테스트 서버 TF2 Gamedata 전체 해설
테스트 서버의 /tf/addons/sourcemod/gamedata를 2026-09-07에 직접 동기화한 결과입니다. 설치된 파일 185개 중 TF2에 적용되는 공통·전용 데이터 63개의 엔진 키 3489개를 설명하고 원본 값까지 함께 표시합니다.
상세 항목 구성: addrs 1359 · addrs_group 1256 · attributes 390 · Offsets 244 · Keys 107 · Signatures 100 · Functions 27 · Addresses 6
co_signpost.games.txt · TF2 플러그인 · 16개 항목
표지판/사인포스트 플러그인이 엔티티를 생성·배치할 때 호출하는 함수와 오프셋
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Offsets | CTFWeaponBase::GetWorldModel() Games/tf/Offsets | TF2 무기의 ‘Get World Model()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다. | linux = 329 windows = 323 |
Offsets | CTFPlayer::GiveNamedItem() Games/tf/Offsets | TF2 플레이어의 ‘Give Named Item()’ 대상이나 아이템을 생성·추가하기 위한 Offsets 데이터입니다. | windows = 487 linux = 494 mac = 494 |
Offsets | CTFPlayer::m_flSendPickupWeaponMessageTime Games/tf/Offsets | TF2 플레이어의 ‘m fl Send Pickup Weapon Message Time’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 9636 linux = 9640 |
Offsets | TFInventoryManager Offset Games/tf/Offsets | 엔진 항목 ‘TFInventory Manager Offset’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 5857080 linux = 11975632 |
Offsets | CTFDroppedWeapon::m_nClip Games/tf/Offsets | CTFDroppedWeapon 클래스의 ‘m n Clip’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 1360 linux = 1380 |
Offsets | CTFDroppedWeapon::m_nAmmo Games/tf/Offsets | CTFDroppedWeapon 클래스의 ‘m n Ammo’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 1364 linux = 1384 |
Signatures | CEconItemView::operator=() Games/tf/Signatures | 경제 아이템 데이터의 ‘operator=()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN13CEconItemViewaSERKS_ windows = \x55\x8B\xEC\x51\x53\x8B\x5D\x08\x56\x8B\xF1\xB1\x20\x57\x66\x8B\x43\x04 |
Signatures | CTFDroppedWeapon::Create() Games/tf/Signatures | CTFDroppedWeapon 클래스의 ‘Create()’ 대상이나 아이템을 생성·추가하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN16CTFDroppedWeapon6CreateEP9CTFPlayerRK6VectorRK6QAnglePKcPK13CEconItemView windows = \x55\x8B\xEC\x51\xA1****\x80\xB8****\x00\x74\x06 |
Signatures | CTFDroppedWeapon::InitDroppedWeapon() Games/tf/Signatures | CTFDroppedWeapon 클래스의 ‘Init Dropped Weapon()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN16CTFDroppedWeapon17InitDroppedWeaponEP9CTFPlayerP13CTFWeaponBasebb windows = \x55\x8B\xEC\x83\xEC\x24\x56\x57\x8B\xF9\x8B\x4D\x08\x85\xC9 |
Signatures | CTFPlayer::PickupWeaponFromOther() Games/tf/Signatures | TF2 플레이어의 ‘Pickup Weapon From Other()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN9CTFPlayer21PickupWeaponFromOtherEP16CTFDroppedWeapon windows = \x55\x8B\xEC\x83\xEC\x24\x56\x8B\x75\x08\x57\x8B\xF9\x81\xC6\xB0\x04\x00\x00 |
Signatures | CTFDroppedWeapon::InitPickedUpWeapon() Games/tf/Signatures | CTFDroppedWeapon 클래스의 ‘Init Picked Up Weapon()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN16CTFDroppedWeapon18InitPickedUpWeaponEP9CTFPlayerP13CTFWeaponBase windows = \x55\x8b\xec\x83\xec\x08\xd9\xee\x53\x56\x57\x68****\x51 |
Signatures | CBaseCombatCharacter::SwitchToNextBestWeapon() Games/tf/Signatures | CBaseCombatCharacter 클래스의 ‘Switch To Next Best Weapon()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN20CBaseCombatCharacter22SwitchToNextBestWeaponEP17CBaseCombatWeapon windows = \x55\x8B\xEC\x56\xFF\x75\x08\x8B\xF1\x8B\x0D****\x56\x8B\x01 |
Signatures | CTFPlayer::GetLoadoutItem() Games/tf/Signatures | TF2 플레이어의 ‘Get Loadout Item()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN9CTFPlayer14GetLoadoutItemEiib windows = \x55\x8B\xEC\x51\x53\x56\x8B\xF1\x8B\x0D****\x57\x89\x75\xFC |
Signatures | CTFInventoryManager::GetBaseItemForClass() Games/tf/Signatures | CTFInventoryManager 클래스의 ‘Get Base Item For Class()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN19CTFInventoryManager19GetBaseItemForClassEii windows = \x55\x8B\xEC\x83\xEC\x1C\x53\x8B\xD9**** |
Functions | CTFDroppedWeapon::Create() Games/tf/Functions | CTFDroppedWeapon 클래스의 ‘Create()’ 대상이나 아이템을 생성·추가하기 위한 Functions 데이터입니다. | signature = CTFDroppedWeapon::Create() callconv = cdecl return = cbaseentity arguments.player.type = cbaseentity arguments.origin.type = vectorptr arguments.angle.type = vectorptr arguments.model.type = charptr arguments.item.type = int |
Functions | CTFPlayer::PickupWeaponFromOther() Games/tf/Functions | TF2 플레이어의 ‘Pickup Weapon From Other()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다. | signature = CTFPlayer::PickupWeaponFromOther() callconv = thiscall return = cbaseentity this = entity arguments.dropped.type = cbaseentity |
원본 파일 전체 보기
"Games"
{
"tf"
{
"Offsets"
{
"CTFWeaponBase::GetWorldModel()"
{
"linux" "329"
"windows" "323"
}
"CTFPlayer::GiveNamedItem()"
{ //same as TF2Items, but i want to call it manually
"windows" "487"
"linux" "494"
"mac" "494"
}
"CTFPlayer::m_flSendPickupWeaponMessageTime"
{ //look for "PlayerPickupWeapon" in CTFPlayer::TFPlayerThink
"windows" "9636"
"linux" "9640"
}
"TFInventoryManager Offset"
{ // this is a signleton with a global getter that's to short to sigscan on windows; so these are just an offset to another well known sig.
// You can find the getter as second to last call in CTFPlayer::GetLoadoutItem(). These offsets are relative to that function as well, because why not
"windows" "5857080" // TFInventoryManager[10a69958] - GetLoadoutItem()[104d3a20]
"linux" "11975632" // TFInventoryManager[01862880] - GetLoadoutItem()[00cf6cb0]
}
"CTFDroppedWeapon::m_nClip"
{/*
* In CTFDroppedWeapon InitDroppedWeapon
* (Called from CTFPlayer::DropAmmoPack before call with "models/items/ammopack_medium.mdl" in nullptr check)
* Check for vtable calls to GetMaxClip1() after GetSkin() in an if-else on IsEnergyWeapon()
* value is assigned to offset m_nClip
* next value in dropped weapon should be m_nAmmo
*/
"windows" "1360"
"linux" "1380"
}
"CTFDroppedWeapon::m_nAmmo"
{
"windows" "1364"
"linux" "1384"
}
}
"Signatures"
{
"CEconItemView::operator=()"
{ //copy assignment
"library" "server"
"linux" "@_ZN13CEconItemViewaSERKS_"
"windows" "\x55\x8B\xEC\x51\x53\x8B\x5D\x08\x56\x8B\xF1\xB1\x20\x57\x66\x8B\x43\x04"
//LKASM 55 8B EC 51 53 8B 5D 08 56 8B F1 B1 20 57 66 8B 43 04
}
"CTFDroppedWeapon::Create()"
{ // look for "tf_dropped_weapon"
"library" "server"
"linux" "@_ZN16CTFDroppedWeapon6CreateEP9CTFPlayerRK6VectorRK6QAnglePKcPK13CEconItemView"
"windows" "\x55\x8B\xEC\x51\xA1****\x80\xB8****\x00\x74\x06"
//LKASM 55 8B EC 51 A1 C4 2E A1 10 80 B8 72 0C 00 00 00 74 06
}
"CTFDroppedWeapon::InitDroppedWeapon()"
{ // called after Create()
"library" "server"
"linux" "@_ZN16CTFDroppedWeapon17InitDroppedWeaponEP9CTFPlayerP13CTFWeaponBasebb"
"windows" "\x55\x8B\xEC\x83\xEC\x24\x56\x57\x8B\xF9\x8B\x4D\x08\x85\xC9"
//LKASM 55 8B EC 83 EC 24 56 57 8B F9 8B 4D 08 85 C9
}
"CTFPlayer::PickupWeaponFromOther()"
{ //good base
"library" "server"
"linux" "@_ZN9CTFPlayer21PickupWeaponFromOtherEP16CTFDroppedWeapon"
"windows" "\x55\x8B\xEC\x83\xEC\x24\x56\x8B\x75\x08\x57\x8B\xF9\x81\xC6\xB0\x04\x00\x00"
//LKASM 55 8B EC 83 EC 24 56 8B 75 08 57 8B F9 81 C6 B0 04 00 00
}
"CTFDroppedWeapon::InitPickedUpWeapon()"
{ //starts with a ThinkSet to "ChargeLevelDegradeThink"
"library" "server"
"linux" "@_ZN16CTFDroppedWeapon18InitPickedUpWeaponEP9CTFPlayerP13CTFWeaponBase"
"windows" "\x55\x8b\xec\x83\xec\x08\xd9\xee\x53\x56\x57\x68****\x51"
//LKASM 55 8B EC 83 EC 08 D9 EE 53 56 57 68 78 19 8A 10 51
}
"CBaseCombatCharacter::SwitchToNextBestWeapon()"
{ //last call in CTFPlayer::PickupWeaponFromOther()
"library" "server"
"linux" "@_ZN20CBaseCombatCharacter22SwitchToNextBestWeaponEP17CBaseCombatWeapon"
"windows" "\x55\x8B\xEC\x56\xFF\x75\x08\x8B\xF1\x8B\x0D****\x56\x8B\x01"
//LKASM 55 8B EC 56 FF 75 08 8B F1 8B 0D 74 F4 A0 10 56 8B 01
}
"CTFPlayer::GetLoadoutItem()"
{ //unique string "#Item_BlacklistedInMatch"
"library" "server"
"linux" "@_ZN9CTFPlayer14GetLoadoutItemEiib"
"windows" "\x55\x8B\xEC\x51\x53\x56\x8B\xF1\x8B\x0D****\x57\x89\x75\xFC"
//LKASM 55 8B EC 51 53 56 8B F1 8B 0D 74 1E A1 10 57 89 75 FC
}
"CTFInventoryManager::GetBaseItemForClass()"
{ //unique string "#Item_BlacklistedInMatch"
"library" "server"
"linux" "@_ZN19CTFInventoryManager19GetBaseItemForClassEii"
"windows" "\x55\x8B\xEC\x83\xEC\x1C\x53\x8B\xD9****"
//LKASM 55 8B EC 83 EC 1C 53 8B D9 89 5D F8 E8 EF DA FE FF
}
}
"Functions"
{
"CTFDroppedWeapon::Create()"
{
"signature" "CTFDroppedWeapon::Create()"
"callconv" "cdecl"
"return" "cbaseentity"
"arguments"
{
"player"
{
"type" "cbaseentity"
}
"origin"
{
"type" "vectorptr"
}
"angle"
{
"type" "vectorptr"
}
"model"
{
"type" "charptr"
}
"item"
{
"type" "int"
}
}
}
"CTFPlayer::PickupWeaponFromOther()"
{
"signature" "CTFPlayer::PickupWeaponFromOther()"
"callconv" "thiscall"
"return" "cbaseentity"
"this" "entity"
"arguments"
{
"dropped"
{
"type" "cbaseentity"
}
}
}
}
}
}core.games/blocklist.plugins.txt · SourceMod Core (TF2 적용) · 12개 항목
SourceMod 코어가 TF2의 엔티티 속성, 데이터맵과 엔진 호출을 처리하는 공통 데이터
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Keys | plugin_541de8d7f577398bad43b75f4ac80b84 Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘plugin_541de8d7f577398bad43b75f4ac80b84’. | = http: |
Keys | plugin_e10aab3464312dc0e484bda26b490b3f Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘plugin_e10aab3464312dc0e484bda26b490b3f’. | = |
Keys | http: Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘http:’. | = plugin_a7973ddc4e72aafd0312432568a1806b = plugin_28a4f07bb94e25e160e9655f8a614292 |
Keys | http:
Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘http: ’. | = plugin_39ddd719f74b62e27e8e480871b9d3b6 |
Keys | Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘ ’. | = http: = https: |
Keys | plugin_da397f32bf24c7ef954bd121441a3b0e Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘plugin_da397f32bf24c7ef954bd121441a3b0e’. | = http: |
Keys | plugin_ee0bb0aa0d24491feda4235a92779f71 Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘plugin_ee0bb0aa0d24491feda4235a92779f71’. | = |
Keys | https:
Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘https: ’. | = plugin_dad1e86497adcbeb383da6bd8229069d |
Keys | plugin_c71bb73bc544728fdcd7fc9b0353f8d6 Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘plugin_c71bb73bc544728fdcd7fc9b0353f8d6’. | = https: |
Keys | plugin_f946e12de75a0553d3012c594d5e7317 Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘plugin_f946e12de75a0553d3012c594d5e7317’. | = |
Keys | https: Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘https:’. | = plugin_f405db5491a465b1a30859ee7f7c5080 |
Keys | Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘’. | = plugin_6fcb6721fb740b854b0a05bfc9a7984a = plugin_4d320d6c5aba5d31c644fe2847c0662f = plugin_92d7c31873390c254bbcd0c955939aa6 = plugin_f99d77668e7aa0adb6a960322ab05568 = plugin_7b3ce69f15e61cc896228cb8424be589 = plugin_24602c74f183cfcd157b3d50dee96c52 = plugin_43bd225c5fdcd3af35729ca9d481b20d = plugin_aaeeeedeca7bdbdd630ddc5868daade7 = plugin_9e42a827411f7584cebda62bf5030d02 = plugin_78140f1a0f26cd3297767d0598eac4b1 = plugin_55923ba6bfe41569a3e4fbd7ca4606e5 = plugin_4bf983e1d5b61ba0b1ab9a7e53bfda27 = plugin_08574c4295afdaa5f613b8ceef96ecc3 = plugin_035ef79cb06a3ebcfaf277641577fdc6 = plugin_ce9183f87bf265408cb1c78534cc4863 = plugin_d6386cf822f095289b011ca2f47ae6c4 = plugin_02ef75b4af8c3f1d7998befdd8ed7586 = plugin_a0c93519819ad79c3c2e27830c7edeff = plugin_daf0ad0dd7c3aa732b9c1cb7a9cbb3cf = plugin_c473a87937edf5967db777f1cf04f725 = plugin_12d7f2697110d4d67f33ca8b2a81c490 = plugin_d134bd59c6f8dc2b8df27be31fd966b1 = plugin_159560d50105f9a58fa8a94de56c5fc4 = plugin_99d45e0bfd4d4fdd0513cd84c50dca31 … 외 61개 |
원본 파일 전체 보기
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
"#default"
{
"Keys"
{
"plugin_541de8d7f577398bad43b75f4ac80b84" "http://forums.alliedmods.net/showpost.php?p=1767388&postcount=7" /* LightRP (Sphex) - Version 1.2.5 */
"plugin_e10aab3464312dc0e484bda26b490b3f" "http://forums.alliedmods.net/showpost.php?p=1767388&postcount=7" /* LightRP (Sphex) - Version 1.2.7 */
"plugin_a7973ddc4e72aafd0312432568a1806b" "http://forums.alliedmods.net/showpost.php?p=1767388&postcount=7" /* LightRP (Sphex) - Version 1.2.8 */
"plugin_39ddd719f74b62e27e8e480871b9d3b6" "http://forums.alliedmods.net/showpost.php?p=1803875&postcount=1" /* Malicious plugin being uploaded to CS:GO servers */
"plugin_da397f32bf24c7ef954bd121441a3b0e" "http://forums.alliedmods.net/showpost.php?p=2032419&postcount=1" /* Advertising plugin being uploaded to CS:GO servers */
"plugin_ee0bb0aa0d24491feda4235a92779f71" "http://forums.alliedmods.net/showpost.php?p=2032419&postcount=1" /* Advertising plugin being uploaded to CS:GO servers */
"plugin_28a4f07bb94e25e160e9655f8a614292" "https://forums.alliedmods.net/showthread.php?t=291340" /* [AnoX]A-Nox Core - Version 2.5 */
"plugin_dad1e86497adcbeb383da6bd8229069d" "https://forums.alliedmods.net/showpost.php?p=2511172&postcount=3" /* ZenServer: Ultimate (Zen) - Version 4.50 */
"plugin_c71bb73bc544728fdcd7fc9b0353f8d6" "https://forums.alliedmods.net/showthread.php?t=304847" /* Malicious plugin uploaded to CS:GO servers */
"plugin_f946e12de75a0553d3012c594d5e7317" "https://forums.alliedmods.net/showthread.php?t=304847" /* Malicious plugin uploaded to CS:GO servers */
"plugin_f405db5491a465b1a30859ee7f7c5080" "" /* UCP Server (Endi) - Version 6.9 */
"plugin_6fcb6721fb740b854b0a05bfc9a7984a" "" /* UCP Server (Endi) - Version 7.1 */
"plugin_4d320d6c5aba5d31c644fe2847c0662f" "" /* UCP Server (Endi) - Version 7.2 */
"plugin_92d7c31873390c254bbcd0c955939aa6" "" /* UCP Server (Endi) - Version 7.7 */
"plugin_f99d77668e7aa0adb6a960322ab05568" "" /* UCP Server (Endi) - Version 7.8 */
"plugin_7b3ce69f15e61cc896228cb8424be589" "" /* UCP Server (Endi) - Version 7.8.2 */
"plugin_24602c74f183cfcd157b3d50dee96c52" "" /* UCP Server (Endi) - Version 7.8.3 */
"plugin_43bd225c5fdcd3af35729ca9d481b20d" "" /* UCP Server (Endi) - Version 8.3 */
"plugin_aaeeeedeca7bdbdd630ddc5868daade7" "" /* UCP Server (Endi) - Version 8.4 */
"plugin_9e42a827411f7584cebda62bf5030d02" "" /* UCP Server (Endi) - Version 8.5 */
"plugin_78140f1a0f26cd3297767d0598eac4b1" "" /* [Any] PReplay (DarthNinja) - Version 1.0.0 */
"plugin_55923ba6bfe41569a3e4fbd7ca4606e5" "" /* VIP Plugin (wS) - Version 2.0 */
"plugin_4bf983e1d5b61ba0b1ab9a7e53bfda27" "" /* WarMod CS:GO (Twelve-60) */
"plugin_08574c4295afdaa5f613b8ceef96ecc3" "" /* AlliedBans (TommY) - Version 3.140902A */
"plugin_035ef79cb06a3ebcfaf277641577fdc6" "" /* Ability Levels (wS) - Version v1.1.1 */
"plugin_ce9183f87bf265408cb1c78534cc4863" "" /* Ability Levels Commands (wS) - Version 1.0.1 */
"plugin_d6386cf822f095289b011ca2f47ae6c4" "" /* AdMiN (wS) - Version v2.3.1 */
"plugin_02ef75b4af8c3f1d7998befdd8ed7586" "" /* Jail Control (wS) - Version v2.4.3 */
"plugin_a0c93519819ad79c3c2e27830c7edeff" "" /* Knife Arena (wS) - Version 1.2.7 */
"plugin_daf0ad0dd7c3aa732b9c1cb7a9cbb3cf" "" /* Round Start Effects (wS) - Version 1.2 */
"plugin_c473a87937edf5967db777f1cf04f725" "" /* Continuous Attack (wS) - Version 1.0 */
"plugin_12d7f2697110d4d67f33ca8b2a81c490" "" /* STORE (wS) - Version 2.1.5 */
"plugin_d134bd59c6f8dc2b8df27be31fd966b1" "" /* STORE (Auction) (wS) - Version 1.0 */
"plugin_159560d50105f9a58fa8a94de56c5fc4" "" /* STORE (Bhop) (wS) - Version 1.2 */
"plugin_99d45e0bfd4d4fdd0513cd84c50dca31" "" /* STORE (Credits Giver) (wS) - Version 1.2 */
"plugin_989d2075869168645c7a761ff41f69f6" "" /* STORE (Critical Grenade) (wS) - Version 1.1 */
"plugin_34eddaa68248ff140daad09a58c619de" "" /* STORE (Double Jump) (wS) - Version 1.0 */
"plugin_7bda86011e3365d90bee6dd88f213ae6" "" /* STORE (Enemy Skin) (wS) - Version 1.1 */
"plugin_4f2b15a5b260936149a3123504c1ac7c" "" /* STORE (Gifts) (wS) - Version 1.2 */
"plugin_c1b560cd688de12bebdeaa04999dc3d4" "" /* STORE (Gravity) (wS) - Version 1.1 */
"plugin_79e80527430bba85d311a79cd729b914" "" /* STORE (Health) (wS) - Version 1.2 */
"plugin_79fd13ceb7227c34571833a31d2a4957" "" /* STORE (Lasers) (wS) - Version 1.2 */
"plugin_7c83004d88445d84bf4291fec678614d" "" /* STORE (Money) (wS) - Version 1.3 */
"plugin_b98d853e0387ff44e4e58822949bb5f5" "" /* STORE (Respawn) (wS) - Version 1.2 */
"plugin_d45ef7eb8ef26a46e6ea8e7dc2640ed5" "" /* STORE (Show Credits) (wS) - Version 1.3 */
"plugin_624d31eecf19f9a4a7d87b7d2d2d14aa" "" /* STORE (Skins) (wS) - Version 1.2 */
"plugin_8b2f4f60a77d1e81e6e7026ff6316920" "" /* STORE (Speed) (wS) - Version 1.2 */
"plugin_643e1c5bf55c6ed10763dd46d4620aa4" "" /* STORE (Trails) (wS) - Version 1.2 */
"plugin_b75c6ba4f569c57bc6df906f1a4dfd4f" "" /* STORE (Transfer Credits) (wS) - Version 1.2 */
"plugin_93122ae52ae37c4a13eb9da25562e234" "" /* Teleporter (wS) - Version v1.0 */
"plugin_41f8b0b9b67fa207acf229bdf6251765" "" /* VIP Module (Ammo) (wS) - Version 1.0 */
"plugin_c9ff989b36ff12fcf3b8c93b42ada242" "" /* VIP Module (Anti Flash) (wS) - Version 1.1 */
"plugin_3c9c13133eb8d83c2b4221ca102d90ac" "" /* VIP Module (Armor) (wS) - Version 1.0 */
"plugin_b6eb66fe6fe44a907073825a02932317" "" /* VIP Module (Aura) (wS) - Version 1.1 */
"plugin_d6e99dbf976f4011399075dd4e2c95a8" "" /* VIP Module (BHOP|Double Jump|Parachute) (wS) - Version 1.4.7 */
"plugin_490fdd8bf0457878e89d383180c86e3d" "" /* VIP Module (Chat) (wS) - Version 1.2.1 */
"plugin_1655ed45b5c016bcfd703f8bc59cee69" "" /* VIP Module (DMG Changer) (wS) - Version 1.1 */
"plugin_0b194f78df428423927ba8868bcf3300" "" /* VIP Module (Drop Any Weapon) (wS) - Version 1.2 */
"plugin_0e574d5ffaac4600cd883270b55dc30a" "" /* VIP Module (Flags|Immunity) (wS) - Version 1.1 */
"plugin_a415a21bf430fa8b67b5ca73c9e46fb3" "" /* VIP Module (Gravity) (wS) - Version 1.1 */
"plugin_57d0852c9619c20c57e8a1d6b6f6b9da" "" /* VIP Module (Grenade Explode Effect) (wS) - Version 1.1 */
"plugin_ae385eb0ef6eaf12fb704051b17ac0e8" "" /* VIP Module (Grenade Model) (wS) - Version 1.0 */
"plugin_1915c17c700c2d6dd0c543f04ffcfb5c" "" /* VIP Module (Grenade Trail) (wS) - Version 1.2 */
"plugin_28c7754b3782b5b2f64243b5ac80088e" "" /* VIP Module (Hostage Rescue) (wS) - Version 1.0 */
"plugin_e3f382addaf9d83201dae58e816222e9" "" /* VIP Module (HP Regen) (wS) - Version 1.1 */
"plugin_8c6b5b2813dd289db3294346887d0160" "" /* VIP Module (Kill Cash) (wS) - Version 1.1 */
"plugin_21d22920b63ab7683b86e36aae239996" "" /* VIP Module (Kill HP) (wS) - Version 1.1 */
"plugin_7fb93bf5756a2d8542ca565d8d9aa65a" "" /* VIP Module (More Grenades) (wS) - Version 1.2.1 */
"plugin_43af503aec909771eb5e71fd65a411bb" "" /* VIP Module (Quick Defuse) (wS) - Version 1.1 */
"plugin_cf69750c2be3baf0fe6dd5dc21de257d" "" /* VIP Module (Reset Score) (wS) - Version 1.1 */
"plugin_f50c61c3d3c2f1f1393272c84dbe798d" "" /* VIP Module (Respawn) (wS) - Version 1.1 */
"plugin_43643c4b9ee9ed14fced7b06dd006e7f" "" /* VIP Module (Skins) (wS) - Version 1.2.5 */
"plugin_831bb87c8882c5e17408717cc829c7b6" "" /* VIP Module (Smoke Aura) (wS) - Version 1.1 */
"plugin_fd0550b620e4b280fbf5812478d97a0b" "" /* VIP Module (Speed) (wS) - Version 1.1 */
"plugin_249d893b2f699b51a757f9a0f76408e3" "" /* VIP Module (Team) (wS) - Version 1.1 */
"plugin_9bf46f7ecbf9a94fd4b3f922bb2f1003" "" /* VIP Module (Teleport) (wS) - Version 1.0 */
"plugin_229bb55fb7f4d9e6df47682847201031" "" /* VIP Test (wS) - Version 1.2 */
"plugin_4a9943bb6c831c605c3e4aef38d9c789" "" /* VIP Module (Trails) (wS) - Version 1.2 */
"plugin_2296f1162a2f1886fcad5601c1597835" "" /* VIP (!vips) (wS) - Version 1.2.1 */
"plugin_0bdc1c30ee71d6fe54a2d931e6433400" "" /* Token Auto Updater (Pheonix) - Version 1.2.5 */
"plugin_abb30458960e39fb54336630ec2ff99f" "" /* [AnoX]Bot Manager - Version 1.0 */
"plugin_6ac5fda7402e6c827d6113c2e8b266e8" "" /* [AnoX]ChatLog - Version 1.0 */
"plugin_626f1014fc7a1431fd56c558f4ae88e3" "" /* [AnoX]CP Control - Version 1.1 */
"plugin_1587f9e5578e349448fb05948258c035" "" /* [AnoX]K/D Ratio - Version 1.0 */
"plugin_beae6d494edc696b0c2470e77bbb9a38" "" /* [AnoX]ShowMotd - Version 1.01 */
"plugin_75948f0451be404066536cdbd5111277" "" /* [AnoX]TeamChange - Version 1.2 */
"plugin_8f8d96631fa47e2d4b35236c42579e81" "" /* [Sky]Welcome - Version 1.06 */
"plugin_465e4abb31f03cf519e8a80a8b4b44be" "" /* [AnoX]NoSucide - Version 1.0 */
"plugin_33a4351dd2b9350d6f2b21dab68f7d9e" "" /* [CS:GO] Komutcu Daire System (Sourceless distro) - Version 1.0 */
"plugin_0f9828ea5fe6900981137f3c6fb9d70b" "" /* token changer (Adi) - Version 1.1.2 */
"plugin_267929e572d647c43e54ab7aa921174d" "" /* Playwire MOTD (Playwire Media) - Version 1.1.0 */
"plugin_f9874d362c5c8142037045a0a2c6249c" "" /* [AnoX]A-Nox Core (A-Nox dev.) - Version 3.1a */
"plugin_eae8ed2c593591814f9e6bfa73000d85" "" /* Unknown VIP plugin with fake myinfo */
"plugin_da0e76b67029c12eb5c1995df4fa4f89" "" /* token changer (Adi) - Version 1.3.9 */
"plugin_514efe1f39061e7365a31fc21d452a79" "" /* Token Auto Updater (Phoenix) - Version 1.4 */
}
}
}
core.games/common.games.txt · SourceMod Core (TF2 적용) · 31개 항목
SourceMod 코어가 TF2의 엔티티 속성, 데이터맵과 엔진 호출을 처리하는 공통 데이터
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Offsets | m_lifeState Games/#default/Offsets | 엔진 항목 ‘m life State’을 찾거나 호출하기 위한 Offsets 데이터입니다. | class = CBasePlayer prop = m_lifeState |
Offsets | CSendPropExtra_UtlVector::m_Offset Games/#default/Offsets | CSendPropExtra_UtlVector 클래스의 ‘m Offset’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 16 linux = 16 |
Keys | m_fFlags Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_fFlags’. | = m_fFlags |
Keys | m_MoveType Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_MoveType’. | = m_MoveType |
Keys | m_nRenderMode Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_nRenderMode’. | = m_nRenderMode |
Keys | m_nRenderFX Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_nRenderFX’. | = m_nRenderFX |
Keys | m_clrRender Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_clrRender’. | = m_clrRender |
Keys | m_flGravity Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_flGravity’. | = m_flGravity |
Keys | m_iHealth Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_iHealth’. | = m_iHealth |
Keys | m_nButtons Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_nButtons’. | = m_nButtons |
Offsets | GetDataDescMap Games/#default/Offsets | 엔진 항목 ‘Get Data Desc Map’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 13 linux = 14 |
Keys | m_iHealth Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_iHealth’. | = m_fHealth |
Keys | HintTextPreByte Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘HintTextPreByte’. | = yes |
Keys | ChatSayText Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘ChatSayText’. | = yes |
Offsets | GetDataDescMap Games/#default/Offsets | 엔진 항목 ‘Get Data Desc Map’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 12 |
Offsets | GetDataDescMap Games/#default/Offsets | 엔진 항목 ‘Get Data Desc Map’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 11 windows64 = 11 linux = 12 linux64 = 12 mac = 12 mac64 = 12 |
Offsets | GetDataDescMap Games/#default/Offsets | 엔진 항목 ‘Get Data Desc Map’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 13 linux = 14 mac = 14 |
Keys | HudRadioMenuMsg Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘HudRadioMenuMsg’. | = ShowMenu |
Keys | RadioMenuTimeout Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘RadioMenuTimeout’. | = 4 |
Keys | HudTextMsg Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘HudTextMsg’. | = HudMsg |
Keys | GameExtension Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘GameExtension’. | = game.cstrike |
Keys | RadioMenuMaxPageItems Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘RadioMenuMaxPageItems’. | = 9 |
Keys | RadioMenuClosesOnInvalidSlot Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘RadioMenuClosesOnInvalidSlot’. | = yes |
Keys | MenuItemSound Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘MenuItemSound’. | = buttons/button14.wav |
Keys | MenuExitSound Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘MenuExitSound’. | = buttons/combine_button7.wav |
Keys | MenuExitBackSound Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘MenuExitBackSound’. | = buttons/combine_button7.wav |
Offsets | GetDataDescMap Games/ship/Offsets | 엔진 항목 ‘Get Data Desc Map’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 18 linux = 19 |
Keys | GameExtension Games/cstrike/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘GameExtension’. | = game.cstrike |
Keys | GameExtension Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘GameExtension’. | = game.tf2 |
Keys | ChatSayText Games/$Insurgency/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘ChatSayText’. | = yes |
Keys | RadioMenuMaxPageItems Games/bms/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘RadioMenuMaxPageItems’. | = 6 |
원본 파일 전체 보기
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
"#default"
{
"Offsets"
{
"m_lifeState"
{
"class" "CBasePlayer"
"prop" "m_lifeState"
}
"CSendPropExtra_UtlVector::m_Offset"
{
"windows" "16"
"linux" "16"
}
}
}
/* Send properties and datamaps used by stocks in entity_prop_stocks.inc */
"#default"
{
"Keys"
{
"m_fFlags" "m_fFlags"
"m_MoveType" "m_MoveType"
"m_nRenderMode" "m_nRenderMode"
"m_nRenderFX" "m_nRenderFX"
"m_clrRender" "m_clrRender"
"m_flGravity" "m_flGravity"
"m_iHealth" "m_iHealth"
"m_nButtons" "m_nButtons"
}
}
/* Original engine specifics */
"#default"
{
"#supported"
{
"engine" "original"
}
"Offsets"
{
"GetDataDescMap"
{
"windows" "13"
"linux" "14"
}
}
}
/* Dark Messiah engine specifics */
"#default"
{
"#supported"
{
"engine" "darkmessiah"
}
"Keys"
{
"m_iHealth" "m_fHealth"
"HintTextPreByte" "yes"
"ChatSayText" "yes"
}
"Offsets"
{
"GetDataDescMap"
{
"windows" "12"
}
}
}
/* OB/L4D engine specifics */
"#default"
{
"#supported"
{
"engine" "orangebox"
"engine" "bloodygoodtime"
"engine" "eye"
"engine" "orangebox_valve"
"engine" "css"
"engine" "left4dead"
"engine" "left4dead2"
"engine" "alienswarm"
"engine" "blade"
"engine" "insurgency"
"engine" "doi"
"engine" "csgo"
"engine" "sdk2013"
"engine" "contagion"
"engine" "pvkii"
"engine" "mcv"
}
"Offsets"
{
"GetDataDescMap"
{
"windows" "11"
"windows64" "11"
"linux" "12"
"linux64" "12"
"mac" "12"
"mac64" "12"
}
}
}
"#default"
{
"#supported"
{
"engine" "bms"
}
"Offsets"
{
"GetDataDescMap"
{
"windows" "13"
"linux" "14"
"mac" "14"
}
}
}
/* The Ship is completely different */
"ship"
{
"Offsets"
{
"GetDataDescMap"
{
"windows" "18"
"linux" "19"
}
}
}
/* Which games support ShowMenu? */
"#default"
{
"#supported"
{
"game" "cstrike"
"game" "dod"
"game" "sourceforts"
"game" "$Insurgency" // mod
"game" "$INSURGENCY" // retail game
"game" "tf"
"game" "pvkii"
"game" "diprip"
"game" "synergy"
"game" "left4dead"
"game" "left4dead2"
"game" "obsidian"
"game" "empires"
"game" "gesource"
"game" "NeotokyoSource"
"game" "bg2"
"game" "cspromod"
"game" "FortressForever"
"game" "zps"
"game" "gesource"
"game" "RnLBeta"
"game" "fas"
"game" "fof"
"game" "dinodday"
"game" "esmod"
"game" "nucleardawn"
"game" "berimbau"
"game" "nmrih"
"game" "kz"
"game" "doi"
"game" "bms"
"game" "iosoccer"
"game" "vietnam"
"game" "open_fortress"
"game" "tf2classic"
"game" "pf2"
"game" "dystopia"
"game" "treason"
}
"Keys"
{
"HudRadioMenuMsg" "ShowMenu"
}
}
"#default"
{
"#supported"
{
"engine" "csgo"
}
"Keys"
{
"HudRadioMenuMsg" "ShowMenu"
}
}
/* Which games need a radio menu timeout? */
"#default"
{
"#supported"
{
"game" "tf"
"game" "synergy"
"game" "dod"
"game" "empires"
"game" "NeotokyoSource"
"game" "bg2"
"game" "cspromod"
"game" "pvkii"
"game" "FortressForever"
"game" "zps"
"game" "gesource"
"game" "obsidian"
"game" "cstrike"
"game" "RnLBeta"
"game" "fof"
"game" "dinodday"
"game" "nucleardawn"
"game" "berimbau"
"game" "$INSURGENCY" // retail game
"game" "nmrih"
"game" "kz"
"game" "doi"
"game" "bms"
"game" "iosoccer"
"game" "vietnam"
"game" "reactivedrop"
"game" "open_fortress"
"game" "tf2classic"
"game" "pf2"
"game" "dystopia"
"game" "treason"
}
"Keys"
{
"RadioMenuTimeout" "4"
}
}
"#default"
{
"#supported"
{
"engine" "csgo"
}
"Keys"
{
"RadioMenuTimeout" "4"
}
}
/**
* Which games support HudMsg?
*/
"#default"
{
"#supported"
{
"game" "hl2mp"
"game" "sourceforts"
"game" "tf"
"game" "ageofchivalry"
"game" "obsidian"
"game" "zombie_master"
"game" "bg2"
"game" "$Insurgency" // mod
"game" "cspromod"
"game" "pvkii"
"game" "zps"
"game" "gesource"
"game" "RnLBeta"
"game" "fas"
"game" "fof"
"game" "swarm"
"game" "dinodday"
"game" "esmod"
"game" "ios"
"game" "eye"
"game" "nucleardawn"
"game" "hl2ctf"
"game" "ag2"
"game" "nmrih"
"game" "berimbau"
"game" "cstrike"
"game" "synergy"
"game" "bms"
"game" "kz"
"game" "csgo"
"game" "reactivedrop"
"game" "FortressForever"
"game" "vietnam"
"game" "open_fortress"
"game" "tf2classic"
"game" "pf2"
"game" "dystopia"
"game" "treason"
}
"Keys"
{
"HudTextMsg" "HudMsg"
}
}
"cstrike"
{
"Keys"
{
"GameExtension" "game.cstrike"
}
}
"#default"
{
"#supported"
{
"engine" "csgo"
}
"Keys"
{
"GameExtension" "game.cstrike"
}
}
"tf"
{
"Keys"
{
"GameExtension" "game.tf2"
}
}
"$Insurgency" // mod
{
"Keys"
{
"ChatSayText" "yes"
}
}
"#default"
{
"#supported"
{
"engine" "csgo"
"engine" "blade"
"engine" "insurgency"
"engine" "mcv"
"engine" "doi"
}
"Keys"
{
"RadioMenuMaxPageItems" "9"
}
}
"bms"
{
"Keys"
{
"RadioMenuMaxPageItems" "6"
}
}
"#default"
{
"#supported"
{
"engine" "left4dead"
"engine" "left4dead2"
"engine" "nucleardawn"
}
"Keys"
{
"RadioMenuClosesOnInvalidSlot" "yes"
}
}
/**
* Menu Sounds
*/
"#default"
{
"Keys"
{
/**
* Specifies the sound that gets played when an item is selected from a menu.
*/
"MenuItemSound" "buttons/button14.wav"
/**
* Specifies the sound that gets played when an "Exit" button is selected
* from a menu.
*/
"MenuExitSound" "buttons/combine_button7.wav"
/**
* Specifies the sound that gets played when an "Exit Back" button is selected
* from a menu. This is the special "Back" button that is intended to roll back
* to a previous menu.
*/
"MenuExitBackSound" "buttons/combine_button7.wav"
}
}
}
core.games/engine.ep2valve.txt · SourceMod Core (TF2 적용) · 5개 항목
SourceMod 코어가 TF2의 엔티티 속성, 데이터맵과 엔진 호출을 처리하는 공통 데이터
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Offsets | gEntList Games/#default/Offsets | 엔진 항목 ‘g Ent List’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 11 windows64 = 81 |
Offsets | EntInfo Games/#default/Offsets | 엔진 항목 ‘Ent Info’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 4 windows64 = 8 linux = 4 linux64 = 8 |
Signatures | LevelShutdown Games/#default/Signatures | 엔진 항목 ‘Level Shutdown’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8 windows64 = \x40\x53\x48\x83\xEC\x20\xE8\x2A\x2A\x2A\x2A\x48\x8B\x05\x1E\x04\x9E\x00 |
Signatures | gEntList Games/#default/Signatures | 엔진 항목 ‘g Ent List’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server linux = @gEntList linux64 = @gEntList |
Keys | UseInvalidUniverseInSteam2IDs Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘UseInvalidUniverseInSteam2IDs’. | = 1 |
원본 파일 전체 보기
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* CGlobalEntityList */
"#default"
{
"Offsets"
{
/* Offset into LevelShutdown */
"gEntList"
{
"windows" "11"
"windows64" "81"
}
"EntInfo"
{
"windows" "4"
"windows64" "8"
"linux" "4"
"linux64" "8"
}
}
"Signatures"
{
"LevelShutdown"
{
/* not confirmed to be : CServerGameDLL:: LevelShutdown */
/* This comment is for 64xBit */
/* if you know the exact level shutdown function, please comment.*/
/* String : "VDebugOverlay003" -> one call up.*/
/* it only needs to know when the server shuts down, not the absolute correct signature.*/
/* incase it needs the exact function, please notify.*/
"library" "server"
"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
"windows64" "\x40\x53\x48\x83\xEC\x20\xE8\x2A\x2A\x2A\x2A\x48\x8B\x05\x1E\x04\x9E\x00"
}
"gEntList"
{
"library" "server"
"linux" "@gEntList"
"linux64" "@gEntList"
}
}
"Keys"
{
"UseInvalidUniverseInSteam2IDs" "1"
}
}
}
core.games/master.games.txt · SourceMod Core (TF2 적용) · 0개 항목
SourceMod 코어가 TF2의 엔티티 속성, 데이터맵과 엔진 호출을 처리하는 공통 데이터
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
| 직접 호출 항목 없이 파일 선택·지원 범위만 정의합니다. | |||
원본 파일 전체 보기
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Game Master"
{
"common.games.txt"
{
}
"engine.l4d.txt"
{
"engine" "left4dead"
}
"engine.l4d2.txt"
{
"engine" "left4dead2"
}
"engine.contagion.txt"
{
"engine" "contagion"
}
"engine.swarm.txt"
{
"engine" "alienswarm"
}
"engine.ep2.txt"
{
"engine" "orangebox"
}
"engine.ep2valve.txt"
{
"engine" "orangebox_valve"
}
"engine.sdk2013.txt"
{
"engine" "sdk2013"
}
"engine.bms.txt"
{
"engine" "bms"
}
"engine.ep1.txt"
{
"engine" "original"
}
"engine.darkm.txt"
{
"engine" "darkmessiah"
}
"engine.bgt.txt"
{
"engine" "bloodygoodtime"
}
"engine.eye.txt"
{
"engine" "eye"
}
"engine.csgo.txt"
{
"engine" "csgo"
}
"engine.blade.txt"
{
"engine" "blade"
}
"engine.insurgency.txt"
{
"engine" "insurgency"
"engine" "doi" // #cheating #yolo
}
"engine.pvkii.txt"
{
"engine" "pvkii"
}
"engine.mcv.txt"
{
"engine" "mcv"
}
"game.dinodday.txt"
{
"game" "dinodday"
}
"game.gmod9.txt"
{
"game" "gmod9"
}
"blocklist.plugins.txt"
{
}
}
ff2_weapon.txt · TF2 플러그인 · 4개 항목
Freak Fortress 2 무기 처리용 가상 함수와 호출 규격
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Offsets | CTFWeaponBase::PrimaryAttack Games/tf/Offsets | TF2 무기의 ‘Primary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 287 linux = 293 |
Offsets | CTFWeaponBase::AutoFiresFullClip Games/tf/Offsets | TF2 무기의 ‘Auto Fires Full Clip’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 285 linux = 291 |
Functions | CTFWeaponBase::PrimaryAttack Games/tf/Functions | TF2 무기의 ‘Primary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다. | offset = CTFWeaponBase::PrimaryAttack hooktype = entity return = void this = entity |
Functions | CTFWeaponBase::AutoFiresFullClip Games/tf/Functions | TF2 무기의 ‘Auto Fires Full Clip’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다. | offset = CTFWeaponBase::AutoFiresFullClip hooktype = entity return = int this = entity |
원본 파일 전체 보기
"Games"
{
"tf"
{
"Offsets"
{
"CTFWeaponBase::PrimaryAttack"
{
"windows" "287"
"linux" "293"
}
"CTFWeaponBase::AutoFiresFullClip"
{
"windows" "285"
"linux" "291"
}
}
"Functions"
{
"CTFWeaponBase::PrimaryAttack"
{
"offset" "CTFWeaponBase::PrimaryAttack"
"hooktype" "entity"
"return" "void"
"this" "entity"
}
"CTFWeaponBase::AutoFiresFullClip"
{
"offset" "CTFWeaponBase::AutoFiresFullClip"
"hooktype" "entity"
"return" "int"
"this" "entity"
}
}
}
}
funcommands.games.txt · TF2 플러그인 · 47개 항목
SourceMod funcommands의 점화·텔레포트·슬랩 등 관리 명령 지원값
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Keys | SpriteBeam Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam’. | = sprites/laser.vmt |
Keys | SpriteBeam2 Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam2’. | = sprites/bluelight1.vmt |
Keys | SpriteExplosion Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteExplosion’. | = sprites/sprite_fire01.vmt |
Keys | SpriteGlow Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteGlow’. | = sprites/blueglow2.vmt |
Keys | SpriteHalo Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteHalo’. | = sprites/halo01.vmt |
Keys | SoundBlip Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SoundBlip’. | = buttons/blip1.wav |
Keys | SoundBeep Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SoundBeep’. | = buttons/button17.wav |
Keys | SoundFinal Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SoundFinal’. | = weapons/cguard/charging.wav |
Keys | SoundBoom Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SoundBoom’. | = weapons/explode3.wav |
Keys | SoundFreeze Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SoundFreeze’. | = physics/glass/glass_impact_bullet4.wav |
Keys | ExternalBeaconColor Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘ExternalBeaconColor’. | = 128,128,128,255 |
Keys | Team1BeaconColor Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team1BeaconColor’. | = 75,255,75,255 |
Keys | Team2BeaconColor Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team2BeaconColor’. | = 255,75,75,255 |
Keys | Team3BeaconColor Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team3BeaconColor’. | = 75,75,255,255 |
Keys | Team4BeaconColor Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team4BeaconColor’. | = 255,128,0,255 |
Keys | TeamUnknownBeaconColor Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TeamUnknownBeaconColor’. | = 255,255,255,255 |
Keys | SpriteBeam Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam’. | = sprites/laserbeam.vmt |
Keys | SpriteBeam2 Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam2’. | = sprites/physbeam.vmt |
Keys | SpriteExplosion Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteExplosion’. | = sprites/floorfire4_.vmt |
Keys | SpriteGlow Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteGlow’. | = sprites/blueflare1.vmt |
Keys | SpriteHalo Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteHalo’. | = sprites/glow01.vmt |
Keys | Team2BeaconColor Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team2BeaconColor’. | = 75,75,255,255 |
Keys | Team3BeaconColor Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team3BeaconColor’. | = 255,75,75,255 |
Keys | SpriteBeam Games/csgo/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam’. | = sprites/laserbeam.vmt |
Keys | SpriteBeam2 Games/csgo/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam2’. | = sprites/physbeam.vmt |
Keys | SpriteExplosion Games/csgo/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteExplosion’. | = |
Keys | SpriteGlow Games/csgo/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteGlow’. | = sprites/blueflare1.vmt |
Keys | SpriteHalo Games/csgo/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteHalo’. | = sprites/glow01.vmt |
Keys | SoundFinal Games/csgo/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SoundFinal’. | = ui/arm_bomb.wav |
Keys | SoundBoom Games/csgo/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SoundBoom’. | = weapons/hegrenade/explode4.wav |
Keys | SpriteBeam Games/$INSURGENCY/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam’. | = sprites/laserbeam.vmt |
Keys | SpriteBeam2 Games/$INSURGENCY/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam2’. | = |
Keys | SpriteExplosion Games/$INSURGENCY/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteExplosion’. | = sprites/sprite_fire01.vmt |
Keys | SpriteGlow Games/$INSURGENCY/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteGlow’. | = |
Keys | SpriteHalo Games/$INSURGENCY/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteHalo’. | = sprites/glow01.vmt |
Keys | SpriteBeam Games/swarm/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam’. | = sprites/laserbeam.vmt |
Keys | SpriteBeam2 Games/swarm/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam2’. | = |
Keys | SpriteExplosion Games/swarm/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteExplosion’. | = sprites/flamelet1.vmt |
Keys | SpriteGlow Games/swarm/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteGlow’. | = sprites/blueflare1.vmt |
Keys | SpriteHalo Games/swarm/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteHalo’. | = sprites/glow01.vmt |
Keys | Team1BeaconColor Games/pvkii/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team1BeaconColor’. | = 255,255,75,255 |
Keys | Team2BeaconColor Games/pvkii/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team2BeaconColor’. | = 255,75,75,255 |
Keys | Team3BeaconColor Games/pvkii/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team3BeaconColor’. | = 75,255,75,255 |
Keys | Team4BeaconColor Games/pvkii/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team4BeaconColor’. | = 75,75,255,255 |
Keys | SpriteBeam Games/nucleardawn/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam’. | = sprites/widestripe.vmt |
Keys | Team2BeaconColor Games/nucleardawn/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team2BeaconColor’. | = 75,75,255,255 |
Keys | Team3BeaconColor Games/nucleardawn/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team3BeaconColor’. | = 255,75,75,255 |
원본 파일 전체 보기
"Games"
{
"#default"
{
"Keys"
{
"SpriteBeam" "sprites/laser.vmt"
"SpriteBeam2" "sprites/bluelight1.vmt"
"SpriteExplosion" "sprites/sprite_fire01.vmt"
"SpriteGlow" "sprites/blueglow2.vmt"
"SpriteHalo" "sprites/halo01.vmt"
"SoundBlip" "buttons/blip1.wav"
"SoundBeep" "buttons/button17.wav"
"SoundFinal" "weapons/cguard/charging.wav"
"SoundBoom" "weapons/explode3.wav"
"SoundFreeze" "physics/glass/glass_impact_bullet4.wav"
"ExternalBeaconColor" "128,128,128,255"
"Team1BeaconColor" "75,255,75,255"
"Team2BeaconColor" "255,75,75,255"
"Team3BeaconColor" "75,75,255,255"
"Team4BeaconColor" "255,128,0,255"
"TeamUnknownBeaconColor" "255,255,255,255"
}
}
"csgo"
{
"Keys"
{
"SpriteBeam" "sprites/laserbeam.vmt"
"SpriteBeam2" "sprites/physbeam.vmt"
"SpriteExplosion" ""
"SpriteGlow" "sprites/blueflare1.vmt"
"SpriteHalo" "sprites/glow01.vmt"
"SoundFinal" "ui/arm_bomb.wav"
"SoundBoom" "weapons/hegrenade/explode4.wav"
}
}
"$INSURGENCY" // Standalone game
{
"Keys"
{
"SpriteBeam" "sprites/laserbeam.vmt"
"SpriteBeam2" ""
"SpriteExplosion" "sprites/sprite_fire01.vmt"
"SpriteGlow" ""
"SpriteHalo" "sprites/glow01.vmt"
}
}
"swarm"
{
"Keys"
{
"SpriteBeam" "sprites/laserbeam.vmt"
"SpriteBeam2" ""
"SpriteExplosion" "sprites/flamelet1.vmt"
"SpriteGlow" "sprites/blueflare1.vmt"
"SpriteHalo" "sprites/glow01.vmt"
}
}
"pvkii"
{
"Keys"
{
"Team1BeaconColor" "255,255,75,255"
"Team2BeaconColor" "255,75,75,255"
"Team3BeaconColor" "75,255,75,255"
"Team4BeaconColor" "75,75,255,255"
}
}
"nucleardawn"
{
"Keys"
{
"SpriteBeam" "sprites/widestripe.vmt"
"Team2BeaconColor" "75,75,255,255"
"Team3BeaconColor" "255,75,75,255"
}
}
"#default"
{
"#supported"
{
"game" "left4dead"
"game" "left4dead2"
}
"Keys"
{
"SpriteBeam" "sprites/laserbeam.vmt"
"SpriteBeam2" "sprites/physbeam.vmt"
"SpriteExplosion" "sprites/floorfire4_.vmt"
"SpriteGlow" "sprites/blueflare1.vmt"
"SpriteHalo" "sprites/glow01.vmt"
"Team2BeaconColor" "75,75,255,255"
"Team3BeaconColor" "255,75,75,255"
}
}
}
grappling_hook.txt · TF2 플러그인 · 4개 항목
그래플링 훅 장착·해제와 관련된 TF2 내부 함수
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Functions | CTFProjectile_GrapplingHook::HookTarget Games/tf/Functions | CTFProjectile_GrapplingHook 클래스의 ‘Hook Target’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다. | signature = CTFProjectile_GrapplingHook::HookTarget callconv = thiscall return = void this = entity arguments.pOther.type = cbaseentity |
Functions | CTFProjectile_GrapplingHook::OnArrowImpact Games/tf/Functions | CTFProjectile_GrapplingHook 클래스의 ‘On Arrow Impact’ 해당 이벤트를 수신·처리하기 위한 Functions 데이터입니다. | signature = CTFProjectile_GrapplingHook::OnArrowImpact callconv = thiscall return = void this = entity arguments.pBox.type = objectptr arguments.pOther.type = cbaseentity arguments.pAttacker.type = cbaseentity |
Signatures | CTFProjectile_GrapplingHook::HookTarget Games/tf/Signatures | CTFProjectile_GrapplingHook 클래스의 ‘Hook Target’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN27CTFProjectile_GrapplingHook10HookTargetEP11CBaseEntity |
Signatures | CTFProjectile_GrapplingHook::OnArrowImpact Games/tf/Signatures | CTFProjectile_GrapplingHook 클래스의 ‘On Arrow Impact’ 해당 이벤트를 수신·처리하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN27CTFProjectile_GrapplingHook13OnArrowImpactEP13mstudiobbox_tP11CBaseEntityS3_ |
원본 파일 전체 보기
// Gamedata for grappling_hook.sp
//
// One function: the grapple projectile deciding what it has caught. Detouring
// it is the only place a player latch can be refused before it happens - the
// hook is an arrow, so it finds players by hitbox trace and never consults the
// collision system, which is why blocking Touch and forcing a collision group
// both did nothing.
//
// Linux only, and that is not a limitation here - this server is Linux. The
// symbol is not exported in .dynstr, only present in .symtab, which dlsym
// cannot see but SourceMod's own symbol resolver can. That is what the "@"
// prefix asks for. Verified against /tf/bin/linux64/server_srv.so by parsing
// its section headers; there is no guesswork in the name below.
//
// If the name ever stops resolving the plugin logs it and falls back to cutting
// the hook a tick after it latches, so a bad signature degrades rather than
// breaks.
"Games"
{
"tf"
{
"Functions"
{
"CTFProjectile_GrapplingHook::HookTarget"
{
"signature" "CTFProjectile_GrapplingHook::HookTarget"
"callconv" "thiscall"
"return" "void"
"this" "entity"
"arguments"
{
"pOther"
{
"type" "cbaseentity"
}
}
}
// The arrow's player-hit handler. Refusing this is what makes the hook
// fly *through* somebody rather than merely fail to latch - HookTarget
// only stops the latch, and the impact that called it still ends the
// projectile.
//
// The first argument is mstudiobbox_t*, a plain pointer, declared
// objectptr because that is DHooks' pointer-sized type.
//
// The return is declared void. The mangled name does not encode a
// return type, so this is the one thing here that was not read out of
// the binary - which is why the plugin keeps it behind a convar that
// defaults off.
"CTFProjectile_GrapplingHook::OnArrowImpact"
{
"signature" "CTFProjectile_GrapplingHook::OnArrowImpact"
"callconv" "thiscall"
"return" "void"
"this" "entity"
"arguments"
{
"pBox"
{
"type" "objectptr"
}
"pOther"
{
"type" "cbaseentity"
}
"pAttacker"
{
"type" "cbaseentity"
}
}
}
}
"Signatures"
{
"CTFProjectile_GrapplingHook::HookTarget"
{
"library" "server"
"linux" "@_ZN27CTFProjectile_GrapplingHook10HookTargetEP11CBaseEntity"
}
"CTFProjectile_GrapplingHook::OnArrowImpact"
{
"library" "server"
"linux" "@_ZN27CTFProjectile_GrapplingHook13OnArrowImpactEP13mstudiobbox_tP11CBaseEntityS3_"
}
}
}
}
sdkhooks.games/common.games.txt · SDKHooks (TF2 적용) · 1개 항목
SDKHooks가 TF2 엔티티의 피해·스폰·터치·무기 이벤트를 훅하기 위한 가상 함수 오프셋
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Offsets | EntityListeners Games/#default/Offsets | 엔진 항목 ‘Entity Listeners’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 65572 linux = 65572 mac = 65572 |
원본 파일 전체 보기
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
"#default"
{
"Offsets"
{
"EntityListeners"
{
"windows" "65572"
"linux" "65572"
"mac" "65572"
}
}
}
}
sdkhooks.games/engine.ep2v.txt · SDKHooks (TF2 적용) · 101개 항목
SDKHooks가 TF2 엔티티의 피해·스폰·터치·무기 이벤트를 훅하기 위한 가상 함수 오프셋
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Offsets | EntityListeners Games/tf/Offsets | 엔진 항목 ‘Entity Listeners’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 131108 windows64 = 262200 linux = 131108 linux64 = 262200 |
Offsets | CanBeAutobalanced Games/tf/Offsets | 엔진 항목 ‘Can Be Autobalanced’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 474 windows64 = 474 linux = 475 linux64 = 475 |
Offsets | EndTouch Games/tf/Offsets | 엔진 항목 ‘End Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 106 windows64 = 106 linux = 107 linux64 = 107 |
Offsets | FireBullets Games/tf/Offsets | 엔진 항목 ‘Fire Bullets’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 118 windows64 = 118 linux = 119 linux64 = 119 |
Offsets | GetMaxHealth Games/tf/Offsets | 엔진 항목 ‘Get Max Health’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 123 windows64 = 123 linux = 124 linux64 = 124 |
Offsets | GroundEntChanged Games/tf/Offsets | 엔진 항목 ‘Ground Ent Changed’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 184 windows64 = 184 linux = 186 linux64 = 186 |
Offsets | OnTakeDamage Games/tf/Offsets | 엔진 항목 ‘On Take Damage’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 64 windows64 = 64 linux = 65 linux64 = 65 |
Offsets | OnTakeDamage_Alive Games/tf/Offsets | 엔진 항목 ‘On Take Damage Alive’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 283 windows64 = 283 linux = 284 linux64 = 284 |
Offsets | PreThink Games/tf/Offsets | 엔진 항목 ‘Pre Think’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 344 windows64 = 344 linux = 345 linux64 = 345 |
Offsets | PostThink Games/tf/Offsets | 엔진 항목 ‘Post Think’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 345 windows64 = 345 linux = 346 linux64 = 346 |
Offsets | Reload Games/tf/Offsets | 엔진 항목 ‘Reload’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 284 windows64 = 284 linux = 290 linux64 = 290 |
Offsets | SetTransmit Games/tf/Offsets | 엔진 항목 ‘Set Transmit’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 22 windows64 = 22 linux = 23 linux64 = 23 |
Offsets | ShouldCollide Games/tf/Offsets | 엔진 항목 ‘Should Collide’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 17 windows64 = 17 linux = 18 linux64 = 18 |
Offsets | Spawn Games/tf/Offsets | 엔진 항목 ‘Spawn’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 24 windows64 = 24 linux = 25 linux64 = 25 |
Offsets | StartTouch Games/tf/Offsets | 엔진 항목 ‘Start Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 104 windows64 = 104 linux = 105 linux64 = 105 |
Offsets | Think Games/tf/Offsets | 엔진 항목 ‘Think’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 49 windows64 = 49 linux = 50 linux64 = 50 |
Offsets | Touch Games/tf/Offsets | 엔진 항목 ‘Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 105 windows64 = 105 linux = 106 linux64 = 106 |
Offsets | TraceAttack Games/tf/Offsets | 엔진 항목 ‘Trace Attack’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 62 windows64 = 62 linux = 63 linux64 = 63 |
Offsets | Use Games/tf/Offsets | 엔진 항목 ‘Use’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 103 windows64 = 103 linux = 104 linux64 = 104 |
Offsets | VPhysicsUpdate Games/tf/Offsets | 엔진 항목 ‘VPhysics Update’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 164 windows64 = 164 linux = 165 linux64 = 165 |
Offsets | Blocked Games/tf/Offsets | 엔진 항목 ‘Blocked’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 108 windows64 = 108 linux = 109 linux64 = 109 |
Offsets | Weapon_CanSwitchTo Games/tf/Offsets | 엔진 항목 ‘Weapon Can Switch To’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 277 windows64 = 277 linux = 278 linux64 = 278 |
Offsets | Weapon_CanUse Games/tf/Offsets | 엔진 항목 ‘Weapon Can Use’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 271 windows64 = 271 linux = 272 linux64 = 272 |
Offsets | Weapon_Drop Games/tf/Offsets | 엔진 항목 ‘Weapon Drop’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 274 windows64 = 274 linux = 275 linux64 = 275 |
Offsets | Weapon_Equip Games/tf/Offsets | 엔진 항목 ‘Weapon Equip’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 272 windows64 = 272 linux = 273 linux64 = 273 |
Offsets | Weapon_Switch Games/tf/Offsets | 엔진 항목 ‘Weapon Switch’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 275 windows64 = 275 linux = 276 linux64 = 276 |
Offsets | EntityListeners Games/hl2mp/Offsets | 엔진 항목 ‘Entity Listeners’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 131108 windows64 = 262200 linux = 131108 linux64 = 262200 |
Offsets | EndTouch Games/hl2mp/Offsets | 엔진 항목 ‘End Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 103 windows64 = 103 linux = 104 linux64 = 104 |
Offsets | FireBullets Games/hl2mp/Offsets | 엔진 항목 ‘Fire Bullets’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 115 windows64 = 115 linux = 116 linux64 = 116 |
Offsets | GetMaxHealth Games/hl2mp/Offsets | 엔진 항목 ‘Get Max Health’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 120 windows64 = 120 linux = 121 linux64 = 121 |
Offsets | GroundEntChanged Games/hl2mp/Offsets | 엔진 항목 ‘Ground Ent Changed’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 181 windows64 = 181 linux = 183 linux64 = 183 |
Offsets | OnTakeDamage Games/hl2mp/Offsets | 엔진 항목 ‘On Take Damage’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 64 windows64 = 64 linux = 65 linux64 = 65 |
Offsets | OnTakeDamage_Alive Games/hl2mp/Offsets | 엔진 항목 ‘On Take Damage Alive’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 279 windows64 = 279 linux = 280 linux64 = 280 |
Offsets | PreThink Games/hl2mp/Offsets | 엔진 항목 ‘Pre Think’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 339 windows64 = 339 linux = 340 linux64 = 340 |
Offsets | PostThink Games/hl2mp/Offsets | 엔진 항목 ‘Post Think’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 340 windows64 = 340 linux = 341 linux64 = 341 |
Offsets | Reload Games/hl2mp/Offsets | 엔진 항목 ‘Reload’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 277 windows64 = 277 linux = 278 linux64 = 278 |
Offsets | SetTransmit Games/hl2mp/Offsets | 엔진 항목 ‘Set Transmit’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 22 windows64 = 22 linux = 23 linux64 = 23 |
Offsets | ShouldCollide Games/hl2mp/Offsets | 엔진 항목 ‘Should Collide’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 17 windows64 = 17 linux = 18 linux64 = 18 |
Offsets | Spawn Games/hl2mp/Offsets | 엔진 항목 ‘Spawn’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 24 windows64 = 24 linux = 25 linux64 = 25 |
Offsets | StartTouch Games/hl2mp/Offsets | 엔진 항목 ‘Start Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 101 windows64 = 101 linux = 102 linux64 = 102 |
Offsets | Think Games/hl2mp/Offsets | 엔진 항목 ‘Think’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 49 windows64 = 49 linux = 50 linux64 = 50 |
Offsets | Touch Games/hl2mp/Offsets | 엔진 항목 ‘Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 102 windows64 = 102 linux = 103 linux64 = 103 |
Offsets | TraceAttack Games/hl2mp/Offsets | 엔진 항목 ‘Trace Attack’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 62 windows64 = 62 linux = 63 linux64 = 63 |
Offsets | Use Games/hl2mp/Offsets | 엔진 항목 ‘Use’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 100 windows64 = 100 linux = 101 linux64 = 101 |
Offsets | VPhysicsUpdate Games/hl2mp/Offsets | 엔진 항목 ‘VPhysics Update’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 161 windows64 = 161 linux = 162 linux64 = 162 |
Offsets | Blocked Games/hl2mp/Offsets | 엔진 항목 ‘Blocked’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 105 windows64 = 105 linux = 106 linux64 = 106 |
Offsets | Weapon_CanSwitchTo Games/hl2mp/Offsets | 엔진 항목 ‘Weapon Can Switch To’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 273 windows64 = 273 linux = 274 linux64 = 274 |
Offsets | Weapon_CanUse Games/hl2mp/Offsets | 엔진 항목 ‘Weapon Can Use’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 267 windows64 = 267 linux = 268 linux64 = 268 |
Offsets | Weapon_Drop Games/hl2mp/Offsets | 엔진 항목 ‘Weapon Drop’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 270 windows64 = 270 linux = 271 linux64 = 271 |
Offsets | Weapon_Equip Games/hl2mp/Offsets | 엔진 항목 ‘Weapon Equip’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 268 windows64 = 268 linux = 269 linux64 = 269 |
Offsets | Weapon_Switch Games/hl2mp/Offsets | 엔진 항목 ‘Weapon Switch’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 271 windows64 = 271 linux = 272 linux64 = 272 |
Offsets | EntityListeners Games/dod/Offsets | 엔진 항목 ‘Entity Listeners’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 131108 windows64 = 262200 linux = 131108 linux64 = 262200 |
Offsets | EndTouch Games/dod/Offsets | 엔진 항목 ‘End Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 102 windows64 = 102 linux = 103 linux64 = 103 |
Offsets | FireBullets Games/dod/Offsets | 엔진 항목 ‘Fire Bullets’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 114 windows64 = 114 linux = 115 linux64 = 115 |
Offsets | GetMaxHealth Games/dod/Offsets | 엔진 항목 ‘Get Max Health’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 119 windows64 = 119 linux = 120 linux64 = 120 |
Offsets | GroundEntChanged Games/dod/Offsets | 엔진 항목 ‘Ground Ent Changed’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 180 windows64 = 180 linux = 182 linux64 = 182 |
Offsets | OnTakeDamage Games/dod/Offsets | 엔진 항목 ‘On Take Damage’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 64 windows64 = 64 linux = 65 linux64 = 65 |
Offsets | OnTakeDamage_Alive Games/dod/Offsets | 엔진 항목 ‘On Take Damage Alive’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 278 windows64 = 278 linux = 279 linux64 = 279 |
Offsets | PreThink Games/dod/Offsets | 엔진 항목 ‘Pre Think’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 338 windows64 = 338 linux = 339 linux64 = 339 |
Offsets | PostThink Games/dod/Offsets | 엔진 항목 ‘Post Think’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 339 windows64 = 339 linux = 340 linux64 = 340 |
Offsets | Reload Games/dod/Offsets | 엔진 항목 ‘Reload’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 276 windows64 = 276 linux = 277 linux64 = 277 |
Offsets | SetTransmit Games/dod/Offsets | 엔진 항목 ‘Set Transmit’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 22 windows64 = 22 linux = 23 linux64 = 23 |
Offsets | ShouldCollide Games/dod/Offsets | 엔진 항목 ‘Should Collide’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 17 windows64 = 17 linux = 18 linux64 = 18 |
Offsets | Spawn Games/dod/Offsets | 엔진 항목 ‘Spawn’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 24 windows64 = 24 linux = 25 linux64 = 25 |
Offsets | StartTouch Games/dod/Offsets | 엔진 항목 ‘Start Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 100 windows64 = 100 linux = 101 linux64 = 101 |
Offsets | Think Games/dod/Offsets | 엔진 항목 ‘Think’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 49 windows64 = 49 linux = 50 linux64 = 50 |
Offsets | Touch Games/dod/Offsets | 엔진 항목 ‘Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 101 windows64 = 101 linux = 102 linux64 = 102 |
Offsets | TraceAttack Games/dod/Offsets | 엔진 항목 ‘Trace Attack’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 62 windows64 = 62 linux = 63 linux64 = 63 |
Offsets | Use Games/dod/Offsets | 엔진 항목 ‘Use’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 99 windows64 = 99 linux = 100 linux64 = 100 |
Offsets | VPhysicsUpdate Games/dod/Offsets | 엔진 항목 ‘VPhysics Update’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 160 windows64 = 160 linux = 161 linux64 = 161 |
Offsets | Blocked Games/dod/Offsets | 엔진 항목 ‘Blocked’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 104 windows64 = 104 linux = 105 linux64 = 105 |
Offsets | Weapon_CanSwitchTo Games/dod/Offsets | 엔진 항목 ‘Weapon Can Switch To’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 272 windows64 = 272 linux = 273 linux64 = 273 |
Offsets | Weapon_CanUse Games/dod/Offsets | 엔진 항목 ‘Weapon Can Use’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 266 windows64 = 266 linux = 267 linux64 = 267 |
Offsets | Weapon_Drop Games/dod/Offsets | 엔진 항목 ‘Weapon Drop’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 269 windows64 = 269 linux = 270 linux64 = 270 |
Offsets | Weapon_Equip Games/dod/Offsets | 엔진 항목 ‘Weapon Equip’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 267 windows64 = 267 linux = 268 linux64 = 268 |
Offsets | Weapon_Switch Games/dod/Offsets | 엔진 항목 ‘Weapon Switch’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 270 windows64 = 270 linux = 271 linux64 = 271 |
Offsets | EntityListeners Games/cstrike/Offsets | 엔진 항목 ‘Entity Listeners’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 131108 windows64 = 262200 linux = 131108 linux64 = 262200 |
Offsets | Blocked Games/cstrike/Offsets | 엔진 항목 ‘Blocked’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 105 windows64 = 105 linux = 106 linux64 = 106 |
Offsets | EndTouch Games/cstrike/Offsets | 엔진 항목 ‘End Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 103 windows64 = 103 linux = 104 linux64 = 104 |
Offsets | FireBullets Games/cstrike/Offsets | 엔진 항목 ‘Fire Bullets’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 115 windows64 = 115 linux = 116 linux64 = 116 |
Offsets | GetMaxHealth Games/cstrike/Offsets | 엔진 항목 ‘Get Max Health’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 120 windows64 = 120 linux = 121 linux64 = 121 |
Offsets | GroundEntChanged Games/cstrike/Offsets | 엔진 항목 ‘Ground Ent Changed’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 181 windows64 = 181 linux = 183 linux64 = 183 |
Offsets | OnTakeDamage Games/cstrike/Offsets | 엔진 항목 ‘On Take Damage’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 64 windows64 = 64 linux = 65 linux64 = 65 |
Offsets | OnTakeDamage_Alive Games/cstrike/Offsets | 엔진 항목 ‘On Take Damage Alive’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 279 windows64 = 279 linux = 280 linux64 = 280 |
Offsets | PreThink Games/cstrike/Offsets | 엔진 항목 ‘Pre Think’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 339 windows64 = 339 linux = 340 linux64 = 340 |
Offsets | PostThink Games/cstrike/Offsets | 엔진 항목 ‘Post Think’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 340 windows64 = 340 linux = 341 linux64 = 341 |
Offsets | Reload Games/cstrike/Offsets | 엔진 항목 ‘Reload’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 277 windows64 = 277 linux = 278 linux64 = 278 |
Offsets | SetTransmit Games/cstrike/Offsets | 엔진 항목 ‘Set Transmit’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 22 windows64 = 22 linux = 23 linux64 = 23 |
Offsets | ShouldCollide Games/cstrike/Offsets | 엔진 항목 ‘Should Collide’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 17 windows64 = 17 linux = 18 linux64 = 18 |
Offsets | Spawn Games/cstrike/Offsets | 엔진 항목 ‘Spawn’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 24 windows64 = 24 linux = 25 linux64 = 25 |
Offsets | StartTouch Games/cstrike/Offsets | 엔진 항목 ‘Start Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 101 windows64 = 101 linux = 102 linux64 = 102 |
Offsets | Think Games/cstrike/Offsets | 엔진 항목 ‘Think’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 49 windows64 = 49 linux = 50 linux64 = 50 |
Offsets | Touch Games/cstrike/Offsets | 엔진 항목 ‘Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 102 windows64 = 102 linux = 103 linux64 = 103 |
Offsets | TraceAttack Games/cstrike/Offsets | 엔진 항목 ‘Trace Attack’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 62 windows64 = 62 linux = 63 linux64 = 63 |
Offsets | Use Games/cstrike/Offsets | 엔진 항목 ‘Use’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 100 windows64 = 100 linux = 101 linux64 = 101 |
Offsets | VPhysicsUpdate Games/cstrike/Offsets | 엔진 항목 ‘VPhysics Update’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 161 windows64 = 161 linux = 162 linux64 = 162 |
Offsets | Weapon_CanSwitchTo Games/cstrike/Offsets | 엔진 항목 ‘Weapon Can Switch To’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 273 windows64 = 273 linux = 274 linux64 = 274 |
Offsets | Weapon_CanUse Games/cstrike/Offsets | 엔진 항목 ‘Weapon Can Use’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 267 windows64 = 267 linux = 268 linux64 = 268 |
Offsets | Weapon_Drop Games/cstrike/Offsets | 엔진 항목 ‘Weapon Drop’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 270 windows64 = 270 linux = 271 linux64 = 271 |
Offsets | Weapon_Equip Games/cstrike/Offsets | 엔진 항목 ‘Weapon Equip’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 268 windows64 = 268 linux = 269 linux64 = 269 |
Offsets | Weapon_Switch Games/cstrike/Offsets | 엔진 항목 ‘Weapon Switch’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 271 windows64 = 271 linux = 272 linux64 = 272 |
원본 파일 전체 보기
"Games"
{
// tf, hl2mp, dods, css
"tf"
{
"Offsets"
{
"EntityListeners"
{
"windows" "131108"
"windows64" "262200"
"linux" "131108"
"linux64" "262200"
}
"CanBeAutobalanced"
{
"windows" "474"
"windows64" "474"
"linux" "475"
"linux64" "475"
}
"EndTouch"
{
"windows" "106"
"windows64" "106"
"linux" "107"
"linux64" "107"
}
"FireBullets"
{
"windows" "118"
"windows64" "118"
"linux" "119"
"linux64" "119"
}
"GetMaxHealth"
{
"windows" "123"
"windows64" "123"
"linux" "124"
"linux64" "124"
}
"GroundEntChanged"
{
"windows" "184"
"windows64" "184"
"linux" "186"
"linux64" "186"
}
"OnTakeDamage"
{
"windows" "64"
"windows64" "64"
"linux" "65"
"linux64" "65"
}
"OnTakeDamage_Alive"
{
"windows" "283"
"windows64" "283"
"linux" "284"
"linux64" "284"
}
"PreThink"
{
"windows" "344"
"windows64" "344"
"linux" "345"
"linux64" "345"
}
"PostThink"
{
"windows" "345"
"windows64" "345"
"linux" "346"
"linux64" "346"
}
"Reload"
{
"windows" "284"
"windows64" "284"
"linux" "290"
"linux64" "290"
}
"SetTransmit"
{
"windows" "22"
"windows64" "22"
"linux" "23"
"linux64" "23"
}
"ShouldCollide"
{
"windows" "17"
"windows64" "17"
"linux" "18"
"linux64" "18"
}
"Spawn"
{
"windows" "24"
"windows64" "24"
"linux" "25"
"linux64" "25"
}
"StartTouch"
{
"windows" "104"
"windows64" "104"
"linux" "105"
"linux64" "105"
}
"Think"
{
"windows" "49"
"windows64" "49"
"linux" "50"
"linux64" "50"
}
"Touch"
{
"windows" "105"
"windows64" "105"
"linux" "106"
"linux64" "106"
}
"TraceAttack"
{
"windows" "62"
"windows64" "62"
"linux" "63"
"linux64" "63"
}
"Use"
{
"windows" "103"
"windows64" "103"
"linux" "104"
"linux64" "104"
}
"VPhysicsUpdate"
{
"windows" "164"
"windows64" "164"
"linux" "165"
"linux64" "165"
}
"Blocked"
{
"windows" "108"
"windows64" "108"
"linux" "109"
"linux64" "109"
}
"Weapon_CanSwitchTo"
{
"windows" "277"
"windows64" "277"
"linux" "278"
"linux64" "278"
}
"Weapon_CanUse"
{
"windows" "271"
"windows64" "271"
"linux" "272"
"linux64" "272"
}
"Weapon_Drop"
{
"windows" "274"
"windows64" "274"
"linux" "275"
"linux64" "275"
}
"Weapon_Equip"
{
"windows" "272"
"windows64" "272"
"linux" "273"
"linux64" "273"
}
"Weapon_Switch"
{
"windows" "275"
"windows64" "275"
"linux" "276"
"linux64" "276"
}
}
}
"hl2mp"
{
"Offsets"
{
"EntityListeners"
{
"windows" "131108"
"windows64" "262200"
"linux" "131108"
"linux64" "262200"
}
"EndTouch"
{
"windows" "103"
"windows64" "103"
"linux" "104"
"linux64" "104"
}
"FireBullets"
{
"windows" "115"
"windows64" "115"
"linux" "116"
"linux64" "116"
}
"GetMaxHealth"
{
"windows" "120"
"windows64" "120"
"linux" "121"
"linux64" "121"
}
"GroundEntChanged"
{
"windows" "181"
"windows64" "181"
"linux" "183"
"linux64" "183"
}
"OnTakeDamage"
{
"windows" "64"
"windows64" "64"
"linux" "65"
"linux64" "65"
}
"OnTakeDamage_Alive"
{
"windows" "279"
"windows64" "279"
"linux" "280"
"linux64" "280"
}
"PreThink"
{
"windows" "339"
"windows64" "339"
"linux" "340"
"linux64" "340"
}
"PostThink"
{
"windows" "340"
"windows64" "340"
"linux" "341"
"linux64" "341"
}
"Reload"
{
"windows" "277"
"windows64" "277"
"linux" "278"
"linux64" "278"
}
"SetTransmit"
{
"windows" "22"
"windows64" "22"
"linux" "23"
"linux64" "23"
}
"ShouldCollide"
{
"windows" "17"
"windows64" "17"
"linux" "18"
"linux64" "18"
}
"Spawn"
{
"windows" "24"
"windows64" "24"
"linux" "25"
"linux64" "25"
}
"StartTouch"
{
"windows" "101"
"windows64" "101"
"linux" "102"
"linux64" "102"
}
"Think"
{
"windows" "49"
"windows64" "49"
"linux" "50"
"linux64" "50"
}
"Touch"
{
"windows" "102"
"windows64" "102"
"linux" "103"
"linux64" "103"
}
"TraceAttack"
{
"windows" "62"
"windows64" "62"
"linux" "63"
"linux64" "63"
}
"Use"
{
"windows" "100"
"windows64" "100"
"linux" "101"
"linux64" "101"
}
"VPhysicsUpdate"
{
"windows" "161"
"windows64" "161"
"linux" "162"
"linux64" "162"
}
"Blocked"
{
"windows" "105"
"windows64" "105"
"linux" "106"
"linux64" "106"
}
"Weapon_CanSwitchTo"
{
"windows" "273"
"windows64" "273"
"linux" "274"
"linux64" "274"
}
"Weapon_CanUse"
{
"windows" "267"
"windows64" "267"
"linux" "268"
"linux64" "268"
}
"Weapon_Drop"
{
"windows" "270"
"windows64" "270"
"linux" "271"
"linux64" "271"
}
"Weapon_Equip"
{
"windows" "268"
"windows64" "268"
"linux" "269"
"linux64" "269"
}
"Weapon_Switch"
{
"windows" "271"
"windows64" "271"
"linux" "272"
"linux64" "272"
}
}
}
"dod"
{
"Offsets"
{
"EntityListeners"
{
"windows" "131108"
"windows64" "262200"
"linux" "131108"
"linux64" "262200"
}
"EndTouch"
{
"windows" "102"
"windows64" "102"
"linux" "103"
"linux64" "103"
}
"FireBullets"
{
"windows" "114"
"windows64" "114"
"linux" "115"
"linux64" "115"
}
"GetMaxHealth"
{
"windows" "119"
"windows64" "119"
"linux" "120"
"linux64" "120"
}
"GroundEntChanged"
{
"windows" "180"
"windows64" "180"
"linux" "182"
"linux64" "182"
}
"OnTakeDamage"
{
"windows" "64"
"windows64" "64"
"linux" "65"
"linux64" "65"
}
"OnTakeDamage_Alive"
{
"windows" "278"
"windows64" "278"
"linux" "279"
"linux64" "279"
}
"PreThink"
{
"windows" "338"
"windows64" "338"
"linux" "339"
"linux64" "339"
}
"PostThink"
{
"windows" "339"
"windows64" "339"
"linux" "340"
"linux64" "340"
}
"Reload"
{
"windows" "276"
"windows64" "276"
"linux" "277"
"linux64" "277"
}
"SetTransmit"
{
"windows" "22"
"windows64" "22"
"linux" "23"
"linux64" "23"
}
"ShouldCollide"
{
"windows" "17"
"windows64" "17"
"linux" "18"
"linux64" "18"
}
"Spawn"
{
"windows" "24"
"windows64" "24"
"linux" "25"
"linux64" "25"
}
"StartTouch"
{
"windows" "100"
"windows64" "100"
"linux" "101"
"linux64" "101"
}
"Think"
{
"windows" "49"
"windows64" "49"
"linux" "50"
"linux64" "50"
}
"Touch"
{
"windows" "101"
"windows64" "101"
"linux" "102"
"linux64" "102"
}
"TraceAttack"
{
"windows" "62"
"windows64" "62"
"linux" "63"
"linux64" "63"
}
"Use"
{
"windows" "99"
"windows64" "99"
"linux" "100"
"linux64" "100"
}
"VPhysicsUpdate"
{
"windows" "160"
"windows64" "160"
"linux" "161"
"linux64" "161"
}
"Blocked"
{
"windows" "104"
"windows64" "104"
"linux" "105"
"linux64" "105"
}
"Weapon_CanSwitchTo"
{
"windows" "272"
"windows64" "272"
"linux" "273"
"linux64" "273"
}
"Weapon_CanUse"
{
"windows" "266"
"windows64" "266"
"linux" "267"
"linux64" "267"
}
"Weapon_Drop"
{
"windows" "269"
"windows64" "269"
"linux" "270"
"linux64" "270"
}
"Weapon_Equip"
{
"windows" "267"
"windows64" "267"
"linux" "268"
"linux64" "268"
}
"Weapon_Switch"
{
"windows" "270"
"windows64" "270"
"linux" "271"
"linux64" "271"
}
}
}
"cstrike"
{
"Offsets"
{
"EntityListeners"
{
"windows" "131108"
"windows64" "262200"
"linux" "131108"
"linux64" "262200"
}
"Blocked"
{
"windows" "105"
"windows64" "105"
"linux" "106"
"linux64" "106"
}
"EndTouch"
{
"windows" "103"
"windows64" "103"
"linux" "104"
"linux64" "104"
}
"FireBullets"
{
"windows" "115"
"windows64" "115"
"linux" "116"
"linux64" "116"
}
"GetMaxHealth"
{
"windows" "120"
"windows64" "120"
"linux" "121"
"linux64" "121"
}
"GroundEntChanged"
{
"windows" "181"
"windows64" "181"
"linux" "183"
"linux64" "183"
}
"OnTakeDamage"
{
"windows" "64"
"windows64" "64"
"linux" "65"
"linux64" "65"
}
"OnTakeDamage_Alive"
{
"windows" "279"
"windows64" "279"
"linux" "280"
"linux64" "280"
}
"PreThink"
{
"windows" "339"
"windows64" "339"
"linux" "340"
"linux64" "340"
}
"PostThink"
{
"windows" "340"
"windows64" "340"
"linux" "341"
"linux64" "341"
}
"Reload"
{
"windows" "277"
"windows64" "277"
"linux" "278"
"linux64" "278"
}
"SetTransmit"
{
"windows" "22"
"windows64" "22"
"linux" "23"
"linux64" "23"
}
"ShouldCollide"
{
"windows" "17"
"windows64" "17"
"linux" "18"
"linux64" "18"
}
"Spawn"
{
"windows" "24"
"windows64" "24"
"linux" "25"
"linux64" "25"
}
"StartTouch"
{
"windows" "101"
"windows64" "101"
"linux" "102"
"linux64" "102"
}
"Think"
{
"windows" "49"
"windows64" "49"
"linux" "50"
"linux64" "50"
}
"Touch"
{
"windows" "102"
"windows64" "102"
"linux" "103"
"linux64" "103"
}
"TraceAttack"
{
"windows" "62"
"windows64" "62"
"linux" "63"
"linux64" "63"
}
"Use"
{
"windows" "100"
"windows64" "100"
"linux" "101"
"linux64" "101"
}
"VPhysicsUpdate"
{
"windows" "161"
"windows64" "161"
"linux" "162"
"linux64" "162"
}
"Weapon_CanSwitchTo"
{
"windows" "273"
"windows64" "273"
"linux" "274"
"linux64" "274"
}
"Weapon_CanUse"
{
"windows" "267"
"windows64" "267"
"linux" "268"
"linux64" "268"
}
"Weapon_Drop"
{
"windows" "270"
"windows64" "270"
"linux" "271"
"linux64" "271"
}
"Weapon_Equip"
{
"windows" "268"
"windows64" "268"
"linux" "269"
"linux64" "269"
}
"Weapon_Switch"
{
"windows" "271"
"windows64" "271"
"linux" "272"
"linux64" "272"
}
}
}
}
sdkhooks.games/master.games.txt · SDKHooks (TF2 적용) · 0개 항목
SDKHooks가 TF2 엔티티의 피해·스폰·터치·무기 이벤트를 훅하기 위한 가상 함수 오프셋
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
| 직접 호출 항목 없이 파일 선택·지원 범위만 정의합니다. | |||
원본 파일 전체 보기
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Game Master"
{
"common.games.txt"
{
}
"engine.l4d.txt"
{
"engine" "left4dead"
}
"engine.contagion.txt"
{
"engine" "contagion"
}
"game.l4d2.txt"
{
"game" "left4dead2"
}
"game.nucleardawn.txt"
{
"game" "nucleardawn"
}
"engine.csgo.txt"
{
"engine" "csgo"
}
"engine.ep2v.txt"
{
"engine" "orangebox_valve"
}
"engine.darkm.txt"
{
"engine" "darkmessiah"
}
"engine.blade.txt"
{
"engine" "blade"
}
"engine.insurgency.txt"
{
"engine" "insurgency"
"engine" "doi" // #cheating #yolo
}
"engine.mcv.txt"
{
"engine" "mcv"
}
/*
Not Yet
"engine.bgt.txt"
{
"engine" "bloodygoodtime"
}
*/
"game.insurgency.txt"
{
"game" "$Insurgency"
}
"game.pvkii.txt"
{
"game" "pvkii"
}
"game.ff.txt"
{
"game" "FortressForever"
}
"game.empires.txt"
{
"game" "empires"
}
"game.sourceforts.txt"
{
"game" "sourceforts"
}
"game.hidden.txt"
{
"game" "hidden"
}
"game.zm.txt"
{
"game" "zombie_master"
}
"game.zpanic.txt"
{
"game" "zps"
}
"game.neotokyo.txt"
{
"game" "NeotokyoSource"
}
"game.fof.txt"
{
"game" "fof"
}
"game.sgtls.txt"
{
"game" "sgtls"
}
"game.alienswarm.txt"
{
"game" "swarm"
}
"game.dinodday.txt"
{
"game" "dinodday"
}
"game.aoc.txt"
{
"game" "ageofchivalry"
}
"game.cspromod.txt"
{
"game" "cspromod"
}
"game.ag2.txt"
{
"game" "ag2"
}
"game.nmrih.txt"
{
"game" "nmrih"
}
"game.gesource.txt"
{
"game" "gesource"
}
"game.synergy.txt"
{
"game" "synergy"
}
"game.hl2ctf.txt"
{
"game" "hl2ctf"
}
"game.bms.txt"
{
"game" "bms"
}
"game.modularcombat.txt"
{
"game" "modularcombat"
}
"game.kz.txt"
{
"game" "kz"
}
"game.doi.txt"
{
"game" "doi"
}
"game.reactivedrop.txt"
{
"game" "reactivedrop"
}
"game.openfortress.txt"
{
"game" "open_fortress"
}
"game.dystopia.txt"
{
"game" "!Dystopia"
}
"game.tf2classic.txt"
{
"game" "tf2classic"
}
"game.pf2.txt"
{
"game" "pf2"
}
"game.gmod9.txt"
{
"game" "gmod9"
}
"game.hl1mp.txt"
{
"game" "hl1mp"
}
"game.treason.txt"
{
"game" "treason"
}
"game.ship.txt"
{
"game" "ship"
}
}
sdktools.games/common.games.txt · SDKTools (TF2 적용) · 8개 항목
SDKTools가 TF2 엔티티 생성, 피해, 소리, 장비, 게임 규칙을 호출하기 위한 데이터
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Keys | SlapSoundCount Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SlapSoundCount’. | = 3 |
Keys | SlapSound1 Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SlapSound1’. | = player/pl_fallpain1.wav |
Keys | SlapSound2 Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SlapSound2’. | = player/pl_fallpain3.wav |
Keys | SlapSound3 Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SlapSound3’. | = player/pl_pain5.wav |
Keys | m_iFrags Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_iFrags’. | = m_iFrags |
Keys | m_iScore Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_iScore’. | = m_iScore |
Offsets | m_iHealth Games/#default/Offsets | 엔진 항목 ‘m i Health’을 찾거나 호출하기 위한 Offsets 데이터입니다. | class = CBasePlayer prop = m_iHealth |
Offsets | m_lifeState Games/#default/Offsets | 엔진 항목 ‘m life State’을 찾거나 호출하기 위한 Offsets 데이터입니다. | class = CBasePlayer prop = m_lifeState |
원본 파일 전체 보기
"Games"
{
/* Sounds */
"#default"
{
"Keys"
{
"SlapSoundCount" "3"
"SlapSound1" "player/pl_fallpain1.wav"
"SlapSound2" "player/pl_fallpain3.wav"
"SlapSound3" "player/pl_pain5.wav"
}
}
/* Properties */
"#default"
{
"Keys"
{
"m_iFrags" "m_iFrags"
// Netprop on the team entity for team score
"m_iScore" "m_iScore"
}
"Offsets"
{
"m_iHealth"
{
"class" "CBasePlayer"
"prop" "m_iHealth"
}
"m_lifeState"
{
"class" "CBasePlayer"
"prop" "m_lifeState"
}
}
}
}
sdktools.games/engine.ep2valve.txt · SDKTools (TF2 적용) · 10개 항목
SDKTools가 TF2 엔티티 생성, 피해, 소리, 장비, 게임 규칙을 호출하기 위한 데이터
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Offsets | GetTEName Games/#default/Offsets | 엔진 항목 ‘Get TEName’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 4 windows64 = 8 linux = 4 linux64 = 8 |
Offsets | GetTENext Games/#default/Offsets | 엔진 항목 ‘Get TENext’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 8 windows64 = 16 linux = 8 linux64 = 16 |
Offsets | TE_GetServerClass Games/#default/Offsets | 엔진 항목 ‘TE Get Server Class’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 0 windows64 = 0 linux = 0 linux64 = 0 |
Keys | CreateFakeClient_Windows Games/#default/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘CreateFakeClient_Windows’. | = \x55\x8B\xEC\xFF\x75\x08\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75\x04 |
Offsets | sv Games/#default/Offsets | 엔진 항목 ‘sv’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 7 windows64 = 7 |
Signatures | sv Games/#default/Signatures | 엔진 항목 ‘sv’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = engine linux = @sv linux64 = @sv |
Signatures | FireOutput Games/#default/Signatures | 엔진 항목 ‘Fire Output’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x8B\xC1\x53\x89\x45\xD4\x56 windows64 = \x48\x8B\xC4\x48\x89\x50\x10\x48\x89\x48\x08\x41\x54 linux = @_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f linux64 = @_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f |
Offsets | SetUserCvar Games/#default/Offsets | 엔진 항목 ‘Set User Cvar’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 18 windows64 = 18 linux = 58 linux64 = 58 |
Offsets | SetClientName Games/#default/Offsets | 엔진 항목 ‘Set Client Name’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 17 windows64 = 17 linux = 57 linux64 = 57 |
Offsets | InfoChanged Games/#default/Offsets | 엔진 항목 ‘Info Changed’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 140 windows64 = 140 linux = 140 linux64 = 160 |
원본 파일 전체 보기
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* General Temp Entities */
"#default"
{
"Offsets"
{
"GetTEName"
{
"windows" "4"
"windows64" "8"
"linux" "4"
"linux64" "8"
}
"GetTENext"
{
"windows" "8"
"windows64" "16"
"linux" "8"
"linux64" "16"
}
"TE_GetServerClass"
{
"windows" "0"
"windows64" "0"
"linux" "0"
"linux64" "0"
}
}
}
/* IServer interface pointer */
"#default"
{
"Keys"
{
/* Signature for the beginning of IVEngineServer::CreateFakeClientEx.
*
* The engine binary is not actually scanned in order to look for
* this. SourceHook is used to used to determine the address of the
* function and this signature is used to verify that it contains
* the expected code. A pointer to sv (IServer interface) is used
* here.
*/
"CreateFakeClient_Windows" "\x55\x8B\xEC\xFF\x75\x08\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75\x04"
}
"Offsets"
{
/* Offset into IVEngineServer::CreateFakeClient */
"sv"
{
"windows" "7"
"windows64" "7"
}
}
"Signatures"
{
/* CBaseServer object for IServer interface */
"sv"
{
"library" "engine"
"linux" "@sv"
"linux64" "@sv"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
/* String: "(%0.2f) output: (%s,%s) -> (%s,%s)(%s)" */
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x8B\xC1\x53\x89\x45\xD4\x56"
"windows64" "\x48\x8B\xC4\x48\x89\x50\x10\x48\x89\x48\x08\x41\x54"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
"linux64" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
"windows" "18"
"windows64" "18"
"linux" "58"
"linux64" "58"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "17"
"windows64" "17"
"linux" "57"
"linux64" "57"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+98h], 0
* Win: mov byte ptr [esi+0A4h], 0
*/
"InfoChanged"
{
"windows" "140"
"windows64" "140"
"linux" "140"
"linux64" "160"
}
}
}
}
sdktools.games/game.tf.txt · SDKTools (TF2 적용) · 21개 항목
SDKTools가 TF2 엔티티 생성, 피해, 소리, 장비, 게임 규칙을 호출하기 위한 데이터
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Offsets | SetOwnerEntity Games/tf/Offsets | 엔진 항목 ‘Set Owner Entity’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 18 windows64 = 18 linux = 19 linux64 = 19 |
Offsets | GiveNamedItem Games/tf/Offsets | 엔진 항목 ‘Give Named Item’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 413 windows64 = 413 linux = 414 linux64 = 414 |
Offsets | RemovePlayerItem Games/tf/Offsets | 엔진 항목 ‘Remove Player Item’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 281 windows64 = 281 linux = 282 linux64 = 282 |
Offsets | Weapon_GetSlot Games/tf/Offsets | 엔진 항목 ‘Weapon Get Slot’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 279 windows64 = 279 linux = 280 linux64 = 280 |
Offsets | Ignite Games/tf/Offsets | 엔진 항목 ‘Ignite’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 220 windows64 = 220 linux = 221 linux64 = 221 |
Offsets | Extinguish Games/tf/Offsets | 엔진 항목 ‘Extinguish’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 224 windows64 = 224 linux = 225 linux64 = 225 |
Offsets | Teleport Games/tf/Offsets | 엔진 항목 ‘Teleport’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 114 windows64 = 114 linux = 115 linux64 = 115 |
Offsets | CommitSuicide Games/tf/Offsets | 엔진 항목 ‘Commit Suicide’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 454 windows64 = 454 linux = 454 linux64 = 454 |
Offsets | GetVelocity Games/tf/Offsets | 엔진 항목 ‘Get Velocity’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 147 windows64 = 147 linux = 148 linux64 = 148 |
Offsets | EyeAngles Games/tf/Offsets | 엔진 항목 ‘Eye Angles’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 138 windows64 = 138 linux = 139 linux64 = 139 |
Offsets | SetEntityModel Games/tf/Offsets | 엔진 항목 ‘Set Entity Model’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 26 windows64 = 26 linux = 27 linux64 = 27 |
Offsets | AcceptInput Games/tf/Offsets | 엔진 항목 ‘Accept Input’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 38 windows64 = 38 linux = 39 linux64 = 39 |
Offsets | WeaponEquip Games/tf/Offsets | 엔진 항목 ‘Weapon Equip’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 272 windows64 = 272 linux = 273 linux64 = 273 |
Offsets | Activate Games/tf/Offsets | 엔진 항목 ‘Activate’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 35 windows64 = 35 linux = 36 linux64 = 36 |
Offsets | PlayerRunCmd Games/tf/Offsets | 엔진 항목 ‘Player Run Cmd’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 431 windows64 = 431 linux = 432 linux64 = 432 |
Offsets | GiveAmmo Games/tf/Offsets | 엔진 항목 ‘Give Ammo’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 263 windows64 = 263 linux = 264 linux64 = 264 |
Offsets | GetAttachment Games/tf/Offsets | 엔진 항목 ‘Get Attachment’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 216 windows64 = 216 linux = 217 linux64 = 217 |
Keys | GameRulesProxy Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘GameRulesProxy’. | = CTFGameRulesProxy |
Keys | GameRulesDataTable Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘GameRulesDataTable’. | = tf_gamerules_data |
Signatures | FireOutput Games/#default/Signatures | 엔진 항목 ‘Fire Output’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x81\xEC\x40\x01\x00\x00\x8B\xC1 windows64 = \x48\x8B\xC4\x48\x89\x50\x10\x48\x89\x48\x08\x41\x54 linux = @_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f linux64 = @_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f |
Signatures | LookupAttachment Games/#default/Signatures | 엔진 항목 ‘Lookup Attachment’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x56\x8B\xF1\x80\xBE\x2A\x03\x00\x00\x00\x75\x2A\x83\xBE\x2A\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\x2A\x04\x00\x00\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40 windows64 = \x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x80\xB9\x65\x04\x00\x00\x00\x48\x8B\xFA\x48\x8B\xD9\x75\x2A\x48\x83\xB9\xC0\x05\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x48\x85\xC0\x74\x2A\x48\x8B\xCB\xE8\x2A\x2A\x2A\x2A\x48\x8B\x8B\xC0\x05\x00\x00\x48\x85\xC9\x74\x2A\x48\x83\x39\x00\x74\x2A\x48\x8B\xD7\xE8\x2A\x2A\x2A\x2A linux = @_ZN14CBaseAnimating16LookupAttachmentEPKc linux64 = @_ZN14CBaseAnimating16LookupAttachmentEPKc |
원본 파일 전체 보기
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Team Fortress 2 */
"tf"
{
"Offsets"
{
"SetOwnerEntity"
{
"windows" "18"
"windows64" "18"
"linux" "19"
"linux64" "19"
}
"GiveNamedItem"
{
"windows" "413"
"windows64" "413"
"linux" "414"
"linux64" "414"
}
"RemovePlayerItem"
{
"windows" "281"
"windows64" "281"
"linux" "282"
"linux64" "282"
}
"Weapon_GetSlot"
{
"windows" "279"
"windows64" "279"
"linux" "280"
"linux64" "280"
}
"Ignite"
{
"windows" "220"
"windows64" "220"
"linux" "221"
"linux64" "221"
}
"Extinguish"
{
"windows" "224"
"windows64" "224"
"linux" "225"
"linux64" "225"
}
"Teleport"
{
"windows" "114"
"windows64" "114"
"linux" "115"
"linux64" "115"
}
"CommitSuicide"
{
"windows" "454"
"windows64" "454"
"linux" "454"
"linux64" "454"
}
"GetVelocity"
{
"windows" "147"
"windows64" "147"
"linux" "148"
"linux64" "148"
}
"EyeAngles"
{
"windows" "138"
"windows64" "138"
"linux" "139"
"linux64" "139"
}
"SetEntityModel"
{
"windows" "26"
"windows64" "26"
"linux" "27"
"linux64" "27"
}
"AcceptInput"
{
"windows" "38"
"windows64" "38"
"linux" "39"
"linux64" "39"
}
"WeaponEquip"
{
"windows" "272"
"windows64" "272"
"linux" "273"
"linux64" "273"
}
"Activate"
{
"windows" "35"
"windows64" "35"
"linux" "36"
"linux64" "36"
}
"PlayerRunCmd"
{
"windows" "431"
"windows64" "431"
"linux" "432"
"linux64" "432"
}
"GiveAmmo"
{
"windows" "263"
"windows64" "263"
"linux" "264"
"linux64" "264"
}
"GetAttachment"
{
"windows" "216"
"windows64" "216"
"linux" "217"
"linux64" "217"
}
}
"Keys"
{
"GameRulesProxy" "CTFGameRulesProxy"
"GameRulesDataTable" "tf_gamerules_data"
}
}
"#default"
{
"Signatures"
{
"FireOutput"
{
/* CBaseEntityOutput::FireOutput */
/* String: "(%0.2f) output: (%s,%s) -> (%s,%s,%.1f)" */
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x40\x01\x00\x00\x8B\xC1"
"windows64" "\x48\x8B\xC4\x48\x89\x50\x10\x48\x89\x48\x08\x41\x54"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
"linux64" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
"#default"
{
"Signatures"
{
"LookupAttachment"
{
/* CBaseAnimating::LookupAttachment */
/* String: "vehicle_driver_eyes", middle length top function, with 4 calls, pick the first one. */
"library" "server"
"windows" "\x55\x8B\xEC\x56\x8B\xF1\x80\xBE\x2A\x03\x00\x00\x00\x75\x2A\x83\xBE\x2A\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\x2A\x04\x00\x00\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40"
"windows64" "\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x80\xB9\x65\x04\x00\x00\x00\x48\x8B\xFA\x48\x8B\xD9\x75\x2A\x48\x83\xB9\xC0\x05\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x48\x85\xC0\x74\x2A\x48\x8B\xCB\xE8\x2A\x2A\x2A\x2A\x48\x8B\x8B\xC0\x05\x00\x00\x48\x85\xC9\x74\x2A\x48\x83\x39\x00\x74\x2A\x48\x8B\xD7\xE8\x2A\x2A\x2A\x2A"
"linux" "@_ZN14CBaseAnimating16LookupAttachmentEPKc"
"linux64" "@_ZN14CBaseAnimating16LookupAttachmentEPKc"
}
}
}
}
sdktools.games/master.games.txt · SDKTools (TF2 적용) · 0개 항목
SDKTools가 TF2 엔티티 생성, 피해, 소리, 장비, 게임 규칙을 호출하기 위한 데이터
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
| 직접 호출 항목 없이 파일 선택·지원 범위만 정의합니다. | |||
원본 파일 전체 보기
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Game Master"
{
"common.games.txt"
{
}
"engine.l4d.txt"
{
"engine" "left4dead"
}
"engine.l4d2.txt"
{
"engine" "left4dead2"
}
"engine.contagion.txt"
{
"engine" "contagion"
}
"engine.swarm.txt"
{
"engine" "alienswarm"
}
"engine.ep2.txt"
{
"engine" "orangebox"
}
"engine.ep2valve.txt"
{
"engine" "orangebox_valve"
}
"engine.sdk2013.txt"
{
"engine" "sdk2013"
}
"engine.ep1.txt"
{
"engine" "original"
}
"engine.darkm.txt"
{
"engine" "darkmessiah"
}
"engine.bgt.txt"
{
"engine" "bloodygoodtime"
}
"engine.eye.txt"
{
"engine" "eye"
}
"engine.csgo.txt"
{
"engine" "csgo"
}
"engine.blade.txt"
{
"engine" "blade"
}
"engine.insurgency.txt"
{
"engine" "insurgency"
"engine" "doi" // #cheating #yolo
}
"engine.pvkii.txt"
{
"engine" "pvkii"
}
"engine.mcv.txt"
{
"engine" "mcv"
}
"game.tf.txt"
{
"game" "tf"
}
"game.dod.txt"
{
"game" "dod"
}
"game.cstrike.txt"
{
"game" "cstrike"
}
"game.hl2mp.txt"
{
"game" "hl2mp"
}
"game.ship.txt"
{
"game" "ship"
}
"game.dystopia.txt"
{
"game" "!Dystopia"
}
"game.insurgency.txt"
{
"game" "$Insurgency"
}
"game.pvkii.txt"
{
"game" "pvkii"
}
"game.ff.txt"
{
"game" "FortressForever"
}
"game.empires.txt"
{
"game" "empires"
}
"game.sourceforts.txt"
{
"game" "sourceforts"
}
"game.synergy.txt"
{
"game" "synergy"
}
"game.hidden.txt"
{
"game" "hidden"
}
"game.zm.txt"
{
"game" "zombie_master"
}
"game.zpanic.txt"
{
"game" "zps"
}
"game.obsidian.txt"
{
"game" "obsidian"
}
"game.aoc.txt"
{
"game" "ageofchivalry"
}
"game.neotokyo.txt"
{
"game" "NeotokyoSource"
}
"game.bg2.txt"
{
"game" "bg2"
}
"game.cspromod.txt"
{
"game" "cspromod"
}
"game.gesource.txt"
{
"game" "gesource"
}
"game.rnlbeta.txt"
{
"game" "RnLBeta"
}
"game.fas.txt"
{
"game" "fas"
}
"game.fof.txt"
{
"game" "fof"
}
"game.alienswarm.txt"
{
"game" "swarm"
}
"game.dinodday.txt"
{
"game" "dinodday"
}
"game.esmod.txt"
{
"game" "esmod"
}
"game.ios.txt"
{
"game" "iosoccer"
}
"game.left4dead2.txt"
{
"game" "left4dead2"
}
"game.nucleardawn.txt"
{
"game" "nucleardawn"
}
"game.hl2ctf.txt"
{
"game" "hl2ctf"
}
"game.ag2.txt"
{
"game" "ag2"
}
"game.nmrih.txt"
{
"game" "nmrih"
}
"game.bms.txt"
{
"game" "bms"
}
"game.modularcombat.txt"
{
"game" "modularcombat"
}
"game.kz.txt"
{
"game" "kz"
}
"game.doi.txt"
{
"game" "doi"
}
"game.reactivedrop.txt"
{
"game" "reactivedrop"
}
"game.openfortress.txt"
{
"game" "open_fortress"
}
"game.tf2classic.txt"
{
"game" "tf2classic"
}
"game.pf2.txt"
{
"game" "pf2"
}
"game.gmod9.txt"
{
"game" "gmod9"
}
"game.hl1mp.txt"
{
"game" "hl1mp"
}
"game.treason.txt"
{
"game" "treason"
}
}
sendproxy.txt · TF2 플러그인 · 6개 항목
네트워크 SendProp 프록시를 찾고 교체하는 확장 기능용 시그니처
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Signatures | CGameClient::ShouldSendMessages Games/tf/Signatures | CGameClient 클래스의 ‘Should Send Messages’ 조건 또는 가능 여부를 판정하기 위한 Signatures 데이터입니다. | library = engine windows = \x55\x8B\xEC\x51\x56\x8B\xF1\x80\xBE\x94\x00\x00\x00\x00 linux = @_ZN11CGameClient18ShouldSendMessagesEv |
Signatures | CGameServer::SendClientMessages Games/tf/Signatures | CGameServer 클래스의 ‘Send Client Messages’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = engine windows = \x55\x8B\xEC\x81\xEC\x30\x04\x00\x00\x53\x56\x57\x33\xDB linux = @_ZN11CGameServer18SendClientMessagesEb |
Signatures | SV_ComputeClientPacks Games/tf/Signatures | 엔진 항목 ‘SV Compute Client Packs’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = engine windows = \x55\x8B\xEC\x83\xEC\x38\x8B\x0D\x2A\x2A\x2A\x2A\x53\x33\xDB linux = @_Z21SV_ComputeClientPacksiPP11CGameClientP14CFrameSnapshot |
Signatures | CGameClient::ShouldSendMessages Games/csgo/Signatures | CGameClient 클래스의 ‘Should Send Messages’ 조건 또는 가능 여부를 판정하기 위한 Signatures 데이터입니다. | library = engine windows = \x55\x8B\xEC\x51\x57\x8B\xF9\x80\xBF\xEC\x01\x00\x00\x00 linux = \x55\x89\xE5\x83\xEC\x28\x89\x5D\xF8\x8B\x5D\x08\x89\x75\xFC\x80\xBB\xD8\x01\x00\x00\x00 |
Signatures | CGameServer::SendClientMessages Games/csgo/Signatures | CGameServer 클래스의 ‘Send Client Messages’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = engine windows = \x55\x8B\xEC\x83\xE4\xF8\x81\xEC\xFC\x07\x00\x00 linux = \x55\x89\xE5\x57\x56\x53\x81\xEC\x1C\x08\x00\x00 |
Signatures | SV_ComputeClientPacks Games/csgo/Signatures | 엔진 항목 ‘SV Compute Client Packs’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = engine windows = \x55\x8B\xEC\x83\xEC\x10\x53\x8B\xD9\x89\x55\xFC linux = \x55\x89\xE5\x57\x56\x53\x83\xEC\x3C\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x75\x0C |
원본 파일 전체 보기
"Games"
{
"tf"
{
"Signatures"
{
"CGameClient::ShouldSendMessages"
{
"library" "engine"
"windows" "\x55\x8B\xEC\x51\x56\x8B\xF1\x80\xBE\x94\x00\x00\x00\x00"
"linux" "@_ZN11CGameClient18ShouldSendMessagesEv"
}
"CGameServer::SendClientMessages"
{
"library" "engine"
"windows" "\x55\x8B\xEC\x81\xEC\x30\x04\x00\x00\x53\x56\x57\x33\xDB"
"linux" "@_ZN11CGameServer18SendClientMessagesEb"
}
"SV_ComputeClientPacks"
{
"library" "engine"
"windows" "\x55\x8B\xEC\x83\xEC\x38\x8B\x0D\x2A\x2A\x2A\x2A\x53\x33\xDB"
"linux" "@_Z21SV_ComputeClientPacksiPP11CGameClientP14CFrameSnapshot"
}
}
}
"csgo"
{
"Signatures"
{
"CGameClient::ShouldSendMessages"
{
"library" "engine"
"windows" "\x55\x8B\xEC\x51\x57\x8B\xF9\x80\xBF\xEC\x01\x00\x00\x00"
"linux" "\x55\x89\xE5\x83\xEC\x28\x89\x5D\xF8\x8B\x5D\x08\x89\x75\xFC\x80\xBB\xD8\x01\x00\x00\x00"
}
"CGameServer::SendClientMessages"
{
"library" "engine"
"windows" "\x55\x8B\xEC\x83\xE4\xF8\x81\xEC\xFC\x07\x00\x00"
"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x1C\x08\x00\x00"
}
"SV_ComputeClientPacks"
{
"library" "engine"
"windows" "\x55\x8B\xEC\x83\xEC\x10\x53\x8B\xD9\x89\x55\xFC"
"linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x3C\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x75\x0C"
}
}
}
}sigsegv/client.txt · Sigsegv TF2 내부 데이터 · 0개 항목
클라이언트·플레이어·뷰모델·HUD 관련 내부 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
| 직접 호출 항목 없이 파일 선택·지원 범위만 정의합니다. | |||
원본 파일 전체 보기
// client
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
// "[client] usermessages"
// {
// type "fixed"
// sym "usermessages"
// addr "0xc27e2c"
// build "3283568"
// lib "client"
// }
"[client] C_TFPlayer::OnPreDataChanged"
{
type "fixed"
sym "_ZN10C_TFPlayer16OnPreDataChangedE16DataUpdateType_t"
addr "0x4cfa10"
build "3283568"
lib "client"
}
"[client] C_TFPlayer::OnDataChanged"
{
type "fixed"
sym "_ZN10C_TFPlayer13OnDataChangedE16DataUpdateType_t"
addr "0x4ce6b0"
build "3283568"
lib "client"
}
// "[client] CUserMessages::LookupUserMessage"
// {
// type "fixed"
// sym "_ZN13CUserMessages17LookupUserMessageEPKc"
// addr ""
// build "3283568"
// lib "client"
// }
// "[client] CUserMessages::Register"
// {
// type "fixed"
// sym "_ZN13CUserMessages8RegisterEPKci"
// addr "0x35a550"
// build "3283568"
// lib "client"
// }
// "[client] CUserMessages::HookMessage"
// {
// type "fixed"
// sym "_ZN13CUserMessages11HookMessageEPKcPFvR7bf_readE"
// addr "0x359a90"
// build "3283568"
// lib "client"
// }
"[client] CDebugOverlay::Paint"
{
type "func knownvtidx"
sym "_ZN13CDebugOverlay5PaintEv"
vtable ".?AVCDebugOverlay@@"
idx "0x80" // this is relatively likely to break whenever vgui::Panel gets updated next...
lib "client"
}
"[client] CDebugOverlay::DrawAllOverlays"
{
type "pattern"
sym "_ZN13CDebugOverlay15DrawAllOverlaysEv"
lib "engine"
seg "text"
seek "558beca1445c4b1083ec20837830000f840601000053576a0168e503000068447b311068847b31108d45e068845c4b1050e85aa0ffff8b3d205c4b1083c41833db85ff0f8493000000"
mask "ffffffff00000000ffff00ffffffffffff00000000ffffffffff00000000ff00000000ff00000000ff0000ff00000000ffff00000000ffff00000000ffffffffffffffffff00000000"
}
"[client] CDebugOverlay::DrawOverlay"
{
type "pattern"
sym "_ZN13CDebugOverlay11DrawOverlayEPNS_13OverlayBase_tE"
lib "engine"
seg "text"
seek "558bec83ec348d45cc566a016863030000684c173110688c17311068043d491050e86a9bffff8b750883c4188b0683f8050f87b5010000"
mask "ffffffffffffffffffffffffff00000000ff00000000ff00000000ff00000000ffff00000000ffffffffffffffffffffffffff00000000"
}
"[client] RenderWireframeSphere"
{
type "pattern"
sym "_Z21RenderWireframeSphereRK6Vectorfii5Colorb"
lib "client" // not found in engine, unlike the others
seg "text"
seek "558bec81ec18020000535657e8dff6ffff8b5d108b4514438bfb0faff8488945f88d0c9dfcffffff8945e40fafc8894d108b0d847ad1108b01ff90900100008bf08975e885f674078b068bceff5008"
mask "ffffffffff00000000ffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff00000000ffffffff00000000ffffffffffffffffffffffffffffffff"
}
// "[client] RenderSphere"
// {
// type "pattern"
// sym ""
// lib "engine"
// seg "text"
// seek ""
// mask ""
// }
"[client] RenderSphere [material]"
{
type "pattern"
sym "_Z12RenderSphereRK6Vectorfii5ColorP9IMaterial"
lib "engine"
seg "text"
seek "538bdc83ec0883e4f083c404558b6b04896c24048bec81ec680200005657e81df7ffff8b0d7ccf67108b018b8088010000ffd08bf08975e085f67407"
mask "ffffffffffffffffffffffffffffffffffffffffffffffff00000000ffffff00000000ffff00000000ffffffff00000000ffffffffffffffffffff00"
}
"[client] RenderWireframeBox"
{
type "pattern"
sym "_Z18RenderWireframeBoxRK6VectorRK6QAngleS1_S1_5Colorb"
lib "engine"
seg "text"
seek "558bec81ec5402000056e841edffff8b0d00a56a108b01ff90900100008bf08975f885f674078b068bceff5008a134a56a108bce807d1c008b160f450530a56a1053576a0050ff5224"
mask "ffffffffff00000000ffff00000000ffff00000000ffffffff00000000ffffffffffffffffffffffffffffffffff00000000ffffffffffffffffffffff00000000ffffffffffffffff"
}
"[client] RenderWireframeSweptBox"
{
type "pattern"
sym "_Z23RenderWireframeSweptBoxRK6VectorS1_RK6QAngleS1_S1_5Colorb"
lib "engine"
seg "text"
seek "558bec81ec0000000057e8000000008b0d000000008b01ff90000000008bf8897de485ff74078b078bcfff5008"
mask "ffffffffff0000ffffffff00000000ffff00000000ffffffff0000ffffffffffffffffffffffffffffffffffff"
}
"[client] RenderBox"
{
type "pattern"
sym "_Z9RenderBoxRK6VectorRK6QAngleS1_S1_5Colorbb"
lib "engine"
seg "text"
seek "558bec518b45188bc8ff7520c1e9088845fc884dfd8bc8c1e818c1e910807d1c008845ffa1b43468100f4505b034681050884dfeff75fcff7514ff7510ff750cff7508e848fbffff83c41c8be55dc3"
mask "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff00000000ffffff00000000ffffffffffffffffffffffffffffffffffffffff00000000ffffffffffffff"
}
"[client] RenderBox [material]"
{
type "pattern"
sym "_Z9RenderBoxRK6VectorRK6QAngleS1_S1_5ColorP9IMaterialb"
lib "engine"
seg "text"
seek "558bec81ec7002000056e871feffff8b0df4f369108b01ff90900100008bf08975dc85f674078b068bceff50088b068bce53576a00ff751cff5024"
mask "ffffffffffffffffffffff00000000ffff00000000ffffffff00000000ffffffffffffffffffffffffffff00ffffffffffffffffffffffffffffff"
}
// "[client] RenderAxes [vec]"
// {
// type "pattern"
// sym ""
// lib "engine"
// seg "text"
// seek ""
// mask ""
// }
// "[client] RenderAxes [mat]"
// {
// type "pattern"
// sym ""
// lib "engine"
// seg "text"
// seek ""
// mask ""
// }
"[client] RenderLine"
{
type "pattern"
sym "_Z10RenderLineRK6VectorS1_5Colorb"
lib "engine"
seg "text"
seek "558bec81ecf401000056e8b1f9ffff8b0d04f067108b01ff90880100008bf085f674078b068bceff5008a138f067108bce807d14008b160f450534f0671053576a0050ff5224"
mask "ffffffffff00000000ffff00000000ffff00000000ffffffff00000000ffffffffffffffffffffffffffff00000000ffffffffffffffffffffff00000000ffffffffffffffff"
}
"[client] RenderTriangle"
{
type "pattern"
sym "_Z14RenderTriangleRK6VectorS1_S1_5Colorb"
lib "engine"
seg "text"
seek "558bec518b45148bc8c1e9088845fc884dfd8bc8c1e818c1e910807d18008845ffa13ca56a100f450538a56a1050884dfeff75fcff7510ff750cff7508e88efbffff83c4148be55dc3"
mask "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff00000000ffffff00000000ffffffffffffffffffffffffffffffffff00000000ffffffffffffff"
}
"[client] RenderTriangle [material]"
{
type "pattern"
sym "_Z14RenderTriangleRK6VectorS1_S1_5ColorP9IMaterial"
lib "engine"
seg "text"
seek "558bec81ecfc01000056e8c1f1ffff8b0d00a56a108b018b8090010000ffd08bf085f674078b068bceff50088b068bce576a00ff7518"
mask "ffffffffff00000000ffff00000000ffff00000000ffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffffff"
}
// "[client] RenderQuad"
// {
// type "pattern"
// sym ""
// lib "engine"
// seg "text"
// seek ""
// mask ""
// }
// "[client] DrawScreenSpaceRectangle"
// {
// type "pattern"
// sym "_Z24DrawScreenSpaceRectangleP9IMaterialiiiiffffiiPviif"
// lib "engine"
// seg "text"
// seek ""
// mask ""
// }
"[client] s_pVertexColor"
{
type "fixed"
sym "s_pVertexColor"
addr "0xd6c154"
build "3354789"
lib "client"
}
"[client] s_pVertexColorIgnoreZ"
{
type "fixed"
sym "s_pVertexColorIgnoreZ"
addr "0xd6c158"
build "3354789"
lib "client"
}
// "[client] InitializeStandardMaterials"
// {
// type "fixed"
// sym "_Z27InitializeStandardMaterialsv"
// addr "0x25e910"
// build "3341818"
// lib "engine"
// }
"[client] GenerateBoxVertices"
{
type "pattern"
sym "_ZL19GenerateBoxVerticesRK6VectorRK6QAngleS1_S1_PS_"
lib "engine"
seg "text"
seek "558bec83ec405356578d45c050ff750ce8cb24feff8b551883c4088b7d1433db83c2088955fc8b4d10f6c3018bc10f45c7f30f1000f30f1145f0f6c3027407f30f104704eb05"
mask "ffffffffff00ffffffffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
}
"[client] C_BaseEntity::VPhysicsUpdate"
{
type "func ebpprologue unistr"
sym "_ZN12C_BaseEntity14VPhysicsUpdateEP14IPhysicsObject"
unistr "Updating physics on object in hierarchy %s!\n"
// "Ignoring bogus angles (%f,%f,%f) from vphysics! (entity %s)\n"
// "Ignoring unreasonable position (%f,%f,%f) from vphysics! (entity %s)\n"
lib "client"
}
"[client] C_BaseAnimating::DrawModel"
{
type "func ebpprologue vprof"
sym "_ZN15C_BaseAnimating9DrawModelEi"
v_name "C_BaseAnimating::DrawModel"
v_group "Other_Model_Rendering"
lib "client"
}
"[client] IGameSystem::UpdateAllSystems"
{
type "func ebpprologue vprof"
sym "_ZN11IGameSystem16UpdateAllSystemsEf"
v_name "IGameSystem::UpdateAllSystems"
v_group "%s - %s"
lib "client"
}
"[client] CTFGameMovement::ProcessMovement"
{
type "pattern"
sym "_ZN15CTFGameMovement15ProcessMovementEP12C_BasePlayerP9CMoveData"
seg "text"
seek "558bec56578b7d088bf185ff746f538b5d0c85db7466e85586dcffc7868806000000000000"
mask "ffffffffffffffffffffffffffffffffffffffffffffff00000000ffff0000000000000000"
lib "client"
}
"[client] CViewRender::Render"
{
type "func ebpprologue vprof"
sym "TODO"
v_name "CViewRender::Render"
v_group "CViewRender::Render"
lib "client"
}
"[client] CMatSystemSurface::DrawColoredText [va_list]"
{
type "pattern"
sym "TODO"
seg "text"
seek "558bec81ec000c000056ff75108bf1ff750c8b06ff5050ff75208b068bceff751cff7518ff7514ff504cff75288d8500fcffffff7524680004000050"
mask "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
lib "vguimatsurface"
}
"[client] C_SniperDot::ClientThink"
{
type "pattern"
sym "TODO"
seg "text"
seek "558bec83ec1c53568bf18b0d20d3cd1057e8da33e9ff84c00f84b6010000"
mask "ffffffffffffffffffffffff00000000ffff00000000ffffffffffffffff"
lib "client"
}
"[client] S_Play"
{
type "pattern"
sym "TODO"
seg "text"
seek "558bec81ec000000008d850000ffff568b750868000100005650e8000000006a2e56e80000000083c41485c075006aff68000100008d850000ffff"
mask "ffffffffff0000ffffffff0000ffffffffffffffffffffffffffff00000000ffffffff00000000ffffffffffff00ffffffffffffffffff0000ffff"
lib "engine"
}
"[client] CAudioMixerWaveMP3::CAudioMixerWaveMP3"
{
type "pattern"
sym "TODO"
seg "text"
seek "558bec56ff75088bf1e802f0ffffc7463084842f108bc6c7068c842f10c74630d8842f10c7863c40000000000000"
mask "ffffffffffffffffffff00000000ffffff00000000ffffffff00000000ffffff00000000ffffffffffffffffffff"
lib "engine"
}
"[client] CAudioMixerWaveMP3::~CAudioMixerWaveMP3"
{
type "pattern"
sym "TODO"
seg "text"
seek "558bec568bf18b4e34c7068c842f10c74630d8842f1085c974068b016a01ff108bcee8c9effffff6450801740956e8dda7130083c4048bc65e5dc20400"
mask "ffffffffffffffffffffff00000000ffffff00000000ffffffffffffffffffffffffff00000000ffffffffffffffff00000000ffffffffffffffffffff"
lib "engine"
}
"[client] CWaveDataStreamAsync::CWaveDataStreamAsync"
{
type "func ebpprologue unistr"
sym "TODO"
unistr "Can't find streaming wav file: sound\\%s\n"
lib "engine"
}
"[client] CWaveDataStreamAsync::~CWaveDataStreamAsync"
{
type "func knownvtidx"
sym "TODO"
vtable ".?AVCWaveDataStreamAsync@@"
idx "0x00"
lib "engine"
}
"[client] CFontTextureCache::GetTextureForChars"
{
type "pattern"
sym "TODO"
seg "text"
seek "558bec81ec80000000538bd98b4d0c895dcc568b75085785c9751356b910fb1310e8daa5000033c984c00f95c141"
mask "ffffffffff00ffffffffffffffffffffff00ffffffffffffffffffffff00000000ff00000000ffffffffffffffff"
lib "vguimatsurface"
}
// "[client] ApplyDropShadowToTexture"
// {
//
// }
"[client] ApplyOutlineToTexture"
{
type "pattern"
sym "TODO"
seg "text"
seek "558bec8b451483ec1485c00f84fb0000008b550c5733ff897df885d20f8ee90000008b4d1053568b750883c103"
mask "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
lib "vguimatsurface"
}
"[client] ApplyGaussianBlurToTexture"
{
type "pattern"
sym "TODO"
seg "text"
seek "558bec83ec345356578b7d1485ff0f84d20200008d04dd1300000083e0f0e8ed9b0600db45148d043f8bcc894dfc8945dcdc0d10490d1085c0"
mask "ffffffffff00ffffffffffffffffffff00000000ffff00ffffffffffffffff00000000ffffffffffffffffffffffffffffffff00000000ffff"
lib "vguimatsurface"
}
// "[client] ApplyScanlineEffectToTexture"
// {
//
// }
// "[client] ApplyRotaryEffectToTexture"
// {
//
// }
// "[client] CFontManager::SetFontGlyphSet"
// {
// type ""
//
// }
"[client] CWin32Font::Create"
{
type "func ebpprologue unistr"
sym "TODO"
unistr "win98japanese"
lib "vguimatsurface"
}
"[client] C_TFFlameThrower::FullCritChargedEffectName"
{
type "func knownvtidx"
sym "TODO"
vtable ".?AVC_TFFlameThrower@@"
idx "0x1d7" // very likely to break in the future (accurate as of 20160920a)
lib "client"
}
"[client] CDamageAccountPanel::FireGameEvent"
{
type "func ebpprologue unistr"
sym "TODO"
seg "text"
unistr "attacker_player"
// also: "patient"
lib "client"
}
"[client] CDamageAccountPanel::DisplayDamageFeedback"
{
type "func ebpprologue unistr"
sym "TODO"
seg "text"
unistr "DamagedPlayer"
lib "client"
}
"[client] vgui::AnimationController::StartAnimationSequence"
{
type "pattern"
sym "TODO"
seg "text"
seek "558bec56ff750c8bf1ff75088b06ff9098000000508bcee814ffffff5e5dc20800cc"
mask "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
lib "client"
}
"[client] vgui::AnimationController::StartAnimationSequence [Panel]"
{
type "pattern"
sym "TODO"
seg "text"
seek "558bec51568bf15780be5b010000007405e87aedffffff750c8d450eb9bccedc1050e8f982fdff0fb738b8ffff0000"
mask "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffff00000000ffffffffffffffffffffffffffff"
lib "client"
}
"[client] CBuildFactoryHelper::GetFactoryNames"
{
type "pattern"
sym "_ZN4vgui19CBuildFactoryHelper15GetFactoryNamesER10CUtlVectorIPKc10CUtlMemoryIS3_iEE"
seg "text"
seek "558bec568b750857c7460c000000008b3dd0fbdc1085ff7462538d9b000000008b5e0c8b470c8b4e048945088d43013bc1"
mask "ffffffffffffffffffffffffffffffffff00000000ffffff00ffffffffffffffffffffffffffffffffffffffffffffffff"
lib "client"
}
"[client] CBuildFactoryHelper::InstancePanel"
{
type "pattern"
sym "_ZN4vgui19CBuildFactoryHelper13InstancePanelEPKc"
seg "text"
seek "558bec568b35d0fbdc105785f674198b7d08ff760c57e8058dfbff83c40885c0740c8b3685f675ea5f33c05e5dc3"
mask "ffffffffffff00000000ffffffffffffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffff"
lib "client"
}
"[client] GetClientModeNormal"
{
type "pattern"
sym "_Z19GetClientModeNormalv"
seg "text"
seek "a130d3d610a801751f83c801b998d2d610a330d3d610e855e2ffff68a0039810e839c73d0083c404b898d2d610c3"
mask "ff00000000ffffffffffffffff00000000ff00000000ff00000000ff00000000ff00000000ffffffff00000000ff"
lib "client"
}
"[client] CTFModeManager::LevelInit"
{
type "func ebpprologue unistr"
sym "_ZN14CTFModeManager9LevelInitEPKc"
seg "text"
unistr "voice_steal"
lib "client"
}
"[client] vgui::Frame::Frame"
{
type "func ebpprologue unistr"
sym "_ZN4vgui5FrameC2EPNS_5PanelEPKcbb"
seg "text"
unistr "#Frame_Untitled"
lib "client"
}
// "[client] MySpewOutputFunc"
// {
// type "pattern"
// sym "_ZL16MySpewOutputFunc10SpewType_tPKc"
// seg "text"
// seek ""
// mask ""
// lib "materialsystem"
// }
"[client] CParticleProperty::Create [int]"
{
type "fixed"
sym "TODO"
seg "text"
addr "0x32d030"
build "3780793"
lib "client"
}
"[client] C_TFPlayer::AddOverheadEffect"
{
type "fixed"
sym "TODO"
seg "text"
addr "0x4e5fe0"
build "3780793"
lib "client"
}
"[client] C_TFPlayer::ShouldShowNemesisIcon"
{
type "fixed"
sym "TODO"
seg "text"
addr "0x4f6f30"
build "3780793"
lib "client"
}
"[client] C_BaseEntity::EstimateAbsVelocity"
{
type "pattern"
sym "_ZN12C_BaseEntity19EstimateAbsVelocityER6Vector"
seg "text"
seek "558bec83ec0c568bf1e822fd00003bf0752b8bcee8b7e7ffff8b4508d9865c010000d918d98660010000d95804d98664010000d958085e8be55dc20400"
mask "ffffffffffffffffffff00000000ffffffffffffff00000000ffffffffff0000ffffffffffffffff0000ffffffffffffff0000ffffffffffffffffffff"
lib "client"
}
// likely only exists in the Windows build; GCC inlines this
"[client] C_BaseEntity::GetAbsVelocity"
{
type "func ebpprologue unistr"
sym "_ZNK12C_BaseEntity14GetAbsVelocityEv"
seg "text"
unistr "m_CalcAbsoluteVelocityMutex"
lib "client"
}
"[client] C_BaseEntity::GetVectors"
{
type "pattern"
sym "_ZNK12C_BaseEntity10GetVectorsEP6VectorS1_S1_"
seg "text"
seek "558bec56578bf1e884cdffff8b45088dbe3403000085c0740c506a0057e8aef3570083c40c"
mask "ffffffffffffffff00000000ffffffffff0000ffffffffffffffffffffff00000000ffffff"
lib "client"
}
"[client] C_BaseEntity::GetParentToWorldTransform"
{
type "pattern"
sym "_ZN12C_BaseEntity25GetParentToWorldTransformER11matrix3x4_t"
seg "text"
seek "558bec83ec18568bb1ac01000083feff747ba120bc05258bd681e2ff0f0000c1ee0c03d23974d00875638b74d00485f6745b8a81a601000084c0743d8b56048d4e04578d7de80fb6c057"
mask "ffffffffffffffffff0000ffffffffffff00ff00000000ffffffffffffffffffffffffffffffffffff00ffffffffffffff00ffff0000ffffffffff00ffffffffffffffffffffffffffff"
lib "client"
}
}
}
}
}
sigsegv/convars.txt · Sigsegv TF2 내부 데이터 · 7개 항목
콘솔 변수 포인터를 이름으로 노출
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs_group | con_filter_enable Games/#default/sigsegv/addrs_group | 엔진 항목 ‘con filter enable’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = con_filter_enable |
addrs_group | con_filter_text Games/#default/sigsegv/addrs_group | 엔진 항목 ‘con filter text’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = con_filter_text |
addrs_group | con_filter_text_out Games/#default/sigsegv/addrs_group | 엔진 항목 ‘con filter text out’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = con_filter_text_out |
addrs_group | dtwatchent Games/#default/sigsegv/addrs_group | 엔진 항목 ‘dtwatchent’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = dtwatchent |
addrs_group | dtwatchvar Games/#default/sigsegv/addrs_group | 엔진 항목 ‘dtwatchvar’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = dtwatchvar |
addrs_group | dtwatchclass Games/#default/sigsegv/addrs_group | 엔진 항목 ‘dtwatchclass’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = dtwatchclass |
addrs_group | dtwarning Games/#default/sigsegv/addrs_group | 엔진 항목 ‘dtwarning’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = dtwarning |
원본 파일 전체 보기
// convars
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
engine "css"
engine "ep1"
engine "ep2"
engine "hl2dm"
engine "dods"
engine "sdk2013"
engine "l4d"
engine "nd"
engine "l4d2"
engine "blade"
engine "insurgency"
engine "contagion"
engine "bms"
engine "doi"
engine "pkvii"
}
"sigsegv"
{
"addrs_group"
{
"[common]"
{
type "convar"
lib "engine"
}
"con_filter_enable" "con_filter_enable"
"con_filter_text" "con_filter_text"
"con_filter_text_out" "con_filter_text_out"
"dtwatchent" "dtwatchent"
"dtwatchvar" "dtwatchvar"
"dtwatchclass" "dtwatchclass"
"dtwarning" "dtwarning"
}
}
}
}
sigsegv/custom_attributes.txt · Sigsegv TF2 내부 데이터 · 390개 항목
Sigsegv/MvM 확장에서 쓰는 커스텀 어트리뷰트 정의
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
attributes | 4324 attributes | 커스텀 속성 ‘parachute disabled’. 원본 설명: Parachute disabled (효과 분류: negative) | name = parachute disabled attribute_class = parachute_disabled description_string = Parachute disabled description_format = value_is_additive hidden = 0 effect_type = negative stored_as_integer = 0 |
attributes | 4325 attributes | 커스텀 속성 ‘fires milk bolt’. 원본 설명: Alt-Fire: Shoots Mad Milk infused bolt (효과 분류: positive) | name = fires milk bolt attribute_class = fires_milk_bolt description_string = Alt-Fire: Shoots Mad Milk infused bolt description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4326 attributes | 커스텀 속성 ‘force distribute currency on death’. 원본 설명: Force distribute currency on death (효과 분류: positive) | name = force distribute currency on death attribute_class = force_distribute_currency_on_death description_string = Force distribute currency on death description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4327 attributes | 커스텀 속성 ‘airblast dashes’. 원본 설명: Airblast dashes the user instead of enemies (효과 분류: positive) | name = airblast dashes attribute_class = airblast_dashes description_string = Airblast dashes the user instead of enemies description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4328 attributes | 커스텀 속성 ‘melee cleave attack’. 원본 설명: Cleave attack: Hits all enemies in range (효과 분류: positive) | name = melee cleave attack attribute_class = melee_cleave_attack description_string = Cleave attack: Hits all enemies in range description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4329 attributes | 커스텀 속성 ‘extra damage on hit penalty’. 원본 설명: Firing the weapon reduces charge by %d (효과 분류: negative) | name = extra damage on hit penalty attribute_class = extra_damage_on_hit_penalty description_string = Firing the weapon reduces charge by %d description_format = value_is_additive hidden = 0 effect_type = negative stored_as_integer = 0 |
attributes | 4330 attributes | 커스텀 속성 ‘extra damage on hit’. 원본 설명: On Hit: Gain %d charges. Each charge increases damage by 1% (효과 분류: positive) | name = extra damage on hit attribute_class = extra_damage_on_hit description_string = On Hit: Gain %d charges. Each charge increases damage by 1% description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4331 attributes | 커스텀 속성 ‘mod teleporter speed boost’. 원본 설명: Players exiting teleporters gain 4 second speed buff (효과 분류: positive) | name = mod teleporter speed boost attribute_class = mod_teleporter_speed_boost description_string = Players exiting teleporters gain 4 second speed buff description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4332 attributes | 커스텀 속성 ‘set turn to ice’. 원본 설명: Victim player becomes ice statue (효과 분류: positive) | name = set turn to ice attribute_class = set_turn_to_ice description_string = Victim player becomes ice statue description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4333 attributes | 커스텀 속성 ‘can breathe under water’. 원본 설명: Wearer can breathe underwater (효과 분류: positive) | name = can breathe under water attribute_class = can_breathe_under_water description_string = Wearer can breathe underwater description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4334 attributes | 커스텀 속성 ‘cannot swim’. 원본 설명: Wearer cannot swim (효과 분류: negative) | name = cannot swim attribute_class = cannot_swim description_string = Wearer cannot swim description_format = value_is_additive hidden = 0 effect_type = negative stored_as_integer = 0 |
attributes | 4335 attributes | 커스텀 속성 ‘swimming mastery’. 원본 설명: 25% increased swimming speed (효과 분류: positive) | name = swimming mastery attribute_class = swimming_mastery description_string = 25% increased swimming speed description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4336 attributes | 커스텀 속성 ‘ability doubletap teleport’. 원본 설명: melee cleave attack (효과 분류: positive) | name = ability doubletap teleport attribute_class = ability_doubletap_teleport description_string = melee cleave attack description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4337 attributes | 커스텀 속성 ‘mod ignore resists absorbs’. 원본 설명: melee cleave attack (효과 분류: positive) | name = mod ignore resists absorbs attribute_class = mod_ignore_resists_absorbs description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4338 attributes | 커스텀 속성 ‘scoreboard minigame’. 원본 설명: melee cleave attack (효과 분류: positive) | name = scoreboard minigame attribute_class = scoreboard_minigame description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4339 attributes | 커스텀 속성 ‘wet immunity’. 원본 설명: Wearer is wet immune (효과 분류: positive) | name = wet immunity attribute_class = wet_immunity description_string = Wearer is wet immune description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4340 attributes | 커스텀 속성 ‘ability master sniper’. 원본 설명: Sniper Master: Reduces zoom time and increases charge rate (효과 분류: positive) | name = ability master sniper attribute_class = ability_master_sniper description_string = Sniper Master: Reduces zoom time and increases charge rate description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4341 attributes | 커스텀 속성 ‘last shot crits’. 원본 설명: Last shot in the clip is critical (효과 분류: positive) | name = last shot crits attribute_class = last_shot_crits description_string = Last shot in the clip is critical description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4343 attributes | 커스텀 속성 ‘keep disguise on attack’. 원본 설명: Keep disguise when attacking (효과 분류: positive) | name = keep disguise on attack attribute_class = keep_disguise_on_attack description_string = Keep disguise when attacking description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4344 attributes | 커스텀 속성 ‘add give health to teammate on hit’. 원본 설명: On Hit Teammate: Heal the ally at the cost of your own health (효과 분류: positive) | name = add give health to teammate on hit attribute_class = add_give_health_to_teammate_on_hit description_string = On Hit Teammate: Heal the ally at the cost of your own health description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4345 attributes | 커스텀 속성 ‘airblast functionality flags’. 원본 설명: melee cleave attack (효과 분류: positive) | name = airblast functionality flags attribute_class = airblast_functionality_flags description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4346 attributes | 커스텀 속성 ‘reverse airblast’. 원본 설명: Airblast pushes enemies towards the Pyro (효과 분류: positive) | name = reverse airblast attribute_class = reverse_airblast description_string = Airblast pushes enemies towards the Pyro description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4347 attributes | 커스텀 속성 ‘mod minigun can holster while spinning’. 원본 설명: Can holster while spinning (효과 분류: positive) | name = mod minigun can holster while spinning attribute_class = mod_minigun_can_holster_while_spinning description_string = Can holster while spinning description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4348 attributes | 커스텀 속성 ‘sapper deploy time’. 원본 설명: (+-)%d sec sapper deploy time (효과 분류: negative) | name = sapper deploy time attribute_class = sapper_deploy_time description_string = (+-)%d sec sapper deploy time description_format = value_is_additive hidden = 0 effect_type = negative stored_as_integer = 0 |
attributes | 4349 attributes | 커스텀 속성 ‘kill combo fire rate boost’. 원본 설명: On Kill: (+-)%p% fire rate Stacks up to 3 times. Killing different class clears the combo (효과 분류: positive) | name = kill combo fire rate boost attribute_class = kill_combo_fire_rate_boost description_string = On Kill: (+-)%p% fire rate Stacks up to 3 times. Killing different class clears the combo description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4350 attributes | 커스텀 속성 ‘mult dispenser rate’. 원본 설명: (+-)%p% dispenser health, ammo and metal resupply rate (효과 분류: positive) | name = mult dispenser rate attribute_class = mult_dispenser_rate description_string = (+-)%p% dispenser health, ammo and metal resupply rate description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4351 attributes | 커스텀 속성 ‘mvm sentry ammo’. 원본 설명: (+-)%p% sentry ammo capacity (효과 분류: positive) | name = mvm sentry ammo attribute_class = mvm_sentry_ammo description_string = (+-)%p% sentry ammo capacity description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4353 attributes | 커스텀 속성 ‘build small sentries’. 원본 설명: Builds small sentries (효과 분류: negative) | name = build small sentries attribute_class = build_small_sentries description_string = Builds small sentries description_format = value_is_additive hidden = 0 effect_type = negative stored_as_integer = 0 |
attributes | 4354 attributes | 커스텀 속성 ‘mult teleporter recharge rate’. 원본 설명: (+-)%p% teleporter recharge time (효과 분류: positive) | name = mult teleporter recharge rate attribute_class = mult_teleporter_recharge_rate description_string = (+-)%p% teleporter recharge time description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4355 attributes | 커스텀 속성 ‘disguise as dispenser on crouch’. 원본 설명: Duck to disguise as dispenser (효과 분류: positive) | name = disguise as dispenser on crouch attribute_class = disguise_as_dispenser_on_crouch description_string = Duck to disguise as dispenser description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4356 attributes | 커스텀 속성 ‘ubercharge transfer’. 원본 설명: On Hit Medic: Transfer %d% of your used uber to enemy medic (효과 분류: negative) | name = ubercharge transfer attribute_class = ubercharge_transfer description_string = On Hit Medic: Transfer %d% of your used uber to enemy medic description_format = value_is_additive hidden = 0 effect_type = negative stored_as_integer = 0 |
attributes | 4357 attributes | 커스텀 속성 ‘teleport instead of die’. 원본 설명: On Death: %p% chance of being immediately revived at spawn with 1 health (효과 분류: positive) | name = teleport instead of die attribute_class = teleport_instead_of_die description_string = On Death: %p% chance of being immediately revived at spawn with 1 health description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4358 attributes | 커스텀 속성 ‘mod projectile heat seek power’. 원본 설명: Homing projectiles (효과 분류: positive) | name = mod projectile heat seek power attribute_class = mod_projectile_heat_seek_power description_string = Homing projectiles description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4379 attributes | 커스텀 속성 ‘mod projectile heat aim error’. 원본 설명: melee cleave attack (효과 분류: positive) | name = mod projectile heat aim error attribute_class = mod_projectile_heat_aim_error description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4359 attributes | 커스텀 속성 ‘mult dmg vs same class’. 원본 설명: (+-)%p% damage vs the same class (효과 분류: positive) | name = mult dmg vs same class attribute_class = mult_dmg_vs_same_class description_string = (+-)%p% damage vs the same class description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4360 attributes | 커스텀 속성 ‘uber on damage taken’. 원본 설명: On Damage Taken: %p% chance of gaining invicibility for 3 seconds (효과 분류: positive) | name = uber on damage taken attribute_class = uber_on_damage_taken description_string = On Damage Taken: %p% chance of gaining invicibility for 3 seconds description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4361 attributes | 커스텀 속성 ‘mult dmgtaken from melee’. 원본 설명: (+-)%p% damage taken from melee (효과 분류: positive) | name = mult dmgtaken from melee attribute_class = mult_dmgtaken_from_melee description_string = (+-)%p% damage taken from melee description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4362 attributes | 커스텀 속성 ‘mult crit when health is below percent’. 원본 설명: The wearer is crit boosted when below %p% health (효과 분류: positive) | name = mult crit when health is below percent attribute_class = mult_crit_when_health_is_below_percent description_string = The wearer is crit boosted when below %p% health description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4363 attributes | 커스텀 속성 ‘penetration damage penalty’. 원본 설명: (+-)%p% damage dealt to penetrated enemies (효과 분류: positive) | name = penetration damage penalty attribute_class = penetration_damage_penalty description_string = (+-)%p% damage dealt to penetrated enemies description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4364 attributes | 커스텀 속성 ‘firing forward pull’. 원본 설명: The wearer is pushed forward when firing the flamethrower (효과 분류: positive) | name = firing forward pull attribute_class = firing_forward_pull description_string = The wearer is pushed forward when firing the flamethrower description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4365 attributes | 커스텀 속성 ‘mod soldier buff range’. 원본 설명: (+-)%p% banner buff range (효과 분류: positive) | name = mod soldier buff range attribute_class = mod_soldier_buff_range description_string = (+-)%p% banner buff range description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4366 attributes | 커스텀 속성 ‘mult rocketjump deploy time’. 원본 설명: (+-)%p% deploy time when rocket jumping (효과 분류: positive) | name = mult rocketjump deploy time attribute_class = mult_rocketjump_deploy_time description_string = (+-)%p% deploy time when rocket jumping description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4367 attributes | 커스텀 속성 ‘aoe heal chance’. 원본 설명: On Hit: Chance of healing teammates by 24 in radius (효과 분류: positive) | name = aoe heal chance attribute_class = aoe_heal_chance description_string = On Hit: Chance of healing teammates by 24 in radius description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4368 attributes | 커스텀 속성 ‘crits on damage’. 원본 설명: On Hit: Chance of gaining crit boost for 3 seconds (효과 분류: positive) | name = crits on damage attribute_class = crits_on_damage description_string = On Hit: Chance of gaining crit boost for 3 seconds description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4369 attributes | 커스텀 속성 ‘stun on damage’. 원본 설명: On Hit: Chance of stunning enemies for 3 seconds (효과 분류: positive) | name = stun on damage attribute_class = stun_on_damage description_string = On Hit: Chance of stunning enemies for 3 seconds description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4370 attributes | 커스텀 속성 ‘aoe blast on damage’. 원본 설명: On Hit: Chance of blast that causes bleed and stuns enemies (효과 분류: positive) | name = aoe blast on damage attribute_class = aoe_blast_on_damage description_string = On Hit: Chance of blast that causes bleed and stuns enemies description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4371 attributes | 커스텀 속성 ‘ubercharge ammo’. 원본 설명: Use %d% ubercharge as ammo (효과 분류: positive) | name = ubercharge ammo attribute_class = ubercharge_ammo description_string = Use %d% ubercharge as ammo description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4372 attributes | 커스텀 속성 ‘mul nonrocketjump attackrate’. 원본 설명: (+-)%p% fire rate when rocket jumping (효과 분류: positive) | name = mul nonrocketjump attackrate attribute_class = mul_nonrocketjump_attackrate description_string = (+-)%p% fire rate when rocket jumping description_format = value_is_inverted_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4373 attributes | 커스텀 속성 ‘mult dmg with reduced health’. 원본 설명: Damage increases as health decreases, up to (+-)%p% (효과 분류: positive) | name = mult dmg with reduced health attribute_class = mult_dmg_with_reduced_health description_string = Damage increases as health decreases, up to (+-)%p% description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4374 attributes | 커스텀 속성 ‘mult airblast primary refire time’. 원본 설명: melee cleave attack (효과 분류: positive) | name = mult airblast primary refire time attribute_class = mult_airblast_primary_refire_time description_string = melee cleave attack description_format = value_is_percentage hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4375 attributes | 커스텀 속성 ‘mod flamethrower spinup time’. 원본 설명: %d seconds flamethrower spin up time (효과 분류: negative) | name = mod flamethrower spinup time attribute_class = mod_flamethrower_spinup_time description_string = %d seconds flamethrower spin up time description_format = value_is_additive hidden = 0 effect_type = negative stored_as_integer = 0 |
attributes | 4376 attributes | 커스텀 속성 ‘mult airblast cone scale’. 원본 설명: (+-)%p% airblast player pushback cone size (효과 분류: positive) | name = mult airblast cone scale attribute_class = mult_airblast_cone_scale description_string = (+-)%p% airblast player pushback cone size description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4377 attributes | 커스텀 속성 ‘mult sniper charge per sec with enemy under crosshair’. 원본 설명: (+-)%p% charge rate with enemy under crosshair (효과 분류: positive) | name = mult sniper charge per sec with enemy under crosshair attribute_class = mult_sniper_charge_per_sec_with_enemy_under_crosshair description_string = (+-)%p% charge rate with enemy under crosshair description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4378 attributes | 커스텀 속성 ‘sniper beep with enemy under crosshair’. 원본 설명: melee cleave attack (효과 분류: positive) | name = sniper beep with enemy under crosshair attribute_class = sniper_beep_with_enemy_under_crosshair description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4380 attributes | 커스텀 속성 ‘arrow mastery’. 원본 설명: Arrow Mastery: Shoots %d additional arrows on each side (효과 분류: positive) | name = arrow mastery attribute_class = arrow_mastery description_string = Arrow Mastery: Shoots %d additional arrows on each side description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4381 attributes | 커스텀 속성 ‘medic machinery beam’. 원본 설명: Can heal buildings at 10% rate per point (%d Points) (효과 분류: positive) | name = medic machinery beam attribute_class = medic_machinery_beam description_string = Can heal buildings at 10% rate per point (%d Points) description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4382 attributes | 커스텀 속성 ‘mult smack time’. 원본 설명: (+-)%p% melee smack time (효과 분류: positive) | name = mult smack time attribute_class = mult_smack_time description_string = (+-)%p% melee smack time description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4383 attributes | 커스텀 속성 ‘disable buildings on hit’. 원본 설명: On Hit Building: disable building for %d seconds (효과 분류: positive) | name = disable buildings on hit attribute_class = disable_buildings_on_hit description_string = On Hit Building: disable building for %d seconds description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4384 attributes | 커스텀 속성 ‘regenerate stickbomb’. 원본 설명: Regenerates caber on use (효과 분류: positive) | name = regenerate stickbomb attribute_class = regenerate_stickbomb description_string = Regenerates caber on use description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4385 attributes | 커스텀 속성 ‘custom jump particle’. 원본 설명: melee cleave attack (효과 분류: positive) | name = custom jump particle attribute_class = custom_jump_particle attribute_type = string description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4386 attributes | 커스텀 속성 ‘custom item model’. 원본 설명: melee cleave attack (효과 분류: positive) | name = custom item model attribute_class = custom_item_model attribute_type = string description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4387 attributes | 커스텀 속성 ‘custom weapon fire sound’. 원본 설명: melee cleave attack (효과 분류: positive) | name = custom weapon fire sound attribute_class = custom_weapon_fire_sound attribute_type = string description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4388 attributes | 커스텀 속성 ‘explosive bullets’. 원본 설명: Fires explosive bullets (효과 분류: positive) | name = explosive bullets attribute_class = explosive_bullets description_string = Fires explosive bullets description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4389 attributes | 커스텀 속성 ‘mult projectile scale’. 원본 설명: melee cleave attack (효과 분류: positive) | name = mult projectile scale attribute_class = mult_projectile_scale description_string = melee cleave attack description_format = value_is_percentage hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4391 attributes | 커스텀 속성 ‘mult projectile count’. 원본 설명: Shoots (+-)%p% projectiles at once (효과 분류: positive) | name = mult projectile count attribute_class = mult_projectile_count description_string = Shoots (+-)%p% projectiles at once description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4392 attributes | 커스텀 속성 ‘projectile trail particle’. 원본 설명: melee cleave attack (효과 분류: positive) | name = projectile trail particle attribute_class = projectile_trail_particle attribute_type = string description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4393 attributes | 커스텀 속성 ‘explosion particle’. 원본 설명: melee cleave attack (효과 분류: positive) | name = explosion particle attribute_class = explosion_particle attribute_type = string description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4395 attributes | 커스텀 속성 ‘radius sleeper’. 원본 설명: Covers nearby enemies in jarate (효과 분류: positive) | name = radius sleeper attribute_class = radius_sleeper description_string = Covers nearby enemies in jarate description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4394 attributes | 커스텀 속성 ‘custom projectile size’. 원본 설명: melee cleave attack (효과 분류: positive) | name = custom projectile size attribute_class = custom_projectile_size description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4396 attributes | 커스텀 속성 ‘can headshot’. 원본 설명: Weapon can headshot (효과 분류: positive) | name = can headshot attribute_class = can_headshot description_string = Weapon can headshot description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4397 attributes | 커스텀 속성 ‘no damage falloff’. 원본 설명: No damage falloff or rampup (효과 분류: positive) | name = no damage falloff attribute_class = no_damage_falloff description_string = No damage falloff or rampup description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4398 attributes | 커스텀 속성 ‘force damage falloff’. 원본 설명: Has damage rampup and falloff (효과 분류: positive) | name = force damage falloff attribute_class = force_damage_falloff description_string = Has damage rampup and falloff description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4399 attributes | 커스텀 속성 ‘no reduced damage rampup’. 원본 설명: melee cleave attack (효과 분류: positive) | name = no reduced damage rampup attribute_class = no_reduced_damage_rampup description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4400 attributes | 커스텀 속성 ‘reduced damage rampup’. 원본 설명: melee cleave attack (효과 분류: positive) | name = reduced damage rampup attribute_class = reduced_damage_rampup description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4401 attributes | 커스텀 속성 ‘dont count damage towards crit rate’. 원본 설명: melee cleave attack (효과 분류: positive) | name = dont count damage towards crit rate attribute_class = dont_count_damage_towards_crit_rate description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4402 attributes | 커스텀 속성 ‘cannot be sapped’. 원본 설명: Cannot be sapped (효과 분류: positive) | name = cannot be sapped attribute_class = cannot_be_sapped description_string = Cannot be sapped description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4403 attributes | 커스텀 속성 ‘item color rgb’. 원본 설명: melee cleave attack (효과 분류: positive) | name = item color rgb attribute_class = item_color_rgb description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4404 attributes | 커스텀 속성 ‘is invisible’. 원본 설명: melee cleave attack (효과 분류: positive) | name = is invisible attribute_class = is_invisible description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4405 attributes | 커스텀 속성 ‘cannot taunt’. 원본 설명: Cannot taunt (효과 분류: positive) | name = cannot taunt attribute_class = cannot_taunt description_string = Cannot taunt description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4406 attributes | 커스텀 속성 ‘projectile acceleration’. 원본 설명: melee cleave attack (효과 분류: positive) | name = projectile acceleration attribute_class = projectile_acceleration description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4407 attributes | 커스텀 속성 ‘is miniboss’. 원본 설명: melee cleave attack (효과 분류: positive) | name = is miniboss attribute_class = is_miniboss description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4408 attributes | 커스텀 속성 ‘model scale’. 원본 설명: melee cleave attack (효과 분류: positive) | name = model scale attribute_class = model_scale description_string = melee cleave attack description_format = value_is_percentage hidden = 1 effect_type = positive |
attributes | 4409 attributes | 커스텀 속성 ‘cannot upgrade’. 원본 설명: Cannot upgrade (효과 분류: positive) | name = cannot upgrade attribute_class = cannot_upgrade description_string = Cannot upgrade description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4410 attributes | 커스텀 속성 ‘min respawn time’. 원본 설명: melee cleave attack (효과 분류: positive) | name = min respawn time attribute_class = min_respawn_time description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4411 attributes | 커스텀 속성 ‘always crit’. 원본 설명: Always deals critical damage (효과 분류: positive) | name = always crit attribute_class = always_crit description_string = Always deals critical damage description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4412 attributes | 커스텀 속성 ‘mult firerocket rate’. 원본 설명: (+-)%p% sentry rocket fire rate (효과 분류: positive) | name = mult firerocket rate attribute_class = mult_firerocket_rate description_string = (+-)%p% sentry rocket fire rate description_format = value_is_inverted_percentage hidden = 0 effect_type = positive |
attributes | 4413 attributes | 커스텀 속성 ‘building max level’. 원본 설명: Buildings upgrade only to level %d (효과 분류: negative) | name = building max level attribute_class = building_max_level description_string = Buildings upgrade only to level %d description_format = value_is_additive hidden = 0 effect_type = negative |
attributes | 4414 attributes | 커스텀 속성 ‘sentry rapid fire’. 원본 설명: melee cleave attack (효과 분류: positive) | name = sentry rapid fire attribute_class = sentry_rapid_fire description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4415 attributes | 커스텀 속성 ‘building color rgb’. 원본 설명: melee cleave attack (효과 분류: positive) | name = building color rgb attribute_class = building_color_rgb description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4416 attributes | 커스텀 속성 ‘building scale’. 원본 설명: melee cleave attack (효과 분류: positive) | name = building scale attribute_class = building_scale description_string = melee cleave attack description_format = value_is_percentage hidden = 1 effect_type = positive |
attributes | 4417 attributes | 커스텀 속성 ‘mult stun resistance’. 원본 설명: (+-)%p% wearer stun duration (효과 분류: positive) | name = mult stun resistance attribute_class = mult_stun_resistance description_string = (+-)%p% wearer stun duration description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4418 attributes | 커스텀 속성 ‘allow friendly fire’. 원본 설명: Can deal friendly fire damage (효과 분류: negative) | name = allow friendly fire attribute_class = allow_friendly_fire description_string = Can deal friendly fire damage description_format = value_is_additive hidden = 0 effect_type = negative |
attributes | 4419 attributes | 커스텀 속성 ‘receive friendly fire’. 원본 설명: Wearer can receive friendly fire damage (효과 분류: negative) | name = receive friendly fire attribute_class = receive_friendly_fire description_string = Wearer can receive friendly fire damage description_format = value_is_additive hidden = 0 effect_type = negative stored_as_integer = 0 |
attributes | 4420 attributes | 커스텀 속성 ‘cannot headshot’. 원본 설명: Cannot headshot (효과 분류: positive) | name = cannot headshot attribute_class = cannot_headshot description_string = Cannot headshot description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4421 attributes | 커스텀 속성 ‘mult crit dmg’. 원본 설명: (+-)%p% critical damage (효과 분류: positive) | name = mult crit dmg attribute_class = mult_crit_dmg description_string = (+-)%p% critical damage description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4422 attributes | 커스텀 속성 ‘cannot be headshot’. 원본 설명: Cannot be headshot (효과 분류: positive) | name = cannot be headshot attribute_class = cannot_be_headshot description_string = Cannot be headshot description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4423 attributes | 커스텀 속성 ‘attachment name’. 원본 설명: melee cleave attack (효과 분류: positive) | name = attachment name attribute_class = attachment_name attribute_type = string description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4424 attributes | 커스텀 속성 ‘attachment offset’. 원본 설명: melee cleave attack (효과 분류: positive) | name = attachment offset attribute_class = attachment_offset attribute_type = string description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4425 attributes | 커스텀 속성 ‘attachment angles’. 원본 설명: melee cleave attack (효과 분류: positive) | name = attachment angles attribute_class = attachment_angles attribute_type = string description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4426 attributes | 커스텀 속성 ‘attachment scale’. 원본 설명: melee cleave attack (효과 분류: positive) | name = attachment scale attribute_class = attachment_scale description_string = melee cleave attack description_format = value_is_percentage hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4427 attributes | 커스텀 속성 ‘mod projectile heat aim time’. 원본 설명: melee cleave attack (효과 분류: positive) | name = mod projectile heat aim time attribute_class = mod_projectile_heat_aim_time description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4428 attributes | 커스텀 속성 ‘projectile gravity’. 원본 설명: melee cleave attack (효과 분류: positive) | name = projectile gravity attribute_class = projectile_gravity description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4429 attributes | 커스텀 속성 ‘projectile acceleration time’. 원본 설명: melee cleave attack (효과 분류: positive) | name = projectile acceleration time attribute_class = projectile_acceleration_time description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4430 attributes | 커스텀 속성 ‘grenade explode on impact’. 원본 설명: Grenade explodes on impact (효과 분류: positive) | name = grenade explode on impact attribute_class = grenade_explode_on_impact description_string = Grenade explodes on impact description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4431 attributes | 커스텀 속성 ‘cloak blink time penalty’. 원본 설명: #Attrib_CloakBlinkTimePenalty (효과 분류: negative) | name = cloak blink time penalty attribute_class = cloak_blink_time_penalty description_string = #Attrib_CloakBlinkTimePenalty description_format = value_is_additive hidden = 0 effect_type = negative stored_as_integer = 0 |
attributes | 4432 attributes | 커스텀 속성 ‘quiet unstealth’. 원본 설명: #Attrib_QuietUnstealth (효과 분류: positive) | name = quiet unstealth attribute_class = set_quiet_unstealth description_string = #Attrib_QuietUnstealth description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4433 attributes | 커스텀 속성 ‘dmg from sentry reduced’. 원본 설명: #Attrib_DmgFromSentryReduced (효과 분류: positive) | name = dmg from sentry reduced attribute_class = dmg_from_sentry_reduced description_string = #Attrib_DmgFromSentryReduced description_format = value_is_inverted_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4434 attributes | 커스텀 속성 ‘no death from headshots’. 원본 설명: #Attrib_NoDeathFromHeadshots (효과 분류: positive) | name = no death from headshots attribute_class = no_death_from_headshots description_string = #Attrib_NoDeathFromHeadshots description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4435 attributes | 커스텀 속성 ‘special dsp’. 원본 설명: 설명 문자열 없음 (효과 분류: positive) | name = special dsp attribute_class = special_dsp description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4436 attributes | 커스텀 속성 ‘custom taunt particle attr’. 원본 설명: #Attrib_TauntParticles (효과 분류: positive) | name = custom taunt particle attr attribute_class = custom_taunt_particle_attr description_string = #Attrib_TauntParticles description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4437 attributes | 커스텀 속성 ‘calling card on kill’. 원본 설명: #Attrib_CallingCardOnKill (효과 분류: positive) | name = calling card on kill attribute_class = calling_card_on_kill description_string = #Attrib_CallingCardOnKill description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4438 attributes | 커스텀 속성 ‘projectile lifetime’. 원본 설명: #Attrib_CallingCardOnKill (효과 분류: positive) | name = projectile lifetime attribute_class = projectile_lifetime description_string = #Attrib_CallingCardOnKill description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4439 attributes | 커스텀 속성 ‘not solid to players’. 원본 설명: Becomes non solid to players (효과 분류: positive) | name = not solid to players attribute_class = not_solid_to_players description_string = Becomes non solid to players description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4440 attributes | 커스텀 속성 ‘is suicide counter’. 원본 설명: #Attrib_CallingCardOnKill (효과 분류: positive) | name = is suicide counter attribute_class = is_suicide_counter description_string = #Attrib_CallingCardOnKill description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4441 attributes | 커스텀 속성 ‘always allow taunt’. 원본 설명: Always allow taunting (효과 분류: positive) | name = always allow taunt attribute_class = always_allow_taunt description_string = Always allow taunting description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4442 attributes | 커스텀 속성 ‘mult reflect velocity’. 원본 설명: (+-)%p% reflected projectile velocity (효과 분류: positive) | name = mult reflect velocity attribute_class = mult_reflect_velocity description_string = (+-)%p% reflected projectile velocity description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4443 attributes | 커스텀 속성 ‘custom kill icon’. 원본 설명: #Attrib_CallingCardOnKill (효과 분류: positive) | name = custom kill icon attribute_class = custom_kill_icon attribute_type = string description_string = #Attrib_CallingCardOnKill description_format = value_is_percentage hidden = 1 effect_type = positive |
attributes | 4444 attributes | 커스텀 속성 ‘cannot be upgraded’. 원본 설명: Weapon cannot be upgraded (효과 분류: positive) | name = cannot be upgraded attribute_class = cannot_be_upgraded description_string = Weapon cannot be upgraded description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4445 attributes | 커스텀 속성 ‘is dropped weapon’. 원본 설명: melee cleave attack (효과 분류: positive) | name = is dropped weapon attribute_class = is_dropped_weapon description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4446 attributes | 커스텀 속성 ‘mod projectile heat follow crosshair’. 원본 설명: Homing projectile follows crosshair (효과 분류: positive) | name = mod projectile heat follow crosshair attribute_class = mod_projectile_heat_follow_crosshair description_string = Homing projectile follows crosshair description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4447 attributes | 커스텀 속성 ‘projectile no deflect’. 원본 설명: Cannot be deflected (효과 분류: positive) | name = projectile no deflect attribute_class = projectile_no_deflect description_string = Cannot be deflected description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4448 attributes | 커스텀 속성 ‘projectile acceleration start time’. 원본 설명: melee cleave attack (효과 분류: positive) | name = projectile acceleration start time attribute_class = projectile_acceleration_start_time description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4449 attributes | 커스텀 속성 ‘player gravity ballon head’. 원본 설명: melee cleave attack (효과 분류: positive) | name = player gravity ballon head attribute_class = player_gravity_ballon_head description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4450 attributes | 커스텀 속성 ‘is force item’. 원본 설명: melee cleave attack (효과 분류: positive) | name = is force item attribute_class = is_force_item description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4451 attributes | 커스텀 속성 ‘mult dmg vs giants’. 원본 설명: (+-)%p% damage vs giants (효과 분류: positive) | name = mult dmg vs giants attribute_class = mult_dmg_vs_giants description_string = (+-)%p% damage vs giants description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4452 attributes | 커스텀 속성 ‘mult dmg vs npc’. 원본 설명: (+-)%p% damage vs npc (효과 분류: positive) | name = mult dmg vs npc attribute_class = mult_dmg_vs_npc description_string = (+-)%p% damage vs npc description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4453 attributes | 커스텀 속성 ‘mult dmg vs tanks’. 원본 설명: (+-)%p% damage vs tanks (효과 분류: positive) | name = mult dmg vs tanks attribute_class = mult_dmg_vs_tanks description_string = (+-)%p% damage vs tanks description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4454 attributes | 커스텀 속성 ‘custom hit sound’. 원본 설명: #Attrib_CallingCardOnKill (효과 분류: positive) | name = custom hit sound attribute_class = custom_hit_sound attribute_type = string description_string = #Attrib_CallingCardOnKill description_format = value_is_percentage hidden = 1 effect_type = positive |
attributes | 4455 attributes | 커스텀 속성 ‘custom impact sound’. 원본 설명: #Attrib_CallingCardOnKill (효과 분류: positive) | name = custom impact sound attribute_class = custom_impact_sound attribute_type = string description_string = #Attrib_CallingCardOnKill description_format = value_is_percentage hidden = 1 effect_type = positive |
attributes | 4456 attributes | 커스텀 속성 ‘custom weapon reload sound’. 원본 설명: #Attrib_CallingCardOnKill (효과 분류: positive) | name = custom weapon reload sound attribute_class = custom_weapon_reload_sound attribute_type = string description_string = #Attrib_CallingCardOnKill description_format = value_is_percentage hidden = 1 effect_type = positive |
attributes | 4457 attributes | 커스텀 속성 ‘no explosion particles’. 원본 설명: melee cleave attack (효과 분류: positive) | name = no explosion particles attribute_class = no_explosion_particles description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4458 attributes | 커스텀 속성 ‘override projectile type extra’. 원본 설명: melee cleave attack (효과 분류: positive) | name = override projectile type extra attribute_class = override_projectile_type_extra attribute_type = string description_string = melee cleave attack description_format = value_is_percentage hidden = 1 effect_type = positive |
attributes | 4459 attributes | 커스텀 속성 ‘dmg current health’. 원본 설명: On Hit: %p% of enemy current health is applied as damage (효과 분류: positive) | name = dmg current health attribute_class = dmg_current_health description_string = On Hit: %p% of enemy current health is applied as damage description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4460 attributes | 커스텀 속성 ‘dmg max health’. 원본 설명: On Hit: %p% of enemy max health is applied as damage (효과 분류: positive) | name = dmg max health attribute_class = dmg_max_health description_string = On Hit: %p% of enemy max health is applied as damage description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4461 attributes | 커스텀 속성 ‘dmg missing health’. 원본 설명: On Hit: %p% of enemy missing health is applied as damage (효과 분류: positive) | name = dmg missing health attribute_class = dmg_missing_health description_string = On Hit: %p% of enemy missing health is applied as damage description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4462 attributes | 커스텀 속성 ‘cannot be teleported’. 원본 설명: Cannot be teleported (효과 분류: positive) | name = cannot be teleported attribute_class = cannot_be_teleported description_string = Cannot be teleported description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4463 attributes | 커스텀 속성 ‘mult medigun range’. 원본 설명: (+-)%p% medigun range (효과 분류: positive) | name = mult medigun range attribute_class = mult_medigun_range description_string = (+-)%p% medigun range description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4464 attributes | 커스텀 속성 ‘projectile penetration limit’. 원본 설명: Penetrate up to %d enemies (효과 분류: positive) | name = projectile penetration limit attribute_class = projectile_penetration_limit description_string = Penetrate up to %d enemies description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4465 attributes | 커스텀 속성 ‘max aoe targets’. 원본 설명: Applies damage to 3 enemies (효과 분류: positive) | name = max aoe targets attribute_class = max_aoe_targets description_string = Applies damage to 3 enemies description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4466 attributes | 커스텀 속성 ‘add cond on hit’. 원본 설명: melee cleave attack (효과 분류: positive) | name = add cond on hit attribute_class = add_cond_on_hit description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4467 attributes | 커스텀 속성 ‘add cond on hit duration’. 원본 설명: melee cleave attack (효과 분류: positive) | name = add cond on hit duration attribute_class = add_cond_on_hit_duration description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4468 attributes | 커스텀 속성 ‘remove cond on hit’. 원본 설명: melee cleave attack (효과 분류: positive) | name = remove cond on hit attribute_class = remove_cond_on_hit description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4469 attributes | 커스텀 속성 ‘add damage type’. 원본 설명: melee cleave attack (효과 분류: positive) | name = add damage type attribute_class = add_damage_type description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4470 attributes | 커스텀 속성 ‘remove damage type’. 원본 설명: melee cleave attack (효과 분류: positive) | name = remove damage type attribute_class = remove_damage_type description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4471 attributes | 커스텀 속성 ‘special damage type’. 원본 설명: melee cleave attack (효과 분류: positive) | name = special damage type attribute_class = special_damage_type description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4472 attributes | 커스텀 속성 ‘dmg taken mult from special damage type 1’. 원본 설명: melee cleave attack (효과 분류: positive) | name = dmg taken mult from special damage type 1 attribute_class = dmg_taken_mult_from_special_damage_type_1 description_string = melee cleave attack description_format = value_is_percentage hidden = 1 effect_type = positive |
