테스트 서버 TF2 Gamedata 전체 해설

테스트 서버의 /tf/addons/sourcemod/gamedata를 2026-09-07에 직접 동기화한 결과입니다. 설치된 파일 185개 중 TF2에 적용되는 공통·전용 데이터 63개의 엔진 키 3489개를 설명하고 원본 값까지 함께 표시합니다.

TF2 플러그인 16SourceMod Core (TF2 적용) 4다른 Source 게임용 (TF2 미사용) 122SDKHooks (TF2 적용) 3SDKTools (TF2 적용) 4Sigsegv TF2 내부 데이터 33백업/비활성 3
읽는 법: Signature는 함수의 바이트 패턴/심볼, Offset은 가상 함수 번호나 구조체 위치, Address는 전역 주소, Function은 호출 규격, Key는 netprop·datamap 이름입니다. Sigsegv의 addrs는 확장이 내부 C++ 함수 주소를 찾는 정의입니다.

상세 항목 구성: addrs 1359 · addrs_group 1256 · attributes 390 · Offsets 244 · Keys 107 · Signatures 100 · Functions 27 · Addresses 6

co_signpost.games.txt · TF2 플러그인 · 16개 항목

표지판/사인포스트 플러그인이 엔티티를 생성·배치할 때 호출하는 함수와 오프셋

종류엔진 키/함수기능 설명실제 값·호출 규격
OffsetsCTFWeaponBase::GetWorldModel()
Games/tf/Offsets
TF2 무기의 ‘Get World Model()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다.linux = 329
windows = 323
OffsetsCTFPlayer::GiveNamedItem()
Games/tf/Offsets
TF2 플레이어의 ‘Give Named Item()’ 대상이나 아이템을 생성·추가하기 위한 Offsets 데이터입니다.windows = 487
linux = 494
mac = 494
OffsetsCTFPlayer::m_flSendPickupWeaponMessageTime
Games/tf/Offsets
TF2 플레이어의 ‘m fl Send Pickup Weapon Message Time’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 9636
linux = 9640
OffsetsTFInventoryManager Offset
Games/tf/Offsets
엔진 항목 ‘TFInventory Manager Offset’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 5857080
linux = 11975632
OffsetsCTFDroppedWeapon::m_nClip
Games/tf/Offsets
CTFDroppedWeapon 클래스의 ‘m n Clip’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 1360
linux = 1380
OffsetsCTFDroppedWeapon::m_nAmmo
Games/tf/Offsets
CTFDroppedWeapon 클래스의 ‘m n Ammo’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 1364
linux = 1384
SignaturesCEconItemView::operator=()
Games/tf/Signatures
경제 아이템 데이터의 ‘operator=()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN13CEconItemViewaSERKS_
windows = \x55\x8B\xEC\x51\x53\x8B\x5D\x08\x56\x8B\xF1\xB1\x20\x57\x66\x8B\x43\x04
SignaturesCTFDroppedWeapon::Create()
Games/tf/Signatures
CTFDroppedWeapon 클래스의 ‘Create()’ 대상이나 아이템을 생성·추가하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN16CTFDroppedWeapon6CreateEP9CTFPlayerRK6VectorRK6QAnglePKcPK13CEconItemView
windows = \x55\x8B\xEC\x51\xA1****\x80\xB8****\x00\x74\x06
SignaturesCTFDroppedWeapon::InitDroppedWeapon()
Games/tf/Signatures
CTFDroppedWeapon 클래스의 ‘Init Dropped Weapon()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN16CTFDroppedWeapon17InitDroppedWeaponEP9CTFPlayerP13CTFWeaponBasebb
windows = \x55\x8B\xEC\x83\xEC\x24\x56\x57\x8B\xF9\x8B\x4D\x08\x85\xC9
SignaturesCTFPlayer::PickupWeaponFromOther()
Games/tf/Signatures
TF2 플레이어의 ‘Pickup Weapon From Other()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN9CTFPlayer21PickupWeaponFromOtherEP16CTFDroppedWeapon
windows = \x55\x8B\xEC\x83\xEC\x24\x56\x8B\x75\x08\x57\x8B\xF9\x81\xC6\xB0\x04\x00\x00
SignaturesCTFDroppedWeapon::InitPickedUpWeapon()
Games/tf/Signatures
CTFDroppedWeapon 클래스의 ‘Init Picked Up Weapon()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN16CTFDroppedWeapon18InitPickedUpWeaponEP9CTFPlayerP13CTFWeaponBase
windows = \x55\x8b\xec\x83\xec\x08\xd9\xee\x53\x56\x57\x68****\x51
SignaturesCBaseCombatCharacter::SwitchToNextBestWeapon()
Games/tf/Signatures
CBaseCombatCharacter 클래스의 ‘Switch To Next Best Weapon()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN20CBaseCombatCharacter22SwitchToNextBestWeaponEP17CBaseCombatWeapon
windows = \x55\x8B\xEC\x56\xFF\x75\x08\x8B\xF1\x8B\x0D****\x56\x8B\x01
SignaturesCTFPlayer::GetLoadoutItem()
Games/tf/Signatures
TF2 플레이어의 ‘Get Loadout Item()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN9CTFPlayer14GetLoadoutItemEiib
windows = \x55\x8B\xEC\x51\x53\x56\x8B\xF1\x8B\x0D****\x57\x89\x75\xFC
SignaturesCTFInventoryManager::GetBaseItemForClass()
Games/tf/Signatures
CTFInventoryManager 클래스의 ‘Get Base Item For Class()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN19CTFInventoryManager19GetBaseItemForClassEii
windows = \x55\x8B\xEC\x83\xEC\x1C\x53\x8B\xD9****
FunctionsCTFDroppedWeapon::Create()
Games/tf/Functions
CTFDroppedWeapon 클래스의 ‘Create()’ 대상이나 아이템을 생성·추가하기 위한 Functions 데이터입니다.signature = CTFDroppedWeapon::Create()
callconv = cdecl
return = cbaseentity
arguments.player.type = cbaseentity
arguments.origin.type = vectorptr
arguments.angle.type = vectorptr
arguments.model.type = charptr
arguments.item.type = int
FunctionsCTFPlayer::PickupWeaponFromOther()
Games/tf/Functions
TF2 플레이어의 ‘Pickup Weapon From Other()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다.signature = CTFPlayer::PickupWeaponFromOther()
callconv = thiscall
return = cbaseentity
this = entity
arguments.dropped.type = cbaseentity
원본 파일 전체 보기
"Games"
{
	"tf"
	{
		"Offsets"
		{
			"CTFWeaponBase::GetWorldModel()"
			{
				"linux" "329"
				"windows" "323"
			}
			"CTFPlayer::GiveNamedItem()"
			{ //same as TF2Items, but i want to call it manually
				"windows"	"487"
				"linux"	"494"
				"mac"	"494"
			}
			"CTFPlayer::m_flSendPickupWeaponMessageTime"
			{ //look for "PlayerPickupWeapon" in CTFPlayer::TFPlayerThink
				"windows" "9636"
				"linux" "9640"
			}
			"TFInventoryManager Offset"
			{ // this is a signleton with a global getter that's to short to sigscan on windows; so these are just an offset to another well known sig.
				// You can find the getter as second to last call in CTFPlayer::GetLoadoutItem(). These offsets are relative to that function as well, because why not
				"windows" "5857080" // TFInventoryManager[10a69958] - GetLoadoutItem()[104d3a20]
				"linux" "11975632" // TFInventoryManager[01862880] - GetLoadoutItem()[00cf6cb0]
			}
			"CTFDroppedWeapon::m_nClip"
			{/* 
			 * In CTFDroppedWeapon InitDroppedWeapon
			 * (Called from CTFPlayer::DropAmmoPack before call with "models/items/ammopack_medium.mdl" in nullptr check)
			 * Check for vtable calls to GetMaxClip1() after GetSkin() in an if-else on IsEnergyWeapon()
			 * value is assigned to offset m_nClip
			 * next value in dropped weapon should be m_nAmmo
			 */
				"windows"	"1360"
				"linux"		"1380"
			}
			"CTFDroppedWeapon::m_nAmmo"
			{
				"windows"	"1364"
				"linux"		"1384"
			}
		}
		"Signatures"
		{
			"CEconItemView::operator=()"
			{	//copy assignment
				"library" "server"
				"linux" "@_ZN13CEconItemViewaSERKS_"
				"windows" "\x55\x8B\xEC\x51\x53\x8B\x5D\x08\x56\x8B\xF1\xB1\x20\x57\x66\x8B\x43\x04"
				//LKASM 55 8B EC 51 53 8B 5D 08 56 8B F1 B1 20 57 66 8B 43 04
			}
			"CTFDroppedWeapon::Create()"
			{	// look for "tf_dropped_weapon"
				"library" "server"
				"linux" "@_ZN16CTFDroppedWeapon6CreateEP9CTFPlayerRK6VectorRK6QAnglePKcPK13CEconItemView"
				"windows" "\x55\x8B\xEC\x51\xA1****\x80\xB8****\x00\x74\x06"
				//LKASM 55 8B EC 51 A1 C4 2E A1 10 80 B8 72 0C 00 00 00 74 06
			}
			"CTFDroppedWeapon::InitDroppedWeapon()"
			{	// called after Create()
				"library" "server"
				"linux" "@_ZN16CTFDroppedWeapon17InitDroppedWeaponEP9CTFPlayerP13CTFWeaponBasebb"
				"windows" "\x55\x8B\xEC\x83\xEC\x24\x56\x57\x8B\xF9\x8B\x4D\x08\x85\xC9"
				//LKASM 55 8B EC 83 EC 24 56 57 8B F9 8B 4D 08 85 C9
			}
			"CTFPlayer::PickupWeaponFromOther()"
			{ //good base
				"library" "server"
				"linux" "@_ZN9CTFPlayer21PickupWeaponFromOtherEP16CTFDroppedWeapon"
				"windows" "\x55\x8B\xEC\x83\xEC\x24\x56\x8B\x75\x08\x57\x8B\xF9\x81\xC6\xB0\x04\x00\x00"
				//LKASM 55 8B EC 83 EC 24 56 8B 75 08 57 8B F9 81 C6 B0 04 00 00
			}
			"CTFDroppedWeapon::InitPickedUpWeapon()"
			{ //starts with a ThinkSet to "ChargeLevelDegradeThink"
				"library" "server"
				"linux" "@_ZN16CTFDroppedWeapon18InitPickedUpWeaponEP9CTFPlayerP13CTFWeaponBase"
				"windows" "\x55\x8b\xec\x83\xec\x08\xd9\xee\x53\x56\x57\x68****\x51"
				//LKASM 55 8B EC 83 EC 08 D9 EE 53 56 57 68 78 19 8A 10 51
			}
			"CBaseCombatCharacter::SwitchToNextBestWeapon()"
			{ //last call in CTFPlayer::PickupWeaponFromOther()
				"library" "server"
				"linux" "@_ZN20CBaseCombatCharacter22SwitchToNextBestWeaponEP17CBaseCombatWeapon"
				"windows" "\x55\x8B\xEC\x56\xFF\x75\x08\x8B\xF1\x8B\x0D****\x56\x8B\x01"
				//LKASM 55 8B EC 56 FF 75 08 8B F1 8B 0D 74 F4 A0 10 56 8B 01
			}
			"CTFPlayer::GetLoadoutItem()"
			{ //unique string "#Item_BlacklistedInMatch"
				"library" "server"
				"linux" "@_ZN9CTFPlayer14GetLoadoutItemEiib"
				"windows" "\x55\x8B\xEC\x51\x53\x56\x8B\xF1\x8B\x0D****\x57\x89\x75\xFC"
				//LKASM 55 8B EC 51 53 56 8B F1 8B 0D 74 1E A1 10 57 89 75 FC
			}
			"CTFInventoryManager::GetBaseItemForClass()"
			{ //unique string "#Item_BlacklistedInMatch"
				"library" "server"
				"linux" "@_ZN19CTFInventoryManager19GetBaseItemForClassEii"
				"windows" "\x55\x8B\xEC\x83\xEC\x1C\x53\x8B\xD9****"
				//LKASM 55 8B EC 83 EC 1C 53 8B D9 89 5D F8 E8 EF DA FE FF
			}
		}
		"Functions"
		{
			"CTFDroppedWeapon::Create()"
			{
				"signature" "CTFDroppedWeapon::Create()"
				"callconv" "cdecl"
				"return" "cbaseentity"
				"arguments"
				{
					"player"
					{
						"type" "cbaseentity"
					}
					"origin"
					{
						"type" "vectorptr"
					}
					"angle"
					{
						"type" "vectorptr"
					}
					"model"
					{
						"type" "charptr"
					}
					"item"
					{
						"type" "int"
					}
				}
			}
			"CTFPlayer::PickupWeaponFromOther()"
			{
				"signature" "CTFPlayer::PickupWeaponFromOther()"
				"callconv" "thiscall"
				"return" "cbaseentity"
				"this" "entity"
				"arguments"
				{
					"dropped"
					{
						"type" "cbaseentity"
					}
				}
			}
		}
	}
}
core.games/blocklist.plugins.txt · SourceMod Core (TF2 적용) · 12개 항목

SourceMod 코어가 TF2의 엔티티 속성, 데이터맵과 엔진 호출을 처리하는 공통 데이터

종류엔진 키/함수기능 설명실제 값·호출 규격
Keysplugin_541de8d7f577398bad43b75f4ac80b84
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘plugin_541de8d7f577398bad43b75f4ac80b84’. = http:
Keysplugin_e10aab3464312dc0e484bda26b490b3f
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘plugin_e10aab3464312dc0e484bda26b490b3f’. =
Keyshttp:
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘http:’. = plugin_a7973ddc4e72aafd0312432568a1806b
= plugin_28a4f07bb94e25e160e9655f8a614292
Keyshttp:
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘http: ’. = plugin_39ddd719f74b62e27e8e480871b9d3b6
Keys
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘ ’. = http:
= https:
Keysplugin_da397f32bf24c7ef954bd121441a3b0e
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘plugin_da397f32bf24c7ef954bd121441a3b0e’. = http:
Keysplugin_ee0bb0aa0d24491feda4235a92779f71
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘plugin_ee0bb0aa0d24491feda4235a92779f71’. =
Keyshttps:
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘https: ’. = plugin_dad1e86497adcbeb383da6bd8229069d
Keysplugin_c71bb73bc544728fdcd7fc9b0353f8d6
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘plugin_c71bb73bc544728fdcd7fc9b0353f8d6’. = https:
Keysplugin_f946e12de75a0553d3012c594d5e7317
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘plugin_f946e12de75a0553d3012c594d5e7317’. =
Keyshttps:
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘https:’. = plugin_f405db5491a465b1a30859ee7f7c5080
Keys
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘’. = plugin_6fcb6721fb740b854b0a05bfc9a7984a
= plugin_4d320d6c5aba5d31c644fe2847c0662f
= plugin_92d7c31873390c254bbcd0c955939aa6
= plugin_f99d77668e7aa0adb6a960322ab05568
= plugin_7b3ce69f15e61cc896228cb8424be589
= plugin_24602c74f183cfcd157b3d50dee96c52
= plugin_43bd225c5fdcd3af35729ca9d481b20d
= plugin_aaeeeedeca7bdbdd630ddc5868daade7
= plugin_9e42a827411f7584cebda62bf5030d02
= plugin_78140f1a0f26cd3297767d0598eac4b1
= plugin_55923ba6bfe41569a3e4fbd7ca4606e5
= plugin_4bf983e1d5b61ba0b1ab9a7e53bfda27
= plugin_08574c4295afdaa5f613b8ceef96ecc3
= plugin_035ef79cb06a3ebcfaf277641577fdc6
= plugin_ce9183f87bf265408cb1c78534cc4863
= plugin_d6386cf822f095289b011ca2f47ae6c4
= plugin_02ef75b4af8c3f1d7998befdd8ed7586
= plugin_a0c93519819ad79c3c2e27830c7edeff
= plugin_daf0ad0dd7c3aa732b9c1cb7a9cbb3cf
= plugin_c473a87937edf5967db777f1cf04f725
= plugin_12d7f2697110d4d67f33ca8b2a81c490
= plugin_d134bd59c6f8dc2b8df27be31fd966b1
= plugin_159560d50105f9a58fa8a94de56c5fc4
= plugin_99d45e0bfd4d4fdd0513cd84c50dca31
… 외 61개
원본 파일 전체 보기
/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your SourceMod install.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 */

"Games"
{
	"#default"
	{
		"Keys"
		{
			"plugin_541de8d7f577398bad43b75f4ac80b84"	"http://forums.alliedmods.net/showpost.php?p=1767388&postcount=7"	/* LightRP (Sphex) - Version 1.2.5 */
			"plugin_e10aab3464312dc0e484bda26b490b3f"	"http://forums.alliedmods.net/showpost.php?p=1767388&postcount=7"	/* LightRP (Sphex) - Version 1.2.7 */
			"plugin_a7973ddc4e72aafd0312432568a1806b"	"http://forums.alliedmods.net/showpost.php?p=1767388&postcount=7"	/* LightRP (Sphex) - Version 1.2.8 */
			"plugin_39ddd719f74b62e27e8e480871b9d3b6"	"http://forums.alliedmods.net/showpost.php?p=1803875&postcount=1"	/* Malicious plugin being uploaded to CS:GO servers */
			"plugin_da397f32bf24c7ef954bd121441a3b0e"	"http://forums.alliedmods.net/showpost.php?p=2032419&postcount=1"	/* Advertising plugin being uploaded to CS:GO servers */
			"plugin_ee0bb0aa0d24491feda4235a92779f71"	"http://forums.alliedmods.net/showpost.php?p=2032419&postcount=1"	/* Advertising plugin being uploaded to CS:GO servers */
			"plugin_28a4f07bb94e25e160e9655f8a614292"	"https://forums.alliedmods.net/showthread.php?t=291340"	/* [AnoX]A-Nox Core - Version 2.5 */
			"plugin_dad1e86497adcbeb383da6bd8229069d"	"https://forums.alliedmods.net/showpost.php?p=2511172&postcount=3" /* ZenServer: Ultimate (Zen) - Version 4.50 */
			"plugin_c71bb73bc544728fdcd7fc9b0353f8d6"	"https://forums.alliedmods.net/showthread.php?t=304847" /* Malicious plugin uploaded to CS:GO servers */
			"plugin_f946e12de75a0553d3012c594d5e7317"	"https://forums.alliedmods.net/showthread.php?t=304847" /* Malicious plugin uploaded to CS:GO servers */
			"plugin_f405db5491a465b1a30859ee7f7c5080"	""	/* UCP Server (Endi) - Version 6.9 */
			"plugin_6fcb6721fb740b854b0a05bfc9a7984a"	""	/* UCP Server (Endi) - Version 7.1 */
			"plugin_4d320d6c5aba5d31c644fe2847c0662f"	""	/* UCP Server (Endi) - Version 7.2 */
			"plugin_92d7c31873390c254bbcd0c955939aa6"	""	/* UCP Server (Endi) - Version 7.7 */
			"plugin_f99d77668e7aa0adb6a960322ab05568"	""	/* UCP Server (Endi) - Version 7.8 */
			"plugin_7b3ce69f15e61cc896228cb8424be589"	""	/* UCP Server (Endi) - Version 7.8.2 */
			"plugin_24602c74f183cfcd157b3d50dee96c52"	""	/* UCP Server (Endi) - Version 7.8.3 */
			"plugin_43bd225c5fdcd3af35729ca9d481b20d"	""	/* UCP Server (Endi) - Version 8.3 */
			"plugin_aaeeeedeca7bdbdd630ddc5868daade7"	""	/* UCP Server (Endi) - Version 8.4 */
			"plugin_9e42a827411f7584cebda62bf5030d02"	""	/* UCP Server (Endi) - Version 8.5 */
			"plugin_78140f1a0f26cd3297767d0598eac4b1"	""	/* [Any] PReplay (DarthNinja) - Version 1.0.0 */
			"plugin_55923ba6bfe41569a3e4fbd7ca4606e5"	""	/* VIP Plugin (wS) - Version 2.0 */
			"plugin_4bf983e1d5b61ba0b1ab9a7e53bfda27"	""	/* WarMod CS:GO (Twelve-60) */
			"plugin_08574c4295afdaa5f613b8ceef96ecc3"	""	/* AlliedBans (TommY) - Version 3.140902A */
			"plugin_035ef79cb06a3ebcfaf277641577fdc6"	""	/* Ability Levels (wS) - Version v1.1.1 */
			"plugin_ce9183f87bf265408cb1c78534cc4863"	""	/* Ability Levels Commands (wS) - Version 1.0.1 */
			"plugin_d6386cf822f095289b011ca2f47ae6c4"	""	/* AdMiN (wS) - Version v2.3.1 */
			"plugin_02ef75b4af8c3f1d7998befdd8ed7586"	""	/* Jail Control (wS) - Version v2.4.3 */
			"plugin_a0c93519819ad79c3c2e27830c7edeff"	""	/* Knife Arena (wS) - Version 1.2.7 */
			"plugin_daf0ad0dd7c3aa732b9c1cb7a9cbb3cf"	""	/* Round Start Effects (wS) - Version 1.2 */
			"plugin_c473a87937edf5967db777f1cf04f725"	""	/* Continuous Attack (wS) - Version 1.0 */
			"plugin_12d7f2697110d4d67f33ca8b2a81c490"	""	/* STORE (wS) - Version 2.1.5 */
			"plugin_d134bd59c6f8dc2b8df27be31fd966b1"	""	/* STORE (Auction) (wS) - Version 1.0 */
			"plugin_159560d50105f9a58fa8a94de56c5fc4"	""	/* STORE (Bhop) (wS) - Version 1.2 */
			"plugin_99d45e0bfd4d4fdd0513cd84c50dca31"	""	/* STORE (Credits Giver) (wS) - Version 1.2 */
			"plugin_989d2075869168645c7a761ff41f69f6"	""	/* STORE (Critical Grenade) (wS) - Version 1.1 */
			"plugin_34eddaa68248ff140daad09a58c619de"	""	/* STORE (Double Jump) (wS) - Version 1.0 */
			"plugin_7bda86011e3365d90bee6dd88f213ae6"	""	/* STORE (Enemy Skin) (wS) - Version 1.1 */
			"plugin_4f2b15a5b260936149a3123504c1ac7c"	""	/* STORE (Gifts) (wS) - Version 1.2 */
			"plugin_c1b560cd688de12bebdeaa04999dc3d4"	""	/* STORE (Gravity) (wS) - Version 1.1 */
			"plugin_79e80527430bba85d311a79cd729b914"	""	/* STORE (Health) (wS) - Version 1.2 */
			"plugin_79fd13ceb7227c34571833a31d2a4957"	""	/* STORE (Lasers) (wS) - Version 1.2 */
			"plugin_7c83004d88445d84bf4291fec678614d"	""	/* STORE (Money) (wS) - Version 1.3 */
			"plugin_b98d853e0387ff44e4e58822949bb5f5"	""	/* STORE (Respawn) (wS) - Version 1.2 */
			"plugin_d45ef7eb8ef26a46e6ea8e7dc2640ed5"	""	/* STORE (Show Credits) (wS) - Version 1.3 */
			"plugin_624d31eecf19f9a4a7d87b7d2d2d14aa"	""	/* STORE (Skins) (wS) - Version 1.2 */
			"plugin_8b2f4f60a77d1e81e6e7026ff6316920"	""	/* STORE (Speed) (wS) - Version 1.2 */
			"plugin_643e1c5bf55c6ed10763dd46d4620aa4"	""	/* STORE (Trails) (wS) - Version 1.2 */
			"plugin_b75c6ba4f569c57bc6df906f1a4dfd4f"	""	/* STORE (Transfer Credits) (wS) - Version 1.2 */
			"plugin_93122ae52ae37c4a13eb9da25562e234"	""	/* Teleporter (wS) - Version v1.0 */
			"plugin_41f8b0b9b67fa207acf229bdf6251765"	""	/* VIP Module (Ammo) (wS) - Version 1.0 */
			"plugin_c9ff989b36ff12fcf3b8c93b42ada242"	""	/* VIP Module (Anti Flash) (wS) - Version 1.1 */
			"plugin_3c9c13133eb8d83c2b4221ca102d90ac"	""	/* VIP Module (Armor) (wS) - Version 1.0 */
			"plugin_b6eb66fe6fe44a907073825a02932317"	""	/* VIP Module (Aura) (wS) - Version 1.1 */
			"plugin_d6e99dbf976f4011399075dd4e2c95a8"	""	/* VIP Module (BHOP|Double Jump|Parachute) (wS) - Version 1.4.7 */
			"plugin_490fdd8bf0457878e89d383180c86e3d"	""	/* VIP Module (Chat) (wS) - Version 1.2.1 */
			"plugin_1655ed45b5c016bcfd703f8bc59cee69"	""	/* VIP Module (DMG Changer) (wS) - Version 1.1 */
			"plugin_0b194f78df428423927ba8868bcf3300"	""	/* VIP Module (Drop Any Weapon) (wS) - Version 1.2 */
			"plugin_0e574d5ffaac4600cd883270b55dc30a"	""	/* VIP Module (Flags|Immunity) (wS) - Version 1.1 */
			"plugin_a415a21bf430fa8b67b5ca73c9e46fb3"	""	/* VIP Module (Gravity) (wS) - Version 1.1 */
			"plugin_57d0852c9619c20c57e8a1d6b6f6b9da"	""	/* VIP Module (Grenade Explode Effect) (wS) - Version 1.1 */
			"plugin_ae385eb0ef6eaf12fb704051b17ac0e8"	""	/* VIP Module (Grenade Model) (wS) - Version 1.0 */
			"plugin_1915c17c700c2d6dd0c543f04ffcfb5c"	""	/* VIP Module (Grenade Trail) (wS) - Version 1.2 */
			"plugin_28c7754b3782b5b2f64243b5ac80088e"	""	/* VIP Module (Hostage Rescue) (wS) - Version 1.0 */
			"plugin_e3f382addaf9d83201dae58e816222e9"	""	/* VIP Module (HP Regen) (wS) - Version 1.1 */
			"plugin_8c6b5b2813dd289db3294346887d0160"	""	/* VIP Module (Kill Cash) (wS) - Version 1.1 */
			"plugin_21d22920b63ab7683b86e36aae239996"	""	/* VIP Module (Kill HP) (wS) - Version 1.1 */
			"plugin_7fb93bf5756a2d8542ca565d8d9aa65a"	""	/* VIP Module (More Grenades) (wS) - Version 1.2.1 */
			"plugin_43af503aec909771eb5e71fd65a411bb"	""	/* VIP Module (Quick Defuse) (wS) - Version 1.1 */
			"plugin_cf69750c2be3baf0fe6dd5dc21de257d"	""	/* VIP Module (Reset Score) (wS) - Version 1.1 */
			"plugin_f50c61c3d3c2f1f1393272c84dbe798d"	""	/* VIP Module (Respawn) (wS) - Version 1.1 */
			"plugin_43643c4b9ee9ed14fced7b06dd006e7f"	""	/* VIP Module (Skins) (wS) - Version 1.2.5 */
			"plugin_831bb87c8882c5e17408717cc829c7b6"	""	/* VIP Module (Smoke Aura) (wS) - Version 1.1 */
			"plugin_fd0550b620e4b280fbf5812478d97a0b"	""	/* VIP Module (Speed) (wS) - Version 1.1 */
			"plugin_249d893b2f699b51a757f9a0f76408e3"	""	/* VIP Module (Team) (wS) - Version 1.1 */
			"plugin_9bf46f7ecbf9a94fd4b3f922bb2f1003"	""	/* VIP Module (Teleport) (wS) - Version 1.0 */
			"plugin_229bb55fb7f4d9e6df47682847201031"	""	/* VIP Test (wS) - Version 1.2 */
			"plugin_4a9943bb6c831c605c3e4aef38d9c789"	""	/* VIP Module (Trails) (wS) - Version 1.2 */
			"plugin_2296f1162a2f1886fcad5601c1597835"	""	/* VIP (!vips) (wS) - Version 1.2.1 */
			"plugin_0bdc1c30ee71d6fe54a2d931e6433400"	""	/* Token Auto Updater (Pheonix) - Version 1.2.5 */
			"plugin_abb30458960e39fb54336630ec2ff99f"	""	/* [AnoX]Bot Manager - Version 1.0 */
			"plugin_6ac5fda7402e6c827d6113c2e8b266e8"	""	/* [AnoX]ChatLog - Version 1.0 */
			"plugin_626f1014fc7a1431fd56c558f4ae88e3"	""	/* [AnoX]CP Control - Version 1.1 */
			"plugin_1587f9e5578e349448fb05948258c035"	""	/* [AnoX]K/D Ratio - Version 1.0 */
			"plugin_beae6d494edc696b0c2470e77bbb9a38"	""	/* [AnoX]ShowMotd - Version 1.01 */
			"plugin_75948f0451be404066536cdbd5111277"	""	/* [AnoX]TeamChange - Version 1.2 */
			"plugin_8f8d96631fa47e2d4b35236c42579e81"	""	/* [Sky]Welcome - Version 1.06 */
			"plugin_465e4abb31f03cf519e8a80a8b4b44be"	""	/* [AnoX]NoSucide - Version 1.0 */
			"plugin_33a4351dd2b9350d6f2b21dab68f7d9e"	""	/* [CS:GO] Komutcu Daire System (Sourceless distro) - Version 1.0 */
			"plugin_0f9828ea5fe6900981137f3c6fb9d70b"	""	/* token changer (Adi) - Version 1.1.2 */
			"plugin_267929e572d647c43e54ab7aa921174d"	""	/* Playwire MOTD (Playwire Media) - Version 1.1.0 */
			"plugin_f9874d362c5c8142037045a0a2c6249c"	""	/* [AnoX]A-Nox Core (A-Nox dev.) - Version 3.1a */
			"plugin_eae8ed2c593591814f9e6bfa73000d85"	""	/* Unknown VIP plugin with fake myinfo */
			"plugin_da0e76b67029c12eb5c1995df4fa4f89"	""	/* token changer (Adi) - Version 1.3.9 */
			"plugin_514efe1f39061e7365a31fc21d452a79"	""	/* Token Auto Updater (Phoenix) - Version 1.4 */
		}
	}
}
core.games/common.games.txt · SourceMod Core (TF2 적용) · 31개 항목

SourceMod 코어가 TF2의 엔티티 속성, 데이터맵과 엔진 호출을 처리하는 공통 데이터

종류엔진 키/함수기능 설명실제 값·호출 규격
Offsetsm_lifeState
Games/#default/Offsets
엔진 항목 ‘m life State’을 찾거나 호출하기 위한 Offsets 데이터입니다.class = CBasePlayer
prop = m_lifeState
OffsetsCSendPropExtra_UtlVector::m_Offset
Games/#default/Offsets
CSendPropExtra_UtlVector 클래스의 ‘m Offset’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 16
linux = 16
Keysm_fFlags
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_fFlags’. = m_fFlags
Keysm_MoveType
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_MoveType’. = m_MoveType
Keysm_nRenderMode
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_nRenderMode’. = m_nRenderMode
Keysm_nRenderFX
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_nRenderFX’. = m_nRenderFX
Keysm_clrRender
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_clrRender’. = m_clrRender
Keysm_flGravity
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_flGravity’. = m_flGravity
Keysm_iHealth
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_iHealth’. = m_iHealth
Keysm_nButtons
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_nButtons’. = m_nButtons
OffsetsGetDataDescMap
Games/#default/Offsets
엔진 항목 ‘Get Data Desc Map’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 13
linux = 14
Keysm_iHealth
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_iHealth’. = m_fHealth
KeysHintTextPreByte
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘HintTextPreByte’. = yes
KeysChatSayText
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘ChatSayText’. = yes
OffsetsGetDataDescMap
Games/#default/Offsets
엔진 항목 ‘Get Data Desc Map’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 12
OffsetsGetDataDescMap
Games/#default/Offsets
엔진 항목 ‘Get Data Desc Map’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 11
windows64 = 11
linux = 12
linux64 = 12
mac = 12
mac64 = 12
OffsetsGetDataDescMap
Games/#default/Offsets
엔진 항목 ‘Get Data Desc Map’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 13
linux = 14
mac = 14
KeysHudRadioMenuMsg
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘HudRadioMenuMsg’. = ShowMenu
KeysRadioMenuTimeout
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘RadioMenuTimeout’. = 4
KeysHudTextMsg
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘HudTextMsg’. = HudMsg
KeysGameExtension
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘GameExtension’. = game.cstrike
KeysRadioMenuMaxPageItems
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘RadioMenuMaxPageItems’. = 9
KeysRadioMenuClosesOnInvalidSlot
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘RadioMenuClosesOnInvalidSlot’. = yes
KeysMenuItemSound
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘MenuItemSound’. = buttons/button14.wav
KeysMenuExitSound
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘MenuExitSound’. = buttons/combine_button7.wav
KeysMenuExitBackSound
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘MenuExitBackSound’. = buttons/combine_button7.wav
OffsetsGetDataDescMap
Games/ship/Offsets
엔진 항목 ‘Get Data Desc Map’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 18
linux = 19
KeysGameExtension
Games/cstrike/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘GameExtension’. = game.cstrike
KeysGameExtension
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘GameExtension’. = game.tf2
KeysChatSayText
Games/$Insurgency/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘ChatSayText’. = yes
KeysRadioMenuMaxPageItems
Games/bms/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘RadioMenuMaxPageItems’. = 6
원본 파일 전체 보기
/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your SourceMod install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after SM's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 */

"Games"
{
	"#default"
	{
		"Offsets"
		{
			"m_lifeState"
			{
				"class"			"CBasePlayer"
				"prop"			"m_lifeState"
			}
			"CSendPropExtra_UtlVector::m_Offset"
			{
				"windows"		"16"
				"linux"			"16"
			}
		}
	}
	
	/* Send properties and datamaps used by stocks in entity_prop_stocks.inc */
	"#default"
	{
		"Keys"
		{
			"m_fFlags"			"m_fFlags"
			"m_MoveType"		"m_MoveType"
			"m_nRenderMode"		"m_nRenderMode"
			"m_nRenderFX"		"m_nRenderFX"
			"m_clrRender"		"m_clrRender"
			"m_flGravity"		"m_flGravity"
			"m_iHealth"			"m_iHealth"
			"m_nButtons"		"m_nButtons"
		}
	}
	
	/* Original engine specifics */
	"#default"
	{
		"#supported"
		{
			"engine"			"original"
		}
		
		"Offsets"
		{
			"GetDataDescMap"
			{
				"windows"		"13"
				"linux"			"14"
			}
		}
	}
	
	/* Dark Messiah engine specifics */
	"#default"
	{
		"#supported"
		{
			"engine"			"darkmessiah"
		}
		
		"Keys"
		{
			"m_iHealth"			"m_fHealth"
			"HintTextPreByte"	"yes"
			"ChatSayText"		"yes"
		}
		
		"Offsets"
		{
			"GetDataDescMap"
			{
				"windows"		"12"
			}
		}
	}
	
	/* OB/L4D engine specifics */
	"#default"
	{
		"#supported"
		{
			"engine"			"orangebox"
			"engine"			"bloodygoodtime"
			"engine"			"eye"
			"engine"			"orangebox_valve"
			"engine"			"css"
			"engine"			"left4dead"
			"engine"			"left4dead2"
			"engine"			"alienswarm"
			"engine"			"blade"
			"engine"			"insurgency"
			"engine"			"doi"
			"engine"			"csgo"
			"engine"			"sdk2013"
			"engine"			"contagion"
			"engine"			"pvkii"
			"engine"			"mcv"
		}
		
		"Offsets"
		{
			"GetDataDescMap"
			{
				"windows"		"11"
				"windows64"		"11"
				"linux"			"12"
				"linux64"		"12"
				"mac"			"12"
				"mac64"			"12"
			}
		}
	}
	
	"#default"
	{
		"#supported"
		{
			"engine"			"bms"
		}
		
		"Offsets"
		{
			"GetDataDescMap"
			{
				"windows"		"13"
				"linux"			"14"
				"mac"			"14"
			}
		}
	}
	
	/* The Ship is completely different */
	"ship"
	{
		"Offsets"
		{
			"GetDataDescMap"
			{
				"windows"		"18"
				"linux"			"19"
			}
		}
	}

	/* Which games support ShowMenu? */
	"#default"
	{
		"#supported"
		{
			"game"					"cstrike"
			"game"					"dod"
			"game"					"sourceforts"
			"game"					"$Insurgency" // mod
			"game"					"$INSURGENCY" // retail game
			"game"					"tf"
			"game"					"pvkii"
			"game"					"diprip"
			"game"					"synergy"
			"game"					"left4dead"
			"game"					"left4dead2"
			"game"					"obsidian"
			"game"					"empires"
			"game"					"gesource"
			"game"					"NeotokyoSource"
			"game"					"bg2"
			"game"					"cspromod"
			"game"					"FortressForever"
			"game"					"zps"
			"game"					"gesource"
			"game"					"RnLBeta"
			"game"					"fas"
			"game"					"fof"
			"game"					"dinodday"
			"game"					"esmod"
			"game"					"nucleardawn"
			"game"					"berimbau"
			"game"					"nmrih"
			"game"					"kz"
			"game"					"doi"
			"game"					"bms"
			"game"					"iosoccer"
			"game"					"vietnam"
			"game"					"open_fortress"
			"game"					"tf2classic"
			"game"					"pf2"
			"game"					"dystopia"
			"game"					"treason"
		}

		"Keys"
		{
			"HudRadioMenuMsg"		"ShowMenu"
		}
	}
	
	"#default"
	{
		"#supported"
		{
			"engine"				"csgo"
		}

		"Keys"
		{
			"HudRadioMenuMsg"		"ShowMenu"
		}
	}
	
	/* Which games need a radio menu timeout? */
	"#default"
	{
		"#supported"
		{
			"game"					"tf"
			"game"					"synergy"
			"game"					"dod"
			"game"					"empires"
			"game"					"NeotokyoSource"
			"game"					"bg2"
			"game"					"cspromod"
			"game"					"pvkii"
			"game"					"FortressForever"
			"game"					"zps"
			"game"					"gesource"
			"game"					"obsidian"
			"game"					"cstrike"
			"game"					"RnLBeta"
			"game"					"fof"
			"game"					"dinodday"
			"game"					"nucleardawn"
			"game"					"berimbau"
			"game"					"$INSURGENCY" // retail game
			"game"					"nmrih"
			"game"					"kz"
			"game"					"doi"
			"game"					"bms"
			"game"					"iosoccer"
			"game"					"vietnam"
			"game"					"reactivedrop"
			"game"					"open_fortress"
			"game"					"tf2classic"
			"game"					"pf2"
			"game"					"dystopia"
			"game"					"treason"
		}
		
		"Keys"
		{
			"RadioMenuTimeout"		"4"
		}
	}
	
	"#default"
	{
		"#supported"
		{
			"engine"				"csgo"
		}
		
		"Keys"
		{
			"RadioMenuTimeout"		"4"
		}
	}
	
	/**
	 * Which games support HudMsg?
	 */
	"#default"
	{
		"#supported"
		{
			"game"					"hl2mp"
			"game"					"sourceforts"
			"game"					"tf"
			"game"					"ageofchivalry"
			"game"					"obsidian"
			"game"					"zombie_master"
			"game"					"bg2"
 			"game"					"$Insurgency" // mod
			"game"					"cspromod"
			"game"					"pvkii"
			"game"					"zps"
			"game"					"gesource"
			"game"					"RnLBeta"
			"game"					"fas"
			"game"					"fof"
			"game"					"swarm"
			"game"					"dinodday"
			"game"					"esmod"
			"game"					"ios"
			"game"					"eye"
			"game"					"nucleardawn"
			"game"					"hl2ctf"
			"game"					"ag2"
			"game"					"nmrih"
			"game"					"berimbau"
			"game"					"cstrike"
			"game"					"synergy"
			"game"					"bms"
			"game"					"kz"
			"game"					"csgo"
			"game"					"reactivedrop"
			"game"					"FortressForever"
			"game"					"vietnam"
			"game"					"open_fortress"
			"game"					"tf2classic"
			"game"					"pf2"
			"game"					"dystopia"
			"game"					"treason"
		}
		
		"Keys"
		{
			"HudTextMsg"			"HudMsg"
		}
	}

	"cstrike"
	{
		"Keys"
		{
			"GameExtension"		"game.cstrike"
		}
	}
	
	"#default"
	{
		"#supported"
		{
			"engine"	"csgo"
		}
		
		"Keys"
		{
			"GameExtension"		"game.cstrike"
		}
	}

	"tf"
	{
		"Keys"
		{
			"GameExtension"			"game.tf2"
		}
	}
	
	"$Insurgency" // mod
	{
		"Keys"
		{
			"ChatSayText"			"yes"
		}
	}
	
	"#default"
	{
		"#supported"
		{
			"engine"	"csgo"
			"engine"	"blade"
			"engine"	"insurgency"
			"engine"	"mcv"
			"engine"	"doi"
		}
		
		"Keys"
		{
			"RadioMenuMaxPageItems"	"9"
		}
	}
	
	"bms"
	{
		"Keys"
		{
			"RadioMenuMaxPageItems"	"6"
		}
	}

	"#default"
	{
		"#supported"
		{
			"engine"	"left4dead"
			"engine"	"left4dead2"
			"engine"	"nucleardawn"
		}

		"Keys"
		{
			"RadioMenuClosesOnInvalidSlot"	"yes"
		}
	}


	/**
	 * Menu Sounds
	 */
	"#default"
	{
		"Keys"
		{
			/**
	 		 * Specifies the sound that gets played when an item is selected from a menu.
	 		 */
			"MenuItemSound"			"buttons/button14.wav"

			/**
			 * Specifies the sound that gets played when an "Exit" button is selected 
			 * from a menu.
			 */
			"MenuExitSound"			"buttons/combine_button7.wav"
			
			/**
			 * Specifies the sound that gets played when an "Exit Back" button is selected 
			 * from a menu.  This is the special "Back" button that is intended to roll back
			 * to a previous menu.
			 */
			"MenuExitBackSound"		"buttons/combine_button7.wav"
		}
	}
}
core.games/engine.ep2valve.txt · SourceMod Core (TF2 적용) · 5개 항목

SourceMod 코어가 TF2의 엔티티 속성, 데이터맵과 엔진 호출을 처리하는 공통 데이터

종류엔진 키/함수기능 설명실제 값·호출 규격
OffsetsgEntList
Games/#default/Offsets
엔진 항목 ‘g Ent List’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 11
windows64 = 81
OffsetsEntInfo
Games/#default/Offsets
엔진 항목 ‘Ent Info’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 4
windows64 = 8
linux = 4
linux64 = 8
SignaturesLevelShutdown
Games/#default/Signatures
엔진 항목 ‘Level Shutdown’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8
windows64 = \x40\x53\x48\x83\xEC\x20\xE8\x2A\x2A\x2A\x2A\x48\x8B\x05\x1E\x04\x9E\x00
SignaturesgEntList
Games/#default/Signatures
엔진 항목 ‘g Ent List’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
linux = @gEntList
linux64 = @gEntList
KeysUseInvalidUniverseInSteam2IDs
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘UseInvalidUniverseInSteam2IDs’. = 1
원본 파일 전체 보기
/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your SourceMod install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after SM's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 */

"Games"
{
	/* CGlobalEntityList */
	"#default"
	{		
		"Offsets"
		{
			/* Offset into LevelShutdown */
			"gEntList"
			{
				"windows"	"11"
				"windows64"	"81"
			}

			"EntInfo"
			{
				"windows"	"4"	
				"windows64"	"8"	
				"linux"		"4"
				"linux64"	"8"
			}
		}
		
		"Signatures"
		{
			"LevelShutdown"
			{
				/* not confirmed to be : CServerGameDLL:: LevelShutdown */
				/* This comment is for 64xBit */
				/* if you know the exact level shutdown function, please comment.*/
				/* String : "VDebugOverlay003" -> one call up.*/
				/* it only needs to know when the server shuts down, not the absolute correct signature.*/
				/* incase it needs the exact function, please notify.*/
				"library"	"server"
				"windows"	"\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
				"windows64"	"\x40\x53\x48\x83\xEC\x20\xE8\x2A\x2A\x2A\x2A\x48\x8B\x05\x1E\x04\x9E\x00"
			}
			"gEntList"
			{
				"library"	"server"
				"linux"		"@gEntList"
				"linux64"	"@gEntList"
			}
		}
		
		"Keys"
		{
			"UseInvalidUniverseInSteam2IDs"		"1"
		}
	}
}
core.games/master.games.txt · SourceMod Core (TF2 적용) · 0개 항목

SourceMod 코어가 TF2의 엔티티 속성, 데이터맵과 엔진 호출을 처리하는 공통 데이터

종류엔진 키/함수기능 설명실제 값·호출 규격
직접 호출 항목 없이 파일 선택·지원 범위만 정의합니다.
원본 파일 전체 보기
/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your SourceMod install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after SM's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 */

"Game Master"
{
	"common.games.txt"
	{
	}

	"engine.l4d.txt"
	{
		"engine"	"left4dead"
	}
	
	"engine.l4d2.txt"
	{
		"engine"	"left4dead2"
	}
	
	"engine.contagion.txt"
	{
		"engine"	"contagion"
	}
	
	"engine.swarm.txt"
	{
		"engine"	"alienswarm"
	}
	
	"engine.ep2.txt"
	{
		"engine"	"orangebox"
	}

	"engine.ep2valve.txt"
	{
		"engine"	"orangebox_valve"
	}
	
	"engine.sdk2013.txt"
	{
		"engine"	"sdk2013"
	}
	
	"engine.bms.txt"
	{
		"engine"	"bms"
	}
	
	"engine.ep1.txt"
	{
		"engine"	"original"
	}
	
	"engine.darkm.txt"
	{
		"engine"	"darkmessiah"
	}
	
	"engine.bgt.txt"
	{
		"engine"	"bloodygoodtime"
	}
	
	"engine.eye.txt"
	{
		"engine"	"eye"
	}
	
	"engine.csgo.txt"
	{
		"engine"	"csgo"
	}
	
	"engine.blade.txt"
	{
		"engine"	"blade"
	}
	
	"engine.insurgency.txt"
	{
		"engine"	"insurgency"
		"engine"	"doi" // #cheating #yolo
	}

	"engine.pvkii.txt"
	{
		"engine"	"pvkii"
	}

	"engine.mcv.txt"
	{
		"engine"	"mcv"
	}
	
	"game.dinodday.txt"
	{
		"game"		"dinodday"
	}
	
	"game.gmod9.txt"
	{
		"game"		"gmod9"
	}
	
	"blocklist.plugins.txt"
	{
	}
}
ff2_weapon.txt · TF2 플러그인 · 4개 항목

Freak Fortress 2 무기 처리용 가상 함수와 호출 규격

종류엔진 키/함수기능 설명실제 값·호출 규격
OffsetsCTFWeaponBase::PrimaryAttack
Games/tf/Offsets
TF2 무기의 ‘Primary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 287
linux = 293
OffsetsCTFWeaponBase::AutoFiresFullClip
Games/tf/Offsets
TF2 무기의 ‘Auto Fires Full Clip’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 285
linux = 291
FunctionsCTFWeaponBase::PrimaryAttack
Games/tf/Functions
TF2 무기의 ‘Primary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다.offset = CTFWeaponBase::PrimaryAttack
hooktype = entity
return = void
this = entity
FunctionsCTFWeaponBase::AutoFiresFullClip
Games/tf/Functions
TF2 무기의 ‘Auto Fires Full Clip’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다.offset = CTFWeaponBase::AutoFiresFullClip
hooktype = entity
return = int
this = entity
원본 파일 전체 보기
"Games"
{
	"tf"
	{
		"Offsets"
		{
			"CTFWeaponBase::PrimaryAttack"
			{
				"windows"	"287"
				"linux"		"293"
			}
			"CTFWeaponBase::AutoFiresFullClip"
			{
				"windows"	"285"
				"linux"		"291"
			}
		}
		"Functions"
		{
			"CTFWeaponBase::PrimaryAttack"
			{
				"offset"	"CTFWeaponBase::PrimaryAttack"
				"hooktype"	"entity"
				"return"	"void"
				"this"		"entity"
			}
			"CTFWeaponBase::AutoFiresFullClip"
			{
				"offset"	"CTFWeaponBase::AutoFiresFullClip"
				"hooktype"	"entity"
				"return"	"int"
				"this"		"entity"
			}
		}
	}
}
funcommands.games.txt · TF2 플러그인 · 47개 항목

SourceMod funcommands의 점화·텔레포트·슬랩 등 관리 명령 지원값

종류엔진 키/함수기능 설명실제 값·호출 규격
KeysSpriteBeam
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam’. = sprites/laser.vmt
KeysSpriteBeam2
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam2’. = sprites/bluelight1.vmt
KeysSpriteExplosion
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteExplosion’. = sprites/sprite_fire01.vmt
KeysSpriteGlow
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteGlow’. = sprites/blueglow2.vmt
KeysSpriteHalo
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteHalo’. = sprites/halo01.vmt
KeysSoundBlip
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SoundBlip’. = buttons/blip1.wav
KeysSoundBeep
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SoundBeep’. = buttons/button17.wav
KeysSoundFinal
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SoundFinal’. = weapons/cguard/charging.wav
KeysSoundBoom
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SoundBoom’. = weapons/explode3.wav
KeysSoundFreeze
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SoundFreeze’. = physics/glass/glass_impact_bullet4.wav
KeysExternalBeaconColor
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘ExternalBeaconColor’. = 128,128,128,255
KeysTeam1BeaconColor
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team1BeaconColor’. = 75,255,75,255
KeysTeam2BeaconColor
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team2BeaconColor’. = 255,75,75,255
KeysTeam3BeaconColor
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team3BeaconColor’. = 75,75,255,255
KeysTeam4BeaconColor
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team4BeaconColor’. = 255,128,0,255
KeysTeamUnknownBeaconColor
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TeamUnknownBeaconColor’. = 255,255,255,255
KeysSpriteBeam
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam’. = sprites/laserbeam.vmt
KeysSpriteBeam2
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam2’. = sprites/physbeam.vmt
KeysSpriteExplosion
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteExplosion’. = sprites/floorfire4_.vmt
KeysSpriteGlow
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteGlow’. = sprites/blueflare1.vmt
KeysSpriteHalo
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteHalo’. = sprites/glow01.vmt
KeysTeam2BeaconColor
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team2BeaconColor’. = 75,75,255,255
KeysTeam3BeaconColor
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team3BeaconColor’. = 255,75,75,255
KeysSpriteBeam
Games/csgo/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam’. = sprites/laserbeam.vmt
KeysSpriteBeam2
Games/csgo/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam2’. = sprites/physbeam.vmt
KeysSpriteExplosion
Games/csgo/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteExplosion’. =
KeysSpriteGlow
Games/csgo/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteGlow’. = sprites/blueflare1.vmt
KeysSpriteHalo
Games/csgo/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteHalo’. = sprites/glow01.vmt
KeysSoundFinal
Games/csgo/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SoundFinal’. = ui/arm_bomb.wav
KeysSoundBoom
Games/csgo/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SoundBoom’. = weapons/hegrenade/explode4.wav
KeysSpriteBeam
Games/$INSURGENCY/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam’. = sprites/laserbeam.vmt
KeysSpriteBeam2
Games/$INSURGENCY/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam2’. =
KeysSpriteExplosion
Games/$INSURGENCY/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteExplosion’. = sprites/sprite_fire01.vmt
KeysSpriteGlow
Games/$INSURGENCY/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteGlow’. =
KeysSpriteHalo
Games/$INSURGENCY/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteHalo’. = sprites/glow01.vmt
KeysSpriteBeam
Games/swarm/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam’. = sprites/laserbeam.vmt
KeysSpriteBeam2
Games/swarm/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam2’. =
KeysSpriteExplosion
Games/swarm/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteExplosion’. = sprites/flamelet1.vmt
KeysSpriteGlow
Games/swarm/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteGlow’. = sprites/blueflare1.vmt
KeysSpriteHalo
Games/swarm/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteHalo’. = sprites/glow01.vmt
KeysTeam1BeaconColor
Games/pvkii/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team1BeaconColor’. = 255,255,75,255
KeysTeam2BeaconColor
Games/pvkii/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team2BeaconColor’. = 255,75,75,255
KeysTeam3BeaconColor
Games/pvkii/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team3BeaconColor’. = 75,255,75,255
KeysTeam4BeaconColor
Games/pvkii/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team4BeaconColor’. = 75,75,255,255
KeysSpriteBeam
Games/nucleardawn/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SpriteBeam’. = sprites/widestripe.vmt
KeysTeam2BeaconColor
Games/nucleardawn/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team2BeaconColor’. = 75,75,255,255
KeysTeam3BeaconColor
Games/nucleardawn/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘Team3BeaconColor’. = 255,75,75,255
원본 파일 전체 보기
"Games"
{
	"#default"
	{
		"Keys"
		{
			"SpriteBeam"		"sprites/laser.vmt"
			"SpriteBeam2"		"sprites/bluelight1.vmt"
			"SpriteExplosion"	"sprites/sprite_fire01.vmt"
			"SpriteGlow"		"sprites/blueglow2.vmt"
			"SpriteHalo"		"sprites/halo01.vmt"
			
			"SoundBlip"		"buttons/blip1.wav"
			"SoundBeep"		"buttons/button17.wav"
			"SoundFinal"	"weapons/cguard/charging.wav"
			"SoundBoom"		"weapons/explode3.wav"
			"SoundFreeze"	"physics/glass/glass_impact_bullet4.wav"
			
			"ExternalBeaconColor"		"128,128,128,255"
			"Team1BeaconColor"			"75,255,75,255"
			"Team2BeaconColor"			"255,75,75,255"
			"Team3BeaconColor"			"75,75,255,255"
			"Team4BeaconColor"			"255,128,0,255"
			"TeamUnknownBeaconColor"	"255,255,255,255"
		}
	}
	
	"csgo"
	{
		"Keys"
		{
			"SpriteBeam"		"sprites/laserbeam.vmt"
			"SpriteBeam2"		"sprites/physbeam.vmt"
			"SpriteExplosion"	""
			"SpriteGlow"		"sprites/blueflare1.vmt"
			"SpriteHalo"		"sprites/glow01.vmt"
			
			"SoundFinal"	"ui/arm_bomb.wav"
			"SoundBoom"		"weapons/hegrenade/explode4.wav"
		}
	}
	
	"$INSURGENCY" // Standalone game
	{
		"Keys"
		{
			"SpriteBeam"		"sprites/laserbeam.vmt"
			"SpriteBeam2"		""
			"SpriteExplosion"	"sprites/sprite_fire01.vmt"
			"SpriteGlow"		""
			"SpriteHalo"		"sprites/glow01.vmt"
		}
	}
	
	"swarm"
	{
		"Keys"
		{
			"SpriteBeam"		"sprites/laserbeam.vmt"
			"SpriteBeam2"		""
			"SpriteExplosion"	"sprites/flamelet1.vmt"
			"SpriteGlow"		"sprites/blueflare1.vmt"
			"SpriteHalo"		"sprites/glow01.vmt"
		}
	}
	
	"pvkii"
	{
		"Keys"
		{
			"Team1BeaconColor"		"255,255,75,255"
			"Team2BeaconColor"		"255,75,75,255"
			"Team3BeaconColor"		"75,255,75,255"
			"Team4BeaconColor"		"75,75,255,255"
		}
	}
	
	"nucleardawn"
	{
		"Keys"
		{
			"SpriteBeam"		"sprites/widestripe.vmt"
			
			"Team2BeaconColor"		"75,75,255,255"
			"Team3BeaconColor"		"255,75,75,255"
		}
	}
	
	"#default"
	{
		"#supported"
		{
			"game"	"left4dead"
			"game"	"left4dead2"
		}
		
		"Keys"
		{
			"SpriteBeam"		"sprites/laserbeam.vmt"
			"SpriteBeam2"		"sprites/physbeam.vmt"
			"SpriteExplosion"	"sprites/floorfire4_.vmt"
			"SpriteGlow"		"sprites/blueflare1.vmt"
			"SpriteHalo"		"sprites/glow01.vmt"
			
			"Team2BeaconColor"		"75,75,255,255"
			"Team3BeaconColor"		"255,75,75,255"
		}
	}
}
grappling_hook.txt · TF2 플러그인 · 4개 항목

그래플링 훅 장착·해제와 관련된 TF2 내부 함수

종류엔진 키/함수기능 설명실제 값·호출 규격
FunctionsCTFProjectile_GrapplingHook::HookTarget
Games/tf/Functions
CTFProjectile_GrapplingHook 클래스의 ‘Hook Target’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다.signature = CTFProjectile_GrapplingHook::HookTarget
callconv = thiscall
return = void
this = entity
arguments.pOther.type = cbaseentity
FunctionsCTFProjectile_GrapplingHook::OnArrowImpact
Games/tf/Functions
CTFProjectile_GrapplingHook 클래스의 ‘On Arrow Impact’ 해당 이벤트를 수신·처리하기 위한 Functions 데이터입니다.signature = CTFProjectile_GrapplingHook::OnArrowImpact
callconv = thiscall
return = void
this = entity
arguments.pBox.type = objectptr
arguments.pOther.type = cbaseentity
arguments.pAttacker.type = cbaseentity
SignaturesCTFProjectile_GrapplingHook::HookTarget
Games/tf/Signatures
CTFProjectile_GrapplingHook 클래스의 ‘Hook Target’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN27CTFProjectile_GrapplingHook10HookTargetEP11CBaseEntity
SignaturesCTFProjectile_GrapplingHook::OnArrowImpact
Games/tf/Signatures
CTFProjectile_GrapplingHook 클래스의 ‘On Arrow Impact’ 해당 이벤트를 수신·처리하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN27CTFProjectile_GrapplingHook13OnArrowImpactEP13mstudiobbox_tP11CBaseEntityS3_
원본 파일 전체 보기
// Gamedata for grappling_hook.sp
//
// One function: the grapple projectile deciding what it has caught. Detouring
// it is the only place a player latch can be refused before it happens - the
// hook is an arrow, so it finds players by hitbox trace and never consults the
// collision system, which is why blocking Touch and forcing a collision group
// both did nothing.
//
// Linux only, and that is not a limitation here - this server is Linux. The
// symbol is not exported in .dynstr, only present in .symtab, which dlsym
// cannot see but SourceMod's own symbol resolver can. That is what the "@"
// prefix asks for. Verified against /tf/bin/linux64/server_srv.so by parsing
// its section headers; there is no guesswork in the name below.
//
// If the name ever stops resolving the plugin logs it and falls back to cutting
// the hook a tick after it latches, so a bad signature degrades rather than
// breaks.
"Games"
{
	"tf"
	{
		"Functions"
		{
			"CTFProjectile_GrapplingHook::HookTarget"
			{
				"signature"	"CTFProjectile_GrapplingHook::HookTarget"
				"callconv"	"thiscall"
				"return"	"void"
				"this"		"entity"
				"arguments"
				{
					"pOther"
					{
						"type"	"cbaseentity"
					}
				}
			}

			// The arrow's player-hit handler. Refusing this is what makes the hook
			// fly *through* somebody rather than merely fail to latch - HookTarget
			// only stops the latch, and the impact that called it still ends the
			// projectile.
			//
			// The first argument is mstudiobbox_t*, a plain pointer, declared
			// objectptr because that is DHooks' pointer-sized type.
			//
			// The return is declared void. The mangled name does not encode a
			// return type, so this is the one thing here that was not read out of
			// the binary - which is why the plugin keeps it behind a convar that
			// defaults off.
			"CTFProjectile_GrapplingHook::OnArrowImpact"
			{
				"signature"	"CTFProjectile_GrapplingHook::OnArrowImpact"
				"callconv"	"thiscall"
				"return"	"void"
				"this"		"entity"
				"arguments"
				{
					"pBox"
					{
						"type"	"objectptr"
					}
					"pOther"
					{
						"type"	"cbaseentity"
					}
					"pAttacker"
					{
						"type"	"cbaseentity"
					}
				}
			}
		}

		"Signatures"
		{
			"CTFProjectile_GrapplingHook::HookTarget"
			{
				"library"	"server"
				"linux"		"@_ZN27CTFProjectile_GrapplingHook10HookTargetEP11CBaseEntity"
			}

			"CTFProjectile_GrapplingHook::OnArrowImpact"
			{
				"library"	"server"
				"linux"		"@_ZN27CTFProjectile_GrapplingHook13OnArrowImpactEP13mstudiobbox_tP11CBaseEntityS3_"
			}
		}
	}
}
sdkhooks.games/common.games.txt · SDKHooks (TF2 적용) · 1개 항목

SDKHooks가 TF2 엔티티의 피해·스폰·터치·무기 이벤트를 훅하기 위한 가상 함수 오프셋

종류엔진 키/함수기능 설명실제 값·호출 규격
OffsetsEntityListeners
Games/#default/Offsets
엔진 항목 ‘Entity Listeners’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 65572
linux = 65572
mac = 65572
원본 파일 전체 보기
/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your SourceMod install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after SM's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 */

"Games"
{
	"#default"
	{
		"Offsets"
		{
			"EntityListeners"
			{
				"windows"	"65572"
				"linux"		"65572"
				"mac"		"65572"
			}
		}
	}
}
sdkhooks.games/engine.ep2v.txt · SDKHooks (TF2 적용) · 101개 항목