attributes | 4473 attributes | 커스텀 속성 ‘dmg taken mult from special damage type 2’. 원본 설명: melee cleave attack (효과 분류: positive) | name = dmg taken mult from special damage type 2 attribute_class = dmg_taken_mult_from_special_damage_type_2 description_string = melee cleave attack description_format = value_is_percentage hidden = 1 effect_type = positive |
attributes | 4474 attributes | 커스텀 속성 ‘dmg taken mult from special damage type 3’. 원본 설명: melee cleave attack (효과 분류: positive) | name = dmg taken mult from special damage type 3 attribute_class = dmg_taken_mult_from_special_damage_type_3 description_string = melee cleave attack description_format = value_is_percentage hidden = 1 effect_type = positive |
attributes | 4475 attributes | 커스텀 속성 ‘mult effect duration’. 원본 설명: (+-)%p% effect duration (효과 분류: positive) | name = mult effect duration attribute_class = mult_effect_duration description_string = (+-)%p% effect duration description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4476 attributes | 커스텀 속성 ‘effect cond override’. 원본 설명: melee cleave attack (효과 분류: positive) | name = effect cond override attribute_class = effect_cond_override description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4477 attributes | 커스텀 속성 ‘self add cond on hit’. 원본 설명: melee cleave attack (효과 분류: positive) | name = self add cond on hit attribute_class = self_add_cond_on_hit description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4478 attributes | 커스텀 속성 ‘self add cond on hit duration’. 원본 설명: melee cleave attack (효과 분류: positive) | name = self add cond on hit duration attribute_class = self_add_cond_on_hit_duration description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4479 attributes | 커스텀 속성 ‘add cond on kill’. 원본 설명: melee cleave attack (효과 분류: positive) | name = add cond on kill attribute_class = add_cond_on_kill description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4480 attributes | 커스텀 속성 ‘add cond on kill duration’. 원본 설명: melee cleave attack (효과 분류: positive) | name = add cond on kill duration attribute_class = add_cond_on_kill_duration description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4481 attributes | 커스텀 속성 ‘special item description’. 원본 설명: %d (효과 분류: positive) | name = special item description attribute_class = special_item_description attribute_type = string description_string = %d description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4482 attributes | 커스텀 속성 ‘mult flag carrier move speed’. 원본 설명: (+-)%p% flag carrier move speed (효과 분류: positive) | name = mult flag carrier move speed attribute_class = mult_flag_carrier_move_speed description_string = (+-)%p% flag carrier move speed description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4483 attributes | 커스텀 속성 ‘overheal from heal on kill’. 원본 설명: Overheal from heal on kill (효과 분류: positive) | name = overheal from heal on kill attribute_class = overheal_from_heal_on_kill description_string = Overheal from heal on kill description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4484 attributes | 커스텀 속성 ‘fire input on hit’. 원본 설명: %d (효과 분류: positive) | name = fire input on hit attribute_class = fire_input_on_hit attribute_type = string description_string = %d description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4485 attributes | 커스텀 속성 ‘fire input on hit name restrict’. 원본 설명: %d (효과 분류: positive) | name = fire input on hit name restrict attribute_class = fire_input_on_hit_name_restrict attribute_type = string description_string = %d description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4486 attributes | 커스텀 속성 ‘mult max overheal self’. 원본 설명: (+-)%p% max overheal on self (효과 분류: positive) | name = mult max overheal self attribute_class = mult_max_ovelheal_self description_string = (+-)%p% max overheal on self description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4487 attributes | 커스텀 속성 ‘grenade bounce speed’. 원본 설명: Grenades bounce off walls (효과 분류: positive) | name = grenade bounce speed attribute_class = grenade_bounce_speed description_string = Grenades bounce off walls description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4488 attributes | 커스텀 속성 ‘grenade bounce damage’. 원본 설명: Grenades can explode on direct hit after bouncing off walls, dealing (+-)%p% damage (효과 분류: positive) | name = grenade bounce damage attribute_class = grenade_bounce_damage description_string = Grenades can explode on direct hit after bouncing off walls, dealing (+-)%p% damage description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4489 attributes | 커스텀 속성 ‘projectile gravity native’. 원본 설명: (+-)%p% damage (효과 분류: positive) | name = projectile gravity native attribute_class = projectile_gravity_native description_string = (+-)%p% damage description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4490 attributes | 커스텀 속성 ‘grenade no drag’. 원본 설명: No drag on projectiles (효과 분류: positive) | name = grenade no drag attribute_class = grenade_no_drag description_string = No drag on projectiles description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4491 attributes | 커스텀 속성 ‘stickybomb stick to enemies’. 원본 설명: Stickbombs stick to enemies (효과 분류: positive) | name = stickybomb stick to enemies attribute_class = stickbomb_stick_to_enemies description_string = Stickbombs stick to enemies description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4492 attributes | 커스텀 속성 ‘stickybomb no stick’. 원본 설명: Stickbombs don't stick (효과 분류: positive) | name = stickybomb no stick attribute_class = stickbomb_no_stick description_string = Stickbombs don't stick description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4493 attributes | 커스텀 속성 ‘collect currency on kill’. 원본 설명: Automatically collects currency from destroyed robots (효과 분류: positive) | name = collect currency on kill attribute_class = collect_currency_on_kill description_string = Automatically collects currency from destroyed robots description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4494 attributes | 커스텀 속성 ‘override step sound string’. 원본 설명: melee cleave attack (효과 분류: positive) | name = override step sound string attribute_class = override_step_sound_string attribute_type = string description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4495 attributes | 커스텀 속성 ‘stomp player force’. 원본 설명: Touched enemy players are knocked back (효과 분류: positive) | name = stomp player force attribute_class = stomp_player_force description_string = Touched enemy players are knocked back description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4496 attributes | 커스텀 속성 ‘stomp player damage’. 원본 설명: Deals %d damage to touched enemies (효과 분류: positive) | name = stomp player damage attribute_class = stomp_player_damage description_string = Deals %d damage to touched enemies description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4497 attributes | 커스텀 속성 ‘reflect keep team’. 원본 설명: Reflected projectiles keep their original team (효과 분류: positive) | name = reflect keep team attribute_class = reflect_keep_team description_string = Reflected projectiles keep their original team description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4498 attributes | 커스텀 속성 ‘custom wind up sound’. 원본 설명: %d (효과 분류: positive) | name = custom wind up sound attribute_class = custom_wind_up_sound attribute_type = string description_string = %d description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4499 attributes | 커스텀 속성 ‘custom wind down sound’. 원본 설명: %d (효과 분류: positive) | name = custom wind down sound attribute_class = custom_wind_down_sound attribute_type = string description_string = %d description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4500 attributes | 커스텀 속성 ‘reflect magnet’. 원본 설명: Reflects projectiles towards pyro (효과 분류: positive) | name = reflect magnet attribute_class = reflect_magnet description_string = Reflects projectiles towards pyro description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4501 attributes | 커스텀 속성 ‘stay after regenerate’. 원본 설명: (효과 분류: positive) | name = stay after regenerate attribute_class = stay_after_regenerate description_string = description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4502 attributes | 커스텀 속성 ‘custom minigun spin sound’. 원본 설명: %d (효과 분류: positive) | name = custom minigun spin sound attribute_class = custom_minigun_spin_sound attribute_type = string description_string = %d description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4503 attributes | 커스텀 속성 ‘stomp player time’. 원본 설명: (효과 분류: positive) | name = stomp player time attribute_class = stomp_player_time description_string = description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4504 attributes | 커스텀 속성 ‘arrow hit kill time’. 원본 설명: (효과 분류: positive) | name = arrow hit kill time attribute_class = arrow_hit_kill_time description_string = description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4505 attributes | 커스텀 속성 ‘mod dispenser cost’. 원본 설명: (+-)%p% dispenser cost (효과 분류: positive) | name = mod dispenser cost attribute_class = mod_dispenser_cost description_string = (+-)%p% dispenser cost description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4506 attributes | 커스텀 속성 ‘mod sentry cost’. 원본 설명: (+-)%p% sentry cost (효과 분류: positive) | name = mod sentry cost attribute_class = mod_sentry_cost description_string = (+-)%p% sentry cost description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4507 attributes | 커스텀 속성 ‘add cond when active’. 원본 설명: melee cleave attack (효과 분류: positive) | name = add cond when active attribute_class = add_cond_when_active description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4508 attributes | 커스텀 속성 ‘penetrate teammates’. 원본 설명: melee cleave attack (효과 분류: positive) | name = penetrate teammates attribute_class = penetrate_teammates description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4509 attributes | 커스텀 속성 ‘stomp building damage’. 원본 설명: melee cleave attack (효과 분류: positive) | name = stomp building damage attribute_class = stomp_building_damage description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4510 attributes | 커스텀 속성 ‘mult debuff duration’. 원본 설명: (+-)%p% received debuff duration (효과 분류: positive) | name = mult debuff duration attribute_class = mult_debuff_duration description_string = (+-)%p% received debuff duration description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4511 attributes | 커스텀 속성 ‘custom weapon name’. 원본 설명: melee cleave attack (효과 분류: positive) | name = custom weapon name attribute_class = custom_weapon_name attribute_type = string description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4512 attributes | 커스텀 속성 ‘add cond when active’. 원본 설명: (효과 분류: positive) | name = add cond when active attribute_class = add_cond_when_active description_string = description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4513 attributes | 커스텀 속성 ‘mult step height’. 원본 설명: (+-)%p% step height (효과 분류: positive) | name = mult step height attribute_class = mult_step_height description_string = (+-)%p% step height description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4514 attributes | 커스텀 속성 ‘ignore player clip’. 원본 설명: (효과 분류: positive) | name = ignore player clip attribute_class = ignore_player_clip description_string = description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4515 attributes | 커스텀 속성 ‘allow bunny hop’. 원본 설명: Can bunny hop (효과 분류: positive) | name = allow bunny hop attribute_class = allow_bunny_hop description_string = Can bunny hop description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4516 attributes | 커스텀 속성 ‘fire input on kill’. 원본 설명: %d (효과 분류: positive) | name = fire input on kill attribute_class = fire_input_on_kill attribute_type = string description_string = %d description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4517 attributes | 커스텀 속성 ‘fire input on kill name restrict’. 원본 설명: %d (효과 분류: positive) | name = fire input on kill name restrict attribute_class = fire_input_on_kill_name_restrict attribute_type = string description_string = %d description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4518 attributes | 커스텀 속성 ‘fire full clip at once’. 원본 설명: Fires full clip at once (효과 분류: positive) | name = fire full clip at once attribute_class = fire_full_clip_at_once description_string = Fires full clip at once description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4519 attributes | 커스텀 속성 ‘reload full clip at once’. 원본 설명: Reloads full clip at once (효과 분류: positive) | name = reload full clip at once attribute_class = reload_full_clip_at_once description_string = Reloads full clip at once description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4520 attributes | 커스텀 속성 ‘projectile sound’. 원본 설명: %d (효과 분류: positive) | name = projectile sound attribute_class = projectile_sound attribute_type = string description_string = %d description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4521 attributes | 커스텀 속성 ‘burst fire count’. 원본 설명: Fires %d rounds in burst (효과 분류: positive) | name = burst fire count attribute_class = burst_fire_count description_string = Fires %d rounds in burst description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4522 attributes | 커스텀 속성 ‘burst fire rate mult’. 원본 설명: (+-)%p% fire rate in burst (효과 분류: positive) | name = burst fire rate mult attribute_class = burst_fire_rate_mult description_string = (+-)%p% fire rate in burst description_format = value_is_percentage hidden = 1 effect_type = positive |
attributes | 4523 attributes | 커스텀 속성 ‘continous accuracy mult’. 원본 설명: (+-)%p% accurate over time (효과 분류: positive) | name = continous accuracy mult attribute_class = continous_accuracy_mult description_string = (+-)%p% accurate over time description_format = value_is_inverted_percentage hidden = 0 effect_type = positive |
attributes | 4524 attributes | 커스텀 속성 ‘continous accuracy time’. 원본 설명: Up to (+-)%p% accurate over time (효과 분류: positive) | name = continous accuracy time attribute_class = continous_accuracy_time description_string = Up to (+-)%p% accurate over time description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4525 attributes | 커스텀 속성 ‘continous accuracy time recovery’. 원본 설명: Up to (+-)%p% accurate over time (효과 분류: positive) | name = continous accuracy time recovery attribute_class = continous_accuracy_time_recovery description_string = Up to (+-)%p% accurate over time description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4526 attributes | 커스텀 속성 ‘duck accuracy mult’. 원본 설명: (+-)%p% accurate when crouching (효과 분류: positive) | name = duck accuracy mult attribute_class = duck_accuracy_mult description_string = (+-)%p% accurate when crouching description_format = value_is_inverted_percentage hidden = 0 effect_type = positive |
attributes | 4527 attributes | 커스텀 속성 ‘move accuracy mult’. 원본 설명: (+-)%p% accurate when moving (효과 분류: positive) | name = move accuracy mult attribute_class = move_accuracy_mult description_string = (+-)%p% accurate when moving description_format = value_is_inverted_percentage hidden = 0 effect_type = positive |
attributes | 4528 attributes | 커스텀 속성 ‘force fire full clip’. 원본 설명: Fires full clip automatically (효과 분류: positive) | name = force fire full clip attribute_class = force_fire_full_clip description_string = Fires full clip automatically description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4529 attributes | 커스텀 속성 ‘is extra loadout item’. 원본 설명: Fires full clip automatically (효과 분류: positive) | name = is extra loadout item attribute_class = is_extra_loadout_item description_string = Fires full clip automatically description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4530 attributes | 커스텀 속성 ‘special item description 2’. 원본 설명: %d (효과 분류: positive) | name = special item description 2 attribute_class = special_item_description_2 attribute_type = string description_string = %d description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4531 attributes | 커스텀 속성 ‘special item description 3’. 원본 설명: %d (효과 분류: positive) | name = special item description 3 attribute_class = special_item_description_3 attribute_type = string description_string = %d description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4532 attributes | 커스텀 속성 ‘special item description 4’. 원본 설명: %d (효과 분류: positive) | name = special item description 4 attribute_class = special_item_description_4 attribute_type = string description_string = %d description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4533 attributes | 커스텀 속성 ‘allowed build types’. 원본 설명: Allowed build types (효과 분류: positive) | name = allowed build types attribute_class = allowed_build_types description_string = Allowed build types description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4534 attributes | 커스텀 속성 ‘max bullet range’. 원본 설명: %d range (효과 분류: positive) | name = max bullet range attribute_class = max_bullet_range description_string = %d range description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4535 attributes | 커스텀 속성 ‘effect add attributes’. 원본 설명: %d (효과 분류: positive) | name = effect add attributes attribute_class = effect_add_attributes attribute_type = string description_string = %d description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4536 attributes | 커스텀 속성 ‘medigun passive attributes’. 원본 설명: %d (효과 분류: positive) | name = medigun passive attributes attribute_class = medigun_passive_attributes attribute_type = string description_string = %d description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4537 attributes | 커스텀 속성 ‘medigun passive attributes owner’. 원본 설명: %d (효과 분류: positive) | name = medigun passive attributes owner attribute_class = medigun_passive_attributes_owner attribute_type = string description_string = %d description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4538 attributes | 커스텀 속성 ‘bullet spread additive’. 원본 설명: %d range (효과 분류: positive) | name = bullet spread additive attribute_class = mult_spread_scale description_string = %d range description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4539 attributes | 커스텀 속성 ‘mod projectile heat no predict target speed’. 원본 설명: %d range (효과 분류: positive) | name = mod projectile heat no predict target speed attribute_class = mod_projectile_heat_no_predict_target_speed description_string = %d range description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4540 attributes | 커스텀 속성 ‘mult dmg vs airborne’. 원본 설명: (+-)%p% damage vs players launched by explosions (효과 분류: positive) | name = mult dmg vs airborne attribute_class = mult_dmg_vs_airborne description_string = (+-)%p% damage vs players launched by explosions description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4541 attributes | 커스텀 속성 ‘revive rate’. 원본 설명: (+-)%p% revive rate (효과 분류: positive) | name = revive rate attribute_class = revive_rate description_string = (+-)%p% revive rate description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4542 attributes | 커스텀 속성 ‘taunt attack after end’. 원본 설명: Taunt attack may happen even after the taunt ended (효과 분류: positive) | name = taunt attack after end attribute_class = taunt_attack_after_end description_string = Taunt attack may happen even after the taunt ended description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4543 attributes | 커스텀 속성 ‘taunt attack time mult’. 원본 설명: (+-)%p% taunt attack time (효과 분류: positive) | name = taunt attack time mult attribute_class = taunt_attack_time_mult description_string = (+-)%p% taunt attack time description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4544 attributes | 커스텀 속성 ‘projectile spread angle mult’. 원본 설명: (+-)%p% projectile spread angle (효과 분류: positive) | name = projectile spread angle mult attribute_class = projectile_spread_angle description_string = (+-)%p% projectile spread angle description_format = value_is_percentage hidden = 1 effect_type = positive |
attributes | 4545 attributes | 커스텀 속성 ‘damage returns as health’. 원본 설명: (+-)%p% damage dealt is returned as health (효과 분류: positive) | name = damage returns as health attribute_class = damage_returns_as_health description_string = (+-)%p% damage dealt is returned as health description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4546 attributes | 커스텀 속성 ‘no resupply’. 원본 설명: Cannot resupply (효과 분류: positive) | name = no resupply attribute_class = no_resupply description_string = Cannot resupply description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4547 attributes | 커스텀 속성 ‘no damage view flinch’. 원본 설명: No view flinch when taking damage (효과 분류: positive) | name = no damage view flinch attribute_class = no_damage_view_flinch description_string = No view flinch when taking damage description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4548 attributes | 커스텀 속성 ‘mult dmg friendly fire’. 원본 설명: Allies receive (+-)%p% damage (효과 분류: positive) | name = mult dmg friendly fire attribute_class = mult_dmg_friendly_fire description_string = Allies receive (+-)%p% damage description_format = value_is_percentage hidden = 1 effect_type = positive |
attributes | 4549 attributes | 커스텀 속성 ‘disable wrangler shield’. 원본 설명: No wrangler shield (효과 분류: positive) | name = disable wrangler shield attribute_class = disable_wrangler_shield description_string = No wrangler shield description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4550 attributes | 커스텀 속성 ‘parachute redeploy’. 원본 설명: Parachute redeploying is allowed (효과 분류: positive) | name = parachute redeploy attribute_class = parachute_redeploy description_string = Parachute redeploying is allowed description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4551 attributes | 커스텀 속성 ‘mult duck speed’. 원본 설명: (+-)%p% move speed while crouching (효과 분류: positive) | name = mult duck speed attribute_class = mult_duck_speed description_string = (+-)%p% move speed while crouching description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4552 attributes | 커스텀 속성 ‘particle color rgb’. 원본 설명: (+-)%p% move speed while crouching (효과 분류: positive) | name = particle color rgb attribute_class = particle_color_rgb description_string = (+-)%p% move speed while crouching description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4553 attributes | 커스텀 속성 ‘particle color rainbow’. 원본 설명: (+-)%p% move speed while crouching (효과 분류: positive) | name = particle color rainbow attribute_class = particle_color_rainbow description_string = (+-)%p% move speed while crouching description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4554 attributes | 커스텀 속성 ‘ignored by enemy sentries’. 원본 설명: Ignored by enemy senties (효과 분류: positive) | name = ignored by enemy sentries attribute_class = ignored_by_enemy_sentries description_string = Ignored by enemy senties description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4555 attributes | 커스텀 속성 ‘melee airblast’. 원본 설명: Attack reflects projectiles (효과 분류: positive) | name = melee airblast attribute_class = melee_airblast description_string = Attack reflects projectiles description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4556 attributes | 커스텀 속성 ‘passive reload’. 원본 설명: Weapon is automatically reloaded when not active (효과 분류: positive) | name = passive reload attribute_class = passive_reload description_string = Weapon is automatically reloaded when not active description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4557 attributes | 커스텀 속성 ‘kb fall min velocity’. 원본 설명: On fall, all enemies nearby are knocked back (효과 분류: positive) | name = kb fall min velocity attribute_class = kb_fall_min_velocity description_string = On fall, all enemies nearby are knocked back description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4558 attributes | 커스텀 속성 ‘kb fall radius’. 원본 설명: On fall, all enemies nearby are knocked back (효과 분류: positive) | name = kb fall radius attribute_class = kb_fall_radius description_string = On fall, all enemies nearby are knocked back description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4559 attributes | 커스텀 속성 ‘kb fall stun time’. 원본 설명: On fall, all enemies nearby are knocked back (효과 분류: positive) | name = kb fall stun time attribute_class = kb_fall_stun_time description_string = On fall, all enemies nearby are knocked back description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4560 attributes | 커스텀 속성 ‘kb fall force’. 원본 설명: On fall, all enemies nearby are knocked back (효과 분류: positive) | name = kb fall force attribute_class = kb_fall_force description_string = On fall, all enemies nearby are knocked back description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4561 attributes | 커스텀 속성 ‘kb fall damage’. 원본 설명: On fall, all enemies nearby are knocked back (효과 분류: positive) | name = kb fall damage attribute_class = kb_fall_damage description_string = On fall, all enemies nearby are knocked back description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4562 attributes | 커스텀 속성 ‘melee grants protection’. 원본 설명: Attacking with this weapon gives you resistance to incoming damage for a brief period of time (효과 분류: positive) | name = melee grants protection attribute_class = melee_grants_protection description_string = Attacking with this weapon gives you resistance to incoming damage for a brief period of time description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4563 attributes | 커스텀 속성 ‘arrow snap to next target radius’. 원본 설명: Projectiles snap to the next nearest target after being hit (효과 분류: positive) | name = arrow snap to next target radius attribute_class = arrow_snap_to_next_target_radius description_string = Projectiles snap to the next nearest target after being hit description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4564 attributes | 커스텀 속성 ‘arrow snap to next target angle’. 원본 설명: Projectiles snap to the next nearest target after being hit (효과 분류: positive) | name = arrow snap to next target angle attribute_class = arrow_snap_to_next_target_angle description_string = Projectiles snap to the next nearest target after being hit description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4565 attributes | 커스텀 속성 ‘mult credit collect range’. 원본 설명: (+-)%p% credit collection range (효과 분류: positive) | name = mult credit collect range attribute_class = mult_credit_collect_range description_string = (+-)%p% credit collection range description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4566 attributes | 커스텀 속성 ‘health from credits’. 원본 설명: (+-)%d health gained from credits (효과 분류: positive) | name = health from credits attribute_class = health_from_credits description_string = (+-)%d health gained from credits description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4567 attributes | 커스텀 속성 ‘mult bleeding delay’. 원본 설명: (+-)%p% bleeding damage delay (효과 분류: positive) | name = mult bleeding delay attribute_class = mult_bleeding_delay description_string = (+-)%p% bleeding damage delay description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4568 attributes | 커스텀 속성 ‘mult bleeding dmg’. 원본 설명: (+-)%p% bleeding damage (효과 분류: positive) | name = mult bleeding dmg attribute_class = mult_bleeding_dmg description_string = (+-)%p% bleeding damage description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4569 attributes | 커스텀 속성 ‘grenade bounce speed xy’. 원본 설명: (+-)%p% xy bounce speed (효과 분류: positive) | name = grenade bounce speed xy attribute_class = grenade_bounce_speed_xy description_string = (+-)%p% xy bounce speed description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4570 attributes | 커스텀 속성 ‘not solid’. 원본 설명: Player is not solid (효과 분류: positive) | name = not solid attribute_class = not_solid description_string = Player is not solid description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4571 attributes | 커스텀 속성 ‘dmg taken from self reduced’. 원본 설명: (+-)%p% damage taken from self (효과 분류: positive) | name = dmg taken from self reduced attribute_class = mult_dmgtaken_from_self description_string = (+-)%p% damage taken from self description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4572 attributes | 커스텀 속성 ‘ignored by bots’. 원본 설명: Ignored by bots (효과 분류: positive) | name = ignored by bots attribute_class = ignored_by_bots description_string = Ignored by bots description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4573 attributes | 커스텀 속성 ‘custom weapon id’. 원본 설명: Custom weapon id (효과 분류: positive) | name = custom weapon id attribute_class = custom_weapon_id description_string = Custom weapon id description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4574 attributes | 커스텀 속성 ‘add attributes on hit’. 원본 설명: Attribute on hit (효과 분류: positive) | name = add attributes on hit attribute_class = add_attributes_on_hit attribute_type = string description_string = Attribute on hit description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4575 attributes | 커스텀 속성 ‘add attributes on kill’. 원본 설명: Attribute on kill (효과 분류: positive) | name = add attributes on kill attribute_class = add_attributes_on_kill attribute_type = string description_string = Attribute on kill description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4576 attributes | 커스텀 속성 ‘self add attributes on hit’. 원본 설명: Attribute on hit (효과 분류: positive) | name = self add attributes on hit attribute_class = self_add_attributes_on_hit attribute_type = string description_string = Attribute on hit description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4577 attributes | 커스텀 속성 ‘mod projectile heat aim start time’. 원본 설명: melee cleave attack (효과 분류: positive) | name = mod projectile heat aim start time attribute_class = mod_projectile_heat_aim_start_time description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4578 attributes | 커스텀 속성 ‘move speed as health decreases’. 원본 설명: Up to (+-)%p% move speed as health decreases (효과 분류: positive) | name = move speed as health decreases attribute_class = move_speed_as_health_decreases description_string = Up to (+-)%p% move speed as health decreases description_format = value_is_percentage hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4579 attributes | 커스텀 속성 ‘no self effect’. 원본 설명: Cannot ignite or cause bleeding to the wielder (효과 분류: positive) | name = no self effect attribute_class = no_self_effect description_string = Cannot ignite or cause bleeding to the wielder description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4580 attributes | 커스텀 속성 ‘reset arrow hits on bounce’. 원본 설명: Hits targets for another time after bounce (효과 분류: positive) | name = reset arrow hits on bounce attribute_class = reset_arrow_hits_on_bounce description_string = Hits targets for another time after bounce description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4581 attributes | 커스텀 속성 ‘arrow target bounce speed’. 원본 설명: Projectiles bounce off hit targets (효과 분류: positive) | name = arrow target bounce speed attribute_class = arrow_target_bounce_speed description_string = Projectiles bounce off hit targets description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4582 attributes | 커스텀 속성 ‘cannot pickup spells’. 원본 설명: Cannot pickup spells (효과 분류: positive) | name = cannot pickup spells attribute_class = cannot_pickup_spells description_string = Cannot pickup spells description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4583 attributes | 커스텀 속성 ‘mult max health’. 원본 설명: (+-)%p% Max health (효과 분류: positive) | name = mult max health attribute_class = add_maxhealth description_string = (+-)%p% Max health description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4584 attributes | 커스텀 속성 ‘add spread’. 원본 설명: (+-)%d bullet spread (효과 분류: positive) | name = add spread attribute_class = mult_spread_scale description_string = (+-)%d bullet spread description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4585 attributes | 커스텀 속성 ‘always allow disguise’. 원본 설명: always allow disguising (효과 분류: positive) | name = always allow disguise attribute_class = always_allow_disguise description_string = always allow disguising description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4586 attributes | 커스텀 속성 ‘always allow cloak’. 원본 설명: always allow cloaking (효과 분류: positive) | name = always allow cloak attribute_class = always_allow_cloak description_string = always allow cloaking description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4587 attributes | 커스텀 속성 ‘always allow teleport’. 원본 설명: always allow teleporting (효과 분류: positive) | name = always allow teleport attribute_class = always_allow_teleport description_string = always allow teleporting description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4588 attributes | 커스텀 속성 ‘destroy buildings on death’. 원본 설명: Owned buildings are destroyed on death (효과 분류: positive) | name = destroy buildings on death attribute_class = destroy_buildings_on_death description_string = Owned buildings are destroyed on death description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4589 attributes | 커스텀 속성 ‘sentry bullet weapon’. 원본 설명: Sentry bullet weapon (효과 분류: positive) | name = sentry bullet weapon attribute_class = sentry_bullet_weapon attribute_type = string description_string = Sentry bullet weapon description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4590 attributes | 커스텀 속성 ‘sentry rocket weapon’. 원본 설명: Sentry rocket weapon (효과 분류: positive) | name = sentry rocket weapon attribute_class = sentry_rocket_weapon attribute_type = string description_string = Sentry rocket weapon description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4591 attributes | 커스텀 속성 ‘custom sentry model’. 원본 설명: (효과 분류: positive) | name = custom sentry model attribute_class = custom_sentry_model attribute_type = string description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4592 attributes | 커스텀 속성 ‘custom dispenser model’. 원본 설명: (효과 분류: positive) | name = custom dispenser model attribute_class = custom_dispenser_model attribute_type = string description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4593 attributes | 커스텀 속성 ‘custom teleporter model’. 원본 설명: (효과 분류: positive) | name = custom teleporter model attribute_class = custom_teleporter_model attribute_type = string description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4594 attributes | 커스텀 속성 ‘mult sentry rocket ammo’. 원본 설명: (+-)%p% sentry rocket ammo capacity (효과 분류: positive) | name = mult sentry rocket ammo attribute_class = mult_sentry_rocket_ammo description_string = (+-)%p% sentry rocket ammo capacity description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4595 attributes | 커스텀 속성 ‘midair accuracy mult’. 원본 설명: (+-)%p% accurate when midair (효과 분류: positive) | name = midair accuracy mult attribute_class = midair_accuracy_mult description_string = (+-)%p% accurate when midair description_format = value_is_inverted_percentage hidden = 0 effect_type = positive |
attributes | 4596 attributes | 커스텀 속성 ‘add damage per target’. 원본 설명: (+-)%p% damage for every target hit by explosion (효과 분류: positive) | name = add damage per target attribute_class = add_damage_per_target description_string = (+-)%p% damage for every target hit by explosion description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4597 attributes | 커스텀 속성 ‘projectile detonate time’. 원본 설명: Projectiles self detonate in %d seconds after being fired (효과 분류: positive) | name = projectile detonate time attribute_class = projectile_detonate_time description_string = Projectiles self detonate in %d seconds after being fired description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4598 attributes | 커스텀 속성 ‘mult afterburn delay’. 원본 설명: (+-)%p% afterburn damage delay (효과 분류: positive) | name = mult afterburn delay attribute_class = mult_afterburn_delay description_string = (+-)%p% afterburn damage delay description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4599 attributes | 커스텀 속성 ‘custom view model’. 원본 설명: custom view model (효과 분류: positive) | name = custom view model attribute_class = custom_view_model attribute_type = string description_string = custom view model description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4600 attributes | 커스텀 속성 ‘mult dmg while midair’. 원본 설명: (+-)%p% damage while midair (효과 분류: positive) | name = mult dmg while midair attribute_class = mult_dmg_while_midair description_string = (+-)%p% damage while midair description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4601 attributes | 커스텀 속성 ‘hidden string attribute 1’. 원본 설명: (효과 분류: positive) | name = hidden string attribute 1 attribute_class = string_data_attribute_1 description_string = description_format = value_is_additive attribute_type = string hidden = 1 effect_type = positive |
attributes | 4602 attributes | 커스텀 속성 ‘hidden string attribute 2’. 원본 설명: (효과 분류: positive) | name = hidden string attribute 2 attribute_class = string_data_attribute_2 description_string = description_format = value_is_additive attribute_type = string hidden = 1 effect_type = positive |
attributes | 4603 attributes | 커스텀 속성 ‘hidden string attribute 3’. 원본 설명: (효과 분류: positive) | name = hidden string attribute 3 attribute_class = string_data_attribute_3 description_string = description_format = value_is_additive attribute_type = string hidden = 1 effect_type = positive |
attributes | 4604 attributes | 커스텀 속성 ‘hidden string attribute 4’. 원본 설명: (효과 분류: positive) | name = hidden string attribute 4 attribute_class = string_data_attribute_4 description_string = description_format = value_is_additive attribute_type = string hidden = 1 effect_type = positive |
attributes | 4605 attributes | 커스텀 속성 ‘medigun keep charged effect’. 원본 설명: (+-)%p% damage while midair (효과 분류: positive) | name = medigun keep charged effect attribute_class = medigun_keep_charged_effect description_string = (+-)%p% damage while midair description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4606 attributes | 커스텀 속성 ‘ignores other projectiles’. 원본 설명: (+-)%p% damage while midair (효과 분류: positive) | name = ignores other projectiles attribute_class = ignores_other_projectiles description_string = (+-)%p% damage while midair description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4607 attributes | 커스텀 속성 ‘weapon always gib’. 원본 설명: Always gibs enemies (효과 분류: positive) | name = weapon always gib attribute_class = weapon_always_gib description_string = Always gibs enemies description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4608 attributes | 커스텀 속성 ‘weapon never gib’. 원본 설명: Never gibs enemies (효과 분류: positive) | name = weapon never gib attribute_class = weapon_never_gib description_string = Never gibs enemies description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4609 attributes | 커스텀 속성 ‘always gib’. 원본 설명: Always gib (효과 분류: positive) | name = always gib attribute_class = always_gib description_string = Always gib description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4610 attributes | 커스텀 속성 ‘never gib’. 원본 설명: Never gib (효과 분류: positive) | name = never gib attribute_class = never_gib description_string = Never gib description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4611 attributes | 커스텀 속성 ‘sapper sap allies’. 원본 설명: Place on ally players instead of enemies (효과 분류: positive) | name = sapper sap allies attribute_class = sapper_sap_allies description_string = Place on ally players instead of enemies description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4612 attributes | 커스텀 속성 ‘custom sapper model’. 원본 설명: (효과 분류: positive) | name = custom sapper model attribute_class = custom_sapper_model attribute_type = string description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4613 attributes | 커스텀 속성 ‘custom sapper sound’. 원본 설명: (효과 분류: positive) | name = custom sapper sound attribute_class = custom_sapper_sound attribute_type = string description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4614 attributes | 커스텀 속성 ‘no clip’. 원본 설명: Place on allies (효과 분류: positive) | name = no clip attribute_class = no_clip description_string = Place on allies description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4615 attributes | 커스텀 속성 ‘arrow ignite’. 원본 설명: Arrows are always lit (효과 분류: positive) | name = arrow ignite attribute_class = arrow_ignite description_string = Arrows are always lit description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4616 attributes | 커스텀 속성 ‘use original class weapon animations’. 원본 설명: Arrows are always lit (효과 분류: positive) | name = use original class weapon animations attribute_class = use_original_class_weapon_animations description_string = Arrows are always lit description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4617 attributes | 커스텀 속성 ‘mult dmg before distance’. 원본 설명: Deals up to (+-)%p% damage, the closer to the target (효과 분류: positive) | name = mult dmg before distance attribute_class = mult_dmg_before_distance description_string = Deals up to (+-)%p% damage, the closer to the target description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4618 attributes | 커스텀 속성 ‘mult dmg before distance specify’. 원본 설명: (효과 분류: positive) | name = mult dmg before distance specify attribute_class = mult_dmg_before_distance_specify description_string = description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4619 attributes | 커스텀 속성 ‘mult_item_meter_charge_rate 2’. 원본 설명: (+-)%p% recharge rate (효과 분류: positive) | name = mult_item_meter_charge_rate 2 attribute_class = mult_item_meter_charge_rate description_string = (+-)%p% recharge rate description_format = value_is_inverted_percentage hidden = 0 effect_type = positive |
attributes | 4620 attributes | 커스텀 속성 ‘clip size upgrade atomic 2’. 원본 설명: (+-)%d clip size (효과 분류: positive) | name = clip size upgrade atomic 2 attribute_class = mult_clipsize_upgrade_atomic description_string = (+-)%d clip size description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4621 attributes | 커스텀 속성 ‘charge recharge rate increased 2’. 원본 설명: (+-)%p% recharge rate (효과 분류: positive) | name = charge recharge rate increased 2 attribute_class = charge_recharge_rate description_string = (+-)%p% recharge rate description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4622 attributes | 커스텀 속성 ‘mult sentry rocket projectile speed’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive) | name = mult sentry rocket projectile speed attribute_class = mult_sentry_rocket_projectile_speed description_string = (+-)%p% sentry rocket projectile speed description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4623 attributes | 커스텀 속성 ‘max ammo primary mult’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive) | name = max ammo primary mult attribute_class = mult_maxammo_primary description_string = (+-)%p% sentry rocket projectile speed description_format = value_is_percentage hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4624 attributes | 커스텀 속성 ‘max ammo secondary mult’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive) | name = max ammo secondary mult attribute_class = mult_maxammo_secondary description_string = (+-)%p% sentry rocket projectile speed description_format = value_is_percentage hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4625 attributes | 커스텀 속성 ‘minigun full movement’. 원본 설명: Can move while ducking when shooting (효과 분류: positive) | name = minigun full movement attribute_class = minigun_full_movement description_string = Can move while ducking when shooting description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4626 attributes | 커스텀 속성 ‘use original class player animations’. 원본 설명: Arrows are always lit (효과 분류: positive) | name = use original class player animations attribute_class = use_original_class_player_animations description_string = Arrows are always lit description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4627 attributes | 커스텀 속성 ‘crit on cond’. 원본 설명: (효과 분류: positive) | name = crit on cond attribute_class = crit_on_cond attribute_type = string description_string = description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4628 attributes | 커스텀 속성 ‘minicrit on cond’. 원본 설명: (효과 분류: positive) | name = minicrit on cond attribute_class = minicrit_on_cond attribute_type = string description_string = description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4629 attributes | 커스텀 속성 ‘add attributes when active’. 원본 설명: Arrows are always lit (효과 분류: positive) | name = add attributes when active attribute_class = add_attributes_when_active attribute_type = string description_string = Arrows are always lit description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4630 attributes | 커스텀 속성 ‘radial cond’. 원본 설명: (효과 분류: positive) | name = radial cond attribute_class = radial_cond description_string = description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4631 attributes | 커스텀 속성 ‘mult explosion radius direct hit’. 원본 설명: (+-)%p% explosion radius on direct hit (효과 분류: positive) | name = mult explosion radius direct hit attribute_class = mult_explosion_radius_direct_hit description_string = (+-)%p% explosion radius on direct hit description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4632 attributes | 커스텀 속성 ‘buildings cannot be sapped’. 원본 설명: Buildings cannot be sapped (효과 분류: positive) | name = buildings cannot be sapped attribute_class = buildings_cannot_be_sapped description_string = Buildings cannot be sapped description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4633 attributes | 커스텀 속성 ‘mult dmg direct hit’. 원본 설명: (+-)%p% damage on direct hit (효과 분류: positive) | name = mult dmg direct hit attribute_class = mult_dmg_direct_hit description_string = (+-)%p% damage on direct hit description_format = value_is_percentage hidden = 0 effect_type = positive |
attributes | 4634 attributes | 커스텀 속성 ‘explosion particle on direct hit’. 원본 설명: (효과 분류: positive) | name = explosion particle on direct hit attribute_class = explosion_particle_on_direct_hit attribute_type = string description_string = description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4635 attributes | 커스텀 속성 ‘cannot upgrade bomb’. 원본 설명: Cannot upgrade the bomb as a carrier (효과 분류: positive) | name = cannot upgrade bomb attribute_class = cannot_upgrade_bomb description_string = Cannot upgrade the bomb as a carrier description_format = value_is_additive hidden = 0 effect_type = positive |
attributes | 4636 attributes | 커스텀 속성 ‘max ammo primary additive’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive) | name = max ammo primary additive attribute_class = max_ammo_primary_additive description_string = (+-)%p% sentry rocket projectile speed description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4637 attributes | 커스텀 속성 ‘max ammo secondary additive’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive) | name = max ammo secondary additive attribute_class = max_ammo_secondary_additive description_string = (+-)%p% sentry rocket projectile speed description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4638 attributes | 커스텀 속성 ‘sentry toolbox model’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive) | name = sentry toolbox model attribute_class = sentry_toolbox_model attribute_type = string description_string = (+-)%p% sentry rocket projectile speed description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4639 attributes | 커스텀 속성 ‘dispenser toolbox model’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive) | name = dispenser toolbox model attribute_class = dispenser_toolbox_model attribute_type = string description_string = (+-)%p% sentry rocket projectile speed description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4640 attributes | 커스텀 속성 ‘teleporter toolbox model’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive) | name = teleporter toolbox model attribute_class = teleporter_toolbox_model attribute_type = string description_string = (+-)%p% sentry rocket projectile speed description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4641 attributes | 커스텀 속성 ‘medigun attack enemy’. 원본 설명: Can attack enemies, dealing damage equal to %p% heal rate (효과 분류: positive) | name = medigun attack enemy attribute_class = medigun_attack_enemy description_string = Can attack enemies, dealing damage equal to %p% heal rate description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4642 attributes | 커스텀 속성 ‘medigun self drain’. 원본 설명: Drain health equal to %p% heal rate from the user when healing (효과 분류: positive) | name = medigun self drain attribute_class = medigun_self_drain description_string = Drain health equal to %p% heal rate from the user when healing description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4643 attributes | 커스텀 속성 ‘fire input on attack’. 원본 설명: %d (효과 분류: positive) | name = fire input on attack attribute_class = fire_input_on_attack attribute_type = string description_string = %d description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4644 attributes | 커스텀 속성 ‘stun on hit’. 원본 설명: On Hit: Stun target for %d seconds (효과 분류: positive) | name = stun on hit attribute_class = stun_on_hit description_string = On Hit: Stun target for %d seconds description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4645 attributes | 커스텀 속성 ‘stun on hit no giants’. 원본 설명: Cannot stun giants (효과 분류: positive) | name = stun on hit no giants attribute_class = stun_on_hit_no_giants description_string = Cannot stun giants description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4646 attributes | 커스텀 속성 ‘stun on hit type’. 원본 설명: Cannot stun giants (효과 분류: positive) | name = stun on hit type attribute_class = stun_on_hit_type attribute_type = string description_string = Cannot stun giants description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4647 attributes | 커스텀 속성 ‘stun on hit slow’. 원본 설명: Stun slows players by %p% (효과 분류: positive) | name = stun on hit slow attribute_class = stun_on_hit_slow description_string = Stun slows players by %p% description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4648 attributes | 커스텀 속성 ‘medigun attack enemy heal mult’. 원본 설명: %p% of damage dealt is returned as health (효과 분류: positive) | name = medigun attack enemy heal mult attribute_class = medigun_attack_enemy_heal_mult description_string = %p% of damage dealt is returned as health description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4650 attributes | 커스텀 속성 ‘medigun particle’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive) | name = medigun particle attribute_class = medigun_particle attribute_type = string description_string = (+-)%p% sentry rocket projectile speed description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4651 attributes | 커스텀 속성 ‘medigun particle enemy’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive) | name = medigun particle enemy attribute_class = medigun_particle_enemy attribute_type = string description_string = (+-)%p% sentry rocket projectile speed description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4652 attributes | 커스텀 속성 ‘medigun particle release’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive) | name = medigun particle release attribute_class = medigun_particle_release attribute_type = string description_string = (+-)%p% sentry rocket projectile speed description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4653 attributes | 커스텀 속성 ‘medigun particle spark’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive) | name = medigun particle spark attribute_class = medigun_particle_spark attribute_type = string description_string = (+-)%p% sentry rocket projectile speed description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4654 attributes | 커스텀 속성 ‘effect immunity’. 원본 설명: Immune to effects applied by allies and enemies (효과 분류: positive) | name = effect immunity attribute_class = effect_immunity description_string = Immune to effects applied by allies and enemies description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4655 attributes | 커스텀 속성 ‘use human voice’. 원본 설명: (효과 분류: positive) | name = use human voice attribute_class = use_human_voice description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4656 attributes | 커스텀 속성 ‘use robot voice’. 원본 설명: (효과 분류: positive) | name = use robot voice attribute_class = use_robot_voice description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4657 attributes | 커스텀 속성 ‘alt fire attack’. 원본 설명: (효과 분류: positive) | name = alt fire attack attribute_class = alt_fire_attack description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4658 attributes | 커스텀 속성 ‘alt fire attributes’. 원본 설명: (효과 분류: positive) | name = alt fire attributes attribute_class = alt_fire_attributes attribute_type = string description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4659 attributes | 커스텀 속성 ‘no revive’. 원본 설명: No reanimator on death (효과 분류: positive) | name = no revive attribute_class = no_revive description_string = No reanimator on death description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4660 attributes | 커스텀 속성 ‘fire input on effect’. 원본 설명: No reanimator on death (효과 분류: positive) | name = fire input on effect attribute_class = fire_input_on_effect attribute_type = string description_string = No reanimator on death description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4661 attributes | 커스텀 속성 ‘additional step sound’. 원본 설명: No reanimator on death (효과 분류: positive) | name = additional step sound attribute_class = additional_step_sound attribute_type = string description_string = No reanimator on death description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4662 attributes | 커스텀 속성 ‘fov override’. 원본 설명: No reanimator on death (효과 분류: positive) | name = fov override attribute_class = fov_override description_string = No reanimator on death description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4663 attributes | 커스텀 속성 ‘hud overlay’. 원본 설명: No reanimator on death (효과 분류: positive) | name = hud overlay attribute_class = hud_overlay attribute_type = string description_string = No reanimator on death description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4664 attributes | 커스텀 속성 ‘fire input on taunt’. 원본 설명: No reanimator on death (효과 분류: positive) | name = fire input on taunt attribute_class = fire_input_on_taunt attribute_type = string description_string = No reanimator on death description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4665 attributes | 커스텀 속성 ‘displace touched enemies’. 원본 설명: Push away enemies (효과 분류: positive) | name = displace touched enemies attribute_class = displace_touched_enemies description_string = Push away enemies description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4666 attributes | 커스텀 속성 ‘addcond immunity’. 원본 설명: Push away enemies (효과 분류: positive) | name = addcond immunity attribute_class = addcond_immunity attribute_type = string description_string = Push away enemies description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4667 attributes | 커스텀 속성 ‘attribute immunity’. 원본 설명: Push away enemies (효과 분류: positive) | name = attribute immunity attribute_class = attribute_immunity attribute_type = string description_string = Push away enemies description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4668 attributes | 커스텀 속성 ‘hold fire until full reload’. 원본 설명: Hold fire until full reload (효과 분류: positive) | name = hold fire until full reload attribute_class = hold_fire_until_full_reload description_string = Hold fire until full reload description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4669 attributes | 커스텀 속성 ‘projectile hit radius’. 원본 설명: (효과 분류: positive) | name = projectile hit radius attribute_class = projectile_hit_radius description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4670 attributes | 커스텀 속성 ‘noclip projectiles’. 원본 설명: Projectiles penetrate walls (효과 분류: positive) | name = noclip projectiles attribute_class = noclip_projectiles description_string = Projectiles penetrate walls description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4671 attributes | 커스텀 속성 ‘projectile health’. 원본 설명: (효과 분류: positive) | name = projectile health attribute_class = projectile_health description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4672 attributes | 커스텀 속성 ‘projectile take damage type’. 원본 설명: (효과 분류: positive) | name = projectile take damage type attribute_class = projectile_take_damage_type description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4673 attributes | 커스텀 속성 ‘projectile take damage time’. 원본 설명: (효과 분류: positive) | name = projectile take damage time attribute_class = projectile_take_damage_time description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4674 attributes | 커스텀 속성 ‘projectile explode on destroy’. 원본 설명: (효과 분류: positive) | name = projectile explode on destroy attribute_class = projectile_explode_on_destroy description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4675 attributes | 커스텀 속성 ‘projectile explode time’. 원본 설명: Explodes after %ds delay (효과 분류: positive) | name = projectile explode time attribute_class = projectile_explode_time description_string = Explodes after %ds delay description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4676 attributes | 커스텀 속성 ‘shoot view punch angle’. 원본 설명: (효과 분류: positive) | name = shoot view punch angle attribute_class = shoot_view_punch_angle attribute_type = string description_string = description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4677 attributes | 커스텀 속성 ‘shoot view punch angle random’. 원본 설명: (효과 분류: positive) | name = shoot view punch angle random attribute_class = shoot_view_punch_angle_random attribute_type = string description_string = description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4678 attributes | 커스텀 속성 ‘custom item model attachment’. 원본 설명: melee cleave attack (효과 분류: positive) | name = custom item model attachment attribute_class = custom_item_model_attachment attribute_type = string description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4679 attributes | 커스텀 속성 ‘custom item model attachment 2’. 원본 설명: melee cleave attack (효과 분류: positive) | name = custom item model attachment 2 attribute_class = custom_item_model_attachment attribute_type = string description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4680 attributes | 커스텀 속성 ‘custom item model attachment 3’. 원본 설명: melee cleave attack (효과 분류: positive) | name = custom item model attachment 3 attribute_class = custom_item_model_attachment attribute_type = string description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4681 attributes | 커스텀 속성 ‘custom weapon deploy sound’. 원본 설명: (효과 분류: positive) | name = custom weapon deploy sound attribute_class = custom_weapon_deploy_sound attribute_type = string description_string = description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4682 attributes | 커스텀 속성 ‘custom item model attachment viewmodel’. 원본 설명: melee cleave attack (효과 분류: positive) | name = custom item model attachment viewmodel attribute_class = custom_item_model_attachment_viewmodel attribute_type = string description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4683 attributes | 커스텀 속성 ‘custom item model attachment viewmodel 2’. 원본 설명: melee cleave attack (효과 분류: positive) | name = custom item model attachment viewmodel 2 attribute_class = custom_item_model_attachment_viewmodel attribute_type = string description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4684 attributes | 커스텀 속성 ‘custom item model attachment viewmodel 3’. 원본 설명: melee cleave attack (효과 분류: positive) | name = custom item model attachment viewmodel 3 attribute_class = custom_item_model_attachment_viewmodel attribute_type = string description_string = melee cleave attack description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4685 attributes | 커스텀 속성 ‘spread angle pattern’. 원본 설명: (효과 분류: positive) | name = spread angle pattern attribute_class = spread_angle_pattern attribute_type = string description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4686 attributes | 커스텀 속성 ‘spread offset pattern’. 원본 설명: (효과 분류: positive) | name = spread offset pattern attribute_class = spread_offset_pattern attribute_type = string description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4687 attributes | 커스텀 속성 ‘proj attribute pattern’. 원본 설명: (효과 분류: positive) | name = proj attribute pattern attribute_class = proj_attribute_pattern attribute_type = string description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4688 attributes | 커스텀 속성 ‘shoot pattern reset time’. 원본 설명: (효과 분류: positive) | name = shoot pattern reset time attribute_class = shoot_pattern_reset_time description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4689 attributes | 커스텀 속성 ‘shoot pattern no rollback’. 원본 설명: (효과 분류: positive) | name = shoot pattern no rollback attribute_class = shoot_pattern_no_rollback description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4690 attributes | 커스텀 속성 ‘custom damage type override’. 원본 설명: (효과 분류: positive) | name = custom damage type override attribute_class = custom_damage_type_override description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4691 attributes | 커스텀 속성 ‘flare no crit burning’. 원본 설명: Flares do not critically hit burning enemies (효과 분류: positive) | name = flare no crit burning attribute_class = flare_no_crit_burning description_string = Flares do not critically hit burning enemies description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4692 attributes | 커스텀 속성 ‘rage receive scale’. 원본 설명: (+-)%p% rage gain (효과 분류: positive) | name = rage receive scale attribute_class = rage_receive_scale description_string = (+-)%p% rage gain description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4693 attributes | 커스텀 속성 ‘fire input on hit ally’. 원본 설명: %d (효과 분류: positive) | name = fire input on hit ally attribute_class = fire_input_on_hit_ally attribute_type = string description_string = %d description_format = value_is_additive hidden = 1 effect_type = positive |
attributes | 4694 attributes | 커스텀 속성 ‘chain explosion’. 원본 설명: Can be detonated by another explosive (효과 분류: positive) | name = chain explosion attribute_class = chain_explosion description_string = Can be detonated by another explosive description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4695 attributes | 커스텀 속성 ‘proximity bomb’. 원본 설명: Detonates on proximity with enemies (효과 분류: positive) | name = proximity bomb attribute_class = proximity_bomb description_string = Detonates on proximity with enemies description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4696 attributes | 커스텀 속성 ‘projectile radius damage’. 원본 설명: Deals %d damage to enemies in radius (효과 분류: positive) | name = projectile radius damage attribute_class = projectile_radius_damage description_string = Deals %d damage to enemies in radius description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4697 attributes | 커스텀 속성 ‘projectile radius damage time’. 원본 설명: (효과 분류: positive) | name = projectile radius damage time attribute_class = projectile_radius_damage_time description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4698 attributes | 커스텀 속성 ‘projectile radius damage radius’. 원본 설명: (효과 분류: positive) | name = projectile radius damage radius attribute_class = projectile_radius_damage_radius description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4699 attributes | 커스텀 속성 ‘projectile radius damage hit limit’. 원본 설명: (효과 분류: positive) | name = projectile radius damage hit limit attribute_class = projectile_radius_damage_hit_limit description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4700 attributes | 커스텀 속성 ‘projectile radius knockback’. 원본 설명: (효과 분류: positive) | name = projectile radius knockback attribute_class = projectile_radius_knockback description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4701 attributes | 커스텀 속성 ‘projectile radius knockback time’. 원본 설명: (효과 분류: positive) | name = projectile radius knockback time attribute_class = projectile_radius_knockback_time description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4702 attributes | 커스텀 속성 ‘projectile radius knockback radius’. 원본 설명: (효과 분류: positive) | name = projectile radius knockback radius attribute_class = projectile_radius_knockback_radius description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4703 attributes | 커스텀 속성 ‘projectile radius knockback up’. 원본 설명: (효과 분류: positive) | name = projectile radius knockback up attribute_class = projectile_radius_knockback_up description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4704 attributes | 커스텀 속성 ‘projectile radius knockback side’. 원본 설명: (효과 분류: positive) | name = projectile radius knockback side attribute_class = projectile_radius_knockback_side description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4705 attributes | 커스텀 속성 ‘projectile radius knockback forward’. 원본 설명: (효과 분류: positive) | name = projectile radius knockback forward attribute_class = projectile_radius_knockback_forward description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4706 attributes | 커스텀 속성 ‘projectile radius knockback hit limit’. 원본 설명: (효과 분류: positive) | name = projectile radius knockback hit limit attribute_class = projectile_radius_knockback_hit_limit description_string = description_format = value_is_additive hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4707 attributes | 커스텀 속성 ‘mult parachute xy speed’. 원본 설명: (+-)%p% move speed while parachute is deployed (효과 분류: positive) | name = mult parachute xy speed attribute_class = mult_parachute_xy_speed description_string = (+-)%p% move speed while parachute is deployed description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4708 attributes | 커스텀 속성 ‘mult parachute z speed’. 원본 설명: (+-)%p% fall speed while parachute is deployed (효과 분류: positive) | name = mult parachute z speed attribute_class = mult_parachute_z_speed description_string = (+-)%p% fall speed while parachute is deployed description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4709 attributes | 커스텀 속성 ‘mult parachute air control’. 원본 설명: (+-)%p% air control while parachute is deployed (효과 분류: positive) | name = mult parachute air control attribute_class = mult_parachute_air_control description_string = (+-)%p% air control while parachute is deployed description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4710 attributes | 커스텀 속성 ‘mult grappling hook speed’. 원본 설명: (+-)%p% grappling hook pull speed (효과 분류: positive) | name = mult grappling hook speed attribute_class = mult_grappling_hook_speed description_string = (+-)%p% grappling hook pull speed description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4711 attributes | 커스텀 속성 ‘mult grappling hook pull target’. 원본 설명: Grappled enemies are pulled towards the player (효과 분류: positive) | name = mult grappling hook pull target attribute_class = mult_grappling_hook_pull_target description_string = Grappled enemies are pulled towards the player description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4712 attributes | 커스텀 속성 ‘grappling hook pull time’. 원본 설명: Grappling hook pulls for %ds (효과 분류: positive) | name = grappling hook pull time attribute_class = grappling_hook_pull_time description_string = Grappling hook pulls for %ds description_format = value_is_additive hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4713 attributes | 커스텀 속성 ‘mult charging move speed’. 원본 설명: (+-)%p% move speed while charging (효과 분류: positive) | name = mult charging move speed attribute_class = mult_charging_move_speed description_string = (+-)%p% move speed while charging description_format = value_is_percentage hidden = 0 effect_type = positive stored_as_integer = 0 |
attributes | 4714 attributes | 커스텀 속성 ‘player convar override’. 원본 설명: (효과 분류: positive) | name = player convar override attribute_class = player_convar_override attribute_type = string description_string = hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4715 attributes | 커스텀 속성 ‘player convar override 2’. 원본 설명: (효과 분류: positive) | name = player convar override 2 attribute_class = player_convar_override attribute_type = string description_string = hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4716 attributes | 커스텀 속성 ‘player convar override 3’. 원본 설명: (효과 분류: positive) | name = player convar override 3 attribute_class = player_convar_override attribute_type = string description_string = hidden = 1 effect_type = positive stored_as_integer = 0 |
attributes | 4717 attributes | 커스텀 속성 ‘player convar override 4’. 원본 설명: (효과 분류: positive) | name = player convar override 4 attribute_class = player_convar_override attribute_type = string description_string = hidden = 1 effect_type = positive stored_as_integer = 0 |
원본 파일 전체 보기
"attributes"
{
//if set to 1, the user cannot deploy parachutes
"4324"
{
"name" "parachute disabled"
"attribute_class" "parachute_disabled"
"description_string" "Parachute disabled"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "negative"
"stored_as_integer" "0"
}
//Secondary attack: crossbow fires milk bolt. Regenerates every x seconds as set in attribute
"4325"
{
"name" "fires milk bolt"
"attribute_class" "fires_milk_bolt"
"description_string" "Alt-Fire: Shoots Mad Milk infused bolt"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//The bot with the attribute distributes its currency on death, like with sniper kills
"4326"
{
"name" "force distribute currency on death"
"attribute_class" "force_distribute_currency_on_death"
"description_string" "Force distribute currency on death"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//airblast pushes the pyro himself rather than others
"4327"
{
"name" "airblast dashes"
"attribute_class" "airblast_dashes"
"description_string" "Airblast dashes the user instead of enemies"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Melee weapon attacks all enemies in range
"4328"
{
"name" "melee cleave attack"
"attribute_class" "melee_cleave_attack"
"description_string" "Cleave attack: Hits all enemies in range"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Special mode for revolver: each hit increases damage, up to x times. Likely does not work
"4329"
{
"name" "extra damage on hit penalty"
"attribute_class" "extra_damage_on_hit_penalty"
"description_string" "Firing the weapon reduces charge by %d"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "negative"
"stored_as_integer" "0"
}
"4330"
{
"name" "extra damage on hit"
"attribute_class" "extra_damage_on_hit"
"description_string" "On Hit: Gain %d charges. Each charge increases damage by 1%"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Grants the players speed buff for 4 seconds after leaving teleporter
"4331"
{
"name" "mod teleporter speed boost"
"attribute_class" "mod_teleporter_speed_boost"
"description_string" "Players exiting teleporters gain 4 second speed buff"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Turns the victim ragdoll to ice.
"4332"
{
"name" "set turn to ice"
"attribute_class" "set_turn_to_ice"
"description_string" "Victim player becomes ice statue"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Can player breathe underwater
"4333"
{
"name" "can breathe under water"
"attribute_class" "can_breathe_under_water"
"description_string" "Wearer can breathe underwater"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//If set to 1 player cannon swim
"4334"
{
"name" "cannot swim"
"attribute_class" "cannot_swim"
"description_string" "Wearer cannot swim"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "negative"
"stored_as_integer" "0"
}
//If set to 1 player can swim faster
"4335"
{
"name" "swimming mastery"
"attribute_class" "swimming_mastery"
"description_string" "25% increased swimming speed"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//If set to 1 player move his teleporter with double tapped movement keys. Does not work
"4336"
{
"name" "ability doubletap teleport"
"attribute_class" "ability_doubletap_teleport"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//A worse version of damage piercing since it only ignores battalion backup 35% reduction. Not working?
"4337"
{
"name" "mod ignore resists absorbs"
"attribute_class" "mod_ignore_resists_absorbs"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Players with this attribute are granted more points for kills but lose points after death
"4338"
{
"name" "scoreboard minigame"
"attribute_class" "scoreboard_minigame"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Is the player immune to wet statuses like jarate or mad milk
"4339"
{
"name" "wet immunity"
"attribute_class" "wet_immunity"
"description_string" "Wearer is wet immune"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Huntsman: reduces shoot time 40%/70%, same functionality as faster reload rate but limited to 2 points
//Sniper rifle: reduces zoom time 40%/70% (like reload rate does). increases charge rate 50%/200%, but actually 100% due to the cap
"4340"
{
"name" "ability master sniper"
"attribute_class" "ability_master_sniper"
"description_string" "Sniper Master: Reduces zoom time and increases charge rate"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Last revolver shot in the clip is critical
"4341"
{
"name" "last shot crits"
"attribute_class" "last_shot_crits"
"description_string" "Last shot in the clip is critical"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Keep disguise after attacking. Revolver only
"4343"
{
"name" "keep disguise on attack"
"attribute_class" "keep_disguise_on_attack"
"description_string" "Keep disguise when attacking"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//On hit ally: heal your teammate for x health, draining your own health. Melee only
"4344"
{
"name" "add give health to teammate on hit"
"attribute_class" "add_give_health_to_teammate_on_hit"
"description_string" "On Hit Teammate: Heal the ally at the cost of your own health"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Combination of flamethrower flags, used to limit airblast functionality. You have to add those numbers to enable specific functions (by default all are enabled):
//1 - If airblast should push players
//2 - If airblast can put out afterburn
//4 - If airblast can reflect projectiles
//8 - If airblast can stun players
//16 - If airblast disrupts player aim
"4345"
{
"name" "airblast functionality flags"
"attribute_class" "airblast_functionality_flags"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//airblast pushes players towards the pyro. Not working?
"4346"
{
"name" "reverse airblast"
"attribute_class" "reverse_airblast"
"description_string" "Airblast pushes enemies towards the Pyro"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4347"
{
"name" "mod minigun can holster while spinning"
"attribute_class" "mod_minigun_can_holster_while_spinning"
"description_string" "Can holster while spinning"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Probably does nothing
"4348"
{
"name" "sapper deploy time"
"attribute_class" "sapper_deploy_time"
"description_string" "(+-)%d sec sapper deploy time"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "negative"
"stored_as_integer" "0"
}
//On kill: gives x% fire rate bonus, stacks up to 3 times. Killing different class clears the combo
"4349"
{
"name" "kill combo fire rate boost"
"attribute_class" "kill_combo_fire_rate_boost"
"description_string" "On Kill: (+-)%p% fire rate Stacks up to 3 times. Killing different class clears the combo"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Healh dispenser rate
"4350"
{
"name" "mult dispenser rate"
"attribute_class" "mult_dispenser_rate"
"description_string" "(+-)%p% dispenser health, ammo and metal resupply rate"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Sentry max ammo multiplier
"4351"
{
"name" "mvm sentry ammo"
"attribute_class" "mvm_sentry_ammo"
"description_string" "(+-)%p% sentry ammo capacity"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Sentry is 20% smaller. 33% less health, 25% less metal required to upgrade
"4353"
{
"name" "build small sentries"
"attribute_class" "build_small_sentries"
"description_string" "Builds small sentries"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "negative"
"stored_as_integer" "0"
}
//Teleporter recharge duration multiplier
"4354"
{
"name" "mult teleporter recharge rate"
"attribute_class" "mult_teleporter_recharge_rate"
"description_string" "(+-)%p% teleporter recharge time"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//As spy, disguise as dispenser when crouching
"4355"
{
"name" "disguise as dispenser on crouch"
"attribute_class" "disguise_as_dispenser_on_crouch"
"description_string" "Duck to disguise as dispenser"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//On hit, as a medic, with "ubercharge ammo" Syringegun : transfer x% of used uber to enemy medic
"4356"
{
"name" "ubercharge transfer"
"attribute_class" "ubercharge_transfer"
"description_string" "On Hit Medic: Transfer %d% of your used uber to enemy medic"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "negative"
"stored_as_integer" "0"
}
//On death: x% chance of being immediately revived at spawn with 1 health
"4357"
{
"name" "teleport instead of die"
"attribute_class" "teleport_instead_of_die"
"description_string" "On Death: %p% chance of being immediately revived at spawn with 1 health"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Flare and rocket homing seek power in degrees per second, in case of flares, only when the target is ignited
"4358"
{
"name" "mod projectile heat seek power"
"attribute_class" "mod_projectile_heat_seek_power"
"description_string" "Homing projectiles"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Flare and rocket homing seek power in degrees per second, in case of flares, only when the target is ignited
"4379"
{
"name" "mod projectile heat aim error"
"attribute_class" "mod_projectile_heat_aim_error"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Damage vs same class multipler
"4359"
{
"name" "mult dmg vs same class"
"attribute_class" "mult_dmg_vs_same_class"
"description_string" "(+-)%p% damage vs the same class"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//On take damage: x% chance of gaining invicibility for 3 seconds
"4360"
{
"name" "uber on damage taken"
"attribute_class" "uber_on_damage_taken"
"description_string" "On Damage Taken: %p% chance of gaining invicibility for 3 seconds"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Damage taken from melee multipier
"4361"
{
"name" "mult dmgtaken from melee"
"attribute_class" "mult_dmgtaken_from_melee"
"description_string" "(+-)%p% damage taken from melee"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Player is crit boosted when below x% health
"4362"
{
"name" "mult crit when health is below percent"
"attribute_class" "mult_crit_when_health_is_below_percent"
"description_string" "The wearer is crit boosted when below %p% health"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Penetrated players receive only x% damage. Bullets only. Can be damage bonus despite the name
"4363"
{
"name" "penetration damage penalty"
"attribute_class" "penetration_damage_penalty"
"description_string" "(+-)%p% damage dealt to penetrated enemies"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Player is pushed x units and speed boosted when firing flamethrower. Limited by ground move speed
"4364"
{
"name" "firing forward pull"
"attribute_class" "firing_forward_pull"
"description_string" "The wearer is pushed forward when firing the flamethrower"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//x% soldier buff range bonus
"4365"
{
"name" "mod soldier buff range"
"attribute_class" "mod_soldier_buff_range"
"description_string" "(+-)%p% banner buff range"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Deploy speed bonus when rocket jumping
"4366"
{
"name" "mult rocketjump deploy time"
"attribute_class" "mult_rocketjump_deploy_time"
"description_string" "(+-)%p% deploy time when rocket jumping"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total). use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s
"4367"
{
"name" "aoe heal chance"
"attribute_class" "aoe_heal_chance"
"description_string" "On Hit: Chance of healing teammates by 24 in radius"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//On hit: refire time * (x/60) % chance for crit boost for 3s. use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s
"4368"
{
"name" "crits on damage"
"attribute_class" "crits_on_damage"
"description_string" "On Hit: Chance of gaining crit boost for 3 seconds"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//On hit: refire time * (x/60) % chance for stun for 3s. use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s
"4369"
{
"name" "stun on damage"
"attribute_class" "stun_on_damage"
"description_string" "On Hit: Chance of stunning enemies for 3 seconds"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed. use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s
"4370"
{
"name" "aoe blast on damage"
"attribute_class" "aoe_blast_on_damage"
"description_string" "On Hit: Chance of blast that causes bleed and stuns enemies"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Uses ubercharge as ammo. 100 for full uber use. Syringegun only
"4371"
{
"name" "ubercharge ammo"
"attribute_class" "ubercharge_ammo"
"description_string" "Use %d% ubercharge as ammo"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Fire rate multiplier when not rocket jumping
"4372"
{
"name" "mul nonrocketjump attackrate"
"attribute_class" "mul_nonrocketjump_attackrate"
"description_string" "(+-)%p% fire rate when rocket jumping"
"description_format" "value_is_inverted_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Grants up to x% damage bonus based on remaining health
"4373"
{
"name" "mult dmg with reduced health"
"attribute_class" "mult_dmg_with_reduced_health"
"description_string" "Damage increases as health decreases, up to (+-)%p%"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Multiplier of how fast can pyro use primary fire again after airblasting.
"4374"
{
"name" "mult airblast primary refire time"
"attribute_class" "mult_airblast_primary_refire_time"
"description_string" "melee cleave attack"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Spin up time for flamethrowers in seconds
"4375"
{
"name" "mod flamethrower spinup time"
"attribute_class" "mod_flamethrower_spinup_time"
"description_string" "%d seconds flamethrower spin up time"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "negative"
"stored_as_integer" "0"
}
//Player pushback cone scale. Might not work after JI
"4376"
{
"name" "mult airblast cone scale"
"attribute_class" "mult_airblast_cone_scale"
"description_string" "(+-)%p% airblast player pushback cone size"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit
"4377"
{
"name" "mult sniper charge per sec with enemy under crosshair"
"attribute_class" "mult_sniper_charge_per_sec_with_enemy_under_crosshair"
"description_string" "(+-)%p% charge rate with enemy under crosshair"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Beeps when the sniper is looking at the enemy while charging, if set to 1
"4378"
{
"name" "sniper beep with enemy under crosshair"
"attribute_class" "sniper_beep_with_enemy_under_crosshair"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Shoots additional 2 arrows per level
"4380"
{
"name" "arrow mastery"
"attribute_class" "arrow_mastery"
"description_string" "Arrow Mastery: Shoots %d additional arrows on each side"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//If set to 1, enables healing buildings as medic. increases building healing rate by 10% for each point
"4381"
{
"name" "medic machinery beam"
"attribute_class" "medic_machinery_beam"
"description_string" "Can heal buildings at 10% rate per point (%d Points)"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Smack time multiplier (0.2s default)
"4382"
{
"name" "mult smack time"
"attribute_class" "mult_smack_time"
"description_string" "(+-)%p% melee smack time"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//On building hit: Disable for x seconds
"4383"
{
"name" "disable buildings on hit"
"attribute_class" "disable_buildings_on_hit"
"description_string" "On Hit Building: disable building for %d seconds"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Regenerates caber on use
"4384"
{
"name" "regenerate stickbomb"
"attribute_class" "regenerate_stickbomb"
"description_string" "Regenerates caber on use"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Custom jump particle name attached to feet (rocketjump_smoke for rocketjump smoke)
"4385"
{
"name" "custom jump particle"
"attribute_class" "custom_jump_particle"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Custom item model name
"4386"
{
"name" "custom item model"
"attribute_class" "custom_item_model"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Custom weapon fire sound. Does not work for the weapon owner
"4387"
{
"name" "custom weapon fire sound"
"attribute_class" "custom_weapon_fire_sound"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Bullets explode in x radius on hit (147 is rocket launcher radius)
"4388"
{
"name" "explosive bullets"
"attribute_class" "explosive_bullets"
"description_string" "Fires explosive bullets"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Projectile model scale multipier.
"4389"
{
"name" "mult projectile scale"
"attribute_class" "mult_projectile_scale"
"description_string" "melee cleave attack"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Fire multiple projectiles at once
"4391"
{
"name" "mult projectile count"
"attribute_class" "mult_projectile_count"
"description_string" "Shoots (+-)%p% projectiles at once"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Projectile trail particle name
"4392"
{
"name" "projectile trail particle"
"attribute_class" "projectile_trail_particle"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Explosion particle name
"4393"
{
"name" "explosion particle"
"attribute_class" "explosion_particle"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Restores sydney sleeper explosion on headshot
"4395"
{
"name" "radius sleeper"
"attribute_class" "radius_sleeper"
"description_string" "Covers nearby enemies in jarate"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Custom projectile collision size
"4394"
{
"name" "custom projectile size"
"attribute_class" "custom_projectile_size"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Weapon can headshot. Hitscan only
"4396"
{
"name" "can headshot"
"attribute_class" "can_headshot"
"description_string" "Weapon can headshot"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//No damage falloff or rampup
"4397"
{
"name" "no damage falloff"
"attribute_class" "no_damage_falloff"
"description_string" "No damage falloff or rampup"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Enforce damage falloff and rampup
"4398"
{
"name" "force damage falloff"
"attribute_class" "force_damage_falloff"
"description_string" "Has damage rampup and falloff"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Set damage rampup to 50%
"4399"
{
"name" "no reduced damage rampup"
"attribute_class" "no_reduced_damage_rampup"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Set damage rampup to 20%
"4400"
{
"name" "reduced damage rampup"
"attribute_class" "reduced_damage_rampup"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Don't count damage towards crit rate
"4401"
{
"name" "dont count damage towards crit rate"
"attribute_class" "dont_count_damage_towards_crit_rate"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Cannot be sapped
"4402"
{
"name" "cannot be sapped"
"attribute_class" "cannot_be_sapped"
"description_string" "Cannot be sapped"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Item color rgb
"4403"
{
"name" "item color rgb"
"attribute_class" "item_color_rgb"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Is invisible
"4404"
{
"name" "is invisible"
"attribute_class" "is_invisible"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Cannot taunt
"4405"
{
"name" "cannot taunt"
"attribute_class" "cannot_taunt"
"description_string" "Cannot taunt"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Projectile acceleration
"4406"
{
"name" "projectile acceleration"
"attribute_class" "projectile_acceleration"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Is minigiant
"4407"
{
"name" "is miniboss"
"attribute_class" "is_miniboss"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Is minigiant
"4408"
{
"name" "model scale"
"attribute_class" "model_scale"
"description_string" "melee cleave attack"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
}
//Cannot upgrade
"4409"
{
"name" "cannot upgrade"
"attribute_class" "cannot_upgrade"
"description_string" "Cannot upgrade"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Minimal respawn timep
"4410"
{
"name" "min respawn time"
"attribute_class" "min_respawn_time"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Always crit
"4411"
{
"name" "always crit"
"attribute_class" "always_crit"
"description_string" "Always deals critical damage"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Sentry rocket fire rate bonus
"4412"
{
"name" "mult firerocket rate"
"attribute_class" "mult_firerocket_rate"
"description_string" "(+-)%p% sentry rocket fire rate"
"description_format" "value_is_inverted_percentage"
"hidden" "0"
"effect_type" "positive"
}
//Building max level
"4413"
{
"name" "building max level"
"attribute_class" "building_max_level"
"description_string" "Buildings upgrade only to level %d"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "negative"
}
//rapid fire sentry
"4414"
{
"name" "sentry rapid fire"
"attribute_class" "sentry_rapid_fire"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Building color rgb
"4415"
{
"name" "building color rgb"
"attribute_class" "building_color_rgb"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Building scale
"4416"
{
"name" "building scale"
"attribute_class" "building_scale"
"description_string" "melee cleave attack"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
}
//Stun resistance
"4417"
{
"name" "mult stun resistance"
"attribute_class" "mult_stun_resistance"
"description_string" "(+-)%p% wearer stun duration"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
//Allow friendly fire
"4418"
{
"name" "allow friendly fire"
"attribute_class" "allow_friendly_fire"
"description_string" "Can deal friendly fire damage"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "negative"
}
//Receive friendly fire
"4419"
{
"name" "receive friendly fire"
"attribute_class" "receive_friendly_fire"
"description_string" "Wearer can receive friendly fire damage"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "negative"
"stored_as_integer" "0"
}
//Cannot headshot
"4420"
{
"name" "cannot headshot"
"attribute_class" "cannot_headshot"
"description_string" "Cannot headshot"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Mult crit dmg
"4421"
{
"name" "mult crit dmg"
"attribute_class" "mult_crit_dmg"
"description_string" "(+-)%p% critical damage"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Can be headshot
"4422"
{
"name" "cannot be headshot"
"attribute_class" "cannot_be_headshot"
"description_string" "Cannot be headshot"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Parent item to specified attachment
"4423"
{
"name" "attachment name"
"attribute_class" "attachment_name"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Parent item to specified attachment
"4424"
{
"name" "attachment offset"
"attribute_class" "attachment_offset"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Parent item to specified attachment
"4425"
{
"name" "attachment angles"
"attribute_class" "attachment_angles"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Parent item to specified attachment
"4426"
{
"name" "attachment scale"
"attribute_class" "attachment_scale"
"description_string" "melee cleave attack"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Parent item to specified attachment
"4427"
{
"name" "mod projectile heat aim time"
"attribute_class" "mod_projectile_heat_aim_time"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Parent item to specified attachment
"4428"
{
"name" "projectile gravity"
"attribute_class" "projectile_gravity"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Parent item to specified attachment
"4429"
{
"name" "projectile acceleration time"
"attribute_class" "projectile_acceleration_time"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Grenade explode on impact
"4430"
{
"name" "grenade explode on impact"
"attribute_class" "grenade_explode_on_impact"
"description_string" "Grenade explodes on impact"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Grenade explode on impact
"4431"
{
"name" "cloak blink time penalty"
"attribute_class" "cloak_blink_time_penalty"
"description_string" "#Attrib_CloakBlinkTimePenalty"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "negative"
"stored_as_integer" "0"
}
"4432"
{
"name" "quiet unstealth"
"attribute_class" "set_quiet_unstealth"
"description_string" "#Attrib_QuietUnstealth"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4433"
{
"name" "dmg from sentry reduced"
"attribute_class" "dmg_from_sentry_reduced"
"description_string" "#Attrib_DmgFromSentryReduced"
"description_format" "value_is_inverted_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4434"
{
"name" "no death from headshots"
"attribute_class" "no_death_from_headshots"
"description_string" "#Attrib_NoDeathFromHeadshots"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4435"
{
"name" "special dsp"
"attribute_class" "special_dsp"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4436"
{
"name" "custom taunt particle attr"
"attribute_class" "custom_taunt_particle_attr"
"description_string" "#Attrib_TauntParticles"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4437"
{
"name" "calling card on kill"
"attribute_class" "calling_card_on_kill"
"description_string" "#Attrib_CallingCardOnKill"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4438"
{
"name" "projectile lifetime"
"attribute_class" "projectile_lifetime"
"description_string" "#Attrib_CallingCardOnKill"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4439"
{
"name" "not solid to players"
"attribute_class" "not_solid_to_players"
"description_string" "Becomes non solid to players"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4440"
{
"name" "is suicide counter"
"attribute_class" "is_suicide_counter"
"description_string" "#Attrib_CallingCardOnKill"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4441"
{
"name" "always allow taunt"
"attribute_class" "always_allow_taunt"
"description_string" "Always allow taunting"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4442"
{
"name" "mult reflect velocity"
"attribute_class" "mult_reflect_velocity"
"description_string" "(+-)%p% reflected projectile velocity"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4443"
{
"name" "custom kill icon"
"attribute_class" "custom_kill_icon"
"attribute_type" "string"
"description_string" "#Attrib_CallingCardOnKill"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
}
//Cannot be upgraded
"4444"
{
"name" "cannot be upgraded"
"attribute_class" "cannot_be_upgraded"
"description_string" "Weapon cannot be upgraded"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Is dropped weapon
"4445"
{
"name" "is dropped weapon"
"attribute_class" "is_dropped_weapon"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Projectile heat follow crosshair
"4446"
{
"name" "mod projectile heat follow crosshair"
"attribute_class" "mod_projectile_heat_follow_crosshair"
"description_string" "Homing projectile follows crosshair"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Projectile No deflect
"4447"
{
"name" "projectile no deflect"
"attribute_class" "projectile_no_deflect"
"description_string" "Cannot be deflected"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Projectile acceleration start time
"4448"
{
"name" "projectile acceleration start time"
"attribute_class" "projectile_acceleration_start_time"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Projectile acceleration start time
"4449"
{
"name" "player gravity ballon head"
"attribute_class" "player_gravity_ballon_head"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Projectile acceleration start time
"4450"
{
"name" "is force item"
"attribute_class" "is_force_item"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Projectile acceleration start time
"4451"
{
"name" "mult dmg vs giants"
"attribute_class" "mult_dmg_vs_giants"
"description_string" "(+-)%p% damage vs giants"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
//Projectile acceleration start time
"4452"
{
"name" "mult dmg vs npc"
"attribute_class" "mult_dmg_vs_npc"
"description_string" "(+-)%p% damage vs npc"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
//Projectile acceleration start time
"4453"
{
"name" "mult dmg vs tanks"
"attribute_class" "mult_dmg_vs_tanks"
"description_string" "(+-)%p% damage vs tanks"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
//Projectile acceleration start time
"4454"
{
"name" "custom hit sound"
"attribute_class" "custom_hit_sound"
"attribute_type" "string"
"description_string" "#Attrib_CallingCardOnKill"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
}
//Custom impact sound
"4455"
{
"name" "custom impact sound"
"attribute_class" "custom_impact_sound"
"attribute_type" "string"
"description_string" "#Attrib_CallingCardOnKill"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
}
//Custom reload sound
"4456"
{
"name" "custom weapon reload sound"
"attribute_class" "custom_weapon_reload_sound"
"attribute_type" "string"
"description_string" "#Attrib_CallingCardOnKill"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
}
//Disable explosion particle
"4457"
{
"name" "no explosion particles"
"attribute_class" "no_explosion_particles"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Override projectile type extra
"4458"
{
"name" "override projectile type extra"
"attribute_class" "override_projectile_type_extra"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
}
//Override projectile type extra
"4459"
{
"name" "dmg current health"
"attribute_class" "dmg_current_health"
"description_string" "On Hit: %p% of enemy current health is applied as damage"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Override projectile type extra
"4460"
{
"name" "dmg max health"
"attribute_class" "dmg_max_health"
"description_string" "On Hit: %p% of enemy max health is applied as damage"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Override projectile type extra
"4461"
{
"name" "dmg missing health"
"attribute_class" "dmg_missing_health"
"description_string" "On Hit: %p% of enemy missing health is applied as damage"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Cannot be teleported
"4462"
{
"name" "cannot be teleported"
"attribute_class" "cannot_be_teleported"
"description_string" "Cannot be teleported"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Medigun range multipier
"4463"
{
"name" "mult medigun range"
"attribute_class" "mult_medigun_range"
"description_string" "(+-)%p% medigun range"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
//Projectile penetration with penetration limit
"4464"
{
"name" "projectile penetration limit"
"attribute_class" "projectile_penetration_limit"
"description_string" "Penetrate up to %d enemies"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Max aoe enemies affected
"4465"
{
"name" "max aoe targets"
"attribute_class" "max_aoe_targets"
"description_string" "Applies damage to 3 enemies"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Addcond on hit
"4466"
{
"name" "add cond on hit"
"attribute_class" "add_cond_on_hit"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Addcond on hit duration
"4467"
{
"name" "add cond on hit duration"
"attribute_class" "add_cond_on_hit_duration"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Removecond on hit
"4468"
{
"name" "remove cond on hit"
"attribute_class" "remove_cond_on_hit"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Weapon damage type
"4469"
{
"name" "add damage type"
"attribute_class" "add_damage_type"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Weapon damage type
"4470"
{
"name" "remove damage type"
"attribute_class" "remove_damage_type"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Weapon special type
"4471"
{
"name" "special damage type"
"attribute_class" "special_damage_type"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Weapon special type
"4472"
{
"name" "dmg taken mult from special damage type 1"
"attribute_class" "dmg_taken_mult_from_special_damage_type_1"
"description_string" "melee cleave attack"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
}
//Weapon special type
"4473"
{
"name" "dmg taken mult from special damage type 2"
"attribute_class" "dmg_taken_mult_from_special_damage_type_2"
"description_string" "melee cleave attack"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
}
//Weapon special type
"4474"
{
"name" "dmg taken mult from special damage type 3"
"attribute_class" "dmg_taken_mult_from_special_damage_type_3"
"description_string" "melee cleave attack"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
}
//Effect duration
"4475"
{
"name" "mult effect duration"
"attribute_class" "mult_effect_duration"
"description_string" "(+-)%p% effect duration"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
//Effect duration
"4476"
{
"name" "effect cond override"
"attribute_class" "effect_cond_override"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Addcond on hit
"4477"
{
"name" "self add cond on hit"
"attribute_class" "self_add_cond_on_hit"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Addcond on hit duration
"4478"
{
"name" "self add cond on hit duration"
"attribute_class" "self_add_cond_on_hit_duration"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Addcond on kill
"4479"
{
"name" "add cond on kill"
"attribute_class" "add_cond_on_kill"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Addcond on kill duration
"4480"
{
"name" "add cond on kill duration"
"attribute_class" "add_cond_on_kill_duration"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Item description
"4481"
{
"name" "special item description"
"attribute_class" "special_item_description"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Flag carrier move speed
"4482"
{
"name" "mult flag carrier move speed"
"attribute_class" "mult_flag_carrier_move_speed"
"description_string" "(+-)%p% flag carrier move speed"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
//Heal
"4483"
{
"name" "overheal from heal on kill"
"attribute_class" "overheal_from_heal_on_kill"
"description_string" "Overheal from heal on kill"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Item description
"4484"
{
"name" "fire input on hit"
"attribute_class" "fire_input_on_hit"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Item description
"4485"
{
"name" "fire input on hit name restrict"
"attribute_class" "fire_input_on_hit_name_restrict"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Max buff health multipier
"4486"
{
"name" "mult max overheal self"
"attribute_class" "mult_max_ovelheal_self"
"description_string" "(+-)%p% max overheal on self"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
//Max buff health multipier
"4487"
{
"name" "grenade bounce speed"
"attribute_class" "grenade_bounce_speed"
"description_string" "Grenades bounce off walls"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Max buff health multipier
"4488"
{
"name" "grenade bounce damage"
"attribute_class" "grenade_bounce_damage"
"description_string" "Grenades can explode on direct hit after bouncing off walls, dealing (+-)%p% damage"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Projectile gravity native
"4489"
{
"name" "projectile gravity native"
"attribute_class" "projectile_gravity_native"
"description_string" "(+-)%p% damage"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Projectile gravity native
"4490"
{
"name" "grenade no drag"
"attribute_class" "grenade_no_drag"
"description_string" "No drag on projectiles"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Projectile gravity native
"4491"
{
"name" "stickybomb stick to enemies"
"attribute_class" "stickbomb_stick_to_enemies"
"description_string" "Stickbombs stick to enemies"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Projectile gravity native
"4492"
{
"name" "stickybomb no stick"
"attribute_class" "stickbomb_no_stick"
"description_string" "Stickbombs don't stick"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Projectile gravity native
"4493"
{
"name" "collect currency on kill"
"attribute_class" "collect_currency_on_kill"
"description_string" "Automatically collects currency from destroyed robots"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Override step sound special
"4494"
{
"name" "override step sound string"
"attribute_class" "override_step_sound_string"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Projectile gravity native
"4495"
{
"name" "stomp player force"
"attribute_class" "stomp_player_force"
"description_string" "Touched enemy players are knocked back"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Projectile gravity native
"4496"
{
"name" "stomp player damage"
"attribute_class" "stomp_player_damage"
"description_string" "Deals %d damage to touched enemies"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Projectile gravity native
"4497"
{
"name" "reflect keep team"
"attribute_class" "reflect_keep_team"
"description_string" "Reflected projectiles keep their original team"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Item description
"4498"
{
"name" "custom wind up sound"
"attribute_class" "custom_wind_up_sound"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Item description
"4499"
{
"name" "custom wind down sound"
"attribute_class" "custom_wind_down_sound"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Projectile gravity native
"4500"
{
"name" "reflect magnet"
"attribute_class" "reflect_magnet"
"description_string" "Reflects projectiles towards pyro"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Projectile gravity native
"4501"
{
"name" "stay after regenerate"
"attribute_class" "stay_after_regenerate"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4502"
{
"name" "custom minigun spin sound"
"attribute_class" "custom_minigun_spin_sound"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4503"
{
"name" "stomp player time"
"attribute_class" "stomp_player_time"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4504"
{
"name" "arrow hit kill time"
"attribute_class" "arrow_hit_kill_time"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4505"
{
"name" "mod dispenser cost"
"attribute_class" "mod_dispenser_cost"
"description_string" "(+-)%p% dispenser cost"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4506"
{
"name" "mod sentry cost"
"attribute_class" "mod_sentry_cost"
"description_string" "(+-)%p% sentry cost"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
//Addcond on equip
"4507"
{
"name" "add cond when active"
"attribute_class" "add_cond_when_active"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Penetrate teammates
"4508"
{
"name" "penetrate teammates"
"attribute_class" "penetrate_teammates"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Penetrate teammates
"4509"
{
"name" "stomp building damage"
"attribute_class" "stomp_building_damage"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Penetrate teammates
"4510"
{
"name" "mult debuff duration"
"attribute_class" "mult_debuff_duration"
"description_string" "(+-)%p% received debuff duration"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4511"
{
"name" "custom weapon name"
"attribute_class" "custom_weapon_name"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4512"
{
"name" "add cond when active"
"attribute_class" "add_cond_when_active"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4513"
{
"name" "mult step height"
"attribute_class" "mult_step_height"
"description_string" "(+-)%p% step height"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4514"
{
"name" "ignore player clip"
"attribute_class" "ignore_player_clip"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4515"
{
"name" "allow bunny hop"
"attribute_class" "allow_bunny_hop"
"description_string" "Can bunny hop"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Item description
"4516"
{
"name" "fire input on kill"
"attribute_class" "fire_input_on_kill"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Item description
"4517"
{
"name" "fire input on kill name restrict"
"attribute_class" "fire_input_on_kill_name_restrict"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4518"
{
"name" "fire full clip at once"
"attribute_class" "fire_full_clip_at_once"
"description_string" "Fires full clip at once"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4519"
{
"name" "reload full clip at once"
"attribute_class" "reload_full_clip_at_once"
"description_string" "Reloads full clip at once"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4520"
{
"name" "projectile sound"
"attribute_class" "projectile_sound"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4521"
{
"name" "burst fire count"
"attribute_class" "burst_fire_count"
"description_string" "Fires %d rounds in burst"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4522"
{
"name" "burst fire rate mult"
"attribute_class" "burst_fire_rate_mult"
"description_string" "(+-)%p% fire rate in burst"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
}
"4523"
{
"name" "continous accuracy mult"
"attribute_class" "continous_accuracy_mult"
"description_string" "(+-)%p% accurate over time"
"description_format" "value_is_inverted_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4524"
{
"name" "continous accuracy time"
"attribute_class" "continous_accuracy_time"
"description_string" "Up to (+-)%p% accurate over time"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4525"
{
"name" "continous accuracy time recovery"
"attribute_class" "continous_accuracy_time_recovery"
"description_string" "Up to (+-)%p% accurate over time"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4526"
{
"name" "duck accuracy mult"
"attribute_class" "duck_accuracy_mult"
"description_string" "(+-)%p% accurate when crouching"
"description_format" "value_is_inverted_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4527"
{
"name" "move accuracy mult"
"attribute_class" "move_accuracy_mult"
"description_string" "(+-)%p% accurate when moving"
"description_format" "value_is_inverted_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4528"
{
"name" "force fire full clip"
"attribute_class" "force_fire_full_clip"
"description_string" "Fires full clip automatically"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4529"
{
"name" "is extra loadout item"
"attribute_class" "is_extra_loadout_item"
"description_string" "Fires full clip automatically"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Item description
"4530"
{
"name" "special item description 2"
"attribute_class" "special_item_description_2"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Item description
"4531"
{
"name" "special item description 3"
"attribute_class" "special_item_description_3"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
//Item description
"4532"
{
"name" "special item description 4"
"attribute_class" "special_item_description_4"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4533"
{
"name" "allowed build types"
"attribute_class" "allowed_build_types"
"description_string" "Allowed build types"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4534"
{
"name" "max bullet range"
"attribute_class" "max_bullet_range"
"description_string" "%d range"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Item description
"4535"
{
"name" "effect add attributes"
"attribute_class" "effect_add_attributes"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Item description
"4536"
{
"name" "medigun passive attributes"
"attribute_class" "medigun_passive_attributes"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
//Item description
"4537"
{
"name" "medigun passive attributes owner"
"attribute_class" "medigun_passive_attributes_owner"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4538"
{
"name" "bullet spread additive"
"attribute_class" "mult_spread_scale"
"description_string" "%d range"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4539"
{
"name" "mod projectile heat no predict target speed"
"attribute_class" "mod_projectile_heat_no_predict_target_speed"
"description_string" "%d range"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4540"
{
"name" "mult dmg vs airborne"
"attribute_class" "mult_dmg_vs_airborne"
"description_string" "(+-)%p% damage vs players launched by explosions"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4541"
{
"name" "revive rate"
"attribute_class" "revive_rate"
"description_string" "(+-)%p% revive rate"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4542"
{
"name" "taunt attack after end"
"attribute_class" "taunt_attack_after_end"
"description_string" "Taunt attack may happen even after the taunt ended"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4543"
{
"name" "taunt attack time mult"
"attribute_class" "taunt_attack_time_mult"
"description_string" "(+-)%p% taunt attack time"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4544"
{
"name" "projectile spread angle mult"
"attribute_class" "projectile_spread_angle"
"description_string" "(+-)%p% projectile spread angle"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
}
"4545"
{
"name" "damage returns as health"
"attribute_class" "damage_returns_as_health"
"description_string" "(+-)%p% damage dealt is returned as health"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4546"
{
"name" "no resupply"
"attribute_class" "no_resupply"
"description_string" "Cannot resupply"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4547"
{
"name" "no damage view flinch"
"attribute_class" "no_damage_view_flinch"
"description_string" "No view flinch when taking damage"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4548"
{
"name" "mult dmg friendly fire"
"attribute_class" "mult_dmg_friendly_fire"
"description_string" "Allies receive (+-)%p% damage"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
}
"4549"
{
"name" "disable wrangler shield"
"attribute_class" "disable_wrangler_shield"
"description_string" "No wrangler shield"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4550"
{
"name" "parachute redeploy"
"attribute_class" "parachute_redeploy"
"description_string" "Parachute redeploying is allowed"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4551"
{
"name" "mult duck speed"
"attribute_class" "mult_duck_speed"
"description_string" "(+-)%p% move speed while crouching"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4552"
{
"name" "particle color rgb"
"attribute_class" "particle_color_rgb"
"description_string" "(+-)%p% move speed while crouching"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4553"
{
"name" "particle color rainbow"
"attribute_class" "particle_color_rainbow"
"description_string" "(+-)%p% move speed while crouching"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4554"
{
"name" "ignored by enemy sentries"
"attribute_class" "ignored_by_enemy_sentries"
"description_string" "Ignored by enemy senties"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4555"
{
"name" "melee airblast"
"attribute_class" "melee_airblast"
"description_string" "Attack reflects projectiles"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4556"
{
"name" "passive reload"
"attribute_class" "passive_reload"
"description_string" "Weapon is automatically reloaded when not active"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4557"
{
"name" "kb fall min velocity"
"attribute_class" "kb_fall_min_velocity"
"description_string" "On fall, all enemies nearby are knocked back"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4558"
{
"name" "kb fall radius"
"attribute_class" "kb_fall_radius"
"description_string" "On fall, all enemies nearby are knocked back"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4559"
{
"name" "kb fall stun time"
"attribute_class" "kb_fall_stun_time"
"description_string" "On fall, all enemies nearby are knocked back"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4560"
{
"name" "kb fall force"
"attribute_class" "kb_fall_force"
"description_string" "On fall, all enemies nearby are knocked back"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4561"
{
"name" "kb fall damage"
"attribute_class" "kb_fall_damage"
"description_string" "On fall, all enemies nearby are knocked back"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4562"
{
"name" "melee grants protection"
"attribute_class" "melee_grants_protection"
"description_string" "Attacking with this weapon gives you resistance to incoming damage for a brief period of time"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4563"
{
"name" "arrow snap to next target radius"
"attribute_class" "arrow_snap_to_next_target_radius"
"description_string" "Projectiles snap to the next nearest target after being hit"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4564"
{
"name" "arrow snap to next target angle"
"attribute_class" "arrow_snap_to_next_target_angle"
"description_string" "Projectiles snap to the next nearest target after being hit"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4565"
{
"name" "mult credit collect range"
"attribute_class" "mult_credit_collect_range"
"description_string" "(+-)%p% credit collection range"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4566"
{
"name" "health from credits"
"attribute_class" "health_from_credits"
"description_string" "(+-)%d health gained from credits"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4567"
{
"name" "mult bleeding delay"
"attribute_class" "mult_bleeding_delay"
"description_string" "(+-)%p% bleeding damage delay"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4568"
{
"name" "mult bleeding dmg"
"attribute_class" "mult_bleeding_dmg"
"description_string" "(+-)%p% bleeding damage"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4569"
{
"name" "grenade bounce speed xy"
"attribute_class" "grenade_bounce_speed_xy"
"description_string" "(+-)%p% xy bounce speed"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4570"
{
"name" "not solid"
"attribute_class" "not_solid"
"description_string" "Player is not solid"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4571"
{
"name" "dmg taken from self reduced"
"attribute_class" "mult_dmgtaken_from_self"
"description_string" "(+-)%p% damage taken from self"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4572"
{
"name" "ignored by bots"
"attribute_class" "ignored_by_bots"
"description_string" "Ignored by bots"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4573"
{
"name" "custom weapon id"
"attribute_class" "custom_weapon_id"
"description_string" "Custom weapon id"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4574"
{
"name" "add attributes on hit"
"attribute_class" "add_attributes_on_hit"
"attribute_type" "string"
"description_string" "Attribute on hit"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4575"
{
"name" "add attributes on kill"
"attribute_class" "add_attributes_on_kill"
"attribute_type" "string"
"description_string" "Attribute on kill"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4576"
{
"name" "self add attributes on hit"
"attribute_class" "self_add_attributes_on_hit"
"attribute_type" "string"
"description_string" "Attribute on hit"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4577"
{
"name" "mod projectile heat aim start time"
"attribute_class" "mod_projectile_heat_aim_start_time"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4578"
{
"name" "move speed as health decreases"
"attribute_class" "move_speed_as_health_decreases"
"description_string" "Up to (+-)%p% move speed as health decreases"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4579"
{
"name" "no self effect"
"attribute_class" "no_self_effect"
"description_string" "Cannot ignite or cause bleeding to the wielder"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4580"
{
"name" "reset arrow hits on bounce"
"attribute_class" "reset_arrow_hits_on_bounce"
"description_string" "Hits targets for another time after bounce"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4581"
{
"name" "arrow target bounce speed"
"attribute_class" "arrow_target_bounce_speed"
"description_string" "Projectiles bounce off hit targets"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4582"
{
"name" "cannot pickup spells"
"attribute_class" "cannot_pickup_spells"
"description_string" "Cannot pickup spells"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4583"
{
"name" "mult max health"
"attribute_class" "add_maxhealth"
"description_string" "(+-)%p% Max health"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4584"
{
"name" "add spread"
"attribute_class" "mult_spread_scale"
"description_string" "(+-)%d bullet spread"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4585"
{
"name" "always allow disguise"
"attribute_class" "always_allow_disguise"
"description_string" "always allow disguising"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4586"
{
"name" "always allow cloak"
"attribute_class" "always_allow_cloak"
"description_string" "always allow cloaking"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4587"
{
"name" "always allow teleport"
"attribute_class" "always_allow_teleport"
"description_string" "always allow teleporting"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4588"
{
"name" "destroy buildings on death"
"attribute_class" "destroy_buildings_on_death"
"description_string" "Owned buildings are destroyed on death"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4589"
{
"name" "sentry bullet weapon"
"attribute_class" "sentry_bullet_weapon"
"attribute_type" "string"
"description_string" "Sentry bullet weapon"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4590"
{
"name" "sentry rocket weapon"
"attribute_class" "sentry_rocket_weapon"
"attribute_type" "string"
"description_string" "Sentry rocket weapon"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4591"
{
"name" "custom sentry model"
"attribute_class" "custom_sentry_model"
"attribute_type" "string"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4592"
{
"name" "custom dispenser model"
"attribute_class" "custom_dispenser_model"
"attribute_type" "string"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4593"
{
"name" "custom teleporter model"
"attribute_class" "custom_teleporter_model"
"attribute_type" "string"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4594"
{
"name" "mult sentry rocket ammo"
"attribute_class" "mult_sentry_rocket_ammo"
"description_string" "(+-)%p% sentry rocket ammo capacity"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4595"
{
"name" "midair accuracy mult"
"attribute_class" "midair_accuracy_mult"
"description_string" "(+-)%p% accurate when midair"
"description_format" "value_is_inverted_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4596"
{
"name" "add damage per target"
"attribute_class" "add_damage_per_target"
"description_string" "(+-)%p% damage for every target hit by explosion"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4597"
{
"name" "projectile detonate time"
"attribute_class" "projectile_detonate_time"
"description_string" "Projectiles self detonate in %d seconds after being fired"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4598"
{
"name" "mult afterburn delay"
"attribute_class" "mult_afterburn_delay"
"description_string" "(+-)%p% afterburn damage delay"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4599"
{
"name" "custom view model"
"attribute_class" "custom_view_model"
"attribute_type" "string"
"description_string" "custom view model"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4600"
{
"name" "mult dmg while midair"
"attribute_class" "mult_dmg_while_midair"
"description_string" "(+-)%p% damage while midair"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4601"
{
"name" "hidden string attribute 1"
"attribute_class" "string_data_attribute_1"
"description_string" ""
"description_format" "value_is_additive"
"attribute_type" "string"
"hidden" "1"
"effect_type" "positive"
}
"4602"
{
"name" "hidden string attribute 2"
"attribute_class" "string_data_attribute_2"
"description_string" ""
"description_format" "value_is_additive"
"attribute_type" "string"
"hidden" "1"
"effect_type" "positive"
}
"4603"
{
"name" "hidden string attribute 3"
"attribute_class" "string_data_attribute_3"
"description_string" ""
"description_format" "value_is_additive"
"attribute_type" "string"
"hidden" "1"
"effect_type" "positive"
}
"4604"
{
"name" "hidden string attribute 4"
"attribute_class" "string_data_attribute_4"
"description_string" ""
"description_format" "value_is_additive"
"attribute_type" "string"
"hidden" "1"
"effect_type" "positive"
}
"4605"
{
"name" "medigun keep charged effect"
"attribute_class" "medigun_keep_charged_effect"
"description_string" "(+-)%p% damage while midair"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4606"
{
"name" "ignores other projectiles"
"attribute_class" "ignores_other_projectiles"
"description_string" "(+-)%p% damage while midair"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4607"
{
"name" "weapon always gib"
"attribute_class" "weapon_always_gib"
"description_string" "Always gibs enemies"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4608"
{
"name" "weapon never gib"
"attribute_class" "weapon_never_gib"
"description_string" "Never gibs enemies"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4609"
{
"name" "always gib"
"attribute_class" "always_gib"
"description_string" "Always gib"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4610"
{
"name" "never gib"
"attribute_class" "never_gib"
"description_string" "Never gib"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4611"
{
"name" "sapper sap allies"
"attribute_class" "sapper_sap_allies"
"description_string" "Place on ally players instead of enemies"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4612"
{
"name" "custom sapper model"
"attribute_class" "custom_sapper_model"
"attribute_type" "string"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4613"
{
"name" "custom sapper sound"
"attribute_class" "custom_sapper_sound"
"attribute_type" "string"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4614"
{
"name" "no clip"
"attribute_class" "no_clip"
"description_string" "Place on allies"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4615"
{
"name" "arrow ignite"
"attribute_class" "arrow_ignite"
"description_string" "Arrows are always lit"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4616"
{
"name" "use original class weapon animations"
"attribute_class" "use_original_class_weapon_animations"
"description_string" "Arrows are always lit"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4617"
{
"name" "mult dmg before distance"
"attribute_class" "mult_dmg_before_distance"
"description_string" "Deals up to (+-)%p% damage, the closer to the target"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4618"
{
"name" "mult dmg before distance specify"
"attribute_class" "mult_dmg_before_distance_specify"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4619"
{
"name" "mult_item_meter_charge_rate 2"
"attribute_class" "mult_item_meter_charge_rate"
"description_string" "(+-)%p% recharge rate"
"description_format" "value_is_inverted_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4620"
{
"name" "clip size upgrade atomic 2"
"attribute_class" "mult_clipsize_upgrade_atomic"
"description_string" "(+-)%d clip size"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4621"
{
"name" "charge recharge rate increased 2"
"attribute_class" "charge_recharge_rate"
"description_string" "(+-)%p% recharge rate"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4622"
{
"name" "mult sentry rocket projectile speed"
"attribute_class" "mult_sentry_rocket_projectile_speed"
"description_string" "(+-)%p% sentry rocket projectile speed"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4623"
{
"name" "max ammo primary mult"
"attribute_class" "mult_maxammo_primary"
"description_string" "(+-)%p% sentry rocket projectile speed"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4624"
{
"name" "max ammo secondary mult"
"attribute_class" "mult_maxammo_secondary"
"description_string" "(+-)%p% sentry rocket projectile speed"
"description_format" "value_is_percentage"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4625"
{
"name" "minigun full movement"
"attribute_class" "minigun_full_movement"
"description_string" "Can move while ducking when shooting"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4626"
{
"name" "use original class player animations"
"attribute_class" "use_original_class_player_animations"
"description_string" "Arrows are always lit"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4627"
{
"name" "crit on cond"
"attribute_class" "crit_on_cond"
"attribute_type" "string"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4628"
{
"name" "minicrit on cond"
"attribute_class" "minicrit_on_cond"
"attribute_type" "string"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4629"
{
"name" "add attributes when active"
"attribute_class" "add_attributes_when_active"
"attribute_type" "string"
"description_string" "Arrows are always lit"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4630"
{
"name" "radial cond"
"attribute_class" "radial_cond"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4631"
{
"name" "mult explosion radius direct hit"
"attribute_class" "mult_explosion_radius_direct_hit"
"description_string" "(+-)%p% explosion radius on direct hit"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4632"
{
"name" "buildings cannot be sapped"
"attribute_class" "buildings_cannot_be_sapped"
"description_string" "Buildings cannot be sapped"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4633"
{
"name" "mult dmg direct hit"
"attribute_class" "mult_dmg_direct_hit"
"description_string" "(+-)%p% damage on direct hit"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
}
"4634"
{
"name" "explosion particle on direct hit"
"attribute_class" "explosion_particle_on_direct_hit"
"attribute_type" "string"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4635"
{
"name" "cannot upgrade bomb"
"attribute_class" "cannot_upgrade_bomb"
"description_string" "Cannot upgrade the bomb as a carrier"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}
"4636"
{
"name" "max ammo primary additive"
"attribute_class" "max_ammo_primary_additive"
"description_string" "(+-)%p% sentry rocket projectile speed"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4637"
{
"name" "max ammo secondary additive"
"attribute_class" "max_ammo_secondary_additive"
"description_string" "(+-)%p% sentry rocket projectile speed"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4638"
{
"name" "sentry toolbox model"
"attribute_class" "sentry_toolbox_model"
"attribute_type" "string"
"description_string" "(+-)%p% sentry rocket projectile speed"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4639"
{
"name" "dispenser toolbox model"
"attribute_class" "dispenser_toolbox_model"
"attribute_type" "string"
"description_string" "(+-)%p% sentry rocket projectile speed"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4640"
{
"name" "teleporter toolbox model"
"attribute_class" "teleporter_toolbox_model"
"attribute_type" "string"
"description_string" "(+-)%p% sentry rocket projectile speed"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4641"
{
"name" "medigun attack enemy"
"attribute_class" "medigun_attack_enemy"
"description_string" "Can attack enemies, dealing damage equal to %p% heal rate"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4642"
{
"name" "medigun self drain"
"attribute_class" "medigun_self_drain"
"description_string" "Drain health equal to %p% heal rate from the user when healing"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
//Item description
"4643"
{
"name" "fire input on attack"
"attribute_class" "fire_input_on_attack"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4644"
{
"name" "stun on hit"
"attribute_class" "stun_on_hit"
"description_string" "On Hit: Stun target for %d seconds"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4645"
{
"name" "stun on hit no giants"
"attribute_class" "stun_on_hit_no_giants"
"description_string" "Cannot stun giants"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4646"
{
"name" "stun on hit type"
"attribute_class" "stun_on_hit_type"
"attribute_type" "string"
"description_string" "Cannot stun giants"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4647"
{
"name" "stun on hit slow"
"attribute_class" "stun_on_hit_slow"
"description_string" "Stun slows players by %p%"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4648"
{
"name" "medigun attack enemy heal mult"
"attribute_class" "medigun_attack_enemy_heal_mult"
"description_string" "%p% of damage dealt is returned as health"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4650"
{
"name" "medigun particle"
"attribute_class" "medigun_particle"
"attribute_type" "string"
"description_string" "(+-)%p% sentry rocket projectile speed"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4651"
{
"name" "medigun particle enemy"
"attribute_class" "medigun_particle_enemy"
"attribute_type" "string"
"description_string" "(+-)%p% sentry rocket projectile speed"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4652"
{
"name" "medigun particle release"
"attribute_class" "medigun_particle_release"
"attribute_type" "string"
"description_string" "(+-)%p% sentry rocket projectile speed"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4653"
{
"name" "medigun particle spark"
"attribute_class" "medigun_particle_spark"
"attribute_type" "string"
"description_string" "(+-)%p% sentry rocket projectile speed"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4654"
{
"name" "effect immunity"
"attribute_class" "effect_immunity"
"description_string" "Immune to effects applied by allies and enemies"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4655"
{
"name" "use human voice"
"attribute_class" "use_human_voice"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4656"
{
"name" "use robot voice"
"attribute_class" "use_robot_voice"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4657"
{
"name" "alt fire attack"
"attribute_class" "alt_fire_attack"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4658"
{
"name" "alt fire attributes"
"attribute_class" "alt_fire_attributes"
"attribute_type" "string"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4659"
{
"name" "no revive"
"attribute_class" "no_revive"
"description_string" "No reanimator on death"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4660"
{
"name" "fire input on effect"
"attribute_class" "fire_input_on_effect"
"attribute_type" "string"
"description_string" "No reanimator on death"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4661"
{
"name" "additional step sound"
"attribute_class" "additional_step_sound"
"attribute_type" "string"
"description_string" "No reanimator on death"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4662"
{
"name" "fov override"
"attribute_class" "fov_override"
"description_string" "No reanimator on death"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4663"
{
"name" "hud overlay"
"attribute_class" "hud_overlay"
"attribute_type" "string"
"description_string" "No reanimator on death"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4664"
{
"name" "fire input on taunt"
"attribute_class" "fire_input_on_taunt"
"attribute_type" "string"
"description_string" "No reanimator on death"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4665"
{
"name" "displace touched enemies"
"attribute_class" "displace_touched_enemies"
"description_string" "Push away enemies"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4666"
{
"name" "addcond immunity"
"attribute_class" "addcond_immunity"
"attribute_type" "string"
"description_string" "Push away enemies"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4667"
{
"name" "attribute immunity"
"attribute_class" "attribute_immunity"
"attribute_type" "string"
"description_string" "Push away enemies"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4668"
{
"name" "hold fire until full reload"
"attribute_class" "hold_fire_until_full_reload"
"description_string" "Hold fire until full reload"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4669"
{
"name" "projectile hit radius"
"attribute_class" "projectile_hit_radius"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4670"
{
"name" "noclip projectiles"
"attribute_class" "noclip_projectiles"
"description_string" "Projectiles penetrate walls"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4671"
{
"name" "projectile health"
"attribute_class" "projectile_health"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4672"
{
"name" "projectile take damage type"
"attribute_class" "projectile_take_damage_type"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4673"
{
"name" "projectile take damage time"
"attribute_class" "projectile_take_damage_time"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4674"
{
"name" "projectile explode on destroy"
"attribute_class" "projectile_explode_on_destroy"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4675"
{
"name" "projectile explode time"
"attribute_class" "projectile_explode_time"
"description_string" "Explodes after %ds delay"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4676"
{
"name" "shoot view punch angle"
"attribute_class" "shoot_view_punch_angle"
"attribute_type" "string"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4677"
{
"name" "shoot view punch angle random"
"attribute_class" "shoot_view_punch_angle_random"
"attribute_type" "string"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4678"
{
"name" "custom item model attachment"
"attribute_class" "custom_item_model_attachment"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4679"
{
"name" "custom item model attachment 2"
"attribute_class" "custom_item_model_attachment"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4680"
{
"name" "custom item model attachment 3"
"attribute_class" "custom_item_model_attachment"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4681"
{
"name" "custom weapon deploy sound"
"attribute_class" "custom_weapon_deploy_sound"
"attribute_type" "string"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4682"
{
"name" "custom item model attachment viewmodel"
"attribute_class" "custom_item_model_attachment_viewmodel"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4683"
{
"name" "custom item model attachment viewmodel 2"
"attribute_class" "custom_item_model_attachment_viewmodel"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4684"
{
"name" "custom item model attachment viewmodel 3"
"attribute_class" "custom_item_model_attachment_viewmodel"
"attribute_type" "string"
"description_string" "melee cleave attack"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4685"
{
"name" "spread angle pattern"
"attribute_class" "spread_angle_pattern"
"attribute_type" "string"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4686"
{
"name" "spread offset pattern"
"attribute_class" "spread_offset_pattern"
"attribute_type" "string"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4687"
{
"name" "proj attribute pattern"
"attribute_class" "proj_attribute_pattern"
"attribute_type" "string"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4688"
{
"name" "shoot pattern reset time"
"attribute_class" "shoot_pattern_reset_time"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4689"
{
"name" "shoot pattern no rollback"
"attribute_class" "shoot_pattern_no_rollback"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4690"
{
"name" "custom damage type override"
"attribute_class" "custom_damage_type_override"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4691"
{
"name" "flare no crit burning"
"attribute_class" "flare_no_crit_burning"
"description_string" "Flares do not critically hit burning enemies"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4692"
{
"name" "rage receive scale"
"attribute_class" "rage_receive_scale"
"description_string" "(+-)%p% rage gain"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4693"
{
"name" "fire input on hit ally"
"attribute_class" "fire_input_on_hit_ally"
"attribute_type" "string"
"description_string" "%d"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
}
"4694"
{
"name" "chain explosion"
"attribute_class" "chain_explosion"
"description_string" "Can be detonated by another explosive"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4695"
{
"name" "proximity bomb"
"attribute_class" "proximity_bomb"
"description_string" "Detonates on proximity with enemies"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4696"
{
"name" "projectile radius damage"
"attribute_class" "projectile_radius_damage"
"description_string" "Deals %d damage to enemies in radius"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4697"
{
"name" "projectile radius damage time"
"attribute_class" "projectile_radius_damage_time"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4698"
{
"name" "projectile radius damage radius"
"attribute_class" "projectile_radius_damage_radius"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4699"
{
"name" "projectile radius damage hit limit"
"attribute_class" "projectile_radius_damage_hit_limit"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4700"
{
"name" "projectile radius knockback"
"attribute_class" "projectile_radius_knockback"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4701"
{
"name" "projectile radius knockback time"
"attribute_class" "projectile_radius_knockback_time"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4702"
{
"name" "projectile radius knockback radius"
"attribute_class" "projectile_radius_knockback_radius"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4703"
{
"name" "projectile radius knockback up"
"attribute_class" "projectile_radius_knockback_up"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4704"
{
"name" "projectile radius knockback side"
"attribute_class" "projectile_radius_knockback_side"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4705"
{
"name" "projectile radius knockback forward"
"attribute_class" "projectile_radius_knockback_forward"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4706"
{
"name" "projectile radius knockback hit limit"
"attribute_class" "projectile_radius_knockback_hit_limit"
"description_string" ""
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4707"
{
"name" "mult parachute xy speed"
"attribute_class" "mult_parachute_xy_speed"
"description_string" "(+-)%p% move speed while parachute is deployed"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4708"
{
"name" "mult parachute z speed"
"attribute_class" "mult_parachute_z_speed"
"description_string" "(+-)%p% fall speed while parachute is deployed"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4709"
{
"name" "mult parachute air control"
"attribute_class" "mult_parachute_air_control"
"description_string" "(+-)%p% air control while parachute is deployed"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4710"
{
"name" "mult grappling hook speed"
"attribute_class" "mult_grappling_hook_speed"
"description_string" "(+-)%p% grappling hook pull speed"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4711"
{
"name" "mult grappling hook pull target"
"attribute_class" "mult_grappling_hook_pull_target"
"description_string" "Grappled enemies are pulled towards the player"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4712"
{
"name" "grappling hook pull time"
"attribute_class" "grappling_hook_pull_time"
"description_string" "Grappling hook pulls for %ds"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4713"
{
"name" "mult charging move speed"
"attribute_class" "mult_charging_move_speed"
"description_string" "(+-)%p% move speed while charging"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4714"
{
"name" "player convar override"
"attribute_class" "player_convar_override"
"attribute_type" "string"
"description_string" ""
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4715"
{
"name" "player convar override 2"
"attribute_class" "player_convar_override"
"attribute_type" "string"
"description_string" ""
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4716"
{
"name" "player convar override 3"
"attribute_class" "player_convar_override"
"attribute_type" "string"
"description_string" ""
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
"4717"
{
"name" "player convar override 4"
"attribute_class" "player_convar_override"
"attribute_type" "string"
"description_string" ""
"hidden" "1"
"effect_type" "positive"
"stored_as_integer" "0"
}
}sigsegv/datamaps.txt · Sigsegv TF2 내부 데이터 · 30개 항목
엔티티 클래스별 datamap 전역 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs_group | CAmbientGeneric Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CAmbient Generic’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN15CAmbientGeneric9m_DataMapE |
addrs_group | CBaseEntity Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CBase Entity’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity9m_DataMapE |
addrs_group | CBaseObject Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CBase Object’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject9m_DataMapE |
addrs_group | CBasePlayer Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CBase Player’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer9m_DataMapE |
addrs_group | CBaseTrigger Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CBase Trigger’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN12CBaseTrigger9m_DataMapE |
addrs_group | CEconItemView Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CEcon Item View’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN13CEconItemView9m_DataMapE |
addrs_group | CFilterTFBotHasTag Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CFilter TFBot Has Tag’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN18CFilterTFBotHasTag9m_DataMapE |
addrs_group | CFuncNavCost Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CFunc Nav Cost’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN12CFuncNavCost9m_DataMapE |
addrs_group | CFuncNavPrerequisite Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CFunc Nav Prerequisite’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN20CFuncNavPrerequisite9m_DataMapE |
addrs_group | CItem Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CItem’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN5CItem9m_DataMapE |
addrs_group | CPathTrack Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CPath Track’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN10CPathTrack9m_DataMapE |
addrs_group | CSmokeStack Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CSmoke Stack’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN11CSmokeStack9m_DataMapE |
addrs_group | CSpellPickup Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CSpell Pickup’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN12CSpellPickup9m_DataMapE |
addrs_group | CTFPowerup Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CTFPowerup’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN10CTFPowerup9m_DataMapE |
addrs_group | CTFTeamSpawn Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CTFTeam Spawn’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN12CTFTeamSpawn9m_DataMapE |
addrs_group | CEnvEntityMaker Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CEnv Entity Maker’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN15CEnvEntityMaker9m_DataMapE |
addrs_group | CTFPointWeaponMimic Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CTFPoint Weapon Mimic’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN19CTFPointWeaponMimic9m_DataMapE |
addrs_group | CLogicCase Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CLogic Case’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN10CLogicCase9m_DataMapE |
addrs_group | CGameUI Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CGame UI’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN7CGameUI9m_DataMapE |
addrs_group | CBaseFilter Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CBase Filter’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseFilter9m_DataMapE |
addrs_group | CTriggerCamera Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CTrigger Camera’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN14CTriggerCamera9m_DataMapE |
addrs_group | CBaseCombatWeapon Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CBase Combat Weapon’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon9m_DataMapE |
addrs_group | CFuncRotating Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CFunc Rotating’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN13CFuncRotating9m_DataMapE |
addrs_group | CPropVehicle Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CProp Vehicle’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN12CPropVehicle9m_DataMapE |
addrs_group | CPropVehicleDriveable Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CProp Vehicle Driveable’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN21CPropVehicleDriveable9m_DataMapE |
addrs_group | CBaseAnimating Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CBase Animating’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating9m_DataMapE |
addrs_group | CTriggerIgnite Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CTrigger Ignite’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN14CTriggerIgnite9m_DataMapE |
addrs_group | CTriggerCatapult Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CTrigger Catapult’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN16CTriggerCatapult9m_DataMapE |
addrs_group | CObjectTeleporter Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CObject Teleporter’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN17CObjectTeleporter9m_DataMapE |
addrs_group | CParticleSystem Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CParticle System’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN15CParticleSystem9m_DataMapE |
원본 파일 전체 보기
// datamaps
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
engine "css"
engine "ep1"
engine "ep2"
engine "hl2dm"
engine "dods"
engine "sdk2013"
engine "l4d"
engine "nd"
engine "l4d2"
engine "blade"
engine "insurgency"
engine "contagion"
engine "bms"
engine "doi"
engine "pkvii"
}
"sigsegv"
{
"addrs_group"
{
"[common]"
{
type "datamap"
lib "server"
}
"CAmbientGeneric" "_ZN15CAmbientGeneric9m_DataMapE"
"CBaseEntity" "_ZN11CBaseEntity9m_DataMapE"
"CBaseObject" "_ZN11CBaseObject9m_DataMapE"
"CBasePlayer" "_ZN11CBasePlayer9m_DataMapE"
"CBaseTrigger" "_ZN12CBaseTrigger9m_DataMapE"
"CEconItemView" "_ZN13CEconItemView9m_DataMapE"
"CFilterTFBotHasTag" "_ZN18CFilterTFBotHasTag9m_DataMapE"
"CFuncNavCost" "_ZN12CFuncNavCost9m_DataMapE"
"CFuncNavPrerequisite" "_ZN20CFuncNavPrerequisite9m_DataMapE"
"CItem" "_ZN5CItem9m_DataMapE"
"CPathTrack" "_ZN10CPathTrack9m_DataMapE"
"CSmokeStack" "_ZN11CSmokeStack9m_DataMapE"
"CSpellPickup" "_ZN12CSpellPickup9m_DataMapE"
"CTFPowerup" "_ZN10CTFPowerup9m_DataMapE"
"CTFTeamSpawn" "_ZN12CTFTeamSpawn9m_DataMapE"
"CEnvEntityMaker" "_ZN15CEnvEntityMaker9m_DataMapE"
"CTFPointWeaponMimic" "_ZN19CTFPointWeaponMimic9m_DataMapE"
"CLogicCase" "_ZN10CLogicCase9m_DataMapE"
"CGameUI" "_ZN7CGameUI9m_DataMapE"
"CBaseFilter" "_ZN11CBaseFilter9m_DataMapE"
"CTriggerCamera" "_ZN14CTriggerCamera9m_DataMapE"
"CBaseCombatWeapon" "_ZN17CBaseCombatWeapon9m_DataMapE"
"CFuncRotating" "_ZN13CFuncRotating9m_DataMapE"
"CPropVehicle" "_ZN12CPropVehicle9m_DataMapE"
"CPropVehicleDriveable" "_ZN21CPropVehicleDriveable9m_DataMapE"
"CBaseAnimating" "_ZN14CBaseAnimating9m_DataMapE"
"CTriggerIgnite" "_ZN14CTriggerIgnite9m_DataMapE"
"CTriggerCatapult" "_ZN16CTriggerCatapult9m_DataMapE"
"CObjectTeleporter" "_ZN17CObjectTeleporter9m_DataMapE"
"CParticleSystem" "_ZN15CParticleSystem9m_DataMapE"
}
}
}
}
sigsegv/debugoverlay.txt · Sigsegv TF2 내부 데이터 · 28개 항목
서버 디버그 선·박스·텍스트 오버레이 그리기 함수
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs_group | NDebugOverlay::Axis Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Axis’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay4AxisERK6VectorRK6QAnglefbf |
addrs_group | NDebugOverlay::Box Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Box’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay3BoxERK6VectorS2_S2_iiiif |
addrs_group | NDebugOverlay::BoxAngles Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Box Angles’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay9BoxAnglesERK6VectorS2_S2_RK6QAngleiiiif |
addrs_group | NDebugOverlay::BoxDirection Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Box Direction’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay12BoxDirectionERK6VectorS2_S2_S2_iiiif |
addrs_group | NDebugOverlay::Circle Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Circle’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay6CircleERK6Vectorfiiiibf |
addrs_group | NDebugOverlay::Circle_ang Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Circle ang’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay6CircleERK6VectorRK6QAnglefiiiibf |
addrs_group | NDebugOverlay::Circle_axes Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Circle axes’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay6CircleERK6VectorS2_S2_fiiiibf |
addrs_group | NDebugOverlay::Cross3D_ext Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Cross3 D ext’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay7Cross3DERK6VectorS2_S2_iiibf |
addrs_group | NDebugOverlay::Cross3D_size Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Cross3 D size’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay7Cross3DERK6Vectorfiiibf |
addrs_group | NDebugOverlay::Cross3DOriented_ang Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Cross3 DOriented ang’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay15Cross3DOrientedERK6VectorRK6QAnglefiiibf |
addrs_group | NDebugOverlay::Cross3DOriented_mat Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Cross3 DOriented mat’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay15Cross3DOrientedERK11matrix3x4_tfibf |
addrs_group | NDebugOverlay::DrawGroundCrossHairOverlay Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Draw Ground Cross Hair Overlay’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay26DrawGroundCrossHairOverlayEv |
addrs_group | NDebugOverlay::DrawTickMarkedLine Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Draw Tick Marked Line’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay18DrawTickMarkedLineERK6VectorS2_fiiiibf |
addrs_group | NDebugOverlay::EntityBounds Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Entity Bounds’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay12EntityBoundsEPK11CBaseEntityiiiif |
addrs_group | NDebugOverlay::EntityText Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Entity Text’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay10EntityTextEiiPKcfiiii |
addrs_group | NDebugOverlay::EntityTextAtPosition Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Entity Text At Position’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay20EntityTextAtPositionERK6VectoriPKcfiiii |
addrs_group | NDebugOverlay::Grid Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Grid’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay4GridERK6Vector |
addrs_group | NDebugOverlay::HorzArrow Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Horz Arrow’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay9HorzArrowERK6VectorS2_fiiiibf |
addrs_group | NDebugOverlay::Line Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Line’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay4LineERK6VectorS2_iiibf |
addrs_group | NDebugOverlay::ScreenText Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Screen Text’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay10ScreenTextEffPKciiiif |
addrs_group | NDebugOverlay::ScreenTextLine Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Screen Text Line’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay14ScreenTextLineEffiPKciiiif |
addrs_group | NDebugOverlay::Sphere Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Sphere’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay6SphereERK6Vectorfiiibf |
addrs_group | NDebugOverlay::Sphere_ang Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Sphere ang’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay6SphereERK6VectorRK6QAnglefiiiibf |
addrs_group | NDebugOverlay::SweptBox Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Swept Box’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay8SweptBoxERK6VectorS2_S2_S2_RK6QAngleiiiif |
addrs_group | NDebugOverlay::Text Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Text’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay4TextERK6VectorPKcbf |
addrs_group | NDebugOverlay::Triangle Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Triangle’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay8TriangleERK6VectorS2_S2_iiiibf |
addrs_group | NDebugOverlay::VertArrow Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Vert Arrow’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay9VertArrowERK6VectorS2_fiiiibf |
addrs_group | NDebugOverlay::YawArrow Games/#default/sigsegv/addrs_group | NDebugOverlay 클래스의 ‘Yaw Arrow’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13NDebugOverlay8YawArrowERK6Vectorfffiiiibf |
원본 파일 전체 보기
// debug overlay
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
engine "css"
engine "ep1"
engine "ep2"
engine "hl2dm"
engine "dods"
engine "sdk2013"
engine "l4d"
engine "nd"
engine "l4d2"
engine "blade"
engine "insurgency"
engine "contagion"
engine "bms"
engine "doi"
engine "pkvii"
}
"sigsegv"
{
"addrs_group"
{
"[common]"
{
type "sym"
lib "server"
}
"NDebugOverlay::Axis" "_ZN13NDebugOverlay4AxisERK6VectorRK6QAnglefbf"
"NDebugOverlay::Box" "_ZN13NDebugOverlay3BoxERK6VectorS2_S2_iiiif"
"NDebugOverlay::BoxAngles" "_ZN13NDebugOverlay9BoxAnglesERK6VectorS2_S2_RK6QAngleiiiif"
"NDebugOverlay::BoxDirection" "_ZN13NDebugOverlay12BoxDirectionERK6VectorS2_S2_S2_iiiif"
"NDebugOverlay::Circle" "_ZN13NDebugOverlay6CircleERK6Vectorfiiiibf"
"NDebugOverlay::Circle_ang" "_ZN13NDebugOverlay6CircleERK6VectorRK6QAnglefiiiibf"
"NDebugOverlay::Circle_axes" "_ZN13NDebugOverlay6CircleERK6VectorS2_S2_fiiiibf"
"NDebugOverlay::Cross3D_ext" "_ZN13NDebugOverlay7Cross3DERK6VectorS2_S2_iiibf"
"NDebugOverlay::Cross3D_size" "_ZN13NDebugOverlay7Cross3DERK6Vectorfiiibf"
"NDebugOverlay::Cross3DOriented_ang" "_ZN13NDebugOverlay15Cross3DOrientedERK6VectorRK6QAnglefiiibf"
"NDebugOverlay::Cross3DOriented_mat" "_ZN13NDebugOverlay15Cross3DOrientedERK11matrix3x4_tfibf"
"NDebugOverlay::DrawGroundCrossHairOverlay" "_ZN13NDebugOverlay26DrawGroundCrossHairOverlayEv"
"NDebugOverlay::DrawTickMarkedLine" "_ZN13NDebugOverlay18DrawTickMarkedLineERK6VectorS2_fiiiibf"
"NDebugOverlay::EntityBounds" "_ZN13NDebugOverlay12EntityBoundsEPK11CBaseEntityiiiif"
"NDebugOverlay::EntityText" "_ZN13NDebugOverlay10EntityTextEiiPKcfiiii"
"NDebugOverlay::EntityTextAtPosition" "_ZN13NDebugOverlay20EntityTextAtPositionERK6VectoriPKcfiiii"
"NDebugOverlay::Grid" "_ZN13NDebugOverlay4GridERK6Vector"
"NDebugOverlay::HorzArrow" "_ZN13NDebugOverlay9HorzArrowERK6VectorS2_fiiiibf"
"NDebugOverlay::Line" "_ZN13NDebugOverlay4LineERK6VectorS2_iiibf"
"NDebugOverlay::ScreenText" "_ZN13NDebugOverlay10ScreenTextEffPKciiiif"
"NDebugOverlay::ScreenTextLine" "_ZN13NDebugOverlay14ScreenTextLineEffiPKciiiif"
"NDebugOverlay::Sphere" "_ZN13NDebugOverlay6SphereERK6Vectorfiiibf"
"NDebugOverlay::Sphere_ang" "_ZN13NDebugOverlay6SphereERK6VectorRK6QAnglefiiiibf"
"NDebugOverlay::SweptBox" "_ZN13NDebugOverlay8SweptBoxERK6VectorS2_S2_S2_RK6QAngleiiiif"
"NDebugOverlay::Text" "_ZN13NDebugOverlay4TextERK6VectorPKcbf"
"NDebugOverlay::Triangle" "_ZN13NDebugOverlay8TriangleERK6VectorS2_S2_iiiibf"
"NDebugOverlay::VertArrow" "_ZN13NDebugOverlay9VertArrowERK6VectorS2_fiiiibf"
"NDebugOverlay::YawArrow" "_ZN13NDebugOverlay8YawArrowERK6Vectorfffiiiibf"
}
}
}
}
sigsegv/entities.txt · Sigsegv TF2 내부 데이터 · 886개 항목
기본 엔티티, 무기, 투사체, 건물의 내부 함수
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | CBaseEntity::DispatchTraceAttack Games/#default/sigsegv/addrs | 기본 엔티티의 ‘Dispatch Trace Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = fixed sym = _ZN11CBaseEntity19DispatchTraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator addr = 0x18c830 build = 3277805 |
addrs | CTFWeaponBase::DeflectProjectiles Games/#default/sigsegv/addrs | TF2 무기의 ‘Deflect Projectiles’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr sym = _ZN13CTFWeaponBase18DeflectProjectilesEv unistr = victim:0 |
addrs | CTFSniperRifle::GetPenetrateType Games/#default/sigsegv/addrs | CTFSniperRifle 클래스의 ‘Get Penetrate Type’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = fixed sym = _ZNK14CTFSniperRifle16GetPenetrateTypeEv addr = 0x59e1e0 build = 3277805 |
addrs | CTFKnife::PrimaryAttack Games/#default/sigsegv/addrs | CTFKnife 클래스의 ‘Primary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr sym = _ZN8CTFKnife13PrimaryAttackEv unistr = DisguiseOnKill |
addrs | CCurrencyPack::ComeToRest Games/#default/sigsegv/addrs | CCurrencyPack 클래스의 ‘Come To Rest’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func datamap vthunk sym = _ZN13CCurrencyPack10ComeToRestEv datamap = CItem::m_DataMap func = CItemComeToRest vtable = .?AVCCurrencyPack@@ |
addrs | CTFReviveMarker::Create Games/#default/sigsegv/addrs | CTFReviveMarker 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = fixed sym = _ZN15CTFReviveMarker6CreateEP9CTFPlayer addr = 0x4b9d50 build = 3271684 |
addrs | CTFReviveMarker::AddMarkerHealth Games/#default/sigsegv/addrs | CTFReviveMarker 클래스의 ‘Add Marker Health’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = fixed sym = _ZN15CTFReviveMarker15AddMarkerHealthEf addr = 0x4b9b90 build = 3271684 |
addrs | CTFReviveMarker::ReviveThink Games/#default/sigsegv/addrs | CTFReviveMarker 클래스의 ‘Revive Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = fixed sym = _ZN15CTFReviveMarker11ReviveThinkEv addr = 0x4ba390 build = 3271684 |
addrs | CBasePlayer::EyeVectors Games/#default/sigsegv/addrs | 기본 플레이어의 ‘Eye Vectors’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = fixed sym = _ZN11CBasePlayer10EyeVectorsEP6VectorS1_S1_ addr = 0x19ac90 build = 3283568 |
addrs | CTFFlameEntity::FlameThink Games/#default/sigsegv/addrs | CTFFlameEntity 클래스의 ‘Flame Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func ebpprologue vprof sym = _ZN14CTFFlameEntity10FlameThinkEv v_name = CTFFlameEntity::FlameThink v_group = %s Collision |
addrs | CTFFlameThrower::SetWeaponState Games/#default/sigsegv/addrs | CTFFlameThrower 클래스의 ‘Set Weapon State’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFFlameThrower14SetWeaponStateEi |
addrs | CBaseAnimating::GetBoneTransform Games/#default/sigsegv/addrs | CBaseAnimating 클래스의 ‘Get Bone Transform’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = pattern sym = _ZN14CBaseAnimating16GetBoneTransformEiR11matrix3x4_t seg = text seek = 558bec568bf180be4103000000757483be6c040000007510e83341020085c074078bcee8c81b00008b866c04000085c07451833800744c578b7d0885ff78438b003bb89c000000 mask = ffffffffffffffff0000ffffffff00ffff0000ffffffffffff00000000ffffffffffffff00000000ffff0000ffffffffff00ffffffff00ffffffffffffff00ffffffff0000ffff |
addrs | CBaseEntity::GetDataDescMap Games/#default/sigsegv/addrs | 기본 엔티티의 ‘Get Data Desc Map’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN11CBaseEntity14GetDataDescMapEv vtable = .?AVCBaseEntity@@ idx = 0x0b |
addrs | CBaseAnimating::DrawServerHitboxes Games/#default/sigsegv/addrs | CBaseAnimating 클래스의 ‘Draw Server Hitboxes’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = pattern sym = _ZN14CBaseAnimating18DrawServerHitboxesEfb seg = text seek = 558bec83ec44578bf980bf41030000000f859301000083bf6c040000007510e84c4c020085c074078bcfe8e1260000 mask = ffffffffffffffffffffff0000ffffffffff00000000ffff0000ffffffffffff00000000ffffffffffffff00000000 |
addrs | CBaseTrigger::PassesTriggerFilters Games/#default/sigsegv/addrs | CBaseTrigger 클래스의 ‘Passes Trigger Filters’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym regex sym = .*CBaseTrigger.*PassesTriggerFilters.* |
addrs | CBaseMultiplayerPlayer::SpeakConceptIfAllowed Games/#default/sigsegv/addrs | CBaseMultiplayerPlayer 클래스의 ‘Speak Concept If Allowed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN22CBaseMultiplayerPlayer21SpeakConceptIfAllowedEiPKcPcjP16IRecipientFilter sym64 = _ZN22CBaseMultiplayerPlayer21SpeakConceptIfAllowedEiPKcPcmP16IRecipientFilter |
addrs | CQuestItemTracker::FireGameEvent_NonVirtual Games/#default/sigsegv/addrs | CQuestItemTracker 클래스의 ‘Fire Game Event Non Virtual’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZThn20_N17CQuestItemTracker13FireGameEventEP10IGameEvent sym64 = _ZThn32_N17CQuestItemTracker13FireGameEventEP10IGameEvent |
addrs | findFileInDirCaseInsensitive Games/#default/sigsegv/addrs | 엔진 항목 ‘find File In Dir Case Insensitive’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = dedicated sym = _Z28findFileInDirCaseInsensitivePKcPcj sym64 = _Z28findFileInDirCaseInsensitivePKcPcm |
addrs | _SpewMessage [internal] Games/#default/sigsegv/addrs | 엔진 항목 ‘Spew Message’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _ZL12_SpewMessage10SpewType_tPKciPK5ColorS1_Pc sym64 = _ZL12_SpewMessage10SpewType_tPKciPK5ColorS1_P13__va_list_tag lib = tier0 |
addrs_group | ~CBaseEntity [D2] Games/#default/sigsegv/addrs_group | 엔진 항목 ‘~CBase Entity’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntityD2Ev |
addrs_group | CBaseEntity::AddTimedOverlay Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Add Timed Overlay’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity15AddTimedOverlayEPKci |
addrs_group | CBaseEntity::SetOwnerEntity Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Owner Entity’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity14SetOwnerEntityEPS_ |
addrs_group | CBaseEntity::ThinkSet Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Think Set’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity8ThinkSetEMS_FvvEfPKc |
addrs_group | CBaseEntity::GetMaxHealth Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Max Health’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity12GetMaxHealthEv |
addrs_group | CBaseEntity::IsDeflectable Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Is Deflectable’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity13IsDeflectableEv |
addrs_group | CBaseEntity::IsAlive Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Is Alive’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity7IsAliveEv |
addrs_group | CBaseEntity::GetDefaultItemChargeMeterValue Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Default Item Charge Meter Value’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity30GetDefaultItemChargeMeterValueEv |
addrs_group | CBaseEntity::DispatchUpdateTransmitState Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Dispatch Update Transmit State’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity27DispatchUpdateTransmitStateEv |
addrs_group | CBaseEntity::SetEffects Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Effects’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity10SetEffectsEi |
addrs_group | CBaseEntity::AddEffects Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Add Effects’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity10AddEffectsEi |
addrs_group | CBaseEntity::TakeDamage Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Take Damage’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity10TakeDamageERK15CTakeDamageInfo |
addrs_group | CBaseEntity::EyeAngles Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Eye Angles’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity9EyeAnglesEv |
addrs_group | CBaseEntity::CalcAbsolutePosition Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Calc Absolute Position’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity20CalcAbsolutePositionEv |
addrs_group | CBaseEntity::EyePosition Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Eye Position’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity11EyePositionEv |
addrs_group | CBaseEntity::KeyValue Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Key Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity8KeyValueEPKcS1_ |
addrs_group | CBaseEntity::GetKeyValue Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Key Value’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity11GetKeyValueEPKcPci |
addrs_group | CBaseEntity::SetAbsOrigin Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Abs Origin’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity12SetAbsOriginERK6Vector |
addrs_group | CBaseEntity::SetAbsAngles Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Abs Angles’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity12SetAbsAnglesERK6QAngle |
addrs_group | CBaseEntity::SetAbsVelocity Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Abs Velocity’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity14SetAbsVelocityERK6Vector |
addrs_group | CBaseEntity::Spawn Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity5SpawnEv |
addrs_group | CBaseEntity::Remove Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Remove’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity6RemoveEv |
addrs_group | CBaseEntity::EmitSound [member: normal] Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Emit Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity9EmitSoundEPKcfPf |
addrs_group | CBaseEntity::EmitSound [member: normal + handle] Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Emit Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity9EmitSoundEPKcRsfPf |
addrs_group | CBaseEntity::EmitSound [static: normal] Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Emit Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity9EmitSoundER16IRecipientFilteriPKcPK6VectorfPf |
addrs_group | CBaseEntity::EmitSound [static: normal + handle] Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Emit Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity9EmitSoundER16IRecipientFilteriPKcRsPK6VectorfPf |
addrs_group | CBaseEntity::EmitSound [static: emitsound] Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Emit Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity9EmitSoundER16IRecipientFilteriRK11EmitSound_t |
addrs_group | CBaseEntity::EmitSound [static: emitsound + handle] Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Emit Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity9EmitSoundER16IRecipientFilteriRK11EmitSound_tRs |
addrs_group | CBaseEntity::PhysicsSimulate Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Physics Simulate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity15PhysicsSimulateEv |
addrs_group | CBaseEntity::GetVelocity Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Velocity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity11GetVelocityEP6VectorS1_ |
addrs_group | CBaseEntity::WorldSpaceCenter Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘World Space Center’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity16WorldSpaceCenterEv |
addrs_group | CBaseEntity::CreateNoSpawn Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Create No Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity13CreateNoSpawnEPKcRK6VectorRK6QAnglePS_ |
addrs_group | CBaseEntity::Create Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity6CreateEPKcRK6VectorRK6QAnglePS_ |
addrs_group | CBaseEntity::GetNextThink Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Next Think’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity12GetNextThinkEPKc |
addrs_group | CBaseEntity::IsCombatItem Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Is Combat Item’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity12IsCombatItemEv |
addrs_group | CBaseEntity::GetModelIndex Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Model Index’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity13GetModelIndexEv |
addrs_group | CBaseEntity::MyCombatCharacterPointer Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘My Combat Character Pointer’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity24MyCombatCharacterPointerEv |
addrs_group | CBaseEntity::PhysicsNoclip Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Physics Noclip’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity13PhysicsNoclipEv |
addrs_group | CBaseEntity::PhysicsRunThink Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Physics Run Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity15PhysicsRunThinkENS_14thinkmethods_tE |
addrs_group | CBaseEntity::PhysicsRunSpecificThink Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Physics Run Specific Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity23PhysicsRunSpecificThinkEiMS_FvvE |
addrs_group | CBaseEntity::PhysicsDispatchThink Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Physics Dispatch Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity20PhysicsDispatchThinkEMS_FvvE |
addrs_group | CBaseEntity::IsBSPModel Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Is BSPModel’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity10IsBSPModelEv |
addrs_group | CBaseEntity::ShouldCollide Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Should Collide’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity13ShouldCollideEii |
addrs_group | CBaseEntity::DrawDebugGeometryOverlays Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Draw Debug Geometry Overlays’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity25DrawDebugGeometryOverlaysEv |
addrs_group | CBaseEntity::DrawTimedOverlays Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Draw Timed Overlays’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity17DrawTimedOverlaysEv |
addrs_group | CBaseEntity::ChangeTeam Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Change Team’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity10ChangeTeamEi |
addrs_group | CBaseEntity::SetModelIndexOverride Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Model Index Override’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity21SetModelIndexOverrideEii |
addrs_group | CBaseEntity::SetModelIndex Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Model Index’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity13SetModelIndexEi |
addrs_group | CBaseEntity::GetModelName Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Model Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity12GetModelNameEv |
addrs_group | CBaseEntity::EntityText Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Entity Text’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity10EntityTextEiPKcfiiii |
addrs_group | CBaseEntity::AcceptInput Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Accept Input’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity11AcceptInputEPKcPS_S2_9variant_ti |
addrs_group | CBaseEntity::SetModel Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity8SetModelEPKc |
addrs_group | CBaseEntity::PerformCustomPhysics Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Perform Custom Physics’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity20PerformCustomPhysicsEP6VectorS1_P6QAngleS3_ |
addrs_group | CBaseEntity::SetMoveType Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Move Type’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity11SetMoveTypeE10MoveType_t13MoveCollide_t |
addrs_group | CBaseEntity::CalcAbsoluteVelocity Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Calc Absolute Velocity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity20CalcAbsoluteVelocityEv |
addrs_group | CBaseEntity::PrecacheScriptSound Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Precache Script Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity19PrecacheScriptSoundEPKc |
addrs_group | CBaseEntity::GetModel Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Model’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity8GetModelEv |
addrs_group | CBaseEntity::PrecacheModel Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Precache Model’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity13PrecacheModelEPKcb |
addrs_group | CBaseEntity::PrecacheSound Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Precache Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity13PrecacheSoundEPKc |
addrs_group | CBaseEntity::NameMatchesComplex Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Name Matches Complex’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity18NameMatchesComplexEPKc |
addrs_group | CBaseEntity::ClassMatchesComplex Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Class Matches Complex’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity19ClassMatchesComplexEPKc |
addrs_group | CBaseEntity::ParseMapData Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Parse Map Data’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity12ParseMapDataEP14CEntityMapData |
addrs_group | CBaseEntity::Activate Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Activate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity8ActivateEv |
addrs_group | CBaseEntity::GetDamage Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity9GetDamageEv |
addrs_group | CBaseEntity::SetDamage Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Damage’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity9SetDamageEf |
addrs_group | CBaseEntity::FVisible [ent] Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘FVisible’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity8FVisibleEPS_iPS0_ |
addrs_group | CBaseEntity::FVisible [vec] Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘FVisible’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity8FVisibleERK6VectoriPPS_ |
addrs_group | CBaseEntity::Touch Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity5TouchEPS_ |
addrs_group | CBaseEntity::IsBaseCombatWeapon Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Is Base Combat Weapon’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity18IsBaseCombatWeaponEv |
addrs_group | CBaseEntity::IsWearable Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Is Wearable’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity10IsWearableEv |
addrs_group | CBaseEntity::SetNextThink [index] Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Next Think’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity12SetNextThinkEif |
addrs_group | CBaseEntity::SetNextThink [name] Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Next Think’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity12SetNextThinkEfPKc |
addrs_group | CBaseEntity::DrawDebugTextOverlays Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Draw Debug Text Overlays’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity21DrawDebugTextOverlaysEv |
addrs_group | CBaseEntity::MyNextBotPointer Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘My Next Bot Pointer’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity16MyNextBotPointerEv |
addrs_group | CBaseEntity::Teleport Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Teleport’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS2_ |
addrs_group | CBaseEntity::StopSound Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Stop Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity9StopSoundEPKc |
addrs_group | CBaseEntity::SetParent Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Parent’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity9SetParentEPS_i |
addrs_group | CBaseEntity::UpdateOnRemove Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity14UpdateOnRemoveEv |
addrs_group | CBaseEntity::IsPlayer Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Is Player’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity8IsPlayerEv |
addrs_group | CBaseEntity::IsBaseObject Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Is Base Object’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity12IsBaseObjectEv |
addrs_group | CBaseEntity::GetTransmitState Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Transmit State’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity16GetTransmitStateEv |
addrs_group | CBaseEntity::MyCombatWeaponPointer Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘My Combat Weapon Pointer’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity21MyCombatWeaponPointerEv |
addrs_group | CBaseEntity::GetParametersForSound Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Parameters For Sound’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = CBaseEntity::GetParametersForSound |
addrs_group | CBaseEntity::InSameTeam Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘In Same Team’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity10InSameTeamEPKS_ |
addrs_group | CBaseEntity::ReadKeyField Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Read Key Field’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity12ReadKeyFieldEPKcP9variant_t |
addrs_group | CBaseEntity::OnTakeDamage Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘On Take Damage’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity12OnTakeDamageERK15CTakeDamageInfo |
addrs_group | CBaseEntity::FireBullets Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Fire Bullets’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity11FireBulletsERK17FireBulletsInfo_t |
addrs_group | CBaseEntity::ModifyFireBulletsDamage Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Modify Fire Bullets Damage’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity23ModifyFireBulletsDamageEP15CTakeDamageInfo |
addrs_group | CBaseEntity::VPhysicsInitStatic Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘VPhysics Init Static’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity18VPhysicsInitStaticEv |
addrs_group | CBaseEntity::GetTouchTrace Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Touch Trace’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity13GetTouchTraceEv |
addrs_group | CBaseEntity::GetServerClass Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Server Class’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity14GetServerClassEv |
addrs_group | CBaseEntity::CBaseEntity Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘CBase Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntityC2Eb |
addrs_group | CBaseEntity::GetBaseAnimating Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Base Animating’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity16GetBaseAnimatingEv |
addrs_group | CBaseEntity::GetDataObject Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Data Object’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity13GetDataObjectEi |
addrs_group | CBaseEntity::TakeHealth Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Take Health’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity10TakeHealthEfi |
addrs_group | CBaseEntity::PassesDamageFilter Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Passes Damage Filter’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity18PassesDamageFilterERK15CTakeDamageInfo |
addrs_group | CBaseEntity::PhysicsSolidMaskForEntity Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Physics Solid Mask For Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity25PhysicsSolidMaskForEntityEv |
addrs_group | CBaseEntity::ShouldTransmit Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Should Transmit’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity14ShouldTransmitEPK18CCheckTransmitInfo |
addrs_group | CBaseEntity::GetTeamNumber Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Team Number’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity13GetTeamNumberEv |
addrs_group | CBaseEntity::GetDamageType Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity13GetDamageTypeEv |
addrs_group | CBaseEntity::StartTouch Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Start Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity10StartTouchEPS_ |
addrs_group | CBaseEntity::EndTouch Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘End Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity8EndTouchEPS_ |
addrs_group | CBaseEntity::SetTransmitState Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Transmit State’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity16SetTransmitStateEi |
addrs_group | CBaseEntity::PostClientActive Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Post Client Active’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity16PostClientActiveEv |
addrs_group | CBaseEntity::FireNamedOutput Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Fire Named Output’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity15FireNamedOutputEPKc9variant_tPS_S3_f |
addrs_group | CBaseEntity::Event_Killed Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Event Killed’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity12Event_KilledERK15CTakeDamageInfo |
addrs_group | CBaseEntity::VPhysicsDestroyObject Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘VPhysics Destroy Object’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity21VPhysicsDestroyObjectEv |
addrs_group | CBaseEntity::TransformStepData_WorldToParent Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Transform Step Data World To Parent’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity31TransformStepData_WorldToParentEPS_ |
addrs_group | CBaseEntity::TransformStepData_ParentToParent Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Transform Step Data Parent To Parent’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity32TransformStepData_ParentToParentEPS_S0_ |
addrs_group | CBaseEntity::ApplyAbsVelocityImpulse Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Apply Abs Velocity Impulse’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity23ApplyAbsVelocityImpulseERK6Vector |
addrs_group | CBaseEntity::SetLocalOrigin Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Local Origin’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity14SetLocalOriginERK6Vector |
addrs_group | CBaseEntity::SetLocalAngles Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Local Angles’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity14SetLocalAnglesERK6QAngle |
addrs_group | CBaseEntity::SetLocalVelocity Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Local Velocity’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity16SetLocalVelocityERK6Vector |
addrs_group | CBaseEntity::GetBaseEntity Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Base Entity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity13GetBaseEntityEv |
addrs_group | CBaseEntity::GetNetworkable Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Networkable’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity14GetNetworkableEv |
addrs_group | CBaseEntity::GetCollideable Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Collideable’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity14GetCollideableEv |
addrs_group | CBaseEntity::GetRefEHandle Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Ref EHandle’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseEntity13GetRefEHandleEv |
addrs_group | CBaseEntity::TraceAttack Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Trace Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator |
addrs_group | CBaseEntity::GetTracerType Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Get Tracer Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity13GetTracerTypeEv |
addrs_group | CBaseEntity::SetTransmit Games/#default/sigsegv/addrs_group | 기본 엔티티의 ‘Set Transmit’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseEntity11SetTransmitEP18CCheckTransmitInfob |
addrs_group | CBaseAnimatingOverlay::FastRemoveLayer Games/#default/sigsegv/addrs_group | CBaseAnimatingOverlay 클래스의 ‘Fast Remove Layer’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN21CBaseAnimatingOverlay15FastRemoveLayerEi |
addrs_group | CBaseAnimatingOverlay::SetLayerCycle Games/#default/sigsegv/addrs_group | CBaseAnimatingOverlay 클래스의 ‘Set Layer Cycle’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN21CBaseAnimatingOverlay13SetLayerCycleEif |
addrs_group | CBaseAnimatingOverlay::StudioFrameAdvance Games/#default/sigsegv/addrs_group | CBaseAnimatingOverlay 클래스의 ‘Studio Frame Advance’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN21CBaseAnimatingOverlay18StudioFrameAdvanceEv |
addrs_group | CBaseAnimatingOverlay::AddGesture Games/#default/sigsegv/addrs_group | CBaseAnimatingOverlay 클래스의 ‘Add Gesture’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN21CBaseAnimatingOverlay10AddGestureE8Activityb |
addrs_group | CBaseAnimatingOverlay::RestartGesture Games/#default/sigsegv/addrs_group | CBaseAnimatingOverlay 클래스의 ‘Restart Gesture’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN21CBaseAnimatingOverlay14RestartGestureE8Activitybb |
addrs_group | CBaseAnimatingOverlay::AddGestureSequence Games/#default/sigsegv/addrs_group | CBaseAnimatingOverlay 클래스의 ‘Add Gesture Sequence’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN21CBaseAnimatingOverlay18AddGestureSequenceEib |
addrs_group | CBaseAnimatingOverlay::RemoveGesture Games/#default/sigsegv/addrs_group | CBaseAnimatingOverlay 클래스의 ‘Remove Gesture’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN21CBaseAnimatingOverlay13RemoveGestureE8Activity |
addrs_group | CBaseAnimatingOverlay::RemoveAllGestures Games/#default/sigsegv/addrs_group | CBaseAnimatingOverlay 클래스의 ‘Remove All Gestures’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN21CBaseAnimatingOverlay17RemoveAllGesturesEv |
addrs_group | CBaseAnimatingOverlay::GetLayerDuration Games/#default/sigsegv/addrs_group | CBaseAnimatingOverlay 클래스의 ‘Get Layer Duration’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN21CBaseAnimatingOverlay16GetLayerDurationEi |
addrs_group | CBaseAnimatingOverlay::SetLayerDuration Games/#default/sigsegv/addrs_group | CBaseAnimatingOverlay 클래스의 ‘Set Layer Duration’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN21CBaseAnimatingOverlay16SetLayerDurationEif |
addrs_group | CBaseAnimating::FindBodygroupByName Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Find Bodygroup By Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating19FindBodygroupByNameEPKc |
addrs_group | CBaseAnimating::GetAttachment [matrix] Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Get Attachment’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating13GetAttachmentEiR11matrix3x4_t |
addrs_group | CBaseAnimating::GetAttachment Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Get Attachment’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating13GetAttachmentEiR6VectorR6QAngle |
addrs_group | CBaseAnimating::GetAttachmentBone Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Get Attachment Bone’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating17GetAttachmentBoneEi |
addrs_group | CBaseAnimating::GetBodygroup Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Get Bodygroup’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating12GetBodygroupEi |
addrs_group | CBaseAnimating::GetBodygroupCount Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Get Bodygroup Count’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating17GetBodygroupCountEi |
addrs_group | CBaseAnimating::GetBodygroupName Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Get Bodygroup Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating16GetBodygroupNameEi |
addrs_group | CBaseAnimating::GetBonePosition Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Get Bone Position’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating15GetBonePositionEiR6VectorR6QAngle |
addrs_group | CBaseAnimating::GetModelPtr Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Get Model Ptr’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating11GetModelPtrEv |
addrs_group | CBaseAnimating::GetNumBodyGroups Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Get Num Body Groups’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating16GetNumBodyGroupsEv |
addrs_group | CBaseAnimating::GetNumBones Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Get Num Bones’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating11GetNumBonesEv |
addrs_group | CBaseAnimating::GetPoseParameter [int] Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Get Pose Parameter’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating16GetPoseParameterEi |
addrs_group | CBaseAnimating::GetPoseParameter [str] Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Get Pose Parameter’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating16GetPoseParameterEPKc |
addrs_group | CBaseAnimating::LookupAttachment Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Lookup Attachment’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating16LookupAttachmentEPKc |
addrs_group | CBaseAnimating::LookupBone Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Lookup Bone’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating10LookupBoneEPKc |
addrs_group | CBaseAnimating::LookupPoseParameter Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Lookup Pose Parameter’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating19LookupPoseParameterEP10CStudioHdrPKc |
addrs_group | CBaseAnimating::LookupSequence Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Lookup Sequence’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating14LookupSequenceEPKc |
addrs_group | CBaseAnimating::RefreshCollisionBounds Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Refresh Collision Bounds’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating22RefreshCollisionBoundsEv |
addrs_group | CBaseAnimating::ResetSequence Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Reset Sequence’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating13ResetSequenceEi |
addrs_group | CBaseAnimating::ResetSequenceInfo Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Reset Sequence Info’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating17ResetSequenceInfoEv |
addrs_group | CBaseAnimating::SetBodygroup Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Set Bodygroup’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating12SetBodygroupEii |
addrs_group | CBaseAnimating::SetLightingOrigin Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Set Lighting Origin’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating17SetLightingOriginEP11CBaseEntity |
addrs_group | CBaseAnimating::SetModel Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Set Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating8SetModelEPKc |
addrs_group | CBaseAnimating::SetModelScale Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Set Model Scale’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating13SetModelScaleEff |
addrs_group | CBaseAnimating::StudioFrameAdvance Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Studio Frame Advance’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating18StudioFrameAdvanceEv |
addrs_group | CBaseAnimating::SetPoseParameter Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Set Pose Parameter’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating16SetPoseParameterEP10CStudioHdrif |
addrs_group | CBaseAnimating::DispatchAnimEvents Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Dispatch Anim Events’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating18DispatchAnimEventsEPS_ |
addrs_group | CBaseAnimating::SequenceDuration Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Sequence Duration’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating16SequenceDurationEi |
addrs_group | CBaseAnimating::InvalidateBoneCache Games/#default/sigsegv/addrs_group | CBaseAnimating 클래스의 ‘Invalidate Bone Cache’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseAnimating19InvalidateBoneCacheEv |
addrs_group | CBaseCombatCharacter::GetBossType Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Get Boss Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK20CBaseCombatCharacter11GetBossTypeEv |
addrs_group | CBaseCombatCharacter::GetLastKnownArea Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Get Last Known Area’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK20CBaseCombatCharacter16GetLastKnownAreaEv |
addrs_group | CBaseCombatCharacter::Weapon_GetSlot Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Weapon Get Slot’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZNK20CBaseCombatCharacter14Weapon_GetSlotEi |
addrs_group | CBaseCombatCharacter::Weapon_CanSwitchTo Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Weapon Can Switch To’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter18Weapon_CanSwitchToEP17CBaseCombatWeapon |
addrs_group | CBaseCombatCharacter::Weapon_Switch Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Weapon Switch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter13Weapon_SwitchEP17CBaseCombatWeaponi |
addrs_group | CBaseCombatCharacter::AddGlowEffect Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Add Glow Effect’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter13AddGlowEffectEv |
addrs_group | CBaseCombatCharacter::RemoveGlowEffect Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Remove Glow Effect’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter16RemoveGlowEffectEv |
addrs_group | CBaseCombatCharacter::IsGlowEffectActive Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Is Glow Effect Active’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter18IsGlowEffectActiveEv |
addrs_group | CBaseCombatCharacter::IsAbleToSee [CBaseEntity *] Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Is Able To See’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter11IsAbleToSeeEPK11CBaseEntityNS_20FieldOfViewCheckTypeE |
addrs_group | CBaseCombatCharacter::IsAbleToSee [CBaseCombatCharacter *] Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Is Able To See’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter11IsAbleToSeeEPS_NS_20FieldOfViewCheckTypeE |
addrs_group | CBaseCombatCharacter::SetBloodColor Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Set Blood Color’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter13SetBloodColorEi |
addrs_group | CBaseCombatCharacter::GiveAmmo Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Give Ammo’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter8GiveAmmoEiib |
addrs_group | CBaseCombatCharacter::GetAmmoCount Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Get Ammo Count’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK20CBaseCombatCharacter12GetAmmoCountEi |
addrs_group | CBaseCombatCharacter::OnTakeDamage Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘On Take Damage’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter12OnTakeDamageERK15CTakeDamageInfo |
addrs_group | CBaseCombatCharacter::UpdateLastKnownArea Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Update Last Known Area’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter19UpdateLastKnownAreaEv |
addrs_group | CBaseCombatCharacter::Weapon_Detach Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Weapon Detach’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter13Weapon_DetachEP17CBaseCombatWeapon |
addrs_group | CBaseCombatCharacter::SwitchToNextBestWeapon Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Switch To Next Best Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter22SwitchToNextBestWeaponEP17CBaseCombatWeapon |
addrs_group | CBaseCombatCharacter::CalculatePhysicsStressDamage Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Calculate Physics Stress Damage’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter28CalculatePhysicsStressDamageEP23vphysics_objectstress_tP14IPhysicsObject |
addrs_group | CBaseCombatCharacter::ClearLastKnownArea Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Clear Last Known Area’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter18ClearLastKnownAreaEv |
addrs_group | CBaseCombatCharacter::Event_Killed Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Event Killed’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter12Event_KilledERK15CTakeDamageInfo |
addrs_group | CBaseCombatCharacter::Weapon_Equip Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Weapon Equip’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter12Weapon_EquipEP17CBaseCombatWeapon |
addrs_group | CBaseCombatCharacter::ShouldGib Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Should Gib’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter9ShouldGibERK15CTakeDamageInfo |
addrs_group | CBaseCombatCharacter::FInViewCone Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘FIn View Cone’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter11FInViewConeERK6Vector |
addrs_group | CBaseCombatCharacter::CalcDamageForceVector Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Calc Damage Force Vector’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter21CalcDamageForceVectorERK15CTakeDamageInfo |
addrs_group | CBaseCombatCharacter::BecomeRagdoll Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Become Ragdoll’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter13BecomeRagdollERK15CTakeDamageInfoRK6Vector |
addrs_group | CBaseCombatCharacter::RemoveAmmo Games/#default/sigsegv/addrs_group | CBaseCombatCharacter 클래스의 ‘Remove Ammo’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN20CBaseCombatCharacter10RemoveAmmoEii |
addrs_group | CAI_BaseNPC::GetActivityName Games/#default/sigsegv/addrs_group | CAI_BaseNPC 클래스의 ‘Get Activity Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CAI_BaseNPC15GetActivityNameEi |
addrs_group | CAI_BaseNPC::GetActivityID Games/#default/sigsegv/addrs_group | CAI_BaseNPC 클래스의 ‘Get Activity ID’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CAI_BaseNPC13GetActivityIDEPKc |
addrs_group | CTFTeam::GetNumObjects Games/#default/sigsegv/addrs_group | CTFTeam 클래스의 ‘Get Num Objects’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN7CTFTeam13GetNumObjectsEi |
addrs_group | CTFTeam::GetObject Games/#default/sigsegv/addrs_group | CTFTeam 클래스의 ‘Get Object’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN7CTFTeam9GetObjectEi |
addrs_group | CBasePlayer::IsBot Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Is Bot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK11CBasePlayer5IsBotEv |
addrs_group | CBasePlayer::CommitSuicide Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Commit Suicide’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer13CommitSuicideEbb |
addrs_group | CBasePlayer::GetSteamID Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Get Steam ID’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer10GetSteamIDEP8CSteamID |
addrs_group | CBasePlayer::Weapon_ShootPosition Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Weapon Shoot Position’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer20Weapon_ShootPositionEv |
addrs_group | CBasePlayer::PlayStepSound Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Play Step Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer13PlayStepSoundER6VectorP13surfacedata_tfb |
addrs_group | CBasePlayer::SetPlayerName Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Set Player Name’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer13SetPlayerNameEPKc |
addrs_group | CBasePlayer::GetPlayerMaxSpeed Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Get Player Max Speed’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer17GetPlayerMaxSpeedEv |
addrs_group | CBasePlayer::GetViewModel Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Get View Model’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer12GetViewModelEib |
addrs_group | CBasePlayer::DisableButtons Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Disable Buttons’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer14DisableButtonsEi |
addrs_group | CBasePlayer::EnableButtons Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Enable Buttons’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer13EnableButtonsEi |
addrs_group | CBasePlayer::ForceButtons Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Force Buttons’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer12ForceButtonsEi |
addrs_group | CBasePlayer::UnforceButtons Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Unforce Buttons’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer14UnforceButtonsEi |
addrs_group | CBasePlayer::RemoveWearable Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Remove Wearable’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer14RemoveWearableEP13CEconWearable |
addrs_group | CBasePlayer::SnapEyeAngles Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Snap Eye Angles’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer13SnapEyeAnglesERK6QAngle |
addrs_group | CBasePlayer::ChangeTeam [int, bool, bool, bool] Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Change Team’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer10ChangeTeamEibbb |
addrs_group | CBasePlayer::IsFakeClient Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Is Fake Client’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK11CBasePlayer12IsFakeClientEv |
addrs_group | CBasePlayer::IsBotOfType Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Is Bot Of Type’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK11CBasePlayer11IsBotOfTypeEi |
addrs_group | CBasePlayer::PhysicsSimulate Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Physics Simulate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer15PhysicsSimulateEv |
addrs_group | CBasePlayer::FindUseEntity Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Find Use Entity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer13FindUseEntityEv |
addrs_group | CBasePlayer::GetInVehicle Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Get In Vehicle’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer12GetInVehicleEP14IServerVehiclei |
addrs_group | CBasePlayer::LeaveVehicle Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Leave Vehicle’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer12LeaveVehicleERK6VectorRK6QAngle |
addrs_group | CBasePlayer::EyeAngles Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Eye Angles’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer9EyeAnglesEv |
addrs_group | CBasePlayer::ItemPostFrame Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Item Post Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer13ItemPostFrameEv |
addrs_group | CBasePlayer::UpdatePlayerSound Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Update Player Sound’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer17UpdatePlayerSoundEv |
addrs_group | CBasePlayer::PlayerRunCommand Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Player Run Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper |
addrs_group | CBasePlayer::Touch Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer5TouchEP11CBaseEntity |
addrs_group | CBasePlayer::ClientCommand Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Client Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer13ClientCommandERK8CCommand |
addrs_group | CBasePlayer::ForceRespawn Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Force Respawn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer12ForceRespawnEv |
addrs_group | CBasePlayer::CreateViewModel Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Create View Model’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer15CreateViewModelEi |
addrs_group | CBasePlayer::EquipWearable Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Equip Wearable’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer13EquipWearableEP13CEconWearable |
addrs_group | CBasePlayer::Weapon_Equip Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Weapon Equip’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN9CTFPlayer12Weapon_EquipEP17CBaseCombatWeapon |
addrs_group | CBasePlayer::ShowViewPortPanel Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Show View Port Panel’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer17ShowViewPortPanelEPKcbP9KeyValues |
addrs_group | CBasePlayer::IsPlayer Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Is Player’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK11CBasePlayer8IsPlayerEv |
addrs_group | CBasePlayer::SetModel Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Set Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer8SetModelEPKc |
addrs_group | CBasePlayer::SetVCollisionState Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Set VCollision State’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer18SetVCollisionStateERK6VectorS2_i |
addrs_group | CBasePlayer::SetFOV Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Set FOV’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer6SetFOVEP11CBaseEntityifi |
addrs_group | CBasePlayer::SetScriptOverlayMaterial Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Set Script Overlay Material’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer24SetScriptOverlayMaterialEPKc |
addrs_group | CBasePlayer::WantsLagCompensationOnEntity Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Wants Lag Compensation On Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZNK11CBasePlayer28WantsLagCompensationOnEntityEPKS_PK8CUserCmdPK7CBitVecILi2048EE |
addrs_group | CBasePlayer::ShouldTransmit Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Should Transmit’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer14ShouldTransmitEPK18CCheckTransmitInfo |
addrs_group | CBasePlayer::UpdateOnRemove Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer14UpdateOnRemoveEv |
addrs_group | CBasePlayer::Event_Killed Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Event Killed’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer12Event_KilledERK15CTakeDamageInfo |
addrs_group | CBasePlayer::Spawn Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer5SpawnEv |
addrs_group | CBasePlayer::Activate Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Activate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer8ActivateEv |
addrs_group | CBasePlayer::StartObserverMode Games/#default/sigsegv/addrs_group | 기본 플레이어의 ‘Start Observer Mode’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBasePlayer17StartObserverModeEi |
addrs_group | CEyeballBoss::GetLocomotionInterface Games/#default/sigsegv/addrs_group | CEyeballBoss 클래스의 ‘Get Locomotion Interface’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK12CEyeballBoss22GetLocomotionInterfaceEv |
addrs_group | CEyeballBoss::GetVisionInterface Games/#default/sigsegv/addrs_group | CEyeballBoss 클래스의 ‘Get Vision Interface’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK12CEyeballBoss18GetVisionInterfaceEv |
addrs_group | NextBotCombatCharacter::Spawn Games/#default/sigsegv/addrs_group | NextBot AI의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN22NextBotCombatCharacter5SpawnEv |
addrs_group | CZombie::CZombie Games/#default/sigsegv/addrs_group | CZombie 클래스의 ‘CZombie’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN7CZombieC2Ev |
addrs_group | CZombie::Spawn Games/#default/sigsegv/addrs_group | CZombie 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN7CZombie5SpawnEv |
addrs_group | CZombie::SpawnAtPos Games/#default/sigsegv/addrs_group | CZombie 클래스의 ‘Spawn At Pos’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN7CZombie10SpawnAtPosERK6VectorfiP11CBaseEntityNS_14SkeletonType_tE |
addrs_group | CZombie::UpdateOnRemove Games/#default/sigsegv/addrs_group | CZombie 클래스의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN7CZombie14UpdateOnRemoveEv |
addrs_group | CZombie::Event_Killed Games/#default/sigsegv/addrs_group | CZombie 클래스의 ‘Event Killed’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN7CZombie12Event_KilledERK15CTakeDamageInfo |
addrs_group | CZombie::OnTakeDamage_Alive Games/#default/sigsegv/addrs_group | CZombie 클래스의 ‘On Take Damage Alive’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN7CZombie18OnTakeDamage_AliveERK15CTakeDamageInfo |
addrs_group | CZombie::GetIntentionInterface Games/#default/sigsegv/addrs_group | CZombie 클래스의 ‘Get Intention Interface’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK7CZombie21GetIntentionInterfaceEv |
addrs_group | IZombieAutoList::m_IZombieAutoListAutoList Games/#default/sigsegv/addrs_group | IZombieAutoList 클래스의 ‘m IZombie Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15IZombieAutoList25m_IZombieAutoListAutoListE |
addrs_group | CBotNPCArcher::CBotNPCArcher Games/#default/sigsegv/addrs_group | CBotNPCArcher 클래스의 ‘CBot NPCArcher’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CBotNPCArcherC2Ev |
addrs_group | CBotNPCArcher::GetIntentionInterface Games/#default/sigsegv/addrs_group | CBotNPCArcher 클래스의 ‘Get Intention Interface’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK13CBotNPCArcher21GetIntentionInterfaceEv |
addrs_group | CBotNPCArcher::D1Thunk Games/#default/sigsegv/addrs_group | CBotNPCArcher 클래스의 ‘D1 Thunk’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZThn2188_N13CBotNPCArcherD1Ev |
addrs_group | CBotNPCArcher::Spawn Games/#default/sigsegv/addrs_group | CBotNPCArcher 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN13CBotNPCArcher5SpawnEv |
addrs_group | CEconWearable::RemoveFrom Games/#default/sigsegv/addrs_group | CEconWearable 클래스의 ‘Remove From’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN13CEconWearable10RemoveFromEP11CBaseEntity |
addrs_group | CEconWearable::UnEquip Games/#default/sigsegv/addrs_group | CEconWearable 클래스의 ‘Un Equip’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CEconWearable7UnEquipEP11CBasePlayer |
addrs_group | CEconWearable::GetSkin Games/#default/sigsegv/addrs_group | CEconWearable 클래스의 ‘Get Skin’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN13CEconWearable7GetSkinEv |
addrs_group | IHasGenericMeter::ShouldUpdateMeter Games/#default/sigsegv/addrs_group | IHasGenericMeter 클래스의 ‘Should Update Meter’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK16IHasGenericMeter17ShouldUpdateMeterEv |
addrs_group | IHasGenericMeter::GetMeterMultiplier Games/#default/sigsegv/addrs_group | IHasGenericMeter 클래스의 ‘Get Meter Multiplier’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK16IHasGenericMeter18GetMeterMultiplierEv |
addrs_group | IHasGenericMeter::OnResourceMeterFilled Games/#default/sigsegv/addrs_group | IHasGenericMeter 클래스의 ‘On Resource Meter Filled’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN16IHasGenericMeter21OnResourceMeterFilledEv |
addrs_group | IHasGenericMeter::GetChargeInterval Games/#default/sigsegv/addrs_group | IHasGenericMeter 클래스의 ‘Get Charge Interval’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK16IHasGenericMeter17GetChargeIntervalEv |
addrs_group | CEconEntity::UpdateBodygroups Games/#default/sigsegv/addrs_group | CEconEntity 클래스의 ‘Update Bodygroups’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CEconEntity16UpdateBodygroupsEP20CBaseCombatCharacteri |
addrs_group | CEconEntity::TranslateViewmodelHandActivityInternal Games/#default/sigsegv/addrs_group | CEconEntity 클래스의 ‘Translate Viewmodel Hand Activity Internal’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CEconEntity38TranslateViewmodelHandActivityInternalE8Activity |
addrs_group | CEconEntity::TranslateViewmodelHandActivity Games/#default/sigsegv/addrs_group | CEconEntity 클래스의 ‘Translate Viewmodel Hand Activity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CEconEntity30TranslateViewmodelHandActivityE8Activity |
addrs_group | CBaseCombatWeapon::IsMeleeWeapon Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Is Melee Weapon’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK17CBaseCombatWeapon13IsMeleeWeaponEv |
addrs_group | CBaseCombatWeapon::GetMaxClip1 Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Get Max Clip1’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK17CBaseCombatWeapon11GetMaxClip1Ev |
addrs_group | CBaseCombatWeapon::GetMaxClip2 Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Get Max Clip2’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK17CBaseCombatWeapon11GetMaxClip2Ev |
addrs_group | CBaseCombatWeapon::PrimaryAttack Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Primary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon13PrimaryAttackEv |
addrs_group | CBaseCombatWeapon::SecondaryAttack Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon15SecondaryAttackEv |
addrs_group | CBaseCombatWeapon::CanPerformSecondaryAttack Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Can Perform Secondary Attack’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK17CBaseCombatWeapon25CanPerformSecondaryAttackEv |
addrs_group | CBaseCombatWeapon::Equip Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Equip’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon5EquipEP20CBaseCombatCharacter |
addrs_group | CBaseCombatWeapon::Drop Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Drop’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon4DropERK6Vector |
addrs_group | CBaseCombatWeapon::HasAmmo Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Has Ammo’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon7HasAmmoEv |
addrs_group | CBaseCombatWeapon::Lower Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Lower’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon5LowerEv |
addrs_group | CBaseCombatWeapon::GetViewModel Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Get View Model’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK17CBaseCombatWeapon12GetViewModelEi |
addrs_group | CBaseCombatWeapon::GetWorldModel Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Get World Model’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK17CBaseCombatWeapon13GetWorldModelEv |
addrs_group | CBaseCombatWeapon::WeaponSound Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Weapon Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon11WeaponSoundE13WeaponSound_tf |
addrs_group | CBaseCombatWeapon::GetShootSound Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Get Shoot Sound’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK17CBaseCombatWeapon13GetShootSoundEi |
addrs_group | CBaseCombatWeapon::GetPrimaryAmmoType Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Get Primary Ammo Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK17CBaseCombatWeapon18GetPrimaryAmmoTypeEv |
addrs_group | CBaseCombatWeapon::SetSubType Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Set Sub Type’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon10SetSubTypeEi |
addrs_group | CBaseCombatWeapon::ItemPostFrame Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Item Post Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon13ItemPostFrameEv |
addrs_group | CBaseCombatWeapon::UpdateTransmitState Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Update Transmit State’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon19UpdateTransmitStateEv |
addrs_group | CBaseCombatWeapon::SetViewModelIndex Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Set View Model Index’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon17SetViewModelIndexEi |
addrs_group | CBaseCombatWeapon::SetOwner Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Set Owner’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon8SetOwnerEP20CBaseCombatCharacter |
addrs_group | CBaseCombatWeapon::CheckReload Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Check Reload’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon11CheckReloadEv |
addrs_group | CBaseCombatWeapon::GetWpnData Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Get Wpn Data’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK17CBaseCombatWeapon10GetWpnDataEv |
addrs_group | CBaseCombatWeapon::SetViewModel Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Set View Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon12SetViewModelEv |
addrs_group | CBaseCombatWeapon::SetWeaponVisible Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Set Weapon Visible’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon16SetWeaponVisibleEb |
addrs_group | CBaseCombatWeapon::SetCustomViewModel Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Set Custom View Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon18SetCustomViewModelEPKc |
addrs_group | CBaseCombatWeapon::GetSlot Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Get Slot’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK17CBaseCombatWeapon7GetSlotEv |
addrs_group | CBaseCombatWeapon::ActivityOverride Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Activity Override’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon16ActivityOverrideE8ActivityPb |
addrs_group | CBaseCombatWeapon::SetIdealActivity Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Set Ideal Activity’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon16SetIdealActivityE8Activity |
addrs_group | CBaseCombatWeapon::HasPrimaryAmmo Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Has Primary Ammo’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon14HasPrimaryAmmoEv |
addrs_group | CBaseCombatWeapon::Holster Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Holster’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon7HolsterEPS_ |
addrs_group | CBaseCombatWeapon::Deploy Games/#default/sigsegv/addrs_group | 전투 무기의 ‘Deploy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon7DeployEPS_ |
addrs_group | CBaseCombatWeapon::OnActiveStateChanged Games/#default/sigsegv/addrs_group | 전투 무기의 ‘On Active State Changed’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN17CBaseCombatWeapon20OnActiveStateChangedEi |
addrs_group | CTFWeaponBase::ShouldRemoveInvisibilityOnPrimaryAttack Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Should Remove Invisibility On Primary Attack’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase39ShouldRemoveInvisibilityOnPrimaryAttackEv |
addrs_group | CTFWeaponBase::UpdateOnRemove Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase14UpdateOnRemoveEv |
addrs_group | CTFWeaponBase::DeflectEntity Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Deflect Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase13DeflectEntityEP11CBaseEntityP9CTFPlayerR6Vector |
addrs_group | CTFWeaponBase::PrimaryAttack Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Primary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase13PrimaryAttackEv |
addrs_group | CTFWeaponBase::SecondaryAttack Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase15SecondaryAttackEv |
addrs_group | CTFWeaponBase::CanFireCriticalShot Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Can Fire Critical Shot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase19CanFireCriticalShotEbP11CBaseEntity |
addrs_group | CTFWeaponBase::GetShootSound Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Shoot Sound’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase13GetShootSoundEi |
addrs_group | CTFWeaponBase::ApplyOnHitAttributes Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Apply On Hit Attributes’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase20ApplyOnHitAttributesEP11CBaseEntityP9CTFPlayerRK15CTakeDamageInfo |
addrs_group | CTFWeaponBase::GetViewModel Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get View Model’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase12GetViewModelEi |
addrs_group | CTFWeaponBase::IsSilentKiller Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Is Silent Killer’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase14IsSilentKillerEv |
addrs_group | CTFWeaponBase::CanPerformSecondaryAttack Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Can Perform Secondary Attack’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase25CanPerformSecondaryAttackEv |
addrs_group | CTFWeaponBase::ItemPostFrame Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Item Post Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase13ItemPostFrameEv |
addrs_group | CTFWeaponBase::ItemBusyFrame Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Item Busy Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase13ItemBusyFrameEv |
addrs_group | CTFWeaponBase::GetProjectileFireSetup Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Projectile Fire Setup’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase22GetProjectileFireSetupEP9CTFPlayer6VectorPS2_P6QAnglebf |
addrs_group | CTFWeaponBase::CalcIsAttackCritical Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Calc Is Attack Critical’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase20CalcIsAttackCriticalEv |
addrs_group | CTFWeaponBase::GetDamageType Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase13GetDamageTypeEv |
addrs_group | CTFWeaponBase::Deploy Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Deploy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase6DeployEv |
addrs_group | CTFWeaponBase::Holster Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Holster’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase7HolsterEP17CBaseCombatWeapon |
addrs_group | CTFWeaponBase::GetTFPlayerOwner Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get TFPlayer Owner’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase16GetTFPlayerOwnerEv |
addrs_group | CTFWeaponBase::GetPenetrateType Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Penetrate Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase16GetPenetrateTypeEv |
addrs_group | CTFWeaponBase::Reload Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Reload’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase6ReloadEv |
addrs_group | CTFWeaponBase::GetSpreadAngles Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Spread Angles’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase15GetSpreadAnglesEv |
addrs_group | CTFWeaponBase::Equip Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Equip’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase5EquipEP20CBaseCombatCharacter |
addrs_group | CTFWeaponBase::UpdateHands Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Update Hands’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase11UpdateHandsEv |
addrs_group | CTFWeaponBase::Energy_GetMaxEnergy Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Energy Get Max Energy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase19Energy_GetMaxEnergyEv |
addrs_group | CTFWeaponBase::Energy_Recharge Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Energy Recharge’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase15Energy_RechargeEv |
addrs_group | CTFWeaponBase::IsEnergyWeapon Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Is Energy Weapon’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase14IsEnergyWeaponEv |
addrs_group | CTFWeaponBase::Energy_GetShotCost Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Energy Get Shot Cost’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase18Energy_GetShotCostEv |
addrs_group | CTFWeaponBase::ApplyFireDelay Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Apply Fire Delay’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase14ApplyFireDelayEf |
addrs_group | CTFWeaponBase::Misfire Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Misfire’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase7MisfireEv |
addrs_group | CTFWeaponBase::CheckReloadMisfire Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Check Reload Misfire’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase18CheckReloadMisfireEv |
addrs_group | CTFWeaponBase::GetParticleColor Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Particle Color’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase16GetParticleColorEi |
addrs_group | CTFWeaponBase::GetTFWpnData Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get TFWpn Data’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase12GetTFWpnDataEv |
addrs_group | CTFWeaponBase::StartEffectBarRegen Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Start Effect Bar Regen’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase19StartEffectBarRegenEv |
addrs_group | CTFWeaponBase::ItemHolsterFrame Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Item Holster Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase16ItemHolsterFrameEv |
addrs_group | CTFWeaponBase::GetInitialAfterburnDuration Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Initial Afterburn Duration’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase27GetInitialAfterburnDurationEv |
addrs_group | CTFWeaponBase::GetAfterburnRateOnHit Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Afterburn Rate On Hit’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase21GetAfterburnRateOnHitEv |
addrs_group | CTFWeaponBase::IsPassiveWeapon Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Is Passive Weapon’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase15IsPassiveWeaponEv |
addrs_group | CTFWeaponBase::AutoFiresFullClip Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Auto Fires Full Clip’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase17AutoFiresFullClipEv |
addrs_group | CTFWeaponBase::SendWeaponAnim Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Send Weapon Anim’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase14SendWeaponAnimEi |
addrs_group | CTFWeaponBase::GetMaxHealthMod Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Max Health Mod’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase15GetMaxHealthModEv |
addrs_group | CTFWeaponBase::InternalGetEffectBarRechargeTime Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Internal Get Effect Bar Recharge Time’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase32InternalGetEffectBarRechargeTimeEv |
addrs_group | CTFWeaponBase::GetEffectBarProgress Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Effect Bar Progress’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase20GetEffectBarProgressEv |
addrs_group | CTFWeaponBase::GetActivityWeaponRole Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Activity Weapon Role’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase21GetActivityWeaponRoleEv |
addrs_group | CTFWeaponBase::GetViewModelWeaponRole Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get View Model Weapon Role’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase22GetViewModelWeaponRoleEv |
addrs_group | CTFWeaponBase::OnActiveStateChanged Games/#default/sigsegv/addrs_group | TF2 무기의 ‘On Active State Changed’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase20OnActiveStateChangedEi |
addrs_group | CTFWeaponBase::CanHolster Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Can Holster’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFWeaponBase10CanHolsterEv |
addrs_group | CTFWeaponBase::GetSkin Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Skin’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase7GetSkinEv |
addrs_group | CTFWeaponBase::WeaponReset Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Weapon Reset’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFWeaponBase11WeaponResetEv |
addrs_group | CTFWeaponBaseGun::DoFireEffects Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Do Fire Effects’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun13DoFireEffectsEv |
addrs_group | CTFWeaponBaseGun::FireProjectile Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Fire Projectile’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun14FireProjectileEP9CTFPlayer |
addrs_group | CTFWeaponBaseGun::RemoveProjectileAmmo Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Remove Projectile Ammo’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun20RemoveProjectileAmmoEP9CTFPlayer |
addrs_group | CTFWeaponBaseGun::ShouldPlayFireAnim Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Should Play Fire Anim’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun18ShouldPlayFireAnimEv |
addrs_group | CTFWeaponBaseGun::UpdatePunchAngles Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Update Punch Angles’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun17UpdatePunchAnglesEP9CTFPlayer |
addrs_group | CTFWeaponBaseGun::FireRocket Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Fire Rocket’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun10FireRocketEP9CTFPlayeri |
addrs_group | CTFWeaponBaseGun::FireFlameRocket Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Fire Flame Rocket’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun15FireFlameRocketEP9CTFPlayer |
addrs_group | CTFWeaponBaseGun::FireArrow Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Fire Arrow’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun9FireArrowEP9CTFPlayer16ProjectileType_t |
addrs_group | CTFWeaponBaseGun::FireFlare Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Fire Flare’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun9FireFlareEP9CTFPlayer |
addrs_group | CTFWeaponBaseGun::FireJar Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Fire Jar’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun7FireJarEP9CTFPlayer |
addrs_group | CTFWeaponBaseGun::FireNail Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Fire Nail’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun8FireNailEP9CTFPlayeri |
addrs_group | CTFWeaponBaseGun::FirePipeBomb Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Fire Pipe Bomb’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun12FirePipeBombEP9CTFPlayeri |
addrs_group | CTFWeaponBaseGun::GetProjectileDamage Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Projectile Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun19GetProjectileDamageEv |
addrs_group | CTFWeaponBaseGun::GetCustomProjectileModel Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Custom Projectile Model’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun24GetCustomProjectileModelEP17CAttribute_String |
addrs_group | CTFWeaponBaseGun::GetProjectileSpeed Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Projectile Speed’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun18GetProjectileSpeedEv |
addrs_group | CTFWeaponBaseGun::GetProjectileGravity Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Projectile Gravity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun20GetProjectileGravityEv |
addrs_group | CTFWeaponBaseGun::GetWeaponProjectileType Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Weapon Projectile Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK16CTFWeaponBaseGun23GetWeaponProjectileTypeEv |
addrs_group | CTFWeaponBaseGun::ModifyProjectile Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Modify Projectile’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun16ModifyProjectileEP11CBaseEntity |
addrs_group | CTFWeaponBaseGun::FireEnergyBall Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Fire Energy Ball’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun14FireEnergyBallEP9CTFPlayerb |
addrs_group | CTFWeaponBaseGun::PrimaryAttack Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Primary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun13PrimaryAttackEv |
addrs_group | CTFWeaponBaseGun::ZoomIn Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Zoom In’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun6ZoomInEv |
addrs_group | CTFWeaponBaseGun::GetAmmoPerShot Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Ammo Per Shot’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBaseGun14GetAmmoPerShotEv |
addrs_group | CTFWeaponInvis::CleanupInvisibilityWatch Games/#default/sigsegv/addrs_group | CTFWeaponInvis 클래스의 ‘Cleanup Invisibility Watch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CTFWeaponInvis24CleanupInvisibilityWatchEv |
addrs_group | CTFWeaponBuilder::StartPlacement Games/#default/sigsegv/addrs_group | CTFWeaponBuilder 클래스의 ‘Start Placement’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBuilder14StartPlacementEv |
addrs_group | CTFWeaponBuilder::StopPlacement Games/#default/sigsegv/addrs_group | CTFWeaponBuilder 클래스의 ‘Stop Placement’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBuilder13StopPlacementEv |
addrs_group | CWeaponMedigun::SecondaryAttack Games/#default/sigsegv/addrs_group | CWeaponMedigun 클래스의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CWeaponMedigun15SecondaryAttackEv |
addrs_group | CWeaponMedigun::CycleResistType Games/#default/sigsegv/addrs_group | CWeaponMedigun 클래스의 ‘Cycle Resist Type’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CWeaponMedigun15CycleResistTypeEv |
addrs_group | CWeaponMedigun::FindAndHealTargets Games/#default/sigsegv/addrs_group | CWeaponMedigun 클래스의 ‘Find And Heal Targets’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CWeaponMedigun18FindAndHealTargetsEv |
addrs_group | CWeaponMedigun::Deploy Games/#default/sigsegv/addrs_group | CWeaponMedigun 클래스의 ‘Deploy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CWeaponMedigun6DeployEv |
addrs_group | CWeaponMedigun::PrimaryAttack Games/#default/sigsegv/addrs_group | CWeaponMedigun 클래스의 ‘Primary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CWeaponMedigun13PrimaryAttackEv |
addrs_group | CTFWeaponFlameBall::FireProjectile Games/#default/sigsegv/addrs_group | CTFWeaponFlameBall 클래스의 ‘Fire Projectile’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN18CTFWeaponFlameBall14FireProjectileEP9CTFPlayer |
addrs_group | CFlagDetectionZone::EntityIsFlagCarrier Games/#default/sigsegv/addrs_group | CFlagDetectionZone 클래스의 ‘Entity Is Flag Carrier’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CFlagDetectionZone19EntityIsFlagCarrierEP11CBaseEntity |
addrs_group | CBaseProjectile::CanCollideWithTeammates Games/#default/sigsegv/addrs_group | CBaseProjectile 클래스의 ‘Can Collide With Teammates’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK15CBaseProjectile23CanCollideWithTeammatesEv |
addrs_group | CBaseObject::FindBuildPointOnPlayer Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Find Build Point On Player’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject22FindBuildPointOnPlayerEP9CTFPlayerP11CBasePlayerRfR6Vector |
addrs_group | CBaseObject::AttachObjectToObject Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Attach Object To Object’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject20AttachObjectToObjectEP11CBaseEntityiR6Vector |
addrs_group | CBaseObject::FindNearestBuildPoint Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Find Nearest Build Point’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject21FindNearestBuildPointEP11CBaseEntityP11CBasePlayerRfR6Vectorb |
addrs_group | CBaseObject::MustBeBuiltOnAttachmentPoint Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Must Be Built On Attachment Point’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZNK11CBaseObject28MustBeBuiltOnAttachmentPointEv |
addrs_group | CBaseObject::IsHostileUpgrade Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Is Hostile Upgrade’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject16IsHostileUpgradeEv |
addrs_group | CObjectSapper::GetSapperModelName Games/#default/sigsegv/addrs_group | CObjectSapper 클래스의 ‘Get Sapper Model Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN13CObjectSapper18GetSapperModelNameE13SapperModel_tPKc |
addrs_group | CObjectSapper::GetSapperSoundName Games/#default/sigsegv/addrs_group | CObjectSapper 클래스의 ‘Get Sapper Sound Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN13CObjectSapper18GetSapperSoundNameEv |
addrs_group | CObjectSapper::UpdateOnRemove Games/#default/sigsegv/addrs_group | CObjectSapper 클래스의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN13CObjectSapper14UpdateOnRemoveEv |
addrs_group | CTFBaseRocket::GetWeaponID Games/#default/sigsegv/addrs_group | CTFBaseRocket 클래스의 ‘Get Weapon ID’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFBaseRocket11GetWeaponIDEv |
addrs_group | CTFBaseRocket::GetRadius Games/#default/sigsegv/addrs_group | CTFBaseRocket 클래스의 ‘Get Radius’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN13CTFBaseRocket9GetRadiusEv |
addrs_group | CTFBaseRocket::Destroy Games/#default/sigsegv/addrs_group | CTFBaseRocket 클래스의 ‘Destroy’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN13CTFBaseRocket7DestroyEbb |
addrs_group | CTFBaseRocket::Create Games/#default/sigsegv/addrs_group | CTFBaseRocket 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN13CTFBaseRocket6CreateEP11CBaseEntityPKcRK6VectorRK6QAngleS1_ |
addrs_group | CTFProjectile_Flare::Explode_Air Games/#default/sigsegv/addrs_group | CTFProjectile_Flare 클래스의 ‘Explode Air’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Flare11Explode_AirEP10CGameTraceib |
addrs_group | CTFProjectile_Flare::GetDamageType Games/#default/sigsegv/addrs_group | CTFProjectile_Flare 클래스의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Flare13GetDamageTypeEv |
addrs_group | CTFProjectile_Arrow::GetWeaponID Games/#default/sigsegv/addrs_group | CTFProjectile_Arrow 클래스의 ‘Get Weapon ID’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK19CTFProjectile_Arrow11GetWeaponIDEv |
addrs_group | CTFProjectile_Cleaver::GetDamage Games/#default/sigsegv/addrs_group | CTFProjectile_Cleaver 클래스의 ‘Get Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN21CTFProjectile_Cleaver9GetDamageEv |
addrs_group | CTFProjectile_ThrowableBreadMonster::GetDamage Games/#default/sigsegv/addrs_group | CTFProjectile_ThrowableBreadMonster 클래스의 ‘Get Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN35CTFProjectile_ThrowableBreadMonster9GetDamageEv |
addrs_group | CTFProjectile_ThrowableRepel::GetDamage Games/#default/sigsegv/addrs_group | CTFProjectile_ThrowableRepel 클래스의 ‘Get Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN28CTFProjectile_ThrowableRepel9GetDamageEv |
addrs_group | CTFProjectile_ThrowableBrick::GetDamage Games/#default/sigsegv/addrs_group | CTFProjectile_ThrowableBrick 클래스의 ‘Get Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN28CTFProjectile_ThrowableBrick9GetDamageEv |
addrs_group | CTFStunBall::GetDamage Games/#default/sigsegv/addrs_group | CTFStunBall 클래스의 ‘Get Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CTFStunBall9GetDamageEv |
addrs_group | CTFBall_Ornament::Explode Games/#default/sigsegv/addrs_group | CTFBall_Ornament 클래스의 ‘Explode’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CTFBall_Ornament7ExplodeEP10CGameTracei |
addrs_group | CTFBall_Ornament::PipebombTouch Games/#default/sigsegv/addrs_group | CTFBall_Ornament 클래스의 ‘Pipebomb Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CTFBall_Ornament13PipebombTouchEP11CBaseEntity |
addrs_group | CTFPointWeaponMimic::InputFireMultiple Games/#default/sigsegv/addrs_group | CTFPointWeaponMimic 클래스의 ‘Input Fire Multiple’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFPointWeaponMimic17InputFireMultipleER11inputdata_t |
addrs_group | CTFPointWeaponMimic::InputFireOnce Games/#default/sigsegv/addrs_group | CTFPointWeaponMimic 클래스의 ‘Input Fire Once’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFPointWeaponMimic13InputFireOnceER11inputdata_t |
addrs_group | CTFWeaponBaseGrenadeProj::Destroy Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Destroy’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN24CTFWeaponBaseGrenadeProj7DestroyEbb |
addrs_group | CTeamRoundTimer::InputSetTime Games/#default/sigsegv/addrs_group | CTeamRoundTimer 클래스의 ‘Input Set Time’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15CTeamRoundTimer12InputSetTimeER11inputdata_t |
addrs_group | CTFCompoundBow::Reload Games/#default/sigsegv/addrs_group | CTFCompoundBow 클래스의 ‘Reload’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CTFCompoundBow6ReloadEv |
addrs_group | CTFPipebombLauncher::Deploy Games/#default/sigsegv/addrs_group | CTFPipebombLauncher 클래스의 ‘Deploy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFPipebombLauncher6DeployEv |
addrs_group | CTFPipebombLauncher::FireProjectile Games/#default/sigsegv/addrs_group | CTFPipebombLauncher 클래스의 ‘Fire Projectile’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN19CTFPipebombLauncher14FireProjectileEP9CTFPlayer |
addrs_group | CItem::ItemTouch Games/#default/sigsegv/addrs_group | CItem 클래스의 ‘Item Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN5CItem9ItemTouchEP11CBaseEntity |
addrs_group | CTFBaseBoss::GetCurrencyValue Games/#default/sigsegv/addrs_group | CTFBaseBoss 클래스의 ‘Get Currency Value’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CTFBaseBoss16GetCurrencyValueEv |
addrs_group | CTFTankBoss::GetCurrencyValue Games/#default/sigsegv/addrs_group | CTFTankBoss 클래스의 ‘Get Currency Value’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CTFTankBoss16GetCurrencyValueEv |
addrs_group | CBeam::BeamCreate Games/#default/sigsegv/addrs_group | CBeam 클래스의 ‘Beam Create’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN5CBeam10BeamCreateEPKcf |
addrs_group | CBeam::EntsInit Games/#default/sigsegv/addrs_group | CBeam 클래스의 ‘Ents Init’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN5CBeam8EntsInitEP11CBaseEntityS1_ |
addrs_group | CSprite::SpriteCreate Games/#default/sigsegv/addrs_group | CSprite 클래스의 ‘Sprite Create’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN7CSprite12SpriteCreateEPKcRK6Vectorb |
addrs_group | CPointPush::PushThink Games/#default/sigsegv/addrs_group | CPointPush 클래스의 ‘Push Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN10CPointPush9PushThinkEv |
addrs_group | CAmmoPack::Precache Games/#default/sigsegv/addrs_group | CAmmoPack 클래스의 ‘Precache’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN9CAmmoPack8PrecacheEv |
addrs_group | CBaseFilter::InputTestActivator Games/#default/sigsegv/addrs_group | CBaseFilter 클래스의 ‘Input Test Activator’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseFilter18InputTestActivatorER11inputdata_t |
addrs_group | CBaseFilter::PassesDamageFilter Games/#default/sigsegv/addrs_group | CBaseFilter 클래스의 ‘Passes Damage Filter’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseFilter18PassesDamageFilterERK15CTakeDamageInfo |
addrs_group | CBaseFilter::PassesDamageFilterImpl Games/#default/sigsegv/addrs_group | CBaseFilter 클래스의 ‘Passes Damage Filter Impl’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseFilter22PassesDamageFilterImplERK15CTakeDamageInfo |
addrs_group | CBaseFilter::PassesFilter Games/#default/sigsegv/addrs_group | CBaseFilter 클래스의 ‘Passes Filter’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseFilter12PassesFilterEP11CBaseEntityS1_ |
addrs_group | CBaseFilter::PassesFilterImpl Games/#default/sigsegv/addrs_group | CBaseFilter 클래스의 ‘Passes Filter Impl’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseFilter16PassesFilterImplEP11CBaseEntityS1_ |
addrs_group | CBaseFlex::AddSceneEvent Games/#default/sigsegv/addrs_group | CBaseFlex 클래스의 ‘Add Scene Event’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN9CBaseFlex13AddSceneEventEP12CChoreoSceneP12CChoreoEventP11CBaseEntity |
addrs_group | CBaseFlex::ProcessSceneEvents Games/#default/sigsegv/addrs_group | CBaseFlex 클래스의 ‘Process Scene Events’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN9CBaseFlex18ProcessSceneEventsEv |
addrs_group | CBaseGrenade::GetThrower Games/#default/sigsegv/addrs_group | CBaseGrenade 클래스의 ‘Get Thrower’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN12CBaseGrenade10GetThrowerEv |
addrs_group | CBaseGrenade::SetDamage Games/#default/sigsegv/addrs_group | CBaseGrenade 클래스의 ‘Set Damage’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN12CBaseGrenade9SetDamageEf |
addrs_group | CBaseGrenade::SetThrower Games/#default/sigsegv/addrs_group | CBaseGrenade 클래스의 ‘Set Thrower’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN12CBaseGrenade10SetThrowerEP20CBaseCombatCharacter |
addrs_group | CBaseGrenade::GetDamageRadius Games/#default/sigsegv/addrs_group | CBaseGrenade 클래스의 ‘Get Damage Radius’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN12CBaseGrenade15GetDamageRadiusEv |
addrs_group | CBaseMultiplayerPlayer::ShouldRunRateLimitedCommand [str] Games/#default/sigsegv/addrs_group | CBaseMultiplayerPlayer 클래스의 ‘Should Run Rate Limited Command’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN22CBaseMultiplayerPlayer27ShouldRunRateLimitedCommandEPKc |
addrs_group | CBaseObject::CanBeUpgraded Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Can Be Upgraded’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject13CanBeUpgradedEP9CTFPlayer |
addrs_group | CBaseObject::DetonateObject Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Detonate Object’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject14DetonateObjectEv |
addrs_group | CBaseObject::FindSnapToBuildPos Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Find Snap To Build Pos’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject18FindSnapToBuildPosEPS_ |
addrs_group | CBaseObject::FinishedBuilding Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Finished Building’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject16FinishedBuildingEv |
addrs_group | CBaseObject::GetMaxHealthForCurrentLevel Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Get Max Health For Current Level’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject27GetMaxHealthForCurrentLevelEv |
addrs_group | CBaseObject::GetMaxUpgradeLevel Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Get Max Upgrade Level’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject18GetMaxUpgradeLevelEv |
addrs_group | CBaseObject::GetMiniBuildingStartingHealth Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Get Mini Building Starting Health’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject29GetMiniBuildingStartingHealthEv |
addrs_group | CBaseObject::HasSapper Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Has Sapper’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject9HasSapperEv |
addrs_group | CBaseObject::InitializeMapPlacedObject Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Initialize Map Placed Object’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject25InitializeMapPlacedObjectEv |
addrs_group | CBaseObject::OnTakeDamage Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘On Take Damage’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject12OnTakeDamageERK15CTakeDamageInfo |
addrs_group | CBaseObject::SetHealth Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Set Health’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject9SetHealthEf |
addrs_group | CBaseObject::SetPlasmaDisabled Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Set Plasma Disabled’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject17SetPlasmaDisabledEf |
addrs_group | CBaseObject::ShouldQuickBuild Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Should Quick Build’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject16ShouldQuickBuildEv |
addrs_group | CBaseObject::StartBuilding Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Start Building’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject13StartBuildingEP11CBaseEntity |
addrs_group | CBaseObject::StartPlacement Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Start Placement’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject14StartPlacementEP9CTFPlayer |
addrs_group | CBaseObject::StartUpgrading Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Start Upgrading’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject14StartUpgradingEv |
addrs_group | CBaseObject::UpdateOnRemove Games/#default/sigsegv/addrs_group | CBaseObject 클래스의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CBaseObject14UpdateOnRemoveEv |
addrs_group | CBaseProjectile::~CBaseProjectile [D2] Games/#default/sigsegv/addrs_group | CBaseProjectile 클래스의 ‘~CBase Projectile’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15CBaseProjectileD2Ev |
addrs_group | CBaseProjectile::CollideWithTeammatesThink Games/#default/sigsegv/addrs_group | CBaseProjectile 클래스의 ‘Collide With Teammates Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15CBaseProjectile25CollideWithTeammatesThinkEv |
addrs_group | CBaseProjectile::Destroy Games/#default/sigsegv/addrs_group | CBaseProjectile 클래스의 ‘Destroy’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN15CBaseProjectile7DestroyEbb |
addrs_group | CBaseProjectile::GetCollideWithTeammatesDelay Games/#default/sigsegv/addrs_group | CBaseProjectile 클래스의 ‘Get Collide With Teammates Delay’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK15CBaseProjectile28GetCollideWithTeammatesDelayEv |
addrs_group | CBaseProjectile::GetProjectileType Games/#default/sigsegv/addrs_group | CBaseProjectile 클래스의 ‘Get Projectile Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK15CBaseProjectile17GetProjectileTypeEv |
addrs_group | CBaseProjectile::SetLauncher Games/#default/sigsegv/addrs_group | CBaseProjectile 클래스의 ‘Set Launcher’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN15CBaseProjectile11SetLauncherEP11CBaseEntity |
addrs_group | CBaseProjectile::Spawn Games/#default/sigsegv/addrs_group | CBaseProjectile 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN15CBaseProjectile5SpawnEv |
addrs_group | CBaseServerVehicle::GetDriver Games/#default/sigsegv/addrs_group | CBaseServerVehicle 클래스의 ‘Get Driver’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN18CBaseServerVehicle9GetDriverEv |
addrs_group | CBaseServerVehicle::GetExitAnimToUse Games/#default/sigsegv/addrs_group | CBaseServerVehicle 클래스의 ‘Get Exit Anim To Use’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN18CBaseServerVehicle16GetExitAnimToUseER6VectorRb |
addrs_group | CBaseServerVehicle::GetVehicleEnt Games/#default/sigsegv/addrs_group | CBaseServerVehicle 클래스의 ‘Get Vehicle Ent’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN18CBaseServerVehicle13GetVehicleEntEv |
addrs_group | CBaseServerVehicle::HandleEntryExitFinish Games/#default/sigsegv/addrs_group | CBaseServerVehicle 클래스의 ‘Handle Entry Exit Finish’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CBaseServerVehicle21HandleEntryExitFinishEbb |
addrs_group | CBaseServerVehicle::HandlePassengerEntry Games/#default/sigsegv/addrs_group | CBaseServerVehicle 클래스의 ‘Handle Passenger Entry’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CBaseServerVehicle20HandlePassengerEntryEP20CBaseCombatCharacterb |
addrs_group | CBaseServerVehicle::HandlePassengerExit Games/#default/sigsegv/addrs_group | CBaseServerVehicle 클래스의 ‘Handle Passenger Exit’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CBaseServerVehicle19HandlePassengerExitEP20CBaseCombatCharacter |
addrs_group | CBaseServerVehicle::IsPassengerUsingStandardWeapons Games/#default/sigsegv/addrs_group | CBaseServerVehicle 클래스의 ‘Is Passenger Using Standard Weapons’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN18CBaseServerVehicle31IsPassengerUsingStandardWeaponsEi |
addrs_group | CBaseServerVehicle::IsPassengerVisible Games/#default/sigsegv/addrs_group | CBaseServerVehicle 클래스의 ‘Is Passenger Visible’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN18CBaseServerVehicle18IsPassengerVisibleEi |
addrs_group | CBaseServerVehicle::ItemPostFrame Games/#default/sigsegv/addrs_group | CBaseServerVehicle 클래스의 ‘Item Post Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CBaseServerVehicle13ItemPostFrameEP11CBasePlayer |
addrs_group | CBaseServerVehicle::SetupMove Games/#default/sigsegv/addrs_group | CBaseServerVehicle 클래스의 ‘Setup Move’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN18CBaseServerVehicle9SetupMoveEP11CBasePlayerP8CUserCmdP11IMoveHelperP9CMoveData |
addrs_group | CBaseTrigger::Activate Games/#default/sigsegv/addrs_group | CBaseTrigger 클래스의 ‘Activate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CBaseTrigger8ActivateEv |
addrs_group | CBaseTrigger::EndTouch Games/#default/sigsegv/addrs_group | CBaseTrigger 클래스의 ‘End Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CBaseTrigger8EndTouchEP11CBaseEntity |
addrs_group | CBaseTrigger::InputEndTouch Games/#default/sigsegv/addrs_group | CBaseTrigger 클래스의 ‘Input End Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CBaseTrigger13InputEndTouchER11inputdata_t |
addrs_group | CBaseTrigger::InputStartTouch Games/#default/sigsegv/addrs_group | CBaseTrigger 클래스의 ‘Input Start Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CBaseTrigger15InputStartTouchER11inputdata_t |
addrs_group | CBaseTrigger::StartTouch Games/#default/sigsegv/addrs_group | CBaseTrigger 클래스의 ‘Start Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CBaseTrigger10StartTouchEP11CBaseEntity |
addrs_group | CBaseViewModel::DestroyControlPanels Games/#default/sigsegv/addrs_group | CBaseViewModel 클래스의 ‘Destroy Control Panels’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseViewModel20DestroyControlPanelsEv |
addrs_group | CBaseViewModel::SetControlPanelsActive Games/#default/sigsegv/addrs_group | CBaseViewModel 클래스의 ‘Set Control Panels Active’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseViewModel22SetControlPanelsActiveEb |
addrs_group | CBaseViewModel::SetWeaponModel Games/#default/sigsegv/addrs_group | CBaseViewModel 클래스의 ‘Set Weapon Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseViewModel14SetWeaponModelEPKcP17CBaseCombatWeapon |
addrs_group | CBaseViewModel::SpawnControlPanels Games/#default/sigsegv/addrs_group | CBaseViewModel 클래스의 ‘Spawn Control Panels’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CBaseViewModel18SpawnControlPanelsEv |
addrs_group | CCaptureFlag::Drop Games/#default/sigsegv/addrs_group | CCaptureFlag 클래스의 ‘Drop’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN12CCaptureFlag4DropEP9CTFPlayerbbb |
addrs_group | CCaptureFlag::FlagTouch Games/#default/sigsegv/addrs_group | CCaptureFlag 클래스의 ‘Flag Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CCaptureFlag9FlagTouchEP11CBaseEntity |
addrs_group | CCaptureFlag::GetMaxReturnTime Games/#default/sigsegv/addrs_group | CCaptureFlag 클래스의 ‘Get Max Return Time’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN12CCaptureFlag16GetMaxReturnTimeEv |
addrs_group | CCaptureFlag::PickUp Games/#default/sigsegv/addrs_group | CCaptureFlag 클래스의 ‘Pick Up’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CCaptureFlag6PickUpEP9CTFPlayerb |
addrs_group | CCaptureZone::Capture Games/#default/sigsegv/addrs_group | CCaptureZone 클래스의 ‘Capture’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CCaptureZone7CaptureEP11CBaseEntity |
addrs_group | CCaptureZone::ShimTouch Games/#default/sigsegv/addrs_group | CCaptureZone 클래스의 ‘Shim Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CCaptureZone9ShimTouchEP11CBaseEntity |
addrs_group | CCollisionProperty::MarkPartitionHandleDirty Games/#default/sigsegv/addrs_group | CCollisionProperty 클래스의 ‘Mark Partition Handle Dirty’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CCollisionProperty24MarkPartitionHandleDirtyEv |
addrs_group | CCollisionProperty::SetSurroundingBoundsType Games/#default/sigsegv/addrs_group | CCollisionProperty 클래스의 ‘Set Surrounding Bounds Type’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN18CCollisionProperty24SetSurroundingBoundsTypeE23SurroundingBoundsType_tPK6VectorS3_ |
addrs_group | CCurrencyPack::AffectedByRadiusCollection Games/#default/sigsegv/addrs_group | CCurrencyPack 클래스의 ‘Affected By Radius Collection’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZNK13CCurrencyPack26AffectedByRadiusCollectionEv |
addrs_group | CCurrencyPack::DistributedBy Games/#default/sigsegv/addrs_group | CCurrencyPack 클래스의 ‘Distributed By’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CCurrencyPack13DistributedByEP11CBasePlayer |
addrs_group | CCurrencyPack::MyTouch Games/#default/sigsegv/addrs_group | CCurrencyPack 클래스의 ‘My Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CCurrencyPack7MyTouchEP11CBasePlayer |
addrs_group | CCurrencyPack::SetAmount Games/#default/sigsegv/addrs_group | CCurrencyPack 클래스의 ‘Set Amount’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN13CCurrencyPack9SetAmountEf |
addrs_group | CCurrencyPack::Spawn Games/#default/sigsegv/addrs_group | CCurrencyPack 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN13CCurrencyPack5SpawnEv |
addrs_group | CDynamicProp::Spawn Games/#default/sigsegv/addrs_group | CDynamicProp 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN12CDynamicProp5SpawnEv |
addrs_group | CEconEntity::DebugDescribe Games/#default/sigsegv/addrs_group | CEconEntity 클래스의 ‘Debug Describe’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CEconEntity13DebugDescribeEv |
addrs_group | CEconEntity::GetAttributeContainer Games/#default/sigsegv/addrs_group | CEconEntity 클래스의 ‘Get Attribute Container’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CEconEntity21GetAttributeContainerEv |
addrs_group | CEconEntity::GetAttributeManager Games/#default/sigsegv/addrs_group | CEconEntity 클래스의 ‘Get Attribute Manager’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CEconEntity19GetAttributeManagerEv |
addrs_group | CEconEntity::GiveTo Games/#default/sigsegv/addrs_group | CEconEntity 클래스의 ‘Give To’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN11CEconEntity6GiveToEP11CBaseEntity |
addrs_group | CEconEntity::ReapplyProvision Games/#default/sigsegv/addrs_group | CEconEntity 클래스의 ‘Reapply Provision’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CEconEntity16ReapplyProvisionEv |
addrs_group | CEconEntity::UpdateModelToClass Games/#default/sigsegv/addrs_group | CEconEntity 클래스의 ‘Update Model To Class’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CEconEntity18UpdateModelToClassEv |
addrs_group | CEconEntity::UpdateOnRemove Games/#default/sigsegv/addrs_group | CEconEntity 클래스의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CEconEntity14UpdateOnRemoveEv |
addrs_group | CEconItem::AddDynamicAttributeInternal Games/#default/sigsegv/addrs_group | CEconItem 클래스의 ‘Add Dynamic Attribute Internal’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN9CEconItem27AddDynamicAttributeInternalEv |
addrs_group | CEconItemAttribute::CEconItemAttribute [C1] Games/#default/sigsegv/addrs_group | CEconItemAttribute 클래스의 ‘CEcon Item Attribute’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CEconItemAttributeC1Ev |
addrs_group | CEconItemAttribute::GetStaticData Games/#default/sigsegv/addrs_group | CEconItemAttribute 클래스의 ‘Get Static Data’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK18CEconItemAttribute13GetStaticDataEv |
addrs_group | CEconItemDefinition::BInitFromKV Games/#default/sigsegv/addrs_group | CEconItemDefinition 클래스의 ‘BInit From KV’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CEconItemDefinition11BInitFromKVEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE |
addrs_group | CEconItemDefinition::BInitVisualBlockFromKV Games/#default/sigsegv/addrs_group | CEconItemDefinition 클래스의 ‘BInit Visual Block From KV’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CEconItemDefinition22BInitVisualBlockFromKVEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE |
addrs_group | CEconItemSchema::BInitAttributes Games/#default/sigsegv/addrs_group | CEconItemSchema 클래스의 ‘BInit Attributes’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15CEconItemSchema15BInitAttributesEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE |
addrs_group | CEconItemSchema::GetAttributeDefinition Games/#default/sigsegv/addrs_group | CEconItemSchema 클래스의 ‘Get Attribute Definition’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK15CEconItemSchema22GetAttributeDefinitionEi |
addrs_group | CEconItemSchema::GetAttributeDefinitionByName [non-const] Games/#default/sigsegv/addrs_group | CEconItemSchema 클래스의 ‘Get Attribute Definition By Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc |
addrs_group | CEconItemSchema::GetAttributeDefinitionByName Games/#default/sigsegv/addrs_group | CEconItemSchema 클래스의 ‘Get Attribute Definition By Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK15CEconItemSchema28GetAttributeDefinitionByNameEPKc = _ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc |
addrs_group | CEconItemSchema::GetEquipRegionBitMaskByName Games/#default/sigsegv/addrs_group | CEconItemSchema 클래스의 ‘Get Equip Region Bit Mask By Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK15CEconItemSchema27GetEquipRegionBitMaskByNameEPKc |
addrs_group | CEconItemSchema::GetItemDefinition Games/#default/sigsegv/addrs_group | CEconItemSchema 클래스의 ‘Get Item Definition’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK15CEconItemSchema17GetItemDefinitionEi |
addrs_group | CEconItemSchema::GetItemDefinitionByName [const] Games/#default/sigsegv/addrs_group | CEconItemSchema 클래스의 ‘Get Item Definition By Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK15CEconItemSchema23GetItemDefinitionByNameEPKc |
addrs_group | CEconItemSchema::GetItemDefinitionByName Games/#default/sigsegv/addrs_group | CEconItemSchema 클래스의 ‘Get Item Definition By Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN15CEconItemSchema23GetItemDefinitionByNameEPKc |
addrs_group | CEconItemSchema::ItemTesting_CreateTestDefinition Games/#default/sigsegv/addrs_group | CEconItemSchema 클래스의 ‘Item Testing Create Test Definition’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15CEconItemSchema32ItemTesting_CreateTestDefinitionEiiP9KeyValues |
addrs_group | CEconItemSchema::Reset Games/#default/sigsegv/addrs_group | CEconItemSchema 클래스의 ‘Reset’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15CEconItemSchema5ResetEv |
addrs_group | CEconItemView::CEconItemView [C1] Games/#default/sigsegv/addrs_group | 경제 아이템 데이터의 ‘CEcon Item View’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CEconItemViewC1Ev |
addrs_group | CEconItemView::GetItemDefIndex Games/#default/sigsegv/addrs_group | 경제 아이템 데이터의 ‘Get Item Def Index’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK13CEconItemView15GetItemDefIndexEv |
addrs_group | CEconItemView::GetSOCData Games/#default/sigsegv/addrs_group | 경제 아이템 데이터의 ‘Get SOCData’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK13CEconItemView10GetSOCDataEv |
addrs_group | CEconItemView::GetStaticData Games/#default/sigsegv/addrs_group | 경제 아이템 데이터의 ‘Get Static Data’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK13CEconItemView13GetStaticDataEv |
addrs_group | CEconItemView::GetStyle Games/#default/sigsegv/addrs_group | 경제 아이템 데이터의 ‘Get Style’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK13CEconItemView8GetStyleEv |
addrs_group | CEconItemView::Init Games/#default/sigsegv/addrs_group | 경제 아이템 데이터의 ‘Init’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CEconItemView4InitEiiij |
addrs_group | CEconItemView::IterateAttributes Games/#default/sigsegv/addrs_group | 경제 아이템 데이터의 ‘Iterate Attributes’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZNK13CEconItemView17IterateAttributesEP26IEconItemAttributeIterator |
addrs_group | CEntityFactory<CEnvEntityMaker>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CEnvEntityMaker> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI15CEnvEntityMakerE6CreateEPKc |
addrs_group | CEntityFactory<CEnvShake>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CEnvShake> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI9CEnvShakeE6CreateEPKc |
addrs_group | CEntityFactory<CEnvViewPunch>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CEnvViewPunch> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI13CEnvViewPunchE6CreateEPKc |
addrs_group | CEntityFactory<CFuncNavAvoid>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CFuncNavAvoid> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI13CFuncNavAvoidE6CreateEPKc |
addrs_group | CEntityFactory<CFuncNavPrefer>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CFuncNavPrefer> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI14CFuncNavPreferE6CreateEPKc |
addrs_group | CEntityFactory<CFuncNavPrerequisite>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CFuncNavPrerequisite> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI20CFuncNavPrerequisiteE6CreateEPKc |
addrs_group | CEntityFactory<CGameText>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CGameText> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI9CGameTextE6CreateEPKc |
addrs_group | CEntityFactory<CPathTrack>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CPathTrack> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI10CPathTrackE6CreateEPKc |
addrs_group | CEntityFactory<CPointClientCommand>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CPointClientCommand> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI19CPointClientCommandE6CreateEPKc |
addrs_group | CEntityFactory<CPointEntity>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CPointEntity> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI12CPointEntityE6CreateEPKc |
addrs_group | CEntityFactory<CPointHurt>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CPointHurt> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI10CPointHurtE6CreateEPKc |
addrs_group | CEntityFactory<CPointNavInterface>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CPointNavInterface> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI18CPointNavInterfaceE6CreateEPKc |
addrs_group | CEntityFactory<CPointPopulatorInterface>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CPointPopulatorInterface> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI24CPointPopulatorInterfaceE6CreateEPKc |
addrs_group | CEntityFactory<CPointServerCommand>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CPointServerCommand> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI19CPointServerCommandE6CreateEPKc |
addrs_group | CEntityFactory<CRagdollMagnet>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CRagdollMagnet> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI14CRagdollMagnetE6CreateEPKc |
addrs_group | CEntityFactory<CTeamplayRoundWin>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CTeamplayRoundWin> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI17CTeamplayRoundWinE6CreateEPKc |
addrs_group | CEntityFactory<CTFBotHint>::Create Games/#default/sigsegv/addrs_group | TF2 봇의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI10CTFBotHintE6CreateEPKc |
addrs_group | CEntityFactory<CTFBotHintSentrygun>::Create Games/#default/sigsegv/addrs_group | TF2 봇의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI19CTFBotHintSentrygunE6CreateEPKc |
addrs_group | CEntityFactory<CTFBotHintTeleporterExit>::Create Games/#default/sigsegv/addrs_group | TF2 봇의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI24CTFBotHintTeleporterExitE6CreateEPKc |
addrs_group | CEntityFactory<CTFForceRespawn>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CTFForceRespawn> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI15CTFForceRespawnE6CreateEPKc |
addrs_group | CEntityFactory<CTFHudNotify>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CTFHudNotify> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI12CTFHudNotifyE6CreateEPKc |
addrs_group | CEntityFactory<CTrainingAnnotation>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CTrainingAnnotation> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI19CTrainingAnnotationE6CreateEPKc |
addrs_group | CEntityFactory<CTriggerHurt>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CTriggerHurt> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI12CTriggerHurtE6CreateEPKc |
addrs_group | CEntityFactory<CTriggerMultiple>::Create Games/#default/sigsegv/addrs_group | CEntityFactory<CTriggerMultiple> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CEntityFactoryI16CTriggerMultipleE6CreateEPKc |
addrs_group | CEnvEntityMaker::InputForceSpawn Games/#default/sigsegv/addrs_group | CEnvEntityMaker 클래스의 ‘Input Force Spawn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15CEnvEntityMaker15InputForceSpawnER11inputdata_t |
addrs_group | CEnvEntityMaker::InputForceSpawnAtEntityOrigin Games/#default/sigsegv/addrs_group | CEnvEntityMaker 클래스의 ‘Input Force Spawn At Entity Origin’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15CEnvEntityMaker29InputForceSpawnAtEntityOriginER11inputdata_t |
addrs_group | CEnvEntityMaker::SpawnEntity Games/#default/sigsegv/addrs_group | CEnvEntityMaker 클래스의 ‘Spawn Entity’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN15CEnvEntityMaker11SpawnEntityE6Vector6QAngle |
addrs_group | CFuncIllusionary::Spawn Games/#default/sigsegv/addrs_group | CFuncIllusionary 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN16CFuncIllusionary5SpawnEv |
addrs_group | CFuncNavCost::HasTag Games/#default/sigsegv/addrs_group | CFuncNavCost 클래스의 ‘Has Tag’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK12CFuncNavCost6HasTagEPKc |
addrs_group | CFuncRotating::InputStartBackward Games/#default/sigsegv/addrs_group | CFuncRotating 클래스의 ‘Input Start Backward’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CFuncRotating18InputStartBackwardER11inputdata_t |
addrs_group | CFuncRotating::InputStartForward Games/#default/sigsegv/addrs_group | CFuncRotating 클래스의 ‘Input Start Forward’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CFuncRotating17InputStartForwardER11inputdata_t |
addrs_group | CFuncRotating::InputStop Games/#default/sigsegv/addrs_group | CFuncRotating 클래스의 ‘Input Stop’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CFuncRotating9InputStopER11inputdata_t |
addrs_group | CFuncRotating::SetTargetSpeed Games/#default/sigsegv/addrs_group | CFuncRotating 클래스의 ‘Set Target Speed’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN13CFuncRotating14SetTargetSpeedEf |
addrs_group | CGameText::KeyValue Games/#default/sigsegv/addrs_group | CGameText 클래스의 ‘Key Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN9CGameText8KeyValueEPKcS1_ |
addrs_group | CGameUI::Deactivate Games/#default/sigsegv/addrs_group | CGameUI 클래스의 ‘Deactivate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN7CGameUI10DeactivateEP11CBaseEntity |
addrs_group | CHalloweenBaseBoss::SpawnBossAtPos Games/#default/sigsegv/addrs_group | CHalloweenBaseBoss 클래스의 ‘Spawn Boss At Pos’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN18CHalloweenBaseBoss14SpawnBossAtPosE17HalloweenBossTypeRK6VectoriP11CBaseEntity |
addrs_group | CHeadlessHatman [D2] Games/#default/sigsegv/addrs_group | 엔진 항목 ‘CHeadless Hatman’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN15CHeadlessHatmanD2Ev |
addrs_group | CHeadlessHatman::OnTakeDamage_Alive Games/#default/sigsegv/addrs_group | CHeadlessHatman 클래스의 ‘On Take Damage Alive’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN15CHeadlessHatman18OnTakeDamage_AliveERK15CTakeDamageInfo |
addrs_group | CHeadlessHatman::Spawn Games/#default/sigsegv/addrs_group | CHeadlessHatman 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN15CHeadlessHatman5SpawnEv |
addrs_group | CLaserDot::Create Games/#default/sigsegv/addrs_group | CLaserDot 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN9CLaserDot6CreateERK6VectorP11CBaseEntityb |
addrs_group | CMannVsMachineUpgradeManager::LoadUpgradesFileFromPath Games/#default/sigsegv/addrs_group | CMannVsMachineUpgradeManager 클래스의 ‘Load Upgrades File From Path’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN28CMannVsMachineUpgradeManager24LoadUpgradesFileFromPathEPKc |
addrs_group | CObjectDispenser::DispenseAmmo Games/#default/sigsegv/addrs_group | CObjectDispenser 클래스의 ‘Dispense Ammo’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectDispenser12DispenseAmmoEP9CTFPlayer |
addrs_group | CObjectDispenser::DispenseMetal Games/#default/sigsegv/addrs_group | CObjectDispenser 클래스의 ‘Dispense Metal’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectDispenser13DispenseMetalEP9CTFPlayer |
addrs_group | CObjectDispenser::DispenseThink Games/#default/sigsegv/addrs_group | CObjectDispenser 클래스의 ‘Dispense Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectDispenser13DispenseThinkEv |
addrs_group | CObjectDispenser::GetAvailableMetal Games/#default/sigsegv/addrs_group | CObjectDispenser 클래스의 ‘Get Available Metal’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK16CObjectDispenser17GetAvailableMetalEv |
addrs_group | CObjectDispenser::GetDispenserRadius Games/#default/sigsegv/addrs_group | CObjectDispenser 클래스의 ‘Get Dispenser Radius’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectDispenser18GetDispenserRadiusEv |
addrs_group | CObjectDispenser::GetHealRate Games/#default/sigsegv/addrs_group | CObjectDispenser 클래스의 ‘Get Heal Rate’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK16CObjectDispenser11GetHealRateEv |
addrs_group | CObjectDispenser::SetModel Games/#default/sigsegv/addrs_group | CObjectDispenser 클래스의 ‘Set Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectDispenser8SetModelEPKc |
addrs_group | CObjectSapper::ApplyRoboSapper Games/#default/sigsegv/addrs_group | CObjectSapper 클래스의 ‘Apply Robo Sapper’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN13CObjectSapper15ApplyRoboSapperEP9CTFPlayerfi |
addrs_group | CObjectSapper::ApplyRoboSapperEffects Games/#default/sigsegv/addrs_group | CObjectSapper 클래스의 ‘Apply Robo Sapper Effects’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN13CObjectSapper22ApplyRoboSapperEffectsEP9CTFPlayerf |
addrs_group | CObjectSapper::IsParentValid Games/#default/sigsegv/addrs_group | CObjectSapper 클래스의 ‘Is Parent Valid’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN13CObjectSapper13IsParentValidEv |
addrs_group | CObjectSapper::IsValidRoboSapperTarget Games/#default/sigsegv/addrs_group | CObjectSapper 클래스의 ‘Is Valid Robo Sapper Target’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN13CObjectSapper23IsValidRoboSapperTargetEP9CTFPlayer |
addrs_group | CObjectSapper::Spawn Games/#default/sigsegv/addrs_group | CObjectSapper 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN13CObjectSapper5SpawnEv |
addrs_group | CObjectSentrygun::Attack Games/#default/sigsegv/addrs_group | CObjectSentrygun 클래스의 ‘Attack’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectSentrygun6AttackEv |
addrs_group | CObjectSentrygun::EmitSentrySound Games/#default/sigsegv/addrs_group | CObjectSentrygun 클래스의 ‘Emit Sentry Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectSentrygun15EmitSentrySoundEPKc |
addrs_group | CObjectSentrygun::FindTarget Games/#default/sigsegv/addrs_group | CObjectSentrygun 클래스의 ‘Find Target’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectSentrygun10FindTargetEv |
addrs_group | CObjectSentrygun::FireRocket Games/#default/sigsegv/addrs_group | CObjectSentrygun 클래스의 ‘Fire Rocket’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectSentrygun10FireRocketEv |
addrs_group | CObjectSentrygun::FirstSpawn Games/#default/sigsegv/addrs_group | CObjectSentrygun 클래스의 ‘First Spawn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectSentrygun10FirstSpawnEv |
addrs_group | CObjectSentrygun::FoundTarget Games/#default/sigsegv/addrs_group | CObjectSentrygun 클래스의 ‘Found Target’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectSentrygun11FoundTargetEP11CBaseEntityRK6Vectorb |
addrs_group | CObjectSentrygun::GetTurretAngles Games/#default/sigsegv/addrs_group | CObjectSentrygun 클래스의 ‘Get Turret Angles’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK16CObjectSentrygun15GetTurretAnglesEv |
addrs_group | CObjectSentrygun::MakeDisposableBuilding Games/#default/sigsegv/addrs_group | CObjectSentrygun 클래스의 ‘Make Disposable Building’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectSentrygun22MakeDisposableBuildingEP9CTFPlayer |
addrs_group | CObjectSentrygun::MakeScaledBuilding Games/#default/sigsegv/addrs_group | CObjectSentrygun 클래스의 ‘Make Scaled Building’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectSentrygun18MakeScaledBuildingEP9CTFPlayer |
addrs_group | CObjectSentrygun::SentryRotate Games/#default/sigsegv/addrs_group | CObjectSentrygun 클래스의 ‘Sentry Rotate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectSentrygun12SentryRotateEv |
addrs_group | CObjectSentrygun::SentryThink Games/#default/sigsegv/addrs_group | CObjectSentrygun 클래스의 ‘Sentry Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectSentrygun11SentryThinkEv |
addrs_group | CObjectSentrygun::SetModel Games/#default/sigsegv/addrs_group | CObjectSentrygun 클래스의 ‘Set Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectSentrygun8SetModelEPKc |
addrs_group | CObjectSentrygun::Spawn Games/#default/sigsegv/addrs_group | CObjectSentrygun 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectSentrygun5SpawnEv |
addrs_group | CObjectSentrygun::StartUpgrading Games/#default/sigsegv/addrs_group | CObjectSentrygun 클래스의 ‘Start Upgrading’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectSentrygun14StartUpgradingEv |
addrs_group | CObjectSentrygun::ValidTargetPlayer Games/#default/sigsegv/addrs_group | CObjectSentrygun 클래스의 ‘Valid Target Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CObjectSentrygun17ValidTargetPlayerEP9CTFPlayerRK6VectorS4_ |
addrs_group | CObjectTeleporter::DeterminePlaybackRate Games/#default/sigsegv/addrs_group | CObjectTeleporter 클래스의 ‘Determine Playback Rate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CObjectTeleporter21DeterminePlaybackRateEv |
addrs_group | CObjectTeleporter::PlayerCanBeTeleported Games/#default/sigsegv/addrs_group | CObjectTeleporter 클래스의 ‘Player Can Be Teleported’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer |
addrs_group | CObjectTeleporter::RecieveTeleportingPlayer Games/#default/sigsegv/addrs_group | CObjectTeleporter 클래스의 ‘Recieve Teleporting Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CObjectTeleporter24RecieveTeleportingPlayerEP9CTFPlayer |
addrs_group | CObjectTeleporter::SetModel Games/#default/sigsegv/addrs_group | CObjectTeleporter 클래스의 ‘Set Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CObjectTeleporter8SetModelEPKc |
addrs_group | CObjectTeleporter::TeleporterSend Games/#default/sigsegv/addrs_group | CObjectTeleporter 클래스의 ‘Teleporter Send’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CObjectTeleporter14TeleporterSendEP9CTFPlayer |
addrs_group | CObjectTeleporter::TeleporterThink Games/#default/sigsegv/addrs_group | CObjectTeleporter 클래스의 ‘Teleporter Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CObjectTeleporter15TeleporterThinkEv |
addrs_group | CObjectTeleporter::TeleporterTouch Games/#default/sigsegv/addrs_group | CObjectTeleporter 클래스의 ‘Teleporter Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CObjectTeleporter15TeleporterTouchEP11CBaseEntity |
addrs_group | CPathTrack::GetNext Games/#default/sigsegv/addrs_group | CPathTrack 클래스의 ‘Get Next’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN10CPathTrack7GetNextEv |
addrs_group | CItem::ComeToRest Games/#default/sigsegv/addrs_group | CItem 클래스의 ‘Come To Rest’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN5CItem10ComeToRestEv |
addrs_group | CPointPopulatorInterface::InputChangeBotAttributes Games/#default/sigsegv/addrs_group | CPointPopulatorInterface 클래스의 ‘Input Change Bot Attributes’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN24CPointPopulatorInterface24InputChangeBotAttributesER11inputdata_t |
addrs_group | CPointTeleport::Activate Games/#default/sigsegv/addrs_group | CPointTeleport 클래스의 ‘Activate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CPointTeleport8ActivateEv |
addrs_group | CPopulationManager::IsValidPopfile Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Is Valid Popfile’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager14IsValidPopfileE10CUtlString |
addrs_group | CPropVehicleDriveable::CanExitVehicle Games/#default/sigsegv/addrs_group | CPropVehicleDriveable 클래스의 ‘Can Exit Vehicle’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN21CPropVehicleDriveable14CanExitVehicleEP11CBaseEntity |
addrs_group | CPropVehicleDriveable::DriveVehicle Games/#default/sigsegv/addrs_group | CPropVehicleDriveable 클래스의 ‘Drive Vehicle’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN21CPropVehicleDriveable12DriveVehicleEfP8CUserCmdii |
addrs_group | CPropVehicleDriveable::PassengerShouldReceiveDamage Games/#default/sigsegv/addrs_group | CPropVehicleDriveable 클래스의 ‘Passenger Should Receive Damage’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN21CPropVehicleDriveable28PassengerShouldReceiveDamageER15CTakeDamageInfo |
addrs_group | CPropVehicleDriveable::Spawn Games/#default/sigsegv/addrs_group | CPropVehicleDriveable 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN21CPropVehicleDriveable5SpawnEv |
addrs_group | CPropVehicleDriveable::TraceAttack Games/#default/sigsegv/addrs_group | CPropVehicleDriveable 클래스의 ‘Trace Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN21CPropVehicleDriveable11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator |
addrs_group | CPropVehicleDriveable::Use Games/#default/sigsegv/addrs_group | CPropVehicleDriveable 클래스의 ‘Use’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN21CPropVehicleDriveable3UseEP11CBaseEntityS1_8USE_TYPEf |
addrs_group | CSmokeStack::KeyValue Games/#default/sigsegv/addrs_group | CSmokeStack 클래스의 ‘Key Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CSmokeStack8KeyValueEPKcS1_ |
addrs_group | CSniperDot::Create Games/#default/sigsegv/addrs_group | CSniperDot 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN10CSniperDot6CreateERK6VectorP11CBaseEntityb |
addrs_group | CSoundEnt::Initialize Games/#default/sigsegv/addrs_group | CSoundEnt 클래스의 ‘Initialize’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN9CSoundEnt10InitializeEv |
addrs_group | CSpellPickup::ItemCanBeTouchedByPlayer Games/#default/sigsegv/addrs_group | CSpellPickup 클래스의 ‘Item Can Be Touched By Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CSpellPickup24ItemCanBeTouchedByPlayerEP11CBasePlayer |
addrs_group | CTargetChangeGravity::InputChangeGrav Games/#default/sigsegv/addrs_group | CTargetChangeGravity 클래스의 ‘Input Change Grav’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN20CTargetChangeGravity15InputChangeGravER11inputdata_t |
addrs_group | CTargetChangeGravity::InputResetGrav Games/#default/sigsegv/addrs_group | CTargetChangeGravity 클래스의 ‘Input Reset Grav’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN20CTargetChangeGravity14InputResetGravER11inputdata_t |
addrs_group | CTeam::AddPlayer Games/#default/sigsegv/addrs_group | CTeam 클래스의 ‘Add Player’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN5CTeam9AddPlayerEP11CBasePlayer |
addrs_group | CTeam::RemovePlayer Games/#default/sigsegv/addrs_group | CTeam 클래스의 ‘Remove Player’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN5CTeam12RemovePlayerEP11CBasePlayer |
addrs_group | CTeamControlPointMaster::PointLastContestedAt Games/#default/sigsegv/addrs_group | CTeamControlPointMaster 클래스의 ‘Point Last Contested At’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN23CTeamControlPointMaster20PointLastContestedAtEi |
addrs_group | CTFAmmoPack::Create Games/#default/sigsegv/addrs_group | CTFAmmoPack 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN11CTFAmmoPack6CreateERK6VectorRK6QAngleP11CBaseEntityPKc |
addrs_group | CTFAmmoPack::InitAmmoPack Games/#default/sigsegv/addrs_group | CTFAmmoPack 클래스의 ‘Init Ammo Pack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CTFAmmoPack12InitAmmoPackEP9CTFPlayerP13CTFWeaponBaseibbf |
addrs_group | CTFBall_Ornament::Create Games/#default/sigsegv/addrs_group | CTFBall_Ornament 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN16CTFBall_Ornament6CreateERK6VectorRK6QAngleP11CBaseEntity |
addrs_group | CTFBaseBoss::OnTakeDamage Games/#default/sigsegv/addrs_group | CTFBaseBoss 클래스의 ‘On Take Damage’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN11CTFBaseBoss12OnTakeDamageERK15CTakeDamageInfo |
addrs_group | CTFBaseBoss::ResolvePlayerCollision Games/#default/sigsegv/addrs_group | CTFBaseBoss 클래스의 ‘Resolve Player Collision’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CTFBaseBoss22ResolvePlayerCollisionEP9CTFPlayer |
addrs_group | CTFBaseBoss::Touch Games/#default/sigsegv/addrs_group | CTFBaseBoss 클래스의 ‘Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CTFBaseBoss5TouchEP11CBaseEntity |
addrs_group | CTFBaseBoss::UpdateCollisionBounds Games/#default/sigsegv/addrs_group | CTFBaseBoss 클래스의 ‘Update Collision Bounds’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CTFBaseBoss21UpdateCollisionBoundsEv |
addrs_group | CTFBaseProjectile::FlyThink Games/#default/sigsegv/addrs_group | CTFBaseProjectile 클래스의 ‘Fly Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CTFBaseProjectile8FlyThinkEv |
addrs_group | CTFBaseProjectile::GetDamage Games/#default/sigsegv/addrs_group | CTFBaseProjectile 클래스의 ‘Get Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN17CTFBaseProjectile9GetDamageEv |
addrs_group | CTFBaseProjectile::GetDamageType Games/#default/sigsegv/addrs_group | CTFBaseProjectile 클래스의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN17CTFBaseProjectile13GetDamageTypeEv |
addrs_group | CTFBaseProjectile::PhysicsSolidMaskForEntity Games/#default/sigsegv/addrs_group | CTFBaseProjectile 클래스의 ‘Physics Solid Mask For Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZNK17CTFBaseProjectile25PhysicsSolidMaskForEntityEv |
addrs_group | CTFBaseProjectile::SetDamage Games/#default/sigsegv/addrs_group | CTFBaseProjectile 클래스의 ‘Set Damage’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CTFBaseProjectile9SetDamageEf |
addrs_group | CTFBaseProjectile::SetScorer Games/#default/sigsegv/addrs_group | CTFBaseProjectile 클래스의 ‘Set Scorer’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CTFBaseProjectile9SetScorerEP11CBaseEntity |
addrs_group | CTFBaseProjectile::Spawn Games/#default/sigsegv/addrs_group | CTFBaseProjectile 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN17CTFBaseProjectile5SpawnEv |
addrs_group | CTFBaseRocket::CheckForStunOnImpact Games/#default/sigsegv/addrs_group | CTFBaseRocket 클래스의 ‘Check For Stun On Impact’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFBaseRocket20CheckForStunOnImpactEP9CTFPlayer |
addrs_group | CTFBaseRocket::Explode Games/#default/sigsegv/addrs_group | CTFBaseRocket 클래스의 ‘Explode’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFBaseRocket7ExplodeEP10CGameTraceP11CBaseEntity |
addrs_group | CTFBaseRocket::GetOwnerPlayer Games/#default/sigsegv/addrs_group | CTFBaseRocket 클래스의 ‘Get Owner Player’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK13CTFBaseRocket14GetOwnerPlayerEv |
addrs_group | CTFBaseRocket::RocketTouch Games/#default/sigsegv/addrs_group | CTFBaseRocket 클래스의 ‘Rocket Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFBaseRocket11RocketTouchEP11CBaseEntity |
addrs_group | CTFBaseRocket::SetDamage Games/#default/sigsegv/addrs_group | CTFBaseRocket 클래스의 ‘Set Damage’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN13CTFBaseRocket9SetDamageEf |
addrs_group | CTFBat_Giftwrap::GetWeaponID Games/#default/sigsegv/addrs_group | CTFBat_Giftwrap 클래스의 ‘Get Weapon ID’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK15CTFBat_Giftwrap11GetWeaponIDEv |
addrs_group | CTFBat_Wood::SecondaryAttack Games/#default/sigsegv/addrs_group | CTFBat_Wood 클래스의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CTFBat_Wood15SecondaryAttackEv |
addrs_group | CTFBonesaw::GetWeaponID Games/#default/sigsegv/addrs_group | CTFBonesaw 클래스의 ‘Get Weapon ID’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK10CTFBonesaw11GetWeaponIDEv |
addrs_group | CTFBot::GetNextSpawnClassname Games/#default/sigsegv/addrs_group | TF2 봇의 ‘Get Next Spawn Classname’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK6CTFBot21GetNextSpawnClassnameEv |
addrs_group | CTFBotHintEngineerNest::DetonateStaleNest Games/#default/sigsegv/addrs_group | TF2 봇의 ‘Detonate Stale Nest’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN22CTFBotHintEngineerNest17DetonateStaleNestEv |
addrs_group | CTFBotHintEngineerNest::HintTeleporterThink Games/#default/sigsegv/addrs_group | TF2 봇의 ‘Hint Teleporter Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN22CTFBotHintEngineerNest19HintTeleporterThinkEv |
addrs_group | CTFBotHintEngineerNest::IsStaleNest Games/#default/sigsegv/addrs_group | TF2 봇의 ‘Is Stale Nest’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK22CTFBotHintEngineerNest11IsStaleNestEv |
addrs_group | CTFBotMvMEngineerHintFinder::FindHint Games/#default/sigsegv/addrs_group | TF2 봇의 ‘Find Hint’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN27CTFBotMvMEngineerHintFinder8FindHintEbbP7CHandleI22CTFBotHintEngineerNestE |
addrs_group | CTFBotProxy::CTFBotProxy [C1] Games/#default/sigsegv/addrs_group | TF2 봇의 ‘CTFBot Proxy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CTFBotProxyC1Ev |
addrs_group | CTFChargedSMG::SecondaryAttack Games/#default/sigsegv/addrs_group | CTFChargedSMG 클래스의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFChargedSMG15SecondaryAttackEv |
addrs_group | CTFCleaver::CreateJarProjectile Games/#default/sigsegv/addrs_group | CTFCleaver 클래스의 ‘Create Jar Projectile’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN10CTFCleaver19CreateJarProjectileERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo |
addrs_group | CTFCompoundBow::GetChargeMaxTime Games/#default/sigsegv/addrs_group | CTFCompoundBow 클래스의 ‘Get Charge Max Time’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CTFCompoundBow16GetChargeMaxTimeEv |
addrs_group | CTFCompoundBow::GetCurrentCharge Games/#default/sigsegv/addrs_group | CTFCompoundBow 클래스의 ‘Get Current Charge’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CTFCompoundBow16GetCurrentChargeEv |
addrs_group | CTFCompoundBow::GetProjectileDamage Games/#default/sigsegv/addrs_group | CTFCompoundBow 클래스의 ‘Get Projectile Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CTFCompoundBow19GetProjectileDamageEv |
addrs_group | CTFCompoundBow::GetProjectileSpeed Games/#default/sigsegv/addrs_group | CTFCompoundBow 클래스의 ‘Get Projectile Speed’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CTFCompoundBow18GetProjectileSpeedEv |
addrs_group | CTFCompoundBow::LaunchGrenade Games/#default/sigsegv/addrs_group | CTFCompoundBow 클래스의 ‘Launch Grenade’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CTFCompoundBow13LaunchGrenadeEv |
addrs_group | CTFCrossbow::GetProjectileSpeed Games/#default/sigsegv/addrs_group | CTFCrossbow 클래스의 ‘Get Projectile Speed’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN11CTFCrossbow18GetProjectileSpeedEv |
addrs_group | CTFDroppedWeapon::Create Games/#default/sigsegv/addrs_group | CTFDroppedWeapon 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN16CTFDroppedWeapon6CreateEP9CTFPlayerRK6VectorRK6QAnglePKcPK13CEconItemView |
addrs_group | CTFDroppedWeapon::InitDroppedWeapon Games/#default/sigsegv/addrs_group | CTFDroppedWeapon 클래스의 ‘Init Dropped Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CTFDroppedWeapon17InitDroppedWeaponEP9CTFPlayerP13CTFWeaponBasebb |
addrs_group | CTFDroppedWeapon::InitPickedUpWeapon Games/#default/sigsegv/addrs_group | CTFDroppedWeapon 클래스의 ‘Init Picked Up Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CTFDroppedWeapon18InitPickedUpWeaponEP9CTFPlayerP13CTFWeaponBase |
addrs_group | CTFFists::Punch Games/#default/sigsegv/addrs_group | CTFFists 클래스의 ‘Punch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN8CTFFists5PunchEv |
addrs_group | CTFFists::SecondaryAttack Games/#default/sigsegv/addrs_group | CTFFists 클래스의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN8CTFFists15SecondaryAttackEv |
addrs_group | CTFFlameEntity::Create Games/#default/sigsegv/addrs_group | CTFFlameEntity 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CTFFlameEntity6CreateERK6VectorRK6QAngleP11CBaseEntityfifbb |
addrs_group | CTFFlameEntity::OnCollide Games/#default/sigsegv/addrs_group | CTFFlameEntity 클래스의 ‘On Collide’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN14CTFFlameEntity9OnCollideEP11CBaseEntity |
addrs_group | CTFFlameEntity::RemoveFlame Games/#default/sigsegv/addrs_group | CTFFlameEntity 클래스의 ‘Remove Flame’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN14CTFFlameEntity11RemoveFlameEv |
addrs_group | CTFFlameEntity::Spawn Games/#default/sigsegv/addrs_group | CTFFlameEntity 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CTFFlameEntity5SpawnEv |
addrs_group | CTFFlameManager::BCanBurnEntityThisFrame Games/#default/sigsegv/addrs_group | CTFFlameManager 클래스의 ‘BCan Burn Entity This Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZNK15CTFFlameManager23BCanBurnEntityThisFrameEP11CBaseEntity |
addrs_group | CTFFlameManager::GetFlameDamageScale Games/#default/sigsegv/addrs_group | CTFFlameManager 클래스의 ‘Get Flame Damage Scale’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK15CTFFlameManager19GetFlameDamageScaleEPK10tf_point_tP9CTFPlayer |
addrs_group | CTFFlameManager::OnCollide Games/#default/sigsegv/addrs_group | CTFFlameManager 클래스의 ‘On Collide’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN15CTFFlameManager9OnCollideEP11CBaseEntityi |
addrs_group | CTFFlameManager::ShouldCollide Games/#default/sigsegv/addrs_group | CTFFlameManager 클래스의 ‘Should Collide’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK15CTFFlameManager13ShouldCollideEP11CBaseEntity |