SDKHooks가 TF2 엔티티의 피해·스폰·터치·무기 이벤트를 훅하기 위한 가상 함수 오프셋

종류엔진 키/함수기능 설명실제 값·호출 규격
OffsetsEntityListeners
Games/tf/Offsets
엔진 항목 ‘Entity Listeners’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 131108
windows64 = 262200
linux = 131108
linux64 = 262200
OffsetsCanBeAutobalanced
Games/tf/Offsets
엔진 항목 ‘Can Be Autobalanced’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 474
windows64 = 474
linux = 475
linux64 = 475
OffsetsEndTouch
Games/tf/Offsets
엔진 항목 ‘End Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 106
windows64 = 106
linux = 107
linux64 = 107
OffsetsFireBullets
Games/tf/Offsets
엔진 항목 ‘Fire Bullets’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 118
windows64 = 118
linux = 119
linux64 = 119
OffsetsGetMaxHealth
Games/tf/Offsets
엔진 항목 ‘Get Max Health’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 123
windows64 = 123
linux = 124
linux64 = 124
OffsetsGroundEntChanged
Games/tf/Offsets
엔진 항목 ‘Ground Ent Changed’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 184
windows64 = 184
linux = 186
linux64 = 186
OffsetsOnTakeDamage
Games/tf/Offsets
엔진 항목 ‘On Take Damage’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 64
windows64 = 64
linux = 65
linux64 = 65
OffsetsOnTakeDamage_Alive
Games/tf/Offsets
엔진 항목 ‘On Take Damage Alive’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 283
windows64 = 283
linux = 284
linux64 = 284
OffsetsPreThink
Games/tf/Offsets
엔진 항목 ‘Pre Think’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 344
windows64 = 344
linux = 345
linux64 = 345
OffsetsPostThink
Games/tf/Offsets
엔진 항목 ‘Post Think’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 345
windows64 = 345
linux = 346
linux64 = 346
OffsetsReload
Games/tf/Offsets
엔진 항목 ‘Reload’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 284
windows64 = 284
linux = 290
linux64 = 290
OffsetsSetTransmit
Games/tf/Offsets
엔진 항목 ‘Set Transmit’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 22
windows64 = 22
linux = 23
linux64 = 23
OffsetsShouldCollide
Games/tf/Offsets
엔진 항목 ‘Should Collide’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 17
windows64 = 17
linux = 18
linux64 = 18
OffsetsSpawn
Games/tf/Offsets
엔진 항목 ‘Spawn’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 24
windows64 = 24
linux = 25
linux64 = 25
OffsetsStartTouch
Games/tf/Offsets
엔진 항목 ‘Start Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 104
windows64 = 104
linux = 105
linux64 = 105
OffsetsThink
Games/tf/Offsets
엔진 항목 ‘Think’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 49
windows64 = 49
linux = 50
linux64 = 50
OffsetsTouch
Games/tf/Offsets
엔진 항목 ‘Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 105
windows64 = 105
linux = 106
linux64 = 106
OffsetsTraceAttack
Games/tf/Offsets
엔진 항목 ‘Trace Attack’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 62
windows64 = 62
linux = 63
linux64 = 63
OffsetsUse
Games/tf/Offsets
엔진 항목 ‘Use’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 103
windows64 = 103
linux = 104
linux64 = 104
OffsetsVPhysicsUpdate
Games/tf/Offsets
엔진 항목 ‘VPhysics Update’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 164
windows64 = 164
linux = 165
linux64 = 165
OffsetsBlocked
Games/tf/Offsets
엔진 항목 ‘Blocked’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 108
windows64 = 108
linux = 109
linux64 = 109
OffsetsWeapon_CanSwitchTo
Games/tf/Offsets
엔진 항목 ‘Weapon Can Switch To’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 277
windows64 = 277
linux = 278
linux64 = 278
OffsetsWeapon_CanUse
Games/tf/Offsets
엔진 항목 ‘Weapon Can Use’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 271
windows64 = 271
linux = 272
linux64 = 272
OffsetsWeapon_Drop
Games/tf/Offsets
엔진 항목 ‘Weapon Drop’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 274
windows64 = 274
linux = 275
linux64 = 275
OffsetsWeapon_Equip
Games/tf/Offsets
엔진 항목 ‘Weapon Equip’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 272
windows64 = 272
linux = 273
linux64 = 273
OffsetsWeapon_Switch
Games/tf/Offsets
엔진 항목 ‘Weapon Switch’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 275
windows64 = 275
linux = 276
linux64 = 276
OffsetsEntityListeners
Games/hl2mp/Offsets
엔진 항목 ‘Entity Listeners’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 131108
windows64 = 262200
linux = 131108
linux64 = 262200
OffsetsEndTouch
Games/hl2mp/Offsets
엔진 항목 ‘End Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 103
windows64 = 103
linux = 104
linux64 = 104
OffsetsFireBullets
Games/hl2mp/Offsets
엔진 항목 ‘Fire Bullets’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 115
windows64 = 115
linux = 116
linux64 = 116
OffsetsGetMaxHealth
Games/hl2mp/Offsets
엔진 항목 ‘Get Max Health’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 120
windows64 = 120
linux = 121
linux64 = 121
OffsetsGroundEntChanged
Games/hl2mp/Offsets
엔진 항목 ‘Ground Ent Changed’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 181
windows64 = 181
linux = 183
linux64 = 183
OffsetsOnTakeDamage
Games/hl2mp/Offsets
엔진 항목 ‘On Take Damage’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 64
windows64 = 64
linux = 65
linux64 = 65
OffsetsOnTakeDamage_Alive
Games/hl2mp/Offsets
엔진 항목 ‘On Take Damage Alive’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 279
windows64 = 279
linux = 280
linux64 = 280
OffsetsPreThink
Games/hl2mp/Offsets
엔진 항목 ‘Pre Think’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 339
windows64 = 339
linux = 340
linux64 = 340
OffsetsPostThink
Games/hl2mp/Offsets
엔진 항목 ‘Post Think’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 340
windows64 = 340
linux = 341
linux64 = 341
OffsetsReload
Games/hl2mp/Offsets
엔진 항목 ‘Reload’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 277
windows64 = 277
linux = 278
linux64 = 278
OffsetsSetTransmit
Games/hl2mp/Offsets
엔진 항목 ‘Set Transmit’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 22
windows64 = 22
linux = 23
linux64 = 23
OffsetsShouldCollide
Games/hl2mp/Offsets
엔진 항목 ‘Should Collide’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 17
windows64 = 17
linux = 18
linux64 = 18
OffsetsSpawn
Games/hl2mp/Offsets
엔진 항목 ‘Spawn’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 24
windows64 = 24
linux = 25
linux64 = 25
OffsetsStartTouch
Games/hl2mp/Offsets
엔진 항목 ‘Start Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 101
windows64 = 101
linux = 102
linux64 = 102
OffsetsThink
Games/hl2mp/Offsets
엔진 항목 ‘Think’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 49
windows64 = 49
linux = 50
linux64 = 50
OffsetsTouch
Games/hl2mp/Offsets
엔진 항목 ‘Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 102
windows64 = 102
linux = 103
linux64 = 103
OffsetsTraceAttack
Games/hl2mp/Offsets
엔진 항목 ‘Trace Attack’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 62
windows64 = 62
linux = 63
linux64 = 63
OffsetsUse
Games/hl2mp/Offsets
엔진 항목 ‘Use’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 100
windows64 = 100
linux = 101
linux64 = 101
OffsetsVPhysicsUpdate
Games/hl2mp/Offsets
엔진 항목 ‘VPhysics Update’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 161
windows64 = 161
linux = 162
linux64 = 162
OffsetsBlocked
Games/hl2mp/Offsets
엔진 항목 ‘Blocked’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 105
windows64 = 105
linux = 106
linux64 = 106
OffsetsWeapon_CanSwitchTo
Games/hl2mp/Offsets
엔진 항목 ‘Weapon Can Switch To’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 273
windows64 = 273
linux = 274
linux64 = 274
OffsetsWeapon_CanUse
Games/hl2mp/Offsets
엔진 항목 ‘Weapon Can Use’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 267
windows64 = 267
linux = 268
linux64 = 268
OffsetsWeapon_Drop
Games/hl2mp/Offsets
엔진 항목 ‘Weapon Drop’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 270
windows64 = 270
linux = 271
linux64 = 271
OffsetsWeapon_Equip
Games/hl2mp/Offsets
엔진 항목 ‘Weapon Equip’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 268
windows64 = 268
linux = 269
linux64 = 269
OffsetsWeapon_Switch
Games/hl2mp/Offsets
엔진 항목 ‘Weapon Switch’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 271
windows64 = 271
linux = 272
linux64 = 272
OffsetsEntityListeners
Games/dod/Offsets
엔진 항목 ‘Entity Listeners’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 131108
windows64 = 262200
linux = 131108
linux64 = 262200
OffsetsEndTouch
Games/dod/Offsets
엔진 항목 ‘End Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 102
windows64 = 102
linux = 103
linux64 = 103
OffsetsFireBullets
Games/dod/Offsets
엔진 항목 ‘Fire Bullets’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 114
windows64 = 114
linux = 115
linux64 = 115
OffsetsGetMaxHealth
Games/dod/Offsets
엔진 항목 ‘Get Max Health’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 119
windows64 = 119
linux = 120
linux64 = 120
OffsetsGroundEntChanged
Games/dod/Offsets
엔진 항목 ‘Ground Ent Changed’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 180
windows64 = 180
linux = 182
linux64 = 182
OffsetsOnTakeDamage
Games/dod/Offsets
엔진 항목 ‘On Take Damage’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 64
windows64 = 64
linux = 65
linux64 = 65
OffsetsOnTakeDamage_Alive
Games/dod/Offsets
엔진 항목 ‘On Take Damage Alive’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 278
windows64 = 278
linux = 279
linux64 = 279
OffsetsPreThink
Games/dod/Offsets
엔진 항목 ‘Pre Think’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 338
windows64 = 338
linux = 339
linux64 = 339
OffsetsPostThink
Games/dod/Offsets
엔진 항목 ‘Post Think’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 339
windows64 = 339
linux = 340
linux64 = 340
OffsetsReload
Games/dod/Offsets
엔진 항목 ‘Reload’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 276
windows64 = 276
linux = 277
linux64 = 277
OffsetsSetTransmit
Games/dod/Offsets
엔진 항목 ‘Set Transmit’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 22
windows64 = 22
linux = 23
linux64 = 23
OffsetsShouldCollide
Games/dod/Offsets
엔진 항목 ‘Should Collide’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 17
windows64 = 17
linux = 18
linux64 = 18
OffsetsSpawn
Games/dod/Offsets
엔진 항목 ‘Spawn’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 24
windows64 = 24
linux = 25
linux64 = 25
OffsetsStartTouch
Games/dod/Offsets
엔진 항목 ‘Start Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 100
windows64 = 100
linux = 101
linux64 = 101
OffsetsThink
Games/dod/Offsets
엔진 항목 ‘Think’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 49
windows64 = 49
linux = 50
linux64 = 50
OffsetsTouch
Games/dod/Offsets
엔진 항목 ‘Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 101
windows64 = 101
linux = 102
linux64 = 102
OffsetsTraceAttack
Games/dod/Offsets
엔진 항목 ‘Trace Attack’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 62
windows64 = 62
linux = 63
linux64 = 63
OffsetsUse
Games/dod/Offsets
엔진 항목 ‘Use’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 99
windows64 = 99
linux = 100
linux64 = 100
OffsetsVPhysicsUpdate
Games/dod/Offsets
엔진 항목 ‘VPhysics Update’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 160
windows64 = 160
linux = 161
linux64 = 161
OffsetsBlocked
Games/dod/Offsets
엔진 항목 ‘Blocked’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 104
windows64 = 104
linux = 105
linux64 = 105
OffsetsWeapon_CanSwitchTo
Games/dod/Offsets
엔진 항목 ‘Weapon Can Switch To’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 272
windows64 = 272
linux = 273
linux64 = 273
OffsetsWeapon_CanUse
Games/dod/Offsets
엔진 항목 ‘Weapon Can Use’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 266
windows64 = 266
linux = 267
linux64 = 267
OffsetsWeapon_Drop
Games/dod/Offsets
엔진 항목 ‘Weapon Drop’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 269
windows64 = 269
linux = 270
linux64 = 270
OffsetsWeapon_Equip
Games/dod/Offsets
엔진 항목 ‘Weapon Equip’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 267
windows64 = 267
linux = 268
linux64 = 268
OffsetsWeapon_Switch
Games/dod/Offsets
엔진 항목 ‘Weapon Switch’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 270
windows64 = 270
linux = 271
linux64 = 271
OffsetsEntityListeners
Games/cstrike/Offsets
엔진 항목 ‘Entity Listeners’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 131108
windows64 = 262200
linux = 131108
linux64 = 262200
OffsetsBlocked
Games/cstrike/Offsets
엔진 항목 ‘Blocked’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 105
windows64 = 105
linux = 106
linux64 = 106
OffsetsEndTouch
Games/cstrike/Offsets
엔진 항목 ‘End Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 103
windows64 = 103
linux = 104
linux64 = 104
OffsetsFireBullets
Games/cstrike/Offsets
엔진 항목 ‘Fire Bullets’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 115
windows64 = 115
linux = 116
linux64 = 116
OffsetsGetMaxHealth
Games/cstrike/Offsets
엔진 항목 ‘Get Max Health’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 120
windows64 = 120
linux = 121
linux64 = 121
OffsetsGroundEntChanged
Games/cstrike/Offsets
엔진 항목 ‘Ground Ent Changed’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 181
windows64 = 181
linux = 183
linux64 = 183
OffsetsOnTakeDamage
Games/cstrike/Offsets
엔진 항목 ‘On Take Damage’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 64
windows64 = 64
linux = 65
linux64 = 65
OffsetsOnTakeDamage_Alive
Games/cstrike/Offsets
엔진 항목 ‘On Take Damage Alive’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 279
windows64 = 279
linux = 280
linux64 = 280
OffsetsPreThink
Games/cstrike/Offsets
엔진 항목 ‘Pre Think’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 339
windows64 = 339
linux = 340
linux64 = 340
OffsetsPostThink
Games/cstrike/Offsets
엔진 항목 ‘Post Think’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 340
windows64 = 340
linux = 341
linux64 = 341
OffsetsReload
Games/cstrike/Offsets
엔진 항목 ‘Reload’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 277
windows64 = 277
linux = 278
linux64 = 278
OffsetsSetTransmit
Games/cstrike/Offsets
엔진 항목 ‘Set Transmit’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 22
windows64 = 22
linux = 23
linux64 = 23
OffsetsShouldCollide
Games/cstrike/Offsets
엔진 항목 ‘Should Collide’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 17
windows64 = 17
linux = 18
linux64 = 18
OffsetsSpawn
Games/cstrike/Offsets
엔진 항목 ‘Spawn’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 24
windows64 = 24
linux = 25
linux64 = 25
OffsetsStartTouch
Games/cstrike/Offsets
엔진 항목 ‘Start Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 101
windows64 = 101
linux = 102
linux64 = 102
OffsetsThink
Games/cstrike/Offsets
엔진 항목 ‘Think’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 49
windows64 = 49
linux = 50
linux64 = 50
OffsetsTouch
Games/cstrike/Offsets
엔진 항목 ‘Touch’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 102
windows64 = 102
linux = 103
linux64 = 103
OffsetsTraceAttack
Games/cstrike/Offsets
엔진 항목 ‘Trace Attack’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 62
windows64 = 62
linux = 63
linux64 = 63
OffsetsUse
Games/cstrike/Offsets
엔진 항목 ‘Use’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 100
windows64 = 100
linux = 101
linux64 = 101
OffsetsVPhysicsUpdate
Games/cstrike/Offsets
엔진 항목 ‘VPhysics Update’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 161
windows64 = 161
linux = 162
linux64 = 162
OffsetsWeapon_CanSwitchTo
Games/cstrike/Offsets
엔진 항목 ‘Weapon Can Switch To’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 273
windows64 = 273
linux = 274
linux64 = 274
OffsetsWeapon_CanUse
Games/cstrike/Offsets
엔진 항목 ‘Weapon Can Use’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 267
windows64 = 267
linux = 268
linux64 = 268
OffsetsWeapon_Drop
Games/cstrike/Offsets
엔진 항목 ‘Weapon Drop’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 270
windows64 = 270
linux = 271
linux64 = 271
OffsetsWeapon_Equip
Games/cstrike/Offsets
엔진 항목 ‘Weapon Equip’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 268
windows64 = 268
linux = 269
linux64 = 269
OffsetsWeapon_Switch
Games/cstrike/Offsets
엔진 항목 ‘Weapon Switch’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 271
windows64 = 271
linux = 272
linux64 = 272
원본 파일 전체 보기
"Games"
{
	// tf, hl2mp, dods, css
	"tf"
	{
		"Offsets"
		{
			"EntityListeners"
			{
				"windows"	"131108"
				"windows64"	"262200"
				"linux"		"131108"
				"linux64"	"262200"
			}
			"CanBeAutobalanced"
			{
				"windows"	"474"
				"windows64"	"474"
				"linux"		"475"
				"linux64"	"475"
			}
			"EndTouch"
			{
				"windows"	"106"
				"windows64"	"106"
				"linux"		"107"
				"linux64"	"107"
			}
			"FireBullets"
			{
				"windows"	"118"
				"windows64"	"118"
				"linux"		"119"
				"linux64"	"119"
			}
			"GetMaxHealth"
			{
				"windows"	"123"
				"windows64"	"123"
				"linux"		"124"
				"linux64"	"124"
			}
			"GroundEntChanged"
			{
				"windows"	"184"
				"windows64"	"184"
				"linux"		"186"
				"linux64"	"186"
			}
			"OnTakeDamage"
			{
				"windows"	"64"
				"windows64"	"64"
				"linux"		"65"
				"linux64"	"65"
			}
			"OnTakeDamage_Alive"
			{
				"windows"	"283"
				"windows64"	"283"
				"linux"		"284"
				"linux64"	"284"
			}
			"PreThink"
			{
				"windows"	"344"
				"windows64"	"344"
				"linux"		"345"
				"linux64"	"345"
			}
			"PostThink"
			{
				"windows"	"345"
				"windows64"	"345"
				"linux"		"346"
				"linux64"	"346"
			}
			"Reload"
			{
				"windows"	"284"
				"windows64"	"284"
				"linux"		"290"
				"linux64"	"290"
			}
			"SetTransmit"
			{
				"windows"	"22"
				"windows64"	"22"
				"linux"		"23"
				"linux64"	"23"
			}
			"ShouldCollide"
			{
				"windows"	"17"
				"windows64"	"17"
				"linux"		"18"
				"linux64"	"18"
			}
			"Spawn"
			{
				"windows"	"24"
				"windows64"	"24"
				"linux"		"25"
				"linux64"	"25"
			}
			"StartTouch"
			{
				"windows"	"104"
				"windows64"	"104"
				"linux"		"105"
				"linux64"	"105"
			}
			"Think"
			{
				"windows"	"49"
				"windows64"	"49"
				"linux"		"50"
				"linux64"	"50"
			}
			"Touch"
			{
				"windows"	"105"
				"windows64"	"105"
				"linux"		"106"
				"linux64"	"106"
			}
			"TraceAttack"
			{
				"windows"	"62"
				"windows64"	"62"
				"linux"		"63"
				"linux64"	"63"
			}
			"Use"
			{
				"windows"	"103"
				"windows64"	"103"
				"linux"		"104"
				"linux64"	"104"
			}
			"VPhysicsUpdate"
			{
				"windows"	"164"
				"windows64"	"164"
				"linux"		"165"
				"linux64"	"165"
			}
			"Blocked"
			{
				"windows"	"108"
				"windows64"	"108"
				"linux"		"109"
				"linux64"	"109"
			}
			"Weapon_CanSwitchTo"
			{
				"windows"	"277"
				"windows64"	"277"
				"linux"		"278"
				"linux64"	"278"
			}
			"Weapon_CanUse"
			{
				"windows"	"271"
				"windows64"	"271"
				"linux"		"272"
				"linux64"	"272"
			}
			"Weapon_Drop"
			{
				"windows"	"274"
				"windows64"	"274"
				"linux"		"275"
				"linux64"	"275"
			}
			"Weapon_Equip"
			{
				"windows"	"272"
				"windows64"	"272"
				"linux"		"273"
				"linux64"	"273"
			}
			"Weapon_Switch"
			{
				"windows"	"275"
				"windows64"	"275"
				"linux"		"276"
				"linux64"	"276"
			}
		}
	}
	
	"hl2mp"
	{
		"Offsets"
		{
			"EntityListeners"
			{
				"windows"	"131108"
				"windows64"	"262200"
				"linux"		"131108"
				"linux64"	"262200"
			}
			"EndTouch"
			{
				"windows"	"103"
				"windows64"	"103"
				"linux"		"104"
				"linux64"	"104"
			}
			"FireBullets"
			{
				"windows"	"115"
				"windows64"	"115"
				"linux"		"116"
				"linux64"	"116"
			}
			"GetMaxHealth"
			{
				"windows"	"120"
				"windows64"	"120"
				"linux"		"121"
				"linux64"	"121"
			}
			"GroundEntChanged"
			{
				"windows"	"181"
				"windows64"	"181"
				"linux"		"183"
				"linux64"	"183"
			}
			"OnTakeDamage"
			{
				"windows"	"64"
				"windows64"	"64"
				"linux"		"65"
				"linux64"	"65"
			}
			"OnTakeDamage_Alive"
			{
				"windows"	"279"
				"windows64"	"279"
				"linux"		"280"
				"linux64"	"280"
			}
			"PreThink"
			{
				"windows"	"339"
				"windows64"	"339"
				"linux"		"340"
				"linux64"	"340"
			}
			"PostThink"
			{
				"windows"	"340"
				"windows64"	"340"
				"linux"		"341"
				"linux64"	"341"
			}
			"Reload"
			{
				"windows"	"277"
				"windows64"	"277"
				"linux"		"278"
				"linux64"	"278"
			}
			"SetTransmit"
			{
				"windows"	"22"
				"windows64"	"22"
				"linux"		"23"
				"linux64"	"23"
			}
			"ShouldCollide"
			{
				"windows"	"17"
				"windows64"	"17"
				"linux"		"18"
				"linux64"	"18"
			}
			"Spawn"
			{
				"windows"	"24"
				"windows64"	"24"
				"linux"		"25"
				"linux64"	"25"
			}
			"StartTouch"
			{
				"windows"	"101"
				"windows64"	"101"
				"linux"		"102"
				"linux64"	"102"
			}
			"Think"
			{
				"windows"	"49"
				"windows64"	"49"
				"linux"		"50"
				"linux64"	"50"
			}
			"Touch"
			{
				"windows"	"102"
				"windows64"	"102"
				"linux"		"103"
				"linux64"	"103"
			}
			"TraceAttack"
			{
				"windows"	"62"
				"windows64"	"62"
				"linux"		"63"
				"linux64"	"63"
			}
			"Use"
			{
				"windows"	"100"
				"windows64"	"100"
				"linux"		"101"
				"linux64"	"101"
			}
			"VPhysicsUpdate"
			{
				"windows"	"161"
				"windows64"	"161"
				"linux"		"162"
				"linux64"	"162"
			}
			"Blocked"
			{
				"windows"	"105"
				"windows64"	"105"
				"linux"		"106"
				"linux64"	"106"
			}
			"Weapon_CanSwitchTo"
			{
				"windows"	"273"
				"windows64"	"273"
				"linux"		"274"
				"linux64"	"274"
			}
			"Weapon_CanUse"
			{
				"windows"	"267"
				"windows64"	"267"
				"linux"		"268"
				"linux64"	"268"
			}
			"Weapon_Drop"
			{
				"windows"	"270"
				"windows64"	"270"
				"linux"		"271"
				"linux64"	"271"
			}
			"Weapon_Equip"
			{
				"windows"	"268"
				"windows64"	"268"
				"linux"		"269"
				"linux64"	"269"
			}
			"Weapon_Switch"
			{
				"windows"	"271"
				"windows64"	"271"
				"linux"		"272"
				"linux64"	"272"
			}
		}
	}
	
	"dod"
	{
		"Offsets"
		{
			"EntityListeners"
			{
				"windows"	"131108"
				"windows64"	"262200"
				"linux"		"131108"
				"linux64"	"262200"
			}
			"EndTouch"
			{
				"windows"	"102"
				"windows64"	"102"
				"linux"		"103"
				"linux64"	"103"
			}
			"FireBullets"
			{
				"windows"	"114"
				"windows64"	"114"
				"linux"		"115"
				"linux64"	"115"
			}
			"GetMaxHealth"
			{
				"windows"	"119"
				"windows64"	"119"
				"linux"		"120"
				"linux64"	"120"
			}
			"GroundEntChanged"
			{
				"windows"	"180"
				"windows64"	"180"
				"linux"		"182"
				"linux64"	"182"
			}
			"OnTakeDamage"
			{
				"windows"	"64"
				"windows64"	"64"
				"linux"		"65"
				"linux64"	"65"
			}
			"OnTakeDamage_Alive"
			{
				"windows"	"278"
				"windows64"	"278"
				"linux"		"279"
				"linux64"	"279"
			}
			"PreThink"
			{
				"windows"	"338"
				"windows64"	"338"
				"linux"		"339"
				"linux64"	"339"
			}
			"PostThink"
			{
				"windows"	"339"
				"windows64"	"339"
				"linux"		"340"
				"linux64"	"340"
			}
			"Reload"
			{
				"windows"	"276"
				"windows64"	"276"
				"linux"		"277"
				"linux64"	"277"
			}
			"SetTransmit"
			{
				"windows"	"22"
				"windows64"	"22"
				"linux"		"23"
				"linux64"	"23"
			}
			"ShouldCollide"
			{
				"windows"	"17"
				"windows64"	"17"
				"linux"		"18"
				"linux64"	"18"
			}
			"Spawn"
			{
				"windows"	"24"
				"windows64"	"24"
				"linux"		"25"
				"linux64"	"25"
			}
			"StartTouch"
			{
				"windows"	"100"
				"windows64"	"100"
				"linux"		"101"
				"linux64"	"101"
			}
			"Think"
			{
				"windows"	"49"
				"windows64"	"49"
				"linux"		"50"
				"linux64"	"50"
			}
			"Touch"
			{
				"windows"	"101"
				"windows64"	"101"
				"linux"		"102"
				"linux64"	"102"
			}
			"TraceAttack"
			{
				"windows"	"62"
				"windows64"	"62"
				"linux"		"63"
				"linux64"	"63"
			}
			"Use"
			{
				"windows"	"99"
				"windows64"	"99"
				"linux"		"100"
				"linux64"	"100"
			}
			"VPhysicsUpdate"
			{
				"windows"	"160"
				"windows64"	"160"
				"linux"		"161"
				"linux64"	"161"
			}
			"Blocked"
			{
				"windows"	"104"
				"windows64"	"104"
				"linux"		"105"
				"linux64"	"105"
			}
			"Weapon_CanSwitchTo"
			{
				"windows"	"272"
				"windows64"	"272"
				"linux"		"273"
				"linux64"	"273"
			}
			"Weapon_CanUse"
			{
				"windows"	"266"
				"windows64"	"266"
				"linux"		"267"
				"linux64"	"267"
			}
			"Weapon_Drop"
			{
				"windows"	"269"
				"windows64"	"269"
				"linux"		"270"
				"linux64"	"270"
			}
			"Weapon_Equip"
			{
				"windows"	"267"
				"windows64"	"267"
				"linux"		"268"
				"linux64"	"268"
			}
			"Weapon_Switch"
			{
				"windows"	"270"
				"windows64"	"270"
				"linux"		"271"
				"linux64"	"271"
			}
		}
	}

	"cstrike"
	{
		"Offsets"
		{
			"EntityListeners"
			{
				"windows"	"131108"
				"windows64"	"262200"
				"linux"		"131108"
				"linux64"	"262200"
			}
			"Blocked"
			{
				"windows"	"105"
				"windows64"	"105"
				"linux"		"106"
				"linux64"	"106"
			}
			"EndTouch"
			{
				"windows"	"103"
				"windows64"	"103"
				"linux"		"104"
				"linux64"	"104"
			}
			"FireBullets"
			{
				"windows"	"115"
				"windows64"	"115"
				"linux"		"116"
				"linux64"	"116"
			}
			"GetMaxHealth"
			{
				"windows"	"120"
				"windows64"	"120"
				"linux"		"121"
				"linux64"	"121"
			}
			"GroundEntChanged"
			{
				"windows"	"181"
				"windows64"	"181"
				"linux"		"183"
				"linux64"	"183"
			}
			"OnTakeDamage"
			{
				"windows"	"64"
				"windows64"	"64"
				"linux"		"65"
				"linux64"	"65"
			}
			"OnTakeDamage_Alive"
			{
				"windows"	"279"
				"windows64"	"279"
				"linux"		"280"
				"linux64"	"280"
			}
			"PreThink"
			{
				"windows"	"339"
				"windows64"	"339"
				"linux"		"340"
				"linux64"	"340"
			}
			"PostThink"
			{
				"windows"	"340"
				"windows64"	"340"
				"linux"		"341"
				"linux64"	"341"
			}
			"Reload"
			{
				"windows"	"277"
				"windows64"	"277"
				"linux"		"278"
				"linux64"	"278"
			}
			"SetTransmit"
			{
				"windows"	"22"
				"windows64"	"22"
				"linux"		"23"
				"linux64"	"23"
			}
			"ShouldCollide"
			{
				"windows"	"17"
				"windows64"	"17"
				"linux"		"18"
				"linux64"	"18"
			}
			"Spawn"
			{
				"windows"	"24"
				"windows64"	"24"
				"linux"		"25"
				"linux64"	"25"
			}
			"StartTouch"
			{
				"windows"	"101"
				"windows64"	"101"
				"linux"		"102"
				"linux64"	"102"
			}
			"Think"
			{
				"windows"	"49"
				"windows64"	"49"
				"linux"		"50"
				"linux64"	"50"
			}
			"Touch"
			{
				"windows"	"102"
				"windows64"	"102"
				"linux"		"103"
				"linux64"	"103"
			}
			"TraceAttack"
			{
				"windows"	"62"
				"windows64"	"62"
				"linux"		"63"
				"linux64"	"63"
			}
			"Use"
			{
				"windows"	"100"
				"windows64"	"100"
				"linux"		"101"
				"linux64"	"101"
			}
			"VPhysicsUpdate"
			{
				"windows"	"161"
				"windows64"	"161"
				"linux"		"162"
				"linux64"	"162"
			}
			"Weapon_CanSwitchTo"
			{
				"windows"	"273"
				"windows64"	"273"
				"linux"		"274"
				"linux64"	"274"
			}
			"Weapon_CanUse"
			{
				"windows"	"267"
				"windows64"	"267"
				"linux"		"268"
				"linux64"	"268"
			}
			"Weapon_Drop"
			{
				"windows"	"270"
				"windows64"	"270"
				"linux"		"271"
				"linux64"	"271"
			}
			"Weapon_Equip"
			{
				"windows"	"268"
				"windows64"	"268"
				"linux"		"269"
				"linux64"	"269"
			}
			"Weapon_Switch"
			{
				"windows"	"271"
				"windows64"	"271"
				"linux"		"272"
				"linux64"	"272"
			}
		}
	}
}
sdkhooks.games/master.games.txt · SDKHooks (TF2 적용) · 0개 항목

SDKHooks가 TF2 엔티티의 피해·스폰·터치·무기 이벤트를 훅하기 위한 가상 함수 오프셋

종류엔진 키/함수기능 설명실제 값·호출 규격
직접 호출 항목 없이 파일 선택·지원 범위만 정의합니다.
원본 파일 전체 보기
/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after SM's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 */


"Game Master"
{
	"common.games.txt"
	{
	}
	
	"engine.l4d.txt"
	{
		"engine"	"left4dead"
	}
	
	"engine.contagion.txt"
	{
		"engine"	"contagion"
	}
	
	"game.l4d2.txt"
	{
		"game"		"left4dead2"
	}
	
	"game.nucleardawn.txt"
	{
		"game"		"nucleardawn"
	}
	
	"engine.csgo.txt"
	{
		"engine"	"csgo"
	}
	
	"engine.ep2v.txt"
	{
		"engine"	"orangebox_valve"
	}
	
	"engine.darkm.txt"
	{
		"engine"	"darkmessiah"
	}
	
	"engine.blade.txt"
	{
		"engine"	"blade"
	}
	
	"engine.insurgency.txt"
	{
		"engine"	"insurgency"
		"engine"	"doi" // #cheating #yolo
	}

	"engine.mcv.txt"
	{
		"engine"	"mcv"
	}
	
/*
	Not Yet
	
	"engine.bgt.txt"
	{
		"engine"	"bloodygoodtime"
	}
*/
	
	"game.insurgency.txt"
	{
		"game"		"$Insurgency"
	}
	
	"game.pvkii.txt"
	{
		"game"		"pvkii"
	}
	
	"game.ff.txt"
	{
		"game"		"FortressForever"
	}
	
	"game.empires.txt"
	{
		"game"		"empires"
	}
	
	"game.sourceforts.txt"
	{
		"game"		"sourceforts"
	}
	
	"game.hidden.txt"
	{
		"game"		"hidden"
	}
	
	"game.zm.txt"
	{
		"game"		"zombie_master"
	}
	
	"game.zpanic.txt"
	{
		"game"		"zps"
	}
	
	"game.neotokyo.txt"
	{
		"game"		"NeotokyoSource"
	}
	
	"game.fof.txt"
	{
		"game"		"fof"
	}
	
	"game.sgtls.txt"
	{
		"game"		"sgtls"
	}
	
	"game.alienswarm.txt"
	{
		"game"		"swarm"
	}
	
	"game.dinodday.txt"
	{
		"game"		"dinodday"
	}
	
	"game.aoc.txt"
	{
		"game"		"ageofchivalry"
	}
	
	"game.cspromod.txt"
	{
		"game"		"cspromod"
	}
	
	"game.ag2.txt"
	{
		"game"		"ag2"
	}
	
	"game.nmrih.txt"
	{
		"game"		"nmrih"
	}
	
	"game.gesource.txt"
	{
		"game"		"gesource"
	}
	
	"game.synergy.txt"
	{
		"game"		"synergy"
	}
	
	"game.hl2ctf.txt"
	{
		"game"		"hl2ctf"
	}
	
	"game.bms.txt"
	{
		"game"		"bms"
	}
	
	"game.modularcombat.txt"
	{
		"game"		"modularcombat"
	}
	
	"game.kz.txt"
	{
		"game"		"kz"
	}
	
	"game.doi.txt"
	{
		"game"		"doi"
	}
	"game.reactivedrop.txt"
	{
		"game"		"reactivedrop"
	}
	"game.openfortress.txt"
	{
		"game"		"open_fortress"
	}
	"game.dystopia.txt"
	{
		"game"		"!Dystopia"
	}
	"game.tf2classic.txt"
	{
		"game"		"tf2classic"
	}
	"game.pf2.txt"
	{
		"game"		"pf2"
	}
	"game.gmod9.txt"
	{
		"game"		"gmod9"
	}
	"game.hl1mp.txt"
	{
		"game"		"hl1mp"
	}
	"game.treason.txt"
	{
		"game"		"treason"
	}
	"game.ship.txt"
	{
		"game"		"ship"
	}
}
sdktools.games/common.games.txt · SDKTools (TF2 적용) · 8개 항목

SDKTools가 TF2 엔티티 생성, 피해, 소리, 장비, 게임 규칙을 호출하기 위한 데이터

종류엔진 키/함수기능 설명실제 값·호출 규격
KeysSlapSoundCount
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SlapSoundCount’. = 3
KeysSlapSound1
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SlapSound1’. = player/pl_fallpain1.wav
KeysSlapSound2
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SlapSound2’. = player/pl_fallpain3.wav
KeysSlapSound3
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘SlapSound3’. = player/pl_pain5.wav
Keysm_iFrags
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_iFrags’. = m_iFrags
Keysm_iScore
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘m_iScore’. = m_iScore
Offsetsm_iHealth
Games/#default/Offsets
엔진 항목 ‘m i Health’을 찾거나 호출하기 위한 Offsets 데이터입니다.class = CBasePlayer
prop = m_iHealth
Offsetsm_lifeState
Games/#default/Offsets
엔진 항목 ‘m life State’을 찾거나 호출하기 위한 Offsets 데이터입니다.class = CBasePlayer
prop = m_lifeState
원본 파일 전체 보기
"Games"
{
	/* Sounds */
	"#default"
	{
		"Keys"
		{
			"SlapSoundCount"	"3"
			"SlapSound1"		"player/pl_fallpain1.wav"
			"SlapSound2"		"player/pl_fallpain3.wav"
			"SlapSound3"		"player/pl_pain5.wav"
		}
	}

	/* Properties */
	"#default"
	{
		"Keys"
		{
			"m_iFrags"		"m_iFrags"
			// Netprop on the team entity for team score
			"m_iScore"		"m_iScore"
		}
		
		"Offsets"
		{
			"m_iHealth"
			{
				"class"		"CBasePlayer"
				"prop"		"m_iHealth"
			}
			"m_lifeState"
			{
				"class"		"CBasePlayer"
				"prop"		"m_lifeState"
			}
		}
	}
}
sdktools.games/engine.ep2valve.txt · SDKTools (TF2 적용) · 10개 항목

SDKTools가 TF2 엔티티 생성, 피해, 소리, 장비, 게임 규칙을 호출하기 위한 데이터

종류엔진 키/함수기능 설명실제 값·호출 규격
OffsetsGetTEName
Games/#default/Offsets
엔진 항목 ‘Get TEName’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 4
windows64 = 8
linux = 4
linux64 = 8
OffsetsGetTENext
Games/#default/Offsets
엔진 항목 ‘Get TENext’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 8
windows64 = 16
linux = 8
linux64 = 16
OffsetsTE_GetServerClass
Games/#default/Offsets
엔진 항목 ‘TE Get Server Class’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 0
windows64 = 0
linux = 0
linux64 = 0
KeysCreateFakeClient_Windows
Games/#default/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘CreateFakeClient_Windows’. = \x55\x8B\xEC\xFF\x75\x08\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75\x04
Offsetssv
Games/#default/Offsets
엔진 항목 ‘sv’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 7
windows64 = 7
Signaturessv
Games/#default/Signatures
엔진 항목 ‘sv’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = engine
linux = @sv
linux64 = @sv
SignaturesFireOutput
Games/#default/Signatures
엔진 항목 ‘Fire Output’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x8B\xC1\x53\x89\x45\xD4\x56
windows64 = \x48\x8B\xC4\x48\x89\x50\x10\x48\x89\x48\x08\x41\x54
linux = @_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f
linux64 = @_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f
OffsetsSetUserCvar
Games/#default/Offsets
엔진 항목 ‘Set User Cvar’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 18
windows64 = 18
linux = 58
linux64 = 58
OffsetsSetClientName
Games/#default/Offsets
엔진 항목 ‘Set Client Name’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 17
windows64 = 17
linux = 57
linux64 = 57
OffsetsInfoChanged
Games/#default/Offsets
엔진 항목 ‘Info Changed’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 140
windows64 = 140
linux = 140
linux64 = 160
원본 파일 전체 보기
/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your SourceMod install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after SM's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 */

"Games"
{
	/* General Temp Entities */
	"#default"
	{
		"Offsets"
		{
			"GetTEName"
			{
				"windows"	"4"
				"windows64"	"8"
				"linux"		"4"
				"linux64"	"8"
			}
			"GetTENext"
			{
				"windows"	"8"
				"windows64"	"16"
				"linux"		"8"
				"linux64"	"16"
			}
			"TE_GetServerClass"
			{
				"windows"	"0"
				"windows64"	"0"
				"linux"		"0"
				"linux64"	"0"
			}
		}
	}

	/* IServer interface pointer */
	"#default"
	{
		"Keys"
		{
			/* Signature for the beginning of IVEngineServer::CreateFakeClientEx.
			 *
			 * The engine binary is not actually scanned in order to look for
			 * this. SourceHook is used to used to determine the address of the
			 * function and this signature is used to verify that it contains
			 * the expected code. A pointer to sv (IServer interface) is used
			 * here.
			 */
			"CreateFakeClient_Windows"	"\x55\x8B\xEC\xFF\x75\x08\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75\x04"
		}
		
		"Offsets"
		{
			/* Offset into IVEngineServer::CreateFakeClient */
			"sv"
			{
				"windows"	"7"
				"windows64"	"7"
			}
		}

		"Signatures"
		{
			/* CBaseServer object for IServer interface */
			"sv"
			{
				"library"	"engine"
				"linux"		"@sv"
				"linux64"	"@sv"
			}
		}
	}

	/* CBaseEntityOutput::FireOutput */
	"#default"
	{
		"Signatures"
		{
			"FireOutput"
			{
				/* String: "(%0.2f) output: (%s,%s) -> (%s,%s)(%s)" */
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x8B\xC1\x53\x89\x45\xD4\x56"
				"windows64"	"\x48\x8B\xC4\x48\x89\x50\x10\x48\x89\x48\x08\x41\x54"
				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
				"linux64"	"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
			}
		}
	}
	
	/* SetUserInfo data */
	"#default"
	{
		"Offsets"
		{
			/**
			 * CBaseClient::SetUserCVar(char  const*,char  const*);
			 * Linux offset straight from VTable dump.
			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
			 */
			"SetUserCvar"
			{
				"windows"	"18"
				"windows64"	"18"
				"linux"		"58"
				"linux64"	"58"
			}
			/**
			 * CBaseClient::SetName(char  const*);
			 * Linux offset straight from VTable dump.
			 * Has string "(%d)%-0.*s"
			 */
			"SetClientName"
			{
				"windows"	"17"
				"windows64"	"17"
				"linux"		"57"
				"linux64"	"57"
			}
			/**
			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
			 * Linux: 	mov     byte ptr [esi+98h], 0
			 * Win:	mov     byte ptr [esi+0A4h], 0
			 */
			"InfoChanged"
			{
				"windows"	"140"
				"windows64"	"140"
				"linux"		"140"
				"linux64"	"160"
			}
		}
	}
}
sdktools.games/game.tf.txt · SDKTools (TF2 적용) · 21개 항목

SDKTools가 TF2 엔티티 생성, 피해, 소리, 장비, 게임 규칙을 호출하기 위한 데이터

종류엔진 키/함수기능 설명실제 값·호출 규격
OffsetsSetOwnerEntity
Games/tf/Offsets
엔진 항목 ‘Set Owner Entity’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 18
windows64 = 18
linux = 19
linux64 = 19
OffsetsGiveNamedItem
Games/tf/Offsets
엔진 항목 ‘Give Named Item’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 413
windows64 = 413
linux = 414
linux64 = 414
OffsetsRemovePlayerItem
Games/tf/Offsets
엔진 항목 ‘Remove Player Item’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 281
windows64 = 281
linux = 282
linux64 = 282
OffsetsWeapon_GetSlot
Games/tf/Offsets
엔진 항목 ‘Weapon Get Slot’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 279
windows64 = 279
linux = 280
linux64 = 280
OffsetsIgnite
Games/tf/Offsets
엔진 항목 ‘Ignite’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 220
windows64 = 220
linux = 221
linux64 = 221
OffsetsExtinguish
Games/tf/Offsets
엔진 항목 ‘Extinguish’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 224
windows64 = 224
linux = 225
linux64 = 225
OffsetsTeleport
Games/tf/Offsets
엔진 항목 ‘Teleport’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 114
windows64 = 114
linux = 115
linux64 = 115
OffsetsCommitSuicide
Games/tf/Offsets
엔진 항목 ‘Commit Suicide’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 454
windows64 = 454
linux = 454
linux64 = 454
OffsetsGetVelocity
Games/tf/Offsets
엔진 항목 ‘Get Velocity’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 147
windows64 = 147
linux = 148
linux64 = 148
OffsetsEyeAngles
Games/tf/Offsets
엔진 항목 ‘Eye Angles’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 138
windows64 = 138
linux = 139
linux64 = 139
OffsetsSetEntityModel
Games/tf/Offsets
엔진 항목 ‘Set Entity Model’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 26
windows64 = 26
linux = 27
linux64 = 27
OffsetsAcceptInput
Games/tf/Offsets
엔진 항목 ‘Accept Input’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 38
windows64 = 38
linux = 39
linux64 = 39
OffsetsWeaponEquip
Games/tf/Offsets
엔진 항목 ‘Weapon Equip’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 272
windows64 = 272
linux = 273
linux64 = 273
OffsetsActivate
Games/tf/Offsets
엔진 항목 ‘Activate’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 35
windows64 = 35
linux = 36
linux64 = 36
OffsetsPlayerRunCmd
Games/tf/Offsets
엔진 항목 ‘Player Run Cmd’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 431
windows64 = 431
linux = 432
linux64 = 432
OffsetsGiveAmmo
Games/tf/Offsets
엔진 항목 ‘Give Ammo’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 263
windows64 = 263
linux = 264
linux64 = 264
OffsetsGetAttachment
Games/tf/Offsets
엔진 항목 ‘Get Attachment’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 216
windows64 = 216
linux = 217
linux64 = 217
KeysGameRulesProxy
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘GameRulesProxy’. = CTFGameRulesProxy
KeysGameRulesDataTable
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘GameRulesDataTable’. = tf_gamerules_data
SignaturesFireOutput
Games/#default/Signatures
엔진 항목 ‘Fire Output’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x81\xEC\x40\x01\x00\x00\x8B\xC1
windows64 = \x48\x8B\xC4\x48\x89\x50\x10\x48\x89\x48\x08\x41\x54
linux = @_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f
linux64 = @_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f
SignaturesLookupAttachment
Games/#default/Signatures
엔진 항목 ‘Lookup Attachment’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x56\x8B\xF1\x80\xBE\x2A\x03\x00\x00\x00\x75\x2A\x83\xBE\x2A\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\x2A\x04\x00\x00\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40
windows64 = \x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x80\xB9\x65\x04\x00\x00\x00\x48\x8B\xFA\x48\x8B\xD9\x75\x2A\x48\x83\xB9\xC0\x05\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x48\x85\xC0\x74\x2A\x48\x8B\xCB\xE8\x2A\x2A\x2A\x2A\x48\x8B\x8B\xC0\x05\x00\x00\x48\x85\xC9\x74\x2A\x48\x83\x39\x00\x74\x2A\x48\x8B\xD7\xE8\x2A\x2A\x2A\x2A
linux = @_ZN14CBaseAnimating16LookupAttachmentEPKc
linux64 = @_ZN14CBaseAnimating16LookupAttachmentEPKc
원본 파일 전체 보기
/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your SourceMod install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after SM's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 */

"Games"
{
	/* Team Fortress 2 */
	"tf"
	{
		"Offsets"
		{
			"SetOwnerEntity"
			{
				"windows"	"18"
				"windows64"	"18"
				"linux"		"19"
				"linux64"	"19"
			}
			"GiveNamedItem"
			{
				"windows"	"413"
				"windows64"	"413"
				"linux"		"414"
				"linux64"	"414"
			}
			"RemovePlayerItem"
			{
				"windows"	"281"
				"windows64"	"281"
				"linux"		"282"
				"linux64"	"282"
			}
			"Weapon_GetSlot"
			{
				"windows"	"279"
				"windows64"	"279"
				"linux"		"280"
				"linux64"	"280"
			}
			"Ignite"
			{
				"windows"	"220"
				"windows64"	"220"
				"linux"		"221"
				"linux64"	"221"
			}
			"Extinguish"
			{
				"windows"	"224"
				"windows64"	"224"
				"linux"		"225"
				"linux64"	"225"
			}
			"Teleport"
			{
				"windows"	"114"
				"windows64"	"114"
				"linux"		"115"
				"linux64"	"115"
			}
			"CommitSuicide"
			{
				"windows"	"454"
				"windows64"	"454"
				"linux"		"454"
				"linux64"	"454"
			}
			"GetVelocity"
			{
				"windows"	"147"
				"windows64"	"147"
				"linux"		"148"
				"linux64"	"148"
			}
			"EyeAngles"
			{
				"windows"	"138"
				"windows64"	"138"
				"linux"		"139"
				"linux64"	"139"
			}
			"SetEntityModel"
			{
				"windows"	"26"
				"windows64"	"26"
				"linux"		"27"
				"linux64"	"27"
			}
			"AcceptInput"
			{
				"windows"	"38"
				"windows64"	"38"
				"linux"		"39"
				"linux64"	"39"
			}
			"WeaponEquip"
			{
				"windows"	"272"
				"windows64"	"272"
				"linux"		"273"
				"linux64"	"273"
			}
			"Activate"
			{
				"windows"	"35"
				"windows64"	"35"
				"linux"		"36"
				"linux64"	"36"
			}
			"PlayerRunCmd"
			{
				"windows"	"431"
				"windows64"	"431"
				"linux"		"432"
				"linux64"	"432"
			}
			"GiveAmmo"
			{
				"windows"	"263"
				"windows64"	"263"
				"linux"		"264"
				"linux64"	"264"
			}
			"GetAttachment"
			{
				"windows"	"216"
				"windows64"	"216"
				"linux"		"217"
				"linux64"	"217"
			}
		}
		
		"Keys"
		{
			"GameRulesProxy"	"CTFGameRulesProxy"
			"GameRulesDataTable" "tf_gamerules_data"
		}
	}
	
	"#default"
	{
		"Signatures"
		{
			"FireOutput"
			{
				/* CBaseEntityOutput::FireOutput */
				/* String: "(%0.2f) output: (%s,%s) -> (%s,%s,%.1f)" */
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x81\xEC\x40\x01\x00\x00\x8B\xC1"
				"windows64"	"\x48\x8B\xC4\x48\x89\x50\x10\x48\x89\x48\x08\x41\x54"
				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
				"linux64"	"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
			}
		}
	}
	
	"#default"
	{
		"Signatures"
		{
			"LookupAttachment"
			{
				/* CBaseAnimating::LookupAttachment */
				/* String: "vehicle_driver_eyes", middle length top function, with 4 calls, pick the first one. */
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\xF1\x80\xBE\x2A\x03\x00\x00\x00\x75\x2A\x83\xBE\x2A\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\x2A\x04\x00\x00\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40"
				"windows64"	"\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x80\xB9\x65\x04\x00\x00\x00\x48\x8B\xFA\x48\x8B\xD9\x75\x2A\x48\x83\xB9\xC0\x05\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x48\x85\xC0\x74\x2A\x48\x8B\xCB\xE8\x2A\x2A\x2A\x2A\x48\x8B\x8B\xC0\x05\x00\x00\x48\x85\xC9\x74\x2A\x48\x83\x39\x00\x74\x2A\x48\x8B\xD7\xE8\x2A\x2A\x2A\x2A"
				"linux"		"@_ZN14CBaseAnimating16LookupAttachmentEPKc"
				"linux64"	"@_ZN14CBaseAnimating16LookupAttachmentEPKc"
			}
		}
	}
}
sdktools.games/master.games.txt · SDKTools (TF2 적용) · 0개 항목

SDKTools가 TF2 엔티티 생성, 피해, 소리, 장비, 게임 규칙을 호출하기 위한 데이터

종류엔진 키/함수기능 설명실제 값·호출 규격
직접 호출 항목 없이 파일 선택·지원 범위만 정의합니다.
원본 파일 전체 보기
/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your SourceMod install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after SM's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 */

"Game Master"
{
	"common.games.txt"
	{
	}
	
	"engine.l4d.txt"
	{
		"engine"	"left4dead"
	}
	
	"engine.l4d2.txt"
	{
		"engine"	"left4dead2"
	}
	
	"engine.contagion.txt"
	{
		"engine"	"contagion"
	}
	
	"engine.swarm.txt"
	{
		"engine"	"alienswarm"
	}
	
	"engine.ep2.txt"
	{
		"engine"	"orangebox"
	}

	"engine.ep2valve.txt"
	{
		"engine"	"orangebox_valve"
	}
	
	"engine.sdk2013.txt"
	{
		"engine"	"sdk2013"
	}
	
	"engine.ep1.txt"
	{
		"engine"	"original"
	}
	
	"engine.darkm.txt"
	{
		"engine"	"darkmessiah"
	}
	
	"engine.bgt.txt"
	{
		"engine"	"bloodygoodtime"
	}
	
	"engine.eye.txt"
	{
		"engine"	"eye"
	}
	
	"engine.csgo.txt"
	{
		"engine"	"csgo"
	}
	
	"engine.blade.txt"
	{
		"engine"	"blade"
	}
	
	"engine.insurgency.txt"
	{
		"engine"	"insurgency"
		"engine"	"doi" // #cheating #yolo
	}

	"engine.pvkii.txt"
	{
		"engine"	"pvkii"
	}

	"engine.mcv.txt"
	{
		"engine"	"mcv"
	}
	
	"game.tf.txt"
	{
		"game"		"tf"
	}
	
	"game.dod.txt"
	{
		"game"		"dod"
	}
	
	"game.cstrike.txt"
	{
		"game"		"cstrike"
	}
	
	"game.hl2mp.txt"
	{
		"game"		"hl2mp"
	}
	
	"game.ship.txt"
	{
		"game"		"ship"
	}
	
	"game.dystopia.txt"
	{
		"game"		"!Dystopia"
	}
	
	"game.insurgency.txt"
	{
		"game"		"$Insurgency"
	}
	
	"game.pvkii.txt"
	{
		"game"		"pvkii"
	}
	
	"game.ff.txt"
	{
		"game"		"FortressForever"
	}
	
	"game.empires.txt"
	{
		"game"		"empires"
	}
	
	"game.sourceforts.txt"
	{
		"game"		"sourceforts"
	}
	
	"game.synergy.txt"
	{
		"game"		"synergy"
	}
	
	"game.hidden.txt"
	{
		"game"		"hidden"
	}
	
	"game.zm.txt"
	{
		"game"		"zombie_master"
	}
	
	"game.zpanic.txt"
	{
		"game"		"zps"
	}

	"game.obsidian.txt"
	{
		"game"		"obsidian"
	}

	"game.aoc.txt"
	{
		"game"		"ageofchivalry"
	}
	"game.neotokyo.txt"
	{
		"game"		"NeotokyoSource"
	}
	"game.bg2.txt"
	{
		"game"		"bg2"
	}
	"game.cspromod.txt"
	{
		"game"		"cspromod"
	}
	"game.gesource.txt"
	{
		"game"		"gesource"
	}
	"game.rnlbeta.txt"
	{
		"game"		"RnLBeta"
	}
	"game.fas.txt"
	{
		"game"		"fas"
	}
	"game.fof.txt"
	{
		"game"		"fof"
	}
	"game.alienswarm.txt"
	{
		"game"		"swarm"
	}
	"game.dinodday.txt"
	{
		"game"		"dinodday"
	}
	"game.esmod.txt"
	{
		"game"		"esmod"
	}
	"game.ios.txt"
	{
		"game"		"iosoccer"
	}
	"game.left4dead2.txt"
	{
		"game"		"left4dead2"
	}
	"game.nucleardawn.txt"
	{
		"game"		"nucleardawn"
	}
	"game.hl2ctf.txt"
	{
		"game"		"hl2ctf"
	}
	"game.ag2.txt"
	{
		"game"		"ag2"
	}
	"game.nmrih.txt"
	{
		"game"		"nmrih"
	}
	"game.bms.txt"
	{
		"game"		"bms"
	}
	"game.modularcombat.txt"
	{
		"game"		"modularcombat"
	}
	"game.kz.txt"
	{
		"game"		"kz"
	}
	"game.doi.txt"
	{
		"game"		"doi"
	}
	"game.reactivedrop.txt"
	{
		"game"		"reactivedrop"
	}
	"game.openfortress.txt"
	{
		"game"		"open_fortress"
	}
	"game.tf2classic.txt"
	{
		"game"		"tf2classic"
	}
	"game.pf2.txt"
	{
		"game"		"pf2"
	}
	"game.gmod9.txt"
	{
		"game"		"gmod9"
	}
	"game.hl1mp.txt"
	{
		"game"		"hl1mp"
	}
	"game.treason.txt"
	{
		"game"		"treason"
	}
}
sendproxy.txt · TF2 플러그인 · 6개 항목

네트워크 SendProp 프록시를 찾고 교체하는 확장 기능용 시그니처

종류엔진 키/함수기능 설명실제 값·호출 규격
SignaturesCGameClient::ShouldSendMessages
Games/tf/Signatures
CGameClient 클래스의 ‘Should Send Messages’ 조건 또는 가능 여부를 판정하기 위한 Signatures 데이터입니다.library = engine
windows = \x55\x8B\xEC\x51\x56\x8B\xF1\x80\xBE\x94\x00\x00\x00\x00
linux = @_ZN11CGameClient18ShouldSendMessagesEv
SignaturesCGameServer::SendClientMessages
Games/tf/Signatures
CGameServer 클래스의 ‘Send Client Messages’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = engine
windows = \x55\x8B\xEC\x81\xEC\x30\x04\x00\x00\x53\x56\x57\x33\xDB
linux = @_ZN11CGameServer18SendClientMessagesEb
SignaturesSV_ComputeClientPacks
Games/tf/Signatures
엔진 항목 ‘SV Compute Client Packs’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = engine
windows = \x55\x8B\xEC\x83\xEC\x38\x8B\x0D\x2A\x2A\x2A\x2A\x53\x33\xDB
linux = @_Z21SV_ComputeClientPacksiPP11CGameClientP14CFrameSnapshot
SignaturesCGameClient::ShouldSendMessages
Games/csgo/Signatures
CGameClient 클래스의 ‘Should Send Messages’ 조건 또는 가능 여부를 판정하기 위한 Signatures 데이터입니다.library = engine
windows = \x55\x8B\xEC\x51\x57\x8B\xF9\x80\xBF\xEC\x01\x00\x00\x00
linux = \x55\x89\xE5\x83\xEC\x28\x89\x5D\xF8\x8B\x5D\x08\x89\x75\xFC\x80\xBB\xD8\x01\x00\x00\x00
SignaturesCGameServer::SendClientMessages
Games/csgo/Signatures
CGameServer 클래스의 ‘Send Client Messages’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = engine
windows = \x55\x8B\xEC\x83\xE4\xF8\x81\xEC\xFC\x07\x00\x00
linux = \x55\x89\xE5\x57\x56\x53\x81\xEC\x1C\x08\x00\x00
SignaturesSV_ComputeClientPacks
Games/csgo/Signatures
엔진 항목 ‘SV Compute Client Packs’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = engine
windows = \x55\x8B\xEC\x83\xEC\x10\x53\x8B\xD9\x89\x55\xFC
linux = \x55\x89\xE5\x57\x56\x53\x83\xEC\x3C\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x75\x0C
원본 파일 전체 보기
"Games"
{
	"tf"
	{
		"Signatures"
		{
			"CGameClient::ShouldSendMessages"
			{
				"library"			"engine"
				"windows"			"\x55\x8B\xEC\x51\x56\x8B\xF1\x80\xBE\x94\x00\x00\x00\x00"
				"linux"				"@_ZN11CGameClient18ShouldSendMessagesEv"
			}
			"CGameServer::SendClientMessages"
			{
				"library"			"engine"
				"windows"			"\x55\x8B\xEC\x81\xEC\x30\x04\x00\x00\x53\x56\x57\x33\xDB"
				"linux"				"@_ZN11CGameServer18SendClientMessagesEb"
			}
			"SV_ComputeClientPacks"
			{
				"library"			"engine"
				"windows"			"\x55\x8B\xEC\x83\xEC\x38\x8B\x0D\x2A\x2A\x2A\x2A\x53\x33\xDB"
				"linux"				"@_Z21SV_ComputeClientPacksiPP11CGameClientP14CFrameSnapshot"
			}
		}
	}
	"csgo"
	{
		"Signatures"
		{
			"CGameClient::ShouldSendMessages"
			{
				"library"			"engine"
				"windows"			"\x55\x8B\xEC\x51\x57\x8B\xF9\x80\xBF\xEC\x01\x00\x00\x00"
				"linux"				"\x55\x89\xE5\x83\xEC\x28\x89\x5D\xF8\x8B\x5D\x08\x89\x75\xFC\x80\xBB\xD8\x01\x00\x00\x00"
			}
			"CGameServer::SendClientMessages"
			{
				"library"			"engine"
				"windows"			"\x55\x8B\xEC\x83\xE4\xF8\x81\xEC\xFC\x07\x00\x00"
				"linux"				"\x55\x89\xE5\x57\x56\x53\x81\xEC\x1C\x08\x00\x00"
			}
			"SV_ComputeClientPacks"
			{
				"library"			"engine"
				"windows"			"\x55\x8B\xEC\x83\xEC\x10\x53\x8B\xD9\x89\x55\xFC"
				"linux"				"\x55\x89\xE5\x57\x56\x53\x83\xEC\x3C\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x75\x0C"
			}
		}
	}
}
sigsegv/client.txt · Sigsegv TF2 내부 데이터 · 0개 항목

클라이언트·플레이어·뷰모델·HUD 관련 내부 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
직접 호출 항목 없이 파일 선택·지원 범위만 정의합니다.
원본 파일 전체 보기
// client

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
//				"[client] usermessages"
//				{
//					type  "fixed"
//					sym   "usermessages"
//					addr  "0xc27e2c"
//					build "3283568"
//					lib   "client"
//				}
				
				"[client] C_TFPlayer::OnPreDataChanged"
				{
					type  "fixed"
					sym   "_ZN10C_TFPlayer16OnPreDataChangedE16DataUpdateType_t"
					addr  "0x4cfa10"
					build "3283568"
					lib   "client"
				}
				"[client] C_TFPlayer::OnDataChanged"
				{
					type  "fixed"
					sym   "_ZN10C_TFPlayer13OnDataChangedE16DataUpdateType_t"
					addr  "0x4ce6b0"
					build "3283568"
					lib   "client"
				}
				
//				"[client] CUserMessages::LookupUserMessage"
//				{
//					type  "fixed"
//					sym   "_ZN13CUserMessages17LookupUserMessageEPKc"
//					addr  ""
//					build "3283568"
//					lib   "client"
//				}
//				"[client] CUserMessages::Register"
//				{
//					type  "fixed"
//					sym   "_ZN13CUserMessages8RegisterEPKci"
//					addr  "0x35a550"
//					build "3283568"
//					lib   "client"
//				}
//				"[client] CUserMessages::HookMessage"
//				{
//					type  "fixed"
//					sym   "_ZN13CUserMessages11HookMessageEPKcPFvR7bf_readE"
//					addr  "0x359a90"
//					build "3283568"
//					lib   "client"
//				}
				
				"[client] CDebugOverlay::Paint"
				{
					type   "func knownvtidx"
					sym    "_ZN13CDebugOverlay5PaintEv"
					vtable ".?AVCDebugOverlay@@"
					idx    "0x80" // this is relatively likely to break whenever vgui::Panel gets updated next...
					lib    "client"
				}
				
				"[client] CDebugOverlay::DrawAllOverlays"
				{
					type "pattern"
					sym  "_ZN13CDebugOverlay15DrawAllOverlaysEv"
					lib  "engine"
					seg  "text"
					seek "558beca1445c4b1083ec20837830000f840601000053576a0168e503000068447b311068847b31108d45e068845c4b1050e85aa0ffff8b3d205c4b1083c41833db85ff0f8493000000"
					mask "ffffffff00000000ffff00ffffffffffff00000000ffffffffff00000000ff00000000ff00000000ff0000ff00000000ffff00000000ffff00000000ffffffffffffffffff00000000"
				}
				"[client] CDebugOverlay::DrawOverlay"
				{
					type  "pattern"
					sym   "_ZN13CDebugOverlay11DrawOverlayEPNS_13OverlayBase_tE"
					lib   "engine"
					seg   "text"
					seek  "558bec83ec348d45cc566a016863030000684c173110688c17311068043d491050e86a9bffff8b750883c4188b0683f8050f87b5010000"
					mask  "ffffffffffffffffffffffffff00000000ff00000000ff00000000ff00000000ffff00000000ffffffffffffffffffffffffff00000000"
				}
				
				"[client] RenderWireframeSphere"
				{
					type  "pattern"
					sym   "_Z21RenderWireframeSphereRK6Vectorfii5Colorb"
					lib   "client" // not found in engine, unlike the others
					seg   "text"
					seek  "558bec81ec18020000535657e8dff6ffff8b5d108b4514438bfb0faff8488945f88d0c9dfcffffff8945e40fafc8894d108b0d847ad1108b01ff90900100008bf08975e885f674078b068bceff5008"
					mask  "ffffffffff00000000ffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff00000000ffffffff00000000ffffffffffffffffffffffffffffffff"
				}
			//	"[client] RenderSphere"
			//	{
			//		type "pattern"
			//		sym  ""
			//		lib  "engine"
			//		seg  "text"
			//		seek ""
			//		mask ""
			//	}
				"[client] RenderSphere [material]"
				{
					type  "pattern"
					sym   "_Z12RenderSphereRK6Vectorfii5ColorP9IMaterial"
					lib   "engine"
					seg   "text"
					seek  "538bdc83ec0883e4f083c404558b6b04896c24048bec81ec680200005657e81df7ffff8b0d7ccf67108b018b8088010000ffd08bf08975e085f67407"
					mask  "ffffffffffffffffffffffffffffffffffffffffffffffff00000000ffffff00000000ffff00000000ffffffff00000000ffffffffffffffffffff00"
				}
				"[client] RenderWireframeBox"
				{
					type "pattern"
					sym  "_Z18RenderWireframeBoxRK6VectorRK6QAngleS1_S1_5Colorb"
					lib  "engine"
					seg  "text"
					seek "558bec81ec5402000056e841edffff8b0d00a56a108b01ff90900100008bf08975f885f674078b068bceff5008a134a56a108bce807d1c008b160f450530a56a1053576a0050ff5224"
					mask "ffffffffff00000000ffff00000000ffff00000000ffffffff00000000ffffffffffffffffffffffffffffffffff00000000ffffffffffffffffffffff00000000ffffffffffffffff"
				}
				"[client] RenderWireframeSweptBox"
				{
					type "pattern"
					sym  "_Z23RenderWireframeSweptBoxRK6VectorS1_RK6QAngleS1_S1_5Colorb"
					lib  "engine"
					seg  "text"
					seek "558bec81ec0000000057e8000000008b0d000000008b01ff90000000008bf8897de485ff74078b078bcfff5008"
					mask "ffffffffff0000ffffffff00000000ffff00000000ffffffff0000ffffffffffffffffffffffffffffffffffff"
				}
				"[client] RenderBox"
				{
					type "pattern"
					sym  "_Z9RenderBoxRK6VectorRK6QAngleS1_S1_5Colorbb"
					lib  "engine"
					seg  "text"
					seek "558bec518b45188bc8ff7520c1e9088845fc884dfd8bc8c1e818c1e910807d1c008845ffa1b43468100f4505b034681050884dfeff75fcff7514ff7510ff750cff7508e848fbffff83c41c8be55dc3"
					mask "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff00000000ffffff00000000ffffffffffffffffffffffffffffffffffffffff00000000ffffffffffffff"
				}
				"[client] RenderBox [material]"
				{
					type "pattern"
					sym  "_Z9RenderBoxRK6VectorRK6QAngleS1_S1_5ColorP9IMaterialb"
					lib  "engine"
					seg  "text"
					seek "558bec81ec7002000056e871feffff8b0df4f369108b01ff90900100008bf08975dc85f674078b068bceff50088b068bce53576a00ff751cff5024"
					mask "ffffffffffffffffffffff00000000ffff00000000ffffffff00000000ffffffffffffffffffffffffffff00ffffffffffffffffffffffffffffff"
				}
			//	"[client] RenderAxes [vec]"
			//	{
			//		type "pattern"
			//		sym  ""
			//		lib  "engine"
			//		seg  "text"
			//		seek ""
			//		mask ""
			//	}
			//	"[client] RenderAxes [mat]"
			//	{
			//		type "pattern"
			//		sym  ""
			//		lib  "engine"
			//		seg  "text"
			//		seek ""
			//		mask ""
			//	}
				"[client] RenderLine"
				{
					type "pattern"
					sym  "_Z10RenderLineRK6VectorS1_5Colorb"
					lib  "engine"
					seg  "text"
					seek "558bec81ecf401000056e8b1f9ffff8b0d04f067108b01ff90880100008bf085f674078b068bceff5008a138f067108bce807d14008b160f450534f0671053576a0050ff5224"
					mask "ffffffffff00000000ffff00000000ffff00000000ffffffff00000000ffffffffffffffffffffffffffff00000000ffffffffffffffffffffff00000000ffffffffffffffff"
				}
				"[client] RenderTriangle"
				{
					type "pattern"
					sym  "_Z14RenderTriangleRK6VectorS1_S1_5Colorb"
					lib  "engine"
					seg  "text"
					seek "558bec518b45148bc8c1e9088845fc884dfd8bc8c1e818c1e910807d18008845ffa13ca56a100f450538a56a1050884dfeff75fcff7510ff750cff7508e88efbffff83c4148be55dc3"
					mask "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff00000000ffffff00000000ffffffffffffffffffffffffffffffffff00000000ffffffffffffff"
				}
				"[client] RenderTriangle [material]"
				{
					type "pattern"
					sym  "_Z14RenderTriangleRK6VectorS1_S1_5ColorP9IMaterial"
					lib  "engine"
					seg  "text"
					seek "558bec81ecfc01000056e8c1f1ffff8b0d00a56a108b018b8090010000ffd08bf085f674078b068bceff50088b068bce576a00ff7518"
					mask "ffffffffff00000000ffff00000000ffff00000000ffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffffff"
				}
			//	"[client] RenderQuad"
			//	{
			//		type "pattern"
			//		sym  ""
			//		lib  "engine"
			//		seg  "text"
			//		seek ""
			//		mask ""
			//	}
			//	"[client] DrawScreenSpaceRectangle"
			//	{
			//		type "pattern"
			//		sym  "_Z24DrawScreenSpaceRectangleP9IMaterialiiiiffffiiPviif"
			//		lib  "engine"
			//		seg  "text"
			//		seek ""
			//		mask ""
			//	}
				
				
				"[client] s_pVertexColor"
				{
					type  "fixed"
					sym   "s_pVertexColor"
					addr  "0xd6c154"
					build "3354789"
					lib   "client"
				}
				"[client] s_pVertexColorIgnoreZ"
				{
					type  "fixed"
					sym   "s_pVertexColorIgnoreZ"
					addr  "0xd6c158"
					build "3354789"
					lib   "client"
				}
				
//				"[client] InitializeStandardMaterials"
//				{
//					type  "fixed"
//					sym   "_Z27InitializeStandardMaterialsv"
//					addr  "0x25e910"
//					build "3341818"
//					lib   "engine"
//				}
				"[client] GenerateBoxVertices"
				{
					type "pattern"
					sym  "_ZL19GenerateBoxVerticesRK6VectorRK6QAngleS1_S1_PS_"
					lib  "engine"
					seg  "text"
					seek "558bec83ec405356578d45c050ff750ce8cb24feff8b551883c4088b7d1433db83c2088955fc8b4d10f6c3018bc10f45c7f30f1000f30f1145f0f6c3027407f30f104704eb05"
					mask "ffffffffff00ffffffffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
				}
				
				"[client] C_BaseEntity::VPhysicsUpdate"
				{
					type   "func ebpprologue unistr"
					sym    "_ZN12C_BaseEntity14VPhysicsUpdateEP14IPhysicsObject"
					unistr "Updating physics on object in hierarchy %s!\n"
					//     "Ignoring bogus angles (%f,%f,%f) from vphysics! (entity %s)\n"
					//     "Ignoring unreasonable position (%f,%f,%f) from vphysics! (entity %s)\n"
					lib    "client"
				}
				