addrs_group | CTFFlameThrower::FireAirBlast Games/#default/sigsegv/addrs_group | CTFFlameThrower 클래스의 ‘Fire Air Blast’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN15CTFFlameThrower12FireAirBlastEi |
addrs_group | CTFFlameThrower::GetDeflectionRadius Games/#default/sigsegv/addrs_group | CTFFlameThrower 클래스의 ‘Get Deflection Radius’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK15CTFFlameThrower19GetDeflectionRadiusEv |
addrs_group | CTFFlameThrower::GetFlameOriginPos Games/#default/sigsegv/addrs_group | CTFFlameThrower 클래스의 ‘Get Flame Origin Pos’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN15CTFFlameThrower17GetFlameOriginPosEv |
addrs_group | CTFFlameThrower::GetMuzzlePosHelper Games/#default/sigsegv/addrs_group | CTFFlameThrower 클래스의 ‘Get Muzzle Pos Helper’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN15CTFFlameThrower18GetMuzzlePosHelperEb |
addrs_group | CTFFlameThrower::PrimaryAttack Games/#default/sigsegv/addrs_group | CTFFlameThrower 클래스의 ‘Primary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15CTFFlameThrower13PrimaryAttackEv |
addrs_group | CTFFlareGun_Revenge::Deploy Games/#default/sigsegv/addrs_group | CTFFlareGun_Revenge 클래스의 ‘Deploy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFFlareGun_Revenge6DeployEv |
addrs_group | CTFFlareGun_Revenge::Holster Games/#default/sigsegv/addrs_group | CTFFlareGun_Revenge 클래스의 ‘Holster’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFFlareGun_Revenge7HolsterEP17CBaseCombatWeapon |
addrs_group | CTFGasManager::OnCollide Games/#default/sigsegv/addrs_group | CTFGasManager 클래스의 ‘On Collide’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN13CTFGasManager9OnCollideEP11CBaseEntityi |
addrs_group | CTFGrapplingHook::GetProjectileSpeed Games/#default/sigsegv/addrs_group | CTFGrapplingHook 클래스의 ‘Get Projectile Speed’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN16CTFGrapplingHook18GetProjectileSpeedEv |
addrs_group | CTFGrapplingHook::ItemPostFrame Games/#default/sigsegv/addrs_group | CTFGrapplingHook 클래스의 ‘Item Post Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CTFGrapplingHook13ItemPostFrameEv |
addrs_group | CTFGrenadeLauncher::SecondaryAttack Games/#default/sigsegv/addrs_group | CTFGrenadeLauncher 클래스의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CTFGrenadeLauncher15SecondaryAttackEv |
addrs_group | CTFGrenadePipebombProjectile::Create Games/#default/sigsegv/addrs_group | CTFGrenadePipebombProjectile 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN28CTFGrenadePipebombProjectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfoif |
addrs_group | CTFGrenadePipebombProjectile::IsDeflectable Games/#default/sigsegv/addrs_group | CTFGrenadePipebombProjectile 클래스의 ‘Is Deflectable’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN28CTFGrenadePipebombProjectile13IsDeflectableEv |
addrs_group | CTFGrenadePipebombProjectile::OnTakeDamage Games/#default/sigsegv/addrs_group | CTFGrenadePipebombProjectile 클래스의 ‘On Take Damage’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN28CTFGrenadePipebombProjectile12OnTakeDamageERK15CTakeDamageInfo |
addrs_group | CTFGrenadePipebombProjectile::PipebombTouch Games/#default/sigsegv/addrs_group | CTFGrenadePipebombProjectile 클래스의 ‘Pipebomb Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN28CTFGrenadePipebombProjectile13PipebombTouchEP11CBaseEntity |
addrs_group | CTFGrenadePipebombProjectile::SetPipebombMode Games/#default/sigsegv/addrs_group | CTFGrenadePipebombProjectile 클래스의 ‘Set Pipebomb Mode’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN28CTFGrenadePipebombProjectile15SetPipebombModeEi |
addrs_group | CTFGrenadePipebombProjectile::StickybombTouch Games/#default/sigsegv/addrs_group | CTFGrenadePipebombProjectile 클래스의 ‘Stickybomb Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN28CTFGrenadePipebombProjectile15StickybombTouchEP11CBaseEntity |
addrs_group | CTFGrenadePipebombProjectile::DetonateStickies Games/#default/sigsegv/addrs_group | CTFGrenadePipebombProjectile 클래스의 ‘Detonate Stickies’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN28CTFGrenadePipebombProjectile16DetonateStickiesEv |
addrs_group | CTFGrenadePipebombProjectile::VPhysicsCollision Games/#default/sigsegv/addrs_group | CTFGrenadePipebombProjectile 클래스의 ‘VPhysics Collision’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN28CTFGrenadePipebombProjectile17VPhysicsCollisionEiP21gamevcollisionevent_t |
addrs_group | CTFJar::CreateJarProjectile Games/#default/sigsegv/addrs_group | CTFJar 클래스의 ‘Create Jar Projectile’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN6CTFJar19CreateJarProjectileERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo |
addrs_group | CTFJar::FireJar Games/#default/sigsegv/addrs_group | CTFJar 클래스의 ‘Fire Jar’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN6CTFJar7FireJarEP9CTFPlayer |
addrs_group | CTFJar::TossJarThink Games/#default/sigsegv/addrs_group | CTFJar 클래스의 ‘Toss Jar Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN6CTFJar12TossJarThinkEv |
addrs_group | CTFJarGas::CreateJarProjectile Games/#default/sigsegv/addrs_group | CTFJarGas 클래스의 ‘Create Jar Projectile’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN9CTFJarGas19CreateJarProjectileERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo |
addrs_group | CTFJarMilk::CreateJarProjectile Games/#default/sigsegv/addrs_group | CTFJarMilk 클래스의 ‘Create Jar Projectile’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN10CTFJarMilk19CreateJarProjectileERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo |
addrs_group | CTFKnife::CanPerformBackstabAgainstTarget Games/#default/sigsegv/addrs_group | CTFKnife 클래스의 ‘Can Perform Backstab Against Target’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN8CTFKnife31CanPerformBackstabAgainstTargetEP9CTFPlayer |
addrs_group | CTFKnife::DisguiseOnKill Games/#default/sigsegv/addrs_group | CTFKnife 클래스의 ‘Disguise On Kill’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN8CTFKnife14DisguiseOnKillEv |
addrs_group | CTFKnife::GetMeleeDamage Games/#default/sigsegv/addrs_group | CTFKnife 클래스의 ‘Get Melee Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN8CTFKnife14GetMeleeDamageEP11CBaseEntityPiS2_ |
addrs_group | CTFKnife::IsBehindAndFacingTarget Games/#default/sigsegv/addrs_group | CTFKnife 클래스의 ‘Is Behind And Facing Target’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN8CTFKnife23IsBehindAndFacingTargetEP9CTFPlayer |
addrs_group | CTFLaserPointer::CreateLaserDot Games/#default/sigsegv/addrs_group | CTFLaserPointer 클래스의 ‘Create Laser Dot’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN15CTFLaserPointer14CreateLaserDotEv |
addrs_group | CTFMechanicalArm::ShockAttack Games/#default/sigsegv/addrs_group | CTFMechanicalArm 클래스의 ‘Shock Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CTFMechanicalArm11ShockAttackEv |
addrs_group | CTFMedigunShield::Create Games/#default/sigsegv/addrs_group | CTFMedigunShield 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN16CTFMedigunShield6CreateEP9CTFPlayer |
addrs_group | CTFMedigunShield::RemoveShield Games/#default/sigsegv/addrs_group | CTFMedigunShield 클래스의 ‘Remove Shield’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN16CTFMedigunShield12RemoveShieldEv |
addrs_group | CTFMedigunShield::ShieldThink Games/#default/sigsegv/addrs_group | CTFMedigunShield 클래스의 ‘Shield Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CTFMedigunShield11ShieldThinkEv |
addrs_group | CTFMedigunShield::ShieldTouch Games/#default/sigsegv/addrs_group | CTFMedigunShield 클래스의 ‘Shield Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CTFMedigunShield11ShieldTouchEP11CBaseEntity |
addrs_group | CTFMedigunShield::UpdateShieldPosition Games/#default/sigsegv/addrs_group | CTFMedigunShield 클래스의 ‘Update Shield Position’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN16CTFMedigunShield20UpdateShieldPositionEv |
addrs_group | CTFMinigun::AttackEnemyProjectiles Games/#default/sigsegv/addrs_group | CTFMinigun 클래스의 ‘Attack Enemy Projectiles’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN10CTFMinigun22AttackEnemyProjectilesEv |
addrs_group | CTFMinigun::CanHolster Games/#default/sigsegv/addrs_group | CTFMinigun 클래스의 ‘Can Holster’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK10CTFMinigun10CanHolsterEv |
addrs_group | CTFMinigun::ItemPostFrame Games/#default/sigsegv/addrs_group | CTFMinigun 클래스의 ‘Item Post Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN10CTFMinigun13ItemPostFrameEv |
addrs_group | CTFMinigun::SecondaryAttack Games/#default/sigsegv/addrs_group | CTFMinigun 클래스의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN10CTFMinigun15SecondaryAttackEv |
addrs_group | CTFMinigun::SetWeaponState Games/#default/sigsegv/addrs_group | CTFMinigun 클래스의 ‘Set Weapon State’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN10CTFMinigun14SetWeaponStateE14MinigunState_t |
addrs_group | CTFMinigun::SharedAttack Games/#default/sigsegv/addrs_group | CTFMinigun 클래스의 ‘Shared Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN10CTFMinigun12SharedAttackEv |
addrs_group | CTFMinigun::WindDown Games/#default/sigsegv/addrs_group | CTFMinigun 클래스의 ‘Wind Down’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN10CTFMinigun8WindDownEv |
addrs_group | CTFMinigun::WindUp Games/#default/sigsegv/addrs_group | CTFMinigun 클래스의 ‘Wind Up’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN10CTFMinigun6WindUpEv |
addrs_group | CTFObjectiveResource::DecrementMannVsMachineWaveClassCount Games/#default/sigsegv/addrs_group | CTFObjectiveResource 클래스의 ‘Decrement Mann Vs Machine Wave Class Count’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN20CTFObjectiveResource36DecrementMannVsMachineWaveClassCountE8string_tj |
addrs_group | CTFPipebombLauncher::DetonateRemotePipebombs Games/#default/sigsegv/addrs_group | CTFPipebombLauncher 클래스의 ‘Detonate Remote Pipebombs’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFPipebombLauncher23DetonateRemotePipebombsEb |
addrs_group | CTFPipebombLauncher::SecondaryAttack Games/#default/sigsegv/addrs_group | CTFPipebombLauncher 클래스의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFPipebombLauncher15SecondaryAttackEv |
addrs_group | CTFPistol_ScoutPrimary::Push Games/#default/sigsegv/addrs_group | CTFPistol_ScoutPrimary 클래스의 ‘Push’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN22CTFPistol_ScoutPrimary4PushEv |
addrs_group | CTFPistol_ScoutSecondary::GetDamageType Games/#default/sigsegv/addrs_group | CTFPistol_ScoutSecondary 클래스의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK24CTFPistol_ScoutSecondary13GetDamageTypeEv |
addrs_group | CTFPlayer::RemoveAmmo Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Remove Ammo’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN9CTFPlayer10RemoveAmmoEii |
addrs_group | CTFPlayerResource::SetPlayerClassWhenKilled Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Set Player Class When Killed’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CTFPlayerResource24SetPlayerClassWhenKilledEii |
addrs_group | CTFPlayerResource::UpdateConnectedPlayer Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Update Connected Player’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CTFPlayerResource21UpdateConnectedPlayerEiP11CBasePlayer |
addrs_group | CTFPlayerResource::UpdateDisconnectedPlayer Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Update Disconnected Player’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CTFPlayerResource24UpdateDisconnectedPlayerEi |
addrs_group | CTFPlayerShared::Disguise Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Disguise’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15CTFPlayerShared8DisguiseEiiP9CTFPlayerb |
addrs_group | CTFPlayerShared::OnAddBalloonHead Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘On Add Balloon Head’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN15CTFPlayerShared16OnAddBalloonHeadEv |
addrs_group | CTFPlayerShared::OnAddHalloweenTiny Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘On Add Halloween Tiny’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN15CTFPlayerShared18OnAddHalloweenTinyEv |
addrs_group | CTFPlayerShared::OnAddMVMBotRadiowave Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘On Add MVMBot Radiowave’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN15CTFPlayerShared20OnAddMVMBotRadiowaveEv |
addrs_group | CTFPlayerShared::OnRemoveHalloweenTiny Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘On Remove Halloween Tiny’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN15CTFPlayerShared21OnRemoveHalloweenTinyEv |
addrs_group | CTFPlayerShared::PulseRageBuff Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Pulse Rage Buff’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15CTFPlayerShared13PulseRageBuffENS_13ERageBuffSlotE |
addrs_group | CTFPointWeaponMimic::~CTFPointWeaponMimic [D0] Games/#default/sigsegv/addrs_group | CTFPointWeaponMimic 클래스의 ‘~CTFPoint Weapon Mimic’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFPointWeaponMimicD0Ev |
addrs_group | CTFPointWeaponMimic::~CTFPointWeaponMimic [D2] Games/#default/sigsegv/addrs_group | CTFPointWeaponMimic 클래스의 ‘~CTFPoint Weapon Mimic’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFPointWeaponMimicD2Ev |
addrs_group | CTFPointWeaponMimic::Fire Games/#default/sigsegv/addrs_group | CTFPointWeaponMimic 클래스의 ‘Fire’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN19CTFPointWeaponMimic4FireEv |
addrs_group | CTFPointWeaponMimic::GetFiringAngles Games/#default/sigsegv/addrs_group | CTFPointWeaponMimic 클래스의 ‘Get Firing Angles’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK19CTFPointWeaponMimic15GetFiringAnglesEv |
addrs_group | CTFPointWeaponMimic::Spawn Games/#default/sigsegv/addrs_group | CTFPointWeaponMimic 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN19CTFPointWeaponMimic5SpawnEv |
addrs_group | CTFPowerup::DropSingleInstance Games/#default/sigsegv/addrs_group | CTFPowerup 클래스의 ‘Drop Single Instance’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN10CTFPowerup18DropSingleInstanceER6VectorP20CBaseCombatCharacterff |
addrs_group | CTFPowerup::GetLifeTime Games/#default/sigsegv/addrs_group | CTFPowerup 클래스의 ‘Get Life Time’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN10CTFPowerup11GetLifeTimeEv |
addrs_group | CTFPowerup::Spawn Games/#default/sigsegv/addrs_group | CTFPowerup 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN10CTFPowerup5SpawnEv |
addrs_group | CTFPowerup::ValidTouch Games/#default/sigsegv/addrs_group | CTFPowerup 클래스의 ‘Valid Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN10CTFPowerup10ValidTouchEP11CBasePlayer |
addrs_group | CTFPowerupBottle::ReapplyProvision Games/#default/sigsegv/addrs_group | CTFPowerupBottle 클래스의 ‘Reapply Provision’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CTFPowerupBottle16ReapplyProvisionEv |
addrs_group | CTFProjectile_Arrow::ArrowTouch Games/#default/sigsegv/addrs_group | CTFProjectile_Arrow 클래스의 ‘Arrow Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Arrow10ArrowTouchEP11CBaseEntity |
addrs_group | CTFProjectile_Arrow::BreakArrow Games/#default/sigsegv/addrs_group | CTFProjectile_Arrow 클래스의 ‘Break Arrow’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Arrow10BreakArrowEv |
addrs_group | CTFProjectile_Arrow::CanHeadshot Games/#default/sigsegv/addrs_group | CTFProjectile_Arrow 클래스의 ‘Can Headshot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Arrow11CanHeadshotEv |
addrs_group | CTFProjectile_Arrow::CheckSkyboxImpact Games/#default/sigsegv/addrs_group | CTFProjectile_Arrow 클래스의 ‘Check Skybox Impact’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Arrow17CheckSkyboxImpactEP11CBaseEntity |
addrs_group | CTFProjectile_Arrow::Create Games/#default/sigsegv/addrs_group | CTFProjectile_Arrow 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Arrow6CreateERK6VectorRK6QAngleff16ProjectileType_tP11CBaseEntityS8_ |
addrs_group | CTFProjectile_Arrow::CreateTrail Games/#default/sigsegv/addrs_group | CTFProjectile_Arrow 클래스의 ‘Create Trail’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Arrow11CreateTrailEv |
addrs_group | CTFProjectile_Arrow::FadeOut Games/#default/sigsegv/addrs_group | CTFProjectile_Arrow 클래스의 ‘Fade Out’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Arrow7FadeOutEi |
addrs_group | CTFProjectile_Arrow::IsDeflectable Games/#default/sigsegv/addrs_group | CTFProjectile_Arrow 클래스의 ‘Is Deflectable’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Arrow13IsDeflectableEv |
addrs_group | CTFProjectile_Arrow::SetScorer Games/#default/sigsegv/addrs_group | CTFProjectile_Arrow 클래스의 ‘Set Scorer’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Arrow9SetScorerEP11CBaseEntity |
addrs_group | CTFProjectile_Arrow::Spawn Games/#default/sigsegv/addrs_group | CTFProjectile_Arrow 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Arrow5SpawnEv |
addrs_group | CTFProjectile_Arrow::StrikeTarget Games/#default/sigsegv/addrs_group | CTFProjectile_Arrow 클래스의 ‘Strike Target’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Arrow12StrikeTargetEP13mstudiobbox_tP11CBaseEntity |
addrs_group | CTFProjectile_BallOfFire::Burn Games/#default/sigsegv/addrs_group | CTFProjectile_BallOfFire 클래스의 ‘Burn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN24CTFProjectile_BallOfFire4BurnEP11CBaseEntity |
addrs_group | CTFProjectile_BallOfFire::RocketTouch Games/#default/sigsegv/addrs_group | CTFProjectile_BallOfFire 클래스의 ‘Rocket Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN24CTFProjectile_BallOfFire11RocketTouchEP11CBaseEntity |
addrs_group | CTFProjectile_Cleaver::Create Games/#default/sigsegv/addrs_group | CTFProjectile_Cleaver 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN21CTFProjectile_Cleaver6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfoi |
addrs_group | CTFProjectile_EnergyBall::CanHeadshot Games/#default/sigsegv/addrs_group | CTFProjectile_EnergyBall 클래스의 ‘Can Headshot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN24CTFProjectile_EnergyBall11CanHeadshotEv |
addrs_group | CTFProjectile_EnergyBall::Explode Games/#default/sigsegv/addrs_group | CTFProjectile_EnergyBall 클래스의 ‘Explode’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN24CTFProjectile_EnergyBall7ExplodeEP10CGameTraceP11CBaseEntity |
addrs_group | CTFProjectile_EnergyBall::IsDeflectable Games/#default/sigsegv/addrs_group | CTFProjectile_EnergyBall 클래스의 ‘Is Deflectable’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN24CTFProjectile_EnergyBall13IsDeflectableEv |
addrs_group | CTFProjectile_EnergyBall::SetScorer Games/#default/sigsegv/addrs_group | CTFProjectile_EnergyBall 클래스의 ‘Set Scorer’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN24CTFProjectile_EnergyBall9SetScorerEP11CBaseEntity |
addrs_group | CTFProjectile_EnergyRing::CanHeadshot Games/#default/sigsegv/addrs_group | CTFProjectile_EnergyRing 클래스의 ‘Can Headshot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN24CTFProjectile_EnergyRing11CanHeadshotEv |
addrs_group | CTFProjectile_EnergyRing::Create Games/#default/sigsegv/addrs_group | CTFProjectile_EnergyRing 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN24CTFProjectile_EnergyRing6CreateEP16CTFWeaponBaseGunRK6VectorRK6QAngleffP11CBaseEntityS9_S2_S2_b |
addrs_group | CTFProjectile_EnergyRing::GetInitialVelocity Games/#default/sigsegv/addrs_group | CTFProjectile_EnergyRing 클래스의 ‘Get Initial Velocity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN24CTFProjectile_EnergyRing18GetInitialVelocityEv |
addrs_group | CTFProjectile_EnergyRing::ProjectileTouch Games/#default/sigsegv/addrs_group | CTFProjectile_EnergyRing 클래스의 ‘Projectile Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN24CTFProjectile_EnergyRing15ProjectileTouchEP11CBaseEntity |
addrs_group | CTFProjectile_EnergyRing::ShouldPenetrate Games/#default/sigsegv/addrs_group | CTFProjectile_EnergyRing 클래스의 ‘Should Penetrate’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK24CTFProjectile_EnergyRing15ShouldPenetrateEv |
addrs_group | CTFProjectile_Flare::Explode Games/#default/sigsegv/addrs_group | CTFProjectile_Flare 클래스의 ‘Explode’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Flare7ExplodeEP10CGameTraceP11CBaseEntity |
addrs_group | CTFProjectile_Flare::IsDeflectable Games/#default/sigsegv/addrs_group | CTFProjectile_Flare 클래스의 ‘Is Deflectable’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Flare13IsDeflectableEv |
addrs_group | CTFProjectile_Flare::PerformCustomPhysics Games/#default/sigsegv/addrs_group | CTFProjectile_Flare 클래스의 ‘Perform Custom Physics’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Flare20PerformCustomPhysicsEP6VectorS1_P6QAngleS3_ |
addrs_group | CTFProjectile_Flare::SendDeathNotice Games/#default/sigsegv/addrs_group | CTFProjectile_Flare 클래스의 ‘Send Death Notice’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Flare15SendDeathNoticeEv |
addrs_group | CTFProjectile_Flare::SetScorer Games/#default/sigsegv/addrs_group | CTFProjectile_Flare 클래스의 ‘Set Scorer’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN19CTFProjectile_Flare9SetScorerEP11CBaseEntity |
addrs_group | CTFProjectile_GrapplingHook::CanHeadshot Games/#default/sigsegv/addrs_group | CTFProjectile_GrapplingHook 클래스의 ‘Can Headshot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN27CTFProjectile_GrapplingHook11CanHeadshotEv |
addrs_group | CTFProjectile_GrapplingHook::HookTarget Games/#default/sigsegv/addrs_group | CTFProjectile_GrapplingHook 클래스의 ‘Hook Target’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN27CTFProjectile_GrapplingHook10HookTargetEP11CBaseEntity |
addrs_group | CTFProjectile_HealingBolt::CanHeadshot Games/#default/sigsegv/addrs_group | CTFProjectile_HealingBolt 클래스의 ‘Can Headshot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN25CTFProjectile_HealingBolt11CanHeadshotEv |
addrs_group | CTFProjectile_Jar::Create Games/#default/sigsegv/addrs_group | CTFProjectile_Jar 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN17CTFProjectile_Jar6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo |
addrs_group | CTFProjectile_Jar::Explode Games/#default/sigsegv/addrs_group | CTFProjectile_Jar 클래스의 ‘Explode’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CTFProjectile_Jar7ExplodeEP10CGameTracei |
addrs_group | CTFProjectile_JarGas::Create Games/#default/sigsegv/addrs_group | CTFProjectile_JarGas 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN20CTFProjectile_JarGas6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo |
addrs_group | CTFProjectile_JarMilk::Create Games/#default/sigsegv/addrs_group | CTFProjectile_JarMilk 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN21CTFProjectile_JarMilk6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo |
addrs_group | CTFProjectile_MechanicalArmOrb::CheckForProjectiles Games/#default/sigsegv/addrs_group | CTFProjectile_MechanicalArmOrb 클래스의 ‘Check For Projectiles’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN30CTFProjectile_MechanicalArmOrb19CheckForProjectilesEv |
addrs_group | CTFProjectile_Rocket::Create Games/#default/sigsegv/addrs_group | CTFProjectile_Rocket 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN20CTFProjectile_Rocket6CreateEP11CBaseEntityRK6VectorRK6QAngleS1_S1_ |
addrs_group | CTFProjectile_Rocket::IsDeflectable Games/#default/sigsegv/addrs_group | CTFProjectile_Rocket 클래스의 ‘Is Deflectable’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN20CTFProjectile_Rocket13IsDeflectableEv |
addrs_group | CTFProjectile_Rocket::SetScorer Games/#default/sigsegv/addrs_group | CTFProjectile_Rocket 클래스의 ‘Set Scorer’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN20CTFProjectile_Rocket9SetScorerEP11CBaseEntity |
addrs_group | CTFProjectile_Rocket::Spawn Games/#default/sigsegv/addrs_group | CTFProjectile_Rocket 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN20CTFProjectile_Rocket5SpawnEv |
addrs_group | CTFProjectile_SentryRocket::Create Games/#default/sigsegv/addrs_group | CTFProjectile_SentryRocket 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN26CTFProjectile_SentryRocket6CreateERK6VectorRK6QAngleP11CBaseEntityS7_ |
addrs_group | CTFProjectile_Throwable::GetAngularImpulse Games/#default/sigsegv/addrs_group | CTFProjectile_Throwable 클래스의 ‘Get Angular Impulse’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN23CTFProjectile_Throwable17GetAngularImpulseEv |
addrs_group | CTFProjectile_Throwable::GetVelocityVector Games/#default/sigsegv/addrs_group | CTFProjectile_Throwable 클래스의 ‘Get Velocity Vector’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN23CTFProjectile_Throwable17GetVelocityVectorERK6VectorS2_S2_f |
addrs_group | CTFProjectile_ThrowableRepel::SetCustomPipebombModel Games/#default/sigsegv/addrs_group | CTFProjectile_ThrowableRepel 클래스의 ‘Set Custom Pipebomb Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN28CTFProjectile_ThrowableRepel22SetCustomPipebombModelEv |
addrs_group | CTFRaygun::GetProjectileSpeed Games/#default/sigsegv/addrs_group | CTFRaygun 클래스의 ‘Get Projectile Speed’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN9CTFRaygun18GetProjectileSpeedEv |
addrs_group | CTFRevolver::CanFireCriticalShot Games/#default/sigsegv/addrs_group | CTFRevolver 클래스의 ‘Can Fire Critical Shot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN11CTFRevolver19CanFireCriticalShotEbP11CBaseEntity |
addrs_group | CTFRevolver::Deploy Games/#default/sigsegv/addrs_group | CTFRevolver 클래스의 ‘Deploy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CTFRevolver6DeployEv |
addrs_group | CTFRevolver::GetDamageType Games/#default/sigsegv/addrs_group | CTFRevolver 클래스의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK11CTFRevolver13GetDamageTypeEv |
addrs_group | CTFRevolver::Holster Games/#default/sigsegv/addrs_group | CTFRevolver 클래스의 ‘Holster’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CTFRevolver7HolsterEP17CBaseCombatWeapon |
addrs_group | CTFRobotArm::Smack Games/#default/sigsegv/addrs_group | CTFRobotArm 클래스의 ‘Smack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CTFRobotArm5SmackEv |
addrs_group | CTFScatterGun::ApplyPostHitEffects Games/#default/sigsegv/addrs_group | CTFScatterGun 클래스의 ‘Apply Post Hit Effects’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN13CTFScatterGun19ApplyPostHitEffectsERK15CTakeDamageInfoP9CTFPlayer |
addrs_group | CTFShotgun_Revenge::Deploy Games/#default/sigsegv/addrs_group | CTFShotgun_Revenge 클래스의 ‘Deploy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CTFShotgun_Revenge6DeployEv |
addrs_group | CTFShotgun_Revenge::Holster Games/#default/sigsegv/addrs_group | CTFShotgun_Revenge 클래스의 ‘Holster’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CTFShotgun_Revenge7HolsterEP17CBaseCombatWeapon |
addrs_group | CTFShotgunBuildingRescue::GetProjectileSpeed Games/#default/sigsegv/addrs_group | CTFShotgunBuildingRescue 클래스의 ‘Get Projectile Speed’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN24CTFShotgunBuildingRescue18GetProjectileSpeedEv |
addrs_group | CTFSMG::GetDamageType Games/#default/sigsegv/addrs_group | CTFSMG 클래스의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK6CTFSMG13GetDamageTypeEv |
addrs_group | CTFSniperRifle::ApplyChargeSpeedModifications Games/#default/sigsegv/addrs_group | CTFSniperRifle 클래스의 ‘Apply Charge Speed Modifications’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN14CTFSniperRifle29ApplyChargeSpeedModificationsERf |
addrs_group | CTFSniperRifle::CanFireCriticalShot Games/#default/sigsegv/addrs_group | CTFSniperRifle 클래스의 ‘Can Fire Critical Shot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN14CTFSniperRifle19CanFireCriticalShotEbP11CBaseEntity |
addrs_group | CTFSniperRifle::CreateSniperDot Games/#default/sigsegv/addrs_group | CTFSniperRifle 클래스의 ‘Create Sniper Dot’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CTFSniperRifle15CreateSniperDotEv |
addrs_group | CTFSniperRifle::ExplosiveHeadShot Games/#default/sigsegv/addrs_group | CTFSniperRifle 클래스의 ‘Explosive Head Shot’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CTFSniperRifle17ExplosiveHeadShotEP9CTFPlayerS1_ |
addrs_group | CTFSniperRifle::GetDamageType Games/#default/sigsegv/addrs_group | CTFSniperRifle 클래스의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK14CTFSniperRifle13GetDamageTypeEv |
addrs_group | CTFSniperRifle::ItemPostFrame Games/#default/sigsegv/addrs_group | CTFSniperRifle 클래스의 ‘Item Post Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CTFSniperRifle13ItemPostFrameEv |
addrs_group | CTFSniperRifle::SniperRifleChargeRateMod Games/#default/sigsegv/addrs_group | CTFSniperRifle 클래스의 ‘Sniper Rifle Charge Rate Mod’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CTFSniperRifle24SniperRifleChargeRateModEv |
addrs_group | CTFSniperRifleClassic::GetDamageType Games/#default/sigsegv/addrs_group | CTFSniperRifleClassic 클래스의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK21CTFSniperRifleClassic13GetDamageTypeEv |
addrs_group | CTFSniperRifleClassic::ItemPostFrame Games/#default/sigsegv/addrs_group | CTFSniperRifleClassic 클래스의 ‘Item Post Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN21CTFSniperRifleClassic13ItemPostFrameEv |
addrs_group | CTFSniperRifleDecap::GetCount Games/#default/sigsegv/addrs_group | CTFSniperRifleDecap 클래스의 ‘Get Count’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN19CTFSniperRifleDecap8GetCountEv |
addrs_group | CTFSniperRifleDecap::SniperRifleChargeRateMod Games/#default/sigsegv/addrs_group | CTFSniperRifleDecap 클래스의 ‘Sniper Rifle Charge Rate Mod’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CTFSniperRifleDecap24SniperRifleChargeRateModEv |
addrs_group | CTFSodaPopper::SecondaryAttack Games/#default/sigsegv/addrs_group | CTFSodaPopper 클래스의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFSodaPopper15SecondaryAttackEv |
addrs_group | CTFSpellBook::RollNewSpell Games/#default/sigsegv/addrs_group | CTFSpellBook 클래스의 ‘Roll New Spell’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CTFSpellBook12RollNewSpellEib |
addrs_group | CTFSpellBook::SetSelectedSpell Games/#default/sigsegv/addrs_group | CTFSpellBook 클래스의 ‘Set Selected Spell’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN12CTFSpellBook16SetSelectedSpellEi |
addrs_group | CTFStickBomb::Smack Games/#default/sigsegv/addrs_group | CTFStickBomb 클래스의 ‘Smack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CTFStickBomb5SmackEv |
addrs_group | CTFStunBall::ApplyBallImpactEffectOnVictim Games/#default/sigsegv/addrs_group | CTFStunBall 클래스의 ‘Apply Ball Impact Effect On Victim’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN11CTFStunBall29ApplyBallImpactEffectOnVictimEP11CBaseEntity |
addrs_group | CTFStunBall::Create Games/#default/sigsegv/addrs_group | CTFStunBall 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN11CTFStunBall6CreateERK6VectorRK6QAngleP11CBaseEntity |
addrs_group | CTFSword::GetSwordHealthMod Games/#default/sigsegv/addrs_group | CTFSword 클래스의 ‘Get Sword Health Mod’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN8CTFSword17GetSwordHealthModEv |
addrs_group | CTFSword::GetSwordSpeedMod Games/#default/sigsegv/addrs_group | CTFSword 클래스의 ‘Get Sword Speed Mod’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN8CTFSword16GetSwordSpeedModEv |
addrs_group | CTFTankBoss::Event_Killed Games/#default/sigsegv/addrs_group | CTFTankBoss 클래스의 ‘Event Killed’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN11CTFTankBoss12Event_KilledERK15CTakeDamageInfo |
addrs_group | CTFTankBoss::Explode Games/#default/sigsegv/addrs_group | CTFTankBoss 클래스의 ‘Explode’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CTFTankBoss7ExplodeEv |
addrs_group | CTFTankBoss::GetBodyInterface Games/#default/sigsegv/addrs_group | CTFTankBoss 클래스의 ‘Get Body Interface’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK11CTFTankBoss16GetBodyInterfaceEv |
addrs_group | CTFTankBoss::Spawn Games/#default/sigsegv/addrs_group | CTFTankBoss 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN11CTFTankBoss5SpawnEv |
addrs_group | CTFTankBoss::TankBossThink Games/#default/sigsegv/addrs_group | CTFTankBoss 클래스의 ‘Tank Boss Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CTFTankBoss13TankBossThinkEv |
addrs_group | CTFTankBoss::UpdateOnRemove Games/#default/sigsegv/addrs_group | CTFTankBoss 클래스의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CTFTankBoss14UpdateOnRemoveEv |
addrs_group | CTFTankBoss::UpdatePingSound Games/#default/sigsegv/addrs_group | CTFTankBoss 클래스의 ‘Update Ping Sound’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN11CTFTankBoss15UpdatePingSoundEv |
addrs_group | CTFTankDestruction::Spawn Games/#default/sigsegv/addrs_group | CTFTankDestruction 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN18CTFTankDestruction5SpawnEv |
addrs_group | CTFTeam::AddPlayer Games/#default/sigsegv/addrs_group | CTFTeam 클래스의 ‘Add Player’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN7CTFTeam9AddPlayerEP11CBasePlayer |
addrs_group | CTFTeam::RemovePlayer Games/#default/sigsegv/addrs_group | CTFTeam 클래스의 ‘Remove Player’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN7CTFTeam12RemovePlayerEP11CBasePlayer |
addrs_group | CTFTeam::SetTeamLeader Games/#default/sigsegv/addrs_group | CTFTeam 클래스의 ‘Set Team Leader’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN7CTFTeam13SetTeamLeaderEP11CBasePlayer |
addrs_group | CTFWeaponBaseGrenadeProj::Explode Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Explode’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN24CTFWeaponBaseGrenadeProj7ExplodeEP10CGameTracei |
addrs_group | CTFWeaponBaseGrenadeProj::GetWeaponID Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Weapon ID’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK24CTFWeaponBaseGrenadeProj11GetWeaponIDEv |
addrs_group | CTFWeaponBaseGrenadeProj::InitGrenade Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Init Grenade’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN24CTFWeaponBaseGrenadeProj11InitGrenadeERK6VectorS2_P20CBaseCombatCharacterRK13CTFWeaponInfo |
addrs_group | CTFWeaponBaseGrenadeProj::SetDetonateTimerLength Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Set Detonate Timer Length’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN24CTFWeaponBaseGrenadeProj22SetDetonateTimerLengthEf |
addrs_group | CTFWeaponBaseMelee::DoSwingTrace Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Do Swing Trace’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN18CTFWeaponBaseMelee12DoSwingTraceER10CGameTrace |
addrs_group | CTFWeaponBaseMelee::DoSwingTraceInternal Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Do Swing Trace Internal’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN18CTFWeaponBaseMelee20DoSwingTraceInternalER10CGameTracebP10CUtlVectorIS0_10CUtlMemoryIS0_iEE |
addrs_group | CTFWeaponBaseMelee::GetSmackTime Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Smack Time’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN18CTFWeaponBaseMelee12GetSmackTimeEi |
addrs_group | CTFWeaponBaseMelee::GetSwingRange Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Get Swing Range’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN18CTFWeaponBaseMelee13GetSwingRangeEv |
addrs_group | CTFWeaponBaseMelee::Holster Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Holster’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CTFWeaponBaseMelee7HolsterEP17CBaseCombatWeapon |
addrs_group | CTFWeaponBaseMelee::OnSwingHit Games/#default/sigsegv/addrs_group | TF2 무기의 ‘On Swing Hit’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN18CTFWeaponBaseMelee10OnSwingHitER10CGameTrace |
addrs_group | CTFWeaponBaseMelee::SecondaryAttack Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CTFWeaponBaseMelee15SecondaryAttackEv |
addrs_group | CTFWeaponBaseMelee::Smack Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Smack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CTFWeaponBaseMelee5SmackEv |
addrs_group | CTFWeaponBaseMelee::Swing Games/#default/sigsegv/addrs_group | TF2 무기의 ‘Swing’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CTFWeaponBaseMelee5SwingEP9CTFPlayer |
addrs_group | CTFWrench::Smack Games/#default/sigsegv/addrs_group | CTFWrench 클래스의 ‘Smack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN9CTFWrench5SmackEv |
addrs_group | CTFWeaponBuilder::CanDeploy Games/#default/sigsegv/addrs_group | CTFWeaponBuilder 클래스의 ‘Can Deploy’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBuilder9CanDeployEv |
addrs_group | CTFWeaponBuilder::GetViewModel Games/#default/sigsegv/addrs_group | CTFWeaponBuilder 클래스의 ‘Get View Model’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK16CTFWeaponBuilder12GetViewModelEi |
addrs_group | CTFWeaponBuilder::SetSubType Games/#default/sigsegv/addrs_group | CTFWeaponBuilder 클래스의 ‘Set Sub Type’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBuilder10SetSubTypeEi |
addrs_group | CTFWeaponBuilder::StartBuilding Games/#default/sigsegv/addrs_group | CTFWeaponBuilder 클래스의 ‘Start Building’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN16CTFWeaponBuilder13StartBuildingEv |
addrs_group | CTFWeaponInvis::ActivateInvisibilityWatch Games/#default/sigsegv/addrs_group | CTFWeaponInvis 클래스의 ‘Activate Invisibility Watch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CTFWeaponInvis25ActivateInvisibilityWatchEv |
addrs_group | CTFWeaponInvis::GetViewModel Games/#default/sigsegv/addrs_group | CTFWeaponInvis 클래스의 ‘Get View Model’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK14CTFWeaponInvis12GetViewModelEi |
addrs_group | CTFWearable::CanEquip Games/#default/sigsegv/addrs_group | CTFWearable 클래스의 ‘Can Equip’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN11CTFWearable8CanEquipEP11CBaseEntity |
addrs_group | CTFWearable::Equip Games/#default/sigsegv/addrs_group | CTFWearable 클래스의 ‘Equip’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN11CTFWearable5EquipEP11CBasePlayer |
addrs_group | CTFWearableDemoShield::DoCharge Games/#default/sigsegv/addrs_group | CTFWearableDemoShield 클래스의 ‘Do Charge’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN21CTFWearableDemoShield8DoChargeEP9CTFPlayer |
addrs_group | CTFWearableDemoShield::DoSpecialAction Games/#default/sigsegv/addrs_group | CTFWearableDemoShield 클래스의 ‘Do Special Action’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN21CTFWearableDemoShield15DoSpecialActionEP9CTFPlayer |
addrs_group | CTFWearableDemoShield::EndSpecialAction Games/#default/sigsegv/addrs_group | CTFWearableDemoShield 클래스의 ‘End Special Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN21CTFWearableDemoShield16EndSpecialActionEP9CTFPlayer |
addrs_group | ~CTriggerCamera [D0] Games/#default/sigsegv/addrs_group | 엔진 항목 ‘~CTrigger Camera’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN14CTriggerCameraD0Ev |
addrs_group | ~CTriggerCamera [D2] Games/#default/sigsegv/addrs_group | 엔진 항목 ‘~CTrigger Camera’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN14CTriggerCameraD2Ev |
addrs_group | CTriggerCamera::Disable Games/#default/sigsegv/addrs_group | CTriggerCamera 클래스의 ‘Disable’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CTriggerCamera7DisableEv |
addrs_group | CTriggerCamera::Enable Games/#default/sigsegv/addrs_group | CTriggerCamera 클래스의 ‘Enable’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CTriggerCamera6EnableEv |
addrs_group | CTriggerCatapult::OnLaunchedVictim Games/#default/sigsegv/addrs_group | CTriggerCatapult 클래스의 ‘On Launched Victim’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN16CTriggerCatapult16OnLaunchedVictimEP11CBaseEntity |
addrs_group | CTriggerHurt::HurtEntity Games/#default/sigsegv/addrs_group | CTriggerHurt 클래스의 ‘Hurt Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CTriggerHurt10HurtEntityEP11CBaseEntityf |
addrs_group | CTriggerIgnite::BurnEntities Games/#default/sigsegv/addrs_group | CTriggerIgnite 클래스의 ‘Burn Entities’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CTriggerIgnite12BurnEntitiesEv |
addrs_group | CTriggerIgnite::IgniteEntity Games/#default/sigsegv/addrs_group | CTriggerIgnite 클래스의 ‘Ignite Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CTriggerIgnite12IgniteEntityEP11CBaseEntity |
addrs_group | CUpgrades::~CUpgrades [D0] Games/#default/sigsegv/addrs_group | CUpgrades 클래스의 ‘~CUpgrades’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN9CUpgradesD0Ev |
addrs_group | CUpgrades::~CUpgrades [D2] Games/#default/sigsegv/addrs_group | CUpgrades 클래스의 ‘~CUpgrades’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN9CUpgradesD2Ev |
addrs_group | CUpgrades::ApplyUpgradeToItem Games/#default/sigsegv/addrs_group | CUpgrades 클래스의 ‘Apply Upgrade To Item’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN9CUpgrades18ApplyUpgradeToItemEP9CTFPlayerP13CEconItemViewiibb |
addrs_group | CUpgrades::EndTouch Games/#default/sigsegv/addrs_group | CUpgrades 클래스의 ‘End Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN9CUpgrades8EndTouchEP11CBaseEntity |
addrs_group | CUpgrades::GetUpgradeAttributeName Games/#default/sigsegv/addrs_group | CUpgrades 클래스의 ‘Get Upgrade Attribute Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK9CUpgrades23GetUpgradeAttributeNameEi |
addrs_group | CUpgrades::GrantOrRemoveAllUpgrades Games/#default/sigsegv/addrs_group | CUpgrades 클래스의 ‘Grant Or Remove All Upgrades’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN9CUpgrades24GrantOrRemoveAllUpgradesEP9CTFPlayerbb |
addrs_group | CUpgrades::PlayerPurchasingUpgrade Games/#default/sigsegv/addrs_group | CUpgrades 클래스의 ‘Player Purchasing Upgrade’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN9CUpgrades23PlayerPurchasingUpgradeEP9CTFPlayeriibbb |
addrs_group | CUpgrades::Spawn Games/#default/sigsegv/addrs_group | CUpgrades 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN9CUpgrades5SpawnEv |
addrs_group | CUpgrades::UpgradeTouch Games/#default/sigsegv/addrs_group | CUpgrades 클래스의 ‘Upgrade Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN9CUpgrades12UpgradeTouchEP11CBaseEntity |
addrs_group | CVoteController::IsValidVoter Games/#default/sigsegv/addrs_group | CVoteController 클래스의 ‘Is Valid Voter’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN15CVoteController12IsValidVoterEP11CBasePlayer |
addrs_group | CVoteController::RegisterIssue Games/#default/sigsegv/addrs_group | CVoteController 클래스의 ‘Register Issue’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15CVoteController13RegisterIssueEP10CBaseIssue |
addrs_group | CVoteController::Spawn Games/#default/sigsegv/addrs_group | CVoteController 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN15CVoteController5SpawnEv |
addrs_group | CWeaponMedigun::AddCharge Games/#default/sigsegv/addrs_group | CWeaponMedigun 클래스의 ‘Add Charge’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN14CWeaponMedigun9AddChargeEf |
addrs_group | CWeaponMedigun::AllowedToHealTarget Games/#default/sigsegv/addrs_group | CWeaponMedigun 클래스의 ‘Allowed To Heal Target’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CWeaponMedigun19AllowedToHealTargetEP11CBaseEntity |
addrs_group | CWeaponMedigun::GetHealRate Games/#default/sigsegv/addrs_group | CWeaponMedigun 클래스의 ‘Get Heal Rate’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CWeaponMedigun11GetHealRateEv |
addrs_group | CWeaponMedigun::GetTargetRange Games/#default/sigsegv/addrs_group | CWeaponMedigun 클래스의 ‘Get Target Range’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CWeaponMedigun14GetTargetRangeEv |
addrs_group | CWeaponMedigun::HealTargetThink Games/#default/sigsegv/addrs_group | CWeaponMedigun 클래스의 ‘Heal Target Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CWeaponMedigun15HealTargetThinkEv |
addrs_group | CWeaponMedigun::RemoveHealingTarget Games/#default/sigsegv/addrs_group | CWeaponMedigun 클래스의 ‘Remove Healing Target’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN14CWeaponMedigun19RemoveHealingTargetEb |
addrs_group | CWeaponMedigun::StartHealingTarget Games/#default/sigsegv/addrs_group | CWeaponMedigun 클래스의 ‘Start Healing Target’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CWeaponMedigun18StartHealingTargetEP11CBaseEntity |
addrs_group | IBaseObjectAutoList::m_IBaseObjectAutoListAutoList Games/#default/sigsegv/addrs_group | IBaseObjectAutoList 클래스의 ‘m IBase Object Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19IBaseObjectAutoList29m_IBaseObjectAutoListAutoListE |
addrs_group | IBaseProjectileAutoList::m_IBaseProjectileAutoListAutoList Games/#default/sigsegv/addrs_group | IBaseProjectileAutoList 클래스의 ‘m IBase Projectile Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN23IBaseProjectileAutoList33m_IBaseProjectileAutoListAutoListE |
addrs_group | ICaptureFlagAutoList::m_ICaptureFlagAutoListAutoList Games/#default/sigsegv/addrs_group | ICaptureFlagAutoList 클래스의 ‘m ICapture Flag Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN20ICaptureFlagAutoList30m_ICaptureFlagAutoListAutoListE |
addrs_group | ICaptureZoneAutoList::m_ICaptureZoneAutoListAutoList Games/#default/sigsegv/addrs_group | ICaptureZoneAutoList 클래스의 ‘m ICapture Zone Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN20ICaptureZoneAutoList30m_ICaptureZoneAutoListAutoListE |
addrs_group | ICurrencyPackAutoList::m_ICurrencyPackAutoListAutoList Games/#default/sigsegv/addrs_group | ICurrencyPackAutoList 클래스의 ‘m ICurrency Pack Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN21ICurrencyPackAutoList31m_ICurrencyPackAutoListAutoListE |
addrs_group | IDroppedWeaponAutoList::m_IDroppedWeaponAutoListAutoList Games/#default/sigsegv/addrs_group | IDroppedWeaponAutoList 클래스의 ‘m IDropped Weapon Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN22IDroppedWeaponAutoList32m_IDroppedWeaponAutoListAutoListE |
addrs_group | ILocomotion::IsPotentiallyTraversable Games/#default/sigsegv/addrs_group | ILocomotion 클래스의 ‘Is Potentially Traversable’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK11ILocomotion24IsPotentiallyTraversableERK6VectorS2_NS_16TraverseWhenTypeEPf |
addrs_group | ITFBotHintEntityAutoList::m_ITFBotHintEntityAutoListAutoList Games/#default/sigsegv/addrs_group | ITFBotHintEntityAutoList 클래스의 ‘m ITFBot Hint Entity Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN24ITFBotHintEntityAutoList34m_ITFBotHintEntityAutoListAutoListE |
addrs_group | ITFFlameEntityAutoList::m_ITFFlameEntityAutoListAutoList Games/#default/sigsegv/addrs_group | ITFFlameEntityAutoList 클래스의 ‘m ITFFlame Entity Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN22ITFFlameEntityAutoList32m_ITFFlameEntityAutoListAutoListE |
addrs_group | NextBotCombatCharacter [D0] Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Next Bot Combat Character’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN22NextBotCombatCharacterD0Ev |
addrs_group | NextBotCombatCharacter [D2] Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Next Bot Combat Character’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZN22NextBotCombatCharacterD2Ev |
원본 파일 전체 보기
// miscellaneous
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
engine "css"
engine "ep1"
engine "ep2"
engine "hl2dm"
engine "dods"
engine "sdk2013"
engine "l4d"
engine "nd"
engine "l4d2"
engine "blade"
engine "insurgency"
engine "contagion"
engine "bms"
engine "doi"
engine "pkvii"
}
"sigsegv"
{
"addrs"
{
"CBaseEntity::DispatchTraceAttack"
{
type "fixed"
sym "_ZN11CBaseEntity19DispatchTraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator"
addr "0x18c830"
build "3277805"
}
"CTFWeaponBase::DeflectProjectiles"
{
type "func ebpprologue unistr"
sym "_ZN13CTFWeaponBase18DeflectProjectilesEv"
unistr "victim:0"
}
"CTFSniperRifle::GetPenetrateType"
{
type "fixed"
sym "_ZNK14CTFSniperRifle16GetPenetrateTypeEv"
addr "0x59e1e0"
build "3277805"
}
"CTFKnife::PrimaryAttack"
{
type "func ebpprologue unistr"
sym "_ZN8CTFKnife13PrimaryAttackEv"
unistr "DisguiseOnKill"
}
"CCurrencyPack::ComeToRest"
{
type "func datamap vthunk"
sym "_ZN13CCurrencyPack10ComeToRestEv"
// classname "item_currencypack_custom"
datamap "CItem::m_DataMap"
func "CItemComeToRest"
vtable ".?AVCCurrencyPack@@"
}
"CTFReviveMarker::Create"
{
type "fixed"
sym "_ZN15CTFReviveMarker6CreateEP9CTFPlayer"
addr "0x4b9d50"
build "3271684"
}
"CTFReviveMarker::AddMarkerHealth"
{
type "fixed"
sym "_ZN15CTFReviveMarker15AddMarkerHealthEf"
addr "0x4b9b90"
build "3271684"
}
"CTFReviveMarker::ReviveThink"
{
type "fixed"
sym "_ZN15CTFReviveMarker11ReviveThinkEv"
addr "0x4ba390"
build "3271684"
}
"CBasePlayer::EyeVectors"
{
type "fixed"
sym "_ZN11CBasePlayer10EyeVectorsEP6VectorS1_S1_"
addr "0x19ac90"
build "3283568"
}
"CTFFlameEntity::FlameThink"
{
type "func ebpprologue vprof"
sym "_ZN14CTFFlameEntity10FlameThinkEv"
v_name "CTFFlameEntity::FlameThink"
v_group "%s Collision"
}
"CTFFlameThrower::SetWeaponState"
{
type "sym"
sym "_ZN15CTFFlameThrower14SetWeaponStateEi"
}
"CBaseAnimating::GetBoneTransform"
{
type "pattern"
sym "_ZN14CBaseAnimating16GetBoneTransformEiR11matrix3x4_t"
seg "text"
seek "558bec568bf180be4103000000757483be6c040000007510e83341020085c074078bcee8c81b00008b866c04000085c07451833800744c578b7d0885ff78438b003bb89c000000"
mask "ffffffffffffffff0000ffffffff00ffff0000ffffffffffff00000000ffffffffffffff00000000ffff0000ffffffffff00ffffffff00ffffffffffffff00ffffffff0000ffff"
}
"CBaseEntity::GetDataDescMap"
{
type "func knownvtidx"
sym "_ZN11CBaseEntity14GetDataDescMapEv"
vtable ".?AVCBaseEntity@@"
idx "0x0b"
}
"CBaseAnimating::DrawServerHitboxes"
{
type "pattern"
sym "_ZN14CBaseAnimating18DrawServerHitboxesEfb"
seg "text"
seek "558bec83ec44578bf980bf41030000000f859301000083bf6c040000007510e84c4c020085c074078bcfe8e1260000"
mask "ffffffffffffffffffffff0000ffffffffff00000000ffff0000ffffffffffff00000000ffffffffffffff00000000"
}
"CBaseTrigger::PassesTriggerFilters"
{
type "sym regex"
sym ".*CBaseTrigger.*PassesTriggerFilters.*"
}
"CBaseMultiplayerPlayer::SpeakConceptIfAllowed"
{
type "sym"
sym "_ZN22CBaseMultiplayerPlayer21SpeakConceptIfAllowedEiPKcPcjP16IRecipientFilter"
sym64 "_ZN22CBaseMultiplayerPlayer21SpeakConceptIfAllowedEiPKcPcmP16IRecipientFilter"
}
"CQuestItemTracker::FireGameEvent_NonVirtual"
{
type "sym"
sym "_ZThn20_N17CQuestItemTracker13FireGameEventEP10IGameEvent"
sym64 "_ZThn32_N17CQuestItemTracker13FireGameEventEP10IGameEvent"
}
"findFileInDirCaseInsensitive"
{
type "sym"
lib "dedicated"
sym "_Z28findFileInDirCaseInsensitivePKcPcj"
sym64 "_Z28findFileInDirCaseInsensitivePKcPcm"
}
"_SpewMessage [internal]"
{
type "sym"
sym "_ZL12_SpewMessage10SpewType_tPKciPK5ColorS1_Pc"
sym64 "_ZL12_SpewMessage10SpewType_tPKciPK5ColorS1_P13__va_list_tag"
lib "tier0"
}
}
"addrs_group"
{
"[common]"
{
type "sym"
lib "server"
}
"~CBaseEntity [D2]" "_ZN11CBaseEntityD2Ev"
"CBaseEntity::AddTimedOverlay" "_ZN11CBaseEntity15AddTimedOverlayEPKci"
"CBaseEntity::SetOwnerEntity" "_ZN11CBaseEntity14SetOwnerEntityEPS_"
"CBaseEntity::ThinkSet" "_ZN11CBaseEntity8ThinkSetEMS_FvvEfPKc"
"CBaseEntity::GetMaxHealth" "_ZNK11CBaseEntity12GetMaxHealthEv"
"CBaseEntity::IsDeflectable" "_ZN11CBaseEntity13IsDeflectableEv"
"CBaseEntity::IsAlive" "_ZN11CBaseEntity7IsAliveEv"
"CBaseEntity::GetDefaultItemChargeMeterValue" "_ZNK11CBaseEntity30GetDefaultItemChargeMeterValueEv"
"CBaseEntity::DispatchUpdateTransmitState" "_ZN11CBaseEntity27DispatchUpdateTransmitStateEv"
"CBaseEntity::SetEffects" "_ZN11CBaseEntity10SetEffectsEi"
"CBaseEntity::AddEffects" "_ZN11CBaseEntity10AddEffectsEi"
"CBaseEntity::TakeDamage" "_ZN11CBaseEntity10TakeDamageERK15CTakeDamageInfo"
"CBaseEntity::EyeAngles" "_ZN11CBaseEntity9EyeAnglesEv"
"CBaseEntity::CalcAbsolutePosition" "_ZN11CBaseEntity20CalcAbsolutePositionEv"
"CBaseEntity::EyePosition" "_ZN11CBaseEntity11EyePositionEv"
"CBaseEntity::KeyValue" "_ZN11CBaseEntity8KeyValueEPKcS1_"
"CBaseEntity::GetKeyValue" "_ZN11CBaseEntity11GetKeyValueEPKcPci"
"CBaseEntity::SetAbsOrigin" "_ZN11CBaseEntity12SetAbsOriginERK6Vector"
"CBaseEntity::SetAbsAngles" "_ZN11CBaseEntity12SetAbsAnglesERK6QAngle"
"CBaseEntity::SetAbsVelocity" "_ZN11CBaseEntity14SetAbsVelocityERK6Vector"
"CBaseEntity::Spawn" "_ZN11CBaseEntity5SpawnEv"
"CBaseEntity::Remove" "_ZN11CBaseEntity6RemoveEv"
// const char *, float, float *
"CBaseEntity::EmitSound [member: normal]" "_ZN11CBaseEntity9EmitSoundEPKcfPf"
// const char *, HSOUNDSCRIPTHANDLE&, float, float *
"CBaseEntity::EmitSound [member: normal + handle]" "_ZN11CBaseEntity9EmitSoundEPKcRsfPf"
// IRecipientFilter&, int, const char *, const Vector *, float, float *
"CBaseEntity::EmitSound [static: normal]" "_ZN11CBaseEntity9EmitSoundER16IRecipientFilteriPKcPK6VectorfPf"
// IRecipientFilter&, int, const char *, short&, const Vector *, float, float *
"CBaseEntity::EmitSound [static: normal + handle]" "_ZN11CBaseEntity9EmitSoundER16IRecipientFilteriPKcRsPK6VectorfPf"
// IRecipientFilter&, int, const EmitSound_t&
"CBaseEntity::EmitSound [static: emitsound]" "_ZN11CBaseEntity9EmitSoundER16IRecipientFilteriRK11EmitSound_t"
// IRecipientFilter&, int, const EmitSound_t&, short&
"CBaseEntity::EmitSound [static: emitsound + handle]" "_ZN11CBaseEntity9EmitSoundER16IRecipientFilteriRK11EmitSound_tRs"
"CBaseEntity::PhysicsSimulate" "_ZN11CBaseEntity15PhysicsSimulateEv"
"CBaseEntity::GetVelocity" "_ZN11CBaseEntity11GetVelocityEP6VectorS1_"
"CBaseEntity::WorldSpaceCenter" "_ZNK11CBaseEntity16WorldSpaceCenterEv"
"CBaseEntity::CreateNoSpawn" "_ZN11CBaseEntity13CreateNoSpawnEPKcRK6VectorRK6QAnglePS_"
"CBaseEntity::Create" "_ZN11CBaseEntity6CreateEPKcRK6VectorRK6QAnglePS_"
"CBaseEntity::GetNextThink" "_ZN11CBaseEntity12GetNextThinkEPKc"
"CBaseEntity::IsCombatItem" "_ZNK11CBaseEntity12IsCombatItemEv"
"CBaseEntity::GetModelIndex" "_ZNK11CBaseEntity13GetModelIndexEv"
"CBaseEntity::MyCombatCharacterPointer" "_ZN11CBaseEntity24MyCombatCharacterPointerEv"
"CBaseEntity::PhysicsNoclip" "_ZN11CBaseEntity13PhysicsNoclipEv"
"CBaseEntity::PhysicsRunThink" "_ZN11CBaseEntity15PhysicsRunThinkENS_14thinkmethods_tE"
"CBaseEntity::PhysicsRunSpecificThink" "_ZN11CBaseEntity23PhysicsRunSpecificThinkEiMS_FvvE"
"CBaseEntity::PhysicsDispatchThink" "_ZN11CBaseEntity20PhysicsDispatchThinkEMS_FvvE"
"CBaseEntity::IsBSPModel" "_ZNK11CBaseEntity10IsBSPModelEv"
"CBaseEntity::ShouldCollide" "_ZNK11CBaseEntity13ShouldCollideEii"
"CBaseEntity::DrawDebugGeometryOverlays" "_ZN11CBaseEntity25DrawDebugGeometryOverlaysEv"
"CBaseEntity::DrawTimedOverlays" "_ZN11CBaseEntity17DrawTimedOverlaysEv"
"CBaseEntity::ChangeTeam" "_ZN11CBaseEntity10ChangeTeamEi"
"CBaseEntity::SetModelIndexOverride" "_ZN11CBaseEntity21SetModelIndexOverrideEii"
"CBaseEntity::SetModelIndex" "_ZN11CBaseEntity13SetModelIndexEi"
"CBaseEntity::GetModelName" "_ZNK11CBaseEntity12GetModelNameEv"
"CBaseEntity::EntityText" "_ZN11CBaseEntity10EntityTextEiPKcfiiii"
"CBaseEntity::AcceptInput" "_ZN11CBaseEntity11AcceptInputEPKcPS_S2_9variant_ti"
"CBaseEntity::SetModel" "_ZN11CBaseEntity8SetModelEPKc"
"CBaseEntity::PerformCustomPhysics" "_ZN11CBaseEntity20PerformCustomPhysicsEP6VectorS1_P6QAngleS3_"
"CBaseEntity::SetMoveType" "_ZN11CBaseEntity11SetMoveTypeE10MoveType_t13MoveCollide_t"
"CBaseEntity::CalcAbsoluteVelocity" "_ZN11CBaseEntity20CalcAbsoluteVelocityEv"
"CBaseEntity::PrecacheScriptSound" "_ZN11CBaseEntity19PrecacheScriptSoundEPKc"
"CBaseEntity::GetModel" "_ZN11CBaseEntity8GetModelEv"
"CBaseEntity::PrecacheModel" "_ZN11CBaseEntity13PrecacheModelEPKcb"
"CBaseEntity::PrecacheSound" "_ZN11CBaseEntity13PrecacheSoundEPKc"
"CBaseEntity::NameMatchesComplex" "_ZN11CBaseEntity18NameMatchesComplexEPKc"
"CBaseEntity::ClassMatchesComplex" "_ZN11CBaseEntity19ClassMatchesComplexEPKc"
"CBaseEntity::ParseMapData" "_ZN11CBaseEntity12ParseMapDataEP14CEntityMapData"
"CBaseEntity::Activate" "_ZN11CBaseEntity8ActivateEv"
"CBaseEntity::GetDamage" "_ZN11CBaseEntity9GetDamageEv"
"CBaseEntity::SetDamage" "_ZN11CBaseEntity9SetDamageEf"
"CBaseEntity::FVisible [ent]" "_ZN11CBaseEntity8FVisibleEPS_iPS0_"
"CBaseEntity::FVisible [vec]" "_ZN11CBaseEntity8FVisibleERK6VectoriPPS_"
"CBaseEntity::Touch" "_ZN11CBaseEntity5TouchEPS_"
"CBaseEntity::IsBaseCombatWeapon" "_ZNK11CBaseEntity18IsBaseCombatWeaponEv"
"CBaseEntity::IsWearable" "_ZNK11CBaseEntity10IsWearableEv"
"CBaseEntity::SetNextThink [index]" "_ZN11CBaseEntity12SetNextThinkEif"
"CBaseEntity::SetNextThink [name]" "_ZN11CBaseEntity12SetNextThinkEfPKc"
"CBaseEntity::DrawDebugTextOverlays" "_ZN11CBaseEntity21DrawDebugTextOverlaysEv"
"CBaseEntity::MyNextBotPointer" "_ZN11CBaseEntity16MyNextBotPointerEv"
"CBaseEntity::Teleport" "_ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS2_"
"CBaseEntity::StopSound" "_ZN11CBaseEntity9StopSoundEPKc"
"CBaseEntity::SetParent" "_ZN11CBaseEntity9SetParentEPS_i"
"CBaseEntity::UpdateOnRemove" "_ZN11CBaseEntity14UpdateOnRemoveEv"
"CBaseEntity::IsPlayer" "_ZNK11CBaseEntity8IsPlayerEv"
"CBaseEntity::IsBaseObject" "_ZNK11CBaseEntity12IsBaseObjectEv"
"CBaseEntity::GetTransmitState" "_ZN11CBaseEntity16GetTransmitStateEv"
"CBaseEntity::MyCombatWeaponPointer" "_ZN11CBaseEntity21MyCombatWeaponPointerEv"
"CBaseEntity::GetParametersForSound" "CBaseEntity::GetParametersForSound"
"CBaseEntity::InSameTeam" "_ZNK11CBaseEntity10InSameTeamEPKS_"
"CBaseEntity::ReadKeyField" "_ZN11CBaseEntity12ReadKeyFieldEPKcP9variant_t"
"CBaseEntity::OnTakeDamage" "_ZN11CBaseEntity12OnTakeDamageERK15CTakeDamageInfo"
"CBaseEntity::FireBullets" "_ZN11CBaseEntity11FireBulletsERK17FireBulletsInfo_t"
"CBaseEntity::ModifyFireBulletsDamage" "_ZN11CBaseEntity23ModifyFireBulletsDamageEP15CTakeDamageInfo"
"CBaseEntity::VPhysicsInitStatic" "_ZN11CBaseEntity18VPhysicsInitStaticEv"
"CBaseEntity::GetTouchTrace" "_ZN11CBaseEntity13GetTouchTraceEv"
"CBaseEntity::GetServerClass" "_ZN11CBaseEntity14GetServerClassEv"
"CBaseEntity::CBaseEntity" "_ZN11CBaseEntityC2Eb"
"CBaseEntity::GetBaseAnimating" "_ZN11CBaseEntity16GetBaseAnimatingEv"
"CBaseEntity::GetDataObject" "_ZN11CBaseEntity13GetDataObjectEi"
"CBaseEntity::TakeHealth" "_ZN11CBaseEntity10TakeHealthEfi"
"CBaseEntity::PassesDamageFilter" "_ZN11CBaseEntity18PassesDamageFilterERK15CTakeDamageInfo"
"CBaseEntity::PhysicsSolidMaskForEntity" "_ZNK11CBaseEntity25PhysicsSolidMaskForEntityEv"
"CBaseEntity::ShouldTransmit" "_ZN11CBaseEntity14ShouldTransmitEPK18CCheckTransmitInfo"
"CBaseEntity::GetTeamNumber" "_ZNK11CBaseEntity13GetTeamNumberEv"
"CBaseEntity::GetDamageType" "_ZNK11CBaseEntity13GetDamageTypeEv"
"CBaseEntity::StartTouch" "_ZN11CBaseEntity10StartTouchEPS_"
"CBaseEntity::EndTouch" "_ZN11CBaseEntity8EndTouchEPS_"
"CBaseEntity::SetTransmitState" "_ZN11CBaseEntity16SetTransmitStateEi"
"CBaseEntity::PostClientActive" "_ZN11CBaseEntity16PostClientActiveEv"
"CBaseEntity::FireNamedOutput" "_ZN11CBaseEntity15FireNamedOutputEPKc9variant_tPS_S3_f"
"CBaseEntity::Event_Killed" "_ZN11CBaseEntity12Event_KilledERK15CTakeDamageInfo"
"CBaseEntity::VPhysicsDestroyObject" "_ZN11CBaseEntity21VPhysicsDestroyObjectEv"
"CBaseEntity::TransformStepData_WorldToParent" "_ZN11CBaseEntity31TransformStepData_WorldToParentEPS_"
"CBaseEntity::TransformStepData_ParentToParent" "_ZN11CBaseEntity32TransformStepData_ParentToParentEPS_S0_"
"CBaseEntity::ApplyAbsVelocityImpulse" "_ZN11CBaseEntity23ApplyAbsVelocityImpulseERK6Vector"
"CBaseEntity::SetLocalOrigin" "_ZN11CBaseEntity14SetLocalOriginERK6Vector"
"CBaseEntity::SetLocalAngles" "_ZN11CBaseEntity14SetLocalAnglesERK6QAngle"
"CBaseEntity::SetLocalVelocity" "_ZN11CBaseEntity16SetLocalVelocityERK6Vector"
"CBaseEntity::GetBaseEntity" "_ZN11CBaseEntity13GetBaseEntityEv"
"CBaseEntity::GetNetworkable" "_ZN11CBaseEntity14GetNetworkableEv"
"CBaseEntity::GetCollideable" "_ZN11CBaseEntity14GetCollideableEv"
"CBaseEntity::GetRefEHandle" "_ZNK11CBaseEntity13GetRefEHandleEv"
"CBaseEntity::TraceAttack" "_ZN11CBaseEntity11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator"
"CBaseEntity::GetTracerType" "_ZN11CBaseEntity13GetTracerTypeEv"
"CBaseEntity::SetTransmit" "_ZN11CBaseEntity11SetTransmitEP18CCheckTransmitInfob"
"CBaseAnimatingOverlay::FastRemoveLayer" "_ZN21CBaseAnimatingOverlay15FastRemoveLayerEi"
"CBaseAnimatingOverlay::SetLayerCycle" "_ZN21CBaseAnimatingOverlay13SetLayerCycleEif"
"CBaseAnimatingOverlay::StudioFrameAdvance" "_ZN21CBaseAnimatingOverlay18StudioFrameAdvanceEv"
"CBaseAnimatingOverlay::AddGesture" "_ZN21CBaseAnimatingOverlay10AddGestureE8Activityb"
"CBaseAnimatingOverlay::RestartGesture" "_ZN21CBaseAnimatingOverlay14RestartGestureE8Activitybb"
"CBaseAnimatingOverlay::AddGestureSequence" "_ZN21CBaseAnimatingOverlay18AddGestureSequenceEib"
"CBaseAnimatingOverlay::RemoveGesture" "_ZN21CBaseAnimatingOverlay13RemoveGestureE8Activity"
"CBaseAnimatingOverlay::RemoveAllGestures" "_ZN21CBaseAnimatingOverlay17RemoveAllGesturesEv"
"CBaseAnimatingOverlay::GetLayerDuration" "_ZN21CBaseAnimatingOverlay16GetLayerDurationEi"
"CBaseAnimatingOverlay::SetLayerDuration" "_ZN21CBaseAnimatingOverlay16SetLayerDurationEif"
"CBaseAnimating::FindBodygroupByName" "_ZN14CBaseAnimating19FindBodygroupByNameEPKc"
"CBaseAnimating::GetAttachment [matrix]" "_ZN14CBaseAnimating13GetAttachmentEiR11matrix3x4_t"
"CBaseAnimating::GetAttachment" "_ZN14CBaseAnimating13GetAttachmentEiR6VectorR6QAngle"
"CBaseAnimating::GetAttachmentBone" "_ZN14CBaseAnimating17GetAttachmentBoneEi"
"CBaseAnimating::GetBodygroup" "_ZN14CBaseAnimating12GetBodygroupEi"
"CBaseAnimating::GetBodygroupCount" "_ZN14CBaseAnimating17GetBodygroupCountEi"
"CBaseAnimating::GetBodygroupName" "_ZN14CBaseAnimating16GetBodygroupNameEi"
"CBaseAnimating::GetBonePosition" "_ZN14CBaseAnimating15GetBonePositionEiR6VectorR6QAngle"
"CBaseAnimating::GetModelPtr" "_ZN14CBaseAnimating11GetModelPtrEv"
"CBaseAnimating::GetNumBodyGroups" "_ZN14CBaseAnimating16GetNumBodyGroupsEv"
"CBaseAnimating::GetNumBones" "_ZN14CBaseAnimating11GetNumBonesEv"
"CBaseAnimating::GetPoseParameter [int]" "_ZN14CBaseAnimating16GetPoseParameterEi"
"CBaseAnimating::GetPoseParameter [str]" "_ZN14CBaseAnimating16GetPoseParameterEPKc"
"CBaseAnimating::LookupAttachment" "_ZN14CBaseAnimating16LookupAttachmentEPKc"
"CBaseAnimating::LookupBone" "_ZN14CBaseAnimating10LookupBoneEPKc"
"CBaseAnimating::LookupPoseParameter" "_ZN14CBaseAnimating19LookupPoseParameterEP10CStudioHdrPKc"
"CBaseAnimating::LookupSequence" "_ZN14CBaseAnimating14LookupSequenceEPKc"
"CBaseAnimating::RefreshCollisionBounds" "_ZN14CBaseAnimating22RefreshCollisionBoundsEv"
"CBaseAnimating::ResetSequence" "_ZN14CBaseAnimating13ResetSequenceEi"
"CBaseAnimating::ResetSequenceInfo" "_ZN14CBaseAnimating17ResetSequenceInfoEv"
"CBaseAnimating::SetBodygroup" "_ZN14CBaseAnimating12SetBodygroupEii"
"CBaseAnimating::SetLightingOrigin" "_ZN14CBaseAnimating17SetLightingOriginEP11CBaseEntity"
"CBaseAnimating::SetModel" "_ZN14CBaseAnimating8SetModelEPKc"
"CBaseAnimating::SetModelScale" "_ZN14CBaseAnimating13SetModelScaleEff"
"CBaseAnimating::StudioFrameAdvance" "_ZN14CBaseAnimating18StudioFrameAdvanceEv"
"CBaseAnimating::SetPoseParameter" "_ZN14CBaseAnimating16SetPoseParameterEP10CStudioHdrif"
"CBaseAnimating::DispatchAnimEvents" "_ZN14CBaseAnimating18DispatchAnimEventsEPS_"
"CBaseAnimating::SequenceDuration" "_ZN14CBaseAnimating16SequenceDurationEi"
"CBaseAnimating::InvalidateBoneCache" "_ZN14CBaseAnimating19InvalidateBoneCacheEv"
"CBaseCombatCharacter::GetBossType" "_ZNK20CBaseCombatCharacter11GetBossTypeEv"
"CBaseCombatCharacter::GetLastKnownArea" "_ZNK20CBaseCombatCharacter16GetLastKnownAreaEv"
"CBaseCombatCharacter::Weapon_GetSlot" "_ZNK20CBaseCombatCharacter14Weapon_GetSlotEi"
"CBaseCombatCharacter::Weapon_CanSwitchTo" "_ZN20CBaseCombatCharacter18Weapon_CanSwitchToEP17CBaseCombatWeapon"
"CBaseCombatCharacter::Weapon_Switch" "_ZN20CBaseCombatCharacter13Weapon_SwitchEP17CBaseCombatWeaponi"
"CBaseCombatCharacter::AddGlowEffect" "_ZN20CBaseCombatCharacter13AddGlowEffectEv"
"CBaseCombatCharacter::RemoveGlowEffect" "_ZN20CBaseCombatCharacter16RemoveGlowEffectEv"
"CBaseCombatCharacter::IsGlowEffectActive" "_ZN20CBaseCombatCharacter18IsGlowEffectActiveEv"
"CBaseCombatCharacter::IsAbleToSee [CBaseEntity *]" "_ZN20CBaseCombatCharacter11IsAbleToSeeEPK11CBaseEntityNS_20FieldOfViewCheckTypeE"
"CBaseCombatCharacter::IsAbleToSee [CBaseCombatCharacter *]" "_ZN20CBaseCombatCharacter11IsAbleToSeeEPS_NS_20FieldOfViewCheckTypeE"
"CBaseCombatCharacter::SetBloodColor" "_ZN20CBaseCombatCharacter13SetBloodColorEi"
"CBaseCombatCharacter::GiveAmmo" "_ZN20CBaseCombatCharacter8GiveAmmoEiib"
"CBaseCombatCharacter::GetAmmoCount" "_ZNK20CBaseCombatCharacter12GetAmmoCountEi"
"CBaseCombatCharacter::OnTakeDamage" "_ZN20CBaseCombatCharacter12OnTakeDamageERK15CTakeDamageInfo"
"CBaseCombatCharacter::UpdateLastKnownArea" "_ZN20CBaseCombatCharacter19UpdateLastKnownAreaEv"
"CBaseCombatCharacter::Weapon_Detach" "_ZN20CBaseCombatCharacter13Weapon_DetachEP17CBaseCombatWeapon"
"CBaseCombatCharacter::SwitchToNextBestWeapon" "_ZN20CBaseCombatCharacter22SwitchToNextBestWeaponEP17CBaseCombatWeapon"
"CBaseCombatCharacter::CalculatePhysicsStressDamage" "_ZN20CBaseCombatCharacter28CalculatePhysicsStressDamageEP23vphysics_objectstress_tP14IPhysicsObject"
"CBaseCombatCharacter::ClearLastKnownArea" "_ZN20CBaseCombatCharacter18ClearLastKnownAreaEv"
"CBaseCombatCharacter::Event_Killed" "_ZN20CBaseCombatCharacter12Event_KilledERK15CTakeDamageInfo"
"CBaseCombatCharacter::Weapon_Equip" "_ZN20CBaseCombatCharacter12Weapon_EquipEP17CBaseCombatWeapon"
"CBaseCombatCharacter::ShouldGib" "_ZN20CBaseCombatCharacter9ShouldGibERK15CTakeDamageInfo"
"CBaseCombatCharacter::FInViewCone" "_ZN20CBaseCombatCharacter11FInViewConeERK6Vector"
"CBaseCombatCharacter::CalcDamageForceVector" "_ZN20CBaseCombatCharacter21CalcDamageForceVectorERK15CTakeDamageInfo"
"CBaseCombatCharacter::BecomeRagdoll" "_ZN20CBaseCombatCharacter13BecomeRagdollERK15CTakeDamageInfoRK6Vector"
"CBaseCombatCharacter::RemoveAmmo" "_ZN20CBaseCombatCharacter10RemoveAmmoEii"
"CAI_BaseNPC::GetActivityName" "_ZN11CAI_BaseNPC15GetActivityNameEi"
"CAI_BaseNPC::GetActivityID" "_ZN11CAI_BaseNPC13GetActivityIDEPKc"
"CTFTeam::GetNumObjects" "_ZN7CTFTeam13GetNumObjectsEi"
"CTFTeam::GetObject" "_ZN7CTFTeam9GetObjectEi"
"CBasePlayer::IsBot" "_ZNK11CBasePlayer5IsBotEv"
"CBasePlayer::CommitSuicide" "_ZN11CBasePlayer13CommitSuicideEbb"
"CBasePlayer::GetSteamID" "_ZN11CBasePlayer10GetSteamIDEP8CSteamID"
"CBasePlayer::Weapon_ShootPosition" "_ZN11CBasePlayer20Weapon_ShootPositionEv"
"CBasePlayer::PlayStepSound" "_ZN11CBasePlayer13PlayStepSoundER6VectorP13surfacedata_tfb"
"CBasePlayer::SetPlayerName" "_ZN11CBasePlayer13SetPlayerNameEPKc"
"CBasePlayer::GetPlayerMaxSpeed" "_ZN11CBasePlayer17GetPlayerMaxSpeedEv"
"CBasePlayer::GetViewModel" "_ZN11CBasePlayer12GetViewModelEib"
"CBasePlayer::DisableButtons" "_ZN11CBasePlayer14DisableButtonsEi"
"CBasePlayer::EnableButtons" "_ZN11CBasePlayer13EnableButtonsEi"
"CBasePlayer::ForceButtons" "_ZN11CBasePlayer12ForceButtonsEi"
"CBasePlayer::UnforceButtons" "_ZN11CBasePlayer14UnforceButtonsEi"
"CBasePlayer::RemoveWearable" "_ZN11CBasePlayer14RemoveWearableEP13CEconWearable"
"CBasePlayer::SnapEyeAngles" "_ZN11CBasePlayer13SnapEyeAnglesERK6QAngle"
"CBasePlayer::ChangeTeam [int, bool, bool, bool]" "_ZN11CBasePlayer10ChangeTeamEibbb"
"CBasePlayer::IsFakeClient" "_ZNK11CBasePlayer12IsFakeClientEv"
"CBasePlayer::IsBotOfType" "_ZNK11CBasePlayer11IsBotOfTypeEi"
"CBasePlayer::PhysicsSimulate" "_ZN11CBasePlayer15PhysicsSimulateEv"
"CBasePlayer::FindUseEntity" "_ZN11CBasePlayer13FindUseEntityEv"
"CBasePlayer::GetInVehicle" "_ZN11CBasePlayer12GetInVehicleEP14IServerVehiclei"
"CBasePlayer::LeaveVehicle" "_ZN11CBasePlayer12LeaveVehicleERK6VectorRK6QAngle"
"CBasePlayer::EyeAngles" "_ZN11CBasePlayer9EyeAnglesEv"
"CBasePlayer::ItemPostFrame" "_ZN11CBasePlayer13ItemPostFrameEv"
"CBasePlayer::UpdatePlayerSound" "_ZN11CBasePlayer17UpdatePlayerSoundEv"
"CBasePlayer::PlayerRunCommand" "_ZN11CBasePlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper"
"CBasePlayer::Touch" "_ZN11CBasePlayer5TouchEP11CBaseEntity"
"CBasePlayer::ClientCommand" "_ZN11CBasePlayer13ClientCommandERK8CCommand"
"CBasePlayer::ForceRespawn" "_ZN11CBasePlayer12ForceRespawnEv"
"CBasePlayer::CreateViewModel" "_ZN11CBasePlayer15CreateViewModelEi"
"CBasePlayer::EquipWearable" "_ZN11CBasePlayer13EquipWearableEP13CEconWearable"
"CBasePlayer::Weapon_Equip" "_ZN9CTFPlayer12Weapon_EquipEP17CBaseCombatWeapon"
"CBasePlayer::ShowViewPortPanel" "_ZN11CBasePlayer17ShowViewPortPanelEPKcbP9KeyValues"
"CBasePlayer::IsPlayer" "_ZNK11CBasePlayer8IsPlayerEv"
"CBasePlayer::SetModel" "_ZN11CBasePlayer8SetModelEPKc"
"CBasePlayer::SetVCollisionState" "_ZN11CBasePlayer18SetVCollisionStateERK6VectorS2_i"
"CBasePlayer::SetFOV" "_ZN11CBasePlayer6SetFOVEP11CBaseEntityifi"
"CBasePlayer::SetScriptOverlayMaterial" "_ZN11CBasePlayer24SetScriptOverlayMaterialEPKc"
"CBasePlayer::WantsLagCompensationOnEntity" "_ZNK11CBasePlayer28WantsLagCompensationOnEntityEPKS_PK8CUserCmdPK7CBitVecILi2048EE"
"CBasePlayer::ShouldTransmit" "_ZN11CBasePlayer14ShouldTransmitEPK18CCheckTransmitInfo"
"CBasePlayer::UpdateOnRemove" "_ZN11CBasePlayer14UpdateOnRemoveEv"
"CBasePlayer::Event_Killed" "_ZN11CBasePlayer12Event_KilledERK15CTakeDamageInfo"
"CBasePlayer::Spawn" "_ZN11CBasePlayer5SpawnEv"
"CBasePlayer::Activate" "_ZN11CBasePlayer8ActivateEv"
"CBasePlayer::StartObserverMode" "_ZN11CBasePlayer17StartObserverModeEi"
"CEyeballBoss::GetLocomotionInterface" "_ZNK12CEyeballBoss22GetLocomotionInterfaceEv"
"CEyeballBoss::GetVisionInterface" "_ZNK12CEyeballBoss18GetVisionInterfaceEv"
"NextBotCombatCharacter::Spawn" "_ZN22NextBotCombatCharacter5SpawnEv"
"CZombie::CZombie" "_ZN7CZombieC2Ev"
"CZombie::Spawn" "_ZN7CZombie5SpawnEv"
"CZombie::SpawnAtPos" "_ZN7CZombie10SpawnAtPosERK6VectorfiP11CBaseEntityNS_14SkeletonType_tE"
"CZombie::UpdateOnRemove" "_ZN7CZombie14UpdateOnRemoveEv"
"CZombie::Event_Killed" "_ZN7CZombie12Event_KilledERK15CTakeDamageInfo"
"CZombie::OnTakeDamage_Alive" "_ZN7CZombie18OnTakeDamage_AliveERK15CTakeDamageInfo"
"CZombie::GetIntentionInterface" "_ZNK7CZombie21GetIntentionInterfaceEv"
"IZombieAutoList::m_IZombieAutoListAutoList" "_ZN15IZombieAutoList25m_IZombieAutoListAutoListE"
"CBotNPCArcher::CBotNPCArcher" "_ZN13CBotNPCArcherC2Ev"
"CBotNPCArcher::GetIntentionInterface" "_ZNK13CBotNPCArcher21GetIntentionInterfaceEv"
"CBotNPCArcher::D1Thunk" "_ZThn2188_N13CBotNPCArcherD1Ev"
"CBotNPCArcher::Spawn" "_ZN13CBotNPCArcher5SpawnEv"
"CEconWearable::RemoveFrom" "_ZN13CEconWearable10RemoveFromEP11CBaseEntity"
"CEconWearable::UnEquip" "_ZN13CEconWearable7UnEquipEP11CBasePlayer"
"CEconWearable::GetSkin" "_ZN13CEconWearable7GetSkinEv"
"IHasGenericMeter::ShouldUpdateMeter" "_ZNK16IHasGenericMeter17ShouldUpdateMeterEv"
"IHasGenericMeter::GetMeterMultiplier" "_ZNK16IHasGenericMeter18GetMeterMultiplierEv"
"IHasGenericMeter::OnResourceMeterFilled" "_ZN16IHasGenericMeter21OnResourceMeterFilledEv"
"IHasGenericMeter::GetChargeInterval" "_ZNK16IHasGenericMeter17GetChargeIntervalEv"
"CEconEntity::UpdateBodygroups" "_ZN11CEconEntity16UpdateBodygroupsEP20CBaseCombatCharacteri"
"CEconEntity::TranslateViewmodelHandActivityInternal" "_ZN11CEconEntity38TranslateViewmodelHandActivityInternalE8Activity"
"CEconEntity::TranslateViewmodelHandActivity" "_ZN11CEconEntity30TranslateViewmodelHandActivityE8Activity"
"CBaseCombatWeapon::IsMeleeWeapon" "_ZNK17CBaseCombatWeapon13IsMeleeWeaponEv"
"CBaseCombatWeapon::GetMaxClip1" "_ZNK17CBaseCombatWeapon11GetMaxClip1Ev"
"CBaseCombatWeapon::GetMaxClip2" "_ZNK17CBaseCombatWeapon11GetMaxClip2Ev"
"CBaseCombatWeapon::PrimaryAttack" "_ZN17CBaseCombatWeapon13PrimaryAttackEv"
"CBaseCombatWeapon::SecondaryAttack" "_ZN17CBaseCombatWeapon15SecondaryAttackEv"
"CBaseCombatWeapon::CanPerformSecondaryAttack" "_ZNK17CBaseCombatWeapon25CanPerformSecondaryAttackEv"
"CBaseCombatWeapon::Equip" "_ZN17CBaseCombatWeapon5EquipEP20CBaseCombatCharacter"
"CBaseCombatWeapon::Drop" "_ZN17CBaseCombatWeapon4DropERK6Vector"
"CBaseCombatWeapon::HasAmmo" "_ZN17CBaseCombatWeapon7HasAmmoEv"
"CBaseCombatWeapon::Lower" "_ZN17CBaseCombatWeapon5LowerEv"
"CBaseCombatWeapon::GetViewModel" "_ZNK17CBaseCombatWeapon12GetViewModelEi"
"CBaseCombatWeapon::GetWorldModel" "_ZNK17CBaseCombatWeapon13GetWorldModelEv"
"CBaseCombatWeapon::WeaponSound" "_ZN17CBaseCombatWeapon11WeaponSoundE13WeaponSound_tf"
"CBaseCombatWeapon::GetShootSound" "_ZNK17CBaseCombatWeapon13GetShootSoundEi"
"CBaseCombatWeapon::GetPrimaryAmmoType" "_ZNK17CBaseCombatWeapon18GetPrimaryAmmoTypeEv"
"CBaseCombatWeapon::SetSubType" "_ZN17CBaseCombatWeapon10SetSubTypeEi"
"CBaseCombatWeapon::ItemPostFrame" "_ZN17CBaseCombatWeapon13ItemPostFrameEv"
"CBaseCombatWeapon::UpdateTransmitState" "_ZN17CBaseCombatWeapon19UpdateTransmitStateEv"
"CBaseCombatWeapon::SetViewModelIndex" "_ZN17CBaseCombatWeapon17SetViewModelIndexEi"
"CBaseCombatWeapon::SetOwner" "_ZN17CBaseCombatWeapon8SetOwnerEP20CBaseCombatCharacter"
"CBaseCombatWeapon::CheckReload" "_ZN17CBaseCombatWeapon11CheckReloadEv"
"CBaseCombatWeapon::GetWpnData" "_ZNK17CBaseCombatWeapon10GetWpnDataEv"
"CBaseCombatWeapon::SetViewModel" "_ZN17CBaseCombatWeapon12SetViewModelEv"
"CBaseCombatWeapon::SetWeaponVisible" "_ZN17CBaseCombatWeapon16SetWeaponVisibleEb"
"CBaseCombatWeapon::SetCustomViewModel" "_ZN17CBaseCombatWeapon18SetCustomViewModelEPKc"
"CBaseCombatWeapon::GetSlot" "_ZNK17CBaseCombatWeapon7GetSlotEv"
"CBaseCombatWeapon::ActivityOverride" "_ZN17CBaseCombatWeapon16ActivityOverrideE8ActivityPb"
"CBaseCombatWeapon::SetIdealActivity" "_ZN17CBaseCombatWeapon16SetIdealActivityE8Activity"
"CBaseCombatWeapon::HasPrimaryAmmo" "_ZN17CBaseCombatWeapon14HasPrimaryAmmoEv"
"CBaseCombatWeapon::Holster" "_ZN17CBaseCombatWeapon7HolsterEPS_"
"CBaseCombatWeapon::Deploy" "_ZN17CBaseCombatWeapon7DeployEPS_"
"CBaseCombatWeapon::OnActiveStateChanged" "_ZN17CBaseCombatWeapon20OnActiveStateChangedEi"
"CTFWeaponBase::ShouldRemoveInvisibilityOnPrimaryAttack" "_ZNK13CTFWeaponBase39ShouldRemoveInvisibilityOnPrimaryAttackEv"
"CTFWeaponBase::UpdateOnRemove" "_ZN13CTFWeaponBase14UpdateOnRemoveEv"
"CTFWeaponBase::DeflectEntity" "_ZN13CTFWeaponBase13DeflectEntityEP11CBaseEntityP9CTFPlayerR6Vector"
"CTFWeaponBase::PrimaryAttack" "_ZN13CTFWeaponBase13PrimaryAttackEv"
"CTFWeaponBase::SecondaryAttack" "_ZN13CTFWeaponBase15SecondaryAttackEv"
"CTFWeaponBase::CanFireCriticalShot" "_ZN13CTFWeaponBase19CanFireCriticalShotEbP11CBaseEntity"
"CTFWeaponBase::GetShootSound" "_ZNK13CTFWeaponBase13GetShootSoundEi"
"CTFWeaponBase::ApplyOnHitAttributes" "_ZN13CTFWeaponBase20ApplyOnHitAttributesEP11CBaseEntityP9CTFPlayerRK15CTakeDamageInfo"
"CTFWeaponBase::GetViewModel" "_ZNK13CTFWeaponBase12GetViewModelEi"
"CTFWeaponBase::IsSilentKiller" "_ZN13CTFWeaponBase14IsSilentKillerEv"
"CTFWeaponBase::CanPerformSecondaryAttack" "_ZNK13CTFWeaponBase25CanPerformSecondaryAttackEv"
"CTFWeaponBase::ItemPostFrame" "_ZN13CTFWeaponBase13ItemPostFrameEv"
"CTFWeaponBase::ItemBusyFrame" "_ZN13CTFWeaponBase13ItemBusyFrameEv"
"CTFWeaponBase::GetProjectileFireSetup" "_ZN13CTFWeaponBase22GetProjectileFireSetupEP9CTFPlayer6VectorPS2_P6QAnglebf"
"CTFWeaponBase::CalcIsAttackCritical" "_ZN13CTFWeaponBase20CalcIsAttackCriticalEv"
"CTFWeaponBase::GetDamageType" "_ZNK13CTFWeaponBase13GetDamageTypeEv"
"CTFWeaponBase::Deploy" "_ZN13CTFWeaponBase6DeployEv"
"CTFWeaponBase::Holster" "_ZN13CTFWeaponBase7HolsterEP17CBaseCombatWeapon"
"CTFWeaponBase::GetTFPlayerOwner" "_ZNK13CTFWeaponBase16GetTFPlayerOwnerEv"
"CTFWeaponBase::GetPenetrateType" "_ZNK13CTFWeaponBase16GetPenetrateTypeEv"
"CTFWeaponBase::Reload" "_ZN13CTFWeaponBase6ReloadEv"
"CTFWeaponBase::GetSpreadAngles" "_ZN13CTFWeaponBase15GetSpreadAnglesEv"
"CTFWeaponBase::Equip" "_ZN13CTFWeaponBase5EquipEP20CBaseCombatCharacter"
"CTFWeaponBase::UpdateHands" "_ZN13CTFWeaponBase11UpdateHandsEv"
"CTFWeaponBase::Energy_GetMaxEnergy" "_ZNK13CTFWeaponBase19Energy_GetMaxEnergyEv"
"CTFWeaponBase::Energy_Recharge" "_ZN13CTFWeaponBase15Energy_RechargeEv"
"CTFWeaponBase::IsEnergyWeapon" "_ZNK13CTFWeaponBase14IsEnergyWeaponEv"
"CTFWeaponBase::Energy_GetShotCost" "_ZNK13CTFWeaponBase18Energy_GetShotCostEv"
"CTFWeaponBase::ApplyFireDelay" "_ZNK13CTFWeaponBase14ApplyFireDelayEf"
"CTFWeaponBase::Misfire" "_ZN13CTFWeaponBase7MisfireEv"
"CTFWeaponBase::CheckReloadMisfire" "_ZN13CTFWeaponBase18CheckReloadMisfireEv"
"CTFWeaponBase::GetParticleColor" "_ZN13CTFWeaponBase16GetParticleColorEi"
"CTFWeaponBase::GetTFWpnData" "_ZNK13CTFWeaponBase12GetTFWpnDataEv"
"CTFWeaponBase::StartEffectBarRegen" "_ZN13CTFWeaponBase19StartEffectBarRegenEv"
"CTFWeaponBase::ItemHolsterFrame" "_ZN13CTFWeaponBase16ItemHolsterFrameEv"
"CTFWeaponBase::GetInitialAfterburnDuration" "_ZNK13CTFWeaponBase27GetInitialAfterburnDurationEv"
"CTFWeaponBase::GetAfterburnRateOnHit" "_ZNK13CTFWeaponBase21GetAfterburnRateOnHitEv"
"CTFWeaponBase::IsPassiveWeapon" "_ZNK13CTFWeaponBase15IsPassiveWeaponEv"
"CTFWeaponBase::AutoFiresFullClip" "_ZNK13CTFWeaponBase17AutoFiresFullClipEv"
"CTFWeaponBase::SendWeaponAnim" "_ZN13CTFWeaponBase14SendWeaponAnimEi"
"CTFWeaponBase::GetMaxHealthMod" "_ZN13CTFWeaponBase15GetMaxHealthModEv"
"CTFWeaponBase::InternalGetEffectBarRechargeTime" "_ZN13CTFWeaponBase32InternalGetEffectBarRechargeTimeEv"
"CTFWeaponBase::GetEffectBarProgress" "_ZN13CTFWeaponBase20GetEffectBarProgressEv"
"CTFWeaponBase::GetActivityWeaponRole" "_ZNK13CTFWeaponBase21GetActivityWeaponRoleEv"
"CTFWeaponBase::GetViewModelWeaponRole" "_ZN13CTFWeaponBase22GetViewModelWeaponRoleEv"
"CTFWeaponBase::OnActiveStateChanged" "_ZN13CTFWeaponBase20OnActiveStateChangedEi"
"CTFWeaponBase::CanHolster" "_ZNK13CTFWeaponBase10CanHolsterEv"
"CTFWeaponBase::GetSkin" "_ZN13CTFWeaponBase7GetSkinEv"
"CTFWeaponBase::WeaponReset" "_ZN13CTFWeaponBase11WeaponResetEv"
"CTFWeaponBaseGun::DoFireEffects" "_ZN16CTFWeaponBaseGun13DoFireEffectsEv"
"CTFWeaponBaseGun::FireProjectile" "_ZN16CTFWeaponBaseGun14FireProjectileEP9CTFPlayer"
"CTFWeaponBaseGun::RemoveProjectileAmmo" "_ZN16CTFWeaponBaseGun20RemoveProjectileAmmoEP9CTFPlayer"
"CTFWeaponBaseGun::ShouldPlayFireAnim" "_ZN16CTFWeaponBaseGun18ShouldPlayFireAnimEv"
"CTFWeaponBaseGun::UpdatePunchAngles" "_ZN16CTFWeaponBaseGun17UpdatePunchAnglesEP9CTFPlayer"
"CTFWeaponBaseGun::FireRocket" "_ZN16CTFWeaponBaseGun10FireRocketEP9CTFPlayeri"
"CTFWeaponBaseGun::FireFlameRocket" "_ZN16CTFWeaponBaseGun15FireFlameRocketEP9CTFPlayer"
"CTFWeaponBaseGun::FireArrow" "_ZN16CTFWeaponBaseGun9FireArrowEP9CTFPlayer16ProjectileType_t"
"CTFWeaponBaseGun::FireFlare" "_ZN16CTFWeaponBaseGun9FireFlareEP9CTFPlayer"
"CTFWeaponBaseGun::FireJar" "_ZN16CTFWeaponBaseGun7FireJarEP9CTFPlayer"
"CTFWeaponBaseGun::FireNail" "_ZN16CTFWeaponBaseGun8FireNailEP9CTFPlayeri"
"CTFWeaponBaseGun::FirePipeBomb" "_ZN16CTFWeaponBaseGun12FirePipeBombEP9CTFPlayeri"
"CTFWeaponBaseGun::GetProjectileDamage" "_ZN16CTFWeaponBaseGun19GetProjectileDamageEv"
"CTFWeaponBaseGun::GetCustomProjectileModel" "_ZN16CTFWeaponBaseGun24GetCustomProjectileModelEP17CAttribute_String"
"CTFWeaponBaseGun::GetProjectileSpeed" "_ZN16CTFWeaponBaseGun18GetProjectileSpeedEv"
"CTFWeaponBaseGun::GetProjectileGravity" "_ZN16CTFWeaponBaseGun20GetProjectileGravityEv"
"CTFWeaponBaseGun::GetWeaponProjectileType" "_ZNK16CTFWeaponBaseGun23GetWeaponProjectileTypeEv"
"CTFWeaponBaseGun::ModifyProjectile" "_ZN16CTFWeaponBaseGun16ModifyProjectileEP11CBaseEntity"
"CTFWeaponBaseGun::FireEnergyBall" "_ZN16CTFWeaponBaseGun14FireEnergyBallEP9CTFPlayerb"
"CTFWeaponBaseGun::PrimaryAttack" "_ZN16CTFWeaponBaseGun13PrimaryAttackEv"
"CTFWeaponBaseGun::ZoomIn" "_ZN16CTFWeaponBaseGun6ZoomInEv"
"CTFWeaponBaseGun::GetAmmoPerShot" "_ZN16CTFWeaponBaseGun14GetAmmoPerShotEv"
"CTFWeaponInvis::CleanupInvisibilityWatch" "_ZN14CTFWeaponInvis24CleanupInvisibilityWatchEv"
"CTFWeaponBuilder::StartPlacement" "_ZN16CTFWeaponBuilder14StartPlacementEv"
"CTFWeaponBuilder::StopPlacement" "_ZN16CTFWeaponBuilder13StopPlacementEv"
"CWeaponMedigun::SecondaryAttack" "_ZN14CWeaponMedigun15SecondaryAttackEv"
"CWeaponMedigun::CycleResistType" "_ZN14CWeaponMedigun15CycleResistTypeEv"
"CWeaponMedigun::FindAndHealTargets" "_ZN14CWeaponMedigun18FindAndHealTargetsEv"
"CWeaponMedigun::Deploy" "_ZN14CWeaponMedigun6DeployEv"
"CWeaponMedigun::PrimaryAttack" "_ZN14CWeaponMedigun13PrimaryAttackEv"
"CTFWeaponFlameBall::FireProjectile" "_ZN18CTFWeaponFlameBall14FireProjectileEP9CTFPlayer"
"CFlagDetectionZone::EntityIsFlagCarrier" "_ZN18CFlagDetectionZone19EntityIsFlagCarrierEP11CBaseEntity"
"CBaseProjectile::CanCollideWithTeammates" "_ZNK15CBaseProjectile23CanCollideWithTeammatesEv"
"CBaseObject::FindBuildPointOnPlayer" "_ZN11CBaseObject22FindBuildPointOnPlayerEP9CTFPlayerP11CBasePlayerRfR6Vector"
"CBaseObject::AttachObjectToObject" "_ZN11CBaseObject20AttachObjectToObjectEP11CBaseEntityiR6Vector"
"CBaseObject::FindNearestBuildPoint" "_ZN11CBaseObject21FindNearestBuildPointEP11CBaseEntityP11CBasePlayerRfR6Vectorb"
"CBaseObject::MustBeBuiltOnAttachmentPoint" "_ZNK11CBaseObject28MustBeBuiltOnAttachmentPointEv"
"CBaseObject::IsHostileUpgrade" "_ZN11CBaseObject16IsHostileUpgradeEv"
"CObjectSapper::GetSapperModelName" "_ZN13CObjectSapper18GetSapperModelNameE13SapperModel_tPKc"
"CObjectSapper::GetSapperSoundName" "_ZN13CObjectSapper18GetSapperSoundNameEv"
"CObjectSapper::UpdateOnRemove" "_ZN13CObjectSapper14UpdateOnRemoveEv"
"CTFBaseRocket::GetWeaponID" "_ZNK13CTFBaseRocket11GetWeaponIDEv"
"CTFBaseRocket::GetRadius" "_ZN13CTFBaseRocket9GetRadiusEv"
"CTFBaseRocket::Destroy" "_ZN13CTFBaseRocket7DestroyEbb"
"CTFBaseRocket::Create" "_ZN13CTFBaseRocket6CreateEP11CBaseEntityPKcRK6VectorRK6QAngleS1_"
"CTFProjectile_Flare::Explode_Air" "_ZN19CTFProjectile_Flare11Explode_AirEP10CGameTraceib"
"CTFProjectile_Flare::GetDamageType" "_ZN19CTFProjectile_Flare13GetDamageTypeEv"
"CTFProjectile_Arrow::GetWeaponID" "_ZNK19CTFProjectile_Arrow11GetWeaponIDEv"
"CTFProjectile_Cleaver::GetDamage" "_ZN21CTFProjectile_Cleaver9GetDamageEv"
"CTFProjectile_ThrowableBreadMonster::GetDamage" "_ZN35CTFProjectile_ThrowableBreadMonster9GetDamageEv"
"CTFProjectile_ThrowableRepel::GetDamage" "_ZN28CTFProjectile_ThrowableRepel9GetDamageEv"
"CTFProjectile_ThrowableBrick::GetDamage" "_ZN28CTFProjectile_ThrowableBrick9GetDamageEv"
"CTFStunBall::GetDamage" "_ZN11CTFStunBall9GetDamageEv"
"CTFBall_Ornament::Explode" "_ZN16CTFBall_Ornament7ExplodeEP10CGameTracei"
"CTFBall_Ornament::PipebombTouch" "_ZN16CTFBall_Ornament13PipebombTouchEP11CBaseEntity"
"CTFPointWeaponMimic::InputFireMultiple" "_ZN19CTFPointWeaponMimic17InputFireMultipleER11inputdata_t"
"CTFPointWeaponMimic::InputFireOnce" "_ZN19CTFPointWeaponMimic13InputFireOnceER11inputdata_t"
"CTFWeaponBaseGrenadeProj::Destroy" "_ZN24CTFWeaponBaseGrenadeProj7DestroyEbb"
"CTeamRoundTimer::InputSetTime" "_ZN15CTeamRoundTimer12InputSetTimeER11inputdata_t"
"CTFCompoundBow::Reload" "_ZN14CTFCompoundBow6ReloadEv"
"CTFPipebombLauncher::Deploy" "_ZN19CTFPipebombLauncher6DeployEv"
"CTFPipebombLauncher::FireProjectile" "_ZN19CTFPipebombLauncher14FireProjectileEP9CTFPlayer"
"CItem::ItemTouch" "_ZN5CItem9ItemTouchEP11CBaseEntity"
"CTFBaseBoss::GetCurrencyValue" "_ZN11CTFBaseBoss16GetCurrencyValueEv"
"CTFTankBoss::GetCurrencyValue" "_ZN11CTFTankBoss16GetCurrencyValueEv"
"CBeam::BeamCreate" "_ZN5CBeam10BeamCreateEPKcf"
"CBeam::EntsInit" "_ZN5CBeam8EntsInitEP11CBaseEntityS1_"
"CSprite::SpriteCreate" "_ZN7CSprite12SpriteCreateEPKcRK6Vectorb"
"CPointPush::PushThink" "_ZN10CPointPush9PushThinkEv"
"CAmmoPack::Precache" "_ZN9CAmmoPack8PrecacheEv"
"CBaseFilter::InputTestActivator" "_ZN11CBaseFilter18InputTestActivatorER11inputdata_t"
"CBaseFilter::PassesDamageFilter" "_ZN11CBaseFilter18PassesDamageFilterERK15CTakeDamageInfo"
"CBaseFilter::PassesDamageFilterImpl" "_ZN11CBaseFilter22PassesDamageFilterImplERK15CTakeDamageInfo"
"CBaseFilter::PassesFilter" "_ZN11CBaseFilter12PassesFilterEP11CBaseEntityS1_"
"CBaseFilter::PassesFilterImpl" "_ZN11CBaseFilter16PassesFilterImplEP11CBaseEntityS1_"
"CBaseFlex::AddSceneEvent" "_ZN9CBaseFlex13AddSceneEventEP12CChoreoSceneP12CChoreoEventP11CBaseEntity"
"CBaseFlex::ProcessSceneEvents" "_ZN9CBaseFlex18ProcessSceneEventsEv"
"CBaseGrenade::GetThrower" "_ZN12CBaseGrenade10GetThrowerEv"
"CBaseGrenade::SetDamage" "_ZN12CBaseGrenade9SetDamageEf"
"CBaseGrenade::SetThrower" "_ZN12CBaseGrenade10SetThrowerEP20CBaseCombatCharacter"
"CBaseGrenade::GetDamageRadius" "_ZN12CBaseGrenade15GetDamageRadiusEv"
"CBaseMultiplayerPlayer::ShouldRunRateLimitedCommand [str]" "_ZN22CBaseMultiplayerPlayer27ShouldRunRateLimitedCommandEPKc"
"CBaseObject::CanBeUpgraded" "_ZN11CBaseObject13CanBeUpgradedEP9CTFPlayer"
"CBaseObject::DetonateObject" "_ZN11CBaseObject14DetonateObjectEv"
"CBaseObject::FindSnapToBuildPos" "_ZN11CBaseObject18FindSnapToBuildPosEPS_"
"CBaseObject::FinishedBuilding" "_ZN11CBaseObject16FinishedBuildingEv"
"CBaseObject::GetMaxHealthForCurrentLevel" "_ZN11CBaseObject27GetMaxHealthForCurrentLevelEv"
"CBaseObject::GetMaxUpgradeLevel" "_ZN11CBaseObject18GetMaxUpgradeLevelEv"
"CBaseObject::GetMiniBuildingStartingHealth" "_ZN11CBaseObject29GetMiniBuildingStartingHealthEv"
"CBaseObject::HasSapper" "_ZN11CBaseObject9HasSapperEv"
"CBaseObject::InitializeMapPlacedObject" "_ZN11CBaseObject25InitializeMapPlacedObjectEv"
"CBaseObject::OnTakeDamage" "_ZN11CBaseObject12OnTakeDamageERK15CTakeDamageInfo"
"CBaseObject::SetHealth" "_ZN11CBaseObject9SetHealthEf"
"CBaseObject::SetPlasmaDisabled" "_ZN11CBaseObject17SetPlasmaDisabledEf"
"CBaseObject::ShouldQuickBuild" "_ZN11CBaseObject16ShouldQuickBuildEv"
"CBaseObject::StartBuilding" "_ZN11CBaseObject13StartBuildingEP11CBaseEntity"
"CBaseObject::StartPlacement" "_ZN11CBaseObject14StartPlacementEP9CTFPlayer"
"CBaseObject::StartUpgrading" "_ZN11CBaseObject14StartUpgradingEv"
"CBaseObject::UpdateOnRemove" "_ZN11CBaseObject14UpdateOnRemoveEv"
"CBaseProjectile::~CBaseProjectile [D2]" "_ZN15CBaseProjectileD2Ev"
"CBaseProjectile::CollideWithTeammatesThink" "_ZN15CBaseProjectile25CollideWithTeammatesThinkEv"
"CBaseProjectile::Destroy" "_ZN15CBaseProjectile7DestroyEbb"
"CBaseProjectile::GetCollideWithTeammatesDelay" "_ZNK15CBaseProjectile28GetCollideWithTeammatesDelayEv"
"CBaseProjectile::GetProjectileType" "_ZNK15CBaseProjectile17GetProjectileTypeEv"
"CBaseProjectile::SetLauncher" "_ZN15CBaseProjectile11SetLauncherEP11CBaseEntity"
"CBaseProjectile::Spawn" "_ZN15CBaseProjectile5SpawnEv"
"CBaseServerVehicle::GetDriver" "_ZN18CBaseServerVehicle9GetDriverEv"
"CBaseServerVehicle::GetExitAnimToUse" "_ZN18CBaseServerVehicle16GetExitAnimToUseER6VectorRb"
"CBaseServerVehicle::GetVehicleEnt" "_ZN18CBaseServerVehicle13GetVehicleEntEv"
"CBaseServerVehicle::HandleEntryExitFinish" "_ZN18CBaseServerVehicle21HandleEntryExitFinishEbb"
"CBaseServerVehicle::HandlePassengerEntry" "_ZN18CBaseServerVehicle20HandlePassengerEntryEP20CBaseCombatCharacterb"
"CBaseServerVehicle::HandlePassengerExit" "_ZN18CBaseServerVehicle19HandlePassengerExitEP20CBaseCombatCharacter"
"CBaseServerVehicle::IsPassengerUsingStandardWeapons" "_ZN18CBaseServerVehicle31IsPassengerUsingStandardWeaponsEi"
"CBaseServerVehicle::IsPassengerVisible" "_ZN18CBaseServerVehicle18IsPassengerVisibleEi"
"CBaseServerVehicle::ItemPostFrame" "_ZN18CBaseServerVehicle13ItemPostFrameEP11CBasePlayer"
"CBaseServerVehicle::SetupMove" "_ZN18CBaseServerVehicle9SetupMoveEP11CBasePlayerP8CUserCmdP11IMoveHelperP9CMoveData"
"CBaseTrigger::Activate" "_ZN12CBaseTrigger8ActivateEv"
"CBaseTrigger::EndTouch" "_ZN12CBaseTrigger8EndTouchEP11CBaseEntity"
"CBaseTrigger::InputEndTouch" "_ZN12CBaseTrigger13InputEndTouchER11inputdata_t"
"CBaseTrigger::InputStartTouch" "_ZN12CBaseTrigger15InputStartTouchER11inputdata_t"
"CBaseTrigger::StartTouch" "_ZN12CBaseTrigger10StartTouchEP11CBaseEntity"
"CBaseViewModel::DestroyControlPanels" "_ZN14CBaseViewModel20DestroyControlPanelsEv"
"CBaseViewModel::SetControlPanelsActive" "_ZN14CBaseViewModel22SetControlPanelsActiveEb"
"CBaseViewModel::SetWeaponModel" "_ZN14CBaseViewModel14SetWeaponModelEPKcP17CBaseCombatWeapon"
"CBaseViewModel::SpawnControlPanels" "_ZN14CBaseViewModel18SpawnControlPanelsEv"
"CCaptureFlag::Drop" "_ZN12CCaptureFlag4DropEP9CTFPlayerbbb"
"CCaptureFlag::FlagTouch" "_ZN12CCaptureFlag9FlagTouchEP11CBaseEntity"
"CCaptureFlag::GetMaxReturnTime" "_ZN12CCaptureFlag16GetMaxReturnTimeEv"
"CCaptureFlag::PickUp" "_ZN12CCaptureFlag6PickUpEP9CTFPlayerb"
"CCaptureZone::Capture" "_ZN12CCaptureZone7CaptureEP11CBaseEntity"
"CCaptureZone::ShimTouch" "_ZN12CCaptureZone9ShimTouchEP11CBaseEntity"
"CCollisionProperty::MarkPartitionHandleDirty" "_ZN18CCollisionProperty24MarkPartitionHandleDirtyEv"
"CCollisionProperty::SetSurroundingBoundsType" "_ZN18CCollisionProperty24SetSurroundingBoundsTypeE23SurroundingBoundsType_tPK6VectorS3_"
"CCurrencyPack::AffectedByRadiusCollection" "_ZNK13CCurrencyPack26AffectedByRadiusCollectionEv"
"CCurrencyPack::DistributedBy" "_ZN13CCurrencyPack13DistributedByEP11CBasePlayer"
"CCurrencyPack::MyTouch" "_ZN13CCurrencyPack7MyTouchEP11CBasePlayer"
"CCurrencyPack::SetAmount" "_ZN13CCurrencyPack9SetAmountEf"
"CCurrencyPack::Spawn" "_ZN13CCurrencyPack5SpawnEv"
"CDynamicProp::Spawn" "_ZN12CDynamicProp5SpawnEv"
"CEconEntity::DebugDescribe" "_ZN11CEconEntity13DebugDescribeEv"
"CEconEntity::GetAttributeContainer" "_ZN11CEconEntity21GetAttributeContainerEv"
"CEconEntity::GetAttributeManager" "_ZN11CEconEntity19GetAttributeManagerEv"
"CEconEntity::GiveTo" "_ZN11CEconEntity6GiveToEP11CBaseEntity"
"CEconEntity::ReapplyProvision" "_ZN11CEconEntity16ReapplyProvisionEv"
"CEconEntity::UpdateModelToClass" "_ZN11CEconEntity18UpdateModelToClassEv"
"CEconEntity::UpdateOnRemove" "_ZN11CEconEntity14UpdateOnRemoveEv"
"CEconItem::AddDynamicAttributeInternal" "_ZN9CEconItem27AddDynamicAttributeInternalEv"
"CEconItemAttribute::CEconItemAttribute [C1]" "_ZN18CEconItemAttributeC1Ev"
"CEconItemAttribute::GetStaticData" "_ZNK18CEconItemAttribute13GetStaticDataEv"
"CEconItemDefinition::BInitFromKV" "_ZN19CEconItemDefinition11BInitFromKVEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE"
"CEconItemDefinition::BInitVisualBlockFromKV" "_ZN19CEconItemDefinition22BInitVisualBlockFromKVEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE"
"CEconItemSchema::BInitAttributes" "_ZN15CEconItemSchema15BInitAttributesEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE"
"CEconItemSchema::GetAttributeDefinition" "_ZNK15CEconItemSchema22GetAttributeDefinitionEi"
"CEconItemSchema::GetAttributeDefinitionByName [non-const]" "_ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc"
"CEconItemSchema::GetAttributeDefinitionByName" "_ZNK15CEconItemSchema28GetAttributeDefinitionByNameEPKc"
"CEconItemSchema::GetAttributeDefinitionByName" "_ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc"
"CEconItemSchema::GetEquipRegionBitMaskByName" "_ZNK15CEconItemSchema27GetEquipRegionBitMaskByNameEPKc"
"CEconItemSchema::GetItemDefinition" "_ZNK15CEconItemSchema17GetItemDefinitionEi"
"CEconItemSchema::GetItemDefinitionByName [const]" "_ZNK15CEconItemSchema23GetItemDefinitionByNameEPKc"
"CEconItemSchema::GetItemDefinitionByName" "_ZN15CEconItemSchema23GetItemDefinitionByNameEPKc"
"CEconItemSchema::ItemTesting_CreateTestDefinition" "_ZN15CEconItemSchema32ItemTesting_CreateTestDefinitionEiiP9KeyValues"
"CEconItemSchema::Reset" "_ZN15CEconItemSchema5ResetEv"
"CEconItemView::CEconItemView [C1]" "_ZN13CEconItemViewC1Ev"
"CEconItemView::GetItemDefIndex" "_ZNK13CEconItemView15GetItemDefIndexEv"
"CEconItemView::GetSOCData" "_ZNK13CEconItemView10GetSOCDataEv"
"CEconItemView::GetStaticData" "_ZNK13CEconItemView13GetStaticDataEv"
"CEconItemView::GetStyle" "_ZNK13CEconItemView8GetStyleEv"
"CEconItemView::Init" "_ZN13CEconItemView4InitEiiij"
"CEconItemView::IterateAttributes" "_ZNK13CEconItemView17IterateAttributesEP26IEconItemAttributeIterator"
"CEntityFactory<CEnvEntityMaker>::Create" "_ZN14CEntityFactoryI15CEnvEntityMakerE6CreateEPKc"
"CEntityFactory<CEnvShake>::Create" "_ZN14CEntityFactoryI9CEnvShakeE6CreateEPKc"
"CEntityFactory<CEnvViewPunch>::Create" "_ZN14CEntityFactoryI13CEnvViewPunchE6CreateEPKc"
"CEntityFactory<CFuncNavAvoid>::Create" "_ZN14CEntityFactoryI13CFuncNavAvoidE6CreateEPKc"
"CEntityFactory<CFuncNavPrefer>::Create" "_ZN14CEntityFactoryI14CFuncNavPreferE6CreateEPKc"
"CEntityFactory<CFuncNavPrerequisite>::Create" "_ZN14CEntityFactoryI20CFuncNavPrerequisiteE6CreateEPKc"
"CEntityFactory<CGameText>::Create" "_ZN14CEntityFactoryI9CGameTextE6CreateEPKc"
"CEntityFactory<CPathTrack>::Create" "_ZN14CEntityFactoryI10CPathTrackE6CreateEPKc"
"CEntityFactory<CPointClientCommand>::Create" "_ZN14CEntityFactoryI19CPointClientCommandE6CreateEPKc"
"CEntityFactory<CPointEntity>::Create" "_ZN14CEntityFactoryI12CPointEntityE6CreateEPKc"
"CEntityFactory<CPointHurt>::Create" "_ZN14CEntityFactoryI10CPointHurtE6CreateEPKc"
"CEntityFactory<CPointNavInterface>::Create" "_ZN14CEntityFactoryI18CPointNavInterfaceE6CreateEPKc"
"CEntityFactory<CPointPopulatorInterface>::Create" "_ZN14CEntityFactoryI24CPointPopulatorInterfaceE6CreateEPKc"
"CEntityFactory<CPointServerCommand>::Create" "_ZN14CEntityFactoryI19CPointServerCommandE6CreateEPKc"
"CEntityFactory<CRagdollMagnet>::Create" "_ZN14CEntityFactoryI14CRagdollMagnetE6CreateEPKc"
"CEntityFactory<CTeamplayRoundWin>::Create" "_ZN14CEntityFactoryI17CTeamplayRoundWinE6CreateEPKc"
"CEntityFactory<CTFBotHint>::Create" "_ZN14CEntityFactoryI10CTFBotHintE6CreateEPKc"
"CEntityFactory<CTFBotHintSentrygun>::Create" "_ZN14CEntityFactoryI19CTFBotHintSentrygunE6CreateEPKc"
"CEntityFactory<CTFBotHintTeleporterExit>::Create" "_ZN14CEntityFactoryI24CTFBotHintTeleporterExitE6CreateEPKc"
"CEntityFactory<CTFForceRespawn>::Create" "_ZN14CEntityFactoryI15CTFForceRespawnE6CreateEPKc"
"CEntityFactory<CTFHudNotify>::Create" "_ZN14CEntityFactoryI12CTFHudNotifyE6CreateEPKc"
"CEntityFactory<CTrainingAnnotation>::Create" "_ZN14CEntityFactoryI19CTrainingAnnotationE6CreateEPKc"
"CEntityFactory<CTriggerHurt>::Create" "_ZN14CEntityFactoryI12CTriggerHurtE6CreateEPKc"
"CEntityFactory<CTriggerMultiple>::Create" "_ZN14CEntityFactoryI16CTriggerMultipleE6CreateEPKc"
"CEnvEntityMaker::InputForceSpawn" "_ZN15CEnvEntityMaker15InputForceSpawnER11inputdata_t"
"CEnvEntityMaker::InputForceSpawnAtEntityOrigin" "_ZN15CEnvEntityMaker29InputForceSpawnAtEntityOriginER11inputdata_t"
"CEnvEntityMaker::SpawnEntity" "_ZN15CEnvEntityMaker11SpawnEntityE6Vector6QAngle"
"CFuncIllusionary::Spawn" "_ZN16CFuncIllusionary5SpawnEv"
"CFuncNavCost::HasTag" "_ZNK12CFuncNavCost6HasTagEPKc"
"CFuncRotating::InputStartBackward" "_ZN13CFuncRotating18InputStartBackwardER11inputdata_t"
"CFuncRotating::InputStartForward" "_ZN13CFuncRotating17InputStartForwardER11inputdata_t"
"CFuncRotating::InputStop" "_ZN13CFuncRotating9InputStopER11inputdata_t"
"CFuncRotating::SetTargetSpeed" "_ZN13CFuncRotating14SetTargetSpeedEf"
"CGameText::KeyValue" "_ZN9CGameText8KeyValueEPKcS1_"
"CGameUI::Deactivate" "_ZN7CGameUI10DeactivateEP11CBaseEntity"
"CHalloweenBaseBoss::SpawnBossAtPos" "_ZN18CHalloweenBaseBoss14SpawnBossAtPosE17HalloweenBossTypeRK6VectoriP11CBaseEntity"
"CHeadlessHatman [D2]" "_ZN15CHeadlessHatmanD2Ev"
"CHeadlessHatman::OnTakeDamage_Alive" "_ZN15CHeadlessHatman18OnTakeDamage_AliveERK15CTakeDamageInfo"
"CHeadlessHatman::Spawn" "_ZN15CHeadlessHatman5SpawnEv"
"CLaserDot::Create" "_ZN9CLaserDot6CreateERK6VectorP11CBaseEntityb"
"CMannVsMachineUpgradeManager::LoadUpgradesFileFromPath" "_ZN28CMannVsMachineUpgradeManager24LoadUpgradesFileFromPathEPKc"
"CObjectDispenser::DispenseAmmo" "_ZN16CObjectDispenser12DispenseAmmoEP9CTFPlayer"
"CObjectDispenser::DispenseMetal" "_ZN16CObjectDispenser13DispenseMetalEP9CTFPlayer"
"CObjectDispenser::DispenseThink" "_ZN16CObjectDispenser13DispenseThinkEv"
"CObjectDispenser::GetAvailableMetal" "_ZNK16CObjectDispenser17GetAvailableMetalEv"
"CObjectDispenser::GetDispenserRadius" "_ZN16CObjectDispenser18GetDispenserRadiusEv"
"CObjectDispenser::GetHealRate" "_ZNK16CObjectDispenser11GetHealRateEv"
"CObjectDispenser::SetModel" "_ZN16CObjectDispenser8SetModelEPKc"
"CObjectSapper::ApplyRoboSapper" "_ZN13CObjectSapper15ApplyRoboSapperEP9CTFPlayerfi"
"CObjectSapper::ApplyRoboSapperEffects" "_ZN13CObjectSapper22ApplyRoboSapperEffectsEP9CTFPlayerf"
"CObjectSapper::IsParentValid" "_ZN13CObjectSapper13IsParentValidEv"
"CObjectSapper::IsValidRoboSapperTarget" "_ZN13CObjectSapper23IsValidRoboSapperTargetEP9CTFPlayer"
"CObjectSapper::Spawn" "_ZN13CObjectSapper5SpawnEv"
"CObjectSentrygun::Attack" "_ZN16CObjectSentrygun6AttackEv"
"CObjectSentrygun::EmitSentrySound" "_ZN16CObjectSentrygun15EmitSentrySoundEPKc"
"CObjectSentrygun::FindTarget" "_ZN16CObjectSentrygun10FindTargetEv"
"CObjectSentrygun::FireRocket" "_ZN16CObjectSentrygun10FireRocketEv"
"CObjectSentrygun::FirstSpawn" "_ZN16CObjectSentrygun10FirstSpawnEv"
"CObjectSentrygun::FoundTarget" "_ZN16CObjectSentrygun11FoundTargetEP11CBaseEntityRK6Vectorb"
"CObjectSentrygun::GetTurretAngles" "_ZNK16CObjectSentrygun15GetTurretAnglesEv"
"CObjectSentrygun::MakeDisposableBuilding" "_ZN16CObjectSentrygun22MakeDisposableBuildingEP9CTFPlayer"
"CObjectSentrygun::MakeScaledBuilding" "_ZN16CObjectSentrygun18MakeScaledBuildingEP9CTFPlayer"
"CObjectSentrygun::SentryRotate" "_ZN16CObjectSentrygun12SentryRotateEv"
"CObjectSentrygun::SentryThink" "_ZN16CObjectSentrygun11SentryThinkEv"
"CObjectSentrygun::SetModel" "_ZN16CObjectSentrygun8SetModelEPKc"
"CObjectSentrygun::Spawn" "_ZN16CObjectSentrygun5SpawnEv"
"CObjectSentrygun::StartUpgrading" "_ZN16CObjectSentrygun14StartUpgradingEv"
"CObjectSentrygun::ValidTargetPlayer" "_ZN16CObjectSentrygun17ValidTargetPlayerEP9CTFPlayerRK6VectorS4_"
"CObjectTeleporter::DeterminePlaybackRate" "_ZN17CObjectTeleporter21DeterminePlaybackRateEv"
"CObjectTeleporter::PlayerCanBeTeleported" "_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer"
"CObjectTeleporter::RecieveTeleportingPlayer" "_ZN17CObjectTeleporter24RecieveTeleportingPlayerEP9CTFPlayer"
"CObjectTeleporter::SetModel" "_ZN17CObjectTeleporter8SetModelEPKc"
"CObjectTeleporter::TeleporterSend" "_ZN17CObjectTeleporter14TeleporterSendEP9CTFPlayer"
"CObjectTeleporter::TeleporterThink" "_ZN17CObjectTeleporter15TeleporterThinkEv"
"CObjectTeleporter::TeleporterTouch" "_ZN17CObjectTeleporter15TeleporterTouchEP11CBaseEntity"
"CPathTrack::GetNext" "_ZN10CPathTrack7GetNextEv"
"CItem::ComeToRest" "_ZN5CItem10ComeToRestEv"
"CPointPopulatorInterface::InputChangeBotAttributes" "_ZN24CPointPopulatorInterface24InputChangeBotAttributesER11inputdata_t"
"CPointTeleport::Activate" "_ZN14CPointTeleport8ActivateEv"
"CPopulationManager::IsValidPopfile" "_ZN18CPopulationManager14IsValidPopfileE10CUtlString"
"CPropVehicleDriveable::CanExitVehicle" "_ZN21CPropVehicleDriveable14CanExitVehicleEP11CBaseEntity"
"CPropVehicleDriveable::DriveVehicle" "_ZN21CPropVehicleDriveable12DriveVehicleEfP8CUserCmdii"
"CPropVehicleDriveable::PassengerShouldReceiveDamage" "_ZN21CPropVehicleDriveable28PassengerShouldReceiveDamageER15CTakeDamageInfo"
"CPropVehicleDriveable::Spawn" "_ZN21CPropVehicleDriveable5SpawnEv"
"CPropVehicleDriveable::TraceAttack" "_ZN21CPropVehicleDriveable11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator"
"CPropVehicleDriveable::Use" "_ZN21CPropVehicleDriveable3UseEP11CBaseEntityS1_8USE_TYPEf"
"CSmokeStack::KeyValue" "_ZN11CSmokeStack8KeyValueEPKcS1_"
"CSniperDot::Create" "_ZN10CSniperDot6CreateERK6VectorP11CBaseEntityb"
"CSoundEnt::Initialize" "_ZN9CSoundEnt10InitializeEv"
"CSpellPickup::ItemCanBeTouchedByPlayer" "_ZN12CSpellPickup24ItemCanBeTouchedByPlayerEP11CBasePlayer"
"CTargetChangeGravity::InputChangeGrav" "_ZN20CTargetChangeGravity15InputChangeGravER11inputdata_t"
"CTargetChangeGravity::InputResetGrav" "_ZN20CTargetChangeGravity14InputResetGravER11inputdata_t"
"CTeam::AddPlayer" "_ZN5CTeam9AddPlayerEP11CBasePlayer"
"CTeam::RemovePlayer" "_ZN5CTeam12RemovePlayerEP11CBasePlayer"
"CTeamControlPointMaster::PointLastContestedAt" "_ZN23CTeamControlPointMaster20PointLastContestedAtEi"
"CTFAmmoPack::Create" "_ZN11CTFAmmoPack6CreateERK6VectorRK6QAngleP11CBaseEntityPKc"
"CTFAmmoPack::InitAmmoPack" "_ZN11CTFAmmoPack12InitAmmoPackEP9CTFPlayerP13CTFWeaponBaseibbf"
"CTFBall_Ornament::Create" "_ZN16CTFBall_Ornament6CreateERK6VectorRK6QAngleP11CBaseEntity"
"CTFBaseBoss::OnTakeDamage" "_ZN11CTFBaseBoss12OnTakeDamageERK15CTakeDamageInfo"
"CTFBaseBoss::ResolvePlayerCollision" "_ZN11CTFBaseBoss22ResolvePlayerCollisionEP9CTFPlayer"
"CTFBaseBoss::Touch" "_ZN11CTFBaseBoss5TouchEP11CBaseEntity"
"CTFBaseBoss::UpdateCollisionBounds" "_ZN11CTFBaseBoss21UpdateCollisionBoundsEv"
"CTFBaseProjectile::FlyThink" "_ZN17CTFBaseProjectile8FlyThinkEv"
"CTFBaseProjectile::GetDamage" "_ZN17CTFBaseProjectile9GetDamageEv"
"CTFBaseProjectile::GetDamageType" "_ZN17CTFBaseProjectile13GetDamageTypeEv"
"CTFBaseProjectile::PhysicsSolidMaskForEntity" "_ZNK17CTFBaseProjectile25PhysicsSolidMaskForEntityEv"
"CTFBaseProjectile::SetDamage" "_ZN17CTFBaseProjectile9SetDamageEf"
"CTFBaseProjectile::SetScorer" "_ZN17CTFBaseProjectile9SetScorerEP11CBaseEntity"
"CTFBaseProjectile::Spawn" "_ZN17CTFBaseProjectile5SpawnEv"
"CTFBaseRocket::CheckForStunOnImpact" "_ZN13CTFBaseRocket20CheckForStunOnImpactEP9CTFPlayer"
"CTFBaseRocket::Explode" "_ZN13CTFBaseRocket7ExplodeEP10CGameTraceP11CBaseEntity"
"CTFBaseRocket::GetOwnerPlayer" "_ZNK13CTFBaseRocket14GetOwnerPlayerEv"
"CTFBaseRocket::RocketTouch" "_ZN13CTFBaseRocket11RocketTouchEP11CBaseEntity"
"CTFBaseRocket::SetDamage" "_ZN13CTFBaseRocket9SetDamageEf"
"CTFBat_Giftwrap::GetWeaponID" "_ZNK15CTFBat_Giftwrap11GetWeaponIDEv"
"CTFBat_Wood::SecondaryAttack" "_ZN11CTFBat_Wood15SecondaryAttackEv"
"CTFBonesaw::GetWeaponID" "_ZNK10CTFBonesaw11GetWeaponIDEv"
"CTFBot::GetNextSpawnClassname" "_ZNK6CTFBot21GetNextSpawnClassnameEv"
"CTFBotHintEngineerNest::DetonateStaleNest" "_ZN22CTFBotHintEngineerNest17DetonateStaleNestEv"
"CTFBotHintEngineerNest::HintTeleporterThink" "_ZN22CTFBotHintEngineerNest19HintTeleporterThinkEv"
"CTFBotHintEngineerNest::IsStaleNest" "_ZNK22CTFBotHintEngineerNest11IsStaleNestEv"
"CTFBotMvMEngineerHintFinder::FindHint" "_ZN27CTFBotMvMEngineerHintFinder8FindHintEbbP7CHandleI22CTFBotHintEngineerNestE"
"CTFBotProxy::CTFBotProxy [C1]" "_ZN11CTFBotProxyC1Ev"
"CTFChargedSMG::SecondaryAttack" "_ZN13CTFChargedSMG15SecondaryAttackEv"
"CTFCleaver::CreateJarProjectile" "_ZN10CTFCleaver19CreateJarProjectileERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo"
"CTFCompoundBow::GetChargeMaxTime" "_ZN14CTFCompoundBow16GetChargeMaxTimeEv"
"CTFCompoundBow::GetCurrentCharge" "_ZN14CTFCompoundBow16GetCurrentChargeEv"
"CTFCompoundBow::GetProjectileDamage" "_ZN14CTFCompoundBow19GetProjectileDamageEv"
"CTFCompoundBow::GetProjectileSpeed" "_ZN14CTFCompoundBow18GetProjectileSpeedEv"
"CTFCompoundBow::LaunchGrenade" "_ZN14CTFCompoundBow13LaunchGrenadeEv"
"CTFCrossbow::GetProjectileSpeed" "_ZN11CTFCrossbow18GetProjectileSpeedEv"
"CTFDroppedWeapon::Create" "_ZN16CTFDroppedWeapon6CreateEP9CTFPlayerRK6VectorRK6QAnglePKcPK13CEconItemView"
"CTFDroppedWeapon::InitDroppedWeapon" "_ZN16CTFDroppedWeapon17InitDroppedWeaponEP9CTFPlayerP13CTFWeaponBasebb"
"CTFDroppedWeapon::InitPickedUpWeapon" "_ZN16CTFDroppedWeapon18InitPickedUpWeaponEP9CTFPlayerP13CTFWeaponBase"
"CTFFists::Punch" "_ZN8CTFFists5PunchEv"
"CTFFists::SecondaryAttack" "_ZN8CTFFists15SecondaryAttackEv"
"CTFFlameEntity::Create" "_ZN14CTFFlameEntity6CreateERK6VectorRK6QAngleP11CBaseEntityfifbb"
"CTFFlameEntity::OnCollide" "_ZN14CTFFlameEntity9OnCollideEP11CBaseEntity"
"CTFFlameEntity::RemoveFlame" "_ZN14CTFFlameEntity11RemoveFlameEv"
"CTFFlameEntity::Spawn" "_ZN14CTFFlameEntity5SpawnEv"
"CTFFlameManager::BCanBurnEntityThisFrame" "_ZNK15CTFFlameManager23BCanBurnEntityThisFrameEP11CBaseEntity"
"CTFFlameManager::GetFlameDamageScale" "_ZNK15CTFFlameManager19GetFlameDamageScaleEPK10tf_point_tP9CTFPlayer"
"CTFFlameManager::OnCollide" "_ZN15CTFFlameManager9OnCollideEP11CBaseEntityi"
"CTFFlameManager::ShouldCollide" "_ZNK15CTFFlameManager13ShouldCollideEP11CBaseEntity"
"CTFFlameThrower::FireAirBlast" "_ZN15CTFFlameThrower12FireAirBlastEi"
"CTFFlameThrower::GetDeflectionRadius" "_ZNK15CTFFlameThrower19GetDeflectionRadiusEv"
"CTFFlameThrower::GetFlameOriginPos" "_ZN15CTFFlameThrower17GetFlameOriginPosEv"
"CTFFlameThrower::GetMuzzlePosHelper" "_ZN15CTFFlameThrower18GetMuzzlePosHelperEb"
"CTFFlameThrower::PrimaryAttack" "_ZN15CTFFlameThrower13PrimaryAttackEv"
"CTFFlareGun_Revenge::Deploy" "_ZN19CTFFlareGun_Revenge6DeployEv"
"CTFFlareGun_Revenge::Holster" "_ZN19CTFFlareGun_Revenge7HolsterEP17CBaseCombatWeapon"
"CTFGasManager::OnCollide" "_ZN13CTFGasManager9OnCollideEP11CBaseEntityi"
"CTFGrapplingHook::GetProjectileSpeed" "_ZN16CTFGrapplingHook18GetProjectileSpeedEv"
"CTFGrapplingHook::ItemPostFrame" "_ZN16CTFGrapplingHook13ItemPostFrameEv"
"CTFGrenadeLauncher::SecondaryAttack" "_ZN18CTFGrenadeLauncher15SecondaryAttackEv"
"CTFGrenadePipebombProjectile::Create" "_ZN28CTFGrenadePipebombProjectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfoif"
"CTFGrenadePipebombProjectile::IsDeflectable" "_ZN28CTFGrenadePipebombProjectile13IsDeflectableEv"
"CTFGrenadePipebombProjectile::OnTakeDamage" "_ZN28CTFGrenadePipebombProjectile12OnTakeDamageERK15CTakeDamageInfo"
"CTFGrenadePipebombProjectile::PipebombTouch" "_ZN28CTFGrenadePipebombProjectile13PipebombTouchEP11CBaseEntity"
"CTFGrenadePipebombProjectile::SetPipebombMode" "_ZN28CTFGrenadePipebombProjectile15SetPipebombModeEi"
"CTFGrenadePipebombProjectile::StickybombTouch" "_ZN28CTFGrenadePipebombProjectile15StickybombTouchEP11CBaseEntity"
"CTFGrenadePipebombProjectile::DetonateStickies" "_ZN28CTFGrenadePipebombProjectile16DetonateStickiesEv"
"CTFGrenadePipebombProjectile::VPhysicsCollision" "_ZN28CTFGrenadePipebombProjectile17VPhysicsCollisionEiP21gamevcollisionevent_t"
"CTFJar::CreateJarProjectile" "_ZN6CTFJar19CreateJarProjectileERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo"
"CTFJar::FireJar" "_ZN6CTFJar7FireJarEP9CTFPlayer"
"CTFJar::TossJarThink" "_ZN6CTFJar12TossJarThinkEv"
"CTFJarGas::CreateJarProjectile" "_ZN9CTFJarGas19CreateJarProjectileERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo"
"CTFJarMilk::CreateJarProjectile" "_ZN10CTFJarMilk19CreateJarProjectileERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo"
"CTFKnife::CanPerformBackstabAgainstTarget" "_ZN8CTFKnife31CanPerformBackstabAgainstTargetEP9CTFPlayer"
"CTFKnife::DisguiseOnKill" "_ZN8CTFKnife14DisguiseOnKillEv"
"CTFKnife::GetMeleeDamage" "_ZN8CTFKnife14GetMeleeDamageEP11CBaseEntityPiS2_"
"CTFKnife::IsBehindAndFacingTarget" "_ZN8CTFKnife23IsBehindAndFacingTargetEP9CTFPlayer"
"CTFLaserPointer::CreateLaserDot" "_ZN15CTFLaserPointer14CreateLaserDotEv"
"CTFMechanicalArm::ShockAttack" "_ZN16CTFMechanicalArm11ShockAttackEv"
"CTFMedigunShield::Create" "_ZN16CTFMedigunShield6CreateEP9CTFPlayer"
"CTFMedigunShield::RemoveShield" "_ZN16CTFMedigunShield12RemoveShieldEv"
"CTFMedigunShield::ShieldThink" "_ZN16CTFMedigunShield11ShieldThinkEv"
"CTFMedigunShield::ShieldTouch" "_ZN16CTFMedigunShield11ShieldTouchEP11CBaseEntity"
"CTFMedigunShield::UpdateShieldPosition" "_ZN16CTFMedigunShield20UpdateShieldPositionEv"
"CTFMinigun::AttackEnemyProjectiles" "_ZN10CTFMinigun22AttackEnemyProjectilesEv"
"CTFMinigun::CanHolster" "_ZNK10CTFMinigun10CanHolsterEv"
"CTFMinigun::ItemPostFrame" "_ZN10CTFMinigun13ItemPostFrameEv"
"CTFMinigun::SecondaryAttack" "_ZN10CTFMinigun15SecondaryAttackEv"
"CTFMinigun::SetWeaponState" "_ZN10CTFMinigun14SetWeaponStateE14MinigunState_t"
"CTFMinigun::SharedAttack" "_ZN10CTFMinigun12SharedAttackEv"
"CTFMinigun::WindDown" "_ZN10CTFMinigun8WindDownEv"
"CTFMinigun::WindUp" "_ZN10CTFMinigun6WindUpEv"
"CTFObjectiveResource::DecrementMannVsMachineWaveClassCount" "_ZN20CTFObjectiveResource36DecrementMannVsMachineWaveClassCountE8string_tj"
"CTFPipebombLauncher::DetonateRemotePipebombs" "_ZN19CTFPipebombLauncher23DetonateRemotePipebombsEb"
"CTFPipebombLauncher::SecondaryAttack" "_ZN19CTFPipebombLauncher15SecondaryAttackEv"
"CTFPistol_ScoutPrimary::Push" "_ZN22CTFPistol_ScoutPrimary4PushEv"
"CTFPistol_ScoutSecondary::GetDamageType" "_ZNK24CTFPistol_ScoutSecondary13GetDamageTypeEv"
"CTFPlayer::RemoveAmmo" "_ZN9CTFPlayer10RemoveAmmoEii"
"CTFPlayerResource::SetPlayerClassWhenKilled" "_ZN17CTFPlayerResource24SetPlayerClassWhenKilledEii"
"CTFPlayerResource::UpdateConnectedPlayer" "_ZN17CTFPlayerResource21UpdateConnectedPlayerEiP11CBasePlayer"
"CTFPlayerResource::UpdateDisconnectedPlayer" "_ZN17CTFPlayerResource24UpdateDisconnectedPlayerEi"
"CTFPlayerShared::Disguise" "_ZN15CTFPlayerShared8DisguiseEiiP9CTFPlayerb"
"CTFPlayerShared::OnAddBalloonHead" "_ZN15CTFPlayerShared16OnAddBalloonHeadEv"
"CTFPlayerShared::OnAddHalloweenTiny" "_ZN15CTFPlayerShared18OnAddHalloweenTinyEv"
"CTFPlayerShared::OnAddMVMBotRadiowave" "_ZN15CTFPlayerShared20OnAddMVMBotRadiowaveEv"
"CTFPlayerShared::OnRemoveHalloweenTiny" "_ZN15CTFPlayerShared21OnRemoveHalloweenTinyEv"
"CTFPlayerShared::PulseRageBuff" "_ZN15CTFPlayerShared13PulseRageBuffENS_13ERageBuffSlotE"
"CTFPointWeaponMimic::~CTFPointWeaponMimic [D0]" "_ZN19CTFPointWeaponMimicD0Ev"
"CTFPointWeaponMimic::~CTFPointWeaponMimic [D2]" "_ZN19CTFPointWeaponMimicD2Ev"
"CTFPointWeaponMimic::Fire" "_ZN19CTFPointWeaponMimic4FireEv"
"CTFPointWeaponMimic::GetFiringAngles" "_ZNK19CTFPointWeaponMimic15GetFiringAnglesEv"
"CTFPointWeaponMimic::Spawn" "_ZN19CTFPointWeaponMimic5SpawnEv"
"CTFPowerup::DropSingleInstance" "_ZN10CTFPowerup18DropSingleInstanceER6VectorP20CBaseCombatCharacterff"
"CTFPowerup::GetLifeTime" "_ZN10CTFPowerup11GetLifeTimeEv"
"CTFPowerup::Spawn" "_ZN10CTFPowerup5SpawnEv"
"CTFPowerup::ValidTouch" "_ZN10CTFPowerup10ValidTouchEP11CBasePlayer"
"CTFPowerupBottle::ReapplyProvision" "_ZN16CTFPowerupBottle16ReapplyProvisionEv"
"CTFProjectile_Arrow::ArrowTouch" "_ZN19CTFProjectile_Arrow10ArrowTouchEP11CBaseEntity"
"CTFProjectile_Arrow::BreakArrow" "_ZN19CTFProjectile_Arrow10BreakArrowEv"
"CTFProjectile_Arrow::CanHeadshot" "_ZN19CTFProjectile_Arrow11CanHeadshotEv"
"CTFProjectile_Arrow::CheckSkyboxImpact" "_ZN19CTFProjectile_Arrow17CheckSkyboxImpactEP11CBaseEntity"
"CTFProjectile_Arrow::Create" "_ZN19CTFProjectile_Arrow6CreateERK6VectorRK6QAngleff16ProjectileType_tP11CBaseEntityS8_"
"CTFProjectile_Arrow::CreateTrail" "_ZN19CTFProjectile_Arrow11CreateTrailEv"
"CTFProjectile_Arrow::FadeOut" "_ZN19CTFProjectile_Arrow7FadeOutEi"
"CTFProjectile_Arrow::IsDeflectable" "_ZN19CTFProjectile_Arrow13IsDeflectableEv"
"CTFProjectile_Arrow::SetScorer" "_ZN19CTFProjectile_Arrow9SetScorerEP11CBaseEntity"
"CTFProjectile_Arrow::Spawn" "_ZN19CTFProjectile_Arrow5SpawnEv"
"CTFProjectile_Arrow::StrikeTarget" "_ZN19CTFProjectile_Arrow12StrikeTargetEP13mstudiobbox_tP11CBaseEntity"
"CTFProjectile_BallOfFire::Burn" "_ZN24CTFProjectile_BallOfFire4BurnEP11CBaseEntity"
"CTFProjectile_BallOfFire::RocketTouch" "_ZN24CTFProjectile_BallOfFire11RocketTouchEP11CBaseEntity"
"CTFProjectile_Cleaver::Create" "_ZN21CTFProjectile_Cleaver6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfoi"
"CTFProjectile_EnergyBall::CanHeadshot" "_ZN24CTFProjectile_EnergyBall11CanHeadshotEv"
"CTFProjectile_EnergyBall::Explode" "_ZN24CTFProjectile_EnergyBall7ExplodeEP10CGameTraceP11CBaseEntity"
"CTFProjectile_EnergyBall::IsDeflectable" "_ZN24CTFProjectile_EnergyBall13IsDeflectableEv"
"CTFProjectile_EnergyBall::SetScorer" "_ZN24CTFProjectile_EnergyBall9SetScorerEP11CBaseEntity"
"CTFProjectile_EnergyRing::CanHeadshot" "_ZN24CTFProjectile_EnergyRing11CanHeadshotEv"
"CTFProjectile_EnergyRing::Create" "_ZN24CTFProjectile_EnergyRing6CreateEP16CTFWeaponBaseGunRK6VectorRK6QAngleffP11CBaseEntityS9_S2_S2_b"
"CTFProjectile_EnergyRing::GetInitialVelocity" "_ZN24CTFProjectile_EnergyRing18GetInitialVelocityEv"
"CTFProjectile_EnergyRing::ProjectileTouch" "_ZN24CTFProjectile_EnergyRing15ProjectileTouchEP11CBaseEntity"
"CTFProjectile_EnergyRing::ShouldPenetrate" "_ZNK24CTFProjectile_EnergyRing15ShouldPenetrateEv"
"CTFProjectile_Flare::Explode" "_ZN19CTFProjectile_Flare7ExplodeEP10CGameTraceP11CBaseEntity"
"CTFProjectile_Flare::IsDeflectable" "_ZN19CTFProjectile_Flare13IsDeflectableEv"
"CTFProjectile_Flare::PerformCustomPhysics" "_ZN19CTFProjectile_Flare20PerformCustomPhysicsEP6VectorS1_P6QAngleS3_"
"CTFProjectile_Flare::SendDeathNotice" "_ZN19CTFProjectile_Flare15SendDeathNoticeEv"
"CTFProjectile_Flare::SetScorer" "_ZN19CTFProjectile_Flare9SetScorerEP11CBaseEntity"
"CTFProjectile_GrapplingHook::CanHeadshot" "_ZN27CTFProjectile_GrapplingHook11CanHeadshotEv"
"CTFProjectile_GrapplingHook::HookTarget" "_ZN27CTFProjectile_GrapplingHook10HookTargetEP11CBaseEntity"
"CTFProjectile_HealingBolt::CanHeadshot" "_ZN25CTFProjectile_HealingBolt11CanHeadshotEv"
"CTFProjectile_Jar::Create" "_ZN17CTFProjectile_Jar6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo"
"CTFProjectile_Jar::Explode" "_ZN17CTFProjectile_Jar7ExplodeEP10CGameTracei"
"CTFProjectile_JarGas::Create" "_ZN20CTFProjectile_JarGas6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo"
"CTFProjectile_JarMilk::Create" "_ZN21CTFProjectile_JarMilk6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo"
"CTFProjectile_MechanicalArmOrb::CheckForProjectiles" "_ZN30CTFProjectile_MechanicalArmOrb19CheckForProjectilesEv"
"CTFProjectile_Rocket::Create" "_ZN20CTFProjectile_Rocket6CreateEP11CBaseEntityRK6VectorRK6QAngleS1_S1_"
"CTFProjectile_Rocket::IsDeflectable" "_ZN20CTFProjectile_Rocket13IsDeflectableEv"
"CTFProjectile_Rocket::SetScorer" "_ZN20CTFProjectile_Rocket9SetScorerEP11CBaseEntity"
"CTFProjectile_Rocket::Spawn" "_ZN20CTFProjectile_Rocket5SpawnEv"
"CTFProjectile_SentryRocket::Create" "_ZN26CTFProjectile_SentryRocket6CreateERK6VectorRK6QAngleP11CBaseEntityS7_"
"CTFProjectile_Throwable::GetAngularImpulse" "_ZN23CTFProjectile_Throwable17GetAngularImpulseEv"
"CTFProjectile_Throwable::GetVelocityVector" "_ZN23CTFProjectile_Throwable17GetVelocityVectorERK6VectorS2_S2_f"
"CTFProjectile_ThrowableRepel::SetCustomPipebombModel" "_ZN28CTFProjectile_ThrowableRepel22SetCustomPipebombModelEv"
"CTFRaygun::GetProjectileSpeed" "_ZN9CTFRaygun18GetProjectileSpeedEv"
"CTFRevolver::CanFireCriticalShot" "_ZN11CTFRevolver19CanFireCriticalShotEbP11CBaseEntity"
"CTFRevolver::Deploy" "_ZN11CTFRevolver6DeployEv"
"CTFRevolver::GetDamageType" "_ZNK11CTFRevolver13GetDamageTypeEv"
"CTFRevolver::Holster" "_ZN11CTFRevolver7HolsterEP17CBaseCombatWeapon"
"CTFRobotArm::Smack" "_ZN11CTFRobotArm5SmackEv"
"CTFScatterGun::ApplyPostHitEffects" "_ZN13CTFScatterGun19ApplyPostHitEffectsERK15CTakeDamageInfoP9CTFPlayer"
"CTFShotgun_Revenge::Deploy" "_ZN18CTFShotgun_Revenge6DeployEv"
"CTFShotgun_Revenge::Holster" "_ZN18CTFShotgun_Revenge7HolsterEP17CBaseCombatWeapon"
"CTFShotgunBuildingRescue::GetProjectileSpeed" "_ZN24CTFShotgunBuildingRescue18GetProjectileSpeedEv"
"CTFSMG::GetDamageType" "_ZNK6CTFSMG13GetDamageTypeEv"
"CTFSniperRifle::ApplyChargeSpeedModifications" "_ZN14CTFSniperRifle29ApplyChargeSpeedModificationsERf"
"CTFSniperRifle::CanFireCriticalShot" "_ZN14CTFSniperRifle19CanFireCriticalShotEbP11CBaseEntity"
"CTFSniperRifle::CreateSniperDot" "_ZN14CTFSniperRifle15CreateSniperDotEv"
"CTFSniperRifle::ExplosiveHeadShot" "_ZN14CTFSniperRifle17ExplosiveHeadShotEP9CTFPlayerS1_"
"CTFSniperRifle::GetDamageType" "_ZNK14CTFSniperRifle13GetDamageTypeEv"
"CTFSniperRifle::ItemPostFrame" "_ZN14CTFSniperRifle13ItemPostFrameEv"
"CTFSniperRifle::SniperRifleChargeRateMod" "_ZN14CTFSniperRifle24SniperRifleChargeRateModEv"
"CTFSniperRifleClassic::GetDamageType" "_ZNK21CTFSniperRifleClassic13GetDamageTypeEv"
"CTFSniperRifleClassic::ItemPostFrame" "_ZN21CTFSniperRifleClassic13ItemPostFrameEv"
"CTFSniperRifleDecap::GetCount" "_ZN19CTFSniperRifleDecap8GetCountEv"
"CTFSniperRifleDecap::SniperRifleChargeRateMod" "_ZN19CTFSniperRifleDecap24SniperRifleChargeRateModEv"
"CTFSodaPopper::SecondaryAttack" "_ZN13CTFSodaPopper15SecondaryAttackEv"
"CTFSpellBook::RollNewSpell" "_ZN12CTFSpellBook12RollNewSpellEib"
"CTFSpellBook::SetSelectedSpell" "_ZN12CTFSpellBook16SetSelectedSpellEi"
"CTFStickBomb::Smack" "_ZN12CTFStickBomb5SmackEv"
"CTFStunBall::ApplyBallImpactEffectOnVictim" "_ZN11CTFStunBall29ApplyBallImpactEffectOnVictimEP11CBaseEntity"
"CTFStunBall::Create" "_ZN11CTFStunBall6CreateERK6VectorRK6QAngleP11CBaseEntity"
"CTFSword::GetSwordHealthMod" "_ZN8CTFSword17GetSwordHealthModEv"
"CTFSword::GetSwordSpeedMod" "_ZN8CTFSword16GetSwordSpeedModEv"
"CTFTankBoss::Event_Killed" "_ZN11CTFTankBoss12Event_KilledERK15CTakeDamageInfo"
"CTFTankBoss::Explode" "_ZN11CTFTankBoss7ExplodeEv"
"CTFTankBoss::GetBodyInterface" "_ZNK11CTFTankBoss16GetBodyInterfaceEv"
"CTFTankBoss::Spawn" "_ZN11CTFTankBoss5SpawnEv"
"CTFTankBoss::TankBossThink" "_ZN11CTFTankBoss13TankBossThinkEv"
"CTFTankBoss::UpdateOnRemove" "_ZN11CTFTankBoss14UpdateOnRemoveEv"
"CTFTankBoss::UpdatePingSound" "_ZN11CTFTankBoss15UpdatePingSoundEv"
"CTFTankDestruction::Spawn" "_ZN18CTFTankDestruction5SpawnEv"
"CTFTeam::AddPlayer" "_ZN7CTFTeam9AddPlayerEP11CBasePlayer"
"CTFTeam::RemovePlayer" "_ZN7CTFTeam12RemovePlayerEP11CBasePlayer"
"CTFTeam::SetTeamLeader" "_ZN7CTFTeam13SetTeamLeaderEP11CBasePlayer"
"CTFWeaponBaseGrenadeProj::Explode" "_ZN24CTFWeaponBaseGrenadeProj7ExplodeEP10CGameTracei"
"CTFWeaponBaseGrenadeProj::GetWeaponID" "_ZNK24CTFWeaponBaseGrenadeProj11GetWeaponIDEv"
"CTFWeaponBaseGrenadeProj::InitGrenade" "_ZN24CTFWeaponBaseGrenadeProj11InitGrenadeERK6VectorS2_P20CBaseCombatCharacterRK13CTFWeaponInfo"
"CTFWeaponBaseGrenadeProj::SetDetonateTimerLength" "_ZN24CTFWeaponBaseGrenadeProj22SetDetonateTimerLengthEf"
"CTFWeaponBaseMelee::DoSwingTrace" "_ZN18CTFWeaponBaseMelee12DoSwingTraceER10CGameTrace"
"CTFWeaponBaseMelee::DoSwingTraceInternal" "_ZN18CTFWeaponBaseMelee20DoSwingTraceInternalER10CGameTracebP10CUtlVectorIS0_10CUtlMemoryIS0_iEE"
"CTFWeaponBaseMelee::GetSmackTime" "_ZN18CTFWeaponBaseMelee12GetSmackTimeEi"
"CTFWeaponBaseMelee::GetSwingRange" "_ZN18CTFWeaponBaseMelee13GetSwingRangeEv"
"CTFWeaponBaseMelee::Holster" "_ZN18CTFWeaponBaseMelee7HolsterEP17CBaseCombatWeapon"
"CTFWeaponBaseMelee::OnSwingHit" "_ZN18CTFWeaponBaseMelee10OnSwingHitER10CGameTrace"
"CTFWeaponBaseMelee::SecondaryAttack" "_ZN18CTFWeaponBaseMelee15SecondaryAttackEv"
"CTFWeaponBaseMelee::Smack" "_ZN18CTFWeaponBaseMelee5SmackEv"
"CTFWeaponBaseMelee::Swing" "_ZN18CTFWeaponBaseMelee5SwingEP9CTFPlayer"
"CTFWrench::Smack" "_ZN9CTFWrench5SmackEv"
"CTFWeaponBuilder::CanDeploy" "_ZN16CTFWeaponBuilder9CanDeployEv"
"CTFWeaponBuilder::GetViewModel" "_ZNK16CTFWeaponBuilder12GetViewModelEi"
"CTFWeaponBuilder::SetSubType" "_ZN16CTFWeaponBuilder10SetSubTypeEi"
"CTFWeaponBuilder::StartBuilding" "_ZN16CTFWeaponBuilder13StartBuildingEv"
"CTFWeaponInvis::ActivateInvisibilityWatch" "_ZN14CTFWeaponInvis25ActivateInvisibilityWatchEv"
"CTFWeaponInvis::GetViewModel" "_ZNK14CTFWeaponInvis12GetViewModelEi"
"CTFWearable::CanEquip" "_ZN11CTFWearable8CanEquipEP11CBaseEntity"
"CTFWearable::Equip" "_ZN11CTFWearable5EquipEP11CBasePlayer"
"CTFWearableDemoShield::DoCharge" "_ZN21CTFWearableDemoShield8DoChargeEP9CTFPlayer"
"CTFWearableDemoShield::DoSpecialAction" "_ZN21CTFWearableDemoShield15DoSpecialActionEP9CTFPlayer"
"CTFWearableDemoShield::EndSpecialAction" "_ZN21CTFWearableDemoShield16EndSpecialActionEP9CTFPlayer"
"~CTriggerCamera [D0]" "_ZN14CTriggerCameraD0Ev"
"~CTriggerCamera [D2]" "_ZN14CTriggerCameraD2Ev"
"CTriggerCamera::Disable" "_ZN14CTriggerCamera7DisableEv"
"CTriggerCamera::Enable" "_ZN14CTriggerCamera6EnableEv"
"CTriggerCatapult::OnLaunchedVictim" "_ZN16CTriggerCatapult16OnLaunchedVictimEP11CBaseEntity"
"CTriggerHurt::HurtEntity" "_ZN12CTriggerHurt10HurtEntityEP11CBaseEntityf"
"CTriggerIgnite::BurnEntities" "_ZN14CTriggerIgnite12BurnEntitiesEv"
"CTriggerIgnite::IgniteEntity" "_ZN14CTriggerIgnite12IgniteEntityEP11CBaseEntity"
"CUpgrades::~CUpgrades [D0]" "_ZN9CUpgradesD0Ev"
"CUpgrades::~CUpgrades [D2]" "_ZN9CUpgradesD2Ev"
"CUpgrades::ApplyUpgradeToItem" "_ZN9CUpgrades18ApplyUpgradeToItemEP9CTFPlayerP13CEconItemViewiibb"
"CUpgrades::EndTouch" "_ZN9CUpgrades8EndTouchEP11CBaseEntity"
"CUpgrades::GetUpgradeAttributeName" "_ZNK9CUpgrades23GetUpgradeAttributeNameEi"
"CUpgrades::GrantOrRemoveAllUpgrades" "_ZN9CUpgrades24GrantOrRemoveAllUpgradesEP9CTFPlayerbb"
"CUpgrades::PlayerPurchasingUpgrade" "_ZN9CUpgrades23PlayerPurchasingUpgradeEP9CTFPlayeriibbb"
"CUpgrades::Spawn" "_ZN9CUpgrades5SpawnEv"
"CUpgrades::UpgradeTouch" "_ZN9CUpgrades12UpgradeTouchEP11CBaseEntity"
"CVoteController::IsValidVoter" "_ZN15CVoteController12IsValidVoterEP11CBasePlayer"
"CVoteController::RegisterIssue" "_ZN15CVoteController13RegisterIssueEP10CBaseIssue"
"CVoteController::Spawn" "_ZN15CVoteController5SpawnEv"
"CWeaponMedigun::AddCharge" "_ZN14CWeaponMedigun9AddChargeEf"
"CWeaponMedigun::AllowedToHealTarget" "_ZN14CWeaponMedigun19AllowedToHealTargetEP11CBaseEntity"
"CWeaponMedigun::GetHealRate" "_ZN14CWeaponMedigun11GetHealRateEv"
"CWeaponMedigun::GetTargetRange" "_ZN14CWeaponMedigun14GetTargetRangeEv"
"CWeaponMedigun::HealTargetThink" "_ZN14CWeaponMedigun15HealTargetThinkEv"
"CWeaponMedigun::RemoveHealingTarget" "_ZN14CWeaponMedigun19RemoveHealingTargetEb"
"CWeaponMedigun::StartHealingTarget" "_ZN14CWeaponMedigun18StartHealingTargetEP11CBaseEntity"
"IBaseObjectAutoList::m_IBaseObjectAutoListAutoList" "_ZN19IBaseObjectAutoList29m_IBaseObjectAutoListAutoListE"
"IBaseProjectileAutoList::m_IBaseProjectileAutoListAutoList" "_ZN23IBaseProjectileAutoList33m_IBaseProjectileAutoListAutoListE"
"ICaptureFlagAutoList::m_ICaptureFlagAutoListAutoList" "_ZN20ICaptureFlagAutoList30m_ICaptureFlagAutoListAutoListE"
"ICaptureZoneAutoList::m_ICaptureZoneAutoListAutoList" "_ZN20ICaptureZoneAutoList30m_ICaptureZoneAutoListAutoListE"
"ICurrencyPackAutoList::m_ICurrencyPackAutoListAutoList" "_ZN21ICurrencyPackAutoList31m_ICurrencyPackAutoListAutoListE"
"IDroppedWeaponAutoList::m_IDroppedWeaponAutoListAutoList" "_ZN22IDroppedWeaponAutoList32m_IDroppedWeaponAutoListAutoListE"
"ILocomotion::IsPotentiallyTraversable" "_ZNK11ILocomotion24IsPotentiallyTraversableERK6VectorS2_NS_16TraverseWhenTypeEPf"
"ITFBotHintEntityAutoList::m_ITFBotHintEntityAutoListAutoList" "_ZN24ITFBotHintEntityAutoList34m_ITFBotHintEntityAutoListAutoListE"
"ITFFlameEntityAutoList::m_ITFFlameEntityAutoListAutoList" "_ZN22ITFFlameEntityAutoList32m_ITFFlameEntityAutoListAutoListE"
"NextBotCombatCharacter [D0]" "_ZN22NextBotCombatCharacterD0Ev"
"NextBotCombatCharacter [D2]" "_ZN22NextBotCombatCharacterD2Ev"
}
}
}
}
sigsegv/fugue.txt · Sigsegv TF2 내부 데이터 · 9개 항목
Fugue 후킹/호환 계층이 사용하는 엔진 함수
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | CTFPlayer::PlayerRunCommand Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Player Run Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper |
addrs | CTFGameMovement::PreventBunnyJumping Games/#default/sigsegv/addrs | CTFGameMovement 클래스의 ‘Prevent Bunny Jumping’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFGameMovement19PreventBunnyJumpingEv |
addrs | CGameMovement::Accelerate Games/#default/sigsegv/addrs | CGameMovement 클래스의 ‘Accelerate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CGameMovement10AccelerateER6Vectorff |
addrs | CGameMovement::AirAccelerate Games/#default/sigsegv/addrs | CGameMovement 클래스의 ‘Air Accelerate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CGameMovement13AirAccelerateER6Vectorff |
addrs | CBaseCombatCharacter::SetAmmoCount Games/#default/sigsegv/addrs | CBaseCombatCharacter 클래스의 ‘Set Ammo Count’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN20CBaseCombatCharacter12SetAmmoCountEii |
addrs | CTFPowerupBottle::Use Games/#default/sigsegv/addrs | CTFPowerupBottle 클래스의 ‘Use’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFPowerupBottle3UseEv |
addrs | CTFPowerupBottle::AllowedToUse Games/#default/sigsegv/addrs | CTFPowerupBottle 클래스의 ‘Allowed To Use’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFPowerupBottle12AllowedToUseEv |
addrs | CTFPowerupBottle::GetNumCharges Games/#default/sigsegv/addrs | CTFPowerupBottle 클래스의 ‘Get Num Charges’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK16CTFPowerupBottle13GetNumChargesEv |
addrs | CTFPowerupBottle::SetNumCharges Games/#default/sigsegv/addrs | CTFPowerupBottle 클래스의 ‘Set Num Charges’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFPowerupBottle13SetNumChargesEh |
원본 파일 전체 보기
"Games" {
"#default" {
"#supported"
{
engine "tf2"
engine "css"
engine "ep1"
engine "ep2"
engine "hl2dm"
engine "dods"
engine "sdk2013"
engine "l4d"
engine "nd"
engine "l4d2"
engine "blade"
engine "insurgency"
engine "contagion"
engine "bms"
engine "doi"
engine "pkvii"
}
"sigsegv" {
"addrs" {
"CTFPlayer::PlayerRunCommand" {
type "sym"
sym "_ZN9CTFPlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper"
}
"CTFGameMovement::PreventBunnyJumping" {
type "sym"
sym "_ZN15CTFGameMovement19PreventBunnyJumpingEv"
}
"CGameMovement::Accelerate" {
type "sym"
sym "_ZN13CGameMovement10AccelerateER6Vectorff"
}
"CGameMovement::AirAccelerate" {
type "sym"
sym "_ZN13CGameMovement13AirAccelerateER6Vectorff"
}
"CBaseCombatCharacter::SetAmmoCount" {
type "sym"
sym "_ZN20CBaseCombatCharacter12SetAmmoCountEii"
}
"CTFPowerupBottle::Use" {
type "sym"
sym "_ZN16CTFPowerupBottle3UseEv"
}
"CTFPowerupBottle::AllowedToUse" {
type "sym"
sym "_ZN16CTFPowerupBottle12AllowedToUseEv"
}
"CTFPowerupBottle::GetNumCharges" {
type "sym"
sym "_ZNK16CTFPowerupBottle13GetNumChargesEv"
}
"CTFPowerupBottle::SetNumCharges" {
type "sym"
sym "_ZN16CTFPowerupBottle13SetNumChargesEh"
}
}
}
}
}sigsegv/globals.txt · Sigsegv TF2 내부 데이터 · 0개 항목
게임 규칙, 내비게이션, MvM 관리자 등 전역 객체 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
| 직접 호출 항목 없이 파일 선택·지원 범위만 정의합니다. | |||
원본 파일 전체 보기
// globals
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
engine "css"
engine "ep1"
engine "ep2"
engine "hl2dm"
engine "dods"
engine "sdk2013"
engine "l4d"
engine "nd"
engine "l4d2"
engine "blade"
engine "insurgency"
engine "contagion"
engine "bms"
engine "doi"
engine "pkvii"
}
"sigsegv"
{
"addrs_group"
{
"[common]"
{
type "sym"
lib "server"
}
"gpGlobals" "gpGlobals"
"debugoverlay" "debugoverlay"
"usermessages" "usermessages"
"TheNavMesh" "TheNavMesh"
"TheNavAreas" "TheNavAreas"
"g_pObjectiveResource" "g_pObjectiveResource"
"CGameRulesProxy::s_pGameRulesProxy" "_ZN15CGameRulesProxy17s_pGameRulesProxyE"
"g_hUpgradeEntity" "g_hUpgradeEntity"
"g_MannVsMachineUpgrades" "g_MannVsMachineUpgrades"
"g_hControlPointMasters" "g_hControlPointMasters"
"g_pPopulationManager" "g_pPopulationManager"
// "s_pszNextPopfile" "s_pszNextPopfile"
"lagcompensation" "lagcompensation"
"s_pTokenBuf" "_ZL11s_pTokenBuf"
"g_aTeamNames" "g_aTeamNames"
"g_aTeamColors" "g_aTeamColors"
"g_aClassNames" "g_aClassNames"
"g_aPlayerClassNames" "g_aPlayerClassNames"
"g_aPlayerClassNames_NonLocalized" "g_aPlayerClassNames_NonLocalized"
"g_aRawPlayerClassNames" "g_aRawPlayerClassNames"
"g_aRawPlayerClassNamesShort" "g_aRawPlayerClassNamesShort"
"g_aWeaponNames" "g_aWeaponNames"
"g_szLoadoutStrings" "g_szLoadoutStrings"
"g_szLoadoutStringsForDisplay" "g_szLoadoutStringsForDisplay"
"g_szBotModels" "g_szBotModels"
"g_szBotBossModels" "g_szBotBossModels"
"g_szPlayerRobotModels" "g_szPlayerRobotModels"
"g_szBotBossSentryBusterModel" "g_szBotBossSentryBusterModel"
"s_TankModel" "_ZL11s_TankModel"
"s_TankModelRome" "_ZL15s_TankModelRome"
"g_szRomePromoItems_Hat" "g_szRomePromoItems_Hat"
"g_szRomePromoItems_Misc" "g_szRomePromoItems_Misc"
"g_TeamVisualSections" "g_TeamVisualSections"
"s_TFTeamManager" "s_TFTeamManager"
"g_EventQueue" "g_EventQueue"
"g_voteController" "g_voteController"
"g_TETFParticleEffect" "_ZL20g_TETFParticleEffect"
"g_pFullFileSystem" "g_pFullFileSystem"
"CSceneEntity::m_pcvSndMixahead" "_ZN12CSceneEntity16m_pcvSndMixaheadE"
"DT_TFPlayer::g_SendTable" "_ZN11DT_TFPlayer11g_SendTableE"
"DT_CSPlayer::g_SendTable" "_ZN11DT_CSPlayer11g_SendTableE"
"g_CTFPlayer_ClassReg" "_ZL20g_CTFPlayer_ClassReg"
"g_CCSPlayer_ClassReg" "_ZL20g_CCSPlayer_ClassReg"
"g_CBaseAnimating_ClassReg" "_ZL25g_CBaseAnimating_ClassReg"
"g_CBasePlayer_ClassReg" "_ZL22g_CBasePlayer_ClassReg"
"g_CBaseCombatCharacter_ClassReg" "_ZL31g_CBaseCombatCharacter_ClassReg"
"g_CBaseCombatWeapon_ClassReg" "_ZL28g_CBaseCombatWeapon_ClassReg"
"g_MedigunEffects" "g_MedigunEffects"
"g_pMonsterResource" "g_pMonsterResource"
"CBaseEntity::m_nPredictionRandomSeed" "_ZN11CBaseEntity23m_nPredictionRandomSeedE"
"CBaseEntity::m_nPredictionRandomSeedServer" "_ZN11CBaseEntity29m_nPredictionRandomSeedServerE"
"g_RecipientFilterPredictionSystem" "_ZL33g_RecipientFilterPredictionSystem"
"g_pPlayerResource" "g_pPlayerResource"
"g_EntityListPool" "g_EntityListPool"
"g_DeleteList" "_ZL12g_DeleteList"
"g_bDisableEhandleAccess" "g_bDisableEhandleAccess"
"s_RemoveImmediateSemaphore" "_ZL26s_RemoveImmediateSemaphore"
"g_WorldEntity" "_ZL13g_WorldEntity"
"DT_TFPlayerResource::g_SendTable" "_ZN19DT_TFPlayerResource11g_SendTableE"
"DT_PlayerResource::g_SendTable" "_ZN17DT_PlayerResource11g_SendTableE"
"DT_TFObjectiveResource::g_SendTable" "_ZN22DT_TFObjectiveResource11g_SendTableE"
"s_lastTeleporter" "_ZL16s_lastTeleporter"
"g_pParticleSystemMgr" "_ZL19s_ParticleSystemMgr"
"g_pParticleSystemQuery" "g_pParticleSystemQuery"
"g_pszMPConcepts" "g_pszMPConcepts"
"CNavArea::m_masterMarker" "_ZN8CNavArea14m_masterMarkerE"
"CNavArea::m_openList" "_ZN8CNavArea10m_openListE"
"g_SentGameRulesMasks" "g_SentGameRulesMasks"
"CNavArea::s_nCurrVisTestCounter" "_ZN8CNavArea21s_nCurrVisTestCounterE"
"g_LagCompensationManager" "_ZL24g_LagCompensationManager"
"s_SteamGameServerAPIContext" "_ZL27s_SteamGameServerAPIContext"
"s_acttableMelee" "s_acttableMelee"
"g_TFClassViewVectors" "g_TFClassViewVectors"
"PackRatios" "PackRatios"
"CBaseEntity::m_pPredictionPlayer" "_ZN11CBaseEntity19m_pPredictionPlayerE"
"g_pScriptVM" "g_pScriptVM"
"g_GameStringPool" "_ZL16g_GameStringPool"
"steamgameserverapicontext" "steamgameserverapicontext"
"gEntList" "gEntList"
}
"addrs_group"
{
"[common]"
{
type "sym"
lib "engine"
}
"g_PropTypeFns" "g_PropTypeFns"
"g_MapListMgr" "_ZL12g_MapListMgr"
"g_FrameSnapshotManager" "_ZL22g_FrameSnapshotManager"
"g_SharedEdictChangeInfo" "g_SharedEdictChangeInfo"
"g_FreeEdicts" "_ZL12g_FreeEdicts"
"hltv" "hltv"
"s_StaticPropMgr" "_ZL15s_StaticPropMgr"
"modelloader" "modelloader"
"VTable for CStaticProp" "_ZTV11CStaticProp"
"g_BSPData" "g_BSPData"
"g_HostState" "_ZL11g_HostState"
"s_Steam3Server" "_ZL14s_Steam3Server"
"g_bUseFakeIP" "g_bUseFakeIP"
"g_nFakeIP" "g_nFakeIP"
"g_arFakePorts" "g_arFakePorts"
}
"addrs_group"
{
"[common]"
{
type "sym"
lib "dedicated"
}
"g_threadid" "_ZL10g_threadid"
}
}
}
}
sigsegv/misc.txt · Sigsegv TF2 내부 데이터 · 735개 항목
게임 규칙·아이템·피해·파티클 등 여러 TF2 내부 함수의 종합 목록
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | CalcDistanceToLineSegment Games/#default/sigsegv/addrs | 엔진 항목 ‘Calc Distance To Line Segment’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z25CalcDistanceToLineSegmentRK6VectorS1_S1_Pf |
addrs | CreateEntityByName Games/#default/sigsegv/addrs | 엔진 항목 ‘Create Entity By Name’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr sym = _Z18CreateEntityByNamePKci unistr = CreateEntityByName( %s, %d ) - CreateEdict failed. |
addrs | TranslateWeaponEntForClass Games/#default/sigsegv/addrs | 엔진 항목 ‘Translate Weapon Ent For Class’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = func ebpprologue uniref sym = _Z26TranslateWeaponEntForClassPKci uniref = pszWpnEntTranslationList |
addrs | CTFGameRules::PushAllPlayersAway Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Push All Players Away’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules18PushAllPlayersAwayERK6VectorffiP10CUtlVectorIP9CTFPlayer10CUtlMemoryIS5_iEE |
addrs | CFuncNavCost::IsApplicableTo Games/#default/sigsegv/addrs | CFuncNavCost 클래스의 ‘Is Applicable To’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr sym = _ZNK12CFuncNavCost14IsApplicableToEP20CBaseCombatCharacter unistr = mission_sniper |
addrs | CBulletPenetrateEnum::EnumEntity Games/#default/sigsegv/addrs | CBulletPenetrateEnum 클래스의 ‘Enum Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN20CBulletPenetrateEnum10EnumEntityEP13IHandleEntity vtable = .?AVCBulletPenetrateEnum@@ idx = 0x00 |
addrs | CAttributeManager::AttribHookValue<int> Games/#default/sigsegv/addrs | CAttributeManager 클래스의 ‘Attrib Hook Value<int>’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = pattern sym = _ZN17CAttributeManager15AttribHookValueIiEET_S1_PKcPK11CBaseEntityP10CUtlVectorIPS4_10CUtlMemoryIS8_iEEb seg = text seek = 558bec83ec248b0d8cc26a105333db895ddc895de08b4108895df0895df45785c0743e6894106f1068b8106f106890806c10683c1e92106a7768c8106f10535353538d4ddc5150 mask = ffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffff00000000ff00000000ff00000000ff00000000ffffff00000000ffffffffffffffffff |
addrs | CAttributeManager::AttribHookValue<float> Games/#default/sigsegv/addrs | CAttributeManager 클래스의 ‘Attrib Hook Value<float>’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = pattern sym = _ZN17CAttributeManager15AttribHookValueIfEET_S1_PKcPK11CBaseEntityP10CUtlVectorIPS4_10CUtlMemoryIS8_iEEb seg = text seek = 558bec83ec288b0d8cc26a105333db895dd8895ddc8b4108895dec895df05685c0743e6894106f1068b8106f106890806c1068481e92106a7768c8106f10535353538d4dd85150 mask = ffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffff00000000ff00000000ff00000000ff00000000ffffff00000000ffffffffffffffffff |
addrs | CAttributeManager::ApplyAttributeFloatWrapper Games/#default/sigsegv/addrs | CAttributeManager 클래스의 ‘Apply Attribute Float Wrapper’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CAttributeManager26ApplyAttributeFloatWrapperEfP11CBaseEntity8string_tP10CUtlVectorIS1_10CUtlMemoryIS1_iEE |
addrs | CBaseServer::BroadcastMessage1 Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘Broadcast Message1’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN11CBaseServer16BroadcastMessageER11INetMessagebb lib = engine |
addrs | CBaseServer::BroadcastMessage2 Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘Broadcast Message2’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN11CBaseServer16BroadcastMessageER11INetMessageR16IRecipientFilter lib = engine |
addrs | SVC_UserMessage::WriteToBuffer Games/#default/sigsegv/addrs | SVC_UserMessage 클래스의 ‘Write To Buffer’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = fixed sym = _ZN15SVC_UserMessage13WriteToBufferER8bf_write addr = 0x1da230 build = 3283568 lib = engine |
addrs | SVC_UserMessage::ReadFromBuffer Games/#default/sigsegv/addrs | SVC_UserMessage 클래스의 ‘Read From Buffer’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = fixed sym = _ZN15SVC_UserMessage14ReadFromBufferER7bf_read addr = 0x1d5920 build = 3283568 lib = engine |
addrs | CMannVsMachineStats::SendUpgradesToPlayer Games/#default/sigsegv/addrs | CMannVsMachineStats 클래스의 ‘Send Upgrades To Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN19CMannVsMachineStats20SendUpgradesToPlayerEP9CTFPlayerP10CUtlVectorI12CUpgradeInfo10CUtlMemoryIS3_iEE |
addrs | EvaluateConditional Games/#default/sigsegv/addrs | 엔진 항목 ‘Evaluate Conditional’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z19EvaluateConditionalPKc |
addrs | UTIL_GetListenServerHost Games/#default/sigsegv/addrs | 엔진 항목 ‘UTIL Get Listen Server Host’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z24UTIL_GetListenServerHostv |
addrs | CDemoPlayer::ReadPacket Games/#default/sigsegv/addrs | CDemoPlayer 클래스의 ‘Read Packet’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr sym = _ZN11CDemoPlayer10ReadPacketEv unistr = Tried to read a demo message with no demo file\n lib = engine |
addrs | CHLTVServer::ReadCompeleteDemoFile Games/#default/sigsegv/addrs | CHLTVServer 클래스의 ‘Read Compelete Demo File’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = fixed sym = _ZN11CHLTVServer21ReadCompeleteDemoFileEv addr = 0x19c2b0 build = 3283568 lib = engine |
addrs | CDemoRecorder::RecordStringTables Games/#default/sigsegv/addrs | CDemoRecorder 클래스의 ‘Record String Tables’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN13CDemoRecorder18RecordStringTablesEv vtable = .?AVCDemoRecorder@@ idx = 0x0d lib = engine |
addrs | CHLTVDemoRecorder::RecordStringTables Games/#default/sigsegv/addrs | CHLTVDemoRecorder 클래스의 ‘Record String Tables’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN17CHLTVDemoRecorder18RecordStringTablesEv vtable = .?AVCHLTVDemoRecorder@@ idx = 0x0d lib = engine |
addrs | CReplayDemoRecorder::RecordStringTables Games/#default/sigsegv/addrs | CReplayDemoRecorder 클래스의 ‘Record String Tables’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN19CReplayDemoRecorder18RecordStringTablesEv vtable = .?AVCReplayDemoRecorder@@ idx = 0x0d lib = engine |
addrs | CTFGameRules::PlayerKilled Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Player Killed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules12PlayerKilledEP11CBasePlayerRK15CTakeDamageInfo |
addrs | CTFGameRules::ShouldDropSpellPickup Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Should Drop Spell Pickup’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules21ShouldDropSpellPickupEv |
addrs | CTFGameRules::DropSpellPickup Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Drop Spell Pickup’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK12CTFGameRules15DropSpellPickupERK6Vectori |
addrs | CTFGameRules::IsUsingSpells Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Is Using Spells’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK12CTFGameRules13IsUsingSpellsEv |
addrs | KeyValues::LoadFromFile Games/#default/sigsegv/addrs | KeyValues 클래스의 ‘Load From File’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9KeyValues12LoadFromFileEP15IBaseFileSystemPKcS3_b |
addrs | KeyValues::MergeBaseKeys Games/#default/sigsegv/addrs | KeyValues 클래스의 ‘Merge Base Keys’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9KeyValues13MergeBaseKeysER10CUtlVectorIPS_10CUtlMemoryIS1_iEE |
addrs | KeyValues::RecursiveMergeKeyValues Games/#default/sigsegv/addrs | KeyValues 클래스의 ‘Recursive Merge Key Values’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9KeyValues23RecursiveMergeKeyValuesEPS_ |
addrs | KeyValues::LoadFromBuffer Games/#default/sigsegv/addrs | KeyValues 클래스의 ‘Load From Buffer’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9KeyValues14LoadFromBufferEPKcR10CUtlBufferP15IBaseFileSystemS1_ |
addrs | CUserMessages::LookupUserMessage Games/#default/sigsegv/addrs | CUserMessages 클래스의 ‘Lookup User Message’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CUserMessages17LookupUserMessageEPKc |
addrs | CUserMessages::Register Games/#default/sigsegv/addrs | CUserMessages 클래스의 ‘Register’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CUserMessages8RegisterEPKci |
addrs | clear_debug_overlays Games/#default/sigsegv/addrs | 엔진 항목 ‘clear debug overlays’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _ZL20clear_debug_overlaysRK8CCommand |
addrs | ConColorMsg Games/#default/sigsegv/addrs | 엔진 항목 ‘Con Color Msg’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z11ConColorMsgRK5ColorPKcz lib = tier0 |
addrs | CTFGameRules::RadiusDamage Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Radius Damage’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules12RadiusDamageER19CTFRadiusDamageInfo |
addrs | CEntitySphereQuery::CEntitySphereQuery [C1] Games/#default/sigsegv/addrs | CEntitySphereQuery 클래스의 ‘CEntity Sphere Query’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CEntitySphereQueryC1ERK6Vectorfi |
addrs | CTFRadiusDamageInfo::ApplyToEntity Games/#default/sigsegv/addrs | CTFRadiusDamageInfo 클래스의 ‘Apply To Entity’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN19CTFRadiusDamageInfo13ApplyToEntityEP11CBaseEntity |
addrs | CMultiplayRules::VoiceCommand Games/#default/sigsegv/addrs | CMultiplayRules 클래스의 ‘Voice Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CMultiplayRules12VoiceCommandEP22CBaseMultiplayerPlayerii |
addrs | UTIL_EntitiesInSphere Games/#default/sigsegv/addrs | 엔진 항목 ‘UTIL Entities In Sphere’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z21UTIL_EntitiesInSphereRK6VectorfP20CFlaggedEntitiesEnum |
addrs | DispatchParticleEffect [overload 1] Games/#default/sigsegv/addrs | 엔진 항목 ‘Dispatch Particle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22DispatchParticleEffectPKc20ParticleAttachment_tP11CBaseEntityS0_b |
addrs | DispatchParticleEffect [overload 2] Games/#default/sigsegv/addrs | 엔진 항목 ‘Dispatch Particle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22DispatchParticleEffectPKc20ParticleAttachment_tP11CBaseEntityib |
addrs | DispatchParticleEffect [overload 3] Games/#default/sigsegv/addrs | 엔진 항목 ‘Dispatch Particle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22DispatchParticleEffectPKc6Vector6QAngleP11CBaseEntity |
addrs | DispatchParticleEffect [overload 4] Games/#default/sigsegv/addrs | 엔진 항목 ‘Dispatch Particle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22DispatchParticleEffectPKc6VectorS1_6QAngleP11CBaseEntity |
addrs | DispatchParticleEffect [overload 5] Games/#default/sigsegv/addrs | 엔진 항목 ‘Dispatch Particle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22DispatchParticleEffecti6VectorS_6QAngleP11CBaseEntity |
addrs | DispatchParticleEffect [overload 6] Games/#default/sigsegv/addrs | 엔진 항목 ‘Dispatch Particle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22DispatchParticleEffectPKc20ParticleAttachment_tP11CBaseEntityS0_6VectorS4_bb |
addrs | DispatchParticleEffect [overload 7] Games/#default/sigsegv/addrs | 엔진 항목 ‘Dispatch Particle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22DispatchParticleEffectPKc6Vector6QAngleS1_S1_bP11CBaseEntityi |
addrs | StopParticleEffects Games/#default/sigsegv/addrs | 엔진 항목 ‘Stop Particle Effects’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z19StopParticleEffectsP11CBaseEntity |
addrs | IGameSystem::Add Games/#default/sigsegv/addrs | IGameSystem 클래스의 ‘Add’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = pattern sym = _ZN11IGameSystem3AddEPS_ seg = text seek = 558bec518b1514d58b108b0d0cd58b10568bf28d42013bc17e142bd1b908d58b104252e8d89c1c008b1514d58b10a108d58b1042891514d58b102bd64aa318d58b1085d27e1d8d0cb08d04950000000050518d410450e8055b4200a108d58b1083c40c8d04b08b750885c0740289306a0068b0de8f1068c4dd8f106a0056e81170420083c41485c074118d45fc8975fc50b91cd58b10e835981c005e8be55dc3 mask = ffffffffffff00000000ffff00000000ffffffffffffffffff00ffffff00000000ffffff00000000ffff00000000ff00000000ffffff00000000ffffffff00000000ffffff00ffffffffffffffffffffffffffffffffff00000000ff00000000ffffffffffffffffffffffff00ffffffffff00000000ff00000000ffffffff00000000ffffffffffff00ffffffffffffffff00000000ff00000000ffffffffff |
addrs | IGameSystem::Remove Games/#default/sigsegv/addrs | IGameSystem 클래스의 ‘Remove’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = pattern sym = _ZN11IGameSystem6RemoveEPS_ seg = text seek = 558bec51568d4508b9b8148c1050e81dbb0a008b75086a00689020901068a41f90106a0056e84aed420083c41485c074118d45fc8975fc50b9cc148c10e8eeba0a005e8be55dc3 mask = ffffffffffffffffff00000000ffff00000000ffffffffffff00000000ff00000000ffffffff00000000ffffffffffffffffffffffffffffff00000000ff00000000ffffffffff |
addrs | net_blocksize Games/#default/sigsegv/addrs | 엔진 항목 ‘net blocksize’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = net_blocksize lib = engine |
addrs | net_maxroutable Games/#default/sigsegv/addrs | 엔진 항목 ‘net maxroutable’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = net_maxroutable lib = engine |
addrs | sv_maxroutable Games/#default/sigsegv/addrs | 엔진 항목 ‘sv maxroutable’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _ZL14sv_maxroutable lib = engine |
addrs | NET_SendPacket Games/#default/sigsegv/addrs | 엔진 항목 ‘NET Send Packet’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z14NET_SendPacketP11INetChanneliRK8netadr_sPKhiP8bf_writeb lib = engine |
addrs | NET_SendLong Games/#default/sigsegv/addrs | 엔진 항목 ‘NET Send Long’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z12NET_SendLongP11INetChanneliiPKciPK8sockaddrii lib = engine |
addrs | NET_SendTo Games/#default/sigsegv/addrs | 엔진 항목 ‘NET Send To’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z10NET_SendTobiPKciPK8sockaddrii lib = engine |
addrs | CNetChan::GetMaxRoutablePayloadSize Games/#default/sigsegv/addrs | CNetChan 클래스의 ‘Get Max Routable Payload Size’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN8CNetChan25GetMaxRoutablePayloadSizeEv lib = engine |
addrs | WeaponID_IsSniperRifle Games/#default/sigsegv/addrs | 엔진 항목 ‘Weapon ID Is Sniper Rifle’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22WeaponID_IsSniperRiflei |
addrs | WeaponID_IsSniperRifleOrBow Games/#default/sigsegv/addrs | 엔진 항목 ‘Weapon ID Is Sniper Rifle Or Bow’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z27WeaponID_IsSniperRifleOrBowi |
addrs | CTFGameRules::ApplyOnDamageAliveModifyRules Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Apply On Damage Alive Modify Rules’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules29ApplyOnDamageAliveModifyRulesERK15CTakeDamageInfoP11CBaseEntityRNS_20DamageModifyExtras_tE |
addrs | NextBotTraversableTraceFilter::ShouldHitEntity Games/#default/sigsegv/addrs | NextBot AI의 ‘Should Hit Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN29NextBotTraversableTraceFilter15ShouldHitEntityEP13IHandleEntityi |
addrs | GetItemSchema Games/#default/sigsegv/addrs | 엔진 항목 ‘Get Item Schema’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z13GetItemSchemav |
addrs | CTFGameRules::CanUpgradeWithAttrib Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Can Upgrade With Attrib’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules20CanUpgradeWithAttribEP9CTFPlayeritP22CMannVsMachineUpgrades |
addrs | CTFGameRules::GetCostForUpgrade Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Get Cost For Upgrade’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules17GetCostForUpgradeEP22CMannVsMachineUpgradesiiP9CTFPlayer |
addrs | CTFGameRules::GetUpgradeTier Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Get Upgrade Tier’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules14GetUpgradeTierEi |
addrs | CTFGameRules::IsUpgradeTierEnabled Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Is Upgrade Tier Enabled’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules20IsUpgradeTierEnabledEP9CTFPlayerii |
addrs | CMannVsMachineStats::GetUpgradeSpending Games/#default/sigsegv/addrs | CMannVsMachineStats 클래스의 ‘Get Upgrade Spending’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN19CMannVsMachineStats18GetUpgradeSpendingEP9CTFPlayer |
addrs | CMannVsMachineStats::GetBottleSpending Games/#default/sigsegv/addrs | CMannVsMachineStats 클래스의 ‘Get Bottle Spending’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN19CMannVsMachineStats17GetBottleSpendingEP9CTFPlayer |
addrs | CMannVsMachineStats::GetBuyBackSpending Games/#default/sigsegv/addrs | CMannVsMachineStats 클래스의 ‘Get Buy Back Spending’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN19CMannVsMachineStats18GetBuyBackSpendingEP9CTFPlayer |
addrs | CMannVsMachineStats::ResetUpgradeSpending Games/#default/sigsegv/addrs | CMannVsMachineStats 클래스의 ‘Reset Upgrade Spending’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN19CMannVsMachineStats20ResetUpgradeSpendingEP9CTFPlayer |
addrs | CGameRules::GetViewVectors Games/#default/sigsegv/addrs | CGameRules 클래스의 ‘Get View Vectors’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK10CGameRules14GetViewVectorsEv |
addrs | CTraceFilterSimple::ShouldHitEntity Games/#default/sigsegv/addrs | CTraceFilterSimple 클래스의 ‘Should Hit Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CTraceFilterSimple15ShouldHitEntityEP13IHandleEntityi |
addrs | SendProxy_UInt8ToInt32 Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy UInt8 To Int32’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22SendProxy_UInt8ToInt32PK8SendPropPKvS3_P8DVariantii |
addrs | CTFGameRules::PlayerReadyStatus_UpdatePlayerState Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Player Ready Status Update Player State’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules35PlayerReadyStatus_UpdatePlayerStateEP9CTFPlayerb |
addrs | CTFGameRules::PlayerReadyStatus_HaveMinPlayersToEnable Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Player Ready Status Have Min Players To Enable’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules40PlayerReadyStatus_HaveMinPlayersToEnableEv |
addrs | CTFGameRules::ClientDisconnected Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Client Disconnected’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules18ClientDisconnectedEP7edict_t |
addrs | CMannVsMachineStats::RoundEvent_WaveEnd Games/#default/sigsegv/addrs | CMannVsMachineStats 클래스의 ‘Round Event Wave End’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN19CMannVsMachineStats18RoundEvent_WaveEndEb |
addrs | CRConClient::SendResponse Games/#default/sigsegv/addrs | CRConClient 클래스의 ‘Send Response’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = pattern sym = _ZN11CRConClient12SendResponseER10CUtlBufferb seg = text seek = 558bec807d0c00538bd9742f807b70007529e819e9ffff8d4b34e8118dfdff85c07e5c8b45088d8ba4000000ff701cff30e8ba0019005b5dc20800 mask = ffffffffffffffffffffff00ffffffffff00ff00000000ffffffff00000000ffffff00ffffffffffffffffffffffffffffff00000000ffffffffff lib = engine |
addrs | CRConClient::BuildResponse Games/#default/sigsegv/addrs | CRConClient 클래스의 ‘Build Response’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = pattern sym = _ZN11CRConClient13BuildResponseER10CUtlBuffer23ServerDataRequestType_tPKcS4_ seg = text seek = 558bec568b7508578bf96a00f646150175098bcee867f31100eb0e682c652f1056e84a15190083c40c mask = ffffffffffffffffffffffffffffffffff00ffffff00000000ff00ff00000000ffff00000000ffffff lib = engine |
addrs | CServerRemoteAccess::SendVProfData Games/#default/sigsegv/addrs | CServerRemoteAccess 클래스의 ‘Send VProf Data’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN19CServerRemoteAccess13SendVProfDataEjbPvi lib = engine |
addrs | WriteRemoteVProfData Games/#default/sigsegv/addrs | 엔진 항목 ‘Write Remote VProf Data’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z20WriteRemoteVProfDatav lib = engine |
addrs | CVProfRecorder::Record_WriteTimings_R Games/#default/sigsegv/addrs | CVProfRecorder 클래스의 ‘Record Write Timings R’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14CVProfRecorder21Record_WriteTimings_REPK10CVProfNode lib = engine |
addrs | CVProfNode::MarkFrame Games/#default/sigsegv/addrs | CVProfNode 클래스의 ‘Mark Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN10CVProfNode9MarkFrameEv lib = tier0 |
addrs | VProfRecord_Snapshot Games/#default/sigsegv/addrs | 엔진 항목 ‘VProf Record Snapshot’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = pattern sym = _Z20VProfRecord_Snapshotv seg = text seek = a19cf3651083f801750ab9a0d96510e9dcfaffff83f8027517803dc4f3651000750e6a006affb9a0d96510e8c0f1ffffc3 mask = ff00000000ffffffffffff00000000ff00000000ffffffffffffff00000000ffffffffffffffff00000000ff00000000ff lib = engine |
addrs | VProfRecord_StartOrStop Games/#default/sigsegv/addrs | 엔진 항목 ‘VProf Record Start Or Stop’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = pattern sym = _Z23VProfRecord_StartOrStopv seg = text seek = 803d04913c100074288b0d60052f10ff810c10000083b90c10000001750c81c118100000ff1544062f10c60504913c1000803d05913c100074218b0d60052f10ff890c100000750c81c118100000ff1540062f10c60505913c1000c3 mask = ffff00000000ffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffff00000000ffff00000000ffffff00000000ffffffffff00000000ffffffffffffffffffffffffffffffff00000000ffff00000000ffff lib = engine |
addrs | CTFGameMovement::ProcessMovement Games/#default/sigsegv/addrs | CTFGameMovement 클래스의 ‘Process Movement’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFGameMovement15ProcessMovementEP11CBasePlayerP9CMoveData |
addrs | CUtlConstStringBase<char>::Set Games/#default/sigsegv/addrs | CUtlConstStringBase<char> 클래스의 ‘Set’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN19CUtlConstStringBaseIcE3SetEPKc |
addrs | V_vsnprintfRet Games/#default/sigsegv/addrs | 엔진 항목 ‘V vsnprintf Ret’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = pattern sym = _Z14V_vsnprintfRetPciPKcS_Pb seg = text seek = 558bec568b750c57ff75148b7d08ff75105657e8003601008b551883c41085d2741385c078083bc67d0433c9eb05b901000000880a85c078043bc67c07c64437ff008bc65f5e5dc3 mask = ffffffffffffffffffffffffffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff |
addrs | CRecipientFilter::RemoveRecipientsByPVS Games/#default/sigsegv/addrs | CRecipientFilter 클래스의 ‘Remove Recipients By PVS’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CRecipientFilter21RemoveRecipientsByPVSERK6Vector |
addrs | SV_ReplicateConVarChange Games/#default/sigsegv/addrs | 엔진 항목 ‘SV Replicate Con Var Change’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z24SV_ReplicateConVarChangePK6ConVarPKc lib = engine |
addrs | CTraceFilterDeflection::ShouldHitEntity Games/#default/sigsegv/addrs | CTraceFilterDeflection 클래스의 ‘Should Hit Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN22CTraceFilterDeflection15ShouldHitEntityEP13IHandleEntityi |
addrs | CLagCompensationManager::StartLagCompensation Games/#default/sigsegv/addrs | CLagCompensationManager 클래스의 ‘Start Lag Compensation’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN23CLagCompensationManager20StartLagCompensationEP11CBasePlayerP8CUserCmd |
addrs | CLagCompensationManager::FinishLagCompensation Games/#default/sigsegv/addrs | CLagCompensationManager 클래스의 ‘Finish Lag Compensation’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN23CLagCompensationManager21FinishLagCompensationEP11CBasePlayer |
addrs | Physics_RunThinkFunctions Games/#default/sigsegv/addrs | 엔진 항목 ‘Physics Run Think Functions’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z25Physics_RunThinkFunctionsb |
addrs | Physics_SimulateEntity Games/#default/sigsegv/addrs | 엔진 항목 ‘Physics Simulate Entity’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22Physics_SimulateEntityP11CBaseEntity |
addrs | CTFGameRules::CalcDominationAndRevenge Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Calc Domination And Revenge’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules24CalcDominationAndRevengeEP9CTFPlayerP11CBaseEntityS1_bPi |
addrs | CNetChan::SendNetMsg Games/#default/sigsegv/addrs | CNetChan 클래스의 ‘Send Net Msg’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN8CNetChan10SendNetMsgER11INetMessagebb lib = engine |
addrs | FindHullIntersection Games/#default/sigsegv/addrs | 엔진 항목 ‘Find Hull Intersection’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z20FindHullIntersectionRK6VectorR10CGameTraceS1_S1_P11CBaseEntity |
addrs | CGameRules::ShouldCollide Games/#default/sigsegv/addrs | CGameRules 클래스의 ‘Should Collide’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN10CGameRules13ShouldCollideEii |
addrs | PassServerEntityFilter Games/#default/sigsegv/addrs | 엔진 항목 ‘Pass Server Entity Filter’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22PassServerEntityFilterPK13IHandleEntityS1_ |
addrs | StandardFilterRules Games/#default/sigsegv/addrs | 엔진 항목 ‘Standard Filter Rules’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z19StandardFilterRulesP13IHandleEntityi |
addrs | IsSpaceToSpawnHere Games/#default/sigsegv/addrs | 엔진 항목 ‘Is Space To Spawn Here’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z18IsSpaceToSpawnHereRK6Vector |
addrs | TeleportNearVictim Games/#default/sigsegv/addrs | 엔진 항목 ‘Teleport Near Victim’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z18TeleportNearVictimP6CTFBotP9CTFPlayeri |
addrs | CPackedStore::OpenFile Games/#default/sigsegv/addrs | CPackedStore 클래스의 ‘Open File’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CPackedStore8OpenFileEPKc lib = dedicated |
addrs | CBaseFileSystem::FileExists Games/#default/sigsegv/addrs | CBaseFileSystem 클래스의 ‘File Exists’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CBaseFileSystem10FileExistsEPKcS1_ lib = dedicated |
addrs | CBaseFileSystem::LoadKeyValues Games/#default/sigsegv/addrs | CBaseFileSystem 클래스의 ‘Load Key Values’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CBaseFileSystem13LoadKeyValuesER9KeyValuesN11IFileSystem22KeyValuesPreloadType_tEPKcS5_ lib = dedicated |
addrs | CTFGameRules::SetNextMvMPopfile Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Set Next Mv MPopfile’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules17SetNextMvMPopfileEPKc |
addrs | CTFGameMovement::CheckStuck Games/#default/sigsegv/addrs | CTFGameMovement 클래스의 ‘Check Stuck’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFGameMovement10CheckStuckEv |
addrs | SetDebugBits Games/#default/sigsegv/addrs | 엔진 항목 ‘Set Debug Bits’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z12SetDebugBitsP11CBasePlayerPKci |
addrs | GetNextCommandEntity Games/#default/sigsegv/addrs | 엔진 항목 ‘Get Next Command Entity’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z20GetNextCommandEntityP11CBasePlayerPKcP11CBaseEntity |
addrs | DrawAllDebugOverlays Games/#default/sigsegv/addrs | 엔진 항목 ‘Draw All Debug Overlays’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z20DrawAllDebugOverlaysv |
addrs | CTFGameRules::FPlayerCanTakeDamage Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘FPlayer Can Take Damage’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules20FPlayerCanTakeDamageEP11CBasePlayerP11CBaseEntityRK15CTakeDamageInfo |
addrs | CTFGameRules::GetCurrentMatchGroup Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Get Current Match Group’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK12CTFGameRules20GetCurrentMatchGroupEv |
addrs | MapEntity_ParseAllEntities Games/#default/sigsegv/addrs | 엔진 항목 ‘Map Entity Parse All Entities’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z26MapEntity_ParseAllEntitiesPKcP16IMapEntityFilterb |
addrs | MapEntity_ParseEntity Games/#default/sigsegv/addrs | 엔진 항목 ‘Map Entity Parse Entity’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z21MapEntity_ParseEntityRP11CBaseEntityPKcP16IMapEntityFilter |
addrs | MapEntity_ParseToken Games/#default/sigsegv/addrs | 엔진 항목 ‘Map Entity Parse Token’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z20MapEntity_ParseTokenPKcPc |
addrs | CTFGameRules::DropHalloweenSoulPack Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Drop Halloween Soul Pack’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules21DropHalloweenSoulPackEiRK6VectorP11CBaseEntityi |
addrs | SVC_CmdKeyValues::Process Games/#default/sigsegv/addrs | SVC_CmdKeyValues 클래스의 ‘Process’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN16SVC_CmdKeyValues7ProcessEv vtable = .?AVSVC_CmdKeyValues@@ idx = 0x03 lib = engine |
addrs | CL_TakeSnapshotAndSwap Games/#default/sigsegv/addrs | 엔진 항목 ‘CL Take Snapshot And Swap’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr sym = _Z22CL_TakeSnapshotAndSwapv unistr = CL_TakeSnapshotAndSwap lib = engine |
addrs | CVideoMode_Common::TakeSnapshotTGA Games/#default/sigsegv/addrs | CVideoMode_Common 클래스의 ‘Take Snapshot TGA’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = func ebpprologue nonunistr knownvtidx sym = _ZN17CVideoMode_Common15TakeSnapshotTGAEPKc str = Couldn't write bitmap data snapshot to file %s.\n vtable = .?AVCVideoMode_Common@@ idx = 0x18 lib = engine |
addrs | CTFGameRules::IsPVEModeControlled Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Is PVEMode Controlled’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK12CTFGameRules19IsPVEModeControlledEP11CBaseEntity |
addrs | SendProxy_LengthTable Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy Length Table’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = pattern sym = _Z21SendProxy_LengthTablePK8SendPropPKvS3_P20CSendProxyRecipientsi seg = text seek = 558bec8b45088b404cff7014ff70108b4008ff750cffd08b451083c40c5dc3 mask = ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff |
addrs | Con_ColorPrint Games/#default/sigsegv/addrs | 엔진 항목 ‘Con Color Print’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z15Con_ColorPrintfRK5ColorPKcz lib = engine |
addrs | AllocPooledString Games/#default/sigsegv/addrs | 엔진 항목 ‘Alloc Pooled String’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z17AllocPooledStringPKc |
addrs | AllocPooledString_StaticConstantStringPointer Games/#default/sigsegv/addrs | 엔진 항목 ‘Alloc Pooled String Static Constant String Pointer’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z45AllocPooledString_StaticConstantStringPointerPKc |
addrs | FindPooledString Games/#default/sigsegv/addrs | 엔진 항목 ‘Find Pooled String’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z16FindPooledStringPKc |
addrs | GameStringSystem Games/#default/sigsegv/addrs | 엔진 항목 ‘Game String System’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z16GameStringSystemv |
addrs | CEventQueue::AddEvent [EventQueuePrioritizedEvent_t *] Games/#default/sigsegv/addrs | CEventQueue 클래스의 ‘Add Event’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN11CEventQueue8AddEventEP28EventQueuePrioritizedEvent_t |
addrs | CEventQueue::ServiceEvents Games/#default/sigsegv/addrs | CEventQueue 클래스의 ‘Service Events’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN11CEventQueue13ServiceEventsEv |
addrs | CTFGameRules::BetweenRounds_Start Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Between Rounds Start’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules19BetweenRounds_StartEv |
addrs | tf_mvm_popfile Games/#default/sigsegv/addrs | 엔진 항목 ‘tf mvm popfile’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _ZL14tf_mvm_popfileRK8CCommand |
addrs | CTeamplayRoundBasedRules::State_Enter Games/#default/sigsegv/addrs | CTeamplayRoundBasedRules 클래스의 ‘State Enter’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN24CTeamplayRoundBasedRules11State_EnterE22gamerules_roundstate_t |
addrs | CTeamplayRoundBasedRules::State_Leave Games/#default/sigsegv/addrs | CTeamplayRoundBasedRules 클래스의 ‘State Leave’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN24CTeamplayRoundBasedRules11State_LeaveEv |
addrs | GetWeaponId Games/#default/sigsegv/addrs | 엔진 항목 ‘Get Weapon Id’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z11GetWeaponIdPKc |
addrs | WeaponIdToAlias Games/#default/sigsegv/addrs | 엔진 항목 ‘Weapon Id To Alias’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z15WeaponIdToAliasi |
addrs | CTFGameRules::ApplyOnDamageModifyRules Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Apply On Damage Modify Rules’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules24ApplyOnDamageModifyRulesER15CTakeDamageInfoP11CBaseEntityb |
addrs | CTakeDamageInfo::CTakeDamageInfo [C1 | overload 5] Games/#default/sigsegv/addrs | CTakeDamageInfo 클래스의 ‘CTake Damage Info’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTakeDamageInfoC1EP11CBaseEntityS1_S1_RK6VectorS4_fiiPS2_ |
addrs | CTraceFilterSimple::CTraceFilterSimple [C1] Games/#default/sigsegv/addrs | CTraceFilterSimple 클래스의 ‘CTrace Filter Simple’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CTraceFilterSimpleC1EPK13IHandleEntityiPFbPS0_iE |
addrs | PointInRespawnRoom Games/#default/sigsegv/addrs | 엔진 항목 ‘Point In Respawn Room’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z18PointInRespawnRoomPK11CBaseEntityRK6Vectorb |
addrs | IsTakingTriggerHurtDamageAtPoint Games/#default/sigsegv/addrs | 엔진 항목 ‘Is Taking Trigger Hurt Damage At Point’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z32IsTakingTriggerHurtDamageAtPointRK6Vector |
addrs | CheckValveSignature Games/#default/sigsegv/addrs | 엔진 항목 ‘Check Valve Signature’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z19CheckValveSignaturePKvjS0_j |
addrs | CTeamplayRoundBasedRules::GetMinTimeWhenPlayerMaySpawn Games/#default/sigsegv/addrs | CTeamplayRoundBasedRules 클래스의 ‘Get Min Time When Player May Spawn’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN24CTeamplayRoundBasedRules28GetMinTimeWhenPlayerMaySpawnEP11CBasePlayer |
addrs | CTeamplayRoundBasedRules::GetNextRespawnWave Games/#default/sigsegv/addrs | CTeamplayRoundBasedRules 클래스의 ‘Get Next Respawn Wave’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN24CTeamplayRoundBasedRules18GetNextRespawnWaveEiP11CBasePlayer |
addrs | CMultiPlayerAnimState::OnNewModel Games/#default/sigsegv/addrs | CMultiPlayerAnimState 클래스의 ‘On New Model’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CMultiPlayerAnimState10OnNewModelEv |
addrs | CTFGameRules::GetTeamAssignmentOverride Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Get Team Assignment Override’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules25GetTeamAssignmentOverrideEP9CTFPlayerib |
addrs | CStudioHdr::GetNumPoseParameters Games/#default/sigsegv/addrs | CStudioHdr 클래스의 ‘Get Num Pose Parameters’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK10CStudioHdr20GetNumPoseParametersEv |
addrs | CStudioHdr::pPoseParameter Games/#default/sigsegv/addrs | CStudioHdr 클래스의 ‘p Pose Parameter’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN10CStudioHdr14pPoseParameterEi |
addrs | CTFGameRules::ClientCommandKeyValues Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Client Command Key Values’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules22ClientCommandKeyValuesEP7edict_tP9KeyValues |
addrs | CPlayerMove::StartCommand Games/#default/sigsegv/addrs | CPlayerMove 클래스의 ‘Start Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN11CPlayerMove12StartCommandEP11CBasePlayerP8CUserCmd |
addrs | CTFGameRules::DistributeCurrencyAmount Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Distribute Currency Amount’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules24DistributeCurrencyAmountEiP9CTFPlayerbbb |
addrs | Con_NPrintf Games/#default/sigsegv/addrs | 엔진 항목 ‘Con NPrintf’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z11Con_NPrintfiPKcz lib = engine |
addrs | IVEngineServer::Con_NPrintf Games/#default/sigsegv/addrs | IVEngineServer 클래스의 ‘Con NPrintf’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14CVEngineServer11Con_NPrintfEiPKcz lib = engine |
addrs | IVEngineServer::Con_NXPrintf Games/#default/sigsegv/addrs | IVEngineServer 클래스의 ‘Con NXPrintf’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14CVEngineServer12Con_NXPrintfEPK12con_nprint_sPKcz lib = engine |
addrs | CTeamplayRoundBasedRules::State_Transition Games/#default/sigsegv/addrs | CTeamplayRoundBasedRules 클래스의 ‘State Transition’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN24CTeamplayRoundBasedRules16State_TransitionE22gamerules_roundstate_t |
addrs | UTIL_GetHolidayForString Games/#default/sigsegv/addrs | 엔진 항목 ‘UTIL Get Holiday For String’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z24UTIL_GetHolidayForStringPKc |
addrs | UTIL_IsHolidayActive Games/#default/sigsegv/addrs | 엔진 항목 ‘UTIL Is Holiday Active’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z20UTIL_IsHolidayActivei |
addrs | Con_DebugLog Games/#default/sigsegv/addrs | 엔진 항목 ‘Con Debug Log’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z12Con_DebugLogPKcz lib = engine |
addrs | CanScatterGunKnockBack Games/#default/sigsegv/addrs | 엔진 항목 ‘Can Scatter Gun Knock Back’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22CanScatterGunKnockBackP13CTFWeaponBaseff |
addrs | CheckMedicResist Games/#default/sigsegv/addrs | 엔진 항목 ‘Check Medic Resist’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym regex sym = _ZL16CheckMedicResist7ETFCondS_P9CTFPlayerfRfbS2_\\.isra\\..* |
addrs | CTFItem::GetItemID Games/#default/sigsegv/addrs | CTFItem 클래스의 ‘Get Item ID’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK7CTFItem9GetItemIDEv |
addrs | CTFGameRules::FlagsMayBeCapped Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Flags May Be Capped’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules16FlagsMayBeCappedEv |
addrs | CTFGameRules::SetWinningTeam Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Set Winning Team’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules14SetWinningTeamEiibbbb |
addrs | CTFGameRules::FireGameEvent Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Fire Game Event’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules13FireGameEventEP10IGameEvent |
addrs | CSteamID::Render [static] Games/#default/sigsegv/addrs | CSteamID 클래스의 ‘Render’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN8CSteamID6RenderEy |
addrs | CSteamID::Render [member] Games/#default/sigsegv/addrs | CSteamID 클래스의 ‘Render’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CSteamID6RenderEv |
addrs | CTFItemDefinition::GetLoadoutSlot Games/#default/sigsegv/addrs | CTFItemDefinition 클래스의 ‘Get Loadout Slot’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK17CTFItemDefinition14GetLoadoutSlotEi |
addrs | ItemGeneration Games/#default/sigsegv/addrs | 엔진 항목 ‘Item Generation’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z14ItemGenerationv |
addrs | CTFGameRules::SetCustomUpgradesFile Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Set Custom Upgrades File’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules21SetCustomUpgradesFileER11inputdata_t |
addrs | CollectPlayers<CTFPlayer> Games/#default/sigsegv/addrs | 엔진 항목 ‘Collect Players<CTFPlayer>’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z14CollectPlayersI9CTFPlayerEiP10CUtlVectorIPT_10CUtlMemoryIS3_iEEibb |
addrs | DataTable_Warning Games/#default/sigsegv/addrs | 엔진 항목 ‘Data Table Warning’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z17DataTable_WarningPKcz lib = engine |
addrs | CopyStringAttributeValueToCharPointerOutput Games/#default/sigsegv/addrs | 엔진 항목 ‘Copy String Attribute Value To Char Pointer Output’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z43CopyStringAttributeValueToCharPointerOutputPK17CAttribute_StringPPKc |
addrs | CServerGameDLL::ServerActivate Games/#default/sigsegv/addrs | CServerGameDLL 클래스의 ‘Server Activate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14CServerGameDLL14ServerActivateEP7edict_tii |
addrs | CMapListManager::RefreshList Games/#default/sigsegv/addrs | CMapListManager 클래스의 ‘Refresh List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CMapListManager11RefreshListEv lib = engine |
addrs | CMapListManager::GetMapCount Games/#default/sigsegv/addrs | CMapListManager 클래스의 ‘Get Map Count’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK15CMapListManager11GetMapCountEv lib = engine |
addrs | CMapListManager::IsMapValid Games/#default/sigsegv/addrs | CMapListManager 클래스의 ‘Is Map Valid’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK15CMapListManager10IsMapValidEi lib = engine |
addrs | CMapListManager::GetMapName Games/#default/sigsegv/addrs | CMapListManager 클래스의 ‘Get Map Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK15CMapListManager10GetMapNameEi lib = engine |
addrs | Cbuf_Execute Games/#default/sigsegv/addrs | 엔진 항목 ‘Cbuf Execute’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z12Cbuf_Executev lib = engine |
addrs | PrecachePointTemplates Games/#default/sigsegv/addrs | 엔진 항목 ‘Precache Point Templates’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22PrecachePointTemplatesv |
addrs | CEventQueue::AddEvent Games/#default/sigsegv/addrs | CEventQueue 클래스의 ‘Add Event’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN11CEventQueue8AddEventEPKcS1_9variant_tfP11CBaseEntityS4_i |
addrs | TE_TFParticleEffect Games/#default/sigsegv/addrs | 엔진 항목 ‘TE TFParticle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z19TE_TFParticleEffectR16IRecipientFilterfPKc6Vector6QAngleP11CBaseEntity20ParticleAttachment_t |
addrs | TE_TFParticleEffectComplex Games/#default/sigsegv/addrs | 엔진 항목 ‘TE TFParticle Effect Complex’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z26TE_TFParticleEffectComplexR16IRecipientFilterfPKc6Vector6QAngleP31te_tf_particle_effects_colors_tP38te_tf_particle_effects_control_point_tP11CBaseEntity20ParticleAttachment_tS3_ |
addrs | TE_TFParticleEffect [No attachment] Games/#default/sigsegv/addrs | 엔진 항목 ‘TE TFParticle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z19TE_TFParticleEffectR16IRecipientFilterfPKc6VectorS3_6QAngleP11CBaseEntity |
addrs | DoTeleporterOverride Games/#default/sigsegv/addrs | 엔진 항목 ‘Do Teleporter Override’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z20DoTeleporterOverrideP11CBaseEntityR6Vectorb |
addrs | CTFGameRules::OnPlayerSpawned Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘On Player Spawned’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules15OnPlayerSpawnedEP9CTFPlayer |
addrs | CBaseIssue::CBaseIssue Games/#default/sigsegv/addrs | CBaseIssue 클래스의 ‘CBase Issue’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN10CBaseIssueC1EPKc |
addrs | UserMessageBegin Games/#default/sigsegv/addrs | 엔진 항목 ‘User Message Begin’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z16UserMessageBeginR16IRecipientFilterPKc |
addrs | MessageWriteString Games/#default/sigsegv/addrs | 엔진 항목 ‘Message Write String’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z18MessageWriteStringPKc |
addrs | CPlayerInventory::GetInventoryItemByItemID Games/#default/sigsegv/addrs | CPlayerInventory 클래스의 ‘Get Inventory Item By Item ID’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CPlayerInventory24GetInventoryItemByItemIDEyPi |
addrs | CSchemaFieldHandle<CEconItemDefinition>::CSchemaFieldHandle Games/#default/sigsegv/addrs | CSchemaFieldHandle<CEconItemDefinition> 클래스의 ‘CSchema Field Handle’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CSchemaFieldHandleI19CEconItemDefinitionEC1EPKc |
addrs | CSchemaFieldHandle<CEconItemDefinition>::CSchemaFieldHandle2 Games/#default/sigsegv/addrs | CSchemaFieldHandle<CEconItemDefinition> 클래스의 ‘CSchema Field Handle2’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CSchemaFieldHandleI19CEconItemDefinitionEC2EPKc |
addrs | CTraceFilterIgnoreFriendlyCombatItems::ShouldHitEntity Games/#default/sigsegv/addrs | CTraceFilterIgnoreFriendlyCombatItems 클래스의 ‘Should Hit Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN37CTraceFilterIgnoreFriendlyCombatItems15ShouldHitEntityEP13IHandleEntityi |
addrs | CTFGameRules::ClientConnected Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Client Connected’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules15ClientConnectedEP7edict_tPKcS3_Pci |
addrs | PrecacheParticleSystem Games/#default/sigsegv/addrs | 엔진 항목 ‘Precache Particle System’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22PrecacheParticleSystemPKc |
addrs | CTeamplayRoundBasedRules::SetForceMapReset Games/#default/sigsegv/addrs | CTeamplayRoundBasedRules 클래스의 ‘Set Force Map Reset’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN24CTeamplayRoundBasedRules16SetForceMapResetEb |
addrs | CGameEventManager::CreateEvent Games/#default/sigsegv/addrs | CGameEventManager 클래스의 ‘Create Event’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CGameEventManager11CreateEventEPKcb |
addrs | CGameEventManager::FireEventIntern Games/#default/sigsegv/addrs | CGameEventManager 클래스의 ‘Fire Event Intern’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CGameEventManager15FireEventInternEP10IGameEventbb |
addrs | ReadEncryptedKVFile Games/#default/sigsegv/addrs | 엔진 항목 ‘Read Encrypted KVFile’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z19ReadEncryptedKVFileP11IFileSystemPKcPKhb |
addrs | CTFGameMovement::CheckJumpButton Games/#default/sigsegv/addrs | CTFGameMovement 클래스의 ‘Check Jump Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFGameMovement15CheckJumpButtonEv |
addrs | TE_TFExplosion Games/#default/sigsegv/addrs | 엔진 항목 ‘TE TFExplosion’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z14TE_TFExplosionR16IRecipientFilterfRK6VectorS3_iiiii |
addrs | GetParticleSystemIndex Games/#default/sigsegv/addrs | 엔진 항목 ‘Get Particle System Index’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22GetParticleSystemIndexPKc |
addrs | UTIL_SetSize Games/#default/sigsegv/addrs | 엔진 항목 ‘UTIL Set Size’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z12UTIL_SetSizeP11CBaseEntityRK6VectorS3_ |
addrs | TE_DispatchEffect Games/#default/sigsegv/addrs | 엔진 항목 ‘TE Dispatch Effect’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z17TE_DispatchEffectR16IRecipientFilterfRK6VectorPKcRK11CEffectData |
addrs | CTempEntsSystem::DispatchEffect Games/#default/sigsegv/addrs | CTempEntsSystem 클래스의 ‘Dispatch Effect’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTempEntsSystem14DispatchEffectER16IRecipientFilterfRK6VectorPKcRK11CEffectData |
addrs | CRecipientFilter::IgnorePredictionCull Games/#default/sigsegv/addrs | CRecipientFilter 클래스의 ‘Ignore Prediction Cull’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK16CRecipientFilter20IgnorePredictionCullEv |
addrs | CMatchInfo::GetNumActiveMatchPlayers Games/#default/sigsegv/addrs | CMatchInfo 클래스의 ‘Get Num Active Match Players’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK10CMatchInfo24GetNumActiveMatchPlayersEv |
addrs | CTFGCServerSystem::PreClientUpdate Games/#default/sigsegv/addrs | CTFGCServerSystem 클래스의 ‘Pre Client Update’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CTFGCServerSystem15PreClientUpdateEv |
addrs | CTFGameRules::PlayerReadyStatus_ShouldStartCountdown Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Player Ready Status Should Start Countdown’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules38PlayerReadyStatus_ShouldStartCountdownEv |
addrs | DispatchEffect Games/#default/sigsegv/addrs | 엔진 항목 ‘Dispatch Effect’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z14DispatchEffectPKcRK11CEffectDataR16CRecipientFilter |
addrs | UTIL_HudMessage Games/#default/sigsegv/addrs | 엔진 항목 ‘UTIL Hud Message’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z15UTIL_HudMessageP11CBasePlayerRK14hudtextparms_sPKc |
addrs | CTFBotVision::UpdatePotentiallyVisibleNPCVector Games/#default/sigsegv/addrs | TF2 봇의 ‘Update Potentially Visible NPCVector’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFBotVision33UpdatePotentiallyVisibleNPCVectorEv |
addrs | CTFGameRules::ShouldRespawnQuickly Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Should Respawn Quickly’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules20ShouldRespawnQuicklyEP11CBasePlayer |
addrs | TE_PlayerAnimEvent Games/#default/sigsegv/addrs | 엔진 항목 ‘TE Player Anim Event’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z18TE_PlayerAnimEventP11CBasePlayer17PlayerAnimEvent_ti |
addrs | CBaseTempEntity::Create Games/#default/sigsegv/addrs | CBaseTempEntity 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CBaseTempEntity6CreateER16IRecipientFilterf |
addrs | CBaseTempEntity::GetServerClass Games/#default/sigsegv/addrs | CBaseTempEntity 클래스의 ‘Get Server Class’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CBaseTempEntity14GetServerClassEv |
addrs | CAttributeList::SetRuntimeAttributeValue Games/#default/sigsegv/addrs | CAttributeList 클래스의 ‘Set Runtime Attribute Value’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14CAttributeList24SetRuntimeAttributeValueEPK28CEconItemAttributeDefinitionf |
addrs | TF_IsHolidayActive Games/#default/sigsegv/addrs | 엔진 항목 ‘TF Is Holiday Active’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z18TF_IsHolidayActivei |
addrs | ApplyUpgrade_Default Games/#default/sigsegv/addrs | 엔진 항목 ‘Apply Upgrade Default’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _ZL20ApplyUpgrade_DefaultRK22CMannVsMachineUpgradesP9CTFPlayerP13CEconItemViewib |
addrs | GetUpgradeStepData Games/#default/sigsegv/addrs | 엔진 항목 ‘Get Upgrade Step Data’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z18GetUpgradeStepDataP9CTFPlayeriiRiRb |
addrs | CVGUILocalizationProvider::ConvertLoccharToANSI Games/#default/sigsegv/addrs | CVGUILocalizationProvider 클래스의 ‘Convert Locchar To ANSI’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK25CVGUILocalizationProvider20ConvertLoccharToANSIEPKwPci |
addrs | CItemGeneration::SpawnItem [defIndex] Games/#default/sigsegv/addrs | CItemGeneration 클래스의 ‘Spawn Item’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CItemGeneration9SpawnItemEiRK6VectorRK6QAngleiiPKc |
addrs | PropDynamic_CollidesWithGrenades Games/#default/sigsegv/addrs | 엔진 항목 ‘Prop Dynamic Collides With Grenades’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z32PropDynamic_CollidesWithGrenadesP11CBaseEntity |
addrs | CBaseClient::SendNetMsg Games/#default/sigsegv/addrs | CBaseClient 클래스의 ‘Send Net Msg’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CBaseClient10SendNetMsgER11INetMessageb |
addrs | CMannVsMachineStats::PlayerEvent_Upgraded Games/#default/sigsegv/addrs | CMannVsMachineStats 클래스의 ‘Player Event Upgraded’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN19CMannVsMachineStats20PlayerEvent_UpgradedEP9CTFPlayertthsb |
addrs | CMannVsMachineStats::NotifyTargetPlayerEvent Games/#default/sigsegv/addrs | CMannVsMachineStats 클래스의 ‘Notify Target Player Event’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN19CMannVsMachineStats23NotifyTargetPlayerEventEP9CTFPlayerj19eMannVsMachineEventi |
addrs | static_attrib_t::BInitFromKV_SingleLine Games/#default/sigsegv/addrs | static_attrib_t 클래스의 ‘BInit From KV Single Line’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15static_attrib_t22BInitFromKV_SingleLineEPKcP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS5_iEEb |
addrs | CTraceFilterObject::ShouldHitEntity Games/#default/sigsegv/addrs | CTraceFilterObject 클래스의 ‘Should Hit Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CTraceFilterObject15ShouldHitEntityEP13IHandleEntityi |
addrs | ToTFBot Games/#default/sigsegv/addrs | 엔진 항목 ‘To TFBot’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z7ToTFBotP11CBaseEntity |
addrs | CGameClient::ShouldSendMessages Games/#default/sigsegv/addrs | CGameClient 클래스의 ‘Should Send Messages’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CGameClient18ShouldSendMessagesEv |
addrs | SV_ComputeClientPacks Games/#default/sigsegv/addrs | 엔진 항목 ‘SV Compute Client Packs’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z21SV_ComputeClientPacksiPP11CGameClientP14CFrameSnapshot |
addrs | CHLTVServer::RunFrame Games/#default/sigsegv/addrs | CHLTVServer 클래스의 ‘Run Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CHLTVServer8RunFrameEv |
addrs | CGameServer::SetHibernating Games/#default/sigsegv/addrs | CGameServer 클래스의 ‘Set Hibernating’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CGameServer14SetHibernatingEb |
addrs | CHLTVServer::StartMaster Games/#default/sigsegv/addrs | CHLTVServer 클래스의 ‘Start Master’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CHLTVServer11StartMasterEP11CGameClient |
addrs | CBaseServer::CreateFakeClient Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘Create Fake Client’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CBaseServer16CreateFakeClientEPKc |
addrs | CBaseClient::ShouldSendMessages Games/#default/sigsegv/addrs | CBaseClient 클래스의 ‘Should Send Messages’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CBaseClient18ShouldSendMessagesEv |
addrs | CClientFrameManager::DeleteClientFrames Games/#default/sigsegv/addrs | CClientFrameManager 클래스의 ‘Delete Client Frames’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN19CClientFrameManager18DeleteClientFramesEi |
addrs | CServerGameEnts::CheckTransmit Games/#default/sigsegv/addrs | CServerGameEnts 클래스의 ‘Check Transmit’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CServerGameEnts13CheckTransmitEP18CCheckTransmitInfoPKti |
addrs | SendTable_CalcDelta Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Table Calc Delta’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z19SendTable_CalcDeltaPK9SendTablePKviS3_iPiii |
addrs | CAttributeManager::GetGlobalCacheVersion Games/#default/sigsegv/addrs | CAttributeManager 클래스의 ‘Get Global Cache Version’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK17CAttributeManager21GetGlobalCacheVersionEv |
addrs | CAttributeManager::ClearCache Games/#default/sigsegv/addrs | CAttributeManager 클래스의 ‘Clear Cache’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CAttributeManager10ClearCacheEv |
addrs | CAttributeManager::~CAttributeManager [D2] Games/#default/sigsegv/addrs | CAttributeManager 클래스의 ‘~CAttribute Manager’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CAttributeManagerD2Ev |
addrs | CAttributeManager::~CAttributeManager [D0] Games/#default/sigsegv/addrs | CAttributeManager 클래스의 ‘~CAttribute Manager’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CAttributeManagerD0Ev |
addrs | CAttributeManager::ApplyAttributeFloat Games/#default/sigsegv/addrs | CAttributeManager 클래스의 ‘Apply Attribute Float’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CAttributeManager19ApplyAttributeFloatEfP11CBaseEntity8string_tP10CUtlVectorIS1_10CUtlMemoryIS1_iEE |
addrs | SV_PackEntity Games/#default/sigsegv/addrs | 엔진 항목 ‘SV Pack Entity’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZL13SV_PackEntityiP7edict_tP11ServerClassP14CFrameSnapshot |
addrs | CEngine::Frame Games/#default/sigsegv/addrs | CEngine 클래스의 ‘Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN7CEngine5FrameEv |
addrs | _Host_RunFrame_Server Games/#default/sigsegv/addrs | 엔진 항목 ‘Host Run Frame Server’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z21_Host_RunFrame_Serverb |
addrs | _Host_RunFrame Games/#default/sigsegv/addrs | 엔진 항목 ‘Host Run Frame’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z14_Host_RunFramef |
addrs | FX_FireBullets Games/#default/sigsegv/addrs | 엔진 항목 ‘FX Fire Bullets’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z14FX_FireBulletsP13CTFWeaponBaseiRK6VectorRK6QAngleiiiffb |
addrs | FindAttribute_UnsafeBitwiseCast<uint, float, CAttributeList> Games/#default/sigsegv/addrs | 엔진 항목 ‘Find Attribute Unsafe Bitwise Cast<uint, float, CAttribute List>’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z31FindAttribute_UnsafeBitwiseCastIjf14CAttributeListEbPKT1_PK28CEconItemAttributeDefinitionPT0_ |
addrs | FindAttribute_UnsafeBitwiseCast<uint, float, CTFItemDefinition> Games/#default/sigsegv/addrs | 엔진 항목 ‘Find Attribute Unsafe Bitwise Cast<uint, float, CTFItem Definition>’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z31FindAttribute_UnsafeBitwiseCastIjf17CTFItemDefinitionEbPKT1_PK28CEconItemAttributeDefinitionPT0_ |
addrs | INextBotComponent::GetBot Games/#default/sigsegv/addrs | NextBot AI의 ‘Get Bot’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK17INextBotComponent6GetBotEv |
addrs | INextBotComponent::Upkeep Games/#default/sigsegv/addrs | NextBot AI의 ‘Upkeep’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17INextBotComponent6UpkeepEv |
addrs | CTFGameRules::GetKillingWeaponName Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Get Killing Weapon Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules20GetKillingWeaponNameERK15CTakeDamageInfoP9CTFPlayerPi |
addrs | CHLTVServer::IsTVRelay Games/#default/sigsegv/addrs | CHLTVServer 클래스의 ‘Is TVRelay’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CHLTVServer9IsTVRelayEv |
addrs | CServerGameDLL::SetServerHibernation Games/#default/sigsegv/addrs | CServerGameDLL 클래스의 ‘Set Server Hibernation’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14CServerGameDLL20SetServerHibernationEb |
addrs | CTFGCServerSystem::SetHibernation Games/#default/sigsegv/addrs | CTFGCServerSystem 클래스의 ‘Set Hibernation’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CTFGCServerSystem14SetHibernationEb |
addrs | CAttributeManager::OnAttributeValuesChanged Games/#default/sigsegv/addrs | CAttributeManager 클래스의 ‘On Attribute Values Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CAttributeManager24OnAttributeValuesChangedEv |
addrs | CAttributeContainer::OnAttributeValuesChanged Games/#default/sigsegv/addrs | CAttributeContainer 클래스의 ‘On Attribute Values Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN19CAttributeContainer24OnAttributeValuesChangedEv |
addrs | CAttributeContainerPlayer::OnAttributeValuesChanged Games/#default/sigsegv/addrs | CAttributeContainerPlayer 클래스의 ‘On Attribute Values Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN25CAttributeContainerPlayer24OnAttributeValuesChangedEv |
addrs | TE_MetalSparks Games/#default/sigsegv/addrs | 엔진 항목 ‘TE Metal Sparks’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z14TE_MetalSparksR16IRecipientFilterfPK6VectorS3_ |
addrs | CTFGameRules::CleanUpMap Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Clean Up Map’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules10CleanUpMapEv |
addrs | CBaseEntityOutput::FireOutput Games/#default/sigsegv/addrs | 기본 엔티티의 ‘Fire Output’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f |
addrs | CRC_File Games/#default/sigsegv/addrs | 엔진 항목 ‘CRC File’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z8CRC_FilePjPKc |
addrs | UTIL_PlayerDecalTrace Games/#default/sigsegv/addrs | 엔진 항목 ‘UTIL Player Decal Trace’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z21UTIL_PlayerDecalTraceP10CGameTracei |
addrs | TE_PlayerDecal Games/#default/sigsegv/addrs | 엔진 항목 ‘TE Player Decal’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z14TE_PlayerDecalR16IRecipientFilterfPK6Vectorii |
addrs | CBaseClient::FillUserInfo Games/#default/sigsegv/addrs | CBaseClient 클래스의 ‘Fill User Info’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CBaseClient12FillUserInfoER13player_info_s |
addrs | CBaseServer::UserInfoChanged Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘User Info Changed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CBaseServer15UserInfoChangedEi |
addrs | GetClassIndexFromString Games/#default/sigsegv/addrs | 엔진 항목 ‘Get Class Index From String’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z23GetClassIndexFromStringPKci |
addrs | CParallelProcessor<PackWork_t>::Run Games/#default/sigsegv/addrs | CParallelProcessor<PackWork_t> 클래스의 ‘Run’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN18CParallelProcessorI10PackWork_t21CFuncJobItemProcessorIS0_EE3RunEPS0_jiP11IThreadPool |
addrs | CFrameSnapshotManager::GetPreviouslySentPacket Games/#default/sigsegv/addrs | CFrameSnapshotManager 클래스의 ‘Get Previously Sent Packet’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN21CFrameSnapshotManager23GetPreviouslySentPacketEii |
addrs | CVEngineServer::GetChangeAccessor Games/#default/sigsegv/addrs | CVEngineServer 클래스의 ‘Get Change Accessor’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN14CVEngineServer17GetChangeAccessorEPK7edict_t |
addrs | PackWork_t::Process Games/#default/sigsegv/addrs | PackWork_t 클래스의 ‘Process’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN10PackWork_t7ProcessERS_ |
addrs | CFrameSnapshotManager::UsePreviouslySentPacket Games/#default/sigsegv/addrs | CFrameSnapshotManager 클래스의 ‘Use Previously Sent Packet’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN21CFrameSnapshotManager23UsePreviouslySentPacketEP14CFrameSnapshotii |
addrs | CFrameSnapshotManager::CreatePackedEntity Games/#default/sigsegv/addrs | CFrameSnapshotManager 클래스의 ‘Create Packed Entity’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN21CFrameSnapshotManager18CreatePackedEntityEP14CFrameSnapshoti |
addrs | CBaseEdict::GetChangeAccessor Games/#default/sigsegv/addrs | CBaseEdict 클래스의 ‘Get Change Accessor’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN10CBaseEdict17GetChangeAccessorEv |
addrs | CHLTVDemoRecorder::StartRecording Games/#default/sigsegv/addrs | CHLTVDemoRecorder 클래스의 ‘Start Recording’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN17CHLTVDemoRecorder14StartRecordingEPKcb |
addrs | CHLTVDemoRecorder::StopRecording Games/#default/sigsegv/addrs | CHLTVDemoRecorder 클래스의 ‘Stop Recording’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN17CHLTVDemoRecorder13StopRecordingEv |
addrs | CClientFrameManager::CountClientFrames Games/#default/sigsegv/addrs | CClientFrameManager 클래스의 ‘Count Client Frames’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN19CClientFrameManager17CountClientFramesEv |
addrs | CClientFrameManager::RemoveOldestFrame Games/#default/sigsegv/addrs | CClientFrameManager 클래스의 ‘Remove Oldest Frame’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN19CClientFrameManager17RemoveOldestFrameEv |
addrs | CHLTVServer::RestoreTick Games/#default/sigsegv/addrs | CHLTVServer 클래스의 ‘Restore Tick’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CHLTVServer11RestoreTickEi |
addrs | SendTable_Encode Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Table Encode’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z16SendTable_EncodePK9SendTablePKvP8bf_writeiP10CUtlMemoryI20CSendProxyRecipientsiEb |
addrs | CDatatableStack::Init Games/#default/sigsegv/addrs | CDatatableStack 클래스의 ‘Init’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN15CDatatableStack4InitEb |
addrs | CMultiPlayerAnimState::AddToGestureSlot Games/#default/sigsegv/addrs | CMultiPlayerAnimState 클래스의 ‘Add To Gesture Slot’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CMultiPlayerAnimState16AddToGestureSlotEi8Activityb |
addrs | CAnimationLayer::StudioFrameAdvance Games/#default/sigsegv/addrs | CAnimationLayer 클래스의 ‘Studio Frame Advance’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CAnimationLayer18StudioFrameAdvanceEfP14CBaseAnimating |
addrs | AllocChangeFrameList Games/#default/sigsegv/addrs | 엔진 항목 ‘Alloc Change Frame List’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z20AllocChangeFrameListii |
addrs | CMultiPlayerAnimState::RestartGesture Games/#default/sigsegv/addrs | CMultiPlayerAnimState 클래스의 ‘Restart Gesture’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CMultiPlayerAnimState14RestartGestureEi8Activityb |
addrs | PackEntities_Normal Games/#default/sigsegv/addrs | 엔진 항목 ‘Pack Entities Normal’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z19PackEntities_NormaliPP11CGameClientP14CFrameSnapshot |
addrs | CAttributeManager::ClearCache [clone] Games/#default/sigsegv/addrs | CAttributeManager 클래스의 ‘Clear Cache’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym regex sym = _ZN17CAttributeManager10ClearCacheEv\\.part\\..* |
addrs | SV_EnsureInstanceBaseline Games/#default/sigsegv/addrs | 엔진 항목 ‘SV Ensure Instance Baseline’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z25SV_EnsureInstanceBaselineP11ServerClassiPKvi |
addrs | PackedEntity::GetPropsChangedAfterTick Games/#default/sigsegv/addrs | PackedEntity 클래스의 ‘Get Props Changed After Tick’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN12PackedEntity24GetPropsChangedAfterTickEiPii |
addrs | SendTable_WriteAllDeltaProps Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Table Write All Delta Props’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z28SendTable_WriteAllDeltaPropsPK9SendTablePKviS3_iiP8bf_write |
addrs | SendTable_WritePropList Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Table Write Prop List’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z23SendTable_WritePropListPK9SendTablePKviP8bf_writeiPKii |
addrs | CBaseServer::WriteDeltaEntities Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘Write Delta Entities’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CBaseServer18WriteDeltaEntitiesEP11CBaseClientP12CClientFrameS3_R8bf_write |
addrs | CBaseServer::UncompressPackedEntity Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘Uncompress Packed Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CBaseServer22UncompressPackedEntityEP12PackedEntityRi |
addrs | SendTable_CullPropsFromProxies Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Table Cull Props From Proxies’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z30SendTable_CullPropsFromProxiesPK9SendTablePKiiiPK20CSendProxyRecipientsiS6_iPii |
addrs | CCommandBuffer::AddText Games/#default/sigsegv/addrs | CCommandBuffer 클래스의 ‘Add Text’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN14CCommandBuffer7AddTextEPKci |
addrs | CHLTVServer::UpdateTick Games/#default/sigsegv/addrs | CHLTVServer 클래스의 ‘Update Tick’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CHLTVServer10UpdateTickEv |
addrs | CNetworkStringTableContainer::EnableRollback Games/#default/sigsegv/addrs | CNetworkStringTableContainer 클래스의 ‘Enable Rollback’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN28CNetworkStringTableContainer14EnableRollbackEb |
addrs | CNetworkStringTable::RestoreTick Games/#default/sigsegv/addrs | CNetworkStringTable 클래스의 ‘Restore Tick’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN19CNetworkStringTable11RestoreTickEi |
addrs | CNetworkStringTable::UpdateMirrorTable Games/#default/sigsegv/addrs | CNetworkStringTable 클래스의 ‘Update Mirror Table’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN19CNetworkStringTable17UpdateMirrorTableEi |
addrs | SendProxy_SendHealersDataTable Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy Send Healers Data Table’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z30SendProxy_SendHealersDataTablePK8SendPropPKvS3_P20CSendProxyRecipientsi |
addrs | SendProxy_SendPredictableId Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy Send Predictable Id’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _ZL27SendProxy_SendPredictableIdPK8SendPropPKvS3_P20CSendProxyRecipientsi_0 |
addrs | CTFBotSquad::Leave Games/#default/sigsegv/addrs | TF2 봇의 ‘Leave’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN11CTFBotSquad5LeaveEP6CTFBot |
addrs | CTFBotSquad::ShouldSquadLeaderWaitForFormation Games/#default/sigsegv/addrs | TF2 봇의 ‘Should Squad Leader Wait For Formation’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK11CTFBotSquad33ShouldSquadLeaderWaitForFormationEv |
addrs | JarExplode Games/#default/sigsegv/addrs | 엔진 항목 ‘Jar Explode’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z10JarExplodeiP9CTFPlayerP11CBaseEntityS2_RK6Vectorif7ETFCondfPKcS8_ |
addrs | CTFInventoryManager::GetBaseItemForClass Games/#default/sigsegv/addrs | CTFInventoryManager 클래스의 ‘Get Base Item For Class’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN19CTFInventoryManager19GetBaseItemForClassEii |
addrs | CPlayerInventory::GetItemByPosition Games/#default/sigsegv/addrs | CPlayerInventory 클래스의 ‘Get Item By Position’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CPlayerInventory17GetItemByPositionEiPi |
addrs | CheckChatText Games/#default/sigsegv/addrs | 엔진 항목 ‘Check Chat Text’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z13CheckChatTextP11CBasePlayerPc |
addrs | Host_Say Games/#default/sigsegv/addrs | 엔진 항목 ‘Host Say’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z8Host_SayP7edict_tRK8CCommandb |
addrs | CEyeballBossApproachTarget::Update Games/#default/sigsegv/addrs | CEyeballBossApproachTarget 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN26CEyeballBossApproachTarget6UpdateEP12CEyeballBossf |
addrs | CEyeballBossLaunchRockets::Update Games/#default/sigsegv/addrs | CEyeballBossLaunchRockets 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN25CEyeballBossLaunchRockets6UpdateEP12CEyeballBossf |
addrs | CHLTVClient::ExecuteStringCommand Games/#default/sigsegv/addrs | CHLTVClient 클래스의 ‘Execute String Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CHLTVClient20ExecuteStringCommandEPKc |
addrs | CHLTVClient::SpawnPlayer Games/#default/sigsegv/addrs | CHLTVClient 클래스의 ‘Spawn Player’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CHLTVClient11SpawnPlayerEv |
addrs | CHLTVServer::ConnectClient Games/#default/sigsegv/addrs | CHLTVServer 클래스의 ‘Connect Client’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CHLTVServer13ConnectClientER8netadr_siiiiPKcS3_S3_i |
addrs | CHLTVServer::Shutdown Games/#default/sigsegv/addrs | CHLTVServer 클래스의 ‘Shutdown’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CHLTVServer8ShutdownEv |
addrs | CTFGameRules::BetweenRounds_Think Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Between Rounds Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules19BetweenRounds_ThinkEv |
addrs | CSchemaAttributeType_Default::ConvertStringToEconAttributeValue Games/#default/sigsegv/addrs | CSchemaAttributeType_Default 클래스의 ‘Convert String To Econ Attribute Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK28CSchemaAttributeType_Default34BConvertStringToEconAttributeValueEPK28CEconItemAttributeDefinitionPKcP22attribute_data_union_tb |
addrs | SpawnHierarchicalList Games/#default/sigsegv/addrs | 엔진 항목 ‘Spawn Hierarchical List’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z21SpawnHierarchicalListiP19HierarchicalSpawn_tb |
addrs | CCollisionProperty::SetSolidFlags Games/#default/sigsegv/addrs | CCollisionProperty 클래스의 ‘Set Solid Flags’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CCollisionProperty13SetSolidFlagsEi |
addrs | CGlobalEntityList::FindEntityByName Games/#default/sigsegv/addrs | CGlobalEntityList 클래스의 ‘Find Entity By Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CGlobalEntityList16FindEntityByNameEP11CBaseEntityPKcS1_S1_S1_P17IEntityFindFilter |
addrs | CHeadlessHatmanAttack::RecomputeHomePosition Games/#default/sigsegv/addrs | CHeadlessHatmanAttack 클래스의 ‘Recompute Home Position’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CHeadlessHatmanAttack21RecomputeHomePositionEv |
addrs | TE_TFBlood Games/#default/sigsegv/addrs | 엔진 항목 ‘TE TFBlood’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z10TE_TFBloodR16IRecipientFilterfRK6VectorS3_i |
addrs | CEngineSoundServer::PrecacheSound Games/#default/sigsegv/addrs | CEngineSoundServer 클래스의 ‘Precache Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN18CEngineSoundServer13PrecacheSoundEPKcbb |
addrs | UTIL_ParticleTracer Games/#default/sigsegv/addrs | 엔진 항목 ‘UTIL Particle Tracer’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z19UTIL_ParticleTracerPKcRK6VectorS3_iib |
addrs | CalculateMeleeDamageForce Games/#default/sigsegv/addrs | 엔진 항목 ‘Calculate Melee Damage Force’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z25CalculateMeleeDamageForceP15CTakeDamageInfoRK6VectorS3_f |
addrs | CHeadlessHatmanAttack::AttackTarget Games/#default/sigsegv/addrs | CHeadlessHatmanAttack 클래스의 ‘Attack Target’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CHeadlessHatmanAttack12AttackTargetEP15CHeadlessHatmanP20CBaseCombatCharacterf |
addrs | ParseKeyvalue Games/#default/sigsegv/addrs | 엔진 항목 ‘Parse Keyvalue’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z13ParseKeyvaluePvP17typedescription_tiPKcS3_ |
addrs | CBaseEntityOutput::ParseEventAction Games/#default/sigsegv/addrs | 기본 엔티티의 ‘Parse Event Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CBaseEntityOutput16ParseEventActionEPKc |
addrs | variant_t::Set Games/#default/sigsegv/addrs | variant_t 클래스의 ‘Set’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9variant_t3SetE11_fieldtypesPv |
addrs | variant_t::SetOther Games/#default/sigsegv/addrs | variant_t 클래스의 ‘Set Other’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9variant_t8SetOtherEPv |
addrs | variant_t::Convert Games/#default/sigsegv/addrs | variant_t 클래스의 ‘Convert’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9variant_t7ConvertE11_fieldtypes |
addrs | CreateSpellSpawnZombie Games/#default/sigsegv/addrs | 엔진 항목 ‘Create Spell Spawn Zombie’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22CreateSpellSpawnZombieP20CBaseCombatCharacterRK6Vectori |
addrs | ENTINDEX Games/#default/sigsegv/addrs | 엔진 항목 ‘ENTINDEX’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z8ENTINDEXP11CBaseEntity |
addrs | CTraceFilterSimple::CTraceFilterSimple Games/#default/sigsegv/addrs | CTraceFilterSimple 클래스의 ‘CTrace Filter Simple’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CTraceFilterSimpleC2EPK13IHandleEntityiPFbPS0_iE |
addrs | CTFGameMovement::PlayerSolidMask Games/#default/sigsegv/addrs | CTFGameMovement 클래스의 ‘Player Solid Mask’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFGameMovement15PlayerSolidMaskEb |
addrs | CMannVsMachineChangeChallengeIssue::ExecuteCommand Games/#default/sigsegv/addrs | CMannVsMachineChangeChallengeIssue 클래스의 ‘Execute Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN34CMannVsMachineChangeChallengeIssue14ExecuteCommandEv |
addrs | CTFGameRules::LoadMapCycleFile Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Load Map Cycle File’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules16LoadMapCycleFileEv |
addrs | CTFPlayerInventory::GetItemInLoadout Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Item In Loadout’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CTFPlayerInventory16GetItemInLoadoutEii |
addrs | UTIL_PlayerBySteamID Games/#default/sigsegv/addrs | 엔진 항목 ‘UTIL Player By Steam ID’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z20UTIL_PlayerBySteamIDRK8CSteamID |
addrs | CCollisionProperty::SetCollisionBounds Games/#default/sigsegv/addrs | CCollisionProperty 클래스의 ‘Set Collision Bounds’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CCollisionProperty18SetCollisionBoundsERK6VectorS2_ |
addrs | UTIL_StringToVector Games/#default/sigsegv/addrs | 엔진 항목 ‘UTIL String To Vector’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z19UTIL_StringToVectorPfPKc |
addrs | CCollisionProperty::SetSolid Games/#default/sigsegv/addrs | CCollisionProperty 클래스의 ‘Set Solid’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CCollisionProperty8SetSolidE11SolidType_t |
addrs | CGameStringPool::LevelShutdownPostEntity Games/#default/sigsegv/addrs | CGameStringPool 클래스의 ‘Level Shutdown Post Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CGameStringPool23LevelShutdownPostEntityEv |
addrs | CPlayerMove::SetupMove Games/#default/sigsegv/addrs | CPlayerMove 클래스의 ‘Setup Move’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN11CPlayerMove9SetupMoveEP11CBasePlayerP8CUserCmdP11IMoveHelperP9CMoveData |
addrs | GetPlayerClassData Games/#default/sigsegv/addrs | 엔진 항목 ‘Get Player Class Data’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z18GetPlayerClassDataj |
addrs | CalculatePhysicsImpactDamage Games/#default/sigsegv/addrs | 엔진 항목 ‘Calculate Physics Impact Damage’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z28CalculatePhysicsImpactDamageiP21gamevcollisionevent_tRK19impactdamagetable_tfbRib |
addrs | CBaseEntityOutput::DeleteAllElements Games/#default/sigsegv/addrs | 기본 엔티티의 ‘Delete All Elements’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CBaseEntityOutput17DeleteAllElementsEv |
addrs | InstancedScriptedScene Games/#default/sigsegv/addrs | 엔진 항목 ‘Instanced Scripted Scene’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22InstancedScriptedSceneP9CBaseFlexPKcP7CHandleI11CBaseEntityEfbP11AI_ResponsebP16IRecipientFilter |
addrs | StopScriptedScene Games/#default/sigsegv/addrs | 엔진 항목 ‘Stop Scripted Scene’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z17StopScriptedSceneP9CBaseFlex7CHandleI11CBaseEntityE |
addrs | CPhysicsHook::FindOrAddVehicleScript Games/#default/sigsegv/addrs | CPhysicsHook 클래스의 ‘Find Or Add Vehicle Script’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CPhysicsHook22FindOrAddVehicleScriptEPKcP15vehicleparams_tP15vehiclesounds_t |
addrs | CAttributeList::NotifyManagerOfAttributeValueChanges Games/#default/sigsegv/addrs | CAttributeList 클래스의 ‘Notify Manager Of Attribute Value Changes’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14CAttributeList36NotifyManagerOfAttributeValueChangesEv |
addrs | CAttributeList::SetRuntimeAttributeRefundableCurrency Games/#default/sigsegv/addrs | CAttributeList 클래스의 ‘Set Runtime Attribute Refundable Currency’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14CAttributeList37SetRuntimeAttributeRefundableCurrencyEPK28CEconItemAttributeDefinitioni |
addrs | CEventQueue::CancelEvents Games/#default/sigsegv/addrs | CEventQueue 클래스의 ‘Cancel Events’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN11CEventQueue12CancelEventsEP11CBaseEntity |
addrs | V_snprintf Games/#default/sigsegv/addrs | 엔진 항목 ‘V snprintf’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z10V_snprintfPciPKcz |
addrs | ClassCanBuild Games/#default/sigsegv/addrs | 엔진 항목 ‘Class Can Build’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z13ClassCanBuildii |
addrs | GetParticleSystemNameFromIndex Games/#default/sigsegv/addrs | 엔진 항목 ‘Get Particle System Name From Index’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z30GetParticleSystemNameFromIndexi |
addrs | CEventQueue::AddEvent [CBaseEntity] Games/#default/sigsegv/addrs | CEventQueue 클래스의 ‘Add Event’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN11CEventQueue8AddEventEP11CBaseEntityPKc9variant_tfS1_S1_i |
addrs | CM_EntityString Games/#default/sigsegv/addrs | 엔진 항목 ‘CM Entity String’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z15CM_EntityStringv |
addrs | CServerGameDLL::LevelInit Games/#default/sigsegv/addrs | CServerGameDLL 클래스의 ‘Level Init’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14CServerGameDLL9LevelInitEPKcS1_S1_S1_bb |
addrs | CSpawnLocation::FindSpawnLocation Games/#default/sigsegv/addrs | CSpawnLocation 클래스의 ‘Find Spawn Location’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14CSpawnLocation17FindSpawnLocationER6Vector |
addrs | CSoundEmitterSystemBase::AddSoundsFromFile Games/#default/sigsegv/addrs | CSoundEmitterSystemBase 클래스의 ‘Add Sounds From File’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym lib = soundemittersystem sym = _ZN23CSoundEmitterSystemBase17AddSoundsFromFileEPKcbbb |
addrs | CSoundEmitterSystemBase::InitSoundInternalParameters Games/#default/sigsegv/addrs | CSoundEmitterSystemBase 클래스의 ‘Init Sound Internal Parameters’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = soundemittersystem sym = _ZN23CSoundEmitterSystemBase27InitSoundInternalParametersEPKcP9KeyValuesR24CSoundParametersInternal |
addrs | CEventAction::CEventAction [C2] Games/#default/sigsegv/addrs | CEventAction 클래스의 ‘CEvent Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CEventActionC2EPKc |
addrs | CQuestItemTracker::FireGameEvent Games/#default/sigsegv/addrs | CQuestItemTracker 클래스의 ‘Fire Game Event’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CQuestItemTracker13FireGameEventEP10IGameEvent |
addrs | CBaseServer::GetCPUUsage Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘Get CPUUsage’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CBaseServer11GetCPUUsageEv |
addrs | CGlobalEntityList::NumberOfEntities Games/#default/sigsegv/addrs | CGlobalEntityList 클래스의 ‘Number Of Entities’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CGlobalEntityList16NumberOfEntitiesEv |
addrs | CTFGameMovement::ToggleParachute Games/#default/sigsegv/addrs | CTFGameMovement 클래스의 ‘Toggle Parachute’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFGameMovement15ToggleParachuteEv |
addrs | CTFGameMovement::HandleDuckingSpeedCrop Games/#default/sigsegv/addrs | CTFGameMovement 클래스의 ‘Handle Ducking Speed Crop’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFGameMovement22HandleDuckingSpeedCropEv |
addrs | CTFGameMovement::FullWalkMove Games/#default/sigsegv/addrs | CTFGameMovement 클래스의 ‘Full Walk Move’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFGameMovement12FullWalkMoveEv |
addrs | CTFGameMovement::GetAirSpeedCap Games/#default/sigsegv/addrs | CTFGameMovement 클래스의 ‘Get Air Speed Cap’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFGameMovement14GetAirSpeedCapEv |
addrs | CAttributeManager::ProvideTo Games/#default/sigsegv/addrs | CAttributeManager 클래스의 ‘Provide To’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CAttributeManager9ProvideToEP11CBaseEntity |
addrs | CAttributeManager::StopProvidingTo Games/#default/sigsegv/addrs | CAttributeManager 클래스의 ‘Stop Providing To’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CAttributeManager15StopProvidingToEP11CBaseEntity |
addrs | CServerGameClients::GetPlayerLimits Games/#default/sigsegv/addrs | CServerGameClients 클래스의 ‘Get Player Limits’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK18CServerGameClients15GetPlayerLimitsERiS0_S0_ |
addrs | CBaseServer::GetFreeClient Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘Get Free Client’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CBaseServer13GetFreeClientER8netadr_s |
addrs | CBaseServer::CreateNewClient Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘Create New Client’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CBaseServer15CreateNewClientEi |
addrs | SV_ActivateServer Games/#default/sigsegv/addrs | 엔진 항목 ‘SV Activate Server’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z17SV_ActivateServerv |
addrs | SetupMaxPlayers Games/#default/sigsegv/addrs | 엔진 항목 ‘Setup Max Players’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z15SetupMaxPlayersi |
addrs | Host_Changelevel Games/#default/sigsegv/addrs | 엔진 항목 ‘Host Changelevel’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z16Host_ChangelevelbPKcS0_ |
addrs | CGameServer::SpawnServer Games/#default/sigsegv/addrs | CGameServer 클래스의 ‘Spawn Server’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CGameServer11SpawnServerEPKcS1_S1_ |
addrs | Host_NewGame Games/#default/sigsegv/addrs | 엔진 항목 ‘Host New Game’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z12Host_NewGamePcbbPKcS1_b |
addrs | CLagCompensationManager::FrameUpdatePostEntityThink Games/#default/sigsegv/addrs | CLagCompensationManager 클래스의 ‘Frame Update Post Entity Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN23CLagCompensationManager26FrameUpdatePostEntityThinkEv |
addrs | SendProxy_PlayerList Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy Player List’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z20SendProxy_PlayerListPK8SendPropPKvS3_P8DVariantii |
addrs | SendProxyArrayLength_PlayerArray Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy Array Length Player Array’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z32SendProxyArrayLength_PlayerArrayPKvi |
addrs | CCvar::FindVar Games/#default/sigsegv/addrs | CCvar 클래스의 ‘Find Var’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym lib = vstdlib sym = _ZNK5CCvar7FindVarEPKc |
addrs | CGameMovement::GetPointContentsCached Games/#default/sigsegv/addrs | CGameMovement 클래스의 ‘Get Point Contents Cached’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CGameMovement22GetPointContentsCachedERK6Vectori |
addrs | CTFGameRules::GetTaggedConVarList Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Get Tagged Con Var List’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules19GetTaggedConVarListEP9KeyValues |
addrs | CBaseServer::RecalculateTags Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘Recalculate Tags’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CBaseServer15RecalculateTagsEv |
addrs | CGameMovement::CheckStuck Games/#default/sigsegv/addrs | CGameMovement 클래스의 ‘Check Stuck’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CGameMovement10CheckStuckEv |
addrs | CTFGameStats::ResetPlayerStats Games/#default/sigsegv/addrs | CTFGameStats 클래스의 ‘Reset Player Stats’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameStats16ResetPlayerStatsEP9CTFPlayer |
addrs | CTFGameStats::ResetKillHistory Games/#default/sigsegv/addrs | CTFGameStats 클래스의 ‘Reset Kill History’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameStats16ResetKillHistoryEP9CTFPlayer |
addrs | CTFGameStats::IncrementStat Games/#default/sigsegv/addrs | CTFGameStats 클래스의 ‘Increment Stat’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameStats13IncrementStatEP9CTFPlayer12TFStatType_ti |
addrs | CTFGameStats::SendStatsToPlayer Games/#default/sigsegv/addrs | CTFGameStats 클래스의 ‘Send Stats To Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameStats17SendStatsToPlayerEP9CTFPlayerb |
addrs | CTFGameStats::AccumulateAndResetPerLifeStats Games/#default/sigsegv/addrs | CTFGameStats 클래스의 ‘Accumulate And Reset Per Life Stats’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameStats30AccumulateAndResetPerLifeStatsEP9CTFPlayer |
addrs | CTFGameStats::Event_PlayerConnected Games/#default/sigsegv/addrs | CTFGameStats 클래스의 ‘Event Player Connected’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameStats21Event_PlayerConnectedEP11CBasePlayer |
addrs | CTFGameStats::Event_PlayerDisconnectedTF Games/#default/sigsegv/addrs | CTFGameStats 클래스의 ‘Event Player Disconnected TF’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameStats26Event_PlayerDisconnectedTFEP9CTFPlayer |
addrs | CTFGameStats::Event_PlayerLeachedHealth Games/#default/sigsegv/addrs | CTFGameStats 클래스의 ‘Event Player Leached Health’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameStats25Event_PlayerLeachedHealthEP9CTFPlayerbf |
addrs | CTFGameStats::TrackKillStats Games/#default/sigsegv/addrs | CTFGameStats 클래스의 ‘Track Kill Stats’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameStats14TrackKillStatsEP11CBasePlayerS1_ |
addrs | CTFGameStats::FindPlayerStats Games/#default/sigsegv/addrs | CTFGameStats 클래스의 ‘Find Player Stats’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameStats15FindPlayerStatsEP11CBasePlayer |
addrs | CTFGameStats::Event_PlayerEarnedKillStreak Games/#default/sigsegv/addrs | CTFGameStats 클래스의 ‘Event Player Earned Kill Streak’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameStats28Event_PlayerEarnedKillStreakEP9CTFPlayer |
addrs | CServerGameClients::ClientActive Games/#default/sigsegv/addrs | CServerGameClients 클래스의 ‘Client Active’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CServerGameClients12ClientActiveEP7edict_tb |
addrs | ClientActive Games/#default/sigsegv/addrs | 엔진 항목 ‘Client Active’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z12ClientActiveP7edict_tb |
addrs | CVoiceGameMgr::ClientConnected Games/#default/sigsegv/addrs | CVoiceGameMgr 클래스의 ‘Client Connected’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CVoiceGameMgr15ClientConnectedEP7edict_t |
addrs | CHLTVDirector::BuildActivePlayerList Games/#default/sigsegv/addrs | CHLTVDirector 클래스의 ‘Build Active Player List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CHLTVDirector21BuildActivePlayerListEv |
addrs | CTFGCServerSystem::ClientDisconnected Games/#default/sigsegv/addrs | CTFGCServerSystem 클래스의 ‘Client Disconnected’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CTFGCServerSystem18ClientDisconnectedE8CSteamID |
addrs | ConVar::GetName Games/#default/sigsegv/addrs | ConVar 클래스의 ‘Get Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6ConVar7GetNameEv |
addrs | CVoiceGameMgrHelper::CanPlayerHearPlayer Games/#default/sigsegv/addrs | CVoiceGameMgrHelper 클래스의 ‘Can Player Hear Player’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN19CVoiceGameMgrHelper19CanPlayerHearPlayerEP11CBasePlayerS1_Rb |
addrs | CVoiceGameMgrHelper::ClientCommand Games/#default/sigsegv/addrs | CVoiceGameMgrHelper 클래스의 ‘Client Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CVoiceGameMgr13ClientCommandEP11CBasePlayerRK8CCommand |
addrs | CTeamplayRoundBasedRules::State_Enter_PREROUND Games/#default/sigsegv/addrs | CTeamplayRoundBasedRules 클래스의 ‘State Enter PREROUND’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN24CTeamplayRoundBasedRules20State_Enter_PREROUNDEv |
addrs | CBaseClient::FireGameEvent Games/#default/sigsegv/addrs | CBaseClient 클래스의 ‘Fire Game Event’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CBaseClient13FireGameEventEP10IGameEvent |
addrs | ConCommandBase::GetName Games/#default/sigsegv/addrs | ConCommandBase 클래스의 ‘Get Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK14ConCommandBase7GetNameEv |
addrs | CTFGameRules::PowerupModeKillCountCompare Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Powerup Mode Kill Count Compare’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules27PowerupModeKillCountCompareEv |
addrs | CTFGameRules::PowerupModeInitKillCountTimer Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Powerup Mode Init Kill Count Timer’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules29PowerupModeInitKillCountTimerEv |
addrs | CTFGameMovement::CheckWater Games/#default/sigsegv/addrs | CTFGameMovement 클래스의 ‘Check Water’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFGameMovement10CheckWaterEv |
addrs | SV_BroadcastVoiceData Games/#default/sigsegv/addrs | 엔진 항목 ‘SV Broadcast Voice Data’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _Z21SV_BroadcastVoiceDataP7IClientiPcx |
addrs | CSteam3Server::SendUpdatedServerDetails Games/#default/sigsegv/addrs | CSteam3Server 클래스의 ‘Send Updated Server Details’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN13CSteam3Server24SendUpdatedServerDetailsEv |
addrs | CVoiceGameMgr::UpdateMasks Games/#default/sigsegv/addrs | CVoiceGameMgr 클래스의 ‘Update Masks’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CVoiceGameMgr11UpdateMasksEv |
addrs | CTFGameRules::RoundCleanupShouldIgnore Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Round Cleanup Should Ignore’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules24RoundCleanupShouldIgnoreEP11CBaseEntity |
addrs | CTFGameRules::ShouldCreateEntity Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Should Create Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules18ShouldCreateEntityEPKc |
addrs | CServerGameClients::ClientPutInServer Games/#default/sigsegv/addrs | CServerGameClients 클래스의 ‘Client Put In Server’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CServerGameClients17ClientPutInServerEP7edict_tPKc |
addrs | DispatchSpawn Games/#default/sigsegv/addrs | 엔진 항목 ‘Dispatch Spawn’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z13DispatchSpawnP11CBaseEntityb |
addrs | SendProxy_StringT_To_String Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy String T To String’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z27SendProxy_StringT_To_StringPK8SendPropPKvS3_P8DVariantii |
addrs | SendProxy_StringToString Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy String To String’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z24SendProxy_StringToStringPK8SendPropPKvS3_P8DVariantii |
addrs | SendProxy_VectorXYToVectorXY Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy Vector XYTo Vector XY’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z28SendProxy_VectorXYToVectorXYPK8SendPropPKvS3_P8DVariantii |
addrs | SendProxy_QAngles Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy QAngles’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z17SendProxy_QAnglesPK8SendPropPKvS3_P8DVariantii |
addrs | SendProxy_Color32ToInt Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy Color32 To Int’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22SendProxy_Color32ToIntPK8SendPropPKvS3_P8DVariantii |
addrs | SendProxy_EHandleToInt Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy EHandle To Int’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22SendProxy_EHandleToIntPK8SendPropPKvS3_P8DVariantii |
addrs | SendProxy_IntAddOne Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy Int Add One’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z19SendProxy_IntAddOnePK8SendPropPKvS3_P8DVariantii |
addrs | SendProxy_ShortAddOne Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy Short Add One’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z21SendProxy_ShortAddOnePK8SendPropPKvS3_P8DVariantii |
addrs | CTraceFilterEntity::ShouldHitEntity Games/#default/sigsegv/addrs | CTraceFilterEntity 클래스의 ‘Should Hit Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CTraceFilterEntity15ShouldHitEntityEP13IHandleEntityi |
addrs | CCollisionEvent::ShouldCollide Games/#default/sigsegv/addrs | CCollisionEvent 클래스의 ‘Should Collide’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CCollisionEvent13ShouldCollideEP14IPhysicsObjectS1_PvS2_ |
addrs | CTFTankBossBody::GetSolidMask Games/#default/sigsegv/addrs | CTFTankBossBody 클래스의 ‘Get Solid Mask’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK15CTFTankBossBody12GetSolidMaskEv |
addrs | CNetChan::SendDatagram Games/#default/sigsegv/addrs | CNetChan 클래스의 ‘Send Datagram’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN8CNetChan12SendDatagramEP8bf_write |
addrs | CTFGameRules::SendWinPanelInfo Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Send Win Panel Info’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules16SendWinPanelInfoEb |
addrs | CTFGameRules::BroadcastSound Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Broadcast Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules14BroadcastSoundEiPKciP11CBasePlayer |
addrs | UTIL_ScreenShake Games/#default/sigsegv/addrs | 엔진 항목 ‘UTIL Screen Shake’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z16UTIL_ScreenShakeRK6Vectorffff14ShakeCommand_tb |
addrs | GetKilleaterWeaponFromDamageInfo Games/#default/sigsegv/addrs | 엔진 항목 ‘Get Killeater Weapon From Damage Info’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z32GetKilleaterWeaponFromDamageInfoPK15CTakeDamageInfo |
addrs | CTeamplayRules::PlayerKilled Games/#default/sigsegv/addrs | CTeamplayRules 클래스의 ‘Player Killed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14CTeamplayRules12PlayerKilledEP11CBasePlayerRK15CTakeDamageInfo |
addrs | CMultiplayRules::HaveAllPlayersSpeakConceptIfAllowed Games/#default/sigsegv/addrs | CMultiplayRules 클래스의 ‘Have All Players Speak Concept If Allowed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CMultiplayRules35HaveAllPlayersSpeakConceptIfAllowedEiiPKc |
addrs | CBaseServer::GetClassBaseline Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘Get Class Baseline’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN11CBaseServer16GetClassBaselineEP11ServerClassPPKvPi |
addrs | CNetworkStringTableContainer::DirectUpdate Games/#default/sigsegv/addrs | CNetworkStringTableContainer 클래스의 ‘Direct Update’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym lib = engine sym = _ZN28CNetworkStringTableContainer12DirectUpdateEi |
addrs | CServerNetworkProperty::AttachEdict Games/#default/sigsegv/addrs | CServerNetworkProperty 클래스의 ‘Attach Edict’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN22CServerNetworkProperty11AttachEdictEP7edict_t |
addrs | GetKilleaterWeaponFromDamageInfo::CTakeDamageInfo Games/#default/sigsegv/addrs | GetKilleaterWeaponFromDamageInfo 클래스의 ‘CTake Damage Info’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _Z32GetKilleaterWeaponFromDamageInfoPK15CTakeDamageInfo |
addrs | EconItemInterface_OnOwnerKillEaterEvent_Batched Games/#default/sigsegv/addrs | 엔진 항목 ‘Econ Item Interface On Owner Kill Eater Event Batched’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z47EconItemInterface_OnOwnerKillEaterEvent_BatchedP18IEconItemInterfaceP9CTFPlayerS2_18kill_eater_event_ti |
addrs | OnBotTeleported Games/#default/sigsegv/addrs | 엔진 항목 ‘On Bot Teleported’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z15OnBotTeleportedP6CTFBot |
addrs | EconItemInterface_OnOwnerKillEaterEvent Games/#default/sigsegv/addrs | 엔진 항목 ‘Econ Item Interface On Owner Kill Eater Event’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z39EconItemInterface_OnOwnerKillEaterEventP18IEconItemInterfaceP9CTFPlayerS2_18kill_eater_event_ti |
addrs | CTFGameRules::FlPlayerFallDamage Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Fl Player Fall Damage’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules18FlPlayerFallDamageEP11CBasePlayer |
addrs | CGameMovement::CheckFalling Games/#default/sigsegv/addrs | CGameMovement 클래스의 ‘Check Falling’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CGameMovement12CheckFallingEv |
addrs | CTFGameMovement::GrapplingHookMove Games/#default/sigsegv/addrs | CTFGameMovement 클래스의 ‘Grappling Hook Move’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFGameMovement17GrapplingHookMoveEv |
addrs | CTFGameRules::CanPlayerUseRespec Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Can Player Use Respec’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules18CanPlayerUseRespecEP9CTFPlayer |
addrs | CTFGameRules::IsCompetitiveMode Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Is Competitive Mode’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK12CTFGameRules17IsCompetitiveModeEv |
addrs | CVEngineServer::PlaybackTempEntity Games/#default/sigsegv/addrs | CVEngineServer 클래스의 ‘Playback Temp Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN14CVEngineServer18PlaybackTempEntityER16IRecipientFilterfPKvPK9SendTablei |
addrs | CNetworkStringTableContainer::CreateStringTable Games/#default/sigsegv/addrs | CNetworkStringTableContainer 클래스의 ‘Create String Table’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN28CNetworkStringTableContainer17CreateStringTableEPKciii |
addrs | CNetworkStringTable::DeleteAllStrings Games/#default/sigsegv/addrs | CNetworkStringTable 클래스의 ‘Delete All Strings’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN19CNetworkStringTable16DeleteAllStringsEv |
addrs | CNetworkStringTable::AddString Games/#default/sigsegv/addrs | CNetworkStringTable 클래스의 ‘Add String’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN19CNetworkStringTable9AddStringEbPKciPKv |
addrs | CParticleSystemMgr::UncacheAllParticleSystems Games/#default/sigsegv/addrs | CParticleSystemMgr 클래스의 ‘Uncache All Particle Systems’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CParticleSystemMgr25UncacheAllParticleSystemsEv |
addrs | ParseParticleEffects Games/#default/sigsegv/addrs | 엔진 항목 ‘Parse Particle Effects’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z20ParseParticleEffectsbb |
addrs | CParticleSystemMgr::GetParticleSystemCount Games/#default/sigsegv/addrs | CParticleSystemMgr 클래스의 ‘Get Particle System Count’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CParticleSystemMgr22GetParticleSystemCountEv |
addrs | CParticleSystemMgr::CParticleSystemMgr Games/#default/sigsegv/addrs | CParticleSystemMgr 클래스의 ‘CParticle System Mgr’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CParticleSystemMgrC2Ev |
addrs | CParticleSystemMgr::~CParticleSystemMgr Games/#default/sigsegv/addrs | CParticleSystemMgr 클래스의 ‘~CParticle System Mgr’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CParticleSystemMgrD2Ev |
addrs | CParticleSystemMgr::Init Games/#default/sigsegv/addrs | CParticleSystemMgr 클래스의 ‘Init’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CParticleSystemMgr4InitEP20IParticleSystemQuery |
addrs | CServerNetworkProperty::GetEdict Games/#default/sigsegv/addrs | CServerNetworkProperty 클래스의 ‘Get Edict’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK22CServerNetworkProperty8GetEdictEv |
addrs | CServerNetworkProperty::GetEntityHandle Games/#default/sigsegv/addrs | CServerNetworkProperty 클래스의 ‘Get Entity Handle’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN22CServerNetworkProperty15GetEntityHandleEv |
addrs | CServerNetworkProperty::GetServerClass Games/#default/sigsegv/addrs | CServerNetworkProperty 클래스의 ‘Get Server Class’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN22CServerNetworkProperty14GetServerClassEv |
addrs | CServerNetworkProperty::GetBaseEntity Games/#default/sigsegv/addrs | CServerNetworkProperty 클래스의 ‘Get Base Entity’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN22CServerNetworkProperty13GetBaseEntityEv |
addrs | CServerNetworkProperty::GetBaseNetworkable Games/#default/sigsegv/addrs | CServerNetworkProperty 클래스의 ‘Get Base Networkable’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN22CServerNetworkProperty18GetBaseNetworkableEv |
addrs | CServerNetworkProperty::GetClassName Games/#default/sigsegv/addrs | CServerNetworkProperty 클래스의 ‘Get Class Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK22CServerNetworkProperty12GetClassNameEv |
addrs | CServerNetworkProperty::GetPVSInfo Games/#default/sigsegv/addrs | CServerNetworkProperty 클래스의 ‘Get PVSInfo’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN22CServerNetworkProperty10GetPVSInfoEv |
addrs | CServerNetworkProperty::AreaNum Games/#default/sigsegv/addrs | CServerNetworkProperty 클래스의 ‘Area Num’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK22CServerNetworkProperty7AreaNumEv |
addrs | CCollisionProperty::GetEntityHandle Games/#default/sigsegv/addrs | CCollisionProperty 클래스의 ‘Get Entity Handle’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN18CCollisionProperty15GetEntityHandleEv |
addrs | CCollisionProperty::GetSolid Games/#default/sigsegv/addrs | CCollisionProperty 클래스의 ‘Get Solid’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK18CCollisionProperty8GetSolidEv |
addrs | CCollisionProperty::GetSolidFlags Games/#default/sigsegv/addrs | CCollisionProperty 클래스의 ‘Get Solid Flags’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK18CCollisionProperty13GetSolidFlagsEv |
addrs | CTFConditionList::_Add Games/#default/sigsegv/addrs | CTFConditionList 클래스의 ‘Add’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFConditionList4_AddE7ETFCondfP9CTFPlayerP11CBaseEntity |
addrs | CTFConditionList::_Remove Games/#default/sigsegv/addrs | CTFConditionList 클래스의 ‘Remove’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFConditionList7_RemoveE7ETFCondb |
addrs | GEconItemSchema Games/#default/sigsegv/addrs | 엔진 항목 ‘GEcon Item Schema’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z15GEconItemSchemav |
addrs | GetFileWeaponInfoFromHandle Games/#default/sigsegv/addrs | 엔진 항목 ‘Get File Weapon Info From Handle’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z27GetFileWeaponInfoFromHandlet |
addrs | CStaticPropMgr::IsStaticProp Games/#default/sigsegv/addrs | CStaticPropMgr 클래스의 ‘Is Static Prop’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZNK14CStaticPropMgr12IsStaticPropEP13IHandleEntity |
addrs | INextBot::GetDebugIdentifier Games/#default/sigsegv/addrs | NextBot AI의 ‘Get Debug Identifier’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8INextBot18GetDebugIdentifierEv |
addrs | CStaticProp::GetEntityHandle Games/#default/sigsegv/addrs | CStaticProp 클래스의 ‘Get Entity Handle’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN11CStaticProp15GetEntityHandleEv |
addrs | CStaticProp::GetRefEHandle Games/#default/sigsegv/addrs | CStaticProp 클래스의 ‘Get Ref EHandle’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZNK11CStaticProp13GetRefEHandleEv |
addrs | CStaticPropMgr::GetStaticProp Games/#default/sigsegv/addrs | CStaticPropMgr 클래스의 ‘Get Static Prop’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN14CStaticPropMgr13GetStaticPropEP13IHandleEntity |
addrs | CStaticProp::Init Games/#default/sigsegv/addrs | CStaticProp 클래스의 ‘Init’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN11CStaticProp4InitEiR16StaticPropLump_tP7model_t |
addrs | CSpatialPartition::CreateHandle Games/#default/sigsegv/addrs | CSpatialPartition 클래스의 ‘Create Handle’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN17CSpatialPartition12CreateHandleEP13IHandleEntity |
addrs | CStaticPropMgr::GetStaticPropIndex Games/#default/sigsegv/addrs | CStaticPropMgr 클래스의 ‘Get Static Prop Index’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZNK14CStaticPropMgr18GetStaticPropIndexEP13IHandleEntity |
addrs | CStaticPropMgr::LevelShutdown Games/#default/sigsegv/addrs | CStaticPropMgr 클래스의 ‘Level Shutdown’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN14CStaticPropMgr13LevelShutdownEv |
addrs | CStaticPropMgr::LevelInit Games/#default/sigsegv/addrs | CStaticPropMgr 클래스의 ‘Level Init’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN14CStaticPropMgr9LevelInitEv |
addrs | UTIL_PlayerByIndex Games/#default/sigsegv/addrs | 엔진 항목 ‘UTIL Player By Index’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z18UTIL_PlayerByIndexi |
addrs | CModelInfoServer::RegisterDynamicModel Games/#default/sigsegv/addrs | CModelInfoServer 클래스의 ‘Register Dynamic Model’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN16CModelInfoServer20RegisterDynamicModelEPKcb |
addrs | CMDLCache::BeginLock Games/#default/sigsegv/addrs | CMDLCache 클래스의 ‘Begin Lock’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = datacache type = sym sym = _ZN9CMDLCache9BeginLockEv |
addrs | CMDLCache::EndLock Games/#default/sigsegv/addrs | CMDLCache 클래스의 ‘End Lock’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = datacache type = sym sym = _ZN9CMDLCache7EndLockEv |
addrs | CModelLoader::FlushDynamicModels Games/#default/sigsegv/addrs | CModelLoader 클래스의 ‘Flush Dynamic Models’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN12CModelLoader18FlushDynamicModelsEv |
addrs | CThreadLocalBase::Get Games/#default/sigsegv/addrs | CThreadLocalBase 클래스의 ‘Get’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | lib = tier0 type = sym sym = _ZNK16CThreadLocalBase3GetEv |
addrs | CTakeDamageInfo::Init Games/#default/sigsegv/addrs | CTakeDamageInfo 클래스의 ‘Init’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTakeDamageInfo4InitEP11CBaseEntityS1_S1_RK6VectorS4_S4_fii |
addrs | CAttributeManager::AddProvider Games/#default/sigsegv/addrs | CAttributeManager 클래스의 ‘Add Provider’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CAttributeManager11AddProviderEP11CBaseEntity |
addrs | CAttributeManager::RemoveProvider Games/#default/sigsegv/addrs | CAttributeManager 클래스의 ‘Remove Provider’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CAttributeManager14RemoveProviderEP11CBaseEntity |
addrs | CAttributeManager::ApplyAttributeStringWrapper Games/#default/sigsegv/addrs | CAttributeManager 클래스의 ‘Apply Attribute String Wrapper’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CAttributeManager27ApplyAttributeStringWrapperE8string_tP11CBaseEntityS0_P10CUtlVectorIS2_10CUtlMemoryIS2_iEE |
addrs | CAttributeManager::ApplyAttributeString Games/#default/sigsegv/addrs | CAttributeManager 클래스의 ‘Apply Attribute String’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CAttributeManager20ApplyAttributeStringE8string_tP11CBaseEntityS0_P10CUtlVectorIS2_10CUtlMemoryIS2_iEE |
addrs | CServerDatatableStack::RecurseAndCallProxies Games/#default/sigsegv/addrs | CServerDatatableStack 클래스의 ‘Recurse And Call Proxies’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN21CServerDatatableStack21RecurseAndCallProxiesEP9CSendNodePh |
addrs | CTFGameRules::SetupOnRoundStart Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Setup On Round Start’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules17SetupOnRoundStartEv |
addrs | CSingleUserRecipientFilter::CSingleUserRecipientFilter Games/#default/sigsegv/addrs | CSingleUserRecipientFilter 클래스의 ‘CSingle User Recipient Filter’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN26CSingleUserRecipientFilterC2EPK11CBasePlayer |
addrs | SendProxy_AngleToFloat Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy Angle To Float’을 찾거나 호출하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _Z22SendProxy_AngleToFloatPK8SendPropPKvS3_P8DVariantii |
addrs | SendProxy_Empty Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy Empty’을 찾거나 호출하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZL15SendProxy_EmptyPK8SendPropPKvS3_P8DVariantii |
addrs | Script_StringToFile Games/#default/sigsegv/addrs | 엔진 항목 ‘Script String To File’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _ZL19Script_StringToFilePKcS0_ |
addrs | CHLTVClient::SendSnapshot Games/#default/sigsegv/addrs | CHLTVClient 클래스의 ‘Send Snapshot’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN11CHLTVClient12SendSnapshotEP12CClientFrame |
addrs | CHLTVServer::BroadcastLocalChat Games/#default/sigsegv/addrs | CHLTVServer 클래스의 ‘Broadcast Local Chat’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN11CHLTVServer18BroadcastLocalChatEPKcS1_ |
addrs | CBaseClient::Disconnect Games/#default/sigsegv/addrs | CBaseClient 클래스의 ‘Disconnect’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN11CBaseClient10DisconnectEPKcz |
addrs | CBaseClient::ActivatePlayer Games/#default/sigsegv/addrs | CBaseClient 클래스의 ‘Activate Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN11CBaseClient14ActivatePlayerEv |
addrs | CBaseClient::OnSignonStateFull Games/#default/sigsegv/addrs | CBaseClient 클래스의 ‘On Signon State Full’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN11CBaseClient17OnSignonStateFullEv |
addrs | CTFGameRules::DeathNotice Games/#default/sigsegv/addrs | TF2 게임 규칙의 ‘Death Notice’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameRules11DeathNoticeEP11CBasePlayerRK15CTakeDamageInfoPKc |
addrs | CTriggerMoved::EnumElement Games/#default/sigsegv/addrs | CTriggerMoved 클래스의 ‘Enum Element’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN13CTriggerMoved11EnumElementEP13IHandleEntity |
addrs | CStaticPropMgr::IsStaticProp (CBaseHandle) Games/#default/sigsegv/addrs | CStaticPropMgr 클래스의 ‘Is Static Prop (CBase Handle)’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZNK14CStaticPropMgr12IsStaticPropE11CBaseHandle |
addrs | CPlayer::IsSourceTV Games/#default/sigsegv/addrs | CPlayer 클래스의 ‘Is Source TV’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | lib = sourcemodcore type = sym sym = _ZNK7CPlayer10IsSourceTVEv |
addrs | CPlayer::GetIClient Games/#default/sigsegv/addrs | CPlayer 클래스의 ‘Get IClient’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | lib = sourcemodcore type = sym sym = _ZNK7CPlayer10GetIClientEv |
addrs | PlayerManager::OnClientPutInServer Games/#default/sigsegv/addrs | PlayerManager 클래스의 ‘On Client Put In Server’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | lib = sourcemodcore type = sym sym = _ZN13PlayerManager19OnClientPutInServerEP7edict_tPKc |
addrs | CPlayer::GetEdict Games/#default/sigsegv/addrs | CPlayer 클래스의 ‘Get Edict’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | lib = sourcemodcore type = sym sym = _ZN7CPlayer8GetEdictEv |
addrs | PlayerManager::GetPlayerByIndex Games/#default/sigsegv/addrs | PlayerManager 클래스의 ‘Get Player By Index’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | lib = sourcemodcore type = sym sym = _ZNK13PlayerManager16GetPlayerByIndexEi |
addrs | LookupWeaponInfoSlot Games/#default/sigsegv/addrs | 엔진 항목 ‘Lookup Weapon Info Slot’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z20LookupWeaponInfoSlotPKc |
addrs | UTIL_PlayerBulletTrace Games/#default/sigsegv/addrs | 엔진 항목 ‘UTIL Player Bullet Trace’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _ZL22UTIL_PlayerBulletTraceRK6VectorS1_S1_jP12ITraceFilterP10CGameTrace_constprop_737 |
addrs | CSchemaAttributeType_String::BConvertStringToEconAttributeValue Games/#default/sigsegv/addrs | CSchemaAttributeType_String 클래스의 ‘BConvert String To Econ Attribute Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK27CSchemaAttributeType_String34BConvertStringToEconAttributeValueEPK28CEconItemAttributeDefinitionPKcP22attribute_data_union_tb |
addrs | CNetChan::IsFileInWaitingList Games/#default/sigsegv/addrs | CNetChan 클래스의 ‘Is File In Waiting List’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN8CNetChan19IsFileInWaitingListEPKc |
addrs | CStdMemAlloc::Alloc Games/#default/sigsegv/addrs | CStdMemAlloc 클래스의 ‘Alloc’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN12CStdMemAlloc5AllocEj sym64 = _ZN12CStdMemAlloc5AllocEm vtable = .?AVCStdMemAlloc@@ idx = 0x01 lib = tier0 |
addrs | CServerPlugin::OnQueryCvarValueFinished Games/#default/sigsegv/addrs | CServerPlugin 클래스의 ‘On Query Cvar Value Finished’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN13CServerPlugin24OnQueryCvarValueFinishedEiP7edict_t21EQueryCvarValueStatusPKcS4_ |
addrs | SendCvarValueQueryToClient Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Cvar Value Query To Client’을 찾거나 호출하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _Z26SendCvarValueQueryToClientP7IClientPKcb |
addrs | CBaseServer::RejectConnection Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘Reject Connection’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN11CBaseServer16RejectConnectionERK8netadr_siPKc |
addrs | CBaseServer::CheckProtocol Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘Check Protocol’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN11CBaseServer13CheckProtocolER8netadr_sii |
addrs | CServerPlugin::ClientSettingsChanged Games/#default/sigsegv/addrs | CServerPlugin 클래스의 ‘Client Settings Changed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN13CServerPlugin21ClientSettingsChangedEP7edict_t |
addrs | CGameRules::IsConnectedUserInfoChangeAllowed Games/#default/sigsegv/addrs | CGameRules 클래스의 ‘Is Connected User Info Change Allowed’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN10CGameRules32IsConnectedUserInfoChangeAllowedEP11CBasePlayer |
addrs | CNetChan::SetFileTransmissionMode Games/#default/sigsegv/addrs | CNetChan 클래스의 ‘Set File Transmission Mode’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN8CNetChan23SetFileTransmissionModeEb |
addrs | CSteam3Server::OnLogonSuccess Games/#default/sigsegv/addrs | CSteam3Server 클래스의 ‘On Logon Success’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN13CSteam3Server14OnLogonSuccessEP23SteamServersConnected_t |
addrs | CCommandBuffer::Compact Games/#default/sigsegv/addrs | CCommandBuffer 클래스의 ‘Compact’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN14CCommandBuffer7CompactEv |
addrs | CEconItemAttributeIterator_ApplyAttributeString::OnIterateAttributeValue Games/#default/sigsegv/addrs | CEconItemAttributeIterator_ApplyAttributeString 클래스의 ‘On Iterate Attribute Value’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN47CEconItemAttributeIterator_ApplyAttributeString23OnIterateAttributeValueEPK28CEconItemAttributeDefinitionRK17CAttribute_String |
addrs | CAttributeIterator_GetTypedAttributeValue::OnIterateAttributeValue Games/#default/sigsegv/addrs | CAttributeIterator_GetTypedAttributeValue 클래스의 ‘On Iterate Attribute Value’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN41CAttributeIterator_GetTypedAttributeValueI17CAttribute_StringS0_E23OnIterateAttributeValueEPK28CEconItemAttributeDefinitionRKS0_ |
addrs | COM_CompressBuffer_LZSS Games/#default/sigsegv/addrs | 엔진 항목 ‘COM Compress Buffer LZSS’을 찾거나 호출하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _Z23COM_CompressBuffer_LZSSPKvjPjj |
addrs | COM_CompressBuffer_Snappy Games/#default/sigsegv/addrs | 엔진 항목 ‘COM Compress Buffer Snappy’을 찾거나 호출하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _Z25COM_CompressBuffer_SnappyPKvjPjj |
addrs | COM_BufferToBufferDecompress Games/#default/sigsegv/addrs | 엔진 항목 ‘COM Buffer To Buffer Decompress’을 찾거나 호출하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _Z28COM_BufferToBufferDecompressPvPjPKvj |
addrs | COM_GetUncompressedSize Games/#default/sigsegv/addrs | 엔진 항목 ‘COM Get Uncompressed Size’을 찾거나 호출하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _Z23COM_GetUncompressedSizePKvj |
addrs | CBaseServer::CheckPassword Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘Check Password’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN11CBaseServer13CheckPasswordER8netadr_sPKcS3_ |
addrs | CBaseServer::ConnectClient Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘Connect Client’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN11CBaseServer13ConnectClientER8netadr_siiiiPKcS3_S3_i |
addrs | CTFGameStats::Event_PlayerFiredWeapon Games/#default/sigsegv/addrs | CTFGameStats 클래스의 ‘Event Player Fired Weapon’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFGameStats23Event_PlayerFiredWeaponEP9CTFPlayerb |
addrs | Msg [vscript] Games/#default/sigsegv/addrs | 엔진 항목 ‘Msg’을 찾거나 호출하기 위한 addrs 데이터입니다. | lib = vscript type = sym sym = Msg |
addrs | Msg Games/#default/sigsegv/addrs | 엔진 항목 ‘Msg’을 찾거나 호출하기 위한 addrs 데이터입니다. | lib = tier0 type = sym sym = Msg |
addrs | Log Games/#default/sigsegv/addrs | 엔진 항목 ‘Log’을 찾거나 호출하기 위한 addrs 데이터입니다. | lib = tier0 type = sym sym = Log |
addrs | SQVM::Call Games/#default/sigsegv/addrs | SQVM 클래스의 ‘Call’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = vscript type = sym sym64 = _ZN4SQVM4CallER11SQObjectPtrxxS1_y sym = _ZN4SQVM4CallER11SQObjectPtriiS1_j |
addrs | CSquirrelVM::PrintFunc Games/#default/sigsegv/addrs | CSquirrelVM 클래스의 ‘Print Func’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = vscript type = sym sym64 = _ZN11CSquirrelVM9PrintFuncEP4SQVMPKcz sym = _ZN11CSquirrelVM9PrintFuncEP4SQVMPKcz |
addrs | CTestScriptMgr::CheckPoint Games/#default/sigsegv/addrs | CTestScriptMgr 클래스의 ‘Check Point’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN14CTestScriptMgr10CheckPointEPKc |
addrs | TFMapsWorkshop Games/#default/sigsegv/addrs | 엔진 항목 ‘TFMaps Workshop’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z14TFMapsWorkshopv |
addrs | CTFMapsWorkshop::GetMapName Games/#default/sigsegv/addrs | CTFMapsWorkshop 클래스의 ‘Get Map Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFMapsWorkshop10GetMapNameEyR10CUtlString |
addrs | CTFMapsWorkshop::FindOrCreateMapByNames Games/#default/sigsegv/addrs | CTFMapsWorkshop 클래스의 ‘Find Or Create Map By Names’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFMapsWorkshop21FindOrCreateMapByNameEPKc |
addrs | CTFWorkshopMap::GetLocalFile Games/#default/sigsegv/addrs | CTFWorkshopMap 클래스의 ‘Get Local File’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14CTFWorkshopMap12GetLocalFileER10CUtlString |
addrs | CTFWorkshopMap::OnUGCItemInstalled Games/#default/sigsegv/addrs | CTFWorkshopMap 클래스의 ‘On UGCItem Installed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14CTFWorkshopMap18OnUGCItemInstalledEP15ItemInstalled_t |
addrs | CTFMapsWorkshop::AddMap Games/#default/sigsegv/addrs | CTFMapsWorkshop 클래스의 ‘Add Map’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFMapsWorkshop6AddMapEy |
addrs | CTFMapsWorkshop::Steam_OnUGCItemInstalled Games/#default/sigsegv/addrs | CTFMapsWorkshop 클래스의 ‘Steam On UGCItem Installed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFMapsWorkshop24Steam_OnUGCItemInstalledEP15ItemInstalled_t |
addrs | CTFMapsWorkshop::PrepareLevelResources Games/#default/sigsegv/addrs | CTFMapsWorkshop 클래스의 ‘Prepare Level Resources’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFMapsWorkshop21PrepareLevelResourcesEPcjS0_j sym64 = _ZN15CTFMapsWorkshop21PrepareLevelResourcesEPcmS0_m |
addrs | CDownloadListGenerator::OnResourcePrecachedFullPath Games/#default/sigsegv/addrs | CDownloadListGenerator 클래스의 ‘On Resource Precached Full Path’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN22CDownloadListGenerator27OnResourcePrecachedFullPathEPcPKc |
addrs | CVEngineServer::FindMap Games/#default/sigsegv/addrs | CVEngineServer 클래스의 ‘Find Map’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN14CVEngineServer7FindMapEPci |
addrs | CTFMapsWorkshop::Refresh Games/#default/sigsegv/addrs | CTFMapsWorkshop 클래스의 ‘Refresh’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFMapsWorkshop7RefreshEv |
addrs | CGameClient::FileDenied Games/#default/sigsegv/addrs | CGameClient 클래스의 ‘File Denied’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZThn4_N11CGameClient10FileDeniedEPKcj sym64 = _ZThn8_N11CGameClient10FileDeniedEPKcj |
addrs | CGameClient::FileReceived Games/#default/sigsegv/addrs | CGameClient 클래스의 ‘File Received’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZThn4_N11CGameClient12FileReceivedEPKcj sym64 = _ZThn8_N11CGameClient12FileReceivedEPKcj |
addrs | CNetChan::HandleUpload Games/#default/sigsegv/addrs | CNetChan 클래스의 ‘Handle Upload’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN8CNetChan12HandleUploadEPNS_15dataFragments_sEP18INetChannelHandler |
addrs | CNetChan::IsValidFileForTransfer Games/#default/sigsegv/addrs | CNetChan 클래스의 ‘Is Valid File For Transfer’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN8CNetChan22IsValidFileForTransferEPKc |
addrs | SV_Frame Games/#default/sigsegv/addrs | 엔진 항목 ‘SV Frame’을 찾거나 호출하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _Z8SV_Frameb |
addrs | CBaseServer::RunFrame Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘Run Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN11CBaseServer8RunFrameEv |
addrs | editline_threadproc Games/#default/sigsegv/addrs | 엔진 항목 ‘editline threadproc’을 찾거나 호출하기 위한 addrs 데이터입니다. | lib = dedicated type = sym sym = _ZL19editline_threadprocPv |
addrs | TE_BeamRingPoint Games/#default/sigsegv/addrs | 엔진 항목 ‘TE Beam Ring Point’을 찾거나 호출하기 위한 addrs 데이터입니다. | lib = server type = sym sym = _Z16TE_BeamRingPointR16IRecipientFilterfRK6Vectorffiiiiffifiiiiii |
addrs | CDeltaBitsReader::ReadNextPropIndex Games/#default/sigsegv/addrs | CDeltaBitsReader 클래스의 ‘Read Next Prop Index’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN16CDeltaBitsReader17ReadNextPropIndexEv |
addrs | CGlobalEntityList::FindEntityByClassname Games/#default/sigsegv/addrs | CGlobalEntityList 클래스의 ‘Find Entity By Classname’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = pattern sym = _ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKcP17IEntityFindFilter seg = text seek = 558bec5356578bf98b4d0885c974158b01ff50088b3081e6ff0f00004603f68b34f7eb068bb70400010085f674318b5d0c8b3e85ff75106880a47010ff1574f26a1083c404eb11395f5c741c538bcfe8ac9ffaff84c075108b760c85f675d25f5e33c05b5dc208008bc75f5e5b5dc20800 mask = ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff00000000ffffffffffffffffffffffffffff00000000ffff00000000ffffffffffffffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffffffffffffff |
addrs | CTeamplayRoundBasedRules::BroadcastSound Games/#default/sigsegv/addrs | CTeamplayRoundBasedRules 클래스의 ‘Broadcast Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN24CTeamplayRoundBasedRules14BroadcastSoundEiPKciP11CBasePlayer |
addrs | CBaseProjectile::IsDestroyable Games/#default/sigsegv/addrs | CBaseProjectile 클래스의 ‘Is Destroyable’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CBaseProjectile13IsDestroyableEb |
addrs | CBaseServer::GetClient Games/#default/sigsegv/addrs | CBaseServer 클래스의 ‘Get Client’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | lib = engine type = sym sym = _ZN11CBaseServer9GetClientEi |
addrs_group | UTIL_GetCommandClient Games/#default/sigsegv/addrs_group | 엔진 항목 ‘UTIL Get Command Client’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _Z21UTIL_GetCommandClientv |
addrs_group | UTIL_GetCommandClientIndex Games/#default/sigsegv/addrs_group | 엔진 항목 ‘UTIL Get Command Client Index’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _Z26UTIL_GetCommandClientIndexv |
addrs_group | UTIL_IsCommandIssuedByServerAdmin Games/#default/sigsegv/addrs_group | 엔진 항목 ‘UTIL Is Command Issued By Server Admin’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _Z33UTIL_IsCommandIssuedByServerAdminv |
addrs_group | UTIL_PrecacheOther Games/#default/sigsegv/addrs_group | 엔진 항목 ‘UTIL Precache Other’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _Z18UTIL_PrecacheOtherPKcS0_ |
addrs_group | UTIL_Remove [IServerNetworkable *] Games/#default/sigsegv/addrs_group | 엔진 항목 ‘UTIL Remove’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _Z11UTIL_RemoveP18IServerNetworkable |
addrs_group | UTIL_Remove [CBaseEntity *] Games/#default/sigsegv/addrs_group | 엔진 항목 ‘UTIL Remove’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _Z11UTIL_RemoveP11CBaseEntity |
addrs_group | CTFTeamManager::GetTeam Games/#default/sigsegv/addrs_group | CTFTeamManager 클래스의 ‘Get Team’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN14CTFTeamManager7GetTeamEi |
addrs_group | CTFTeamManager::IsValidTeam Games/#default/sigsegv/addrs_group | CTFTeamManager 클래스의 ‘Is Valid Team’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN14CTFTeamManager11IsValidTeamEi |
addrs_group | CGameRules::DefaultFOV Games/#default/sigsegv/addrs_group | CGameRules 클래스의 ‘Default FOV’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN10CGameRules10DefaultFOVEv |
addrs_group | CTeamplayRules::SetStalemate Games/#default/sigsegv/addrs_group | CTeamplayRules 클래스의 ‘Set Stalemate’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN14CTeamplayRules12SetStalemateEibb |
addrs_group | CTeamplayRules::SetWinningTeam Games/#default/sigsegv/addrs_group | CTeamplayRules 클래스의 ‘Set Winning Team’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN14CTeamplayRules14SetWinningTeamEiibbbb |
addrs_group | CTFGameRules::CTFGameRules [C1] Games/#default/sigsegv/addrs_group | TF2 게임 규칙의 ‘CTFGame Rules’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CTFGameRulesC1Ev |
addrs_group | CTFGameRules::GetAssister Games/#default/sigsegv/addrs_group | TF2 게임 규칙의 ‘Get Assister’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN12CTFGameRules11GetAssisterEP11CBasePlayerS1_P11CBaseEntity |
addrs_group | CTFGameRules::GetBonusRoundTime Games/#default/sigsegv/addrs_group | TF2 게임 규칙의 ‘Get Bonus Round Time’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN12CTFGameRules17GetBonusRoundTimeEb |
addrs_group | CEyeballBossIdle::OnStart Games/#default/sigsegv/addrs_group | CEyeballBossIdle 클래스의 ‘On Start’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN16CEyeballBossIdle7OnStartEP12CEyeballBossP6ActionIS0_E
= |
addrs_group | _ZN16CEyeballBossIdle7OnStartEP12CEyeballBossP6ActionIS0_E Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN16 CEyeball Boss Idle7 On Start EP12 CEyeball Boss P6 Action IS0 E’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CEyeballBossIdle::Update Games/#default/sigsegv/addrs_group | CEyeballBossIdle 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN16CEyeballBossIdle6UpdateEP12CEyeballBossf Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN16 CEyeball Boss Idle6 Update EP12 CEyeball Bossf’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CEyeballBossDead::Update Games/#default/sigsegv/addrs_group | CEyeballBossDead 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN16CEyeballBossDead6UpdateEP12CEyeballBossf Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN16 CEyeball Boss Dead6 Update EP12 CEyeball Bossf’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CZombieBehavior::OnKilled Games/#default/sigsegv/addrs_group | CZombieBehavior 클래스의 ‘On Killed’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN15CZombieBehavior8OnKilledEP7CZombieRK15CTakeDamageInfo Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN15 CZombie Behavior8 On Killed EP7 CZombie RK15 CTake Damage Info’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CZombiePathCost::operator() Games/#default/sigsegv/addrs_group | CZombiePathCost 클래스의 ‘operator()’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZNK15CZombiePathCostclEP8CNavAreaS1_PK10CNavLadderPK13CFuncElevatorf Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZNK15 CZombie Path Costcl EP8 CNav Area S1 PK10 CNav Ladder PK13 CFunc Elevatorf’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CTeamplayRoundBasedRules::SetTeamRespawnWaveTime Games/#default/sigsegv/addrs_group | CTeamplayRoundBasedRules 클래스의 ‘Set Team Respawn Wave Time’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN24CTeamplayRoundBasedRules22SetTeamRespawnWaveTimeEif Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN24 CTeamplay Round Based Rules22 Set Team Respawn Wave Time Eif’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CAttributeList::GetAttributeByID Games/#default/sigsegv/addrs_group | CAttributeList 클래스의 ‘Get Attribute By ID’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZNK14CAttributeList16GetAttributeByIDEi Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZNK14 CAttribute List16 Get Attribute By IDEi’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CAttributeList::GetAttributeByName Games/#default/sigsegv/addrs_group | CAttributeList 클래스의 ‘Get Attribute By Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZNK14CAttributeList18GetAttributeByNameEPKc Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZNK14 CAttribute List18 Get Attribute By Name EPKc’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CAttributeList::IterateAttributes Games/#default/sigsegv/addrs_group | CAttributeList 클래스의 ‘Iterate Attributes’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZNK14CAttributeList17IterateAttributesEP26IEconItemAttributeIterator Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZNK14 CAttribute List17 Iterate Attributes EP26 IEcon Item Attribute Iterator’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CAttributeList::AddAttribute Games/#default/sigsegv/addrs_group | CAttributeList 클래스의 ‘Add Attribute’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN14CAttributeList12AddAttributeEP18CEconItemAttribute Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN14 CAttribute List12 Add Attribute EP18 CEcon Item Attribute’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CAttributeList::RemoveAttribute Games/#default/sigsegv/addrs_group | CAttributeList 클래스의 ‘Remove Attribute’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN14CAttributeList15RemoveAttributeEPK28CEconItemAttributeDefinition Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN14 CAttribute List15 Remove Attribute EPK28 CEcon Item Attribute Definition’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CAttributeList::RemoveAttributeByIndex Games/#default/sigsegv/addrs_group | CAttributeList 클래스의 ‘Remove Attribute By Index’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN14CAttributeList22RemoveAttributeByIndexEi Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN14 CAttribute List22 Remove Attribute By Index Ei’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CAttributeList::DestroyAllAttributes Games/#default/sigsegv/addrs_group | CAttributeList 클래스의 ‘Destroy All Attributes’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN14CAttributeList20DestroyAllAttributesEv Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN14 CAttribute List20 Destroy All Attributes Ev’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CAttributeManager::IsProvidingTo Games/#default/sigsegv/addrs_group | CAttributeManager 클래스의 ‘Is Providing To’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZNK17CAttributeManager13IsProvidingToEP11CBaseEntity Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZNK17 CAttribute Manager13 Is Providing To EP11 CBase Entity’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CPlayerInventory::DumpInventoryToConsole Games/#default/sigsegv/addrs_group | CPlayerInventory 클래스의 ‘Dump Inventory To Console’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN16CPlayerInventory22DumpInventoryToConsoleEb Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN16 CPlayer Inventory22 Dump Inventory To Console Eb’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CPlayerInventory::GetMaxItemCount Games/#default/sigsegv/addrs_group | CPlayerInventory 클래스의 ‘Get Max Item Count’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZNK16CPlayerInventory15GetMaxItemCountEv Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZNK16 CPlayer Inventory15 Get Max Item Count Ev’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CTFInventoryManager::GetInventoryForPlayer Games/#default/sigsegv/addrs_group | CTFInventoryManager 클래스의 ‘Get Inventory For Player’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN19CTFInventoryManager21GetInventoryForPlayerERK8CSteamID Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN19 CTFInventory Manager21 Get Inventory For Player ERK8 CSteam ID’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | GetLoadoutPositionName Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Get Loadout Position Name’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _Z22GetLoadoutPositionName19loadout_positions_t Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Z22 Get Loadout Position Name19loadout positions t’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | GetLoadoutPositionByName Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Get Loadout Position By Name’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _Z24GetLoadoutPositionByNamePKc Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Z24 Get Loadout Position By Name PKc’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | InventoryManager Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Inventory Manager’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _Z16InventoryManagerv Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Z16 Inventory Managerv’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | TFInventoryManager Games/#default/sigsegv/addrs_group | 엔진 항목 ‘TFInventory Manager’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _Z18TFInventoryManagerv Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Z18 TFInventory Managerv’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CGameMovement::FullNoClipMove Games/#default/sigsegv/addrs_group | CGameMovement 클래스의 ‘Full No Clip Move’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN13CGameMovement14FullNoClipMoveEff Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN13 CGame Movement14 Full No Clip Move Eff’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CGameMovement::ResetGetPointContentsCache Games/#default/sigsegv/addrs_group | CGameMovement 클래스의 ‘Reset Get Point Contents Cache’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN13CGameMovement26ResetGetPointContentsCacheEv Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN13 CGame Movement26 Reset Get Point Contents Cache Ev’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CGameMovement::PlayerMove Games/#default/sigsegv/addrs_group | CGameMovement 클래스의 ‘Player Move’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN13CGameMovement10PlayerMoveEv Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN13 CGame Movement10 Player Move Ev’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CLagCompensationManager::BacktrackPlayer Games/#default/sigsegv/addrs_group | CLagCompensationManager 클래스의 ‘Backtrack Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN23CLagCompensationManager15BacktrackPlayerEP11CBasePlayerf Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN23 CLag Compensation Manager15 Backtrack Player EP11 CBase Playerf’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | SelectWeightedSequence Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Select Weighted Sequence’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _Z22SelectWeightedSequenceP10CStudioHdrii Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Z22 Select Weighted Sequence P10 CStudio Hdrii’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CTraceFilterIgnorePlayers::ShouldHitEntity Games/#default/sigsegv/addrs_group | CTraceFilterIgnorePlayers 클래스의 ‘Should Hit Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN25CTraceFilterIgnorePlayers15ShouldHitEntityEP13IHandleEntityi Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN25 CTrace Filter Ignore Players15 Should Hit Entity EP13 IHandle Entityi’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | TE_PhysicsProp Games/#default/sigsegv/addrs_group | 엔진 항목 ‘TE Physics Prop’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _Z14TE_PhysicsPropR16IRecipientFilterfiiRK6VectorRK6QAngleS3_ii Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Z14 TE Physics Prop R16 IRecipient Filterfii RK6 Vector RK6 QAngle S3 ii’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | TE_BreakModel Games/#default/sigsegv/addrs_group | 엔진 항목 ‘TE Break Model’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _Z13TE_BreakModelR16IRecipientFilterfRK6VectorRK6QAngleS3_S3_iiifi Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Z13 TE Break Model R16 IRecipient Filterf RK6 Vector RK6 QAngle S3 S3 iiifi’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | TE_BeamLaser Games/#default/sigsegv/addrs_group | 엔진 항목 ‘TE Beam Laser’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _Z12TE_BeamLaserR16IRecipientFilterfiiiiiifffifiiiii Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Z12 TE Beam Laser R16 IRecipient Filterfiiiiiifffifiiiii’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | TE_BeamPoints Games/#default/sigsegv/addrs_group | 엔진 항목 ‘TE Beam Points’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _Z13TE_BeamPointsR16IRecipientFilterfPK6VectorS3_iiiifffifiiiii Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Z13 TE Beam Points R16 IRecipient Filterf PK6 Vector S3 iiiifffifiiiii’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | IgnoreActorsTraceFilterFunction Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Ignore Actors Trace Filter Function’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _Z31IgnoreActorsTraceFilterFunctionP13IHandleEntityi Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Z31 Ignore Actors Trace Filter Function P13 IHandle Entityi’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CKickIssue::RequestCallVote Games/#default/sigsegv/addrs_group | CKickIssue 클래스의 ‘Request Call Vote’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN10CKickIssue15RequestCallVoteEiPKcR20vote_create_failed_tRi Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN10 CKick Issue15 Request Call Vote Ei PKc R20vote create failed t Ri’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | UTIL_SetOrigin Games/#default/sigsegv/addrs_group | 엔진 항목 ‘UTIL Set Origin’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _Z14UTIL_SetOriginP11CBaseEntityRK6Vectorb Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Z14 UTIL Set Origin P11 CBase Entity RK6 Vectorb’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | UTIL_TraceEntity Games/#default/sigsegv/addrs_group | 엔진 항목 ‘UTIL Trace Entity’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = [IHandleEntity] |
addrs_group | Games/#default/sigsegv/addrs_group | 엔진 항목 ‘’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _Z16UTIL_TraceEntityP11CBaseEntityRK6VectorS3_jPK13IHandleEntityiP10CGameTrace = _ZNK13CEconItemView16GetAnimationSlotEv = _ZNK13CEconItemView7GetSkinEib = _ZNK13CEconItemView21GetPlayerDisplayModelEii = _ZNK19CEconItemDefinition19GetActivityOverrideEi8Activity = _ZNK19CEconItemDefinition17IterateAttributesEP26IEconItemAttributeIterator = _ZN15CVoteController11TryCastVoteEiPKc = _ZN15CCollisionEvent13PostCollisionEP17vcollisionevent_t = _Z14TE_FireBulletsiRK6VectorRK6QAngleiiifb = _ZN22CServerNetworkProperty7IsInPVSEPK18CCheckTransmitInfo = _ZN14CServerGameDLL11DLLShutdownEv = _Z17ClientData_UpdateP11CBasePlayer = _Z19GetCurrentSkyCamerav = _Z17VScriptServerInitv = _Z16VScriptRunScriptPKcP9HSCRIPT__b = _ZN14CServerGameDLL27GetServerBrowserMapOverrideEv = _ZNK5CTeam13GetNumPlayersEv = _ZNK5CTeam13GetTeamNumberEv = _ZNK12CTFGameRules15DropSpellPickupERK6Vectori\\.part\\..* = _ZN15CTFPlayerShared17UpdateChargeMeterEv\\.part\\..* = _ZN9CTFPlayer9AddObjectEP11CBaseObject\\.part\\..* = _ZN13CGameMovement12CheckFallingEv\\.part\\..* = _ZN15CTFPlayerShared20PulseMedicRadiusHealEv\\.part\\..* = _ZN15CVoteController11TryCastVoteEiPKc\\.part\\..* … 외 19개 |
addrs_group |
Games/#default/sigsegv/addrs_group | 엔진 항목 ‘’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = CEconItemView::GetAnimationSlot |
addrs_group |
Games/#default/sigsegv/addrs_group | 엔진 항목 ‘’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = CEconItemView::GetSkin = CEconItemView::GetPlayerDisplayModel = CEconItemDefinition::IterateAttributes = VScriptRunScript = CServerGameDLL::GetServerBrowserMapOverride = CTeam::GetNumPlayers = CTeam::GetPlayer = CTeam::GetTeamNumber = CBaseObject::FindBuildPointOnPlayer = PassServerEntityFilter = CObjectTeleporter::PlayerCanBeTeleported = CVoteController::IsValidVoter = CTriggerIgnite::BurnEntities = CWeaponMedigun::CycleResistType = CBaseAnimatingOverlay::FastRemoveLayer = CTFPlayer::CanBuild = CUpgrades::PlayerPurchasingUpgrade = CTFBotMainAction::Dodge = CObjectSapper::ApplyRoboSapperEffects = CMultiPlayerAnimState::RestartGesture = CPopulationManager::Initialize = CTFPlayer::ItemsMatch = CFuncNavCost::IsApplicableTo = Float_CompareDeltas … 외 11개 |
addrs_group |
Games/#default/sigsegv/addrs_group | 엔진 항목 ‘’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = CEconItemDefinition::GetActivityOverride = CVoteController::TryCastVote = CCollisionEvent::PostCollision = TE_FireBullets = CServerNetworkProperty::IsInPVS = CServerGameDLL::Shutdown = ClientData_Update = GetCurrentSkyCamera = VScriptServerInit = CTeam::GetName = CBasePlayer::GetInVehicle = CBaseClient::SetName = CGameClient::SetupPackInfo = CParallelProcessor<CGameClient |
addrs_group | Games/#default/sigsegv/addrs_group | 엔진 항목 ‘’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZNK5CTeam7GetNameEv |
addrs_group | Games/#default/sigsegv/addrs_group | 엔진 항목 ‘’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZNK5CTeam9GetPlayerEi |
addrs_group |
}
Games/#default/sigsegv/addrs_group | 엔진 항목 ‘}’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = addrs_group |
addrs_group |
{
Games/#default/sigsegv/addrs_group | 엔진 항목 ‘{’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = [common] = [common] = CCSBot::IsVisible |
addrs_group |
{
type Games/#default/sigsegv/addrs_group | 엔진 항목 ‘{ type’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = sym = sym = sym = sym = sym |
addrs_group | regex Games/#default/sigsegv/addrs_group | 엔진 항목 ‘regex’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = lib |
addrs_group | server Games/#default/sigsegv/addrs_group | 엔진 항목 ‘server’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = } |
addrs_group | CTFGameRules::DropSpellPickup Games/#default/sigsegv/addrs_group | TF2 게임 규칙의 ‘Drop Spell Pickup’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group | _ZN11CBaseObject22FindBuildPointOnPlayerEP9CTFPlayerP11CBasePlayerRfR6Vector\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN11 CBase Object22 Find Build Point On Player EP9 CTFPlayer P11 CBase Player Rf R6 Vector\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CTFPlayerShared::UpdateChargeMeter Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Update Charge Meter’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group | _Z22PassServerEntityFilterPK13IHandleEntityS1_\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Z22 Pass Server Entity Filter PK13 IHandle Entity S1 \\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CTFPlayer::AddObject Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Add Object’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group | _ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN17 CObject Teleporter21 Player Can Be Teleported EP9 CTFPlayer\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CGameMovement::CheckFalling Games/#default/sigsegv/addrs_group | CGameMovement 클래스의 ‘Check Falling’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group | _ZN15CVoteController12IsValidVoterEP11CBasePlayer\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN15 CVote Controller12 Is Valid Voter EP11 CBase Player\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CTFPlayerShared::PulseMedicRadiusHeal Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Pulse Medic Radius Heal’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group | _ZN14CTriggerIgnite12BurnEntitiesEv\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN14 CTrigger Ignite12 Burn Entities Ev\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CVoteController::TryCastVote Games/#default/sigsegv/addrs_group | CVoteController 클래스의 ‘Try Cast Vote’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group | _ZN14CWeaponMedigun15CycleResistTypeEv\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN14 CWeapon Medigun15 Cycle Resist Type Ev\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CUpgrades::ApplyUpgradeToItem Games/#default/sigsegv/addrs_group | CUpgrades 클래스의 ‘Apply Upgrade To Item’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group | _ZN21CBaseAnimatingOverlay15FastRemoveLayerEi\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN21 CBase Animating Overlay15 Fast Remove Layer Ei\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CTFGameRules::CalcDominationAndRevenge Games/#default/sigsegv/addrs_group | TF2 게임 규칙의 ‘Calc Domination And Revenge’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group | _ZN9CTFPlayer8CanBuildEii\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN9 CTFPlayer8 Can Build Eii\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CTriggerHurt::HurtEntity Games/#default/sigsegv/addrs_group | CTriggerHurt 클래스의 ‘Hurt Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group | _ZN9CUpgrades23PlayerPurchasingUpgradeEP9CTFPlayeriibbb\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN9 CUpgrades23 Player Purchasing Upgrade EP9 CTFPlayeriibbb\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CTFKnife::CanPerformBackstabAgainstTarget Games/#default/sigsegv/addrs_group | CTFKnife 클래스의 ‘Can Perform Backstab Against Target’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group | _ZN16CTFBotMainAction5DodgeEP6CTFBot\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN16 CTFBot Main Action5 Dodge EP6 CTFBot\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CTFPlayerShared::UpdateCloakMeter Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Update Cloak Meter’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group | _ZN13CObjectSapper22ApplyRoboSapperEffectsEP9CTFPlayerf\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN13 CObject Sapper22 Apply Robo Sapper Effects EP9 CTFPlayerf\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CTFPlayerShared::UpdateEnergyDrinkMeter Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Update Energy Drink Meter’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group | _ZN21CMultiPlayerAnimState14RestartGestureEi8Activityb\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN21 CMulti Player Anim State14 Restart Gesture Ei8 Activityb\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CGameMovement::GetPointContentsCached Games/#default/sigsegv/addrs_group | CGameMovement 클래스의 ‘Get Point Contents Cached’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group | _ZN18CPopulationManager10InitializeEv\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN18 CPopulation Manager10 Initialize Ev\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CTFPlayerShared::SetItemChargeMeter Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Set Item Charge Meter’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group | _ZN9CTFPlayer10ItemsMatchEP19TFPlayerClassData_tP13CEconItemViewS3_P13CTFWeaponBase\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN9 CTFPlayer10 Items Match EP19 TFPlayer Class Data t P13 CEcon Item View S3 P13 CTFWeapon Base\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CTFRadiusDamageInfo::ApplyToEntity Games/#default/sigsegv/addrs_group | CTFRadiusDamageInfo 클래스의 ‘Apply To Entity’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group | _ZNK12CFuncNavCost14IsApplicableToEP20CBaseCombatCharacter\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZNK12 CFunc Nav Cost14 Is Applicable To EP20 CBase Combat Character\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CEconItemSchema::GetItemDefinitionByName Games/#default/sigsegv/addrs_group | CEconItemSchema 클래스의 ‘Get Item Definition By Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group | _ZN11CBasePlayer12GetInVehicleEP14IServerVehiclei\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN11 CBase Player12 Get In Vehicle EP14 IServer Vehiclei\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CTFGameMovement::ToggleParachute Games/#default/sigsegv/addrs_group | CTFGameMovement 클래스의 ‘Toggle Parachute’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group |
}
Games/#default/sigsegv/addrs_group | 엔진 항목 ‘}’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = addrs_group |
addrs_group |
lib Games/#default/sigsegv/addrs_group | 엔진 항목 ‘lib’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = engine = engine |
addrs_group |
}
Games/#default/sigsegv/addrs_group | 엔진 항목 ‘}’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = Int_CompareDeltas |
addrs_group | Games/#default/sigsegv/addrs_group | 엔진 항목 ‘’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _Z17Int_CompareDeltasPK8SendPropP7bf_readS3_ = _Z19Float_CompareDeltasPK8SendPropP7bf_readS3_ = _Z22VectorXY_CompareDeltasPK8SendPropP7bf_readS3_ = _Z19Array_CompareDeltasPK8SendPropP7bf_readS3_ = _Z20Vector_CompareDeltasPK8SendPropP7bf_readS3_ = _Z20String_CompareDeltasPK8SendPropP7bf_readS3_ = _Z19Int64_CompareDeltasPK8SendPropP7bf_readS3_ = _ZN11CBaseClient7SetNameEPKc |
addrs_group | *>::Run Games/#default/sigsegv/addrs_group | *> 클래스의 ‘Run’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN18CParallelProcessorIP11CGameClient21CFuncJobItemProcessorIS1_EE3RunEPS1_jiP11IThreadPool Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN18 CParallel Processor IP11 CGame Client21 CFunc Job Item Processor IS1 EE3 Run EPS1 ji P11 IThread Pool’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CBaseServer::FillServerInfo Games/#default/sigsegv/addrs_group | CBaseServer 클래스의 ‘Fill Server Info’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN11CBaseServer14FillServerInfoER14SVC_ServerInfo Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN11 CBase Server14 Fill Server Info ER14 SVC Server Info’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CGameServer::SendClientMessages Games/#default/sigsegv/addrs_group | CGameServer 클래스의 ‘Send Client Messages’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN11CGameServer18SendClientMessagesEb Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN11 CGame Server18 Send Client Messages Eb’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CGameServer::RemoveClientFromGame Games/#default/sigsegv/addrs_group | CGameServer 클래스의 ‘Remove Client From Game’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN11CGameServer20RemoveClientFromGameEP11CBaseClient Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN11 CGame Server20 Remove Client From Game EP11 CBase Client’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CVEngineServer::BuildEntityClusterList Games/#default/sigsegv/addrs_group | CVEngineServer 클래스의 ‘Build Entity Cluster List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN14CVEngineServer22BuildEntityClusterListEP7edict_tP9PVSInfo_t Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN14 CVEngine Server22 Build Entity Cluster List EP7edict t P9 PVSInfo t’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CVEngineServer::CheckAreasConnected Games/#default/sigsegv/addrs_group | CVEngineServer 클래스의 ‘Check Areas Connected’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN14CVEngineServer19CheckAreasConnectedEii Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN14 CVEngine Server19 Check Areas Connected Eii’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CMapReslistGenerator::RunFrame Games/#default/sigsegv/addrs_group | CMapReslistGenerator 클래스의 ‘Run Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN20CMapReslistGenerator8RunFrameEv Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN20 CMap Reslist Generator8 Run Frame Ev’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | Host_ShowIPCCallCount Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Host Show IPCCall Count’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _Z21Host_ShowIPCCallCountv Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Z21 Host Show IPCCall Countv’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | Host_CheckDumpMemoryStats Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Host Check Dump Memory Stats’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _Z25Host_CheckDumpMemoryStatsv Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Z25 Host Check Dump Memory Statsv’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CUtlMemoryPool::Alloc Games/#default/sigsegv/addrs_group | CUtlMemoryPool 클래스의 ‘Alloc’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = [engine] |
addrs_group | _ZN14CUtlMemoryPool4FreeEPv Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN14 CUtl Memory Pool4 Free EPv’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CFrameSnapshotManager::GetPackedEntity Games/#default/sigsegv/addrs_group | CFrameSnapshotManager 클래스의 ‘Get Packed Entity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZN21CFrameSnapshotManager15GetPackedEntityEP14CFrameSnapshoti Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZN21 CFrame Snapshot Manager15 Get Packed Entity EP14 CFrame Snapshoti’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | SV_DetermineUpdateType Games/#default/sigsegv/addrs_group | 엔진 항목 ‘SV Determine Update Type’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _ZL22SV_DetermineUpdateTypeR16CEntityWriteInfo Games/#default/sigsegv/addrs_group | 엔진 항목 ‘ZL22 SV Determine Update Type R16 CEntity Write Info’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | InvalidateSharedEdictChangeInfo Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Invalidate Shared Edict Change Info’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | _Z32InvalidateSharedEdictChangeInfosv Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Z32 Invalidate Shared Edict Change Infosv’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = } |
addrs_group | addrs_group Games/#default/sigsegv/addrs_group | 엔진 항목 ‘addrs group’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = { |
addrs_group | sym Games/#default/sigsegv/addrs_group | 엔진 항목 ‘sym’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = regex |
addrs_group |
}
Games/#default/sigsegv/addrs_group | 엔진 항목 ‘}’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = Host_ShowIPCCallCount |
addrs_group | _Z21Host_ShowIPCCallCountv\\.part\\..* Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Z21 Host Show IPCCall Countv\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = |
addrs_group | CHLTVDemoRecorder::StopRecording Games/#default/sigsegv/addrs_group | CHLTVDemoRecorder 클래스의 ‘Stop Recording’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = [clone] |
addrs_group |
}
}
}
Games/#default/sigsegv/addrs_group | 엔진 항목 ‘} } }’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = #default |
addrs_group |
{
Games/#default/sigsegv/addrs_group | 엔진 항목 ‘{’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = #supported |
addrs_group |
{
engine Games/#default/sigsegv/addrs_group | 엔진 항목 ‘{ engine’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = css |
addrs_group |
engine Games/#default/sigsegv/addrs_group | 엔진 항목 ‘engine’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = ep1 = ep2 = hl2dm = dods = sdk2013 = l4d = nd = l4d2 = blade = insurgency = contagion = bms = doi = pkvii |
addrs_group |
}
Games/#default/sigsegv/addrs_group | 엔진 항목 ‘}’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = sigsegv |
addrs_group |
{
Games/#default/sigsegv/addrs_group | 엔진 항목 ‘{’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = addrs |
addrs_group |
sym Games/#default/sigsegv/addrs_group | 엔진 항목 ‘sym’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZNK6CCSBot9IsVisibleEP9CCSPlayerbPh = _ZNK6CCSBot15GetPartPositionEP9CCSPlayerNS_15VisiblePartTypeE = _ZN6CCSBot23FindMostDangerousThreatEv |
addrs_group |
}
Games/#default/sigsegv/addrs_group | 엔진 항목 ‘}’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = CCSBot::GetPartPosition = CCSBot::FindMostDangerousThreat |
원본 파일 전체 보기
// miscellaneous
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
engine "css"
engine "ep1"
engine "ep2"
engine "hl2dm"
engine "dods"
engine "sdk2013"
engine "l4d"
engine "nd"
engine "l4d2"
engine "blade"
engine "insurgency"
engine "contagion"
engine "bms"
engine "doi"
engine "pkvii"
}
"sigsegv"
{
"addrs"
{
"CalcDistanceToLineSegment"
{
type "sym"
sym "_Z25CalcDistanceToLineSegmentRK6VectorS1_S1_Pf"
}
"CreateEntityByName"
{
type "func ebpprologue unistr"
sym "_Z18CreateEntityByNamePKci"
unistr "CreateEntityByName( %s, %d ) - CreateEdict failed."
}
"TranslateWeaponEntForClass"
{
type "func ebpprologue uniref"
sym "_Z26TranslateWeaponEntForClassPKci"
uniref "pszWpnEntTranslationList"
}
"CTFGameRules::PushAllPlayersAway"
{
type "sym"
sym "_ZN12CTFGameRules18PushAllPlayersAwayERK6VectorffiP10CUtlVectorIP9CTFPlayer10CUtlMemoryIS5_iEE"
}
"CFuncNavCost::IsApplicableTo"
{
type "func ebpprologue unistr"
sym "_ZNK12CFuncNavCost14IsApplicableToEP20CBaseCombatCharacter"
unistr "mission_sniper"
// alt: "mission_spy"
// alt: "mission_sentry_buster"
}
"CBulletPenetrateEnum::EnumEntity"
{
type "func knownvtidx"
sym "_ZN20CBulletPenetrateEnum10EnumEntityEP13IHandleEntity"
vtable ".?AVCBulletPenetrateEnum@@"
idx "0x00"
}
"CAttributeManager::AttribHookValue<int>"
{
type "pattern"
sym "_ZN17CAttributeManager15AttribHookValueIiEET_S1_PKcPK11CBaseEntityP10CUtlVectorIPS4_10CUtlMemoryIS8_iEEb"
seg "text"
seek "558bec83ec248b0d8cc26a105333db895ddc895de08b4108895df0895df45785c0743e6894106f1068b8106f106890806c10683c1e92106a7768c8106f10535353538d4ddc5150"
mask "ffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffff00000000ff00000000ff00000000ff00000000ffffff00000000ffffffffffffffffff"
}
"CAttributeManager::AttribHookValue<float>"
{
type "pattern"
sym "_ZN17CAttributeManager15AttribHookValueIfEET_S1_PKcPK11CBaseEntityP10CUtlVectorIPS4_10CUtlMemoryIS8_iEEb"
seg "text"
seek "558bec83ec288b0d8cc26a105333db895dd8895ddc8b4108895dec895df05685c0743e6894106f1068b8106f106890806c1068481e92106a7768c8106f10535353538d4dd85150"
mask "ffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffff00000000ff00000000ff00000000ff00000000ffffff00000000ffffffffffffffffff"
}
"CAttributeManager::ApplyAttributeFloatWrapper"
{
type "sym"
sym "_ZN17CAttributeManager26ApplyAttributeFloatWrapperEfP11CBaseEntity8string_tP10CUtlVectorIS1_10CUtlMemoryIS1_iEE"
}
"CBaseServer::BroadcastMessage1"
{
type "sym"
sym "_ZN11CBaseServer16BroadcastMessageER11INetMessagebb"
lib "engine"
}
"CBaseServer::BroadcastMessage2"
{
type "sym"
sym "_ZN11CBaseServer16BroadcastMessageER11INetMessageR16IRecipientFilter"
lib "engine"
}
"SVC_UserMessage::WriteToBuffer"
{
type "fixed"
sym "_ZN15SVC_UserMessage13WriteToBufferER8bf_write"
addr "0x1da230"
build "3283568"
lib "engine"
}
"SVC_UserMessage::ReadFromBuffer"
{
type "fixed"
sym "_ZN15SVC_UserMessage14ReadFromBufferER7bf_read"
addr "0x1d5920"
build "3283568"
lib "engine"
}
"CMannVsMachineStats::SendUpgradesToPlayer"
{
type "sym"
sym "_ZN19CMannVsMachineStats20SendUpgradesToPlayerEP9CTFPlayerP10CUtlVectorI12CUpgradeInfo10CUtlMemoryIS3_iEE"
}
"EvaluateConditional"
{
type "sym"
sym "_Z19EvaluateConditionalPKc"
}
"UTIL_GetListenServerHost"
{
type "sym"
sym "_Z24UTIL_GetListenServerHostv"
}
"[engine] CUtlBuffer::EnsureCapacity"
{
type "fixed"
sym "_ZN10CUtlBuffer14EnsureCapacityEi"
addr "0x251b60"
build "3283568"
lib "engine"
}
"[engine] bf_read::bf_read"
{
type "fixed"
sym "_ZN7bf_readC1EPKcPKvii"
addr "0x253610"
build "3283568"
lib "engine"
}
"[engine] bf_write::bf_write"
{
type "fixed"
sym "_ZN8bf_writeC1EPvii"
addr "0x253690"
build "3283568"
lib "engine"
}
"CDemoPlayer::ReadPacket"
{
type "func ebpprologue unistr"
sym "_ZN11CDemoPlayer10ReadPacketEv"
unistr "Tried to read a demo message with no demo file\n"
lib "engine"
}
"CHLTVServer::ReadCompeleteDemoFile"
{
type "fixed"
sym "_ZN11CHLTVServer21ReadCompeleteDemoFileEv"
addr "0x19c2b0"
build "3283568"
lib "engine"
}
"CDemoRecorder::RecordStringTables"
{
type "func knownvtidx"
sym "_ZN13CDemoRecorder18RecordStringTablesEv"
vtable ".?AVCDemoRecorder@@"
idx "0x0d"
lib "engine"
}
"CHLTVDemoRecorder::RecordStringTables"
{
type "func knownvtidx"
sym "_ZN17CHLTVDemoRecorder18RecordStringTablesEv"
vtable ".?AVCHLTVDemoRecorder@@"
idx "0x0d"
lib "engine"
}
"CReplayDemoRecorder::RecordStringTables"
{
type "func knownvtidx"
sym "_ZN19CReplayDemoRecorder18RecordStringTablesEv"
vtable ".?AVCReplayDemoRecorder@@"
idx "0x0d"
lib "engine"
}
"CTFGameRules::PlayerKilled"
{
type "sym"
sym "_ZN12CTFGameRules12PlayerKilledEP11CBasePlayerRK15CTakeDamageInfo"
}
"CTFGameRules::ShouldDropSpellPickup"
{
type "sym"
sym "_ZN12CTFGameRules21ShouldDropSpellPickupEv"
}
"CTFGameRules::DropSpellPickup"
{
type "sym"
sym "_ZNK12CTFGameRules15DropSpellPickupERK6Vectori"
}
"CTFGameRules::IsUsingSpells"
{
type "sym"
sym "_ZNK12CTFGameRules13IsUsingSpellsEv"
}
"KeyValues::LoadFromFile"
{
type "sym"
sym "_ZN9KeyValues12LoadFromFileEP15IBaseFileSystemPKcS3_b"
}
"KeyValues::MergeBaseKeys"
{
type "sym"
sym "_ZN9KeyValues13MergeBaseKeysER10CUtlVectorIPS_10CUtlMemoryIS1_iEE"
}
"KeyValues::RecursiveMergeKeyValues"
{
type "sym"
sym "_ZN9KeyValues23RecursiveMergeKeyValuesEPS_"
}
"KeyValues::LoadFromBuffer"
{
type "sym"
sym "_ZN9KeyValues14LoadFromBufferEPKcR10CUtlBufferP15IBaseFileSystemS1_"
}
"CUserMessages::LookupUserMessage"
{
type "sym"
sym "_ZN13CUserMessages17LookupUserMessageEPKc"
}
"CUserMessages::Register"
{
type "sym"
sym "_ZN13CUserMessages8RegisterEPKci"
}
"clear_debug_overlays"
{
type "sym"
sym "_ZL20clear_debug_overlaysRK8CCommand"
}
"ConColorMsg"
{
type "sym"
sym "_Z11ConColorMsgRK5ColorPKcz"
lib "tier0"
}
"CTFGameRules::RadiusDamage"
{
type "sym"
sym "_ZN12CTFGameRules12RadiusDamageER19CTFRadiusDamageInfo"
}
"CEntitySphereQuery::CEntitySphereQuery [C1]"
{
type "sym"
sym "_ZN18CEntitySphereQueryC1ERK6Vectorfi"
}
"CTFRadiusDamageInfo::ApplyToEntity"
{
type "sym"
sym "_ZN19CTFRadiusDamageInfo13ApplyToEntityEP11CBaseEntity"
}
"CMultiplayRules::VoiceCommand"
{
type "sym"
sym "_ZN15CMultiplayRules12VoiceCommandEP22CBaseMultiplayerPlayerii"
}
"UTIL_EntitiesInSphere"
{
type "sym"
sym "_Z21UTIL_EntitiesInSphereRK6VectorfP20CFlaggedEntitiesEnum"
}
"DispatchParticleEffect [overload 1]"
{
type "sym"
sym "_Z22DispatchParticleEffectPKc20ParticleAttachment_tP11CBaseEntityS0_b"
}
"DispatchParticleEffect [overload 2]"
{
type "sym"
sym "_Z22DispatchParticleEffectPKc20ParticleAttachment_tP11CBaseEntityib"
}
"DispatchParticleEffect [overload 3]"
{
type "sym"
sym "_Z22DispatchParticleEffectPKc6Vector6QAngleP11CBaseEntity"
}
"DispatchParticleEffect [overload 4]"
{
type "sym"
sym "_Z22DispatchParticleEffectPKc6VectorS1_6QAngleP11CBaseEntity"
}
"DispatchParticleEffect [overload 5]"
{
type "sym"
sym "_Z22DispatchParticleEffecti6VectorS_6QAngleP11CBaseEntity"
}
"DispatchParticleEffect [overload 6]"
{
type "sym"
sym "_Z22DispatchParticleEffectPKc20ParticleAttachment_tP11CBaseEntityS0_6VectorS4_bb"
}
"DispatchParticleEffect [overload 7]"
{
type "sym"
sym "_Z22DispatchParticleEffectPKc6Vector6QAngleS1_S1_bP11CBaseEntityi"
}
"StopParticleEffects"
{
type "sym"
sym "_Z19StopParticleEffectsP11CBaseEntity"
}
"IGameSystem::Add"
{
type "pattern"
sym "_ZN11IGameSystem3AddEPS_"
seg "text"
seek "558bec518b1514d58b108b0d0cd58b10568bf28d42013bc17e142bd1b908d58b104252e8d89c1c008b1514d58b10a108d58b1042891514d58b102bd64aa318d58b1085d27e1d8d0cb08d04950000000050518d410450e8055b4200a108d58b1083c40c8d04b08b750885c0740289306a0068b0de8f1068c4dd8f106a0056e81170420083c41485c074118d45fc8975fc50b91cd58b10e835981c005e8be55dc3"
mask "ffffffffffff00000000ffff00000000ffffffffffffffffff00ffffff00000000ffffff00000000ffff00000000ff00000000ffffff00000000ffffffff00000000ffffff00ffffffffffffffffffffffffffffffffff00000000ff00000000ffffffffffffffffffffffff00ffffffffff00000000ff00000000ffffffff00000000ffffffffffff00ffffffffffffffff00000000ff00000000ffffffffff"
}
"IGameSystem::Remove"
{
type "pattern"
sym "_ZN11IGameSystem6RemoveEPS_"
seg "text"
seek "558bec51568d4508b9b8148c1050e81dbb0a008b75086a00689020901068a41f90106a0056e84aed420083c41485c074118d45fc8975fc50b9cc148c10e8eeba0a005e8be55dc3"
mask "ffffffffffffffffff00000000ffff00000000ffffffffffff00000000ff00000000ffffffff00000000ffffffffffffffffffffffffffffff00000000ff00000000ffffffffff"
// seek "558bec51568bf18d45fc50b908d58b108975fcc706387a6d10e8a29708006a0068b0de8f1068c4dd8f106a0056e8f271420083c41485c074118d45fc8975fc50b91cd58b10e8769708005e8be55dc3"
// mask "ffffffffffffffffffffffff00000000ffffffffff00000000ff00000000ffffff00000000ff00000000ffffffff00000000ffffffffffff00ffffffffffffffff00000000ff00000000ffffffffff"
}
"net_blocksize"
{
type "sym"
sym "net_blocksize"
lib "engine"
}
"net_maxroutable"
{
type "sym"
sym "net_maxroutable"
lib "engine"
}
"sv_maxroutable"
{
type "sym"
sym "_ZL14sv_maxroutable"
lib "engine"
}
"NET_SendPacket"
{
type "sym"
sym "_Z14NET_SendPacketP11INetChanneliRK8netadr_sPKhiP8bf_writeb"
lib "engine"
}
"NET_SendLong"
{
type "sym"
sym "_Z12NET_SendLongP11INetChanneliiPKciPK8sockaddrii"
lib "engine"
}
"NET_SendTo"
{
type "sym"
sym "_Z10NET_SendTobiPKciPK8sockaddrii"
lib "engine"
}
"CNetChan::GetMaxRoutablePayloadSize"
{
type "sym"
sym "_ZN8CNetChan25GetMaxRoutablePayloadSizeEv"
lib "engine"
}
"WeaponID_IsSniperRifle"
{
type "sym"
sym "_Z22WeaponID_IsSniperRiflei"
}
"WeaponID_IsSniperRifleOrBow"
{
type "sym"
sym "_Z27WeaponID_IsSniperRifleOrBowi"
}
"CTFGameRules::ApplyOnDamageAliveModifyRules"
{
type "sym"
sym "_ZN12CTFGameRules29ApplyOnDamageAliveModifyRulesERK15CTakeDamageInfoP11CBaseEntityRNS_20DamageModifyExtras_tE"
}
"NextBotTraversableTraceFilter::ShouldHitEntity"
{
type "sym"
sym "_ZN29NextBotTraversableTraceFilter15ShouldHitEntityEP13IHandleEntityi"
}
"GetItemSchema"
{
type "sym"
sym "_Z13GetItemSchemav"
}
"CTFGameRules::CanUpgradeWithAttrib"
{
type "sym"
sym "_ZN12CTFGameRules20CanUpgradeWithAttribEP9CTFPlayeritP22CMannVsMachineUpgrades"
}
"CTFGameRules::GetCostForUpgrade"
{
type "sym"
sym "_ZN12CTFGameRules17GetCostForUpgradeEP22CMannVsMachineUpgradesiiP9CTFPlayer"
}
"CTFGameRules::GetUpgradeTier"
{
type "sym"
sym "_ZN12CTFGameRules14GetUpgradeTierEi"
}
"CTFGameRules::IsUpgradeTierEnabled"
{
type "sym"
sym "_ZN12CTFGameRules20IsUpgradeTierEnabledEP9CTFPlayerii"
}
"CMannVsMachineStats::GetUpgradeSpending"
{
type "sym"
sym "_ZN19CMannVsMachineStats18GetUpgradeSpendingEP9CTFPlayer"
}
"CMannVsMachineStats::GetBottleSpending"
{
type "sym"
sym "_ZN19CMannVsMachineStats17GetBottleSpendingEP9CTFPlayer"
}
"CMannVsMachineStats::GetBuyBackSpending"
{
type "sym"
sym "_ZN19CMannVsMachineStats18GetBuyBackSpendingEP9CTFPlayer"
}
"CMannVsMachineStats::ResetUpgradeSpending"
{
type "sym"
sym "_ZN19CMannVsMachineStats20ResetUpgradeSpendingEP9CTFPlayer"
}
"CGameRules::GetViewVectors"
{
type "sym"
sym "_ZNK10CGameRules14GetViewVectorsEv"
}
"CTraceFilterSimple::ShouldHitEntity"
{
type "sym"
sym "_ZN18CTraceFilterSimple15ShouldHitEntityEP13IHandleEntityi"
}
"SendProxy_UInt8ToInt32"
{
type "sym"
sym "_Z22SendProxy_UInt8ToInt32PK8SendPropPKvS3_P8DVariantii"
}
"CTFGameRules::PlayerReadyStatus_UpdatePlayerState"
{
type "sym"
sym "_ZN12CTFGameRules35PlayerReadyStatus_UpdatePlayerStateEP9CTFPlayerb"
}
"CTFGameRules::PlayerReadyStatus_HaveMinPlayersToEnable"
{
type "sym"
sym "_ZN12CTFGameRules40PlayerReadyStatus_HaveMinPlayersToEnableEv"
}
"CTFGameRules::ClientDisconnected"
{
type "sym"
sym "_ZN12CTFGameRules18ClientDisconnectedEP7edict_t"
}
// "CTeamplayRoundBasedRules::GetAllPlayersLobbyInfo"
// {
// type "sym"
// sym "_ZN24CTeamplayRoundBasedRules22GetAllPlayersLobbyInfoER10CUtlVectorI17LobbyPlayerInfo_t10CUtlMemoryIS1_iEEb"
// }
"CMannVsMachineStats::RoundEvent_WaveEnd"
{
type "sym"
sym "_ZN19CMannVsMachineStats18RoundEvent_WaveEndEb"
}
// "CRConClient::SendCmd"
// {
// type "pattern"
// sym "_ZN11CRConClient7SendCmdEPKc"
// seg "text"
// seek "558bec83ec30538bd956578d4b34e8dd86fdff85c07f336a018d7b5c578d4b34e84baf070085c079216a008bcf"
// mask "ffffffffffffffffffffffffffffff00000000ffffff00ffffffffffffffffffff00000000ffffff00ffffffff"
// lib "engine"
// }
"CRConClient::SendResponse"
{
type "pattern"
sym "_ZN11CRConClient12SendResponseER10CUtlBufferb"
seg "text"
seek "558bec807d0c00538bd9742f807b70007529e819e9ffff8d4b34e8118dfdff85c07e5c8b45088d8ba4000000ff701cff30e8ba0019005b5dc20800"
mask "ffffffffffffffffffffff00ffffffffff00ff00000000ffffffff00000000ffffff00ffffffffffffffffffffffffffffff00000000ffffffffff"
lib "engine"
}
"CRConClient::BuildResponse"
{
type "pattern"
sym "_ZN11CRConClient13BuildResponseER10CUtlBuffer23ServerDataRequestType_tPKcS4_"
seg "text"
seek "558bec568b7508578bf96a00f646150175098bcee867f31100eb0e682c652f1056e84a15190083c40c"
mask "ffffffffffffffffffffffffffffffffff00ffffff00000000ff00ff00000000ffff00000000ffffff"
lib "engine"
}
"CServerRemoteAccess::SendVProfData"
{
type "sym"
sym "_ZN19CServerRemoteAccess13SendVProfDataEjbPvi"
lib "engine"
}
"WriteRemoteVProfData"
{
type "sym"
sym "_Z20WriteRemoteVProfDatav"
lib "engine"
}
"CVProfRecorder::Record_WriteTimings_R"
{
type "sym"
sym "_ZN14CVProfRecorder21Record_WriteTimings_REPK10CVProfNode"
lib "engine"
}
"CVProfNode::MarkFrame"
{
type "sym"
sym "_ZN10CVProfNode9MarkFrameEv"
lib "tier0"
}
"VProfRecord_Snapshot"
{
type "pattern"
sym "_Z20VProfRecord_Snapshotv"
seg "text"
seek "a19cf3651083f801750ab9a0d96510e9dcfaffff83f8027517803dc4f3651000750e6a006affb9a0d96510e8c0f1ffffc3"
mask "ff00000000ffffffffffff00000000ff00000000ffffffffffffff00000000ffffffffffffffff00000000ff00000000ff"
lib "engine"
}
"VProfRecord_StartOrStop"
{
type "pattern"
sym "_Z23VProfRecord_StartOrStopv"
seg "text"
seek "803d04913c100074288b0d60052f10ff810c10000083b90c10000001750c81c118100000ff1544062f10c60504913c1000803d05913c100074218b0d60052f10ff890c100000750c81c118100000ff1540062f10c60505913c1000c3"
mask "ffff00000000ffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffff00000000ffff00000000ffffff00000000ffffffffff00000000ffffffffffffffffffffffffffffffff00000000ffff00000000ffff"
lib "engine"
// WARNING:
// the windows pattern is actually for VProfExport_StartOrStop
// also, this is broken after the Feb 2017 toolchain update
// (why the hell is VProfRecord_StartOrStop in two noncontiguous chunks in the win build? WHY?)