				"[client] C_BaseAnimating::DrawModel"
				{
					type    "func ebpprologue vprof"
					sym     "_ZN15C_BaseAnimating9DrawModelEi"
					v_name  "C_BaseAnimating::DrawModel"
					v_group "Other_Model_Rendering"
					lib     "client"
				}
				
				"[client] IGameSystem::UpdateAllSystems"
				{
					type    "func ebpprologue vprof"
					sym     "_ZN11IGameSystem16UpdateAllSystemsEf"
					v_name  "IGameSystem::UpdateAllSystems"
					v_group "%s - %s"
					lib     "client"
				}
				
				"[client] CTFGameMovement::ProcessMovement"
				{
					type "pattern"
					sym  "_ZN15CTFGameMovement15ProcessMovementEP12C_BasePlayerP9CMoveData"
					seg  "text"
					seek "558bec56578b7d088bf185ff746f538b5d0c85db7466e85586dcffc7868806000000000000"
					mask "ffffffffffffffffffffffffffffffffffffffffffffff00000000ffff0000000000000000"
					lib  "client"
				}
				
				"[client] CViewRender::Render"
				{
					type    "func ebpprologue vprof"
					sym     "TODO"
					v_name  "CViewRender::Render"
					v_group "CViewRender::Render"
					lib     "client"
				}
				
				"[client] CMatSystemSurface::DrawColoredText [va_list]"
				{
					type "pattern"
					sym  "TODO"
					seg  "text"
					seek "558bec81ec000c000056ff75108bf1ff750c8b06ff5050ff75208b068bceff751cff7518ff7514ff504cff75288d8500fcffffff7524680004000050"
					mask "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
					lib  "vguimatsurface"
				}
				
				"[client] C_SniperDot::ClientThink"
				{
					type "pattern"
					sym  "TODO"
					seg  "text"
					seek "558bec83ec1c53568bf18b0d20d3cd1057e8da33e9ff84c00f84b6010000"
					mask "ffffffffffffffffffffffff00000000ffff00000000ffffffffffffffff"
					lib  "client"
				}
				
				"[client] S_Play"
				{
					type "pattern"
					sym  "TODO"
					seg  "text"
					seek "558bec81ec000000008d850000ffff568b750868000100005650e8000000006a2e56e80000000083c41485c075006aff68000100008d850000ffff"
					mask "ffffffffff0000ffffffff0000ffffffffffffffffffffffffffff00000000ffffffff00000000ffffffffffff00ffffffffffffffffff0000ffff"
					lib  "engine"
				}
				
				"[client] CAudioMixerWaveMP3::CAudioMixerWaveMP3"
				{
					type "pattern"
					sym  "TODO"
					seg  "text"
					seek "558bec56ff75088bf1e802f0ffffc7463084842f108bc6c7068c842f10c74630d8842f10c7863c40000000000000"
					mask "ffffffffffffffffffff00000000ffffff00000000ffffffff00000000ffffff00000000ffffffffffffffffffff"
					lib  "engine"
				}
				"[client] CAudioMixerWaveMP3::~CAudioMixerWaveMP3"
				{
					type "pattern"
					sym  "TODO"
					seg  "text"
					seek "558bec568bf18b4e34c7068c842f10c74630d8842f1085c974068b016a01ff108bcee8c9effffff6450801740956e8dda7130083c4048bc65e5dc20400"
					mask "ffffffffffffffffffffff00000000ffffff00000000ffffffffffffffffffffffffff00000000ffffffffffffffff00000000ffffffffffffffffffff"
					lib  "engine"
				}
				
				"[client] CWaveDataStreamAsync::CWaveDataStreamAsync"
				{
					type   "func ebpprologue unistr"
					sym    "TODO"
					unistr "Can't find streaming wav file: sound\\%s\n"
					lib    "engine"
				}
				"[client] CWaveDataStreamAsync::~CWaveDataStreamAsync"
				{
					type   "func knownvtidx"
					sym    "TODO"
					vtable ".?AVCWaveDataStreamAsync@@"
					idx    "0x00"
					lib    "engine"
				}
				
				"[client] CFontTextureCache::GetTextureForChars"
				{
					type "pattern"
					sym  "TODO"
					seg  "text"
					seek "558bec81ec80000000538bd98b4d0c895dcc568b75085785c9751356b910fb1310e8daa5000033c984c00f95c141"
					mask "ffffffffff00ffffffffffffffffffffff00ffffffffffffffffffffff00000000ff00000000ffffffffffffffff"
					lib  "vguimatsurface"
				}
				
			//	"[client] ApplyDropShadowToTexture"
			//	{
			//		
			//	}
				"[client] ApplyOutlineToTexture"
				{
					type "pattern"
					sym  "TODO"
					seg  "text"
					seek "558bec8b451483ec1485c00f84fb0000008b550c5733ff897df885d20f8ee90000008b4d1053568b750883c103"
					mask "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
					lib  "vguimatsurface"
				}
				"[client] ApplyGaussianBlurToTexture"
				{
					type "pattern"
					sym  "TODO"
					seg  "text"
					seek "558bec83ec345356578b7d1485ff0f84d20200008d04dd1300000083e0f0e8ed9b0600db45148d043f8bcc894dfc8945dcdc0d10490d1085c0"
					mask "ffffffffff00ffffffffffffffffffff00000000ffff00ffffffffffffffff00000000ffffffffffffffffffffffffffffffff00000000ffff"
					lib  "vguimatsurface"
				}
			//	"[client] ApplyScanlineEffectToTexture"
			//	{
			//		
			//	}
			//	"[client] ApplyRotaryEffectToTexture"
			//	{
			//		
			//	}
				
			//	"[client] CFontManager::SetFontGlyphSet"
			//	{
			//		type ""
			//		
			//	}
				
				"[client] CWin32Font::Create"
				{
					type   "func ebpprologue unistr"
					sym    "TODO"
					unistr "win98japanese"
					lib    "vguimatsurface"
				}
				
				"[client] C_TFFlameThrower::FullCritChargedEffectName"
				{
					type   "func knownvtidx"
					sym    "TODO"
					vtable ".?AVC_TFFlameThrower@@"
					idx    "0x1d7" // very likely to break in the future (accurate as of 20160920a)
					lib    "client"
				}
				
				"[client] CDamageAccountPanel::FireGameEvent"
				{
					type   "func ebpprologue unistr"
					sym    "TODO"
					seg    "text"
					unistr "attacker_player"
					// also: "patient"
					lib    "client"
				}
				
				
				"[client] CDamageAccountPanel::DisplayDamageFeedback"
				{
					type   "func ebpprologue unistr"
					sym    "TODO"
					seg    "text"
					unistr "DamagedPlayer"
					lib    "client"
				}
				
				
				"[client] vgui::AnimationController::StartAnimationSequence"
				{
					type "pattern"
					sym  "TODO"
					seg  "text"
					seek "558bec56ff750c8bf1ff75088b06ff9098000000508bcee814ffffff5e5dc20800cc"
					mask "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
					lib  "client"
				}
				
				
				"[client] vgui::AnimationController::StartAnimationSequence [Panel]"
				{
					type "pattern"
					sym  "TODO"
					seg  "text"
					seek "558bec51568bf15780be5b010000007405e87aedffffff750c8d450eb9bccedc1050e8f982fdff0fb738b8ffff0000"
					mask "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffff00000000ffffffffffffffffffffffffffff"
					lib  "client"
				}
				
				"[client] CBuildFactoryHelper::GetFactoryNames"
				{
					type "pattern"
					sym  "_ZN4vgui19CBuildFactoryHelper15GetFactoryNamesER10CUtlVectorIPKc10CUtlMemoryIS3_iEE"
					seg  "text"
					seek "558bec568b750857c7460c000000008b3dd0fbdc1085ff7462538d9b000000008b5e0c8b470c8b4e048945088d43013bc1"
					mask "ffffffffffffffffffffffffffffffffff00000000ffffff00ffffffffffffffffffffffffffffffffffffffffffffffff"
					lib  "client"
				}
				
				"[client] CBuildFactoryHelper::InstancePanel"
				{
					type "pattern"
					sym  "_ZN4vgui19CBuildFactoryHelper13InstancePanelEPKc"
					seg  "text"
					seek "558bec568b35d0fbdc105785f674198b7d08ff760c57e8058dfbff83c40885c0740c8b3685f675ea5f33c05e5dc3"
					mask "ffffffffffff00000000ffffffffffffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffff"
					lib  "client"
				}
				
				"[client] GetClientModeNormal"
				{
					type "pattern"
					sym  "_Z19GetClientModeNormalv"
					seg  "text"
					seek "a130d3d610a801751f83c801b998d2d610a330d3d610e855e2ffff68a0039810e839c73d0083c404b898d2d610c3"
					mask "ff00000000ffffffffffffffff00000000ff00000000ff00000000ff00000000ff00000000ffffffff00000000ff"
					lib  "client"
				}
				
				"[client] CTFModeManager::LevelInit"
				{
					type   "func ebpprologue unistr"
					sym    "_ZN14CTFModeManager9LevelInitEPKc"
					seg    "text"
					unistr "voice_steal"
					lib    "client"
				}
				
				"[client] vgui::Frame::Frame"
				{
					type   "func ebpprologue unistr"
					sym    "_ZN4vgui5FrameC2EPNS_5PanelEPKcbb"
					seg    "text"
					unistr "#Frame_Untitled"
					lib    "client"
				}
				
			//	"[client] MySpewOutputFunc"
			//	{
			//		type "pattern"
			//		sym  "_ZL16MySpewOutputFunc10SpewType_tPKc"
			//		seg  "text"
			//		seek ""
			//		mask ""
			//		lib  "materialsystem"
			//	}
				
				"[client] CParticleProperty::Create [int]"
				{
					type  "fixed"
					sym   "TODO"
					seg   "text"
					addr  "0x32d030"
					build "3780793"
					lib   "client"
				}
				
				"[client] C_TFPlayer::AddOverheadEffect"
				{
					type  "fixed"
					sym   "TODO"
					seg   "text"
					addr  "0x4e5fe0"
					build "3780793"
					lib   "client"
				}
				
				"[client] C_TFPlayer::ShouldShowNemesisIcon"
				{
					type  "fixed"
					sym   "TODO"
					seg   "text"
					addr  "0x4f6f30"
					build "3780793"
					lib   "client"
				}
				
				"[client] C_BaseEntity::EstimateAbsVelocity"
				{
					type "pattern"
					sym  "_ZN12C_BaseEntity19EstimateAbsVelocityER6Vector"
					seg  "text"
					seek "558bec83ec0c568bf1e822fd00003bf0752b8bcee8b7e7ffff8b4508d9865c010000d918d98660010000d95804d98664010000d958085e8be55dc20400"
					mask "ffffffffffffffffffff00000000ffffffffffffff00000000ffffffffff0000ffffffffffffffff0000ffffffffffffff0000ffffffffffffffffffff"
					lib  "client"
				}
				
				// likely only exists in the Windows build; GCC inlines this
				"[client] C_BaseEntity::GetAbsVelocity"
				{
					type   "func ebpprologue unistr"
					sym    "_ZNK12C_BaseEntity14GetAbsVelocityEv"
					seg    "text"
					unistr "m_CalcAbsoluteVelocityMutex"
					lib    "client"
				}
				
				"[client] C_BaseEntity::GetVectors"
				{
					type "pattern"
					sym  "_ZNK12C_BaseEntity10GetVectorsEP6VectorS1_S1_"
					seg  "text"
					seek "558bec56578bf1e884cdffff8b45088dbe3403000085c0740c506a0057e8aef3570083c40c"
					mask "ffffffffffffffff00000000ffffffffff0000ffffffffffffffffffffff00000000ffffff"
					lib  "client"
				}
				
				"[client] C_BaseEntity::GetParentToWorldTransform"
				{
					type "pattern"
					sym  "_ZN12C_BaseEntity25GetParentToWorldTransformER11matrix3x4_t"
					seg  "text"
					seek "558bec83ec18568bb1ac01000083feff747ba120bc05258bd681e2ff0f0000c1ee0c03d23974d00875638b74d00485f6745b8a81a601000084c0743d8b56048d4e04578d7de80fb6c057"
					mask "ffffffffffffffffff0000ffffffffffff00ff00000000ffffffffffffffffffffffffffffffffffff00ffffffffffffff00ffff0000ffffffffff00ffffffffffffffffffffffffffff"
					lib  "client"
				}
			}
		}
	}
}
sigsegv/convars.txt · Sigsegv TF2 내부 데이터 · 7개 항목

콘솔 변수 포인터를 이름으로 노출

종류엔진 키/함수기능 설명실제 값·호출 규격
addrs_groupcon_filter_enable
Games/#default/sigsegv/addrs_group
엔진 항목 ‘con filter enable’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = con_filter_enable
addrs_groupcon_filter_text
Games/#default/sigsegv/addrs_group
엔진 항목 ‘con filter text’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = con_filter_text
addrs_groupcon_filter_text_out
Games/#default/sigsegv/addrs_group
엔진 항목 ‘con filter text out’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = con_filter_text_out
addrs_groupdtwatchent
Games/#default/sigsegv/addrs_group
엔진 항목 ‘dtwatchent’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = dtwatchent
addrs_groupdtwatchvar
Games/#default/sigsegv/addrs_group
엔진 항목 ‘dtwatchvar’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = dtwatchvar
addrs_groupdtwatchclass
Games/#default/sigsegv/addrs_group
엔진 항목 ‘dtwatchclass’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = dtwatchclass
addrs_groupdtwarning
Games/#default/sigsegv/addrs_group
엔진 항목 ‘dtwarning’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = dtwarning
원본 파일 전체 보기
// convars

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
			engine "css"
			engine "ep1"
			engine "ep2"
			engine "hl2dm"
			engine "dods"
			engine "sdk2013"
			engine "l4d"
			engine "nd"
			engine "l4d2"
			engine "blade"
			engine "insurgency"
			engine "contagion"
			engine "bms"
			engine "doi"
			engine "pkvii"
		}
		
		"sigsegv"
		{
			"addrs_group"
			{
				"[common]"
				{
					type "convar"
					lib  "engine"
				}
				
				"con_filter_enable"   "con_filter_enable"
				"con_filter_text"     "con_filter_text"
				"con_filter_text_out" "con_filter_text_out"
				
				"dtwatchent"   "dtwatchent"
				"dtwatchvar"   "dtwatchvar"
				"dtwatchclass" "dtwatchclass"
				"dtwarning"    "dtwarning"
			}
		}
	}
}
sigsegv/custom_attributes.txt · Sigsegv TF2 내부 데이터 · 390개 항목