}
"CTFGameMovement::ProcessMovement"
{
type "sym"
sym "_ZN15CTFGameMovement15ProcessMovementEP11CBasePlayerP9CMoveData"
}
"CUtlConstStringBase<char>::Set"
{
type "sym"
sym "_ZN19CUtlConstStringBaseIcE3SetEPKc"
}
// "GlobalAttrModifier_TFHalloweenAttribHookMunger"
// {
// type "func ebpprologue unistr"
// sym "_ZL46GlobalAttrModifier_TFHalloweenAttribHookMungerPKcP19CUtlConstStringBaseIcE"
// unistr "%s__halloween"
// }
// "GlobalAttrModifier_MvMAttribHookMunger"
// {
// type "func ebpprologue unistr"
// sym "_ZL38GlobalAttrModifier_MvMAttribHookMungerPKcP19CUtlConstStringBaseIcE"
// unistr "%s__mvm"
// }
"V_vsnprintfRet"
{
type "pattern"
sym "_Z14V_vsnprintfRetPciPKcS_Pb"
seg "text"
seek "558bec568b750c57ff75148b7d08ff75105657e8003601008b551883c41085d2741385c078083bc67d0433c9eb05b901000000880a85c078043bc67c07c64437ff008bc65f5e5dc3"
mask "ffffffffffffffffffffffffffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
}
"CRecipientFilter::RemoveRecipientsByPVS"
{
type "sym"
sym "_ZN16CRecipientFilter21RemoveRecipientsByPVSERK6Vector"
}
"SV_ReplicateConVarChange"
{
type "sym"
sym "_Z24SV_ReplicateConVarChangePK6ConVarPKc"
lib "engine"
}
"CTraceFilterDeflection::ShouldHitEntity"
{
type "sym"
sym "_ZN22CTraceFilterDeflection15ShouldHitEntityEP13IHandleEntityi"
}
"CLagCompensationManager::StartLagCompensation"
{
type "sym"
sym "_ZN23CLagCompensationManager20StartLagCompensationEP11CBasePlayerP8CUserCmd"
}
"CLagCompensationManager::FinishLagCompensation"
{
type "sym"
sym "_ZN23CLagCompensationManager21FinishLagCompensationEP11CBasePlayer"
}
"Physics_RunThinkFunctions"
{
type "sym"
sym "_Z25Physics_RunThinkFunctionsb"
}
"Physics_SimulateEntity"
{
type "sym"
sym "_Z22Physics_SimulateEntityP11CBaseEntity"
}
"CTFGameRules::CalcDominationAndRevenge"
{
type "sym"
sym "_ZN12CTFGameRules24CalcDominationAndRevengeEP9CTFPlayerP11CBaseEntityS1_bPi"
}
"CNetChan::SendNetMsg"
{
type "sym"
sym "_ZN8CNetChan10SendNetMsgER11INetMessagebb"
lib "engine"
}
"FindHullIntersection"
{
type "sym"
sym "_Z20FindHullIntersectionRK6VectorR10CGameTraceS1_S1_P11CBaseEntity"
}
"CGameRules::ShouldCollide"
{
type "sym"
sym "_ZN10CGameRules13ShouldCollideEii"
}
"PassServerEntityFilter"
{
type "sym"
sym "_Z22PassServerEntityFilterPK13IHandleEntityS1_"
}
"StandardFilterRules"
{
type "sym"
sym "_Z19StandardFilterRulesP13IHandleEntityi"
}
"IsSpaceToSpawnHere"
{
type "sym"
sym "_Z18IsSpaceToSpawnHereRK6Vector"
}
"TeleportNearVictim"
{
type "sym"
sym "_Z18TeleportNearVictimP6CTFBotP9CTFPlayeri"
}
"CPackedStore::OpenFile"
{
type "sym"
sym "_ZN12CPackedStore8OpenFileEPKc"
lib "dedicated"
// it's in dedicated_srv.so on ServerLinux
// but in filesystem_stdio.* elsewhere
}
"CBaseFileSystem::FileExists"
{
type "sym"
sym "_ZN15CBaseFileSystem10FileExistsEPKcS1_"
lib "dedicated"
// it's in dedicated_srv.so on ServerLinux
// but in filesystem_stdio.* elsewhere
}
"CBaseFileSystem::LoadKeyValues"
{
type "sym"
sym "_ZN15CBaseFileSystem13LoadKeyValuesER9KeyValuesN11IFileSystem22KeyValuesPreloadType_tEPKcS5_"
lib "dedicated"
}
"CTFGameRules::SetNextMvMPopfile"
{
type "sym"
sym "_ZN12CTFGameRules17SetNextMvMPopfileEPKc"
}
"CTFGameMovement::CheckStuck"
{
type "sym"
sym "_ZN15CTFGameMovement10CheckStuckEv"
}
"SetDebugBits"
{
type "sym"
sym "_Z12SetDebugBitsP11CBasePlayerPKci"
}
"GetNextCommandEntity"
{
type "sym"
sym "_Z20GetNextCommandEntityP11CBasePlayerPKcP11CBaseEntity"
}
"DrawAllDebugOverlays"
{
type "sym"
sym "_Z20DrawAllDebugOverlaysv"
}
"CTFGameRules::FPlayerCanTakeDamage"
{
type "sym"
sym "_ZN12CTFGameRules20FPlayerCanTakeDamageEP11CBasePlayerP11CBaseEntityRK15CTakeDamageInfo"
}
"CTFGameRules::GetCurrentMatchGroup"
{
type "sym"
sym "_ZNK12CTFGameRules20GetCurrentMatchGroupEv"
}
"MapEntity_ParseAllEntities"
{
type "sym"
sym "_Z26MapEntity_ParseAllEntitiesPKcP16IMapEntityFilterb"
}
"MapEntity_ParseEntity"
{
type "sym"
sym "_Z21MapEntity_ParseEntityRP11CBaseEntityPKcP16IMapEntityFilter"
}
"MapEntity_ParseToken"
{
type "sym"
sym "_Z20MapEntity_ParseTokenPKcPc"
}
"CTFGameRules::DropHalloweenSoulPack"
{
type "sym"
sym "_ZN12CTFGameRules21DropHalloweenSoulPackEiRK6VectorP11CBaseEntityi"
}
"SVC_CmdKeyValues::Process"
{
type "func knownvtidx"
sym "_ZN16SVC_CmdKeyValues7ProcessEv"
vtable ".?AVSVC_CmdKeyValues@@"
idx "0x03"
lib "engine"
}
"CL_TakeSnapshotAndSwap"
{
type "func ebpprologue unistr"
sym "_Z22CL_TakeSnapshotAndSwapv"
unistr "CL_TakeSnapshotAndSwap"
lib "engine"
}
"CVideoMode_Common::TakeSnapshotTGA"
{
type "func ebpprologue nonunistr knownvtidx"
sym "_ZN17CVideoMode_Common15TakeSnapshotTGAEPKc"
str "Couldn't write bitmap data snapshot to file %s.\n"
vtable ".?AVCVideoMode_Common@@"
idx "0x18"
lib "engine"
}
"CTFGameRules::IsPVEModeControlled"
{
type "sym"
sym "_ZNK12CTFGameRules19IsPVEModeControlledEP11CBaseEntity"
}
"SendProxy_LengthTable"
{
type "pattern"
sym "_Z21SendProxy_LengthTablePK8SendPropPKvS3_P20CSendProxyRecipientsi"
seg "text"
seek "558bec8b45088b404cff7014ff70108b4008ff750cffd08b451083c40c5dc3"
mask "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
}
"Con_ColorPrint"
{
type "sym"
sym "_Z15Con_ColorPrintfRK5ColorPKcz"
lib "engine"
}
"AllocPooledString"
{
type "sym"
sym "_Z17AllocPooledStringPKc"
}
"AllocPooledString_StaticConstantStringPointer"
{
type "sym"
sym "_Z45AllocPooledString_StaticConstantStringPointerPKc"
}
"FindPooledString"
{
type "sym"
sym "_Z16FindPooledStringPKc"
}
"GameStringSystem"
{
type "sym"
sym "_Z16GameStringSystemv"
}
"CEventQueue::AddEvent [EventQueuePrioritizedEvent_t *]"
{
type "sym"
sym "_ZN11CEventQueue8AddEventEP28EventQueuePrioritizedEvent_t"
}
"CEventQueue::ServiceEvents"
{
type "sym"
sym "_ZN11CEventQueue13ServiceEventsEv"
}
"CTFGameRules::BetweenRounds_Start"
{
type "sym"
sym "_ZN12CTFGameRules19BetweenRounds_StartEv"
}
"tf_mvm_popfile"
{
type "sym"
sym "_ZL14tf_mvm_popfileRK8CCommand"
}
"CTeamplayRoundBasedRules::State_Enter"
{
type "sym"
sym "_ZN24CTeamplayRoundBasedRules11State_EnterE22gamerules_roundstate_t"
}
"CTeamplayRoundBasedRules::State_Leave"
{
type "sym"
sym "_ZN24CTeamplayRoundBasedRules11State_LeaveEv"
}
"GetWeaponId"
{
type "sym"
sym "_Z11GetWeaponIdPKc"
}
"WeaponIdToAlias"
{
type "sym"
sym "_Z15WeaponIdToAliasi"
}
"CTFGameRules::ApplyOnDamageModifyRules"
{
type "sym"
sym "_ZN12CTFGameRules24ApplyOnDamageModifyRulesER15CTakeDamageInfoP11CBaseEntityb"
}
"CTakeDamageInfo::CTakeDamageInfo [C1 | overload 5]"
{
type "sym"
sym "_ZN15CTakeDamageInfoC1EP11CBaseEntityS1_S1_RK6VectorS4_fiiPS2_"
}
"CTraceFilterSimple::CTraceFilterSimple [C1]"
{
type "sym"
sym "_ZN18CTraceFilterSimpleC1EPK13IHandleEntityiPFbPS0_iE"
}
"PointInRespawnRoom"
{
type "sym"
sym "_Z18PointInRespawnRoomPK11CBaseEntityRK6Vectorb"
}
"IsTakingTriggerHurtDamageAtPoint"
{
type "sym"
sym "_Z32IsTakingTriggerHurtDamageAtPointRK6Vector"
}
"CheckValveSignature"
{
type "sym"
sym "_Z19CheckValveSignaturePKvjS0_j"
}
"CTeamplayRoundBasedRules::GetMinTimeWhenPlayerMaySpawn"
{
type "sym"
sym "_ZN24CTeamplayRoundBasedRules28GetMinTimeWhenPlayerMaySpawnEP11CBasePlayer"
}
"CTeamplayRoundBasedRules::GetNextRespawnWave"
{
type "sym"
sym "_ZN24CTeamplayRoundBasedRules18GetNextRespawnWaveEiP11CBasePlayer"
}
"CMultiPlayerAnimState::OnNewModel"
{
type "sym"
sym "_ZN21CMultiPlayerAnimState10OnNewModelEv"
}
"CTFGameRules::GetTeamAssignmentOverride"
{
type "sym"
sym "_ZN12CTFGameRules25GetTeamAssignmentOverrideEP9CTFPlayerib"
}
"CStudioHdr::GetNumPoseParameters"
{
type "sym"
sym "_ZNK10CStudioHdr20GetNumPoseParametersEv"
}
"CStudioHdr::pPoseParameter"
{
type "sym"
sym "_ZN10CStudioHdr14pPoseParameterEi"
}
"CTFGameRules::ClientCommandKeyValues"
{
type "sym"
sym "_ZN12CTFGameRules22ClientCommandKeyValuesEP7edict_tP9KeyValues"
}
"CPlayerMove::StartCommand"
{
type "sym"
sym "_ZN11CPlayerMove12StartCommandEP11CBasePlayerP8CUserCmd"
}
"CTFGameRules::DistributeCurrencyAmount"
{
type "sym"
sym "_ZN12CTFGameRules24DistributeCurrencyAmountEiP9CTFPlayerbbb"
}
"Con_NPrintf"
{
type "sym"
sym "_Z11Con_NPrintfiPKcz"
lib "engine"
}
"IVEngineServer::Con_NPrintf"
{
type "sym"
sym "_ZN14CVEngineServer11Con_NPrintfEiPKcz"
lib "engine"
}
"IVEngineServer::Con_NXPrintf"
{
type "sym"
sym "_ZN14CVEngineServer12Con_NXPrintfEPK12con_nprint_sPKcz"
lib "engine"
}
"CTeamplayRoundBasedRules::State_Transition"
{
type "sym"
sym "_ZN24CTeamplayRoundBasedRules16State_TransitionE22gamerules_roundstate_t"
}
"UTIL_GetHolidayForString"
{
type "sym"
sym "_Z24UTIL_GetHolidayForStringPKc"
}
"UTIL_IsHolidayActive"
{
type "sym"
sym "_Z20UTIL_IsHolidayActivei"
}
"Con_DebugLog"
{
type "sym"
sym "_Z12Con_DebugLogPKcz"
lib "engine"
}
"CanScatterGunKnockBack"
{
type "sym"
sym "_Z22CanScatterGunKnockBackP13CTFWeaponBaseff"
}
"CheckMedicResist"
{
type "sym regex"
sym "_ZL16CheckMedicResist7ETFCondS_P9CTFPlayerfRfbS2_\\.isra\\..*"
}
"CTFItem::GetItemID"
{
type "sym"
sym "_ZNK7CTFItem9GetItemIDEv"
}
"CTFGameRules::FlagsMayBeCapped"
{
type "sym"
sym "_ZN12CTFGameRules16FlagsMayBeCappedEv"
}
"CTFGameRules::SetWinningTeam"
{
type "sym"
sym "_ZN12CTFGameRules14SetWinningTeamEiibbbb"
}
"CTFGameRules::FireGameEvent"
{
type "sym"
sym "_ZN12CTFGameRules13FireGameEventEP10IGameEvent"
}
"CSteamID::Render [static]"
{
type "sym"
sym "_ZN8CSteamID6RenderEy"
}
"CSteamID::Render [member]"
{
type "sym"
sym "_ZNK8CSteamID6RenderEv"
}
"CTFItemDefinition::GetLoadoutSlot"
{
type "sym"
sym "_ZNK17CTFItemDefinition14GetLoadoutSlotEi"
}
"ItemGeneration"
{
type "sym"
sym "_Z14ItemGenerationv"
}
"CTFGameRules::SetCustomUpgradesFile"
{
type "sym"
sym "_ZN12CTFGameRules21SetCustomUpgradesFileER11inputdata_t"
}
"CollectPlayers<CTFPlayer>"
{
type "sym"
sym "_Z14CollectPlayersI9CTFPlayerEiP10CUtlVectorIPT_10CUtlMemoryIS3_iEEibb"
}
"DataTable_Warning"
{
type "sym"
sym "_Z17DataTable_WarningPKcz"
lib "engine"
}
"CopyStringAttributeValueToCharPointerOutput"
{
type "sym"
sym "_Z43CopyStringAttributeValueToCharPointerOutputPK17CAttribute_StringPPKc"
}
"CServerGameDLL::ServerActivate"
{
type "sym"
sym "_ZN14CServerGameDLL14ServerActivateEP7edict_tii"
}
"CMapListManager::RefreshList"
{
type "sym"
sym "_ZN15CMapListManager11RefreshListEv"
lib "engine"
}
"CMapListManager::GetMapCount"
{
type "sym"
sym "_ZNK15CMapListManager11GetMapCountEv"
lib "engine"
}
"CMapListManager::IsMapValid"
{
type "sym"
sym "_ZNK15CMapListManager10IsMapValidEi"
lib "engine"
}
"CMapListManager::GetMapName"
{
type "sym"
sym "_ZNK15CMapListManager10GetMapNameEi"
lib "engine"
}
"Cbuf_Execute"
{
type "sym"
sym "_Z12Cbuf_Executev"
lib "engine"
}
"PrecachePointTemplates"
{
type "sym"
sym "_Z22PrecachePointTemplatesv"
}
"CEventQueue::AddEvent"
{
type "sym"
sym "_ZN11CEventQueue8AddEventEPKcS1_9variant_tfP11CBaseEntityS4_i"
}
"TE_TFParticleEffect"
{
type "sym"
sym "_Z19TE_TFParticleEffectR16IRecipientFilterfPKc6Vector6QAngleP11CBaseEntity20ParticleAttachment_t"
}
"TE_TFParticleEffectComplex"
{
type "sym"
sym "_Z26TE_TFParticleEffectComplexR16IRecipientFilterfPKc6Vector6QAngleP31te_tf_particle_effects_colors_tP38te_tf_particle_effects_control_point_tP11CBaseEntity20ParticleAttachment_tS3_"
}
"TE_TFParticleEffect [No attachment]"
{
type "sym"
sym "_Z19TE_TFParticleEffectR16IRecipientFilterfPKc6VectorS3_6QAngleP11CBaseEntity"
}
"DoTeleporterOverride"
{
type "sym"
sym "_Z20DoTeleporterOverrideP11CBaseEntityR6Vectorb"
}
"CTFGameRules::OnPlayerSpawned"
{
type "sym"
sym "_ZN12CTFGameRules15OnPlayerSpawnedEP9CTFPlayer"
}
"CBaseIssue::CBaseIssue"
{
type "sym"
sym "_ZN10CBaseIssueC1EPKc"
}
"UserMessageBegin"
{
type "sym"
sym "_Z16UserMessageBeginR16IRecipientFilterPKc"
}
"MessageWriteString"
{
type "sym"
sym "_Z18MessageWriteStringPKc"
}
"CPlayerInventory::GetInventoryItemByItemID"
{
type "sym"
sym "_ZN16CPlayerInventory24GetInventoryItemByItemIDEyPi"
}
"CSchemaFieldHandle<CEconItemDefinition>::CSchemaFieldHandle"
{
type "sym"
sym "_ZN18CSchemaFieldHandleI19CEconItemDefinitionEC1EPKc"
}
"CSchemaFieldHandle<CEconItemDefinition>::CSchemaFieldHandle2"
{
type "sym"
sym "_ZN18CSchemaFieldHandleI19CEconItemDefinitionEC2EPKc"
}
"CTraceFilterIgnoreFriendlyCombatItems::ShouldHitEntity"
{
type "sym"
sym "_ZN37CTraceFilterIgnoreFriendlyCombatItems15ShouldHitEntityEP13IHandleEntityi"
}
"CTFGameRules::ClientConnected"
{
type "sym"
sym "_ZN12CTFGameRules15ClientConnectedEP7edict_tPKcS3_Pci"
}
"PrecacheParticleSystem"
{
type "sym"
sym "_Z22PrecacheParticleSystemPKc"
}
"CTeamplayRoundBasedRules::SetForceMapReset"
{
type "sym"
sym "_ZN24CTeamplayRoundBasedRules16SetForceMapResetEb"
}
"CGameEventManager::CreateEvent"
{
type "sym"
sym "_ZN17CGameEventManager11CreateEventEPKcb"
}
"CGameEventManager::FireEventIntern"
{
type "sym"
sym "_ZN17CGameEventManager15FireEventInternEP10IGameEventbb"
}
"ReadEncryptedKVFile"
{
type "sym"
sym "_Z19ReadEncryptedKVFileP11IFileSystemPKcPKhb"
}
"CTFGameMovement::CheckJumpButton"
{
type "sym"
sym "_ZN15CTFGameMovement15CheckJumpButtonEv"
}
"TE_TFExplosion"
{
type "sym"
sym "_Z14TE_TFExplosionR16IRecipientFilterfRK6VectorS3_iiiii"
}
"GetParticleSystemIndex"
{
type "sym"
sym "_Z22GetParticleSystemIndexPKc"
}
"UTIL_SetSize"
{
type "sym"
sym "_Z12UTIL_SetSizeP11CBaseEntityRK6VectorS3_"
}
"TE_DispatchEffect"
{
type "sym"
sym "_Z17TE_DispatchEffectR16IRecipientFilterfRK6VectorPKcRK11CEffectData"
}
"CTempEntsSystem::DispatchEffect"
{
type "sym"
sym "_ZN15CTempEntsSystem14DispatchEffectER16IRecipientFilterfRK6VectorPKcRK11CEffectData"
}
"CRecipientFilter::IgnorePredictionCull"
{
type "sym"
sym "_ZNK16CRecipientFilter20IgnorePredictionCullEv"
}
"CMatchInfo::GetNumActiveMatchPlayers"
{
type "sym"
sym "_ZNK10CMatchInfo24GetNumActiveMatchPlayersEv"
}
"CTFGCServerSystem::PreClientUpdate"
{
type "sym"
sym "_ZN17CTFGCServerSystem15PreClientUpdateEv"
}
"CTFGameRules::PlayerReadyStatus_ShouldStartCountdown"
{
type "sym"
sym "_ZN12CTFGameRules38PlayerReadyStatus_ShouldStartCountdownEv"
}
"DispatchEffect"
{
type "sym"
sym "_Z14DispatchEffectPKcRK11CEffectDataR16CRecipientFilter"
}
"UTIL_HudMessage"
{
type "sym"
sym "_Z15UTIL_HudMessageP11CBasePlayerRK14hudtextparms_sPKc"
}
"CTFBotVision::UpdatePotentiallyVisibleNPCVector"
{
type "sym"
sym "_ZN12CTFBotVision33UpdatePotentiallyVisibleNPCVectorEv"
}
"CTFGameRules::ShouldRespawnQuickly"
{
type "sym"
sym "_ZN12CTFGameRules20ShouldRespawnQuicklyEP11CBasePlayer"
}
"TE_PlayerAnimEvent"
{
type "sym"
sym "_Z18TE_PlayerAnimEventP11CBasePlayer17PlayerAnimEvent_ti"
}
"CBaseTempEntity::Create"
{
type "sym"
sym "_ZN15CBaseTempEntity6CreateER16IRecipientFilterf"
}
"CBaseTempEntity::GetServerClass"
{
type "sym"
sym "_ZN15CBaseTempEntity14GetServerClassEv"
}
"CAttributeList::SetRuntimeAttributeValue"
{
type "sym"
sym "_ZN14CAttributeList24SetRuntimeAttributeValueEPK28CEconItemAttributeDefinitionf"
}
"TF_IsHolidayActive"
{
type "sym"
sym "_Z18TF_IsHolidayActivei"
}
"ApplyUpgrade_Default"
{
type "sym"
sym "_ZL20ApplyUpgrade_DefaultRK22CMannVsMachineUpgradesP9CTFPlayerP13CEconItemViewib"
}
"GetUpgradeStepData"
{
type "sym"
sym "_Z18GetUpgradeStepDataP9CTFPlayeriiRiRb"
}
"CVGUILocalizationProvider::ConvertLoccharToANSI"
{
type "sym"
sym "_ZNK25CVGUILocalizationProvider20ConvertLoccharToANSIEPKwPci"
}
"CItemGeneration::SpawnItem [defIndex]"
{
type "sym"
sym "_ZN15CItemGeneration9SpawnItemEiRK6VectorRK6QAngleiiPKc"
}
"PropDynamic_CollidesWithGrenades"
{
type "sym"
sym "_Z32PropDynamic_CollidesWithGrenadesP11CBaseEntity"
}
"CBaseClient::SendNetMsg"
{
type "sym"
lib "engine"
sym "_ZN11CBaseClient10SendNetMsgER11INetMessageb"
}
"CMannVsMachineStats::PlayerEvent_Upgraded"
{
type "sym"
sym "_ZN19CMannVsMachineStats20PlayerEvent_UpgradedEP9CTFPlayertthsb"
}
"CMannVsMachineStats::NotifyTargetPlayerEvent"
{
type "sym"
sym "_ZN19CMannVsMachineStats23NotifyTargetPlayerEventEP9CTFPlayerj19eMannVsMachineEventi"
}
"static_attrib_t::BInitFromKV_SingleLine"
{
type "sym"
sym "_ZN15static_attrib_t22BInitFromKV_SingleLineEPKcP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS5_iEEb"
}
"CTraceFilterObject::ShouldHitEntity"
{
type "sym"
sym "_ZN18CTraceFilterObject15ShouldHitEntityEP13IHandleEntityi"
}
"ToTFBot"
{
type "sym"
sym "_Z7ToTFBotP11CBaseEntity"
}
"CGameClient::ShouldSendMessages"
{
type "sym"
lib "engine"
sym "_ZN11CGameClient18ShouldSendMessagesEv"
}
"SV_ComputeClientPacks"
{
type "sym"
lib "engine"
sym "_Z21SV_ComputeClientPacksiPP11CGameClientP14CFrameSnapshot"
}
"CHLTVServer::RunFrame"
{
type "sym"
lib "engine"
sym "_ZN11CHLTVServer8RunFrameEv"
}
"CGameServer::SetHibernating"
{
type "sym"
lib "engine"
sym "_ZN11CGameServer14SetHibernatingEb"
}
"CHLTVServer::StartMaster"
{
type "sym"
lib "engine"
sym "_ZN11CHLTVServer11StartMasterEP11CGameClient"
}
"CBaseServer::CreateFakeClient"
{
type "sym"
lib "engine"
sym "_ZN11CBaseServer16CreateFakeClientEPKc"
}
"CBaseClient::ShouldSendMessages"
{
type "sym"
lib "engine"
sym "_ZN11CBaseClient18ShouldSendMessagesEv"
}
"CClientFrameManager::DeleteClientFrames"
{
type "sym"
lib "engine"
sym "_ZN19CClientFrameManager18DeleteClientFramesEi"
}
"CServerGameEnts::CheckTransmit"
{
type "sym"
sym "_ZN15CServerGameEnts13CheckTransmitEP18CCheckTransmitInfoPKti"
}
"SendTable_CalcDelta"
{
type "sym"
lib "engine"
sym "_Z19SendTable_CalcDeltaPK9SendTablePKviS3_iPiii"
}
"CAttributeManager::GetGlobalCacheVersion"
{
type "sym"
sym "_ZNK17CAttributeManager21GetGlobalCacheVersionEv"
}
"CAttributeManager::ClearCache"
{
type "sym"
sym "_ZN17CAttributeManager10ClearCacheEv"
}
"CAttributeManager::~CAttributeManager [D2]"
{
type "sym"
sym "_ZN17CAttributeManagerD2Ev"
}
"CAttributeManager::~CAttributeManager [D0]"
{
type "sym"
sym "_ZN17CAttributeManagerD0Ev"
}
"CAttributeManager::ApplyAttributeFloat"
{
type "sym"
sym "_ZN17CAttributeManager19ApplyAttributeFloatEfP11CBaseEntity8string_tP10CUtlVectorIS1_10CUtlMemoryIS1_iEE"
}
"SV_PackEntity"
{
type "sym"
lib "engine"
sym "_ZL13SV_PackEntityiP7edict_tP11ServerClassP14CFrameSnapshot"
}
"CEngine::Frame"
{
type "sym"
lib "engine"
sym "_ZN7CEngine5FrameEv"
}
"_Host_RunFrame_Server"
{
type "sym"
lib "engine"
sym "_Z21_Host_RunFrame_Serverb"
}
"_Host_RunFrame"
{
type "sym"
lib "engine"
sym "_Z14_Host_RunFramef"
}
"FX_FireBullets"
{
type "sym"
sym "_Z14FX_FireBulletsP13CTFWeaponBaseiRK6VectorRK6QAngleiiiffb"
}
"FindAttribute_UnsafeBitwiseCast<uint, float, CAttributeList>"
{
type "sym"
sym "_Z31FindAttribute_UnsafeBitwiseCastIjf14CAttributeListEbPKT1_PK28CEconItemAttributeDefinitionPT0_"
}
"FindAttribute_UnsafeBitwiseCast<uint, float, CTFItemDefinition>"
{
type "sym"
sym "_Z31FindAttribute_UnsafeBitwiseCastIjf17CTFItemDefinitionEbPKT1_PK28CEconItemAttributeDefinitionPT0_"
}
"INextBotComponent::GetBot"
{
type "sym"
sym "_ZNK17INextBotComponent6GetBotEv"
}
"INextBotComponent::Upkeep"
{
type "sym"
sym "_ZN17INextBotComponent6UpkeepEv"
}
"CTFGameRules::GetKillingWeaponName"
{
type "sym"
sym "_ZN12CTFGameRules20GetKillingWeaponNameERK15CTakeDamageInfoP9CTFPlayerPi"
}
"CHLTVServer::IsTVRelay"
{
type "sym"
lib "engine"
sym "_ZN11CHLTVServer9IsTVRelayEv"
}
"CServerGameDLL::SetServerHibernation"
{
type "sym"
sym "_ZN14CServerGameDLL20SetServerHibernationEb"
}
"CTFGCServerSystem::SetHibernation"
{
type "sym"
sym "_ZN17CTFGCServerSystem14SetHibernationEb"
}
"CAttributeManager::OnAttributeValuesChanged"
{
type "sym"
sym "_ZN17CAttributeManager24OnAttributeValuesChangedEv"
}
"CAttributeContainer::OnAttributeValuesChanged"
{
type "sym"
sym "_ZN19CAttributeContainer24OnAttributeValuesChangedEv"
}
"CAttributeContainerPlayer::OnAttributeValuesChanged"
{
type "sym"
sym "_ZN25CAttributeContainerPlayer24OnAttributeValuesChangedEv"
}
"TE_MetalSparks"
{
type "sym"
sym "_Z14TE_MetalSparksR16IRecipientFilterfPK6VectorS3_"
}
"CTFGameRules::CleanUpMap"
{
type "sym"
sym "_ZN12CTFGameRules10CleanUpMapEv"
}
"CBaseEntityOutput::FireOutput"
{
type "sym"
sym "_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
"CRC_File"
{
type "sym"
lib "engine"
sym "_Z8CRC_FilePjPKc"
}
"UTIL_PlayerDecalTrace"
{
type "sym"
sym "_Z21UTIL_PlayerDecalTraceP10CGameTracei"
}
"TE_PlayerDecal"
{
type "sym"
sym "_Z14TE_PlayerDecalR16IRecipientFilterfPK6Vectorii"
}
"CBaseClient::FillUserInfo"
{
type "sym"
lib "engine"
sym "_ZN11CBaseClient12FillUserInfoER13player_info_s"
}
"CBaseServer::UserInfoChanged"
{
type "sym"
lib "engine"
sym "_ZN11CBaseServer15UserInfoChangedEi"
}
"GetClassIndexFromString"
{
type "sym"
sym "_Z23GetClassIndexFromStringPKci"
}
"CParallelProcessor<PackWork_t>::Run"
{
type "sym"
lib "engine"
sym "_ZN18CParallelProcessorI10PackWork_t21CFuncJobItemProcessorIS0_EE3RunEPS0_jiP11IThreadPool"
}
"CFrameSnapshotManager::GetPreviouslySentPacket"
{
type "sym"
lib "engine"
sym "_ZN21CFrameSnapshotManager23GetPreviouslySentPacketEii"
}
"CVEngineServer::GetChangeAccessor"
{
type "sym"
lib "engine"
sym "_ZN14CVEngineServer17GetChangeAccessorEPK7edict_t"
}
"PackWork_t::Process"
{
type "sym"
lib "engine"
sym "_ZN10PackWork_t7ProcessERS_"
}
"CFrameSnapshotManager::UsePreviouslySentPacket"
{
type "sym"
lib "engine"
sym "_ZN21CFrameSnapshotManager23UsePreviouslySentPacketEP14CFrameSnapshotii"
}
"CFrameSnapshotManager::CreatePackedEntity"
{
type "sym"
lib "engine"
sym "_ZN21CFrameSnapshotManager18CreatePackedEntityEP14CFrameSnapshoti"
}
"CBaseEdict::GetChangeAccessor"
{
type "sym"
sym "_ZN10CBaseEdict17GetChangeAccessorEv"
}
"CHLTVDemoRecorder::StartRecording"
{
type "sym"
lib "engine"
sym "_ZN17CHLTVDemoRecorder14StartRecordingEPKcb"
}
"CHLTVDemoRecorder::StopRecording"
{
type "sym"
lib "engine"
sym "_ZN17CHLTVDemoRecorder13StopRecordingEv"
}
"CClientFrameManager::CountClientFrames"
{
type "sym"
lib "engine"
sym "_ZN19CClientFrameManager17CountClientFramesEv"
}
"CClientFrameManager::RemoveOldestFrame"
{
type "sym"
lib "engine"
sym "_ZN19CClientFrameManager17RemoveOldestFrameEv"
}
"CHLTVServer::RestoreTick"
{
type "sym"
lib "engine"
sym "_ZN11CHLTVServer11RestoreTickEi"
}
"SendTable_Encode"
{
type "sym"
lib "engine"
sym "_Z16SendTable_EncodePK9SendTablePKvP8bf_writeiP10CUtlMemoryI20CSendProxyRecipientsiEb"
}
"CDatatableStack::Init"
{
type "sym"
lib "engine"
sym "_ZN15CDatatableStack4InitEb"
}
"CMultiPlayerAnimState::AddToGestureSlot"
{
type "sym"
sym "_ZN21CMultiPlayerAnimState16AddToGestureSlotEi8Activityb"
}
"CAnimationLayer::StudioFrameAdvance"
{
type "sym"
sym "_ZN15CAnimationLayer18StudioFrameAdvanceEfP14CBaseAnimating"
}
"AllocChangeFrameList"
{
type "sym"
lib "engine"
sym "_Z20AllocChangeFrameListii"
}
"CMultiPlayerAnimState::RestartGesture"
{
type "sym"
sym "_ZN21CMultiPlayerAnimState14RestartGestureEi8Activityb"
}
"PackEntities_Normal"
{
type "sym"
lib "engine"
sym "_Z19PackEntities_NormaliPP11CGameClientP14CFrameSnapshot"
}
"CAttributeManager::ClearCache [clone]"
{
type "sym regex"
sym "_ZN17CAttributeManager10ClearCacheEv\\.part\\..*"
}
"SV_EnsureInstanceBaseline"
{
type "sym"
lib "engine"
sym "_Z25SV_EnsureInstanceBaselineP11ServerClassiPKvi"
}
"PackedEntity::GetPropsChangedAfterTick"
{
type "sym"
lib "engine"
sym "_ZN12PackedEntity24GetPropsChangedAfterTickEiPii"
}
"SendTable_WriteAllDeltaProps"
{
type "sym"
lib "engine"
sym "_Z28SendTable_WriteAllDeltaPropsPK9SendTablePKviS3_iiP8bf_write"
}
"SendTable_WritePropList"
{
type "sym"
lib "engine"
sym "_Z23SendTable_WritePropListPK9SendTablePKviP8bf_writeiPKii"
}
"CBaseServer::WriteDeltaEntities"
{
type "sym"
lib "engine"
sym "_ZN11CBaseServer18WriteDeltaEntitiesEP11CBaseClientP12CClientFrameS3_R8bf_write"
}
"CBaseServer::UncompressPackedEntity"
{
type "sym"
lib "engine"
sym "_ZN11CBaseServer22UncompressPackedEntityEP12PackedEntityRi"
}
"SendTable_CullPropsFromProxies"
{
type "sym"
lib "engine"
sym "_Z30SendTable_CullPropsFromProxiesPK9SendTablePKiiiPK20CSendProxyRecipientsiS6_iPii"
}
"CCommandBuffer::AddText"
{
type "sym"
lib "engine"
sym "_ZN14CCommandBuffer7AddTextEPKci"
}
"CHLTVServer::UpdateTick"
{
type "sym"
lib "engine"
sym "_ZN11CHLTVServer10UpdateTickEv"
}
"CNetworkStringTableContainer::EnableRollback"
{
type "sym"
lib "engine"
sym "_ZN28CNetworkStringTableContainer14EnableRollbackEb"
}
"CNetworkStringTable::RestoreTick"
{
type "sym"
lib "engine"
sym "_ZN19CNetworkStringTable11RestoreTickEi"
}
"CNetworkStringTable::UpdateMirrorTable"
{
type "sym"
lib "engine"
sym "_ZN19CNetworkStringTable17UpdateMirrorTableEi"
}
"SendProxy_SendHealersDataTable"
{
type "sym"
sym "_Z30SendProxy_SendHealersDataTablePK8SendPropPKvS3_P20CSendProxyRecipientsi"
}
"SendProxy_SendPredictableId"
{
type "sym"
sym "_ZL27SendProxy_SendPredictableIdPK8SendPropPKvS3_P20CSendProxyRecipientsi_0"
}
"CTFBotSquad::Leave"
{
type "sym"
sym "_ZN11CTFBotSquad5LeaveEP6CTFBot"
}
"CTFBotSquad::ShouldSquadLeaderWaitForFormation"
{
type "sym"
sym "_ZNK11CTFBotSquad33ShouldSquadLeaderWaitForFormationEv"
}
"JarExplode"
{
type "sym"
sym "_Z10JarExplodeiP9CTFPlayerP11CBaseEntityS2_RK6Vectorif7ETFCondfPKcS8_"
}
"CTFInventoryManager::GetBaseItemForClass"
{
type "sym"
sym "_ZN19CTFInventoryManager19GetBaseItemForClassEii"
}
"CPlayerInventory::GetItemByPosition"
{
type "sym"
sym "_ZN16CPlayerInventory17GetItemByPositionEiPi"
}
"CheckChatText"
{
type "sym"
sym "_Z13CheckChatTextP11CBasePlayerPc"
}
"Host_Say"
{
type "sym"
sym "_Z8Host_SayP7edict_tRK8CCommandb"
}
"CEyeballBossApproachTarget::Update"
{
type "sym"
sym "_ZN26CEyeballBossApproachTarget6UpdateEP12CEyeballBossf"
}
"CEyeballBossLaunchRockets::Update"
{
type "sym"
sym "_ZN25CEyeballBossLaunchRockets6UpdateEP12CEyeballBossf"
}
"CHLTVClient::ExecuteStringCommand"
{
type "sym"
lib "engine"
sym "_ZN11CHLTVClient20ExecuteStringCommandEPKc"
}
"CHLTVClient::SpawnPlayer"
{
type "sym"
lib "engine"
sym "_ZN11CHLTVClient11SpawnPlayerEv"
}
"CHLTVServer::ConnectClient"
{
type "sym"
lib "engine"
sym "_ZN11CHLTVServer13ConnectClientER8netadr_siiiiPKcS3_S3_i"
}
"CHLTVServer::Shutdown"
{
type "sym"
lib "engine"
sym "_ZN11CHLTVServer8ShutdownEv"
}
"CTFGameRules::BetweenRounds_Think"
{
type "sym"
sym "_ZN12CTFGameRules19BetweenRounds_ThinkEv"
}
"CSchemaAttributeType_Default::ConvertStringToEconAttributeValue"
{
type "sym"
sym "_ZNK28CSchemaAttributeType_Default34BConvertStringToEconAttributeValueEPK28CEconItemAttributeDefinitionPKcP22attribute_data_union_tb"
}
"SpawnHierarchicalList"
{
type "sym"
sym "_Z21SpawnHierarchicalListiP19HierarchicalSpawn_tb"
}
"CCollisionProperty::SetSolidFlags"
{
type "sym"
sym "_ZN18CCollisionProperty13SetSolidFlagsEi"
}
"CGlobalEntityList::FindEntityByName"
{
type "sym"
sym "_ZN17CGlobalEntityList16FindEntityByNameEP11CBaseEntityPKcS1_S1_S1_P17IEntityFindFilter"
}
"CHeadlessHatmanAttack::RecomputeHomePosition"
{
type "sym"
sym "_ZN21CHeadlessHatmanAttack21RecomputeHomePositionEv"
}
"TE_TFBlood"
{
type "sym"
sym "_Z10TE_TFBloodR16IRecipientFilterfRK6VectorS3_i"
}
"CEngineSoundServer::PrecacheSound"
{
lib "engine"
type "sym"
sym "_ZN18CEngineSoundServer13PrecacheSoundEPKcbb"
}
"UTIL_ParticleTracer"
{
type "sym"
sym "_Z19UTIL_ParticleTracerPKcRK6VectorS3_iib"
}
"CalculateMeleeDamageForce"
{
type "sym"
sym "_Z25CalculateMeleeDamageForceP15CTakeDamageInfoRK6VectorS3_f"
}
"CHeadlessHatmanAttack::AttackTarget"
{
type "sym"
sym "_ZN21CHeadlessHatmanAttack12AttackTargetEP15CHeadlessHatmanP20CBaseCombatCharacterf"
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"ParseKeyvalue"
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type "sym"
sym "_Z13ParseKeyvaluePvP17typedescription_tiPKcS3_"
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"CBaseEntityOutput::ParseEventAction"
{
type "sym"
sym "_ZN17CBaseEntityOutput16ParseEventActionEPKc"
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type "sym"
sym "_ZN9variant_t3SetE11_fieldtypesPv"
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sym "_ZN9variant_t8SetOtherEPv"
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"variant_t::Convert"
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sym "_ZN9variant_t7ConvertE11_fieldtypes"
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"CreateSpellSpawnZombie"
{
type "sym"
sym "_Z22CreateSpellSpawnZombieP20CBaseCombatCharacterRK6Vectori"
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"ENTINDEX"
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type "sym"
sym "_Z8ENTINDEXP11CBaseEntity"
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"CTraceFilterSimple::CTraceFilterSimple"
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type "sym"
sym "_ZN18CTraceFilterSimpleC2EPK13IHandleEntityiPFbPS0_iE"
}
"CTFGameMovement::PlayerSolidMask"
{
type "sym"
sym "_ZN15CTFGameMovement15PlayerSolidMaskEb"
}
"CMannVsMachineChangeChallengeIssue::ExecuteCommand"
{
type "sym"
sym "_ZN34CMannVsMachineChangeChallengeIssue14ExecuteCommandEv"
}
"CTFGameRules::LoadMapCycleFile"
{
type "sym"
sym "_ZN12CTFGameRules16LoadMapCycleFileEv"
}
"CTFPlayerInventory::GetItemInLoadout"
{
type "sym"
sym "_ZN18CTFPlayerInventory16GetItemInLoadoutEii"
}
"UTIL_PlayerBySteamID"
{
type "sym"
sym "_Z20UTIL_PlayerBySteamIDRK8CSteamID"
}
"CCollisionProperty::SetCollisionBounds"
{
type "sym"
sym "_ZN18CCollisionProperty18SetCollisionBoundsERK6VectorS2_"
}
"UTIL_StringToVector"
{
type "sym"
sym "_Z19UTIL_StringToVectorPfPKc"
}
"CCollisionProperty::SetSolid"
{
type "sym"
sym "_ZN18CCollisionProperty8SetSolidE11SolidType_t"
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"CGameStringPool::LevelShutdownPostEntity"
{
type "sym"
sym "_ZN15CGameStringPool23LevelShutdownPostEntityEv"
}
"CPlayerMove::SetupMove"
{
type "sym"
sym "_ZN11CPlayerMove9SetupMoveEP11CBasePlayerP8CUserCmdP11IMoveHelperP9CMoveData"
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"GetPlayerClassData"
{
type "sym"
sym "_Z18GetPlayerClassDataj"
}
"CalculatePhysicsImpactDamage"
{
type "sym"
sym "_Z28CalculatePhysicsImpactDamageiP21gamevcollisionevent_tRK19impactdamagetable_tfbRib"
}
"CBaseEntityOutput::DeleteAllElements"
{
type "sym"
sym "_ZN17CBaseEntityOutput17DeleteAllElementsEv"
}
"InstancedScriptedScene"
{
type "sym"
sym "_Z22InstancedScriptedSceneP9CBaseFlexPKcP7CHandleI11CBaseEntityEfbP11AI_ResponsebP16IRecipientFilter"
}
"StopScriptedScene"
{
type "sym"
sym "_Z17StopScriptedSceneP9CBaseFlex7CHandleI11CBaseEntityE"
}
"CPhysicsHook::FindOrAddVehicleScript"
{
type "sym"
sym "_ZN12CPhysicsHook22FindOrAddVehicleScriptEPKcP15vehicleparams_tP15vehiclesounds_t"
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"CAttributeList::NotifyManagerOfAttributeValueChanges"
{
type "sym"
sym "_ZN14CAttributeList36NotifyManagerOfAttributeValueChangesEv"
}
"CAttributeList::SetRuntimeAttributeRefundableCurrency"
{
type "sym"
sym "_ZN14CAttributeList37SetRuntimeAttributeRefundableCurrencyEPK28CEconItemAttributeDefinitioni"
}
"CEventQueue::CancelEvents"
{
type "sym"
sym "_ZN11CEventQueue12CancelEventsEP11CBaseEntity"
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"V_snprintf"
{
type "sym"
sym "_Z10V_snprintfPciPKcz"
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"ClassCanBuild"
{
type "sym"
sym "_Z13ClassCanBuildii"
}
"GetParticleSystemNameFromIndex"
{
type "sym"
sym "_Z30GetParticleSystemNameFromIndexi"
}
"CEventQueue::AddEvent [CBaseEntity]"
{
type "sym"
sym "_ZN11CEventQueue8AddEventEP11CBaseEntityPKc9variant_tfS1_S1_i"
}
"CM_EntityString"
{
type "sym"
lib "engine"
sym "_Z15CM_EntityStringv"
}
"CServerGameDLL::LevelInit"
{
type "sym"
sym "_ZN14CServerGameDLL9LevelInitEPKcS1_S1_S1_bb"
}
"CSpawnLocation::FindSpawnLocation"
{
type "sym"
sym "_ZN14CSpawnLocation17FindSpawnLocationER6Vector"
}
"CSoundEmitterSystemBase::AddSoundsFromFile"
{
type "sym"
lib "soundemittersystem"
sym "_ZN23CSoundEmitterSystemBase17AddSoundsFromFileEPKcbbb"
}
"CSoundEmitterSystemBase::InitSoundInternalParameters"
{
type "sym"
lib "soundemittersystem"
sym "_ZN23CSoundEmitterSystemBase27InitSoundInternalParametersEPKcP9KeyValuesR24CSoundParametersInternal"
}
"CEventAction::CEventAction [C2]"
{
type "sym"
sym "_ZN12CEventActionC2EPKc"
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"CQuestItemTracker::FireGameEvent"
{
type "sym"
sym "_ZN17CQuestItemTracker13FireGameEventEP10IGameEvent"
}
"CBaseServer::GetCPUUsage"
{
type "sym"
lib "engine"
sym "_ZN11CBaseServer11GetCPUUsageEv"
}
"CGlobalEntityList::NumberOfEntities"
{
type "sym"
sym "_ZN17CGlobalEntityList16NumberOfEntitiesEv"
}
"CTFGameMovement::ToggleParachute"
{
type "sym"
sym "_ZN15CTFGameMovement15ToggleParachuteEv"
}
"CTFGameMovement::HandleDuckingSpeedCrop"
{
type "sym"
sym "_ZN15CTFGameMovement22HandleDuckingSpeedCropEv"
}
"CTFGameMovement::FullWalkMove"
{
type "sym"
sym "_ZN15CTFGameMovement12FullWalkMoveEv"
}
"CTFGameMovement::GetAirSpeedCap"
{
type "sym"
sym "_ZN15CTFGameMovement14GetAirSpeedCapEv"
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"CAttributeManager::ProvideTo"
{
type "sym"
sym "_ZN17CAttributeManager9ProvideToEP11CBaseEntity"
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"CAttributeManager::StopProvidingTo"
{
type "sym"
sym "_ZN17CAttributeManager15StopProvidingToEP11CBaseEntity"
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"CServerGameClients::GetPlayerLimits"
{
type "sym"
sym "_ZNK18CServerGameClients15GetPlayerLimitsERiS0_S0_"
}
"CBaseServer::GetFreeClient"
{
type "sym"
lib "engine"
sym "_ZN11CBaseServer13GetFreeClientER8netadr_s"
}
"CBaseServer::CreateNewClient"
{
type "sym"
lib "engine"
sym "_ZN11CBaseServer15CreateNewClientEi"
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"SV_ActivateServer"
{
type "sym"
lib "engine"
sym "_Z17SV_ActivateServerv"
}
"SetupMaxPlayers"
{
type "sym"
lib "engine"
sym "_Z15SetupMaxPlayersi"
}
"Host_Changelevel"
{
type "sym"
lib "engine"
sym "_Z16Host_ChangelevelbPKcS0_"
}
"CGameServer::SpawnServer"
{
type "sym"
lib "engine"
sym "_ZN11CGameServer11SpawnServerEPKcS1_S1_"
}
"Host_NewGame"
{
type "sym"
lib "engine"
sym "_Z12Host_NewGamePcbbPKcS1_b"
}
"CLagCompensationManager::FrameUpdatePostEntityThink"
{
type "sym"
sym "_ZN23CLagCompensationManager26FrameUpdatePostEntityThinkEv"
}
"SendProxy_PlayerList"
{
type "sym"
sym "_Z20SendProxy_PlayerListPK8SendPropPKvS3_P8DVariantii"
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"SendProxyArrayLength_PlayerArray"
{
type "sym"
sym "_Z32SendProxyArrayLength_PlayerArrayPKvi"
}
"CCvar::FindVar"
{
type "sym"
lib "vstdlib"
sym "_ZNK5CCvar7FindVarEPKc"
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"CGameMovement::GetPointContentsCached"
{
type "sym"
sym "_ZN13CGameMovement22GetPointContentsCachedERK6Vectori"
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"CTFGameRules::GetTaggedConVarList"
{
type "sym"
sym "_ZN12CTFGameRules19GetTaggedConVarListEP9KeyValues"
}
"CBaseServer::RecalculateTags"
{
type "sym"
lib "engine"
sym "_ZN11CBaseServer15RecalculateTagsEv"
}
"CGameMovement::CheckStuck"
{
type "sym"
sym "_ZN13CGameMovement10CheckStuckEv"
}
"CTFGameStats::ResetPlayerStats"
{
type "sym"
sym "_ZN12CTFGameStats16ResetPlayerStatsEP9CTFPlayer"
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"CTFGameStats::ResetKillHistory"
{
type "sym"
sym "_ZN12CTFGameStats16ResetKillHistoryEP9CTFPlayer"
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"CTFGameStats::IncrementStat"
{
type "sym"
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"CTFGameStats::SendStatsToPlayer"
{
type "sym"
sym "_ZN12CTFGameStats17SendStatsToPlayerEP9CTFPlayerb"
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"CTFGameStats::AccumulateAndResetPerLifeStats"
{
type "sym"
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"CTFGameStats::Event_PlayerConnected"
{
type "sym"
sym "_ZN12CTFGameStats21Event_PlayerConnectedEP11CBasePlayer"
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"CTFGameStats::Event_PlayerDisconnectedTF"
{
type "sym"
sym "_ZN12CTFGameStats26Event_PlayerDisconnectedTFEP9CTFPlayer"
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"CTFGameStats::Event_PlayerLeachedHealth"
{
type "sym"
sym "_ZN12CTFGameStats25Event_PlayerLeachedHealthEP9CTFPlayerbf"
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"CTFGameStats::TrackKillStats"
{
type "sym"
sym "_ZN12CTFGameStats14TrackKillStatsEP11CBasePlayerS1_"
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"CTFGameStats::FindPlayerStats"
{
type "sym"
sym "_ZN12CTFGameStats15FindPlayerStatsEP11CBasePlayer"
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"CTFGameStats::Event_PlayerEarnedKillStreak"
{
type "sym"
sym "_ZN12CTFGameStats28Event_PlayerEarnedKillStreakEP9CTFPlayer"
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"CServerGameClients::ClientActive"
{
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"ClientActive"
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"CVoiceGameMgr::ClientConnected"
{
type "sym"
sym "_ZN13CVoiceGameMgr15ClientConnectedEP7edict_t"
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"CHLTVDirector::BuildActivePlayerList"
{
type "sym"
sym "_ZN13CHLTVDirector21BuildActivePlayerListEv"
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"CTFGCServerSystem::ClientDisconnected"
{
type "sym"
sym "_ZN17CTFGCServerSystem18ClientDisconnectedE8CSteamID"
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"ConVar::GetName"
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"CVoiceGameMgrHelper::ClientCommand"
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"CTeamplayRoundBasedRules::State_Enter_PREROUND"
{
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"CBaseClient::FireGameEvent"
{
type "sym"
lib "engine"
sym "_ZN11CBaseClient13FireGameEventEP10IGameEvent"
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"ConCommandBase::GetName"
{
type "sym"
sym "_ZNK14ConCommandBase7GetNameEv"
}
"CTFGameRules::PowerupModeKillCountCompare"
{
type "sym"
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"CTFGameRules::PowerupModeInitKillCountTimer"
{
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"CTFGameMovement::CheckWater"
{
type "sym"
sym "_ZN15CTFGameMovement10CheckWaterEv"
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"SV_BroadcastVoiceData"
{
type "sym"
lib "engine"
sym "_Z21SV_BroadcastVoiceDataP7IClientiPcx"
}
"CSteam3Server::SendUpdatedServerDetails"
{
type "sym"
lib "engine"
sym "_ZN13CSteam3Server24SendUpdatedServerDetailsEv"
}
"CVoiceGameMgr::UpdateMasks"
{
type "sym"
sym "_ZN13CVoiceGameMgr11UpdateMasksEv"
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"CTFGameRules::RoundCleanupShouldIgnore"
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"CTFGameRules::ShouldCreateEntity"
{
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"CServerGameClients::ClientPutInServer"
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"DispatchSpawn"
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"SendProxy_StringT_To_String"
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"SendProxy_StringToString"
{
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"SendProxy_VectorXYToVectorXY"
{
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"SendProxy_QAngles"
{
type "sym"
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"SendProxy_Color32ToInt"
{
type "sym"
sym "_Z22SendProxy_Color32ToIntPK8SendPropPKvS3_P8DVariantii"
}
"SendProxy_EHandleToInt"
{
type "sym"
sym "_Z22SendProxy_EHandleToIntPK8SendPropPKvS3_P8DVariantii"
}
"SendProxy_IntAddOne"
{
type "sym"
sym "_Z19SendProxy_IntAddOnePK8SendPropPKvS3_P8DVariantii"
}
"SendProxy_ShortAddOne"
{
type "sym"
sym "_Z21SendProxy_ShortAddOnePK8SendPropPKvS3_P8DVariantii"
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"CTraceFilterEntity::ShouldHitEntity"
{
type "sym"
sym "_ZN18CTraceFilterEntity15ShouldHitEntityEP13IHandleEntityi"
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"CCollisionEvent::ShouldCollide"
{
type "sym"
sym "_ZN15CCollisionEvent13ShouldCollideEP14IPhysicsObjectS1_PvS2_"
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"CTFTankBossBody::GetSolidMask"
{
type "sym"
sym "_ZNK15CTFTankBossBody12GetSolidMaskEv"
}
"CNetChan::SendDatagram"
{
type "sym"
lib "engine"
sym "_ZN8CNetChan12SendDatagramEP8bf_write"
}
"CTFGameRules::SendWinPanelInfo"
{
type "sym"
sym "_ZN12CTFGameRules16SendWinPanelInfoEb"
}
"CTFGameRules::BroadcastSound"
{
type "sym"
sym "_ZN12CTFGameRules14BroadcastSoundEiPKciP11CBasePlayer"
}
"UTIL_ScreenShake"
{
type "sym"
sym "_Z16UTIL_ScreenShakeRK6Vectorffff14ShakeCommand_tb"
}
"GetKilleaterWeaponFromDamageInfo"
{
type "sym"
sym "_Z32GetKilleaterWeaponFromDamageInfoPK15CTakeDamageInfo"
}
"CTeamplayRules::PlayerKilled"
{
type "sym"
sym "_ZN14CTeamplayRules12PlayerKilledEP11CBasePlayerRK15CTakeDamageInfo"
}
"CMultiplayRules::HaveAllPlayersSpeakConceptIfAllowed"
{
type "sym"
sym "_ZN15CMultiplayRules35HaveAllPlayersSpeakConceptIfAllowedEiiPKc"
}
"CBaseServer::GetClassBaseline"
{
type "sym"
lib "engine"
sym "_ZN11CBaseServer16GetClassBaselineEP11ServerClassPPKvPi"
}
"CNetworkStringTableContainer::DirectUpdate"
{
type "sym"
lib "engine"
sym "_ZN28CNetworkStringTableContainer12DirectUpdateEi"
}
"CServerNetworkProperty::AttachEdict"
{
type "sym"
sym "_ZN22CServerNetworkProperty11AttachEdictEP7edict_t"
}
"GetKilleaterWeaponFromDamageInfo::CTakeDamageInfo"
{
type "sym"
sym "_Z32GetKilleaterWeaponFromDamageInfoPK15CTakeDamageInfo"
}
"EconItemInterface_OnOwnerKillEaterEvent_Batched"
{
type "sym"
sym "_Z47EconItemInterface_OnOwnerKillEaterEvent_BatchedP18IEconItemInterfaceP9CTFPlayerS2_18kill_eater_event_ti"
}
"OnBotTeleported"
{
type "sym"
sym "_Z15OnBotTeleportedP6CTFBot"
}
"EconItemInterface_OnOwnerKillEaterEvent"
{
type "sym"
sym "_Z39EconItemInterface_OnOwnerKillEaterEventP18IEconItemInterfaceP9CTFPlayerS2_18kill_eater_event_ti"
}
"CTFGameRules::FlPlayerFallDamage"
{
type "sym"
sym "_ZN12CTFGameRules18FlPlayerFallDamageEP11CBasePlayer"
}
"CGameMovement::CheckFalling"
{
type "sym"
sym "_ZN13CGameMovement12CheckFallingEv"
}
"CTFGameMovement::GrapplingHookMove"
{
type "sym"
sym "_ZN15CTFGameMovement17GrapplingHookMoveEv"
}
"CTFGameRules::CanPlayerUseRespec"
{
type "sym"
sym "_ZN12CTFGameRules18CanPlayerUseRespecEP9CTFPlayer"
}
"CTFGameRules::IsCompetitiveMode"
{
type "sym"
sym "_ZNK12CTFGameRules17IsCompetitiveModeEv"
}
"CVEngineServer::PlaybackTempEntity"
{
lib "engine"
type "sym"
sym "_ZN14CVEngineServer18PlaybackTempEntityER16IRecipientFilterfPKvPK9SendTablei"
}
"CNetworkStringTableContainer::CreateStringTable"
{
lib "engine"
type "sym"
sym "_ZN28CNetworkStringTableContainer17CreateStringTableEPKciii"
}
"CNetworkStringTable::DeleteAllStrings"
{
lib "engine"
type "sym"
sym "_ZN19CNetworkStringTable16DeleteAllStringsEv"
}
"CNetworkStringTable::AddString"
{
lib "engine"
type "sym"
sym "_ZN19CNetworkStringTable9AddStringEbPKciPKv"
}
"CParticleSystemMgr::UncacheAllParticleSystems"
{
type "sym"
sym "_ZN18CParticleSystemMgr25UncacheAllParticleSystemsEv"
}
"ParseParticleEffects"
{
type "sym"
sym "_Z20ParseParticleEffectsbb"
}
"CParticleSystemMgr::GetParticleSystemCount"
{
type "sym"
sym "_ZN18CParticleSystemMgr22GetParticleSystemCountEv"
}
"CParticleSystemMgr::CParticleSystemMgr"
{
type "sym"
sym "_ZN18CParticleSystemMgrC2Ev"
}
"CParticleSystemMgr::~CParticleSystemMgr"
{
type "sym"
sym "_ZN18CParticleSystemMgrD2Ev"
}
"CParticleSystemMgr::Init"
{
type "sym"
sym "_ZN18CParticleSystemMgr4InitEP20IParticleSystemQuery"
}
"CServerNetworkProperty::GetEdict"
{
type "sym"
sym "_ZNK22CServerNetworkProperty8GetEdictEv"
}
"CServerNetworkProperty::GetEntityHandle"
{
type "sym"
sym "_ZN22CServerNetworkProperty15GetEntityHandleEv"
}
"CServerNetworkProperty::GetServerClass"
{
type "sym"
sym "_ZN22CServerNetworkProperty14GetServerClassEv"
}
"CServerNetworkProperty::GetBaseEntity"
{
type "sym"
sym "_ZN22CServerNetworkProperty13GetBaseEntityEv"
}
"CServerNetworkProperty::GetBaseNetworkable"
{
type "sym"
sym "_ZN22CServerNetworkProperty18GetBaseNetworkableEv"
}
"CServerNetworkProperty::GetClassName"
{
type "sym"
sym "_ZNK22CServerNetworkProperty12GetClassNameEv"
}
"CServerNetworkProperty::GetPVSInfo"
{
type "sym"
sym "_ZN22CServerNetworkProperty10GetPVSInfoEv"
}
"CServerNetworkProperty::AreaNum"
{
type "sym"
sym "_ZNK22CServerNetworkProperty7AreaNumEv"
}
"CCollisionProperty::GetEntityHandle"
{
type "sym"
sym "_ZN18CCollisionProperty15GetEntityHandleEv"
}
"CCollisionProperty::GetSolid"
{
type "sym"
sym "_ZNK18CCollisionProperty8GetSolidEv"
}
"CCollisionProperty::GetSolidFlags"
{
type "sym"
sym "_ZNK18CCollisionProperty13GetSolidFlagsEv"
}
"CTFConditionList::_Add"
{
type "sym"
sym "_ZN16CTFConditionList4_AddE7ETFCondfP9CTFPlayerP11CBaseEntity"
}
"CTFConditionList::_Remove"
{
type "sym"
sym "_ZN16CTFConditionList7_RemoveE7ETFCondb"
}
"GEconItemSchema"
{
type "sym"
sym "_Z15GEconItemSchemav"
}
"GetFileWeaponInfoFromHandle"
{
type "sym"
sym "_Z27GetFileWeaponInfoFromHandlet"
}
"CStaticPropMgr::IsStaticProp"
{
lib "engine"
type "sym"
sym "_ZNK14CStaticPropMgr12IsStaticPropEP13IHandleEntity"
}
"INextBot::GetDebugIdentifier"
{
type "sym"
sym "_ZNK8INextBot18GetDebugIdentifierEv"
}
"CStaticProp::GetEntityHandle"
{
lib "engine"
type "sym"
sym "_ZN11CStaticProp15GetEntityHandleEv"
}
"CStaticProp::GetRefEHandle"
{
lib "engine"
type "sym"
sym "_ZNK11CStaticProp13GetRefEHandleEv"
}
"CStaticPropMgr::GetStaticProp"
{
lib "engine"
type "sym"
sym "_ZN14CStaticPropMgr13GetStaticPropEP13IHandleEntity"
}
"CStaticProp::Init"
{
lib "engine"
type "sym"
sym "_ZN11CStaticProp4InitEiR16StaticPropLump_tP7model_t"
}
"CSpatialPartition::CreateHandle"
{
lib "engine"
type "sym"
sym "_ZN17CSpatialPartition12CreateHandleEP13IHandleEntity"
}
"CStaticPropMgr::GetStaticPropIndex"
{
lib "engine"
type "sym"
sym "_ZNK14CStaticPropMgr18GetStaticPropIndexEP13IHandleEntity"
}
"CStaticPropMgr::LevelShutdown"
{
lib "engine"
type "sym"
sym "_ZN14CStaticPropMgr13LevelShutdownEv"
}
"CStaticPropMgr::LevelInit"
{
lib "engine"
type "sym"
sym "_ZN14CStaticPropMgr9LevelInitEv"
}
"UTIL_PlayerByIndex"
{
type "sym"
sym "_Z18UTIL_PlayerByIndexi"
}
"CModelInfoServer::RegisterDynamicModel"
{
lib "engine"
type "sym"
sym "_ZN16CModelInfoServer20RegisterDynamicModelEPKcb"
}
"CMDLCache::BeginLock"
{
lib "datacache"
type "sym"
sym "_ZN9CMDLCache9BeginLockEv"
}
"CMDLCache::EndLock"
{
lib "datacache"
type "sym"
sym "_ZN9CMDLCache7EndLockEv"
}
"CModelLoader::FlushDynamicModels"
{
lib "engine"
type "sym"
sym "_ZN12CModelLoader18FlushDynamicModelsEv"
}
"CThreadLocalBase::Get"
{
lib "tier0"
type "sym"
sym "_ZNK16CThreadLocalBase3GetEv"
}
"CTakeDamageInfo::Init"
{
type "sym"
sym "_ZN15CTakeDamageInfo4InitEP11CBaseEntityS1_S1_RK6VectorS4_S4_fii"
}
"CAttributeManager::AddProvider"
{
type "sym"
sym "_ZN17CAttributeManager11AddProviderEP11CBaseEntity"
}
"CAttributeManager::RemoveProvider"
{
type "sym"
sym "_ZN17CAttributeManager14RemoveProviderEP11CBaseEntity"
}
"CAttributeManager::ApplyAttributeStringWrapper"
{
type "sym"
sym "_ZN17CAttributeManager27ApplyAttributeStringWrapperE8string_tP11CBaseEntityS0_P10CUtlVectorIS2_10CUtlMemoryIS2_iEE"
}
"CAttributeManager::ApplyAttributeString"
{
type "sym"
sym "_ZN17CAttributeManager20ApplyAttributeStringE8string_tP11CBaseEntityS0_P10CUtlVectorIS2_10CUtlMemoryIS2_iEE"
}
"CServerDatatableStack::RecurseAndCallProxies"
{
lib "engine"
type "sym"
sym "_ZN21CServerDatatableStack21RecurseAndCallProxiesEP9CSendNodePh"
}
"CTFGameRules::SetupOnRoundStart"
{
type "sym"
sym "_ZN12CTFGameRules17SetupOnRoundStartEv"
}
"CSingleUserRecipientFilter::CSingleUserRecipientFilter"
{
type "sym"
sym "_ZN26CSingleUserRecipientFilterC2EPK11CBasePlayer"
}
"SendProxy_AngleToFloat"
{
lib "engine"
type "sym"
sym "_Z22SendProxy_AngleToFloatPK8SendPropPKvS3_P8DVariantii"
}
"SendProxy_Empty"
{
lib "engine"
type "sym"
sym "_ZL15SendProxy_EmptyPK8SendPropPKvS3_P8DVariantii"
}
"Script_StringToFile"
{
type "sym"
sym "_ZL19Script_StringToFilePKcS0_"
}
"CHLTVClient::SendSnapshot"
{
lib "engine"
type "sym"
sym "_ZN11CHLTVClient12SendSnapshotEP12CClientFrame"
}
"CHLTVServer::BroadcastLocalChat"
{
lib "engine"
type "sym"
sym "_ZN11CHLTVServer18BroadcastLocalChatEPKcS1_"
}
"CBaseClient::Disconnect"
{
lib "engine"
type "sym"
sym "_ZN11CBaseClient10DisconnectEPKcz"
}
"CBaseClient::ActivatePlayer"
{
lib "engine"
type "sym"
sym "_ZN11CBaseClient14ActivatePlayerEv"
}
"CBaseClient::OnSignonStateFull"
{
lib "engine"
type "sym"
sym "_ZN11CBaseClient17OnSignonStateFullEv"
}
"CTFGameRules::DeathNotice"
{
type "sym"
sym "_ZN12CTFGameRules11DeathNoticeEP11CBasePlayerRK15CTakeDamageInfoPKc"
}
"CTriggerMoved::EnumElement"
{
lib "engine"
type "sym"
sym "_ZN13CTriggerMoved11EnumElementEP13IHandleEntity"
}
"CStaticPropMgr::IsStaticProp (CBaseHandle)"
{
lib "engine"
type "sym"
sym "_ZNK14CStaticPropMgr12IsStaticPropE11CBaseHandle"
}
"CPlayer::IsSourceTV"
{
lib "sourcemodcore"
type "sym"
sym "_ZNK7CPlayer10IsSourceTVEv"
}
"CPlayer::GetIClient"
{
lib "sourcemodcore"
type "sym"
sym "_ZNK7CPlayer10GetIClientEv"
}
"PlayerManager::OnClientPutInServer"
{
lib "sourcemodcore"
type "sym"
sym "_ZN13PlayerManager19OnClientPutInServerEP7edict_tPKc"
}
"CPlayer::GetEdict"
{
lib "sourcemodcore"
type "sym"
sym "_ZN7CPlayer8GetEdictEv"
}
"PlayerManager::GetPlayerByIndex"
{
lib "sourcemodcore"
type "sym"
sym "_ZNK13PlayerManager16GetPlayerByIndexEi"
}
"LookupWeaponInfoSlot"
{
type "sym"
sym "_Z20LookupWeaponInfoSlotPKc"
}
"UTIL_PlayerBulletTrace"
{
type "sym"
sym "_ZL22UTIL_PlayerBulletTraceRK6VectorS1_S1_jP12ITraceFilterP10CGameTrace_constprop_737"
}
"CSchemaAttributeType_String::BConvertStringToEconAttributeValue"
{
type "sym"
sym "_ZNK27CSchemaAttributeType_String34BConvertStringToEconAttributeValueEPK28CEconItemAttributeDefinitionPKcP22attribute_data_union_tb"
}
"CNetChan::IsFileInWaitingList"
{
lib "engine"
type "sym"
sym "_ZN8CNetChan19IsFileInWaitingListEPKc"
}
"CStdMemAlloc::Alloc"
{
type "func knownvtidx"
sym "_ZN12CStdMemAlloc5AllocEj"
sym64 "_ZN12CStdMemAlloc5AllocEm"
vtable ".?AVCStdMemAlloc@@"
idx "0x01"
lib "tier0"
}
"CServerPlugin::OnQueryCvarValueFinished"
{
lib "engine"
type "sym"
sym "_ZN13CServerPlugin24OnQueryCvarValueFinishedEiP7edict_t21EQueryCvarValueStatusPKcS4_"
}
"SendCvarValueQueryToClient"
{
lib "engine"
type "sym"
sym "_Z26SendCvarValueQueryToClientP7IClientPKcb"
}
"CBaseServer::RejectConnection"
{
lib "engine"
type "sym"
sym "_ZN11CBaseServer16RejectConnectionERK8netadr_siPKc"
}
"CBaseServer::CheckProtocol"
{
lib "engine"
type "sym"
sym "_ZN11CBaseServer13CheckProtocolER8netadr_sii"
}
"CServerPlugin::ClientSettingsChanged"
{
lib "engine"
type "sym"
sym "_ZN13CServerPlugin21ClientSettingsChangedEP7edict_t"
}
"CGameRules::IsConnectedUserInfoChangeAllowed"
{
type "sym"
sym "_ZN10CGameRules32IsConnectedUserInfoChangeAllowedEP11CBasePlayer"
}
"CNetChan::SetFileTransmissionMode"
{
lib "engine"
type "sym"
sym "_ZN8CNetChan23SetFileTransmissionModeEb"
}
"CSteam3Server::OnLogonSuccess"
{
lib "engine"
type "sym"
sym "_ZN13CSteam3Server14OnLogonSuccessEP23SteamServersConnected_t"
}
"CCommandBuffer::Compact"
{
lib "engine"
type "sym"
sym "_ZN14CCommandBuffer7CompactEv"
}
"CEconItemAttributeIterator_ApplyAttributeString::OnIterateAttributeValue"
{
type "sym"
sym "_ZN47CEconItemAttributeIterator_ApplyAttributeString23OnIterateAttributeValueEPK28CEconItemAttributeDefinitionRK17CAttribute_String"
}
"CAttributeIterator_GetTypedAttributeValue::OnIterateAttributeValue"
{
type "sym"
sym "_ZN41CAttributeIterator_GetTypedAttributeValueI17CAttribute_StringS0_E23OnIterateAttributeValueEPK28CEconItemAttributeDefinitionRKS0_"
}
"COM_CompressBuffer_LZSS"
{
lib "engine"
type "sym"
sym "_Z23COM_CompressBuffer_LZSSPKvjPjj"
}
"COM_CompressBuffer_Snappy"
{
lib "engine"
type "sym"
sym "_Z25COM_CompressBuffer_SnappyPKvjPjj"
}
"COM_BufferToBufferDecompress"
{
lib "engine"
type "sym"
sym "_Z28COM_BufferToBufferDecompressPvPjPKvj"
}
"COM_GetUncompressedSize"
{
lib "engine"
type "sym"
sym "_Z23COM_GetUncompressedSizePKvj"
}
"CBaseServer::CheckPassword"
{
lib "engine"
type "sym"
sym "_ZN11CBaseServer13CheckPasswordER8netadr_sPKcS3_"
}
"CBaseServer::ConnectClient"
{
lib "engine"
type "sym"
sym "_ZN11CBaseServer13ConnectClientER8netadr_siiiiPKcS3_S3_i"
}
"CTFGameStats::Event_PlayerFiredWeapon"
{
type "sym"
sym "_ZN12CTFGameStats23Event_PlayerFiredWeaponEP9CTFPlayerb"
}
"Msg [vscript]"
{
lib "vscript"
type "sym"
sym "Msg"
}
"Msg"
{
lib "tier0"
type "sym"
sym "Msg"
}
"Log"
{
lib "tier0"
type "sym"
sym "Log"
}
"SQVM::Call"
{
lib "vscript"
type "sym"
sym64 "_ZN4SQVM4CallER11SQObjectPtrxxS1_y"
sym "_ZN4SQVM4CallER11SQObjectPtriiS1_j"
}
"CSquirrelVM::PrintFunc"
{
lib "vscript"
type "sym"
sym64 "_ZN11CSquirrelVM9PrintFuncEP4SQVMPKcz"
sym "_ZN11CSquirrelVM9PrintFuncEP4SQVMPKcz"
}
"CTestScriptMgr::CheckPoint"
{
lib "engine"
type "sym"
sym "_ZN14CTestScriptMgr10CheckPointEPKc"
}
"TFMapsWorkshop"
{
type "sym"
sym "_Z14TFMapsWorkshopv"
}
"CTFMapsWorkshop::GetMapName"
{
type "sym"
sym "_ZN15CTFMapsWorkshop10GetMapNameEyR10CUtlString"
}
"CTFMapsWorkshop::FindOrCreateMapByNames"
{
type "sym"
sym "_ZN15CTFMapsWorkshop21FindOrCreateMapByNameEPKc"
}
"CTFWorkshopMap::GetLocalFile"
{
type "sym"
sym "_ZN14CTFWorkshopMap12GetLocalFileER10CUtlString"
}
"CTFWorkshopMap::OnUGCItemInstalled"
{
type "sym"
sym "_ZN14CTFWorkshopMap18OnUGCItemInstalledEP15ItemInstalled_t"
}
"CTFMapsWorkshop::AddMap"
{
type "sym"
sym "_ZN15CTFMapsWorkshop6AddMapEy"
}
"CTFMapsWorkshop::Steam_OnUGCItemInstalled"
{
type "sym"
sym "_ZN15CTFMapsWorkshop24Steam_OnUGCItemInstalledEP15ItemInstalled_t"
}
"CTFMapsWorkshop::PrepareLevelResources"
{
type "sym"
sym "_ZN15CTFMapsWorkshop21PrepareLevelResourcesEPcjS0_j"
sym64 "_ZN15CTFMapsWorkshop21PrepareLevelResourcesEPcmS0_m"
}
"CDownloadListGenerator::OnResourcePrecachedFullPath"
{
lib "engine"
type "sym"
sym "_ZN22CDownloadListGenerator27OnResourcePrecachedFullPathEPcPKc"
}
"CVEngineServer::FindMap"
{
lib "engine"
type "sym"
sym "_ZN14CVEngineServer7FindMapEPci"
}
"CTFMapsWorkshop::Refresh"
{
type "sym"
sym "_ZN15CTFMapsWorkshop7RefreshEv"
}
"CGameClient::FileDenied"
{
lib "engine"
type "sym"
sym "_ZThn4_N11CGameClient10FileDeniedEPKcj"
sym64 "_ZThn8_N11CGameClient10FileDeniedEPKcj"
}
"CGameClient::FileReceived"
{
lib "engine"
type "sym"
sym "_ZThn4_N11CGameClient12FileReceivedEPKcj"
sym64 "_ZThn8_N11CGameClient12FileReceivedEPKcj"
}
"CNetChan::HandleUpload"
{
lib "engine"
type "sym"
sym "_ZN8CNetChan12HandleUploadEPNS_15dataFragments_sEP18INetChannelHandler"
}
"CNetChan::IsValidFileForTransfer"
{
lib "engine"
type "sym"
sym "_ZN8CNetChan22IsValidFileForTransferEPKc"
}
"SV_Frame"
{
lib "engine"
type "sym"
sym "_Z8SV_Frameb"
}
"CBaseServer::RunFrame"
{
lib "engine"
type "sym"
sym "_ZN11CBaseServer8RunFrameEv"
}
"editline_threadproc"
{
lib "dedicated"
type "sym"
sym "_ZL19editline_threadprocPv"
}
"TE_BeamRingPoint"
{
lib "server"
type "sym"
sym "_Z16TE_BeamRingPointR16IRecipientFilterfRK6Vectorffiiiiffifiiiiii"
}
"CDeltaBitsReader::ReadNextPropIndex"
{
lib "engine"
type "sym"
sym "_ZN16CDeltaBitsReader17ReadNextPropIndexEv"
}
"CGlobalEntityList::FindEntityByClassname"
{
type "pattern"
sym "_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKcP17IEntityFindFilter"
seg "text"
seek "558bec5356578bf98b4d0885c974158b01ff50088b3081e6ff0f00004603f68b34f7eb068bb70400010085f674318b5d0c8b3e85ff75106880a47010ff1574f26a1083c404eb11395f5c741c538bcfe8ac9ffaff84c075108b760c85f675d25f5e33c05b5dc208008bc75f5e5b5dc20800"
mask "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff00000000ffffffffffffffffffffffffffff00000000ffff00000000ffffffffffffffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
}
"CTeamplayRoundBasedRules::BroadcastSound"
{
type "sym"
sym "_ZN24CTeamplayRoundBasedRules14BroadcastSoundEiPKciP11CBasePlayer"
}
"CBaseProjectile::IsDestroyable"
{
type "sym"
sym "_ZN15CBaseProjectile13IsDestroyableEb"
}
"CBaseServer::GetClient"
{
lib "engine"
type "sym"
sym "_ZN11CBaseServer9GetClientEi"
}
}
"addrs_group"
{
"[common]"
{
type "sym"
lib "server"
}
"UTIL_GetCommandClient" "_Z21UTIL_GetCommandClientv"
"UTIL_GetCommandClientIndex" "_Z26UTIL_GetCommandClientIndexv"
"UTIL_IsCommandIssuedByServerAdmin" "_Z33UTIL_IsCommandIssuedByServerAdminv"
"UTIL_PrecacheOther" "_Z18UTIL_PrecacheOtherPKcS0_"
"UTIL_Remove [IServerNetworkable *]" "_Z11UTIL_RemoveP18IServerNetworkable"
"UTIL_Remove [CBaseEntity *]" "_Z11UTIL_RemoveP11CBaseEntity"
"CTFTeamManager::GetTeam" "_ZN14CTFTeamManager7GetTeamEi"
"CTFTeamManager::IsValidTeam" "_ZN14CTFTeamManager11IsValidTeamEi"
"CGameRules::DefaultFOV" "_ZN10CGameRules10DefaultFOVEv"
"CTeamplayRules::SetStalemate" "_ZN14CTeamplayRules12SetStalemateEibb"
"CTeamplayRules::SetWinningTeam" "_ZN14CTeamplayRules14SetWinningTeamEiibbbb"
"CTFGameRules::CTFGameRules [C1]" "_ZN12CTFGameRulesC1Ev"
"CTFGameRules::GetAssister" "_ZN12CTFGameRules11GetAssisterEP11CBasePlayerS1_P11CBaseEntity"
"CTFGameRules::GetBonusRoundTime" "_ZN12CTFGameRules17GetBonusRoundTimeEb"
"CEyeballBossIdle::OnStart" "_ZN16CEyeballBossIdle7OnStartEP12CEyeballBossP6ActionIS0_E
"CEyeballBossIdle::OnStart" "_ZN16CEyeballBossIdle7OnStartEP12CEyeballBossP6ActionIS0_E"
"CEyeballBossIdle::Update" "_ZN16CEyeballBossIdle6UpdateEP12CEyeballBossf"
"CEyeballBossDead::Update" "_ZN16CEyeballBossDead6UpdateEP12CEyeballBossf"
"CZombieBehavior::OnKilled" "_ZN15CZombieBehavior8OnKilledEP7CZombieRK15CTakeDamageInfo"
"CZombiePathCost::operator()" "_ZNK15CZombiePathCostclEP8CNavAreaS1_PK10CNavLadderPK13CFuncElevatorf"
"CTeamplayRoundBasedRules::SetTeamRespawnWaveTime" "_ZN24CTeamplayRoundBasedRules22SetTeamRespawnWaveTimeEif"
"CAttributeList::GetAttributeByID" "_ZNK14CAttributeList16GetAttributeByIDEi"
"CAttributeList::GetAttributeByName" "_ZNK14CAttributeList18GetAttributeByNameEPKc"
"CAttributeList::IterateAttributes" "_ZNK14CAttributeList17IterateAttributesEP26IEconItemAttributeIterator"
"CAttributeList::AddAttribute" "_ZN14CAttributeList12AddAttributeEP18CEconItemAttribute"
"CAttributeList::RemoveAttribute" "_ZN14CAttributeList15RemoveAttributeEPK28CEconItemAttributeDefinition"
"CAttributeList::RemoveAttributeByIndex" "_ZN14CAttributeList22RemoveAttributeByIndexEi"
"CAttributeList::DestroyAllAttributes" "_ZN14CAttributeList20DestroyAllAttributesEv"
"CAttributeManager::IsProvidingTo" "_ZNK17CAttributeManager13IsProvidingToEP11CBaseEntity"
"CPlayerInventory::DumpInventoryToConsole" "_ZN16CPlayerInventory22DumpInventoryToConsoleEb"
"CPlayerInventory::GetMaxItemCount" "_ZNK16CPlayerInventory15GetMaxItemCountEv"
"CTFInventoryManager::GetInventoryForPlayer" "_ZN19CTFInventoryManager21GetInventoryForPlayerERK8CSteamID"
"GetLoadoutPositionName" "_Z22GetLoadoutPositionName19loadout_positions_t"
"GetLoadoutPositionByName" "_Z24GetLoadoutPositionByNamePKc"
"InventoryManager" "_Z16InventoryManagerv"
"TFInventoryManager" "_Z18TFInventoryManagerv"
"CGameMovement::FullNoClipMove" "_ZN13CGameMovement14FullNoClipMoveEff"
"CGameMovement::ResetGetPointContentsCache" "_ZN13CGameMovement26ResetGetPointContentsCacheEv"
"CGameMovement::PlayerMove" "_ZN13CGameMovement10PlayerMoveEv"
"CLagCompensationManager::BacktrackPlayer" "_ZN23CLagCompensationManager15BacktrackPlayerEP11CBasePlayerf"
"SelectWeightedSequence" "_Z22SelectWeightedSequenceP10CStudioHdrii"
"CTraceFilterIgnorePlayers::ShouldHitEntity" "_ZN25CTraceFilterIgnorePlayers15ShouldHitEntityEP13IHandleEntityi"
"TE_PhysicsProp" "_Z14TE_PhysicsPropR16IRecipientFilterfiiRK6VectorRK6QAngleS3_ii"
"TE_BreakModel" "_Z13TE_BreakModelR16IRecipientFilterfRK6VectorRK6QAngleS3_S3_iiifi"
"TE_BeamLaser" "_Z12TE_BeamLaserR16IRecipientFilterfiiiiiifffifiiiii"
"TE_BeamPoints" "_Z13TE_BeamPointsR16IRecipientFilterfPK6VectorS3_iiiifffifiiiii"
"IgnoreActorsTraceFilterFunction" "_Z31IgnoreActorsTraceFilterFunctionP13IHandleEntityi"
"CKickIssue::RequestCallVote" "_ZN10CKickIssue15RequestCallVoteEiPKcR20vote_create_failed_tRi"
"UTIL_SetOrigin" "_Z14UTIL_SetOriginP11CBaseEntityRK6Vectorb"
"UTIL_TraceEntity [IHandleEntity]" "_Z16UTIL_TraceEntityP11CBaseEntityRK6VectorS3_jPK13IHandleEntityiP10CGameTrace"
"CEconItemView::GetAnimationSlot" "_ZNK13CEconItemView16GetAnimationSlotEv"
"CEconItemView::GetSkin" "_ZNK13CEconItemView7GetSkinEib"
"CEconItemView::GetPlayerDisplayModel" "_ZNK13CEconItemView21GetPlayerDisplayModelEii"
"CEconItemDefinition::GetActivityOverride" "_ZNK19CEconItemDefinition19GetActivityOverrideEi8Activity"
"CEconItemDefinition::IterateAttributes" "_ZNK19CEconItemDefinition17IterateAttributesEP26IEconItemAttributeIterator"
"CVoteController::TryCastVote" "_ZN15CVoteController11TryCastVoteEiPKc"
"CCollisionEvent::PostCollision" "_ZN15CCollisionEvent13PostCollisionEP17vcollisionevent_t"
"TE_FireBullets" "_Z14TE_FireBulletsiRK6VectorRK6QAngleiiifb"
"CServerNetworkProperty::IsInPVS" "_ZN22CServerNetworkProperty7IsInPVSEPK18CCheckTransmitInfo"
"CServerGameDLL::Shutdown" "_ZN14CServerGameDLL11DLLShutdownEv"
"ClientData_Update" "_Z17ClientData_UpdateP11CBasePlayer"
"GetCurrentSkyCamera" "_Z19GetCurrentSkyCamerav"
"VScriptServerInit" "_Z17VScriptServerInitv"
"VScriptRunScript" "_Z16VScriptRunScriptPKcP9HSCRIPT__b"
"CServerGameDLL::GetServerBrowserMapOverride" "_ZN14CServerGameDLL27GetServerBrowserMapOverrideEv"
"CTeam::GetName" "_ZNK5CTeam7GetNameEv"
"CTeam::GetNumPlayers" "_ZNK5CTeam13GetNumPlayersEv"
"CTeam::GetPlayer" "_ZNK5CTeam9GetPlayerEi"
"CTeam::GetTeamNumber" "_ZNK5CTeam13GetTeamNumberEv"
}
"addrs_group"
{
"[common]"
{
type "sym regex"
lib "server"
}
// Those functions are not worth using in detours over the original functions as of 24.04.2024
// "CBaseTrigger::StartTouch [clone]" "_ZN12CBaseTrigger10StartTouchEP11CBaseEntity\\.part\\..*"
// "UTIL_PlayerByIndex [clone]" "_Z18UTIL_PlayerByIndexi\\.part\\..*"
// "CTFPlayerShared::Burn [clone]" "_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef\\.part\\..*"
// "CTFGameRules::PlayerReadyStatus_UpdatePlayerState [clone]" "_ZN12CTFGameRules35PlayerReadyStatus_UpdatePlayerStateEP9CTFPlayerb\\.part\\..*"
// "CTFGameRules::CanUpgradeWithAttrib [clone]" "_ZN12CTFGameRules20CanUpgradeWithAttribEP9CTFPlayeritP22CMannVsMachineUpgrades\\.part\\..*"
// "Script_StringToFile [clone]" "_ZL19Script_StringToFilePKcS0_\\.part\\..*"
// "GetNextCommandEntity [clone]" "_Z20GetNextCommandEntityP11CBasePlayerPKcP11CBaseEntity\\.part\\..*"
// "VScriptRunScript [clone]" _Z16VScriptRunScriptPKcP9HSCRIPT__b
"CTFGameRules::DropSpellPickup [clone]" "_ZNK12CTFGameRules15DropSpellPickupERK6Vectori\\.part\\..*"
"CBaseObject::FindBuildPointOnPlayer [clone]" "_ZN11CBaseObject22FindBuildPointOnPlayerEP9CTFPlayerP11CBasePlayerRfR6Vector\\.part\\..*"
"CTFPlayerShared::UpdateChargeMeter [clone]" "_ZN15CTFPlayerShared17UpdateChargeMeterEv\\.part\\..*"
"PassServerEntityFilter [clone]" "_Z22PassServerEntityFilterPK13IHandleEntityS1_\\.part\\..*"
"CTFPlayer::AddObject [clone]" "_ZN9CTFPlayer9AddObjectEP11CBaseObject\\.part\\..*"
"CObjectTeleporter::PlayerCanBeTeleported [clone]" "_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer\\.part\\..*"
"CGameMovement::CheckFalling [clone]" "_ZN13CGameMovement12CheckFallingEv\\.part\\..*"
"CVoteController::IsValidVoter [clone]" "_ZN15CVoteController12IsValidVoterEP11CBasePlayer\\.part\\..*"
"CTFPlayerShared::PulseMedicRadiusHeal [clone]" "_ZN15CTFPlayerShared20PulseMedicRadiusHealEv\\.part\\..*"
"CTriggerIgnite::BurnEntities [clone]" "_ZN14CTriggerIgnite12BurnEntitiesEv\\.part\\..*"
"CVoteController::TryCastVote [clone]" "_ZN15CVoteController11TryCastVoteEiPKc\\.part\\..*"
"CWeaponMedigun::CycleResistType [clone]" "_ZN14CWeaponMedigun15CycleResistTypeEv\\.part\\..*"
"CUpgrades::ApplyUpgradeToItem [clone]" "_ZN9CUpgrades18ApplyUpgradeToItemEP9CTFPlayerP13CEconItemViewiibb\\.part\\..*"
"CBaseAnimatingOverlay::FastRemoveLayer [clone]" "_ZN21CBaseAnimatingOverlay15FastRemoveLayerEi\\.part\\..*"
"CTFGameRules::CalcDominationAndRevenge [clone]" "_ZN12CTFGameRules24CalcDominationAndRevengeEP9CTFPlayerP11CBaseEntityS1_bPi\\.part\\..*"
"CTFPlayer::CanBuild [clone]" "_ZN9CTFPlayer8CanBuildEii\\.part\\..*"
"CTriggerHurt::HurtEntity [clone]" "_ZN12CTriggerHurt10HurtEntityEP11CBaseEntityf\\.part\\..*"
"CUpgrades::PlayerPurchasingUpgrade [clone]" "_ZN9CUpgrades23PlayerPurchasingUpgradeEP9CTFPlayeriibbb\\.part\\..*"
"CTFKnife::CanPerformBackstabAgainstTarget [clone]" "_ZN8CTFKnife31CanPerformBackstabAgainstTargetEP9CTFPlayer\\.part\\..*"
"CTFBotMainAction::Dodge [clone]" "_ZN16CTFBotMainAction5DodgeEP6CTFBot\\.part\\..*"
"CTFPlayerShared::UpdateCloakMeter [clone]" "_ZN15CTFPlayerShared16UpdateCloakMeterEv\\.part\\..*"
"CObjectSapper::ApplyRoboSapperEffects [clone]" "_ZN13CObjectSapper22ApplyRoboSapperEffectsEP9CTFPlayerf\\.part\\..*"
"CTFPlayerShared::UpdateEnergyDrinkMeter [clone]" "_ZN15CTFPlayerShared22UpdateEnergyDrinkMeterEv\\.part\\..*"
"CMultiPlayerAnimState::RestartGesture [clone]" "_ZN21CMultiPlayerAnimState14RestartGestureEi8Activityb\\.part\\..*"
"CGameMovement::GetPointContentsCached [clone]" "_ZN13CGameMovement22GetPointContentsCachedERK6Vectori\\.part\\..*"
"CPopulationManager::Initialize [clone]" "_ZN18CPopulationManager10InitializeEv\\.part\\..*"
"CTFPlayerShared::SetItemChargeMeter [clone]" "_ZN15CTFPlayerShared18SetItemChargeMeterE19loadout_positions_tf\\.part\\..*"
"CTFPlayer::ItemsMatch [clone]" "_ZN9CTFPlayer10ItemsMatchEP19TFPlayerClassData_tP13CEconItemViewS3_P13CTFWeaponBase\\.part\\..*"
"CTFRadiusDamageInfo::ApplyToEntity [clone]" "_ZN19CTFRadiusDamageInfo13ApplyToEntityEP11CBaseEntity\\.part\\..*"
"CFuncNavCost::IsApplicableTo [clone]" "_ZNK12CFuncNavCost14IsApplicableToEP20CBaseCombatCharacter\\.part\\..*"
"CEconItemSchema::GetItemDefinitionByName [clone]" "_ZN15CEconItemSchema23GetItemDefinitionByNameEPKc\\.part\\..*"
"CBasePlayer::GetInVehicle [clone]" "_ZN11CBasePlayer12GetInVehicleEP14IServerVehiclei\\.part\\..*"
"CTFGameMovement::ToggleParachute [clone]" "_ZN15CTFGameMovement15ToggleParachuteEv\\.part\\..*"
}
"addrs_group"
{
"[common]"
{
type "sym"
lib "engine"
}
"Int_CompareDeltas" "_Z17Int_CompareDeltasPK8SendPropP7bf_readS3_"
"Float_CompareDeltas" "_Z19Float_CompareDeltasPK8SendPropP7bf_readS3_"
"VectorXY_CompareDeltas" "_Z22VectorXY_CompareDeltasPK8SendPropP7bf_readS3_"
"Array_CompareDeltas" "_Z19Array_CompareDeltasPK8SendPropP7bf_readS3_"
"Vector_CompareDeltas" "_Z20Vector_CompareDeltasPK8SendPropP7bf_readS3_"
"String_CompareDeltas" "_Z20String_CompareDeltasPK8SendPropP7bf_readS3_"
"Int64_CompareDeltas" "_Z19Int64_CompareDeltasPK8SendPropP7bf_readS3_"
"CBaseClient::SetName" "_ZN11CBaseClient7SetNameEPKc"
"CBaseClient::UpdateSendState" "_ZN11CBaseClient15UpdateSendStateEv"
"CBaseClient::SendSnapshot" "_ZN11CBaseClient12SendSnapshotEP12CClientFrame"
"CBaseClient::UpdateAcknowledgedFramecount" "_ZN11CBaseClient28UpdateAcknowledgedFramecountEi"
"CGameClient::SetupPackInfo" "_ZN11CGameClient13SetupPackInfoEP14CFrameSnapshot"
"CGameClient::SetupPrevPackInfo" "_ZN11CGameClient17SetupPrevPackInfoEv"
"CGameClient::GetSendFrame" "_ZN11CGameClient12GetSendFrameEv"
"CParallelProcessor<CGameClient *>::Run" "_ZN18CParallelProcessorIP11CGameClient21CFuncJobItemProcessorIS1_EE3RunEPS1_jiP11IThreadPool"
"CBaseServer::FillServerInfo" "_ZN11CBaseServer14FillServerInfoER14SVC_ServerInfo"
"CGameServer::SendClientMessages" "_ZN11CGameServer18SendClientMessagesEb"
"CGameServer::RemoveClientFromGame" "_ZN11CGameServer20RemoveClientFromGameEP11CBaseClient"
"CVEngineServer::BuildEntityClusterList" "_ZN14CVEngineServer22BuildEntityClusterListEP7edict_tP9PVSInfo_t"
"CVEngineServer::CheckAreasConnected" "_ZN14CVEngineServer19CheckAreasConnectedEii"
"CMapReslistGenerator::RunFrame" "_ZN20CMapReslistGenerator8RunFrameEv"
"Host_ShowIPCCallCount" "_Z21Host_ShowIPCCallCountv"
"Host_CheckDumpMemoryStats" "_Z25Host_CheckDumpMemoryStatsv"
"CUtlMemoryPool::Alloc [engine]" "_ZN14CUtlMemoryPool5AllocEv"
"CUtlMemoryPool::Free [engine]" "_ZN14CUtlMemoryPool4FreeEPv"
"CFrameSnapshotManager::GetPackedEntity" "_ZN21CFrameSnapshotManager15GetPackedEntityEP14CFrameSnapshoti"
"SV_DetermineUpdateType" "_ZL22SV_DetermineUpdateTypeR16CEntityWriteInfo"
"InvalidateSharedEdictChangeInfo" "_Z32InvalidateSharedEdictChangeInfosv"
}
"addrs_group"
{
"[common]"
{
type "sym regex"
lib "engine"
}
// "CDownloadListGenerator::OnResourcePrecachedFullPath [clone]" "_ZN22CDownloadListGenerator27OnResourcePrecachedFullPathEPcPKc\\.part\\..*"
"Host_ShowIPCCallCount [clone]" "_Z21Host_ShowIPCCallCountv\\.part\\..*"
"CHLTVDemoRecorder::StopRecording [clone]" "_ZN17CHLTVDemoRecorder13StopRecordingEv\\.part\\..*"
}
}
}
"#default"
{
"#supported"
{
engine "css"
engine "ep1"
engine "ep2"
engine "hl2dm"
engine "dods"
engine "sdk2013"
engine "l4d"
engine "nd"
engine "l4d2"
engine "blade"
engine "insurgency"
engine "contagion"
engine "bms"
engine "doi"
engine "pkvii"
}
"sigsegv"
{
"addrs"
{
"CCSBot::IsVisible"
{
type "sym"
sym "_ZNK6CCSBot9IsVisibleEP9CCSPlayerbPh"
}
"CCSBot::GetPartPosition"
{
type "sym"
sym "_ZNK6CCSBot15GetPartPositionEP9CCSPlayerNS_15VisiblePartTypeE"
}
"CCSBot::FindMostDangerousThreat"
{
type "sym"
sym "_ZN6CCSBot23FindMostDangerousThreatEv"
}
}
}
}
}
sigsegv/nav.txt · Sigsegv TF2 내부 데이터 · 40개 항목
내비게이션 메시와 NavArea 경로 계산 함수
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | CNavMesh::GetNavArea [vec] Games/#default/sigsegv/addrs | CNavMesh 클래스의 ‘Get Nav Area’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = func ebpprologue vprof sym = _ZNK8CNavMesh10GetNavAreaERK6Vectorf v_name = CNavMesh::GetNavArea v_group = NextBot |
addrs | CNavMesh::GetNavArea [ent] Games/#default/sigsegv/addrs | CNavMesh 클래스의 ‘Get Nav Area’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CNavMesh10GetNavAreaEP11CBaseEntityif |
addrs | CNavMesh::GetNearestNavArea [vec] Games/#default/sigsegv/addrs | CNavMesh 클래스의 ‘Get Nearest Nav Area’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CNavMesh17GetNearestNavAreaERK6Vectorbfbbi |
addrs | CNavMesh::GetNearestNavArea [ent] Games/#default/sigsegv/addrs | CNavMesh 클래스의 ‘Get Nearest Nav Area’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CNavMesh17GetNearestNavAreaEP11CBaseEntityif |
addrs | CNavMesh::GetGroundHeight Games/#default/sigsegv/addrs | CNavMesh 클래스의 ‘Get Ground Height’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CNavMesh15GetGroundHeightERK6VectorPfPS0_ |
addrs | CNavMesh::Load Games/#default/sigsegv/addrs | CNavMesh 클래스의 ‘Load’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN8CNavMesh4LoadEv |
addrs | CNavMesh::BeginGeneration Games/#default/sigsegv/addrs | CNavMesh 클래스의 ‘Begin Generation’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN8CNavMesh15BeginGenerationEb |
addrs | CTFNavMesh::CollectBuiltObjects Games/#default/sigsegv/addrs | CTFNavMesh 클래스의 ‘Collect Built Objects’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN10CTFNavMesh19CollectBuiltObjectsEP10CUtlVectorIP11CBaseObject10CUtlMemoryIS2_iEEi |
addrs | CTFNavMesh::RecomputeInternalData Games/#default/sigsegv/addrs | CTFNavMesh 클래스의 ‘Recompute Internal Data’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN10CTFNavMesh21RecomputeInternalDataEv |
addrs | CNavArea::GetExtent Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Get Extent’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CNavArea9GetExtentEP6Extent |
addrs | CNavArea::GetClosestPointOnArea Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Get Closest Point On Area’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CNavArea21GetClosestPointOnAreaEPK6VectorPS0_ |
addrs | CNavArea::ComputeAdjacentConnectionHeightChange Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Compute Adjacent Connection Height Change’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CNavArea37ComputeAdjacentConnectionHeightChangeEPKS_ |
addrs | CNavArea::ClearAllNavCostEntities Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Clear All Nav Cost Entities’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN8CNavArea23ClearAllNavCostEntitiesEv |
addrs | CNavArea::Shift Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Shift’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN8CNavArea5ShiftERK6Vector |
addrs | CNavArea::DrawFilled Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Draw Filled’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CNavArea10DrawFilledEiiiifbf |
addrs | CNavArea::GetZ [float float] Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Get Z’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CNavArea4GetZEff |
addrs | CNavArea::IsPotentiallyVisible Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Is Potentially Visible’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CNavArea20IsPotentiallyVisibleEPKS_ |
addrs | CNavArea::Contains Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Contains’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CNavArea8ContainsERK6Vector |
addrs | CNavArea::IsOverlapping Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Is Overlapping’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CNavArea13IsOverlappingERK6Vectorf |
addrs | CNavArea::ResetPotentiallyVisibleAreas Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Reset Potentially Visible Areas’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN8CNavArea28ResetPotentiallyVisibleAreasEv |
addrs | CNavArea::ClearSearchLists Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Clear Search Lists’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN8CNavArea16ClearSearchListsEv |
addrs | CNavArea::AddToOpenList Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Add To Open List’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN8CNavArea13AddToOpenListEv |
addrs | CNavArea::IsBlocked Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Is Blocked’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CNavArea9IsBlockedEib |
addrs | CNavArea::RemoveFromOpenList Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Remove From Open List’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZN8CNavArea18RemoveFromOpenListEv |
addrs | CNavArea::IsPotentiallyVisibleToTeam Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Is Potentially Visible To Team’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CNavArea26IsPotentiallyVisibleToTeamEi |
addrs | CNavArea::CollectAdjacentAreas Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Collect Adjacent Areas’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CNavArea20CollectAdjacentAreasEP10CUtlVectorIPS_10CUtlMemoryIS1_iEE |
addrs | CNavArea::IsCompletelyVisible Games/#default/sigsegv/addrs | 내비게이션 영역의 ‘Is Completely Visible’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8CNavArea19IsCompletelyVisibleEPKS_ |
addrs | CTFNavArea::IsBlocked Games/#default/sigsegv/addrs | CTFNavArea 클래스의 ‘Is Blocked’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK10CTFNavArea9IsBlockedEib vtable = .?AVCTFNavArea@@ idx = 0x11 |
addrs | CTFNavArea::IsValidForWanderingPopulation Games/#default/sigsegv/addrs | CTFNavArea 클래스의 ‘Is Valid For Wandering Population’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK10CTFNavArea29IsValidForWanderingPopulationEv |
addrs | CTFNavArea::GetCombatIntensity Games/#default/sigsegv/addrs | CTFNavArea 클래스의 ‘Get Combat Intensity’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK10CTFNavArea18GetCombatIntensityEv |
addrs | CTFNavArea::GetNextIncursionArea Games/#default/sigsegv/addrs | CTFNavArea 클래스의 ‘Get Next Incursion Area’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK10CTFNavArea20GetNextIncursionAreaEi |
addrs | CTFNavArea::AddPotentiallyVisibleActor Games/#default/sigsegv/addrs | CTFNavArea 클래스의 ‘Add Potentially Visible Actor’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN10CTFNavArea26AddPotentiallyVisibleActorEP20CBaseCombatCharacter |
addrs | CTFNavArea::MakeNewTFMarker Games/#default/sigsegv/addrs | CTFNavArea 클래스의 ‘Make New TFMarker’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN10CTFNavArea15MakeNewTFMarkerEv |
addrs | CTFNavArea::TFMark Games/#default/sigsegv/addrs | CTFNavArea 클래스의 ‘TFMark’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN10CTFNavArea6TFMarkEv |
addrs | CTFNavArea::IsTFMarked Games/#default/sigsegv/addrs | CTFNavArea 클래스의 ‘Is TFMarked’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK10CTFNavArea10IsTFMarkedEv |
addrs | NavAreaTravelDistance<CTFBotPathCost> Games/#default/sigsegv/addrs | 엔진 항목 ‘Nav Area Travel Distance<CTFBot Path Cost>’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z21NavAreaTravelDistanceI14CTFBotPathCostEfP8CNavAreaS2_RT_f |
addrs | NavAreaBuildPath<CTFBotPathCost> Games/#default/sigsegv/addrs | 엔진 항목 ‘Nav Area Build Path<CTFBot Path Cost>’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z16NavAreaBuildPathI14CTFBotPathCostEbP8CNavAreaS2_PK6VectorRT_PS2_fib |
addrs | ISearchSurroundingAreasFunctor::IterateAdjacentAreas Games/#default/sigsegv/addrs | ISearchSurroundingAreasFunctor 클래스의 ‘Iterate Adjacent Areas’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN30ISearchSurroundingAreasFunctor20IterateAdjacentAreasEP8CNavAreaS1_f |
addrs | Path::Compute<CTFBotPathCost> [ent] Games/#default/sigsegv/addrs | Path 클래스의 ‘Compute<CTFBot Path Cost>’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN4Path7ComputeI14CTFBotPathCostEEbP8INextBotP20CBaseCombatCharacterRT_fb |
addrs | Path::Compute<CTFBotPathCost> [vec] Games/#default/sigsegv/addrs | Path 클래스의 ‘Compute<CTFBot Path Cost>’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN4Path7ComputeI14CTFBotPathCostEEbP8INextBotRK6VectorRT_fbb |
원본 파일 전체 보기
// nav
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
engine "css"
engine "ep1"
engine "ep2"
engine "hl2dm"
engine "dods"
engine "sdk2013"
engine "l4d"
engine "nd"
engine "l4d2"
engine "blade"
engine "insurgency"
engine "contagion"
engine "bms"
engine "doi"
engine "pkvii"
}
"sigsegv"
{
"addrs"
{
"CNavMesh::GetNavArea [vec]"
{
type "func ebpprologue vprof"
sym "_ZNK8CNavMesh10GetNavAreaERK6Vectorf"
v_name "CNavMesh::GetNavArea"
v_group "NextBot"
}
"CNavMesh::GetNavArea [ent]"
{
type "sym"
sym "_ZNK8CNavMesh10GetNavAreaEP11CBaseEntityif"
}
"CNavMesh::GetNearestNavArea [vec]"
{
type "sym"
sym "_ZNK8CNavMesh17GetNearestNavAreaERK6Vectorbfbbi"
}
"CNavMesh::GetNearestNavArea [ent]"
{
type "sym"
sym "_ZNK8CNavMesh17GetNearestNavAreaEP11CBaseEntityif"
}
// "CNavMesh::CollectAreasOverlappingExtent<CTFNavArea>"
// {
// type "sym"
// sym "_ZN8CNavMesh29CollectAreasOverlappingExtentI10CTFNavAreaEEvRK6ExtentP10CUtlVectorIPT_10CUtlMemoryIS7_iEE"
// }
"CNavMesh::GetGroundHeight"
{
type "sym"
sym "_ZNK8CNavMesh15GetGroundHeightERK6VectorPfPS0_"
}
"CNavMesh::Load"
{
type "sym"
sym "_ZN8CNavMesh4LoadEv"
}
"CNavMesh::BeginGeneration"
{
type "sym"
sym "_ZN8CNavMesh15BeginGenerationEb"
}
"CTFNavMesh::CollectBuiltObjects"
{
type "sym"
sym "_ZN10CTFNavMesh19CollectBuiltObjectsEP10CUtlVectorIP11CBaseObject10CUtlMemoryIS2_iEEi"
}
"CTFNavMesh::RecomputeInternalData"
{
type "sym"
sym "_ZN10CTFNavMesh21RecomputeInternalDataEv"
}
"CNavArea::GetExtent"
{
type "sym"
sym "_ZNK8CNavArea9GetExtentEP6Extent"
}
"CNavArea::GetClosestPointOnArea"
{
type "sym"
sym "_ZNK8CNavArea21GetClosestPointOnAreaEPK6VectorPS0_"
}
"CNavArea::ComputeAdjacentConnectionHeightChange"
{
type "sym"
sym "_ZNK8CNavArea37ComputeAdjacentConnectionHeightChangeEPKS_"
}
"CNavArea::ClearAllNavCostEntities"
{
type "sym"
sym "_ZN8CNavArea23ClearAllNavCostEntitiesEv"
}
"CNavArea::Shift"
{
type "sym"
sym "_ZN8CNavArea5ShiftERK6Vector"
}
"CNavArea::DrawFilled"
{
type "sym"
sym "_ZNK8CNavArea10DrawFilledEiiiifbf"
}
"CNavArea::GetZ [float float]"
{
type "sym"
sym "_ZNK8CNavArea4GetZEff"
}
"CNavArea::IsPotentiallyVisible"
{
type "sym"
sym "_ZNK8CNavArea20IsPotentiallyVisibleEPKS_"
}
"CNavArea::Contains"
{
type "sym"
sym "_ZNK8CNavArea8ContainsERK6Vector"
}
"CNavArea::IsOverlapping"
{
type "sym"
sym "_ZNK8CNavArea13IsOverlappingERK6Vectorf"
}
"CNavArea::ResetPotentiallyVisibleAreas"
{
type "sym"
sym "_ZN8CNavArea28ResetPotentiallyVisibleAreasEv"
}
"CNavArea::ClearSearchLists"
{
type "sym"
sym "_ZN8CNavArea16ClearSearchListsEv"
}
"CNavArea::AddToOpenList"
{
type "sym"
sym "_ZN8CNavArea13AddToOpenListEv"
}
"CNavArea::IsBlocked"
{
type "sym"
sym "_ZNK8CNavArea9IsBlockedEib"
}
"CNavArea::RemoveFromOpenList"
{
type "sym"
sym "_ZN8CNavArea18RemoveFromOpenListEv"
}
"CNavArea::IsPotentiallyVisibleToTeam"
{
type "sym"
sym "_ZNK8CNavArea26IsPotentiallyVisibleToTeamEi"
}
"CNavArea::CollectAdjacentAreas"
{
type "sym"
sym "_ZNK8CNavArea20CollectAdjacentAreasEP10CUtlVectorIPS_10CUtlMemoryIS1_iEE"
}
"CNavArea::IsCompletelyVisible"
{
type "sym"
sym "_ZNK8CNavArea19IsCompletelyVisibleEPKS_"
}
"CTFNavArea::IsBlocked"
{
type "func knownvtidx"
sym "_ZNK10CTFNavArea9IsBlockedEib"
vtable ".?AVCTFNavArea@@"
idx "0x11"
}
"CTFNavArea::IsValidForWanderingPopulation"
{
type "sym"
sym "_ZNK10CTFNavArea29IsValidForWanderingPopulationEv"
}
"CTFNavArea::GetCombatIntensity"
{
type "sym"
sym "_ZNK10CTFNavArea18GetCombatIntensityEv"
}
"CTFNavArea::GetNextIncursionArea"
{
type "sym"
sym "_ZNK10CTFNavArea20GetNextIncursionAreaEi"
}
"CTFNavArea::AddPotentiallyVisibleActor"
{
type "sym"
sym "_ZN10CTFNavArea26AddPotentiallyVisibleActorEP20CBaseCombatCharacter"
}
"CTFNavArea::MakeNewTFMarker"
{
type "sym"
sym "_ZN10CTFNavArea15MakeNewTFMarkerEv"
}
"CTFNavArea::TFMark"
{
type "sym"
sym "_ZN10CTFNavArea6TFMarkEv"
}
"CTFNavArea::IsTFMarked"
{
type "sym"
sym "_ZNK10CTFNavArea10IsTFMarkedEv"
}
"NavAreaTravelDistance<CTFBotPathCost>"
{
type "sym"
sym "_Z21NavAreaTravelDistanceI14CTFBotPathCostEfP8CNavAreaS2_RT_f"
}
"NavAreaBuildPath<CTFBotPathCost>"
{
type "sym"
sym "_Z16NavAreaBuildPathI14CTFBotPathCostEbP8CNavAreaS2_PK6VectorRT_PS2_fib"
}
"ISearchSurroundingAreasFunctor::IterateAdjacentAreas"
{
type "sym"
sym "_ZN30ISearchSurroundingAreasFunctor20IterateAdjacentAreasEP8CNavAreaS1_f"
}
"Path::Compute<CTFBotPathCost> [ent]"
{
type "sym"
sym "_ZN4Path7ComputeI14CTFBotPathCostEEbP8INextBotP20CBaseCombatCharacterRT_fb"
}
"Path::Compute<CTFBotPathCost> [vec]"
{
type "sym"
sym "_ZN4Path7ComputeI14CTFBotPathCostEEbP8INextBotRK6VectorRT_fbb"
}
}
}
}
}
sigsegv/NextBotBehavior.txt · Sigsegv TF2 내부 데이터 · 199개 항목
NextBot AI의 NextBotBehavior 인터페이스와 가상 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | Behavior<CTFBot>::FirstContainedResponder Games/#default/sigsegv/addrs | TF2 봇의 ‘First Contained Responder’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8BehaviorI6CTFBotE23FirstContainedResponderEv |
addrs | Action<CTFBot>::~Action [D2] Games/#default/sigsegv/addrs | TF2 봇의 ‘~Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotED2Ev vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x00 |
addrs | Action<CTFBot>::FirstContainedResponder [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘First Contained Responder’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK6ActionI6CTFBotE23FirstContainedResponderEv vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x01 |
addrs | Action<CTFBot>::NextContainedResponder [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘Next Contained Responder’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK6ActionI6CTFBotE22NextContainedResponderEP22INextBotEventResponder vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x02 |
addrs | Action<CTFBot>::OnLeaveGround [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Leave Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE13OnLeaveGroundEP11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x03 |
addrs | Action<CTFBot>::OnLandOnGround [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Land On Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE14OnLandOnGroundEP11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x04 |
addrs | Action<CTFBot>::OnContact [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Contact’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE9OnContactEP11CBaseEntityP10CGameTrace vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x05 |
addrs | Action<CTFBot>::OnMoveToSuccess [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Move To Success’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE15OnMoveToSuccessEPK4Path vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x06 |
addrs | Action<CTFBot>::OnMoveToFailure [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Move To Failure’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE15OnMoveToFailureEPK4Path17MoveToFailureType vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x07 |
addrs | Action<CTFBot>::OnStuck [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE7OnStuckEv vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x08 |
addrs | Action<CTFBot>::OnUnStuck [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Un Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE9OnUnStuckEv vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x09 |
addrs | Action<CTFBot>::OnPostureChanged [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Posture Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE16OnPostureChangedEv vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x0a |
addrs | Action<CTFBot>::OnAnimationActivityComplete [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Animation Activity Complete’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE27OnAnimationActivityCompleteEi vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x0b |
addrs | Action<CTFBot>::OnAnimationActivityInterrupted [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Animation Activity Interrupted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE30OnAnimationActivityInterruptedEi vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x0c |
addrs | Action<CTFBot>::OnAnimationEvent [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Animation Event’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE16OnAnimationEventEP11animevent_t vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x0d |
addrs | Action<CTFBot>::OnIgnite [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Ignite’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE8OnIgniteEv vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x0e |
addrs | Action<CTFBot>::OnInjured [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Injured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE9OnInjuredERK15CTakeDamageInfo vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x0f |
addrs | Action<CTFBot>::OnKilled [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE8OnKilledERK15CTakeDamageInfo vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x10 |
addrs | Action<CTFBot>::OnOtherKilled [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Other Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE13OnOtherKilledEP20CBaseCombatCharacterRK15CTakeDamageInfo vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x11 |
addrs | Action<CTFBot>::OnSight [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE7OnSightEP11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x12 |
addrs | Action<CTFBot>::OnLostSight [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Lost Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE11OnLostSightEP11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x13 |
addrs | Action<CTFBot>::OnSound [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Sound’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE7OnSoundEP11CBaseEntityRK6VectorP9KeyValues vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x14 |
addrs | Action<CTFBot>::OnSpokeConcept [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Spoke Concept’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE14OnSpokeConceptEP20CBaseCombatCharacterPKcP11AI_Response vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x15 |
addrs | Action<CTFBot>::OnWeaponFired [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Weapon Fired’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x16 |
addrs | Action<CTFBot>::OnNavAreaChanged [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Nav Area Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE16OnNavAreaChangedEP8CNavAreaS3_ vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x17 |
addrs | Action<CTFBot>::OnModelChanged [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Model Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE14OnModelChangedEv vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x18 |
addrs | Action<CTFBot>::OnPickUp [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Pick Up’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE8OnPickUpEP11CBaseEntityP20CBaseCombatCharacter vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x19 |
addrs | Action<CTFBot>::OnDrop [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Drop’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE6OnDropEP11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x1a |
addrs | Action<CTFBot>::OnActorEmoted [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Actor Emoted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE13OnActorEmotedEP20CBaseCombatCharacteri vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x1b |
addrs | Action<CTFBot>::OnCommandAttack [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Command Attack’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE15OnCommandAttackEP11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x1c |
addrs | Action<CTFBot>::OnCommandApproach(vec) [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Command Approach(vec)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE17OnCommandApproachERK6Vectorf vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x1d |
addrs | Action<CTFBot>::OnCommandApproach(ent) [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Command Approach(ent)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE17OnCommandApproachEP11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x1e |
addrs | Action<CTFBot>::OnCommandRetreat [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Command Retreat’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE16OnCommandRetreatEP11CBaseEntityf vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x1f |
addrs | Action<CTFBot>::OnCommandPause [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Command Pause’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE14OnCommandPauseEf vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x20 |
addrs | Action<CTFBot>::OnCommandResume [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Command Resume’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE15OnCommandResumeEv vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x21 |
addrs | Action<CTFBot>::OnCommandString [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Command String’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE15OnCommandStringEPKc vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x22 |
addrs | Action<CTFBot>::OnShoved [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Shoved’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE8OnShovedEP11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x23 |
addrs | Action<CTFBot>::OnBlinded [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Blinded’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE9OnBlindedEP11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x24 |
addrs | Action<CTFBot>::OnTerritoryContested [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Territory Contested’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE20OnTerritoryContestedEi vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x25 |
addrs | Action<CTFBot>::OnTerritoryCaptured [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Territory Captured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE19OnTerritoryCapturedEi vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x26 |
addrs | Action<CTFBot>::OnTerritoryLost [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Territory Lost’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE15OnTerritoryLostEi vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x27 |
addrs | Action<CTFBot>::OnWin [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Win’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE5OnWinEv vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x28 |
addrs | Action<CTFBot>::OnLose [INER] Games/#default/sigsegv/addrs | TF2 봇의 ‘On Lose’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE6OnLoseEv vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x29 |
addrs | Action<CTFBot>::IsNamed Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Named’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK6ActionI6CTFBotE7IsNamedEPKc vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x2b |
addrs | Action<CTFBot>::GetFullName Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Full Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK6ActionI6CTFBotE11GetFullNameEv vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x2c |
addrs | Action<CTFBot>::OnStart Games/#default/sigsegv/addrs | TF2 봇의 ‘On Start’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE7OnStartEPS0_PS1_ vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x2d |
addrs | Action<CTFBot>::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE6UpdateEPS0_f vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x2e |
addrs | Action<CTFBot>::OnEnd Games/#default/sigsegv/addrs | TF2 봇의 ‘On End’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE5OnEndEPS0_PS1_ vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x2f |
addrs | Action<CTFBot>::OnSuspend Games/#default/sigsegv/addrs | TF2 봇의 ‘On Suspend’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE9OnSuspendEPS0_PS1_ vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x30 |
addrs | Action<CTFBot>::OnResume Games/#default/sigsegv/addrs | TF2 봇의 ‘On Resume’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE8OnResumeEPS0_PS1_ vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x31 |
addrs | Action<CTFBot>::InitialContainedAction Games/#default/sigsegv/addrs | TF2 봇의 ‘Initial Contained Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE22InitialContainedActionEPS0_ vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x32 |
addrs | Action<CTFBot>::OnLeaveGround Games/#default/sigsegv/addrs | TF2 봇의 ‘On Leave Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE13OnLeaveGroundEPS0_P11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x33 |
addrs | Action<CTFBot>::OnLandOnGround Games/#default/sigsegv/addrs | TF2 봇의 ‘On Land On Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE14OnLandOnGroundEPS0_P11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x34 |
addrs | Action<CTFBot>::OnContact Games/#default/sigsegv/addrs | TF2 봇의 ‘On Contact’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE9OnContactEPS0_P11CBaseEntityP10CGameTrace vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x35 |
addrs | Action<CTFBot>::OnMoveToSuccess Games/#default/sigsegv/addrs | TF2 봇의 ‘On Move To Success’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE15OnMoveToSuccessEPS0_PK4Path vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x36 |
addrs | Action<CTFBot>::OnMoveToFailure Games/#default/sigsegv/addrs | TF2 봇의 ‘On Move To Failure’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE15OnMoveToFailureEPS0_PK4Path17MoveToFailureType vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x37 |
addrs | Action<CTFBot>::OnStuck Games/#default/sigsegv/addrs | TF2 봇의 ‘On Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE7OnStuckEPS0_ vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x38 |
addrs | Action<CTFBot>::OnUnStuck Games/#default/sigsegv/addrs | TF2 봇의 ‘On Un Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE9OnUnStuckEPS0_ vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x39 |
addrs | Action<CTFBot>::OnPostureChanged Games/#default/sigsegv/addrs | TF2 봇의 ‘On Posture Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE16OnPostureChangedEPS0_ vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x3a |
addrs | Action<CTFBot>::OnAnimationActivityComplete Games/#default/sigsegv/addrs | TF2 봇의 ‘On Animation Activity Complete’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE27OnAnimationActivityCompleteEPS0_i vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x3b |
addrs | Action<CTFBot>::OnAnimationActivityInterrupted Games/#default/sigsegv/addrs | TF2 봇의 ‘On Animation Activity Interrupted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE30OnAnimationActivityInterruptedEPS0_i vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x3c |
addrs | Action<CTFBot>::OnAnimationEvent Games/#default/sigsegv/addrs | TF2 봇의 ‘On Animation Event’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE16OnAnimationEventEPS0_P11animevent_t vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x3d |
addrs | Action<CTFBot>::OnIgnite Games/#default/sigsegv/addrs | TF2 봇의 ‘On Ignite’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE8OnIgniteEPS0_ vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x3e |
addrs | Action<CTFBot>::OnInjured Games/#default/sigsegv/addrs | TF2 봇의 ‘On Injured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE9OnInjuredEPS0_RK15CTakeDamageInfo vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x3f |
addrs | Action<CTFBot>::OnKilled Games/#default/sigsegv/addrs | TF2 봇의 ‘On Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE8OnKilledEPS0_RK15CTakeDamageInfo vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x40 |
addrs | Action<CTFBot>::OnOtherKilled Games/#default/sigsegv/addrs | TF2 봇의 ‘On Other Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE13OnOtherKilledEPS0_P20CBaseCombatCharacterRK15CTakeDamageInfo vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x41 |
addrs | Action<CTFBot>::OnSight Games/#default/sigsegv/addrs | TF2 봇의 ‘On Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE7OnSightEPS0_P11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x42 |
addrs | Action<CTFBot>::OnLostSight Games/#default/sigsegv/addrs | TF2 봇의 ‘On Lost Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE11OnLostSightEPS0_P11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x43 |
addrs | Action<CTFBot>::OnSound Games/#default/sigsegv/addrs | TF2 봇의 ‘On Sound’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE7OnSoundEPS0_P11CBaseEntityRK6VectorP9KeyValues vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x44 |
addrs | Action<CTFBot>::OnSpokeConcept Games/#default/sigsegv/addrs | TF2 봇의 ‘On Spoke Concept’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE14OnSpokeConceptEPS0_P20CBaseCombatCharacterPKcP11AI_Response vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x45 |
addrs | Action<CTFBot>::OnWeaponFired Games/#default/sigsegv/addrs | TF2 봇의 ‘On Weapon Fired’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE13OnWeaponFiredEPS0_P20CBaseCombatCharacterP17CBaseCombatWeapon vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x46 |
addrs | Action<CTFBot>::OnNavAreaChanged Games/#default/sigsegv/addrs | TF2 봇의 ‘On Nav Area Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE16OnNavAreaChangedEPS0_P8CNavAreaS4_ vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x47 |
addrs | Action<CTFBot>::OnModelChanged Games/#default/sigsegv/addrs | TF2 봇의 ‘On Model Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE14OnModelChangedEPS0_ vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x48 |
addrs | Action<CTFBot>::OnPickUp Games/#default/sigsegv/addrs | TF2 봇의 ‘On Pick Up’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE8OnPickUpEPS0_P11CBaseEntityP20CBaseCombatCharacter vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x49 |
addrs | Action<CTFBot>::OnDrop Games/#default/sigsegv/addrs | TF2 봇의 ‘On Drop’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE6OnDropEPS0_P11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x4a |
addrs | Action<CTFBot>::OnActorEmoted Games/#default/sigsegv/addrs | TF2 봇의 ‘On Actor Emoted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE13OnActorEmotedEPS0_P20CBaseCombatCharacteri vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x4b |
addrs | Action<CTFBot>::OnCommandAttack Games/#default/sigsegv/addrs | TF2 봇의 ‘On Command Attack’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE15OnCommandAttackEPS0_P11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x4c |
addrs | Action<CTFBot>::OnCommandApproach(vec) Games/#default/sigsegv/addrs | TF2 봇의 ‘On Command Approach(vec)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE17OnCommandApproachEPS0_RK6Vectorf vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x4d |
addrs | Action<CTFBot>::OnCommandApproach(ent) Games/#default/sigsegv/addrs | TF2 봇의 ‘On Command Approach(ent)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE17OnCommandApproachEPS0_P11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x4e |
addrs | Action<CTFBot>::OnCommandRetreat Games/#default/sigsegv/addrs | TF2 봇의 ‘On Command Retreat’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE16OnCommandRetreatEPS0_P11CBaseEntityf vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x4f |
addrs | Action<CTFBot>::OnCommandPause Games/#default/sigsegv/addrs | TF2 봇의 ‘On Command Pause’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE14OnCommandPauseEPS0_f vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x50 |
addrs | Action<CTFBot>::OnCommandResume Games/#default/sigsegv/addrs | TF2 봇의 ‘On Command Resume’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE15OnCommandResumeEPS0_ vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x51 |
addrs | Action<CTFBot>::OnCommandString Games/#default/sigsegv/addrs | TF2 봇의 ‘On Command String’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE15OnCommandStringEPS0_PKc vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x52 |
addrs | Action<CTFBot>::OnShoved Games/#default/sigsegv/addrs | TF2 봇의 ‘On Shoved’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE8OnShovedEPS0_P11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x53 |
addrs | Action<CTFBot>::OnBlinded Games/#default/sigsegv/addrs | TF2 봇의 ‘On Blinded’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE9OnBlindedEPS0_P11CBaseEntity vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x54 |
addrs | Action<CTFBot>::OnTerritoryContested Games/#default/sigsegv/addrs | TF2 봇의 ‘On Territory Contested’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE20OnTerritoryContestedEPS0_i vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x55 |
addrs | Action<CTFBot>::OnTerritoryCaptured Games/#default/sigsegv/addrs | TF2 봇의 ‘On Territory Captured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE19OnTerritoryCapturedEPS0_i vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x56 |
addrs | Action<CTFBot>::OnTerritoryLost Games/#default/sigsegv/addrs | TF2 봇의 ‘On Territory Lost’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE15OnTerritoryLostEPS0_i vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x57 |
addrs | Action<CTFBot>::OnWin Games/#default/sigsegv/addrs | TF2 봇의 ‘On Win’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE5OnWinEPS0_ vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x58 |
addrs | Action<CTFBot>::OnLose Games/#default/sigsegv/addrs | TF2 봇의 ‘On Lose’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI6CTFBotE6OnLoseEPS0_ vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x59 |
addrs | Action<CTFBot>::IsAbleToBlockMovementOf Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Able To Block Movement Of’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK6ActionI6CTFBotE23IsAbleToBlockMovementOfEPK8INextBot vtable = .?AV?$Action@VCTFBot@@@@ idx = 0x5a |
addrs | Action<CTFBot>::ApplyResult Games/#default/sigsegv/addrs | TF2 봇의 ‘Apply Result’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym regex sym = _ZN6ActionI6CTFBotE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E sym64 = _ZN6ActionI6CTFBotE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E\\.isra\\..* |
addrs | Action<CTFBot>::InvokeOnEnd Games/#default/sigsegv/addrs | TF2 봇의 ‘Invoke On End’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym regex sym = _ZN6ActionI6CTFBotE11InvokeOnEndEPS0_P8BehaviorIS0_EPS1_ |
addrs | Action<CTFBot>::InvokeOnResume Games/#default/sigsegv/addrs | TF2 봇의 ‘Invoke On Resume’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6ActionI6CTFBotE14InvokeOnResumeEPS0_P8BehaviorIS0_EPS1_ |
addrs | Action<CTFBot>::BuildDecoratedName [clone] Games/#default/sigsegv/addrs | TF2 봇의 ‘Build Decorated Name’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym regex sym = _ZNK6ActionI6CTFBotE18BuildDecoratedNameEPcPKS1_\\.isra\\..* |
addrs | Action<CTFBot>::DebugString Games/#default/sigsegv/addrs | TF2 봇의 ‘Debug String’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6ActionI6CTFBotE11DebugStringEv |
addrs | Action<CTFBot>::PrintStateToConsole Games/#default/sigsegv/addrs | TF2 봇의 ‘Print State To Console’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6ActionI6CTFBotE19PrintStateToConsoleEv |
addrs | Action<CZombie>::~Action [D2] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘~Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieED2Ev vtable = .?AV?$Action@VCZombie@@@@ idx = 0x00 |
addrs | Action<CZombie>::FirstContainedResponder [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘First Contained Responder’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK6ActionI7CZombieE23FirstContainedResponderEv vtable = .?AV?$Action@VCZombie@@@@ idx = 0x01 |
addrs | Action<CZombie>::NextContainedResponder [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘Next Contained Responder’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK6ActionI7CZombieE22NextContainedResponderEP22INextBotEventResponder vtable = .?AV?$Action@VCZombie@@@@ idx = 0x02 |
addrs | Action<CZombie>::OnLeaveGround [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Leave Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE13OnLeaveGroundEP11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x03 |
addrs | Action<CZombie>::OnLandOnGround [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Land On Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE14OnLandOnGroundEP11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x04 |
addrs | Action<CZombie>::OnContact [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Contact’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE9OnContactEP11CBaseEntityP10CGameTrace vtable = .?AV?$Action@VCZombie@@@@ idx = 0x05 |
addrs | Action<CZombie>::OnMoveToSuccess [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Move To Success’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE15OnMoveToSuccessEPK4Path vtable = .?AV?$Action@VCZombie@@@@ idx = 0x06 |
addrs | Action<CZombie>::OnMoveToFailure [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Move To Failure’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE15OnMoveToFailureEPK4Path17MoveToFailureType vtable = .?AV?$Action@VCZombie@@@@ idx = 0x07 |
addrs | Action<CZombie>::OnStuck [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE7OnStuckEv vtable = .?AV?$Action@VCZombie@@@@ idx = 0x08 |
addrs | Action<CZombie>::OnUnStuck [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Un Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE9OnUnStuckEv vtable = .?AV?$Action@VCZombie@@@@ idx = 0x09 |
addrs | Action<CZombie>::OnPostureChanged [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Posture Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE16OnPostureChangedEv vtable = .?AV?$Action@VCZombie@@@@ idx = 0x0a |
addrs | Action<CZombie>::OnAnimationActivityComplete [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Animation Activity Complete’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE27OnAnimationActivityCompleteEi vtable = .?AV?$Action@VCZombie@@@@ idx = 0x0b |
addrs | Action<CZombie>::OnAnimationActivityInterrupted [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Animation Activity Interrupted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE30OnAnimationActivityInterruptedEi vtable = .?AV?$Action@VCZombie@@@@ idx = 0x0c |
addrs | Action<CZombie>::OnAnimationEvent [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Animation Event’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE16OnAnimationEventEP11animevent_t vtable = .?AV?$Action@VCZombie@@@@ idx = 0x0d |
addrs | Action<CZombie>::OnIgnite [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Ignite’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE8OnIgniteEv vtable = .?AV?$Action@VCZombie@@@@ idx = 0x0e |
addrs | Action<CZombie>::OnInjured [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Injured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE9OnInjuredERK15CTakeDamageInfo vtable = .?AV?$Action@VCZombie@@@@ idx = 0x0f |
addrs | Action<CZombie>::OnKilled [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE8OnKilledERK15CTakeDamageInfo vtable = .?AV?$Action@VCZombie@@@@ idx = 0x10 |
addrs | Action<CZombie>::OnOtherKilled [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Other Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE13OnOtherKilledEP20CBaseCombatCharacterRK15CTakeDamageInfo vtable = .?AV?$Action@VCZombie@@@@ idx = 0x11 |
addrs | Action<CZombie>::OnSight [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE7OnSightEP11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x12 |
addrs | Action<CZombie>::OnLostSight [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Lost Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE11OnLostSightEP11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x13 |
addrs | Action<CZombie>::OnSound [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Sound’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE7OnSoundEP11CBaseEntityRK6VectorP9KeyValues vtable = .?AV?$Action@VCZombie@@@@ idx = 0x14 |
addrs | Action<CZombie>::OnSpokeConcept [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Spoke Concept’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE14OnSpokeConceptEP20CBaseCombatCharacterPKcP11AI_Response vtable = .?AV?$Action@VCZombie@@@@ idx = 0x15 |
addrs | Action<CZombie>::OnWeaponFired [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Weapon Fired’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon vtable = .?AV?$Action@VCZombie@@@@ idx = 0x16 |
addrs | Action<CZombie>::OnNavAreaChanged [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Nav Area Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE16OnNavAreaChangedEP8CNavAreaS3_ vtable = .?AV?$Action@VCZombie@@@@ idx = 0x17 |
addrs | Action<CZombie>::OnModelChanged [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Model Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE14OnModelChangedEv vtable = .?AV?$Action@VCZombie@@@@ idx = 0x18 |
addrs | Action<CZombie>::OnPickUp [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Pick Up’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE8OnPickUpEP11CBaseEntityP20CBaseCombatCharacter vtable = .?AV?$Action@VCZombie@@@@ idx = 0x19 |
addrs | Action<CZombie>::OnDrop [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Drop’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE6OnDropEP11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x1a |
addrs | Action<CZombie>::OnActorEmoted [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Actor Emoted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE13OnActorEmotedEP20CBaseCombatCharacteri vtable = .?AV?$Action@VCZombie@@@@ idx = 0x1b |
addrs | Action<CZombie>::OnCommandAttack [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Command Attack’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE15OnCommandAttackEP11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x1c |
addrs | Action<CZombie>::OnCommandApproach(vec) [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Command Approach(vec)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE17OnCommandApproachERK6Vectorf vtable = .?AV?$Action@VCZombie@@@@ idx = 0x1d |
addrs | Action<CZombie>::OnCommandApproach(ent) [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Command Approach(ent)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE17OnCommandApproachEP11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x1e |
addrs | Action<CZombie>::OnCommandRetreat [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Command Retreat’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE16OnCommandRetreatEP11CBaseEntityf vtable = .?AV?$Action@VCZombie@@@@ idx = 0x1f |
addrs | Action<CZombie>::OnCommandPause [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Command Pause’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE14OnCommandPauseEf vtable = .?AV?$Action@VCZombie@@@@ idx = 0x20 |
addrs | Action<CZombie>::OnCommandResume [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Command Resume’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE15OnCommandResumeEv vtable = .?AV?$Action@VCZombie@@@@ idx = 0x21 |
addrs | Action<CZombie>::OnCommandString [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Command String’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE15OnCommandStringEPKc vtable = .?AV?$Action@VCZombie@@@@ idx = 0x22 |
addrs | Action<CZombie>::OnShoved [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Shoved’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE8OnShovedEP11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x23 |
addrs | Action<CZombie>::OnBlinded [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Blinded’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE9OnBlindedEP11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x24 |
addrs | Action<CZombie>::OnTerritoryContested [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Territory Contested’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE20OnTerritoryContestedEi vtable = .?AV?$Action@VCZombie@@@@ idx = 0x25 |
addrs | Action<CZombie>::OnTerritoryCaptured [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Territory Captured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE19OnTerritoryCapturedEi vtable = .?AV?$Action@VCZombie@@@@ idx = 0x26 |
addrs | Action<CZombie>::OnTerritoryLost [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Territory Lost’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE15OnTerritoryLostEi vtable = .?AV?$Action@VCZombie@@@@ idx = 0x27 |
addrs | Action<CZombie>::OnWin [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Win’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE5OnWinEv vtable = .?AV?$Action@VCZombie@@@@ idx = 0x28 |
addrs | Action<CZombie>::OnLose [INER] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Lose’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE6OnLoseEv vtable = .?AV?$Action@VCZombie@@@@ idx = 0x29 |
addrs | Action<CZombie>::IsNamed Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘Is Named’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK6ActionI7CZombieE7IsNamedEPKc vtable = .?AV?$Action@VCZombie@@@@ idx = 0x2b |
addrs | Action<CZombie>::GetFullName Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘Get Full Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK6ActionI7CZombieE11GetFullNameEv vtable = .?AV?$Action@VCZombie@@@@ idx = 0x2c |
addrs | Action<CZombie>::OnStart Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Start’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE7OnStartEPS0_PS1_ vtable = .?AV?$Action@VCZombie@@@@ idx = 0x2d |
addrs | Action<CZombie>::Update Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE6UpdateEPS0_f vtable = .?AV?$Action@VCZombie@@@@ idx = 0x2e |
addrs | Action<CZombie>::OnEnd Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On End’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE5OnEndEPS0_PS1_ vtable = .?AV?$Action@VCZombie@@@@ idx = 0x2f |
addrs | Action<CZombie>::OnSuspend Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Suspend’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE9OnSuspendEPS0_PS1_ vtable = .?AV?$Action@VCZombie@@@@ idx = 0x30 |
addrs | Action<CZombie>::OnResume Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Resume’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE8OnResumeEPS0_PS1_ vtable = .?AV?$Action@VCZombie@@@@ idx = 0x31 |
addrs | Action<CZombie>::InitialContainedAction Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘Initial Contained Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE22InitialContainedActionEPS0_ vtable = .?AV?$Action@VCZombie@@@@ idx = 0x32 |
addrs | Action<CZombie>::OnLeaveGround Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Leave Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE13OnLeaveGroundEPS0_P11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x33 |
addrs | Action<CZombie>::OnLandOnGround Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Land On Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE14OnLandOnGroundEPS0_P11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x34 |
addrs | Action<CZombie>::OnContact Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Contact’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE9OnContactEPS0_P11CBaseEntityP10CGameTrace vtable = .?AV?$Action@VCZombie@@@@ idx = 0x35 |
addrs | Action<CZombie>::OnMoveToSuccess Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Move To Success’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE15OnMoveToSuccessEPS0_PK4Path vtable = .?AV?$Action@VCZombie@@@@ idx = 0x36 |
addrs | Action<CZombie>::OnMoveToFailure Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Move To Failure’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE15OnMoveToFailureEPS0_PK4Path17MoveToFailureType vtable = .?AV?$Action@VCZombie@@@@ idx = 0x37 |
addrs | Action<CZombie>::OnStuck Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE7OnStuckEPS0_ vtable = .?AV?$Action@VCZombie@@@@ idx = 0x38 |
addrs | Action<CZombie>::OnUnStuck Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Un Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE9OnUnStuckEPS0_ vtable = .?AV?$Action@VCZombie@@@@ idx = 0x39 |
addrs | Action<CZombie>::OnPostureChanged Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Posture Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE16OnPostureChangedEPS0_ vtable = .?AV?$Action@VCZombie@@@@ idx = 0x3a |
addrs | Action<CZombie>::OnAnimationActivityComplete Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Animation Activity Complete’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE27OnAnimationActivityCompleteEPS0_i vtable = .?AV?$Action@VCZombie@@@@ idx = 0x3b |
addrs | Action<CZombie>::OnAnimationActivityInterrupted Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Animation Activity Interrupted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE30OnAnimationActivityInterruptedEPS0_i vtable = .?AV?$Action@VCZombie@@@@ idx = 0x3c |
addrs | Action<CZombie>::OnAnimationEvent Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Animation Event’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE16OnAnimationEventEPS0_P11animevent_t vtable = .?AV?$Action@VCZombie@@@@ idx = 0x3d |
addrs | Action<CZombie>::OnIgnite Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Ignite’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE8OnIgniteEPS0_ vtable = .?AV?$Action@VCZombie@@@@ idx = 0x3e |
addrs | Action<CZombie>::OnInjured Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Injured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE9OnInjuredEPS0_RK15CTakeDamageInfo vtable = .?AV?$Action@VCZombie@@@@ idx = 0x3f |
addrs | Action<CZombie>::OnKilled Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE8OnKilledEPS0_RK15CTakeDamageInfo vtable = .?AV?$Action@VCZombie@@@@ idx = 0x40 |
addrs | Action<CZombie>::OnOtherKilled Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Other Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE13OnOtherKilledEPS0_P20CBaseCombatCharacterRK15CTakeDamageInfo vtable = .?AV?$Action@VCZombie@@@@ idx = 0x41 |
addrs | Action<CZombie>::OnSight Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE7OnSightEPS0_P11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x42 |
addrs | Action<CZombie>::OnLostSight Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Lost Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE11OnLostSightEPS0_P11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x43 |
addrs | Action<CZombie>::OnSound Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Sound’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE7OnSoundEPS0_P11CBaseEntityRK6VectorP9KeyValues vtable = .?AV?$Action@VCZombie@@@@ idx = 0x44 |
addrs | Action<CZombie>::OnSpokeConcept Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Spoke Concept’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE14OnSpokeConceptEPS0_P20CBaseCombatCharacterPKcP11AI_Response vtable = .?AV?$Action@VCZombie@@@@ idx = 0x45 |
addrs | Action<CZombie>::OnWeaponFired Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Weapon Fired’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE13OnWeaponFiredEPS0_P20CBaseCombatCharacterP17CBaseCombatWeapon vtable = .?AV?$Action@VCZombie@@@@ idx = 0x46 |
addrs | Action<CZombie>::OnNavAreaChanged Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Nav Area Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE16OnNavAreaChangedEPS0_P8CNavAreaS4_ vtable = .?AV?$Action@VCZombie@@@@ idx = 0x47 |
addrs | Action<CZombie>::OnModelChanged Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Model Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE14OnModelChangedEPS0_ vtable = .?AV?$Action@VCZombie@@@@ idx = 0x48 |
addrs | Action<CZombie>::OnPickUp Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Pick Up’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE8OnPickUpEPS0_P11CBaseEntityP20CBaseCombatCharacter vtable = .?AV?$Action@VCZombie@@@@ idx = 0x49 |
addrs | Action<CZombie>::OnDrop Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Drop’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE6OnDropEPS0_P11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x4a |
addrs | Action<CZombie>::OnActorEmoted Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Actor Emoted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE13OnActorEmotedEPS0_P20CBaseCombatCharacteri vtable = .?AV?$Action@VCZombie@@@@ idx = 0x4b |
addrs | Action<CZombie>::OnCommandAttack Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Command Attack’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE15OnCommandAttackEPS0_P11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x4c |
addrs | Action<CZombie>::OnCommandApproach(vec) Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Command Approach(vec)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE17OnCommandApproachEPS0_RK6Vectorf vtable = .?AV?$Action@VCZombie@@@@ idx = 0x4d |
addrs | Action<CZombie>::OnCommandApproach(ent) Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Command Approach(ent)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE17OnCommandApproachEPS0_P11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x4e |
addrs | Action<CZombie>::OnCommandRetreat Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Command Retreat’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE16OnCommandRetreatEPS0_P11CBaseEntityf vtable = .?AV?$Action@VCZombie@@@@ idx = 0x4f |
addrs | Action<CZombie>::OnCommandPause Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Command Pause’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE14OnCommandPauseEPS0_f vtable = .?AV?$Action@VCZombie@@@@ idx = 0x50 |
addrs | Action<CZombie>::OnCommandResume Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Command Resume’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE15OnCommandResumeEPS0_ vtable = .?AV?$Action@VCZombie@@@@ idx = 0x51 |
addrs | Action<CZombie>::OnCommandString Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Command String’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE15OnCommandStringEPS0_PKc vtable = .?AV?$Action@VCZombie@@@@ idx = 0x52 |
addrs | Action<CZombie>::OnShoved Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Shoved’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE8OnShovedEPS0_P11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x53 |
addrs | Action<CZombie>::OnBlinded Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Blinded’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE9OnBlindedEPS0_P11CBaseEntity vtable = .?AV?$Action@VCZombie@@@@ idx = 0x54 |
addrs | Action<CZombie>::OnTerritoryContested Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Territory Contested’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE20OnTerritoryContestedEPS0_i vtable = .?AV?$Action@VCZombie@@@@ idx = 0x55 |
addrs | Action<CZombie>::OnTerritoryCaptured Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Territory Captured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE19OnTerritoryCapturedEPS0_i vtable = .?AV?$Action@VCZombie@@@@ idx = 0x56 |
addrs | Action<CZombie>::OnTerritoryLost Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Territory Lost’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE15OnTerritoryLostEPS0_i vtable = .?AV?$Action@VCZombie@@@@ idx = 0x57 |
addrs | Action<CZombie>::OnWin Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Win’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE5OnWinEPS0_ vtable = .?AV?$Action@VCZombie@@@@ idx = 0x58 |
addrs | Action<CZombie>::OnLose Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘On Lose’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN6ActionI7CZombieE6OnLoseEPS0_ vtable = .?AV?$Action@VCZombie@@@@ idx = 0x59 |
addrs | Action<CZombie>::IsAbleToBlockMovementOf Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘Is Able To Block Movement Of’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK6ActionI7CZombieE23IsAbleToBlockMovementOfEPK8INextBot vtable = .?AV?$Action@VCZombie@@@@ idx = 0x5a |
addrs | Action<CZombie>::ApplyResult Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘Apply Result’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym regex sym = _ZN6ActionI7CZombieE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E sym64 = _ZN6ActionI7CZombieE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E\\.isra\\..* |
addrs | Action<CZombie>::InvokeOnEnd Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘Invoke On End’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6ActionI7CZombieE11InvokeOnEndEPS0_P8BehaviorIS0_EPS1_ |
addrs | Action<CZombie>::InvokeOnResume Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘Invoke On Resume’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6ActionI7CZombieE14InvokeOnResumeEPS0_P8BehaviorIS0_EPS1_ |
addrs | Action<CZombie>::BuildDecoratedName [clone] Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘Build Decorated Name’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym regex sym = _ZNK6ActionI7CZombieE18BuildDecoratedNameEPcPKS1_\\.isra\\..* |
addrs | Action<CZombie>::DebugString Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘Debug String’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6ActionI7CZombieE11DebugStringEv |
addrs | Action<CZombie>::PrintStateToConsole Games/#default/sigsegv/addrs | Action<CZombie> 클래스의 ‘Print State To Console’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6ActionI7CZombieE19PrintStateToConsoleEv |
addrs | CZombieIntention::CZombieIntention Games/#default/sigsegv/addrs | CZombieIntention 클래스의 ‘CZombie Intention’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CZombieIntentionC2EP7CZombie |
addrs | CZombieIntention::Reset Games/#default/sigsegv/addrs | CZombieIntention 클래스의 ‘Reset’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CZombieIntention5ResetEv |
addrs | CZombieIntention::Update Games/#default/sigsegv/addrs | CZombieIntention 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CZombieIntention6UpdateEv |
addrs | CZombieIntention::~CZombieIntention Games/#default/sigsegv/addrs | CZombieIntention 클래스의 ‘~CZombie Intention’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CZombieIntentionD2Ev |
addrs | CBotNPCArcherIntention::CBotNPCArcherIntention Games/#default/sigsegv/addrs | CBotNPCArcherIntention 클래스의 ‘CBot NPCArcher Intention’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CBotNPCArcher22CBotNPCArcherIntentionC2EPS_ |
addrs | CBotNPCArcherIntention::Reset Games/#default/sigsegv/addrs | CBotNPCArcherIntention 클래스의 ‘Reset’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CBotNPCArcher22CBotNPCArcherIntention5ResetEv |
원본 파일 전체 보기
// NextBotBehavior
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"Behavior<CTFBot>::FirstContainedResponder"
{
type "sym"
sym "_ZNK8BehaviorI6CTFBotE23FirstContainedResponderEv"
}
"Action<CTFBot>::~Action [D2]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotED2Ev"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x00"
}
"Action<CTFBot>::FirstContainedResponder [INER]"
{
type "func knownvtidx"
sym "_ZNK6ActionI6CTFBotE23FirstContainedResponderEv"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x01"
}
"Action<CTFBot>::NextContainedResponder [INER]"
{
type "func knownvtidx"
sym "_ZNK6ActionI6CTFBotE22NextContainedResponderEP22INextBotEventResponder"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x02"
}
"Action<CTFBot>::OnLeaveGround [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE13OnLeaveGroundEP11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x03"
}
"Action<CTFBot>::OnLandOnGround [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE14OnLandOnGroundEP11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x04"
}
"Action<CTFBot>::OnContact [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE9OnContactEP11CBaseEntityP10CGameTrace"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x05"
}
"Action<CTFBot>::OnMoveToSuccess [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE15OnMoveToSuccessEPK4Path"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x06"
}
"Action<CTFBot>::OnMoveToFailure [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE15OnMoveToFailureEPK4Path17MoveToFailureType"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x07"
}
"Action<CTFBot>::OnStuck [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE7OnStuckEv"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x08"
}
"Action<CTFBot>::OnUnStuck [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE9OnUnStuckEv"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x09"
}
"Action<CTFBot>::OnPostureChanged [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE16OnPostureChangedEv"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x0a"
}
"Action<CTFBot>::OnAnimationActivityComplete [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE27OnAnimationActivityCompleteEi"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x0b"
}
"Action<CTFBot>::OnAnimationActivityInterrupted [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE30OnAnimationActivityInterruptedEi"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x0c"
}
"Action<CTFBot>::OnAnimationEvent [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE16OnAnimationEventEP11animevent_t"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x0d"
}
"Action<CTFBot>::OnIgnite [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE8OnIgniteEv"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x0e"
}
"Action<CTFBot>::OnInjured [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE9OnInjuredERK15CTakeDamageInfo"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x0f"
}
"Action<CTFBot>::OnKilled [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE8OnKilledERK15CTakeDamageInfo"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x10"
}
"Action<CTFBot>::OnOtherKilled [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE13OnOtherKilledEP20CBaseCombatCharacterRK15CTakeDamageInfo"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x11"
}
"Action<CTFBot>::OnSight [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE7OnSightEP11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x12"
}
"Action<CTFBot>::OnLostSight [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE11OnLostSightEP11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x13"
}
"Action<CTFBot>::OnSound [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE7OnSoundEP11CBaseEntityRK6VectorP9KeyValues"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x14"
}
"Action<CTFBot>::OnSpokeConcept [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE14OnSpokeConceptEP20CBaseCombatCharacterPKcP11AI_Response"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x15"
}
"Action<CTFBot>::OnWeaponFired [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x16"
}
"Action<CTFBot>::OnNavAreaChanged [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE16OnNavAreaChangedEP8CNavAreaS3_"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x17"
}
"Action<CTFBot>::OnModelChanged [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE14OnModelChangedEv"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x18"
}
"Action<CTFBot>::OnPickUp [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE8OnPickUpEP11CBaseEntityP20CBaseCombatCharacter"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x19"
}
"Action<CTFBot>::OnDrop [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE6OnDropEP11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x1a"
}
"Action<CTFBot>::OnActorEmoted [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE13OnActorEmotedEP20CBaseCombatCharacteri"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x1b"
}
"Action<CTFBot>::OnCommandAttack [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE15OnCommandAttackEP11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x1c"
}
"Action<CTFBot>::OnCommandApproach(vec) [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE17OnCommandApproachERK6Vectorf"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x1d"
}
"Action<CTFBot>::OnCommandApproach(ent) [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE17OnCommandApproachEP11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x1e"
}
"Action<CTFBot>::OnCommandRetreat [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE16OnCommandRetreatEP11CBaseEntityf"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x1f"
}
"Action<CTFBot>::OnCommandPause [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE14OnCommandPauseEf"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x20"
}
"Action<CTFBot>::OnCommandResume [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE15OnCommandResumeEv"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x21"
}
"Action<CTFBot>::OnCommandString [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE15OnCommandStringEPKc"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x22"
}
"Action<CTFBot>::OnShoved [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE8OnShovedEP11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x23"
}
"Action<CTFBot>::OnBlinded [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE9OnBlindedEP11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x24"
}
"Action<CTFBot>::OnTerritoryContested [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE20OnTerritoryContestedEi"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x25"
}
"Action<CTFBot>::OnTerritoryCaptured [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE19OnTerritoryCapturedEi"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x26"
}
"Action<CTFBot>::OnTerritoryLost [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE15OnTerritoryLostEi"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x27"
}
"Action<CTFBot>::OnWin [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE5OnWinEv"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x28"
}
"Action<CTFBot>::OnLose [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE6OnLoseEv"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x29"
}
"Action<CTFBot>::IsNamed"
{
type "func knownvtidx"
sym "_ZNK6ActionI6CTFBotE7IsNamedEPKc"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x2b"
}
"Action<CTFBot>::GetFullName"
{
type "func knownvtidx"
sym "_ZNK6ActionI6CTFBotE11GetFullNameEv"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x2c"
}
"Action<CTFBot>::OnStart"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE7OnStartEPS0_PS1_"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x2d"
}
"Action<CTFBot>::Update"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE6UpdateEPS0_f"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x2e"
}
"Action<CTFBot>::OnEnd"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE5OnEndEPS0_PS1_"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x2f"
}
"Action<CTFBot>::OnSuspend"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE9OnSuspendEPS0_PS1_"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x30"
}
"Action<CTFBot>::OnResume"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE8OnResumeEPS0_PS1_"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x31"
}
"Action<CTFBot>::InitialContainedAction"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE22InitialContainedActionEPS0_"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x32"
}
"Action<CTFBot>::OnLeaveGround"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE13OnLeaveGroundEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x33"
}
"Action<CTFBot>::OnLandOnGround"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE14OnLandOnGroundEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x34"
}
"Action<CTFBot>::OnContact"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE9OnContactEPS0_P11CBaseEntityP10CGameTrace"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x35"
}
"Action<CTFBot>::OnMoveToSuccess"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE15OnMoveToSuccessEPS0_PK4Path"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x36"
}
"Action<CTFBot>::OnMoveToFailure"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE15OnMoveToFailureEPS0_PK4Path17MoveToFailureType"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x37"
}
"Action<CTFBot>::OnStuck"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE7OnStuckEPS0_"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x38"
}
"Action<CTFBot>::OnUnStuck"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE9OnUnStuckEPS0_"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x39"
}
"Action<CTFBot>::OnPostureChanged"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE16OnPostureChangedEPS0_"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x3a"
}
"Action<CTFBot>::OnAnimationActivityComplete"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE27OnAnimationActivityCompleteEPS0_i"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x3b"
}
"Action<CTFBot>::OnAnimationActivityInterrupted"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE30OnAnimationActivityInterruptedEPS0_i"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x3c"
}
"Action<CTFBot>::OnAnimationEvent"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE16OnAnimationEventEPS0_P11animevent_t"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x3d"
}
"Action<CTFBot>::OnIgnite"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE8OnIgniteEPS0_"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x3e"
}
"Action<CTFBot>::OnInjured"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE9OnInjuredEPS0_RK15CTakeDamageInfo"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x3f"
}
"Action<CTFBot>::OnKilled"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE8OnKilledEPS0_RK15CTakeDamageInfo"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x40"
}
"Action<CTFBot>::OnOtherKilled"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE13OnOtherKilledEPS0_P20CBaseCombatCharacterRK15CTakeDamageInfo"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x41"
}
"Action<CTFBot>::OnSight"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE7OnSightEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x42"
}
"Action<CTFBot>::OnLostSight"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE11OnLostSightEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x43"
}
"Action<CTFBot>::OnSound"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE7OnSoundEPS0_P11CBaseEntityRK6VectorP9KeyValues"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x44"
}
"Action<CTFBot>::OnSpokeConcept"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE14OnSpokeConceptEPS0_P20CBaseCombatCharacterPKcP11AI_Response"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x45"
}
"Action<CTFBot>::OnWeaponFired"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE13OnWeaponFiredEPS0_P20CBaseCombatCharacterP17CBaseCombatWeapon"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x46"
}
"Action<CTFBot>::OnNavAreaChanged"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE16OnNavAreaChangedEPS0_P8CNavAreaS4_"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x47"
}
"Action<CTFBot>::OnModelChanged"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE14OnModelChangedEPS0_"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x48"
}
"Action<CTFBot>::OnPickUp"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE8OnPickUpEPS0_P11CBaseEntityP20CBaseCombatCharacter"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x49"
}
"Action<CTFBot>::OnDrop"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE6OnDropEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x4a"
}
"Action<CTFBot>::OnActorEmoted"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE13OnActorEmotedEPS0_P20CBaseCombatCharacteri"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x4b"
}
"Action<CTFBot>::OnCommandAttack"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE15OnCommandAttackEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x4c"
}
"Action<CTFBot>::OnCommandApproach(vec)"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE17OnCommandApproachEPS0_RK6Vectorf"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x4d"
}
"Action<CTFBot>::OnCommandApproach(ent)"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE17OnCommandApproachEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x4e"
}
"Action<CTFBot>::OnCommandRetreat"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE16OnCommandRetreatEPS0_P11CBaseEntityf"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x4f"
}
"Action<CTFBot>::OnCommandPause"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE14OnCommandPauseEPS0_f"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x50"
}
"Action<CTFBot>::OnCommandResume"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE15OnCommandResumeEPS0_"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x51"
}
"Action<CTFBot>::OnCommandString"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE15OnCommandStringEPS0_PKc"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x52"
}
"Action<CTFBot>::OnShoved"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE8OnShovedEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x53"
}
"Action<CTFBot>::OnBlinded"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE9OnBlindedEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x54"
}
"Action<CTFBot>::OnTerritoryContested"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE20OnTerritoryContestedEPS0_i"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x55"
}
"Action<CTFBot>::OnTerritoryCaptured"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE19OnTerritoryCapturedEPS0_i"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x56"
}
"Action<CTFBot>::OnTerritoryLost"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE15OnTerritoryLostEPS0_i"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x57"
}
"Action<CTFBot>::OnWin"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE5OnWinEPS0_"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x58"
}
"Action<CTFBot>::OnLose"
{
type "func knownvtidx"
sym "_ZN6ActionI6CTFBotE6OnLoseEPS0_"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x59"
}
"Action<CTFBot>::IsAbleToBlockMovementOf"
{
type "func knownvtidx"
sym "_ZNK6ActionI6CTFBotE23IsAbleToBlockMovementOfEPK8INextBot"
vtable ".?AV?$Action@VCTFBot@@@@"
idx "0x5a"
}
"Action<CTFBot>::ApplyResult"
{
type "sym regex"
sym "_ZN6ActionI6CTFBotE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E"
sym64 "_ZN6ActionI6CTFBotE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E\\.isra\\..*"
}
//"Action<CTFBot>::InvokeOnEnd"
//{
// type "fixed"
// addr "0x19c2b0"
// //type "sym"
// //sym "_ZN6ActionI6CTFBotE11InvokeOnEndEPS0_P8BehaviorIS0_EPS1__part_249"
//}
"Action<CTFBot>::InvokeOnEnd"
{
type "sym regex"
sym "_ZN6ActionI6CTFBotE11InvokeOnEndEPS0_P8BehaviorIS0_EPS1_"
}
"Action<CTFBot>::InvokeOnResume"
{
type "sym"
sym "_ZN6ActionI6CTFBotE14InvokeOnResumeEPS0_P8BehaviorIS0_EPS1_"
}
"Action<CTFBot>::BuildDecoratedName [clone]"
{
type "sym regex"
sym "_ZNK6ActionI6CTFBotE18BuildDecoratedNameEPcPKS1_\\.isra\\..*"
}
"Action<CTFBot>::DebugString"
{
type "sym"
sym "_ZNK6ActionI6CTFBotE11DebugStringEv"
}
"Action<CTFBot>::PrintStateToConsole"
{
type "sym"
sym "_ZNK6ActionI6CTFBotE19PrintStateToConsoleEv"
}
"Action<CZombie>::~Action [D2]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieED2Ev"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x00"
}
"Action<CZombie>::FirstContainedResponder [INER]"
{
type "func knownvtidx"
sym "_ZNK6ActionI7CZombieE23FirstContainedResponderEv"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x01"
}
"Action<CZombie>::NextContainedResponder [INER]"
{
type "func knownvtidx"
sym "_ZNK6ActionI7CZombieE22NextContainedResponderEP22INextBotEventResponder"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x02"
}
"Action<CZombie>::OnLeaveGround [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE13OnLeaveGroundEP11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x03"
}
"Action<CZombie>::OnLandOnGround [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE14OnLandOnGroundEP11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x04"
}
"Action<CZombie>::OnContact [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE9OnContactEP11CBaseEntityP10CGameTrace"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x05"
}
"Action<CZombie>::OnMoveToSuccess [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE15OnMoveToSuccessEPK4Path"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x06"
}
"Action<CZombie>::OnMoveToFailure [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE15OnMoveToFailureEPK4Path17MoveToFailureType"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x07"
}
"Action<CZombie>::OnStuck [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE7OnStuckEv"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x08"
}
"Action<CZombie>::OnUnStuck [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE9OnUnStuckEv"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x09"
}
"Action<CZombie>::OnPostureChanged [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE16OnPostureChangedEv"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x0a"
}
"Action<CZombie>::OnAnimationActivityComplete [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE27OnAnimationActivityCompleteEi"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x0b"
}
"Action<CZombie>::OnAnimationActivityInterrupted [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE30OnAnimationActivityInterruptedEi"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x0c"
}
"Action<CZombie>::OnAnimationEvent [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE16OnAnimationEventEP11animevent_t"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x0d"
}
"Action<CZombie>::OnIgnite [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE8OnIgniteEv"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x0e"
}
"Action<CZombie>::OnInjured [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE9OnInjuredERK15CTakeDamageInfo"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x0f"
}
"Action<CZombie>::OnKilled [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE8OnKilledERK15CTakeDamageInfo"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x10"
}
"Action<CZombie>::OnOtherKilled [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE13OnOtherKilledEP20CBaseCombatCharacterRK15CTakeDamageInfo"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x11"
}
"Action<CZombie>::OnSight [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE7OnSightEP11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x12"
}
"Action<CZombie>::OnLostSight [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE11OnLostSightEP11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x13"
}
"Action<CZombie>::OnSound [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE7OnSoundEP11CBaseEntityRK6VectorP9KeyValues"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x14"
}
"Action<CZombie>::OnSpokeConcept [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE14OnSpokeConceptEP20CBaseCombatCharacterPKcP11AI_Response"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x15"
}
"Action<CZombie>::OnWeaponFired [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x16"
}
"Action<CZombie>::OnNavAreaChanged [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE16OnNavAreaChangedEP8CNavAreaS3_"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x17"
}
"Action<CZombie>::OnModelChanged [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE14OnModelChangedEv"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x18"
}
"Action<CZombie>::OnPickUp [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE8OnPickUpEP11CBaseEntityP20CBaseCombatCharacter"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x19"
}
"Action<CZombie>::OnDrop [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE6OnDropEP11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x1a"
}
"Action<CZombie>::OnActorEmoted [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE13OnActorEmotedEP20CBaseCombatCharacteri"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x1b"
}
"Action<CZombie>::OnCommandAttack [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE15OnCommandAttackEP11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x1c"
}
"Action<CZombie>::OnCommandApproach(vec) [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE17OnCommandApproachERK6Vectorf"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x1d"
}
"Action<CZombie>::OnCommandApproach(ent) [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE17OnCommandApproachEP11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x1e"
}
"Action<CZombie>::OnCommandRetreat [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE16OnCommandRetreatEP11CBaseEntityf"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x1f"
}
"Action<CZombie>::OnCommandPause [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE14OnCommandPauseEf"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x20"
}
"Action<CZombie>::OnCommandResume [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE15OnCommandResumeEv"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x21"
}
"Action<CZombie>::OnCommandString [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE15OnCommandStringEPKc"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x22"
}
"Action<CZombie>::OnShoved [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE8OnShovedEP11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x23"
}
"Action<CZombie>::OnBlinded [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE9OnBlindedEP11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x24"
}
"Action<CZombie>::OnTerritoryContested [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE20OnTerritoryContestedEi"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x25"
}
"Action<CZombie>::OnTerritoryCaptured [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE19OnTerritoryCapturedEi"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x26"
}
"Action<CZombie>::OnTerritoryLost [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE15OnTerritoryLostEi"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x27"
}
"Action<CZombie>::OnWin [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE5OnWinEv"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x28"
}
"Action<CZombie>::OnLose [INER]"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE6OnLoseEv"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x29"
}
"Action<CZombie>::IsNamed"
{
type "func knownvtidx"
sym "_ZNK6ActionI7CZombieE7IsNamedEPKc"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x2b"
}
"Action<CZombie>::GetFullName"
{
type "func knownvtidx"
sym "_ZNK6ActionI7CZombieE11GetFullNameEv"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x2c"
}
"Action<CZombie>::OnStart"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE7OnStartEPS0_PS1_"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x2d"
}
"Action<CZombie>::Update"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE6UpdateEPS0_f"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x2e"
}
"Action<CZombie>::OnEnd"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE5OnEndEPS0_PS1_"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x2f"
}
"Action<CZombie>::OnSuspend"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE9OnSuspendEPS0_PS1_"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x30"
}
"Action<CZombie>::OnResume"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE8OnResumeEPS0_PS1_"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x31"
}
"Action<CZombie>::InitialContainedAction"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE22InitialContainedActionEPS0_"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x32"
}
"Action<CZombie>::OnLeaveGround"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE13OnLeaveGroundEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x33"
}
"Action<CZombie>::OnLandOnGround"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE14OnLandOnGroundEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x34"
}
"Action<CZombie>::OnContact"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE9OnContactEPS0_P11CBaseEntityP10CGameTrace"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x35"
}
"Action<CZombie>::OnMoveToSuccess"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE15OnMoveToSuccessEPS0_PK4Path"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x36"
}
"Action<CZombie>::OnMoveToFailure"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE15OnMoveToFailureEPS0_PK4Path17MoveToFailureType"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x37"
}
"Action<CZombie>::OnStuck"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE7OnStuckEPS0_"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x38"
}
"Action<CZombie>::OnUnStuck"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE9OnUnStuckEPS0_"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x39"
}
"Action<CZombie>::OnPostureChanged"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE16OnPostureChangedEPS0_"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x3a"
}
"Action<CZombie>::OnAnimationActivityComplete"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE27OnAnimationActivityCompleteEPS0_i"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x3b"
}
"Action<CZombie>::OnAnimationActivityInterrupted"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE30OnAnimationActivityInterruptedEPS0_i"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x3c"
}
"Action<CZombie>::OnAnimationEvent"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE16OnAnimationEventEPS0_P11animevent_t"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x3d"
}
"Action<CZombie>::OnIgnite"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE8OnIgniteEPS0_"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x3e"
}
"Action<CZombie>::OnInjured"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE9OnInjuredEPS0_RK15CTakeDamageInfo"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x3f"
}
"Action<CZombie>::OnKilled"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE8OnKilledEPS0_RK15CTakeDamageInfo"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x40"
}
"Action<CZombie>::OnOtherKilled"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE13OnOtherKilledEPS0_P20CBaseCombatCharacterRK15CTakeDamageInfo"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x41"
}
"Action<CZombie>::OnSight"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE7OnSightEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x42"
}
"Action<CZombie>::OnLostSight"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE11OnLostSightEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x43"
}
"Action<CZombie>::OnSound"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE7OnSoundEPS0_P11CBaseEntityRK6VectorP9KeyValues"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x44"
}
"Action<CZombie>::OnSpokeConcept"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE14OnSpokeConceptEPS0_P20CBaseCombatCharacterPKcP11AI_Response"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x45"
}
"Action<CZombie>::OnWeaponFired"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE13OnWeaponFiredEPS0_P20CBaseCombatCharacterP17CBaseCombatWeapon"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x46"
}
"Action<CZombie>::OnNavAreaChanged"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE16OnNavAreaChangedEPS0_P8CNavAreaS4_"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x47"
}
"Action<CZombie>::OnModelChanged"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE14OnModelChangedEPS0_"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x48"
}
"Action<CZombie>::OnPickUp"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE8OnPickUpEPS0_P11CBaseEntityP20CBaseCombatCharacter"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x49"
}
"Action<CZombie>::OnDrop"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE6OnDropEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x4a"
}
"Action<CZombie>::OnActorEmoted"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE13OnActorEmotedEPS0_P20CBaseCombatCharacteri"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x4b"
}
"Action<CZombie>::OnCommandAttack"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE15OnCommandAttackEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x4c"
}
"Action<CZombie>::OnCommandApproach(vec)"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE17OnCommandApproachEPS0_RK6Vectorf"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x4d"
}
"Action<CZombie>::OnCommandApproach(ent)"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE17OnCommandApproachEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x4e"
}
"Action<CZombie>::OnCommandRetreat"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE16OnCommandRetreatEPS0_P11CBaseEntityf"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x4f"
}
"Action<CZombie>::OnCommandPause"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE14OnCommandPauseEPS0_f"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x50"
}
"Action<CZombie>::OnCommandResume"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE15OnCommandResumeEPS0_"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x51"
}
"Action<CZombie>::OnCommandString"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE15OnCommandStringEPS0_PKc"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x52"
}
"Action<CZombie>::OnShoved"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE8OnShovedEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x53"
}
"Action<CZombie>::OnBlinded"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE9OnBlindedEPS0_P11CBaseEntity"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x54"
}
"Action<CZombie>::OnTerritoryContested"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE20OnTerritoryContestedEPS0_i"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x55"
}
"Action<CZombie>::OnTerritoryCaptured"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE19OnTerritoryCapturedEPS0_i"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x56"
}
"Action<CZombie>::OnTerritoryLost"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE15OnTerritoryLostEPS0_i"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x57"
}
"Action<CZombie>::OnWin"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE5OnWinEPS0_"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x58"
}
"Action<CZombie>::OnLose"
{
type "func knownvtidx"
sym "_ZN6ActionI7CZombieE6OnLoseEPS0_"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x59"
}
"Action<CZombie>::IsAbleToBlockMovementOf"
{
type "func knownvtidx"
sym "_ZNK6ActionI7CZombieE23IsAbleToBlockMovementOfEPK8INextBot"
vtable ".?AV?$Action@VCZombie@@@@"
idx "0x5a"
}
"Action<CZombie>::ApplyResult"
{
type "sym regex"
sym "_ZN6ActionI7CZombieE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E"
sym64 "_ZN6ActionI7CZombieE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E\\.isra\\..*"
}
//"Action<CZombie>::InvokeOnEnd"
//{
// type "fixed"
// addr "0x19c2b0"
// //type "sym"
// //sym "_ZN6ActionI7CZombieE11InvokeOnEndEPS0_P8BehaviorIS0_EPS1__part_249"
//}
"Action<CZombie>::InvokeOnEnd"
{
type "sym"
sym "_ZN6ActionI7CZombieE11InvokeOnEndEPS0_P8BehaviorIS0_EPS1_"
}
"Action<CZombie>::InvokeOnResume"
{
type "sym"
sym "_ZN6ActionI7CZombieE14InvokeOnResumeEPS0_P8BehaviorIS0_EPS1_"
}
"Action<CZombie>::BuildDecoratedName [clone]"
{
type "sym regex"
sym "_ZNK6ActionI7CZombieE18BuildDecoratedNameEPcPKS1_\\.isra\\..*"
}
"Action<CZombie>::DebugString"
{
type "sym"
sym "_ZNK6ActionI7CZombieE11DebugStringEv"
}
"Action<CZombie>::PrintStateToConsole"
{
type "sym"
sym "_ZNK6ActionI7CZombieE19PrintStateToConsoleEv"
}
"CZombieIntention::CZombieIntention"
{
type "sym"
sym "_ZN16CZombieIntentionC2EP7CZombie"
}
"CZombieIntention::Reset"
{
type "sym"
sym "_ZN16CZombieIntention5ResetEv"
}
"CZombieIntention::Update"
{
type "sym"
sym "_ZN16CZombieIntention6UpdateEv"
}
"CZombieIntention::~CZombieIntention"
{
type "sym"
sym "_ZN16CZombieIntentionD2Ev"
}
"CBotNPCArcherIntention::CBotNPCArcherIntention"
{
type "sym"
sym "_ZN13CBotNPCArcher22CBotNPCArcherIntentionC2EPS_"
}
"CBotNPCArcherIntention::Reset"
{
type "sym"
sym "_ZN13CBotNPCArcher22CBotNPCArcherIntention5ResetEv"
}
}
}
}
}
sigsegv/NextBotBodyInterface.txt · Sigsegv TF2 내부 데이터 · 27개 항목
NextBot AI의 NextBotBodyInterface 인터페이스와 가상 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs_group | IBody::IsHeadSteady Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Is Head Steady’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody12IsHeadSteadyEv |
addrs_group | IBody::GetHeadSteadyDuration Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Get Head Steady Duration’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody21GetHeadSteadyDurationEv |
addrs_group | IBody::ClearPendingAimReply Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Clear Pending Aim Reply’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN5IBody20ClearPendingAimReplyEv |
addrs_group | IBody::SetDesiredPosture Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Set Desired Posture’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN5IBody17SetDesiredPostureENS_11PostureTypeE |
addrs_group | IBody::GetDesiredPosture Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Get Desired Posture’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody17GetDesiredPostureEv |
addrs_group | IBody::IsDesiredPosture Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Is Desired Posture’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody16IsDesiredPostureENS_11PostureTypeE |
addrs_group | IBody::GetActualPosture Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Get Actual Posture’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody16GetActualPostureEv |
addrs_group | IBody::IsActualPosture Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Is Actual Posture’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody15IsActualPostureENS_11PostureTypeE |
addrs_group | IBody::GetHeadAimSubjectLeadTime Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Get Head Aim Subject Lead Time’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody25GetHeadAimSubjectLeadTimeEv |
addrs_group | IBody::GetActivity Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Get Activity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody11GetActivityEv |
addrs_group | IBody::IsActivity Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Is Activity’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody10IsActivityE8Activity |
addrs_group | IBody::StartActivity Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Start Activity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN5IBody13StartActivityE8Activityj |
addrs_group | IBody::GetEyePosition Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Get Eye Position’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody14GetEyePositionEv |
addrs_group | IBody::GetViewVector Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Get View Vector’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody13GetViewVectorEv |
addrs_group | IBody::GetHullHeight Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Get Hull Height’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody13GetHullHeightEv |
addrs_group | IBody::GetHullWidth Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Get Hull Width’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody12GetHullWidthEv |
addrs_group | IBody::GetStandHullHeight Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Get Stand Hull Height’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody18GetStandHullHeightEv |
addrs_group | IBody::GetCrouchHullHeight Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Get Crouch Hull Height’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody19GetCrouchHullHeightEv |
addrs_group | IBody::GetHullMaxs Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Get Hull Maxs’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody11GetHullMaxsEv |
addrs_group | IBody::GetHullMins Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Get Hull Mins’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody11GetHullMinsEv |
addrs_group | IBody::Update Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN5IBody6UpdateEv |
addrs_group | IBody::IsHeadAimingOnTarget Games/#default/sigsegv/addrs_group | IBody 클래스의 ‘Is Head Aiming On Target’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK5IBody20IsHeadAimingOnTargetEv |
addrs_group | CBotNPCBody::GetSolidMask Games/#default/sigsegv/addrs_group | CBotNPCBody 클래스의 ‘Get Solid Mask’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK11CBotNPCBody12GetSolidMaskEv |
addrs_group | CBotNPCBody::AimHeadTowards [Vector] Games/#default/sigsegv/addrs_group | CBotNPCBody 클래스의 ‘Aim Head Towards’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBotNPCBody14AimHeadTowardsERK6VectorN5IBody18LookAtPriorityTypeEfP13INextBotReplyPKc |
addrs_group | CBotNPCBody::AimHeadTowards [CBaseEntity *] Games/#default/sigsegv/addrs_group | CBotNPCBody 클래스의 ‘Aim Head Towards’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBotNPCBody14AimHeadTowardsEP11CBaseEntityN5IBody18LookAtPriorityTypeEfP13INextBotReplyPKc |
addrs_group | CBotNPCBody::CBotNPCBody Games/#default/sigsegv/addrs_group | CBotNPCBody 클래스의 ‘CBot NPCBody’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN11CBotNPCBodyC2EP8INextBot |
addrs_group | PlayerBody::GetEntity Games/#default/sigsegv/addrs_group | PlayerBody 클래스의 ‘Get Entity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN10PlayerBody9GetEntityEv |
원본 파일 전체 보기
// NextBotBodyInterface
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
}
"addrs_group"
{
"[common]"
{
type "sym"
lib "server"
}
"IBody::IsHeadSteady" "_ZNK5IBody12IsHeadSteadyEv"
"IBody::GetHeadSteadyDuration" "_ZNK5IBody21GetHeadSteadyDurationEv"
"IBody::ClearPendingAimReply" "_ZN5IBody20ClearPendingAimReplyEv"
"IBody::SetDesiredPosture" "_ZN5IBody17SetDesiredPostureENS_11PostureTypeE"
"IBody::GetDesiredPosture" "_ZNK5IBody17GetDesiredPostureEv"
"IBody::IsDesiredPosture" "_ZNK5IBody16IsDesiredPostureENS_11PostureTypeE"
"IBody::GetActualPosture" "_ZNK5IBody16GetActualPostureEv"
"IBody::IsActualPosture" "_ZNK5IBody15IsActualPostureENS_11PostureTypeE"
"IBody::GetHeadAimSubjectLeadTime" "_ZNK5IBody25GetHeadAimSubjectLeadTimeEv"
"IBody::GetActivity" "_ZNK5IBody11GetActivityEv"
"IBody::IsActivity" "_ZNK5IBody10IsActivityE8Activity"
"IBody::StartActivity" "_ZN5IBody13StartActivityE8Activityj"
"IBody::GetEyePosition" "_ZNK5IBody14GetEyePositionEv"
"IBody::GetViewVector" "_ZNK5IBody13GetViewVectorEv"
"IBody::GetHullHeight" "_ZNK5IBody13GetHullHeightEv"
"IBody::GetHullWidth" "_ZNK5IBody12GetHullWidthEv"
"IBody::GetStandHullHeight" "_ZNK5IBody18GetStandHullHeightEv"
"IBody::GetCrouchHullHeight" "_ZNK5IBody19GetCrouchHullHeightEv"
"IBody::GetHullMaxs" "_ZNK5IBody11GetHullMaxsEv"
"IBody::GetHullMins" "_ZNK5IBody11GetHullMinsEv"
"IBody::Update" "_ZN5IBody6UpdateEv"
"IBody::IsHeadAimingOnTarget" "_ZNK5IBody20IsHeadAimingOnTargetEv"
"CBotNPCBody::GetSolidMask" "_ZNK11CBotNPCBody12GetSolidMaskEv"
"CBotNPCBody::AimHeadTowards [Vector]" "_ZN11CBotNPCBody14AimHeadTowardsERK6VectorN5IBody18LookAtPriorityTypeEfP13INextBotReplyPKc"
"CBotNPCBody::AimHeadTowards [CBaseEntity *]" "_ZN11CBotNPCBody14AimHeadTowardsEP11CBaseEntityN5IBody18LookAtPriorityTypeEfP13INextBotReplyPKc"
"CBotNPCBody::CBotNPCBody" "_ZN11CBotNPCBodyC2EP8INextBot"
"PlayerBody::GetEntity" "_ZN10PlayerBody9GetEntityEv"
}
}
}
}
sigsegv/NextBotChasePath.txt · Sigsegv TF2 내부 데이터 · 3개 항목
NextBot AI의 NextBotChasePath 인터페이스와 가상 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | ChasePath::~ChasePath [D2] Games/#default/sigsegv/addrs | ChasePath 클래스의 ‘~Chase Path’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9ChasePathD2Ev |
addrs | ChasePath::~ChasePath [D0] Games/#default/sigsegv/addrs | ChasePath 클래스의 ‘~Chase Path’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9ChasePathD0Ev |
addrs | ChasePath::Update Games/#default/sigsegv/addrs | ChasePath 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9ChasePath6UpdateEP8INextBotP11CBaseEntityRK9IPathCostP6Vector |
원본 파일 전체 보기
// NextBotChasePath
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"ChasePath::~ChasePath [D2]"
{
type "sym"
sym "_ZN9ChasePathD2Ev"
}
"ChasePath::~ChasePath [D0]"
{
type "sym"
sym "_ZN9ChasePathD0Ev"
}
"ChasePath::Update"
{
type "sym"
sym "_ZN9ChasePath6UpdateEP8INextBotP11CBaseEntityRK9IPathCostP6Vector"
}
}
}
}
}
sigsegv/NextBotContextualQueryInterface.txt · Sigsegv TF2 내부 데이터 · 8개 항목
NextBot AI의 NextBotContextualQueryInterface 인터페이스와 가상 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | IContextualQuery::ShouldPickUp Games/#default/sigsegv/addrs | IContextualQuery 클래스의 ‘Should Pick Up’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK16IContextualQuery12ShouldPickUpEPK8INextBotP11CBaseEntity vtable = .?AVIContextualQuery@@ idx = 0x01 |
addrs | IContextualQuery::ShouldHurry Games/#default/sigsegv/addrs | IContextualQuery 클래스의 ‘Should Hurry’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK16IContextualQuery11ShouldHurryEPK8INextBot vtable = .?AVIContextualQuery@@ idx = 0x02 |
addrs | IContextualQuery::ShouldRetreat Games/#default/sigsegv/addrs | IContextualQuery 클래스의 ‘Should Retreat’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK16IContextualQuery13ShouldRetreatEPK8INextBot vtable = .?AVIContextualQuery@@ idx = 0x03 |
addrs | IContextualQuery::ShouldAttack Games/#default/sigsegv/addrs | IContextualQuery 클래스의 ‘Should Attack’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK16IContextualQuery12ShouldAttackEPK8INextBotPK12CKnownEntity vtable = .?AVIContextualQuery@@ idx = 0x04 |
addrs | IContextualQuery::IsHindrance Games/#default/sigsegv/addrs | IContextualQuery 클래스의 ‘Is Hindrance’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK16IContextualQuery11IsHindranceEPK8INextBotP11CBaseEntity vtable = .?AVIContextualQuery@@ idx = 0x05 |
addrs | IContextualQuery::SelectTargetPoint Games/#default/sigsegv/addrs | IContextualQuery 클래스의 ‘Select Target Point’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK16IContextualQuery17SelectTargetPointEPK8INextBotPK20CBaseCombatCharacter vtable = .?AVIContextualQuery@@ idx = 0x06 |
addrs | IContextualQuery::IsPositionAllowed Games/#default/sigsegv/addrs | IContextualQuery 클래스의 ‘Is Position Allowed’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK16IContextualQuery17IsPositionAllowedEPK8INextBotRK6Vector vtable = .?AVIContextualQuery@@ idx = 0x07 |
addrs | IContextualQuery::SelectMoreDangerousThreat Games/#default/sigsegv/addrs | IContextualQuery 클래스의 ‘Select More Dangerous Threat’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK16IContextualQuery25SelectMoreDangerousThreatEPK8INextBotPK20CBaseCombatCharacterPK12CKnownEntityS8_ vtable = .?AVIContextualQuery@@ idx = 0x08 |
원본 파일 전체 보기
// NextBotContextualQueryInterface
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
// "IContextualQuery::~IContextualQuery [D0]"
// {
// type "sym"
// sym "_ZN16IContextualQueryD0Ev"
// }
// "IContextualQuery::~IContextualQuery [D2]"
// {
// type "func knownvtidx"
// sym "_ZN16IContextualQueryD2Ev"
// vtable ".?AVIContextualQuery@@"
// idx "0x00"
// }
"IContextualQuery::ShouldPickUp"
{
type "func knownvtidx"
sym "_ZNK16IContextualQuery12ShouldPickUpEPK8INextBotP11CBaseEntity"
vtable ".?AVIContextualQuery@@"
idx "0x01"
}
"IContextualQuery::ShouldHurry"
{
type "func knownvtidx"
sym "_ZNK16IContextualQuery11ShouldHurryEPK8INextBot"
vtable ".?AVIContextualQuery@@"
idx "0x02"
}
"IContextualQuery::ShouldRetreat"
{
type "func knownvtidx"
sym "_ZNK16IContextualQuery13ShouldRetreatEPK8INextBot"
vtable ".?AVIContextualQuery@@"
idx "0x03"
}
"IContextualQuery::ShouldAttack"
{
type "func knownvtidx"
sym "_ZNK16IContextualQuery12ShouldAttackEPK8INextBotPK12CKnownEntity"
vtable ".?AVIContextualQuery@@"
idx "0x04"
}
"IContextualQuery::IsHindrance"
{
type "func knownvtidx"
sym "_ZNK16IContextualQuery11IsHindranceEPK8INextBotP11CBaseEntity"
vtable ".?AVIContextualQuery@@"
idx "0x05"
}
"IContextualQuery::SelectTargetPoint"
{
type "func knownvtidx"
sym "_ZNK16IContextualQuery17SelectTargetPointEPK8INextBotPK20CBaseCombatCharacter"
vtable ".?AVIContextualQuery@@"
idx "0x06"
}
"IContextualQuery::IsPositionAllowed"
{
type "func knownvtidx"
sym "_ZNK16IContextualQuery17IsPositionAllowedEPK8INextBotRK6Vector"
vtable ".?AVIContextualQuery@@"
idx "0x07"
}
"IContextualQuery::SelectMoreDangerousThreat"
{
type "func knownvtidx"
sym "_ZNK16IContextualQuery25SelectMoreDangerousThreatEPK8INextBotPK20CBaseCombatCharacterPK12CKnownEntityS8_"
vtable ".?AVIContextualQuery@@"
idx "0x08"
}
}
}
}
}
sigsegv/NextBotEventResponderInterface.txt · Sigsegv TF2 내부 데이터 · 41개 항목
NextBot AI의 NextBotEventResponderInterface 인터페이스와 가상 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | INextBotEventResponder::FirstContainedResponder Games/#default/sigsegv/addrs | NextBot AI의 ‘First Contained Responder’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK22INextBotEventResponder23FirstContainedResponderEv vtable = .?AVINextBotEventResponder@@ idx = 0x01 |
addrs | INextBotEventResponder::NextContainedResponder Games/#default/sigsegv/addrs | NextBot AI의 ‘Next Contained Responder’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK22INextBotEventResponder22NextContainedResponderEPS_ vtable = .?AVINextBotEventResponder@@ idx = 0x02 |
addrs | INextBotEventResponder::OnLeaveGround Games/#default/sigsegv/addrs | NextBot AI의 ‘On Leave Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder13OnLeaveGroundEP11CBaseEntity vtable = .?AVINextBotEventResponder@@ idx = 0x03 |
addrs | INextBotEventResponder::OnLandOnGround Games/#default/sigsegv/addrs | NextBot AI의 ‘On Land On Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder14OnLandOnGroundEP11CBaseEntity vtable = .?AVINextBotEventResponder@@ idx = 0x04 |
addrs | INextBotEventResponder::OnContact Games/#default/sigsegv/addrs | NextBot AI의 ‘On Contact’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder9OnContactEP11CBaseEntityP10CGameTrace vtable = .?AVINextBotEventResponder@@ idx = 0x05 |
addrs | INextBotEventResponder::OnMoveToSuccess Games/#default/sigsegv/addrs | NextBot AI의 ‘On Move To Success’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder15OnMoveToSuccessEPK4Path vtable = .?AVINextBotEventResponder@@ idx = 0x06 |
addrs | INextBotEventResponder::OnMoveToFailure Games/#default/sigsegv/addrs | NextBot AI의 ‘On Move To Failure’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder15OnMoveToFailureEPK4Path17MoveToFailureType vtable = .?AVINextBotEventResponder@@ idx = 0x07 |
addrs | INextBotEventResponder::OnStuck Games/#default/sigsegv/addrs | NextBot AI의 ‘On Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder7OnStuckEv vtable = .?AVINextBotEventResponder@@ idx = 0x08 |
addrs | INextBotEventResponder::OnUnStuck Games/#default/sigsegv/addrs | NextBot AI의 ‘On Un Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder9OnUnStuckEv vtable = .?AVINextBotEventResponder@@ idx = 0x09 |
addrs | INextBotEventResponder::OnPostureChanged Games/#default/sigsegv/addrs | NextBot AI의 ‘On Posture Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder16OnPostureChangedEv vtable = .?AVINextBotEventResponder@@ idx = 0x0a |
addrs | INextBotEventResponder::OnAnimationActivityComplete Games/#default/sigsegv/addrs | NextBot AI의 ‘On Animation Activity Complete’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder27OnAnimationActivityCompleteEi vtable = .?AVINextBotEventResponder@@ idx = 0x0b |
addrs | INextBotEventResponder::OnAnimationActivityInterrupted Games/#default/sigsegv/addrs | NextBot AI의 ‘On Animation Activity Interrupted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder30OnAnimationActivityInterruptedEi vtable = .?AVINextBotEventResponder@@ idx = 0x0c |
addrs | INextBotEventResponder::OnAnimationEvent Games/#default/sigsegv/addrs | NextBot AI의 ‘On Animation Event’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder16OnAnimationEventEP11animevent_t vtable = .?AVINextBotEventResponder@@ idx = 0x0d |
addrs | INextBotEventResponder::OnIgnite Games/#default/sigsegv/addrs | NextBot AI의 ‘On Ignite’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder8OnIgniteEv vtable = .?AVINextBotEventResponder@@ idx = 0x0e |
addrs | INextBotEventResponder::OnInjured Games/#default/sigsegv/addrs | NextBot AI의 ‘On Injured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder9OnInjuredERK15CTakeDamageInfo vtable = .?AVINextBotEventResponder@@ idx = 0x0f |
addrs | INextBotEventResponder::OnKilled Games/#default/sigsegv/addrs | NextBot AI의 ‘On Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder8OnKilledERK15CTakeDamageInfo vtable = .?AVINextBotEventResponder@@ idx = 0x10 |
addrs | INextBotEventResponder::OnOtherKilled Games/#default/sigsegv/addrs | NextBot AI의 ‘On Other Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder13OnOtherKilledEP20CBaseCombatCharacterRK15CTakeDamageInfo vtable = .?AVINextBotEventResponder@@ idx = 0x11 |
addrs | INextBotEventResponder::OnSight Games/#default/sigsegv/addrs | NextBot AI의 ‘On Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder7OnSightEP11CBaseEntity vtable = .?AVINextBotEventResponder@@ idx = 0x12 |
addrs | INextBotEventResponder::OnLostSight Games/#default/sigsegv/addrs | NextBot AI의 ‘On Lost Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder11OnLostSightEP11CBaseEntity vtable = .?AVINextBotEventResponder@@ idx = 0x13 |
addrs | INextBotEventResponder::OnSound Games/#default/sigsegv/addrs | NextBot AI의 ‘On Sound’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder7OnSoundEP11CBaseEntityRK6VectorP9KeyValues vtable = .?AVINextBotEventResponder@@ idx = 0x14 |
addrs | INextBotEventResponder::OnSpokeConcept Games/#default/sigsegv/addrs | NextBot AI의 ‘On Spoke Concept’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder14OnSpokeConceptEP20CBaseCombatCharacterPKcP11AI_Response vtable = .?AVINextBotEventResponder@@ idx = 0x15 |
addrs | INextBotEventResponder::OnWeaponFired Games/#default/sigsegv/addrs | NextBot AI의 ‘On Weapon Fired’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon vtable = .?AVINextBotEventResponder@@ idx = 0x16 |
addrs | INextBotEventResponder::OnNavAreaChanged Games/#default/sigsegv/addrs | NextBot AI의 ‘On Nav Area Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder16OnNavAreaChangedEP8CNavAreaS1_ vtable = .?AVINextBotEventResponder@@ idx = 0x17 |
addrs | INextBotEventResponder::OnModelChanged Games/#default/sigsegv/addrs | NextBot AI의 ‘On Model Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder14OnModelChangedEv vtable = .?AVINextBotEventResponder@@ idx = 0x18 |
addrs | INextBotEventResponder::OnPickUp Games/#default/sigsegv/addrs | NextBot AI의 ‘On Pick Up’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder8OnPickUpEP11CBaseEntityP20CBaseCombatCharacter vtable = .?AVINextBotEventResponder@@ idx = 0x19 |
addrs | INextBotEventResponder::OnDrop Games/#default/sigsegv/addrs | NextBot AI의 ‘On Drop’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder6OnDropEP11CBaseEntity vtable = .?AVINextBotEventResponder@@ idx = 0x1a |
addrs | INextBotEventResponder::OnActorEmoted Games/#default/sigsegv/addrs | NextBot AI의 ‘On Actor Emoted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder13OnActorEmotedEP20CBaseCombatCharacteri vtable = .?AVINextBotEventResponder@@ idx = 0x1b |
addrs | INextBotEventResponder::OnCommandAttack Games/#default/sigsegv/addrs | NextBot AI의 ‘On Command Attack’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder15OnCommandAttackEP11CBaseEntity vtable = .?AVINextBotEventResponder@@ idx = 0x1c |
addrs | INextBotEventResponder::OnCommandApproach(vec) Games/#default/sigsegv/addrs | NextBot AI의 ‘On Command Approach(vec)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder17OnCommandApproachERK6Vectorf vtable = .?AVINextBotEventResponder@@ idx = 0x1d |
addrs | INextBotEventResponder::OnCommandApproach(ent) Games/#default/sigsegv/addrs | NextBot AI의 ‘On Command Approach(ent)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder17OnCommandApproachEP11CBaseEntity vtable = .?AVINextBotEventResponder@@ idx = 0x1e |
addrs | INextBotEventResponder::OnCommandRetreat Games/#default/sigsegv/addrs | NextBot AI의 ‘On Command Retreat’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder16OnCommandRetreatEP11CBaseEntityf vtable = .?AVINextBotEventResponder@@ idx = 0x1f |
addrs | INextBotEventResponder::OnCommandPause Games/#default/sigsegv/addrs | NextBot AI의 ‘On Command Pause’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder14OnCommandPauseEf vtable = .?AVINextBotEventResponder@@ idx = 0x20 |
addrs | INextBotEventResponder::OnCommandResume Games/#default/sigsegv/addrs | NextBot AI의 ‘On Command Resume’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder15OnCommandResumeEv vtable = .?AVINextBotEventResponder@@ idx = 0x21 |
addrs | INextBotEventResponder::OnCommandString Games/#default/sigsegv/addrs | NextBot AI의 ‘On Command String’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder15OnCommandStringEPKc vtable = .?AVINextBotEventResponder@@ idx = 0x22 |
addrs | INextBotEventResponder::OnShoved Games/#default/sigsegv/addrs | NextBot AI의 ‘On Shoved’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder8OnShovedEP11CBaseEntity vtable = .?AVINextBotEventResponder@@ idx = 0x23 |
addrs | INextBotEventResponder::OnBlinded Games/#default/sigsegv/addrs | NextBot AI의 ‘On Blinded’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder9OnBlindedEP11CBaseEntity vtable = .?AVINextBotEventResponder@@ idx = 0x24 |
addrs | INextBotEventResponder::OnTerritoryContested Games/#default/sigsegv/addrs | NextBot AI의 ‘On Territory Contested’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder20OnTerritoryContestedEi vtable = .?AVINextBotEventResponder@@ idx = 0x25 |
addrs | INextBotEventResponder::OnTerritoryCaptured Games/#default/sigsegv/addrs | NextBot AI의 ‘On Territory Captured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder19OnTerritoryCapturedEi vtable = .?AVINextBotEventResponder@@ idx = 0x26 |
addrs | INextBotEventResponder::OnTerritoryLost Games/#default/sigsegv/addrs | NextBot AI의 ‘On Territory Lost’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder15OnTerritoryLostEi vtable = .?AVINextBotEventResponder@@ idx = 0x27 |
addrs | INextBotEventResponder::OnWin Games/#default/sigsegv/addrs | NextBot AI의 ‘On Win’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder5OnWinEv vtable = .?AVINextBotEventResponder@@ idx = 0x28 |
addrs | INextBotEventResponder::OnLose Games/#default/sigsegv/addrs | NextBot AI의 ‘On Lose’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN22INextBotEventResponder6OnLoseEv vtable = .?AVINextBotEventResponder@@ idx = 0x29 |
원본 파일 전체 보기
// NextBotEventResponderInterface
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
// "INextBotEventResponder::~INextBotEventResponder [D0]"
// {
// type "sym"
// sym "_ZN22INextBotEventResponderD0Ev"
// }
// "INextBotEventResponder::~INextBotEventResponder [D2]"
// {
// type "func knownvtidx"
// sym "_ZN22INextBotEventResponderD2Ev"
// vtable ".?AVINextBotEventResponder@@"
// idx "0x00"
// }
"INextBotEventResponder::FirstContainedResponder"
{
type "func knownvtidx"
sym "_ZNK22INextBotEventResponder23FirstContainedResponderEv"
vtable ".?AVINextBotEventResponder@@"
idx "0x01"
}
"INextBotEventResponder::NextContainedResponder"
{
type "func knownvtidx"
sym "_ZNK22INextBotEventResponder22NextContainedResponderEPS_"
vtable ".?AVINextBotEventResponder@@"
idx "0x02"
}
"INextBotEventResponder::OnLeaveGround"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder13OnLeaveGroundEP11CBaseEntity"
vtable ".?AVINextBotEventResponder@@"
idx "0x03"
}
"INextBotEventResponder::OnLandOnGround"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder14OnLandOnGroundEP11CBaseEntity"
vtable ".?AVINextBotEventResponder@@"
idx "0x04"
}
"INextBotEventResponder::OnContact"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder9OnContactEP11CBaseEntityP10CGameTrace"
vtable ".?AVINextBotEventResponder@@"
idx "0x05"
}
"INextBotEventResponder::OnMoveToSuccess"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder15OnMoveToSuccessEPK4Path"
vtable ".?AVINextBotEventResponder@@"
idx "0x06"
}
"INextBotEventResponder::OnMoveToFailure"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder15OnMoveToFailureEPK4Path17MoveToFailureType"
vtable ".?AVINextBotEventResponder@@"
idx "0x07"
}
"INextBotEventResponder::OnStuck"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder7OnStuckEv"
vtable ".?AVINextBotEventResponder@@"
idx "0x08"
}
"INextBotEventResponder::OnUnStuck"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder9OnUnStuckEv"
vtable ".?AVINextBotEventResponder@@"
idx "0x09"
}
"INextBotEventResponder::OnPostureChanged"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder16OnPostureChangedEv"
vtable ".?AVINextBotEventResponder@@"
idx "0x0a"
}
"INextBotEventResponder::OnAnimationActivityComplete"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder27OnAnimationActivityCompleteEi"
vtable ".?AVINextBotEventResponder@@"
idx "0x0b"
}
"INextBotEventResponder::OnAnimationActivityInterrupted"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder30OnAnimationActivityInterruptedEi"
vtable ".?AVINextBotEventResponder@@"
idx "0x0c"
}
"INextBotEventResponder::OnAnimationEvent"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder16OnAnimationEventEP11animevent_t"
vtable ".?AVINextBotEventResponder@@"
idx "0x0d"
}
"INextBotEventResponder::OnIgnite"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder8OnIgniteEv"
vtable ".?AVINextBotEventResponder@@"
idx "0x0e"
}
"INextBotEventResponder::OnInjured"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder9OnInjuredERK15CTakeDamageInfo"
vtable ".?AVINextBotEventResponder@@"
idx "0x0f"
}
"INextBotEventResponder::OnKilled"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder8OnKilledERK15CTakeDamageInfo"
vtable ".?AVINextBotEventResponder@@"
idx "0x10"
}
"INextBotEventResponder::OnOtherKilled"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder13OnOtherKilledEP20CBaseCombatCharacterRK15CTakeDamageInfo"
vtable ".?AVINextBotEventResponder@@"
idx "0x11"
}
"INextBotEventResponder::OnSight"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder7OnSightEP11CBaseEntity"
vtable ".?AVINextBotEventResponder@@"
idx "0x12"
}
"INextBotEventResponder::OnLostSight"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder11OnLostSightEP11CBaseEntity"
vtable ".?AVINextBotEventResponder@@"
idx "0x13"
}
"INextBotEventResponder::OnSound"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder7OnSoundEP11CBaseEntityRK6VectorP9KeyValues"
vtable ".?AVINextBotEventResponder@@"
idx "0x14"
}
"INextBotEventResponder::OnSpokeConcept"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder14OnSpokeConceptEP20CBaseCombatCharacterPKcP11AI_Response"
vtable ".?AVINextBotEventResponder@@"
idx "0x15"
}
"INextBotEventResponder::OnWeaponFired"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon"
vtable ".?AVINextBotEventResponder@@"
idx "0x16"
}
"INextBotEventResponder::OnNavAreaChanged"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder16OnNavAreaChangedEP8CNavAreaS1_"
vtable ".?AVINextBotEventResponder@@"
idx "0x17"
}
"INextBotEventResponder::OnModelChanged"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder14OnModelChangedEv"
vtable ".?AVINextBotEventResponder@@"
idx "0x18"
}
"INextBotEventResponder::OnPickUp"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder8OnPickUpEP11CBaseEntityP20CBaseCombatCharacter"
vtable ".?AVINextBotEventResponder@@"
idx "0x19"
}
"INextBotEventResponder::OnDrop"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder6OnDropEP11CBaseEntity"
vtable ".?AVINextBotEventResponder@@"
idx "0x1a"
}
"INextBotEventResponder::OnActorEmoted"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder13OnActorEmotedEP20CBaseCombatCharacteri"
vtable ".?AVINextBotEventResponder@@"
idx "0x1b"
}
"INextBotEventResponder::OnCommandAttack"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder15OnCommandAttackEP11CBaseEntity"
vtable ".?AVINextBotEventResponder@@"
idx "0x1c"
}
"INextBotEventResponder::OnCommandApproach(vec)"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder17OnCommandApproachERK6Vectorf"
vtable ".?AVINextBotEventResponder@@"
idx "0x1d"
}
"INextBotEventResponder::OnCommandApproach(ent)"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder17OnCommandApproachEP11CBaseEntity"
vtable ".?AVINextBotEventResponder@@"
idx "0x1e"
}
"INextBotEventResponder::OnCommandRetreat"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder16OnCommandRetreatEP11CBaseEntityf"
vtable ".?AVINextBotEventResponder@@"
idx "0x1f"
}
"INextBotEventResponder::OnCommandPause"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder14OnCommandPauseEf"
vtable ".?AVINextBotEventResponder@@"
idx "0x20"
}
"INextBotEventResponder::OnCommandResume"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder15OnCommandResumeEv"
vtable ".?AVINextBotEventResponder@@"
idx "0x21"
}
"INextBotEventResponder::OnCommandString"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder15OnCommandStringEPKc"
vtable ".?AVINextBotEventResponder@@"
idx "0x22"
}
"INextBotEventResponder::OnShoved"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder8OnShovedEP11CBaseEntity"
vtable ".?AVINextBotEventResponder@@"
idx "0x23"
}
"INextBotEventResponder::OnBlinded"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder9OnBlindedEP11CBaseEntity"
vtable ".?AVINextBotEventResponder@@"
idx "0x24"
}
"INextBotEventResponder::OnTerritoryContested"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder20OnTerritoryContestedEi"
vtable ".?AVINextBotEventResponder@@"
idx "0x25"
}
"INextBotEventResponder::OnTerritoryCaptured"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder19OnTerritoryCapturedEi"
vtable ".?AVINextBotEventResponder@@"
idx "0x26"
}
"INextBotEventResponder::OnTerritoryLost"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder15OnTerritoryLostEi"
vtable ".?AVINextBotEventResponder@@"
idx "0x27"
}
"INextBotEventResponder::OnWin"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder5OnWinEv"
vtable ".?AVINextBotEventResponder@@"
idx "0x28"
}
"INextBotEventResponder::OnLose"
{
type "func knownvtidx"
sym "_ZN22INextBotEventResponder6OnLoseEv"
vtable ".?AVINextBotEventResponder@@"
idx "0x29"
}
}
}
}
}
sigsegv/NextBotIntentionInterface.txt · Sigsegv TF2 내부 데이터 · 0개 항목
NextBot AI의 NextBotIntentionInterface 인터페이스와 가상 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
| 직접 호출 항목 없이 파일 선택·지원 범위만 정의합니다. | |||
원본 파일 전체 보기
// NextBotIntentionInterface
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
}
}
}
}
sigsegv/NextBotInterface.txt · Sigsegv TF2 내부 데이터 · 5개 항목
NextBot AI의 NextBotInterface 인터페이스와 가상 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | INextBot::Update Games/#default/sigsegv/addrs | NextBot AI의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN8INextBot6UpdateEv |
addrs | INextBot::DisplayDebugText Games/#default/sigsegv/addrs | NextBot AI의 ‘Display Debug Text’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8INextBot16DisplayDebugTextEPKc |
addrs | INextBot::Upkeep Games/#default/sigsegv/addrs | NextBot AI의 ‘Upkeep’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN8INextBot6UpkeepEv |
addrs | INextBot::IsRangeLessThan Games/#default/sigsegv/addrs | NextBot AI의 ‘Is Range Less Than’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8INextBot15IsRangeLessThanEP11CBaseEntityf |
addrs | INextBot::IsRangeGreaterThan Games/#default/sigsegv/addrs | NextBot AI의 ‘Is Range Greater Than’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK8INextBot18IsRangeGreaterThanERK6Vectorf |
원본 파일 전체 보기
// NextBotInterface
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"INextBot::Update"
{
type "sym"
sym "_ZN8INextBot6UpdateEv"
}
"INextBot::DisplayDebugText"
{
type "sym"
sym "_ZNK8INextBot16DisplayDebugTextEPKc"
}
"INextBot::Upkeep"
{
type "sym"
sym "_ZN8INextBot6UpkeepEv"
}
"INextBot::IsRangeLessThan"
{
type "sym"
sym "_ZNK8INextBot15IsRangeLessThanEP11CBaseEntityf"
}
"INextBot::IsRangeGreaterThan"
{
type "sym"
sym "_ZNK8INextBot18IsRangeGreaterThanERK6Vectorf"
}
}
}
}
}
sigsegv/NextBotKnownEntity.txt · Sigsegv TF2 내부 데이터 · 19개 항목
NextBot AI의 NextBotKnownEntity 인터페이스와 가상 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | CKnownEntity::Destroy Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Destroy’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN12CKnownEntity7DestroyEv vtable = .?AVCKnownEntity@@ idx = 0x01 |
addrs | CKnownEntity::UpdatePosition Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Update Position’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN12CKnownEntity14UpdatePositionEv vtable = .?AVCKnownEntity@@ idx = 0x02 |
addrs | CKnownEntity::GetEntity Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Get Entity’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK12CKnownEntity9GetEntityEv vtable = .?AVCKnownEntity@@ idx = 0x03 |
addrs | CKnownEntity::GetLastKnownPosition Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Get Last Known Position’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK12CKnownEntity20GetLastKnownPositionEv vtable = .?AVCKnownEntity@@ idx = 0x04 |
addrs | CKnownEntity::HasLastKnownPositionBeenSeen Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Has Last Known Position Been Seen’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK12CKnownEntity28HasLastKnownPositionBeenSeenEv vtable = .?AVCKnownEntity@@ idx = 0x05 |
addrs | CKnownEntity::MarkLastKnownPositionAsSeen Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Mark Last Known Position As Seen’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN12CKnownEntity27MarkLastKnownPositionAsSeenEv vtable = .?AVCKnownEntity@@ idx = 0x06 |
addrs | CKnownEntity::GetLastKnownArea Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Get Last Known Area’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK12CKnownEntity16GetLastKnownAreaEv vtable = .?AVCKnownEntity@@ idx = 0x07 |
addrs | CKnownEntity::GetTimeSinceLastKnown Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Get Time Since Last Known’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK12CKnownEntity21GetTimeSinceLastKnownEv vtable = .?AVCKnownEntity@@ idx = 0x08 |
addrs | CKnownEntity::GetTimeSinceBecameKnown Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Get Time Since Became Known’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK12CKnownEntity23GetTimeSinceBecameKnownEv vtable = .?AVCKnownEntity@@ idx = 0x09 |
addrs | CKnownEntity::UpdateVisibilityStatus Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Update Visibility Status’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN12CKnownEntity22UpdateVisibilityStatusEb vtable = .?AVCKnownEntity@@ idx = 0x0a |
addrs | CKnownEntity::IsVisibleInFOVNow Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Is Visible In FOVNow’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK12CKnownEntity17IsVisibleInFOVNowEv vtable = .?AVCKnownEntity@@ idx = 0x0b |
addrs | CKnownEntity::IsVisibleRecently Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Is Visible Recently’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK12CKnownEntity17IsVisibleRecentlyEv vtable = .?AVCKnownEntity@@ idx = 0x0c |
addrs | CKnownEntity::GetTimeSinceBecameVisible Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Get Time Since Became Visible’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK12CKnownEntity25GetTimeSinceBecameVisibleEv vtable = .?AVCKnownEntity@@ idx = 0x0d |
addrs | CKnownEntity::GetTimeWhenBecameVisible Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Get Time When Became Visible’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK12CKnownEntity24GetTimeWhenBecameVisibleEv vtable = .?AVCKnownEntity@@ idx = 0x0e |
addrs | CKnownEntity::GetTimeSinceLastSeen Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Get Time Since Last Seen’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK12CKnownEntity20GetTimeSinceLastSeenEv vtable = .?AVCKnownEntity@@ idx = 0x0f |
addrs | CKnownEntity::WasEverVisible Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Was Ever Visible’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK12CKnownEntity14WasEverVisibleEv vtable = .?AVCKnownEntity@@ idx = 0x10 |
addrs | CKnownEntity::IsObsolete Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Is Obsolete’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK12CKnownEntity10IsObsoleteEv vtable = .?AVCKnownEntity@@ idx = 0x11 |
addrs | CKnownEntity::operator== Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘operator==’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK12CKnownEntityeqERKS_ vtable = .?AVCKnownEntity@@ idx = 0x12 |
addrs | CKnownEntity::Is Games/#default/sigsegv/addrs | CKnownEntity 클래스의 ‘Is’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZNK12CKnownEntity2IsEP11CBaseEntity vtable = .?AVCKnownEntity@@ idx = 0x13 |
원본 파일 전체 보기
// NextBotKnownEntity
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
engine "css"
engine "ep1"
engine "ep2"
engine "hl2dm"
engine "dods"
engine "sdk2013"
engine "l4d"
engine "nd"
engine "l4d2"
engine "blade"
engine "insurgency"
engine "contagion"
engine "bms"
engine "doi"
engine "pkvii"
}
"sigsegv"
{
"addrs"
{
// "CKnownEntity::~CKnownEntity [D0]"
// {
// type "sym"
// sym "_ZN12CKnownEntityD0Ev"
// }
// "CKnownEntity::~CKnownEntity [D1]"
// {
// type "sym"
// sym "_ZN12CKnownEntityD1Ev"
// }
// "CKnownEntity::~CKnownEntity [D2]"
// {
// type "func knownvtidx"
// sym "_ZN12CKnownEntityD2Ev"
// vtable ".?AVCKnownEntity@@"
// idx "0x00"
// }
"CKnownEntity::Destroy"
{
type "func knownvtidx"
sym "_ZN12CKnownEntity7DestroyEv"
vtable ".?AVCKnownEntity@@"
idx "0x01"
}
"CKnownEntity::UpdatePosition"
{
type "func knownvtidx"
sym "_ZN12CKnownEntity14UpdatePositionEv"
vtable ".?AVCKnownEntity@@"
idx "0x02"
}
"CKnownEntity::GetEntity"
{
type "func knownvtidx"
sym "_ZNK12CKnownEntity9GetEntityEv"
vtable ".?AVCKnownEntity@@"
idx "0x03"
}
"CKnownEntity::GetLastKnownPosition"
{
type "func knownvtidx"
sym "_ZNK12CKnownEntity20GetLastKnownPositionEv"
vtable ".?AVCKnownEntity@@"
idx "0x04"
}
"CKnownEntity::HasLastKnownPositionBeenSeen"
{
type "func knownvtidx"
sym "_ZNK12CKnownEntity28HasLastKnownPositionBeenSeenEv"
vtable ".?AVCKnownEntity@@"
idx "0x05"
}
"CKnownEntity::MarkLastKnownPositionAsSeen"
{
type "func knownvtidx"
sym "_ZN12CKnownEntity27MarkLastKnownPositionAsSeenEv"
vtable ".?AVCKnownEntity@@"
idx "0x06"
}
"CKnownEntity::GetLastKnownArea"
{
type "func knownvtidx"
sym "_ZNK12CKnownEntity16GetLastKnownAreaEv"
vtable ".?AVCKnownEntity@@"
idx "0x07"
}
"CKnownEntity::GetTimeSinceLastKnown"
{
type "func knownvtidx"
sym "_ZNK12CKnownEntity21GetTimeSinceLastKnownEv"
vtable ".?AVCKnownEntity@@"
idx "0x08"
}
"CKnownEntity::GetTimeSinceBecameKnown"
{
type "func knownvtidx"
sym "_ZNK12CKnownEntity23GetTimeSinceBecameKnownEv"
vtable ".?AVCKnownEntity@@"
idx "0x09"
}
"CKnownEntity::UpdateVisibilityStatus"
{
type "func knownvtidx"
sym "_ZN12CKnownEntity22UpdateVisibilityStatusEb"
vtable ".?AVCKnownEntity@@"
idx "0x0a"
}
"CKnownEntity::IsVisibleInFOVNow"
{
type "func knownvtidx"
sym "_ZNK12CKnownEntity17IsVisibleInFOVNowEv"
vtable ".?AVCKnownEntity@@"
idx "0x0b"
}
"CKnownEntity::IsVisibleRecently"
{
type "func knownvtidx"
sym "_ZNK12CKnownEntity17IsVisibleRecentlyEv"
vtable ".?AVCKnownEntity@@"
idx "0x0c"
}
"CKnownEntity::GetTimeSinceBecameVisible"
{
type "func knownvtidx"
sym "_ZNK12CKnownEntity25GetTimeSinceBecameVisibleEv"
vtable ".?AVCKnownEntity@@"
idx "0x0d"
}
"CKnownEntity::GetTimeWhenBecameVisible"
{
type "func knownvtidx"
sym "_ZNK12CKnownEntity24GetTimeWhenBecameVisibleEv"
vtable ".?AVCKnownEntity@@"
idx "0x0e"
}
"CKnownEntity::GetTimeSinceLastSeen"
{
type "func knownvtidx"
sym "_ZNK12CKnownEntity20GetTimeSinceLastSeenEv"
vtable ".?AVCKnownEntity@@"
idx "0x0f"
}
"CKnownEntity::WasEverVisible"
{
type "func knownvtidx"
sym "_ZNK12CKnownEntity14WasEverVisibleEv"
vtable ".?AVCKnownEntity@@"
idx "0x10"
}
"CKnownEntity::IsObsolete"
{
type "func knownvtidx"
sym "_ZNK12CKnownEntity10IsObsoleteEv"
vtable ".?AVCKnownEntity@@"
idx "0x11"
}
"CKnownEntity::operator=="
{
type "func knownvtidx"
sym "_ZNK12CKnownEntityeqERKS_"
vtable ".?AVCKnownEntity@@"
idx "0x12"
}
"CKnownEntity::Is"
{
type "func knownvtidx"
sym "_ZNK12CKnownEntity2IsEP11CBaseEntity"
vtable ".?AVCKnownEntity@@"
idx "0x13"
}
}
}
}
}
sigsegv/NextBotLocomotionInterface.txt · Sigsegv TF2 내부 데이터 · 26개 항목
NextBot AI의 NextBotLocomotionInterface 인터페이스와 가상 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | ILocomotion::TraceHull Games/#default/sigsegv/addrs | ILocomotion 클래스의 ‘Trace Hull’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym regex sym = _ZNK11ILocomotion9TraceHullERK6VectorS2_S2_S2_jP12ITraceFilterP10CGameTrace\\.isra\\..* |
addrs | CTFBaseBossLocomotion::FaceTowards Games/#default/sigsegv/addrs | CTFBaseBossLocomotion 클래스의 ‘Face Towards’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CTFBaseBossLocomotion11FaceTowardsERK6Vector |
addrs | CTFBaseBossLocomotion::GetStepHeight Games/#default/sigsegv/addrs | CTFBaseBossLocomotion 클래스의 ‘Get Step Height’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK21CTFBaseBossLocomotion13GetStepHeightEv |
addrs | CZombieLocomotion::GetRunSpeed Games/#default/sigsegv/addrs | CZombieLocomotion 클래스의 ‘Get Run Speed’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK17CZombieLocomotion11GetRunSpeedEv |
addrs | CHeadlessHatmanLocomotion::GetRunSpeed Games/#default/sigsegv/addrs | CHeadlessHatmanLocomotion 클래스의 ‘Get Run Speed’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK25CHeadlessHatmanLocomotion11GetRunSpeedEv |
addrs | CHeadlessHatmanLocomotion::ShouldCollideWith Games/#default/sigsegv/addrs | CHeadlessHatmanLocomotion 클래스의 ‘Should Collide With’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK25CHeadlessHatmanLocomotion17ShouldCollideWithEPK11CBaseEntity |
addrs | CMerasmusLocomotion::GetRunSpeed Games/#default/sigsegv/addrs | CMerasmusLocomotion 클래스의 ‘Get Run Speed’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK19CMerasmusLocomotion11GetRunSpeedEv |
addrs | CEyeballBossLocomotion::Approach Games/#default/sigsegv/addrs | CEyeballBossLocomotion 클래스의 ‘Approach’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN22CEyeballBossLocomotion8ApproachERK6Vectorf |
addrs | ILocomotion::StuckMonitor Games/#default/sigsegv/addrs | ILocomotion 클래스의 ‘Stuck Monitor’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN11ILocomotion12StuckMonitorEv |
addrs | PlayerLocomotion::GetDesiredSpeed Games/#default/sigsegv/addrs | PlayerLocomotion 클래스의 ‘Get Desired Speed’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK16PlayerLocomotion15GetDesiredSpeedEv |
addrs_group | NextBotGroundLocomotion::GetGroundNormal Games/#default/sigsegv/addrs_group | NextBot AI의 ‘Get Ground Normal’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK23NextBotGroundLocomotion15GetGroundNormalEv |
addrs_group | NextBotGroundLocomotion::GetMaxAcceleration Games/#default/sigsegv/addrs_group | NextBot AI의 ‘Get Max Acceleration’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK23NextBotGroundLocomotion18GetMaxAccelerationEv |
addrs_group | NextBotGroundLocomotion::GetGravity Games/#default/sigsegv/addrs_group | NextBot AI의 ‘Get Gravity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK23NextBotGroundLocomotion10GetGravityEv |
addrs_group | NextBotGroundLocomotion::NextBotGroundLocomotion Games/#default/sigsegv/addrs_group | NextBot AI의 ‘Next Bot Ground Locomotion’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN23NextBotGroundLocomotionC2EP8INextBot |
addrs_group | NextBotGroundLocomotion::GetMaxDeceleration Games/#default/sigsegv/addrs_group | NextBot AI의 ‘Get Max Deceleration’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK23NextBotGroundLocomotion18GetMaxDecelerationEv |
addrs_group | NextBotGroundLocomotion::IsOnGround Games/#default/sigsegv/addrs_group | NextBot AI의 ‘Is On Ground’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK23NextBotGroundLocomotion10IsOnGroundEv |
addrs_group | NextBotGroundLocomotion::DetectCollision Games/#default/sigsegv/addrs_group | NextBot AI의 ‘Detect Collision’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN23NextBotGroundLocomotion15DetectCollisionEP10CGameTraceRiRK6VectorS5_S5_S5_ |
addrs_group | NextBotGroundLocomotion::Approach Games/#default/sigsegv/addrs_group | NextBot AI의 ‘Approach’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN23NextBotGroundLocomotion8ApproachERK6Vectorf |
addrs_group | NextBotGroundLocomotion::Update Games/#default/sigsegv/addrs_group | NextBot AI의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN23NextBotGroundLocomotion6UpdateEv |
addrs_group | NextBotGroundLocomotion::GetMaxYawRate Games/#default/sigsegv/addrs_group | NextBot AI의 ‘Get Max Yaw Rate’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK23NextBotGroundLocomotion13GetMaxYawRateEv |
addrs_group | NextBotGroundLocomotion::GetMaxJumpHeight Games/#default/sigsegv/addrs_group | NextBot AI의 ‘Get Max Jump Height’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK23NextBotGroundLocomotion16GetMaxJumpHeightEv |
addrs_group | NextBotGroundLocomotion::GetDeathDropHeight Games/#default/sigsegv/addrs_group | NextBot AI의 ‘Get Death Drop Height’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK23NextBotGroundLocomotion18GetDeathDropHeightEv |
addrs_group | NextBotGroundLocomotion::GetWalkSpeed Games/#default/sigsegv/addrs_group | NextBot AI의 ‘Get Walk Speed’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK23NextBotGroundLocomotion12GetWalkSpeedEv |
addrs_group | NextBotGroundLocomotion::ClimbUpToLedge Games/#default/sigsegv/addrs_group | NextBot AI의 ‘Climb Up To Ledge’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN23NextBotGroundLocomotion14ClimbUpToLedgeERK6VectorS2_PK11CBaseEntity |
addrs_group | NextBotGroundLocomotion::ApplyAccumulatedApproach Games/#default/sigsegv/addrs_group | NextBot AI의 ‘Apply Accumulated Approach’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. | = _ZN23NextBotGroundLocomotion24ApplyAccumulatedApproachEv |
addrs_group | GroundLocomotionCollisionTraceFilter::ShouldHitEntity Games/#default/sigsegv/addrs_group | GroundLocomotionCollisionTraceFilter 클래스의 ‘Should Hit Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN36GroundLocomotionCollisionTraceFilter15ShouldHitEntityEP13IHandleEntityi |
원본 파일 전체 보기
// NextBotLocomotionInterface
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"ILocomotion::TraceHull"
{
type "sym regex"
sym "_ZNK11ILocomotion9TraceHullERK6VectorS2_S2_S2_jP12ITraceFilterP10CGameTrace\\.isra\\..*"
}
"CTFBaseBossLocomotion::FaceTowards"
{
type "sym"
sym "_ZN21CTFBaseBossLocomotion11FaceTowardsERK6Vector"
}
"CTFBaseBossLocomotion::GetStepHeight"
{
type "sym"
sym "_ZNK21CTFBaseBossLocomotion13GetStepHeightEv"
}
"CZombieLocomotion::GetRunSpeed"
{
type "sym"
sym "_ZNK17CZombieLocomotion11GetRunSpeedEv"
}
"CHeadlessHatmanLocomotion::GetRunSpeed"
{
type "sym"
sym "_ZNK25CHeadlessHatmanLocomotion11GetRunSpeedEv"
}
"CHeadlessHatmanLocomotion::ShouldCollideWith"
{
type "sym"
sym "_ZNK25CHeadlessHatmanLocomotion17ShouldCollideWithEPK11CBaseEntity"
}
"CMerasmusLocomotion::GetRunSpeed"
{
type "sym"
sym "_ZNK19CMerasmusLocomotion11GetRunSpeedEv"
}
"CEyeballBossLocomotion::Approach"
{
type "sym"
sym "_ZN22CEyeballBossLocomotion8ApproachERK6Vectorf"
}
"ILocomotion::StuckMonitor"
{
type "sym"
sym "_ZN11ILocomotion12StuckMonitorEv"
}
"PlayerLocomotion::GetDesiredSpeed"
{
type "sym"
sym "_ZNK16PlayerLocomotion15GetDesiredSpeedEv"
}
}
"addrs_group"
{
"[common]"
{
type "sym"
lib "server"
}
"NextBotGroundLocomotion::GetGroundNormal" "_ZNK23NextBotGroundLocomotion15GetGroundNormalEv"
"NextBotGroundLocomotion::GetMaxAcceleration" "_ZNK23NextBotGroundLocomotion18GetMaxAccelerationEv"
"NextBotGroundLocomotion::GetGravity" "_ZNK23NextBotGroundLocomotion10GetGravityEv"
"NextBotGroundLocomotion::NextBotGroundLocomotion" "_ZN23NextBotGroundLocomotionC2EP8INextBot"
"NextBotGroundLocomotion::GetMaxDeceleration" "_ZNK23NextBotGroundLocomotion18GetMaxDecelerationEv"
"NextBotGroundLocomotion::IsOnGround" "_ZNK23NextBotGroundLocomotion10IsOnGroundEv"
"NextBotGroundLocomotion::DetectCollision" "_ZN23NextBotGroundLocomotion15DetectCollisionEP10CGameTraceRiRK6VectorS5_S5_S5_"
"NextBotGroundLocomotion::Approach" "_ZN23NextBotGroundLocomotion8ApproachERK6Vectorf"
"NextBotGroundLocomotion::Update" "_ZN23NextBotGroundLocomotion6UpdateEv"
"NextBotGroundLocomotion::GetMaxYawRate" "_ZNK23NextBotGroundLocomotion13GetMaxYawRateEv"
"NextBotGroundLocomotion::GetMaxJumpHeight" "_ZNK23NextBotGroundLocomotion16GetMaxJumpHeightEv"
"NextBotGroundLocomotion::GetDeathDropHeight" "_ZNK23NextBotGroundLocomotion18GetDeathDropHeightEv"
"NextBotGroundLocomotion::GetWalkSpeed" "_ZNK23NextBotGroundLocomotion12GetWalkSpeedEv"
"NextBotGroundLocomotion::ClimbUpToLedge" "_ZN23NextBotGroundLocomotion14ClimbUpToLedgeERK6VectorS2_PK11CBaseEntity"
"NextBotGroundLocomotion::ApplyAccumulatedApproach" "_ZN23NextBotGroundLocomotion24ApplyAccumulatedApproachEv"
"GroundLocomotionCollisionTraceFilter::ShouldHitEntity" "_ZN36GroundLocomotionCollisionTraceFilter15ShouldHitEntityEP13IHandleEntityi"
}
}
}
}
sigsegv/NextBotManager.txt · Sigsegv TF2 내부 데이터 · 5개 항목
NextBot AI의 NextBotManager 인터페이스와 가상 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | TheNextBots Games/#default/sigsegv/addrs | 엔진 항목 ‘The Next Bots’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z11TheNextBotsv |
addrs | NextBotManager::CollectAllBots Games/#default/sigsegv/addrs | NextBot AI의 ‘Collect All Bots’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14NextBotManager14CollectAllBotsEP10CUtlVectorIP8INextBot10CUtlMemoryIS2_iEE |
addrs | NextBotManager::Update Games/#default/sigsegv/addrs | NextBot AI의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14NextBotManager6UpdateEv |
addrs | NextBotManager::ShouldUpdate Games/#default/sigsegv/addrs | NextBot AI의 ‘Should Update’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14NextBotManager12ShouldUpdateEP8INextBot |
addrs | NextBotManager::OnWeaponFired Games/#default/sigsegv/addrs | NextBot AI의 ‘On Weapon Fired’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN14NextBotManager13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon |
원본 파일 전체 보기
// NextBotManager
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
engine "css"
engine "ep1"
engine "ep2"
engine "hl2dm"
engine "dods"
engine "sdk2013"
engine "l4d"
engine "nd"
engine "l4d2"
engine "blade"
engine "insurgency"
engine "contagion"
engine "bms"
engine "doi"
engine "pkvii"
}
"sigsegv"
{
"addrs"
{
"TheNextBots"
{
type "sym"
sym "_Z11TheNextBotsv"
}
"NextBotManager::CollectAllBots"
{
type "sym"
sym "_ZN14NextBotManager14CollectAllBotsEP10CUtlVectorIP8INextBot10CUtlMemoryIS2_iEE"
}
"NextBotManager::Update"
{
type "sym"
sym "_ZN14NextBotManager6UpdateEv"
}
"NextBotManager::ShouldUpdate"
{
type "sym"
sym "_ZN14NextBotManager12ShouldUpdateEP8INextBot"
}
"NextBotManager::OnWeaponFired"
{
type "sym"
sym "_ZN14NextBotManager13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon"
}
}
}
}
}
sigsegv/NextBotPath.txt · Sigsegv TF2 내부 데이터 · 5개 항목
NextBot AI의 NextBotPath 인터페이스와 가상 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | Path::IsValid Games/#default/sigsegv/addrs | Path 클래스의 ‘Is Valid’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK4Path7IsValidEv |
addrs | Path::BuildTrivialPath Games/#default/sigsegv/addrs | Path 클래스의 ‘Build Trivial Path’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN4Path16BuildTrivialPathEP8INextBotRK6Vector |
addrs | Path::ComputePathDetails Games/#default/sigsegv/addrs | Path 클래스의 ‘Compute Path Details’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN4Path18ComputePathDetailsEP8INextBotRK6Vector |
addrs | Path::Optimize Games/#default/sigsegv/addrs | Path 클래스의 ‘Optimize’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN4Path8OptimizeEP8INextBot |
addrs | Path::PostProcess Games/#default/sigsegv/addrs | Path 클래스의 ‘Post Process’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN4Path11PostProcessEv |
원본 파일 전체 보기
// NextBotPath
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"Path::IsValid"
{
type "sym"
sym "_ZNK4Path7IsValidEv"
}
// "Path::Compute<CTFBotPathCost> [goal]"
// {
// type "fixed"
// sym "_ZN4Path7ComputeI14CTFBotPathCostEEbP8INextBotRK6VectorRT_fb"
// addr "0x4e3ab0"
// build "3283568"
// }
// "Path::Compute<CTFBotPathCost> [subject]"
// {
// type "sym"
// sym "_ZN4Path7ComputeI14CTFBotPathCostEEbP8INextBotP20CBaseCombatCharacterRT_fb"
// }
"Path::BuildTrivialPath"
{
type "sym"
sym "_ZN4Path16BuildTrivialPathEP8INextBotRK6Vector"
}
"Path::ComputePathDetails"
{
type "sym"
sym "_ZN4Path18ComputePathDetailsEP8INextBotRK6Vector"
}
"Path::Optimize"
{
type "sym"
sym "_ZN4Path8OptimizeEP8INextBot"
}
"Path::PostProcess"
{
type "sym"
sym "_ZN4Path11PostProcessEv"
}
}
}
}
}
sigsegv/NextBotPathFollow.txt · Sigsegv TF2 내부 데이터 · 12개 항목
NextBot AI의 NextBotPathFollow 인터페이스와 가상 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | PathFollower::PathFollower [C1] Games/#default/sigsegv/addrs | AI 경로 추적기의 ‘Path Follower’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12PathFollowerC1Ev |
addrs | PathFollower::PathFollower [C2] Games/#default/sigsegv/addrs | AI 경로 추적기의 ‘Path Follower’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12PathFollowerC2Ev |
addrs | PathFollower::~PathFollower [D1] Games/#default/sigsegv/addrs | AI 경로 추적기의 ‘~Path Follower’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12PathFollowerD1Ev |
addrs | PathFollower::~PathFollower [D0] Games/#default/sigsegv/addrs | AI 경로 추적기의 ‘~Path Follower’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12PathFollowerD0Ev |
addrs | PathFollower::~PathFollower [D2] Games/#default/sigsegv/addrs | AI 경로 추적기의 ‘~Path Follower’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12PathFollowerD2Ev |
addrs | PathFollower::Update Games/#default/sigsegv/addrs | AI 경로 추적기의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12PathFollower6UpdateEP8INextBot |
addrs | PathFollower::Invalidate Games/#default/sigsegv/addrs | AI 경로 추적기의 ‘Invalidate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12PathFollower10InvalidateEv |
addrs | PathFollower::SetMinLookAheadDistance Games/#default/sigsegv/addrs | AI 경로 추적기의 ‘Set Min Look Ahead Distance’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12PathFollower23SetMinLookAheadDistanceEf |
addrs | PathFollower::FindBlocker Games/#default/sigsegv/addrs | AI 경로 추적기의 ‘Find Blocker’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12PathFollower11FindBlockerEP8INextBot |
addrs | PathFollower::Avoid Games/#default/sigsegv/addrs | AI 경로 추적기의 ‘Avoid’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZZN12PathFollower5AvoidEP8INextBotRK6VectorS4_S4_E6tm_fmt |
addrs | PathFollower::Climbing Games/#default/sigsegv/addrs | AI 경로 추적기의 ‘Climbing’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZZN12PathFollower8ClimbingEP8INextBotPKN4Path7SegmentERK6VectorS8_fE6tm_fmt |
addrs | PathFollower::Climbing0 Games/#default/sigsegv/addrs | AI 경로 추적기의 ‘Climbing0’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZZN12PathFollower8ClimbingEP8INextBotPKN4Path7SegmentERK6VectorS8_fE6tm_fmt_0 |
원본 파일 전체 보기
// NextBotPathFollower
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"PathFollower::PathFollower [C1]"
{
type "sym"
sym "_ZN12PathFollowerC1Ev"
}
"PathFollower::PathFollower [C2]"
{
type "sym"
sym "_ZN12PathFollowerC2Ev"
}
"PathFollower::~PathFollower [D1]"
{
type "sym"
sym "_ZN12PathFollowerD1Ev"
}
"PathFollower::~PathFollower [D0]"
{
type "sym"
sym "_ZN12PathFollowerD0Ev"
}
"PathFollower::~PathFollower [D2]"
{
type "sym"
sym "_ZN12PathFollowerD2Ev"
}
"PathFollower::Update"
{
type "sym"
sym "_ZN12PathFollower6UpdateEP8INextBot"
}
"PathFollower::Invalidate"
{
type "sym"
sym "_ZN12PathFollower10InvalidateEv"
}
"PathFollower::SetMinLookAheadDistance"
{
type "sym"
sym "_ZN12PathFollower23SetMinLookAheadDistanceEf"
}
"PathFollower::FindBlocker"
{
type "sym"
sym "_ZN12PathFollower11FindBlockerEP8INextBot"
}
"PathFollower::Avoid"
{
type "sym"
sym "_ZZN12PathFollower5AvoidEP8INextBotRK6VectorS4_S4_E6tm_fmt"
}
"PathFollower::Climbing"
{
type "sym"
sym "_ZZN12PathFollower8ClimbingEP8INextBotPKN4Path7SegmentERK6VectorS8_fE6tm_fmt"
}
"PathFollower::Climbing0"
{
type "sym"
sym "_ZZN12PathFollower8ClimbingEP8INextBotPKN4Path7SegmentERK6VectorS8_fE6tm_fmt_0"
}
}
}
}
}
sigsegv/NextBotPlayer.txt · Sigsegv TF2 내부 데이터 · 33개 항목
NextBot AI의 NextBotPlayer 인터페이스와 가상 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | NextBotPlayer<CTFPlayer>::PhysicsSimulate Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Physics Simulate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE15PhysicsSimulateEv |
addrs | NextBotPlayer<CTFPlayer>::Update Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE6UpdateEv |
addrs | NextBotPlayer<CTFPlayer>::IsFakeClient Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Is Fake Client’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK13NextBotPlayerI9CTFPlayerE12IsFakeClientEv |
addrs | NextBotPlayer<CTFPlayer>::IsBot Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Is Bot’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK13NextBotPlayerI9CTFPlayerE5IsBotEv |
addrs | NextBotPlayer<CTFPlayer>::PressFireButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Press Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE15PressFireButtonEf |
addrs | NextBotPlayer<CTFPlayer>::ReleaseFireButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Release Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE17ReleaseFireButtonEv |
addrs | NextBotPlayer<CTFPlayer>::PressAltFireButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Press Alt Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE18PressAltFireButtonEf |
addrs | NextBotPlayer<CTFPlayer>::ReleaseAltFireButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Release Alt Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE20ReleaseAltFireButtonEv |
addrs | NextBotPlayer<CTFPlayer>::PressMeleeButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Press Melee Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE16PressMeleeButtonEf |
addrs | NextBotPlayer<CTFPlayer>::ReleaseMeleeButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Release Melee Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE18ReleaseMeleeButtonEv |
addrs | NextBotPlayer<CTFPlayer>::PressSpecialFireButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Press Special Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE22PressSpecialFireButtonEf |
addrs | NextBotPlayer<CTFPlayer>::ReleaseSpecialFireButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Release Special Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE24ReleaseSpecialFireButtonEv |
addrs | NextBotPlayer<CTFPlayer>::PressUseButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Press Use Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE14PressUseButtonEf |
addrs | NextBotPlayer<CTFPlayer>::ReleaseUseButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Release Use Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE16ReleaseUseButtonEv |
addrs | NextBotPlayer<CTFPlayer>::PressReloadButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Press Reload Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE17PressReloadButtonEf |
addrs | NextBotPlayer<CTFPlayer>::ReleaseReloadButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Release Reload Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE19ReleaseReloadButtonEv |
addrs | NextBotPlayer<CTFPlayer>::PressForwardButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Press Forward Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE18PressForwardButtonEf |
addrs | NextBotPlayer<CTFPlayer>::ReleaseForwardButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Release Forward Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE20ReleaseForwardButtonEv |
addrs | NextBotPlayer<CTFPlayer>::PressBackwardButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Press Backward Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE19PressBackwardButtonEf |
addrs | NextBotPlayer<CTFPlayer>::ReleaseBackwardButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Release Backward Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE21ReleaseBackwardButtonEv |
addrs | NextBotPlayer<CTFPlayer>::PressLeftButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Press Left Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE15PressLeftButtonEf |
addrs | NextBotPlayer<CTFPlayer>::ReleaseLeftButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Release Left Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE17ReleaseLeftButtonEv |
addrs | NextBotPlayer<CTFPlayer>::PressRightButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Press Right Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE16PressRightButtonEf |
addrs | NextBotPlayer<CTFPlayer>::ReleaseRightButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Release Right Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE18ReleaseRightButtonEv |
addrs | NextBotPlayer<CTFPlayer>::PressJumpButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Press Jump Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE15PressJumpButtonEf |
addrs | NextBotPlayer<CTFPlayer>::ReleaseJumpButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Release Jump Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE17ReleaseJumpButtonEv |
addrs | NextBotPlayer<CTFPlayer>::PressCrouchButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Press Crouch Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE17PressCrouchButtonEf |
addrs | NextBotPlayer<CTFPlayer>::ReleaseCrouchButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Release Crouch Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE19ReleaseCrouchButtonEv |
addrs | NextBotPlayer<CTFPlayer>::PressWalkButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Press Walk Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE15PressWalkButtonEf |
addrs | NextBotPlayer<CTFPlayer>::ReleaseWalkButton Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Release Walk Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE17ReleaseWalkButtonEv |
addrs | NextBotPlayer<CTFPlayer>::SetButtonScale Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Set Button Scale’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13NextBotPlayerI9CTFPlayerE14SetButtonScaleEff |
addrs | NextBotPlayer<CTFPlayer>::GetEntity Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Entity’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK13NextBotPlayerI9CTFPlayerE9GetEntityEv |
addrs | NextBotCreatePlayerBot<CTFBot> Games/#default/sigsegv/addrs | 엔진 항목 ‘Next Bot Create Player Bot<CTFBot>’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z22NextBotCreatePlayerBotI6CTFBotEPT_PKcb |
원본 파일 전체 보기
// NextBotPlayer
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"NextBotPlayer<CTFPlayer>::PhysicsSimulate"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE15PhysicsSimulateEv"
}
"NextBotPlayer<CTFPlayer>::Update"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE6UpdateEv"
}
"NextBotPlayer<CTFPlayer>::IsFakeClient"
{
type "sym"
sym "_ZNK13NextBotPlayerI9CTFPlayerE12IsFakeClientEv"
}
"NextBotPlayer<CTFPlayer>::IsBot"
{
type "sym"
sym "_ZNK13NextBotPlayerI9CTFPlayerE5IsBotEv"
}
"NextBotPlayer<CTFPlayer>::PressFireButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE15PressFireButtonEf"
}
"NextBotPlayer<CTFPlayer>::ReleaseFireButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE17ReleaseFireButtonEv"
}
"NextBotPlayer<CTFPlayer>::PressAltFireButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE18PressAltFireButtonEf"
}
"NextBotPlayer<CTFPlayer>::ReleaseAltFireButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE20ReleaseAltFireButtonEv"
}
"NextBotPlayer<CTFPlayer>::PressMeleeButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE16PressMeleeButtonEf"
}
"NextBotPlayer<CTFPlayer>::ReleaseMeleeButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE18ReleaseMeleeButtonEv"
}
"NextBotPlayer<CTFPlayer>::PressSpecialFireButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE22PressSpecialFireButtonEf"
}
"NextBotPlayer<CTFPlayer>::ReleaseSpecialFireButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE24ReleaseSpecialFireButtonEv"
}
"NextBotPlayer<CTFPlayer>::PressUseButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE14PressUseButtonEf"
}
"NextBotPlayer<CTFPlayer>::ReleaseUseButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE16ReleaseUseButtonEv"
}
"NextBotPlayer<CTFPlayer>::PressReloadButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE17PressReloadButtonEf"
}
"NextBotPlayer<CTFPlayer>::ReleaseReloadButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE19ReleaseReloadButtonEv"
}
"NextBotPlayer<CTFPlayer>::PressForwardButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE18PressForwardButtonEf"
}
"NextBotPlayer<CTFPlayer>::ReleaseForwardButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE20ReleaseForwardButtonEv"
}
"NextBotPlayer<CTFPlayer>::PressBackwardButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE19PressBackwardButtonEf"
}
"NextBotPlayer<CTFPlayer>::ReleaseBackwardButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE21ReleaseBackwardButtonEv"
}
"NextBotPlayer<CTFPlayer>::PressLeftButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE15PressLeftButtonEf"
}
"NextBotPlayer<CTFPlayer>::ReleaseLeftButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE17ReleaseLeftButtonEv"
}
"NextBotPlayer<CTFPlayer>::PressRightButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE16PressRightButtonEf"
}
"NextBotPlayer<CTFPlayer>::ReleaseRightButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE18ReleaseRightButtonEv"
}
"NextBotPlayer<CTFPlayer>::PressJumpButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE15PressJumpButtonEf"
}
"NextBotPlayer<CTFPlayer>::ReleaseJumpButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE17ReleaseJumpButtonEv"
}
"NextBotPlayer<CTFPlayer>::PressCrouchButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE17PressCrouchButtonEf"
}
"NextBotPlayer<CTFPlayer>::ReleaseCrouchButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE19ReleaseCrouchButtonEv"
}
"NextBotPlayer<CTFPlayer>::PressWalkButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE15PressWalkButtonEf"
}
"NextBotPlayer<CTFPlayer>::ReleaseWalkButton"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE17ReleaseWalkButtonEv"
}
"NextBotPlayer<CTFPlayer>::SetButtonScale"
{
type "sym"
sym "_ZN13NextBotPlayerI9CTFPlayerE14SetButtonScaleEff"
}
"NextBotPlayer<CTFPlayer>::GetEntity"
{
type "sym"
sym "_ZNK13NextBotPlayerI9CTFPlayerE9GetEntityEv"
}
"NextBotCreatePlayerBot<CTFBot>"
{
type "sym"
sym "_Z22NextBotCreatePlayerBotI6CTFBotEPT_PKcb"
}
}
}
}
}
sigsegv/NextBotPlayerBody.txt · Sigsegv TF2 내부 데이터 · 3개 항목
NextBot AI의 NextBotPlayerBody 인터페이스와 가상 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | PlayerBody::GetMaxHeadAngularVelocity Games/#default/sigsegv/addrs | PlayerBody 클래스의 ‘Get Max Head Angular Velocity’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK10PlayerBody25GetMaxHeadAngularVelocityEv |
addrs | PlayerBody::GetHullWidth Games/#default/sigsegv/addrs | PlayerBody 클래스의 ‘Get Hull Width’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK10PlayerBody12GetHullWidthEv |
addrs | PlayerBody::Upkeep Games/#default/sigsegv/addrs | PlayerBody 클래스의 ‘Upkeep’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN10PlayerBody6UpkeepEv |
원본 파일 전체 보기
// NextBotPlayerBody
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"PlayerBody::GetMaxHeadAngularVelocity"
{
type "sym"
sym "_ZNK10PlayerBody25GetMaxHeadAngularVelocityEv"
}
"PlayerBody::GetHullWidth"
{
type "sym"
sym "_ZNK10PlayerBody12GetHullWidthEv"
}
"PlayerBody::Upkeep"
{
type "sym"
sym "_ZN10PlayerBody6UpkeepEv"
}
}
}
}
}
sigsegv/NextBotPlayerLocomotion.txt · Sigsegv TF2 내부 데이터 · 4개 항목
NextBot AI의 NextBotPlayerLocomotion 인터페이스와 가상 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | PlayerLocomotion::Update Games/#default/sigsegv/addrs | PlayerLocomotion 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16PlayerLocomotion6UpdateEv |
addrs | PlayerLocomotion::Jump Games/#default/sigsegv/addrs | PlayerLocomotion 클래스의 ‘Jump’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16PlayerLocomotion4JumpEv |
addrs | PlayerLocomotion::Approach Games/#default/sigsegv/addrs | PlayerLocomotion 클래스의 ‘Approach’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16PlayerLocomotion8ApproachERK6Vectorf |
addrs | PlayerLocomotion::IsOnGround Games/#default/sigsegv/addrs | PlayerLocomotion 클래스의 ‘Is On Ground’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK16PlayerLocomotion10IsOnGroundEv |
원본 파일 전체 보기
// NextBotPlayerLocomotion
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"PlayerLocomotion::Update"
{
type "sym"
sym "_ZN16PlayerLocomotion6UpdateEv"
}
"PlayerLocomotion::Jump"
{
type "sym"
sym "_ZN16PlayerLocomotion4JumpEv"
}
"PlayerLocomotion::Approach"
{
type "sym"
sym "_ZN16PlayerLocomotion8ApproachERK6Vectorf"
}
"PlayerLocomotion::IsOnGround"
{
type "sym"
sym "_ZNK16PlayerLocomotion10IsOnGroundEv"
}
}
}
}
}
sigsegv/NextBotVisionInterface.txt · Sigsegv TF2 내부 데이터 · 9개 항목
NextBot AI의 NextBotVisionInterface 인터페이스와 가상 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | IVision::Update Games/#default/sigsegv/addrs | IVision 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN7IVision6UpdateEv |
addrs | IVision::UpdateKnownEntities Games/#default/sigsegv/addrs | IVision 클래스의 ‘Update Known Entities’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN7IVision19UpdateKnownEntitiesEv |
addrs | IVision::AddKnownEntity Games/#default/sigsegv/addrs | IVision 클래스의 ‘Add Known Entity’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN7IVision14AddKnownEntityEP11CBaseEntity |
addrs | IVision::ForgetEntity Games/#default/sigsegv/addrs | IVision 클래스의 ‘Forget Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN7IVision12ForgetEntityEP11CBaseEntity |
addrs | IVision::ForgetAllKnownEntities Games/#default/sigsegv/addrs | IVision 클래스의 ‘Forget All Known Entities’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN7IVision22ForgetAllKnownEntitiesEv |
addrs | IVision::IsLineOfSightClear Games/#default/sigsegv/addrs | IVision 클래스의 ‘Is Line Of Sight Clear’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK7IVision18IsLineOfSightClearERK6Vector |
addrs | IVision::IsAbleToSee Games/#default/sigsegv/addrs | IVision 클래스의 ‘Is Able To See’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZZNK7IVision11IsAbleToSeeEP11CBaseEntityNS_20FieldOfViewCheckTypeEP6VectorE6tm_fmt |
addrs | IVision::IsAbleToSee2 Games/#default/sigsegv/addrs | IVision 클래스의 ‘Is Able To See2’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK7IVision11IsAbleToSeeEP11CBaseEntityNS_20FieldOfViewCheckTypeEP6Vector |
addrs | IVision::IsLineOfSightClearToEntity Games/#default/sigsegv/addrs | IVision 클래스의 ‘Is Line Of Sight Clear To Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK7IVision26IsLineOfSightClearToEntityEPK11CBaseEntityP6Vector |
원본 파일 전체 보기
// NextBotVisionInterface
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"IVision::Update"
{
type "sym"
sym "_ZN7IVision6UpdateEv"
}
"IVision::UpdateKnownEntities"
{
type "sym"
sym "_ZN7IVision19UpdateKnownEntitiesEv"
}
"IVision::AddKnownEntity"
{
type "sym"
sym "_ZN7IVision14AddKnownEntityEP11CBaseEntity"
}
"IVision::ForgetEntity"
{
type "sym"
sym "_ZN7IVision12ForgetEntityEP11CBaseEntity"
}
"IVision::ForgetAllKnownEntities"
{
type "sym"
sym "_ZN7IVision22ForgetAllKnownEntitiesEv"
}
"IVision::IsLineOfSightClear"
{
type "sym"
sym "_ZNK7IVision18IsLineOfSightClearERK6Vector"
}
"IVision::IsAbleToSee"
{
type "sym"
sym "_ZZNK7IVision11IsAbleToSeeEP11CBaseEntityNS_20FieldOfViewCheckTypeEP6VectorE6tm_fmt"
}
"IVision::IsAbleToSee2"
{
type "sym"
sym "_ZNK7IVision11IsAbleToSeeEP11CBaseEntityNS_20FieldOfViewCheckTypeEP6Vector"
}
"IVision::IsLineOfSightClearToEntity"
{
type "sym"
sym "_ZNK7IVision26IsLineOfSightClearToEntityEPK11CBaseEntityP6Vector"
}
}
}
}
}
sigsegv/population.txt · Sigsegv TF2 내부 데이터 · 96개 항목
MvM PopulationManager와 웨이브 처리 데이터
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | FireEvent Games/#default/sigsegv/addrs | 엔진 항목 ‘Fire Event’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym regex sym = _ZL9FireEventP9EventInfoPKc\\.part\\..* |
addrs_group | CPopulationManager::CPopulationManager [C1] Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘CPopulation Manager’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManagerC1Ev |
addrs_group | CPopulationManager::~CPopulationManager [D0] Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘~CPopulation Manager’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManagerD0Ev |
addrs_group | CPopulationManager::~CPopulationManager [D2] Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘~CPopulation Manager’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManagerD2Ev |
addrs_group | CPopulationManager::AddRespecToPlayer Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Add Respec To Player’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager17AddRespecToPlayerEP9CTFPlayer |
addrs_group | CPopulationManager::AllocateBots Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Allocate Bots’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager12AllocateBotsEv |
addrs_group | CPopulationManager::ClearCheckpoint Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Clear Checkpoint’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager15ClearCheckpointEv |
addrs_group | CPopulationManager::CollectMvMBots Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Collect Mv MBots’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager14CollectMvMBotsEP10CUtlVectorIP9CTFPlayer10CUtlMemoryIS2_iEE |
addrs_group | CPopulationManager::CycleMission Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Cycle Mission’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager12CycleMissionEv |
addrs_group | CPopulationManager::FindCheckpointSnapshot [CTFPlayer *] Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Find Checkpoint Snapshot’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZNK18CPopulationManager22FindCheckpointSnapshotEP9CTFPlayer |
addrs_group | CPopulationManager::FindDefaultPopulationFileShortNames Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Find Default Population File Short Names’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager35FindDefaultPopulationFileShortNamesER10CUtlVectorI10CUtlString10CUtlMemoryIS1_iEE |
addrs_group | CPopulationManager::FindOrAddPlayerUpgradeHistory [CTFPlayer *] Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Find Or Add Player Upgrade History’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager29FindOrAddPlayerUpgradeHistoryEP9CTFPlayer |
addrs_group | CPopulationManager::GetCurrentWave Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Get Current Wave’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager14GetCurrentWaveEv |
addrs_group | CPopulationManager::GetNumRespecsAvailableForPlayer Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Get Num Respecs Available For Player’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager31GetNumRespecsAvailableForPlayerEP9CTFPlayer |
addrs_group | CPopulationManager::GetPlayerUpgradeHistory Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Get Player Upgrade History’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager23GetPlayerUpgradeHistoryEP9CTFPlayer |
addrs_group | CPopulationManager::Initialize Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Initialize’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager10InitializeEv |
addrs_group | CPopulationManager::JumpToWave Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Jump To Wave’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager10JumpToWaveEjf |
addrs_group | CPopulationManager::LoadMvMMission Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Load Mv MMission’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager14LoadMvMMissionEP9KeyValues |
addrs_group | CPopulationManager::OnCurrencyCollected Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘On Currency Collected’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager19OnCurrencyCollectedEibb |
addrs_group | CPopulationManager::Parse Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager5ParseEv |
addrs_group | CPopulationManager::PostInitialize Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Post Initialize’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager14PostInitializeEv |
addrs_group | CPopulationManager::RemovePlayerAndItemUpgradesFromHistory Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Remove Player And Item Upgrades From History’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager38RemovePlayerAndItemUpgradesFromHistoryEP9CTFPlayer |
addrs_group | CPopulationManager::RemoveRespecFromPlayer Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Remove Respec From Player’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager22RemoveRespecFromPlayerEP9CTFPlayer |
addrs_group | CPopulationManager::ResetMap Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Reset Map’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager8ResetMapEv |
addrs_group | CPopulationManager::ResetRespecPoints Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Reset Respec Points’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager17ResetRespecPointsEv |
addrs_group | CPopulationManager::RestoreCheckpoint Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Restore Checkpoint’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager17RestoreCheckpointEv |
addrs_group | CPopulationManager::RestorePlayerCurrency Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Restore Player Currency’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager21RestorePlayerCurrencyEv |
addrs_group | CPopulationManager::SetCheckpoint Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Set Checkpoint’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager13SetCheckpointEi |
addrs_group | CPopulationManager::SetNumRespecsForPlayer Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Set Num Respecs For Player’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager22SetNumRespecsForPlayerEP9CTFPlayeri |
addrs_group | CPopulationManager::Spawn Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager5SpawnEv |
addrs_group | CPopulationManager::Update Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager6UpdateEv |
addrs_group | CPopulationManager::UpdateObjectiveResource Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Update Objective Resource’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager23UpdateObjectiveResourceEv |
addrs_group | CPopulationManager::WaveEnd Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Wave End’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager7WaveEndEb |
addrs_group | CPopulationManager::AdjustMinPlayerSpawnTime Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Adjust Min Player Spawn Time’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager24AdjustMinPlayerSpawnTimeEv |
addrs_group | CPopulationManager::PauseSpawning Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Pause Spawning’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager13PauseSpawningEv |
addrs_group | CPopulationManager::UnpauseSpawning Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Unpause Spawning’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager15UnpauseSpawningEv |
addrs_group | CPopulationManager::StartCurrentWave Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Start Current Wave’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager16StartCurrentWaveEv |
addrs_group | CPopulationManager::IsInEndlessWaves Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Is In Endless Waves’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager16IsInEndlessWavesEv |
addrs_group | CPopulationManager::GetPopulationFilename Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Get Population Filename’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager21GetPopulationFilenameEv |
addrs_group | CPopulationManager::SetPopulationFilename Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Set Population Filename’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager21SetPopulationFilenameEPKc |
addrs_group | CPopulationManager::GetPlayerCurrencySpent Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Get Player Currency Spent’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager22GetPlayerCurrencySpentEP9CTFPlayer |
addrs_group | CPopulationManager::FindOrAddPlayerUpgradeHistory Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Find Or Add Player Upgrade History’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager29FindOrAddPlayerUpgradeHistoryE8CSteamID |
addrs_group | CPopulationManager::FindPopulationFileByShortName Games/#default/sigsegv/addrs_group | CPopulationManager 클래스의 ‘Find Population File By Short Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN18CPopulationManager29FindPopulationFileByShortNameEPKcR10CUtlString |
addrs_group | CMissionPopulator::~CMissionPopulator [D0] Games/#default/sigsegv/addrs_group | CMissionPopulator 클래스의 ‘~CMission Populator’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CMissionPopulatorD0Ev |
addrs_group | CMissionPopulator::~CMissionPopulator [D2] Games/#default/sigsegv/addrs_group | CMissionPopulator 클래스의 ‘~CMission Populator’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CMissionPopulatorD2Ev |
addrs_group | CMissionPopulator::Parse Games/#default/sigsegv/addrs_group | CMissionPopulator 클래스의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN17CMissionPopulator5ParseEP9KeyValues |
addrs_group | CMissionPopulator::Update Games/#default/sigsegv/addrs_group | CMissionPopulator 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CMissionPopulator6UpdateEv |
addrs_group | CMissionPopulator::UpdateMission Games/#default/sigsegv/addrs_group | CMissionPopulator 클래스의 ‘Update Mission’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CMissionPopulator13UpdateMissionEN6CTFBot11MissionTypeE |
addrs_group | CMissionPopulator::UpdateMissionDestroySentries Games/#default/sigsegv/addrs_group | CMissionPopulator 클래스의 ‘Update Mission Destroy Sentries’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN17CMissionPopulator28UpdateMissionDestroySentriesEv |
addrs_group | CWave::~CWave [D0] Games/#default/sigsegv/addrs_group | CWave 클래스의 ‘~CWave’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN5CWaveD0Ev |
addrs_group | CWave::~CWave [D2] Games/#default/sigsegv/addrs_group | CWave 클래스의 ‘~CWave’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN5CWaveD2Ev |
addrs_group | CWave::ActiveWaveUpdate Games/#default/sigsegv/addrs_group | CWave 클래스의 ‘Active Wave Update’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN5CWave16ActiveWaveUpdateEv |
addrs_group | CWave::AddClassType Games/#default/sigsegv/addrs_group | CWave 클래스의 ‘Add Class Type’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN5CWave12AddClassTypeE8string_tij |
addrs_group | CWave::ForceFinish Games/#default/sigsegv/addrs_group | CWave 클래스의 ‘Force Finish’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN5CWave11ForceFinishEv |
addrs_group | CWave::IsDoneWithNonSupportWaves Games/#default/sigsegv/addrs_group | CWave 클래스의 ‘Is Done With Non Support Waves’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN5CWave25IsDoneWithNonSupportWavesEv |
addrs_group | CWave::Parse Games/#default/sigsegv/addrs_group | CWave 클래스의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN5CWave5ParseEP9KeyValues |
addrs_group | CWave::WaveCompleteUpdate Games/#default/sigsegv/addrs_group | CWave 클래스의 ‘Wave Complete Update’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN5CWave18WaveCompleteUpdateEv |
addrs_group | CWaveSpawnPopulator::~CWaveSpawnPopulator [D0] Games/#default/sigsegv/addrs_group | CWaveSpawnPopulator 클래스의 ‘~CWave Spawn Populator’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CWaveSpawnPopulatorD0Ev |
addrs_group | CWaveSpawnPopulator::~CWaveSpawnPopulator [D2] Games/#default/sigsegv/addrs_group | CWaveSpawnPopulator 클래스의 ‘~CWave Spawn Populator’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CWaveSpawnPopulatorD2Ev |
addrs_group | CWaveSpawnPopulator::Parse Games/#default/sigsegv/addrs_group | CWaveSpawnPopulator 클래스의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CWaveSpawnPopulator5ParseEP9KeyValues |
addrs_group | CWaveSpawnPopulator::SetState Games/#default/sigsegv/addrs_group | CWaveSpawnPopulator 클래스의 ‘Set State’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN19CWaveSpawnPopulator8SetStateENS_17InternalStateTypeE |
addrs_group | CWaveSpawnPopulator::Update Games/#default/sigsegv/addrs_group | CWaveSpawnPopulator 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN19CWaveSpawnPopulator6UpdateEv |
addrs_group | CWaveSpawnPopulator::GetCurrencyAmountPerDeath Games/#default/sigsegv/addrs_group | CWaveSpawnPopulator 클래스의 ‘Get Currency Amount Per Death’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN19CWaveSpawnPopulator25GetCurrencyAmountPerDeathEv |
addrs_group | CWaveSpawnPopulator::m_reservedPlayerSlotCount Games/#default/sigsegv/addrs_group | CWaveSpawnPopulator 클래스의 ‘m reserved Player Slot Count’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN19CWaveSpawnPopulator25m_reservedPlayerSlotCountE |
addrs_group | IPopulationSpawner::GetClassIcon Games/#default/sigsegv/addrs_group | IPopulationSpawner 클래스의 ‘Get Class Icon’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN18IPopulationSpawner12GetClassIconEi |
addrs_group | IPopulationSpawner::HasAttribute Games/#default/sigsegv/addrs_group | IPopulationSpawner 클래스의 ‘Has Attribute’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN18IPopulationSpawner12HasAttributeEN6CTFBot13AttributeTypeEi |
addrs_group | IPopulationSpawner::IsMiniBoss Games/#default/sigsegv/addrs_group | IPopulationSpawner 클래스의 ‘Is Mini Boss’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN18IPopulationSpawner10IsMiniBossEi |
addrs_group | IPopulationSpawner::ParseSpawner Games/#default/sigsegv/addrs_group | IPopulationSpawner 클래스의 ‘Parse Spawner’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN18IPopulationSpawner12ParseSpawnerEP10IPopulatorP9KeyValues |
addrs_group | CTankSpawner::~CTankSpawner [D0] Games/#default/sigsegv/addrs_group | CTankSpawner 클래스의 ‘~CTank Spawner’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CTankSpawnerD0Ev |
addrs_group | CTankSpawner::~CTankSpawner [D2] Games/#default/sigsegv/addrs_group | CTankSpawner 클래스의 ‘~CTank Spawner’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CTankSpawnerD2Ev |
addrs_group | CTankSpawner::GetClassIcon Games/#default/sigsegv/addrs_group | CTankSpawner 클래스의 ‘Get Class Icon’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN12CTankSpawner12GetClassIconEi |
addrs_group | CTankSpawner::IsMiniBoss Games/#default/sigsegv/addrs_group | CTankSpawner 클래스의 ‘Is Mini Boss’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN12CTankSpawner10IsMiniBossEi |
addrs_group | CTankSpawner::Parse Games/#default/sigsegv/addrs_group | CTankSpawner 클래스의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN12CTankSpawner5ParseEP9KeyValues |
addrs_group | CTankSpawner::Spawn Games/#default/sigsegv/addrs_group | CTankSpawner 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN12CTankSpawner5SpawnERK6VectorP10CUtlVectorI7CHandleI11CBaseEntityE10CUtlMemoryIS6_iEE |
addrs_group | CTFBotSpawner::~CTFBotSpawner [D0] Games/#default/sigsegv/addrs_group | TF2 봇의 ‘~CTFBot Spawner’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFBotSpawnerD0Ev |
addrs_group | CTFBotSpawner::~CTFBotSpawner [D2] Games/#default/sigsegv/addrs_group | TF2 봇의 ‘~CTFBot Spawner’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFBotSpawnerD2Ev |
addrs_group | CTFBotSpawner::Parse Games/#default/sigsegv/addrs_group | TF2 봇의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFBotSpawner5ParseEP9KeyValues |
addrs_group | CTFBotSpawner::Spawn Games/#default/sigsegv/addrs_group | TF2 봇의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN13CTFBotSpawner5SpawnERK6VectorP10CUtlVectorI7CHandleI11CBaseEntityE10CUtlMemoryIS6_iEE |
addrs_group | CTFBotSpawner::ParseEventChangeAttributes Games/#default/sigsegv/addrs_group | TF2 봇의 ‘Parse Event Change Attributes’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CTFBotSpawner26ParseEventChangeAttributesEP9KeyValues |
addrs_group | CSquadSpawner::~CSquadSpawner [D0] Games/#default/sigsegv/addrs_group | CSquadSpawner 클래스의 ‘~CSquad Spawner’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CSquadSpawnerD0Ev |
addrs_group | CSquadSpawner::~CSquadSpawner [D2] Games/#default/sigsegv/addrs_group | CSquadSpawner 클래스의 ‘~CSquad Spawner’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CSquadSpawnerD2Ev |
addrs_group | CSquadSpawner::GetClassIcon Games/#default/sigsegv/addrs_group | CSquadSpawner 클래스의 ‘Get Class Icon’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN13CSquadSpawner12GetClassIconEi |
addrs_group | CSquadSpawner::IsMiniBoss Games/#default/sigsegv/addrs_group | CSquadSpawner 클래스의 ‘Is Mini Boss’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN13CSquadSpawner10IsMiniBossEi |
addrs_group | CSquadSpawner::HasAttribute Games/#default/sigsegv/addrs_group | CSquadSpawner 클래스의 ‘Has Attribute’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN13CSquadSpawner12HasAttributeEN6CTFBot13AttributeTypeEi |
addrs_group | CSquadSpawner::Parse Games/#default/sigsegv/addrs_group | CSquadSpawner 클래스의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN13CSquadSpawner5ParseEP9KeyValues |
addrs_group | CSquadSpawner::Spawn Games/#default/sigsegv/addrs_group | CSquadSpawner 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. | = _ZN13CSquadSpawner5SpawnERK6VectorP10CUtlVectorI7CHandleI11CBaseEntityE10CUtlMemoryIS6_iEE |
addrs_group | CRandomChoiceSpawner::GetClassIcon Games/#default/sigsegv/addrs_group | CRandomChoiceSpawner 클래스의 ‘Get Class Icon’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN20CRandomChoiceSpawner12GetClassIconEi |
addrs_group | CRandomChoiceSpawner::IsMiniBoss Games/#default/sigsegv/addrs_group | CRandomChoiceSpawner 클래스의 ‘Is Mini Boss’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN20CRandomChoiceSpawner10IsMiniBossEi |
addrs_group | CRandomChoiceSpawner::HasAttribute Games/#default/sigsegv/addrs_group | CRandomChoiceSpawner 클래스의 ‘Has Attribute’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZN20CRandomChoiceSpawner12HasAttributeEN6CTFBot13AttributeTypeEi |
addrs_group | CRandomChoiceSpawner::Parse Games/#default/sigsegv/addrs_group | CRandomChoiceSpawner 클래스의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN20CRandomChoiceSpawner5ParseEP9KeyValues |
addrs_group | CRandomChoiceSpawner::GetClass Games/#default/sigsegv/addrs_group | CRandomChoiceSpawner 클래스의 ‘Get Class’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN20CRandomChoiceSpawner8GetClassEi |
addrs_group | CRandomChoiceSpawner::GetHealth Games/#default/sigsegv/addrs_group | CRandomChoiceSpawner 클래스의 ‘Get Health’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN20CRandomChoiceSpawner9GetHealthEi |
addrs_group | CSpawnLocation::Parse Games/#default/sigsegv/addrs_group | CSpawnLocation 클래스의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN14CSpawnLocation5ParseEP9KeyValues |
addrs_group | ParseDynamicAttributes Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Parse Dynamic Attributes’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZL22ParseDynamicAttributesRN6CTFBot23EventChangeAttributes_tEP9KeyValues |
addrs_group | ParseEvent Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Parse Event’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _ZL10ParseEventP9KeyValues |
addrs_group | MannVsMachineStats_GetAcquiredCredits Games/#default/sigsegv/addrs_group | 엔진 항목 ‘Mann Vs Machine Stats Get Acquired Credits’을 찾거나 호출하기 위한 addrs_group 데이터입니다. | = _Z37MannVsMachineStats_GetAcquiredCreditsib |
원본 파일 전체 보기
// population
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"FireEvent"
{
type "sym regex"
sym "_ZL9FireEventP9EventInfoPKc\\.part\\..*"
}
}
"addrs_group"
{
"[common]"
{
type "sym"
lib "server"
}
"CPopulationManager::CPopulationManager [C1]" "_ZN18CPopulationManagerC1Ev"
"CPopulationManager::~CPopulationManager [D0]" "_ZN18CPopulationManagerD0Ev"
"CPopulationManager::~CPopulationManager [D2]" "_ZN18CPopulationManagerD2Ev"
"CPopulationManager::AddRespecToPlayer" "_ZN18CPopulationManager17AddRespecToPlayerEP9CTFPlayer"
"CPopulationManager::AllocateBots" "_ZN18CPopulationManager12AllocateBotsEv"
"CPopulationManager::ClearCheckpoint" "_ZN18CPopulationManager15ClearCheckpointEv"
"CPopulationManager::CollectMvMBots" "_ZN18CPopulationManager14CollectMvMBotsEP10CUtlVectorIP9CTFPlayer10CUtlMemoryIS2_iEE"
"CPopulationManager::CycleMission" "_ZN18CPopulationManager12CycleMissionEv"
"CPopulationManager::FindCheckpointSnapshot [CTFPlayer *]" "_ZNK18CPopulationManager22FindCheckpointSnapshotEP9CTFPlayer"
"CPopulationManager::FindDefaultPopulationFileShortNames" "_ZN18CPopulationManager35FindDefaultPopulationFileShortNamesER10CUtlVectorI10CUtlString10CUtlMemoryIS1_iEE"
"CPopulationManager::FindOrAddPlayerUpgradeHistory [CTFPlayer *]" "_ZN18CPopulationManager29FindOrAddPlayerUpgradeHistoryEP9CTFPlayer"
"CPopulationManager::GetCurrentWave" "_ZN18CPopulationManager14GetCurrentWaveEv"
"CPopulationManager::GetNumRespecsAvailableForPlayer" "_ZN18CPopulationManager31GetNumRespecsAvailableForPlayerEP9CTFPlayer"
"CPopulationManager::GetPlayerUpgradeHistory" "_ZN18CPopulationManager23GetPlayerUpgradeHistoryEP9CTFPlayer"
"CPopulationManager::Initialize" "_ZN18CPopulationManager10InitializeEv"
"CPopulationManager::JumpToWave" "_ZN18CPopulationManager10JumpToWaveEjf"
"CPopulationManager::LoadMvMMission" "_ZN18CPopulationManager14LoadMvMMissionEP9KeyValues"
"CPopulationManager::OnCurrencyCollected" "_ZN18CPopulationManager19OnCurrencyCollectedEibb"
"CPopulationManager::Parse" "_ZN18CPopulationManager5ParseEv"
"CPopulationManager::PostInitialize" "_ZN18CPopulationManager14PostInitializeEv"
"CPopulationManager::RemovePlayerAndItemUpgradesFromHistory" "_ZN18CPopulationManager38RemovePlayerAndItemUpgradesFromHistoryEP9CTFPlayer"
"CPopulationManager::RemoveRespecFromPlayer" "_ZN18CPopulationManager22RemoveRespecFromPlayerEP9CTFPlayer"
"CPopulationManager::ResetMap" "_ZN18CPopulationManager8ResetMapEv"
"CPopulationManager::ResetRespecPoints" "_ZN18CPopulationManager17ResetRespecPointsEv"
"CPopulationManager::RestoreCheckpoint" "_ZN18CPopulationManager17RestoreCheckpointEv"
"CPopulationManager::RestorePlayerCurrency" "_ZN18CPopulationManager21RestorePlayerCurrencyEv"
"CPopulationManager::SetCheckpoint" "_ZN18CPopulationManager13SetCheckpointEi"
"CPopulationManager::SetNumRespecsForPlayer" "_ZN18CPopulationManager22SetNumRespecsForPlayerEP9CTFPlayeri"
"CPopulationManager::Spawn" "_ZN18CPopulationManager5SpawnEv"
"CPopulationManager::Update" "_ZN18CPopulationManager6UpdateEv"
"CPopulationManager::UpdateObjectiveResource" "_ZN18CPopulationManager23UpdateObjectiveResourceEv"
"CPopulationManager::WaveEnd" "_ZN18CPopulationManager7WaveEndEb"
"CPopulationManager::AdjustMinPlayerSpawnTime" "_ZN18CPopulationManager24AdjustMinPlayerSpawnTimeEv"
"CPopulationManager::PauseSpawning" "_ZN18CPopulationManager13PauseSpawningEv"
"CPopulationManager::UnpauseSpawning" "_ZN18CPopulationManager15UnpauseSpawningEv"
"CPopulationManager::StartCurrentWave" "_ZN18CPopulationManager16StartCurrentWaveEv"
"CPopulationManager::IsInEndlessWaves" "_ZN18CPopulationManager16IsInEndlessWavesEv"
"CPopulationManager::GetPopulationFilename" "_ZN18CPopulationManager21GetPopulationFilenameEv"
"CPopulationManager::SetPopulationFilename" "_ZN18CPopulationManager21SetPopulationFilenameEPKc"
"CPopulationManager::GetPlayerCurrencySpent" "_ZN18CPopulationManager22GetPlayerCurrencySpentEP9CTFPlayer"
"CPopulationManager::FindOrAddPlayerUpgradeHistory" "_ZN18CPopulationManager29FindOrAddPlayerUpgradeHistoryE8CSteamID"
"CPopulationManager::FindPopulationFileByShortName" "_ZN18CPopulationManager29FindPopulationFileByShortNameEPKcR10CUtlString"
"CMissionPopulator::~CMissionPopulator [D0]" "_ZN17CMissionPopulatorD0Ev"
"CMissionPopulator::~CMissionPopulator [D2]" "_ZN17CMissionPopulatorD2Ev"
"CMissionPopulator::Parse" "_ZN17CMissionPopulator5ParseEP9KeyValues"
"CMissionPopulator::Update" "_ZN17CMissionPopulator6UpdateEv"
"CMissionPopulator::UpdateMission" "_ZN17CMissionPopulator13UpdateMissionEN6CTFBot11MissionTypeE"
"CMissionPopulator::UpdateMissionDestroySentries" "_ZN17CMissionPopulator28UpdateMissionDestroySentriesEv"
"CWave::~CWave [D0]" "_ZN5CWaveD0Ev"
"CWave::~CWave [D2]" "_ZN5CWaveD2Ev"
"CWave::ActiveWaveUpdate" "_ZN5CWave16ActiveWaveUpdateEv"
"CWave::AddClassType" "_ZN5CWave12AddClassTypeE8string_tij"
"CWave::ForceFinish" "_ZN5CWave11ForceFinishEv"
"CWave::IsDoneWithNonSupportWaves" "_ZN5CWave25IsDoneWithNonSupportWavesEv"
"CWave::Parse" "_ZN5CWave5ParseEP9KeyValues"
"CWave::WaveCompleteUpdate" "_ZN5CWave18WaveCompleteUpdateEv"
"CWaveSpawnPopulator::~CWaveSpawnPopulator [D0]" "_ZN19CWaveSpawnPopulatorD0Ev"
"CWaveSpawnPopulator::~CWaveSpawnPopulator [D2]" "_ZN19CWaveSpawnPopulatorD2Ev"
"CWaveSpawnPopulator::Parse" "_ZN19CWaveSpawnPopulator5ParseEP9KeyValues"
"CWaveSpawnPopulator::SetState" "_ZN19CWaveSpawnPopulator8SetStateENS_17InternalStateTypeE"
"CWaveSpawnPopulator::Update" "_ZN19CWaveSpawnPopulator6UpdateEv"
"CWaveSpawnPopulator::GetCurrencyAmountPerDeath" "_ZN19CWaveSpawnPopulator25GetCurrencyAmountPerDeathEv"
"CWaveSpawnPopulator::m_reservedPlayerSlotCount" "_ZN19CWaveSpawnPopulator25m_reservedPlayerSlotCountE"
"IPopulationSpawner::GetClassIcon" "_ZN18IPopulationSpawner12GetClassIconEi"
"IPopulationSpawner::HasAttribute" "_ZN18IPopulationSpawner12HasAttributeEN6CTFBot13AttributeTypeEi"
"IPopulationSpawner::IsMiniBoss" "_ZN18IPopulationSpawner10IsMiniBossEi"
"IPopulationSpawner::ParseSpawner" "_ZN18IPopulationSpawner12ParseSpawnerEP10IPopulatorP9KeyValues"
"CTankSpawner::~CTankSpawner [D0]" "_ZN12CTankSpawnerD0Ev"
"CTankSpawner::~CTankSpawner [D2]" "_ZN12CTankSpawnerD2Ev"
"CTankSpawner::GetClassIcon" "_ZN12CTankSpawner12GetClassIconEi"
"CTankSpawner::IsMiniBoss" "_ZN12CTankSpawner10IsMiniBossEi"
"CTankSpawner::Parse" "_ZN12CTankSpawner5ParseEP9KeyValues"
"CTankSpawner::Spawn" "_ZN12CTankSpawner5SpawnERK6VectorP10CUtlVectorI7CHandleI11CBaseEntityE10CUtlMemoryIS6_iEE"
"CTFBotSpawner::~CTFBotSpawner [D0]" "_ZN13CTFBotSpawnerD0Ev"
"CTFBotSpawner::~CTFBotSpawner [D2]" "_ZN13CTFBotSpawnerD2Ev"
"CTFBotSpawner::Parse" "_ZN13CTFBotSpawner5ParseEP9KeyValues"
"CTFBotSpawner::Spawn" "_ZN13CTFBotSpawner5SpawnERK6VectorP10CUtlVectorI7CHandleI11CBaseEntityE10CUtlMemoryIS6_iEE"
"CTFBotSpawner::ParseEventChangeAttributes" "_ZN13CTFBotSpawner26ParseEventChangeAttributesEP9KeyValues"
"CSquadSpawner::~CSquadSpawner [D0]" "_ZN13CSquadSpawnerD0Ev"
"CSquadSpawner::~CSquadSpawner [D2]" "_ZN13CSquadSpawnerD2Ev"
"CSquadSpawner::GetClassIcon" "_ZN13CSquadSpawner12GetClassIconEi"
"CSquadSpawner::IsMiniBoss" "_ZN13CSquadSpawner10IsMiniBossEi"
"CSquadSpawner::HasAttribute" "_ZN13CSquadSpawner12HasAttributeEN6CTFBot13AttributeTypeEi"
"CSquadSpawner::Parse" "_ZN13CSquadSpawner5ParseEP9KeyValues"
"CSquadSpawner::Spawn" "_ZN13CSquadSpawner5SpawnERK6VectorP10CUtlVectorI7CHandleI11CBaseEntityE10CUtlMemoryIS6_iEE"
"CRandomChoiceSpawner::GetClassIcon" "_ZN20CRandomChoiceSpawner12GetClassIconEi"
"CRandomChoiceSpawner::IsMiniBoss" "_ZN20CRandomChoiceSpawner10IsMiniBossEi"
"CRandomChoiceSpawner::HasAttribute" "_ZN20CRandomChoiceSpawner12HasAttributeEN6CTFBot13AttributeTypeEi"
"CRandomChoiceSpawner::Parse" "_ZN20CRandomChoiceSpawner5ParseEP9KeyValues"
"CRandomChoiceSpawner::GetClass" "_ZN20CRandomChoiceSpawner8GetClassEi"
"CRandomChoiceSpawner::GetHealth" "_ZN20CRandomChoiceSpawner9GetHealthEi"
"CSpawnLocation::Parse" "_ZN14CSpawnLocation5ParseEP9KeyValues"
"ParseDynamicAttributes" "_ZL22ParseDynamicAttributesRN6CTFBot23EventChangeAttributes_tEP9KeyValues"
"ParseEvent" "_ZL10ParseEventP9KeyValues"
"MannVsMachineStats_GetAcquiredCredits" "_Z37MannVsMachineStats_GetAcquiredCreditsib"
}
}
}
}
sigsegv/tfbot.txt · Sigsegv TF2 내부 데이터 · 69개 항목
CTFBot의 전투·대상 선택·행동 함수
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | CTFBot::~CTFBot [D0] Games/#default/sigsegv/addrs | TF2 봇의 ‘~CTFBot’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBotD0Ev |
addrs | CTFBot::~CTFBot [D2] Games/#default/sigsegv/addrs | TF2 봇의 ‘~CTFBot’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBotD2Ev |
addrs | CTFBot::GetLocomotionInterface Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Locomotion Interface’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot22GetLocomotionInterfaceEv |
addrs | CTFBot::GetBodyInterface Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Body Interface’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot16GetBodyInterfaceEv |
addrs | CTFBot::GetVisionInterface Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Vision Interface’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot18GetVisionInterfaceEv |
addrs | CTFBot::GetIntentionInterface Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Intention Interface’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot21GetIntentionInterfaceEv |
addrs | CTFBot::PressFireButton Games/#default/sigsegv/addrs | TF2 봇의 ‘Press Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot15PressFireButtonEf |
addrs | CTFBot::PressAltFireButton Games/#default/sigsegv/addrs | TF2 봇의 ‘Press Alt Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot18PressAltFireButtonEf |
addrs | CTFBot::PressSpecialFireButton Games/#default/sigsegv/addrs | TF2 봇의 ‘Press Special Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot22PressSpecialFireButtonEf |
addrs | CTFBot::SetMission Games/#default/sigsegv/addrs | TF2 봇의 ‘Set Mission’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot10SetMissionENS_11MissionTypeEb |
addrs | CTFBot::GetDesiredPathLookAheadRange Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Desired Path Look Ahead Range’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot28GetDesiredPathLookAheadRangeEv |
addrs | CTFBot::AddItem Games/#default/sigsegv/addrs | TF2 봇의 ‘Add Item’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr sym = _ZN6CTFBot7AddItemEPKc unistr = CTFBotSpawner::AddItemToBot: Invalid item %s.\n |
addrs | CTFBot::OpportunisticallyUseWeaponAbilities Games/#default/sigsegv/addrs | TF2 봇의 ‘Opportunistically Use Weapon Abilities’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot35OpportunisticallyUseWeaponAbilitiesEv |
addrs | CTFBot::PushRequiredWeapon Games/#default/sigsegv/addrs | TF2 봇의 ‘Push Required Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot18PushRequiredWeaponEP13CTFWeaponBase |
addrs | CTFBot::PopRequiredWeapon Games/#default/sigsegv/addrs | TF2 봇의 ‘Pop Required Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot17PopRequiredWeaponEv |
addrs | CTFBot::EquipRequiredWeapon Games/#default/sigsegv/addrs | TF2 봇의 ‘Equip Required Weapon’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot19EquipRequiredWeaponEv |
addrs | CTFBot::ShouldFireCompressionBlast Games/#default/sigsegv/addrs | TF2 봇의 ‘Should Fire Compression Blast’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot26ShouldFireCompressionBlastEv |
addrs | CTFBot::GetEventChangeAttributes Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Event Change Attributes’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot24GetEventChangeAttributesEPKc |
addrs | CTFBot::OnEventChangeAttributes Games/#default/sigsegv/addrs | TF2 봇의 ‘On Event Change Attributes’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot23OnEventChangeAttributesEPKNS_23EventChangeAttributes_tE |
addrs | CTFBot::AddEventChangeAttributes Games/#default/sigsegv/addrs | TF2 봇의 ‘Add Event Change Attributes’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot24AddEventChangeAttributesEPKNS_23EventChangeAttributes_tE |
addrs | CItemGeneration::GenerateRandomItem Games/#default/sigsegv/addrs | CItemGeneration 클래스의 ‘Generate Random Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CItemGeneration18GenerateRandomItemEP22CItemSelectionCriteriaRK6VectorRK6QAnglePKc |
addrs | CItemGeneration::GenerateItemFromScriptData Games/#default/sigsegv/addrs | CItemGeneration 클래스의 ‘Generate Item From Script Data’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CItemGeneration26GenerateItemFromScriptDataEPK13CEconItemViewRK6VectorRK6QAnglePKc |
addrs | CItemGeneration::SpawnItem Games/#default/sigsegv/addrs | CItemGeneration 클래스의 ‘Spawn Item’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CItemGeneration9SpawnItemEPK13CEconItemViewRK6VectorRK6QAnglePKc |
addrs | CTFBot::StartIdleSound Games/#default/sigsegv/addrs | TF2 봇의 ‘Start Idle Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot14StartIdleSoundEv |
addrs | CTFBot::IsLineOfFireClear_vec Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Line Of Fire Clear vec’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = fixed sym = _ZNK6CTFBot17IsLineOfFireClearERK6Vector addr = 0x4d56e0 build = 3283568 |
addrs | CTFBot::IsLineOfFireClear_ent Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Line Of Fire Clear ent’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot17IsLineOfFireClearEP11CBaseEntity |
addrs | CTFBot::IsLineOfFireClear_vec_vec Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Line Of Fire Clear vec vec’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot17IsLineOfFireClearERK6VectorS2_ |
addrs | CTFBot::IsLineOfFireClear_vec_ent Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Line Of Fire Clear vec ent’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot17IsLineOfFireClearERK6VectorP11CBaseEntity |
addrs | CTFBot::ChangeTeam Games/#default/sigsegv/addrs | TF2 봇의 ‘Change Team’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot10ChangeTeamEibbb |
addrs | CTFBot::IsSuspectedSpy Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Suspected Spy’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot14IsSuspectedSpyEP9CTFPlayer |
addrs | CTFBot::SuspectSpy Games/#default/sigsegv/addrs | TF2 봇의 ‘Suspect Spy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot10SuspectSpyEP9CTFPlayer |
addrs | CTFBot::StopSuspectingSpy Games/#default/sigsegv/addrs | TF2 봇의 ‘Stop Suspecting Spy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot17StopSuspectingSpyEP9CTFPlayer |
addrs | CTFBot::IsKnownSpy Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Known Spy’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot10IsKnownSpyEP9CTFPlayer |
addrs | CTFBot::RealizeSpy Games/#default/sigsegv/addrs | TF2 봇의 ‘Realize Spy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot10RealizeSpyEP9CTFPlayer |
addrs | CTFBot::ForgetSpy Games/#default/sigsegv/addrs | TF2 봇의 ‘Forget Spy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot9ForgetSpyEP9CTFPlayer |
addrs | CTFBot::GetFlagCaptureZone Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Flag Capture Zone’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot18GetFlagCaptureZoneEv |
addrs | CTFBot::CTFBotIntention::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot15CTFBotIntention6UpdateEv |
addrs | CTFBot::SuspectedSpyInfo_t::Suspect Games/#default/sigsegv/addrs | TF2 봇의 ‘Suspect’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot18SuspectedSpyInfo_t7SuspectEv |
addrs | CTFBot::SuspectedSpyInfo_t::IsCurrentlySuspected Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Currently Suspected’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot18SuspectedSpyInfo_t20IsCurrentlySuspectedEv |
addrs | CTFBot::SuspectedSpyInfo_t::TestForRealizing Games/#default/sigsegv/addrs | TF2 봇의 ‘Test For Realizing’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot18SuspectedSpyInfo_t16TestForRealizingEv |
addrs | CTFBot::DelayedThreatNotice Games/#default/sigsegv/addrs | TF2 봇의 ‘Delayed Threat Notice’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot19DelayedThreatNoticeE7CHandleI11CBaseEntityEf |
addrs | CTFBot::GetBotType Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Bot Type’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot10GetBotTypeEv |
addrs | CTFBot::GetLastKnownArea Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Last Known Area’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot16GetLastKnownAreaEv |
addrs | CTFBot::GetTimeLeftToCapture Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Time Left To Capture’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot20GetTimeLeftToCaptureEv |
addrs | CTFBot::Touch Games/#default/sigsegv/addrs | TF2 봇의 ‘Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot5TouchEP11CBaseEntity |
addrs | CTFBot::EquipLongRangeWeapon Games/#default/sigsegv/addrs | TF2 봇의 ‘Equip Long Range Weapon’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot20EquipLongRangeWeaponEv |
addrs | CTFBot::GetDesiredAttackRange Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Desired Attack Range’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot21GetDesiredAttackRangeEv |
addrs | CTFBot::AvoidPlayers Games/#default/sigsegv/addrs | TF2 봇의 ‘Avoid Players’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot12AvoidPlayersEP8CUserCmd |
addrs | CTFBot::Event_Killed Games/#default/sigsegv/addrs | TF2 봇의 ‘Event Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot12Event_KilledERK15CTakeDamageInfo |
addrs | CTFBot::GetFlagToFetch Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Flag To Fetch’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot14GetFlagToFetchEv |
addrs | CTFBot::Spawn Games/#default/sigsegv/addrs | TF2 봇의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot5SpawnEv |
addrs | CTFBot::EquipBestWeaponForThreat Games/#default/sigsegv/addrs | TF2 봇의 ‘Equip Best Weapon For Threat’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot24EquipBestWeaponForThreatEPK12CKnownEntity |
addrs | CTFBot::SelectRandomReachableEnemy Games/#default/sigsegv/addrs | TF2 봇의 ‘Select Random Reachable Enemy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot26SelectRandomReachableEnemyEv |
addrs | CTFBot::ShouldAutoJump Games/#default/sigsegv/addrs | TF2 봇의 ‘Should Auto Jump’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot14ShouldAutoJumpEv |
addrs | CTFBot::ClearTags Games/#default/sigsegv/addrs | TF2 봇의 ‘Clear Tags’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot9ClearTagsEv |
addrs | CTFBot::OnWeaponFired Games/#default/sigsegv/addrs | TF2 봇의 ‘On Weapon Fired’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon |
addrs | CTFBot::ShouldGib Games/#default/sigsegv/addrs | TF2 봇의 ‘Should Gib’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot9ShouldGibERK15CTakeDamageInfo |
addrs | CTFBot::DrawDebugTextOverlays Games/#default/sigsegv/addrs | TF2 봇의 ‘Draw Debug Text Overlays’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot21DrawDebugTextOverlaysEv |
addrs | CTFBotPathCost::operator() Games/#default/sigsegv/addrs | TF2 봇의 ‘operator()’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK14CTFBotPathCostclEP8CNavAreaS1_PK10CNavLadderPK13CFuncElevatorf |
addrs | CTFBot::IsBarrageAndReloadWeapon Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Barrage And Reload Weapon’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot24IsBarrageAndReloadWeaponEP13CTFWeaponBase |
addrs | CTFBot::TransientlyConsistentRandomValue Games/#default/sigsegv/addrs | TF2 봇의 ‘Transiently Consistent Random Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot32TransientlyConsistentRandomValueEfi |
addrs | CTFBot::GetNearestKnownSappableTarget Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Nearest Known Sappable Target’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot29GetNearestKnownSappableTargetEv |
addrs | CTFBot::IsDormantWhenDead Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Dormant When Dead’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot17IsDormantWhenDeadEv |
addrs | CTFBot::PhysicsSimulate Games/#default/sigsegv/addrs | TF2 봇의 ‘Physics Simulate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot15PhysicsSimulateEv |
addrs | CTFBot::IsExplosiveProjectileWeapon Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Explosive Projectile Weapon’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK6CTFBot27IsExplosiveProjectileWeaponEP13CTFWeaponBase |
addrs | CTFBot::UpdateOnRemove Games/#default/sigsegv/addrs | TF2 봇의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot14UpdateOnRemoveEv |
addrs | CTFBot::UpdateLookingAroundForEnemies Games/#default/sigsegv/addrs | TF2 봇의 ‘Update Looking Around For Enemies’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot29UpdateLookingAroundForEnemiesEv |
addrs | CTFBot::LeaveSquad Games/#default/sigsegv/addrs | TF2 봇의 ‘Leave Squad’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot10LeaveSquadEv |
addrs | CTFBot::HasTag Games/#default/sigsegv/addrs | TF2 봇의 ‘Has Tag’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN6CTFBot6HasTagEPKc |
원본 파일 전체 보기
// tfbot
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"CTFBot::~CTFBot [D0]"
{
type "sym"
sym "_ZN6CTFBotD0Ev"
}
"CTFBot::~CTFBot [D2]"
{
type "sym"
sym "_ZN6CTFBotD2Ev"
}
"CTFBot::GetLocomotionInterface"
{
type "sym"
sym "_ZNK6CTFBot22GetLocomotionInterfaceEv"
}
"CTFBot::GetBodyInterface"
{
type "sym"
sym "_ZNK6CTFBot16GetBodyInterfaceEv"
}
"CTFBot::GetVisionInterface"
{
type "sym"
sym "_ZNK6CTFBot18GetVisionInterfaceEv"
}
"CTFBot::GetIntentionInterface"
{
type "sym"
sym "_ZNK6CTFBot21GetIntentionInterfaceEv"
}
"CTFBot::PressFireButton"
{
type "sym"
sym "_ZN6CTFBot15PressFireButtonEf"
}
"CTFBot::PressAltFireButton"
{
type "sym"
sym "_ZN6CTFBot18PressAltFireButtonEf"
}
"CTFBot::PressSpecialFireButton"
{
type "sym"
sym "_ZN6CTFBot22PressSpecialFireButtonEf"
}
"CTFBot::SetMission"
{
type "sym"
sym "_ZN6CTFBot10SetMissionENS_11MissionTypeEb"
}
"CTFBot::GetDesiredPathLookAheadRange"
{
type "sym"
sym "_ZNK6CTFBot28GetDesiredPathLookAheadRangeEv"
}
"CTFBot::AddItem"
{
type "func ebpprologue unistr"
sym "_ZN6CTFBot7AddItemEPKc"
unistr "CTFBotSpawner::AddItemToBot: Invalid item %s.\n"
}
"CTFBot::OpportunisticallyUseWeaponAbilities"
{
type "sym"
sym "_ZN6CTFBot35OpportunisticallyUseWeaponAbilitiesEv"
}
"CTFBot::PushRequiredWeapon"
{
type "sym"
sym "_ZN6CTFBot18PushRequiredWeaponEP13CTFWeaponBase"
}
"CTFBot::PopRequiredWeapon"
{
type "sym"
sym "_ZN6CTFBot17PopRequiredWeaponEv"
}
"CTFBot::EquipRequiredWeapon"
{
type "sym"
sym "_ZN6CTFBot19EquipRequiredWeaponEv"
}
"CTFBot::ShouldFireCompressionBlast"
{
type "sym"
sym "_ZN6CTFBot26ShouldFireCompressionBlastEv"
}
"CTFBot::GetEventChangeAttributes"
{
type "sym"
sym "_ZNK6CTFBot24GetEventChangeAttributesEPKc"
}
"CTFBot::OnEventChangeAttributes"
{
type "sym"
sym "_ZN6CTFBot23OnEventChangeAttributesEPKNS_23EventChangeAttributes_tE"
}
"CTFBot::AddEventChangeAttributes"
{
type "sym"
sym "_ZN6CTFBot24AddEventChangeAttributesEPKNS_23EventChangeAttributes_tE"
}
"CItemGeneration::GenerateRandomItem"
{
type "sym"
sym "_ZN15CItemGeneration18GenerateRandomItemEP22CItemSelectionCriteriaRK6VectorRK6QAnglePKc"
}
"CItemGeneration::GenerateItemFromScriptData"
{
type "sym"
sym "_ZN15CItemGeneration26GenerateItemFromScriptDataEPK13CEconItemViewRK6VectorRK6QAnglePKc"
}
"CItemGeneration::SpawnItem"
{
type "sym"
sym "_ZN15CItemGeneration9SpawnItemEPK13CEconItemViewRK6VectorRK6QAnglePKc"
}
"CTFBot::StartIdleSound"
{
type "sym"
sym "_ZN6CTFBot14StartIdleSoundEv"
}
"CTFBot::IsLineOfFireClear_vec"
{
type "fixed"
sym "_ZNK6CTFBot17IsLineOfFireClearERK6Vector"
addr "0x4d56e0"
build "3283568"
}
"CTFBot::IsLineOfFireClear_ent"
{
type "sym"
sym "_ZNK6CTFBot17IsLineOfFireClearEP11CBaseEntity"
}
"CTFBot::IsLineOfFireClear_vec_vec"
{
type "sym"
sym "_ZNK6CTFBot17IsLineOfFireClearERK6VectorS2_"
}
"CTFBot::IsLineOfFireClear_vec_ent"
{
type "sym"
sym "_ZNK6CTFBot17IsLineOfFireClearERK6VectorP11CBaseEntity"
}
"CTFBot::ChangeTeam"
{
type "sym"
sym "_ZN6CTFBot10ChangeTeamEibbb"
}
"CTFBot::IsSuspectedSpy"
{
type "sym"
sym "_ZN6CTFBot14IsSuspectedSpyEP9CTFPlayer"
}
"CTFBot::SuspectSpy"
{
type "sym"
sym "_ZN6CTFBot10SuspectSpyEP9CTFPlayer"
}
"CTFBot::StopSuspectingSpy"
{
type "sym"
sym "_ZN6CTFBot17StopSuspectingSpyEP9CTFPlayer"
}
"CTFBot::IsKnownSpy"
{
type "sym"
sym "_ZNK6CTFBot10IsKnownSpyEP9CTFPlayer"
}
"CTFBot::RealizeSpy"
{
type "sym"
sym "_ZN6CTFBot10RealizeSpyEP9CTFPlayer"
}
"CTFBot::ForgetSpy"
{
type "sym"
sym "_ZN6CTFBot9ForgetSpyEP9CTFPlayer"
}
"CTFBot::GetFlagCaptureZone"
{
type "sym"
sym "_ZNK6CTFBot18GetFlagCaptureZoneEv"
}
"CTFBot::CTFBotIntention::Update"
{
type "sym"
sym "_ZN6CTFBot15CTFBotIntention6UpdateEv"
}
"CTFBot::SuspectedSpyInfo_t::Suspect"
{
type "sym"
sym "_ZN6CTFBot18SuspectedSpyInfo_t7SuspectEv"
}
"CTFBot::SuspectedSpyInfo_t::IsCurrentlySuspected"
{
type "sym"
sym "_ZN6CTFBot18SuspectedSpyInfo_t20IsCurrentlySuspectedEv"
}
"CTFBot::SuspectedSpyInfo_t::TestForRealizing"
{
type "sym"
sym "_ZN6CTFBot18SuspectedSpyInfo_t16TestForRealizingEv"
}
"CTFBot::DelayedThreatNotice"
{
type "sym"
sym "_ZN6CTFBot19DelayedThreatNoticeE7CHandleI11CBaseEntityEf"
}
"CTFBot::GetBotType"
{
type "sym"
sym "_ZNK6CTFBot10GetBotTypeEv"
}
"CTFBot::GetLastKnownArea"
{
type "sym"
sym "_ZNK6CTFBot16GetLastKnownAreaEv"
}
"CTFBot::GetTimeLeftToCapture"
{
type "sym"
sym "_ZNK6CTFBot20GetTimeLeftToCaptureEv"
}
"CTFBot::Touch"
{
type "sym"
sym "_ZN6CTFBot5TouchEP11CBaseEntity"
}
"CTFBot::EquipLongRangeWeapon"
{
type "sym"
sym "_ZN6CTFBot20EquipLongRangeWeaponEv"
}
"CTFBot::GetDesiredAttackRange"
{
type "sym"
sym "_ZNK6CTFBot21GetDesiredAttackRangeEv"
}
"CTFBot::AvoidPlayers"
{
type "sym"
sym "_ZN6CTFBot12AvoidPlayersEP8CUserCmd"
}
"CTFBot::Event_Killed"
{
type "sym"
sym "_ZN6CTFBot12Event_KilledERK15CTakeDamageInfo"
}
"CTFBot::GetFlagToFetch"
{
type "sym"
sym "_ZNK6CTFBot14GetFlagToFetchEv"
}
"CTFBot::Spawn"
{
type "sym"
sym "_ZN6CTFBot5SpawnEv"
}
"CTFBot::EquipBestWeaponForThreat"
{
type "sym"
sym "_ZN6CTFBot24EquipBestWeaponForThreatEPK12CKnownEntity"
}
"CTFBot::SelectRandomReachableEnemy"
{
type "sym"
sym "_ZN6CTFBot26SelectRandomReachableEnemyEv"
}
"CTFBot::ShouldAutoJump"
{
type "sym"
sym "_ZN6CTFBot14ShouldAutoJumpEv"
}
"CTFBot::ClearTags"
{
type "sym"
sym "_ZN6CTFBot9ClearTagsEv"
}
"CTFBot::OnWeaponFired"
{
type "sym"
sym "_ZN6CTFBot13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon"
}
"CTFBot::ShouldGib"
{
type "sym"
sym "_ZN6CTFBot9ShouldGibERK15CTakeDamageInfo"
}
"CTFBot::DrawDebugTextOverlays"
{
type "sym"
sym "_ZN6CTFBot21DrawDebugTextOverlaysEv"
}
"CTFBotPathCost::operator()"
{
type "sym"
sym "_ZNK14CTFBotPathCostclEP8CNavAreaS1_PK10CNavLadderPK13CFuncElevatorf"
}
"CTFBot::IsBarrageAndReloadWeapon"
{
type "sym"
sym "_ZNK6CTFBot24IsBarrageAndReloadWeaponEP13CTFWeaponBase"
}
"CTFBot::TransientlyConsistentRandomValue"
{
type "sym"
sym "_ZNK6CTFBot32TransientlyConsistentRandomValueEfi"
}
"CTFBot::GetNearestKnownSappableTarget"
{
type "sym"
sym "_ZN6CTFBot29GetNearestKnownSappableTargetEv"
}
"CTFBot::IsDormantWhenDead"
{
type "sym"
sym "_ZNK6CTFBot17IsDormantWhenDeadEv"
}
"CTFBot::PhysicsSimulate"
{
type "sym"
sym "_ZN6CTFBot15PhysicsSimulateEv"
}
"CTFBot::IsExplosiveProjectileWeapon"
{
type "sym"
sym "_ZNK6CTFBot27IsExplosiveProjectileWeaponEP13CTFWeaponBase"
}
"CTFBot::UpdateOnRemove"
{
type "sym"
sym "_ZN6CTFBot14UpdateOnRemoveEv"
}
"CTFBot::UpdateLookingAroundForEnemies"
{
type "sym"
sym "_ZN6CTFBot29UpdateLookingAroundForEnemiesEv"
}
"CTFBot::LeaveSquad"
{
type "sym"
sym "_ZN6CTFBot10LeaveSquadEv"
}
"CTFBot::HasTag"
{
type "sym"
sym "_ZN6CTFBot6HasTagEPKc"
}
}
}
}
}
sigsegv/tfbot_behavior.txt · Sigsegv TF2 내부 데이터 · 83개 항목
TFBot 행동 트리의 개별 행동 클래스 함수
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | CTFBotMainAction::~CTFBotMainAction [D0] Games/#default/sigsegv/addrs | TF2 봇의 ‘~CTFBot Main Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFBotMainActionD0Ev |
addrs | CTFBotMainAction::~CTFBotMainAction [D2] Games/#default/sigsegv/addrs | TF2 봇의 ‘~CTFBot Main Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFBotMainActionD2Ev |
addrs | CTFBotMainAction::OnStart Games/#default/sigsegv/addrs | TF2 봇의 ‘On Start’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFBotMainAction7OnStartEP6CTFBotP6ActionIS0_E |
addrs | CTFBotMainAction::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFBotMainAction6UpdateEP6CTFBotf |
addrs | CTFBotMainAction::FireWeaponAtEnemy Games/#default/sigsegv/addrs | TF2 봇의 ‘Fire Weapon At Enemy’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFBotMainAction17FireWeaponAtEnemyEP6CTFBot |
addrs | CTFBotMainAction::ShouldAttack Games/#default/sigsegv/addrs | TF2 봇의 ‘Should Attack’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK16CTFBotMainAction12ShouldAttackEPK8INextBotPK12CKnownEntity |
addrs | CTFBotMainAction::ShouldHurry Games/#default/sigsegv/addrs | TF2 봇의 ‘Should Hurry’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK16CTFBotMainAction11ShouldHurryEPK8INextBot |
addrs | CTFBotMainAction::OnOtherKilled Games/#default/sigsegv/addrs | TF2 봇의 ‘On Other Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFBotMainAction13OnOtherKilledEP6CTFBotP20CBaseCombatCharacterRK15CTakeDamageInfo |
addrs | CTFBotMainAction::SelectMoreDangerousThreat Games/#default/sigsegv/addrs | TF2 봇의 ‘Select More Dangerous Threat’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK16CTFBotMainAction25SelectMoreDangerousThreatEPK8INextBotPK20CBaseCombatCharacterPK12CKnownEntityS8_ |
addrs | CTFBotMainAction::SelectMoreDangerousThreatInternal Games/#default/sigsegv/addrs | TF2 봇의 ‘Select More Dangerous Threat Internal’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK16CTFBotMainAction33SelectMoreDangerousThreatInternalEPK8INextBotPK20CBaseCombatCharacterPK12CKnownEntityS8_ |
addrs | CTFBotMainAction::OnContact Games/#default/sigsegv/addrs | TF2 봇의 ‘On Contact’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFBotMainAction9OnContactEP6CTFBotP11CBaseEntityP10CGameTrace |
addrs | CTFBotMainAction::OnStuck Games/#default/sigsegv/addrs | TF2 봇의 ‘On Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFBotMainAction7OnStuckEP6CTFBot |
addrs | CTFBotMainAction::OnInjured Games/#default/sigsegv/addrs | TF2 봇의 ‘On Injured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFBotMainAction9OnInjuredEP6CTFBotRK15CTakeDamageInfo |
addrs | CTFBotMainAction::InitialContainedAction Games/#default/sigsegv/addrs | TF2 봇의 ‘Initial Contained Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFBotMainAction22InitialContainedActionEP6CTFBot |
addrs | CTFBotMainAction::Dodge Games/#default/sigsegv/addrs | TF2 봇의 ‘Dodge’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFBotMainAction5DodgeEP6CTFBot |
addrs | CTFBotMainAction::SelectCloserThreat Games/#default/sigsegv/addrs | TF2 봇의 ‘Select Closer Threat’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK16CTFBotMainAction18SelectCloserThreatEP6CTFBotPK12CKnownEntityS4_ |
addrs | CTFBotScenarioMonitor::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CTFBotScenarioMonitor6UpdateEP6CTFBotf |
addrs | CTFBotScenarioMonitor::DesiredScenarioAndClassAction Games/#default/sigsegv/addrs | TF2 봇의 ‘Desired Scenario And Class Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CTFBotScenarioMonitor29DesiredScenarioAndClassActionEP6CTFBot |
addrs | CTFBotScenarioMonitor::InitialContainedAction Games/#default/sigsegv/addrs | TF2 봇의 ‘Initial Contained Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CTFBotScenarioMonitor22InitialContainedActionEP6CTFBot |
addrs | CTFBotMvMEngineerTeleportSpawn::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr knownvtidx sym = _ZN30CTFBotMvMEngineerTeleportSpawn6UpdateEP6CTFBotf unistr = teleported_mvm_bot vtable = .?AVCTFBotMvMEngineerTeleportSpawn@@ idx = 0x2e |
addrs | CTFBotMvMEngineerIdle::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CTFBotMvMEngineerIdle6UpdateEP6CTFBotf |
addrs | ~CTFBotMvMEngineerIdle [D0] Games/#default/sigsegv/addrs | 엔진 항목 ‘~CTFBot Mv MEngineer Idle’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CTFBotMvMEngineerIdleD0Ev |
addrs | ~CTFBotMvMEngineerIdle [D1] Games/#default/sigsegv/addrs | 엔진 항목 ‘~CTFBot Mv MEngineer Idle’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CTFBotMvMEngineerIdleD1Ev |
addrs | ~CTFBotMvMEngineerIdle [D2] Games/#default/sigsegv/addrs | 엔진 항목 ‘~CTFBot Mv MEngineer Idle’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CTFBotMvMEngineerIdleD2Ev |
addrs | CTFBotMvMEngineerBuildSentryGun::CTFBotMvMEngineerBuildSentryGun [C1] Games/#default/sigsegv/addrs | TF2 봇의 ‘CTFBot Mv MEngineer Build Sentry Gun’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN31CTFBotMvMEngineerBuildSentryGunC1EP19CTFBotHintSentrygun |
addrs | CTFBotMvMEngineerBuildSentryGun::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr knownvtidx sym = _ZN31CTFBotMvMEngineerBuildSentryGun6UpdateEP6CTFBotf unistr = Built a sentry vtable = .?AVCTFBotMvMEngineerBuildSentryGun@@ idx = 0x2e |
addrs | CTFBotMvMEngineerBuildTeleportExit::CTFBotMvMEngineerBuildTeleportExit [C1] Games/#default/sigsegv/addrs | TF2 봇의 ‘CTFBot Mv MEngineer Build Teleport Exit’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN34CTFBotMvMEngineerBuildTeleportExitC1EP24CTFBotHintTeleporterExit |
addrs | CTFBotMvMEngineerBuildTeleportExit::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr knownvtidx sym = _ZN34CTFBotMvMEngineerBuildTeleportExit6UpdateEP6CTFBotf unistr = Engineer.MVM_AutoBuildingTeleporter02 vtable = .?AVCTFBotMvMEngineerBuildTeleportExit@@ idx = 0x2e |
addrs | CTFBotMissionSuicideBomber::OnStart Games/#default/sigsegv/addrs | TF2 봇의 ‘On Start’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN26CTFBotMissionSuicideBomber7OnStartEP6CTFBotP6ActionIS0_E vtable = .?AVCTFBotMissionSuicideBomber@@ idx = 0x2d |
addrs | CTFBotMissionSuicideBomber::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN26CTFBotMissionSuicideBomber6UpdateEP6CTFBotf vtable = .?AVCTFBotMissionSuicideBomber@@ idx = 0x2e |
addrs | CTFBotMissionSuicideBomber::OnStuck Games/#default/sigsegv/addrs | TF2 봇의 ‘On Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN26CTFBotMissionSuicideBomber7OnStuckEP6CTFBot vtable = .?AVCTFBotMissionSuicideBomber@@ idx = 0x38 |
addrs | CTFBotMissionSuicideBomber::OnKilled Games/#default/sigsegv/addrs | TF2 봇의 ‘On Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = func knownvtidx sym = _ZN26CTFBotMissionSuicideBomber8OnKilledEP6CTFBotRK15CTakeDamageInfo vtable = .?AVCTFBotMissionSuicideBomber@@ idx = 0x40 |
addrs | CTFBotMissionSuicideBomber::StartDetonate Games/#default/sigsegv/addrs | TF2 봇의 ‘Start Detonate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr sym = _ZN26CTFBotMissionSuicideBomber13StartDetonateEP6CTFBotbb unistr = MvM.SentryBusterSpin |
addrs | CTFBotMissionSuicideBomber::Detonate Games/#default/sigsegv/addrs | TF2 봇의 ‘Detonate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr sym = _ZN26CTFBotMissionSuicideBomber8DetonateEP6CTFBot unistr = mvm_sentrybuster_killed |
addrs | CTFBotSeekAndDestroy::CTFBotSeekAndDestroy [C1] Games/#default/sigsegv/addrs | TF2 봇의 ‘CTFBot Seek And Destroy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN20CTFBotSeekAndDestroyC1Ef |
addrs | CTFBotMedicHeal::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFBotMedicHeal6UpdateEP6CTFBotf |
addrs | CTFBotMedicHeal::SelectPatient Games/#default/sigsegv/addrs | TF2 봇의 ‘Select Patient’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFBotMedicHeal13SelectPatientEP6CTFBotP9CTFPlayer |
addrs | CTFBotSniperLurk::ShouldAttack Games/#default/sigsegv/addrs | TF2 봇의 ‘Should Attack’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK16CTFBotSniperLurk12ShouldAttackEPK8INextBotPK12CKnownEntity |
addrs | CTFBotSniperLurk::SelectMoreDangerousThreat Games/#default/sigsegv/addrs | TF2 봇의 ‘Select More Dangerous Threat’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK16CTFBotSniperLurk25SelectMoreDangerousThreatEPK8INextBotPK20CBaseCombatCharacterPK12CKnownEntityS8_ |
addrs | CTFBotEngineerBuild::InitialContainedAction Games/#default/sigsegv/addrs | TF2 봇의 ‘Initial Contained Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN19CTFBotEngineerBuild22InitialContainedActionEP6CTFBot |
addrs | CTFBotGetAmmo::IsPossible Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Possible’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CTFBotGetAmmo10IsPossibleEP6CTFBot |
addrs | CTFBotGetHealth::IsPossible Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Possible’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFBotGetHealth10IsPossibleEP6CTFBot |
addrs | CTFBotUseItem::OnStart Games/#default/sigsegv/addrs | TF2 봇의 ‘On Start’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CTFBotUseItem7OnStartEP6CTFBotP6ActionIS0_E |
addrs | CTFBotUseItem::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CTFBotUseItem6UpdateEP6CTFBotf |
addrs | CTFBotUseItem::OnEnd Games/#default/sigsegv/addrs | TF2 봇의 ‘On End’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CTFBotUseItem5OnEndEP6CTFBotP6ActionIS0_E |
addrs | CTFBotTacticalMonitor::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CTFBotTacticalMonitor6UpdateEP6CTFBotf |
addrs | CTFBotTacticalMonitor::OnCommandString Games/#default/sigsegv/addrs | TF2 봇의 ‘On Command String’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CTFBotTacticalMonitor15OnCommandStringEP6CTFBotPKc |
addrs | CTFBotTacticalMonitor::InitialContainedAction Games/#default/sigsegv/addrs | TF2 봇의 ‘Initial Contained Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CTFBotTacticalMonitor22InitialContainedActionEP6CTFBot |
addrs | CTFBotTacticalMonitor::OnNavAreaChanged Games/#default/sigsegv/addrs | TF2 봇의 ‘On Nav Area Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CTFBotTacticalMonitor16OnNavAreaChangedEP6CTFBotP8CNavAreaS3_ |
addrs | CTFBotTacticalMonitor::AvoidBumpingEnemies Games/#default/sigsegv/addrs | TF2 봇의 ‘Avoid Bumping Enemies’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CTFBotTacticalMonitor19AvoidBumpingEnemiesEP6CTFBot |
addrs | CTFBotSpyAttack::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFBotSpyAttack6UpdateEP6CTFBotf |
addrs | CTFBotStickybombSentrygun::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN25CTFBotStickybombSentrygun6UpdateEP6CTFBotf |
addrs | CTFBotFetchFlag::CTFBotFetchFlag [C1] Games/#default/sigsegv/addrs | TF2 봇의 ‘CTFBot Fetch Flag’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFBotFetchFlagC1Eb |
addrs | CTFBotFetchFlag::OnStart Games/#default/sigsegv/addrs | TF2 봇의 ‘On Start’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFBotFetchFlag7OnStartEP6CTFBotP6ActionIS0_E |
addrs | CTFBotFetchFlag::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFBotFetchFlag6UpdateEP6CTFBotf |
addrs | CTFBotDeliverFlag::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CTFBotDeliverFlag6UpdateEP6CTFBotf |
addrs | CTFBotAttackFlagDefenders::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN25CTFBotAttackFlagDefenders6UpdateEP6CTFBotf |
addrs | CTFBotAttack::CTFBotAttack [C1] Games/#default/sigsegv/addrs | TF2 봇의 ‘CTFBot Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFBotAttackC1Ev |
addrs | CTFBotPushToCapturePoint::CTFBotPushToCapturePoint [C1] Games/#default/sigsegv/addrs | TF2 봇의 ‘CTFBot Push To Capture Point’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN24CTFBotPushToCapturePointC1EP6ActionI6CTFBotE |
addrs | CTFBotPushToCapturePoint::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN24CTFBotPushToCapturePoint6UpdateEP6CTFBotf |
addrs | CTFBotDead::OnStart Games/#default/sigsegv/addrs | TF2 봇의 ‘On Start’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN10CTFBotDead7OnStartEP6CTFBotP6ActionIS0_E |
addrs | CTFBotUseItem::CTFBotUseItem [C1] Games/#default/sigsegv/addrs | TF2 봇의 ‘CTFBot Use Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CTFBotUseItemC1EP13CTFWeaponBase |
addrs | CTFBotUseItem::~CTFBotUseItem [D2] Games/#default/sigsegv/addrs | TF2 봇의 ‘~CTFBot Use Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CTFBotUseItemD2Ev |
addrs | CTFBotDeliverFlag::UpgradeOverTime Games/#default/sigsegv/addrs | TF2 봇의 ‘Upgrade Over Time’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CTFBotDeliverFlag15UpgradeOverTimeEP6CTFBot |
addrs | CTFBotMainAction::SelectTargetPoint Games/#default/sigsegv/addrs | TF2 봇의 ‘Select Target Point’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK16CTFBotMainAction17SelectTargetPointEPK8INextBotPK20CBaseCombatCharacter |
addrs | CTFBotDead::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN10CTFBotDead6UpdateEP6CTFBotf |
addrs | CTFBotSpySap::CTFBotSpySap [C1] Games/#default/sigsegv/addrs | TF2 봇의 ‘CTFBot Spy Sap’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFBotSpySapC1EP11CBaseObject |
addrs | CTFBotSpySap::CTFBotSpySap [C2] Games/#default/sigsegv/addrs | TF2 봇의 ‘CTFBot Spy Sap’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFBotSpySapC2EP11CBaseObject |
addrs | CTFBotEscortFlagCarrier::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN23CTFBotEscortFlagCarrier6UpdateEP6CTFBotf |
addrs | GetBotEscortCount Games/#default/sigsegv/addrs | 엔진 항목 ‘Get Bot Escort Count’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z17GetBotEscortCounti |
addrs | CTFBotTacticalMonitor::ShouldOpportunisticallyTeleport Games/#default/sigsegv/addrs | TF2 봇의 ‘Should Opportunistically Teleport’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK21CTFBotTacticalMonitor31ShouldOpportunisticallyTeleportEP6CTFBot |
addrs | CTFBotTacticalMonitor::FindNearbyTeleporter Games/#default/sigsegv/addrs | TF2 봇의 ‘Find Nearby Teleporter’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN21CTFBotTacticalMonitor20FindNearbyTeleporterEP6CTFBot |
addrs | CTFBotMainAction::GetHealerOfThreat Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Healer Of Threat’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK16CTFBotMainAction17GetHealerOfThreatEPK12CKnownEntity |
addrs | IIntention::IsHindrance Games/#default/sigsegv/addrs | IIntention 클래스의 ‘Is Hindrance’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK10IIntention11IsHindranceEPK8INextBotP11CBaseEntity |
addrs | CTFBotEscortSquadLeader::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN23CTFBotEscortSquadLeader6UpdateEP6CTFBotf |
addrs | CTFBotEscortSquadLeader::OnEnd Games/#default/sigsegv/addrs | TF2 봇의 ‘On End’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN23CTFBotEscortSquadLeader5OnEndEP6CTFBotP6ActionIS0_E |
addrs | CTFBotEscortSquadLeader::~CTFBotEscortSquadLeader [D0] Games/#default/sigsegv/addrs | TF2 봇의 ‘~CTFBot Escort Squad Leader’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN23CTFBotEscortSquadLeaderD0Ev |
addrs | CTFBotEscortSquadLeader::~CTFBotEscortSquadLeader [D2] Games/#default/sigsegv/addrs | TF2 봇의 ‘~CTFBot Escort Squad Leader’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN23CTFBotEscortSquadLeaderD2Ev |
addrs | CTFBotDeliverFlag::OnEnd Games/#default/sigsegv/addrs | TF2 봇의 ‘On End’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN17CTFBotDeliverFlag5OnEndEP6CTFBotP6ActionIS0_E |
addrs | CTFBotSpyInfiltrate::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN19CTFBotSpyInfiltrate6UpdateEP6CTFBotf |
addrs | CTFBotMedicHeal::IsVisibleToEnemy Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Visible To Enemy’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK15CTFBotMedicHeal16IsVisibleToEnemyEP6CTFBotRK6Vector |
addrs | CTFBotAttack::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFBotAttack6UpdateEP6CTFBotf |
addrs | CTFBotSpyLurk::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CTFBotSpyLurk6UpdateEP6CTFBotf |
원본 파일 전체 보기
// tfbot/behavior
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"CTFBotMainAction::~CTFBotMainAction [D0]"
{
type "sym"
sym "_ZN16CTFBotMainActionD0Ev"
}
"CTFBotMainAction::~CTFBotMainAction [D2]"
{
type "sym"
sym "_ZN16CTFBotMainActionD2Ev"
}
"CTFBotMainAction::OnStart"
{
type "sym"
sym "_ZN16CTFBotMainAction7OnStartEP6CTFBotP6ActionIS0_E"
}
"CTFBotMainAction::Update"
{
type "sym"
sym "_ZN16CTFBotMainAction6UpdateEP6CTFBotf"
}
"CTFBotMainAction::FireWeaponAtEnemy"
{
type "sym"
sym "_ZN16CTFBotMainAction17FireWeaponAtEnemyEP6CTFBot"
}
"CTFBotMainAction::ShouldAttack"
{
type "sym"
sym "_ZNK16CTFBotMainAction12ShouldAttackEPK8INextBotPK12CKnownEntity"
}
"CTFBotMainAction::ShouldHurry"
{
type "sym"
sym "_ZNK16CTFBotMainAction11ShouldHurryEPK8INextBot"
}
"CTFBotMainAction::OnOtherKilled"
{
type "sym"
sym "_ZN16CTFBotMainAction13OnOtherKilledEP6CTFBotP20CBaseCombatCharacterRK15CTakeDamageInfo"
}
"CTFBotMainAction::SelectMoreDangerousThreat"
{
type "sym"
sym "_ZNK16CTFBotMainAction25SelectMoreDangerousThreatEPK8INextBotPK20CBaseCombatCharacterPK12CKnownEntityS8_"
}
"CTFBotMainAction::SelectMoreDangerousThreatInternal"
{
type "sym"
sym "_ZNK16CTFBotMainAction33SelectMoreDangerousThreatInternalEPK8INextBotPK20CBaseCombatCharacterPK12CKnownEntityS8_"
}
"CTFBotMainAction::OnContact"
{
type "sym"
sym "_ZN16CTFBotMainAction9OnContactEP6CTFBotP11CBaseEntityP10CGameTrace"
}
"CTFBotMainAction::OnStuck"
{
type "sym"
sym "_ZN16CTFBotMainAction7OnStuckEP6CTFBot"
}
"CTFBotMainAction::OnInjured"
{
type "sym"
sym "_ZN16CTFBotMainAction9OnInjuredEP6CTFBotRK15CTakeDamageInfo"
}
"CTFBotMainAction::InitialContainedAction"
{
type "sym"
sym "_ZN16CTFBotMainAction22InitialContainedActionEP6CTFBot"
}
"CTFBotMainAction::Dodge"
{
type "sym"
sym "_ZN16CTFBotMainAction5DodgeEP6CTFBot"
}
"CTFBotMainAction::SelectCloserThreat"
{
type "sym"
sym "_ZNK16CTFBotMainAction18SelectCloserThreatEP6CTFBotPK12CKnownEntityS4_"
}
"CTFBotScenarioMonitor::Update"
{
type "sym"
sym "_ZN21CTFBotScenarioMonitor6UpdateEP6CTFBotf"
}
"CTFBotScenarioMonitor::DesiredScenarioAndClassAction"
{
type "sym"
sym "_ZN21CTFBotScenarioMonitor29DesiredScenarioAndClassActionEP6CTFBot"
}
"CTFBotScenarioMonitor::InitialContainedAction"
{
type "sym"
sym "_ZN21CTFBotScenarioMonitor22InitialContainedActionEP6CTFBot"
}
"CTFBotMvMEngineerTeleportSpawn::Update"
{
type "func ebpprologue unistr knownvtidx"
sym "_ZN30CTFBotMvMEngineerTeleportSpawn6UpdateEP6CTFBotf"
unistr "teleported_mvm_bot"
// alt: "Engineer.MVM_BattleCry07"
// alt: "Announcer.MVM_First_Engineer_Teleport_Spawned"
// alt: "Announcer.MVM_Another_Engineer_Teleport_Spawned"
// alt: "Cannot teleport to hint as m_hintEntity is NULL"
vtable ".?AVCTFBotMvMEngineerTeleportSpawn@@"
idx "0x2e"
}
"CTFBotMvMEngineerIdle::Update"
{
type "sym"
sym "_ZN21CTFBotMvMEngineerIdle6UpdateEP6CTFBotf"
}
"~CTFBotMvMEngineerIdle [D0]"
{
type "sym"
sym "_ZN21CTFBotMvMEngineerIdleD0Ev"
}
"~CTFBotMvMEngineerIdle [D1]"
{
type "sym"
sym "_ZN21CTFBotMvMEngineerIdleD1Ev"
}
"~CTFBotMvMEngineerIdle [D2]"
{
type "sym"
sym "_ZN21CTFBotMvMEngineerIdleD2Ev"
}
"CTFBotMvMEngineerBuildSentryGun::CTFBotMvMEngineerBuildSentryGun [C1]"
{
type "sym"
sym "_ZN31CTFBotMvMEngineerBuildSentryGunC1EP19CTFBotHintSentrygun"
}
"CTFBotMvMEngineerBuildSentryGun::Update"
{
type "func ebpprologue unistr knownvtidx"
sym "_ZN31CTFBotMvMEngineerBuildSentryGun6UpdateEP6CTFBotf"
unistr "Built a sentry"
// alt: "Placing sentry"
vtable ".?AVCTFBotMvMEngineerBuildSentryGun@@"
idx "0x2e"
}
"CTFBotMvMEngineerBuildTeleportExit::CTFBotMvMEngineerBuildTeleportExit [C1]"
{
type "sym"
sym "_ZN34CTFBotMvMEngineerBuildTeleportExitC1EP24CTFBotHintTeleporterExit"
}
"CTFBotMvMEngineerBuildTeleportExit::Update"
{
type "func ebpprologue unistr knownvtidx"
sym "_ZN34CTFBotMvMEngineerBuildTeleportExit6UpdateEP6CTFBotf"
unistr "Engineer.MVM_AutoBuildingTeleporter02"
vtable ".?AVCTFBotMvMEngineerBuildTeleportExit@@"
idx "0x2e"
}
"CTFBotMissionSuicideBomber::OnStart"
{
type "func knownvtidx"
sym "_ZN26CTFBotMissionSuicideBomber7OnStartEP6CTFBotP6ActionIS0_E"
vtable ".?AVCTFBotMissionSuicideBomber@@"
idx "0x2d"
}
"CTFBotMissionSuicideBomber::Update"
{
type "func knownvtidx"
sym "_ZN26CTFBotMissionSuicideBomber6UpdateEP6CTFBotf"
vtable ".?AVCTFBotMissionSuicideBomber@@"
idx "0x2e"
}
// "CTFBotMissionSuicideBomber::OnEnd"
// {
// type "func knownvtidx"
// sym "_ZN26CTFBotMissionSuicideBomber5OnEndEP6CTFBotP6ActionIS0_E"
// vtable ".?AVCTFBotMissionSuicideBomber@@"
// idx "0x2f"
// }
"CTFBotMissionSuicideBomber::OnStuck"
{
type "func knownvtidx"
sym "_ZN26CTFBotMissionSuicideBomber7OnStuckEP6CTFBot"
vtable ".?AVCTFBotMissionSuicideBomber@@"
idx "0x38"
}
"CTFBotMissionSuicideBomber::OnKilled"
{
type "func knownvtidx"
sym "_ZN26CTFBotMissionSuicideBomber8OnKilledEP6CTFBotRK15CTakeDamageInfo"
vtable ".?AVCTFBotMissionSuicideBomber@@"
idx "0x40"
}
"CTFBotMissionSuicideBomber::StartDetonate"
{
type "func ebpprologue unistr"
sym "_ZN26CTFBotMissionSuicideBomber13StartDetonateEP6CTFBotbb"
unistr "MvM.SentryBusterSpin" // two strings exist with different case
}
"CTFBotMissionSuicideBomber::Detonate"
{
type "func ebpprologue unistr"
sym "_ZN26CTFBotMissionSuicideBomber8DetonateEP6CTFBot"
unistr "mvm_sentrybuster_killed"
}
"CTFBotSeekAndDestroy::CTFBotSeekAndDestroy [C1]"
{
type "sym"
sym "_ZN20CTFBotSeekAndDestroyC1Ef"
}
// "CTFBotMedicHeal::CTFBotMedicHeal [C1]"
// {
// type "sym"
// sym "_ZN15CTFBotMedicHealC1Ev"
// }
"CTFBotMedicHeal::Update"
{
type "sym"
sym "_ZN15CTFBotMedicHeal6UpdateEP6CTFBotf"
}
"CTFBotMedicHeal::SelectPatient"
{
type "sym"
sym "_ZN15CTFBotMedicHeal13SelectPatientEP6CTFBotP9CTFPlayer"
}
// "CTFBotSniperLurk::CTFBotSniperLurk [C1]"
// {
// type "sym"
// sym "_ZN16CTFBotSniperLurkC1Ev"
// }
"CTFBotSniperLurk::ShouldAttack"
{
type "sym"
sym "_ZNK16CTFBotSniperLurk12ShouldAttackEPK8INextBotPK12CKnownEntity"
}
"CTFBotSniperLurk::SelectMoreDangerousThreat"
{
type "sym"
sym "_ZNK16CTFBotSniperLurk25SelectMoreDangerousThreatEPK8INextBotPK20CBaseCombatCharacterPK12CKnownEntityS8_"
}
"CTFBotEngineerBuild::InitialContainedAction"
{
type "sym"
sym "_ZN19CTFBotEngineerBuild22InitialContainedActionEP6CTFBot"
}
"CTFBotGetAmmo::IsPossible"
{
type "sym"
sym "_ZN13CTFBotGetAmmo10IsPossibleEP6CTFBot"
}
"CTFBotGetHealth::IsPossible"
{
type "sym"
sym "_ZN15CTFBotGetHealth10IsPossibleEP6CTFBot"
}
"CTFBotUseItem::OnStart"
{
type "sym"
sym "_ZN13CTFBotUseItem7OnStartEP6CTFBotP6ActionIS0_E"
}
"CTFBotUseItem::Update"
{
type "sym"
sym "_ZN13CTFBotUseItem6UpdateEP6CTFBotf"
}
"CTFBotUseItem::OnEnd"
{
type "sym"
sym "_ZN13CTFBotUseItem5OnEndEP6CTFBotP6ActionIS0_E"
}
"CTFBotTacticalMonitor::Update"
{
type "sym"
sym "_ZN21CTFBotTacticalMonitor6UpdateEP6CTFBotf"
}
"CTFBotTacticalMonitor::OnCommandString"
{
type "sym"
sym "_ZN21CTFBotTacticalMonitor15OnCommandStringEP6CTFBotPKc"
}
"CTFBotTacticalMonitor::InitialContainedAction"
{
type "sym"
sym "_ZN21CTFBotTacticalMonitor22InitialContainedActionEP6CTFBot"
}
"CTFBotTacticalMonitor::OnNavAreaChanged"
{
type "sym"
sym "_ZN21CTFBotTacticalMonitor16OnNavAreaChangedEP6CTFBotP8CNavAreaS3_"
}
"CTFBotTacticalMonitor::AvoidBumpingEnemies"
{
type "sym"
sym "_ZN21CTFBotTacticalMonitor19AvoidBumpingEnemiesEP6CTFBot"
}
"CTFBotSpyAttack::Update"
{
type "sym"
sym "_ZN15CTFBotSpyAttack6UpdateEP6CTFBotf"
}
"CTFBotStickybombSentrygun::Update"
{
type "sym"
sym "_ZN25CTFBotStickybombSentrygun6UpdateEP6CTFBotf"
}
"CTFBotFetchFlag::CTFBotFetchFlag [C1]"
{
type "sym"
sym "_ZN15CTFBotFetchFlagC1Eb"
}
"CTFBotFetchFlag::OnStart"
{
type "sym"
sym "_ZN15CTFBotFetchFlag7OnStartEP6CTFBotP6ActionIS0_E"
}
"CTFBotFetchFlag::Update"
{
type "sym"
sym "_ZN15CTFBotFetchFlag6UpdateEP6CTFBotf"
}
"CTFBotDeliverFlag::Update"
{
type "sym"
sym "_ZN17CTFBotDeliverFlag6UpdateEP6CTFBotf"
}
"CTFBotAttackFlagDefenders::Update"
{
type "sym"
sym "_ZN25CTFBotAttackFlagDefenders6UpdateEP6CTFBotf"
}
"CTFBotAttack::CTFBotAttack [C1]"
{
type "sym"
sym "_ZN12CTFBotAttackC1Ev"
}
"CTFBotPushToCapturePoint::CTFBotPushToCapturePoint [C1]"
{
type "sym"
sym "_ZN24CTFBotPushToCapturePointC1EP6ActionI6CTFBotE"
}
"CTFBotPushToCapturePoint::Update"
{
type "sym"
sym "_ZN24CTFBotPushToCapturePoint6UpdateEP6CTFBotf"
}
"CTFBotDead::OnStart"
{
type "sym"
sym "_ZN10CTFBotDead7OnStartEP6CTFBotP6ActionIS0_E"
}
"CTFBotUseItem::CTFBotUseItem [C1]"
{
type "sym"
sym "_ZN13CTFBotUseItemC1EP13CTFWeaponBase"
}
"CTFBotUseItem::~CTFBotUseItem [D2]"
{
type "sym"
sym "_ZN13CTFBotUseItemD2Ev"
}
"CTFBotDeliverFlag::UpgradeOverTime"
{
type "sym"
sym "_ZN17CTFBotDeliverFlag15UpgradeOverTimeEP6CTFBot"
}
"CTFBotMainAction::SelectTargetPoint"
{
type "sym"
sym "_ZNK16CTFBotMainAction17SelectTargetPointEPK8INextBotPK20CBaseCombatCharacter"
}
"CTFBotDead::Update"
{
type "sym"
sym "_ZN10CTFBotDead6UpdateEP6CTFBotf"
}
"CTFBotSpySap::CTFBotSpySap [C1]"
{
type "sym"
sym "_ZN12CTFBotSpySapC1EP11CBaseObject"
}
"CTFBotSpySap::CTFBotSpySap [C2]"
{
type "sym"
sym "_ZN12CTFBotSpySapC2EP11CBaseObject"
}
"CTFBotEscortFlagCarrier::Update"
{
type "sym"
sym "_ZN23CTFBotEscortFlagCarrier6UpdateEP6CTFBotf"
}
"GetBotEscortCount"
{
type "sym"
sym "_Z17GetBotEscortCounti"
}
"CTFBotTacticalMonitor::ShouldOpportunisticallyTeleport"
{
type "sym"
sym "_ZNK21CTFBotTacticalMonitor31ShouldOpportunisticallyTeleportEP6CTFBot"
}
"CTFBotTacticalMonitor::FindNearbyTeleporter"
{
type "sym"
sym "_ZN21CTFBotTacticalMonitor20FindNearbyTeleporterEP6CTFBot"
}
"CTFBotMainAction::GetHealerOfThreat"
{
type "sym"
sym "_ZNK16CTFBotMainAction17GetHealerOfThreatEPK12CKnownEntity"
}
"IIntention::IsHindrance"
{
type "sym"
sym "_ZNK10IIntention11IsHindranceEPK8INextBotP11CBaseEntity"
}
"CTFBotEscortSquadLeader::Update"
{
type "sym"
sym "_ZN23CTFBotEscortSquadLeader6UpdateEP6CTFBotf"
}
"CTFBotEscortSquadLeader::OnEnd"
{
type "sym"
sym "_ZN23CTFBotEscortSquadLeader5OnEndEP6CTFBotP6ActionIS0_E"
}
"CTFBotEscortSquadLeader::~CTFBotEscortSquadLeader [D0]"
{
type "sym"
sym "_ZN23CTFBotEscortSquadLeaderD0Ev"
}
"CTFBotEscortSquadLeader::~CTFBotEscortSquadLeader [D2]"
{
type "sym"
sym "_ZN23CTFBotEscortSquadLeaderD2Ev"
}
"CTFBotDeliverFlag::OnEnd"
{
type "sym"
sym "_ZN17CTFBotDeliverFlag5OnEndEP6CTFBotP6ActionIS0_E"
}
"CTFBotSpyInfiltrate::Update"
{
type "sym"
sym "_ZN19CTFBotSpyInfiltrate6UpdateEP6CTFBotf"
}
"CTFBotMedicHeal::IsVisibleToEnemy"
{
type "sym"
sym "_ZNK15CTFBotMedicHeal16IsVisibleToEnemyEP6CTFBotRK6Vector"
}
"CTFBotAttack::Update"
{
type "sym"
sym "_ZN12CTFBotAttack6UpdateEP6CTFBotf"
}
"CTFBotSpyLurk::Update"
{
type "sym"
sym "_ZN13CTFBotSpyLurk6UpdateEP6CTFBotf"
}
}
}
}
}
sigsegv/tfbot_body.txt · Sigsegv TF2 내부 데이터 · 1개 항목
TFBot 몸 방향/조준 제어
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | CTFBotBody::GetHeadAimTrackingInterval Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Head Aim Tracking Interval’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK10CTFBotBody26GetHeadAimTrackingIntervalEv |
원본 파일 전체 보기
// tfbot_body
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"CTFBotBody::GetHeadAimTrackingInterval"
{
type "sym"
sym "_ZNK10CTFBotBody26GetHeadAimTrackingIntervalEv"
}
}
}
}
}
sigsegv/tfbot_locomotion.txt · Sigsegv TF2 내부 데이터 · 4개 항목
TFBot 이동·점프·지형 통과 제어
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | CTFBotLocomotion::Approach Games/#default/sigsegv/addrs | TF2 봇의 ‘Approach’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFBotLocomotion8ApproachERK6Vectorf |
addrs | CTFBotLocomotion::IsEntityTraversable Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Entity Traversable’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK16CTFBotLocomotion19IsEntityTraversableEP11CBaseEntityN11ILocomotion16TraverseWhenTypeE |
addrs | CTFBotLocomotion::GetRunSpeed Games/#default/sigsegv/addrs | TF2 봇의 ‘Get Run Speed’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK16CTFBotLocomotion11GetRunSpeedEv |
addrs | CTFBotLocomotion::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN16CTFBotLocomotion6UpdateEv |
원본 파일 전체 보기
// tfbot_locomotion
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"CTFBotLocomotion::Approach"
{
type "sym"
sym "_ZN16CTFBotLocomotion8ApproachERK6Vectorf"
}
"CTFBotLocomotion::IsEntityTraversable"
{
type "sym"
sym "_ZNK16CTFBotLocomotion19IsEntityTraversableEP11CBaseEntityN11ILocomotion16TraverseWhenTypeE"
}
"CTFBotLocomotion::GetRunSpeed"
{
type "sym"
sym "_ZNK16CTFBotLocomotion11GetRunSpeedEv"
}
"CTFBotLocomotion::Update"
{
type "sym"
sym "_ZN16CTFBotLocomotion6UpdateEv"
}
}
}
}
}
sigsegv/tfbot_vision.txt · Sigsegv TF2 내부 데이터 · 4개 항목
TFBot 시야와 대상 인식 제어
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | CTFBotVision::Update Games/#default/sigsegv/addrs | TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFBotVision6UpdateEv |
addrs | CTFBotVision::CollectPotentiallyVisibleEntities Games/#default/sigsegv/addrs | TF2 봇의 ‘Collect Potentially Visible Entities’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN12CTFBotVision33CollectPotentiallyVisibleEntitiesEP10CUtlVectorIP11CBaseEntity10CUtlMemoryIS2_iEE |
addrs | CTFBotVision::IsIgnored Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Ignored’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK12CTFBotVision9IsIgnoredEP11CBaseEntity |
addrs | CTFBotVision::IsVisibleEntityNoticed Games/#default/sigsegv/addrs | TF2 봇의 ‘Is Visible Entity Noticed’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK12CTFBotVision22IsVisibleEntityNoticedEP11CBaseEntity |
원본 파일 전체 보기
// tfbot_vision
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"CTFBotVision::Update"
{
type "sym"
sym "_ZN12CTFBotVision6UpdateEv"
}
"CTFBotVision::CollectPotentiallyVisibleEntities"
{
type "sym"
sym "_ZN12CTFBotVision33CollectPotentiallyVisibleEntitiesEP10CUtlVectorIP11CBaseEntity10CUtlMemoryIS2_iEE"
}
"CTFBotVision::IsIgnored"
{
type "sym"
sym "_ZNK12CTFBotVision9IsIgnoredEP11CBaseEntity"
}
"CTFBotVision::IsVisibleEntityNoticed"
{
type "sym"
sym "_ZNK12CTFBotVision22IsVisibleEntityNoticedEP11CBaseEntity"
}
}
}
}
}
sigsegv/tfplayer.txt · Sigsegv TF2 내부 데이터 · 224개 항목
CTFPlayer의 피해, 이동, 도발, 음성, 무기, 부활 등 핵심 함수
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
addrs | CTFPlayer::ApplyAbsVelocityImpulse Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Apply Abs Velocity Impulse’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr sym = _ZN9CTFPlayer23ApplyAbsVelocityImpulseERK6Vector unistr = mult_aiming_knockback_resistance |
addrs | CTFPlayer::ApplyGenericPushbackImpulse Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Apply Generic Pushback Impulse’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer27ApplyGenericPushbackImpulseERK6VectorPS_ |
addrs | CTFPlayer::ApplyPushFromDamage Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Apply Push From Damage’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer19ApplyPushFromDamageERK15CTakeDamageInfo6Vector |
addrs | CTFPlayer::IsMiniBoss Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Is Mini Boss’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer10IsMiniBossEv |
addrs | CTFPlayer::IsPlayerClass Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Is Player Class’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer13IsPlayerClassEi |
addrs | CTFPlayer::ShouldGib Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Should Gib’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr sym = _ZN9CTFPlayer9ShouldGibERK15CTakeDamageInfo unistr = crit_kill_will_gib |
addrs | CTFPlayer::SpeakConceptIfAllowed Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Speak Concept If Allowed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr sym = _ZN9CTFPlayer21SpeakConceptIfAllowedEiPKcPcjP16IRecipientFilter sym64 = _ZN9CTFPlayer21SpeakConceptIfAllowedEiPKcPcmP16IRecipientFilter unistr = disguiseclass:%s |
addrs | CTFPlayer::TFPlayerThink Games/#default/sigsegv/addrs | TF2 플레이어의 ‘TFPlayer Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr sym = _ZN9CTFPlayer13TFPlayerThinkEv unistr = Heal Target: ClipSize Data Limit Exceeded: %d (max 500)\n |
addrs | CTFPlayer::Taunt Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Taunt’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer5TauntE8taunts_ti |
addrs | CTFPlayer::FireBullet Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Fire Bullet’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = func ebpprologue unistr sym = _ZN9CTFPlayer10FireBulletEP13CTFWeaponBaseRK17FireBulletsInfo_tbii unistr = penetration_damage_penalty |
addrs | CTFPlayer::ForceChangeTeam Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Force Change Team’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer15ForceChangeTeamEib |
addrs | CTFPlayer::ForceRespawn Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Force Respawn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer12ForceRespawnEv |
addrs | CTFPlayer::StartBuildingObjectOfType Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Start Building Object Of Type’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer25StartBuildingObjectOfTypeEii |
addrs | CTFPlayer::GetLoadoutItem Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Loadout Item’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer14GetLoadoutItemEiib |
addrs | CTFPlayer::HandleCommand_JoinClass Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Handle Command Join Class’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer23HandleCommand_JoinClassEPKcb |
addrs | CTFPlayer::HandleCommand_JoinTeam Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Handle Command Join Team’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer22HandleCommand_JoinTeamEPKc |
addrs | CTFPlayer::HandleCommand_JoinTeam_NoMenus Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Handle Command Join Team No Menus’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer30HandleCommand_JoinTeam_NoMenusEPKc |
addrs | CTFPlayer::IsReadyToPlay Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Is Ready To Play’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer13IsReadyToPlayEv |
addrs | CTFPlayer::GetAutoTeam Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Auto Team’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer11GetAutoTeamEi |
addrs | CTFPlayer::ShouldDropAmmoPack Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Should Drop Ammo Pack’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer18ShouldDropAmmoPackEv |
addrs | CTFPlayer::Event_Killed Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Event Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer12Event_KilledERK15CTakeDamageInfo |
addrs | CTFPlayer::TeleportEffect Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Teleport Effect’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer14TeleportEffectEv |
addrs | CTFPlayer::HasTheFlag Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Has The Flag’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer10HasTheFlagEP11ETFFlagTypei |
addrs | CTFPlayer::CanBuild Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Can Build’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer8CanBuildEii |
addrs | CTFPlayer::ManageRegularWeapons Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Manage Regular Weapons’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer20ManageRegularWeaponsEP19TFPlayerClassData_t |
addrs | CTFPlayer::ReapplyPlayerUpgrades Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Reapply Player Upgrades’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer21ReapplyPlayerUpgradesEv |
addrs | CTFPlayer::ReapplyItemUpgrades Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Reapply Item Upgrades’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer19ReapplyItemUpgradesEP13CEconItemView |
addrs | CTFPlayer::RememberUpgrade Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Remember Upgrade’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer15RememberUpgradeEiP13CEconItemViewiib |
addrs | CTFPlayer::ForgetFirstUpgradeForItem Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Forget First Upgrade For Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer25ForgetFirstUpgradeForItemEP13CEconItemView |
addrs | CTFPlayer::CreateFeignDeathRagdoll Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Create Feign Death Ragdoll’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer23CreateFeignDeathRagdollERK15CTakeDamageInfobbb |
addrs | CTFPlayer::MedicGetChargeLevel Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Medic Get Charge Level’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer19MedicGetChargeLevelEPP13CTFWeaponBase |
addrs | CTFPlayer::DoTauntAttack Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Do Taunt Attack’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer13DoTauntAttackEv |
addrs | CTFPlayer::TeamFortress_CalculateMaxSpeed Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Team Fortress Calculate Max Speed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer30TeamFortress_CalculateMaxSpeedEb |
addrs | CTFPlayer::OnTakeDamage Games/#default/sigsegv/addrs | TF2 플레이어의 ‘On Take Damage’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer12OnTakeDamageERK15CTakeDamageInfo |
addrs | CTFPlayer::UpdateModel Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Update Model’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer11UpdateModelEv |
addrs | CTFPlayer::GetOverrideStepSound Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Override Step Sound’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer20GetOverrideStepSoundEPKc |
addrs | CTFPlayer::GetSceneSoundToken Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Scene Sound Token’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer18GetSceneSoundTokenEv |
addrs | CTFPlayer::Weapon_OwnsThisID Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Weapon Owns This ID’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer17Weapon_OwnsThisIDEi |
addrs | CTFPlayer::GetObjectOfType Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Object Of Type’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer15GetObjectOfTypeEii |
addrs | CTFPlayer::GetDesiredHandScale Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Desired Hand Scale’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer19GetDesiredHandScaleEv |
addrs | CTFPlayer::GetDesiredHeadScale Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Desired Head Scale’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer19GetDesiredHeadScaleEv |
addrs | CTFPlayer::GetDesiredTorsoScale Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Desired Torso Scale’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer20GetDesiredTorsoScaleEv |
addrs | CTFPlayer::GetHandScaleSpeed Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Hand Scale Speed’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer17GetHandScaleSpeedEv |
addrs | CTFPlayer::GetHeadScaleSpeed Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Head Scale Speed’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer17GetHeadScaleSpeedEv |
addrs | CTFPlayer::GetTorsoScaleSpeed Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Torso Scale Speed’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer18GetTorsoScaleSpeedEv |