Sigsegv/MvM 확장에서 쓰는 커스텀 어트리뷰트 정의

종류엔진 키/함수기능 설명실제 값·호출 규격
attributes4324
attributes
커스텀 속성 ‘parachute disabled’. 원본 설명: Parachute disabled (효과 분류: negative)name = parachute disabled
attribute_class = parachute_disabled
description_string = Parachute disabled
description_format = value_is_additive
hidden = 0
effect_type = negative
stored_as_integer = 0
attributes4325
attributes
커스텀 속성 ‘fires milk bolt’. 원본 설명: Alt-Fire: Shoots Mad Milk infused bolt (효과 분류: positive)name = fires milk bolt
attribute_class = fires_milk_bolt
description_string = Alt-Fire: Shoots Mad Milk infused bolt
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4326
attributes
커스텀 속성 ‘force distribute currency on death’. 원본 설명: Force distribute currency on death (효과 분류: positive)name = force distribute currency on death
attribute_class = force_distribute_currency_on_death
description_string = Force distribute currency on death
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4327
attributes
커스텀 속성 ‘airblast dashes’. 원본 설명: Airblast dashes the user instead of enemies (효과 분류: positive)name = airblast dashes
attribute_class = airblast_dashes
description_string = Airblast dashes the user instead of enemies
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4328
attributes
커스텀 속성 ‘melee cleave attack’. 원본 설명: Cleave attack: Hits all enemies in range (효과 분류: positive)name = melee cleave attack
attribute_class = melee_cleave_attack
description_string = Cleave attack: Hits all enemies in range
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4329
attributes
커스텀 속성 ‘extra damage on hit penalty’. 원본 설명: Firing the weapon reduces charge by %d (효과 분류: negative)name = extra damage on hit penalty
attribute_class = extra_damage_on_hit_penalty
description_string = Firing the weapon reduces charge by %d
description_format = value_is_additive
hidden = 0
effect_type = negative
stored_as_integer = 0
attributes4330
attributes
커스텀 속성 ‘extra damage on hit’. 원본 설명: On Hit: Gain %d charges. Each charge increases damage by 1% (효과 분류: positive)name = extra damage on hit
attribute_class = extra_damage_on_hit
description_string = On Hit: Gain %d charges. Each charge increases damage by 1%
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4331
attributes
커스텀 속성 ‘mod teleporter speed boost’. 원본 설명: Players exiting teleporters gain 4 second speed buff (효과 분류: positive)name = mod teleporter speed boost
attribute_class = mod_teleporter_speed_boost
description_string = Players exiting teleporters gain 4 second speed buff
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4332
attributes
커스텀 속성 ‘set turn to ice’. 원본 설명: Victim player becomes ice statue (효과 분류: positive)name = set turn to ice
attribute_class = set_turn_to_ice
description_string = Victim player becomes ice statue
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4333
attributes
커스텀 속성 ‘can breathe under water’. 원본 설명: Wearer can breathe underwater (효과 분류: positive)name = can breathe under water
attribute_class = can_breathe_under_water
description_string = Wearer can breathe underwater
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4334
attributes
커스텀 속성 ‘cannot swim’. 원본 설명: Wearer cannot swim (효과 분류: negative)name = cannot swim
attribute_class = cannot_swim
description_string = Wearer cannot swim
description_format = value_is_additive
hidden = 0
effect_type = negative
stored_as_integer = 0
attributes4335
attributes
커스텀 속성 ‘swimming mastery’. 원본 설명: 25% increased swimming speed (효과 분류: positive)name = swimming mastery
attribute_class = swimming_mastery
description_string = 25% increased swimming speed
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4336
attributes
커스텀 속성 ‘ability doubletap teleport’. 원본 설명: melee cleave attack (효과 분류: positive)name = ability doubletap teleport
attribute_class = ability_doubletap_teleport
description_string = melee cleave attack
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4337
attributes
커스텀 속성 ‘mod ignore resists absorbs’. 원본 설명: melee cleave attack (효과 분류: positive)name = mod ignore resists absorbs
attribute_class = mod_ignore_resists_absorbs
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4338
attributes
커스텀 속성 ‘scoreboard minigame’. 원본 설명: melee cleave attack (효과 분류: positive)name = scoreboard minigame
attribute_class = scoreboard_minigame
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4339
attributes
커스텀 속성 ‘wet immunity’. 원본 설명: Wearer is wet immune (효과 분류: positive)name = wet immunity
attribute_class = wet_immunity
description_string = Wearer is wet immune
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4340
attributes
커스텀 속성 ‘ability master sniper’. 원본 설명: Sniper Master: Reduces zoom time and increases charge rate (효과 분류: positive)name = ability master sniper
attribute_class = ability_master_sniper
description_string = Sniper Master: Reduces zoom time and increases charge rate
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4341
attributes
커스텀 속성 ‘last shot crits’. 원본 설명: Last shot in the clip is critical (효과 분류: positive)name = last shot crits
attribute_class = last_shot_crits
description_string = Last shot in the clip is critical
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4343
attributes
커스텀 속성 ‘keep disguise on attack’. 원본 설명: Keep disguise when attacking (효과 분류: positive)name = keep disguise on attack
attribute_class = keep_disguise_on_attack
description_string = Keep disguise when attacking
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4344
attributes
커스텀 속성 ‘add give health to teammate on hit’. 원본 설명: On Hit Teammate: Heal the ally at the cost of your own health (효과 분류: positive)name = add give health to teammate on hit
attribute_class = add_give_health_to_teammate_on_hit
description_string = On Hit Teammate: Heal the ally at the cost of your own health
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4345
attributes
커스텀 속성 ‘airblast functionality flags’. 원본 설명: melee cleave attack (효과 분류: positive)name = airblast functionality flags
attribute_class = airblast_functionality_flags
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4346
attributes
커스텀 속성 ‘reverse airblast’. 원본 설명: Airblast pushes enemies towards the Pyro (효과 분류: positive)name = reverse airblast
attribute_class = reverse_airblast
description_string = Airblast pushes enemies towards the Pyro
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4347
attributes
커스텀 속성 ‘mod minigun can holster while spinning’. 원본 설명: Can holster while spinning (효과 분류: positive)name = mod minigun can holster while spinning
attribute_class = mod_minigun_can_holster_while_spinning
description_string = Can holster while spinning
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4348
attributes
커스텀 속성 ‘sapper deploy time’. 원본 설명: (+-)%d sec sapper deploy time (효과 분류: negative)name = sapper deploy time
attribute_class = sapper_deploy_time
description_string = (+-)%d sec sapper deploy time
description_format = value_is_additive
hidden = 0
effect_type = negative
stored_as_integer = 0
attributes4349
attributes
커스텀 속성 ‘kill combo fire rate boost’. 원본 설명: On Kill: (+-)%p% fire rate Stacks up to 3 times. Killing different class clears the combo (효과 분류: positive)name = kill combo fire rate boost
attribute_class = kill_combo_fire_rate_boost
description_string = On Kill: (+-)%p% fire rate Stacks up to 3 times. Killing different class clears the combo
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4350
attributes
커스텀 속성 ‘mult dispenser rate’. 원본 설명: (+-)%p% dispenser health, ammo and metal resupply rate (효과 분류: positive)name = mult dispenser rate
attribute_class = mult_dispenser_rate
description_string = (+-)%p% dispenser health, ammo and metal resupply rate
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4351
attributes
커스텀 속성 ‘mvm sentry ammo’. 원본 설명: (+-)%p% sentry ammo capacity (효과 분류: positive)name = mvm sentry ammo
attribute_class = mvm_sentry_ammo
description_string = (+-)%p% sentry ammo capacity
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4353
attributes
커스텀 속성 ‘build small sentries’. 원본 설명: Builds small sentries (효과 분류: negative)name = build small sentries
attribute_class = build_small_sentries
description_string = Builds small sentries
description_format = value_is_additive
hidden = 0
effect_type = negative
stored_as_integer = 0
attributes4354
attributes
커스텀 속성 ‘mult teleporter recharge rate’. 원본 설명: (+-)%p% teleporter recharge time (효과 분류: positive)name = mult teleporter recharge rate
attribute_class = mult_teleporter_recharge_rate
description_string = (+-)%p% teleporter recharge time
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4355
attributes
커스텀 속성 ‘disguise as dispenser on crouch’. 원본 설명: Duck to disguise as dispenser (효과 분류: positive)name = disguise as dispenser on crouch
attribute_class = disguise_as_dispenser_on_crouch
description_string = Duck to disguise as dispenser
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4356
attributes
커스텀 속성 ‘ubercharge transfer’. 원본 설명: On Hit Medic: Transfer %d% of your used uber to enemy medic (효과 분류: negative)name = ubercharge transfer
attribute_class = ubercharge_transfer
description_string = On Hit Medic: Transfer %d% of your used uber to enemy medic
description_format = value_is_additive
hidden = 0
effect_type = negative
stored_as_integer = 0
attributes4357
attributes
커스텀 속성 ‘teleport instead of die’. 원본 설명: On Death: %p% chance of being immediately revived at spawn with 1 health (효과 분류: positive)name = teleport instead of die
attribute_class = teleport_instead_of_die
description_string = On Death: %p% chance of being immediately revived at spawn with 1 health
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4358
attributes
커스텀 속성 ‘mod projectile heat seek power’. 원본 설명: Homing projectiles (효과 분류: positive)name = mod projectile heat seek power
attribute_class = mod_projectile_heat_seek_power
description_string = Homing projectiles
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4379
attributes
커스텀 속성 ‘mod projectile heat aim error’. 원본 설명: melee cleave attack (효과 분류: positive)name = mod projectile heat aim error
attribute_class = mod_projectile_heat_aim_error
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4359
attributes
커스텀 속성 ‘mult dmg vs same class’. 원본 설명: (+-)%p% damage vs the same class (효과 분류: positive)name = mult dmg vs same class
attribute_class = mult_dmg_vs_same_class
description_string = (+-)%p% damage vs the same class
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4360
attributes
커스텀 속성 ‘uber on damage taken’. 원본 설명: On Damage Taken: %p% chance of gaining invicibility for 3 seconds (효과 분류: positive)name = uber on damage taken
attribute_class = uber_on_damage_taken
description_string = On Damage Taken: %p% chance of gaining invicibility for 3 seconds
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4361
attributes
커스텀 속성 ‘mult dmgtaken from melee’. 원본 설명: (+-)%p% damage taken from melee (효과 분류: positive)name = mult dmgtaken from melee
attribute_class = mult_dmgtaken_from_melee
description_string = (+-)%p% damage taken from melee
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4362
attributes
커스텀 속성 ‘mult crit when health is below percent’. 원본 설명: The wearer is crit boosted when below %p% health (효과 분류: positive)name = mult crit when health is below percent
attribute_class = mult_crit_when_health_is_below_percent
description_string = The wearer is crit boosted when below %p% health
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4363
attributes
커스텀 속성 ‘penetration damage penalty’. 원본 설명: (+-)%p% damage dealt to penetrated enemies (효과 분류: positive)name = penetration damage penalty
attribute_class = penetration_damage_penalty
description_string = (+-)%p% damage dealt to penetrated enemies
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4364
attributes
커스텀 속성 ‘firing forward pull’. 원본 설명: The wearer is pushed forward when firing the flamethrower (효과 분류: positive)name = firing forward pull
attribute_class = firing_forward_pull
description_string = The wearer is pushed forward when firing the flamethrower
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4365
attributes
커스텀 속성 ‘mod soldier buff range’. 원본 설명: (+-)%p% banner buff range (효과 분류: positive)name = mod soldier buff range
attribute_class = mod_soldier_buff_range
description_string = (+-)%p% banner buff range
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4366
attributes
커스텀 속성 ‘mult rocketjump deploy time’. 원본 설명: (+-)%p% deploy time when rocket jumping (효과 분류: positive)name = mult rocketjump deploy time
attribute_class = mult_rocketjump_deploy_time
description_string = (+-)%p% deploy time when rocket jumping
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4367
attributes
커스텀 속성 ‘aoe heal chance’. 원본 설명: On Hit: Chance of healing teammates by 24 in radius (효과 분류: positive)name = aoe heal chance
attribute_class = aoe_heal_chance
description_string = On Hit: Chance of healing teammates by 24 in radius
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4368
attributes
커스텀 속성 ‘crits on damage’. 원본 설명: On Hit: Chance of gaining crit boost for 3 seconds (효과 분류: positive)name = crits on damage
attribute_class = crits_on_damage
description_string = On Hit: Chance of gaining crit boost for 3 seconds
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4369
attributes
커스텀 속성 ‘stun on damage’. 원본 설명: On Hit: Chance of stunning enemies for 3 seconds (효과 분류: positive)name = stun on damage
attribute_class = stun_on_damage
description_string = On Hit: Chance of stunning enemies for 3 seconds
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4370
attributes
커스텀 속성 ‘aoe blast on damage’. 원본 설명: On Hit: Chance of blast that causes bleed and stuns enemies (효과 분류: positive)name = aoe blast on damage
attribute_class = aoe_blast_on_damage
description_string = On Hit: Chance of blast that causes bleed and stuns enemies
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4371
attributes
커스텀 속성 ‘ubercharge ammo’. 원본 설명: Use %d% ubercharge as ammo (효과 분류: positive)name = ubercharge ammo
attribute_class = ubercharge_ammo
description_string = Use %d% ubercharge as ammo
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4372
attributes
커스텀 속성 ‘mul nonrocketjump attackrate’. 원본 설명: (+-)%p% fire rate when rocket jumping (효과 분류: positive)name = mul nonrocketjump attackrate
attribute_class = mul_nonrocketjump_attackrate
description_string = (+-)%p% fire rate when rocket jumping
description_format = value_is_inverted_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4373
attributes
커스텀 속성 ‘mult dmg with reduced health’. 원본 설명: Damage increases as health decreases, up to (+-)%p% (효과 분류: positive)name = mult dmg with reduced health
attribute_class = mult_dmg_with_reduced_health
description_string = Damage increases as health decreases, up to (+-)%p%
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4374
attributes
커스텀 속성 ‘mult airblast primary refire time’. 원본 설명: melee cleave attack (효과 분류: positive)name = mult airblast primary refire time
attribute_class = mult_airblast_primary_refire_time
description_string = melee cleave attack
description_format = value_is_percentage
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4375
attributes
커스텀 속성 ‘mod flamethrower spinup time’. 원본 설명: %d seconds flamethrower spin up time (효과 분류: negative)name = mod flamethrower spinup time
attribute_class = mod_flamethrower_spinup_time
description_string = %d seconds flamethrower spin up time
description_format = value_is_additive
hidden = 0
effect_type = negative
stored_as_integer = 0
attributes4376
attributes
커스텀 속성 ‘mult airblast cone scale’. 원본 설명: (+-)%p% airblast player pushback cone size (효과 분류: positive)name = mult airblast cone scale
attribute_class = mult_airblast_cone_scale
description_string = (+-)%p% airblast player pushback cone size
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4377
attributes
커스텀 속성 ‘mult sniper charge per sec with enemy under crosshair’. 원본 설명: (+-)%p% charge rate with enemy under crosshair (효과 분류: positive)name = mult sniper charge per sec with enemy under crosshair
attribute_class = mult_sniper_charge_per_sec_with_enemy_under_crosshair
description_string = (+-)%p% charge rate with enemy under crosshair
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4378
attributes
커스텀 속성 ‘sniper beep with enemy under crosshair’. 원본 설명: melee cleave attack (효과 분류: positive)name = sniper beep with enemy under crosshair
attribute_class = sniper_beep_with_enemy_under_crosshair
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4380
attributes
커스텀 속성 ‘arrow mastery’. 원본 설명: Arrow Mastery: Shoots %d additional arrows on each side (효과 분류: positive)name = arrow mastery
attribute_class = arrow_mastery
description_string = Arrow Mastery: Shoots %d additional arrows on each side
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4381
attributes
커스텀 속성 ‘medic machinery beam’. 원본 설명: Can heal buildings at 10% rate per point (%d Points) (효과 분류: positive)name = medic machinery beam
attribute_class = medic_machinery_beam
description_string = Can heal buildings at 10% rate per point (%d Points)
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4382
attributes
커스텀 속성 ‘mult smack time’. 원본 설명: (+-)%p% melee smack time (효과 분류: positive)name = mult smack time
attribute_class = mult_smack_time
description_string = (+-)%p% melee smack time
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4383
attributes
커스텀 속성 ‘disable buildings on hit’. 원본 설명: On Hit Building: disable building for %d seconds (효과 분류: positive)name = disable buildings on hit
attribute_class = disable_buildings_on_hit
description_string = On Hit Building: disable building for %d seconds
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4384
attributes
커스텀 속성 ‘regenerate stickbomb’. 원본 설명: Regenerates caber on use (효과 분류: positive)name = regenerate stickbomb
attribute_class = regenerate_stickbomb
description_string = Regenerates caber on use
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4385
attributes
커스텀 속성 ‘custom jump particle’. 원본 설명: melee cleave attack (효과 분류: positive)name = custom jump particle
attribute_class = custom_jump_particle
attribute_type = string
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4386
attributes
커스텀 속성 ‘custom item model’. 원본 설명: melee cleave attack (효과 분류: positive)name = custom item model
attribute_class = custom_item_model
attribute_type = string
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4387
attributes
커스텀 속성 ‘custom weapon fire sound’. 원본 설명: melee cleave attack (효과 분류: positive)name = custom weapon fire sound
attribute_class = custom_weapon_fire_sound
attribute_type = string
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4388
attributes
커스텀 속성 ‘explosive bullets’. 원본 설명: Fires explosive bullets (효과 분류: positive)name = explosive bullets
attribute_class = explosive_bullets
description_string = Fires explosive bullets
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4389
attributes
커스텀 속성 ‘mult projectile scale’. 원본 설명: melee cleave attack (효과 분류: positive)name = mult projectile scale
attribute_class = mult_projectile_scale
description_string = melee cleave attack
description_format = value_is_percentage
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4391
attributes
커스텀 속성 ‘mult projectile count’. 원본 설명: Shoots (+-)%p% projectiles at once (효과 분류: positive)name = mult projectile count
attribute_class = mult_projectile_count
description_string = Shoots (+-)%p% projectiles at once
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4392
attributes
커스텀 속성 ‘projectile trail particle’. 원본 설명: melee cleave attack (효과 분류: positive)name = projectile trail particle
attribute_class = projectile_trail_particle
attribute_type = string
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4393
attributes
커스텀 속성 ‘explosion particle’. 원본 설명: melee cleave attack (효과 분류: positive)name = explosion particle
attribute_class = explosion_particle
attribute_type = string
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4395
attributes
커스텀 속성 ‘radius sleeper’. 원본 설명: Covers nearby enemies in jarate (효과 분류: positive)name = radius sleeper
attribute_class = radius_sleeper
description_string = Covers nearby enemies in jarate
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4394
attributes
커스텀 속성 ‘custom projectile size’. 원본 설명: melee cleave attack (효과 분류: positive)name = custom projectile size
attribute_class = custom_projectile_size
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4396
attributes
커스텀 속성 ‘can headshot’. 원본 설명: Weapon can headshot (효과 분류: positive)name = can headshot
attribute_class = can_headshot
description_string = Weapon can headshot
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4397
attributes
커스텀 속성 ‘no damage falloff’. 원본 설명: No damage falloff or rampup (효과 분류: positive)name = no damage falloff
attribute_class = no_damage_falloff
description_string = No damage falloff or rampup
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4398
attributes
커스텀 속성 ‘force damage falloff’. 원본 설명: Has damage rampup and falloff (효과 분류: positive)name = force damage falloff
attribute_class = force_damage_falloff
description_string = Has damage rampup and falloff
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4399
attributes
커스텀 속성 ‘no reduced damage rampup’. 원본 설명: melee cleave attack (효과 분류: positive)name = no reduced damage rampup
attribute_class = no_reduced_damage_rampup
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4400
attributes
커스텀 속성 ‘reduced damage rampup’. 원본 설명: melee cleave attack (효과 분류: positive)name = reduced damage rampup
attribute_class = reduced_damage_rampup
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4401
attributes
커스텀 속성 ‘dont count damage towards crit rate’. 원본 설명: melee cleave attack (효과 분류: positive)name = dont count damage towards crit rate
attribute_class = dont_count_damage_towards_crit_rate
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4402
attributes
커스텀 속성 ‘cannot be sapped’. 원본 설명: Cannot be sapped (효과 분류: positive)name = cannot be sapped
attribute_class = cannot_be_sapped
description_string = Cannot be sapped
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4403
attributes
커스텀 속성 ‘item color rgb’. 원본 설명: melee cleave attack (효과 분류: positive)name = item color rgb
attribute_class = item_color_rgb
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4404
attributes
커스텀 속성 ‘is invisible’. 원본 설명: melee cleave attack (효과 분류: positive)name = is invisible
attribute_class = is_invisible
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4405
attributes
커스텀 속성 ‘cannot taunt’. 원본 설명: Cannot taunt (효과 분류: positive)name = cannot taunt
attribute_class = cannot_taunt
description_string = Cannot taunt
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4406
attributes
커스텀 속성 ‘projectile acceleration’. 원본 설명: melee cleave attack (효과 분류: positive)name = projectile acceleration
attribute_class = projectile_acceleration
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4407
attributes
커스텀 속성 ‘is miniboss’. 원본 설명: melee cleave attack (효과 분류: positive)name = is miniboss
attribute_class = is_miniboss
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4408
attributes
커스텀 속성 ‘model scale’. 원본 설명: melee cleave attack (효과 분류: positive)name = model scale
attribute_class = model_scale
description_string = melee cleave attack
description_format = value_is_percentage
hidden = 1
effect_type = positive
attributes4409
attributes
커스텀 속성 ‘cannot upgrade’. 원본 설명: Cannot upgrade (효과 분류: positive)name = cannot upgrade
attribute_class = cannot_upgrade
description_string = Cannot upgrade
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4410
attributes
커스텀 속성 ‘min respawn time’. 원본 설명: melee cleave attack (효과 분류: positive)name = min respawn time
attribute_class = min_respawn_time
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4411
attributes
커스텀 속성 ‘always crit’. 원본 설명: Always deals critical damage (효과 분류: positive)name = always crit
attribute_class = always_crit
description_string = Always deals critical damage
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4412
attributes
커스텀 속성 ‘mult firerocket rate’. 원본 설명: (+-)%p% sentry rocket fire rate (효과 분류: positive)name = mult firerocket rate
attribute_class = mult_firerocket_rate
description_string = (+-)%p% sentry rocket fire rate
description_format = value_is_inverted_percentage
hidden = 0
effect_type = positive
attributes4413
attributes
커스텀 속성 ‘building max level’. 원본 설명: Buildings upgrade only to level %d (효과 분류: negative)name = building max level
attribute_class = building_max_level
description_string = Buildings upgrade only to level %d
description_format = value_is_additive
hidden = 0
effect_type = negative
attributes4414
attributes
커스텀 속성 ‘sentry rapid fire’. 원본 설명: melee cleave attack (효과 분류: positive)name = sentry rapid fire
attribute_class = sentry_rapid_fire
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4415
attributes
커스텀 속성 ‘building color rgb’. 원본 설명: melee cleave attack (효과 분류: positive)name = building color rgb
attribute_class = building_color_rgb
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4416
attributes
커스텀 속성 ‘building scale’. 원본 설명: melee cleave attack (효과 분류: positive)name = building scale
attribute_class = building_scale
description_string = melee cleave attack
description_format = value_is_percentage
hidden = 1
effect_type = positive
attributes4417
attributes
커스텀 속성 ‘mult stun resistance’. 원본 설명: (+-)%p% wearer stun duration (효과 분류: positive)name = mult stun resistance
attribute_class = mult_stun_resistance
description_string = (+-)%p% wearer stun duration
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4418
attributes
커스텀 속성 ‘allow friendly fire’. 원본 설명: Can deal friendly fire damage (효과 분류: negative)name = allow friendly fire
attribute_class = allow_friendly_fire
description_string = Can deal friendly fire damage
description_format = value_is_additive
hidden = 0
effect_type = negative
attributes4419
attributes
커스텀 속성 ‘receive friendly fire’. 원본 설명: Wearer can receive friendly fire damage (효과 분류: negative)name = receive friendly fire
attribute_class = receive_friendly_fire
description_string = Wearer can receive friendly fire damage
description_format = value_is_additive
hidden = 0
effect_type = negative
stored_as_integer = 0
attributes4420
attributes
커스텀 속성 ‘cannot headshot’. 원본 설명: Cannot headshot (효과 분류: positive)name = cannot headshot
attribute_class = cannot_headshot
description_string = Cannot headshot
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4421
attributes
커스텀 속성 ‘mult crit dmg’. 원본 설명: (+-)%p% critical damage (효과 분류: positive)name = mult crit dmg
attribute_class = mult_crit_dmg
description_string = (+-)%p% critical damage
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4422
attributes
커스텀 속성 ‘cannot be headshot’. 원본 설명: Cannot be headshot (효과 분류: positive)name = cannot be headshot
attribute_class = cannot_be_headshot
description_string = Cannot be headshot
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4423
attributes
커스텀 속성 ‘attachment name’. 원본 설명: melee cleave attack (효과 분류: positive)name = attachment name
attribute_class = attachment_name
attribute_type = string
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4424
attributes
커스텀 속성 ‘attachment offset’. 원본 설명: melee cleave attack (효과 분류: positive)name = attachment offset
attribute_class = attachment_offset
attribute_type = string
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4425
attributes
커스텀 속성 ‘attachment angles’. 원본 설명: melee cleave attack (효과 분류: positive)name = attachment angles
attribute_class = attachment_angles
attribute_type = string
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4426
attributes
커스텀 속성 ‘attachment scale’. 원본 설명: melee cleave attack (효과 분류: positive)name = attachment scale
attribute_class = attachment_scale
description_string = melee cleave attack
description_format = value_is_percentage
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4427
attributes
커스텀 속성 ‘mod projectile heat aim time’. 원본 설명: melee cleave attack (효과 분류: positive)name = mod projectile heat aim time
attribute_class = mod_projectile_heat_aim_time
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4428
attributes
커스텀 속성 ‘projectile gravity’. 원본 설명: melee cleave attack (효과 분류: positive)name = projectile gravity
attribute_class = projectile_gravity
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4429
attributes
커스텀 속성 ‘projectile acceleration time’. 원본 설명: melee cleave attack (효과 분류: positive)name = projectile acceleration time
attribute_class = projectile_acceleration_time
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4430
attributes
커스텀 속성 ‘grenade explode on impact’. 원본 설명: Grenade explodes on impact (효과 분류: positive)name = grenade explode on impact
attribute_class = grenade_explode_on_impact
description_string = Grenade explodes on impact
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4431
attributes
커스텀 속성 ‘cloak blink time penalty’. 원본 설명: #Attrib_CloakBlinkTimePenalty (효과 분류: negative)name = cloak blink time penalty
attribute_class = cloak_blink_time_penalty
description_string = #Attrib_CloakBlinkTimePenalty
description_format = value_is_additive
hidden = 0
effect_type = negative
stored_as_integer = 0
attributes4432
attributes
커스텀 속성 ‘quiet unstealth’. 원본 설명: #Attrib_QuietUnstealth (효과 분류: positive)name = quiet unstealth
attribute_class = set_quiet_unstealth
description_string = #Attrib_QuietUnstealth
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4433
attributes
커스텀 속성 ‘dmg from sentry reduced’. 원본 설명: #Attrib_DmgFromSentryReduced (효과 분류: positive)name = dmg from sentry reduced
attribute_class = dmg_from_sentry_reduced
description_string = #Attrib_DmgFromSentryReduced
description_format = value_is_inverted_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4434
attributes
커스텀 속성 ‘no death from headshots’. 원본 설명: #Attrib_NoDeathFromHeadshots (효과 분류: positive)name = no death from headshots
attribute_class = no_death_from_headshots
description_string = #Attrib_NoDeathFromHeadshots
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4435
attributes
커스텀 속성 ‘special dsp’. 원본 설명: 설명 문자열 없음 (효과 분류: positive)name = special dsp
attribute_class = special_dsp
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4436
attributes
커스텀 속성 ‘custom taunt particle attr’. 원본 설명: #Attrib_TauntParticles (효과 분류: positive)name = custom taunt particle attr
attribute_class = custom_taunt_particle_attr
description_string = #Attrib_TauntParticles
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4437
attributes
커스텀 속성 ‘calling card on kill’. 원본 설명: #Attrib_CallingCardOnKill (효과 분류: positive)name = calling card on kill
attribute_class = calling_card_on_kill
description_string = #Attrib_CallingCardOnKill
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4438
attributes
커스텀 속성 ‘projectile lifetime’. 원본 설명: #Attrib_CallingCardOnKill (효과 분류: positive)name = projectile lifetime
attribute_class = projectile_lifetime
description_string = #Attrib_CallingCardOnKill
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4439
attributes
커스텀 속성 ‘not solid to players’. 원본 설명: Becomes non solid to players (효과 분류: positive)name = not solid to players
attribute_class = not_solid_to_players
description_string = Becomes non solid to players
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4440
attributes
커스텀 속성 ‘is suicide counter’. 원본 설명: #Attrib_CallingCardOnKill (효과 분류: positive)name = is suicide counter
attribute_class = is_suicide_counter
description_string = #Attrib_CallingCardOnKill
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4441
attributes
커스텀 속성 ‘always allow taunt’. 원본 설명: Always allow taunting (효과 분류: positive)name = always allow taunt
attribute_class = always_allow_taunt
description_string = Always allow taunting
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4442
attributes
커스텀 속성 ‘mult reflect velocity’. 원본 설명: (+-)%p% reflected projectile velocity (효과 분류: positive)name = mult reflect velocity
attribute_class = mult_reflect_velocity
description_string = (+-)%p% reflected projectile velocity
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4443
attributes
커스텀 속성 ‘custom kill icon’. 원본 설명: #Attrib_CallingCardOnKill (효과 분류: positive)name = custom kill icon
attribute_class = custom_kill_icon
attribute_type = string
description_string = #Attrib_CallingCardOnKill
description_format = value_is_percentage
hidden = 1
effect_type = positive
attributes4444
attributes
커스텀 속성 ‘cannot be upgraded’. 원본 설명: Weapon cannot be upgraded (효과 분류: positive)name = cannot be upgraded
attribute_class = cannot_be_upgraded
description_string = Weapon cannot be upgraded
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4445
attributes
커스텀 속성 ‘is dropped weapon’. 원본 설명: melee cleave attack (효과 분류: positive)name = is dropped weapon
attribute_class = is_dropped_weapon
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4446
attributes
커스텀 속성 ‘mod projectile heat follow crosshair’. 원본 설명: Homing projectile follows crosshair (효과 분류: positive)name = mod projectile heat follow crosshair
attribute_class = mod_projectile_heat_follow_crosshair
description_string = Homing projectile follows crosshair
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4447
attributes
커스텀 속성 ‘projectile no deflect’. 원본 설명: Cannot be deflected (효과 분류: positive)name = projectile no deflect
attribute_class = projectile_no_deflect
description_string = Cannot be deflected
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4448
attributes
커스텀 속성 ‘projectile acceleration start time’. 원본 설명: melee cleave attack (효과 분류: positive)name = projectile acceleration start time
attribute_class = projectile_acceleration_start_time
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4449
attributes
커스텀 속성 ‘player gravity ballon head’. 원본 설명: melee cleave attack (효과 분류: positive)name = player gravity ballon head
attribute_class = player_gravity_ballon_head
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4450
attributes
커스텀 속성 ‘is force item’. 원본 설명: melee cleave attack (효과 분류: positive)name = is force item
attribute_class = is_force_item
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4451
attributes
커스텀 속성 ‘mult dmg vs giants’. 원본 설명: (+-)%p% damage vs giants (효과 분류: positive)name = mult dmg vs giants
attribute_class = mult_dmg_vs_giants
description_string = (+-)%p% damage vs giants
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4452
attributes
커스텀 속성 ‘mult dmg vs npc’. 원본 설명: (+-)%p% damage vs npc (효과 분류: positive)name = mult dmg vs npc
attribute_class = mult_dmg_vs_npc
description_string = (+-)%p% damage vs npc
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4453
attributes
커스텀 속성 ‘mult dmg vs tanks’. 원본 설명: (+-)%p% damage vs tanks (효과 분류: positive)name = mult dmg vs tanks
attribute_class = mult_dmg_vs_tanks
description_string = (+-)%p% damage vs tanks
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4454
attributes
커스텀 속성 ‘custom hit sound’. 원본 설명: #Attrib_CallingCardOnKill (효과 분류: positive)name = custom hit sound
attribute_class = custom_hit_sound
attribute_type = string
description_string = #Attrib_CallingCardOnKill
description_format = value_is_percentage
hidden = 1
effect_type = positive
attributes4455
attributes
커스텀 속성 ‘custom impact sound’. 원본 설명: #Attrib_CallingCardOnKill (효과 분류: positive)name = custom impact sound
attribute_class = custom_impact_sound
attribute_type = string
description_string = #Attrib_CallingCardOnKill
description_format = value_is_percentage
hidden = 1
effect_type = positive
attributes4456
attributes
커스텀 속성 ‘custom weapon reload sound’. 원본 설명: #Attrib_CallingCardOnKill (효과 분류: positive)name = custom weapon reload sound
attribute_class = custom_weapon_reload_sound
attribute_type = string
description_string = #Attrib_CallingCardOnKill
description_format = value_is_percentage
hidden = 1
effect_type = positive
attributes4457
attributes
커스텀 속성 ‘no explosion particles’. 원본 설명: melee cleave attack (효과 분류: positive)name = no explosion particles
attribute_class = no_explosion_particles
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4458
attributes
커스텀 속성 ‘override projectile type extra’. 원본 설명: melee cleave attack (효과 분류: positive)name = override projectile type extra
attribute_class = override_projectile_type_extra
attribute_type = string
description_string = melee cleave attack
description_format = value_is_percentage
hidden = 1
effect_type = positive
attributes4459
attributes
커스텀 속성 ‘dmg current health’. 원본 설명: On Hit: %p% of enemy current health is applied as damage (효과 분류: positive)name = dmg current health
attribute_class = dmg_current_health
description_string = On Hit: %p% of enemy current health is applied as damage
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4460
attributes
커스텀 속성 ‘dmg max health’. 원본 설명: On Hit: %p% of enemy max health is applied as damage (효과 분류: positive)name = dmg max health
attribute_class = dmg_max_health
description_string = On Hit: %p% of enemy max health is applied as damage
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4461
attributes
커스텀 속성 ‘dmg missing health’. 원본 설명: On Hit: %p% of enemy missing health is applied as damage (효과 분류: positive)name = dmg missing health
attribute_class = dmg_missing_health
description_string = On Hit: %p% of enemy missing health is applied as damage
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4462
attributes
커스텀 속성 ‘cannot be teleported’. 원본 설명: Cannot be teleported (효과 분류: positive)name = cannot be teleported
attribute_class = cannot_be_teleported
description_string = Cannot be teleported
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4463
attributes
커스텀 속성 ‘mult medigun range’. 원본 설명: (+-)%p% medigun range (효과 분류: positive)name = mult medigun range
attribute_class = mult_medigun_range
description_string = (+-)%p% medigun range
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4464
attributes
커스텀 속성 ‘projectile penetration limit’. 원본 설명: Penetrate up to %d enemies (효과 분류: positive)name = projectile penetration limit
attribute_class = projectile_penetration_limit
description_string = Penetrate up to %d enemies
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4465
attributes
커스텀 속성 ‘max aoe targets’. 원본 설명: Applies damage to 3 enemies (효과 분류: positive)name = max aoe targets
attribute_class = max_aoe_targets
description_string = Applies damage to 3 enemies
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4466
attributes
커스텀 속성 ‘add cond on hit’. 원본 설명: melee cleave attack (효과 분류: positive)name = add cond on hit
attribute_class = add_cond_on_hit
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4467
attributes
커스텀 속성 ‘add cond on hit duration’. 원본 설명: melee cleave attack (효과 분류: positive)name = add cond on hit duration
attribute_class = add_cond_on_hit_duration
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4468
attributes
커스텀 속성 ‘remove cond on hit’. 원본 설명: melee cleave attack (효과 분류: positive)name = remove cond on hit
attribute_class = remove_cond_on_hit
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4469
attributes
커스텀 속성 ‘add damage type’. 원본 설명: melee cleave attack (효과 분류: positive)name = add damage type
attribute_class = add_damage_type
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4470
attributes
커스텀 속성 ‘remove damage type’. 원본 설명: melee cleave attack (효과 분류: positive)name = remove damage type
attribute_class = remove_damage_type
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4471
attributes
커스텀 속성 ‘special damage type’. 원본 설명: melee cleave attack (효과 분류: positive)name = special damage type
attribute_class = special_damage_type
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4472
attributes
커스텀 속성 ‘dmg taken mult from special damage type 1’. 원본 설명: melee cleave attack (효과 분류: positive)name = dmg taken mult from special damage type 1
attribute_class = dmg_taken_mult_from_special_damage_type_1
description_string = melee cleave attack
description_format = value_is_percentage
hidden = 1
effect_type = positive
attributes4473
attributes
커스텀 속성 ‘dmg taken mult from special damage type 2’. 원본 설명: melee cleave attack (효과 분류: positive)name = dmg taken mult from special damage type 2
attribute_class = dmg_taken_mult_from_special_damage_type_2
description_string = melee cleave attack
description_format = value_is_percentage
hidden = 1
effect_type = positive
attributes4474
attributes
커스텀 속성 ‘dmg taken mult from special damage type 3’. 원본 설명: melee cleave attack (효과 분류: positive)name = dmg taken mult from special damage type 3
attribute_class = dmg_taken_mult_from_special_damage_type_3
description_string = melee cleave attack
description_format = value_is_percentage
hidden = 1
effect_type = positive
attributes4475
attributes
커스텀 속성 ‘mult effect duration’. 원본 설명: (+-)%p% effect duration (효과 분류: positive)name = mult effect duration
attribute_class = mult_effect_duration
description_string = (+-)%p% effect duration
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4476
attributes
커스텀 속성 ‘effect cond override’. 원본 설명: melee cleave attack (효과 분류: positive)name = effect cond override
attribute_class = effect_cond_override
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4477
attributes
커스텀 속성 ‘self add cond on hit’. 원본 설명: melee cleave attack (효과 분류: positive)name = self add cond on hit
attribute_class = self_add_cond_on_hit
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4478
attributes
커스텀 속성 ‘self add cond on hit duration’. 원본 설명: melee cleave attack (효과 분류: positive)name = self add cond on hit duration
attribute_class = self_add_cond_on_hit_duration
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4479
attributes
커스텀 속성 ‘add cond on kill’. 원본 설명: melee cleave attack (효과 분류: positive)name = add cond on kill
attribute_class = add_cond_on_kill
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4480
attributes
커스텀 속성 ‘add cond on kill duration’. 원본 설명: melee cleave attack (효과 분류: positive)name = add cond on kill duration
attribute_class = add_cond_on_kill_duration
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4481
attributes
커스텀 속성 ‘special item description’. 원본 설명: %d (효과 분류: positive)name = special item description
attribute_class = special_item_description
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4482
attributes
커스텀 속성 ‘mult flag carrier move speed’. 원본 설명: (+-)%p% flag carrier move speed (효과 분류: positive)name = mult flag carrier move speed
attribute_class = mult_flag_carrier_move_speed
description_string = (+-)%p% flag carrier move speed
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4483
attributes
커스텀 속성 ‘overheal from heal on kill’. 원본 설명: Overheal from heal on kill (효과 분류: positive)name = overheal from heal on kill
attribute_class = overheal_from_heal_on_kill
description_string = Overheal from heal on kill
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4484
attributes
커스텀 속성 ‘fire input on hit’. 원본 설명: %d (효과 분류: positive)name = fire input on hit
attribute_class = fire_input_on_hit
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4485
attributes
커스텀 속성 ‘fire input on hit name restrict’. 원본 설명: %d (효과 분류: positive)name = fire input on hit name restrict
attribute_class = fire_input_on_hit_name_restrict
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4486
attributes
커스텀 속성 ‘mult max overheal self’. 원본 설명: (+-)%p% max overheal on self (효과 분류: positive)name = mult max overheal self
attribute_class = mult_max_ovelheal_self
description_string = (+-)%p% max overheal on self
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4487
attributes
커스텀 속성 ‘grenade bounce speed’. 원본 설명: Grenades bounce off walls (효과 분류: positive)name = grenade bounce speed
attribute_class = grenade_bounce_speed
description_string = Grenades bounce off walls
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4488
attributes
커스텀 속성 ‘grenade bounce damage’. 원본 설명: Grenades can explode on direct hit after bouncing off walls, dealing (+-)%p% damage (효과 분류: positive)name = grenade bounce damage
attribute_class = grenade_bounce_damage
description_string = Grenades can explode on direct hit after bouncing off walls, dealing (+-)%p% damage
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4489
attributes
커스텀 속성 ‘projectile gravity native’. 원본 설명: (+-)%p% damage (효과 분류: positive)name = projectile gravity native
attribute_class = projectile_gravity_native
description_string = (+-)%p% damage
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4490
attributes
커스텀 속성 ‘grenade no drag’. 원본 설명: No drag on projectiles (효과 분류: positive)name = grenade no drag
attribute_class = grenade_no_drag
description_string = No drag on projectiles
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4491
attributes
커스텀 속성 ‘stickybomb stick to enemies’. 원본 설명: Stickbombs stick to enemies (효과 분류: positive)name = stickybomb stick to enemies
attribute_class = stickbomb_stick_to_enemies
description_string = Stickbombs stick to enemies
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4492
attributes
커스텀 속성 ‘stickybomb no stick’. 원본 설명: Stickbombs don't stick (효과 분류: positive)name = stickybomb no stick
attribute_class = stickbomb_no_stick
description_string = Stickbombs don't stick
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4493
attributes
커스텀 속성 ‘collect currency on kill’. 원본 설명: Automatically collects currency from destroyed robots (효과 분류: positive)name = collect currency on kill
attribute_class = collect_currency_on_kill
description_string = Automatically collects currency from destroyed robots
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4494
attributes
커스텀 속성 ‘override step sound string’. 원본 설명: melee cleave attack (효과 분류: positive)name = override step sound string
attribute_class = override_step_sound_string
attribute_type = string
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4495
attributes
커스텀 속성 ‘stomp player force’. 원본 설명: Touched enemy players are knocked back (효과 분류: positive)name = stomp player force
attribute_class = stomp_player_force
description_string = Touched enemy players are knocked back
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4496
attributes
커스텀 속성 ‘stomp player damage’. 원본 설명: Deals %d damage to touched enemies (효과 분류: positive)name = stomp player damage
attribute_class = stomp_player_damage
description_string = Deals %d damage to touched enemies
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4497
attributes
커스텀 속성 ‘reflect keep team’. 원본 설명: Reflected projectiles keep their original team (효과 분류: positive)name = reflect keep team
attribute_class = reflect_keep_team
description_string = Reflected projectiles keep their original team
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4498
attributes
커스텀 속성 ‘custom wind up sound’. 원본 설명: %d (효과 분류: positive)name = custom wind up sound
attribute_class = custom_wind_up_sound
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4499
attributes
커스텀 속성 ‘custom wind down sound’. 원본 설명: %d (효과 분류: positive)name = custom wind down sound
attribute_class = custom_wind_down_sound
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4500
attributes
커스텀 속성 ‘reflect magnet’. 원본 설명: Reflects projectiles towards pyro (효과 분류: positive)name = reflect magnet
attribute_class = reflect_magnet
description_string = Reflects projectiles towards pyro
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4501
attributes
커스텀 속성 ‘stay after regenerate’. 원본 설명: (효과 분류: positive)name = stay after regenerate
attribute_class = stay_after_regenerate
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4502
attributes
커스텀 속성 ‘custom minigun spin sound’. 원본 설명: %d (효과 분류: positive)name = custom minigun spin sound
attribute_class = custom_minigun_spin_sound
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4503
attributes
커스텀 속성 ‘stomp player time’. 원본 설명: (효과 분류: positive)name = stomp player time
attribute_class = stomp_player_time
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4504
attributes
커스텀 속성 ‘arrow hit kill time’. 원본 설명: (효과 분류: positive)name = arrow hit kill time
attribute_class = arrow_hit_kill_time
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4505
attributes
커스텀 속성 ‘mod dispenser cost’. 원본 설명: (+-)%p% dispenser cost (효과 분류: positive)name = mod dispenser cost
attribute_class = mod_dispenser_cost
description_string = (+-)%p% dispenser cost
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4506
attributes
커스텀 속성 ‘mod sentry cost’. 원본 설명: (+-)%p% sentry cost (효과 분류: positive)name = mod sentry cost
attribute_class = mod_sentry_cost
description_string = (+-)%p% sentry cost
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4507
attributes
커스텀 속성 ‘add cond when active’. 원본 설명: melee cleave attack (효과 분류: positive)name = add cond when active
attribute_class = add_cond_when_active
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4508
attributes
커스텀 속성 ‘penetrate teammates’. 원본 설명: melee cleave attack (효과 분류: positive)name = penetrate teammates
attribute_class = penetrate_teammates
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4509
attributes
커스텀 속성 ‘stomp building damage’. 원본 설명: melee cleave attack (효과 분류: positive)name = stomp building damage
attribute_class = stomp_building_damage
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4510
attributes
커스텀 속성 ‘mult debuff duration’. 원본 설명: (+-)%p% received debuff duration (효과 분류: positive)name = mult debuff duration
attribute_class = mult_debuff_duration
description_string = (+-)%p% received debuff duration
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4511
attributes
커스텀 속성 ‘custom weapon name’. 원본 설명: melee cleave attack (효과 분류: positive)name = custom weapon name
attribute_class = custom_weapon_name
attribute_type = string
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4512
attributes
커스텀 속성 ‘add cond when active’. 원본 설명: (효과 분류: positive)name = add cond when active
attribute_class = add_cond_when_active
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4513
attributes
커스텀 속성 ‘mult step height’. 원본 설명: (+-)%p% step height (효과 분류: positive)name = mult step height
attribute_class = mult_step_height
description_string = (+-)%p% step height
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4514
attributes
커스텀 속성 ‘ignore player clip’. 원본 설명: (효과 분류: positive)name = ignore player clip
attribute_class = ignore_player_clip
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4515
attributes
커스텀 속성 ‘allow bunny hop’. 원본 설명: Can bunny hop (효과 분류: positive)name = allow bunny hop
attribute_class = allow_bunny_hop
description_string = Can bunny hop
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4516
attributes
커스텀 속성 ‘fire input on kill’. 원본 설명: %d (효과 분류: positive)name = fire input on kill
attribute_class = fire_input_on_kill
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4517
attributes
커스텀 속성 ‘fire input on kill name restrict’. 원본 설명: %d (효과 분류: positive)name = fire input on kill name restrict
attribute_class = fire_input_on_kill_name_restrict
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4518
attributes
커스텀 속성 ‘fire full clip at once’. 원본 설명: Fires full clip at once (효과 분류: positive)name = fire full clip at once
attribute_class = fire_full_clip_at_once
description_string = Fires full clip at once
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4519
attributes
커스텀 속성 ‘reload full clip at once’. 원본 설명: Reloads full clip at once (효과 분류: positive)name = reload full clip at once
attribute_class = reload_full_clip_at_once
description_string = Reloads full clip at once
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4520
attributes
커스텀 속성 ‘projectile sound’. 원본 설명: %d (효과 분류: positive)name = projectile sound
attribute_class = projectile_sound
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4521
attributes
커스텀 속성 ‘burst fire count’. 원본 설명: Fires %d rounds in burst (효과 분류: positive)name = burst fire count
attribute_class = burst_fire_count
description_string = Fires %d rounds in burst
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4522
attributes
커스텀 속성 ‘burst fire rate mult’. 원본 설명: (+-)%p% fire rate in burst (효과 분류: positive)name = burst fire rate mult
attribute_class = burst_fire_rate_mult
description_string = (+-)%p% fire rate in burst
description_format = value_is_percentage
hidden = 1
effect_type = positive
attributes4523
attributes
커스텀 속성 ‘continous accuracy mult’. 원본 설명: (+-)%p% accurate over time (효과 분류: positive)name = continous accuracy mult
attribute_class = continous_accuracy_mult
description_string = (+-)%p% accurate over time
description_format = value_is_inverted_percentage
hidden = 0
effect_type = positive
attributes4524
attributes
커스텀 속성 ‘continous accuracy time’. 원본 설명: Up to (+-)%p% accurate over time (효과 분류: positive)name = continous accuracy time
attribute_class = continous_accuracy_time
description_string = Up to (+-)%p% accurate over time
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4525
attributes
커스텀 속성 ‘continous accuracy time recovery’. 원본 설명: Up to (+-)%p% accurate over time (효과 분류: positive)name = continous accuracy time recovery
attribute_class = continous_accuracy_time_recovery
description_string = Up to (+-)%p% accurate over time
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4526
attributes
커스텀 속성 ‘duck accuracy mult’. 원본 설명: (+-)%p% accurate when crouching (효과 분류: positive)name = duck accuracy mult
attribute_class = duck_accuracy_mult
description_string = (+-)%p% accurate when crouching
description_format = value_is_inverted_percentage
hidden = 0
effect_type = positive
attributes4527
attributes
커스텀 속성 ‘move accuracy mult’. 원본 설명: (+-)%p% accurate when moving (효과 분류: positive)name = move accuracy mult
attribute_class = move_accuracy_mult
description_string = (+-)%p% accurate when moving
description_format = value_is_inverted_percentage
hidden = 0
effect_type = positive
attributes4528
attributes
커스텀 속성 ‘force fire full clip’. 원본 설명: Fires full clip automatically (효과 분류: positive)name = force fire full clip
attribute_class = force_fire_full_clip
description_string = Fires full clip automatically
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4529
attributes
커스텀 속성 ‘is extra loadout item’. 원본 설명: Fires full clip automatically (효과 분류: positive)name = is extra loadout item
attribute_class = is_extra_loadout_item
description_string = Fires full clip automatically
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4530
attributes
커스텀 속성 ‘special item description 2’. 원본 설명: %d (효과 분류: positive)name = special item description 2
attribute_class = special_item_description_2
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4531
attributes
커스텀 속성 ‘special item description 3’. 원본 설명: %d (효과 분류: positive)name = special item description 3
attribute_class = special_item_description_3
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4532
attributes
커스텀 속성 ‘special item description 4’. 원본 설명: %d (효과 분류: positive)name = special item description 4
attribute_class = special_item_description_4
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4533
attributes
커스텀 속성 ‘allowed build types’. 원본 설명: Allowed build types (효과 분류: positive)name = allowed build types
attribute_class = allowed_build_types
description_string = Allowed build types
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4534
attributes
커스텀 속성 ‘max bullet range’. 원본 설명: %d range (효과 분류: positive)name = max bullet range
attribute_class = max_bullet_range
description_string = %d range
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4535
attributes
커스텀 속성 ‘effect add attributes’. 원본 설명: %d (효과 분류: positive)name = effect add attributes
attribute_class = effect_add_attributes
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4536
attributes
커스텀 속성 ‘medigun passive attributes’. 원본 설명: %d (효과 분류: positive)name = medigun passive attributes
attribute_class = medigun_passive_attributes
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4537
attributes
커스텀 속성 ‘medigun passive attributes owner’. 원본 설명: %d (효과 분류: positive)name = medigun passive attributes owner
attribute_class = medigun_passive_attributes_owner
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4538
attributes
커스텀 속성 ‘bullet spread additive’. 원본 설명: %d range (효과 분류: positive)name = bullet spread additive
attribute_class = mult_spread_scale
description_string = %d range
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4539
attributes
커스텀 속성 ‘mod projectile heat no predict target speed’. 원본 설명: %d range (효과 분류: positive)name = mod projectile heat no predict target speed
attribute_class = mod_projectile_heat_no_predict_target_speed
description_string = %d range
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4540
attributes
커스텀 속성 ‘mult dmg vs airborne’. 원본 설명: (+-)%p% damage vs players launched by explosions (효과 분류: positive)name = mult dmg vs airborne
attribute_class = mult_dmg_vs_airborne
description_string = (+-)%p% damage vs players launched by explosions
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4541
attributes
커스텀 속성 ‘revive rate’. 원본 설명: (+-)%p% revive rate (효과 분류: positive)name = revive rate
attribute_class = revive_rate
description_string = (+-)%p% revive rate
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4542
attributes
커스텀 속성 ‘taunt attack after end’. 원본 설명: Taunt attack may happen even after the taunt ended (효과 분류: positive)name = taunt attack after end
attribute_class = taunt_attack_after_end
description_string = Taunt attack may happen even after the taunt ended
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4543
attributes
커스텀 속성 ‘taunt attack time mult’. 원본 설명: (+-)%p% taunt attack time (효과 분류: positive)name = taunt attack time mult
attribute_class = taunt_attack_time_mult
description_string = (+-)%p% taunt attack time
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4544
attributes
커스텀 속성 ‘projectile spread angle mult’. 원본 설명: (+-)%p% projectile spread angle (효과 분류: positive)name = projectile spread angle mult
attribute_class = projectile_spread_angle
description_string = (+-)%p% projectile spread angle
description_format = value_is_percentage
hidden = 1
effect_type = positive
attributes4545
attributes
커스텀 속성 ‘damage returns as health’. 원본 설명: (+-)%p% damage dealt is returned as health (효과 분류: positive)name = damage returns as health
attribute_class = damage_returns_as_health
description_string = (+-)%p% damage dealt is returned as health
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4546
attributes
커스텀 속성 ‘no resupply’. 원본 설명: Cannot resupply (효과 분류: positive)name = no resupply
attribute_class = no_resupply
description_string = Cannot resupply
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4547
attributes
커스텀 속성 ‘no damage view flinch’. 원본 설명: No view flinch when taking damage (효과 분류: positive)name = no damage view flinch
attribute_class = no_damage_view_flinch
description_string = No view flinch when taking damage
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4548
attributes
커스텀 속성 ‘mult dmg friendly fire’. 원본 설명: Allies receive (+-)%p% damage (효과 분류: positive)name = mult dmg friendly fire
attribute_class = mult_dmg_friendly_fire
description_string = Allies receive (+-)%p% damage
description_format = value_is_percentage
hidden = 1
effect_type = positive
attributes4549
attributes
커스텀 속성 ‘disable wrangler shield’. 원본 설명: No wrangler shield (효과 분류: positive)name = disable wrangler shield
attribute_class = disable_wrangler_shield
description_string = No wrangler shield
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4550
attributes
커스텀 속성 ‘parachute redeploy’. 원본 설명: Parachute redeploying is allowed (효과 분류: positive)name = parachute redeploy
attribute_class = parachute_redeploy
description_string = Parachute redeploying is allowed
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4551
attributes
커스텀 속성 ‘mult duck speed’. 원본 설명: (+-)%p% move speed while crouching (효과 분류: positive)name = mult duck speed
attribute_class = mult_duck_speed
description_string = (+-)%p% move speed while crouching
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4552
attributes
커스텀 속성 ‘particle color rgb’. 원본 설명: (+-)%p% move speed while crouching (효과 분류: positive)name = particle color rgb
attribute_class = particle_color_rgb
description_string = (+-)%p% move speed while crouching
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4553
attributes
커스텀 속성 ‘particle color rainbow’. 원본 설명: (+-)%p% move speed while crouching (효과 분류: positive)name = particle color rainbow
attribute_class = particle_color_rainbow
description_string = (+-)%p% move speed while crouching
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4554
attributes
커스텀 속성 ‘ignored by enemy sentries’. 원본 설명: Ignored by enemy senties (효과 분류: positive)name = ignored by enemy sentries
attribute_class = ignored_by_enemy_sentries
description_string = Ignored by enemy senties
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4555
attributes
커스텀 속성 ‘melee airblast’. 원본 설명: Attack reflects projectiles (효과 분류: positive)name = melee airblast
attribute_class = melee_airblast
description_string = Attack reflects projectiles
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4556
attributes
커스텀 속성 ‘passive reload’. 원본 설명: Weapon is automatically reloaded when not active (효과 분류: positive)name = passive reload
attribute_class = passive_reload
description_string = Weapon is automatically reloaded when not active
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4557
attributes
커스텀 속성 ‘kb fall min velocity’. 원본 설명: On fall, all enemies nearby are knocked back (효과 분류: positive)name = kb fall min velocity
attribute_class = kb_fall_min_velocity
description_string = On fall, all enemies nearby are knocked back
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4558
attributes
커스텀 속성 ‘kb fall radius’. 원본 설명: On fall, all enemies nearby are knocked back (효과 분류: positive)name = kb fall radius
attribute_class = kb_fall_radius
description_string = On fall, all enemies nearby are knocked back
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4559
attributes
커스텀 속성 ‘kb fall stun time’. 원본 설명: On fall, all enemies nearby are knocked back (효과 분류: positive)name = kb fall stun time
attribute_class = kb_fall_stun_time
description_string = On fall, all enemies nearby are knocked back
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4560
attributes
커스텀 속성 ‘kb fall force’. 원본 설명: On fall, all enemies nearby are knocked back (효과 분류: positive)name = kb fall force
attribute_class = kb_fall_force
description_string = On fall, all enemies nearby are knocked back
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4561
attributes
커스텀 속성 ‘kb fall damage’. 원본 설명: On fall, all enemies nearby are knocked back (효과 분류: positive)name = kb fall damage
attribute_class = kb_fall_damage
description_string = On fall, all enemies nearby are knocked back
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4562
attributes
커스텀 속성 ‘melee grants protection’. 원본 설명: Attacking with this weapon gives you resistance to incoming damage for a brief period of time (효과 분류: positive)name = melee grants protection
attribute_class = melee_grants_protection
description_string = Attacking with this weapon gives you resistance to incoming damage for a brief period of time
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4563
attributes
커스텀 속성 ‘arrow snap to next target radius’. 원본 설명: Projectiles snap to the next nearest target after being hit (효과 분류: positive)name = arrow snap to next target radius
attribute_class = arrow_snap_to_next_target_radius
description_string = Projectiles snap to the next nearest target after being hit
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4564
attributes
커스텀 속성 ‘arrow snap to next target angle’. 원본 설명: Projectiles snap to the next nearest target after being hit (효과 분류: positive)name = arrow snap to next target angle
attribute_class = arrow_snap_to_next_target_angle
description_string = Projectiles snap to the next nearest target after being hit
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4565
attributes
커스텀 속성 ‘mult credit collect range’. 원본 설명: (+-)%p% credit collection range (효과 분류: positive)name = mult credit collect range
attribute_class = mult_credit_collect_range
description_string = (+-)%p% credit collection range
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4566
attributes
커스텀 속성 ‘health from credits’. 원본 설명: (+-)%d health gained from credits (효과 분류: positive)name = health from credits
attribute_class = health_from_credits
description_string = (+-)%d health gained from credits
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4567
attributes
커스텀 속성 ‘mult bleeding delay’. 원본 설명: (+-)%p% bleeding damage delay (효과 분류: positive)name = mult bleeding delay
attribute_class = mult_bleeding_delay
description_string = (+-)%p% bleeding damage delay
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4568
attributes
커스텀 속성 ‘mult bleeding dmg’. 원본 설명: (+-)%p% bleeding damage (효과 분류: positive)name = mult bleeding dmg
attribute_class = mult_bleeding_dmg
description_string = (+-)%p% bleeding damage
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4569
attributes
커스텀 속성 ‘grenade bounce speed xy’. 원본 설명: (+-)%p% xy bounce speed (효과 분류: positive)name = grenade bounce speed xy
attribute_class = grenade_bounce_speed_xy
description_string = (+-)%p% xy bounce speed
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4570
attributes
커스텀 속성 ‘not solid’. 원본 설명: Player is not solid (효과 분류: positive)name = not solid
attribute_class = not_solid
description_string = Player is not solid
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4571
attributes
커스텀 속성 ‘dmg taken from self reduced’. 원본 설명: (+-)%p% damage taken from self (효과 분류: positive)name = dmg taken from self reduced
attribute_class = mult_dmgtaken_from_self
description_string = (+-)%p% damage taken from self
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4572
attributes
커스텀 속성 ‘ignored by bots’. 원본 설명: Ignored by bots (효과 분류: positive)name = ignored by bots
attribute_class = ignored_by_bots
description_string = Ignored by bots
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4573
attributes
커스텀 속성 ‘custom weapon id’. 원본 설명: Custom weapon id (효과 분류: positive)name = custom weapon id
attribute_class = custom_weapon_id
description_string = Custom weapon id
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4574
attributes
커스텀 속성 ‘add attributes on hit’. 원본 설명: Attribute on hit (효과 분류: positive)name = add attributes on hit
attribute_class = add_attributes_on_hit
attribute_type = string
description_string = Attribute on hit
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4575
attributes
커스텀 속성 ‘add attributes on kill’. 원본 설명: Attribute on kill (효과 분류: positive)name = add attributes on kill
attribute_class = add_attributes_on_kill
attribute_type = string
description_string = Attribute on kill
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4576
attributes
커스텀 속성 ‘self add attributes on hit’. 원본 설명: Attribute on hit (효과 분류: positive)name = self add attributes on hit
attribute_class = self_add_attributes_on_hit
attribute_type = string
description_string = Attribute on hit
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4577
attributes
커스텀 속성 ‘mod projectile heat aim start time’. 원본 설명: melee cleave attack (효과 분류: positive)name = mod projectile heat aim start time
attribute_class = mod_projectile_heat_aim_start_time
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4578
attributes
커스텀 속성 ‘move speed as health decreases’. 원본 설명: Up to (+-)%p% move speed as health decreases (효과 분류: positive)name = move speed as health decreases
attribute_class = move_speed_as_health_decreases
description_string = Up to (+-)%p% move speed as health decreases
description_format = value_is_percentage
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4579
attributes
커스텀 속성 ‘no self effect’. 원본 설명: Cannot ignite or cause bleeding to the wielder (효과 분류: positive)name = no self effect
attribute_class = no_self_effect
description_string = Cannot ignite or cause bleeding to the wielder
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4580
attributes
커스텀 속성 ‘reset arrow hits on bounce’. 원본 설명: Hits targets for another time after bounce (효과 분류: positive)name = reset arrow hits on bounce
attribute_class = reset_arrow_hits_on_bounce
description_string = Hits targets for another time after bounce
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4581
attributes
커스텀 속성 ‘arrow target bounce speed’. 원본 설명: Projectiles bounce off hit targets (효과 분류: positive)name = arrow target bounce speed
attribute_class = arrow_target_bounce_speed
description_string = Projectiles bounce off hit targets
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4582
attributes
커스텀 속성 ‘cannot pickup spells’. 원본 설명: Cannot pickup spells (효과 분류: positive)name = cannot pickup spells
attribute_class = cannot_pickup_spells
description_string = Cannot pickup spells
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4583
attributes
커스텀 속성 ‘mult max health’. 원본 설명: (+-)%p% Max health (효과 분류: positive)name = mult max health
attribute_class = add_maxhealth
description_string = (+-)%p% Max health
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4584
attributes
커스텀 속성 ‘add spread’. 원본 설명: (+-)%d bullet spread (효과 분류: positive)name = add spread
attribute_class = mult_spread_scale
description_string = (+-)%d bullet spread
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4585
attributes
커스텀 속성 ‘always allow disguise’. 원본 설명: always allow disguising (효과 분류: positive)name = always allow disguise
attribute_class = always_allow_disguise
description_string = always allow disguising
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4586
attributes
커스텀 속성 ‘always allow cloak’. 원본 설명: always allow cloaking (효과 분류: positive)name = always allow cloak
attribute_class = always_allow_cloak
description_string = always allow cloaking
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4587
attributes
커스텀 속성 ‘always allow teleport’. 원본 설명: always allow teleporting (효과 분류: positive)name = always allow teleport
attribute_class = always_allow_teleport
description_string = always allow teleporting
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4588
attributes
커스텀 속성 ‘destroy buildings on death’. 원본 설명: Owned buildings are destroyed on death (효과 분류: positive)name = destroy buildings on death
attribute_class = destroy_buildings_on_death
description_string = Owned buildings are destroyed on death
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4589
attributes
커스텀 속성 ‘sentry bullet weapon’. 원본 설명: Sentry bullet weapon (효과 분류: positive)name = sentry bullet weapon
attribute_class = sentry_bullet_weapon
attribute_type = string
description_string = Sentry bullet weapon
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4590
attributes
커스텀 속성 ‘sentry rocket weapon’. 원본 설명: Sentry rocket weapon (효과 분류: positive)name = sentry rocket weapon
attribute_class = sentry_rocket_weapon
attribute_type = string
description_string = Sentry rocket weapon
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4591
attributes
커스텀 속성 ‘custom sentry model’. 원본 설명: (효과 분류: positive)name = custom sentry model
attribute_class = custom_sentry_model
attribute_type = string
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4592
attributes
커스텀 속성 ‘custom dispenser model’. 원본 설명: (효과 분류: positive)name = custom dispenser model
attribute_class = custom_dispenser_model
attribute_type = string
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4593
attributes
커스텀 속성 ‘custom teleporter model’. 원본 설명: (효과 분류: positive)name = custom teleporter model
attribute_class = custom_teleporter_model
attribute_type = string
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4594
attributes
커스텀 속성 ‘mult sentry rocket ammo’. 원본 설명: (+-)%p% sentry rocket ammo capacity (효과 분류: positive)name = mult sentry rocket ammo
attribute_class = mult_sentry_rocket_ammo
description_string = (+-)%p% sentry rocket ammo capacity
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4595
attributes
커스텀 속성 ‘midair accuracy mult’. 원본 설명: (+-)%p% accurate when midair (효과 분류: positive)name = midair accuracy mult
attribute_class = midair_accuracy_mult
description_string = (+-)%p% accurate when midair
description_format = value_is_inverted_percentage
hidden = 0
effect_type = positive
attributes4596
attributes
커스텀 속성 ‘add damage per target’. 원본 설명: (+-)%p% damage for every target hit by explosion (효과 분류: positive)name = add damage per target
attribute_class = add_damage_per_target
description_string = (+-)%p% damage for every target hit by explosion
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4597
attributes
커스텀 속성 ‘projectile detonate time’. 원본 설명: Projectiles self detonate in %d seconds after being fired (효과 분류: positive)name = projectile detonate time
attribute_class = projectile_detonate_time
description_string = Projectiles self detonate in %d seconds after being fired
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4598
attributes
커스텀 속성 ‘mult afterburn delay’. 원본 설명: (+-)%p% afterburn damage delay (효과 분류: positive)name = mult afterburn delay
attribute_class = mult_afterburn_delay
description_string = (+-)%p% afterburn damage delay
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4599
attributes
커스텀 속성 ‘custom view model’. 원본 설명: custom view model (효과 분류: positive)name = custom view model
attribute_class = custom_view_model
attribute_type = string
description_string = custom view model
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4600
attributes
커스텀 속성 ‘mult dmg while midair’. 원본 설명: (+-)%p% damage while midair (효과 분류: positive)name = mult dmg while midair
attribute_class = mult_dmg_while_midair
description_string = (+-)%p% damage while midair
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4601
attributes
커스텀 속성 ‘hidden string attribute 1’. 원본 설명: (효과 분류: positive)name = hidden string attribute 1
attribute_class = string_data_attribute_1
description_string =
description_format = value_is_additive
attribute_type = string
hidden = 1
effect_type = positive
attributes4602
attributes
커스텀 속성 ‘hidden string attribute 2’. 원본 설명: (효과 분류: positive)name = hidden string attribute 2
attribute_class = string_data_attribute_2
description_string =
description_format = value_is_additive
attribute_type = string
hidden = 1
effect_type = positive
attributes4603
attributes
커스텀 속성 ‘hidden string attribute 3’. 원본 설명: (효과 분류: positive)name = hidden string attribute 3
attribute_class = string_data_attribute_3
description_string =
description_format = value_is_additive
attribute_type = string
hidden = 1
effect_type = positive
attributes4604
attributes
커스텀 속성 ‘hidden string attribute 4’. 원본 설명: (효과 분류: positive)name = hidden string attribute 4
attribute_class = string_data_attribute_4
description_string =
description_format = value_is_additive
attribute_type = string
hidden = 1
effect_type = positive
attributes4605
attributes
커스텀 속성 ‘medigun keep charged effect’. 원본 설명: (+-)%p% damage while midair (효과 분류: positive)name = medigun keep charged effect
attribute_class = medigun_keep_charged_effect
description_string = (+-)%p% damage while midair
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4606
attributes
커스텀 속성 ‘ignores other projectiles’. 원본 설명: (+-)%p% damage while midair (효과 분류: positive)name = ignores other projectiles
attribute_class = ignores_other_projectiles
description_string = (+-)%p% damage while midair
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4607
attributes
커스텀 속성 ‘weapon always gib’. 원본 설명: Always gibs enemies (효과 분류: positive)name = weapon always gib
attribute_class = weapon_always_gib
description_string = Always gibs enemies
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4608
attributes
커스텀 속성 ‘weapon never gib’. 원본 설명: Never gibs enemies (효과 분류: positive)name = weapon never gib
attribute_class = weapon_never_gib
description_string = Never gibs enemies
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4609
attributes
커스텀 속성 ‘always gib’. 원본 설명: Always gib (효과 분류: positive)name = always gib
attribute_class = always_gib
description_string = Always gib
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4610
attributes
커스텀 속성 ‘never gib’. 원본 설명: Never gib (효과 분류: positive)name = never gib
attribute_class = never_gib
description_string = Never gib
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4611
attributes
커스텀 속성 ‘sapper sap allies’. 원본 설명: Place on ally players instead of enemies (효과 분류: positive)name = sapper sap allies
attribute_class = sapper_sap_allies
description_string = Place on ally players instead of enemies
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4612
attributes
커스텀 속성 ‘custom sapper model’. 원본 설명: (효과 분류: positive)name = custom sapper model
attribute_class = custom_sapper_model
attribute_type = string
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4613
attributes
커스텀 속성 ‘custom sapper sound’. 원본 설명: (효과 분류: positive)name = custom sapper sound
attribute_class = custom_sapper_sound
attribute_type = string
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4614
attributes
커스텀 속성 ‘no clip’. 원본 설명: Place on allies (효과 분류: positive)name = no clip
attribute_class = no_clip
description_string = Place on allies
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4615
attributes
커스텀 속성 ‘arrow ignite’. 원본 설명: Arrows are always lit (효과 분류: positive)name = arrow ignite
attribute_class = arrow_ignite
description_string = Arrows are always lit
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4616
attributes
커스텀 속성 ‘use original class weapon animations’. 원본 설명: Arrows are always lit (효과 분류: positive)name = use original class weapon animations
attribute_class = use_original_class_weapon_animations
description_string = Arrows are always lit
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4617
attributes
커스텀 속성 ‘mult dmg before distance’. 원본 설명: Deals up to (+-)%p% damage, the closer to the target (효과 분류: positive)name = mult dmg before distance
attribute_class = mult_dmg_before_distance
description_string = Deals up to (+-)%p% damage, the closer to the target
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4618
attributes
커스텀 속성 ‘mult dmg before distance specify’. 원본 설명: (효과 분류: positive)name = mult dmg before distance specify
attribute_class = mult_dmg_before_distance_specify
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4619
attributes
커스텀 속성 ‘mult_item_meter_charge_rate 2’. 원본 설명: (+-)%p% recharge rate (효과 분류: positive)name = mult_item_meter_charge_rate 2
attribute_class = mult_item_meter_charge_rate
description_string = (+-)%p% recharge rate
description_format = value_is_inverted_percentage
hidden = 0
effect_type = positive
attributes4620
attributes
커스텀 속성 ‘clip size upgrade atomic 2’. 원본 설명: (+-)%d clip size (효과 분류: positive)name = clip size upgrade atomic 2
attribute_class = mult_clipsize_upgrade_atomic
description_string = (+-)%d clip size
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4621
attributes
커스텀 속성 ‘charge recharge rate increased 2’. 원본 설명: (+-)%p% recharge rate (효과 분류: positive)name = charge recharge rate increased 2
attribute_class = charge_recharge_rate
description_string = (+-)%p% recharge rate
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4622
attributes
커스텀 속성 ‘mult sentry rocket projectile speed’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive)name = mult sentry rocket projectile speed
attribute_class = mult_sentry_rocket_projectile_speed
description_string = (+-)%p% sentry rocket projectile speed
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4623
attributes
커스텀 속성 ‘max ammo primary mult’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive)name = max ammo primary mult
attribute_class = mult_maxammo_primary
description_string = (+-)%p% sentry rocket projectile speed
description_format = value_is_percentage
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4624
attributes
커스텀 속성 ‘max ammo secondary mult’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive)name = max ammo secondary mult
attribute_class = mult_maxammo_secondary
description_string = (+-)%p% sentry rocket projectile speed
description_format = value_is_percentage
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4625
attributes
커스텀 속성 ‘minigun full movement’. 원본 설명: Can move while ducking when shooting (효과 분류: positive)name = minigun full movement
attribute_class = minigun_full_movement
description_string = Can move while ducking when shooting
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4626
attributes
커스텀 속성 ‘use original class player animations’. 원본 설명: Arrows are always lit (효과 분류: positive)name = use original class player animations
attribute_class = use_original_class_player_animations
description_string = Arrows are always lit
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4627
attributes
커스텀 속성 ‘crit on cond’. 원본 설명: (효과 분류: positive)name = crit on cond
attribute_class = crit_on_cond
attribute_type = string
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4628
attributes
커스텀 속성 ‘minicrit on cond’. 원본 설명: (효과 분류: positive)name = minicrit on cond
attribute_class = minicrit_on_cond
attribute_type = string
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4629
attributes
커스텀 속성 ‘add attributes when active’. 원본 설명: Arrows are always lit (효과 분류: positive)name = add attributes when active
attribute_class = add_attributes_when_active
attribute_type = string
description_string = Arrows are always lit
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4630
attributes
커스텀 속성 ‘radial cond’. 원본 설명: (효과 분류: positive)name = radial cond
attribute_class = radial_cond
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4631
attributes
커스텀 속성 ‘mult explosion radius direct hit’. 원본 설명: (+-)%p% explosion radius on direct hit (효과 분류: positive)name = mult explosion radius direct hit
attribute_class = mult_explosion_radius_direct_hit
description_string = (+-)%p% explosion radius on direct hit
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4632
attributes
커스텀 속성 ‘buildings cannot be sapped’. 원본 설명: Buildings cannot be sapped (효과 분류: positive)name = buildings cannot be sapped
attribute_class = buildings_cannot_be_sapped
description_string = Buildings cannot be sapped
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4633
attributes
커스텀 속성 ‘mult dmg direct hit’. 원본 설명: (+-)%p% damage on direct hit (효과 분류: positive)name = mult dmg direct hit
attribute_class = mult_dmg_direct_hit
description_string = (+-)%p% damage on direct hit
description_format = value_is_percentage
hidden = 0
effect_type = positive
attributes4634
attributes
커스텀 속성 ‘explosion particle on direct hit’. 원본 설명: (효과 분류: positive)name = explosion particle on direct hit
attribute_class = explosion_particle_on_direct_hit
attribute_type = string
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4635
attributes
커스텀 속성 ‘cannot upgrade bomb’. 원본 설명: Cannot upgrade the bomb as a carrier (효과 분류: positive)name = cannot upgrade bomb
attribute_class = cannot_upgrade_bomb
description_string = Cannot upgrade the bomb as a carrier
description_format = value_is_additive
hidden = 0
effect_type = positive
attributes4636
attributes
커스텀 속성 ‘max ammo primary additive’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive)name = max ammo primary additive
attribute_class = max_ammo_primary_additive
description_string = (+-)%p% sentry rocket projectile speed
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4637
attributes
커스텀 속성 ‘max ammo secondary additive’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive)name = max ammo secondary additive
attribute_class = max_ammo_secondary_additive
description_string = (+-)%p% sentry rocket projectile speed
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4638
attributes
커스텀 속성 ‘sentry toolbox model’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive)name = sentry toolbox model
attribute_class = sentry_toolbox_model
attribute_type = string
description_string = (+-)%p% sentry rocket projectile speed
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4639
attributes
커스텀 속성 ‘dispenser toolbox model’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive)name = dispenser toolbox model
attribute_class = dispenser_toolbox_model
attribute_type = string
description_string = (+-)%p% sentry rocket projectile speed
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4640
attributes
커스텀 속성 ‘teleporter toolbox model’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive)name = teleporter toolbox model
attribute_class = teleporter_toolbox_model
attribute_type = string
description_string = (+-)%p% sentry rocket projectile speed
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4641
attributes
커스텀 속성 ‘medigun attack enemy’. 원본 설명: Can attack enemies, dealing damage equal to %p% heal rate (효과 분류: positive)name = medigun attack enemy
attribute_class = medigun_attack_enemy
description_string = Can attack enemies, dealing damage equal to %p% heal rate
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4642
attributes
커스텀 속성 ‘medigun self drain’. 원본 설명: Drain health equal to %p% heal rate from the user when healing (효과 분류: positive)name = medigun self drain
attribute_class = medigun_self_drain
description_string = Drain health equal to %p% heal rate from the user when healing
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4643
attributes
커스텀 속성 ‘fire input on attack’. 원본 설명: %d (효과 분류: positive)name = fire input on attack
attribute_class = fire_input_on_attack
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4644
attributes
커스텀 속성 ‘stun on hit’. 원본 설명: On Hit: Stun target for %d seconds (효과 분류: positive)name = stun on hit
attribute_class = stun_on_hit
description_string = On Hit: Stun target for %d seconds
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4645
attributes
커스텀 속성 ‘stun on hit no giants’. 원본 설명: Cannot stun giants (효과 분류: positive)name = stun on hit no giants
attribute_class = stun_on_hit_no_giants
description_string = Cannot stun giants
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4646
attributes
커스텀 속성 ‘stun on hit type’. 원본 설명: Cannot stun giants (효과 분류: positive)name = stun on hit type
attribute_class = stun_on_hit_type
attribute_type = string
description_string = Cannot stun giants
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4647
attributes
커스텀 속성 ‘stun on hit slow’. 원본 설명: Stun slows players by %p% (효과 분류: positive)name = stun on hit slow
attribute_class = stun_on_hit_slow
description_string = Stun slows players by %p%
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4648
attributes
커스텀 속성 ‘medigun attack enemy heal mult’. 원본 설명: %p% of damage dealt is returned as health (효과 분류: positive)name = medigun attack enemy heal mult
attribute_class = medigun_attack_enemy_heal_mult
description_string = %p% of damage dealt is returned as health
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4650
attributes
커스텀 속성 ‘medigun particle’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive)name = medigun particle
attribute_class = medigun_particle
attribute_type = string
description_string = (+-)%p% sentry rocket projectile speed
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4651
attributes
커스텀 속성 ‘medigun particle enemy’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive)name = medigun particle enemy
attribute_class = medigun_particle_enemy
attribute_type = string
description_string = (+-)%p% sentry rocket projectile speed
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4652
attributes
커스텀 속성 ‘medigun particle release’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive)name = medigun particle release
attribute_class = medigun_particle_release
attribute_type = string
description_string = (+-)%p% sentry rocket projectile speed
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4653
attributes
커스텀 속성 ‘medigun particle spark’. 원본 설명: (+-)%p% sentry rocket projectile speed (효과 분류: positive)name = medigun particle spark
attribute_class = medigun_particle_spark
attribute_type = string
description_string = (+-)%p% sentry rocket projectile speed
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4654
attributes
커스텀 속성 ‘effect immunity’. 원본 설명: Immune to effects applied by allies and enemies (효과 분류: positive)name = effect immunity
attribute_class = effect_immunity
description_string = Immune to effects applied by allies and enemies
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4655
attributes
커스텀 속성 ‘use human voice’. 원본 설명: (효과 분류: positive)name = use human voice
attribute_class = use_human_voice
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4656
attributes
커스텀 속성 ‘use robot voice’. 원본 설명: (효과 분류: positive)name = use robot voice
attribute_class = use_robot_voice
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4657
attributes
커스텀 속성 ‘alt fire attack’. 원본 설명: (효과 분류: positive)name = alt fire attack
attribute_class = alt_fire_attack
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4658
attributes
커스텀 속성 ‘alt fire attributes’. 원본 설명: (효과 분류: positive)name = alt fire attributes
attribute_class = alt_fire_attributes
attribute_type = string
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4659
attributes
커스텀 속성 ‘no revive’. 원본 설명: No reanimator on death (효과 분류: positive)name = no revive
attribute_class = no_revive
description_string = No reanimator on death
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4660
attributes
커스텀 속성 ‘fire input on effect’. 원본 설명: No reanimator on death (효과 분류: positive)name = fire input on effect
attribute_class = fire_input_on_effect
attribute_type = string
description_string = No reanimator on death
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4661
attributes
커스텀 속성 ‘additional step sound’. 원본 설명: No reanimator on death (효과 분류: positive)name = additional step sound
attribute_class = additional_step_sound
attribute_type = string
description_string = No reanimator on death
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4662
attributes
커스텀 속성 ‘fov override’. 원본 설명: No reanimator on death (효과 분류: positive)name = fov override
attribute_class = fov_override
description_string = No reanimator on death
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4663
attributes
커스텀 속성 ‘hud overlay’. 원본 설명: No reanimator on death (효과 분류: positive)name = hud overlay
attribute_class = hud_overlay
attribute_type = string
description_string = No reanimator on death
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4664
attributes
커스텀 속성 ‘fire input on taunt’. 원본 설명: No reanimator on death (효과 분류: positive)name = fire input on taunt
attribute_class = fire_input_on_taunt
attribute_type = string
description_string = No reanimator on death
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4665
attributes
커스텀 속성 ‘displace touched enemies’. 원본 설명: Push away enemies (효과 분류: positive)name = displace touched enemies
attribute_class = displace_touched_enemies
description_string = Push away enemies
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4666
attributes
커스텀 속성 ‘addcond immunity’. 원본 설명: Push away enemies (효과 분류: positive)name = addcond immunity
attribute_class = addcond_immunity
attribute_type = string
description_string = Push away enemies
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4667
attributes
커스텀 속성 ‘attribute immunity’. 원본 설명: Push away enemies (효과 분류: positive)name = attribute immunity
attribute_class = attribute_immunity
attribute_type = string
description_string = Push away enemies
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4668
attributes
커스텀 속성 ‘hold fire until full reload’. 원본 설명: Hold fire until full reload (효과 분류: positive)name = hold fire until full reload
attribute_class = hold_fire_until_full_reload
description_string = Hold fire until full reload
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4669
attributes
커스텀 속성 ‘projectile hit radius’. 원본 설명: (효과 분류: positive)name = projectile hit radius
attribute_class = projectile_hit_radius
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4670
attributes
커스텀 속성 ‘noclip projectiles’. 원본 설명: Projectiles penetrate walls (효과 분류: positive)name = noclip projectiles
attribute_class = noclip_projectiles
description_string = Projectiles penetrate walls
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4671
attributes
커스텀 속성 ‘projectile health’. 원본 설명: (효과 분류: positive)name = projectile health
attribute_class = projectile_health
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4672
attributes
커스텀 속성 ‘projectile take damage type’. 원본 설명: (효과 분류: positive)name = projectile take damage type
attribute_class = projectile_take_damage_type
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4673
attributes
커스텀 속성 ‘projectile take damage time’. 원본 설명: (효과 분류: positive)name = projectile take damage time
attribute_class = projectile_take_damage_time
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4674
attributes
커스텀 속성 ‘projectile explode on destroy’. 원본 설명: (효과 분류: positive)name = projectile explode on destroy
attribute_class = projectile_explode_on_destroy
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4675
attributes
커스텀 속성 ‘projectile explode time’. 원본 설명: Explodes after %ds delay (효과 분류: positive)name = projectile explode time
attribute_class = projectile_explode_time
description_string = Explodes after %ds delay
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4676
attributes
커스텀 속성 ‘shoot view punch angle’. 원본 설명: (효과 분류: positive)name = shoot view punch angle
attribute_class = shoot_view_punch_angle
attribute_type = string
description_string =
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4677
attributes
커스텀 속성 ‘shoot view punch angle random’. 원본 설명: (효과 분류: positive)name = shoot view punch angle random
attribute_class = shoot_view_punch_angle_random
attribute_type = string
description_string =
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4678
attributes
커스텀 속성 ‘custom item model attachment’. 원본 설명: melee cleave attack (효과 분류: positive)name = custom item model attachment
attribute_class = custom_item_model_attachment
attribute_type = string
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4679
attributes
커스텀 속성 ‘custom item model attachment 2’. 원본 설명: melee cleave attack (효과 분류: positive)name = custom item model attachment 2
attribute_class = custom_item_model_attachment
attribute_type = string
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4680
attributes
커스텀 속성 ‘custom item model attachment 3’. 원본 설명: melee cleave attack (효과 분류: positive)name = custom item model attachment 3
attribute_class = custom_item_model_attachment
attribute_type = string
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4681
attributes
커스텀 속성 ‘custom weapon deploy sound’. 원본 설명: (효과 분류: positive)name = custom weapon deploy sound
attribute_class = custom_weapon_deploy_sound
attribute_type = string
description_string =
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4682
attributes
커스텀 속성 ‘custom item model attachment viewmodel’. 원본 설명: melee cleave attack (효과 분류: positive)name = custom item model attachment viewmodel
attribute_class = custom_item_model_attachment_viewmodel
attribute_type = string
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4683
attributes
커스텀 속성 ‘custom item model attachment viewmodel 2’. 원본 설명: melee cleave attack (효과 분류: positive)name = custom item model attachment viewmodel 2
attribute_class = custom_item_model_attachment_viewmodel
attribute_type = string
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4684
attributes
커스텀 속성 ‘custom item model attachment viewmodel 3’. 원본 설명: melee cleave attack (효과 분류: positive)name = custom item model attachment viewmodel 3
attribute_class = custom_item_model_attachment_viewmodel
attribute_type = string
description_string = melee cleave attack
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4685
attributes
커스텀 속성 ‘spread angle pattern’. 원본 설명: (효과 분류: positive)name = spread angle pattern
attribute_class = spread_angle_pattern
attribute_type = string
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4686
attributes
커스텀 속성 ‘spread offset pattern’. 원본 설명: (효과 분류: positive)name = spread offset pattern
attribute_class = spread_offset_pattern
attribute_type = string
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4687
attributes
커스텀 속성 ‘proj attribute pattern’. 원본 설명: (효과 분류: positive)name = proj attribute pattern
attribute_class = proj_attribute_pattern
attribute_type = string
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4688
attributes
커스텀 속성 ‘shoot pattern reset time’. 원본 설명: (효과 분류: positive)name = shoot pattern reset time
attribute_class = shoot_pattern_reset_time
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4689
attributes
커스텀 속성 ‘shoot pattern no rollback’. 원본 설명: (효과 분류: positive)name = shoot pattern no rollback
attribute_class = shoot_pattern_no_rollback
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4690
attributes
커스텀 속성 ‘custom damage type override’. 원본 설명: (효과 분류: positive)name = custom damage type override
attribute_class = custom_damage_type_override
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4691
attributes
커스텀 속성 ‘flare no crit burning’. 원본 설명: Flares do not critically hit burning enemies (효과 분류: positive)name = flare no crit burning
attribute_class = flare_no_crit_burning
description_string = Flares do not critically hit burning enemies
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4692
attributes
커스텀 속성 ‘rage receive scale’. 원본 설명: (+-)%p% rage gain (효과 분류: positive)name = rage receive scale
attribute_class = rage_receive_scale
description_string = (+-)%p% rage gain
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4693
attributes
커스텀 속성 ‘fire input on hit ally’. 원본 설명: %d (효과 분류: positive)name = fire input on hit ally
attribute_class = fire_input_on_hit_ally
attribute_type = string
description_string = %d
description_format = value_is_additive
hidden = 1
effect_type = positive
attributes4694
attributes
커스텀 속성 ‘chain explosion’. 원본 설명: Can be detonated by another explosive (효과 분류: positive)name = chain explosion
attribute_class = chain_explosion
description_string = Can be detonated by another explosive
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4695
attributes
커스텀 속성 ‘proximity bomb’. 원본 설명: Detonates on proximity with enemies (효과 분류: positive)name = proximity bomb
attribute_class = proximity_bomb
description_string = Detonates on proximity with enemies
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4696
attributes
커스텀 속성 ‘projectile radius damage’. 원본 설명: Deals %d damage to enemies in radius (효과 분류: positive)name = projectile radius damage
attribute_class = projectile_radius_damage
description_string = Deals %d damage to enemies in radius
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4697
attributes
커스텀 속성 ‘projectile radius damage time’. 원본 설명: (효과 분류: positive)name = projectile radius damage time
attribute_class = projectile_radius_damage_time
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4698
attributes
커스텀 속성 ‘projectile radius damage radius’. 원본 설명: (효과 분류: positive)name = projectile radius damage radius
attribute_class = projectile_radius_damage_radius
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4699
attributes
커스텀 속성 ‘projectile radius damage hit limit’. 원본 설명: (효과 분류: positive)name = projectile radius damage hit limit
attribute_class = projectile_radius_damage_hit_limit
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4700
attributes
커스텀 속성 ‘projectile radius knockback’. 원본 설명: (효과 분류: positive)name = projectile radius knockback
attribute_class = projectile_radius_knockback
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4701
attributes
커스텀 속성 ‘projectile radius knockback time’. 원본 설명: (효과 분류: positive)name = projectile radius knockback time
attribute_class = projectile_radius_knockback_time
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4702
attributes
커스텀 속성 ‘projectile radius knockback radius’. 원본 설명: (효과 분류: positive)name = projectile radius knockback radius
attribute_class = projectile_radius_knockback_radius
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4703
attributes
커스텀 속성 ‘projectile radius knockback up’. 원본 설명: (효과 분류: positive)name = projectile radius knockback up
attribute_class = projectile_radius_knockback_up
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4704
attributes
커스텀 속성 ‘projectile radius knockback side’. 원본 설명: (효과 분류: positive)name = projectile radius knockback side
attribute_class = projectile_radius_knockback_side
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4705
attributes
커스텀 속성 ‘projectile radius knockback forward’. 원본 설명: (효과 분류: positive)name = projectile radius knockback forward
attribute_class = projectile_radius_knockback_forward
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4706
attributes
커스텀 속성 ‘projectile radius knockback hit limit’. 원본 설명: (효과 분류: positive)name = projectile radius knockback hit limit
attribute_class = projectile_radius_knockback_hit_limit
description_string =
description_format = value_is_additive
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4707
attributes
커스텀 속성 ‘mult parachute xy speed’. 원본 설명: (+-)%p% move speed while parachute is deployed (효과 분류: positive)name = mult parachute xy speed
attribute_class = mult_parachute_xy_speed
description_string = (+-)%p% move speed while parachute is deployed
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4708
attributes
커스텀 속성 ‘mult parachute z speed’. 원본 설명: (+-)%p% fall speed while parachute is deployed (효과 분류: positive)name = mult parachute z speed
attribute_class = mult_parachute_z_speed
description_string = (+-)%p% fall speed while parachute is deployed
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4709
attributes
커스텀 속성 ‘mult parachute air control’. 원본 설명: (+-)%p% air control while parachute is deployed (효과 분류: positive)name = mult parachute air control
attribute_class = mult_parachute_air_control
description_string = (+-)%p% air control while parachute is deployed
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4710
attributes
커스텀 속성 ‘mult grappling hook speed’. 원본 설명: (+-)%p% grappling hook pull speed (효과 분류: positive)name = mult grappling hook speed
attribute_class = mult_grappling_hook_speed
description_string = (+-)%p% grappling hook pull speed
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4711
attributes
커스텀 속성 ‘mult grappling hook pull target’. 원본 설명: Grappled enemies are pulled towards the player (효과 분류: positive)name = mult grappling hook pull target
attribute_class = mult_grappling_hook_pull_target
description_string = Grappled enemies are pulled towards the player
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4712
attributes
커스텀 속성 ‘grappling hook pull time’. 원본 설명: Grappling hook pulls for %ds (효과 분류: positive)name = grappling hook pull time
attribute_class = grappling_hook_pull_time
description_string = Grappling hook pulls for %ds
description_format = value_is_additive
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4713
attributes
커스텀 속성 ‘mult charging move speed’. 원본 설명: (+-)%p% move speed while charging (효과 분류: positive)name = mult charging move speed
attribute_class = mult_charging_move_speed
description_string = (+-)%p% move speed while charging
description_format = value_is_percentage
hidden = 0
effect_type = positive
stored_as_integer = 0
attributes4714
attributes
커스텀 속성 ‘player convar override’. 원본 설명: (효과 분류: positive)name = player convar override
attribute_class = player_convar_override
attribute_type = string
description_string =
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4715
attributes
커스텀 속성 ‘player convar override 2’. 원본 설명: (효과 분류: positive)name = player convar override 2
attribute_class = player_convar_override
attribute_type = string
description_string =
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4716
attributes
커스텀 속성 ‘player convar override 3’. 원본 설명: (효과 분류: positive)name = player convar override 3
attribute_class = player_convar_override
attribute_type = string
description_string =
hidden = 1
effect_type = positive
stored_as_integer = 0
attributes4717
attributes
커스텀 속성 ‘player convar override 4’. 원본 설명: (효과 분류: positive)name = player convar override 4
attribute_class = player_convar_override
attribute_type = string
description_string =
hidden = 1
effect_type = positive
stored_as_integer = 0
원본 파일 전체 보기
"attributes"
{
    //if set to 1, the user cannot deploy parachutes
    "4324"
    {
        "name"	"parachute disabled"
        "attribute_class"	"parachute_disabled"
        "description_string"	"Parachute disabled"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"negative"
        "stored_as_integer"	"0"
    }
    //Secondary attack: crossbow fires milk bolt. Regenerates every x seconds as set in attribute
    "4325"
    {
        "name"	"fires milk bolt"
        "attribute_class"	"fires_milk_bolt"
        "description_string"	"Alt-Fire: Shoots Mad Milk infused bolt"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //The bot with the attribute distributes its currency on death, like with sniper kills
    "4326"
    {
        "name"	"force distribute currency on death"
        "attribute_class"	"force_distribute_currency_on_death"
        "description_string"	"Force distribute currency on death"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //airblast pushes the pyro himself rather than others
    "4327"
    {
        "name"	"airblast dashes"
        "attribute_class"	"airblast_dashes"
        "description_string"	"Airblast dashes the user instead of enemies"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Melee weapon attacks all enemies in range
    "4328"
    {
        "name"	"melee cleave attack"
        "attribute_class"	"melee_cleave_attack"
        "description_string"	"Cleave attack: Hits all enemies in range"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Special mode for revolver: each hit increases damage, up to x times. Likely does not work
    "4329"
    {
        "name"	"extra damage on hit penalty"
        "attribute_class"	"extra_damage_on_hit_penalty"
        "description_string"	"Firing the weapon reduces charge by %d"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"negative"
        "stored_as_integer"	"0"
    }
    "4330"
    {
        "name"	"extra damage on hit"
        "attribute_class"	"extra_damage_on_hit"
        "description_string"	"On Hit: Gain %d charges. Each charge increases damage by 1%"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Grants the players speed buff for 4 seconds after leaving teleporter
    "4331"
    {
        "name"	"mod teleporter speed boost"
        "attribute_class"	"mod_teleporter_speed_boost"
        "description_string"	"Players exiting teleporters gain 4 second speed buff"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Turns the victim ragdoll to ice.
    "4332"
    {
        "name"	"set turn to ice"
        "attribute_class"	"set_turn_to_ice"
        "description_string"	"Victim player becomes ice statue"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Can player breathe underwater
    "4333"
    {
        "name"	"can breathe under water"
        "attribute_class"	"can_breathe_under_water"
        "description_string"	"Wearer can breathe underwater"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //If set to 1 player cannon swim
    "4334"
    {
        "name"	"cannot swim"
        "attribute_class"	"cannot_swim"
        "description_string"	"Wearer cannot swim"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"negative"
        "stored_as_integer"	"0"
    }
    //If set to 1 player can swim faster
    "4335"
    {
        "name"	"swimming mastery"
        "attribute_class"	"swimming_mastery"
        "description_string"	"25% increased swimming speed"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //If set to 1 player move his teleporter with double tapped movement keys. Does not work
    "4336"
    {
        "name"	"ability doubletap teleport"
        "attribute_class"	"ability_doubletap_teleport"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //A worse version of damage piercing since it only ignores battalion backup 35% reduction. Not working?
    "4337"
    {
        "name"	"mod ignore resists absorbs"
        "attribute_class"	"mod_ignore_resists_absorbs"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Players with this attribute are granted more points for kills but lose points after death
    "4338"
    {
        "name"	"scoreboard minigame"
        "attribute_class"	"scoreboard_minigame"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Is the player immune to wet statuses like jarate or mad milk
    "4339"
    {
        "name"	"wet immunity"
        "attribute_class"	"wet_immunity"
        "description_string"	"Wearer is wet immune"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Huntsman: reduces shoot time 40%/70%, same functionality as faster reload rate but limited to 2 points
    //Sniper rifle: reduces zoom time 40%/70% (like reload rate does). increases charge rate 50%/200%, but actually 100% due to the cap
    "4340"
    {
        "name"	"ability master sniper"
        "attribute_class"	"ability_master_sniper"
        "description_string"	"Sniper Master: Reduces zoom time and increases charge rate"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Last revolver shot in the clip is critical
    "4341"
    {
        "name"	"last shot crits"
        "attribute_class"	"last_shot_crits"
        "description_string"	"Last shot in the clip is critical"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Keep disguise after attacking. Revolver only
    "4343"
    {
        "name"	"keep disguise on attack"
        "attribute_class"	"keep_disguise_on_attack"
        "description_string"	"Keep disguise when attacking"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //On hit ally: heal your teammate for x health, draining your own health. Melee only
    "4344"
    {
        "name"	"add give health to teammate on hit"
        "attribute_class"	"add_give_health_to_teammate_on_hit"
        "description_string"	"On Hit Teammate: Heal the ally at the cost of your own health"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Combination of flamethrower flags, used to limit airblast functionality. You have to add those numbers to enable specific functions (by default all are enabled):
    //1 - If airblast should push players
    //2 - If airblast can put out afterburn
    //4 - If airblast can reflect projectiles
    //8 - If airblast can stun players
    //16 - If airblast disrupts player aim
    "4345"
    {
        "name"	"airblast functionality flags"
        "attribute_class"	"airblast_functionality_flags"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //airblast pushes players towards the pyro. Not working?
    "4346"
    {
        "name"	"reverse airblast"
        "attribute_class"	"reverse_airblast"
        "description_string"	"Airblast pushes enemies towards the Pyro"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4347"
    {
        "name"	"mod minigun can holster while spinning"
        "attribute_class"	"mod_minigun_can_holster_while_spinning"
        "description_string"	"Can holster while spinning"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Probably does nothing
    "4348"
    {
        "name"	"sapper deploy time"
        "attribute_class"	"sapper_deploy_time"
        "description_string"	"(+-)%d sec sapper deploy time"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"negative"
        "stored_as_integer"	"0"
    }
    //On kill: gives x% fire rate bonus, stacks up to 3 times. Killing different class clears the combo
    "4349"
    {
        "name"	"kill combo fire rate boost"
        "attribute_class"	"kill_combo_fire_rate_boost"
        "description_string"	"On Kill: (+-)%p% fire rate Stacks up to 3 times. Killing different class clears the combo"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Healh dispenser rate
    "4350"
    {
        "name"	"mult dispenser rate"
        "attribute_class"	"mult_dispenser_rate"
        "description_string"	"(+-)%p% dispenser health, ammo and metal resupply rate"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Sentry max ammo multiplier
    "4351"
    {
        "name"	"mvm sentry ammo"
        "attribute_class"	"mvm_sentry_ammo"
        "description_string"	"(+-)%p% sentry ammo capacity"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Sentry is 20% smaller. 33% less health, 25% less metal required to upgrade
    "4353"
    {
        "name"	"build small sentries"
        "attribute_class"	"build_small_sentries"
        "description_string"	"Builds small sentries"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"negative"
        "stored_as_integer"	"0"
    }
    //Teleporter recharge duration multiplier
    "4354"
    {
        "name"	"mult teleporter recharge rate"
        "attribute_class"	"mult_teleporter_recharge_rate"
        "description_string"	"(+-)%p% teleporter recharge time"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //As spy, disguise as dispenser when crouching
    "4355"
    {
        "name"	"disguise as dispenser on crouch"
        "attribute_class"	"disguise_as_dispenser_on_crouch"
        "description_string"	"Duck to disguise as dispenser"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //On hit, as a medic, with "ubercharge ammo" Syringegun : transfer x% of used uber to enemy medic
    "4356"
    {
        "name"	"ubercharge transfer"
        "attribute_class"	"ubercharge_transfer"
        "description_string"	"On Hit Medic: Transfer %d% of your used uber to enemy medic"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"negative"
        "stored_as_integer"	"0"
    }
    //On death: x% chance of being immediately revived at spawn with 1 health
    "4357"
    {
        "name"	"teleport instead of die"
        "attribute_class"	"teleport_instead_of_die"
        "description_string"	"On Death: %p% chance of being immediately revived at spawn with 1 health"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Flare and rocket homing seek power in degrees per second, in case of flares, only when the target is ignited
    "4358"
    {
        "name"	"mod projectile heat seek power"
        "attribute_class"	"mod_projectile_heat_seek_power"
        "description_string"	"Homing projectiles"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Flare and rocket homing seek power in degrees per second, in case of flares, only when the target is ignited
    "4379"
    {
        "name"	"mod projectile heat aim error"
        "attribute_class"	"mod_projectile_heat_aim_error"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Damage vs same class multipler
    "4359"
    {
        "name"	"mult dmg vs same class"
        "attribute_class"	"mult_dmg_vs_same_class"
        "description_string"	"(+-)%p% damage vs the same class"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //On take damage: x% chance of gaining invicibility for 3 seconds
    "4360"
    {
        "name"	"uber on damage taken"
        "attribute_class"	"uber_on_damage_taken"
        "description_string"	"On Damage Taken: %p% chance of gaining invicibility for 3 seconds"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Damage taken from melee multipier
    "4361"
    {
        "name"	"mult dmgtaken from melee"
        "attribute_class"	"mult_dmgtaken_from_melee"
        "description_string"	"(+-)%p% damage taken from melee"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Player is crit boosted when below x% health
    "4362"
    {
        "name"	"mult crit when health is below percent"
        "attribute_class"	"mult_crit_when_health_is_below_percent"
        "description_string"	"The wearer is crit boosted when below %p% health"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Penetrated players receive only x% damage. Bullets only. Can be damage bonus despite the name
    "4363"
    {
        "name"	"penetration damage penalty"
        "attribute_class"	"penetration_damage_penalty"
        "description_string"	"(+-)%p% damage dealt to penetrated enemies"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Player is pushed x units and speed boosted when firing flamethrower. Limited by ground move speed
    "4364"
    {
        "name"	"firing forward pull"
        "attribute_class"	"firing_forward_pull"
        "description_string"	"The wearer is pushed forward when firing the flamethrower"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //x% soldier buff range bonus
    "4365"
    {
        "name"	"mod soldier buff range"
        "attribute_class"	"mod_soldier_buff_range"
        "description_string"	"(+-)%p% banner buff range"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Deploy speed bonus when rocket jumping
    "4366"
    {
        "name"	"mult rocketjump deploy time"
        "attribute_class"	"mult_rocketjump_deploy_time"
        "description_string"	"(+-)%p% deploy time when rocket jumping"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total). use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s
    "4367"
    {
        "name"	"aoe heal chance"
        "attribute_class"	"aoe_heal_chance"
        "description_string"	"On Hit: Chance of healing teammates by 24 in radius"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //On hit: refire time * (x/60) % chance for crit boost for 3s.  use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s
    "4368"
    {
        "name"	"crits on damage"
        "attribute_class"	"crits_on_damage"
        "description_string"	"On Hit: Chance of gaining crit boost for 3 seconds"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //On hit: refire time * (x/60) % chance for stun for 3s. use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s
    "4369"
    {
        "name"	"stun on damage"
        "attribute_class"	"stun_on_damage"
        "description_string"	"On Hit: Chance of stunning enemies for 3 seconds"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed. use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s
    "4370"
    {
        "name"	"aoe blast on damage"
        "attribute_class"	"aoe_blast_on_damage"
        "description_string"	"On Hit: Chance of blast that causes bleed and stuns enemies"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Uses ubercharge as ammo. 100 for full uber use. Syringegun only
    "4371"
    {
        "name"	"ubercharge ammo"
        "attribute_class"	"ubercharge_ammo"
        "description_string"	"Use %d% ubercharge as ammo"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Fire rate multiplier when not rocket jumping
    "4372"
    {
        "name"	"mul nonrocketjump attackrate"
        "attribute_class"	"mul_nonrocketjump_attackrate"
        "description_string"	"(+-)%p% fire rate when rocket jumping"
        "description_format"	"value_is_inverted_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Grants up to x% damage bonus based on remaining health
    "4373"
    {
        "name"	"mult dmg with reduced health"
        "attribute_class"	"mult_dmg_with_reduced_health"
        "description_string"	"Damage increases as health decreases, up to (+-)%p%"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Multiplier of how fast can pyro use primary fire again after airblasting.
    "4374"
    {
        "name"	"mult airblast primary refire time"
        "attribute_class"	"mult_airblast_primary_refire_time"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Spin up time for flamethrowers in seconds
    "4375"
    {
        "name"	"mod flamethrower spinup time"
        "attribute_class"	"mod_flamethrower_spinup_time"
        "description_string"	"%d seconds flamethrower spin up time"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"negative"
        "stored_as_integer"	"0"
    }
    //Player pushback cone scale. Might not work after JI
    "4376"
    {
        "name"	"mult airblast cone scale"
        "attribute_class"	"mult_airblast_cone_scale"
        "description_string"	"(+-)%p% airblast player pushback cone size"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit
    "4377"
    {
        "name"	"mult sniper charge per sec with enemy under crosshair"
        "attribute_class"	"mult_sniper_charge_per_sec_with_enemy_under_crosshair"
        "description_string"	"(+-)%p% charge rate with enemy under crosshair"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Beeps when the sniper is looking at the enemy while charging, if set to 1
    "4378"
    {
        "name"	"sniper beep with enemy under crosshair"
        "attribute_class"	"sniper_beep_with_enemy_under_crosshair"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Shoots additional 2 arrows per level
    "4380"
    {
        "name"	"arrow mastery"
        "attribute_class"	"arrow_mastery"
        "description_string"	"Arrow Mastery: Shoots %d additional arrows on each side"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //If set to 1, enables healing buildings as medic. increases building healing rate by 10% for each point
    "4381"
    {
        "name"	"medic machinery beam"
        "attribute_class"	"medic_machinery_beam"
        "description_string"	"Can heal buildings at 10% rate per point (%d Points)"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Smack time multiplier (0.2s default)
    "4382"
    {
        "name"	"mult smack time"
        "attribute_class"	"mult_smack_time"
        "description_string"	"(+-)%p% melee smack time"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //On building hit: Disable for x seconds
    "4383"
    {
        "name"	"disable buildings on hit"
        "attribute_class"   "disable_buildings_on_hit"
        "description_string"	"On Hit Building: disable building for %d seconds"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Regenerates caber on use
    "4384"
    {
        "name"	"regenerate stickbomb"
        "attribute_class"	"regenerate_stickbomb"
        "description_string"	"Regenerates caber on use"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Custom jump particle name attached to feet (rocketjump_smoke for rocketjump smoke)
    "4385"
    {
        "name"	"custom jump particle"
        "attribute_class"	"custom_jump_particle"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Custom item model name
    "4386"
    {
        "name"	"custom item model"
        "attribute_class"	"custom_item_model"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Custom weapon fire sound. Does not work for the weapon owner
    "4387"
    {
        "name"	"custom weapon fire sound"
        "attribute_class"	"custom_weapon_fire_sound"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Bullets explode in x radius on hit (147 is rocket launcher radius)
    "4388"
    {
        "name"	"explosive bullets"
        "attribute_class"	"explosive_bullets"
        "description_string"	"Fires explosive bullets"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Projectile model scale multipier.
    "4389"
    {
        "name"	"mult projectile scale"
        "attribute_class"	"mult_projectile_scale"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Fire multiple projectiles at once
    "4391"
    {
        "name"	"mult projectile count"
        "attribute_class"	"mult_projectile_count"
        "description_string"	"Shoots (+-)%p% projectiles at once"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Projectile trail particle name
    "4392"
    {
        "name"	"projectile trail particle"
        "attribute_class"	"projectile_trail_particle"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Explosion particle name
    "4393"
    {
        "name"	"explosion particle"
        "attribute_class"	"explosion_particle"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Restores sydney sleeper explosion on headshot
    "4395"
    {
        "name"	"radius sleeper"
        "attribute_class"	"radius_sleeper"
        "description_string"	"Covers nearby enemies in jarate"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Custom projectile collision size
    "4394"
    {
        "name"	"custom projectile size"
        "attribute_class"	"custom_projectile_size"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Weapon can headshot. Hitscan only
    "4396"
    {
        "name"	"can headshot"
        "attribute_class"	"can_headshot"
        "description_string"	"Weapon can headshot"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //No damage falloff or rampup
    "4397"
    {
        "name"	"no damage falloff"
        "attribute_class"	"no_damage_falloff"
        "description_string"	"No damage falloff or rampup"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Enforce damage falloff and rampup
    "4398"
    {
        "name"	"force damage falloff"
        "attribute_class"	"force_damage_falloff"
        "description_string"	"Has damage rampup and falloff"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Set damage rampup to 50%
    "4399"
    {
        "name"	"no reduced damage rampup"
        "attribute_class"	"no_reduced_damage_rampup"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Set damage rampup to 20%
    "4400"
    {
        "name"	"reduced damage rampup"
        "attribute_class"	"reduced_damage_rampup"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Don't count damage towards crit rate
    "4401"
    {
        "name"	"dont count damage towards crit rate"
        "attribute_class"	"dont_count_damage_towards_crit_rate"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Cannot be sapped
    "4402"
    {
        "name"	"cannot be sapped"
        "attribute_class"	"cannot_be_sapped"
        "description_string"	"Cannot be sapped"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Item color rgb
    "4403"
    {
        "name"	"item color rgb"
        "attribute_class"	"item_color_rgb"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Is invisible
    "4404"
    {
        "name"	"is invisible"
        "attribute_class"	"is_invisible"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Cannot taunt
    "4405"
    {
        "name"	"cannot taunt"
        "attribute_class"	"cannot_taunt"
        "description_string"	"Cannot taunt"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Projectile acceleration
    "4406"
    {
        "name"	"projectile acceleration"
        "attribute_class"	"projectile_acceleration"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Is minigiant
    "4407"
    {
        "name"	"is miniboss"
        "attribute_class"	"is_miniboss"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Is minigiant
    "4408"
    {
        "name"	"model scale"
        "attribute_class"	"model_scale"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Cannot upgrade
    "4409"
    {
        "name"	"cannot upgrade"
        "attribute_class"	"cannot_upgrade"
        "description_string"	"Cannot upgrade"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Minimal respawn timep
    "4410"
    {
        "name"	"min respawn time"
        "attribute_class"	"min_respawn_time"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Always crit
    "4411"
    {
        "name"	"always crit"
        "attribute_class"	"always_crit"
        "description_string"	"Always deals critical damage"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Sentry rocket fire rate bonus
    "4412"
    {
        "name"	"mult firerocket rate"
        "attribute_class"	"mult_firerocket_rate"
        "description_string"	"(+-)%p% sentry rocket fire rate"
        "description_format"	"value_is_inverted_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Building max level
    "4413"
    {
        "name"	"building max level"
        "attribute_class"	"building_max_level"
        "description_string"	"Buildings upgrade only to level %d"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"negative"
    }
    //rapid fire sentry
    "4414"
    {
        "name"	"sentry rapid fire"
        "attribute_class"	"sentry_rapid_fire"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Building color rgb
    "4415"
    {
        "name"	"building color rgb"
        "attribute_class"	"building_color_rgb"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Building scale
    "4416"
    {
        "name"	"building scale"
        "attribute_class"	"building_scale"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Stun resistance
    "4417"
    {
        "name"	"mult stun resistance"
        "attribute_class"	"mult_stun_resistance"
        "description_string"	"(+-)%p% wearer stun duration"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Allow friendly fire
    "4418"
    {
        "name"	"allow friendly fire"
        "attribute_class"	"allow_friendly_fire"
        "description_string"	"Can deal friendly fire damage"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"negative"
    }
    //Receive friendly fire
    "4419"
    {
        "name"	"receive friendly fire"
        "attribute_class"	"receive_friendly_fire"
        "description_string"	"Wearer can receive friendly fire damage"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"negative"
        "stored_as_integer"	"0"
    }
    //Cannot headshot
    "4420"
    {
        "name"	"cannot headshot"
        "attribute_class"	"cannot_headshot"
        "description_string"	"Cannot headshot"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Mult crit dmg
    "4421"
    {
        "name"	"mult crit dmg"
        "attribute_class"	"mult_crit_dmg"
        "description_string"	"(+-)%p% critical damage"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Can be headshot
    "4422"
    {
        "name"	"cannot be headshot"
        "attribute_class"	"cannot_be_headshot"
        "description_string"	"Cannot be headshot"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Parent item to specified attachment
    "4423"
    {
        "name"	"attachment name"
        "attribute_class"	"attachment_name"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Parent item to specified attachment
    "4424"
    {
        "name"	"attachment offset"
        "attribute_class"	"attachment_offset"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Parent item to specified attachment
    "4425"
    {
        "name"	"attachment angles"
        "attribute_class"	"attachment_angles"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Parent item to specified attachment
    "4426"
    {
        "name"	"attachment scale"
        "attribute_class"	"attachment_scale"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Parent item to specified attachment
    "4427"
    {
        "name"	"mod projectile heat aim time"
        "attribute_class"	"mod_projectile_heat_aim_time"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Parent item to specified attachment
    "4428"
    {
        "name"	"projectile gravity"
        "attribute_class"	"projectile_gravity"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Parent item to specified attachment
    "4429"
    {
        "name"	"projectile acceleration time"
        "attribute_class"	"projectile_acceleration_time"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Grenade explode on impact
    "4430"
    {
        "name"	"grenade explode on impact"
        "attribute_class"	"grenade_explode_on_impact"
        "description_string"	"Grenade explodes on impact"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Grenade explode on impact
    "4431"
    {
        "name"	"cloak blink time penalty"
        "attribute_class"	"cloak_blink_time_penalty"
        "description_string"	"#Attrib_CloakBlinkTimePenalty"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"negative"
        "stored_as_integer"	"0"
    }
    "4432"
    {
        "name"	"quiet unstealth"
        "attribute_class"	"set_quiet_unstealth"
        "description_string"	"#Attrib_QuietUnstealth"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4433"
    {
        "name"	"dmg from sentry reduced"
        "attribute_class"	"dmg_from_sentry_reduced"
        "description_string"	"#Attrib_DmgFromSentryReduced"
        "description_format"	"value_is_inverted_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4434"
    {
        "name"	"no death from headshots"
        "attribute_class"	"no_death_from_headshots"
        "description_string"	"#Attrib_NoDeathFromHeadshots"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4435"
    {
        "name"	"special dsp"
        "attribute_class"	"special_dsp"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4436"
    {
        "name" "custom taunt particle attr"
        "attribute_class"	"custom_taunt_particle_attr"
        "description_string"	"#Attrib_TauntParticles"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4437"
    {
        "name" "calling card on kill"
        "attribute_class"	"calling_card_on_kill"
        "description_string"	"#Attrib_CallingCardOnKill"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4438"
    {
        "name" "projectile lifetime"
        "attribute_class"	"projectile_lifetime"
        "description_string"	"#Attrib_CallingCardOnKill"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4439"
    {
        "name" "not solid to players"
        "attribute_class"	"not_solid_to_players"
        "description_string"	"Becomes non solid to players"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4440"
    {
        "name" "is suicide counter"
        "attribute_class"	"is_suicide_counter"
        "description_string"	"#Attrib_CallingCardOnKill"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4441"
    {
        "name" "always allow taunt"
        "attribute_class"	"always_allow_taunt"
        "description_string"	"Always allow taunting"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4442"
    {
        "name" "mult reflect velocity"
        "attribute_class"	"mult_reflect_velocity"
        "description_string"	"(+-)%p% reflected projectile velocity"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4443"
    {
        "name" "custom kill icon"
        "attribute_class"	"custom_kill_icon"
		"attribute_type"	"string"
        "description_string"	"#Attrib_CallingCardOnKill"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Cannot be upgraded
    "4444"
    {
        "name"	"cannot be upgraded"
        "attribute_class"	"cannot_be_upgraded"
        "description_string"	"Weapon cannot be upgraded"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Is dropped weapon
    "4445"
    {
        "name"	"is dropped weapon"
        "attribute_class"	"is_dropped_weapon"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Projectile heat follow crosshair
    "4446"
    {
        "name"	"mod projectile heat follow crosshair"
        "attribute_class"	"mod_projectile_heat_follow_crosshair"
        "description_string"	"Homing projectile follows crosshair"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Projectile No deflect
    "4447"
    {
        "name"	"projectile no deflect"
        "attribute_class"	"projectile_no_deflect"
        "description_string"	"Cannot be deflected"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Projectile acceleration start time
    "4448"
    {
        "name"	"projectile acceleration start time"
        "attribute_class"	"projectile_acceleration_start_time"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Projectile acceleration start time
    "4449"
    {
        "name"	"player gravity ballon head"
        "attribute_class"	"player_gravity_ballon_head"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Projectile acceleration start time
    "4450"
    {
        "name"	"is force item"
        "attribute_class"	"is_force_item"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Projectile acceleration start time
    "4451"
    {
        "name"	"mult dmg vs giants"
        "attribute_class"	"mult_dmg_vs_giants"
        "description_string"	"(+-)%p% damage vs giants"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Projectile acceleration start time
    "4452"
    {
        "name"	"mult dmg vs npc"
        "attribute_class"	"mult_dmg_vs_npc"
        "description_string"	"(+-)%p% damage vs npc"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Projectile acceleration start time
    "4453"
    {
        "name"	"mult dmg vs tanks"
        "attribute_class"	"mult_dmg_vs_tanks"
        "description_string"	"(+-)%p% damage vs tanks"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Projectile acceleration start time
    "4454"
    {
        "name" "custom hit sound"
        "attribute_class"	"custom_hit_sound"
		"attribute_type"	"string"
        "description_string"	"#Attrib_CallingCardOnKill"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Custom impact sound
    "4455"
    {
        "name" "custom impact sound"
        "attribute_class"	"custom_impact_sound"
		"attribute_type"	"string"
        "description_string"	"#Attrib_CallingCardOnKill"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Custom reload sound
    "4456"
    {
        "name" "custom weapon reload sound"
        "attribute_class"	"custom_weapon_reload_sound"
		"attribute_type"	"string"
        "description_string"	"#Attrib_CallingCardOnKill"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Disable explosion particle
    "4457"
    {
        "name"	"no explosion particles"
        "attribute_class"	"no_explosion_particles"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Override projectile type extra
    "4458"
    {
        "name"	"override projectile type extra"
        "attribute_class"	"override_projectile_type_extra"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Override projectile type extra
    "4459"
    {
        "name"	"dmg current health"
        "attribute_class"	"dmg_current_health"
        "description_string"	"On Hit: %p% of enemy current health is applied as damage"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Override projectile type extra
    "4460"
    {
        "name"	"dmg max health"
        "attribute_class"	"dmg_max_health"
        "description_string"	"On Hit: %p% of enemy max health is applied as damage"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Override projectile type extra
    "4461"
    {
        "name"	"dmg missing health"
        "attribute_class"	"dmg_missing_health"
        "description_string"	"On Hit: %p% of enemy missing health is applied as damage"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Cannot be teleported
    "4462"
    {
        "name"	"cannot be teleported"
        "attribute_class"	"cannot_be_teleported"
        "description_string"	"Cannot be teleported"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Medigun range multipier
    "4463"
    {
        "name"	"mult medigun range"
        "attribute_class"	"mult_medigun_range"
        "description_string"	"(+-)%p% medigun range"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Projectile penetration with penetration limit
    "4464"
    {
        "name"	"projectile penetration limit"
        "attribute_class"	"projectile_penetration_limit"
        "description_string"	"Penetrate up to %d enemies"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Max aoe enemies affected
    "4465"
    {
        "name"	"max aoe targets"
        "attribute_class"	"max_aoe_targets"
        "description_string"	"Applies damage to 3 enemies"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Addcond on hit
    "4466"
    {
        "name"	"add cond on hit"
        "attribute_class"	"add_cond_on_hit"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Addcond on hit duration
    "4467"
    {
        "name"	"add cond on hit duration"
        "attribute_class"	"add_cond_on_hit_duration"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Removecond on hit
    "4468"
    {
        "name"	"remove cond on hit"
        "attribute_class"	"remove_cond_on_hit"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Weapon damage type
    "4469"
    {
        "name"	"add damage type"
        "attribute_class"	"add_damage_type"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Weapon damage type
    "4470"
    {
        "name"	"remove damage type"
        "attribute_class"	"remove_damage_type"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Weapon special type
    "4471"
    {
        "name"	"special damage type"
        "attribute_class"	"special_damage_type"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Weapon special type
    "4472"
    {
        "name"	"dmg taken mult from special damage type 1"
        "attribute_class"	"dmg_taken_mult_from_special_damage_type_1"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Weapon special type
    "4473"
    {
        "name"	"dmg taken mult from special damage type 2"
        "attribute_class"	"dmg_taken_mult_from_special_damage_type_2"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Weapon special type
    "4474"
    {
        "name"	"dmg taken mult from special damage type 3"
        "attribute_class"	"dmg_taken_mult_from_special_damage_type_3"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Effect duration
    "4475"
    {
        "name"	"mult effect duration"
        "attribute_class"	"mult_effect_duration"
        "description_string"	"(+-)%p% effect duration"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Effect duration
    "4476"
    {
        "name"	"effect cond override"
        "attribute_class"	"effect_cond_override"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Addcond on hit
    "4477"
    {
        "name"	"self add cond on hit"
        "attribute_class"	"self_add_cond_on_hit"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Addcond on hit duration
    "4478"
    {
        "name"	"self add cond on hit duration"
        "attribute_class"	"self_add_cond_on_hit_duration"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Addcond on kill
    "4479"
    {
        "name"	"add cond on kill"
        "attribute_class"	"add_cond_on_kill"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Addcond on kill duration
    "4480"
    {
        "name"	"add cond on kill duration"
        "attribute_class"	"add_cond_on_kill_duration"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Item description
    "4481"
    {
        "name"	"special item description"
        "attribute_class"	"special_item_description"
        "attribute_type"    "string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Flag carrier move speed
    "4482"
    {
        "name"	"mult flag carrier move speed"
        "attribute_class"	"mult_flag_carrier_move_speed"
        "description_string"	"(+-)%p% flag carrier move speed"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Heal
    "4483"
    {
        "name"	"overheal from heal on kill"
        "attribute_class"	"overheal_from_heal_on_kill"
        "description_string"	"Overheal from heal on kill"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Item description
    "4484"
    {
        "name"	"fire input on hit"
        "attribute_class"	"fire_input_on_hit"
        "attribute_type"    "string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Item description
    "4485"
    {
        "name"	"fire input on hit name restrict"
        "attribute_class"	"fire_input_on_hit_name_restrict"
        "attribute_type"    "string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Max buff health multipier
    "4486"
    {
        "name"	"mult max overheal self"
        "attribute_class"	"mult_max_ovelheal_self"
        "description_string"	"(+-)%p% max overheal on self"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Max buff health multipier
    "4487"
    {
        "name"	"grenade bounce speed"
        "attribute_class"	"grenade_bounce_speed"
        "description_string"	"Grenades bounce off walls"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Max buff health multipier
    "4488"
    {
        "name"	"grenade bounce damage"
        "attribute_class"	"grenade_bounce_damage"
        "description_string"	"Grenades can explode on direct hit after bouncing off walls, dealing (+-)%p% damage"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Projectile gravity native
    "4489"
    {
        "name"	"projectile gravity native"
        "attribute_class"	"projectile_gravity_native"
        "description_string"	"(+-)%p% damage"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Projectile gravity native
    "4490"
    {
        "name"	"grenade no drag"
        "attribute_class"	"grenade_no_drag"
        "description_string"	"No drag on projectiles"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Projectile gravity native
    "4491"
    {
        "name"	"stickybomb stick to enemies"
        "attribute_class"	"stickbomb_stick_to_enemies"
        "description_string"	"Stickbombs stick to enemies"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Projectile gravity native
    "4492"
    {
        "name"	"stickybomb no stick"
        "attribute_class"	"stickbomb_no_stick"
        "description_string"	"Stickbombs don't stick"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Projectile gravity native
    "4493"
    {
        "name"	"collect currency on kill"
        "attribute_class"	"collect_currency_on_kill"
        "description_string"	"Automatically collects currency from destroyed robots"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Override step sound special
    "4494"
    {
        "name"	"override step sound string"
        "attribute_class"	"override_step_sound_string"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Projectile gravity native
    "4495"
    {
        "name"	"stomp player force"
        "attribute_class"	"stomp_player_force"
        "description_string"	"Touched enemy players are knocked back"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Projectile gravity native
    "4496"
    {
        "name"	"stomp player damage"
        "attribute_class"	"stomp_player_damage"
        "description_string"	"Deals %d damage to touched enemies"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Projectile gravity native
    "4497"
    {
        "name"	"reflect keep team"
        "attribute_class"	"reflect_keep_team"
        "description_string"	"Reflected projectiles keep their original team"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Item description
    "4498"
    {
        "name"	"custom wind up sound"
        "attribute_class"	"custom_wind_up_sound"
        "attribute_type"    "string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Item description
    "4499"
    {
        "name"	"custom wind down sound"
        "attribute_class"	"custom_wind_down_sound"
        "attribute_type"    "string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Projectile gravity native
    "4500"
    {
        "name"	"reflect magnet"
        "attribute_class"	"reflect_magnet"
        "description_string"	"Reflects projectiles towards pyro"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Projectile gravity native
    "4501"
    {
        "name"	"stay after regenerate"
        "attribute_class"	"stay_after_regenerate"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4502"
    {
        "name"	"custom minigun spin sound"
        "attribute_class"	"custom_minigun_spin_sound"
		"attribute_type"	"string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4503"
    {
        "name"	"stomp player time"
        "attribute_class"	"stomp_player_time"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4504"
    {
        "name"	"arrow hit kill time"
        "attribute_class"	"arrow_hit_kill_time"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4505"
    {
        "name"	"mod dispenser cost"
        "attribute_class"	"mod_dispenser_cost"
        "description_string"	"(+-)%p% dispenser cost"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4506"
    {
        "name"	"mod sentry cost"
        "attribute_class"	"mod_sentry_cost"
        "description_string"	"(+-)%p% sentry cost"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Addcond on equip
    "4507"
    {
        "name"	"add cond when active"
        "attribute_class"	"add_cond_when_active"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Penetrate teammates
    "4508"
    {
        "name"	"penetrate teammates"
        "attribute_class"	"penetrate_teammates"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Penetrate teammates
    "4509"
    {
        "name"	"stomp building damage"
        "attribute_class"	"stomp_building_damage"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Penetrate teammates
    "4510"
    {
        "name"	"mult debuff duration"
        "attribute_class"	"mult_debuff_duration"
        "description_string"	"(+-)%p% received debuff duration"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4511"
    {
        "name"	"custom weapon name"
        "attribute_class"	"custom_weapon_name"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4512"
    {
        "name"	"add cond when active"
        "attribute_class"	"add_cond_when_active"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4513"
    {
        "name"	"mult step height"
        "attribute_class"	"mult_step_height"
        "description_string"	"(+-)%p% step height"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4514"
    {
        "name"	"ignore player clip"
        "attribute_class"	"ignore_player_clip"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4515"
    {
        "name"	"allow bunny hop"
        "attribute_class"	"allow_bunny_hop"
        "description_string"	"Can bunny hop"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Item description
    "4516"
    {
        "name"	"fire input on kill"
        "attribute_class"	"fire_input_on_kill"
        "attribute_type"    "string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Item description
    "4517"
    {
        "name"	"fire input on kill name restrict"
        "attribute_class"	"fire_input_on_kill_name_restrict"
        "attribute_type"    "string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4518"
    {
        "name"	"fire full clip at once"
        "attribute_class"	"fire_full_clip_at_once"
        "description_string"	"Fires full clip at once"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4519"
    {
        "name"	"reload full clip at once"
        "attribute_class"	"reload_full_clip_at_once"
        "description_string"	"Reloads full clip at once"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4520"
    {
        "name"	"projectile sound"
        "attribute_class"	"projectile_sound"
		"attribute_type"	"string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4521"
    {
        "name"	"burst fire count"
        "attribute_class"	"burst_fire_count"
        "description_string"	"Fires %d rounds in burst"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4522"
    {
        "name"	"burst fire rate mult"
        "attribute_class"	"burst_fire_rate_mult"
        "description_string"	"(+-)%p% fire rate in burst"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4523"
    {
        "name"	"continous accuracy mult"
        "attribute_class"	"continous_accuracy_mult"
        "description_string"	"(+-)%p% accurate over time"
        "description_format"	"value_is_inverted_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4524"
    {
        "name"	"continous accuracy time"
        "attribute_class"	"continous_accuracy_time"
        "description_string"	"Up to (+-)%p% accurate over time"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4525"
    {
        "name"	"continous accuracy time recovery"
        "attribute_class"	"continous_accuracy_time_recovery"
        "description_string"	"Up to (+-)%p% accurate over time"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4526"
    {
        "name"	"duck accuracy mult"
        "attribute_class"	"duck_accuracy_mult"
        "description_string"	"(+-)%p% accurate when crouching"
        "description_format"	"value_is_inverted_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4527"
    {
        "name"	"move accuracy mult"
        "attribute_class"	"move_accuracy_mult"
        "description_string"	"(+-)%p% accurate when moving"
        "description_format"	"value_is_inverted_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4528"
    {
        "name"	"force fire full clip"
        "attribute_class"	"force_fire_full_clip"
        "description_string"	"Fires full clip automatically"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4529"
    {
        "name"	"is extra loadout item"
        "attribute_class"	"is_extra_loadout_item"
        "description_string"	"Fires full clip automatically"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Item description
    "4530"
    {
        "name"	"special item description 2"
        "attribute_class"	"special_item_description_2"
        "attribute_type"    "string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Item description
    "4531"
    {
        "name"	"special item description 3"
        "attribute_class"	"special_item_description_3"
        "attribute_type"    "string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    //Item description
    "4532"
    {
        "name"	"special item description 4"
        "attribute_class"	"special_item_description_4"
        "attribute_type"    "string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4533"
    {
        "name"	"allowed build types"
        "attribute_class"	"allowed_build_types"
        "description_string"	"Allowed build types"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4534"
    {
        "name"	"max bullet range"
        "attribute_class"	"max_bullet_range"
        "description_string"	"%d range"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Item description
    "4535"
    {
        "name"	"effect add attributes"
        "attribute_class"	"effect_add_attributes"
        "attribute_type"    "string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Item description
    "4536"
    {
        "name"	"medigun passive attributes"
        "attribute_class"	"medigun_passive_attributes"
        "attribute_type"    "string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    //Item description
    "4537"
    {
        "name"	"medigun passive attributes owner"
        "attribute_class"	"medigun_passive_attributes_owner"
        "attribute_type"    "string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4538"
    {
        "name"	"bullet spread additive"
        "attribute_class"	"mult_spread_scale"
        "description_string"	"%d range"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4539"
    {
        "name"	"mod projectile heat no predict target speed"
        "attribute_class"	"mod_projectile_heat_no_predict_target_speed"
        "description_string"	"%d range"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4540"
    {
        "name"	"mult dmg vs airborne"
        "attribute_class"	"mult_dmg_vs_airborne"
        "description_string"	"(+-)%p% damage vs players launched by explosions"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4541"
    {
        "name"	"revive rate"
        "attribute_class"	"revive_rate"
        "description_string"	"(+-)%p% revive rate"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4542"
    {
        "name"	"taunt attack after end"
        "attribute_class"	"taunt_attack_after_end"
        "description_string"	"Taunt attack may happen even after the taunt ended"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4543"
    {
        "name"	"taunt attack time mult"
        "attribute_class"	"taunt_attack_time_mult"
        "description_string"	"(+-)%p% taunt attack time"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4544"
    {
        "name"	"projectile spread angle mult"
        "attribute_class"	"projectile_spread_angle"
        "description_string"	"(+-)%p% projectile spread angle"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4545"
    {
        "name"	"damage returns as health"
        "attribute_class"	"damage_returns_as_health"
        "description_string"	"(+-)%p% damage dealt is returned as health"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4546"
    {
        "name"	"no resupply"
        "attribute_class"	"no_resupply"
        "description_string"	"Cannot resupply"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4547"
    {
        "name"	"no damage view flinch"
        "attribute_class"	"no_damage_view_flinch"
        "description_string"	"No view flinch when taking damage"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4548"
    {
        "name"	"mult dmg friendly fire"
        "attribute_class"	"mult_dmg_friendly_fire"
        "description_string"	"Allies receive (+-)%p% damage"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4549"
    {
        "name"	"disable wrangler shield"
        "attribute_class"	"disable_wrangler_shield"
        "description_string"	"No wrangler shield"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4550"
    {
        "name"	"parachute redeploy"
        "attribute_class"	"parachute_redeploy"
        "description_string"	"Parachute redeploying is allowed"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4551"
    {
        "name"	"mult duck speed"
        "attribute_class"	"mult_duck_speed"
        "description_string"	"(+-)%p% move speed while crouching"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4552"
    {
        "name"	"particle color rgb"
        "attribute_class"	"particle_color_rgb"
        "description_string"	"(+-)%p% move speed while crouching"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4553"
    {
        "name"	"particle color rainbow"
        "attribute_class"	"particle_color_rainbow"
        "description_string"	"(+-)%p% move speed while crouching"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4554"
    {
        "name"	"ignored by enemy sentries"
        "attribute_class"	"ignored_by_enemy_sentries"
        "description_string"	"Ignored by enemy senties"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4555"
    {
        "name"	"melee airblast"
        "attribute_class"	"melee_airblast"
        "description_string"	"Attack reflects projectiles"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4556"
    {
        "name"	"passive reload"
        "attribute_class"	"passive_reload"
        "description_string"	"Weapon is automatically reloaded when not active"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4557"
    {
        "name"	"kb fall min velocity"
        "attribute_class"	"kb_fall_min_velocity"
        "description_string"	"On fall, all enemies nearby are knocked back"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4558"
    {
        "name"	"kb fall radius"
        "attribute_class"	"kb_fall_radius"
        "description_string"	"On fall, all enemies nearby are knocked back"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4559"
    {
        "name"	"kb fall stun time"
        "attribute_class"	"kb_fall_stun_time"
        "description_string"	"On fall, all enemies nearby are knocked back"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4560"
    {
        "name"	"kb fall force"
        "attribute_class"	"kb_fall_force"
        "description_string"	"On fall, all enemies nearby are knocked back"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4561"
    {
        "name"	"kb fall damage"
        "attribute_class"	"kb_fall_damage"
        "description_string"	"On fall, all enemies nearby are knocked back"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4562"
    {
        "name"	"melee grants protection"
        "attribute_class"	"melee_grants_protection"
        "description_string"	"Attacking with this weapon gives you resistance to incoming damage for a brief period of time"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4563"
    {
        "name"	"arrow snap to next target radius"
        "attribute_class"	"arrow_snap_to_next_target_radius"
        "description_string"	"Projectiles snap to the next nearest target after being hit"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4564"
    {
        "name"	"arrow snap to next target angle"
        "attribute_class"	"arrow_snap_to_next_target_angle"
        "description_string"	"Projectiles snap to the next nearest target after being hit"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4565"
    {
        "name"	"mult credit collect range"
        "attribute_class"	"mult_credit_collect_range"
        "description_string"	"(+-)%p% credit collection range"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4566"
    {
        "name"	"health from credits"
        "attribute_class"	"health_from_credits"
        "description_string"	"(+-)%d health gained from credits"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4567"
    {
        "name"	"mult bleeding delay"
        "attribute_class"	"mult_bleeding_delay"
        "description_string"	"(+-)%p% bleeding damage delay"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4568"
    {
        "name"	"mult bleeding dmg"
        "attribute_class"	"mult_bleeding_dmg"
        "description_string"	"(+-)%p% bleeding damage"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4569"
    {
        "name"	"grenade bounce speed xy"
        "attribute_class"	"grenade_bounce_speed_xy"
        "description_string"	"(+-)%p% xy bounce speed"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4570"
    {
        "name"	"not solid"
        "attribute_class"	"not_solid"
        "description_string"	"Player is not solid"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4571"
    {
        "name"	"dmg taken from self reduced"
        "attribute_class"	"mult_dmgtaken_from_self"
        "description_string"	"(+-)%p% damage taken from self"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4572"
    {
        "name"	"ignored by bots"
        "attribute_class"	"ignored_by_bots"
        "description_string"	"Ignored by bots"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4573"
    {
        "name"	"custom weapon id"
        "attribute_class"	"custom_weapon_id"
        "description_string"	"Custom weapon id"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4574"
    {
        "name"	"add attributes on hit"
        "attribute_class"	"add_attributes_on_hit"
        "attribute_type"    "string"
        "description_string"	"Attribute on hit"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4575"
    {
        "name"	"add attributes on kill"
        "attribute_class"	"add_attributes_on_kill"
        "attribute_type"    "string"
        "description_string"	"Attribute on kill"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4576"
    {
        "name"	"self add attributes on hit"
        "attribute_class"	"self_add_attributes_on_hit"
        "attribute_type"    "string"
        "description_string"	"Attribute on hit"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4577"
    {
        "name"	"mod projectile heat aim start time"
        "attribute_class"	"mod_projectile_heat_aim_start_time"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4578"
    {
        "name"	"move speed as health decreases"
        "attribute_class"	"move_speed_as_health_decreases"
        "description_string"	"Up to (+-)%p% move speed as health decreases"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4579"
    {
        "name"	"no self effect"
        "attribute_class"	"no_self_effect"
        "description_string"	"Cannot ignite or cause bleeding to the wielder"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4580"
    {
        "name"	"reset arrow hits on bounce"
        "attribute_class"	"reset_arrow_hits_on_bounce"
        "description_string"	"Hits targets for another time after bounce"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4581"
    {
        "name"	"arrow target bounce speed"
        "attribute_class"	"arrow_target_bounce_speed"
        "description_string"	"Projectiles bounce off hit targets"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4582"
    {
        "name"	"cannot pickup spells"
        "attribute_class"	"cannot_pickup_spells"
        "description_string"	"Cannot pickup spells"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4583"
    {
        "name"	"mult max health"
        "attribute_class"	"add_maxhealth"
        "description_string"	"(+-)%p% Max health"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4584"
    {
        "name"	"add spread"
        "attribute_class"	"mult_spread_scale"
        "description_string"	"(+-)%d bullet spread"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4585"
    {
        "name"	"always allow disguise"
        "attribute_class"	"always_allow_disguise"
        "description_string"	"always allow disguising"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4586"
    {
        "name"	"always allow cloak"
        "attribute_class"	"always_allow_cloak"
        "description_string"	"always allow cloaking"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4587"
    {
        "name"	"always allow teleport"
        "attribute_class"	"always_allow_teleport"
        "description_string"	"always allow teleporting"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4588"
    {
        "name"	"destroy buildings on death"
        "attribute_class"	"destroy_buildings_on_death"
        "description_string"	"Owned buildings are destroyed on death"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4589"
    {
        "name"	"sentry bullet weapon"
        "attribute_class"	"sentry_bullet_weapon"
		"attribute_type"	"string"
        "description_string"	"Sentry bullet weapon"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4590"
    {
        "name"	"sentry rocket weapon"
        "attribute_class"	"sentry_rocket_weapon"
		"attribute_type"	"string"
        "description_string"	"Sentry rocket weapon"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4591"
    {
        "name"	"custom sentry model"
        "attribute_class"	"custom_sentry_model"
		"attribute_type"	"string"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4592"
    {
        "name"	"custom dispenser model"
        "attribute_class"	"custom_dispenser_model"
		"attribute_type"	"string"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4593"
    {
        "name"	"custom teleporter model"
        "attribute_class"	"custom_teleporter_model"
		"attribute_type"	"string"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4594"
    {
        "name"	"mult sentry rocket ammo"
        "attribute_class"	"mult_sentry_rocket_ammo"
        "description_string"	"(+-)%p% sentry rocket ammo capacity"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4595"
    {
        "name"	"midair accuracy mult"
        "attribute_class"	"midair_accuracy_mult"
        "description_string"	"(+-)%p% accurate when midair"
        "description_format"	"value_is_inverted_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4596"
    {
        "name"	"add damage per target"
        "attribute_class"	"add_damage_per_target"
        "description_string"	"(+-)%p% damage for every target hit by explosion"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4597"
    {
        "name"	"projectile detonate time"
        "attribute_class"	"projectile_detonate_time"
        "description_string"	"Projectiles self detonate in %d seconds after being fired"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4598"
    {
        "name"	"mult afterburn delay"
        "attribute_class"	"mult_afterburn_delay"
        "description_string"	"(+-)%p% afterburn damage delay"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4599"
    {
        "name"	"custom view model"
        "attribute_class"	"custom_view_model"
		"attribute_type"	"string"
        "description_string"	"custom view model"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4600"
    {
        "name"	"mult dmg while midair"
        "attribute_class"	"mult_dmg_while_midair"
        "description_string"	"(+-)%p% damage while midair"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4601"
    {
        "name"	"hidden string attribute 1"
        "attribute_class"	"string_data_attribute_1"
        "description_string"	""
        "description_format"	"value_is_additive"
		"attribute_type"	"string"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4602"
    {
        "name"	"hidden string attribute 2"
        "attribute_class"	"string_data_attribute_2"
        "description_string"	""
        "description_format"	"value_is_additive"
		"attribute_type"	"string"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4603"
    {
        "name"	"hidden string attribute 3"
        "attribute_class"	"string_data_attribute_3"
        "description_string"	""
        "description_format"	"value_is_additive"
		"attribute_type"	"string"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4604"
    {
        "name"	"hidden string attribute 4"
        "attribute_class"	"string_data_attribute_4"
        "description_string"	""
        "description_format"	"value_is_additive"
		"attribute_type"	"string"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4605"
    {
        "name"	"medigun keep charged effect"
        "attribute_class"	"medigun_keep_charged_effect"
        "description_string"	"(+-)%p% damage while midair"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4606"
    {
        "name"	"ignores other projectiles"
        "attribute_class"	"ignores_other_projectiles"
        "description_string"	"(+-)%p% damage while midair"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4607"
    {
        "name"	"weapon always gib"
        "attribute_class"	"weapon_always_gib"
        "description_string"	"Always gibs enemies"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4608"
    {
        "name"	"weapon never gib"
        "attribute_class"	"weapon_never_gib"
        "description_string"	"Never gibs enemies"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4609"
    {
        "name"	"always gib"
        "attribute_class"	"always_gib"
        "description_string"	"Always gib"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4610"
    {
        "name"	"never gib"
        "attribute_class"	"never_gib"
        "description_string"	"Never gib"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4611"
    {
        "name"	"sapper sap allies"
        "attribute_class"	"sapper_sap_allies"
        "description_string"	"Place on ally players instead of enemies"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4612"
    {
        "name"	"custom sapper model"
        "attribute_class"	"custom_sapper_model"
		"attribute_type"	"string"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4613"
    {
        "name"	"custom sapper sound"
        "attribute_class"	"custom_sapper_sound"
		"attribute_type"	"string"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4614"
    {
        "name"	"no clip"
        "attribute_class"	"no_clip"
        "description_string"	"Place on allies"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4615"
    {
        "name"	"arrow ignite"
        "attribute_class"	"arrow_ignite"
        "description_string"	"Arrows are always lit"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4616"
    {
        "name"	"use original class weapon animations"
        "attribute_class"	"use_original_class_weapon_animations"
        "description_string"	"Arrows are always lit"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4617"
    {
        "name"	"mult dmg before distance"
        "attribute_class"	"mult_dmg_before_distance"
        "description_string"	"Deals up to (+-)%p% damage, the closer to the target"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4618"
    {
        "name"	"mult dmg before distance specify"
        "attribute_class"	"mult_dmg_before_distance_specify"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4619"
    {
        "name"	"mult_item_meter_charge_rate 2"
        "attribute_class"	"mult_item_meter_charge_rate"
        "description_string"	"(+-)%p% recharge rate"
        "description_format"	"value_is_inverted_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4620"
    {
        "name"	"clip size upgrade atomic 2"
        "attribute_class"	"mult_clipsize_upgrade_atomic"
        "description_string"	"(+-)%d clip size"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4621"
    {
        "name"	"charge recharge rate increased 2"
        "attribute_class"	"charge_recharge_rate"
        "description_string"	"(+-)%p% recharge rate"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4622"
    {
        "name"	"mult sentry rocket projectile speed"
        "attribute_class"	"mult_sentry_rocket_projectile_speed"
        "description_string"	"(+-)%p% sentry rocket projectile speed"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4623"
    {
        "name"	"max ammo primary mult"
        "attribute_class"	"mult_maxammo_primary"
        "description_string"	"(+-)%p% sentry rocket projectile speed"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4624"
    {
        "name"	"max ammo secondary mult"
        "attribute_class"	"mult_maxammo_secondary"
        "description_string"	"(+-)%p% sentry rocket projectile speed"
        "description_format"	"value_is_percentage"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4625"
    {
        "name"	"minigun full movement"
        "attribute_class"	"minigun_full_movement"
        "description_string"	"Can move while ducking when shooting"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4626"
    {
        "name"	"use original class player animations"
        "attribute_class"	"use_original_class_player_animations"
        "description_string"	"Arrows are always lit"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4627"
    {
        "name"	"crit on cond"
        "attribute_class"	"crit_on_cond"
		"attribute_type"	"string"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4628"
    {
        "name"	"minicrit on cond"
        "attribute_class"	"minicrit_on_cond"
		"attribute_type"	"string"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4629"
    {
        "name"	"add attributes when active"
        "attribute_class"	"add_attributes_when_active"
		"attribute_type"	"string"
        "description_string"	"Arrows are always lit"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4630"
    {
        "name"	"radial cond"
        "attribute_class"	"radial_cond"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4631"
    {
        "name"	"mult explosion radius direct hit"
        "attribute_class"	"mult_explosion_radius_direct_hit"
        "description_string"	"(+-)%p% explosion radius on direct hit"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4632"
    {
        "name"	"buildings cannot be sapped"
        "attribute_class"	"buildings_cannot_be_sapped"
        "description_string"	"Buildings cannot be sapped"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4633"
    {
        "name"	"mult dmg direct hit"
        "attribute_class"	"mult_dmg_direct_hit"
        "description_string"	"(+-)%p% damage on direct hit"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4634"
    {
        "name"	"explosion particle on direct hit"
        "attribute_class"	"explosion_particle_on_direct_hit"
		"attribute_type"	"string"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4635"
    {
        "name"	"cannot upgrade bomb"
        "attribute_class"	"cannot_upgrade_bomb"
        "description_string"	"Cannot upgrade the bomb as a carrier"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
    }
    "4636"
    {
        "name"	"max ammo primary additive"
        "attribute_class"	"max_ammo_primary_additive"
        "description_string"	"(+-)%p% sentry rocket projectile speed"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4637"
    {
        "name"	"max ammo secondary additive"
        "attribute_class"	"max_ammo_secondary_additive"
        "description_string"	"(+-)%p% sentry rocket projectile speed"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4638"
    {
        "name"	"sentry toolbox model"
        "attribute_class"	"sentry_toolbox_model"
		"attribute_type"	"string"
        "description_string"	"(+-)%p% sentry rocket projectile speed"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4639"
    {
        "name"	"dispenser toolbox model"
        "attribute_class"	"dispenser_toolbox_model"
		"attribute_type"	"string"
        "description_string"	"(+-)%p% sentry rocket projectile speed"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4640"
    {
        "name"	"teleporter toolbox model"
        "attribute_class"	"teleporter_toolbox_model"
		"attribute_type"	"string"
        "description_string"	"(+-)%p% sentry rocket projectile speed"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4641"
    {
        "name"	"medigun attack enemy"
        "attribute_class"	"medigun_attack_enemy"
        "description_string"	"Can attack enemies, dealing damage equal to %p% heal rate"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4642"
    {
        "name"	"medigun self drain"
        "attribute_class"	"medigun_self_drain"
        "description_string"	"Drain health equal to %p% heal rate from the user when healing"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    //Item description
    "4643"
    {
        "name"	"fire input on attack"
        "attribute_class"	"fire_input_on_attack"
        "attribute_type"    "string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4644"
    {
        "name"	"stun on hit"
        "attribute_class"	"stun_on_hit"
        "description_string"	"On Hit: Stun target for %d seconds"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4645"
    {
        "name"	"stun on hit no giants"
        "attribute_class"	"stun_on_hit_no_giants"
        "description_string"	"Cannot stun giants"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4646"
    {
        "name"	"stun on hit type"
        "attribute_class"	"stun_on_hit_type"
        "attribute_type"    "string"
        "description_string"	"Cannot stun giants"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4647"
    {
        "name"	"stun on hit slow"
        "attribute_class"	"stun_on_hit_slow"
        "description_string"	"Stun slows players by %p%"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4648"
    {
        "name"	"medigun attack enemy heal mult"
        "attribute_class"	"medigun_attack_enemy_heal_mult"
        "description_string"	"%p% of damage dealt is returned as health"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4650"
    {
        "name"	"medigun particle"
        "attribute_class"	"medigun_particle"
		"attribute_type"	"string"
        "description_string"	"(+-)%p% sentry rocket projectile speed"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4651"
    {
        "name"	"medigun particle enemy"
        "attribute_class"	"medigun_particle_enemy"
		"attribute_type"	"string"
        "description_string"	"(+-)%p% sentry rocket projectile speed"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4652"
    {
        "name"	"medigun particle release"
        "attribute_class"	"medigun_particle_release"
		"attribute_type"	"string"
        "description_string"	"(+-)%p% sentry rocket projectile speed"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4653"
    {
        "name"	"medigun particle spark"
        "attribute_class"	"medigun_particle_spark"
		"attribute_type"	"string"
        "description_string"	"(+-)%p% sentry rocket projectile speed"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4654"
    {
        "name"	"effect immunity"
        "attribute_class"	"effect_immunity"
        "description_string"	"Immune to effects applied by allies and enemies"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4655"
    {
        "name"	"use human voice"
        "attribute_class"	"use_human_voice"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4656"
    {
        "name"	"use robot voice"
        "attribute_class"	"use_robot_voice"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4657"
    {
        "name"	"alt fire attack"
        "attribute_class"	"alt_fire_attack"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4658"
    {
        "name"	"alt fire attributes"
        "attribute_class"	"alt_fire_attributes"
		"attribute_type"	"string"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4659"
    {
        "name"	"no revive"
        "attribute_class"	"no_revive"
        "description_string"	"No reanimator on death"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4660"
    {
        "name"	"fire input on effect"
        "attribute_class"	"fire_input_on_effect"
		"attribute_type"	"string"
        "description_string"	"No reanimator on death"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4661"
    {
        "name"	"additional step sound"
        "attribute_class"	"additional_step_sound"
		"attribute_type"	"string"
        "description_string"	"No reanimator on death"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4662"
    {
        "name"	"fov override"
        "attribute_class"	"fov_override"
        "description_string"	"No reanimator on death"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4663"
    {
        "name"	"hud overlay"
        "attribute_class"	"hud_overlay"
		"attribute_type"	"string"
        "description_string"	"No reanimator on death"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4664"
    {
        "name"	"fire input on taunt"
        "attribute_class"	"fire_input_on_taunt"
		"attribute_type"	"string"
        "description_string"	"No reanimator on death"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4665"
    {
        "name"	"displace touched enemies"
        "attribute_class"	"displace_touched_enemies"
        "description_string"	"Push away enemies"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4666"
    {
        "name"	"addcond immunity"
        "attribute_class"	"addcond_immunity"
		"attribute_type"	"string"
        "description_string"	"Push away enemies"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4667"
    {
        "name"	"attribute immunity"
        "attribute_class"	"attribute_immunity"
		"attribute_type"	"string"
        "description_string"	"Push away enemies"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4668"
    {
        "name"	"hold fire until full reload"
        "attribute_class"	"hold_fire_until_full_reload"
        "description_string"	"Hold fire until full reload"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4669"
    {
        "name"	"projectile hit radius"
        "attribute_class"	"projectile_hit_radius"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4670"
    {
        "name"	"noclip projectiles"
        "attribute_class"	"noclip_projectiles"
        "description_string"	"Projectiles penetrate walls"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4671"
    {
        "name"	"projectile health"
        "attribute_class"	"projectile_health"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4672"
    {
        "name"	"projectile take damage type"
        "attribute_class"	"projectile_take_damage_type"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4673"
    {
        "name"	"projectile take damage time"
        "attribute_class"	"projectile_take_damage_time"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4674"
    {
        "name"	"projectile explode on destroy"
        "attribute_class"	"projectile_explode_on_destroy"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4675"
    {
        "name"	"projectile explode time"
        "attribute_class"	"projectile_explode_time"
        "description_string"	"Explodes after %ds delay"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4676"
    {
        "name"	"shoot view punch angle"
        "attribute_class"	"shoot_view_punch_angle"
		"attribute_type"	"string"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4677"
    {
        "name"	"shoot view punch angle random"
        "attribute_class"	"shoot_view_punch_angle_random"
		"attribute_type"	"string"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4678"
    {
        "name"	"custom item model attachment"
        "attribute_class"	"custom_item_model_attachment"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4679"
    {
        "name"	"custom item model attachment 2"
        "attribute_class"	"custom_item_model_attachment"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4680"
    {
        "name"	"custom item model attachment 3"
        "attribute_class"	"custom_item_model_attachment"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4681"
    {
        "name"	"custom weapon deploy sound"
        "attribute_class"	"custom_weapon_deploy_sound"
		"attribute_type"	"string"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4682"
    {
        "name"	"custom item model attachment viewmodel"
        "attribute_class"	"custom_item_model_attachment_viewmodel"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4683"
    {
        "name"	"custom item model attachment viewmodel 2"
        "attribute_class"	"custom_item_model_attachment_viewmodel"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4684"
    {
        "name"	"custom item model attachment viewmodel 3"
        "attribute_class"	"custom_item_model_attachment_viewmodel"
		"attribute_type"	"string"
        "description_string"	"melee cleave attack"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4685"
    {
        "name"	"spread angle pattern"
        "attribute_class"	"spread_angle_pattern"
		"attribute_type"	"string"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4686"
    {
        "name"	"spread offset pattern"
        "attribute_class"	"spread_offset_pattern"
		"attribute_type"	"string"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4687"
    {
        "name"	"proj attribute pattern"
        "attribute_class"	"proj_attribute_pattern"
		"attribute_type"	"string"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4688"
    {
        "name"	"shoot pattern reset time"
        "attribute_class"	"shoot_pattern_reset_time"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4689"
    {
        "name"	"shoot pattern no rollback"
        "attribute_class"	"shoot_pattern_no_rollback"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4690"
    {
        "name"	"custom damage type override"
        "attribute_class"	"custom_damage_type_override"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4691"
    {
        "name"	"flare no crit burning"
        "attribute_class"	"flare_no_crit_burning"
        "description_string"	"Flares do not critically hit burning enemies"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4692"
    {
        "name"	"rage receive scale"
        "attribute_class"	"rage_receive_scale"
        "description_string"	"(+-)%p% rage gain"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4693"
    {
        "name"	"fire input on hit ally"
        "attribute_class"	"fire_input_on_hit_ally"
        "attribute_type"    "string"
        "description_string"	"%d"
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
    }
    "4694"
    {
        "name"	"chain explosion"
        "attribute_class"	"chain_explosion"
        "description_string"	"Can be detonated by another explosive"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4695"
    {
        "name"	"proximity bomb"
        "attribute_class"	"proximity_bomb"
        "description_string"	"Detonates on proximity with enemies"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4696"
    {
        "name"	"projectile radius damage"
        "attribute_class"	"projectile_radius_damage"
        "description_string"	"Deals %d damage to enemies in radius"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4697"
    {
        "name"	"projectile radius damage time"
        "attribute_class"	"projectile_radius_damage_time"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4698"
    {
        "name"	"projectile radius damage radius"
        "attribute_class"	"projectile_radius_damage_radius"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4699"
    {
        "name"	"projectile radius damage hit limit"
        "attribute_class"	"projectile_radius_damage_hit_limit"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4700"
    {
        "name"	"projectile radius knockback"
        "attribute_class"	"projectile_radius_knockback"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4701"
    {
        "name"	"projectile radius knockback time"
        "attribute_class"	"projectile_radius_knockback_time"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4702"
    {
        "name"	"projectile radius knockback radius"
        "attribute_class"	"projectile_radius_knockback_radius"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4703"
    {
        "name"	"projectile radius knockback up"
        "attribute_class"	"projectile_radius_knockback_up"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4704"
    {
        "name"	"projectile radius knockback side"
        "attribute_class"	"projectile_radius_knockback_side"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4705"
    {
        "name"	"projectile radius knockback forward"
        "attribute_class"	"projectile_radius_knockback_forward"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4706"
    {
        "name"	"projectile radius knockback hit limit"
        "attribute_class"	"projectile_radius_knockback_hit_limit"
        "description_string"	""
        "description_format"	"value_is_additive"
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4707"
    {
        "name"	"mult parachute xy speed"
        "attribute_class"	"mult_parachute_xy_speed"
        "description_string"	"(+-)%p% move speed while parachute is deployed"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4708"
    {
        "name"	"mult parachute z speed"
        "attribute_class"	"mult_parachute_z_speed"
        "description_string"	"(+-)%p% fall speed while parachute is deployed"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4709"
    {
        "name"	"mult parachute air control"
        "attribute_class"	"mult_parachute_air_control"
        "description_string"	"(+-)%p% air control while parachute is deployed"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4710"
    {
        "name"	"mult grappling hook speed"
        "attribute_class"	"mult_grappling_hook_speed"
        "description_string"	"(+-)%p% grappling hook pull speed"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4711"
    {
        "name"	"mult grappling hook pull target"
        "attribute_class"	"mult_grappling_hook_pull_target"
        "description_string"	"Grappled enemies are pulled towards the player"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4712"
    {
        "name"	"grappling hook pull time"
        "attribute_class"	"grappling_hook_pull_time"
        "description_string"	"Grappling hook pulls for %ds"
        "description_format"	"value_is_additive"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4713"
    {
        "name"	"mult charging move speed"
        "attribute_class"	"mult_charging_move_speed"
        "description_string"	"(+-)%p% move speed while charging"
        "description_format"	"value_is_percentage"
        "hidden"	"0"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4714"
    {
        "name"	"player convar override"
        "attribute_class"	"player_convar_override"
        "attribute_type"    "string"
        "description_string"	""
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4715"
    {
        "name"	"player convar override 2"
        "attribute_class"	"player_convar_override"
        "attribute_type"    "string"
        "description_string"	""
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4716"
    {
        "name"	"player convar override 3"
        "attribute_class"	"player_convar_override"
        "attribute_type"    "string"
        "description_string"	""
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
    "4717"
    {
        "name"	"player convar override 4"
        "attribute_class"	"player_convar_override"
        "attribute_type"    "string"
        "description_string"	""
        "hidden"	"1"
        "effect_type"	"positive"
        "stored_as_integer"	"0"
    }
}
sigsegv/datamaps.txt · Sigsegv TF2 내부 데이터 · 30개 항목

엔티티 클래스별 datamap 전역 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
addrs_groupCAmbientGeneric
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CAmbient Generic’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN15CAmbientGeneric9m_DataMapE
addrs_groupCBaseEntity
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CBase Entity’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity9m_DataMapE
addrs_groupCBaseObject
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CBase Object’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject9m_DataMapE
addrs_groupCBasePlayer
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CBase Player’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer9m_DataMapE
addrs_groupCBaseTrigger
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CBase Trigger’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN12CBaseTrigger9m_DataMapE
addrs_groupCEconItemView
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CEcon Item View’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN13CEconItemView9m_DataMapE
addrs_groupCFilterTFBotHasTag
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CFilter TFBot Has Tag’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN18CFilterTFBotHasTag9m_DataMapE
addrs_groupCFuncNavCost
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CFunc Nav Cost’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN12CFuncNavCost9m_DataMapE
addrs_groupCFuncNavPrerequisite
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CFunc Nav Prerequisite’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN20CFuncNavPrerequisite9m_DataMapE
addrs_groupCItem
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CItem’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN5CItem9m_DataMapE
addrs_groupCPathTrack
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CPath Track’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN10CPathTrack9m_DataMapE
addrs_groupCSmokeStack
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CSmoke Stack’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN11CSmokeStack9m_DataMapE
addrs_groupCSpellPickup
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CSpell Pickup’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN12CSpellPickup9m_DataMapE
addrs_groupCTFPowerup
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CTFPowerup’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN10CTFPowerup9m_DataMapE
addrs_groupCTFTeamSpawn
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CTFTeam Spawn’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN12CTFTeamSpawn9m_DataMapE
addrs_groupCEnvEntityMaker
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CEnv Entity Maker’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN15CEnvEntityMaker9m_DataMapE
addrs_groupCTFPointWeaponMimic
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CTFPoint Weapon Mimic’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN19CTFPointWeaponMimic9m_DataMapE
addrs_groupCLogicCase
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CLogic Case’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN10CLogicCase9m_DataMapE
addrs_groupCGameUI
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CGame UI’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN7CGameUI9m_DataMapE
addrs_groupCBaseFilter
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CBase Filter’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN11CBaseFilter9m_DataMapE
addrs_groupCTriggerCamera
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CTrigger Camera’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN14CTriggerCamera9m_DataMapE
addrs_groupCBaseCombatWeapon
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CBase Combat Weapon’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon9m_DataMapE
addrs_groupCFuncRotating
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CFunc Rotating’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN13CFuncRotating9m_DataMapE
addrs_groupCPropVehicle
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CProp Vehicle’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN12CPropVehicle9m_DataMapE
addrs_groupCPropVehicleDriveable
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CProp Vehicle Driveable’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN21CPropVehicleDriveable9m_DataMapE
addrs_groupCBaseAnimating
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CBase Animating’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating9m_DataMapE
addrs_groupCTriggerIgnite
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CTrigger Ignite’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN14CTriggerIgnite9m_DataMapE
addrs_groupCTriggerCatapult
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CTrigger Catapult’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN16CTriggerCatapult9m_DataMapE
addrs_groupCObjectTeleporter
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CObject Teleporter’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN17CObjectTeleporter9m_DataMapE
addrs_groupCParticleSystem
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CParticle System’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN15CParticleSystem9m_DataMapE
원본 파일 전체 보기
// datamaps

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
			engine "css"
			engine "ep1"
			engine "ep2"
			engine "hl2dm"
			engine "dods"
			engine "sdk2013"
			engine "l4d"
			engine "nd"
			engine "l4d2"
			engine "blade"
			engine "insurgency"
			engine "contagion"
			engine "bms"
			engine "doi"
			engine "pkvii"
		}
		
		"sigsegv"
		{
			"addrs_group"
			{
				"[common]"
				{
					type "datamap"
					lib  "server"
				}
				
				"CAmbientGeneric"      "_ZN15CAmbientGeneric9m_DataMapE"
				"CBaseEntity"          "_ZN11CBaseEntity9m_DataMapE"
				"CBaseObject"          "_ZN11CBaseObject9m_DataMapE"
				"CBasePlayer"          "_ZN11CBasePlayer9m_DataMapE"
				"CBaseTrigger"         "_ZN12CBaseTrigger9m_DataMapE"
				"CEconItemView"        "_ZN13CEconItemView9m_DataMapE"
				"CFilterTFBotHasTag"   "_ZN18CFilterTFBotHasTag9m_DataMapE"
				"CFuncNavCost"         "_ZN12CFuncNavCost9m_DataMapE"
				"CFuncNavPrerequisite" "_ZN20CFuncNavPrerequisite9m_DataMapE"
				"CItem"                "_ZN5CItem9m_DataMapE"
				"CPathTrack"           "_ZN10CPathTrack9m_DataMapE"
				"CSmokeStack"          "_ZN11CSmokeStack9m_DataMapE"
				"CSpellPickup"         "_ZN12CSpellPickup9m_DataMapE"
				"CTFPowerup"           "_ZN10CTFPowerup9m_DataMapE"
				"CTFTeamSpawn"         "_ZN12CTFTeamSpawn9m_DataMapE"
				"CEnvEntityMaker"      "_ZN15CEnvEntityMaker9m_DataMapE"
				"CTFPointWeaponMimic"  "_ZN19CTFPointWeaponMimic9m_DataMapE"
				"CLogicCase"           "_ZN10CLogicCase9m_DataMapE"
				"CGameUI"              "_ZN7CGameUI9m_DataMapE"
				"CBaseFilter"          "_ZN11CBaseFilter9m_DataMapE"
				"CTriggerCamera"       "_ZN14CTriggerCamera9m_DataMapE"
				"CBaseCombatWeapon"    "_ZN17CBaseCombatWeapon9m_DataMapE"
				"CFuncRotating"        "_ZN13CFuncRotating9m_DataMapE"
				"CPropVehicle"         "_ZN12CPropVehicle9m_DataMapE"
				"CPropVehicleDriveable" "_ZN21CPropVehicleDriveable9m_DataMapE"
				"CBaseAnimating"       "_ZN14CBaseAnimating9m_DataMapE"
				"CTriggerIgnite"       "_ZN14CTriggerIgnite9m_DataMapE"
				"CTriggerCatapult"     "_ZN16CTriggerCatapult9m_DataMapE"
				"CObjectTeleporter"    "_ZN17CObjectTeleporter9m_DataMapE"
				"CParticleSystem"      "_ZN15CParticleSystem9m_DataMapE"
			}
		}
	}
}
sigsegv/debugoverlay.txt · Sigsegv TF2 내부 데이터 · 28개 항목

서버 디버그 선·박스·텍스트 오버레이 그리기 함수

종류엔진 키/함수기능 설명실제 값·호출 규격
addrs_groupNDebugOverlay::Axis
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Axis’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay4AxisERK6VectorRK6QAnglefbf
addrs_groupNDebugOverlay::Box
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Box’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay3BoxERK6VectorS2_S2_iiiif
addrs_groupNDebugOverlay::BoxAngles
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Box Angles’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay9BoxAnglesERK6VectorS2_S2_RK6QAngleiiiif
addrs_groupNDebugOverlay::BoxDirection
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Box Direction’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay12BoxDirectionERK6VectorS2_S2_S2_iiiif
addrs_groupNDebugOverlay::Circle
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Circle’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay6CircleERK6Vectorfiiiibf
addrs_groupNDebugOverlay::Circle_ang
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Circle ang’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay6CircleERK6VectorRK6QAnglefiiiibf
addrs_groupNDebugOverlay::Circle_axes
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Circle axes’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay6CircleERK6VectorS2_S2_fiiiibf
addrs_groupNDebugOverlay::Cross3D_ext
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Cross3 D ext’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay7Cross3DERK6VectorS2_S2_iiibf
addrs_groupNDebugOverlay::Cross3D_size
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Cross3 D size’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay7Cross3DERK6Vectorfiiibf
addrs_groupNDebugOverlay::Cross3DOriented_ang
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Cross3 DOriented ang’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay15Cross3DOrientedERK6VectorRK6QAnglefiiibf
addrs_groupNDebugOverlay::Cross3DOriented_mat
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Cross3 DOriented mat’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay15Cross3DOrientedERK11matrix3x4_tfibf
addrs_groupNDebugOverlay::DrawGroundCrossHairOverlay
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Draw Ground Cross Hair Overlay’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay26DrawGroundCrossHairOverlayEv
addrs_groupNDebugOverlay::DrawTickMarkedLine
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Draw Tick Marked Line’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay18DrawTickMarkedLineERK6VectorS2_fiiiibf
addrs_groupNDebugOverlay::EntityBounds
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Entity Bounds’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay12EntityBoundsEPK11CBaseEntityiiiif
addrs_groupNDebugOverlay::EntityText
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Entity Text’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay10EntityTextEiiPKcfiiii
addrs_groupNDebugOverlay::EntityTextAtPosition
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Entity Text At Position’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay20EntityTextAtPositionERK6VectoriPKcfiiii
addrs_groupNDebugOverlay::Grid
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Grid’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay4GridERK6Vector
addrs_groupNDebugOverlay::HorzArrow
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Horz Arrow’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay9HorzArrowERK6VectorS2_fiiiibf
addrs_groupNDebugOverlay::Line
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Line’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay4LineERK6VectorS2_iiibf
addrs_groupNDebugOverlay::ScreenText
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Screen Text’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay10ScreenTextEffPKciiiif
addrs_groupNDebugOverlay::ScreenTextLine
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Screen Text Line’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay14ScreenTextLineEffiPKciiiif
addrs_groupNDebugOverlay::Sphere
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Sphere’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay6SphereERK6Vectorfiiibf
addrs_groupNDebugOverlay::Sphere_ang
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Sphere ang’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay6SphereERK6VectorRK6QAnglefiiiibf
addrs_groupNDebugOverlay::SweptBox
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Swept Box’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay8SweptBoxERK6VectorS2_S2_S2_RK6QAngleiiiif
addrs_groupNDebugOverlay::Text
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Text’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay4TextERK6VectorPKcbf
addrs_groupNDebugOverlay::Triangle
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Triangle’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay8TriangleERK6VectorS2_S2_iiiibf
addrs_groupNDebugOverlay::VertArrow
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Vert Arrow’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay9VertArrowERK6VectorS2_fiiiibf
addrs_groupNDebugOverlay::YawArrow
Games/#default/sigsegv/addrs_group
NDebugOverlay 클래스의 ‘Yaw Arrow’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13NDebugOverlay8YawArrowERK6Vectorfffiiiibf
원본 파일 전체 보기
// debug overlay

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
			engine "css"
			engine "ep1"
			engine "ep2"
			engine "hl2dm"
			engine "dods"
			engine "sdk2013"
			engine "l4d"
			engine "nd"
			engine "l4d2"
			engine "blade"
			engine "insurgency"
			engine "contagion"
			engine "bms"
			engine "doi"
			engine "pkvii"
		}
		
		"sigsegv"
		{
			"addrs_group"
			{
				"[common]"
				{
					type "sym"
					lib  "server"
				}
				
				"NDebugOverlay::Axis"                       "_ZN13NDebugOverlay4AxisERK6VectorRK6QAnglefbf"
				"NDebugOverlay::Box"                        "_ZN13NDebugOverlay3BoxERK6VectorS2_S2_iiiif"
				"NDebugOverlay::BoxAngles"                  "_ZN13NDebugOverlay9BoxAnglesERK6VectorS2_S2_RK6QAngleiiiif"
				"NDebugOverlay::BoxDirection"               "_ZN13NDebugOverlay12BoxDirectionERK6VectorS2_S2_S2_iiiif"
				"NDebugOverlay::Circle"                     "_ZN13NDebugOverlay6CircleERK6Vectorfiiiibf"
				"NDebugOverlay::Circle_ang"                 "_ZN13NDebugOverlay6CircleERK6VectorRK6QAnglefiiiibf"
				"NDebugOverlay::Circle_axes"                "_ZN13NDebugOverlay6CircleERK6VectorS2_S2_fiiiibf"
				"NDebugOverlay::Cross3D_ext"                "_ZN13NDebugOverlay7Cross3DERK6VectorS2_S2_iiibf"
				"NDebugOverlay::Cross3D_size"               "_ZN13NDebugOverlay7Cross3DERK6Vectorfiiibf"
				"NDebugOverlay::Cross3DOriented_ang"        "_ZN13NDebugOverlay15Cross3DOrientedERK6VectorRK6QAnglefiiibf"
				"NDebugOverlay::Cross3DOriented_mat"        "_ZN13NDebugOverlay15Cross3DOrientedERK11matrix3x4_tfibf"
				"NDebugOverlay::DrawGroundCrossHairOverlay" "_ZN13NDebugOverlay26DrawGroundCrossHairOverlayEv"
				"NDebugOverlay::DrawTickMarkedLine"         "_ZN13NDebugOverlay18DrawTickMarkedLineERK6VectorS2_fiiiibf"
				"NDebugOverlay::EntityBounds"               "_ZN13NDebugOverlay12EntityBoundsEPK11CBaseEntityiiiif"
				"NDebugOverlay::EntityText"                 "_ZN13NDebugOverlay10EntityTextEiiPKcfiiii"
				"NDebugOverlay::EntityTextAtPosition"       "_ZN13NDebugOverlay20EntityTextAtPositionERK6VectoriPKcfiiii"
				"NDebugOverlay::Grid"                       "_ZN13NDebugOverlay4GridERK6Vector"
				"NDebugOverlay::HorzArrow"                  "_ZN13NDebugOverlay9HorzArrowERK6VectorS2_fiiiibf"
				"NDebugOverlay::Line"                       "_ZN13NDebugOverlay4LineERK6VectorS2_iiibf"
				"NDebugOverlay::ScreenText"                 "_ZN13NDebugOverlay10ScreenTextEffPKciiiif"
				"NDebugOverlay::ScreenTextLine"                 "_ZN13NDebugOverlay14ScreenTextLineEffiPKciiiif"
				"NDebugOverlay::Sphere"                     "_ZN13NDebugOverlay6SphereERK6Vectorfiiibf"
				"NDebugOverlay::Sphere_ang"                 "_ZN13NDebugOverlay6SphereERK6VectorRK6QAnglefiiiibf"
				"NDebugOverlay::SweptBox"                   "_ZN13NDebugOverlay8SweptBoxERK6VectorS2_S2_S2_RK6QAngleiiiif"
				"NDebugOverlay::Text"                       "_ZN13NDebugOverlay4TextERK6VectorPKcbf"
				"NDebugOverlay::Triangle"                   "_ZN13NDebugOverlay8TriangleERK6VectorS2_S2_iiiibf"
				"NDebugOverlay::VertArrow"                  "_ZN13NDebugOverlay9VertArrowERK6VectorS2_fiiiibf"
				"NDebugOverlay::YawArrow"                   "_ZN13NDebugOverlay8YawArrowERK6Vectorfffiiiibf"
			}
		}
	}
}
sigsegv/entities.txt · Sigsegv TF2 내부 데이터 · 886개 항목