addrs | CTFPlayer::PlayTauntRemapInputScene Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Play Taunt Remap Input Scene’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer24PlayTauntRemapInputSceneEv |
addrs | CTFPlayer::FindPartnerTauntInitiator Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Find Partner Taunt Initiator’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer25FindPartnerTauntInitiatorEv |
addrs | CTFPlayer::WantsLagCompensationOnEntity Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Wants Lag Compensation On Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer28WantsLagCompensationOnEntityEPK11CBasePlayerPK8CUserCmdPK7CBitVecILi2048EE |
addrs | CTFPlayer::GetMaxAmmo Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Max Ammo’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer10GetMaxAmmoEii |
addrs | CTFPlayer::CreateRagdollEntity [args] Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Create Ragdoll Entity’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer19CreateRagdollEntityEbbbbbbbbib |
addrs | CTFPlayer::ClientCommand Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Client Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer13ClientCommandERK8CCommand |
addrs | CTFPlayer::StateEnter Games/#default/sigsegv/addrs | TF2 플레이어의 ‘State Enter’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer10StateEnterEi |
addrs | CTFPlayer::StateEnterACTIVE Games/#default/sigsegv/addrs | TF2 플레이어의 ‘State Enter ACTIVE’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer16StateEnterACTIVEEv |
addrs | CTFPlayer::StateLeave Games/#default/sigsegv/addrs | TF2 플레이어의 ‘State Leave’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer10StateLeaveEv |
addrs | CTFPlayer::SetHudHideFlags Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Set Hud Hide Flags’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer15SetHudHideFlagsEi |
addrs | CTFPlayer::RemoveHudHideFlags Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Remove Hud Hide Flags’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer18RemoveHudHideFlagsEi |
addrs | CTFPlayer::GiveNamedItem Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Give Named Item’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer13GiveNamedItemEPKciPK13CEconItemViewb |
addrs | CTFPlayer::GiveDefaultItems Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Give Default Items’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer16GiveDefaultItemsEv |
addrs | CTFPlayer::DropAmmoPack Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Drop Ammo Pack’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer12DropAmmoPackERK15CTakeDamageInfobb |
addrs | CTFPlayer::OnKilledOther_Effects Games/#default/sigsegv/addrs | TF2 플레이어의 ‘On Killed Other Effects’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer21OnKilledOther_EffectsEP11CBaseEntityRK15CTakeDamageInfo |
addrs | CTFPlayer::TakeHealth Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Take Health’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer10TakeHealthEfi |
addrs | CTFPlayer::AddCustomAttribute Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Add Custom Attribute’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer18AddCustomAttributeEPKcff |
addrs | CTFPlayer::RemoveCustomAttribute Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Remove Custom Attribute’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer21RemoveCustomAttributeEPKc |
addrs | CTFPlayer::RemoveAllCustomAttributes Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Remove All Custom Attributes’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer25RemoveAllCustomAttributesEv |
addrs | CTFPlayer::OnNavAreaChanged Games/#default/sigsegv/addrs | TF2 플레이어의 ‘On Nav Area Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer16OnNavAreaChangedEP8CNavAreaS1_ |
addrs | CTFPlayer::EndPurchasableUpgrades Games/#default/sigsegv/addrs | TF2 플레이어의 ‘End Purchasable Upgrades’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer22EndPurchasableUpgradesEv |
addrs | CTFPlayer::Weapon_GetWeaponByType Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Weapon Get Weapon By Type’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer22Weapon_GetWeaponByTypeEi |
addrs | CTFPlayer::GetEquippedWearableForLoadoutSlot Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Equipped Wearable For Loadout Slot’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer33GetEquippedWearableForLoadoutSlotEi |
addrs | CTFPlayer::CanHearAndReadChatFrom Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Can Hear And Read Chat From’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer22CanHearAndReadChatFromEP11CBasePlayer |
addrs | CTFPlayer::DeathSound Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Death Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer10DeathSoundERK15CTakeDamageInfo |
addrs | CTFPlayer::SpyDeadRingerDeath Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Spy Dead Ringer Death’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer18SpyDeadRingerDeathERK15CTakeDamageInfo |
addrs | CTFPlayer::GetNumObjects Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Num Objects’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer13GetNumObjectsEii |
addrs | CTFPlayer::DoClassSpecialSkill Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Do Class Special Skill’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer19DoClassSpecialSkillEv |
addrs | CTFPlayer::CanAttack Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Can Attack’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer9CanAttackEi |
addrs | CTFPlayer::ChangeTeam Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Change Team’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer10ChangeTeamEibbb |
addrs | CTFPlayer::ItemIsAllowed Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Item Is Allowed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer13ItemIsAllowedEP13CEconItemView |
addrs | CTFPlayer::IsAllowedToPickUpFlag Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Is Allowed To Pick Up Flag’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer21IsAllowedToPickUpFlagEv |
addrs | CTFPlayer::ModifyOrAppendCriteria::kSlotCriteriaName Games/#default/sigsegv/addrs | TF2 플레이어의 ‘k Slot Criteria Name’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZZN9CTFPlayer22ModifyOrAppendCriteriaER14AI_CriteriaSetE17kSlotCriteriaName |
addrs | CTFPlayerShared::AddCond Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Add Cond’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity |
addrs | CTFPlayerShared::RemoveCond Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Remove Cond’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared10RemoveCondE7ETFCondb |
addrs | CTFPlayerShared::InCond Games/#default/sigsegv/addrs | TF2 플레이어의 ‘In Cond’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK15CTFPlayerShared6InCondE7ETFCond |
addrs | CTFPlayerShared::StunPlayer Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Stun Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer |
addrs | CTFPlayerShared::OnConditionAdded Games/#default/sigsegv/addrs | TF2 플레이어의 ‘On Condition Added’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared16OnConditionAddedE7ETFCond |
addrs | CTFPlayerShared::OnConditionRemoved Games/#default/sigsegv/addrs | TF2 플레이어의 ‘On Condition Removed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared18OnConditionRemovedE7ETFCond |
addrs | CTFPlayerShared::IsInvulnerable Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Is Invulnerable’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK15CTFPlayerShared14IsInvulnerableEv |
addrs | CTFPlayerShared::ModifyRage Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Modify Rage’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared10ModifyRageEf |
addrs | CTFPlayerShared::SetRageMeter Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Set Rage Meter’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared12SetRageMeterEf |
addrs | CTFPlayerShared::GetConditionsBits Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Conditions Bits’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym regex sym = _ZNK15CTFPlayerShared17GetConditionsBitsER7CBitVecILi[[:digit:]]{3}EE |
addrs | CTFPlayerShared::GetConditionDuration Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Condition Duration’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK15CTFPlayerShared20GetConditionDurationE7ETFCond |
addrs | CTFPlayerShared::GetConditionProvider Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Condition Provider’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK15CTFPlayerShared20GetConditionProviderE7ETFCond |
addrs | CTFPlayerShared::GetDisguiseTeam Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Disguise Team’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK15CTFPlayerShared15GetDisguiseTeamEv |
addrs | CTFPlayerShared::IsStealthed Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Is Stealthed’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK15CTFPlayerShared11IsStealthedEv |
addrs | CTFPlayerShared::GetPercentInvisible Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Percent Invisible’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK15CTFPlayerShared19GetPercentInvisibleEv |
addrs | CTFPlayerShared::RadiusCurrencyCollectionCheck Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Radius Currency Collection Check’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared29RadiusCurrencyCollectionCheckEv |
addrs | CTFPlayerShared::IsControlStunned Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Is Control Stunned’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared16IsControlStunnedEv |
addrs | CTFPlayerShared::IsLoserStateStunned Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Is Loser State Stunned’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK15CTFPlayerShared19IsLoserStateStunnedEv |
addrs | CTFPlayerShared::RadiusSpyScan Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Radius Spy Scan’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared13RadiusSpyScanEv |
addrs | CTFPlayerShared::GetActiveTFWeapon Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Active TFWeapon’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK15CTFPlayerShared17GetActiveTFWeaponEv |
addrs | CTFPlayerShared::MakeBleed Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Make Bleed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi |
addrs | CTFPlayerShared::OnRemovePhase Games/#default/sigsegv/addrs | TF2 플레이어의 ‘On Remove Phase’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared13OnRemovePhaseEv |
addrs | CTFPlayerClassShared::SetCustomModel Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Set Custom Model’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN20CTFPlayerClassShared14SetCustomModelEPKcb |
addrs | CTFPlayerSharedUtils::GetEconItemViewByLoadoutSlot Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Econ Item View By Loadout Slot’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN20CTFPlayerSharedUtils28GetEconItemViewByLoadoutSlotEP9CTFPlayeriPP11CEconEntity |
addrs | CTFPlayerShared::SetRevengeCrits Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Set Revenge Crits’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared15SetRevengeCritsEi |
addrs | CTFPlayerShared::SetChargeEffect Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Set Charge Effect’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared15SetChargeEffectE20medigun_charge_typesbbRK16MedigunEffects_tfP9CTFPlayer |
addrs | CTFPlayerShared::PulseMedicRadiusHeal Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Pulse Medic Radius Heal’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared20PulseMedicRadiusHealEv |
addrs | CTFPlayerShared::TestAndExpireChargeEffect Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Test And Expire Charge Effect’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared25TestAndExpireChargeEffectE20medigun_charge_types |
addrs | CTFPlayerShared::GetMaxBuffedHealth Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Max Buffed Health’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared18GetMaxBuffedHealthEbb |
addrs | CTFPlayerShared::OnRemoveTaunting Games/#default/sigsegv/addrs | TF2 플레이어의 ‘On Remove Taunting’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared16OnRemoveTauntingEv |
addrs | CTFPlayerShared::CalculateObjectCost Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Calculate Object Cost’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared19CalculateObjectCostEP9CTFPlayeri |
addrs | CTFPlayerMove::StartCommand Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Start Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CTFPlayerMove12StartCommandEP11CBasePlayerP8CUserCmd |
addrs | CTFPlayerMove::SetupMove Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Setup Move’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN13CTFPlayerMove9SetupMoveEP11CBasePlayerP8CUserCmdP11IMoveHelperP9CMoveData |
addrs | CTFPlayer::InputSetCustomModel Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Input Set Custom Model’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer19InputSetCustomModelER11inputdata_t |
addrs | CTFPlayer::PainSound Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Pain Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer9PainSoundERK15CTakeDamageInfo |
addrs | CTFPlayer::UseActionSlotItemPressed Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Use Action Slot Item Pressed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer24UseActionSlotItemPressedEv |
addrs | CTFPlayer::UseActionSlotItemReleased Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Use Action Slot Item Released’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer25UseActionSlotItemReleasedEv |
addrs | CTFPlayer::GetEntityForLoadoutSlot Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Entity For Loadout Slot’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer23GetEntityForLoadoutSlotEib |
addrs | CTFPlayerShared::Burn Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Burn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef |
addrs | CTFPlayer::DoAnimationEvent Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Do Animation Event’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer16DoAnimationEventE17PlayerAnimEvent_ti |
addrs | CTFPlayer::CanAirDash Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Can Air Dash’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer10CanAirDashEv |
addrs | HandleRageGain Games/#default/sigsegv/addrs | 엔진 항목 ‘Handle Rage Gain’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z14HandleRageGainP9CTFPlayerjff |
addrs | CTFPlayer::GetAttributeList Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Attribute List’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer16GetAttributeListEv |
addrs | CTFPlayer::IsAllowedToTaunt Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Is Allowed To Taunt’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer16IsAllowedToTauntEv |
addrs | CTFPlayer::PlaySpecificSequence Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Play Specific Sequence’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer20PlaySpecificSequenceEPKc |
addrs | CTFPlayer::ModifyOrAppendCriteria Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Modify Or Append Criteria’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer22ModifyOrAppendCriteriaER14AI_CriteriaSet |
addrs | SendProxy_PlayerObjectList Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy Player Object List’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z26SendProxy_PlayerObjectListPK8SendPropPKvS3_P8DVariantii |
addrs | SendProxyArrayLength_PlayerObjects Games/#default/sigsegv/addrs | 엔진 항목 ‘Send Proxy Array Length Player Objects’을 찾거나 호출하기 위한 addrs 데이터입니다. | type = sym sym = _Z34SendProxyArrayLength_PlayerObjectsPKvi |
addrs | CTFPlayer::GetObjectCount Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Object Count’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer14GetObjectCountEv |
addrs | CTFPlayer::GetObject Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Object’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer9GetObjectEi |
addrs | CTFPlayer::StartedBuildingObject Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Started Building Object’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer21StartedBuildingObjectEi |
addrs | CTFPlayer::AddObject Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Add Object’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer9AddObjectEP11CBaseObject |
addrs | CTFPlayer::Touch Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer5TouchEP11CBaseEntity |
addrs | CTFPlayer::StateTransition Games/#default/sigsegv/addrs | TF2 플레이어의 ‘State Transition’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer15StateTransitionEi |
addrs | CTFPlayer::RemoveCurrency Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Remove Currency’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer14RemoveCurrencyEi |
addrs | CTFPlayer::ShouldTransmit Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Should Transmit’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer14ShouldTransmitEPK18CCheckTransmitInfo |
addrs | CTFPlayer::GetAttributeManager Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Attribute Manager’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer19GetAttributeManagerEv |
addrs | CTFPlayer::UpdateOnRemove Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer14UpdateOnRemoveEv |
addrs | CTFPlayer::PlayTauntSceneFromItem Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Play Taunt Scene From Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView |
addrs | CTFPlayer::CanMoveDuringTaunt Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Can Move During Taunt’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer18CanMoveDuringTauntEv |
addrs | CTFPlayer::RegenThink Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Regen Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer10RegenThinkEv |
addrs | CTFPlayer::ParseSharedTauntDataFromEconItemView Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Parse Shared Taunt Data From Econ Item View’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer36ParseSharedTauntDataFromEconItemViewEPK13CEconItemView |
addrs | CTFPlayer::CancelTaunt Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Cancel Taunt’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer11CancelTauntEv |
addrs | CTFPlayer::IsAllowedToInitiateTauntWithPartner Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Is Allowed To Initiate Taunt With Partner’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer35IsAllowedToInitiateTauntWithPartnerEPK13CEconItemViewPci |
addrs | CTFPlayer::InputIgnitePlayer Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Input Ignite Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer17InputIgnitePlayerER11inputdata_t |
addrs | CTFPlayer::RemoveObject Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Remove Object’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer12RemoveObjectEP11CBaseObject |
addrs | CTFPlayer::Spawn Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer5SpawnEv |
addrs | CTFPlayer::InspectButtonPressed Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Inspect Button Pressed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer20InspectButtonPressedEv |
addrs | CTFPlayer::CheckInstantLoadoutRespawn Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Check Instant Loadout Respawn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer26CheckInstantLoadoutRespawnEv |
addrs | CTFPlayer::ForceRegenerateAndRespawn Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Force Regenerate And Respawn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer25ForceRegenerateAndRespawnEv |
addrs | CTFPlayer::GiveAmmo Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Give Ammo’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer8GiveAmmoEiib11EAmmoSource |
addrs | CTFPlayer::DropCurrencyPack Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Drop Currency Pack’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer16DropCurrencyPackE17CurrencyRewards_tibP11CBasePlayer |
addrs | CTFPlayer::ManageBuilderWeapons Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Manage Builder Weapons’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer20ManageBuilderWeaponsEP19TFPlayerClassData_t |
addrs | CTFPlayer::IsReadyToSpawn Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Is Ready To Spawn’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer14IsReadyToSpawnEv |
addrs | CTFPlayer::ShouldGainInstantSpawn Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Should Gain Instant Spawn’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer22ShouldGainInstantSpawnEv |
addrs | CTFPlayer::OnTakeDamage_Alive Games/#default/sigsegv/addrs | TF2 플레이어의 ‘On Take Damage Alive’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo |
addrs | CTFPlayer::PickupWeaponFromOther Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Pickup Weapon From Other’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer21PickupWeaponFromOtherEP16CTFDroppedWeapon |
addrs | CTFPlayer::BeginPurchasableUpgrades Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Begin Purchasable Upgrades’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer24BeginPurchasableUpgradesEv |
addrs | CTFPlayer::Regenerate Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Regenerate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer10RegenerateEb |
addrs | CTFPlayer::ItemsMatch Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Items Match’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer10ItemsMatchEP19TFPlayerClassData_tP13CEconItemViewS3_P13CTFWeaponBase |
addrs | CTFPlayer::PlayScene Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Play Scene’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer9PlaySceneEPKcfP11AI_ResponseP16IRecipientFilter |
addrs | CTFPlayer::TryToPickupBuilding Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Try To Pickup Building’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer19TryToPickupBuildingEv |
addrs | CTFPlayerShared::UpdateChargeMeter Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Update Charge Meter’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared17UpdateChargeMeterEv |
addrs | CTFPlayer::EndClassSpecialSkill Games/#default/sigsegv/addrs | TF2 플레이어의 ‘End Class Special Skill’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer20EndClassSpecialSkillEv |
addrs | CTFPlayer::GetMaxHealthForBuffing Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Max Health For Buffing’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer22GetMaxHealthForBuffingEv |
addrs | CTFPlayer::DetonateObjectOfType Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Detonate Object Of Type’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer20DetonateObjectOfTypeEiib |
addrs | CTFPlayerClassShared::CanBuildObject Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Can Build Object’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN20CTFPlayerClassShared14CanBuildObjectEi |
addrs | CTFPlayer::RemoveAllOwnedEntitiesFromWorld Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Remove All Owned Entities From World’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer31RemoveAllOwnedEntitiesFromWorldEb |
addrs | CTFPlayerClassShared::GetHandModelName Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Hand Model Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK20CTFPlayerClassShared16GetHandModelNameEi |
addrs | CTFPlayer::GetPassiveWeapons Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Passive Weapons’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer17GetPassiveWeaponsER10CUtlVectorIP13CTFWeaponBase10CUtlMemoryIS2_iEE |
addrs | CTFPlayer::TeamFortress_SetSpeed Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Team Fortress Set Speed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer21TeamFortress_SetSpeedEv |
addrs | CTFPlayer::PrecacheMvM Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Precache Mv M’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer11PrecacheMvMEv |
addrs | CTFPlayer::PostThink Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Post Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer9PostThinkEv |
addrs | CTFPlayer::CreateViewModel Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Create View Model’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer15CreateViewModelEi |
addrs | CTFPlayer::ClearTauntAttack Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Clear Taunt Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer16ClearTauntAttackEv |
addrs | CTFPlayer::ApplyPunchImpulseX Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Apply Punch Impulse X’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer18ApplyPunchImpulseXEf |
addrs | CTFPlayer::HandleAnimEvent Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Handle Anim Event’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer15HandleAnimEventEP11animevent_t |
addrs | CTFPlayerShared::IsPlayerDominated Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Is Player Dominated’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared17IsPlayerDominatedEi |
addrs | CTFPlayerShared::IsPlayerDominatingMe Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Is Player Dominating Me’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared20IsPlayerDominatingMeEi |
addrs | CTFPlayerShared::SetPlayerDominated Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Set Player Dominated’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared18SetPlayerDominatedEP9CTFPlayerb |
addrs | CTFPlayerShared::SetPlayerDominatingMe Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Set Player Dominating Me’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared21SetPlayerDominatingMeEP9CTFPlayerb |
addrs | CTFPlayer::UpdateExpression Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Update Expression’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer16UpdateExpressionEv |
addrs | CTFPlayerShared::ConditionGameRulesThink Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Condition Game Rules Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared23ConditionGameRulesThinkEv |
addrs | CTFPlayer::GetOpposingTFTeam Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Opposing TFTeam’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer17GetOpposingTFTeamEv |
addrs | CTFPlayerShared::FadeInvis Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Fade Invis’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared9FadeInvisEf |
addrs | CTFPlayerShared::UpdateCloakMeter Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Update Cloak Meter’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared16UpdateCloakMeterEv |
addrs | CTFPlayer::SetOffHandWeapon Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Set Off Hand Weapon’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer16SetOffHandWeaponEP13CTFWeaponBase |
addrs | CTFPlayer::HolsterOffHandWeapon Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Holster Off Hand Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer20HolsterOffHandWeaponEv |
addrs | CTFPlayer::TraceAttack Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Trace Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator |
addrs | CTFPlayerShared::IsCritBoosted Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Is Crit Boosted’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK15CTFPlayerShared13IsCritBoostedEv |
addrs | CTFPlayerShared::CTFPlayerShared Games/#default/sigsegv/addrs | TF2 플레이어의 ‘CTFPlayer Shared’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerSharedC2Ev |
addrs | CTFPlayerShared::SelfBurn Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Self Burn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared8SelfBurnEf |
addrs | CTFPlayerShared::GetCarryingRuneType Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Carrying Rune Type’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK15CTFPlayerShared19GetCarryingRuneTypeEv |
addrs | CTFPlayer::GetRuneHealthBonus Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Rune Health Bonus’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer18GetRuneHealthBonusEv |
addrs | CTFPlayer::GetMaxHealth Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Get Max Health’ 값이나 대상을 조회하기 위한 addrs 데이터입니다. | type = sym sym = _ZNK9CTFPlayer12GetMaxHealthEv |
addrs | CTFPlayer::CanDisguise Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Can Disguise’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer11CanDisguiseEv |
addrs | CTFPlayer::CanGoInvisible Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Can Go Invisible’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer14CanGoInvisibleEb |
addrs | CTFPlayer::ClearDisguiseWeaponList Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Clear Disguise Weapon List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer23ClearDisguiseWeaponListEv |
addrs | CTFPlayerShared::DetermineDisguiseWeapon Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Determine Disguise Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared23DetermineDisguiseWeaponEb |
addrs | CTFPlayerShared::DetermineDisguiseWearables Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Determine Disguise Wearables’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared26DetermineDisguiseWearablesEv |
addrs | CTFPlayer::CreateDisguiseWeaponList Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Create Disguise Weapon List’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer24CreateDisguiseWeaponListEPS_ |
addrs | CTFPlayerShared::RemoveDisguiseWeapon Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Remove Disguise Weapon’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared20RemoveDisguiseWeaponEv |
addrs | CTFPlayerShared::SetScoutHypeMeter Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Set Scout Hype Meter’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared17SetScoutHypeMeterEf |
addrs | CTFPlayerShared::UpdateEnergyDrinkMeter Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Update Energy Drink Meter’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared22UpdateEnergyDrinkMeterEv |
addrs | CTFPlayerShared::OnRemoveStunned Games/#default/sigsegv/addrs | TF2 플레이어의 ‘On Remove Stunned’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN15CTFPlayerShared15OnRemoveStunnedEv |
addrs | CTFPlayer::ValidateWeapons Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Validate Weapons’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer15ValidateWeaponsEP19TFPlayerClassData_tb |
addrs | CTFPlayer::OnTauntSucceeded Games/#default/sigsegv/addrs | TF2 플레이어의 ‘On Taunt Succeeded’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer16OnTauntSucceededEPKcii |
addrs | CTFPlayer::StopTaunt Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Stop Taunt’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer9StopTauntEb |
addrs | CTFPlayer::DropFlag Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Drop Flag’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer8DropFlagEb |
addrs | CTFPlayer::SetGrapplingHookTarget Games/#default/sigsegv/addrs | TF2 플레이어의 ‘Set Grappling Hook Target’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다. | type = sym sym = _ZN9CTFPlayer22SetGrapplingHookTargetEP11CBaseEntityb |
addrs_group | CTFPlayer::RemoveInvisibility Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Remove Invisibility’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN9CTFPlayer18RemoveInvisibilityEv |
addrs_group | CTFPlayer::CheckBlockBackstab Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Check Block Backstab’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN9CTFPlayer18CheckBlockBackstabEPS_ |
addrs_group | CTFPlayer::RemoveOwnedProjectiles Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Remove Owned Projectiles’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN9CTFPlayer22RemoveOwnedProjectilesEv |
addrs_group | CTFPlayer::MaybeDrawRailgunBeam Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Maybe Draw Railgun Beam’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN9CTFPlayer20MaybeDrawRailgunBeamEP16IRecipientFilterP13CTFWeaponBaseRK6VectorS6_ |
addrs_group | CTFPlayer::RemoveAllWeapons Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Remove All Weapons’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN9CTFPlayer16RemoveAllWeaponsEv |
addrs_group | CTFPlayerShared::SetDefaultItemChargeMeters Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Set Default Item Charge Meters’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN15CTFPlayerShared26SetDefaultItemChargeMetersEv |
addrs_group | CTFPlayerShared::SetItemChargeMeter Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Set Item Charge Meter’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. | = _ZN15CTFPlayerShared18SetItemChargeMeterE19loadout_positions_tf |
addrs_group | CTFPlayerShared::Heal Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Heal’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15CTFPlayerShared4HealEP11CBaseEntityfffbP9CTFPlayer |
addrs_group | CTFPlayerShared::StopHealing Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Stop Healing’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15CTFPlayerShared11StopHealingEP11CBaseEntity |
addrs_group | CTFPlayerShared::FindHealerIndex Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Find Healer Index’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. | = _ZN15CTFPlayerShared15FindHealerIndexEP11CBaseEntity |
addrs_group | CTFPlayerShared::CanRecieveMedigunChargeEffect Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Can Recieve Medigun Charge Effect’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. | = _ZNK15CTFPlayerShared29CanRecieveMedigunChargeEffectE20medigun_charge_types |
addrs_group | CTFPlayerShared::OnAddTeleported Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘On Add Teleported’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN15CTFPlayerShared15OnAddTeleportedEv |
addrs_group | CTFPlayerShared::OnRemoveTeleported Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘On Remove Teleported’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. | = _ZN15CTFPlayerShared18OnRemoveTeleportedEv |
addrs_group | CTFPlayerShared::RemoveAllCond Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Remove All Cond’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. | = _ZN15CTFPlayerShared13RemoveAllCondEv |
addrs_group | CTFPlayerShared::RecalculatePlayerBodygroups Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Recalculate Player Bodygroups’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15CTFPlayerShared27RecalculatePlayerBodygroupsEv |
addrs_group | CTFPlayerShared::ConditionThink Games/#default/sigsegv/addrs_group | TF2 플레이어의 ‘Condition Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. | = _ZN15CTFPlayerShared14ConditionThinkEv |
원본 파일 전체 보기
// tfplayer
"Games"
{
"#default"
{
"#supported"
{
engine "tf2"
}
"sigsegv"
{
"addrs"
{
"CTFPlayer::ApplyAbsVelocityImpulse"
{
type "func ebpprologue unistr"
sym "_ZN9CTFPlayer23ApplyAbsVelocityImpulseERK6Vector"
unistr "mult_aiming_knockback_resistance"
}
"CTFPlayer::ApplyGenericPushbackImpulse"
{
type "sym"
sym "_ZN9CTFPlayer27ApplyGenericPushbackImpulseERK6VectorPS_"
}
"CTFPlayer::ApplyPushFromDamage"
{
type "sym"
sym "_ZN9CTFPlayer19ApplyPushFromDamageERK15CTakeDamageInfo6Vector"
}
"CTFPlayer::IsMiniBoss"
{
type "sym"
sym "_ZNK9CTFPlayer10IsMiniBossEv"
}
"CTFPlayer::IsPlayerClass"
{
type "sym"
sym "_ZNK9CTFPlayer13IsPlayerClassEi"
}
"CTFPlayer::ShouldGib"
{
type "func ebpprologue unistr"
sym "_ZN9CTFPlayer9ShouldGibERK15CTakeDamageInfo"
unistr "crit_kill_will_gib"
}
"CTFPlayer::SpeakConceptIfAllowed"
{
type "func ebpprologue unistr"
sym "_ZN9CTFPlayer21SpeakConceptIfAllowedEiPKcPcjP16IRecipientFilter"
sym64 "_ZN9CTFPlayer21SpeakConceptIfAllowedEiPKcPcmP16IRecipientFilter"
unistr "disguiseclass:%s"
}
"CTFPlayer::TFPlayerThink"
{
// weird function with dual ebx/ebp frame pointers for 16-byte alignment
type "func ebpprologue unistr"
sym "_ZN9CTFPlayer13TFPlayerThinkEv"
unistr "Heal Target: ClipSize Data Limit Exceeded: %d (max 500)\n"
// alt: "disguise_as_dispenser_on_crouch"
// alt: "#TF_Powerup_Supernova_Deploy"
// alt: "respawn_ghost"
// alt: "reviver"
// alt: "sticky_jump_landed"
// alt: "rocket_jump_landed"
// alt: "head_scale"
// alt: "torso_scale"
// alt: "hand_scale"
}
"CTFPlayer::Taunt"
{
type "sym"
sym "_ZN9CTFPlayer5TauntE8taunts_ti"
}
"CTFPlayer::FireBullet"
{
type "func ebpprologue unistr"
sym "_ZN9CTFPlayer10FireBulletEP13CTFWeaponBaseRK17FireBulletsInfo_tbii"
unistr "penetration_damage_penalty"
}
"CTFPlayer::ForceChangeTeam"
{
type "sym"
sym "_ZN9CTFPlayer15ForceChangeTeamEib"
}
"CTFPlayer::ForceRespawn"
{
type "sym"
sym "_ZN9CTFPlayer12ForceRespawnEv"
}
"CTFPlayer::StartBuildingObjectOfType"
{
type "sym"
sym "_ZN9CTFPlayer25StartBuildingObjectOfTypeEii"
}
"CTFPlayer::GetLoadoutItem"
{
type "sym"
sym "_ZN9CTFPlayer14GetLoadoutItemEiib"
}
"CTFPlayer::HandleCommand_JoinClass"
{
type "sym"
sym "_ZN9CTFPlayer23HandleCommand_JoinClassEPKcb"
}
"CTFPlayer::HandleCommand_JoinTeam"
{
type "sym"
sym "_ZN9CTFPlayer22HandleCommand_JoinTeamEPKc"
}
"CTFPlayer::HandleCommand_JoinTeam_NoMenus"
{
type "sym"
sym "_ZN9CTFPlayer30HandleCommand_JoinTeam_NoMenusEPKc"
}
"CTFPlayer::IsReadyToPlay"
{
type "sym"
sym "_ZN9CTFPlayer13IsReadyToPlayEv"
}
"CTFPlayer::GetAutoTeam"
{
type "sym"
sym "_ZN9CTFPlayer11GetAutoTeamEi"
}
"CTFPlayer::ShouldDropAmmoPack"
{
type "sym"
sym "_ZN9CTFPlayer18ShouldDropAmmoPackEv"
}
"CTFPlayer::Event_Killed"
{
type "sym"
sym "_ZN9CTFPlayer12Event_KilledERK15CTakeDamageInfo"
}
"CTFPlayer::TeleportEffect"
{
type "sym"
sym "_ZN9CTFPlayer14TeleportEffectEv"
}
"CTFPlayer::HasTheFlag"
{
type "sym"
sym "_ZNK9CTFPlayer10HasTheFlagEP11ETFFlagTypei"
}
"CTFPlayer::CanBuild"
{
type "sym"
sym "_ZN9CTFPlayer8CanBuildEii"
}
"CTFPlayer::ManageRegularWeapons"
{
type "sym"
sym "_ZN9CTFPlayer20ManageRegularWeaponsEP19TFPlayerClassData_t"
}
"CTFPlayer::ReapplyPlayerUpgrades"
{
type "sym"
sym "_ZN9CTFPlayer21ReapplyPlayerUpgradesEv"
}
"CTFPlayer::ReapplyItemUpgrades"
{
type "sym"
sym "_ZN9CTFPlayer19ReapplyItemUpgradesEP13CEconItemView"
}
"CTFPlayer::RememberUpgrade"
{
type "sym"
sym "_ZN9CTFPlayer15RememberUpgradeEiP13CEconItemViewiib"
}
"CTFPlayer::ForgetFirstUpgradeForItem"
{
type "sym"
sym "_ZN9CTFPlayer25ForgetFirstUpgradeForItemEP13CEconItemView"
}
"CTFPlayer::CreateFeignDeathRagdoll"
{
type "sym"
sym "_ZN9CTFPlayer23CreateFeignDeathRagdollERK15CTakeDamageInfobbb"
}
"CTFPlayer::MedicGetChargeLevel"
{
type "sym"
sym "_ZN9CTFPlayer19MedicGetChargeLevelEPP13CTFWeaponBase"
}
"CTFPlayer::DoTauntAttack"
{
type "sym"
sym "_ZN9CTFPlayer13DoTauntAttackEv"
}
"CTFPlayer::TeamFortress_CalculateMaxSpeed"
{
type "sym"
sym "_ZNK9CTFPlayer30TeamFortress_CalculateMaxSpeedEb"
}
"CTFPlayer::OnTakeDamage"
{
type "sym"
sym "_ZN9CTFPlayer12OnTakeDamageERK15CTakeDamageInfo"
}
"CTFPlayer::UpdateModel"
{
type "sym"
sym "_ZN9CTFPlayer11UpdateModelEv"
}
"CTFPlayer::GetOverrideStepSound"
{
type "sym"
sym "_ZN9CTFPlayer20GetOverrideStepSoundEPKc"
}
"CTFPlayer::GetSceneSoundToken"
{
type "sym"
sym "_ZN9CTFPlayer18GetSceneSoundTokenEv"
}
"CTFPlayer::Weapon_OwnsThisID"
{
type "sym"
sym "_ZNK9CTFPlayer17Weapon_OwnsThisIDEi"
}
"CTFPlayer::GetObjectOfType"
{
type "sym"
sym "_ZNK9CTFPlayer15GetObjectOfTypeEii"
}
"CTFPlayer::GetDesiredHandScale"
{
type "sym"
sym "_ZNK9CTFPlayer19GetDesiredHandScaleEv"
}
"CTFPlayer::GetDesiredHeadScale"
{
type "sym"
sym "_ZNK9CTFPlayer19GetDesiredHeadScaleEv"
}
"CTFPlayer::GetDesiredTorsoScale"
{
type "sym"
sym "_ZNK9CTFPlayer20GetDesiredTorsoScaleEv"
}
"CTFPlayer::GetHandScaleSpeed"
{
type "sym"
sym "_ZNK9CTFPlayer17GetHandScaleSpeedEv"
}
"CTFPlayer::GetHeadScaleSpeed"
{
type "sym"
sym "_ZNK9CTFPlayer17GetHeadScaleSpeedEv"
}
"CTFPlayer::GetTorsoScaleSpeed"
{
type "sym"
sym "_ZNK9CTFPlayer18GetTorsoScaleSpeedEv"
}
"CTFPlayer::PlayTauntRemapInputScene"
{
type "sym"
sym "_ZN9CTFPlayer24PlayTauntRemapInputSceneEv"
}
"CTFPlayer::FindPartnerTauntInitiator"
{
type "sym"
sym "_ZN9CTFPlayer25FindPartnerTauntInitiatorEv"
}
"CTFPlayer::WantsLagCompensationOnEntity"
{
type "sym"
sym "_ZNK9CTFPlayer28WantsLagCompensationOnEntityEPK11CBasePlayerPK8CUserCmdPK7CBitVecILi2048EE"
}
"CTFPlayer::GetMaxAmmo"
{
type "sym"
sym "_ZN9CTFPlayer10GetMaxAmmoEii"
}
"CTFPlayer::CreateRagdollEntity [args]"
{
type "sym"
sym "_ZN9CTFPlayer19CreateRagdollEntityEbbbbbbbbib"
}
"CTFPlayer::ClientCommand"
{
type "sym"
sym "_ZN9CTFPlayer13ClientCommandERK8CCommand"
}
"CTFPlayer::StateEnter"
{
type "sym"
sym "_ZN9CTFPlayer10StateEnterEi"
}
"CTFPlayer::StateEnterACTIVE"
{
type "sym"
sym "_ZN9CTFPlayer16StateEnterACTIVEEv"
}
"CTFPlayer::StateLeave"
{
type "sym"
sym "_ZN9CTFPlayer10StateLeaveEv"
}
"CTFPlayer::SetHudHideFlags"
{
type "sym"
sym "_ZN9CTFPlayer15SetHudHideFlagsEi"
}
"CTFPlayer::RemoveHudHideFlags"
{
type "sym"
sym "_ZN9CTFPlayer18RemoveHudHideFlagsEi"
}
"CTFPlayer::GiveNamedItem"
{
type "sym"
sym "_ZN9CTFPlayer13GiveNamedItemEPKciPK13CEconItemViewb"
}
"CTFPlayer::GiveDefaultItems"
{
type "sym"
sym "_ZN9CTFPlayer16GiveDefaultItemsEv"
}
"CTFPlayer::DropAmmoPack"
{
type "sym"
sym "_ZN9CTFPlayer12DropAmmoPackERK15CTakeDamageInfobb"
}
"CTFPlayer::OnKilledOther_Effects"
{
type "sym"
sym "_ZN9CTFPlayer21OnKilledOther_EffectsEP11CBaseEntityRK15CTakeDamageInfo"
}
"CTFPlayer::TakeHealth"
{
type "sym"
sym "_ZN9CTFPlayer10TakeHealthEfi"
}
"CTFPlayer::AddCustomAttribute"
{
type "sym"
sym "_ZN9CTFPlayer18AddCustomAttributeEPKcff"
}
"CTFPlayer::RemoveCustomAttribute"
{
type "sym"
sym "_ZN9CTFPlayer21RemoveCustomAttributeEPKc"
}
"CTFPlayer::RemoveAllCustomAttributes"
{
type "sym"
sym "_ZN9CTFPlayer25RemoveAllCustomAttributesEv"
}
"CTFPlayer::OnNavAreaChanged"
{
type "sym"
sym "_ZN9CTFPlayer16OnNavAreaChangedEP8CNavAreaS1_"
}
"CTFPlayer::EndPurchasableUpgrades"
{
type "sym"
sym "_ZN9CTFPlayer22EndPurchasableUpgradesEv"
}
"CTFPlayer::Weapon_GetWeaponByType"
{
type "sym"
sym "_ZN9CTFPlayer22Weapon_GetWeaponByTypeEi"
}
"CTFPlayer::GetEquippedWearableForLoadoutSlot"
{
type "sym"
sym "_ZN9CTFPlayer33GetEquippedWearableForLoadoutSlotEi"
}
"CTFPlayer::CanHearAndReadChatFrom"
{
type "sym"
sym "_ZN9CTFPlayer22CanHearAndReadChatFromEP11CBasePlayer"
}
"CTFPlayer::DeathSound"
{
type "sym"
sym "_ZN9CTFPlayer10DeathSoundERK15CTakeDamageInfo"
}
"CTFPlayer::SpyDeadRingerDeath"
{
type "sym"
sym "_ZN9CTFPlayer18SpyDeadRingerDeathERK15CTakeDamageInfo"
}
"CTFPlayer::GetNumObjects"
{
type "sym"
sym "_ZN9CTFPlayer13GetNumObjectsEii"
}
"CTFPlayer::DoClassSpecialSkill"
{
type "sym"
sym "_ZN9CTFPlayer19DoClassSpecialSkillEv"
}
"CTFPlayer::CanAttack"
{
type "sym"
sym "_ZN9CTFPlayer9CanAttackEi"
}
"CTFPlayer::ChangeTeam"
{
type "sym"
sym "_ZN9CTFPlayer10ChangeTeamEibbb"
}
"CTFPlayer::ItemIsAllowed"
{
type "sym"
sym "_ZN9CTFPlayer13ItemIsAllowedEP13CEconItemView"
}
"CTFPlayer::IsAllowedToPickUpFlag"
{
type "sym"
sym "_ZNK9CTFPlayer21IsAllowedToPickUpFlagEv"
}
"CTFPlayer::ModifyOrAppendCriteria::kSlotCriteriaName"
{
type "sym"
sym "_ZZN9CTFPlayer22ModifyOrAppendCriteriaER14AI_CriteriaSetE17kSlotCriteriaName"
}
"CTFPlayerShared::AddCond"
{
type "sym"
sym "_ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity"
}
"CTFPlayerShared::RemoveCond"
{
type "sym"
sym "_ZN15CTFPlayerShared10RemoveCondE7ETFCondb"
}
"CTFPlayerShared::InCond"
{
type "sym"
sym "_ZNK15CTFPlayerShared6InCondE7ETFCond"
}
"CTFPlayerShared::StunPlayer"
{
type "sym"
sym "_ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer"
}
"CTFPlayerShared::OnConditionAdded"
{
type "sym"
sym "_ZN15CTFPlayerShared16OnConditionAddedE7ETFCond"
}
"CTFPlayerShared::OnConditionRemoved"
{
type "sym"
sym "_ZN15CTFPlayerShared18OnConditionRemovedE7ETFCond"
}
"CTFPlayerShared::IsInvulnerable"
{
type "sym"
sym "_ZNK15CTFPlayerShared14IsInvulnerableEv"
}
"CTFPlayerShared::ModifyRage"
{
type "sym"
sym "_ZN15CTFPlayerShared10ModifyRageEf"
}
"CTFPlayerShared::SetRageMeter"
{
type "sym"
sym "_ZN15CTFPlayerShared12SetRageMeterEf"
}
"CTFPlayerShared::GetConditionsBits"
{
type "sym regex"
sym "_ZNK15CTFPlayerShared17GetConditionsBitsER7CBitVecILi[[:digit:]]{3}EE"
}
"CTFPlayerShared::GetConditionDuration"
{
type "sym"
sym "_ZNK15CTFPlayerShared20GetConditionDurationE7ETFCond"
}
"CTFPlayerShared::GetConditionProvider"
{
type "sym"
sym "_ZNK15CTFPlayerShared20GetConditionProviderE7ETFCond"
}
"CTFPlayerShared::GetDisguiseTeam"
{
type "sym"
sym "_ZNK15CTFPlayerShared15GetDisguiseTeamEv"
}
"CTFPlayerShared::IsStealthed"
{
type "sym"
sym "_ZNK15CTFPlayerShared11IsStealthedEv"
}
"CTFPlayerShared::GetPercentInvisible"
{
type "sym"
sym "_ZNK15CTFPlayerShared19GetPercentInvisibleEv"
}
"CTFPlayerShared::RadiusCurrencyCollectionCheck"
{
type "sym"
sym "_ZN15CTFPlayerShared29RadiusCurrencyCollectionCheckEv"
}
"CTFPlayerShared::IsControlStunned"
{
type "sym"
sym "_ZN15CTFPlayerShared16IsControlStunnedEv"
}
"CTFPlayerShared::IsLoserStateStunned"
{
type "sym"
sym "_ZNK15CTFPlayerShared19IsLoserStateStunnedEv"
}
"CTFPlayerShared::RadiusSpyScan"
{
type "sym"
sym "_ZN15CTFPlayerShared13RadiusSpyScanEv"
}
"CTFPlayerShared::GetActiveTFWeapon"
{
type "sym"
sym "_ZNK15CTFPlayerShared17GetActiveTFWeaponEv"
}
"CTFPlayerShared::MakeBleed"
{
type "sym"
sym "_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi"
}
"CTFPlayerShared::OnRemovePhase"
{
type "sym"
sym "_ZN15CTFPlayerShared13OnRemovePhaseEv"
}
"CTFPlayerClassShared::SetCustomModel"
{
type "sym"
sym "_ZN20CTFPlayerClassShared14SetCustomModelEPKcb"
}
"CTFPlayerSharedUtils::GetEconItemViewByLoadoutSlot"
{
type "sym"
sym "_ZN20CTFPlayerSharedUtils28GetEconItemViewByLoadoutSlotEP9CTFPlayeriPP11CEconEntity"
}
"CTFPlayerShared::SetRevengeCrits"
{
type "sym"
sym "_ZN15CTFPlayerShared15SetRevengeCritsEi"
}
"CTFPlayerShared::SetChargeEffect"
{
type "sym"
sym "_ZN15CTFPlayerShared15SetChargeEffectE20medigun_charge_typesbbRK16MedigunEffects_tfP9CTFPlayer"
}
"CTFPlayerShared::PulseMedicRadiusHeal"
{
type "sym"
sym "_ZN15CTFPlayerShared20PulseMedicRadiusHealEv"
}
"CTFPlayerShared::TestAndExpireChargeEffect"
{
type "sym"
sym "_ZN15CTFPlayerShared25TestAndExpireChargeEffectE20medigun_charge_types"
}
"CTFPlayerShared::GetMaxBuffedHealth"
{
type "sym"
sym "_ZN15CTFPlayerShared18GetMaxBuffedHealthEbb"
}
"CTFPlayerShared::OnRemoveTaunting"
{
type "sym"
sym "_ZN15CTFPlayerShared16OnRemoveTauntingEv"
}
"CTFPlayerShared::CalculateObjectCost"
{
type "sym"
sym "_ZN15CTFPlayerShared19CalculateObjectCostEP9CTFPlayeri"
}
"CTFPlayerMove::StartCommand"
{
type "sym"
sym "_ZN13CTFPlayerMove12StartCommandEP11CBasePlayerP8CUserCmd"
}
"CTFPlayerMove::SetupMove"
{
type "sym"
sym "_ZN13CTFPlayerMove9SetupMoveEP11CBasePlayerP8CUserCmdP11IMoveHelperP9CMoveData"
}
"CTFPlayer::InputSetCustomModel"
{
type "sym"
sym "_ZN9CTFPlayer19InputSetCustomModelER11inputdata_t"
}
"CTFPlayer::PainSound"
{
type "sym"
sym "_ZN9CTFPlayer9PainSoundERK15CTakeDamageInfo"
}
"CTFPlayer::UseActionSlotItemPressed"
{
type "sym"
sym "_ZN9CTFPlayer24UseActionSlotItemPressedEv"
}
"CTFPlayer::UseActionSlotItemReleased"
{
type "sym"
sym "_ZN9CTFPlayer25UseActionSlotItemReleasedEv"
}
"CTFPlayer::GetEntityForLoadoutSlot"
{
type "sym"
sym "_ZN9CTFPlayer23GetEntityForLoadoutSlotEib"
}
"CTFPlayerShared::Burn"
{
type "sym"
sym "_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef"
}
"CTFPlayer::DoAnimationEvent"
{
type "sym"
sym "_ZN9CTFPlayer16DoAnimationEventE17PlayerAnimEvent_ti"
}
"CTFPlayer::CanAirDash"
{
type "sym"
sym "_ZNK9CTFPlayer10CanAirDashEv"
}
"HandleRageGain"
{
type "sym"
sym "_Z14HandleRageGainP9CTFPlayerjff"
}
"CTFPlayer::GetAttributeList"
{
type "sym"
sym "_ZN9CTFPlayer16GetAttributeListEv"
}
"CTFPlayer::IsAllowedToTaunt"
{
type "sym"
sym "_ZN9CTFPlayer16IsAllowedToTauntEv"
}
"CTFPlayer::PlaySpecificSequence"
{
type "sym"
sym "_ZN9CTFPlayer20PlaySpecificSequenceEPKc"
}
"CTFPlayer::ModifyOrAppendCriteria"
{
type "sym"
sym "_ZN9CTFPlayer22ModifyOrAppendCriteriaER14AI_CriteriaSet"
}
"SendProxy_PlayerObjectList"
{
type "sym"
sym "_Z26SendProxy_PlayerObjectListPK8SendPropPKvS3_P8DVariantii"
}
"SendProxyArrayLength_PlayerObjects"
{
type "sym"
sym "_Z34SendProxyArrayLength_PlayerObjectsPKvi"
}
"CTFPlayer::GetObjectCount"
{
type "sym"
sym "_ZNK9CTFPlayer14GetObjectCountEv"
}
"CTFPlayer::GetObject"
{
type "sym"
sym "_ZNK9CTFPlayer9GetObjectEi"
}
"CTFPlayer::StartedBuildingObject"
{
type "sym"
sym "_ZN9CTFPlayer21StartedBuildingObjectEi"
}
"CTFPlayer::AddObject"
{
type "sym"
sym "_ZN9CTFPlayer9AddObjectEP11CBaseObject"
}
"CTFPlayer::Touch"
{
type "sym"
sym "_ZN9CTFPlayer5TouchEP11CBaseEntity"
}
"CTFPlayer::StateTransition"
{
type "sym"
sym "_ZN9CTFPlayer15StateTransitionEi"
}
"CTFPlayer::RemoveCurrency"
{
type "sym"
sym "_ZN9CTFPlayer14RemoveCurrencyEi"
}
"CTFPlayer::ShouldTransmit"
{
type "sym"
sym "_ZN9CTFPlayer14ShouldTransmitEPK18CCheckTransmitInfo"
}
"CTFPlayer::GetAttributeManager"
{
type "sym"
sym "_ZN9CTFPlayer19GetAttributeManagerEv"
}
"CTFPlayer::UpdateOnRemove"
{
type "sym"
sym "_ZN9CTFPlayer14UpdateOnRemoveEv"
}
"CTFPlayer::PlayTauntSceneFromItem"
{
type "sym"
sym "_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView"
}
"CTFPlayer::CanMoveDuringTaunt"
{
type "sym"
sym "_ZN9CTFPlayer18CanMoveDuringTauntEv"
}
"CTFPlayer::RegenThink"
{
type "sym"
sym "_ZN9CTFPlayer10RegenThinkEv"
}
"CTFPlayer::ParseSharedTauntDataFromEconItemView"
{
type "sym"
sym "_ZN9CTFPlayer36ParseSharedTauntDataFromEconItemViewEPK13CEconItemView"
}
"CTFPlayer::CancelTaunt"
{
type "sym"
sym "_ZN9CTFPlayer11CancelTauntEv"
}
"CTFPlayer::IsAllowedToInitiateTauntWithPartner"
{
type "sym"
sym "_ZN9CTFPlayer35IsAllowedToInitiateTauntWithPartnerEPK13CEconItemViewPci"
}
"CTFPlayer::InputIgnitePlayer"
{
type "sym"
sym "_ZN9CTFPlayer17InputIgnitePlayerER11inputdata_t"
}
"CTFPlayer::RemoveObject"
{
type "sym"
sym "_ZN9CTFPlayer12RemoveObjectEP11CBaseObject"
}
"CTFPlayer::Spawn"
{
type "sym"
sym "_ZN9CTFPlayer5SpawnEv"
}
"CTFPlayer::InspectButtonPressed"
{
type "sym"
sym "_ZN9CTFPlayer20InspectButtonPressedEv"
}
"CTFPlayer::CheckInstantLoadoutRespawn"
{
type "sym"
sym "_ZN9CTFPlayer26CheckInstantLoadoutRespawnEv"
}
"CTFPlayer::ForceRegenerateAndRespawn"
{
type "sym"
sym "_ZN9CTFPlayer25ForceRegenerateAndRespawnEv"
}
"CTFPlayer::GiveAmmo"
{
type "sym"
sym "_ZN9CTFPlayer8GiveAmmoEiib11EAmmoSource"
}
"CTFPlayer::DropCurrencyPack"
{
type "sym"
sym "_ZN9CTFPlayer16DropCurrencyPackE17CurrencyRewards_tibP11CBasePlayer"
}
"CTFPlayer::ManageBuilderWeapons"
{
type "sym"
sym "_ZN9CTFPlayer20ManageBuilderWeaponsEP19TFPlayerClassData_t"
}
"CTFPlayer::IsReadyToSpawn"
{
type "sym"
sym "_ZN9CTFPlayer14IsReadyToSpawnEv"
}
"CTFPlayer::ShouldGainInstantSpawn"
{
type "sym"
sym "_ZN9CTFPlayer22ShouldGainInstantSpawnEv"
}
"CTFPlayer::OnTakeDamage_Alive"
{
type "sym"
sym "_ZN9CTFPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo"
}
"CTFPlayer::PickupWeaponFromOther"
{
type "sym"
sym "_ZN9CTFPlayer21PickupWeaponFromOtherEP16CTFDroppedWeapon"
}
"CTFPlayer::BeginPurchasableUpgrades"
{
type "sym"
sym "_ZN9CTFPlayer24BeginPurchasableUpgradesEv"
}
"CTFPlayer::Regenerate"
{
type "sym"
sym "_ZN9CTFPlayer10RegenerateEb"
}
"CTFPlayer::ItemsMatch"
{
type "sym"
sym "_ZN9CTFPlayer10ItemsMatchEP19TFPlayerClassData_tP13CEconItemViewS3_P13CTFWeaponBase"
}
"CTFPlayer::PlayScene"
{
type "sym"
sym "_ZN9CTFPlayer9PlaySceneEPKcfP11AI_ResponseP16IRecipientFilter"
}
"CTFPlayer::TryToPickupBuilding"
{
type "sym"
sym "_ZN9CTFPlayer19TryToPickupBuildingEv"
}
"CTFPlayerShared::UpdateChargeMeter"
{
type "sym"
sym "_ZN15CTFPlayerShared17UpdateChargeMeterEv"
}
"CTFPlayer::EndClassSpecialSkill"
{
type "sym"
sym "_ZN9CTFPlayer20EndClassSpecialSkillEv"
}
"CTFPlayer::GetMaxHealthForBuffing"
{
type "sym"
sym "_ZN9CTFPlayer22GetMaxHealthForBuffingEv"
}
"CTFPlayer::DetonateObjectOfType"
{
type "sym"
sym "_ZN9CTFPlayer20DetonateObjectOfTypeEiib"
}
"CTFPlayerClassShared::CanBuildObject"
{
type "sym"
sym "_ZN20CTFPlayerClassShared14CanBuildObjectEi"
}
"CTFPlayer::RemoveAllOwnedEntitiesFromWorld"
{
type "sym"
sym "_ZN9CTFPlayer31RemoveAllOwnedEntitiesFromWorldEb"
}
"CTFPlayerClassShared::GetHandModelName"
{
type "sym"
sym "_ZNK20CTFPlayerClassShared16GetHandModelNameEi"
}
"CTFPlayer::GetPassiveWeapons"
{
type "sym"
sym "_ZN9CTFPlayer17GetPassiveWeaponsER10CUtlVectorIP13CTFWeaponBase10CUtlMemoryIS2_iEE"
}
"CTFPlayer::TeamFortress_SetSpeed"
{
type "sym"
sym "_ZN9CTFPlayer21TeamFortress_SetSpeedEv"
}
"CTFPlayer::PrecacheMvM"
{
type "sym"
sym "_ZN9CTFPlayer11PrecacheMvMEv"
}
"CTFPlayer::PostThink"
{
type "sym"
sym "_ZN9CTFPlayer9PostThinkEv"
}
"CTFPlayer::CreateViewModel"
{
type "sym"
sym "_ZN9CTFPlayer15CreateViewModelEi"
}
"CTFPlayer::ClearTauntAttack"
{
type "sym"
sym "_ZN9CTFPlayer16ClearTauntAttackEv"
}
"CTFPlayer::ApplyPunchImpulseX"
{
type "sym"
sym "_ZN9CTFPlayer18ApplyPunchImpulseXEf"
}
"CTFPlayer::HandleAnimEvent"
{
type "sym"
sym "_ZN9CTFPlayer15HandleAnimEventEP11animevent_t"
}
"CTFPlayerShared::IsPlayerDominated"
{
type "sym"
sym "_ZN15CTFPlayerShared17IsPlayerDominatedEi"
}
"CTFPlayerShared::IsPlayerDominatingMe"
{
type "sym"
sym "_ZN15CTFPlayerShared20IsPlayerDominatingMeEi"
}
"CTFPlayerShared::SetPlayerDominated"
{
type "sym"
sym "_ZN15CTFPlayerShared18SetPlayerDominatedEP9CTFPlayerb"
}
"CTFPlayerShared::SetPlayerDominatingMe"
{
type "sym"
sym "_ZN15CTFPlayerShared21SetPlayerDominatingMeEP9CTFPlayerb"
}
"CTFPlayer::UpdateExpression"
{
type "sym"
sym "_ZN9CTFPlayer16UpdateExpressionEv"
}
"CTFPlayerShared::ConditionGameRulesThink"
{
type "sym"
sym "_ZN15CTFPlayerShared23ConditionGameRulesThinkEv"
}
"CTFPlayer::GetOpposingTFTeam"
{
type "sym"
sym "_ZN9CTFPlayer17GetOpposingTFTeamEv"
}
"CTFPlayerShared::FadeInvis"
{
type "sym"
sym "_ZN15CTFPlayerShared9FadeInvisEf"
}
"CTFPlayerShared::UpdateCloakMeter"
{
type "sym"
sym "_ZN15CTFPlayerShared16UpdateCloakMeterEv"
}
"CTFPlayer::SetOffHandWeapon"
{
type "sym"
sym "_ZN9CTFPlayer16SetOffHandWeaponEP13CTFWeaponBase"
}
"CTFPlayer::HolsterOffHandWeapon"
{
type "sym"
sym "_ZN9CTFPlayer20HolsterOffHandWeaponEv"
}
"CTFPlayer::TraceAttack"
{
type "sym"
sym "_ZN9CTFPlayer11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator"
}
"CTFPlayerShared::IsCritBoosted"
{
type "sym"
sym "_ZNK15CTFPlayerShared13IsCritBoostedEv"
}
"CTFPlayerShared::CTFPlayerShared"
{
type "sym"
sym "_ZN15CTFPlayerSharedC2Ev"
}
"CTFPlayerShared::SelfBurn"
{
type "sym"
sym "_ZN15CTFPlayerShared8SelfBurnEf"
}
"CTFPlayerShared::GetCarryingRuneType"
{
type "sym"
sym "_ZNK15CTFPlayerShared19GetCarryingRuneTypeEv"
}
"CTFPlayer::GetRuneHealthBonus"
{
type "sym"
sym "_ZNK9CTFPlayer18GetRuneHealthBonusEv"
}
"CTFPlayer::GetMaxHealth"
{
type "sym"
sym "_ZNK9CTFPlayer12GetMaxHealthEv"
}
"CTFPlayer::CanDisguise"
{
type "sym"
sym "_ZN9CTFPlayer11CanDisguiseEv"
}
"CTFPlayer::CanGoInvisible"
{
type "sym"
sym "_ZN9CTFPlayer14CanGoInvisibleEb"
}
"CTFPlayer::ClearDisguiseWeaponList"
{
type "sym"
sym "_ZN9CTFPlayer23ClearDisguiseWeaponListEv"
}
"CTFPlayerShared::DetermineDisguiseWeapon"
{
type "sym"
sym "_ZN15CTFPlayerShared23DetermineDisguiseWeaponEb"
}
"CTFPlayerShared::DetermineDisguiseWearables"
{
type "sym"
sym "_ZN15CTFPlayerShared26DetermineDisguiseWearablesEv"
}
"CTFPlayer::CreateDisguiseWeaponList"
{
type "sym"
sym "_ZN9CTFPlayer24CreateDisguiseWeaponListEPS_"
}
"CTFPlayerShared::RemoveDisguiseWeapon"
{
type "sym"
sym "_ZN15CTFPlayerShared20RemoveDisguiseWeaponEv"
}
"CTFPlayerShared::SetScoutHypeMeter"
{
type "sym"
sym "_ZN15CTFPlayerShared17SetScoutHypeMeterEf"
}
"CTFPlayerShared::UpdateEnergyDrinkMeter"
{
type "sym"
sym "_ZN15CTFPlayerShared22UpdateEnergyDrinkMeterEv"
}
"CTFPlayerShared::OnRemoveStunned"
{
type "sym"
sym "_ZN15CTFPlayerShared15OnRemoveStunnedEv"
}
"CTFPlayer::ValidateWeapons"
{
type "sym"
sym "_ZN9CTFPlayer15ValidateWeaponsEP19TFPlayerClassData_tb"
}
"CTFPlayer::OnTauntSucceeded"
{
type "sym"
sym "_ZN9CTFPlayer16OnTauntSucceededEPKcii"
}
"CTFPlayer::StopTaunt"
{
type "sym"
sym "_ZN9CTFPlayer9StopTauntEb"
}
"CTFPlayer::DropFlag"
{
type "sym"
sym "_ZN9CTFPlayer8DropFlagEb"
}
"CTFPlayer::SetGrapplingHookTarget"
{
type "sym"
sym "_ZN9CTFPlayer22SetGrapplingHookTargetEP11CBaseEntityb"
}
// "GetTFConditionName"
// {
// type "sym"
// sym "_Z18GetTFConditionName7ETFCond"
// }
// "GetTFConditionFromName"
// {
// type "sym"
// sym "_Z22GetTFConditionFromNamePKc"
// }
}
"addrs_group"
{
"[common]"
{
type "sym"
lib "server"
}
"CTFPlayer::RemoveInvisibility" "_ZN9CTFPlayer18RemoveInvisibilityEv"
"CTFPlayer::CheckBlockBackstab" "_ZN9CTFPlayer18CheckBlockBackstabEPS_"
"CTFPlayer::RemoveOwnedProjectiles" "_ZN9CTFPlayer22RemoveOwnedProjectilesEv"
"CTFPlayer::MaybeDrawRailgunBeam" "_ZN9CTFPlayer20MaybeDrawRailgunBeamEP16IRecipientFilterP13CTFWeaponBaseRK6VectorS6_"
"CTFPlayer::RemoveAllWeapons" "_ZN9CTFPlayer16RemoveAllWeaponsEv"
"CTFPlayerShared::SetDefaultItemChargeMeters" "_ZN15CTFPlayerShared26SetDefaultItemChargeMetersEv"
"CTFPlayerShared::SetItemChargeMeter" "_ZN15CTFPlayerShared18SetItemChargeMeterE19loadout_positions_tf"
"CTFPlayerShared::Heal" "_ZN15CTFPlayerShared4HealEP11CBaseEntityfffbP9CTFPlayer"
"CTFPlayerShared::StopHealing" "_ZN15CTFPlayerShared11StopHealingEP11CBaseEntity"
"CTFPlayerShared::FindHealerIndex" "_ZN15CTFPlayerShared15FindHealerIndexEP11CBaseEntity"
"CTFPlayerShared::CanRecieveMedigunChargeEffect" "_ZNK15CTFPlayerShared29CanRecieveMedigunChargeEffectE20medigun_charge_types"
"CTFPlayerShared::OnAddTeleported" "_ZN15CTFPlayerShared15OnAddTeleportedEv"
"CTFPlayerShared::OnRemoveTeleported" "_ZN15CTFPlayerShared18OnRemoveTeleportedEv"
"CTFPlayerShared::RemoveAllCond" "_ZN15CTFPlayerShared13RemoveAllCondEv"
"CTFPlayerShared::RecalculatePlayerBodygroups" "_ZN15CTFPlayerShared27RecalculatePlayerBodygroupsEv"
"CTFPlayerShared::ConditionThink" "_ZN15CTFPlayerShared14ConditionThinkEv"
}
}
}
}
sm-tf2.games.txt · TF2 플러그인 · 32개 항목
SourceMod TF2 확장의 클래스 변경, 재생성, 조건, 도발 등 핵심 TF2 오프셋
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Signatures | Burn Games/tf/Signatures | 엔진 항목 ‘Burn’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x51\x56\x8B\xF1\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x01\x8B windows64 = \x40\x53\x41\x54\x41\x56\x48\x83\xEC\x60 linux = @_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef linux64 = @_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef |
Signatures | RemoveDisguise Games/tf/Signatures | 엔진 항목 ‘Remove Disguise’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x56\x8B\xF1\x57\xF7\x86\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x17\x8B windows64 = \x48\x89\x5C\x24\x10\x57\x48\x83\xEC\x40\xF7\x81\xF0\x00\x00\x00\x00\x00\x02\x00 linux = @_ZN15CTFPlayerShared14RemoveDisguiseEv linux64 = @_ZN15CTFPlayerShared14RemoveDisguiseEv |
Signatures | Disguise Games/tf/Signatures | 엔진 항목 ‘Disguise’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\xF9\x8B\x8F\x8C\x01\x00\x00 windows64 = \x40\x53\x55\x56\x57\x41\x54\x48\x81\xEC\x80\x00\x00\x00 linux = @_ZN15CTFPlayerShared8DisguiseEiiP9CTFPlayerb linux64 = @_ZN15CTFPlayerShared8DisguiseEiiP9CTFPlayerb |
Signatures | Regenerate Games/tf/Signatures | 엔진 항목 ‘Regenerate’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x83\xEC\x44\x53\x56\x57\x8B\xF9 windows64 = \x48\x8B\xC4\x88\x50\x10\x48\x81\xEC\xD8\x00\x00\x00 linux = @_ZN9CTFPlayer10RegenerateEb linux64 = @_ZN9CTFPlayer10RegenerateEb |
Signatures | AddCondition Games/tf/Signatures | 엔진 항목 ‘Add Condition’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x83\xEC\x2A\x57\x8B\xF9\x8B\x8F\x2A\x2A\x2A\x2A\x85\xC9\x0F\x84\x2A\x2A\x2A\x2A\x8B\x01\x8B windows64 = \x48\x89\x5C\x24\x18\x48\x89\x7C\x24\x20\x41\x56\x48\x83\xEC\x40 linux = @_ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity linux64 = @_ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity |
Signatures | RemoveCondition Games/tf/Signatures | 엔진 항목 ‘Remove Condition’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x83\xEC\x2A\x53\x8B\x5D\x2A\x57\x53\x8B\xF9\xE8 windows64 = \x40\x53\x57\x41\x56\x48\x83\xEC\x20\x45\x0F\xB6\xF0 linux = @_ZN15CTFPlayerShared10RemoveCondE7ETFCondb linux64 = @_ZN15CTFPlayerShared10RemoveCondE7ETFCondb |
Signatures | SetPowerplayEnabled Games/tf/Signatures | 엔진 항목 ‘Set Powerplay Enabled’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x80\x7D\x08\x00\x56\x57\x8B\xF9 windows64 = \x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x48\x8D\x99\x60\x28\x00\x00 linux = @_ZN9CTFPlayer19SetPowerplayEnabledEb linux64 = @_ZN9CTFPlayer19SetPowerplayEnabledEb |
Signatures | SetInWaitingForPlayers Games/tf/Signatures | 엔진 항목 ‘Set In Waiting For Players’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x85\x2A\x2A\x2A\x2A windows64 = \x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x0F\xB6\xFA\x48\x8B\xD9\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x85\x2A\x2A\x2A\x2A linux = @_ZN24CTeamplayRoundBasedRules22SetInWaitingForPlayersEb linux64 = @_ZN24CTeamplayRoundBasedRules22SetInWaitingForPlayersEb |
Signatures | StunPlayer Games/tf/Signatures | 엔진 항목 ‘Stun Player’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x83\xEC\x2A\x57\x8B\xF9\x8B\x87\x2A\x2A\x2A\x2A\x40\x3D windows64 = \x40\x57\x41\x57\x48\x81\xEC\x98\x00\x00\x00 linux = @_ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer linux64 = @_ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer |
Signatures | MakeBleed Games/tf/Signatures | 엔진 항목 ‘Make Bleed’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x83\xEC\x10\x53\x8B\xD9\x89\x5D\xF8\x8B\x8B\x8C\x01\x00\x00 windows64 = \x40\x56\x41\x55\x41\x57 linux = @_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi linux64 = @_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi |
Signatures | IsPlayerInDuel Games/tf/Signatures | 엔진 항목 ‘Is Player In Duel’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x83\xEC\x08\x81\x65\xFC\xFF\xFF\x0F\xFF\x8D\x45\xF8\x8B\x4D\x08\xC6\x45\xFF\x00\x81\x65\xFC\x00\x00\xF0\xFF\x50\xC7\x45\xF8\x00\x00\x00\x00\xE8\x2A\x2A\x2A\x2A\x84\xC0\x75\x2A windows64 = \x48\x83\xEC\x28\x81\x64\x24\x3C\xFF\xFF\x0F\xFF linux = @_Z21DuelMiniGame_IsInDuelP9CTFPlayer linux64 = @_Z21DuelMiniGame_IsInDuelP9CTFPlayer |
Signatures | CanPlayerBeTeleported Games/tf/Signatures | 엔진 항목 ‘Can Player Be Teleported’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x53\x56\x57\x8B\x7D\x08\x8B\xD9\x85\xFF\x0F\x84\x2A\x2A\x2A\x2A windows64 = \x48\x89\x5C\x24\x08\x48\x89\x74\x24\x10\x57\x48\x83\xEC\x20\x48\x8B\xFA\x48\x8B\xF1\x48\x85\xD2\x0F\x84\x2A\x2A\x2A\x2A\x45\x33\xC0 linux = @_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer.part.0 linux64 = @_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer.part.0 |
Signatures | CanPlayerTeleport Games/tf/Signatures | 엔진 항목 ‘Can Player Teleport’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x53\x56\x57\x8B\x7D\x08\x8B\xD9\x85\xFF\x0F\x84\x2A\x2A\x2A\x2A windows64 = \x48\x89\x5C\x24\x08\x48\x89\x74\x24\x10\x57\x48\x83\xEC\x20\x48\x8B\xFA\x48\x8B\xF1\x48\x85\xD2\x0F\x84\x2A\x2A\x2A\x2A\x45\x33\xC0 linux = @_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer linux64 = @_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer |
Signatures | IsHolidayActive Games/tf/Signatures | 엔진 항목 ‘Is Holiday Active’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\x78\x30\x00\x74\x04\x32\xC0 linux = @_Z18TF_IsHolidayActivei linux64 = @_Z18TF_IsHolidayActivei |
Offsets | ForceRespawn Games/tf/Offsets | 엔진 항목 ‘Force Respawn’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 337 windows64 = 337 linux = 338 linux64 = 338 |
Offsets | RemoveWearable Games/tf/Offsets | 엔진 항목 ‘Remove Wearable’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 440 windows64 = 440 linux = 441 linux64 = 441 |
Offsets | CalcIsAttackCriticalHelper Games/tf/Offsets | 엔진 항목 ‘Calc Is Attack Critical Helper’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 401 windows64 = 401 linux = 408 linux64 = 408 |
Offsets | CalcIsAttackCriticalHelperNoCrits Games/tf/Offsets | 엔진 항목 ‘Calc Is Attack Critical Helper No Crits’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 402 windows64 = 402 linux = 409 linux64 = 409 |
Offsets | IsHolidayActive Games/tf/Offsets | 엔진 항목 ‘Is Holiday Active’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows = 139 windows64 = 139 linux = 140 linux64 = 140 |
Keys | TFHoliday_Birthday Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_Birthday’. | = 1 |
Keys | TFHoliday_Halloween Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_Halloween’. | = 2 |
Keys | TFHoliday_Christmas Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_Christmas’. | = 3 |
Keys | TFHoliday_CommunityUpdate Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_CommunityUpdate’. | = 4 |
Keys | TFHoliday_EndOfTheLine Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_EndOfTheLine’. | = 5 |
Keys | TFHoliday_ValentinesDay Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_ValentinesDay’. | = 6 |
Keys | TFHoliday_MeetThePyro Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_MeetThePyro’. | = 7 |
Keys | TFHoliday_FullMoon Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_FullMoon’. | = 8 |
Keys | TFHoliday_HalloweenOrFullMoon Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_HalloweenOrFullMoon’. | = 9 |
Keys | TFHoliday_HalloweenOrFullMoonOrValentines Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_HalloweenOrFullMoonOrValentines’. | = 10 |
Keys | TFHoliday_AprilFools Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_AprilFools’. | = 11 |
Keys | TFHoliday_Soldier Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_Soldier’. | = 12 |
Keys | TFHoliday_Summer Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_Summer’. | = 13 |
원본 파일 전체 보기
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
"tf"
{
"Signatures"
{
"Burn"
{
/* CTFPlayerShared::Burn (No clone.)*/
/* String : -> "afterburn_immunity"*/
"library" "server"
"windows" "\x55\x8B\xEC\x51\x56\x8B\xF1\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x01\x8B"
"windows64" "\x40\x53\x41\x54\x41\x56\x48\x83\xEC\x60"
"linux" "@_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef"
"linux64" "@_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef"
}
"RemoveDisguise"
{
/* CTFPlayerShared::RemoveDisguise*/
/* String : "reveal_disguised_victim_on_hit", follow the xref, RemoveDisguise is the subroutine that's called if the return value of CALL_ATTRIB_HOOK_INT( iRevealDisguisedSpyOnHit, reveal_disguised_victim_on_hit ); was true */
"library" "server"
"windows" "\x56\x8B\xF1\x57\xF7\x86\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x17\x8B"
"windows64" "\x48\x89\x5C\x24\x10\x57\x48\x83\xEC\x40\xF7\x81\xF0\x00\x00\x00\x00\x00\x02\x00"
"linux" "@_ZN15CTFPlayerShared14RemoveDisguiseEv"
"linux64" "@_ZN15CTFPlayerShared14RemoveDisguiseEv"
}
"Disguise"
{
/* CTFPlayerShared::Disguise */
/* String : "mod_disguise_consumes_cloak" */
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\xF9\x8B\x8F\x8C\x01\x00\x00"
"windows64" "\x40\x53\x55\x56\x57\x41\x54\x48\x81\xEC\x80\x00\x00\x00"
"linux" "@_ZN15CTFPlayerShared8DisguiseEiiP9CTFPlayerb"
"linux64" "@_ZN15CTFPlayerShared8DisguiseEiiP9CTFPlayerb"
}
"Regenerate"
{
/* CTFPlayer::Regenerate */
/* String : "item_meter_resupply_denied" -> subroutine with string "player_regenerate"*/
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x44\x53\x56\x57\x8B\xF9"
"windows64" "\x48\x8B\xC4\x88\x50\x10\x48\x81\xEC\xD8\x00\x00\x00"
"linux" "@_ZN9CTFPlayer10RegenerateEb"
"linux64" "@_ZN9CTFPlayer10RegenerateEb"
}
"AddCondition"
{
/* CTFPlayerShared::AddCond */
/* String: "#TF_HALLOWEEN_MERASMUS_YOU_ARE_BOMB" -> walk back the graph, right before there should two subroutines call (CTFPlayerShared::AddCond) with 0x20 & 0x35 as parameter */
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x57\x8B\xF9\x8B\x8F\x2A\x2A\x2A\x2A\x85\xC9\x0F\x84\x2A\x2A\x2A\x2A\x8B\x01\x8B"
"windows64" "\x48\x89\x5C\x24\x18\x48\x89\x7C\x24\x20\x41\x56\x48\x83\xEC\x40"
"linux" "@_ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity"
"linux64" "@_ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity"
}
"RemoveCondition"
{
/* CTFPlayerShared::RemoveCond */
/* String: "damage_prevented" */
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x53\x8B\x5D\x2A\x57\x53\x8B\xF9\xE8"
"windows64" "\x40\x53\x57\x41\x56\x48\x83\xEC\x20\x45\x0F\xB6\xF0"
"linux" "@_ZN15CTFPlayerShared10RemoveCondE7ETFCondb"
"linux64" "@_ZN15CTFPlayerShared10RemoveCondE7ETFCondb"
}
"SetPowerplayEnabled"
{
/* CTFPlayer::SetPowerplayEnabled */
/* String: "scenes/player/pyro/low/1485.vcd" -> Main fuction -> That main function again.*/
"library" "server"
"windows" "\x55\x8B\xEC\x80\x7D\x08\x00\x56\x57\x8B\xF9"
"windows64" "\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x48\x8D\x99\x60\x28\x00\x00"
"linux" "@_ZN9CTFPlayer19SetPowerplayEnabledEb"
"linux64" "@_ZN9CTFPlayer19SetPowerplayEnabledEb"
}
"SetInWaitingForPlayers"
{
/* CTeamplayRoundBasedRules::SetInWaitingForPlayers */
/* Locate "mp_waitingforplayers_time" convar. It's used in the only subroutine with no strings */
"library" "server"
"windows" "\x55\x8B\xEC\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x85\x2A\x2A\x2A\x2A"
"windows64" "\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x0F\xB6\xFA\x48\x8B\xD9\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x85\x2A\x2A\x2A\x2A"
"linux" "@_ZN24CTeamplayRoundBasedRules22SetInWaitingForPlayersEb"
"linux64" "@_ZN24CTeamplayRoundBasedRules22SetInWaitingForPlayersEb"
}
"StunPlayer"
{
/* CTFPlayerShared::StunPlayer */
/* String: "player_stunned" */
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x57\x8B\xF9\x8B\x87\x2A\x2A\x2A\x2A\x40\x3D"
"windows64" "\x40\x57\x41\x57\x48\x81\xEC\x98\x00\x00\x00"
"linux" "@_ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer"
"linux64" "@_ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer"
}
"MakeBleed"
{
/* CTFPlayerShared::MakeBleed */
/* String: "InputBleedPlayer"/"BleedPlayer" follow to the input subroutine (CTFPlayer::InputBleedPlayer), MakeBleed is the last called subroutine.*/
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x10\x53\x8B\xD9\x89\x5D\xF8\x8B\x8B\x8C\x01\x00\x00"
"windows64" "\x40\x56\x41\x55\x41\x57"
"linux" "@_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi"
"linux64" "@_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi"
}
"IsPlayerInDuel"
{
/* DuelMiniGame_IsInDuel */
/* String: "CTFPlayer::ForceChangeTeam( %d ) - invalid team index.\n", follow the xref, go back to the top of the subroutine, DuelMiniGame_IsInDuel is the subroutine that is called with 3 arguments and a constant value of 1.*/
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x08\x81\x65\xFC\xFF\xFF\x0F\xFF\x8D\x45\xF8\x8B\x4D\x08\xC6\x45\xFF\x00\x81\x65\xFC\x00\x00\xF0\xFF\x50\xC7\x45\xF8\x00\x00\x00\x00\xE8\x2A\x2A\x2A\x2A\x84\xC0\x75\x2A"
"windows64" "\x48\x83\xEC\x28\x81\x64\x24\x3C\xFF\xFF\x0F\xFF"
"linux" "@_Z21DuelMiniGame_IsInDuelP9CTFPlayer"
"linux64" "@_Z21DuelMiniGame_IsInDuelP9CTFPlayer"
}
"CanPlayerBeTeleported"
{
/* String: "bidirectional_teleport" follow the xref, pick the function that doesn't involve another attribute, follow the graph view after 2 virtual function call, the first subroutine call is CanPlayerTeleport*/
"library" "server"
"windows" "\x55\x8B\xEC\x53\x56\x57\x8B\x7D\x08\x8B\xD9\x85\xFF\x0F\x84\x2A\x2A\x2A\x2A"
"windows64" "\x48\x89\x5C\x24\x08\x48\x89\x74\x24\x10\x57\x48\x83\xEC\x20\x48\x8B\xFA\x48\x8B\xF1\x48\x85\xD2\x0F\x84\x2A\x2A\x2A\x2A\x45\x33\xC0"
// Recent updates altered where the teleport check was called in Linux systems.
"linux" "@_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer.part.0"
"linux64" "@_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer.part.0"
}
// Obsolete
"CanPlayerTeleport"
{
/* String: "bidirectional_teleport" follow the xref, pick the function that doesn't involve another attribute, follow the graph view after 2 virtual function call, the first subroutine call is CanPlayerTeleport*/
"library" "server"
"windows" "\x55\x8B\xEC\x53\x56\x57\x8B\x7D\x08\x8B\xD9\x85\xFF\x0F\x84\x2A\x2A\x2A\x2A"
"windows64" "\x48\x89\x5C\x24\x08\x48\x89\x74\x24\x10\x57\x48\x83\xEC\x20\x48\x8B\xFA\x48\x8B\xF1\x48\x85\xD2\x0F\x84\x2A\x2A\x2A\x2A\x45\x33\xC0"
"linux" "@_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer"
"linux64" "@_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer"
}
// Obsolete
"IsHolidayActive"
{
"library" "server"
"windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\x78\x30\x00\x74\x04\x32\xC0"
"linux" "@_Z18TF_IsHolidayActivei"
"linux64" "@_Z18TF_IsHolidayActivei"
}
}
"Offsets"
{
// CBasePlayer
"ForceRespawn"
{
"windows" "337"
"windows64" "337"
"linux" "338"
"linux64" "338"
}
"RemoveWearable"
{
"windows" "440"
"windows64" "440"
"linux" "441"
"linux64" "441"
}
// CTFWeaponBase
"CalcIsAttackCriticalHelper"
{
"windows" "401"
"windows64" "401"
"linux" "408"
"linux64" "408"
}
"CalcIsAttackCriticalHelperNoCrits"
{
"windows" "402"
"windows64" "402"
"linux" "409"
"linux64" "409"
}
// CTFGameRules::IsHolidayActive
"IsHolidayActive"
{
"windows" "139"
"windows64" "139"
"linux" "140"
"linux64" "140"
}
}
}
/*
* TF2 Holiday index values. Formerly SM TFHoliday enum.
*/
"tf"
{
"Keys"
{
"TFHoliday_Birthday" "1"
"TFHoliday_Halloween" "2"
"TFHoliday_Christmas" "3"
"TFHoliday_CommunityUpdate" "4"
"TFHoliday_EndOfTheLine" "5"
"TFHoliday_ValentinesDay" "6"
"TFHoliday_MeetThePyro" "7"
"TFHoliday_FullMoon" "8"
"TFHoliday_HalloweenOrFullMoon" "9"
"TFHoliday_HalloweenOrFullMoonOrValentines" "10"
"TFHoliday_AprilFools" "11"
"TFHoliday_Soldier" "12"
"TFHoliday_Summer" "13"
}
}
}
tf2.attribute_support.txt · TF2 플러그인 · 45개 항목
TF2 커스텀 어트리뷰트 지원 확장이 속성값·무기·플레이어 계산을 훅하는 데이터
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Functions | CBaseCombatWeapon::SendWeaponAnim() Games/tf/Functions | 전투 무기의 ‘Send Weapon Anim()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다. | offset = CBaseCombatWeapon::SendWeaponAnim() hooktype = entity return = bool this = entity arguments.activity.type = int |
Functions | CBaseEntity::GetDamage() Games/tf/Functions | 기본 엔티티의 ‘Get Damage()’ 값이나 대상을 조회하기 위한 Functions 데이터입니다. | offset = CBaseEntity::GetDamage() hooktype = entity return = float this = entity |
Functions | CBaseGrenade::GetDamageRadius() Games/tf/Functions | CBaseGrenade 클래스의 ‘Get Damage Radius()’ 값이나 대상을 조회하기 위한 Functions 데이터입니다. | offset = CBaseGrenade::GetDamageRadius() hooktype = entity return = float this = entity |
Functions | CTFBaseRocket::Explode() Games/tf/Functions | CTFBaseRocket 클래스의 ‘Explode()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다. | offset = CTFBaseRocket::Explode() hooktype = entity return = void this = entity arguments.trace.type = int arguments.target.type = cbaseentity |
Functions | CTFGrenadePipebombProjectile::Detonate() Games/tf/Functions | CTFGrenadePipebombProjectile 클래스의 ‘Detonate()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다. | signature = CTFGrenadePipebombProjectile::Detonate() callconv = thiscall this = entity return = void |
Functions | CTFPlayer::Regenerate() Games/tf/Functions | TF2 플레이어의 ‘Regenerate()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다. | signature = CTFPlayer::Regenerate() callconv = thiscall this = entity return = void arguments.refill_health_ammo.type = bool |
Functions | CTFPlayer::CanAirDash() Games/tf/Functions | TF2 플레이어의 ‘Can Air Dash()’ 조건 또는 가능 여부를 판정하기 위한 Functions 데이터입니다. | signature = CTFPlayer::CanAirDash() callconv = thiscall this = entity return = bool |
Functions | CTFPlayer::TeamFortress_CalculateMaxSpeed().HXj78K8CTTI Games/tf/Functions | TF2 플레이어의 ‘Team Fortress Calculate Max Speed().HXj78 K8 CTTI’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다. | signature = CTFPlayer::TeamFortress_CalculateMaxSpeed() callconv = thiscall this = entity return = float arguments.ignore_special_ability.type = bool |
Functions | CTFPlayerShared::ApplyAttributeToPlayer() Games/tf/Functions | TF2 플레이어의 ‘Apply Attribute To Player()’ 공격·피해 또는 효과를 실행하기 위한 Functions 데이터입니다. | signature = CTFPlayerShared::ApplyAttributeToPlayer() callconv = thiscall this = address return = void arguments.name.type = charptr arguments.value.type = float |
Functions | CTFPlayerShared::RemoveAttributeFromPlayer() Games/tf/Functions | TF2 플레이어의 ‘Remove Attribute From Player()’ 대상이나 상태를 제거하기 위한 Functions 데이터입니다. | signature = CTFPlayerShared::RemoveAttributeFromPlayer() callconv = thiscall this = address return = void arguments.name.type = charptr |
Functions | CTFWeaponBase::GetInitialAfterburnDuration() Games/tf/Functions | TF2 무기의 ‘Get Initial Afterburn Duration()’ 값이나 대상을 조회하기 위한 Functions 데이터입니다. | offset = CTFWeaponBase::GetInitialAfterburnDuration() hooktype = entity return = float this = entity |
Functions | CTFWeaponBase::IsViewModelFlipped() Games/tf/Functions | TF2 무기의 ‘Is View Model Flipped()’ 조건 또는 가능 여부를 판정하기 위한 Functions 데이터입니다. | signature = CTFWeaponBase::IsViewModelFlipped() callconv = thiscall this = entity return = bool |
Functions | CTFWeaponBaseGun::FireJar() Games/tf/Functions | TF2 무기의 ‘Fire Jar()’ 공격·피해 또는 효과를 실행하기 위한 Functions 데이터입니다. | offset = CTFWeaponBaseGun::FireJar() hooktype = entity return = bool this = entity arguments.player.type = cbaseentity |
Functions | CTFWeaponBaseGun::GetProjectileSpeed() Games/tf/Functions | TF2 무기의 ‘Get Projectile Speed()’ 값이나 대상을 조회하기 위한 Functions 데이터입니다. | offset = CTFWeaponBaseGun::GetProjectileSpeed() hooktype = entity return = float this = entity |
Functions | CTFWeaponBaseGun::ZoomIn() Games/tf/Functions | TF2 무기의 ‘Zoom In()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다. | signature = CTFWeaponBaseGun::ZoomIn() callconv = thiscall return = void this = entity |
Functions | CTFWeaponBaseGrenadeProj::InitGrenade(int float) Games/tf/Functions | TF2 무기의 ‘Init Grenade(int float)’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다. | signature = CTFWeaponBaseGrenadeProj::InitGrenade(int float) callconv = thiscall return = void this = entity arguments.velocity.type = vectorptr arguments.ang_vel.type = vectorptr arguments.owner.type = cbaseentity arguments.damage.type = int arguments.radius.type = float |
Functions | CTFWeaponBaseMelee::OnSwingHit() Games/tf/Functions | TF2 무기의 ‘On Swing Hit()’ 해당 이벤트를 수신·처리하기 위한 Functions 데이터입니다. | signature = CTFWeaponBaseMelee::OnSwingHit() callconv = thiscall return = bool this = entity arguments.trace.type = objectptr |
Functions | CTFPlayer::Event_Killed().EfE70Msax8M Games/tf/Functions | TF2 플레이어의 ‘Event Killed().Ef E70 Msax8 M’ 해당 이벤트를 수신·처리하기 위한 Functions 데이터입니다. | signature = CTFPlayer::Event_Killed().EfE70Msax8M callconv = thiscall return = void this = entity arguments.info.type = objectptr |
Functions | CTFPlayer::CreateRagdollEntity() Games/tf/Functions | TF2 플레이어의 ‘Create Ragdoll Entity()’ 대상이나 아이템을 생성·추가하기 위한 Functions 데이터입니다. | signature = CTFPlayer::CreateRagdollEntity() callconv = thiscall return = void this = entity arguments.gib.type = bool arguments.burning.type = bool arguments.electrocuted.type = bool arguments.onground.type = bool arguments.cloaked.type = bool arguments.gold_ragdoll.type = bool arguments.ice_ragdoll.type = bool arguments.become_ash.type = bool arguments.damagecustom.type = int arguments.crit_on_hard_hit.type = bool |
Offsets | CBaseCombatWeapon::IsBaseCombatWeapon() Games/tf/Offsets | 전투 무기의 ‘Is Base Combat Weapon()’ 조건 또는 가능 여부를 판정하기 위한 Offsets 데이터입니다. | windows = 92 linux = 93 |
Offsets | CBaseCombatWeapon::SendWeaponAnim() Games/tf/Offsets | 전투 무기의 ‘Send Weapon Anim()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 250 linux = 256 |
Offsets | CBaseEntity::GetDamage() Games/tf/Offsets | 기본 엔티티의 ‘Get Damage()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다. | windows = 135 linux = 136 |
Offsets | CBaseGrenade::GetDamageRadius() Games/tf/Offsets | CBaseGrenade 클래스의 ‘Get Damage Radius()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다. | windows = 242 linux = 243 |
Offsets | CBasePlayer::Weapon_ShootPosition() Games/tf/Offsets | 기본 플레이어의 ‘Weapon Shoot Position()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 276 linux = 277 |
Offsets | CTFBaseRocket::Explode() Games/tf/Offsets | CTFBaseRocket 클래스의 ‘Explode()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 240 linux = 241 |
Offsets | CTFWeaponBase::GetInitialAfterburnDuration() Games/tf/Offsets | TF2 무기의 ‘Get Initial Afterburn Duration()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다. | windows = 459 linux = 466 |
Offsets | CTFWeaponBase::GetAfterburnRateOnHit() Games/tf/Offsets | TF2 무기의 ‘Get Afterburn Rate On Hit()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다. | windows = 460 linux = 467 |
Offsets | CTFWeaponBase::InternalGetEffectBarRechargeTime() Games/tf/Offsets | TF2 무기의 ‘Internal Get Effect Bar Recharge Time()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 466 linux = 473 |
Offsets | CTFWeaponBaseGrenadeProj::InitGrenade(int float) Games/tf/Offsets | TF2 무기의 ‘Init Grenade(int float)’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 244 linux = 246 |
Offsets | CTFWeaponBaseGun::FireJar() Games/tf/Offsets | TF2 무기의 ‘Fire Jar()’ 공격·피해 또는 효과를 실행하기 위한 Offsets 데이터입니다. | windows = 479 linux = 486 |
Offsets | CTFWeaponBaseGun::GetProjectileSpeed() Games/tf/Offsets | TF2 무기의 ‘Get Projectile Speed()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다. | windows = 484 linux = 491 |
Offsets | CGameTrace::m_pEnt Games/tf/Offsets | CGameTrace 클래스의 ‘m p Ent’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 76 linux = 76 |
Offsets | CTakeDamageInfo::m_hWeapon Games/tf/Offsets | CTakeDamageInfo 클래스의 ‘m h Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 44 linux = 44 |
Signatures | CTFGrenadePipebombProjectile::Detonate() Games/tf/Signatures | CTFGrenadePipebombProjectile 클래스의 ‘Detonate()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN28CTFGrenadePipebombProjectile8DetonateEv windows = \x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\xEC\x20\xF3\x0F\x10\x40\x0C |
Signatures | CTFPlayer::Regenerate() Games/tf/Signatures | TF2 플레이어의 ‘Regenerate()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN9CTFPlayer10RegenerateEb windows = \x55\x8B\xEC\x83\xEC\x44\x53\x56\x57\x8B\xF9\x8B\x07 |
Signatures | CTFPlayer::CanAirDash() Games/tf/Signatures | TF2 플레이어의 ‘Can Air Dash()’ 조건 또는 가능 여부를 판정하기 위한 Signatures 데이터입니다. | library = server linux = @_ZNK9CTFPlayer10CanAirDashEv windows = \x55\x8B\xEC\x83\xEC\x08\x53\x57\x8B\xF9\x8B\x87\x2A\x2A\x00\x00\xA9\x00\x00\x04\x00 |
Signatures | CTFPlayer::Event_Killed().EfE70Msax8M Games/tf/Signatures | TF2 플레이어의 ‘Event Killed().Ef E70 Msax8 M’ 해당 이벤트를 수신·처리하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN9CTFPlayer12Event_KilledERK15CTakeDamageInfo windows = \x55\x8B\xEC\x81\xEC\x2A\x02\x00\x00\x53\x56\x8B\x75\x08\x8B\xD9\x57 |
Signatures | CTFPlayer::TeamFortress_CalculateMaxSpeed() Games/tf/Signatures | TF2 플레이어의 ‘Team Fortress Calculate Max Speed()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZNK9CTFPlayer30TeamFortress_CalculateMaxSpeedEb windows = \x55\x8B\xEC\x83\xEC\x18\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A |
Signatures | CTFPlayerShared::ApplyAttributeToPlayer() Games/tf/Signatures | TF2 플레이어의 ‘Apply Attribute To Player()’ 공격·피해 또는 효과를 실행하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN15CTFPlayerShared22ApplyAttributeToPlayerEPKcf windows = \x55\x8B\xEC\x56\xFF\x75\x08\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x8B\xC8\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\x8E\x2A\x01\x00\x00\xD9\x45\x0C |
Signatures | CTFPlayerShared::RemoveAttributeFromPlayer() Games/tf/Signatures | TF2 플레이어의 ‘Remove Attribute From Player()’ 대상이나 상태를 제거하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN15CTFPlayerShared25RemoveAttributeFromPlayerEPKc windows = \x55\x8B\xEC\x56\xFF\x75\x08\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x8B\xC8\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\x8E\x8C\x2A\x00\x00\x81\xC1\x84\x12\x00\x00 |
Signatures | CTFWeaponBase::IsViewModelFlipped() Games/tf/Signatures | TF2 무기의 ‘Is View Model Flipped()’ 조건 또는 가능 여부를 판정하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN13CTFWeaponBase18IsViewModelFlippedEv windows = \x56\x57\x6A\x00\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x6A\x00\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x83\xC4\x14\x85\xF6\x74\x2A\x8B\x16 |
Signatures | CTFWeaponBaseGrenadeProj::InitGrenade(int float) Games/tf/Signatures | TF2 무기의 ‘Init Grenade(int float)’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN24CTFWeaponBaseGrenadeProj11InitGrenadeERK6VectorS2_P20CBaseCombatCharacterif windows = \x55\x8B\xEC\x53\x8B\x5D\x08\x56\x8B\xF1\x57\x6A\x00 |
Signatures | CTFWeaponBaseGun::ZoomIn() Games/tf/Signatures | TF2 무기의 ‘Zoom In()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN16CTFWeaponBaseGun6ZoomInEv windows = \x56\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x85\xF6\x74\x2A\x8B\x16\x8B\xCE\xFF\xB7\x2A\x2A\x00\x00 |
Signatures | CTFWeaponBaseMelee::OnSwingHit() Games/tf/Signatures | TF2 무기의 ‘On Swing Hit()’ 해당 이벤트를 수신·처리하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN18CTFWeaponBaseMelee10OnSwingHitER10CGameTrace windows = \x55\x8B\xEC\x81\xEC\x50\x01\x00\x00\x53\x56\x57\x8B\xD9 |
Signatures | CTFPlayer::CreateRagdollEntity() Games/tf/Signatures | TF2 플레이어의 ‘Create Ragdoll Entity()’ 대상이나 아이템을 생성·추가하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN9CTFPlayer19CreateRagdollEntityEbbbbbbbbib windows = \x2A\x2A\x2A\x2A\x2A\x2A\x8B\xF9\x8B\x8F\x8C\x12\x00\x00 |
원본 파일 전체 보기
"Games"
{
"tf"
{
"Functions"
{
"CBaseCombatWeapon::SendWeaponAnim()"
{
"offset" "CBaseCombatWeapon::SendWeaponAnim()"
"hooktype" "entity"
"return" "bool"
"this" "entity"
"arguments"
{
"activity"
{
"type" "int"
}
}
}
"CBaseEntity::GetDamage()"
{
"offset" "CBaseEntity::GetDamage()"
"hooktype" "entity"
"return" "float"
"this" "entity"
}
"CBaseGrenade::GetDamageRadius()"
{
"offset" "CBaseGrenade::GetDamageRadius()"
"hooktype" "entity"
"return" "float"
"this" "entity"
}
"CTFBaseRocket::Explode()"
{
"offset" "CTFBaseRocket::Explode()"
"hooktype" "entity"
"return" "void"
"this" "entity"
"arguments"
{
"trace"
{
"type" "int"
}
"target"
{
"type" "cbaseentity"
}
}
}
"CTFGrenadePipebombProjectile::Detonate()"
{
"signature" "CTFGrenadePipebombProjectile::Detonate()"
"callconv" "thiscall"
"this" "entity"
"return" "void"
}
"CTFPlayer::Regenerate()"
{
"signature" "CTFPlayer::Regenerate()"
"callconv" "thiscall"
"this" "entity"
"return" "void"
"arguments"
{
"refill_health_ammo"
{
"type" "bool"
}
}
}
"CTFPlayer::CanAirDash()"
{
"signature" "CTFPlayer::CanAirDash()"
"callconv" "thiscall"
"this" "entity"
"return" "bool"
}
"CTFPlayer::TeamFortress_CalculateMaxSpeed().HXj78K8CTTI"
{
"signature" "CTFPlayer::TeamFortress_CalculateMaxSpeed()"
"callconv" "thiscall"
"this" "entity"
"return" "float"
"arguments"
{
"ignore_special_ability"
{
"type" "bool"
}
}
}
"CTFPlayerShared::ApplyAttributeToPlayer()"
{
"signature" "CTFPlayerShared::ApplyAttributeToPlayer()"
"callconv" "thiscall"
"this" "address"
"return" "void"
"arguments"
{
"name"
{
"type" "charptr"
}
"value"
{
"type" "float"
}
}
}
"CTFPlayerShared::RemoveAttributeFromPlayer()"
{
"signature" "CTFPlayerShared::RemoveAttributeFromPlayer()"
"callconv" "thiscall"
"this" "address"
"return" "void"
"arguments"
{
"name"
{
"type" "charptr"
}
}
}
"CTFWeaponBase::GetInitialAfterburnDuration()"
{
"offset" "CTFWeaponBase::GetInitialAfterburnDuration()"
"hooktype" "entity"
"return" "float"
"this" "entity"
}
"CTFWeaponBase::IsViewModelFlipped()"
{
"signature" "CTFWeaponBase::IsViewModelFlipped()"
"callconv" "thiscall"
"this" "entity"
"return" "bool"
}
"CTFWeaponBaseGun::FireJar()"
{
"offset" "CTFWeaponBaseGun::FireJar()"
"hooktype" "entity"
"return" "bool"
"this" "entity"
"arguments"
{
"player"
{
"type" "cbaseentity"
}
}
}
"CTFWeaponBaseGun::GetProjectileSpeed()"
{
"offset" "CTFWeaponBaseGun::GetProjectileSpeed()"
"hooktype" "entity"
"return" "float"
"this" "entity"
}
"CTFWeaponBaseGun::ZoomIn()"
{
"signature" "CTFWeaponBaseGun::ZoomIn()"
"callconv" "thiscall"
"return" "void"
"this" "entity"
}
"CTFWeaponBaseGrenadeProj::InitGrenade(int float)"
{
"signature" "CTFWeaponBaseGrenadeProj::InitGrenade(int float)"
"callconv" "thiscall"
"return" "void"
"this" "entity"
"arguments"
{
"velocity"
{
"type" "vectorptr"
}
"ang_vel"
{
"type" "vectorptr"
}
"owner"
{
"type" "cbaseentity"
}
"damage"
{
"type" "int"
}
"radius"
{
"type" "float"
}
}
}
"CTFWeaponBaseMelee::OnSwingHit()"
{
"signature" "CTFWeaponBaseMelee::OnSwingHit()"
"callconv" "thiscall"
"return" "bool"
"this" "entity"
"arguments"
{
"trace"
{
"type" "objectptr"
}
}
}
"CTFPlayer::Event_Killed().EfE70Msax8M"
{
"signature" "CTFPlayer::Event_Killed().EfE70Msax8M"
"callconv" "thiscall"
"return" "void"
"this" "entity"
"arguments"
{
"info"
{
"type" "objectptr"
}
}
}
"CTFPlayer::CreateRagdollEntity()"
{
"signature" "CTFPlayer::CreateRagdollEntity()"
"callconv" "thiscall"
"return" "void"
"this" "entity"
"arguments"
{
"gib"
{
"type" "bool"
}
"burning"
{
"type" "bool"
}
"electrocuted"
{
"type" "bool"
}
"onground"
{
"type" "bool"
}
"cloaked"
{
"type" "bool"
}
"gold_ragdoll"
{
"type" "bool"
}
"ice_ragdoll"
{
"type" "bool"
}
"become_ash"
{
"type" "bool"
}
"damagecustom"
{
"type" "int"
}
"crit_on_hard_hit"
{
"type" "bool"
}
}
}
}
"MemPatches"
{
"CTFPlayer::CanAirDash()::PatchRequiredDeployTime"
{
"signature" "CTFPlayer::CanAirDash()"
"linux"
{
"offset" "CAh"
"verify" "\xC1\x0F\x2F\x05\x2A\x2A\x2A\x2A"
"patch" "\xC1\x0F\x2F\x05\x00\x00\x00\x00"
}
"windows"
{
"offset" "A2h"
"verify" "\xF3\x0F\x10\x2A\x2A\x2A\x2A\x2A"
"patch" "\xF3\x0F\x10\x00\x00\x00\x00\x00"
}
"preserve" "\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF"
}
}
"Offsets"
{
"CBaseCombatWeapon::IsBaseCombatWeapon()"
{
"windows" "92"
"linux" "93"
}
"CBaseCombatWeapon::SendWeaponAnim()"
{
"windows" "250"
"linux" "256"
}
"CBaseEntity::GetDamage()"
{
"windows" "135"
"linux" "136"
}
"CBaseGrenade::GetDamageRadius()"
{
"windows" "242"
"linux" "243"
}
"CBasePlayer::Weapon_ShootPosition()"
{
"windows" "276"
"linux" "277"
}
"CTFBaseRocket::Explode()"
{
"windows" "240"
"linux" "241"
}
"CTFWeaponBase::GetInitialAfterburnDuration()"
{
"windows" "459"
"linux" "466"
}
"CTFWeaponBase::GetAfterburnRateOnHit()"
{
"windows" "460"
"linux" "467"
}
"CTFWeaponBase::InternalGetEffectBarRechargeTime()"
{
"windows" "466"
"linux" "473"
}
"CTFWeaponBaseGrenadeProj::InitGrenade(int float)"
{
"windows" "244"
"linux" "246"
}
"CTFWeaponBaseGun::FireJar()"
{
"windows" "479"
"linux" "486"
}
"CTFWeaponBaseGun::GetProjectileSpeed()"
{
"windows" "484"
"linux" "491"
}
"CGameTrace::m_pEnt"
{
"windows" "76"
"linux" "76"
}
"CTakeDamageInfo::m_hWeapon"
{
"windows" "44"
"linux" "44"
}
}
"Signatures"
{
"CTFGrenadePipebombProjectile::Detonate()"
{
// semi-unique x-ref to string 'stickybomb_fizzle_time'
// function does not contain 'grenade_no_bounce' (that's VPhysicsCollision)
"library" "server"
"linux" "@_ZN28CTFGrenadePipebombProjectile8DetonateEv"
"windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\xEC\x20\xF3\x0F\x10\x40\x0C"
}
"CTFPlayer::Regenerate()"
{
// unique x-ref to string 'player_regenerate'
"library" "server"
"linux" "@_ZN9CTFPlayer10RegenerateEb"
"windows" "\x55\x8B\xEC\x83\xEC\x44\x53\x56\x57\x8B\xF9\x8B\x07"
}
"CTFPlayer::CanAirDash()"
{
// unique x-ref to string 'set_scout_doublejump_disabled'
"library" "server"
"linux" "@_ZNK9CTFPlayer10CanAirDashEv"
"windows" "\x55\x8B\xEC\x83\xEC\x08\x53\x57\x8B\xF9\x8B\x87\x2A\x2A\x00\x00\xA9\x00\x00\x04\x00"
}
"CTFPlayer::Event_Killed().EfE70Msax8M"
{
// unique x-ref to string 'mvm_sniper_headshot_currency'
"library" "server"
"linux" "@_ZN9CTFPlayer12Event_KilledERK15CTakeDamageInfo"
"windows" "\x55\x8B\xEC\x81\xEC\x2A\x02\x00\x00\x53\x56\x8B\x75\x08\x8B\xD9\x57"
}
"CTFPlayer::TeamFortress_CalculateMaxSpeed()"
{
// contains unique string "mult_player_aiming_movespeed"
"library" "server"
"linux" "@_ZNK9CTFPlayer30TeamFortress_CalculateMaxSpeedEb"
"windows" "\x55\x8B\xEC\x83\xEC\x18\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A"
}
"CTFPlayerShared::ApplyAttributeToPlayer()"
{
// we use this to avoid stomping on the signature for CTFPlayer::AddCustomAttribute
"library" "server"
"linux" "@_ZN15CTFPlayerShared22ApplyAttributeToPlayerEPKcf"
"windows" "\x55\x8B\xEC\x56\xFF\x75\x08\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x8B\xC8\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\x8E\x2A\x01\x00\x00\xD9\x45\x0C"
}
"CTFPlayerShared::RemoveAttributeFromPlayer()"
{
// we use this to avoid stomping on the signature for CTFPlayer::RemoveCustomAttribute
// really should've been backported to 1.10 fgsfds
"library" "server"
"linux" "@_ZN15CTFPlayerShared25RemoveAttributeFromPlayerEPKc"
"windows" "\x55\x8B\xEC\x56\xFF\x75\x08\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x8B\xC8\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\x8E\x8C\x2A\x00\x00\x81\xC1\x84\x12\x00\x00"
}
"CTFWeaponBase::IsViewModelFlipped()"
{
// unique bytes '8B 16 8B CE 8B 92 ? ? ? ? FF D2 84 C0 74 ? 8A 87 ? ? ? ?' on Windows
"library" "server"
"linux" "@_ZN13CTFWeaponBase18IsViewModelFlippedEv"
"windows" "\x56\x57\x6A\x00\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x6A\x00\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x83\xC4\x14\x85\xF6\x74\x2A\x8B\x16"
}
"CTFWeaponBaseGrenadeProj::InitGrenade(int float)"
{
// unique instance where 3EE66666h gets moved to 'ebp' on Windows
"library" "server"
"linux" "@_ZN24CTFWeaponBaseGrenadeProj11InitGrenadeERK6VectorS2_P20CBaseCombatCharacterif"
"windows" "\x55\x8B\xEC\x53\x8B\x5D\x08\x56\x8B\xF1\x57\x6A\x00"
}
"CTFWeaponBaseGun::ZoomIn()"
{
"library" "server"
"linux" "@_ZN16CTFWeaponBaseGun6ZoomInEv"
"windows" "\x56\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x85\xF6\x74\x2A\x8B\x16\x8B\xCE\xFF\xB7\x2A\x2A\x00\x00"
}
"CTFWeaponBaseMelee::OnSwingHit()"
{
"library" "server"
"linux" "@_ZN18CTFWeaponBaseMelee10OnSwingHitER10CGameTrace"
"windows" "\x55\x8B\xEC\x81\xEC\x50\x01\x00\x00\x53\x56\x57\x8B\xD9"
}
"CTFPlayer::CreateRagdollEntity()"
{
"library" "server"
"linux" "@_ZN9CTFPlayer19CreateRagdollEntityEbbbbbbbbib"
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\xF9\x8B\x8F\x8C\x12\x00\x00"
}
}
}
}
tf2.attributes.txt · TF2 플러그인 · 21개 항목
TF2Attributes가 속성 목록과 런타임 속성을 읽고 수정하는 함수 주소
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Offsets | CAttributeManager::OnAttributeValuesChanged Games/tf/Offsets | CAttributeManager 클래스의 ‘On Attribute Values Changed’ 해당 이벤트를 수신·처리하기 위한 Offsets 데이터입니다. | windows = 13 linux = 14 mac = 14 |
Offsets | CAttributeManager::ApplyAttributeStringWrapper Games/tf/Offsets | CAttributeManager 클래스의 ‘Apply Attribute String Wrapper’ 공격·피해 또는 효과를 실행하기 위한 Offsets 데이터입니다. | windows = 15 |
Offsets | ISchemaAttributeTypeBase::BConvertStringToEconAttributeValue Games/tf/Offsets | ISchemaAttributeTypeBase 클래스의 ‘BConvert String To Econ Attribute Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 4 linux = 5 |
Offsets | ISchemaAttributeTypeBase::InitializeNewEconAttributeValue Games/tf/Offsets | ISchemaAttributeTypeBase 클래스의 ‘Initialize New Econ Attribute Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 7 linux = 8 |
Offsets | ISchemaAttributeTypeBase::UnloadEconAttributeValue Games/tf/Offsets | ISchemaAttributeTypeBase 클래스의 ‘Unload Econ Attribute Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 8 linux = 9 |
Offsets | ISchemaAttributeTypeBase::BSupportsGame... Games/tf/Offsets | ISchemaAttributeTypeBase 클래스의 ‘BSupports Game...’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 10 linux = 11 |
Signatures | CEconItemSchema::GetItemDefinition Games/tf/Signatures | CEconItemSchema 클래스의 ‘Get Item Definition’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x56\x8B\xF1\x8D\x45\x08\x57\x50\x8D\x8E\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0 linux = @_ZN15CEconItemSchema17GetItemDefinitionEi mac = @_ZN15CEconItemSchema17GetItemDefinitionEi |
Signatures | CEconItemView::GetSOCData Games/tf/Signatures | 경제 아이템 데이터의 ‘Get SOCData’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server windows = \x56\x8B\xF1\x8B\x46\x2A\x85\xC0\x75\x2A\xE8\x2A\x2A\x2A\x2A\xFF\x76\x20\x8B\xC8\x8B\x10\xFF\x52\x44\x85\xC0\x74\x2A\xFF\x76\x14\x8B\xC8\xFF\x76\x10\xE8\x2A\x2A\x2A\x2A\x5E linux = @_ZNK13CEconItemView10GetSOCDataEv mac = @_ZNK13CEconItemView10GetSOCDataEv |
Signatures | GEconItemSchema Games/tf/Signatures | 엔진 항목 ‘GEcon Item Schema’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \xE8\x2A\x2A\x2A\x2A\x83\xC0\x04\xC3 linux = @_Z15GEconItemSchemav mac = @_Z15GEconItemSchemav |
Signatures | CEconItemSchema::GetAttributeDefinition Games/tf/Signatures | CEconItemSchema 클래스의 ‘Get Attribute Definition’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x83\xEC\x2A\x53\x56\x8B\xD9\x8D\x2A\x2A\x57 linux = @_ZN15CEconItemSchema22GetAttributeDefinitionEi mac = @_ZN15CEconItemSchema22GetAttributeDefinitionEi |
Signatures | CEconItemSchema::GetAttributeDefinitionByName Games/tf/Signatures | CEconItemSchema 클래스의 ‘Get Attribute Definition By Name’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x83\xEC\x14\x53\x8B\x5D\x08\x56\x57\x8B\xF9\x85\xDB linux = @_ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc mac = @_ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc |
Signatures | CAttributeList::RemoveAttribute Games/tf/Signatures | CAttributeList 클래스의 ‘Remove Attribute’ 대상이나 상태를 제거하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x51\x53\x8B\xD9\x56\x33\xF6\x8B\x43\x10\x89\x45\xFC\x85\xC0\x7E\x2A\x57\x33\xFF linux = @_ZN14CAttributeList15RemoveAttributeEPK28CEconItemAttributeDefinition mac = @_ZN14CAttributeList15RemoveAttributeEPK28CEconItemAttributeDefinition |
Signatures | CAttributeList::SetRuntimeAttributeValue Games/tf/Signatures | CAttributeList 클래스의 ‘Set Runtime Attribute Value’ 상태나 값을 설정·갱신하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x83\xEC\x2A\x33\x2A\x53\x8B\xD9\x56\x57\x8B\x2A\x2A\x8B\x2A\x2A linux = @_ZN14CAttributeList24SetRuntimeAttributeValueEPK28CEconItemAttributeDefinitionf mac = @_ZN14CAttributeList24SetRuntimeAttributeValueEPK28CEconItemAttributeDefinitionf |
Signatures | CAttributeList::GetAttributeByID Games/tf/Signatures | CAttributeList 클래스의 ‘Get Attribute By ID’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x51\x8B\xC1\x53\x56\x33\xF6\x89\x45\xFC\x8B\x58\x10 linux = @_ZNK14CAttributeList16GetAttributeByIDEi mac = @_ZNK14CAttributeList16GetAttributeByIDEi |
Signatures | CAttributeList::DestroyAllAttributes Games/tf/Signatures | CAttributeList 클래스의 ‘Destroy All Attributes’ 대상이나 상태를 제거하기 위한 Signatures 데이터입니다. | library = server windows = \x56\x8B\xF1\x83\x7E\x10\x00\x74\x2A\xC7\x46\x10\x00\x00\x00\x00 linux = @_ZN14CAttributeList20DestroyAllAttributesEv mac = @_ZN14CAttributeList20DestroyAllAttributesEv |
Signatures | CAttributeManager::AttribHookValue<float> Games/tf/Signatures | CAttributeManager 클래스의 ‘Attrib Hook Value<float>’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN17CAttributeManager15AttribHookValueIfEET_S1_PKcPK11CBaseEntityP10CUtlVectorIPS4_10CUtlMemoryIS8_iEEb windows = \x55\x8B\xEC\x83\xEC\x0C\x8B\x0D\x2A\x2A\x2A\x2A\x53\x56\x57\x33\xF6\x33\xFF\x89\x75\xF4\x89\x7D\xF8\x8B\x41\x08\x85\xC0\x74\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x6A\x6B |
Signatures | CAttributeManager::AttribHookValue<int> Games/tf/Signatures | CAttributeManager 클래스의 ‘Attrib Hook Value<int>’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN17CAttributeManager15AttribHookValueIiEET_S1_PKcPK11CBaseEntityP10CUtlVectorIPS4_10CUtlMemoryIS8_iEEb windows = \x55\x8B\xEC\x83\xEC\x10\x8B\x0D\x2A\x2A\x2A\x2A\x53\x56\x57\x33\xFF\x33\xDB\x89\x7D\xF0\x89\x5D\xF4\x8B\x41\x08\x85\xC0\x74\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x6A\x6B |
Signatures | CAttributeManager::ApplyAttributeStringWrapper Games/tf/Signatures | CAttributeManager 클래스의 ‘Apply Attribute String Wrapper’ 공격·피해 또는 효과를 실행하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN17CAttributeManager27ApplyAttributeStringWrapperE8string_tP11CBaseEntityS0_P10CUtlVectorIS2_10CUtlMemoryIS2_iEE |
Signatures | CTFPlayer::AddCustomAttribute Games/tf/Signatures | TF2 플레이어의 ‘Add Custom Attribute’ 대상이나 아이템을 생성·추가하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\xF3\x0F\x10\x4D\x10\x83\xEC\x10 linux = @_ZN9CTFPlayer18AddCustomAttributeEPKcff mac = @_ZN9CTFPlayer18AddCustomAttributeEPKcff |
Signatures | CTFPlayer::RemoveCustomAttribute Games/tf/Signatures | TF2 플레이어의 ‘Remove Custom Attribute’ 대상이나 상태를 제거하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x83\xEC\x10\x53\x56\x57\xFF\x75\x08 linux = @_ZN9CTFPlayer21RemoveCustomAttributeEPKc mac = @_ZN9CTFPlayer21RemoveCustomAttributeEPKc |
Signatures | CopyStringAttributeValueToCharPointerOutput Games/tf/Signatures | 엔진 항목 ‘Copy String Attribute Value To Char Pointer Output’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x8B\x45\x08\x8B\x48\x10 linux = @_Z43CopyStringAttributeValueToCharPointerOutputPK17CAttribute_StringPPKc mac = @_Z43CopyStringAttributeValueToCharPointerOutputPK17CAttribute_StringPPKc |
원본 파일 전체 보기
"Games"
{
/* Team Fortress 2 */
"tf"
{
"Offsets"
{
"CAttributeManager::OnAttributeValuesChanged"
{
"windows" "13"
"linux" "14"
"mac" "14"
}
"CAttributeManager::ApplyAttributeStringWrapper"
{
// linux uses a signature
"windows" "15"
}
"ISchemaAttributeTypeBase::BConvertStringToEconAttributeValue"
{
"windows" "4"
"linux" "5"
}
"ISchemaAttributeTypeBase::InitializeNewEconAttributeValue"
{
"windows" "7"
"linux" "8"
}
"ISchemaAttributeTypeBase::UnloadEconAttributeValue"
{
"windows" "8"
"linux" "9"
}
"ISchemaAttributeTypeBase::BSupportsGame..."
{
// "ISchemaAttributeTypeBase::BSupportsGameplayModificationAndNetworking()"
"windows" "10"
"linux" "11"
}
}
"Signatures"
{
"CEconItemSchema::GetItemDefinition" //(int), returns CEconItemDefinition*
{
"library" "server"
"windows" "\x55\x8B\xEC\x56\x8B\xF1\x8D\x45\x08\x57\x50\x8D\x8E\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0"
"linux" "@_ZN15CEconItemSchema17GetItemDefinitionEi"
"mac" "@_ZN15CEconItemSchema17GetItemDefinitionEi"
}
"CEconItemView::GetSOCData" //(), returns CEconItem*
{
"library" "server"
"windows" "\x56\x8B\xF1\x8B\x46\x2A\x85\xC0\x75\x2A\xE8\x2A\x2A\x2A\x2A\xFF\x76\x20\x8B\xC8\x8B\x10\xFF\x52\x44\x85\xC0\x74\x2A\xFF\x76\x14\x8B\xC8\xFF\x76\x10\xE8\x2A\x2A\x2A\x2A\x5E"
"linux" "@_ZNK13CEconItemView10GetSOCDataEv"
"mac" "@_ZNK13CEconItemView10GetSOCDataEv"
}
"GEconItemSchema" //static?
{
"library" "server"
"windows" "\xE8\x2A\x2A\x2A\x2A\x83\xC0\x04\xC3"
"linux" "@_Z15GEconItemSchemav"
"mac" "@_Z15GEconItemSchemav"
}
"CEconItemSchema::GetAttributeDefinition" //(int), returns CEconItemAttributeDefinition*
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x53\x56\x8B\xD9\x8D\x2A\x2A\x57"
"linux" "@_ZN15CEconItemSchema22GetAttributeDefinitionEi"
"mac" "@_ZN15CEconItemSchema22GetAttributeDefinitionEi"
}
"CEconItemSchema::GetAttributeDefinitionByName" //(const char*), returns CEconItemAttributeDefinition*
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x14\x53\x8B\x5D\x08\x56\x57\x8B\xF9\x85\xDB"
"linux" "@_ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc"
"mac" "@_ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc"
}
"CAttributeList::RemoveAttribute" //(CEconItemAttributeDefinition*), returns CEconItemAttributeDefinition*
{
"library" "server"
"windows" "\x55\x8B\xEC\x51\x53\x8B\xD9\x56\x33\xF6\x8B\x43\x10\x89\x45\xFC\x85\xC0\x7E\x2A\x57\x33\xFF"
"linux" "@_ZN14CAttributeList15RemoveAttributeEPK28CEconItemAttributeDefinition"
"mac" "@_ZN14CAttributeList15RemoveAttributeEPK28CEconItemAttributeDefinition"
}
"CAttributeList::SetRuntimeAttributeValue" //(CEconItemAttributeDefinition*, float), returns void
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x33\x2A\x53\x8B\xD9\x56\x57\x8B\x2A\x2A\x8B\x2A\x2A"
"linux" "@_ZN14CAttributeList24SetRuntimeAttributeValueEPK28CEconItemAttributeDefinitionf"
"mac" "@_ZN14CAttributeList24SetRuntimeAttributeValueEPK28CEconItemAttributeDefinitionf"
}
"CAttributeList::GetAttributeByID" //(int), returns CEconAttribute*
{
"library" "server"
"windows" "\x55\x8B\xEC\x51\x8B\xC1\x53\x56\x33\xF6\x89\x45\xFC\x8B\x58\x10"
"linux" "@_ZNK14CAttributeList16GetAttributeByIDEi"
"mac" "@_ZNK14CAttributeList16GetAttributeByIDEi"
}
"CAttributeList::DestroyAllAttributes" //(), returns int
{
"library" "server"
"windows" "\x56\x8B\xF1\x83\x7E\x10\x00\x74\x2A\xC7\x46\x10\x00\x00\x00\x00"
"linux" "@_ZN14CAttributeList20DestroyAllAttributesEv"
"mac" "@_ZN14CAttributeList20DestroyAllAttributesEv"
}
"CAttributeManager::AttribHookValue<float>"
{
// (float value, string_t attrClass, CBaseEntity* ent, CUtlVector<CBaseEntity*> *reentrant, bool const_str)
// called in unique x-ref to "ubercharge_ammo" on Windows
"library" "server"
"linux" "@_ZN17CAttributeManager15AttribHookValueIfEET_S1_PKcPK11CBaseEntityP10CUtlVectorIPS4_10CUtlMemoryIS8_iEEb"
"windows" "\x55\x8B\xEC\x83\xEC\x0C\x8B\x0D\x2A\x2A\x2A\x2A\x53\x56\x57\x33\xF6\x33\xFF\x89\x75\xF4\x89\x7D\xF8\x8B\x41\x08\x85\xC0\x74\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x6A\x6B"
}
"CAttributeManager::AttribHookValue<int>"
{
// (int value, string_t attrClass, CBaseEntity* ent, CUtlVector<CBaseEntity*> *reentrant, bool const_str)
// called in unique x-ref to "mod_max_primary_clip_override" on Windows
"library" "server"
"linux" "@_ZN17CAttributeManager15AttribHookValueIiEET_S1_PKcPK11CBaseEntityP10CUtlVectorIPS4_10CUtlMemoryIS8_iEEb"
"windows" "\x55\x8B\xEC\x83\xEC\x10\x8B\x0D\x2A\x2A\x2A\x2A\x53\x56\x57\x33\xFF\x33\xDB\x89\x7D\xF0\x89\x5D\xF4\x8B\x41\x08\x85\xC0\x74\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x6A\x6B"
}
"CAttributeManager::ApplyAttributeStringWrapper"
{
// uses a hidden pointer, which ends up looking something like this monstrosity:
// (string_t* returnValue, CAttributeManager* this, string_t input, CBaseEntity* initiator, string_t classname, CUtlVector<CBaseEntity*>* entityList), returns string_t
// windows uses a (mostly) standard calling convention so we use the vtable call for that
"library" "server"
"linux" "@_ZN17CAttributeManager27ApplyAttributeStringWrapperE8string_tP11CBaseEntityS0_P10CUtlVectorIS2_10CUtlMemoryIS2_iEE"
}
"CTFPlayer::AddCustomAttribute" //(const char*, float, float), returns void
{
"library" "server"
"windows" "\x55\x8B\xEC\xF3\x0F\x10\x4D\x10\x83\xEC\x10"
"linux" "@_ZN9CTFPlayer18AddCustomAttributeEPKcff"
"mac" "@_ZN9CTFPlayer18AddCustomAttributeEPKcff"
}
"CTFPlayer::RemoveCustomAttribute" //(const char*), returns void
{
// called with x-ref string "hidden maxhealth non buffed"
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x10\x53\x56\x57\xFF\x75\x08"
"linux" "@_ZN9CTFPlayer21RemoveCustomAttributeEPKc"
"mac" "@_ZN9CTFPlayer21RemoveCustomAttributeEPKc"
}
"CopyStringAttributeValueToCharPointerOutput" //(CAttribute_String*, char**), returns void
{
// called from CAttributeIterator_GetTypedAttributeValue<CAttribute_String, char const*>::OnIterateAttributeValue
// which on Windows has a unique bytesig `55 8B EC 56 8B F1 8B 46 04 3B 45 08 75 ? FF 76 08`
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x45\x08\x8B\x48\x10"
"linux" "@_Z43CopyStringAttributeValueToCharPointerOutputPK17CAttribute_StringPPKc"
"mac" "@_Z43CopyStringAttributeValueToCharPointerOutputPK17CAttribute_StringPPKc"
}
}
}
}
tf2.custom_weapons_x.txt · TF2 플러그인 · 4개 항목
Custom Weapons X가 커스텀 무기를 생성하고 엔티티 스폰을 감지하는 함수
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Functions | CTFPlayer::GetLoadoutItem() Games/tf/Functions | TF2 플레이어의 ‘Get Loadout Item()’ 값이나 대상을 조회하기 위한 Functions 데이터입니다. | signature = CTFPlayer::GetLoadoutItem() callconv = thiscall return = int this = entity arguments.player_class.type = int arguments.loadout_position.type = int arguments.unknown_bool.type = bool |
Functions | CTFPlayer::ManageRegularWeapons() Games/tf/Functions | TF2 플레이어의 ‘Manage Regular Weapons()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다. | signature = CTFPlayer::ManageRegularWeapons() callconv = thiscall return = void this = entity arguments.class_data.type = int |
Signatures | CTFPlayer::GetLoadoutItem() Games/tf/Signatures | TF2 플레이어의 ‘Get Loadout Item()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN9CTFPlayer14GetLoadoutItemEiib windows = \x55\x8B\xEC\x83\xEC\x10\x53\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A |
Signatures | CTFPlayer::ManageRegularWeapons() Games/tf/Signatures | TF2 플레이어의 ‘Manage Regular Weapons()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN9CTFPlayer20ManageRegularWeaponsEP19TFPlayerClassData_t windows = \x55\x8B\xEC\x83\xEC\x6C\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x8D\x8F\x2A\x1A\x00\x00 |
원본 파일 전체 보기
"Games"
{
"tf"
{
"Functions"
{
"CTFPlayer::GetLoadoutItem()"
{
"signature" "CTFPlayer::GetLoadoutItem()"
"callconv" "thiscall"
"return" "int" // CEconItemView*
"this" "entity"
"arguments"
{
"player_class"
{
"type" "int"
}
"loadout_position"
{
"type" "int"
}
"unknown_bool"
{
"type" "bool"
}
}
}
"CTFPlayer::ManageRegularWeapons()"
{
"signature" "CTFPlayer::ManageRegularWeapons()"
"callconv" "thiscall"
"return" "void"
"this" "entity"
"arguments"
{
"class_data"
{
"type" "int"
}
}
}
}
"Signatures"
{
"CTFPlayer::GetLoadoutItem()"
{
// unique xref "#Item_BlacklistedInMatch"
"library" "server"
"linux" "@_ZN9CTFPlayer14GetLoadoutItemEiib"
"windows" "\x55\x8B\xEC\x83\xEC\x10\x53\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A"
}
"CTFPlayer::ManageRegularWeapons()"
{
// semi-unique xref "PlayerLoadoutUpdated"
"library" "server"
"linux" "@_ZN9CTFPlayer20ManageRegularWeaponsEP19TFPlayerClassData_t"
"windows" "\x55\x8B\xEC\x83\xEC\x6C\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x8D\x8F\x2A\x1A\x00\x00"
}
}
}
}
tf2.econ_data.txt · TF2 플러그인 · 52개 항목
SM-TFEconData가 아이템 스키마, 로드아웃 슬롯, 장착 영역과 경제 아이템을 읽는 데이터
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Signatures | GEconItemSchema() Games/tf/Signatures | 엔진 항목 ‘GEcon Item Schema()’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server linux = @_Z15GEconItemSchemav windows = \xE8\x2A\x2A\x2A\x2A\x83\xC0\x04\xC3 |
Signatures | CEconItemSchema::GetItemDefinition() Games/tf/Signatures | CEconItemSchema 클래스의 ‘Get Item Definition()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN15CEconItemSchema17GetItemDefinitionEi windows = \x55\x8B\xEC\x56\x8B\xF1\x8D\x45\x08\x50\x8D\x8E\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0 |
Signatures | CEconItemSchema::GetAttributeDefinition() Games/tf/Signatures | CEconItemSchema 클래스의 ‘Get Attribute Definition()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN15CEconItemSchema22GetAttributeDefinitionEi windows = \x55\x8B\xEC\x56\x8B\xF1\x8D\x45\x08\x50\x8D\x8E\xBC\x01\x00\x00 |
Signatures | CEconItemSchema::GetAttributeDefinitionByName() Games/tf/Signatures | CEconItemSchema 클래스의 ‘Get Attribute Definition By Name()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc windows = \x55\x8B\xEC\x83\xEC\x1C\x83\x7D\x08\x00 |
Signatures | CTFItemSchema::GetMasterMapDefByName() Games/tf/Signatures | CTFItemSchema 클래스의 ‘Get Master Map Def By Name()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server linux = @_ZNK13CTFItemSchema21GetMasterMapDefByNameEPKc windows = \x55\x8B\xEC\x53\x56\x57\x8B\xF9\x33\xF6\x39\xB7\x60\x06\x00\x00 |
Signatures | TranslateWeaponEntForClass() Games/tf/Signatures | 엔진 항목 ‘Translate Weapon Ent For Class()’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server linux = @_Z26TranslateWeaponEntForClassPKci windows = \x55\x8B\xEC\x53\x8B\x5D\x08\x56\x57\x85\xDB\x74\x2A\x33\xFF |
Signatures | KeyValues::GetString() Games/tf/Signatures | KeyValues 클래스의 ‘Get String()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN9KeyValues9GetStringEPKcS1_ windows = \x55\x8B\xEC\x81\xEC\x40\x02\x00\x00\x53\x8B\x5D\x08 |
Signatures | KeyValues::FindKey() Games/tf/Signatures | KeyValues 클래스의 ‘Find Key()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN9KeyValues7FindKeyEPKcb windows = \x55\x8B\xEC\x81\xEC\x04\x01\x00\x00\x56\x8B\x75\x08\x57\x8B\xF9 |
Signatures | GetProtoScriptObjDefManager() Games/tf/Signatures | 엔진 항목 ‘Get Proto Script Obj Def Manager()’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server linux = @_Z27GetProtoScriptObjDefManagerv windows = \xA1\x2A\x2A\x2A\x2A\x85\xC0\x0F\x85\x2A\x2A\x2A\x2A\x53 |
Signatures | IProtoBufScriptObjectDefinition::GetDefIndex() Games/tf/Signatures | IProtoBufScriptObjectDefinition 클래스의 ‘Get Def Index()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server linux = @_ZNK31IProtoBufScriptObjectDefinition11GetDefIndexEv windows = \xE8\x5B\x00\x00\x00\x8B\x40\x24\xC3 |
Offsets | CEconItemDefinition::m_pKeyValues Games/tf/Offsets | CEconItemDefinition 클래스의 ‘m p Key Values’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 4 windows = 4 |
Offsets | CEconItemDefinition::m_u8MinLevel Games/tf/Offsets | CEconItemDefinition 클래스의 ‘m u8 Min Level’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 17 windows = 17 |
Offsets | CEconItemDefinition::m_u8MaxLevel Games/tf/Offsets | CEconItemDefinition 클래스의 ‘m u8 Max Level’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 18 windows = 18 |
Offsets | CEconItemDefinition::m_u8ItemQuality Games/tf/Offsets | CEconItemDefinition 클래스의 ‘m u8 Item Quality’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 19 windows = 19 |
Offsets | CEconItemDefinition::m_si8ItemRarity Games/tf/Offsets | CEconItemDefinition 클래스의 ‘m si8 Item Rarity’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 21 windows = 21 |
Offsets | CEconItemDefinition::m_AttributeList Games/tf/Offsets | CEconItemDefinition 클래스의 ‘m Attribute List’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 28 windows = 28 |
Offsets | CEconItemDefinition::m_pszLocalizedItemName Games/tf/Offsets | CEconItemDefinition 클래스의 ‘m psz Localized Item Name’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 52 windows = 52 |
Offsets | CEconItemDefinition::m_pszItemClassname Games/tf/Offsets | CEconItemDefinition 클래스의 ‘m psz Item Classname’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 208 windows = 208 |
Offsets | CEconItemDefinition::m_pszItemName Games/tf/Offsets | CEconItemDefinition 클래스의 ‘m psz Item Name’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 220 windows = 220 |
Offsets | CEconItemDefinition::m_bBaseItem Games/tf/Offsets | CEconItemDefinition 클래스의 ‘m b Base Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 230 windows = 230 |
Offsets | CEconItemDefinition::m_bitsEquipRegionGroups Games/tf/Offsets | CEconItemDefinition 클래스의 ‘m bits Equip Region Groups’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 304 windows = 304 |
Offsets | CEconItemDefinition::m_bitsEquipRegionConflicts Games/tf/Offsets | CEconItemDefinition 클래스의 ‘m bits Equip Region Conflicts’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 308 windows = 308 |
Offsets | CTFItemDefinition::m_iDefaultItemSlot Games/tf/Offsets | CTFItemDefinition 클래스의 ‘m i Default Item Slot’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 400 windows = 400 |
Offsets | CTFItemDefinition::m_aiItemSlot Games/tf/Offsets | CTFItemDefinition 클래스의 ‘m ai Item Slot’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 512 windows = 512 |
Offsets | CEconItemDefinition::m_aiItemSlot Games/tf/Offsets | CEconItemDefinition 클래스의 ‘m ai Item Slot’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 512 windows = 512 |
Offsets | CEconItemAttributeDefinition::m_pKeyValues Games/tf/Offsets | CEconItemAttributeDefinition 클래스의 ‘m p Key Values’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 0 windows = 0 |
Offsets | CEconItemAttributeDefinition::m_iAttributeDefinitionIndex Games/tf/Offsets | CEconItemAttributeDefinition 클래스의 ‘m i Attribute Definition Index’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 4 windows = 4 |
Offsets | CEconItemAttributeDefinition::m_bHidden Games/tf/Offsets | CEconItemAttributeDefinition 클래스의 ‘m b Hidden’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 12 windows = 12 |
Offsets | CEconItemAttributeDefinition::m_bIsInteger Games/tf/Offsets | CEconItemAttributeDefinition 클래스의 ‘m b Is Integer’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 14 windows = 14 |
Offsets | CEconItemAttributeDefinition::m_pszAttributeName Games/tf/Offsets | CEconItemAttributeDefinition 클래스의 ‘m psz Attribute Name’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 48 windows = 48 |
Offsets | CEconItemAttributeDefinition::m_pszAttributeClass Games/tf/Offsets | CEconItemAttributeDefinition 클래스의 ‘m psz Attribute Class’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 52 windows = 52 |
Offsets | CEconItemQualityDefinition::m_iValue Games/tf/Offsets | CEconItemQualityDefinition 클래스의 ‘m i Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 0 windows = 0 |
Offsets | CEconItemQualityDefinition::m_pszName Games/tf/Offsets | CEconItemQualityDefinition 클래스의 ‘m psz Name’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 4 windows = 4 |
Offsets | CEconItemRarityDefinition::m_iValue Games/tf/Offsets | CEconItemRarityDefinition 클래스의 ‘m i Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 0 windows = 0 |
Offsets | CEconItemRarityDefinition::m_pszName Games/tf/Offsets | CEconItemRarityDefinition 클래스의 ‘m psz Name’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 8 windows = 8 |
Offsets | CEconItemSchema::m_ItemRarities Games/tf/Offsets | CEconItemSchema 클래스의 ‘m Item Rarities’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 124 windows = 124 |
Offsets | CEconItemSchema::m_iLastValidRarity Games/tf/Offsets | CEconItemSchema 클래스의 ‘m i Last Valid Rarity’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 152 windows = 152 |
Offsets | CEconItemSchema::m_ItemQualities Games/tf/Offsets | CEconItemSchema 클래스의 ‘m Item Qualities’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 160 windows = 160 |
Offsets | CEconItemSchema::m_ItemList Games/tf/Offsets | CEconItemSchema 클래스의 ‘m Item List’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 232 windows = 232 |
Offsets | CEconItemSchema::m_nItemCount Games/tf/Offsets | CEconItemSchema 클래스의 ‘m n Item Count’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 252 windows = 252 |
Offsets | CEconItemSchema::m_AttributeMap Games/tf/Offsets | CEconItemSchema 클래스의 ‘m Attribute Map’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 448 windows = 448 |
Offsets | CEconItemSchema::m_EquipRegions Games/tf/Offsets | CEconItemSchema 클래스의 ‘m Equip Regions’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 968 windows = 968 |
Offsets | CEconItemSchema::m_ParticleSystemTree Games/tf/Offsets | CEconItemSchema 클래스의 ‘m Particle System Tree’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 876 windows = 876 |
Offsets | CEconItemSchema::m_CosmeticUnusualEffectList Games/tf/Offsets | CEconItemSchema 클래스의 ‘m Cosmetic Unusual Effect List’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 908 windows = 908 |
Offsets | CEconItemSchema::m_WeaponUnusualEffectList Games/tf/Offsets | CEconItemSchema 클래스의 ‘m Weapon Unusual Effect List’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 928 windows = 928 |
Offsets | CEconItemSchema::m_TauntUnusualEffectList Games/tf/Offsets | CEconItemSchema 클래스의 ‘m Taunt Unusual Effect List’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 948 windows = 948 |
Offsets | CTFItemSchema::m_ItemSlotNames Games/tf/Offsets | CTFItemSchema 클래스의 ‘m Item Slot Names’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 1432 windows = 1432 |
Offsets | attachedparticlesystem_t::m_pszParticleSystem Games/tf/Offsets | attachedparticlesystem_t 클래스의 ‘m psz Particle System’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 12 windows = 12 |
Offsets | attachedparticlesystem_t::m_iAttributeValue Games/tf/Offsets | attachedparticlesystem_t 클래스의 ‘m i Attribute Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 24 windows = 24 |
Offsets | CProtoBufScriptObjectDefinitionManager::m_PaintList Games/tf/Offsets | CProtoBufScriptObjectDefinitionManager 클래스의 ‘m Paint List’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 268 windows = 268 |
Offsets | sizeof(static_attrib_t) Games/tf/Offsets | 엔진 항목 ‘sizeof(static attrib t)’을 찾거나 호출하기 위한 Offsets 데이터입니다. | linux = 8 windows = 8 |
Offsets | sizeof(CEconItemAttributeDefinition) Games/tf/Offsets | 엔진 항목 ‘sizeof(CEcon Item Attribute Definition)’을 찾거나 호출하기 위한 Offsets 데이터입니다. | linux = 68 windows = 68 |
원본 파일 전체 보기
"Games"
{
"tf"
{
"Signatures"
{
"GEconItemSchema()"
{
// taken straight from tf2attributes
// on windows: from unique x-ref "Glitched Circuit Board", disassemble next function called
// function is called twice in that function
"library" "server"
"linux" "@_Z15GEconItemSchemav"
"windows" "\xE8\x2A\x2A\x2A\x2A\x83\xC0\x04\xC3"
}
"CEconItemSchema::GetItemDefinition()"
{
// taken straight from tf2attributes
// called in branch before unique x-ref "Item definition index %d in achievement reward %s was not found"
"library" "server"
"linux" "@_ZN15CEconItemSchema17GetItemDefinitionEi"
"windows" "\x55\x8B\xEC\x56\x8B\xF1\x8D\x45\x08\x50\x8D\x8E\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0"
}
"CEconItemSchema::GetAttributeDefinition()"
{
// taken straight from tf2attributes
// called at some point after unique x-ref to "static_attrs"
"library" "server"
"linux" "@_ZN15CEconItemSchema22GetAttributeDefinitionEi"
"windows" "\x55\x8B\xEC\x56\x8B\xF1\x8D\x45\x08\x50\x8D\x8E\xBC\x01\x00\x00"
}
"CEconItemSchema::GetAttributeDefinitionByName()"
{
// taken straight from tf2attributes
// has unique x-ref string "CEconItemSchema::GetAttributeDefinitionByName", even on Windows
"library" "server"
"linux" "@_ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc"
"windows" "\x55\x8B\xEC\x83\xEC\x1C\x83\x7D\x08\x00"
}
"CTFItemSchema::GetMasterMapDefByName()"
{
// called in block containing xref "Invalid NextMap list, substituting current map"
"library" "server"
"linux" "@_ZNK13CTFItemSchema21GetMasterMapDefByNameEPKc"
"windows" "\x55\x8B\xEC\x53\x56\x57\x8B\xF9\x33\xF6\x39\xB7\x60\x06\x00\x00"
}
"TranslateWeaponEntForClass()"
{
// get x-ref to structure containing string "saxxy"
"library" "server"
"linux" "@_Z26TranslateWeaponEntForClassPKci"
"windows" "\x55\x8B\xEC\x53\x8B\x5D\x08\x56\x57\x85\xDB\x74\x2A\x33\xFF"
}
"KeyValues::GetString()"
{
// contains semi-unique x-ref "%lld" (in the windows version there's two refs to it in the function)
"library" "server"
"linux" "@_ZN9KeyValues9GetStringEPKcS1_"
"windows" "\x55\x8B\xEC\x81\xEC\x40\x02\x00\x00\x53\x8B\x5D\x08"
}
"KeyValues::FindKey()"
{
// first call in KeyValues::GetString()
"library" "server"
"linux" "@_ZN9KeyValues7FindKeyEPKcb"
"windows" "\x55\x8B\xEC\x81\xEC\x04\x01\x00\x00\x56\x8B\x75\x08\x57\x8B\xF9"
}
"GetProtoScriptObjDefManager()"
{
// start from CQuestDefinition::BPostDataLoaded() with xref "Invalid loaner item name %s in %d: %s"
// first call in third block of first loop in function (contains `sizeof(CProtoBufScriptObjectDefinitionManager)`)
// the windows signature here wildcards the size and checks for the subsequent "call" opcode
"library" "server"
"linux" "@_Z27GetProtoScriptObjDefManagerv"
"windows" "\xA1\x2A\x2A\x2A\x2A\x85\xC0\x0F\x85\x2A\x2A\x2A\x2A\x53"
}
"IProtoBufScriptObjectDefinition::GetDefIndex()"
{
// called before xref "Tracking objective: %d\n" in CQuestItemTracker::Spew()
// offset into header is hardcoded on windows (last 0x24 byte)
"library" "server"
"linux" "@_ZNK31IProtoBufScriptObjectDefinition11GetDefIndexEv"
"windows" "\xE8\x5B\x00\x00\x00\x8B\x40\x24\xC3"
}
}
"Offsets"
{
"CEconItemDefinition::m_pKeyValues"
{
// in CEconItemDefinition::GetDefinitionString()
"linux" "4"
"windows" "4"
}
"CEconItemDefinition::m_u8MinLevel"
{
// in CEconItemDefinition::RollItemLevel()
"linux" "17"
"windows" "17"
}
"CEconItemDefinition::m_u8MaxLevel"
{
// in CEconItemDefinition::RollItemLevel()
"linux" "18"
"windows" "18"
}
"CEconItemDefinition::m_u8ItemQuality"
{
"linux" "19"
"windows" "19"
}
"CEconItemDefinition::m_si8ItemRarity"
{
// byte read in IEconItemInterface::GetRarity()
"linux" "21"
"windows" "21"
}
"CEconItemDefinition::m_AttributeList"
{
"linux" "28"
"windows" "28"
}
"CEconItemDefinition::m_pszLocalizedItemName"
{
// set near x-ref "Test Item %d"
"linux" "52"
"windows" "52"
}
"CEconItemDefinition::m_pszItemClassname"
{
// x-ref "item_class" in CEconItemDefinition::BInitFromKV()
"linux" "208"
"windows" "208"
}
"CEconItemDefinition::m_pszItemName"
{
// offset before call to strcmp/V_stricmp in CEconItemSchema::GetItemDefinitionByName()
"linux" "220"
"windows" "220"
}
"CEconItemDefinition::m_bBaseItem"
{
// x-ref "baseitem" in CEconItemDefinition::BInitFromKV()
"linux" "230"
"windows" "230"
}
"CEconItemDefinition::m_bitsEquipRegionGroups"
{
// result of CEconItemSchema::GetEquipRegionBitMaskByName() call
// or'd after CEconItemSchema::GetEquipRegionBitMaskByName() call in ::BInitFromKV
"linux" "304"
"windows" "304"
}
"CEconItemDefinition::m_bitsEquipRegionConflicts"
{
// result of CEconItemSchema::GetEquipRegionMaskByName() call
// or'd after CEconItemSchema::GetEquipRegionBitMaskByName() call in ::BInitFromKV
"linux" "308"
"windows" "308"
}
"CTFItemDefinition::m_iDefaultItemSlot"
{
"linux" "400"
"windows" "400"
}
"CTFItemDefinition::m_aiItemSlot"
{
// array mapping class indices to item slots (-1 if not valid for class)
// x-ref "used_by_classes" in CTFItemDefinition::BInitFromKV()
// offset in second-to-last block before loop
"linux" "512"
"windows" "512"
}
// DEPRECATED: this is present as a transitional period for backwards compatibility.
// this will be removed at some point
"CEconItemDefinition::m_aiItemSlot"
{
"linux" "512"
"windows" "512"
}
"CEconItemAttributeDefinition::m_pKeyValues"
{
// set in CEconItemAttributeDefinition::BInitFromKV() after KeyValues::MakeCopy()
"linux" "0"
"windows" "0"
}
"CEconItemAttributeDefinition::m_iAttributeDefinitionIndex"
{
"linux" "4"
"windows" "4"
}
"CEconItemAttributeDefinition::m_bHidden"
{
"linux" "12"
"windows" "12"
}
"CEconItemAttributeDefinition::m_bIsInteger"
{
"linux" "14"
"windows" "14"
}
"CEconItemAttributeDefinition::m_pszAttributeName"
{
"linux" "48"
"windows" "48"
}
"CEconItemAttributeDefinition::m_pszAttributeClass"
{
"linux" "52"
"windows" "52"
}
"CEconItemQualityDefinition::m_iValue"
{
// refer to CEconItemQualityDefinition::BInitFromKV()
"linux" "0"
"windows" "0"
}
"CEconItemQualityDefinition::m_pszName"
{
"linux" "4"
"windows" "4"
}
"CEconItemRarityDefinition::m_iValue"
{
// refer to CEconItemRarityDefinition::BInitFromKV()
"linux" "0"
"windows" "0"
}
"CEconItemRarityDefinition::m_pszName"
{
"linux" "8"
"windows" "8"
}
"CEconItemSchema::m_ItemRarities"
{
// offset into `ebx` in CEconItemSchema::GetRarityDefinition() on linux
"linux" "124"
"windows" "124"
}
"CEconItemSchema::m_iLastValidRarity"
{
// offset into `ecx` inside second block within CEconItemSchema::GetRarityDefinitionByMapIndex() on linux
"linux" "152"
"windows" "152"
}
"CEconItemSchema::m_ItemQualities"
{
// CUtlRBTree<...>
// offset into `ebx` in CEconItemSchema::GetQualityDefinition() on linux
"linux" "160"
"windows" "160"
}
"CEconItemSchema::m_ItemList"
{
// CUtlVector (?) with struct (int defindex, CEconItemDefinition*, int unknown)
// in CEconItemSchema::GetItemDefinitionByName(), dereferenced inside loop
"linux" "232"
"windows" "232"
}
"CEconItemSchema::m_nItemCount"
{
// in CEconItemSchema::GetItemDefinitionByName(), in the beginning block
// this doesn't line up with the usual CUtlVector struct /shrug
"linux" "252"
"windows" "252"
}
"CEconItemSchema::m_AttributeMap"
{
// accessed in loop at CEconItemSchema::GetAttributeDefinitionByName
"linux" "448"
"windows" "448"
}
"CEconItemSchema::m_EquipRegions"
{
// the smaller of the two offsets in CEconItemSchema::GetEquipRegionIndexByName()
"linux" "968"
"windows" "968"
}
"CEconItemSchema::m_ParticleSystemTree"
{
// a CUtlRBTree instance
// the underlying map's ::Insert function is accessed close to the end of ::BInitAttributeControlledParticleSystems()
// subtract by 4 to get the offset of the CUtlRBTree itself
"linux" "876"
"windows" "876"
}
"CEconItemSchema::m_CosmeticUnusualEffectList"
{
// a CUtlVector, referenced in CEconItemSchema::BInitAttributeControlledParticleSystems()
// we specify the offsets of all three lists in case any offset changes independently
// (e.g., Valve adds a new list in between one of the others, for some weird reason)
"linux" "908"
"windows" "908"
}
"CEconItemSchema::m_WeaponUnusualEffectList"
{
// a CUtlVector, referenced in CEconItemSchema::BInitAttributeControlledParticleSystems()
"linux" "928"
"windows" "928"
}
"CEconItemSchema::m_TauntUnusualEffectList"
{
// a CUtlVector, referenced in CEconItemSchema::BInitAttributeControlledParticleSystems()
"linux" "948"
"windows" "948"
}
"CTFItemSchema::m_ItemSlotNames"
{
// used in CTFItemDefinition::BInitFromKV() in the same block that "head" and "misc" are referenced
// on Windows, "misc" is a unique subroutine x-ref
"linux" "1432"
"windows" "1432"
}
// attachedparticlesystem_t is initialized in CEconItemSchema::BInitAttributeControlledParticleSystems()
"attachedparticlesystem_t::m_pszParticleSystem"
{
"linux" "12"
"windows" "12"
}
"attachedparticlesystem_t::m_iAttributeValue"
{
"linux" "24"
"windows" "24"
}
"CProtoBufScriptObjectDefinitionManager::m_PaintList"
{
// some sort of struct of size 0x10 with a CPaintKitDefinition* at 0x0C
// offset in block before CPaintKitDefinition::CanApplyToItem() call in CTFItemDefinition::GetValidPaintkits()
"linux" "268"
"windows" "268"
}
"sizeof(static_attrib_t)"
{
// used for iterating over the attribute list
"linux" "8"
"windows" "8"
}
"sizeof(CEconItemAttributeDefinition)"
{
// used for iterating over the attribute map
// this does not include the members of the map itself
"linux" "68"
"windows" "68"
}
}
}
}
tf2.econ_dynamic.txt · TF2 플러그인 · 2개 항목
동적으로 갱신되는 TF2 경제 스키마와 아이템 정의 접근 함수
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Signatures | GEconItemSchema() Games/tf/Signatures | 엔진 항목 ‘GEcon Item Schema()’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server linux = @_Z15GEconItemSchemav linux64 = @_Z15GEconItemSchemav windows = \xE8\x2A\x2A\x2A\x2A\x83\xC0\x04\xC3 windows64 = \x48\x83\xEC\x28\xE8\x2A\x2A\x2A\x2A\x48\x83\xC0\x08 |
Signatures | CEconItemAttributeDefinition::BInitFromKV() Games/tf/Signatures | CEconItemAttributeDefinition 클래스의 ‘BInit From KV()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN28CEconItemAttributeDefinition11BInitFromKVEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE linux64 = @_ZN28CEconItemAttributeDefinition11BInitFromKVEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE windows = \x55\x8B\xEC\x83\xEC\x0C\x53\x56\x8B\xF1\x8B\x4D\x08 windows64 = \x48\x89\x5C\x24\x2A\x48\x89\x74\x24\x2A\x48\x89\x7C\x24\x2A\x55\x41\x56\x41\x57\x48\x8B\xEC\x48\x83\xEC\x2A\x48\x8B\xD9 |
원본 파일 전체 보기
"Games"
{
"tf"
{
"Signatures"
{
"GEconItemSchema()"
{
// taken straight from tf2attributes
"library" "server"
"linux" "@_Z15GEconItemSchemav"
"linux64" "@_Z15GEconItemSchemav"
"windows" "\xE8\x2A\x2A\x2A\x2A\x83\xC0\x04\xC3"
"windows64" "\x48\x83\xEC\x28\xE8\x2A\x2A\x2A\x2A\x48\x83\xC0\x08"
}
"CEconItemAttributeDefinition::BInitFromKV()"
{
"library" "server"
"linux" "@_ZN28CEconItemAttributeDefinition11BInitFromKVEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE"
"linux64" "@_ZN28CEconItemAttributeDefinition11BInitFromKVEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE"
"windows" "\x55\x8B\xEC\x83\xEC\x0C\x53\x56\x8B\xF1\x8B\x4D\x08"
"windows64" "\x48\x89\x5C\x24\x2A\x48\x89\x74\x24\x2A\x48\x89\x7C\x24\x2A\x55\x41\x56\x41\x57\x48\x8B\xEC\x48\x83\xEC\x2A\x48\x8B\xD9"
}
}
}
}
tf2.items.nosoop.txt · TF2 플러그인 · 2개 항목
TF2Items 계열에서 아이템 뷰와 GiveNamedItem을 연결하는 데이터
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Offsets | GiveNamedItem Games/tf/Offsets | 엔진 항목 ‘Give Named Item’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows64 = 486 linux64 = 493 |
Signatures | GetLoadoutItem Games/tf/Signatures | 엔진 항목 ‘Get Loadout Item’을 찾거나 호출하기 위한 Signatures 데이터입니다. | windows = \x55\x8B\xEC\x83\xEC\x10\x53\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A windows64 = \x48\x89\x5C\x24\x08\x48\x89\x6C\x24\x10\x48\x89\x74\x24\x18\x44\x88\x4C\x24\x20\x57\x41\x54 linux = @_ZN9CTFPlayer14GetLoadoutItemEiib linux64 = @_ZN9CTFPlayer14GetLoadoutItemEiib |
원본 파일 전체 보기
"Games"
{
"tf"
{
"Offsets"
{
"GiveNamedItem"
{
// offset copy here just so it doesn't get stomped by SM autoupdate
"windows64" "486"
"linux64" "493"
}
}
"Signatures"
{
"GetLoadoutItem"
{
"windows" "\x55\x8B\xEC\x83\xEC\x10\x53\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A"
"windows64" "\x48\x89\x5C\x24\x08\x48\x89\x6C\x24\x10\x48\x89\x74\x24\x18\x44\x88\x4C\x24\x20\x57\x41\x54"
"linux" "@_ZN9CTFPlayer14GetLoadoutItemEiib"
"linux64" "@_ZN9CTFPlayer14GetLoadoutItemEiib"
}
}
}
}tf2.items.txt · TF2 플러그인 · 1개 항목
TF2Items 확장의 GiveNamedItem 가상 함수 오프셋
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Offsets | GiveNamedItem Games/tf/Offsets | 엔진 항목 ‘Give Named Item’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows64 = 487 windows = 487 linux = 494 linux64 = 494 |
원본 파일 전체 보기
"Games"
{
"tf"
{
"Offsets"
{
"GiveNamedItem"
{
"windows64" "487"
"windows" "487"
"linux" "494"
"linux64" "494"
}
}
}
}
tf2.items.txt.bak-20260817 · 백업/비활성 · 1개 항목
서버 배포본에 포함되어 있지만 TF2 실행에서는 선택되지 않는 다른 Source 게임용 데이터
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Offsets | GiveNamedItem Games/tf/Offsets | 엔진 항목 ‘Give Named Item’을 찾거나 호출하기 위한 Offsets 데이터입니다. | windows64 = 487 windows = 487 linux = 494 linux64 = 494 |
원본 파일 전체 보기
"Games"
{
"tf"
{
"Offsets"
{
"GiveNamedItem"
{
"windows64" "487"
"windows" "487"
"linux" "494"
"linux64" "494"
}
}
}
}
tf2.tauntem.txt · TF2 플러그인 · 1개 항목
TauntEm 플러그인이 플레이어 도발을 실행하는 내부 함수
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Signatures | CTFPlayer::PlayTauntSceneFromItem Games/tf/Signatures | TF2 플레이어의 ‘Play Taunt Scene From Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server windows = \x53\x8B\xDC\x83\xEC\x08\x83\xE4\xF0\x83\xC4\x04\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\x81\xEC\x98\x01\x00\x00\x56\x8B\x73\x08 linux = @_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView mac = @_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView |
원본 파일 전체 보기
"Games"
{
/* Team Fortress 2 */
"tf"
{
"Signatures"
{
"CTFPlayer::PlayTauntSceneFromItem"
{
"library" "server"
"windows" "\x53\x8B\xDC\x83\xEC\x08\x83\xE4\xF0\x83\xC4\x04\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\x81\xEC\x98\x01\x00\x00\x56\x8B\x73\x08"
"linux" "@_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView"
"mac" "@_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView"
}
}
}
}
tf2.tauntem.txt.bak-20260817 · 백업/비활성 · 1개 항목
서버 배포본에 포함되어 있지만 TF2 실행에서는 선택되지 않는 다른 Source 게임용 데이터
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Signatures | CTFPlayer::PlayTauntSceneFromItem Games/tf/Signatures | TF2 플레이어의 ‘Play Taunt Scene From Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x81\xEC\x0C\x01\x00\x00\x53\x8B\x5D\x08\x57\x8B linux = @_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView mac = @_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView |
원본 파일 전체 보기
"Games"
{
/* Team Fortress 2 */
"tf"
{
"Signatures"
{
"CTFPlayer::PlayTauntSceneFromItem"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x0C\x01\x00\x00\x53\x8B\x5D\x08\x57\x8B"
"linux" "@_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView"
"mac" "@_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView"
}
}
}
}
tf2.tauntem.txt.bak-boss-import-20260817 · 백업/비활성 · 1개 항목
서버 배포본에 포함되어 있지만 TF2 실행에서는 선택되지 않는 다른 Source 게임용 데이터
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Signatures | CTFPlayer::PlayTauntSceneFromItem Games/tf/Signatures | TF2 플레이어의 ‘Play Taunt Scene From Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x81\xEC\x0C\x01\x00\x00\x53\x8B\x5D\x08\x57\x8B linux = @_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView mac = @_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView |
원본 파일 전체 보기
"Games"
{
/* Team Fortress 2 */
"tf"
{
"Signatures"
{
"CTFPlayer::PlayTauntSceneFromItem"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x0C\x01\x00\x00\x53\x8B\x5D\x08\x57\x8B"
"linux" "@_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView"
"mac" "@_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView"
}
}
}
}
tf2.utils.nosoop.txt · TF2 플러그인 · 54개 항목
TF2Utils가 플레이어 공유 상태, 무기, 아이템, 조건과 글로벌 주소를 다루는 종합 데이터
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Addresses | g_aConditionNames Games/tf/Addresses | 엔진 항목 ‘g a Condition Names’을 찾거나 호출하기 위한 Addresses 데이터입니다. | signature = GetTFConditionName() linux.read = 16 windows.read = 20 |
Addresses | &TF_COND_LAST Games/tf/Addresses | 엔진 항목 ‘&TF COND LAST’을 찾거나 호출하기 위한 Addresses 데이터입니다. | linux.signature = CTFPlayerShared::PulseRageBuff() linux.offset = 496 windows.signature = CTFPlayerShared::RemoveAllCond() windows.offset = 161 |
Addresses | offsetof(CTFPlayer::m_aObjects) Games/tf/Addresses | TF2 플레이어의 ‘m a Objects)’ 해당 엔진 동작을 호출하거나 훅하기 위한 Addresses 데이터입니다. | linux.signature = CTFPlayer::GetObject() linux.offset = 18 windows.signature = CTFPlayer::AddObject() windows.offset = 53 |
Addresses | offsetof(CTFPlayer::m_flRespawnTimeOverride) Games/tf/Addresses | TF2 플레이어의 ‘m fl Respawn Time Override)’ 해당 엔진 동작을 호출하거나 훅하기 위한 Addresses 데이터입니다. | signature = CTFPlayer::IsReadyToSpawn() linux.offset = 108 windows.offset = 129 |
Addresses | g_LagCompensationManager Games/tf/Addresses | 엔진 항목 ‘g Lag Compensation Manager’을 찾거나 호출하기 위한 Addresses 데이터입니다. | linux.signature = g_LagCompensationManager windows.signature = CTFWeaponBaseMelee::Smack() windows.read = 27 windows.read = 0 |
Addresses | offsetof(CTFPlayer::m_pCurrentCommand) Games/tf/Addresses | TF2 플레이어의 ‘m p Current Command)’ 해당 엔진 동작을 호출하거나 훅하기 위한 Addresses 데이터입니다. | signature = CTFWeaponBaseMelee::Smack() linux.offset = 52 windows.offset = 35 |
Keys | DOTDamageTypes Games/tf/Keys | 플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘DOTDamageTypes’. | = 03 08 11 22 |
Offsets | CBaseCombatCharacter::Weapon_Switch() Games/tf/Offsets | CBaseCombatCharacter 클래스의 ‘Weapon Switch()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 275 linux = 276 |
Offsets | CBaseCombatCharacter::Weapon_ShootPosition() Games/tf/Offsets | CBaseCombatCharacter 클래스의 ‘Weapon Shoot Position()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | windows = 276 linux = 277 |
Offsets | CBaseCombatWeapon::GetSlot() Games/tf/Offsets | 전투 무기의 ‘Get Slot()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다. | windows = 334 linux = 340 |
Offsets | CBaseEntity::GetMaxHealth() Games/tf/Offsets | 기본 엔티티의 ‘Get Max Health()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다. | windows = 123 linux = 124 |
Offsets | CBaseEntity::IsBaseCombatWeapon() Games/tf/Offsets | 기본 엔티티의 ‘Is Base Combat Weapon()’ 조건 또는 가능 여부를 판정하기 위한 Offsets 데이터입니다. | windows = 92 linux = 93 |
Offsets | CBaseEntity::IsWearable() Games/tf/Offsets | 기본 엔티티의 ‘Is Wearable()’ 조건 또는 가능 여부를 판정하기 위한 Offsets 데이터입니다. | windows = 93 linux = 94 |
Offsets | CBaseEntity::TakeHealth() Games/tf/Offsets | 기본 엔티티의 ‘Take Health()’ 공격·피해 또는 효과를 실행하기 위한 Offsets 데이터입니다. | windows = 66 linux = 67 |
Offsets | CTFWeaponBase::CanAttack() Games/tf/Offsets | TF2 무기의 ‘Can Attack()’ 조건 또는 가능 여부를 판정하기 위한 Offsets 데이터입니다. | windows = 428 linux = 435 |
Offsets | CTFWeaponBase::GetMaxClip1() Games/tf/Offsets | TF2 무기의 ‘Get Max Clip1()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다. | windows = 325 linux = 331 |
Offsets | CTFWeaponBase::GetWeaponID() Games/tf/Offsets | TF2 무기의 ‘Get Weapon ID()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다. | windows = 382 linux = 388 |
Offsets | CTFPlayer::EquipWearable() Games/tf/Offsets | TF2 플레이어의 ‘Equip Wearable()’ 대상이나 아이템을 생성·추가하기 위한 Offsets 데이터입니다. | windows = 439 linux = 440 |
Offsets | CTFPlayer::m_hMyWearables Games/tf/Offsets | TF2 플레이어의 ‘m h My Wearables’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 3848 windows = 3824 |
Offsets | CTFPlayer::m_flLastDamageTime Games/tf/Offsets | TF2 플레이어의 ‘m fl Last Damage Time’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 8980 windows = 8972 |
Offsets | CTFPlayerShared::m_pOuter Games/tf/Offsets | TF2 플레이어의 ‘m p Outer’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 396 windows = 396 |
Offsets | CTFPlayerShared::m_ConditionData Games/tf/Offsets | TF2 플레이어의 ‘m Condition Data’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 8 windows = 8 |
Offsets | CTFPlayerShared::m_flBurnDuration Games/tf/Offsets | TF2 플레이어의 ‘m fl Burn Duration’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 516 windows = 516 |
Offsets | CTFPlayerShared::m_BleedList Games/tf/Offsets | TF2 플레이어의 ‘m Bleed List’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 520 windows = 520 |
Offsets | TFCondInfo_t::m_flDuration Games/tf/Offsets | TFCondInfo_t 클래스의 ‘m fl Duration’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 8 windows = 8 |
Offsets | TFCondInfo_t::m_hProvider Games/tf/Offsets | TFCondInfo_t 클래스의 ‘m h Provider’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 12 windows = 12 |
Offsets | sizeof(TFCondInfo_t) Games/tf/Offsets | 엔진 항목 ‘sizeof(TFCond Info t)’을 찾거나 호출하기 위한 Offsets 데이터입니다. | linux = 20 windows = 20 |
Offsets | BleedStruct_t::m_hAttacker Games/tf/Offsets | BleedStruct_t 클래스의 ‘m h Attacker’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 0 windows = 0 |
Offsets | BleedStruct_t::m_hWeapon Games/tf/Offsets | BleedStruct_t 클래스의 ‘m h Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 4 windows = 4 |
Offsets | BleedStruct_t::m_flNextTickTime Games/tf/Offsets | BleedStruct_t 클래스의 ‘m fl Next Tick Time’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 8 windows = 8 |
Offsets | BleedStruct_t::m_flExpireTime Games/tf/Offsets | BleedStruct_t 클래스의 ‘m fl Expire Time’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 12 windows = 12 |
Offsets | BleedStruct_t::m_nDamage Games/tf/Offsets | BleedStruct_t 클래스의 ‘m n Damage’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 16 windows = 16 |
Offsets | BleedStruct_t::m_bPermanent Games/tf/Offsets | BleedStruct_t 클래스의 ‘m b Permanent’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 20 windows = 20 |
Offsets | BleedStruct_t::m_nCustomDamageType Games/tf/Offsets | BleedStruct_t 클래스의 ‘m n Custom Damage Type’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 24 windows = 24 |
Offsets | sizeof(BleedStruct_t) Games/tf/Offsets | 엔진 항목 ‘sizeof(Bleed Struct t)’을 찾거나 호출하기 위한 Offsets 데이터입니다. | linux = 28 windows = 28 |
Offsets | CEconWearable::m_bAlwaysValid Games/tf/Offsets | CEconWearable 클래스의 ‘m b Always Valid’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다. | linux = 1476 windows = 1464 |
Signatures | CTFPlayerShared::IsImmuneToPushback() Games/tf/Signatures | TF2 플레이어의 ‘Is Immune To Pushback()’ 조건 또는 가능 여부를 판정하기 위한 Signatures 데이터입니다. | library = server linux = @_ZNK15CTFPlayerShared18IsImmuneToPushbackEv windows = \x56\x8B\xF1\x6A\x1C |
Signatures | CTFPlayerShared::Burn() Games/tf/Signatures | TF2 플레이어의 ‘Burn()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef windows = \x55\x8B\xEC\x51\x56\x8B\xF1\x8B\x8E\x2A\x01\x00\x00 |
Signatures | CTFPlayer::AddObject() Games/tf/Signatures | TF2 플레이어의 ‘Add Object()’ 대상이나 아이템을 생성·추가하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x51\x53\x56\x57\x8B\x7D\x08\x8B\xD9\x85\xFF\x74\x2A\x8B\x07\x8B\xCF\xFF\x50\x08\x8B\x00\xEB\x2A\x83\xC8\xFF\x33\xF6\x89\x45\xFC\x39\xB3\x2A\x23\x00\x00 |
Signatures | CTFPlayer::GetEntityForLoadoutSlot() Games/tf/Signatures | TF2 플레이어의 ‘Get Entity For Loadout Slot()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server windows = \x55\x8B\xEC\x51\x53\x56\x8B\x75\x08\x8B\xC1 linux = @_ZN9CTFPlayer23GetEntityForLoadoutSlotEib mac = @_ZN9CTFPlayer23GetEntityForLoadoutSlotEib |
Signatures | CTFPlayer::GetMaxAmmo() Games/tf/Signatures | TF2 플레이어의 ‘Get Max Ammo()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN9CTFPlayer10GetMaxAmmoEii windows = \x55\x8B\xEC\x8B\x45\x0C\x53\x8B\xD9 |
Signatures | CTFPlayer::TeamFortress_SetSpeed() Games/tf/Signatures | TF2 플레이어의 ‘Team Fortress Set Speed()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN9CTFPlayer21TeamFortress_SetSpeedEv windows = \x55\x8B\xEC\x83\xEC\x24\xA1\x2A\x2A\x2A\x2A\x56\x8B\xF1\x89\x75\xF0 |
Signatures | CTFPlayer::GetObject() Games/tf/Signatures | TF2 플레이어의 ‘Get Object()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server linux = @_ZNK9CTFPlayer9GetObjectEi |
Signatures | CTFPlayer::IsReadyToSpawn() Games/tf/Signatures | TF2 플레이어의 ‘Is Ready To Spawn()’ 조건 또는 가능 여부를 판정하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN9CTFPlayer14IsReadyToSpawnEv windows = \x56\x8B\xF1\x57\x80\xBE\x2A\x2A\x00\x00\x00\x0F\x85\x2A\x00\x00\x00\x8B |
Signatures | CTFPlayerShared::GetMaxBuffedHealth() Games/tf/Signatures | TF2 플레이어의 ‘Get Max Buffed Health()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN15CTFPlayerShared18GetMaxBuffedHealthEbb windows = \x55\x8B\xEC\x83\xEC\x14\x53\x8B\xD9\x56\x57\x8B\x8B\x2A\x01\x00\x00 |
Signatures | CTFPlayerShared::MakeBleed() Games/tf/Signatures | TF2 플레이어의 ‘Make Bleed()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi windows = \x55\x8B\xEC\x83\xEC\x10\x53\x8B\xD9\x89\x5D\x2A\x8B\x8B |
Signatures | CTFPlayerShared::PulseRageBuff() Games/tf/Signatures | TF2 플레이어의 ‘Pulse Rage Buff()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN15CTFPlayerShared13PulseRageBuffENS_13ERageBuffSlotE |
Signatures | CTFPlayerShared::RemoveAllCond() Games/tf/Signatures | TF2 플레이어의 ‘Remove All Cond()’ 대상이나 상태를 제거하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN15CTFPlayerShared13RemoveAllCondEv windows = \x55\x8B\xEC\x83\xEC\x2A\x53\x56\x8B\xF1\x57\x8D\x9E\xE0\x00\x00\x00 |
Signatures | GetTFConditionName() Games/tf/Signatures | 엔진 항목 ‘Get TFCondition Name()’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server linux = @_Z18GetTFConditionName7ETFCond windows = \x55\x8B\xEC\x8B\x45\x08\x3D\x2A\x00\x00\x00\x73\x0D |
Signatures | PointInRespawnRoom() Games/tf/Signatures | 엔진 항목 ‘Point In Respawn Room()’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server linux = @_Z18PointInRespawnRoomPK11CBaseEntityRK6Vectorb windows = \x55\x8B\xEC\x53\x33\xDB\x56\x57 |
Signatures | CLagCompensationManager::StartLagCompensation() Games/tf/Signatures | CLagCompensationManager 클래스의 ‘Start Lag Compensation()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN23CLagCompensationManager20StartLagCompensationEP11CBasePlayerP8CUserCmd linux64 = @_ZN23CLagCompensationManager20StartLagCompensationEP11CBasePlayerP8CUserCmd windows = \x55\x8B\xEC\x83\xEC\x28\x57\x8B\xF9\x89\x7D\xE4 windows64 = \x40\x55\x57\x41\x55\x48\x81\xEC\xA0\x00\x00\x00 |
Signatures | CLagCompensationManager::FinishLagCompensation() Games/tf/Signatures | CLagCompensationManager 클래스의 ‘Finish Lag Compensation()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN23CLagCompensationManager21FinishLagCompensationEP11CBasePlayer linux64 = @_ZN23CLagCompensationManager21FinishLagCompensationEP11CBasePlayer windows = \x55\x8B\xEC\x83\xEC\x44\x8B\x15\x2A\x2A\x2A\x2A\x53\x56\x33\xF6 windows64 = \x4C\x8B\xDC\x49\x89\x4B\x08\x53\x48\x81\xEC\xD0\x00\x00\x00 |
Signatures | CTFWeaponBaseMelee::Smack() Games/tf/Signatures | TF2 무기의 ‘Smack()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN18CTFWeaponBaseMelee5SmackEv windows = \x55\x8B\xEC\x83\xEC\x74\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x89\x45\xF8\x85\xC0 |
Signatures | g_LagCompensationManager Games/tf/Signatures | 엔진 항목 ‘g Lag Compensation Manager’을 찾거나 호출하기 위한 Signatures 데이터입니다. | library = server linux = @_ZL24g_LagCompensationManager |
원본 파일 전체 보기
"Games"
{
"tf"
{
"Addresses"
{
"g_aConditionNames"
{
"signature" "GetTFConditionName()"
"linux"
{
"read" "16"
}
"windows"
{
"read" "20"
}
}
"&TF_COND_LAST"
{
// GetTFConditionName() uses a different value for comparisons on each platform,
// so we can't just reuse that function
"linux"
{
"signature" "CTFPlayerShared::PulseRageBuff()"
"offset" "496"
}
"windows"
{
"signature" "CTFPlayerShared::RemoveAllCond()"
"offset" "161"
}
}
"offsetof(CTFPlayer::m_aObjects)"
{
"linux"
{
"signature" "CTFPlayer::GetObject()"
"offset" "18"
}
"windows"
{
"signature" "CTFPlayer::AddObject()"
"offset" "53"
}
}
"offsetof(CTFPlayer::m_flRespawnTimeOverride)"
{
"signature" "CTFPlayer::IsReadyToSpawn()"
"linux"
{
"offset" "108"
}
"windows"
{
"offset" "129"
}
}
"g_LagCompensationManager"
{
"linux"
{
"signature" "g_LagCompensationManager"
}
"windows"
{
"signature" "CTFWeaponBaseMelee::Smack()"
"read" "27"
"read" "0"
}
}
"offsetof(CTFPlayer::m_pCurrentCommand)"
{
"signature" "CTFWeaponBaseMelee::Smack()"
"linux"
{
"offset" "52"
}
"windows"
{
"offset" "35"
}
}
}
"Keys"
{
// space-separated set of hex values corresponding to damage types that are 'damage over time'
// the game inlines this functionality so we'll have to implement this ourselves
// 0x03 = TF_CUSTOM_BURNING
// 0x08 = TF_CUSTOM_BURNING_FLARE
// 0x11 = TF_CUSTOM_BURNING_ARROW
// 0x22 = TF_CUSTOM_BLEEDING
"DOTDamageTypes" "03 08 11 22"
}
"Offsets"
{
// virtual offsets
"CBaseCombatCharacter::Weapon_Switch()"
{
"windows" "275"
"linux" "276"
}
"CBaseCombatCharacter::Weapon_ShootPosition()"
{
"windows" "276"
"linux" "277"
}
"CBaseCombatWeapon::GetSlot()"
{
"windows" "334"
"linux" "340"
}
"CBaseEntity::GetMaxHealth()"
{
"windows" "123"
"linux" "124"
}
"CBaseEntity::IsBaseCombatWeapon()"
{
"windows" "92"
"linux" "93"
}
"CBaseEntity::IsWearable()"
{
"windows" "93"
"linux" "94"
}
"CBaseEntity::TakeHealth()"
{
"windows" "66"
"linux" "67"
}
"CTFWeaponBase::CanAttack()"
{
"windows" "428"
"linux" "435"
}
"CTFWeaponBase::GetMaxClip1()"
{
"windows" "325"
"linux" "331"
}
"CTFWeaponBase::GetWeaponID()"
{
"windows" "382"
"linux" "388"
}
"CTFPlayer::EquipWearable()"
{
"windows" "439"
"linux" "440"
}
// member offsets
// any resemblance to the names present in official game code is purely coincidental
// (this excludes names visible via sendprops and symbols, of course)
"CTFPlayer::m_hMyWearables"
{
// CUtlVector<EHandle>, currently offsetof(m_flMaxSpeed) - 0x14
"linux" "3848"
"windows" "3824"
}
"CTFPlayer::m_flLastDamageTime"
{
"linux" "8980"
"windows" "8972"
}
"CTFPlayerShared::m_pOuter"
{
// checked in CTFPlayerShared::HasDemoShieldEquipped()
"linux" "396"
"windows" "396"
}
"CTFPlayerShared::m_ConditionData"
{
"linux" "8"
"windows" "8"
}
"CTFPlayerShared::m_flBurnDuration"
{
// after unique xref to string "mult_wpn_burntime"
"linux" "516"
"windows" "516"
}
"CTFPlayerShared::m_BleedList"
{
// in MakeBleed
"linux" "520"
"windows" "520"
}
"TFCondInfo_t::m_flDuration"
{
"linux" "8"
"windows" "8"
}
"TFCondInfo_t::m_hProvider"
{
"linux" "12"
"windows" "12"
}
"sizeof(TFCondInfo_t)"
{
"linux" "20"
"windows" "20"
}
"BleedStruct_t::m_hAttacker"
{
"linux" "0"
"windows" "0"
}
"BleedStruct_t::m_hWeapon"
{
"linux" "4"
"windows" "4"
}
"BleedStruct_t::m_flNextTickTime"
{
"linux" "8"
"windows" "8"
}
"BleedStruct_t::m_flExpireTime"
{
"linux" "12"
"windows" "12"
}
"BleedStruct_t::m_nDamage"
{
"linux" "16"
"windows" "16"
}
"BleedStruct_t::m_bPermanent"
{
"linux" "20"
"windows" "20"
}
"BleedStruct_t::m_nCustomDamageType"
{
"linux" "24"
"windows" "24"
}
"sizeof(BleedStruct_t)"
{
"linux" "28"
"windows" "28"
}
"CEconWearable::m_bAlwaysValid"
{
// CEconWearable ctor
"linux" "1476"
"windows" "1464"
}
}
"Signatures"
{
"CTFPlayerShared::IsImmuneToPushback()"
{
// contains unique ref to string "spunup_push_force_immunity"
"library" "server"
"linux" "@_ZNK15CTFPlayerShared18IsImmuneToPushbackEv"
"windows" "\x56\x8B\xF1\x6A\x1C"
}
"CTFPlayerShared::Burn()"
{
// contains unique ref to string "afterburn_immunity"
"library" "server"
"linux" "@_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef"
"windows" "\x55\x8B\xEC\x51\x56\x8B\xF1\x8B\x8E\x2A\x01\x00\x00"
}
"CTFPlayer::AddObject()"
{
// we only use this to get offsetof(CTFPlayer::m_aObjects) on Windows
"library" "server"
"windows" "\x55\x8B\xEC\x51\x53\x56\x57\x8B\x7D\x08\x8B\xD9\x85\xFF\x74\x2A\x8B\x07\x8B\xCF\xFF\x50\x08\x8B\x00\xEB\x2A\x83\xC8\xFF\x33\xF6\x89\x45\xFC\x39\xB3\x2A\x23\x00\x00"
}
"CTFPlayer::GetEntityForLoadoutSlot()"
{
// called a few blocks after function with unique x-ref string "enable_misc2_noisemaker"
"library" "server"
"windows" "\x55\x8B\xEC\x51\x53\x56\x8B\x75\x08\x8B\xC1"
"linux" "@_ZN9CTFPlayer23GetEntityForLoadoutSlotEib"
"mac" "@_ZN9CTFPlayer23GetEntityForLoadoutSlotEib"
}
"CTFPlayer::GetMaxAmmo()"
{
"library" "server"
"linux" "@_ZN9CTFPlayer10GetMaxAmmoEii"
"windows" "\x55\x8B\xEC\x8B\x45\x0C\x53\x8B\xD9"
}
"CTFPlayer::TeamFortress_SetSpeed()"
{
// function is x-ref to CTFPlayer::TeamFortress_CalculateMaxSpeed
"library" "server"
"linux" "@_ZN9CTFPlayer21TeamFortress_SetSpeedEv"
"windows" "\x55\x8B\xEC\x83\xEC\x24\xA1\x2A\x2A\x2A\x2A\x56\x8B\xF1\x89\x75\xF0"
}
"CTFPlayer::GetObject()"
{
// we only use this to get offsetof(CTFPlayer::m_aObjects) on Linux
"library" "server"
"linux" "@_ZNK9CTFPlayer9GetObjectEi"
}
"CTFPlayer::IsReadyToSpawn()"
{
// Windows signature can be found with a bytescan of "83 BE ?? ?? 00 00 03 5E"
// (conditional setter at the end of the function)
// we only use this to get offsetof(CTFPlayer::m_flRespawnTimeOverride)
"library" "server"
"linux" "@_ZN9CTFPlayer14IsReadyToSpawnEv"
"windows" "\x56\x8B\xF1\x57\x80\xBE\x2A\x2A\x00\x00\x00\x0F\x85\x2A\x00\x00\x00\x8B"
}
"CTFPlayerShared::GetMaxBuffedHealth()"
{
// unique xref to call containing unique xref string "add_maxhealth"
"library" "server"
"linux" "@_ZN15CTFPlayerShared18GetMaxBuffedHealthEbb"
"windows" "\x55\x8B\xEC\x83\xEC\x14\x53\x8B\xD9\x56\x57\x8B\x8B\x2A\x01\x00\x00"
}
"CTFPlayerShared::MakeBleed()"
{
// copied from sm-tf2.games
"library" "server"
"linux" "@_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi"
"windows" "\x55\x8B\xEC\x83\xEC\x10\x53\x8B\xD9\x89\x5D\x2A\x8B\x8B"
}
"CTFPlayerShared::PulseRageBuff()"
{
// only used for offsetof(TF_COND_LAST) on Linux
"library" "server"
"linux" "@_ZN15CTFPlayerShared13PulseRageBuffENS_13ERageBuffSlotE"
}
"CTFPlayerShared::RemoveAllCond()"
{
// first non-virtual call after semi-unique xref to "Player.Spawn"
"library" "server"
"linux" "@_ZN15CTFPlayerShared13RemoveAllCondEv"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x53\x56\x8B\xF1\x57\x8D\x9E\xE0\x00\x00\x00"
}
"GetTFConditionName()"
{
"library" "server"
"linux" "@_Z18GetTFConditionName7ETFCond"
"windows" "\x55\x8B\xEC\x8B\x45\x08\x3D\x2A\x00\x00\x00\x73\x0D"
}
"PointInRespawnRoom()"
{
"library" "server"
"linux" "@_Z18PointInRespawnRoomPK11CBaseEntityRK6Vectorb"
"windows" "\x55\x8B\xEC\x53\x33\xDB\x56\x57"
}
"CLagCompensationManager::StartLagCompensation()"
{
// "Trying to start a new lag compensation "
"library" "server"
"linux" "@_ZN23CLagCompensationManager20StartLagCompensationEP11CBasePlayerP8CUserCmd"
"linux64" "@_ZN23CLagCompensationManager20StartLagCompensationEP11CBasePlayerP8CUserCmd"
"windows" "\x55\x8B\xEC\x83\xEC\x28\x57\x8B\xF9\x89\x7D\xE4"
"windows64" "\x40\x55\x57\x41\x55\x48\x81\xEC\xA0\x00\x00\x00"
}
"CLagCompensationManager::FinishLagCompensation()"
{
// "FinishLagCompensation"
"library" "server"
"linux" "@_ZN23CLagCompensationManager21FinishLagCompensationEP11CBasePlayer"
"linux64" "@_ZN23CLagCompensationManager21FinishLagCompensationEP11CBasePlayer"
"windows" "\x55\x8B\xEC\x83\xEC\x44\x8B\x15\x2A\x2A\x2A\x2A\x53\x56\x33\xF6"
"windows64" "\x4C\x8B\xDC\x49\x89\x4B\x08\x53\x48\x81\xEC\xD0\x00\x00\x00"
}
"CTFWeaponBaseMelee::Smack()"
{
// "medic_bonesaw_hits"
"library" "server"
"linux" "@_ZN18CTFWeaponBaseMelee5SmackEv"
"windows" "\x55\x8B\xEC\x83\xEC\x74\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x89\x45\xF8\x85\xC0"
}
"g_LagCompensationManager"
{
"library" "server"
"linux" "@_ZL24g_LagCompensationManager"
}
}
}
}
vip_mobster_boss.txt · TF2 플러그인 · 1개 항목
VIP Mobster 보스 플러그인이 TF2 음성 콘셉트를 재생하기 위한 함수
| 종류 | 엔진 키/함수 | 기능 설명 | 실제 값·호출 규격 |
|---|---|---|---|
Signatures | CTFPlayer::HandleTauntCommand Games/tf/Signatures | TF2 플레이어의 ‘Handle Taunt Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다. | library = server linux = @_ZN9CTFPlayer18HandleTauntCommandEi |
원본 파일 전체 보기
"Games"
{
"tf"
{
"Signatures"
{
"CTFPlayer::HandleTauntCommand"
{
"library" "server"
"linux" "@_ZN9CTFPlayer18HandleTauntCommandEi"
}
}
}
}
TF2에서 선택되지 않는 다른 게임용 파일 122개
SourceMod 배포판은 여러 Source 게임을 함께 지원하므로 서버에 존재합니다. TF2는 master.games의 게임/엔진 조건에 따라 이 파일들을 읽지 않습니다.
core.games/engine.bgt.txtcore.games/engine.blade.txtcore.games/engine.bms.txtcore.games/engine.contagion.txtcore.games/engine.csgo.txtcore.games/engine.darkm.txtcore.games/engine.ep1.txtcore.games/engine.ep2.txtcore.games/engine.eye.txtcore.games/engine.insurgency.txtcore.games/engine.l4d.txtcore.games/engine.l4d2.txtcore.games/engine.mcv.txtcore.games/engine.pvkii.txtcore.games/engine.sdk2013.txtcore.games/engine.swarm.txtcore.games/game.dinodday.txtcore.games/game.gmod9.txtsdkhooks.games/engine.blade.txtsdkhooks.games/engine.contagion.txtsdkhooks.games/engine.csgo.txtsdkhooks.games/engine.darkm.txtsdkhooks.games/engine.insurgency.txtsdkhooks.games/engine.l4d.txtsdkhooks.games/engine.mcv.txtsdkhooks.games/game.ag2.txtsdkhooks.games/game.alienswarm.txtsdkhooks.games/game.aoc.txtsdkhooks.games/game.bms.txtsdkhooks.games/game.cspromod.txtsdkhooks.games/game.dinodday.txtsdkhooks.games/game.doi.txtsdkhooks.games/game.dystopia.txtsdkhooks.games/game.empires.txtsdkhooks.games/game.ff.txtsdkhooks.games/game.fof.txtsdkhooks.games/game.gesource.txtsdkhooks.games/game.gmod9.txtsdkhooks.games/game.hidden.txtsdkhooks.games/game.hl1mp.txtsdkhooks.games/game.hl2ctf.txtsdkhooks.games/game.insurgency.txtsdkhooks.games/game.kz.txtsdkhooks.games/game.l4d2.txtsdkhooks.games/game.modularcombat.txtsdkhooks.games/game.neotokyo.txtsdkhooks.games/game.nmrih.txtsdkhooks.games/game.nucleardawn.txtsdkhooks.games/game.openfortress.txtsdkhooks.games/game.pf2.txtsdkhooks.games/game.pvkii.txtsdkhooks.games/game.reactivedrop.txtsdkhooks.games/game.sgtls.txtsdkhooks.games/game.ship.txtsdkhooks.games/game.sourceforts.txtsdkhooks.games/game.synergy.txtsdkhooks.games/game.tf2classic.txtsdkhooks.games/game.treason.txtsdkhooks.games/game.zm.txtsdkhooks.games/game.zpanic.txtsdktools.games/engine.bgt.txtsdktools.games/engine.blade.txtsdktools.games/engine.contagion.txtsdktools.games/engine.csgo.txtsdktools.games/engine.css.txtsdktools.games/engine.darkm.txtsdktools.games/engine.ep1.txtsdktools.games/engine.ep2.txtsdktools.games/engine.eye.txtsdktools.games/engine.insurgency.txtsdktools.games/engine.l4d.txtsdktools.games/engine.l4d2.txtsdktools.games/engine.mcv.txtsdktools.games/engine.pvkii.txtsdktools.games/engine.sdk2013.txtsdktools.games/engine.swarm.txtsdktools.games/game.ag2.txtsdktools.games/game.alienswarm.txtsdktools.games/game.aoc.txtsdktools.games/game.bg2.txtsdktools.games/game.bms.txtsdktools.games/game.cspromod.txtsdktools.games/game.cstrike.txtsdktools.games/game.dinodday.txtsdktools.games/game.dod.txtsdktools.games/game.doi.txtsdktools.games/game.dystopia.txtsdktools.games/game.empires.txtsdktools.games/game.esmod.txtsdktools.games/game.fas.txtsdktools.games/game.ff.txtsdktools.games/game.fof.txtsdktools.games/game.gesource.txtsdktools.games/game.gmod9.txtsdktools.games/game.hidden.txtsdktools.games/game.hl1mp.txtsdktools.games/game.hl2ctf.txtsdktools.games/game.hl2mp.txtsdktools.games/game.insurgency.txtsdktools.games/game.ios.txtsdktools.games/game.kz.txtsdktools.games/game.left4dead2.txtsdktools.games/game.modularcombat.txtsdktools.games/game.neotokyo.txtsdktools.games/game.nmrih.txtsdktools.games/game.nucleardawn.txtsdktools.games/game.obsidian.txtsdktools.games/game.openfortress.txtsdktools.games/game.pf2.txtsdktools.games/game.pvkii.txtsdktools.games/game.reactivedrop.txtsdktools.games/game.rnlbeta.txtsdktools.games/game.ship.txtsdktools.games/game.sourceforts.txtsdktools.games/game.synergy.txtsdktools.games/game.tf2classic.txtsdktools.games/game.treason.txtsdktools.games/game.zm.txtsdktools.games/game.zpanic.txtsm-cstrike.games/game.csgo.txtsm-cstrike.games/game.css.txtsm-cstrike.games/master.games.txt
gamedata/custom 오버라이드를 사용하는 편이 안전합니다.