기본 엔티티, 무기, 투사체, 건물의 내부 함수

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsCBaseEntity::DispatchTraceAttack
Games/#default/sigsegv/addrs
기본 엔티티의 ‘Dispatch Trace Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = fixed
sym = _ZN11CBaseEntity19DispatchTraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator
addr = 0x18c830
build = 3277805
addrsCTFWeaponBase::DeflectProjectiles
Games/#default/sigsegv/addrs
TF2 무기의 ‘Deflect Projectiles’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func ebpprologue unistr
sym = _ZN13CTFWeaponBase18DeflectProjectilesEv
unistr = victim:0
addrsCTFSniperRifle::GetPenetrateType
Games/#default/sigsegv/addrs
CTFSniperRifle 클래스의 ‘Get Penetrate Type’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = fixed
sym = _ZNK14CTFSniperRifle16GetPenetrateTypeEv
addr = 0x59e1e0
build = 3277805
addrsCTFKnife::PrimaryAttack
Games/#default/sigsegv/addrs
CTFKnife 클래스의 ‘Primary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func ebpprologue unistr
sym = _ZN8CTFKnife13PrimaryAttackEv
unistr = DisguiseOnKill
addrsCCurrencyPack::ComeToRest
Games/#default/sigsegv/addrs
CCurrencyPack 클래스의 ‘Come To Rest’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func datamap vthunk
sym = _ZN13CCurrencyPack10ComeToRestEv
datamap = CItem::m_DataMap
func = CItemComeToRest
vtable = .?AVCCurrencyPack@@
addrsCTFReviveMarker::Create
Games/#default/sigsegv/addrs
CTFReviveMarker 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = fixed
sym = _ZN15CTFReviveMarker6CreateEP9CTFPlayer
addr = 0x4b9d50
build = 3271684
addrsCTFReviveMarker::AddMarkerHealth
Games/#default/sigsegv/addrs
CTFReviveMarker 클래스의 ‘Add Marker Health’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = fixed
sym = _ZN15CTFReviveMarker15AddMarkerHealthEf
addr = 0x4b9b90
build = 3271684
addrsCTFReviveMarker::ReviveThink
Games/#default/sigsegv/addrs
CTFReviveMarker 클래스의 ‘Revive Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = fixed
sym = _ZN15CTFReviveMarker11ReviveThinkEv
addr = 0x4ba390
build = 3271684
addrsCBasePlayer::EyeVectors
Games/#default/sigsegv/addrs
기본 플레이어의 ‘Eye Vectors’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = fixed
sym = _ZN11CBasePlayer10EyeVectorsEP6VectorS1_S1_
addr = 0x19ac90
build = 3283568
addrsCTFFlameEntity::FlameThink
Games/#default/sigsegv/addrs
CTFFlameEntity 클래스의 ‘Flame Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func ebpprologue vprof
sym = _ZN14CTFFlameEntity10FlameThinkEv
v_name = CTFFlameEntity::FlameThink
v_group = %s Collision
addrsCTFFlameThrower::SetWeaponState
Games/#default/sigsegv/addrs
CTFFlameThrower 클래스의 ‘Set Weapon State’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFFlameThrower14SetWeaponStateEi
addrsCBaseAnimating::GetBoneTransform
Games/#default/sigsegv/addrs
CBaseAnimating 클래스의 ‘Get Bone Transform’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = pattern
sym = _ZN14CBaseAnimating16GetBoneTransformEiR11matrix3x4_t
seg = text
seek = 558bec568bf180be4103000000757483be6c040000007510e83341020085c074078bcee8c81b00008b866c04000085c07451833800744c578b7d0885ff78438b003bb89c000000
mask = ffffffffffffffff0000ffffffff00ffff0000ffffffffffff00000000ffffffffffffff00000000ffff0000ffffffffff00ffffffff00ffffffffffffff00ffffffff0000ffff
addrsCBaseEntity::GetDataDescMap
Games/#default/sigsegv/addrs
기본 엔티티의 ‘Get Data Desc Map’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN11CBaseEntity14GetDataDescMapEv
vtable = .?AVCBaseEntity@@
idx = 0x0b
addrsCBaseAnimating::DrawServerHitboxes
Games/#default/sigsegv/addrs
CBaseAnimating 클래스의 ‘Draw Server Hitboxes’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = pattern
sym = _ZN14CBaseAnimating18DrawServerHitboxesEfb
seg = text
seek = 558bec83ec44578bf980bf41030000000f859301000083bf6c040000007510e84c4c020085c074078bcfe8e1260000
mask = ffffffffffffffffffffff0000ffffffffff00000000ffff0000ffffffffffff00000000ffffffffffffff00000000
addrsCBaseTrigger::PassesTriggerFilters
Games/#default/sigsegv/addrs
CBaseTrigger 클래스의 ‘Passes Trigger Filters’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym regex
sym = .*CBaseTrigger.*PassesTriggerFilters.*
addrsCBaseMultiplayerPlayer::SpeakConceptIfAllowed
Games/#default/sigsegv/addrs
CBaseMultiplayerPlayer 클래스의 ‘Speak Concept If Allowed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN22CBaseMultiplayerPlayer21SpeakConceptIfAllowedEiPKcPcjP16IRecipientFilter
sym64 = _ZN22CBaseMultiplayerPlayer21SpeakConceptIfAllowedEiPKcPcmP16IRecipientFilter
addrsCQuestItemTracker::FireGameEvent_NonVirtual
Games/#default/sigsegv/addrs
CQuestItemTracker 클래스의 ‘Fire Game Event Non Virtual’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZThn20_N17CQuestItemTracker13FireGameEventEP10IGameEvent
sym64 = _ZThn32_N17CQuestItemTracker13FireGameEventEP10IGameEvent
addrsfindFileInDirCaseInsensitive
Games/#default/sigsegv/addrs
엔진 항목 ‘find File In Dir Case Insensitive’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = dedicated
sym = _Z28findFileInDirCaseInsensitivePKcPcj
sym64 = _Z28findFileInDirCaseInsensitivePKcPcm
addrs_SpewMessage [internal]
Games/#default/sigsegv/addrs
엔진 항목 ‘Spew Message’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _ZL12_SpewMessage10SpewType_tPKciPK5ColorS1_Pc
sym64 = _ZL12_SpewMessage10SpewType_tPKciPK5ColorS1_P13__va_list_tag
lib = tier0
addrs_group~CBaseEntity [D2]
Games/#default/sigsegv/addrs_group
엔진 항목 ‘~CBase Entity’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntityD2Ev
addrs_groupCBaseEntity::AddTimedOverlay
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Add Timed Overlay’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity15AddTimedOverlayEPKci
addrs_groupCBaseEntity::SetOwnerEntity
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Owner Entity’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity14SetOwnerEntityEPS_
addrs_groupCBaseEntity::ThinkSet
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Think Set’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity8ThinkSetEMS_FvvEfPKc
addrs_groupCBaseEntity::GetMaxHealth
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Max Health’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity12GetMaxHealthEv
addrs_groupCBaseEntity::IsDeflectable
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Is Deflectable’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity13IsDeflectableEv
addrs_groupCBaseEntity::IsAlive
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Is Alive’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity7IsAliveEv
addrs_groupCBaseEntity::GetDefaultItemChargeMeterValue
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Default Item Charge Meter Value’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity30GetDefaultItemChargeMeterValueEv
addrs_groupCBaseEntity::DispatchUpdateTransmitState
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Dispatch Update Transmit State’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity27DispatchUpdateTransmitStateEv
addrs_groupCBaseEntity::SetEffects
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Effects’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity10SetEffectsEi
addrs_groupCBaseEntity::AddEffects
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Add Effects’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity10AddEffectsEi
addrs_groupCBaseEntity::TakeDamage
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Take Damage’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity10TakeDamageERK15CTakeDamageInfo
addrs_groupCBaseEntity::EyeAngles
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Eye Angles’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity9EyeAnglesEv
addrs_groupCBaseEntity::CalcAbsolutePosition
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Calc Absolute Position’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity20CalcAbsolutePositionEv
addrs_groupCBaseEntity::EyePosition
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Eye Position’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity11EyePositionEv
addrs_groupCBaseEntity::KeyValue
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Key Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity8KeyValueEPKcS1_
addrs_groupCBaseEntity::GetKeyValue
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Key Value’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity11GetKeyValueEPKcPci
addrs_groupCBaseEntity::SetAbsOrigin
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Abs Origin’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity12SetAbsOriginERK6Vector
addrs_groupCBaseEntity::SetAbsAngles
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Abs Angles’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity12SetAbsAnglesERK6QAngle
addrs_groupCBaseEntity::SetAbsVelocity
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Abs Velocity’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity14SetAbsVelocityERK6Vector
addrs_groupCBaseEntity::Spawn
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity5SpawnEv
addrs_groupCBaseEntity::Remove
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Remove’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity6RemoveEv
addrs_groupCBaseEntity::EmitSound [member: normal]
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Emit Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity9EmitSoundEPKcfPf
addrs_groupCBaseEntity::EmitSound [member: normal + handle]
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Emit Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity9EmitSoundEPKcRsfPf
addrs_groupCBaseEntity::EmitSound [static: normal]
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Emit Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity9EmitSoundER16IRecipientFilteriPKcPK6VectorfPf
addrs_groupCBaseEntity::EmitSound [static: normal + handle]
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Emit Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity9EmitSoundER16IRecipientFilteriPKcRsPK6VectorfPf
addrs_groupCBaseEntity::EmitSound [static: emitsound]
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Emit Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity9EmitSoundER16IRecipientFilteriRK11EmitSound_t
addrs_groupCBaseEntity::EmitSound [static: emitsound + handle]
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Emit Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity9EmitSoundER16IRecipientFilteriRK11EmitSound_tRs
addrs_groupCBaseEntity::PhysicsSimulate
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Physics Simulate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity15PhysicsSimulateEv
addrs_groupCBaseEntity::GetVelocity
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Velocity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity11GetVelocityEP6VectorS1_
addrs_groupCBaseEntity::WorldSpaceCenter
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘World Space Center’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity16WorldSpaceCenterEv
addrs_groupCBaseEntity::CreateNoSpawn
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Create No Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity13CreateNoSpawnEPKcRK6VectorRK6QAnglePS_
addrs_groupCBaseEntity::Create
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity6CreateEPKcRK6VectorRK6QAnglePS_
addrs_groupCBaseEntity::GetNextThink
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Next Think’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity12GetNextThinkEPKc
addrs_groupCBaseEntity::IsCombatItem
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Is Combat Item’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity12IsCombatItemEv
addrs_groupCBaseEntity::GetModelIndex
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Model Index’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity13GetModelIndexEv
addrs_groupCBaseEntity::MyCombatCharacterPointer
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘My Combat Character Pointer’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity24MyCombatCharacterPointerEv
addrs_groupCBaseEntity::PhysicsNoclip
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Physics Noclip’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity13PhysicsNoclipEv
addrs_groupCBaseEntity::PhysicsRunThink
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Physics Run Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity15PhysicsRunThinkENS_14thinkmethods_tE
addrs_groupCBaseEntity::PhysicsRunSpecificThink
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Physics Run Specific Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity23PhysicsRunSpecificThinkEiMS_FvvE
addrs_groupCBaseEntity::PhysicsDispatchThink
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Physics Dispatch Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity20PhysicsDispatchThinkEMS_FvvE
addrs_groupCBaseEntity::IsBSPModel
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Is BSPModel’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity10IsBSPModelEv
addrs_groupCBaseEntity::ShouldCollide
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Should Collide’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity13ShouldCollideEii
addrs_groupCBaseEntity::DrawDebugGeometryOverlays
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Draw Debug Geometry Overlays’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity25DrawDebugGeometryOverlaysEv
addrs_groupCBaseEntity::DrawTimedOverlays
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Draw Timed Overlays’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity17DrawTimedOverlaysEv
addrs_groupCBaseEntity::ChangeTeam
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Change Team’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity10ChangeTeamEi
addrs_groupCBaseEntity::SetModelIndexOverride
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Model Index Override’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity21SetModelIndexOverrideEii
addrs_groupCBaseEntity::SetModelIndex
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Model Index’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity13SetModelIndexEi
addrs_groupCBaseEntity::GetModelName
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Model Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity12GetModelNameEv
addrs_groupCBaseEntity::EntityText
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Entity Text’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity10EntityTextEiPKcfiiii
addrs_groupCBaseEntity::AcceptInput
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Accept Input’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity11AcceptInputEPKcPS_S2_9variant_ti
addrs_groupCBaseEntity::SetModel
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity8SetModelEPKc
addrs_groupCBaseEntity::PerformCustomPhysics
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Perform Custom Physics’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity20PerformCustomPhysicsEP6VectorS1_P6QAngleS3_
addrs_groupCBaseEntity::SetMoveType
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Move Type’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity11SetMoveTypeE10MoveType_t13MoveCollide_t
addrs_groupCBaseEntity::CalcAbsoluteVelocity
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Calc Absolute Velocity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity20CalcAbsoluteVelocityEv
addrs_groupCBaseEntity::PrecacheScriptSound
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Precache Script Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity19PrecacheScriptSoundEPKc
addrs_groupCBaseEntity::GetModel
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Model’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity8GetModelEv
addrs_groupCBaseEntity::PrecacheModel
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Precache Model’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity13PrecacheModelEPKcb
addrs_groupCBaseEntity::PrecacheSound
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Precache Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity13PrecacheSoundEPKc
addrs_groupCBaseEntity::NameMatchesComplex
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Name Matches Complex’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity18NameMatchesComplexEPKc
addrs_groupCBaseEntity::ClassMatchesComplex
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Class Matches Complex’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity19ClassMatchesComplexEPKc
addrs_groupCBaseEntity::ParseMapData
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Parse Map Data’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity12ParseMapDataEP14CEntityMapData
addrs_groupCBaseEntity::Activate
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Activate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity8ActivateEv
addrs_groupCBaseEntity::GetDamage
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity9GetDamageEv
addrs_groupCBaseEntity::SetDamage
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Damage’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity9SetDamageEf
addrs_groupCBaseEntity::FVisible [ent]
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘FVisible’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity8FVisibleEPS_iPS0_
addrs_groupCBaseEntity::FVisible [vec]
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘FVisible’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity8FVisibleERK6VectoriPPS_
addrs_groupCBaseEntity::Touch
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity5TouchEPS_
addrs_groupCBaseEntity::IsBaseCombatWeapon
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Is Base Combat Weapon’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity18IsBaseCombatWeaponEv
addrs_groupCBaseEntity::IsWearable
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Is Wearable’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity10IsWearableEv
addrs_groupCBaseEntity::SetNextThink [index]
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Next Think’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity12SetNextThinkEif
addrs_groupCBaseEntity::SetNextThink [name]
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Next Think’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity12SetNextThinkEfPKc
addrs_groupCBaseEntity::DrawDebugTextOverlays
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Draw Debug Text Overlays’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity21DrawDebugTextOverlaysEv
addrs_groupCBaseEntity::MyNextBotPointer
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘My Next Bot Pointer’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity16MyNextBotPointerEv
addrs_groupCBaseEntity::Teleport
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Teleport’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS2_
addrs_groupCBaseEntity::StopSound
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Stop Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity9StopSoundEPKc
addrs_groupCBaseEntity::SetParent
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Parent’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity9SetParentEPS_i
addrs_groupCBaseEntity::UpdateOnRemove
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity14UpdateOnRemoveEv
addrs_groupCBaseEntity::IsPlayer
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Is Player’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity8IsPlayerEv
addrs_groupCBaseEntity::IsBaseObject
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Is Base Object’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity12IsBaseObjectEv
addrs_groupCBaseEntity::GetTransmitState
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Transmit State’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity16GetTransmitStateEv
addrs_groupCBaseEntity::MyCombatWeaponPointer
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘My Combat Weapon Pointer’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity21MyCombatWeaponPointerEv
addrs_groupCBaseEntity::GetParametersForSound
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Parameters For Sound’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = CBaseEntity::GetParametersForSound
addrs_groupCBaseEntity::InSameTeam
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘In Same Team’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity10InSameTeamEPKS_
addrs_groupCBaseEntity::ReadKeyField
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Read Key Field’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity12ReadKeyFieldEPKcP9variant_t
addrs_groupCBaseEntity::OnTakeDamage
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘On Take Damage’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity12OnTakeDamageERK15CTakeDamageInfo
addrs_groupCBaseEntity::FireBullets
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Fire Bullets’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity11FireBulletsERK17FireBulletsInfo_t
addrs_groupCBaseEntity::ModifyFireBulletsDamage
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Modify Fire Bullets Damage’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity23ModifyFireBulletsDamageEP15CTakeDamageInfo
addrs_groupCBaseEntity::VPhysicsInitStatic
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘VPhysics Init Static’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity18VPhysicsInitStaticEv
addrs_groupCBaseEntity::GetTouchTrace
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Touch Trace’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity13GetTouchTraceEv
addrs_groupCBaseEntity::GetServerClass
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Server Class’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity14GetServerClassEv
addrs_groupCBaseEntity::CBaseEntity
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘CBase Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntityC2Eb
addrs_groupCBaseEntity::GetBaseAnimating
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Base Animating’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity16GetBaseAnimatingEv
addrs_groupCBaseEntity::GetDataObject
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Data Object’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity13GetDataObjectEi
addrs_groupCBaseEntity::TakeHealth
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Take Health’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity10TakeHealthEfi
addrs_groupCBaseEntity::PassesDamageFilter
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Passes Damage Filter’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity18PassesDamageFilterERK15CTakeDamageInfo
addrs_groupCBaseEntity::PhysicsSolidMaskForEntity
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Physics Solid Mask For Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity25PhysicsSolidMaskForEntityEv
addrs_groupCBaseEntity::ShouldTransmit
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Should Transmit’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity14ShouldTransmitEPK18CCheckTransmitInfo
addrs_groupCBaseEntity::GetTeamNumber
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Team Number’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity13GetTeamNumberEv
addrs_groupCBaseEntity::GetDamageType
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity13GetDamageTypeEv
addrs_groupCBaseEntity::StartTouch
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Start Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity10StartTouchEPS_
addrs_groupCBaseEntity::EndTouch
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘End Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity8EndTouchEPS_
addrs_groupCBaseEntity::SetTransmitState
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Transmit State’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity16SetTransmitStateEi
addrs_groupCBaseEntity::PostClientActive
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Post Client Active’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity16PostClientActiveEv
addrs_groupCBaseEntity::FireNamedOutput
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Fire Named Output’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity15FireNamedOutputEPKc9variant_tPS_S3_f
addrs_groupCBaseEntity::Event_Killed
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Event Killed’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity12Event_KilledERK15CTakeDamageInfo
addrs_groupCBaseEntity::VPhysicsDestroyObject
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘VPhysics Destroy Object’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity21VPhysicsDestroyObjectEv
addrs_groupCBaseEntity::TransformStepData_WorldToParent
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Transform Step Data World To Parent’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity31TransformStepData_WorldToParentEPS_
addrs_groupCBaseEntity::TransformStepData_ParentToParent
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Transform Step Data Parent To Parent’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity32TransformStepData_ParentToParentEPS_S0_
addrs_groupCBaseEntity::ApplyAbsVelocityImpulse
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Apply Abs Velocity Impulse’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity23ApplyAbsVelocityImpulseERK6Vector
addrs_groupCBaseEntity::SetLocalOrigin
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Local Origin’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity14SetLocalOriginERK6Vector
addrs_groupCBaseEntity::SetLocalAngles
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Local Angles’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity14SetLocalAnglesERK6QAngle
addrs_groupCBaseEntity::SetLocalVelocity
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Local Velocity’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity16SetLocalVelocityERK6Vector
addrs_groupCBaseEntity::GetBaseEntity
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Base Entity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity13GetBaseEntityEv
addrs_groupCBaseEntity::GetNetworkable
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Networkable’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity14GetNetworkableEv
addrs_groupCBaseEntity::GetCollideable
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Collideable’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity14GetCollideableEv
addrs_groupCBaseEntity::GetRefEHandle
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Ref EHandle’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseEntity13GetRefEHandleEv
addrs_groupCBaseEntity::TraceAttack
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Trace Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator
addrs_groupCBaseEntity::GetTracerType
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Get Tracer Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity13GetTracerTypeEv
addrs_groupCBaseEntity::SetTransmit
Games/#default/sigsegv/addrs_group
기본 엔티티의 ‘Set Transmit’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseEntity11SetTransmitEP18CCheckTransmitInfob
addrs_groupCBaseAnimatingOverlay::FastRemoveLayer
Games/#default/sigsegv/addrs_group
CBaseAnimatingOverlay 클래스의 ‘Fast Remove Layer’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN21CBaseAnimatingOverlay15FastRemoveLayerEi
addrs_groupCBaseAnimatingOverlay::SetLayerCycle
Games/#default/sigsegv/addrs_group
CBaseAnimatingOverlay 클래스의 ‘Set Layer Cycle’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN21CBaseAnimatingOverlay13SetLayerCycleEif
addrs_groupCBaseAnimatingOverlay::StudioFrameAdvance
Games/#default/sigsegv/addrs_group
CBaseAnimatingOverlay 클래스의 ‘Studio Frame Advance’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN21CBaseAnimatingOverlay18StudioFrameAdvanceEv
addrs_groupCBaseAnimatingOverlay::AddGesture
Games/#default/sigsegv/addrs_group
CBaseAnimatingOverlay 클래스의 ‘Add Gesture’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN21CBaseAnimatingOverlay10AddGestureE8Activityb
addrs_groupCBaseAnimatingOverlay::RestartGesture
Games/#default/sigsegv/addrs_group
CBaseAnimatingOverlay 클래스의 ‘Restart Gesture’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN21CBaseAnimatingOverlay14RestartGestureE8Activitybb
addrs_groupCBaseAnimatingOverlay::AddGestureSequence
Games/#default/sigsegv/addrs_group
CBaseAnimatingOverlay 클래스의 ‘Add Gesture Sequence’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN21CBaseAnimatingOverlay18AddGestureSequenceEib
addrs_groupCBaseAnimatingOverlay::RemoveGesture
Games/#default/sigsegv/addrs_group
CBaseAnimatingOverlay 클래스의 ‘Remove Gesture’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN21CBaseAnimatingOverlay13RemoveGestureE8Activity
addrs_groupCBaseAnimatingOverlay::RemoveAllGestures
Games/#default/sigsegv/addrs_group
CBaseAnimatingOverlay 클래스의 ‘Remove All Gestures’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN21CBaseAnimatingOverlay17RemoveAllGesturesEv
addrs_groupCBaseAnimatingOverlay::GetLayerDuration
Games/#default/sigsegv/addrs_group
CBaseAnimatingOverlay 클래스의 ‘Get Layer Duration’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN21CBaseAnimatingOverlay16GetLayerDurationEi
addrs_groupCBaseAnimatingOverlay::SetLayerDuration
Games/#default/sigsegv/addrs_group
CBaseAnimatingOverlay 클래스의 ‘Set Layer Duration’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN21CBaseAnimatingOverlay16SetLayerDurationEif
addrs_groupCBaseAnimating::FindBodygroupByName
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Find Bodygroup By Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating19FindBodygroupByNameEPKc
addrs_groupCBaseAnimating::GetAttachment [matrix]
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Get Attachment’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating13GetAttachmentEiR11matrix3x4_t
addrs_groupCBaseAnimating::GetAttachment
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Get Attachment’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating13GetAttachmentEiR6VectorR6QAngle
addrs_groupCBaseAnimating::GetAttachmentBone
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Get Attachment Bone’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating17GetAttachmentBoneEi
addrs_groupCBaseAnimating::GetBodygroup
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Get Bodygroup’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating12GetBodygroupEi
addrs_groupCBaseAnimating::GetBodygroupCount
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Get Bodygroup Count’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating17GetBodygroupCountEi
addrs_groupCBaseAnimating::GetBodygroupName
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Get Bodygroup Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating16GetBodygroupNameEi
addrs_groupCBaseAnimating::GetBonePosition
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Get Bone Position’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating15GetBonePositionEiR6VectorR6QAngle
addrs_groupCBaseAnimating::GetModelPtr
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Get Model Ptr’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating11GetModelPtrEv
addrs_groupCBaseAnimating::GetNumBodyGroups
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Get Num Body Groups’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating16GetNumBodyGroupsEv
addrs_groupCBaseAnimating::GetNumBones
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Get Num Bones’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating11GetNumBonesEv
addrs_groupCBaseAnimating::GetPoseParameter [int]
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Get Pose Parameter’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating16GetPoseParameterEi
addrs_groupCBaseAnimating::GetPoseParameter [str]
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Get Pose Parameter’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating16GetPoseParameterEPKc
addrs_groupCBaseAnimating::LookupAttachment
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Lookup Attachment’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating16LookupAttachmentEPKc
addrs_groupCBaseAnimating::LookupBone
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Lookup Bone’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating10LookupBoneEPKc
addrs_groupCBaseAnimating::LookupPoseParameter
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Lookup Pose Parameter’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating19LookupPoseParameterEP10CStudioHdrPKc
addrs_groupCBaseAnimating::LookupSequence
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Lookup Sequence’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating14LookupSequenceEPKc
addrs_groupCBaseAnimating::RefreshCollisionBounds
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Refresh Collision Bounds’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating22RefreshCollisionBoundsEv
addrs_groupCBaseAnimating::ResetSequence
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Reset Sequence’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating13ResetSequenceEi
addrs_groupCBaseAnimating::ResetSequenceInfo
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Reset Sequence Info’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating17ResetSequenceInfoEv
addrs_groupCBaseAnimating::SetBodygroup
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Set Bodygroup’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating12SetBodygroupEii
addrs_groupCBaseAnimating::SetLightingOrigin
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Set Lighting Origin’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating17SetLightingOriginEP11CBaseEntity
addrs_groupCBaseAnimating::SetModel
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Set Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating8SetModelEPKc
addrs_groupCBaseAnimating::SetModelScale
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Set Model Scale’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating13SetModelScaleEff
addrs_groupCBaseAnimating::StudioFrameAdvance
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Studio Frame Advance’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating18StudioFrameAdvanceEv
addrs_groupCBaseAnimating::SetPoseParameter
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Set Pose Parameter’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating16SetPoseParameterEP10CStudioHdrif
addrs_groupCBaseAnimating::DispatchAnimEvents
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Dispatch Anim Events’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating18DispatchAnimEventsEPS_
addrs_groupCBaseAnimating::SequenceDuration
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Sequence Duration’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating16SequenceDurationEi
addrs_groupCBaseAnimating::InvalidateBoneCache
Games/#default/sigsegv/addrs_group
CBaseAnimating 클래스의 ‘Invalidate Bone Cache’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CBaseAnimating19InvalidateBoneCacheEv
addrs_groupCBaseCombatCharacter::GetBossType
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Get Boss Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK20CBaseCombatCharacter11GetBossTypeEv
addrs_groupCBaseCombatCharacter::GetLastKnownArea
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Get Last Known Area’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK20CBaseCombatCharacter16GetLastKnownAreaEv
addrs_groupCBaseCombatCharacter::Weapon_GetSlot
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Weapon Get Slot’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZNK20CBaseCombatCharacter14Weapon_GetSlotEi
addrs_groupCBaseCombatCharacter::Weapon_CanSwitchTo
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Weapon Can Switch To’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter18Weapon_CanSwitchToEP17CBaseCombatWeapon
addrs_groupCBaseCombatCharacter::Weapon_Switch
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Weapon Switch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter13Weapon_SwitchEP17CBaseCombatWeaponi
addrs_groupCBaseCombatCharacter::AddGlowEffect
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Add Glow Effect’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter13AddGlowEffectEv
addrs_groupCBaseCombatCharacter::RemoveGlowEffect
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Remove Glow Effect’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter16RemoveGlowEffectEv
addrs_groupCBaseCombatCharacter::IsGlowEffectActive
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Is Glow Effect Active’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter18IsGlowEffectActiveEv
addrs_groupCBaseCombatCharacter::IsAbleToSee [CBaseEntity *]
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Is Able To See’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter11IsAbleToSeeEPK11CBaseEntityNS_20FieldOfViewCheckTypeE
addrs_groupCBaseCombatCharacter::IsAbleToSee [CBaseCombatCharacter *]
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Is Able To See’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter11IsAbleToSeeEPS_NS_20FieldOfViewCheckTypeE
addrs_groupCBaseCombatCharacter::SetBloodColor
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Set Blood Color’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter13SetBloodColorEi
addrs_groupCBaseCombatCharacter::GiveAmmo
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Give Ammo’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter8GiveAmmoEiib
addrs_groupCBaseCombatCharacter::GetAmmoCount
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Get Ammo Count’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK20CBaseCombatCharacter12GetAmmoCountEi
addrs_groupCBaseCombatCharacter::OnTakeDamage
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘On Take Damage’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter12OnTakeDamageERK15CTakeDamageInfo
addrs_groupCBaseCombatCharacter::UpdateLastKnownArea
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Update Last Known Area’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter19UpdateLastKnownAreaEv
addrs_groupCBaseCombatCharacter::Weapon_Detach
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Weapon Detach’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter13Weapon_DetachEP17CBaseCombatWeapon
addrs_groupCBaseCombatCharacter::SwitchToNextBestWeapon
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Switch To Next Best Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter22SwitchToNextBestWeaponEP17CBaseCombatWeapon
addrs_groupCBaseCombatCharacter::CalculatePhysicsStressDamage
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Calculate Physics Stress Damage’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter28CalculatePhysicsStressDamageEP23vphysics_objectstress_tP14IPhysicsObject
addrs_groupCBaseCombatCharacter::ClearLastKnownArea
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Clear Last Known Area’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter18ClearLastKnownAreaEv
addrs_groupCBaseCombatCharacter::Event_Killed
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Event Killed’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter12Event_KilledERK15CTakeDamageInfo
addrs_groupCBaseCombatCharacter::Weapon_Equip
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Weapon Equip’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter12Weapon_EquipEP17CBaseCombatWeapon
addrs_groupCBaseCombatCharacter::ShouldGib
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Should Gib’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter9ShouldGibERK15CTakeDamageInfo
addrs_groupCBaseCombatCharacter::FInViewCone
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘FIn View Cone’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter11FInViewConeERK6Vector
addrs_groupCBaseCombatCharacter::CalcDamageForceVector
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Calc Damage Force Vector’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter21CalcDamageForceVectorERK15CTakeDamageInfo
addrs_groupCBaseCombatCharacter::BecomeRagdoll
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Become Ragdoll’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter13BecomeRagdollERK15CTakeDamageInfoRK6Vector
addrs_groupCBaseCombatCharacter::RemoveAmmo
Games/#default/sigsegv/addrs_group
CBaseCombatCharacter 클래스의 ‘Remove Ammo’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN20CBaseCombatCharacter10RemoveAmmoEii
addrs_groupCAI_BaseNPC::GetActivityName
Games/#default/sigsegv/addrs_group
CAI_BaseNPC 클래스의 ‘Get Activity Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CAI_BaseNPC15GetActivityNameEi
addrs_groupCAI_BaseNPC::GetActivityID
Games/#default/sigsegv/addrs_group
CAI_BaseNPC 클래스의 ‘Get Activity ID’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CAI_BaseNPC13GetActivityIDEPKc
addrs_groupCTFTeam::GetNumObjects
Games/#default/sigsegv/addrs_group
CTFTeam 클래스의 ‘Get Num Objects’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN7CTFTeam13GetNumObjectsEi
addrs_groupCTFTeam::GetObject
Games/#default/sigsegv/addrs_group
CTFTeam 클래스의 ‘Get Object’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN7CTFTeam9GetObjectEi
addrs_groupCBasePlayer::IsBot
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Is Bot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK11CBasePlayer5IsBotEv
addrs_groupCBasePlayer::CommitSuicide
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Commit Suicide’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer13CommitSuicideEbb
addrs_groupCBasePlayer::GetSteamID
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Get Steam ID’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer10GetSteamIDEP8CSteamID
addrs_groupCBasePlayer::Weapon_ShootPosition
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Weapon Shoot Position’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer20Weapon_ShootPositionEv
addrs_groupCBasePlayer::PlayStepSound
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Play Step Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer13PlayStepSoundER6VectorP13surfacedata_tfb
addrs_groupCBasePlayer::SetPlayerName
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Set Player Name’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer13SetPlayerNameEPKc
addrs_groupCBasePlayer::GetPlayerMaxSpeed
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Get Player Max Speed’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer17GetPlayerMaxSpeedEv
addrs_groupCBasePlayer::GetViewModel
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Get View Model’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer12GetViewModelEib
addrs_groupCBasePlayer::DisableButtons
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Disable Buttons’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer14DisableButtonsEi
addrs_groupCBasePlayer::EnableButtons
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Enable Buttons’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer13EnableButtonsEi
addrs_groupCBasePlayer::ForceButtons
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Force Buttons’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer12ForceButtonsEi
addrs_groupCBasePlayer::UnforceButtons
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Unforce Buttons’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer14UnforceButtonsEi
addrs_groupCBasePlayer::RemoveWearable
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Remove Wearable’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer14RemoveWearableEP13CEconWearable
addrs_groupCBasePlayer::SnapEyeAngles
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Snap Eye Angles’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer13SnapEyeAnglesERK6QAngle
addrs_groupCBasePlayer::ChangeTeam [int, bool, bool, bool]
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Change Team’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer10ChangeTeamEibbb
addrs_groupCBasePlayer::IsFakeClient
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Is Fake Client’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK11CBasePlayer12IsFakeClientEv
addrs_groupCBasePlayer::IsBotOfType
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Is Bot Of Type’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK11CBasePlayer11IsBotOfTypeEi
addrs_groupCBasePlayer::PhysicsSimulate
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Physics Simulate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer15PhysicsSimulateEv
addrs_groupCBasePlayer::FindUseEntity
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Find Use Entity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer13FindUseEntityEv
addrs_groupCBasePlayer::GetInVehicle
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Get In Vehicle’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer12GetInVehicleEP14IServerVehiclei
addrs_groupCBasePlayer::LeaveVehicle
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Leave Vehicle’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer12LeaveVehicleERK6VectorRK6QAngle
addrs_groupCBasePlayer::EyeAngles
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Eye Angles’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer9EyeAnglesEv
addrs_groupCBasePlayer::ItemPostFrame
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Item Post Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer13ItemPostFrameEv
addrs_groupCBasePlayer::UpdatePlayerSound
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Update Player Sound’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer17UpdatePlayerSoundEv
addrs_groupCBasePlayer::PlayerRunCommand
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Player Run Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper
addrs_groupCBasePlayer::Touch
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer5TouchEP11CBaseEntity
addrs_groupCBasePlayer::ClientCommand
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Client Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer13ClientCommandERK8CCommand
addrs_groupCBasePlayer::ForceRespawn
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Force Respawn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer12ForceRespawnEv
addrs_groupCBasePlayer::CreateViewModel
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Create View Model’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer15CreateViewModelEi
addrs_groupCBasePlayer::EquipWearable
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Equip Wearable’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer13EquipWearableEP13CEconWearable
addrs_groupCBasePlayer::Weapon_Equip
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Weapon Equip’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN9CTFPlayer12Weapon_EquipEP17CBaseCombatWeapon
addrs_groupCBasePlayer::ShowViewPortPanel
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Show View Port Panel’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer17ShowViewPortPanelEPKcbP9KeyValues
addrs_groupCBasePlayer::IsPlayer
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Is Player’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK11CBasePlayer8IsPlayerEv
addrs_groupCBasePlayer::SetModel
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Set Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer8SetModelEPKc
addrs_groupCBasePlayer::SetVCollisionState
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Set VCollision State’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer18SetVCollisionStateERK6VectorS2_i
addrs_groupCBasePlayer::SetFOV
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Set FOV’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer6SetFOVEP11CBaseEntityifi
addrs_groupCBasePlayer::SetScriptOverlayMaterial
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Set Script Overlay Material’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer24SetScriptOverlayMaterialEPKc
addrs_groupCBasePlayer::WantsLagCompensationOnEntity
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Wants Lag Compensation On Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZNK11CBasePlayer28WantsLagCompensationOnEntityEPKS_PK8CUserCmdPK7CBitVecILi2048EE
addrs_groupCBasePlayer::ShouldTransmit
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Should Transmit’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer14ShouldTransmitEPK18CCheckTransmitInfo
addrs_groupCBasePlayer::UpdateOnRemove
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer14UpdateOnRemoveEv
addrs_groupCBasePlayer::Event_Killed
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Event Killed’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer12Event_KilledERK15CTakeDamageInfo
addrs_groupCBasePlayer::Spawn
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer5SpawnEv
addrs_groupCBasePlayer::Activate
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Activate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer8ActivateEv
addrs_groupCBasePlayer::StartObserverMode
Games/#default/sigsegv/addrs_group
기본 플레이어의 ‘Start Observer Mode’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBasePlayer17StartObserverModeEi
addrs_groupCEyeballBoss::GetLocomotionInterface
Games/#default/sigsegv/addrs_group
CEyeballBoss 클래스의 ‘Get Locomotion Interface’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK12CEyeballBoss22GetLocomotionInterfaceEv
addrs_groupCEyeballBoss::GetVisionInterface
Games/#default/sigsegv/addrs_group
CEyeballBoss 클래스의 ‘Get Vision Interface’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK12CEyeballBoss18GetVisionInterfaceEv
addrs_groupNextBotCombatCharacter::Spawn
Games/#default/sigsegv/addrs_group
NextBot AI의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN22NextBotCombatCharacter5SpawnEv
addrs_groupCZombie::CZombie
Games/#default/sigsegv/addrs_group
CZombie 클래스의 ‘CZombie’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN7CZombieC2Ev
addrs_groupCZombie::Spawn
Games/#default/sigsegv/addrs_group
CZombie 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN7CZombie5SpawnEv
addrs_groupCZombie::SpawnAtPos
Games/#default/sigsegv/addrs_group
CZombie 클래스의 ‘Spawn At Pos’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN7CZombie10SpawnAtPosERK6VectorfiP11CBaseEntityNS_14SkeletonType_tE
addrs_groupCZombie::UpdateOnRemove
Games/#default/sigsegv/addrs_group
CZombie 클래스의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN7CZombie14UpdateOnRemoveEv
addrs_groupCZombie::Event_Killed
Games/#default/sigsegv/addrs_group
CZombie 클래스의 ‘Event Killed’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN7CZombie12Event_KilledERK15CTakeDamageInfo
addrs_groupCZombie::OnTakeDamage_Alive
Games/#default/sigsegv/addrs_group
CZombie 클래스의 ‘On Take Damage Alive’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN7CZombie18OnTakeDamage_AliveERK15CTakeDamageInfo
addrs_groupCZombie::GetIntentionInterface
Games/#default/sigsegv/addrs_group
CZombie 클래스의 ‘Get Intention Interface’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK7CZombie21GetIntentionInterfaceEv
addrs_groupIZombieAutoList::m_IZombieAutoListAutoList
Games/#default/sigsegv/addrs_group
IZombieAutoList 클래스의 ‘m IZombie Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15IZombieAutoList25m_IZombieAutoListAutoListE
addrs_groupCBotNPCArcher::CBotNPCArcher
Games/#default/sigsegv/addrs_group
CBotNPCArcher 클래스의 ‘CBot NPCArcher’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CBotNPCArcherC2Ev
addrs_groupCBotNPCArcher::GetIntentionInterface
Games/#default/sigsegv/addrs_group
CBotNPCArcher 클래스의 ‘Get Intention Interface’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK13CBotNPCArcher21GetIntentionInterfaceEv
addrs_groupCBotNPCArcher::D1Thunk
Games/#default/sigsegv/addrs_group
CBotNPCArcher 클래스의 ‘D1 Thunk’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZThn2188_N13CBotNPCArcherD1Ev
addrs_groupCBotNPCArcher::Spawn
Games/#default/sigsegv/addrs_group
CBotNPCArcher 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN13CBotNPCArcher5SpawnEv
addrs_groupCEconWearable::RemoveFrom
Games/#default/sigsegv/addrs_group
CEconWearable 클래스의 ‘Remove From’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN13CEconWearable10RemoveFromEP11CBaseEntity
addrs_groupCEconWearable::UnEquip
Games/#default/sigsegv/addrs_group
CEconWearable 클래스의 ‘Un Equip’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CEconWearable7UnEquipEP11CBasePlayer
addrs_groupCEconWearable::GetSkin
Games/#default/sigsegv/addrs_group
CEconWearable 클래스의 ‘Get Skin’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN13CEconWearable7GetSkinEv
addrs_groupIHasGenericMeter::ShouldUpdateMeter
Games/#default/sigsegv/addrs_group
IHasGenericMeter 클래스의 ‘Should Update Meter’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK16IHasGenericMeter17ShouldUpdateMeterEv
addrs_groupIHasGenericMeter::GetMeterMultiplier
Games/#default/sigsegv/addrs_group
IHasGenericMeter 클래스의 ‘Get Meter Multiplier’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK16IHasGenericMeter18GetMeterMultiplierEv
addrs_groupIHasGenericMeter::OnResourceMeterFilled
Games/#default/sigsegv/addrs_group
IHasGenericMeter 클래스의 ‘On Resource Meter Filled’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN16IHasGenericMeter21OnResourceMeterFilledEv
addrs_groupIHasGenericMeter::GetChargeInterval
Games/#default/sigsegv/addrs_group
IHasGenericMeter 클래스의 ‘Get Charge Interval’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK16IHasGenericMeter17GetChargeIntervalEv
addrs_groupCEconEntity::UpdateBodygroups
Games/#default/sigsegv/addrs_group
CEconEntity 클래스의 ‘Update Bodygroups’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CEconEntity16UpdateBodygroupsEP20CBaseCombatCharacteri
addrs_groupCEconEntity::TranslateViewmodelHandActivityInternal
Games/#default/sigsegv/addrs_group
CEconEntity 클래스의 ‘Translate Viewmodel Hand Activity Internal’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CEconEntity38TranslateViewmodelHandActivityInternalE8Activity
addrs_groupCEconEntity::TranslateViewmodelHandActivity
Games/#default/sigsegv/addrs_group
CEconEntity 클래스의 ‘Translate Viewmodel Hand Activity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CEconEntity30TranslateViewmodelHandActivityE8Activity
addrs_groupCBaseCombatWeapon::IsMeleeWeapon
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Is Melee Weapon’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK17CBaseCombatWeapon13IsMeleeWeaponEv
addrs_groupCBaseCombatWeapon::GetMaxClip1
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Get Max Clip1’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK17CBaseCombatWeapon11GetMaxClip1Ev
addrs_groupCBaseCombatWeapon::GetMaxClip2
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Get Max Clip2’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK17CBaseCombatWeapon11GetMaxClip2Ev
addrs_groupCBaseCombatWeapon::PrimaryAttack
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Primary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon13PrimaryAttackEv
addrs_groupCBaseCombatWeapon::SecondaryAttack
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon15SecondaryAttackEv
addrs_groupCBaseCombatWeapon::CanPerformSecondaryAttack
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Can Perform Secondary Attack’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK17CBaseCombatWeapon25CanPerformSecondaryAttackEv
addrs_groupCBaseCombatWeapon::Equip
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Equip’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon5EquipEP20CBaseCombatCharacter
addrs_groupCBaseCombatWeapon::Drop
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Drop’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon4DropERK6Vector
addrs_groupCBaseCombatWeapon::HasAmmo
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Has Ammo’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon7HasAmmoEv
addrs_groupCBaseCombatWeapon::Lower
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Lower’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon5LowerEv
addrs_groupCBaseCombatWeapon::GetViewModel
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Get View Model’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK17CBaseCombatWeapon12GetViewModelEi
addrs_groupCBaseCombatWeapon::GetWorldModel
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Get World Model’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK17CBaseCombatWeapon13GetWorldModelEv
addrs_groupCBaseCombatWeapon::WeaponSound
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Weapon Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon11WeaponSoundE13WeaponSound_tf
addrs_groupCBaseCombatWeapon::GetShootSound
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Get Shoot Sound’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK17CBaseCombatWeapon13GetShootSoundEi
addrs_groupCBaseCombatWeapon::GetPrimaryAmmoType
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Get Primary Ammo Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK17CBaseCombatWeapon18GetPrimaryAmmoTypeEv
addrs_groupCBaseCombatWeapon::SetSubType
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Set Sub Type’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon10SetSubTypeEi
addrs_groupCBaseCombatWeapon::ItemPostFrame
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Item Post Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon13ItemPostFrameEv
addrs_groupCBaseCombatWeapon::UpdateTransmitState
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Update Transmit State’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon19UpdateTransmitStateEv
addrs_groupCBaseCombatWeapon::SetViewModelIndex
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Set View Model Index’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon17SetViewModelIndexEi
addrs_groupCBaseCombatWeapon::SetOwner
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Set Owner’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon8SetOwnerEP20CBaseCombatCharacter
addrs_groupCBaseCombatWeapon::CheckReload
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Check Reload’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon11CheckReloadEv
addrs_groupCBaseCombatWeapon::GetWpnData
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Get Wpn Data’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK17CBaseCombatWeapon10GetWpnDataEv
addrs_groupCBaseCombatWeapon::SetViewModel
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Set View Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon12SetViewModelEv
addrs_groupCBaseCombatWeapon::SetWeaponVisible
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Set Weapon Visible’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon16SetWeaponVisibleEb
addrs_groupCBaseCombatWeapon::SetCustomViewModel
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Set Custom View Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon18SetCustomViewModelEPKc
addrs_groupCBaseCombatWeapon::GetSlot
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Get Slot’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK17CBaseCombatWeapon7GetSlotEv
addrs_groupCBaseCombatWeapon::ActivityOverride
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Activity Override’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon16ActivityOverrideE8ActivityPb
addrs_groupCBaseCombatWeapon::SetIdealActivity
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Set Ideal Activity’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon16SetIdealActivityE8Activity
addrs_groupCBaseCombatWeapon::HasPrimaryAmmo
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Has Primary Ammo’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon14HasPrimaryAmmoEv
addrs_groupCBaseCombatWeapon::Holster
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Holster’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon7HolsterEPS_
addrs_groupCBaseCombatWeapon::Deploy
Games/#default/sigsegv/addrs_group
전투 무기의 ‘Deploy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon7DeployEPS_
addrs_groupCBaseCombatWeapon::OnActiveStateChanged
Games/#default/sigsegv/addrs_group
전투 무기의 ‘On Active State Changed’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN17CBaseCombatWeapon20OnActiveStateChangedEi
addrs_groupCTFWeaponBase::ShouldRemoveInvisibilityOnPrimaryAttack
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Should Remove Invisibility On Primary Attack’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase39ShouldRemoveInvisibilityOnPrimaryAttackEv
addrs_groupCTFWeaponBase::UpdateOnRemove
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase14UpdateOnRemoveEv
addrs_groupCTFWeaponBase::DeflectEntity
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Deflect Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase13DeflectEntityEP11CBaseEntityP9CTFPlayerR6Vector
addrs_groupCTFWeaponBase::PrimaryAttack
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Primary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase13PrimaryAttackEv
addrs_groupCTFWeaponBase::SecondaryAttack
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase15SecondaryAttackEv
addrs_groupCTFWeaponBase::CanFireCriticalShot
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Can Fire Critical Shot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase19CanFireCriticalShotEbP11CBaseEntity
addrs_groupCTFWeaponBase::GetShootSound
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Shoot Sound’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase13GetShootSoundEi
addrs_groupCTFWeaponBase::ApplyOnHitAttributes
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Apply On Hit Attributes’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase20ApplyOnHitAttributesEP11CBaseEntityP9CTFPlayerRK15CTakeDamageInfo
addrs_groupCTFWeaponBase::GetViewModel
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get View Model’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase12GetViewModelEi
addrs_groupCTFWeaponBase::IsSilentKiller
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Is Silent Killer’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase14IsSilentKillerEv
addrs_groupCTFWeaponBase::CanPerformSecondaryAttack
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Can Perform Secondary Attack’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase25CanPerformSecondaryAttackEv
addrs_groupCTFWeaponBase::ItemPostFrame
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Item Post Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase13ItemPostFrameEv
addrs_groupCTFWeaponBase::ItemBusyFrame
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Item Busy Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase13ItemBusyFrameEv
addrs_groupCTFWeaponBase::GetProjectileFireSetup
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Projectile Fire Setup’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase22GetProjectileFireSetupEP9CTFPlayer6VectorPS2_P6QAnglebf
addrs_groupCTFWeaponBase::CalcIsAttackCritical
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Calc Is Attack Critical’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase20CalcIsAttackCriticalEv
addrs_groupCTFWeaponBase::GetDamageType
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase13GetDamageTypeEv
addrs_groupCTFWeaponBase::Deploy
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Deploy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase6DeployEv
addrs_groupCTFWeaponBase::Holster
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Holster’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase7HolsterEP17CBaseCombatWeapon
addrs_groupCTFWeaponBase::GetTFPlayerOwner
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get TFPlayer Owner’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase16GetTFPlayerOwnerEv
addrs_groupCTFWeaponBase::GetPenetrateType
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Penetrate Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase16GetPenetrateTypeEv
addrs_groupCTFWeaponBase::Reload
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Reload’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase6ReloadEv
addrs_groupCTFWeaponBase::GetSpreadAngles
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Spread Angles’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase15GetSpreadAnglesEv
addrs_groupCTFWeaponBase::Equip
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Equip’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase5EquipEP20CBaseCombatCharacter
addrs_groupCTFWeaponBase::UpdateHands
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Update Hands’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase11UpdateHandsEv
addrs_groupCTFWeaponBase::Energy_GetMaxEnergy
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Energy Get Max Energy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase19Energy_GetMaxEnergyEv
addrs_groupCTFWeaponBase::Energy_Recharge
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Energy Recharge’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase15Energy_RechargeEv
addrs_groupCTFWeaponBase::IsEnergyWeapon
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Is Energy Weapon’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase14IsEnergyWeaponEv
addrs_groupCTFWeaponBase::Energy_GetShotCost
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Energy Get Shot Cost’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase18Energy_GetShotCostEv
addrs_groupCTFWeaponBase::ApplyFireDelay
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Apply Fire Delay’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase14ApplyFireDelayEf
addrs_groupCTFWeaponBase::Misfire
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Misfire’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase7MisfireEv
addrs_groupCTFWeaponBase::CheckReloadMisfire
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Check Reload Misfire’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase18CheckReloadMisfireEv
addrs_groupCTFWeaponBase::GetParticleColor
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Particle Color’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase16GetParticleColorEi
addrs_groupCTFWeaponBase::GetTFWpnData
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get TFWpn Data’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase12GetTFWpnDataEv
addrs_groupCTFWeaponBase::StartEffectBarRegen
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Start Effect Bar Regen’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase19StartEffectBarRegenEv
addrs_groupCTFWeaponBase::ItemHolsterFrame
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Item Holster Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase16ItemHolsterFrameEv
addrs_groupCTFWeaponBase::GetInitialAfterburnDuration
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Initial Afterburn Duration’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase27GetInitialAfterburnDurationEv
addrs_groupCTFWeaponBase::GetAfterburnRateOnHit
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Afterburn Rate On Hit’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase21GetAfterburnRateOnHitEv
addrs_groupCTFWeaponBase::IsPassiveWeapon
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Is Passive Weapon’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase15IsPassiveWeaponEv
addrs_groupCTFWeaponBase::AutoFiresFullClip
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Auto Fires Full Clip’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase17AutoFiresFullClipEv
addrs_groupCTFWeaponBase::SendWeaponAnim
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Send Weapon Anim’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase14SendWeaponAnimEi
addrs_groupCTFWeaponBase::GetMaxHealthMod
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Max Health Mod’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase15GetMaxHealthModEv
addrs_groupCTFWeaponBase::InternalGetEffectBarRechargeTime
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Internal Get Effect Bar Recharge Time’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase32InternalGetEffectBarRechargeTimeEv
addrs_groupCTFWeaponBase::GetEffectBarProgress
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Effect Bar Progress’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase20GetEffectBarProgressEv
addrs_groupCTFWeaponBase::GetActivityWeaponRole
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Activity Weapon Role’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase21GetActivityWeaponRoleEv
addrs_groupCTFWeaponBase::GetViewModelWeaponRole
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get View Model Weapon Role’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase22GetViewModelWeaponRoleEv
addrs_groupCTFWeaponBase::OnActiveStateChanged
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘On Active State Changed’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase20OnActiveStateChangedEi
addrs_groupCTFWeaponBase::CanHolster
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Can Holster’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK13CTFWeaponBase10CanHolsterEv
addrs_groupCTFWeaponBase::GetSkin
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Skin’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase7GetSkinEv
addrs_groupCTFWeaponBase::WeaponReset
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Weapon Reset’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFWeaponBase11WeaponResetEv
addrs_groupCTFWeaponBaseGun::DoFireEffects
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Do Fire Effects’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun13DoFireEffectsEv
addrs_groupCTFWeaponBaseGun::FireProjectile
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Fire Projectile’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun14FireProjectileEP9CTFPlayer
addrs_groupCTFWeaponBaseGun::RemoveProjectileAmmo
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Remove Projectile Ammo’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun20RemoveProjectileAmmoEP9CTFPlayer
addrs_groupCTFWeaponBaseGun::ShouldPlayFireAnim
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Should Play Fire Anim’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun18ShouldPlayFireAnimEv
addrs_groupCTFWeaponBaseGun::UpdatePunchAngles
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Update Punch Angles’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun17UpdatePunchAnglesEP9CTFPlayer
addrs_groupCTFWeaponBaseGun::FireRocket
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Fire Rocket’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun10FireRocketEP9CTFPlayeri
addrs_groupCTFWeaponBaseGun::FireFlameRocket
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Fire Flame Rocket’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun15FireFlameRocketEP9CTFPlayer
addrs_groupCTFWeaponBaseGun::FireArrow
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Fire Arrow’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun9FireArrowEP9CTFPlayer16ProjectileType_t
addrs_groupCTFWeaponBaseGun::FireFlare
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Fire Flare’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun9FireFlareEP9CTFPlayer
addrs_groupCTFWeaponBaseGun::FireJar
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Fire Jar’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun7FireJarEP9CTFPlayer
addrs_groupCTFWeaponBaseGun::FireNail
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Fire Nail’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun8FireNailEP9CTFPlayeri
addrs_groupCTFWeaponBaseGun::FirePipeBomb
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Fire Pipe Bomb’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun12FirePipeBombEP9CTFPlayeri
addrs_groupCTFWeaponBaseGun::GetProjectileDamage
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Projectile Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun19GetProjectileDamageEv
addrs_groupCTFWeaponBaseGun::GetCustomProjectileModel
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Custom Projectile Model’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun24GetCustomProjectileModelEP17CAttribute_String
addrs_groupCTFWeaponBaseGun::GetProjectileSpeed
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Projectile Speed’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun18GetProjectileSpeedEv
addrs_groupCTFWeaponBaseGun::GetProjectileGravity
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Projectile Gravity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun20GetProjectileGravityEv
addrs_groupCTFWeaponBaseGun::GetWeaponProjectileType
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Weapon Projectile Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK16CTFWeaponBaseGun23GetWeaponProjectileTypeEv
addrs_groupCTFWeaponBaseGun::ModifyProjectile
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Modify Projectile’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun16ModifyProjectileEP11CBaseEntity
addrs_groupCTFWeaponBaseGun::FireEnergyBall
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Fire Energy Ball’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun14FireEnergyBallEP9CTFPlayerb
addrs_groupCTFWeaponBaseGun::PrimaryAttack
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Primary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun13PrimaryAttackEv
addrs_groupCTFWeaponBaseGun::ZoomIn
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Zoom In’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun6ZoomInEv
addrs_groupCTFWeaponBaseGun::GetAmmoPerShot
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Ammo Per Shot’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBaseGun14GetAmmoPerShotEv
addrs_groupCTFWeaponInvis::CleanupInvisibilityWatch
Games/#default/sigsegv/addrs_group
CTFWeaponInvis 클래스의 ‘Cleanup Invisibility Watch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CTFWeaponInvis24CleanupInvisibilityWatchEv
addrs_groupCTFWeaponBuilder::StartPlacement
Games/#default/sigsegv/addrs_group
CTFWeaponBuilder 클래스의 ‘Start Placement’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBuilder14StartPlacementEv
addrs_groupCTFWeaponBuilder::StopPlacement
Games/#default/sigsegv/addrs_group
CTFWeaponBuilder 클래스의 ‘Stop Placement’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBuilder13StopPlacementEv
addrs_groupCWeaponMedigun::SecondaryAttack
Games/#default/sigsegv/addrs_group
CWeaponMedigun 클래스의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CWeaponMedigun15SecondaryAttackEv
addrs_groupCWeaponMedigun::CycleResistType
Games/#default/sigsegv/addrs_group
CWeaponMedigun 클래스의 ‘Cycle Resist Type’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CWeaponMedigun15CycleResistTypeEv
addrs_groupCWeaponMedigun::FindAndHealTargets
Games/#default/sigsegv/addrs_group
CWeaponMedigun 클래스의 ‘Find And Heal Targets’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CWeaponMedigun18FindAndHealTargetsEv
addrs_groupCWeaponMedigun::Deploy
Games/#default/sigsegv/addrs_group
CWeaponMedigun 클래스의 ‘Deploy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CWeaponMedigun6DeployEv
addrs_groupCWeaponMedigun::PrimaryAttack
Games/#default/sigsegv/addrs_group
CWeaponMedigun 클래스의 ‘Primary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CWeaponMedigun13PrimaryAttackEv
addrs_groupCTFWeaponFlameBall::FireProjectile
Games/#default/sigsegv/addrs_group
CTFWeaponFlameBall 클래스의 ‘Fire Projectile’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN18CTFWeaponFlameBall14FireProjectileEP9CTFPlayer
addrs_groupCFlagDetectionZone::EntityIsFlagCarrier
Games/#default/sigsegv/addrs_group
CFlagDetectionZone 클래스의 ‘Entity Is Flag Carrier’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CFlagDetectionZone19EntityIsFlagCarrierEP11CBaseEntity
addrs_groupCBaseProjectile::CanCollideWithTeammates
Games/#default/sigsegv/addrs_group
CBaseProjectile 클래스의 ‘Can Collide With Teammates’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK15CBaseProjectile23CanCollideWithTeammatesEv
addrs_groupCBaseObject::FindBuildPointOnPlayer
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Find Build Point On Player’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject22FindBuildPointOnPlayerEP9CTFPlayerP11CBasePlayerRfR6Vector
addrs_groupCBaseObject::AttachObjectToObject
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Attach Object To Object’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject20AttachObjectToObjectEP11CBaseEntityiR6Vector
addrs_groupCBaseObject::FindNearestBuildPoint
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Find Nearest Build Point’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject21FindNearestBuildPointEP11CBaseEntityP11CBasePlayerRfR6Vectorb
addrs_groupCBaseObject::MustBeBuiltOnAttachmentPoint
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Must Be Built On Attachment Point’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZNK11CBaseObject28MustBeBuiltOnAttachmentPointEv
addrs_groupCBaseObject::IsHostileUpgrade
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Is Hostile Upgrade’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject16IsHostileUpgradeEv
addrs_groupCObjectSapper::GetSapperModelName
Games/#default/sigsegv/addrs_group
CObjectSapper 클래스의 ‘Get Sapper Model Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN13CObjectSapper18GetSapperModelNameE13SapperModel_tPKc
addrs_groupCObjectSapper::GetSapperSoundName
Games/#default/sigsegv/addrs_group
CObjectSapper 클래스의 ‘Get Sapper Sound Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN13CObjectSapper18GetSapperSoundNameEv
addrs_groupCObjectSapper::UpdateOnRemove
Games/#default/sigsegv/addrs_group
CObjectSapper 클래스의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN13CObjectSapper14UpdateOnRemoveEv
addrs_groupCTFBaseRocket::GetWeaponID
Games/#default/sigsegv/addrs_group
CTFBaseRocket 클래스의 ‘Get Weapon ID’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK13CTFBaseRocket11GetWeaponIDEv
addrs_groupCTFBaseRocket::GetRadius
Games/#default/sigsegv/addrs_group
CTFBaseRocket 클래스의 ‘Get Radius’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN13CTFBaseRocket9GetRadiusEv
addrs_groupCTFBaseRocket::Destroy
Games/#default/sigsegv/addrs_group
CTFBaseRocket 클래스의 ‘Destroy’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN13CTFBaseRocket7DestroyEbb
addrs_groupCTFBaseRocket::Create
Games/#default/sigsegv/addrs_group
CTFBaseRocket 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN13CTFBaseRocket6CreateEP11CBaseEntityPKcRK6VectorRK6QAngleS1_
addrs_groupCTFProjectile_Flare::Explode_Air
Games/#default/sigsegv/addrs_group
CTFProjectile_Flare 클래스의 ‘Explode Air’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Flare11Explode_AirEP10CGameTraceib
addrs_groupCTFProjectile_Flare::GetDamageType
Games/#default/sigsegv/addrs_group
CTFProjectile_Flare 클래스의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Flare13GetDamageTypeEv
addrs_groupCTFProjectile_Arrow::GetWeaponID
Games/#default/sigsegv/addrs_group
CTFProjectile_Arrow 클래스의 ‘Get Weapon ID’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK19CTFProjectile_Arrow11GetWeaponIDEv
addrs_groupCTFProjectile_Cleaver::GetDamage
Games/#default/sigsegv/addrs_group
CTFProjectile_Cleaver 클래스의 ‘Get Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN21CTFProjectile_Cleaver9GetDamageEv
addrs_groupCTFProjectile_ThrowableBreadMonster::GetDamage
Games/#default/sigsegv/addrs_group
CTFProjectile_ThrowableBreadMonster 클래스의 ‘Get Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN35CTFProjectile_ThrowableBreadMonster9GetDamageEv
addrs_groupCTFProjectile_ThrowableRepel::GetDamage
Games/#default/sigsegv/addrs_group
CTFProjectile_ThrowableRepel 클래스의 ‘Get Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN28CTFProjectile_ThrowableRepel9GetDamageEv
addrs_groupCTFProjectile_ThrowableBrick::GetDamage
Games/#default/sigsegv/addrs_group
CTFProjectile_ThrowableBrick 클래스의 ‘Get Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN28CTFProjectile_ThrowableBrick9GetDamageEv
addrs_groupCTFStunBall::GetDamage
Games/#default/sigsegv/addrs_group
CTFStunBall 클래스의 ‘Get Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CTFStunBall9GetDamageEv
addrs_groupCTFBall_Ornament::Explode
Games/#default/sigsegv/addrs_group
CTFBall_Ornament 클래스의 ‘Explode’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CTFBall_Ornament7ExplodeEP10CGameTracei
addrs_groupCTFBall_Ornament::PipebombTouch
Games/#default/sigsegv/addrs_group
CTFBall_Ornament 클래스의 ‘Pipebomb Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CTFBall_Ornament13PipebombTouchEP11CBaseEntity
addrs_groupCTFPointWeaponMimic::InputFireMultiple
Games/#default/sigsegv/addrs_group
CTFPointWeaponMimic 클래스의 ‘Input Fire Multiple’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFPointWeaponMimic17InputFireMultipleER11inputdata_t
addrs_groupCTFPointWeaponMimic::InputFireOnce
Games/#default/sigsegv/addrs_group
CTFPointWeaponMimic 클래스의 ‘Input Fire Once’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFPointWeaponMimic13InputFireOnceER11inputdata_t
addrs_groupCTFWeaponBaseGrenadeProj::Destroy
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Destroy’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN24CTFWeaponBaseGrenadeProj7DestroyEbb
addrs_groupCTeamRoundTimer::InputSetTime
Games/#default/sigsegv/addrs_group
CTeamRoundTimer 클래스의 ‘Input Set Time’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15CTeamRoundTimer12InputSetTimeER11inputdata_t
addrs_groupCTFCompoundBow::Reload
Games/#default/sigsegv/addrs_group
CTFCompoundBow 클래스의 ‘Reload’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CTFCompoundBow6ReloadEv
addrs_groupCTFPipebombLauncher::Deploy
Games/#default/sigsegv/addrs_group
CTFPipebombLauncher 클래스의 ‘Deploy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFPipebombLauncher6DeployEv
addrs_groupCTFPipebombLauncher::FireProjectile
Games/#default/sigsegv/addrs_group
CTFPipebombLauncher 클래스의 ‘Fire Projectile’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN19CTFPipebombLauncher14FireProjectileEP9CTFPlayer
addrs_groupCItem::ItemTouch
Games/#default/sigsegv/addrs_group
CItem 클래스의 ‘Item Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN5CItem9ItemTouchEP11CBaseEntity
addrs_groupCTFBaseBoss::GetCurrencyValue
Games/#default/sigsegv/addrs_group
CTFBaseBoss 클래스의 ‘Get Currency Value’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CTFBaseBoss16GetCurrencyValueEv
addrs_groupCTFTankBoss::GetCurrencyValue
Games/#default/sigsegv/addrs_group
CTFTankBoss 클래스의 ‘Get Currency Value’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CTFTankBoss16GetCurrencyValueEv
addrs_groupCBeam::BeamCreate
Games/#default/sigsegv/addrs_group
CBeam 클래스의 ‘Beam Create’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN5CBeam10BeamCreateEPKcf
addrs_groupCBeam::EntsInit
Games/#default/sigsegv/addrs_group
CBeam 클래스의 ‘Ents Init’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN5CBeam8EntsInitEP11CBaseEntityS1_
addrs_groupCSprite::SpriteCreate
Games/#default/sigsegv/addrs_group
CSprite 클래스의 ‘Sprite Create’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN7CSprite12SpriteCreateEPKcRK6Vectorb
addrs_groupCPointPush::PushThink
Games/#default/sigsegv/addrs_group
CPointPush 클래스의 ‘Push Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN10CPointPush9PushThinkEv
addrs_groupCAmmoPack::Precache
Games/#default/sigsegv/addrs_group
CAmmoPack 클래스의 ‘Precache’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN9CAmmoPack8PrecacheEv
addrs_groupCBaseFilter::InputTestActivator
Games/#default/sigsegv/addrs_group
CBaseFilter 클래스의 ‘Input Test Activator’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseFilter18InputTestActivatorER11inputdata_t
addrs_groupCBaseFilter::PassesDamageFilter
Games/#default/sigsegv/addrs_group
CBaseFilter 클래스의 ‘Passes Damage Filter’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseFilter18PassesDamageFilterERK15CTakeDamageInfo
addrs_groupCBaseFilter::PassesDamageFilterImpl
Games/#default/sigsegv/addrs_group
CBaseFilter 클래스의 ‘Passes Damage Filter Impl’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseFilter22PassesDamageFilterImplERK15CTakeDamageInfo
addrs_groupCBaseFilter::PassesFilter
Games/#default/sigsegv/addrs_group
CBaseFilter 클래스의 ‘Passes Filter’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseFilter12PassesFilterEP11CBaseEntityS1_
addrs_groupCBaseFilter::PassesFilterImpl
Games/#default/sigsegv/addrs_group
CBaseFilter 클래스의 ‘Passes Filter Impl’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseFilter16PassesFilterImplEP11CBaseEntityS1_
addrs_groupCBaseFlex::AddSceneEvent
Games/#default/sigsegv/addrs_group
CBaseFlex 클래스의 ‘Add Scene Event’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN9CBaseFlex13AddSceneEventEP12CChoreoSceneP12CChoreoEventP11CBaseEntity
addrs_groupCBaseFlex::ProcessSceneEvents
Games/#default/sigsegv/addrs_group
CBaseFlex 클래스의 ‘Process Scene Events’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN9CBaseFlex18ProcessSceneEventsEv
addrs_groupCBaseGrenade::GetThrower
Games/#default/sigsegv/addrs_group
CBaseGrenade 클래스의 ‘Get Thrower’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN12CBaseGrenade10GetThrowerEv
addrs_groupCBaseGrenade::SetDamage
Games/#default/sigsegv/addrs_group
CBaseGrenade 클래스의 ‘Set Damage’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN12CBaseGrenade9SetDamageEf
addrs_groupCBaseGrenade::SetThrower
Games/#default/sigsegv/addrs_group
CBaseGrenade 클래스의 ‘Set Thrower’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN12CBaseGrenade10SetThrowerEP20CBaseCombatCharacter
addrs_groupCBaseGrenade::GetDamageRadius
Games/#default/sigsegv/addrs_group
CBaseGrenade 클래스의 ‘Get Damage Radius’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN12CBaseGrenade15GetDamageRadiusEv
addrs_groupCBaseMultiplayerPlayer::ShouldRunRateLimitedCommand [str]
Games/#default/sigsegv/addrs_group
CBaseMultiplayerPlayer 클래스의 ‘Should Run Rate Limited Command’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN22CBaseMultiplayerPlayer27ShouldRunRateLimitedCommandEPKc
addrs_groupCBaseObject::CanBeUpgraded
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Can Be Upgraded’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject13CanBeUpgradedEP9CTFPlayer
addrs_groupCBaseObject::DetonateObject
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Detonate Object’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject14DetonateObjectEv
addrs_groupCBaseObject::FindSnapToBuildPos
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Find Snap To Build Pos’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject18FindSnapToBuildPosEPS_
addrs_groupCBaseObject::FinishedBuilding
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Finished Building’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject16FinishedBuildingEv
addrs_groupCBaseObject::GetMaxHealthForCurrentLevel
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Get Max Health For Current Level’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject27GetMaxHealthForCurrentLevelEv
addrs_groupCBaseObject::GetMaxUpgradeLevel
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Get Max Upgrade Level’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject18GetMaxUpgradeLevelEv
addrs_groupCBaseObject::GetMiniBuildingStartingHealth
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Get Mini Building Starting Health’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject29GetMiniBuildingStartingHealthEv
addrs_groupCBaseObject::HasSapper
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Has Sapper’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject9HasSapperEv
addrs_groupCBaseObject::InitializeMapPlacedObject
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Initialize Map Placed Object’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject25InitializeMapPlacedObjectEv
addrs_groupCBaseObject::OnTakeDamage
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘On Take Damage’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject12OnTakeDamageERK15CTakeDamageInfo
addrs_groupCBaseObject::SetHealth
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Set Health’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject9SetHealthEf
addrs_groupCBaseObject::SetPlasmaDisabled
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Set Plasma Disabled’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject17SetPlasmaDisabledEf
addrs_groupCBaseObject::ShouldQuickBuild
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Should Quick Build’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject16ShouldQuickBuildEv
addrs_groupCBaseObject::StartBuilding
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Start Building’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject13StartBuildingEP11CBaseEntity
addrs_groupCBaseObject::StartPlacement
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Start Placement’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject14StartPlacementEP9CTFPlayer
addrs_groupCBaseObject::StartUpgrading
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Start Upgrading’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject14StartUpgradingEv
addrs_groupCBaseObject::UpdateOnRemove
Games/#default/sigsegv/addrs_group
CBaseObject 클래스의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CBaseObject14UpdateOnRemoveEv
addrs_groupCBaseProjectile::~CBaseProjectile [D2]
Games/#default/sigsegv/addrs_group
CBaseProjectile 클래스의 ‘~CBase Projectile’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15CBaseProjectileD2Ev
addrs_groupCBaseProjectile::CollideWithTeammatesThink
Games/#default/sigsegv/addrs_group
CBaseProjectile 클래스의 ‘Collide With Teammates Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15CBaseProjectile25CollideWithTeammatesThinkEv
addrs_groupCBaseProjectile::Destroy
Games/#default/sigsegv/addrs_group
CBaseProjectile 클래스의 ‘Destroy’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN15CBaseProjectile7DestroyEbb
addrs_groupCBaseProjectile::GetCollideWithTeammatesDelay
Games/#default/sigsegv/addrs_group
CBaseProjectile 클래스의 ‘Get Collide With Teammates Delay’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK15CBaseProjectile28GetCollideWithTeammatesDelayEv
addrs_groupCBaseProjectile::GetProjectileType
Games/#default/sigsegv/addrs_group
CBaseProjectile 클래스의 ‘Get Projectile Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK15CBaseProjectile17GetProjectileTypeEv
addrs_groupCBaseProjectile::SetLauncher
Games/#default/sigsegv/addrs_group
CBaseProjectile 클래스의 ‘Set Launcher’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN15CBaseProjectile11SetLauncherEP11CBaseEntity
addrs_groupCBaseProjectile::Spawn
Games/#default/sigsegv/addrs_group
CBaseProjectile 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN15CBaseProjectile5SpawnEv
addrs_groupCBaseServerVehicle::GetDriver
Games/#default/sigsegv/addrs_group
CBaseServerVehicle 클래스의 ‘Get Driver’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN18CBaseServerVehicle9GetDriverEv
addrs_groupCBaseServerVehicle::GetExitAnimToUse
Games/#default/sigsegv/addrs_group
CBaseServerVehicle 클래스의 ‘Get Exit Anim To Use’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN18CBaseServerVehicle16GetExitAnimToUseER6VectorRb
addrs_groupCBaseServerVehicle::GetVehicleEnt
Games/#default/sigsegv/addrs_group
CBaseServerVehicle 클래스의 ‘Get Vehicle Ent’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN18CBaseServerVehicle13GetVehicleEntEv
addrs_groupCBaseServerVehicle::HandleEntryExitFinish
Games/#default/sigsegv/addrs_group
CBaseServerVehicle 클래스의 ‘Handle Entry Exit Finish’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CBaseServerVehicle21HandleEntryExitFinishEbb
addrs_groupCBaseServerVehicle::HandlePassengerEntry
Games/#default/sigsegv/addrs_group
CBaseServerVehicle 클래스의 ‘Handle Passenger Entry’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CBaseServerVehicle20HandlePassengerEntryEP20CBaseCombatCharacterb
addrs_groupCBaseServerVehicle::HandlePassengerExit
Games/#default/sigsegv/addrs_group
CBaseServerVehicle 클래스의 ‘Handle Passenger Exit’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CBaseServerVehicle19HandlePassengerExitEP20CBaseCombatCharacter
addrs_groupCBaseServerVehicle::IsPassengerUsingStandardWeapons
Games/#default/sigsegv/addrs_group
CBaseServerVehicle 클래스의 ‘Is Passenger Using Standard Weapons’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN18CBaseServerVehicle31IsPassengerUsingStandardWeaponsEi
addrs_groupCBaseServerVehicle::IsPassengerVisible
Games/#default/sigsegv/addrs_group
CBaseServerVehicle 클래스의 ‘Is Passenger Visible’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN18CBaseServerVehicle18IsPassengerVisibleEi
addrs_groupCBaseServerVehicle::ItemPostFrame
Games/#default/sigsegv/addrs_group
CBaseServerVehicle 클래스의 ‘Item Post Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CBaseServerVehicle13ItemPostFrameEP11CBasePlayer
addrs_groupCBaseServerVehicle::SetupMove
Games/#default/sigsegv/addrs_group
CBaseServerVehicle 클래스의 ‘Setup Move’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN18CBaseServerVehicle9SetupMoveEP11CBasePlayerP8CUserCmdP11IMoveHelperP9CMoveData
addrs_groupCBaseTrigger::Activate
Games/#default/sigsegv/addrs_group
CBaseTrigger 클래스의 ‘Activate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CBaseTrigger8ActivateEv
addrs_groupCBaseTrigger::EndTouch
Games/#default/sigsegv/addrs_group
CBaseTrigger 클래스의 ‘End Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CBaseTrigger8EndTouchEP11CBaseEntity
addrs_groupCBaseTrigger::InputEndTouch
Games/#default/sigsegv/addrs_group
CBaseTrigger 클래스의 ‘Input End Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CBaseTrigger13InputEndTouchER11inputdata_t
addrs_groupCBaseTrigger::InputStartTouch
Games/#default/sigsegv/addrs_group
CBaseTrigger 클래스의 ‘Input Start Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CBaseTrigger15InputStartTouchER11inputdata_t
addrs_groupCBaseTrigger::StartTouch
Games/#default/sigsegv/addrs_group
CBaseTrigger 클래스의 ‘Start Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CBaseTrigger10StartTouchEP11CBaseEntity
addrs_groupCBaseViewModel::DestroyControlPanels
Games/#default/sigsegv/addrs_group
CBaseViewModel 클래스의 ‘Destroy Control Panels’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN14CBaseViewModel20DestroyControlPanelsEv
addrs_groupCBaseViewModel::SetControlPanelsActive
Games/#default/sigsegv/addrs_group
CBaseViewModel 클래스의 ‘Set Control Panels Active’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN14CBaseViewModel22SetControlPanelsActiveEb
addrs_groupCBaseViewModel::SetWeaponModel
Games/#default/sigsegv/addrs_group
CBaseViewModel 클래스의 ‘Set Weapon Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN14CBaseViewModel14SetWeaponModelEPKcP17CBaseCombatWeapon
addrs_groupCBaseViewModel::SpawnControlPanels
Games/#default/sigsegv/addrs_group
CBaseViewModel 클래스의 ‘Spawn Control Panels’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CBaseViewModel18SpawnControlPanelsEv
addrs_groupCCaptureFlag::Drop
Games/#default/sigsegv/addrs_group
CCaptureFlag 클래스의 ‘Drop’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN12CCaptureFlag4DropEP9CTFPlayerbbb
addrs_groupCCaptureFlag::FlagTouch
Games/#default/sigsegv/addrs_group
CCaptureFlag 클래스의 ‘Flag Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CCaptureFlag9FlagTouchEP11CBaseEntity
addrs_groupCCaptureFlag::GetMaxReturnTime
Games/#default/sigsegv/addrs_group
CCaptureFlag 클래스의 ‘Get Max Return Time’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN12CCaptureFlag16GetMaxReturnTimeEv
addrs_groupCCaptureFlag::PickUp
Games/#default/sigsegv/addrs_group
CCaptureFlag 클래스의 ‘Pick Up’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CCaptureFlag6PickUpEP9CTFPlayerb
addrs_groupCCaptureZone::Capture
Games/#default/sigsegv/addrs_group
CCaptureZone 클래스의 ‘Capture’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CCaptureZone7CaptureEP11CBaseEntity
addrs_groupCCaptureZone::ShimTouch
Games/#default/sigsegv/addrs_group
CCaptureZone 클래스의 ‘Shim Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CCaptureZone9ShimTouchEP11CBaseEntity
addrs_groupCCollisionProperty::MarkPartitionHandleDirty
Games/#default/sigsegv/addrs_group
CCollisionProperty 클래스의 ‘Mark Partition Handle Dirty’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CCollisionProperty24MarkPartitionHandleDirtyEv
addrs_groupCCollisionProperty::SetSurroundingBoundsType
Games/#default/sigsegv/addrs_group
CCollisionProperty 클래스의 ‘Set Surrounding Bounds Type’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN18CCollisionProperty24SetSurroundingBoundsTypeE23SurroundingBoundsType_tPK6VectorS3_
addrs_groupCCurrencyPack::AffectedByRadiusCollection
Games/#default/sigsegv/addrs_group
CCurrencyPack 클래스의 ‘Affected By Radius Collection’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZNK13CCurrencyPack26AffectedByRadiusCollectionEv
addrs_groupCCurrencyPack::DistributedBy
Games/#default/sigsegv/addrs_group
CCurrencyPack 클래스의 ‘Distributed By’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CCurrencyPack13DistributedByEP11CBasePlayer
addrs_groupCCurrencyPack::MyTouch
Games/#default/sigsegv/addrs_group
CCurrencyPack 클래스의 ‘My Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CCurrencyPack7MyTouchEP11CBasePlayer
addrs_groupCCurrencyPack::SetAmount
Games/#default/sigsegv/addrs_group
CCurrencyPack 클래스의 ‘Set Amount’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN13CCurrencyPack9SetAmountEf
addrs_groupCCurrencyPack::Spawn
Games/#default/sigsegv/addrs_group
CCurrencyPack 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN13CCurrencyPack5SpawnEv
addrs_groupCDynamicProp::Spawn
Games/#default/sigsegv/addrs_group
CDynamicProp 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN12CDynamicProp5SpawnEv
addrs_groupCEconEntity::DebugDescribe
Games/#default/sigsegv/addrs_group
CEconEntity 클래스의 ‘Debug Describe’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CEconEntity13DebugDescribeEv
addrs_groupCEconEntity::GetAttributeContainer
Games/#default/sigsegv/addrs_group
CEconEntity 클래스의 ‘Get Attribute Container’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CEconEntity21GetAttributeContainerEv
addrs_groupCEconEntity::GetAttributeManager
Games/#default/sigsegv/addrs_group
CEconEntity 클래스의 ‘Get Attribute Manager’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CEconEntity19GetAttributeManagerEv
addrs_groupCEconEntity::GiveTo
Games/#default/sigsegv/addrs_group
CEconEntity 클래스의 ‘Give To’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN11CEconEntity6GiveToEP11CBaseEntity
addrs_groupCEconEntity::ReapplyProvision
Games/#default/sigsegv/addrs_group
CEconEntity 클래스의 ‘Reapply Provision’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CEconEntity16ReapplyProvisionEv
addrs_groupCEconEntity::UpdateModelToClass
Games/#default/sigsegv/addrs_group
CEconEntity 클래스의 ‘Update Model To Class’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CEconEntity18UpdateModelToClassEv
addrs_groupCEconEntity::UpdateOnRemove
Games/#default/sigsegv/addrs_group
CEconEntity 클래스의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CEconEntity14UpdateOnRemoveEv
addrs_groupCEconItem::AddDynamicAttributeInternal
Games/#default/sigsegv/addrs_group
CEconItem 클래스의 ‘Add Dynamic Attribute Internal’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN9CEconItem27AddDynamicAttributeInternalEv
addrs_groupCEconItemAttribute::CEconItemAttribute [C1]
Games/#default/sigsegv/addrs_group
CEconItemAttribute 클래스의 ‘CEcon Item Attribute’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CEconItemAttributeC1Ev
addrs_groupCEconItemAttribute::GetStaticData
Games/#default/sigsegv/addrs_group
CEconItemAttribute 클래스의 ‘Get Static Data’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK18CEconItemAttribute13GetStaticDataEv
addrs_groupCEconItemDefinition::BInitFromKV
Games/#default/sigsegv/addrs_group
CEconItemDefinition 클래스의 ‘BInit From KV’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CEconItemDefinition11BInitFromKVEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE
addrs_groupCEconItemDefinition::BInitVisualBlockFromKV
Games/#default/sigsegv/addrs_group
CEconItemDefinition 클래스의 ‘BInit Visual Block From KV’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CEconItemDefinition22BInitVisualBlockFromKVEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE
addrs_groupCEconItemSchema::BInitAttributes
Games/#default/sigsegv/addrs_group
CEconItemSchema 클래스의 ‘BInit Attributes’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15CEconItemSchema15BInitAttributesEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE
addrs_groupCEconItemSchema::GetAttributeDefinition
Games/#default/sigsegv/addrs_group
CEconItemSchema 클래스의 ‘Get Attribute Definition’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK15CEconItemSchema22GetAttributeDefinitionEi
addrs_groupCEconItemSchema::GetAttributeDefinitionByName [non-const]
Games/#default/sigsegv/addrs_group
CEconItemSchema 클래스의 ‘Get Attribute Definition By Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc
addrs_groupCEconItemSchema::GetAttributeDefinitionByName
Games/#default/sigsegv/addrs_group
CEconItemSchema 클래스의 ‘Get Attribute Definition By Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK15CEconItemSchema28GetAttributeDefinitionByNameEPKc
= _ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc
addrs_groupCEconItemSchema::GetEquipRegionBitMaskByName
Games/#default/sigsegv/addrs_group
CEconItemSchema 클래스의 ‘Get Equip Region Bit Mask By Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK15CEconItemSchema27GetEquipRegionBitMaskByNameEPKc
addrs_groupCEconItemSchema::GetItemDefinition
Games/#default/sigsegv/addrs_group
CEconItemSchema 클래스의 ‘Get Item Definition’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK15CEconItemSchema17GetItemDefinitionEi
addrs_groupCEconItemSchema::GetItemDefinitionByName [const]
Games/#default/sigsegv/addrs_group
CEconItemSchema 클래스의 ‘Get Item Definition By Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK15CEconItemSchema23GetItemDefinitionByNameEPKc
addrs_groupCEconItemSchema::GetItemDefinitionByName
Games/#default/sigsegv/addrs_group
CEconItemSchema 클래스의 ‘Get Item Definition By Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN15CEconItemSchema23GetItemDefinitionByNameEPKc
addrs_groupCEconItemSchema::ItemTesting_CreateTestDefinition
Games/#default/sigsegv/addrs_group
CEconItemSchema 클래스의 ‘Item Testing Create Test Definition’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15CEconItemSchema32ItemTesting_CreateTestDefinitionEiiP9KeyValues
addrs_groupCEconItemSchema::Reset
Games/#default/sigsegv/addrs_group
CEconItemSchema 클래스의 ‘Reset’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15CEconItemSchema5ResetEv
addrs_groupCEconItemView::CEconItemView [C1]
Games/#default/sigsegv/addrs_group
경제 아이템 데이터의 ‘CEcon Item View’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CEconItemViewC1Ev
addrs_groupCEconItemView::GetItemDefIndex
Games/#default/sigsegv/addrs_group
경제 아이템 데이터의 ‘Get Item Def Index’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK13CEconItemView15GetItemDefIndexEv
addrs_groupCEconItemView::GetSOCData
Games/#default/sigsegv/addrs_group
경제 아이템 데이터의 ‘Get SOCData’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK13CEconItemView10GetSOCDataEv
addrs_groupCEconItemView::GetStaticData
Games/#default/sigsegv/addrs_group
경제 아이템 데이터의 ‘Get Static Data’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK13CEconItemView13GetStaticDataEv
addrs_groupCEconItemView::GetStyle
Games/#default/sigsegv/addrs_group
경제 아이템 데이터의 ‘Get Style’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK13CEconItemView8GetStyleEv
addrs_groupCEconItemView::Init
Games/#default/sigsegv/addrs_group
경제 아이템 데이터의 ‘Init’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CEconItemView4InitEiiij
addrs_groupCEconItemView::IterateAttributes
Games/#default/sigsegv/addrs_group
경제 아이템 데이터의 ‘Iterate Attributes’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZNK13CEconItemView17IterateAttributesEP26IEconItemAttributeIterator
addrs_groupCEntityFactory<CEnvEntityMaker>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CEnvEntityMaker> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI15CEnvEntityMakerE6CreateEPKc
addrs_groupCEntityFactory<CEnvShake>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CEnvShake> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI9CEnvShakeE6CreateEPKc
addrs_groupCEntityFactory<CEnvViewPunch>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CEnvViewPunch> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI13CEnvViewPunchE6CreateEPKc
addrs_groupCEntityFactory<CFuncNavAvoid>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CFuncNavAvoid> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI13CFuncNavAvoidE6CreateEPKc
addrs_groupCEntityFactory<CFuncNavPrefer>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CFuncNavPrefer> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI14CFuncNavPreferE6CreateEPKc
addrs_groupCEntityFactory<CFuncNavPrerequisite>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CFuncNavPrerequisite> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI20CFuncNavPrerequisiteE6CreateEPKc
addrs_groupCEntityFactory<CGameText>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CGameText> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI9CGameTextE6CreateEPKc
addrs_groupCEntityFactory<CPathTrack>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CPathTrack> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI10CPathTrackE6CreateEPKc
addrs_groupCEntityFactory<CPointClientCommand>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CPointClientCommand> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI19CPointClientCommandE6CreateEPKc
addrs_groupCEntityFactory<CPointEntity>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CPointEntity> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI12CPointEntityE6CreateEPKc
addrs_groupCEntityFactory<CPointHurt>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CPointHurt> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI10CPointHurtE6CreateEPKc
addrs_groupCEntityFactory<CPointNavInterface>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CPointNavInterface> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI18CPointNavInterfaceE6CreateEPKc
addrs_groupCEntityFactory<CPointPopulatorInterface>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CPointPopulatorInterface> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI24CPointPopulatorInterfaceE6CreateEPKc
addrs_groupCEntityFactory<CPointServerCommand>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CPointServerCommand> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI19CPointServerCommandE6CreateEPKc
addrs_groupCEntityFactory<CRagdollMagnet>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CRagdollMagnet> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI14CRagdollMagnetE6CreateEPKc
addrs_groupCEntityFactory<CTeamplayRoundWin>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CTeamplayRoundWin> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI17CTeamplayRoundWinE6CreateEPKc
addrs_groupCEntityFactory<CTFBotHint>::Create
Games/#default/sigsegv/addrs_group
TF2 봇의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI10CTFBotHintE6CreateEPKc
addrs_groupCEntityFactory<CTFBotHintSentrygun>::Create
Games/#default/sigsegv/addrs_group
TF2 봇의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI19CTFBotHintSentrygunE6CreateEPKc
addrs_groupCEntityFactory<CTFBotHintTeleporterExit>::Create
Games/#default/sigsegv/addrs_group
TF2 봇의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI24CTFBotHintTeleporterExitE6CreateEPKc
addrs_groupCEntityFactory<CTFForceRespawn>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CTFForceRespawn> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI15CTFForceRespawnE6CreateEPKc
addrs_groupCEntityFactory<CTFHudNotify>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CTFHudNotify> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI12CTFHudNotifyE6CreateEPKc
addrs_groupCEntityFactory<CTrainingAnnotation>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CTrainingAnnotation> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI19CTrainingAnnotationE6CreateEPKc
addrs_groupCEntityFactory<CTriggerHurt>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CTriggerHurt> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI12CTriggerHurtE6CreateEPKc
addrs_groupCEntityFactory<CTriggerMultiple>::Create
Games/#default/sigsegv/addrs_group
CEntityFactory<CTriggerMultiple> 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CEntityFactoryI16CTriggerMultipleE6CreateEPKc
addrs_groupCEnvEntityMaker::InputForceSpawn
Games/#default/sigsegv/addrs_group
CEnvEntityMaker 클래스의 ‘Input Force Spawn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15CEnvEntityMaker15InputForceSpawnER11inputdata_t
addrs_groupCEnvEntityMaker::InputForceSpawnAtEntityOrigin
Games/#default/sigsegv/addrs_group
CEnvEntityMaker 클래스의 ‘Input Force Spawn At Entity Origin’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15CEnvEntityMaker29InputForceSpawnAtEntityOriginER11inputdata_t
addrs_groupCEnvEntityMaker::SpawnEntity
Games/#default/sigsegv/addrs_group
CEnvEntityMaker 클래스의 ‘Spawn Entity’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN15CEnvEntityMaker11SpawnEntityE6Vector6QAngle
addrs_groupCFuncIllusionary::Spawn
Games/#default/sigsegv/addrs_group
CFuncIllusionary 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN16CFuncIllusionary5SpawnEv
addrs_groupCFuncNavCost::HasTag
Games/#default/sigsegv/addrs_group
CFuncNavCost 클래스의 ‘Has Tag’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK12CFuncNavCost6HasTagEPKc
addrs_groupCFuncRotating::InputStartBackward
Games/#default/sigsegv/addrs_group
CFuncRotating 클래스의 ‘Input Start Backward’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CFuncRotating18InputStartBackwardER11inputdata_t
addrs_groupCFuncRotating::InputStartForward
Games/#default/sigsegv/addrs_group
CFuncRotating 클래스의 ‘Input Start Forward’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CFuncRotating17InputStartForwardER11inputdata_t
addrs_groupCFuncRotating::InputStop
Games/#default/sigsegv/addrs_group
CFuncRotating 클래스의 ‘Input Stop’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CFuncRotating9InputStopER11inputdata_t
addrs_groupCFuncRotating::SetTargetSpeed
Games/#default/sigsegv/addrs_group
CFuncRotating 클래스의 ‘Set Target Speed’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN13CFuncRotating14SetTargetSpeedEf
addrs_groupCGameText::KeyValue
Games/#default/sigsegv/addrs_group
CGameText 클래스의 ‘Key Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN9CGameText8KeyValueEPKcS1_
addrs_groupCGameUI::Deactivate
Games/#default/sigsegv/addrs_group
CGameUI 클래스의 ‘Deactivate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN7CGameUI10DeactivateEP11CBaseEntity
addrs_groupCHalloweenBaseBoss::SpawnBossAtPos
Games/#default/sigsegv/addrs_group
CHalloweenBaseBoss 클래스의 ‘Spawn Boss At Pos’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN18CHalloweenBaseBoss14SpawnBossAtPosE17HalloweenBossTypeRK6VectoriP11CBaseEntity
addrs_groupCHeadlessHatman [D2]
Games/#default/sigsegv/addrs_group
엔진 항목 ‘CHeadless Hatman’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN15CHeadlessHatmanD2Ev
addrs_groupCHeadlessHatman::OnTakeDamage_Alive
Games/#default/sigsegv/addrs_group
CHeadlessHatman 클래스의 ‘On Take Damage Alive’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN15CHeadlessHatman18OnTakeDamage_AliveERK15CTakeDamageInfo
addrs_groupCHeadlessHatman::Spawn
Games/#default/sigsegv/addrs_group
CHeadlessHatman 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN15CHeadlessHatman5SpawnEv
addrs_groupCLaserDot::Create
Games/#default/sigsegv/addrs_group
CLaserDot 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN9CLaserDot6CreateERK6VectorP11CBaseEntityb
addrs_groupCMannVsMachineUpgradeManager::LoadUpgradesFileFromPath
Games/#default/sigsegv/addrs_group
CMannVsMachineUpgradeManager 클래스의 ‘Load Upgrades File From Path’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN28CMannVsMachineUpgradeManager24LoadUpgradesFileFromPathEPKc
addrs_groupCObjectDispenser::DispenseAmmo
Games/#default/sigsegv/addrs_group
CObjectDispenser 클래스의 ‘Dispense Ammo’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CObjectDispenser12DispenseAmmoEP9CTFPlayer
addrs_groupCObjectDispenser::DispenseMetal
Games/#default/sigsegv/addrs_group
CObjectDispenser 클래스의 ‘Dispense Metal’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CObjectDispenser13DispenseMetalEP9CTFPlayer
addrs_groupCObjectDispenser::DispenseThink
Games/#default/sigsegv/addrs_group
CObjectDispenser 클래스의 ‘Dispense Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CObjectDispenser13DispenseThinkEv
addrs_groupCObjectDispenser::GetAvailableMetal
Games/#default/sigsegv/addrs_group
CObjectDispenser 클래스의 ‘Get Available Metal’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK16CObjectDispenser17GetAvailableMetalEv
addrs_groupCObjectDispenser::GetDispenserRadius
Games/#default/sigsegv/addrs_group
CObjectDispenser 클래스의 ‘Get Dispenser Radius’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN16CObjectDispenser18GetDispenserRadiusEv
addrs_groupCObjectDispenser::GetHealRate
Games/#default/sigsegv/addrs_group
CObjectDispenser 클래스의 ‘Get Heal Rate’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK16CObjectDispenser11GetHealRateEv
addrs_groupCObjectDispenser::SetModel
Games/#default/sigsegv/addrs_group
CObjectDispenser 클래스의 ‘Set Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN16CObjectDispenser8SetModelEPKc
addrs_groupCObjectSapper::ApplyRoboSapper
Games/#default/sigsegv/addrs_group
CObjectSapper 클래스의 ‘Apply Robo Sapper’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN13CObjectSapper15ApplyRoboSapperEP9CTFPlayerfi
addrs_groupCObjectSapper::ApplyRoboSapperEffects
Games/#default/sigsegv/addrs_group
CObjectSapper 클래스의 ‘Apply Robo Sapper Effects’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN13CObjectSapper22ApplyRoboSapperEffectsEP9CTFPlayerf
addrs_groupCObjectSapper::IsParentValid
Games/#default/sigsegv/addrs_group
CObjectSapper 클래스의 ‘Is Parent Valid’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN13CObjectSapper13IsParentValidEv
addrs_groupCObjectSapper::IsValidRoboSapperTarget
Games/#default/sigsegv/addrs_group
CObjectSapper 클래스의 ‘Is Valid Robo Sapper Target’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN13CObjectSapper23IsValidRoboSapperTargetEP9CTFPlayer
addrs_groupCObjectSapper::Spawn
Games/#default/sigsegv/addrs_group
CObjectSapper 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN13CObjectSapper5SpawnEv
addrs_groupCObjectSentrygun::Attack
Games/#default/sigsegv/addrs_group
CObjectSentrygun 클래스의 ‘Attack’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN16CObjectSentrygun6AttackEv
addrs_groupCObjectSentrygun::EmitSentrySound
Games/#default/sigsegv/addrs_group
CObjectSentrygun 클래스의 ‘Emit Sentry Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CObjectSentrygun15EmitSentrySoundEPKc
addrs_groupCObjectSentrygun::FindTarget
Games/#default/sigsegv/addrs_group
CObjectSentrygun 클래스의 ‘Find Target’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN16CObjectSentrygun10FindTargetEv
addrs_groupCObjectSentrygun::FireRocket
Games/#default/sigsegv/addrs_group
CObjectSentrygun 클래스의 ‘Fire Rocket’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN16CObjectSentrygun10FireRocketEv
addrs_groupCObjectSentrygun::FirstSpawn
Games/#default/sigsegv/addrs_group
CObjectSentrygun 클래스의 ‘First Spawn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CObjectSentrygun10FirstSpawnEv
addrs_groupCObjectSentrygun::FoundTarget
Games/#default/sigsegv/addrs_group
CObjectSentrygun 클래스의 ‘Found Target’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CObjectSentrygun11FoundTargetEP11CBaseEntityRK6Vectorb
addrs_groupCObjectSentrygun::GetTurretAngles
Games/#default/sigsegv/addrs_group
CObjectSentrygun 클래스의 ‘Get Turret Angles’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK16CObjectSentrygun15GetTurretAnglesEv
addrs_groupCObjectSentrygun::MakeDisposableBuilding
Games/#default/sigsegv/addrs_group
CObjectSentrygun 클래스의 ‘Make Disposable Building’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CObjectSentrygun22MakeDisposableBuildingEP9CTFPlayer
addrs_groupCObjectSentrygun::MakeScaledBuilding
Games/#default/sigsegv/addrs_group
CObjectSentrygun 클래스의 ‘Make Scaled Building’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CObjectSentrygun18MakeScaledBuildingEP9CTFPlayer
addrs_groupCObjectSentrygun::SentryRotate
Games/#default/sigsegv/addrs_group
CObjectSentrygun 클래스의 ‘Sentry Rotate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CObjectSentrygun12SentryRotateEv
addrs_groupCObjectSentrygun::SentryThink
Games/#default/sigsegv/addrs_group
CObjectSentrygun 클래스의 ‘Sentry Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CObjectSentrygun11SentryThinkEv
addrs_groupCObjectSentrygun::SetModel
Games/#default/sigsegv/addrs_group
CObjectSentrygun 클래스의 ‘Set Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN16CObjectSentrygun8SetModelEPKc
addrs_groupCObjectSentrygun::Spawn
Games/#default/sigsegv/addrs_group
CObjectSentrygun 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN16CObjectSentrygun5SpawnEv
addrs_groupCObjectSentrygun::StartUpgrading
Games/#default/sigsegv/addrs_group
CObjectSentrygun 클래스의 ‘Start Upgrading’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CObjectSentrygun14StartUpgradingEv
addrs_groupCObjectSentrygun::ValidTargetPlayer
Games/#default/sigsegv/addrs_group
CObjectSentrygun 클래스의 ‘Valid Target Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CObjectSentrygun17ValidTargetPlayerEP9CTFPlayerRK6VectorS4_
addrs_groupCObjectTeleporter::DeterminePlaybackRate
Games/#default/sigsegv/addrs_group
CObjectTeleporter 클래스의 ‘Determine Playback Rate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CObjectTeleporter21DeterminePlaybackRateEv
addrs_groupCObjectTeleporter::PlayerCanBeTeleported
Games/#default/sigsegv/addrs_group
CObjectTeleporter 클래스의 ‘Player Can Be Teleported’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer
addrs_groupCObjectTeleporter::RecieveTeleportingPlayer
Games/#default/sigsegv/addrs_group
CObjectTeleporter 클래스의 ‘Recieve Teleporting Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CObjectTeleporter24RecieveTeleportingPlayerEP9CTFPlayer
addrs_groupCObjectTeleporter::SetModel
Games/#default/sigsegv/addrs_group
CObjectTeleporter 클래스의 ‘Set Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CObjectTeleporter8SetModelEPKc
addrs_groupCObjectTeleporter::TeleporterSend
Games/#default/sigsegv/addrs_group
CObjectTeleporter 클래스의 ‘Teleporter Send’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CObjectTeleporter14TeleporterSendEP9CTFPlayer
addrs_groupCObjectTeleporter::TeleporterThink
Games/#default/sigsegv/addrs_group
CObjectTeleporter 클래스의 ‘Teleporter Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CObjectTeleporter15TeleporterThinkEv
addrs_groupCObjectTeleporter::TeleporterTouch
Games/#default/sigsegv/addrs_group
CObjectTeleporter 클래스의 ‘Teleporter Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CObjectTeleporter15TeleporterTouchEP11CBaseEntity
addrs_groupCPathTrack::GetNext
Games/#default/sigsegv/addrs_group
CPathTrack 클래스의 ‘Get Next’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN10CPathTrack7GetNextEv
addrs_groupCItem::ComeToRest
Games/#default/sigsegv/addrs_group
CItem 클래스의 ‘Come To Rest’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN5CItem10ComeToRestEv
addrs_groupCPointPopulatorInterface::InputChangeBotAttributes
Games/#default/sigsegv/addrs_group
CPointPopulatorInterface 클래스의 ‘Input Change Bot Attributes’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN24CPointPopulatorInterface24InputChangeBotAttributesER11inputdata_t
addrs_groupCPointTeleport::Activate
Games/#default/sigsegv/addrs_group
CPointTeleport 클래스의 ‘Activate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CPointTeleport8ActivateEv
addrs_groupCPopulationManager::IsValidPopfile
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Is Valid Popfile’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager14IsValidPopfileE10CUtlString
addrs_groupCPropVehicleDriveable::CanExitVehicle
Games/#default/sigsegv/addrs_group
CPropVehicleDriveable 클래스의 ‘Can Exit Vehicle’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN21CPropVehicleDriveable14CanExitVehicleEP11CBaseEntity
addrs_groupCPropVehicleDriveable::DriveVehicle
Games/#default/sigsegv/addrs_group
CPropVehicleDriveable 클래스의 ‘Drive Vehicle’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN21CPropVehicleDriveable12DriveVehicleEfP8CUserCmdii
addrs_groupCPropVehicleDriveable::PassengerShouldReceiveDamage
Games/#default/sigsegv/addrs_group
CPropVehicleDriveable 클래스의 ‘Passenger Should Receive Damage’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN21CPropVehicleDriveable28PassengerShouldReceiveDamageER15CTakeDamageInfo
addrs_groupCPropVehicleDriveable::Spawn
Games/#default/sigsegv/addrs_group
CPropVehicleDriveable 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN21CPropVehicleDriveable5SpawnEv
addrs_groupCPropVehicleDriveable::TraceAttack
Games/#default/sigsegv/addrs_group
CPropVehicleDriveable 클래스의 ‘Trace Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN21CPropVehicleDriveable11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator
addrs_groupCPropVehicleDriveable::Use
Games/#default/sigsegv/addrs_group
CPropVehicleDriveable 클래스의 ‘Use’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN21CPropVehicleDriveable3UseEP11CBaseEntityS1_8USE_TYPEf
addrs_groupCSmokeStack::KeyValue
Games/#default/sigsegv/addrs_group
CSmokeStack 클래스의 ‘Key Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CSmokeStack8KeyValueEPKcS1_
addrs_groupCSniperDot::Create
Games/#default/sigsegv/addrs_group
CSniperDot 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN10CSniperDot6CreateERK6VectorP11CBaseEntityb
addrs_groupCSoundEnt::Initialize
Games/#default/sigsegv/addrs_group
CSoundEnt 클래스의 ‘Initialize’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN9CSoundEnt10InitializeEv
addrs_groupCSpellPickup::ItemCanBeTouchedByPlayer
Games/#default/sigsegv/addrs_group
CSpellPickup 클래스의 ‘Item Can Be Touched By Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CSpellPickup24ItemCanBeTouchedByPlayerEP11CBasePlayer
addrs_groupCTargetChangeGravity::InputChangeGrav
Games/#default/sigsegv/addrs_group
CTargetChangeGravity 클래스의 ‘Input Change Grav’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN20CTargetChangeGravity15InputChangeGravER11inputdata_t
addrs_groupCTargetChangeGravity::InputResetGrav
Games/#default/sigsegv/addrs_group
CTargetChangeGravity 클래스의 ‘Input Reset Grav’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN20CTargetChangeGravity14InputResetGravER11inputdata_t
addrs_groupCTeam::AddPlayer
Games/#default/sigsegv/addrs_group
CTeam 클래스의 ‘Add Player’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN5CTeam9AddPlayerEP11CBasePlayer
addrs_groupCTeam::RemovePlayer
Games/#default/sigsegv/addrs_group
CTeam 클래스의 ‘Remove Player’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN5CTeam12RemovePlayerEP11CBasePlayer
addrs_groupCTeamControlPointMaster::PointLastContestedAt
Games/#default/sigsegv/addrs_group
CTeamControlPointMaster 클래스의 ‘Point Last Contested At’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN23CTeamControlPointMaster20PointLastContestedAtEi
addrs_groupCTFAmmoPack::Create
Games/#default/sigsegv/addrs_group
CTFAmmoPack 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN11CTFAmmoPack6CreateERK6VectorRK6QAngleP11CBaseEntityPKc
addrs_groupCTFAmmoPack::InitAmmoPack
Games/#default/sigsegv/addrs_group
CTFAmmoPack 클래스의 ‘Init Ammo Pack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CTFAmmoPack12InitAmmoPackEP9CTFPlayerP13CTFWeaponBaseibbf
addrs_groupCTFBall_Ornament::Create
Games/#default/sigsegv/addrs_group
CTFBall_Ornament 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN16CTFBall_Ornament6CreateERK6VectorRK6QAngleP11CBaseEntity
addrs_groupCTFBaseBoss::OnTakeDamage
Games/#default/sigsegv/addrs_group
CTFBaseBoss 클래스의 ‘On Take Damage’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN11CTFBaseBoss12OnTakeDamageERK15CTakeDamageInfo
addrs_groupCTFBaseBoss::ResolvePlayerCollision
Games/#default/sigsegv/addrs_group
CTFBaseBoss 클래스의 ‘Resolve Player Collision’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CTFBaseBoss22ResolvePlayerCollisionEP9CTFPlayer
addrs_groupCTFBaseBoss::Touch
Games/#default/sigsegv/addrs_group
CTFBaseBoss 클래스의 ‘Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CTFBaseBoss5TouchEP11CBaseEntity
addrs_groupCTFBaseBoss::UpdateCollisionBounds
Games/#default/sigsegv/addrs_group
CTFBaseBoss 클래스의 ‘Update Collision Bounds’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CTFBaseBoss21UpdateCollisionBoundsEv
addrs_groupCTFBaseProjectile::FlyThink
Games/#default/sigsegv/addrs_group
CTFBaseProjectile 클래스의 ‘Fly Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CTFBaseProjectile8FlyThinkEv
addrs_groupCTFBaseProjectile::GetDamage
Games/#default/sigsegv/addrs_group
CTFBaseProjectile 클래스의 ‘Get Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN17CTFBaseProjectile9GetDamageEv
addrs_groupCTFBaseProjectile::GetDamageType
Games/#default/sigsegv/addrs_group
CTFBaseProjectile 클래스의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN17CTFBaseProjectile13GetDamageTypeEv
addrs_groupCTFBaseProjectile::PhysicsSolidMaskForEntity
Games/#default/sigsegv/addrs_group
CTFBaseProjectile 클래스의 ‘Physics Solid Mask For Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZNK17CTFBaseProjectile25PhysicsSolidMaskForEntityEv
addrs_groupCTFBaseProjectile::SetDamage
Games/#default/sigsegv/addrs_group
CTFBaseProjectile 클래스의 ‘Set Damage’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CTFBaseProjectile9SetDamageEf
addrs_groupCTFBaseProjectile::SetScorer
Games/#default/sigsegv/addrs_group
CTFBaseProjectile 클래스의 ‘Set Scorer’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CTFBaseProjectile9SetScorerEP11CBaseEntity
addrs_groupCTFBaseProjectile::Spawn
Games/#default/sigsegv/addrs_group
CTFBaseProjectile 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN17CTFBaseProjectile5SpawnEv
addrs_groupCTFBaseRocket::CheckForStunOnImpact
Games/#default/sigsegv/addrs_group
CTFBaseRocket 클래스의 ‘Check For Stun On Impact’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFBaseRocket20CheckForStunOnImpactEP9CTFPlayer
addrs_groupCTFBaseRocket::Explode
Games/#default/sigsegv/addrs_group
CTFBaseRocket 클래스의 ‘Explode’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFBaseRocket7ExplodeEP10CGameTraceP11CBaseEntity
addrs_groupCTFBaseRocket::GetOwnerPlayer
Games/#default/sigsegv/addrs_group
CTFBaseRocket 클래스의 ‘Get Owner Player’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK13CTFBaseRocket14GetOwnerPlayerEv
addrs_groupCTFBaseRocket::RocketTouch
Games/#default/sigsegv/addrs_group
CTFBaseRocket 클래스의 ‘Rocket Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFBaseRocket11RocketTouchEP11CBaseEntity
addrs_groupCTFBaseRocket::SetDamage
Games/#default/sigsegv/addrs_group
CTFBaseRocket 클래스의 ‘Set Damage’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN13CTFBaseRocket9SetDamageEf
addrs_groupCTFBat_Giftwrap::GetWeaponID
Games/#default/sigsegv/addrs_group
CTFBat_Giftwrap 클래스의 ‘Get Weapon ID’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK15CTFBat_Giftwrap11GetWeaponIDEv
addrs_groupCTFBat_Wood::SecondaryAttack
Games/#default/sigsegv/addrs_group
CTFBat_Wood 클래스의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CTFBat_Wood15SecondaryAttackEv
addrs_groupCTFBonesaw::GetWeaponID
Games/#default/sigsegv/addrs_group
CTFBonesaw 클래스의 ‘Get Weapon ID’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK10CTFBonesaw11GetWeaponIDEv
addrs_groupCTFBot::GetNextSpawnClassname
Games/#default/sigsegv/addrs_group
TF2 봇의 ‘Get Next Spawn Classname’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK6CTFBot21GetNextSpawnClassnameEv
addrs_groupCTFBotHintEngineerNest::DetonateStaleNest
Games/#default/sigsegv/addrs_group
TF2 봇의 ‘Detonate Stale Nest’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN22CTFBotHintEngineerNest17DetonateStaleNestEv
addrs_groupCTFBotHintEngineerNest::HintTeleporterThink
Games/#default/sigsegv/addrs_group
TF2 봇의 ‘Hint Teleporter Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN22CTFBotHintEngineerNest19HintTeleporterThinkEv
addrs_groupCTFBotHintEngineerNest::IsStaleNest
Games/#default/sigsegv/addrs_group
TF2 봇의 ‘Is Stale Nest’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK22CTFBotHintEngineerNest11IsStaleNestEv
addrs_groupCTFBotMvMEngineerHintFinder::FindHint
Games/#default/sigsegv/addrs_group
TF2 봇의 ‘Find Hint’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN27CTFBotMvMEngineerHintFinder8FindHintEbbP7CHandleI22CTFBotHintEngineerNestE
addrs_groupCTFBotProxy::CTFBotProxy [C1]
Games/#default/sigsegv/addrs_group
TF2 봇의 ‘CTFBot Proxy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CTFBotProxyC1Ev
addrs_groupCTFChargedSMG::SecondaryAttack
Games/#default/sigsegv/addrs_group
CTFChargedSMG 클래스의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFChargedSMG15SecondaryAttackEv
addrs_groupCTFCleaver::CreateJarProjectile
Games/#default/sigsegv/addrs_group
CTFCleaver 클래스의 ‘Create Jar Projectile’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN10CTFCleaver19CreateJarProjectileERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo
addrs_groupCTFCompoundBow::GetChargeMaxTime
Games/#default/sigsegv/addrs_group
CTFCompoundBow 클래스의 ‘Get Charge Max Time’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CTFCompoundBow16GetChargeMaxTimeEv
addrs_groupCTFCompoundBow::GetCurrentCharge
Games/#default/sigsegv/addrs_group
CTFCompoundBow 클래스의 ‘Get Current Charge’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CTFCompoundBow16GetCurrentChargeEv
addrs_groupCTFCompoundBow::GetProjectileDamage
Games/#default/sigsegv/addrs_group
CTFCompoundBow 클래스의 ‘Get Projectile Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CTFCompoundBow19GetProjectileDamageEv
addrs_groupCTFCompoundBow::GetProjectileSpeed
Games/#default/sigsegv/addrs_group
CTFCompoundBow 클래스의 ‘Get Projectile Speed’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CTFCompoundBow18GetProjectileSpeedEv
addrs_groupCTFCompoundBow::LaunchGrenade
Games/#default/sigsegv/addrs_group
CTFCompoundBow 클래스의 ‘Launch Grenade’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CTFCompoundBow13LaunchGrenadeEv
addrs_groupCTFCrossbow::GetProjectileSpeed
Games/#default/sigsegv/addrs_group
CTFCrossbow 클래스의 ‘Get Projectile Speed’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN11CTFCrossbow18GetProjectileSpeedEv
addrs_groupCTFDroppedWeapon::Create
Games/#default/sigsegv/addrs_group
CTFDroppedWeapon 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN16CTFDroppedWeapon6CreateEP9CTFPlayerRK6VectorRK6QAnglePKcPK13CEconItemView
addrs_groupCTFDroppedWeapon::InitDroppedWeapon
Games/#default/sigsegv/addrs_group
CTFDroppedWeapon 클래스의 ‘Init Dropped Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CTFDroppedWeapon17InitDroppedWeaponEP9CTFPlayerP13CTFWeaponBasebb
addrs_groupCTFDroppedWeapon::InitPickedUpWeapon
Games/#default/sigsegv/addrs_group
CTFDroppedWeapon 클래스의 ‘Init Picked Up Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CTFDroppedWeapon18InitPickedUpWeaponEP9CTFPlayerP13CTFWeaponBase
addrs_groupCTFFists::Punch
Games/#default/sigsegv/addrs_group
CTFFists 클래스의 ‘Punch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN8CTFFists5PunchEv
addrs_groupCTFFists::SecondaryAttack
Games/#default/sigsegv/addrs_group
CTFFists 클래스의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN8CTFFists15SecondaryAttackEv
addrs_groupCTFFlameEntity::Create
Games/#default/sigsegv/addrs_group
CTFFlameEntity 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CTFFlameEntity6CreateERK6VectorRK6QAngleP11CBaseEntityfifbb
addrs_groupCTFFlameEntity::OnCollide
Games/#default/sigsegv/addrs_group
CTFFlameEntity 클래스의 ‘On Collide’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN14CTFFlameEntity9OnCollideEP11CBaseEntity
addrs_groupCTFFlameEntity::RemoveFlame
Games/#default/sigsegv/addrs_group
CTFFlameEntity 클래스의 ‘Remove Flame’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN14CTFFlameEntity11RemoveFlameEv
addrs_groupCTFFlameEntity::Spawn
Games/#default/sigsegv/addrs_group
CTFFlameEntity 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CTFFlameEntity5SpawnEv
addrs_groupCTFFlameManager::BCanBurnEntityThisFrame
Games/#default/sigsegv/addrs_group
CTFFlameManager 클래스의 ‘BCan Burn Entity This Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZNK15CTFFlameManager23BCanBurnEntityThisFrameEP11CBaseEntity
addrs_groupCTFFlameManager::GetFlameDamageScale
Games/#default/sigsegv/addrs_group
CTFFlameManager 클래스의 ‘Get Flame Damage Scale’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK15CTFFlameManager19GetFlameDamageScaleEPK10tf_point_tP9CTFPlayer
addrs_groupCTFFlameManager::OnCollide
Games/#default/sigsegv/addrs_group
CTFFlameManager 클래스의 ‘On Collide’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN15CTFFlameManager9OnCollideEP11CBaseEntityi
addrs_groupCTFFlameManager::ShouldCollide
Games/#default/sigsegv/addrs_group
CTFFlameManager 클래스의 ‘Should Collide’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK15CTFFlameManager13ShouldCollideEP11CBaseEntity
addrs_groupCTFFlameThrower::FireAirBlast
Games/#default/sigsegv/addrs_group
CTFFlameThrower 클래스의 ‘Fire Air Blast’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN15CTFFlameThrower12FireAirBlastEi
addrs_groupCTFFlameThrower::GetDeflectionRadius
Games/#default/sigsegv/addrs_group
CTFFlameThrower 클래스의 ‘Get Deflection Radius’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK15CTFFlameThrower19GetDeflectionRadiusEv
addrs_groupCTFFlameThrower::GetFlameOriginPos
Games/#default/sigsegv/addrs_group
CTFFlameThrower 클래스의 ‘Get Flame Origin Pos’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN15CTFFlameThrower17GetFlameOriginPosEv
addrs_groupCTFFlameThrower::GetMuzzlePosHelper
Games/#default/sigsegv/addrs_group
CTFFlameThrower 클래스의 ‘Get Muzzle Pos Helper’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN15CTFFlameThrower18GetMuzzlePosHelperEb
addrs_groupCTFFlameThrower::PrimaryAttack
Games/#default/sigsegv/addrs_group
CTFFlameThrower 클래스의 ‘Primary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15CTFFlameThrower13PrimaryAttackEv
addrs_groupCTFFlareGun_Revenge::Deploy
Games/#default/sigsegv/addrs_group
CTFFlareGun_Revenge 클래스의 ‘Deploy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFFlareGun_Revenge6DeployEv
addrs_groupCTFFlareGun_Revenge::Holster
Games/#default/sigsegv/addrs_group
CTFFlareGun_Revenge 클래스의 ‘Holster’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFFlareGun_Revenge7HolsterEP17CBaseCombatWeapon
addrs_groupCTFGasManager::OnCollide
Games/#default/sigsegv/addrs_group
CTFGasManager 클래스의 ‘On Collide’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN13CTFGasManager9OnCollideEP11CBaseEntityi
addrs_groupCTFGrapplingHook::GetProjectileSpeed
Games/#default/sigsegv/addrs_group
CTFGrapplingHook 클래스의 ‘Get Projectile Speed’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN16CTFGrapplingHook18GetProjectileSpeedEv
addrs_groupCTFGrapplingHook::ItemPostFrame
Games/#default/sigsegv/addrs_group
CTFGrapplingHook 클래스의 ‘Item Post Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CTFGrapplingHook13ItemPostFrameEv
addrs_groupCTFGrenadeLauncher::SecondaryAttack
Games/#default/sigsegv/addrs_group
CTFGrenadeLauncher 클래스의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CTFGrenadeLauncher15SecondaryAttackEv
addrs_groupCTFGrenadePipebombProjectile::Create
Games/#default/sigsegv/addrs_group
CTFGrenadePipebombProjectile 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN28CTFGrenadePipebombProjectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfoif
addrs_groupCTFGrenadePipebombProjectile::IsDeflectable
Games/#default/sigsegv/addrs_group
CTFGrenadePipebombProjectile 클래스의 ‘Is Deflectable’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN28CTFGrenadePipebombProjectile13IsDeflectableEv
addrs_groupCTFGrenadePipebombProjectile::OnTakeDamage
Games/#default/sigsegv/addrs_group
CTFGrenadePipebombProjectile 클래스의 ‘On Take Damage’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN28CTFGrenadePipebombProjectile12OnTakeDamageERK15CTakeDamageInfo
addrs_groupCTFGrenadePipebombProjectile::PipebombTouch
Games/#default/sigsegv/addrs_group
CTFGrenadePipebombProjectile 클래스의 ‘Pipebomb Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN28CTFGrenadePipebombProjectile13PipebombTouchEP11CBaseEntity
addrs_groupCTFGrenadePipebombProjectile::SetPipebombMode
Games/#default/sigsegv/addrs_group
CTFGrenadePipebombProjectile 클래스의 ‘Set Pipebomb Mode’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN28CTFGrenadePipebombProjectile15SetPipebombModeEi
addrs_groupCTFGrenadePipebombProjectile::StickybombTouch
Games/#default/sigsegv/addrs_group
CTFGrenadePipebombProjectile 클래스의 ‘Stickybomb Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN28CTFGrenadePipebombProjectile15StickybombTouchEP11CBaseEntity
addrs_groupCTFGrenadePipebombProjectile::DetonateStickies
Games/#default/sigsegv/addrs_group
CTFGrenadePipebombProjectile 클래스의 ‘Detonate Stickies’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN28CTFGrenadePipebombProjectile16DetonateStickiesEv
addrs_groupCTFGrenadePipebombProjectile::VPhysicsCollision
Games/#default/sigsegv/addrs_group
CTFGrenadePipebombProjectile 클래스의 ‘VPhysics Collision’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN28CTFGrenadePipebombProjectile17VPhysicsCollisionEiP21gamevcollisionevent_t
addrs_groupCTFJar::CreateJarProjectile
Games/#default/sigsegv/addrs_group
CTFJar 클래스의 ‘Create Jar Projectile’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN6CTFJar19CreateJarProjectileERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo
addrs_groupCTFJar::FireJar
Games/#default/sigsegv/addrs_group
CTFJar 클래스의 ‘Fire Jar’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN6CTFJar7FireJarEP9CTFPlayer
addrs_groupCTFJar::TossJarThink
Games/#default/sigsegv/addrs_group
CTFJar 클래스의 ‘Toss Jar Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN6CTFJar12TossJarThinkEv
addrs_groupCTFJarGas::CreateJarProjectile
Games/#default/sigsegv/addrs_group
CTFJarGas 클래스의 ‘Create Jar Projectile’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN9CTFJarGas19CreateJarProjectileERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo
addrs_groupCTFJarMilk::CreateJarProjectile
Games/#default/sigsegv/addrs_group
CTFJarMilk 클래스의 ‘Create Jar Projectile’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN10CTFJarMilk19CreateJarProjectileERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo
addrs_groupCTFKnife::CanPerformBackstabAgainstTarget
Games/#default/sigsegv/addrs_group
CTFKnife 클래스의 ‘Can Perform Backstab Against Target’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN8CTFKnife31CanPerformBackstabAgainstTargetEP9CTFPlayer
addrs_groupCTFKnife::DisguiseOnKill
Games/#default/sigsegv/addrs_group
CTFKnife 클래스의 ‘Disguise On Kill’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN8CTFKnife14DisguiseOnKillEv
addrs_groupCTFKnife::GetMeleeDamage
Games/#default/sigsegv/addrs_group
CTFKnife 클래스의 ‘Get Melee Damage’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN8CTFKnife14GetMeleeDamageEP11CBaseEntityPiS2_
addrs_groupCTFKnife::IsBehindAndFacingTarget
Games/#default/sigsegv/addrs_group
CTFKnife 클래스의 ‘Is Behind And Facing Target’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN8CTFKnife23IsBehindAndFacingTargetEP9CTFPlayer
addrs_groupCTFLaserPointer::CreateLaserDot
Games/#default/sigsegv/addrs_group
CTFLaserPointer 클래스의 ‘Create Laser Dot’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN15CTFLaserPointer14CreateLaserDotEv
addrs_groupCTFMechanicalArm::ShockAttack
Games/#default/sigsegv/addrs_group
CTFMechanicalArm 클래스의 ‘Shock Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CTFMechanicalArm11ShockAttackEv
addrs_groupCTFMedigunShield::Create
Games/#default/sigsegv/addrs_group
CTFMedigunShield 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN16CTFMedigunShield6CreateEP9CTFPlayer
addrs_groupCTFMedigunShield::RemoveShield
Games/#default/sigsegv/addrs_group
CTFMedigunShield 클래스의 ‘Remove Shield’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN16CTFMedigunShield12RemoveShieldEv
addrs_groupCTFMedigunShield::ShieldThink
Games/#default/sigsegv/addrs_group
CTFMedigunShield 클래스의 ‘Shield Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CTFMedigunShield11ShieldThinkEv
addrs_groupCTFMedigunShield::ShieldTouch
Games/#default/sigsegv/addrs_group
CTFMedigunShield 클래스의 ‘Shield Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CTFMedigunShield11ShieldTouchEP11CBaseEntity
addrs_groupCTFMedigunShield::UpdateShieldPosition
Games/#default/sigsegv/addrs_group
CTFMedigunShield 클래스의 ‘Update Shield Position’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN16CTFMedigunShield20UpdateShieldPositionEv
addrs_groupCTFMinigun::AttackEnemyProjectiles
Games/#default/sigsegv/addrs_group
CTFMinigun 클래스의 ‘Attack Enemy Projectiles’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN10CTFMinigun22AttackEnemyProjectilesEv
addrs_groupCTFMinigun::CanHolster
Games/#default/sigsegv/addrs_group
CTFMinigun 클래스의 ‘Can Holster’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK10CTFMinigun10CanHolsterEv
addrs_groupCTFMinigun::ItemPostFrame
Games/#default/sigsegv/addrs_group
CTFMinigun 클래스의 ‘Item Post Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN10CTFMinigun13ItemPostFrameEv
addrs_groupCTFMinigun::SecondaryAttack
Games/#default/sigsegv/addrs_group
CTFMinigun 클래스의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN10CTFMinigun15SecondaryAttackEv
addrs_groupCTFMinigun::SetWeaponState
Games/#default/sigsegv/addrs_group
CTFMinigun 클래스의 ‘Set Weapon State’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN10CTFMinigun14SetWeaponStateE14MinigunState_t
addrs_groupCTFMinigun::SharedAttack
Games/#default/sigsegv/addrs_group
CTFMinigun 클래스의 ‘Shared Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN10CTFMinigun12SharedAttackEv
addrs_groupCTFMinigun::WindDown
Games/#default/sigsegv/addrs_group
CTFMinigun 클래스의 ‘Wind Down’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN10CTFMinigun8WindDownEv
addrs_groupCTFMinigun::WindUp
Games/#default/sigsegv/addrs_group
CTFMinigun 클래스의 ‘Wind Up’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN10CTFMinigun6WindUpEv
addrs_groupCTFObjectiveResource::DecrementMannVsMachineWaveClassCount
Games/#default/sigsegv/addrs_group
CTFObjectiveResource 클래스의 ‘Decrement Mann Vs Machine Wave Class Count’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN20CTFObjectiveResource36DecrementMannVsMachineWaveClassCountE8string_tj
addrs_groupCTFPipebombLauncher::DetonateRemotePipebombs
Games/#default/sigsegv/addrs_group
CTFPipebombLauncher 클래스의 ‘Detonate Remote Pipebombs’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFPipebombLauncher23DetonateRemotePipebombsEb
addrs_groupCTFPipebombLauncher::SecondaryAttack
Games/#default/sigsegv/addrs_group
CTFPipebombLauncher 클래스의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFPipebombLauncher15SecondaryAttackEv
addrs_groupCTFPistol_ScoutPrimary::Push
Games/#default/sigsegv/addrs_group
CTFPistol_ScoutPrimary 클래스의 ‘Push’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN22CTFPistol_ScoutPrimary4PushEv
addrs_groupCTFPistol_ScoutSecondary::GetDamageType
Games/#default/sigsegv/addrs_group
CTFPistol_ScoutSecondary 클래스의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK24CTFPistol_ScoutSecondary13GetDamageTypeEv
addrs_groupCTFPlayer::RemoveAmmo
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Remove Ammo’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN9CTFPlayer10RemoveAmmoEii
addrs_groupCTFPlayerResource::SetPlayerClassWhenKilled
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Set Player Class When Killed’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CTFPlayerResource24SetPlayerClassWhenKilledEii
addrs_groupCTFPlayerResource::UpdateConnectedPlayer
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Update Connected Player’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CTFPlayerResource21UpdateConnectedPlayerEiP11CBasePlayer
addrs_groupCTFPlayerResource::UpdateDisconnectedPlayer
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Update Disconnected Player’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CTFPlayerResource24UpdateDisconnectedPlayerEi
addrs_groupCTFPlayerShared::Disguise
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Disguise’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15CTFPlayerShared8DisguiseEiiP9CTFPlayerb
addrs_groupCTFPlayerShared::OnAddBalloonHead
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘On Add Balloon Head’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN15CTFPlayerShared16OnAddBalloonHeadEv
addrs_groupCTFPlayerShared::OnAddHalloweenTiny
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘On Add Halloween Tiny’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN15CTFPlayerShared18OnAddHalloweenTinyEv
addrs_groupCTFPlayerShared::OnAddMVMBotRadiowave
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘On Add MVMBot Radiowave’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN15CTFPlayerShared20OnAddMVMBotRadiowaveEv
addrs_groupCTFPlayerShared::OnRemoveHalloweenTiny
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘On Remove Halloween Tiny’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN15CTFPlayerShared21OnRemoveHalloweenTinyEv
addrs_groupCTFPlayerShared::PulseRageBuff
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Pulse Rage Buff’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15CTFPlayerShared13PulseRageBuffENS_13ERageBuffSlotE
addrs_groupCTFPointWeaponMimic::~CTFPointWeaponMimic [D0]
Games/#default/sigsegv/addrs_group
CTFPointWeaponMimic 클래스의 ‘~CTFPoint Weapon Mimic’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFPointWeaponMimicD0Ev
addrs_groupCTFPointWeaponMimic::~CTFPointWeaponMimic [D2]
Games/#default/sigsegv/addrs_group
CTFPointWeaponMimic 클래스의 ‘~CTFPoint Weapon Mimic’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFPointWeaponMimicD2Ev
addrs_groupCTFPointWeaponMimic::Fire
Games/#default/sigsegv/addrs_group
CTFPointWeaponMimic 클래스의 ‘Fire’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN19CTFPointWeaponMimic4FireEv
addrs_groupCTFPointWeaponMimic::GetFiringAngles
Games/#default/sigsegv/addrs_group
CTFPointWeaponMimic 클래스의 ‘Get Firing Angles’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK19CTFPointWeaponMimic15GetFiringAnglesEv
addrs_groupCTFPointWeaponMimic::Spawn
Games/#default/sigsegv/addrs_group
CTFPointWeaponMimic 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN19CTFPointWeaponMimic5SpawnEv
addrs_groupCTFPowerup::DropSingleInstance
Games/#default/sigsegv/addrs_group
CTFPowerup 클래스의 ‘Drop Single Instance’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN10CTFPowerup18DropSingleInstanceER6VectorP20CBaseCombatCharacterff
addrs_groupCTFPowerup::GetLifeTime
Games/#default/sigsegv/addrs_group
CTFPowerup 클래스의 ‘Get Life Time’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN10CTFPowerup11GetLifeTimeEv
addrs_groupCTFPowerup::Spawn
Games/#default/sigsegv/addrs_group
CTFPowerup 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN10CTFPowerup5SpawnEv
addrs_groupCTFPowerup::ValidTouch
Games/#default/sigsegv/addrs_group
CTFPowerup 클래스의 ‘Valid Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN10CTFPowerup10ValidTouchEP11CBasePlayer
addrs_groupCTFPowerupBottle::ReapplyProvision
Games/#default/sigsegv/addrs_group
CTFPowerupBottle 클래스의 ‘Reapply Provision’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CTFPowerupBottle16ReapplyProvisionEv
addrs_groupCTFProjectile_Arrow::ArrowTouch
Games/#default/sigsegv/addrs_group
CTFProjectile_Arrow 클래스의 ‘Arrow Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Arrow10ArrowTouchEP11CBaseEntity
addrs_groupCTFProjectile_Arrow::BreakArrow
Games/#default/sigsegv/addrs_group
CTFProjectile_Arrow 클래스의 ‘Break Arrow’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Arrow10BreakArrowEv
addrs_groupCTFProjectile_Arrow::CanHeadshot
Games/#default/sigsegv/addrs_group
CTFProjectile_Arrow 클래스의 ‘Can Headshot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Arrow11CanHeadshotEv
addrs_groupCTFProjectile_Arrow::CheckSkyboxImpact
Games/#default/sigsegv/addrs_group
CTFProjectile_Arrow 클래스의 ‘Check Skybox Impact’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Arrow17CheckSkyboxImpactEP11CBaseEntity
addrs_groupCTFProjectile_Arrow::Create
Games/#default/sigsegv/addrs_group
CTFProjectile_Arrow 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Arrow6CreateERK6VectorRK6QAngleff16ProjectileType_tP11CBaseEntityS8_
addrs_groupCTFProjectile_Arrow::CreateTrail
Games/#default/sigsegv/addrs_group
CTFProjectile_Arrow 클래스의 ‘Create Trail’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Arrow11CreateTrailEv
addrs_groupCTFProjectile_Arrow::FadeOut
Games/#default/sigsegv/addrs_group
CTFProjectile_Arrow 클래스의 ‘Fade Out’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Arrow7FadeOutEi
addrs_groupCTFProjectile_Arrow::IsDeflectable
Games/#default/sigsegv/addrs_group
CTFProjectile_Arrow 클래스의 ‘Is Deflectable’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Arrow13IsDeflectableEv
addrs_groupCTFProjectile_Arrow::SetScorer
Games/#default/sigsegv/addrs_group
CTFProjectile_Arrow 클래스의 ‘Set Scorer’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Arrow9SetScorerEP11CBaseEntity
addrs_groupCTFProjectile_Arrow::Spawn
Games/#default/sigsegv/addrs_group
CTFProjectile_Arrow 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Arrow5SpawnEv
addrs_groupCTFProjectile_Arrow::StrikeTarget
Games/#default/sigsegv/addrs_group
CTFProjectile_Arrow 클래스의 ‘Strike Target’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Arrow12StrikeTargetEP13mstudiobbox_tP11CBaseEntity
addrs_groupCTFProjectile_BallOfFire::Burn
Games/#default/sigsegv/addrs_group
CTFProjectile_BallOfFire 클래스의 ‘Burn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN24CTFProjectile_BallOfFire4BurnEP11CBaseEntity
addrs_groupCTFProjectile_BallOfFire::RocketTouch
Games/#default/sigsegv/addrs_group
CTFProjectile_BallOfFire 클래스의 ‘Rocket Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN24CTFProjectile_BallOfFire11RocketTouchEP11CBaseEntity
addrs_groupCTFProjectile_Cleaver::Create
Games/#default/sigsegv/addrs_group
CTFProjectile_Cleaver 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN21CTFProjectile_Cleaver6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfoi
addrs_groupCTFProjectile_EnergyBall::CanHeadshot
Games/#default/sigsegv/addrs_group
CTFProjectile_EnergyBall 클래스의 ‘Can Headshot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN24CTFProjectile_EnergyBall11CanHeadshotEv
addrs_groupCTFProjectile_EnergyBall::Explode
Games/#default/sigsegv/addrs_group
CTFProjectile_EnergyBall 클래스의 ‘Explode’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN24CTFProjectile_EnergyBall7ExplodeEP10CGameTraceP11CBaseEntity
addrs_groupCTFProjectile_EnergyBall::IsDeflectable
Games/#default/sigsegv/addrs_group
CTFProjectile_EnergyBall 클래스의 ‘Is Deflectable’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN24CTFProjectile_EnergyBall13IsDeflectableEv
addrs_groupCTFProjectile_EnergyBall::SetScorer
Games/#default/sigsegv/addrs_group
CTFProjectile_EnergyBall 클래스의 ‘Set Scorer’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN24CTFProjectile_EnergyBall9SetScorerEP11CBaseEntity
addrs_groupCTFProjectile_EnergyRing::CanHeadshot
Games/#default/sigsegv/addrs_group
CTFProjectile_EnergyRing 클래스의 ‘Can Headshot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN24CTFProjectile_EnergyRing11CanHeadshotEv
addrs_groupCTFProjectile_EnergyRing::Create
Games/#default/sigsegv/addrs_group
CTFProjectile_EnergyRing 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN24CTFProjectile_EnergyRing6CreateEP16CTFWeaponBaseGunRK6VectorRK6QAngleffP11CBaseEntityS9_S2_S2_b
addrs_groupCTFProjectile_EnergyRing::GetInitialVelocity
Games/#default/sigsegv/addrs_group
CTFProjectile_EnergyRing 클래스의 ‘Get Initial Velocity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN24CTFProjectile_EnergyRing18GetInitialVelocityEv
addrs_groupCTFProjectile_EnergyRing::ProjectileTouch
Games/#default/sigsegv/addrs_group
CTFProjectile_EnergyRing 클래스의 ‘Projectile Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN24CTFProjectile_EnergyRing15ProjectileTouchEP11CBaseEntity
addrs_groupCTFProjectile_EnergyRing::ShouldPenetrate
Games/#default/sigsegv/addrs_group
CTFProjectile_EnergyRing 클래스의 ‘Should Penetrate’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK24CTFProjectile_EnergyRing15ShouldPenetrateEv
addrs_groupCTFProjectile_Flare::Explode
Games/#default/sigsegv/addrs_group
CTFProjectile_Flare 클래스의 ‘Explode’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Flare7ExplodeEP10CGameTraceP11CBaseEntity
addrs_groupCTFProjectile_Flare::IsDeflectable
Games/#default/sigsegv/addrs_group
CTFProjectile_Flare 클래스의 ‘Is Deflectable’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Flare13IsDeflectableEv
addrs_groupCTFProjectile_Flare::PerformCustomPhysics
Games/#default/sigsegv/addrs_group
CTFProjectile_Flare 클래스의 ‘Perform Custom Physics’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Flare20PerformCustomPhysicsEP6VectorS1_P6QAngleS3_
addrs_groupCTFProjectile_Flare::SendDeathNotice
Games/#default/sigsegv/addrs_group
CTFProjectile_Flare 클래스의 ‘Send Death Notice’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Flare15SendDeathNoticeEv
addrs_groupCTFProjectile_Flare::SetScorer
Games/#default/sigsegv/addrs_group
CTFProjectile_Flare 클래스의 ‘Set Scorer’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN19CTFProjectile_Flare9SetScorerEP11CBaseEntity
addrs_groupCTFProjectile_GrapplingHook::CanHeadshot
Games/#default/sigsegv/addrs_group
CTFProjectile_GrapplingHook 클래스의 ‘Can Headshot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN27CTFProjectile_GrapplingHook11CanHeadshotEv
addrs_groupCTFProjectile_GrapplingHook::HookTarget
Games/#default/sigsegv/addrs_group
CTFProjectile_GrapplingHook 클래스의 ‘Hook Target’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN27CTFProjectile_GrapplingHook10HookTargetEP11CBaseEntity
addrs_groupCTFProjectile_HealingBolt::CanHeadshot
Games/#default/sigsegv/addrs_group
CTFProjectile_HealingBolt 클래스의 ‘Can Headshot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN25CTFProjectile_HealingBolt11CanHeadshotEv
addrs_groupCTFProjectile_Jar::Create
Games/#default/sigsegv/addrs_group
CTFProjectile_Jar 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN17CTFProjectile_Jar6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo
addrs_groupCTFProjectile_Jar::Explode
Games/#default/sigsegv/addrs_group
CTFProjectile_Jar 클래스의 ‘Explode’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CTFProjectile_Jar7ExplodeEP10CGameTracei
addrs_groupCTFProjectile_JarGas::Create
Games/#default/sigsegv/addrs_group
CTFProjectile_JarGas 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN20CTFProjectile_JarGas6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo
addrs_groupCTFProjectile_JarMilk::Create
Games/#default/sigsegv/addrs_group
CTFProjectile_JarMilk 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN21CTFProjectile_JarMilk6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo
addrs_groupCTFProjectile_MechanicalArmOrb::CheckForProjectiles
Games/#default/sigsegv/addrs_group
CTFProjectile_MechanicalArmOrb 클래스의 ‘Check For Projectiles’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN30CTFProjectile_MechanicalArmOrb19CheckForProjectilesEv
addrs_groupCTFProjectile_Rocket::Create
Games/#default/sigsegv/addrs_group
CTFProjectile_Rocket 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN20CTFProjectile_Rocket6CreateEP11CBaseEntityRK6VectorRK6QAngleS1_S1_
addrs_groupCTFProjectile_Rocket::IsDeflectable
Games/#default/sigsegv/addrs_group
CTFProjectile_Rocket 클래스의 ‘Is Deflectable’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN20CTFProjectile_Rocket13IsDeflectableEv
addrs_groupCTFProjectile_Rocket::SetScorer
Games/#default/sigsegv/addrs_group
CTFProjectile_Rocket 클래스의 ‘Set Scorer’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN20CTFProjectile_Rocket9SetScorerEP11CBaseEntity
addrs_groupCTFProjectile_Rocket::Spawn
Games/#default/sigsegv/addrs_group
CTFProjectile_Rocket 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN20CTFProjectile_Rocket5SpawnEv
addrs_groupCTFProjectile_SentryRocket::Create
Games/#default/sigsegv/addrs_group
CTFProjectile_SentryRocket 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN26CTFProjectile_SentryRocket6CreateERK6VectorRK6QAngleP11CBaseEntityS7_
addrs_groupCTFProjectile_Throwable::GetAngularImpulse
Games/#default/sigsegv/addrs_group
CTFProjectile_Throwable 클래스의 ‘Get Angular Impulse’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN23CTFProjectile_Throwable17GetAngularImpulseEv
addrs_groupCTFProjectile_Throwable::GetVelocityVector
Games/#default/sigsegv/addrs_group
CTFProjectile_Throwable 클래스의 ‘Get Velocity Vector’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN23CTFProjectile_Throwable17GetVelocityVectorERK6VectorS2_S2_f
addrs_groupCTFProjectile_ThrowableRepel::SetCustomPipebombModel
Games/#default/sigsegv/addrs_group
CTFProjectile_ThrowableRepel 클래스의 ‘Set Custom Pipebomb Model’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN28CTFProjectile_ThrowableRepel22SetCustomPipebombModelEv
addrs_groupCTFRaygun::GetProjectileSpeed
Games/#default/sigsegv/addrs_group
CTFRaygun 클래스의 ‘Get Projectile Speed’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN9CTFRaygun18GetProjectileSpeedEv
addrs_groupCTFRevolver::CanFireCriticalShot
Games/#default/sigsegv/addrs_group
CTFRevolver 클래스의 ‘Can Fire Critical Shot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN11CTFRevolver19CanFireCriticalShotEbP11CBaseEntity
addrs_groupCTFRevolver::Deploy
Games/#default/sigsegv/addrs_group
CTFRevolver 클래스의 ‘Deploy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CTFRevolver6DeployEv
addrs_groupCTFRevolver::GetDamageType
Games/#default/sigsegv/addrs_group
CTFRevolver 클래스의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK11CTFRevolver13GetDamageTypeEv
addrs_groupCTFRevolver::Holster
Games/#default/sigsegv/addrs_group
CTFRevolver 클래스의 ‘Holster’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CTFRevolver7HolsterEP17CBaseCombatWeapon
addrs_groupCTFRobotArm::Smack
Games/#default/sigsegv/addrs_group
CTFRobotArm 클래스의 ‘Smack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CTFRobotArm5SmackEv
addrs_groupCTFScatterGun::ApplyPostHitEffects
Games/#default/sigsegv/addrs_group
CTFScatterGun 클래스의 ‘Apply Post Hit Effects’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN13CTFScatterGun19ApplyPostHitEffectsERK15CTakeDamageInfoP9CTFPlayer
addrs_groupCTFShotgun_Revenge::Deploy
Games/#default/sigsegv/addrs_group
CTFShotgun_Revenge 클래스의 ‘Deploy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CTFShotgun_Revenge6DeployEv
addrs_groupCTFShotgun_Revenge::Holster
Games/#default/sigsegv/addrs_group
CTFShotgun_Revenge 클래스의 ‘Holster’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CTFShotgun_Revenge7HolsterEP17CBaseCombatWeapon
addrs_groupCTFShotgunBuildingRescue::GetProjectileSpeed
Games/#default/sigsegv/addrs_group
CTFShotgunBuildingRescue 클래스의 ‘Get Projectile Speed’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN24CTFShotgunBuildingRescue18GetProjectileSpeedEv
addrs_groupCTFSMG::GetDamageType
Games/#default/sigsegv/addrs_group
CTFSMG 클래스의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK6CTFSMG13GetDamageTypeEv
addrs_groupCTFSniperRifle::ApplyChargeSpeedModifications
Games/#default/sigsegv/addrs_group
CTFSniperRifle 클래스의 ‘Apply Charge Speed Modifications’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN14CTFSniperRifle29ApplyChargeSpeedModificationsERf
addrs_groupCTFSniperRifle::CanFireCriticalShot
Games/#default/sigsegv/addrs_group
CTFSniperRifle 클래스의 ‘Can Fire Critical Shot’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN14CTFSniperRifle19CanFireCriticalShotEbP11CBaseEntity
addrs_groupCTFSniperRifle::CreateSniperDot
Games/#default/sigsegv/addrs_group
CTFSniperRifle 클래스의 ‘Create Sniper Dot’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CTFSniperRifle15CreateSniperDotEv
addrs_groupCTFSniperRifle::ExplosiveHeadShot
Games/#default/sigsegv/addrs_group
CTFSniperRifle 클래스의 ‘Explosive Head Shot’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CTFSniperRifle17ExplosiveHeadShotEP9CTFPlayerS1_
addrs_groupCTFSniperRifle::GetDamageType
Games/#default/sigsegv/addrs_group
CTFSniperRifle 클래스의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK14CTFSniperRifle13GetDamageTypeEv
addrs_groupCTFSniperRifle::ItemPostFrame
Games/#default/sigsegv/addrs_group
CTFSniperRifle 클래스의 ‘Item Post Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CTFSniperRifle13ItemPostFrameEv
addrs_groupCTFSniperRifle::SniperRifleChargeRateMod
Games/#default/sigsegv/addrs_group
CTFSniperRifle 클래스의 ‘Sniper Rifle Charge Rate Mod’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CTFSniperRifle24SniperRifleChargeRateModEv
addrs_groupCTFSniperRifleClassic::GetDamageType
Games/#default/sigsegv/addrs_group
CTFSniperRifleClassic 클래스의 ‘Get Damage Type’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK21CTFSniperRifleClassic13GetDamageTypeEv
addrs_groupCTFSniperRifleClassic::ItemPostFrame
Games/#default/sigsegv/addrs_group
CTFSniperRifleClassic 클래스의 ‘Item Post Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN21CTFSniperRifleClassic13ItemPostFrameEv
addrs_groupCTFSniperRifleDecap::GetCount
Games/#default/sigsegv/addrs_group
CTFSniperRifleDecap 클래스의 ‘Get Count’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN19CTFSniperRifleDecap8GetCountEv
addrs_groupCTFSniperRifleDecap::SniperRifleChargeRateMod
Games/#default/sigsegv/addrs_group
CTFSniperRifleDecap 클래스의 ‘Sniper Rifle Charge Rate Mod’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CTFSniperRifleDecap24SniperRifleChargeRateModEv
addrs_groupCTFSodaPopper::SecondaryAttack
Games/#default/sigsegv/addrs_group
CTFSodaPopper 클래스의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFSodaPopper15SecondaryAttackEv
addrs_groupCTFSpellBook::RollNewSpell
Games/#default/sigsegv/addrs_group
CTFSpellBook 클래스의 ‘Roll New Spell’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CTFSpellBook12RollNewSpellEib
addrs_groupCTFSpellBook::SetSelectedSpell
Games/#default/sigsegv/addrs_group
CTFSpellBook 클래스의 ‘Set Selected Spell’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN12CTFSpellBook16SetSelectedSpellEi
addrs_groupCTFStickBomb::Smack
Games/#default/sigsegv/addrs_group
CTFStickBomb 클래스의 ‘Smack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CTFStickBomb5SmackEv
addrs_groupCTFStunBall::ApplyBallImpactEffectOnVictim
Games/#default/sigsegv/addrs_group
CTFStunBall 클래스의 ‘Apply Ball Impact Effect On Victim’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN11CTFStunBall29ApplyBallImpactEffectOnVictimEP11CBaseEntity
addrs_groupCTFStunBall::Create
Games/#default/sigsegv/addrs_group
CTFStunBall 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN11CTFStunBall6CreateERK6VectorRK6QAngleP11CBaseEntity
addrs_groupCTFSword::GetSwordHealthMod
Games/#default/sigsegv/addrs_group
CTFSword 클래스의 ‘Get Sword Health Mod’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN8CTFSword17GetSwordHealthModEv
addrs_groupCTFSword::GetSwordSpeedMod
Games/#default/sigsegv/addrs_group
CTFSword 클래스의 ‘Get Sword Speed Mod’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN8CTFSword16GetSwordSpeedModEv
addrs_groupCTFTankBoss::Event_Killed
Games/#default/sigsegv/addrs_group
CTFTankBoss 클래스의 ‘Event Killed’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN11CTFTankBoss12Event_KilledERK15CTakeDamageInfo
addrs_groupCTFTankBoss::Explode
Games/#default/sigsegv/addrs_group
CTFTankBoss 클래스의 ‘Explode’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CTFTankBoss7ExplodeEv
addrs_groupCTFTankBoss::GetBodyInterface
Games/#default/sigsegv/addrs_group
CTFTankBoss 클래스의 ‘Get Body Interface’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK11CTFTankBoss16GetBodyInterfaceEv
addrs_groupCTFTankBoss::Spawn
Games/#default/sigsegv/addrs_group
CTFTankBoss 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN11CTFTankBoss5SpawnEv
addrs_groupCTFTankBoss::TankBossThink
Games/#default/sigsegv/addrs_group
CTFTankBoss 클래스의 ‘Tank Boss Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CTFTankBoss13TankBossThinkEv
addrs_groupCTFTankBoss::UpdateOnRemove
Games/#default/sigsegv/addrs_group
CTFTankBoss 클래스의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CTFTankBoss14UpdateOnRemoveEv
addrs_groupCTFTankBoss::UpdatePingSound
Games/#default/sigsegv/addrs_group
CTFTankBoss 클래스의 ‘Update Ping Sound’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN11CTFTankBoss15UpdatePingSoundEv
addrs_groupCTFTankDestruction::Spawn
Games/#default/sigsegv/addrs_group
CTFTankDestruction 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN18CTFTankDestruction5SpawnEv
addrs_groupCTFTeam::AddPlayer
Games/#default/sigsegv/addrs_group
CTFTeam 클래스의 ‘Add Player’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN7CTFTeam9AddPlayerEP11CBasePlayer
addrs_groupCTFTeam::RemovePlayer
Games/#default/sigsegv/addrs_group
CTFTeam 클래스의 ‘Remove Player’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN7CTFTeam12RemovePlayerEP11CBasePlayer
addrs_groupCTFTeam::SetTeamLeader
Games/#default/sigsegv/addrs_group
CTFTeam 클래스의 ‘Set Team Leader’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN7CTFTeam13SetTeamLeaderEP11CBasePlayer
addrs_groupCTFWeaponBaseGrenadeProj::Explode
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Explode’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN24CTFWeaponBaseGrenadeProj7ExplodeEP10CGameTracei
addrs_groupCTFWeaponBaseGrenadeProj::GetWeaponID
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Weapon ID’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK24CTFWeaponBaseGrenadeProj11GetWeaponIDEv
addrs_groupCTFWeaponBaseGrenadeProj::InitGrenade
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Init Grenade’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN24CTFWeaponBaseGrenadeProj11InitGrenadeERK6VectorS2_P20CBaseCombatCharacterRK13CTFWeaponInfo
addrs_groupCTFWeaponBaseGrenadeProj::SetDetonateTimerLength
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Set Detonate Timer Length’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN24CTFWeaponBaseGrenadeProj22SetDetonateTimerLengthEf
addrs_groupCTFWeaponBaseMelee::DoSwingTrace
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Do Swing Trace’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN18CTFWeaponBaseMelee12DoSwingTraceER10CGameTrace
addrs_groupCTFWeaponBaseMelee::DoSwingTraceInternal
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Do Swing Trace Internal’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN18CTFWeaponBaseMelee20DoSwingTraceInternalER10CGameTracebP10CUtlVectorIS0_10CUtlMemoryIS0_iEE
addrs_groupCTFWeaponBaseMelee::GetSmackTime
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Smack Time’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN18CTFWeaponBaseMelee12GetSmackTimeEi
addrs_groupCTFWeaponBaseMelee::GetSwingRange
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Get Swing Range’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN18CTFWeaponBaseMelee13GetSwingRangeEv
addrs_groupCTFWeaponBaseMelee::Holster
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Holster’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CTFWeaponBaseMelee7HolsterEP17CBaseCombatWeapon
addrs_groupCTFWeaponBaseMelee::OnSwingHit
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘On Swing Hit’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN18CTFWeaponBaseMelee10OnSwingHitER10CGameTrace
addrs_groupCTFWeaponBaseMelee::SecondaryAttack
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Secondary Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CTFWeaponBaseMelee15SecondaryAttackEv
addrs_groupCTFWeaponBaseMelee::Smack
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Smack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CTFWeaponBaseMelee5SmackEv
addrs_groupCTFWeaponBaseMelee::Swing
Games/#default/sigsegv/addrs_group
TF2 무기의 ‘Swing’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CTFWeaponBaseMelee5SwingEP9CTFPlayer
addrs_groupCTFWrench::Smack
Games/#default/sigsegv/addrs_group
CTFWrench 클래스의 ‘Smack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN9CTFWrench5SmackEv
addrs_groupCTFWeaponBuilder::CanDeploy
Games/#default/sigsegv/addrs_group
CTFWeaponBuilder 클래스의 ‘Can Deploy’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBuilder9CanDeployEv
addrs_groupCTFWeaponBuilder::GetViewModel
Games/#default/sigsegv/addrs_group
CTFWeaponBuilder 클래스의 ‘Get View Model’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK16CTFWeaponBuilder12GetViewModelEi
addrs_groupCTFWeaponBuilder::SetSubType
Games/#default/sigsegv/addrs_group
CTFWeaponBuilder 클래스의 ‘Set Sub Type’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBuilder10SetSubTypeEi
addrs_groupCTFWeaponBuilder::StartBuilding
Games/#default/sigsegv/addrs_group
CTFWeaponBuilder 클래스의 ‘Start Building’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN16CTFWeaponBuilder13StartBuildingEv
addrs_groupCTFWeaponInvis::ActivateInvisibilityWatch
Games/#default/sigsegv/addrs_group
CTFWeaponInvis 클래스의 ‘Activate Invisibility Watch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CTFWeaponInvis25ActivateInvisibilityWatchEv
addrs_groupCTFWeaponInvis::GetViewModel
Games/#default/sigsegv/addrs_group
CTFWeaponInvis 클래스의 ‘Get View Model’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK14CTFWeaponInvis12GetViewModelEi
addrs_groupCTFWearable::CanEquip
Games/#default/sigsegv/addrs_group
CTFWearable 클래스의 ‘Can Equip’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN11CTFWearable8CanEquipEP11CBaseEntity
addrs_groupCTFWearable::Equip
Games/#default/sigsegv/addrs_group
CTFWearable 클래스의 ‘Equip’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN11CTFWearable5EquipEP11CBasePlayer
addrs_groupCTFWearableDemoShield::DoCharge
Games/#default/sigsegv/addrs_group
CTFWearableDemoShield 클래스의 ‘Do Charge’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN21CTFWearableDemoShield8DoChargeEP9CTFPlayer
addrs_groupCTFWearableDemoShield::DoSpecialAction
Games/#default/sigsegv/addrs_group
CTFWearableDemoShield 클래스의 ‘Do Special Action’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN21CTFWearableDemoShield15DoSpecialActionEP9CTFPlayer
addrs_groupCTFWearableDemoShield::EndSpecialAction
Games/#default/sigsegv/addrs_group
CTFWearableDemoShield 클래스의 ‘End Special Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN21CTFWearableDemoShield16EndSpecialActionEP9CTFPlayer
addrs_group~CTriggerCamera [D0]
Games/#default/sigsegv/addrs_group
엔진 항목 ‘~CTrigger Camera’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN14CTriggerCameraD0Ev
addrs_group~CTriggerCamera [D2]
Games/#default/sigsegv/addrs_group
엔진 항목 ‘~CTrigger Camera’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN14CTriggerCameraD2Ev
addrs_groupCTriggerCamera::Disable
Games/#default/sigsegv/addrs_group
CTriggerCamera 클래스의 ‘Disable’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CTriggerCamera7DisableEv
addrs_groupCTriggerCamera::Enable
Games/#default/sigsegv/addrs_group
CTriggerCamera 클래스의 ‘Enable’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CTriggerCamera6EnableEv
addrs_groupCTriggerCatapult::OnLaunchedVictim
Games/#default/sigsegv/addrs_group
CTriggerCatapult 클래스의 ‘On Launched Victim’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN16CTriggerCatapult16OnLaunchedVictimEP11CBaseEntity
addrs_groupCTriggerHurt::HurtEntity
Games/#default/sigsegv/addrs_group
CTriggerHurt 클래스의 ‘Hurt Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CTriggerHurt10HurtEntityEP11CBaseEntityf
addrs_groupCTriggerIgnite::BurnEntities
Games/#default/sigsegv/addrs_group
CTriggerIgnite 클래스의 ‘Burn Entities’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CTriggerIgnite12BurnEntitiesEv
addrs_groupCTriggerIgnite::IgniteEntity
Games/#default/sigsegv/addrs_group
CTriggerIgnite 클래스의 ‘Ignite Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CTriggerIgnite12IgniteEntityEP11CBaseEntity
addrs_groupCUpgrades::~CUpgrades [D0]
Games/#default/sigsegv/addrs_group
CUpgrades 클래스의 ‘~CUpgrades’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN9CUpgradesD0Ev
addrs_groupCUpgrades::~CUpgrades [D2]
Games/#default/sigsegv/addrs_group
CUpgrades 클래스의 ‘~CUpgrades’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN9CUpgradesD2Ev
addrs_groupCUpgrades::ApplyUpgradeToItem
Games/#default/sigsegv/addrs_group
CUpgrades 클래스의 ‘Apply Upgrade To Item’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN9CUpgrades18ApplyUpgradeToItemEP9CTFPlayerP13CEconItemViewiibb
addrs_groupCUpgrades::EndTouch
Games/#default/sigsegv/addrs_group
CUpgrades 클래스의 ‘End Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN9CUpgrades8EndTouchEP11CBaseEntity
addrs_groupCUpgrades::GetUpgradeAttributeName
Games/#default/sigsegv/addrs_group
CUpgrades 클래스의 ‘Get Upgrade Attribute Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK9CUpgrades23GetUpgradeAttributeNameEi
addrs_groupCUpgrades::GrantOrRemoveAllUpgrades
Games/#default/sigsegv/addrs_group
CUpgrades 클래스의 ‘Grant Or Remove All Upgrades’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN9CUpgrades24GrantOrRemoveAllUpgradesEP9CTFPlayerbb
addrs_groupCUpgrades::PlayerPurchasingUpgrade
Games/#default/sigsegv/addrs_group
CUpgrades 클래스의 ‘Player Purchasing Upgrade’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN9CUpgrades23PlayerPurchasingUpgradeEP9CTFPlayeriibbb
addrs_groupCUpgrades::Spawn
Games/#default/sigsegv/addrs_group
CUpgrades 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN9CUpgrades5SpawnEv
addrs_groupCUpgrades::UpgradeTouch
Games/#default/sigsegv/addrs_group
CUpgrades 클래스의 ‘Upgrade Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN9CUpgrades12UpgradeTouchEP11CBaseEntity
addrs_groupCVoteController::IsValidVoter
Games/#default/sigsegv/addrs_group
CVoteController 클래스의 ‘Is Valid Voter’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN15CVoteController12IsValidVoterEP11CBasePlayer
addrs_groupCVoteController::RegisterIssue
Games/#default/sigsegv/addrs_group
CVoteController 클래스의 ‘Register Issue’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15CVoteController13RegisterIssueEP10CBaseIssue
addrs_groupCVoteController::Spawn
Games/#default/sigsegv/addrs_group
CVoteController 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN15CVoteController5SpawnEv
addrs_groupCWeaponMedigun::AddCharge
Games/#default/sigsegv/addrs_group
CWeaponMedigun 클래스의 ‘Add Charge’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN14CWeaponMedigun9AddChargeEf
addrs_groupCWeaponMedigun::AllowedToHealTarget
Games/#default/sigsegv/addrs_group
CWeaponMedigun 클래스의 ‘Allowed To Heal Target’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CWeaponMedigun19AllowedToHealTargetEP11CBaseEntity
addrs_groupCWeaponMedigun::GetHealRate
Games/#default/sigsegv/addrs_group
CWeaponMedigun 클래스의 ‘Get Heal Rate’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CWeaponMedigun11GetHealRateEv
addrs_groupCWeaponMedigun::GetTargetRange
Games/#default/sigsegv/addrs_group
CWeaponMedigun 클래스의 ‘Get Target Range’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CWeaponMedigun14GetTargetRangeEv
addrs_groupCWeaponMedigun::HealTargetThink
Games/#default/sigsegv/addrs_group
CWeaponMedigun 클래스의 ‘Heal Target Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CWeaponMedigun15HealTargetThinkEv
addrs_groupCWeaponMedigun::RemoveHealingTarget
Games/#default/sigsegv/addrs_group
CWeaponMedigun 클래스의 ‘Remove Healing Target’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN14CWeaponMedigun19RemoveHealingTargetEb
addrs_groupCWeaponMedigun::StartHealingTarget
Games/#default/sigsegv/addrs_group
CWeaponMedigun 클래스의 ‘Start Healing Target’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CWeaponMedigun18StartHealingTargetEP11CBaseEntity
addrs_groupIBaseObjectAutoList::m_IBaseObjectAutoListAutoList
Games/#default/sigsegv/addrs_group
IBaseObjectAutoList 클래스의 ‘m IBase Object Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19IBaseObjectAutoList29m_IBaseObjectAutoListAutoListE
addrs_groupIBaseProjectileAutoList::m_IBaseProjectileAutoListAutoList
Games/#default/sigsegv/addrs_group
IBaseProjectileAutoList 클래스의 ‘m IBase Projectile Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN23IBaseProjectileAutoList33m_IBaseProjectileAutoListAutoListE
addrs_groupICaptureFlagAutoList::m_ICaptureFlagAutoListAutoList
Games/#default/sigsegv/addrs_group
ICaptureFlagAutoList 클래스의 ‘m ICapture Flag Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN20ICaptureFlagAutoList30m_ICaptureFlagAutoListAutoListE
addrs_groupICaptureZoneAutoList::m_ICaptureZoneAutoListAutoList
Games/#default/sigsegv/addrs_group
ICaptureZoneAutoList 클래스의 ‘m ICapture Zone Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN20ICaptureZoneAutoList30m_ICaptureZoneAutoListAutoListE
addrs_groupICurrencyPackAutoList::m_ICurrencyPackAutoListAutoList
Games/#default/sigsegv/addrs_group
ICurrencyPackAutoList 클래스의 ‘m ICurrency Pack Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN21ICurrencyPackAutoList31m_ICurrencyPackAutoListAutoListE
addrs_groupIDroppedWeaponAutoList::m_IDroppedWeaponAutoListAutoList
Games/#default/sigsegv/addrs_group
IDroppedWeaponAutoList 클래스의 ‘m IDropped Weapon Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN22IDroppedWeaponAutoList32m_IDroppedWeaponAutoListAutoListE
addrs_groupILocomotion::IsPotentiallyTraversable
Games/#default/sigsegv/addrs_group
ILocomotion 클래스의 ‘Is Potentially Traversable’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK11ILocomotion24IsPotentiallyTraversableERK6VectorS2_NS_16TraverseWhenTypeEPf
addrs_groupITFBotHintEntityAutoList::m_ITFBotHintEntityAutoListAutoList
Games/#default/sigsegv/addrs_group
ITFBotHintEntityAutoList 클래스의 ‘m ITFBot Hint Entity Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN24ITFBotHintEntityAutoList34m_ITFBotHintEntityAutoListAutoListE
addrs_groupITFFlameEntityAutoList::m_ITFFlameEntityAutoListAutoList
Games/#default/sigsegv/addrs_group
ITFFlameEntityAutoList 클래스의 ‘m ITFFlame Entity Auto List Auto List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN22ITFFlameEntityAutoList32m_ITFFlameEntityAutoListAutoListE
addrs_groupNextBotCombatCharacter [D0]
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Next Bot Combat Character’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN22NextBotCombatCharacterD0Ev
addrs_groupNextBotCombatCharacter [D2]
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Next Bot Combat Character’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZN22NextBotCombatCharacterD2Ev
원본 파일 전체 보기
// miscellaneous

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
			engine "css"
			engine "ep1"
			engine "ep2"
			engine "hl2dm"
			engine "dods"
			engine "sdk2013"
			engine "l4d"
			engine "nd"
			engine "l4d2"
			engine "blade"
			engine "insurgency"
			engine "contagion"
			engine "bms"
			engine "doi"
			engine "pkvii"
		}
		"sigsegv"
		{
			"addrs"
			{

				"CBaseEntity::DispatchTraceAttack"
				{
					type "fixed"
					sym  "_ZN11CBaseEntity19DispatchTraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator"
					addr  "0x18c830"
					build "3277805"
				}

				"CTFWeaponBase::DeflectProjectiles"
				{
					type   "func ebpprologue unistr"
					sym    "_ZN13CTFWeaponBase18DeflectProjectilesEv"
					unistr "victim:0"
				}

				"CTFSniperRifle::GetPenetrateType"
				{
					type  "fixed"
					sym   "_ZNK14CTFSniperRifle16GetPenetrateTypeEv"
					addr  "0x59e1e0"
					build "3277805"
				}

				"CTFKnife::PrimaryAttack"
				{
					type   "func ebpprologue unistr"
					sym    "_ZN8CTFKnife13PrimaryAttackEv"
					unistr "DisguiseOnKill"
				}

				"CCurrencyPack::ComeToRest"
				{
					type      "func datamap vthunk"
					sym       "_ZN13CCurrencyPack10ComeToRestEv"
				//	classname "item_currencypack_custom"
					datamap   "CItem::m_DataMap"
					func      "CItemComeToRest"
					vtable    ".?AVCCurrencyPack@@"
				}

				"CTFReviveMarker::Create"
				{
					type  "fixed"
					sym   "_ZN15CTFReviveMarker6CreateEP9CTFPlayer"
					addr  "0x4b9d50"
					build "3271684"
				}
				"CTFReviveMarker::AddMarkerHealth"
				{
					type  "fixed"
					sym   "_ZN15CTFReviveMarker15AddMarkerHealthEf"
					addr  "0x4b9b90"
					build "3271684"
				}
				"CTFReviveMarker::ReviveThink"
				{
					type  "fixed"
					sym   "_ZN15CTFReviveMarker11ReviveThinkEv"
					addr  "0x4ba390"
					build "3271684"
				}
				"CBasePlayer::EyeVectors"
				{
					type  "fixed"
					sym   "_ZN11CBasePlayer10EyeVectorsEP6VectorS1_S1_"
					addr  "0x19ac90"
					build "3283568"
				}

				"CTFFlameEntity::FlameThink"
				{
					type    "func ebpprologue vprof"
					sym     "_ZN14CTFFlameEntity10FlameThinkEv"
					v_name  "CTFFlameEntity::FlameThink"
					v_group "%s Collision"
				}


				"CTFFlameThrower::SetWeaponState"
				{
					type "sym"
					sym  "_ZN15CTFFlameThrower14SetWeaponStateEi"
				}

				"CBaseAnimating::GetBoneTransform"
				{
					type "pattern"
					sym  "_ZN14CBaseAnimating16GetBoneTransformEiR11matrix3x4_t"
					seg  "text"
					seek "558bec568bf180be4103000000757483be6c040000007510e83341020085c074078bcee8c81b00008b866c04000085c07451833800744c578b7d0885ff78438b003bb89c000000"
					mask "ffffffffffffffff0000ffffffff00ffff0000ffffffffffff00000000ffffffffffffff00000000ffff0000ffffffffff00ffffffff00ffffffffffffff00ffffffff0000ffff"
				}

				"CBaseEntity::GetDataDescMap"
				{
					type   "func knownvtidx"
					sym    "_ZN11CBaseEntity14GetDataDescMapEv"
					vtable ".?AVCBaseEntity@@"
					idx    "0x0b"
				}

				"CBaseAnimating::DrawServerHitboxes"
				{
					type "pattern"
					sym  "_ZN14CBaseAnimating18DrawServerHitboxesEfb"
					seg  "text"
					seek "558bec83ec44578bf980bf41030000000f859301000083bf6c040000007510e84c4c020085c074078bcfe8e1260000"
					mask "ffffffffffffffffffffff0000ffffffffff00000000ffff0000ffffffffffff00000000ffffffffffffff00000000"
				}


				"CBaseTrigger::PassesTriggerFilters"
				{
					type "sym regex"
					sym  ".*CBaseTrigger.*PassesTriggerFilters.*"
				}

				"CBaseMultiplayerPlayer::SpeakConceptIfAllowed"
				{
					type  "sym"
					sym   "_ZN22CBaseMultiplayerPlayer21SpeakConceptIfAllowedEiPKcPcjP16IRecipientFilter"
					sym64 "_ZN22CBaseMultiplayerPlayer21SpeakConceptIfAllowedEiPKcPcmP16IRecipientFilter"
				}


				"CQuestItemTracker::FireGameEvent_NonVirtual"
				{
					type "sym"
					sym  "_ZThn20_N17CQuestItemTracker13FireGameEventEP10IGameEvent"
					sym64 "_ZThn32_N17CQuestItemTracker13FireGameEventEP10IGameEvent"
				}

				"findFileInDirCaseInsensitive"
				{
					type "sym"
					lib "dedicated"
					sym  "_Z28findFileInDirCaseInsensitivePKcPcj"
					sym64  "_Z28findFileInDirCaseInsensitivePKcPcm"
				}

				"_SpewMessage [internal]"
				{
					type "sym"
					sym  "_ZL12_SpewMessage10SpewType_tPKciPK5ColorS1_Pc"
					sym64 "_ZL12_SpewMessage10SpewType_tPKciPK5ColorS1_P13__va_list_tag"
					lib  "tier0"
				}
			}
			"addrs_group"
			{
				"[common]"
				{
					type "sym"
					lib  "server"
				}

				"~CBaseEntity [D2]" "_ZN11CBaseEntityD2Ev"
				"CBaseEntity::AddTimedOverlay" "_ZN11CBaseEntity15AddTimedOverlayEPKci"
				"CBaseEntity::SetOwnerEntity" "_ZN11CBaseEntity14SetOwnerEntityEPS_"
				"CBaseEntity::ThinkSet" 				"_ZN11CBaseEntity8ThinkSetEMS_FvvEfPKc"
				"CBaseEntity::GetMaxHealth" "_ZNK11CBaseEntity12GetMaxHealthEv"
				"CBaseEntity::IsDeflectable" "_ZN11CBaseEntity13IsDeflectableEv"
				"CBaseEntity::IsAlive" "_ZN11CBaseEntity7IsAliveEv"
				"CBaseEntity::GetDefaultItemChargeMeterValue" "_ZNK11CBaseEntity30GetDefaultItemChargeMeterValueEv"
				"CBaseEntity::DispatchUpdateTransmitState" "_ZN11CBaseEntity27DispatchUpdateTransmitStateEv"
				"CBaseEntity::SetEffects" "_ZN11CBaseEntity10SetEffectsEi"
				"CBaseEntity::AddEffects" "_ZN11CBaseEntity10AddEffectsEi"
				"CBaseEntity::TakeDamage" "_ZN11CBaseEntity10TakeDamageERK15CTakeDamageInfo"
				"CBaseEntity::EyeAngles" "_ZN11CBaseEntity9EyeAnglesEv"
				"CBaseEntity::CalcAbsolutePosition" "_ZN11CBaseEntity20CalcAbsolutePositionEv"
				"CBaseEntity::EyePosition" "_ZN11CBaseEntity11EyePositionEv"
				"CBaseEntity::KeyValue" "_ZN11CBaseEntity8KeyValueEPKcS1_"
				"CBaseEntity::GetKeyValue" "_ZN11CBaseEntity11GetKeyValueEPKcPci"
				"CBaseEntity::SetAbsOrigin" "_ZN11CBaseEntity12SetAbsOriginERK6Vector"
				"CBaseEntity::SetAbsAngles" "_ZN11CBaseEntity12SetAbsAnglesERK6QAngle"
				"CBaseEntity::SetAbsVelocity" "_ZN11CBaseEntity14SetAbsVelocityERK6Vector"
				"CBaseEntity::Spawn" "_ZN11CBaseEntity5SpawnEv"
				"CBaseEntity::Remove" "_ZN11CBaseEntity6RemoveEv"
				// const char *, float, float *
				"CBaseEntity::EmitSound [member: normal]" "_ZN11CBaseEntity9EmitSoundEPKcfPf"
				// const char *, HSOUNDSCRIPTHANDLE&, float, float *
				"CBaseEntity::EmitSound [member: normal + handle]" "_ZN11CBaseEntity9EmitSoundEPKcRsfPf"
				// IRecipientFilter&, int, const char *, const Vector *, float, float *
				"CBaseEntity::EmitSound [static: normal]" "_ZN11CBaseEntity9EmitSoundER16IRecipientFilteriPKcPK6VectorfPf"
				// IRecipientFilter&, int, const char *, short&, const Vector *, float, float *
				"CBaseEntity::EmitSound [static: normal + handle]" "_ZN11CBaseEntity9EmitSoundER16IRecipientFilteriPKcRsPK6VectorfPf"
				// IRecipientFilter&, int, const EmitSound_t&
				"CBaseEntity::EmitSound [static: emitsound]" "_ZN11CBaseEntity9EmitSoundER16IRecipientFilteriRK11EmitSound_t"
				// IRecipientFilter&, int, const EmitSound_t&, short&
				"CBaseEntity::EmitSound [static: emitsound + handle]" "_ZN11CBaseEntity9EmitSoundER16IRecipientFilteriRK11EmitSound_tRs"
				"CBaseEntity::PhysicsSimulate" "_ZN11CBaseEntity15PhysicsSimulateEv"
				"CBaseEntity::GetVelocity" "_ZN11CBaseEntity11GetVelocityEP6VectorS1_"
				"CBaseEntity::WorldSpaceCenter" "_ZNK11CBaseEntity16WorldSpaceCenterEv"
				"CBaseEntity::CreateNoSpawn" "_ZN11CBaseEntity13CreateNoSpawnEPKcRK6VectorRK6QAnglePS_"
				"CBaseEntity::Create" "_ZN11CBaseEntity6CreateEPKcRK6VectorRK6QAnglePS_"
				"CBaseEntity::GetNextThink" "_ZN11CBaseEntity12GetNextThinkEPKc"
				"CBaseEntity::IsCombatItem" "_ZNK11CBaseEntity12IsCombatItemEv"
				"CBaseEntity::GetModelIndex" "_ZNK11CBaseEntity13GetModelIndexEv"
				"CBaseEntity::MyCombatCharacterPointer" "_ZN11CBaseEntity24MyCombatCharacterPointerEv"
				"CBaseEntity::PhysicsNoclip" "_ZN11CBaseEntity13PhysicsNoclipEv"
				"CBaseEntity::PhysicsRunThink" "_ZN11CBaseEntity15PhysicsRunThinkENS_14thinkmethods_tE"
				"CBaseEntity::PhysicsRunSpecificThink" "_ZN11CBaseEntity23PhysicsRunSpecificThinkEiMS_FvvE"
				"CBaseEntity::PhysicsDispatchThink" "_ZN11CBaseEntity20PhysicsDispatchThinkEMS_FvvE"
				"CBaseEntity::IsBSPModel" "_ZNK11CBaseEntity10IsBSPModelEv"
				"CBaseEntity::ShouldCollide" "_ZNK11CBaseEntity13ShouldCollideEii"
				"CBaseEntity::DrawDebugGeometryOverlays" "_ZN11CBaseEntity25DrawDebugGeometryOverlaysEv"
				"CBaseEntity::DrawTimedOverlays" "_ZN11CBaseEntity17DrawTimedOverlaysEv"
				"CBaseEntity::ChangeTeam" "_ZN11CBaseEntity10ChangeTeamEi"
				"CBaseEntity::SetModelIndexOverride" "_ZN11CBaseEntity21SetModelIndexOverrideEii"
				"CBaseEntity::SetModelIndex" "_ZN11CBaseEntity13SetModelIndexEi"
				"CBaseEntity::GetModelName" "_ZNK11CBaseEntity12GetModelNameEv"
				"CBaseEntity::EntityText" "_ZN11CBaseEntity10EntityTextEiPKcfiiii"
				"CBaseEntity::AcceptInput" "_ZN11CBaseEntity11AcceptInputEPKcPS_S2_9variant_ti"
				"CBaseEntity::SetModel" "_ZN11CBaseEntity8SetModelEPKc"
				"CBaseEntity::PerformCustomPhysics" "_ZN11CBaseEntity20PerformCustomPhysicsEP6VectorS1_P6QAngleS3_"
				"CBaseEntity::SetMoveType" "_ZN11CBaseEntity11SetMoveTypeE10MoveType_t13MoveCollide_t"
				"CBaseEntity::CalcAbsoluteVelocity" "_ZN11CBaseEntity20CalcAbsoluteVelocityEv"
				"CBaseEntity::PrecacheScriptSound" "_ZN11CBaseEntity19PrecacheScriptSoundEPKc"
				"CBaseEntity::GetModel" "_ZN11CBaseEntity8GetModelEv"
				"CBaseEntity::PrecacheModel" "_ZN11CBaseEntity13PrecacheModelEPKcb"
				"CBaseEntity::PrecacheSound" "_ZN11CBaseEntity13PrecacheSoundEPKc"
				"CBaseEntity::NameMatchesComplex" "_ZN11CBaseEntity18NameMatchesComplexEPKc"
				"CBaseEntity::ClassMatchesComplex" "_ZN11CBaseEntity19ClassMatchesComplexEPKc"
				"CBaseEntity::ParseMapData" "_ZN11CBaseEntity12ParseMapDataEP14CEntityMapData"
				"CBaseEntity::Activate" "_ZN11CBaseEntity8ActivateEv"
				"CBaseEntity::GetDamage" "_ZN11CBaseEntity9GetDamageEv"
				"CBaseEntity::SetDamage" "_ZN11CBaseEntity9SetDamageEf"
				"CBaseEntity::FVisible [ent]" "_ZN11CBaseEntity8FVisibleEPS_iPS0_"
				"CBaseEntity::FVisible [vec]" "_ZN11CBaseEntity8FVisibleERK6VectoriPPS_"
				"CBaseEntity::Touch" "_ZN11CBaseEntity5TouchEPS_"
				"CBaseEntity::IsBaseCombatWeapon" "_ZNK11CBaseEntity18IsBaseCombatWeaponEv"
				"CBaseEntity::IsWearable" "_ZNK11CBaseEntity10IsWearableEv"
				"CBaseEntity::SetNextThink [index]" "_ZN11CBaseEntity12SetNextThinkEif"
				"CBaseEntity::SetNextThink [name]" "_ZN11CBaseEntity12SetNextThinkEfPKc"
				"CBaseEntity::DrawDebugTextOverlays" "_ZN11CBaseEntity21DrawDebugTextOverlaysEv"
				"CBaseEntity::MyNextBotPointer" "_ZN11CBaseEntity16MyNextBotPointerEv"
				"CBaseEntity::Teleport" "_ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS2_"
				"CBaseEntity::StopSound" "_ZN11CBaseEntity9StopSoundEPKc"
				"CBaseEntity::SetParent" "_ZN11CBaseEntity9SetParentEPS_i"
				"CBaseEntity::UpdateOnRemove" "_ZN11CBaseEntity14UpdateOnRemoveEv"
				"CBaseEntity::IsPlayer" "_ZNK11CBaseEntity8IsPlayerEv"
				"CBaseEntity::IsBaseObject" "_ZNK11CBaseEntity12IsBaseObjectEv"
				"CBaseEntity::GetTransmitState" "_ZN11CBaseEntity16GetTransmitStateEv"
				"CBaseEntity::MyCombatWeaponPointer" "_ZN11CBaseEntity21MyCombatWeaponPointerEv"
				"CBaseEntity::GetParametersForSound" "CBaseEntity::GetParametersForSound"
				"CBaseEntity::InSameTeam" "_ZNK11CBaseEntity10InSameTeamEPKS_"
				"CBaseEntity::ReadKeyField" "_ZN11CBaseEntity12ReadKeyFieldEPKcP9variant_t"
				"CBaseEntity::OnTakeDamage" "_ZN11CBaseEntity12OnTakeDamageERK15CTakeDamageInfo"
				"CBaseEntity::FireBullets" "_ZN11CBaseEntity11FireBulletsERK17FireBulletsInfo_t"
				"CBaseEntity::ModifyFireBulletsDamage" "_ZN11CBaseEntity23ModifyFireBulletsDamageEP15CTakeDamageInfo"
				"CBaseEntity::VPhysicsInitStatic" "_ZN11CBaseEntity18VPhysicsInitStaticEv"
				"CBaseEntity::GetTouchTrace" "_ZN11CBaseEntity13GetTouchTraceEv"
				"CBaseEntity::GetServerClass" "_ZN11CBaseEntity14GetServerClassEv"
				"CBaseEntity::CBaseEntity" "_ZN11CBaseEntityC2Eb"
				"CBaseEntity::GetBaseAnimating" "_ZN11CBaseEntity16GetBaseAnimatingEv"
				"CBaseEntity::GetDataObject" "_ZN11CBaseEntity13GetDataObjectEi"
				"CBaseEntity::TakeHealth" "_ZN11CBaseEntity10TakeHealthEfi"
				"CBaseEntity::PassesDamageFilter" "_ZN11CBaseEntity18PassesDamageFilterERK15CTakeDamageInfo"
				"CBaseEntity::PhysicsSolidMaskForEntity" "_ZNK11CBaseEntity25PhysicsSolidMaskForEntityEv"
				"CBaseEntity::ShouldTransmit" "_ZN11CBaseEntity14ShouldTransmitEPK18CCheckTransmitInfo"
				"CBaseEntity::GetTeamNumber" "_ZNK11CBaseEntity13GetTeamNumberEv"
				"CBaseEntity::GetDamageType" "_ZNK11CBaseEntity13GetDamageTypeEv"
				"CBaseEntity::StartTouch" "_ZN11CBaseEntity10StartTouchEPS_"
				"CBaseEntity::EndTouch" "_ZN11CBaseEntity8EndTouchEPS_"
				"CBaseEntity::SetTransmitState" "_ZN11CBaseEntity16SetTransmitStateEi"
				"CBaseEntity::PostClientActive" "_ZN11CBaseEntity16PostClientActiveEv"
				"CBaseEntity::FireNamedOutput" "_ZN11CBaseEntity15FireNamedOutputEPKc9variant_tPS_S3_f"
				"CBaseEntity::Event_Killed" "_ZN11CBaseEntity12Event_KilledERK15CTakeDamageInfo"
				"CBaseEntity::VPhysicsDestroyObject" "_ZN11CBaseEntity21VPhysicsDestroyObjectEv"
				"CBaseEntity::TransformStepData_WorldToParent" "_ZN11CBaseEntity31TransformStepData_WorldToParentEPS_"
				"CBaseEntity::TransformStepData_ParentToParent" "_ZN11CBaseEntity32TransformStepData_ParentToParentEPS_S0_"
				"CBaseEntity::ApplyAbsVelocityImpulse" "_ZN11CBaseEntity23ApplyAbsVelocityImpulseERK6Vector"
				"CBaseEntity::SetLocalOrigin" "_ZN11CBaseEntity14SetLocalOriginERK6Vector"
				"CBaseEntity::SetLocalAngles" "_ZN11CBaseEntity14SetLocalAnglesERK6QAngle"
				"CBaseEntity::SetLocalVelocity" "_ZN11CBaseEntity16SetLocalVelocityERK6Vector"
				"CBaseEntity::GetBaseEntity" "_ZN11CBaseEntity13GetBaseEntityEv"
				"CBaseEntity::GetNetworkable" "_ZN11CBaseEntity14GetNetworkableEv"
				"CBaseEntity::GetCollideable" "_ZN11CBaseEntity14GetCollideableEv"
				"CBaseEntity::GetRefEHandle" "_ZNK11CBaseEntity13GetRefEHandleEv"
				"CBaseEntity::TraceAttack" "_ZN11CBaseEntity11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator"
				"CBaseEntity::GetTracerType" "_ZN11CBaseEntity13GetTracerTypeEv"
				"CBaseEntity::SetTransmit" "_ZN11CBaseEntity11SetTransmitEP18CCheckTransmitInfob"

				"CBaseAnimatingOverlay::FastRemoveLayer" "_ZN21CBaseAnimatingOverlay15FastRemoveLayerEi"
				"CBaseAnimatingOverlay::SetLayerCycle" "_ZN21CBaseAnimatingOverlay13SetLayerCycleEif"
				"CBaseAnimatingOverlay::StudioFrameAdvance" "_ZN21CBaseAnimatingOverlay18StudioFrameAdvanceEv"
				"CBaseAnimatingOverlay::AddGesture" "_ZN21CBaseAnimatingOverlay10AddGestureE8Activityb"
				"CBaseAnimatingOverlay::RestartGesture" "_ZN21CBaseAnimatingOverlay14RestartGestureE8Activitybb"
				"CBaseAnimatingOverlay::AddGestureSequence" "_ZN21CBaseAnimatingOverlay18AddGestureSequenceEib"
				"CBaseAnimatingOverlay::RemoveGesture" "_ZN21CBaseAnimatingOverlay13RemoveGestureE8Activity"
				"CBaseAnimatingOverlay::RemoveAllGestures" "_ZN21CBaseAnimatingOverlay17RemoveAllGesturesEv"
				"CBaseAnimatingOverlay::GetLayerDuration" "_ZN21CBaseAnimatingOverlay16GetLayerDurationEi"
				"CBaseAnimatingOverlay::SetLayerDuration" "_ZN21CBaseAnimatingOverlay16SetLayerDurationEif"

				"CBaseAnimating::FindBodygroupByName" "_ZN14CBaseAnimating19FindBodygroupByNameEPKc"
				"CBaseAnimating::GetAttachment [matrix]" "_ZN14CBaseAnimating13GetAttachmentEiR11matrix3x4_t"
				"CBaseAnimating::GetAttachment" "_ZN14CBaseAnimating13GetAttachmentEiR6VectorR6QAngle"
				"CBaseAnimating::GetAttachmentBone" "_ZN14CBaseAnimating17GetAttachmentBoneEi"
				"CBaseAnimating::GetBodygroup" "_ZN14CBaseAnimating12GetBodygroupEi"
				"CBaseAnimating::GetBodygroupCount" "_ZN14CBaseAnimating17GetBodygroupCountEi"
				"CBaseAnimating::GetBodygroupName" "_ZN14CBaseAnimating16GetBodygroupNameEi"
				"CBaseAnimating::GetBonePosition" "_ZN14CBaseAnimating15GetBonePositionEiR6VectorR6QAngle"
				"CBaseAnimating::GetModelPtr" "_ZN14CBaseAnimating11GetModelPtrEv"
				"CBaseAnimating::GetNumBodyGroups" "_ZN14CBaseAnimating16GetNumBodyGroupsEv"
				"CBaseAnimating::GetNumBones" "_ZN14CBaseAnimating11GetNumBonesEv"
				"CBaseAnimating::GetPoseParameter [int]" "_ZN14CBaseAnimating16GetPoseParameterEi"
				"CBaseAnimating::GetPoseParameter [str]" "_ZN14CBaseAnimating16GetPoseParameterEPKc"
				"CBaseAnimating::LookupAttachment" "_ZN14CBaseAnimating16LookupAttachmentEPKc"
				"CBaseAnimating::LookupBone" "_ZN14CBaseAnimating10LookupBoneEPKc"
				"CBaseAnimating::LookupPoseParameter" "_ZN14CBaseAnimating19LookupPoseParameterEP10CStudioHdrPKc"
				"CBaseAnimating::LookupSequence" "_ZN14CBaseAnimating14LookupSequenceEPKc"
				"CBaseAnimating::RefreshCollisionBounds" "_ZN14CBaseAnimating22RefreshCollisionBoundsEv"
				"CBaseAnimating::ResetSequence" "_ZN14CBaseAnimating13ResetSequenceEi"
				"CBaseAnimating::ResetSequenceInfo" "_ZN14CBaseAnimating17ResetSequenceInfoEv"
				"CBaseAnimating::SetBodygroup" "_ZN14CBaseAnimating12SetBodygroupEii"
				"CBaseAnimating::SetLightingOrigin" "_ZN14CBaseAnimating17SetLightingOriginEP11CBaseEntity"
				"CBaseAnimating::SetModel" "_ZN14CBaseAnimating8SetModelEPKc"
				"CBaseAnimating::SetModelScale" "_ZN14CBaseAnimating13SetModelScaleEff"
				"CBaseAnimating::StudioFrameAdvance" "_ZN14CBaseAnimating18StudioFrameAdvanceEv"
				"CBaseAnimating::SetPoseParameter" "_ZN14CBaseAnimating16SetPoseParameterEP10CStudioHdrif"
				"CBaseAnimating::DispatchAnimEvents" "_ZN14CBaseAnimating18DispatchAnimEventsEPS_"
				"CBaseAnimating::SequenceDuration" "_ZN14CBaseAnimating16SequenceDurationEi"
				"CBaseAnimating::InvalidateBoneCache" "_ZN14CBaseAnimating19InvalidateBoneCacheEv"

				"CBaseCombatCharacter::GetBossType" "_ZNK20CBaseCombatCharacter11GetBossTypeEv"
				"CBaseCombatCharacter::GetLastKnownArea" "_ZNK20CBaseCombatCharacter16GetLastKnownAreaEv"
				"CBaseCombatCharacter::Weapon_GetSlot" "_ZNK20CBaseCombatCharacter14Weapon_GetSlotEi"
				"CBaseCombatCharacter::Weapon_CanSwitchTo" "_ZN20CBaseCombatCharacter18Weapon_CanSwitchToEP17CBaseCombatWeapon"
				"CBaseCombatCharacter::Weapon_Switch" "_ZN20CBaseCombatCharacter13Weapon_SwitchEP17CBaseCombatWeaponi"
				"CBaseCombatCharacter::AddGlowEffect" "_ZN20CBaseCombatCharacter13AddGlowEffectEv"
				"CBaseCombatCharacter::RemoveGlowEffect" "_ZN20CBaseCombatCharacter16RemoveGlowEffectEv"
				"CBaseCombatCharacter::IsGlowEffectActive" "_ZN20CBaseCombatCharacter18IsGlowEffectActiveEv"
				"CBaseCombatCharacter::IsAbleToSee [CBaseEntity *]" "_ZN20CBaseCombatCharacter11IsAbleToSeeEPK11CBaseEntityNS_20FieldOfViewCheckTypeE"
				"CBaseCombatCharacter::IsAbleToSee [CBaseCombatCharacter *]" "_ZN20CBaseCombatCharacter11IsAbleToSeeEPS_NS_20FieldOfViewCheckTypeE"
				"CBaseCombatCharacter::SetBloodColor" "_ZN20CBaseCombatCharacter13SetBloodColorEi"
				"CBaseCombatCharacter::GiveAmmo" "_ZN20CBaseCombatCharacter8GiveAmmoEiib"
				"CBaseCombatCharacter::GetAmmoCount" "_ZNK20CBaseCombatCharacter12GetAmmoCountEi"
				"CBaseCombatCharacter::OnTakeDamage" "_ZN20CBaseCombatCharacter12OnTakeDamageERK15CTakeDamageInfo"
				"CBaseCombatCharacter::UpdateLastKnownArea" "_ZN20CBaseCombatCharacter19UpdateLastKnownAreaEv"
				"CBaseCombatCharacter::Weapon_Detach" "_ZN20CBaseCombatCharacter13Weapon_DetachEP17CBaseCombatWeapon"
				"CBaseCombatCharacter::SwitchToNextBestWeapon" "_ZN20CBaseCombatCharacter22SwitchToNextBestWeaponEP17CBaseCombatWeapon"
				"CBaseCombatCharacter::CalculatePhysicsStressDamage" "_ZN20CBaseCombatCharacter28CalculatePhysicsStressDamageEP23vphysics_objectstress_tP14IPhysicsObject"
				"CBaseCombatCharacter::ClearLastKnownArea" "_ZN20CBaseCombatCharacter18ClearLastKnownAreaEv"
				"CBaseCombatCharacter::Event_Killed" "_ZN20CBaseCombatCharacter12Event_KilledERK15CTakeDamageInfo"
				"CBaseCombatCharacter::Weapon_Equip" "_ZN20CBaseCombatCharacter12Weapon_EquipEP17CBaseCombatWeapon"
				"CBaseCombatCharacter::ShouldGib" "_ZN20CBaseCombatCharacter9ShouldGibERK15CTakeDamageInfo"
				"CBaseCombatCharacter::FInViewCone" "_ZN20CBaseCombatCharacter11FInViewConeERK6Vector"
				"CBaseCombatCharacter::CalcDamageForceVector" "_ZN20CBaseCombatCharacter21CalcDamageForceVectorERK15CTakeDamageInfo"
				"CBaseCombatCharacter::BecomeRagdoll" "_ZN20CBaseCombatCharacter13BecomeRagdollERK15CTakeDamageInfoRK6Vector"
				"CBaseCombatCharacter::RemoveAmmo" "_ZN20CBaseCombatCharacter10RemoveAmmoEii"

				"CAI_BaseNPC::GetActivityName" "_ZN11CAI_BaseNPC15GetActivityNameEi"
				"CAI_BaseNPC::GetActivityID" "_ZN11CAI_BaseNPC13GetActivityIDEPKc"

				"CTFTeam::GetNumObjects" "_ZN7CTFTeam13GetNumObjectsEi"
				"CTFTeam::GetObject"     "_ZN7CTFTeam9GetObjectEi"

				"CBasePlayer::IsBot" "_ZNK11CBasePlayer5IsBotEv"
				"CBasePlayer::CommitSuicide" "_ZN11CBasePlayer13CommitSuicideEbb"
				"CBasePlayer::GetSteamID" "_ZN11CBasePlayer10GetSteamIDEP8CSteamID"
				"CBasePlayer::Weapon_ShootPosition" "_ZN11CBasePlayer20Weapon_ShootPositionEv"
				"CBasePlayer::PlayStepSound" "_ZN11CBasePlayer13PlayStepSoundER6VectorP13surfacedata_tfb"
				"CBasePlayer::SetPlayerName" "_ZN11CBasePlayer13SetPlayerNameEPKc"
				"CBasePlayer::GetPlayerMaxSpeed" "_ZN11CBasePlayer17GetPlayerMaxSpeedEv"
				"CBasePlayer::GetViewModel" "_ZN11CBasePlayer12GetViewModelEib"
				"CBasePlayer::DisableButtons" "_ZN11CBasePlayer14DisableButtonsEi"
				"CBasePlayer::EnableButtons" "_ZN11CBasePlayer13EnableButtonsEi"
				"CBasePlayer::ForceButtons" "_ZN11CBasePlayer12ForceButtonsEi"
				"CBasePlayer::UnforceButtons" "_ZN11CBasePlayer14UnforceButtonsEi"
				"CBasePlayer::RemoveWearable" "_ZN11CBasePlayer14RemoveWearableEP13CEconWearable"
				"CBasePlayer::SnapEyeAngles" "_ZN11CBasePlayer13SnapEyeAnglesERK6QAngle"
				"CBasePlayer::ChangeTeam [int, bool, bool, bool]" "_ZN11CBasePlayer10ChangeTeamEibbb"
				"CBasePlayer::IsFakeClient" "_ZNK11CBasePlayer12IsFakeClientEv"
				"CBasePlayer::IsBotOfType" "_ZNK11CBasePlayer11IsBotOfTypeEi"
				"CBasePlayer::PhysicsSimulate" "_ZN11CBasePlayer15PhysicsSimulateEv"
				"CBasePlayer::FindUseEntity" "_ZN11CBasePlayer13FindUseEntityEv"
				"CBasePlayer::GetInVehicle" "_ZN11CBasePlayer12GetInVehicleEP14IServerVehiclei"
				"CBasePlayer::LeaveVehicle" "_ZN11CBasePlayer12LeaveVehicleERK6VectorRK6QAngle"
				"CBasePlayer::EyeAngles" "_ZN11CBasePlayer9EyeAnglesEv"
				"CBasePlayer::ItemPostFrame" "_ZN11CBasePlayer13ItemPostFrameEv"
				"CBasePlayer::UpdatePlayerSound" "_ZN11CBasePlayer17UpdatePlayerSoundEv"
				"CBasePlayer::PlayerRunCommand" "_ZN11CBasePlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper"
				"CBasePlayer::Touch" "_ZN11CBasePlayer5TouchEP11CBaseEntity"
				"CBasePlayer::ClientCommand" "_ZN11CBasePlayer13ClientCommandERK8CCommand"
				"CBasePlayer::ForceRespawn" "_ZN11CBasePlayer12ForceRespawnEv"
				"CBasePlayer::CreateViewModel" "_ZN11CBasePlayer15CreateViewModelEi"
				"CBasePlayer::EquipWearable" "_ZN11CBasePlayer13EquipWearableEP13CEconWearable"
				"CBasePlayer::Weapon_Equip" "_ZN9CTFPlayer12Weapon_EquipEP17CBaseCombatWeapon"
				"CBasePlayer::ShowViewPortPanel" "_ZN11CBasePlayer17ShowViewPortPanelEPKcbP9KeyValues"
				"CBasePlayer::IsPlayer" "_ZNK11CBasePlayer8IsPlayerEv"
				"CBasePlayer::SetModel" "_ZN11CBasePlayer8SetModelEPKc"
				"CBasePlayer::SetVCollisionState" "_ZN11CBasePlayer18SetVCollisionStateERK6VectorS2_i"
				"CBasePlayer::SetFOV" "_ZN11CBasePlayer6SetFOVEP11CBaseEntityifi"
				"CBasePlayer::SetScriptOverlayMaterial" "_ZN11CBasePlayer24SetScriptOverlayMaterialEPKc"
				"CBasePlayer::WantsLagCompensationOnEntity" "_ZNK11CBasePlayer28WantsLagCompensationOnEntityEPKS_PK8CUserCmdPK7CBitVecILi2048EE"
				"CBasePlayer::ShouldTransmit" "_ZN11CBasePlayer14ShouldTransmitEPK18CCheckTransmitInfo"
				"CBasePlayer::UpdateOnRemove" "_ZN11CBasePlayer14UpdateOnRemoveEv"
				"CBasePlayer::Event_Killed" "_ZN11CBasePlayer12Event_KilledERK15CTakeDamageInfo"
				"CBasePlayer::Spawn" "_ZN11CBasePlayer5SpawnEv"
				"CBasePlayer::Activate" "_ZN11CBasePlayer8ActivateEv"
				"CBasePlayer::StartObserverMode" "_ZN11CBasePlayer17StartObserverModeEi"

				"CEyeballBoss::GetLocomotionInterface" "_ZNK12CEyeballBoss22GetLocomotionInterfaceEv"
				"CEyeballBoss::GetVisionInterface" "_ZNK12CEyeballBoss18GetVisionInterfaceEv"

				"NextBotCombatCharacter::Spawn" "_ZN22NextBotCombatCharacter5SpawnEv"

				"CZombie::CZombie"      "_ZN7CZombieC2Ev"
				"CZombie::Spawn"      "_ZN7CZombie5SpawnEv"
				"CZombie::SpawnAtPos" "_ZN7CZombie10SpawnAtPosERK6VectorfiP11CBaseEntityNS_14SkeletonType_tE"
				"CZombie::UpdateOnRemove" "_ZN7CZombie14UpdateOnRemoveEv"
				"CZombie::Event_Killed" "_ZN7CZombie12Event_KilledERK15CTakeDamageInfo"
				"CZombie::OnTakeDamage_Alive" "_ZN7CZombie18OnTakeDamage_AliveERK15CTakeDamageInfo"
				"CZombie::GetIntentionInterface" "_ZNK7CZombie21GetIntentionInterfaceEv"

				"IZombieAutoList::m_IZombieAutoListAutoList" "_ZN15IZombieAutoList25m_IZombieAutoListAutoListE"

				"CBotNPCArcher::CBotNPCArcher" "_ZN13CBotNPCArcherC2Ev"
				"CBotNPCArcher::GetIntentionInterface" "_ZNK13CBotNPCArcher21GetIntentionInterfaceEv"
				"CBotNPCArcher::D1Thunk" "_ZThn2188_N13CBotNPCArcherD1Ev"
				"CBotNPCArcher::Spawn" "_ZN13CBotNPCArcher5SpawnEv"

				"CEconWearable::RemoveFrom" "_ZN13CEconWearable10RemoveFromEP11CBaseEntity"
				"CEconWearable::UnEquip"    "_ZN13CEconWearable7UnEquipEP11CBasePlayer"
				"CEconWearable::GetSkin"    "_ZN13CEconWearable7GetSkinEv"

				"IHasGenericMeter::ShouldUpdateMeter"     "_ZNK16IHasGenericMeter17ShouldUpdateMeterEv"
				"IHasGenericMeter::GetMeterMultiplier"    "_ZNK16IHasGenericMeter18GetMeterMultiplierEv"
				"IHasGenericMeter::OnResourceMeterFilled" "_ZN16IHasGenericMeter21OnResourceMeterFilledEv"
				"IHasGenericMeter::GetChargeInterval"     "_ZNK16IHasGenericMeter17GetChargeIntervalEv"

				"CEconEntity::UpdateBodygroups" "_ZN11CEconEntity16UpdateBodygroupsEP20CBaseCombatCharacteri"
				"CEconEntity::TranslateViewmodelHandActivityInternal" "_ZN11CEconEntity38TranslateViewmodelHandActivityInternalE8Activity"
				"CEconEntity::TranslateViewmodelHandActivity" "_ZN11CEconEntity30TranslateViewmodelHandActivityE8Activity"

				"CBaseCombatWeapon::IsMeleeWeapon" "_ZNK17CBaseCombatWeapon13IsMeleeWeaponEv"
				"CBaseCombatWeapon::GetMaxClip1" "_ZNK17CBaseCombatWeapon11GetMaxClip1Ev"
				"CBaseCombatWeapon::GetMaxClip2" "_ZNK17CBaseCombatWeapon11GetMaxClip2Ev"
				"CBaseCombatWeapon::PrimaryAttack" "_ZN17CBaseCombatWeapon13PrimaryAttackEv"
				"CBaseCombatWeapon::SecondaryAttack" "_ZN17CBaseCombatWeapon15SecondaryAttackEv"
				"CBaseCombatWeapon::CanPerformSecondaryAttack" "_ZNK17CBaseCombatWeapon25CanPerformSecondaryAttackEv"
				"CBaseCombatWeapon::Equip" "_ZN17CBaseCombatWeapon5EquipEP20CBaseCombatCharacter"
				"CBaseCombatWeapon::Drop" "_ZN17CBaseCombatWeapon4DropERK6Vector"
				"CBaseCombatWeapon::HasAmmo" "_ZN17CBaseCombatWeapon7HasAmmoEv"
				"CBaseCombatWeapon::Lower" "_ZN17CBaseCombatWeapon5LowerEv"
				"CBaseCombatWeapon::GetViewModel" "_ZNK17CBaseCombatWeapon12GetViewModelEi"
				"CBaseCombatWeapon::GetWorldModel" "_ZNK17CBaseCombatWeapon13GetWorldModelEv"
				"CBaseCombatWeapon::WeaponSound" "_ZN17CBaseCombatWeapon11WeaponSoundE13WeaponSound_tf"
				"CBaseCombatWeapon::GetShootSound" "_ZNK17CBaseCombatWeapon13GetShootSoundEi"
				"CBaseCombatWeapon::GetPrimaryAmmoType" "_ZNK17CBaseCombatWeapon18GetPrimaryAmmoTypeEv"
				"CBaseCombatWeapon::SetSubType" "_ZN17CBaseCombatWeapon10SetSubTypeEi"
				"CBaseCombatWeapon::ItemPostFrame" "_ZN17CBaseCombatWeapon13ItemPostFrameEv"
				"CBaseCombatWeapon::UpdateTransmitState" "_ZN17CBaseCombatWeapon19UpdateTransmitStateEv"
				"CBaseCombatWeapon::SetViewModelIndex" "_ZN17CBaseCombatWeapon17SetViewModelIndexEi"
				"CBaseCombatWeapon::SetOwner" "_ZN17CBaseCombatWeapon8SetOwnerEP20CBaseCombatCharacter"
				"CBaseCombatWeapon::CheckReload" "_ZN17CBaseCombatWeapon11CheckReloadEv"
				"CBaseCombatWeapon::GetWpnData" "_ZNK17CBaseCombatWeapon10GetWpnDataEv"
				"CBaseCombatWeapon::SetViewModel" "_ZN17CBaseCombatWeapon12SetViewModelEv"
				"CBaseCombatWeapon::SetWeaponVisible" "_ZN17CBaseCombatWeapon16SetWeaponVisibleEb"
				"CBaseCombatWeapon::SetCustomViewModel" "_ZN17CBaseCombatWeapon18SetCustomViewModelEPKc"
				"CBaseCombatWeapon::GetSlot" "_ZNK17CBaseCombatWeapon7GetSlotEv"
				"CBaseCombatWeapon::ActivityOverride" "_ZN17CBaseCombatWeapon16ActivityOverrideE8ActivityPb"
				"CBaseCombatWeapon::SetIdealActivity" "_ZN17CBaseCombatWeapon16SetIdealActivityE8Activity"
				"CBaseCombatWeapon::HasPrimaryAmmo" "_ZN17CBaseCombatWeapon14HasPrimaryAmmoEv"
				"CBaseCombatWeapon::Holster" "_ZN17CBaseCombatWeapon7HolsterEPS_"
				"CBaseCombatWeapon::Deploy" "_ZN17CBaseCombatWeapon7DeployEPS_"
				"CBaseCombatWeapon::OnActiveStateChanged" "_ZN17CBaseCombatWeapon20OnActiveStateChangedEi"


				"CTFWeaponBase::ShouldRemoveInvisibilityOnPrimaryAttack" "_ZNK13CTFWeaponBase39ShouldRemoveInvisibilityOnPrimaryAttackEv"
				"CTFWeaponBase::UpdateOnRemove"                          "_ZN13CTFWeaponBase14UpdateOnRemoveEv"
				"CTFWeaponBase::DeflectEntity" "_ZN13CTFWeaponBase13DeflectEntityEP11CBaseEntityP9CTFPlayerR6Vector"
				"CTFWeaponBase::PrimaryAttack" "_ZN13CTFWeaponBase13PrimaryAttackEv"
				"CTFWeaponBase::SecondaryAttack" "_ZN13CTFWeaponBase15SecondaryAttackEv"
				"CTFWeaponBase::CanFireCriticalShot" "_ZN13CTFWeaponBase19CanFireCriticalShotEbP11CBaseEntity"
				"CTFWeaponBase::GetShootSound" "_ZNK13CTFWeaponBase13GetShootSoundEi"
				"CTFWeaponBase::ApplyOnHitAttributes" "_ZN13CTFWeaponBase20ApplyOnHitAttributesEP11CBaseEntityP9CTFPlayerRK15CTakeDamageInfo"
				"CTFWeaponBase::GetViewModel" "_ZNK13CTFWeaponBase12GetViewModelEi"
				"CTFWeaponBase::IsSilentKiller" "_ZN13CTFWeaponBase14IsSilentKillerEv"
				"CTFWeaponBase::CanPerformSecondaryAttack" "_ZNK13CTFWeaponBase25CanPerformSecondaryAttackEv"
				"CTFWeaponBase::ItemPostFrame" "_ZN13CTFWeaponBase13ItemPostFrameEv"
				"CTFWeaponBase::ItemBusyFrame" "_ZN13CTFWeaponBase13ItemBusyFrameEv"
				"CTFWeaponBase::GetProjectileFireSetup" "_ZN13CTFWeaponBase22GetProjectileFireSetupEP9CTFPlayer6VectorPS2_P6QAnglebf"
				"CTFWeaponBase::CalcIsAttackCritical" "_ZN13CTFWeaponBase20CalcIsAttackCriticalEv"
				"CTFWeaponBase::GetDamageType" "_ZNK13CTFWeaponBase13GetDamageTypeEv"
				"CTFWeaponBase::Deploy" "_ZN13CTFWeaponBase6DeployEv"
				"CTFWeaponBase::Holster" "_ZN13CTFWeaponBase7HolsterEP17CBaseCombatWeapon"
				"CTFWeaponBase::GetTFPlayerOwner" "_ZNK13CTFWeaponBase16GetTFPlayerOwnerEv"
				"CTFWeaponBase::GetPenetrateType" "_ZNK13CTFWeaponBase16GetPenetrateTypeEv"
				"CTFWeaponBase::Reload" "_ZN13CTFWeaponBase6ReloadEv"
				"CTFWeaponBase::GetSpreadAngles" "_ZN13CTFWeaponBase15GetSpreadAnglesEv"
				"CTFWeaponBase::Equip" "_ZN13CTFWeaponBase5EquipEP20CBaseCombatCharacter"
				"CTFWeaponBase::UpdateHands" "_ZN13CTFWeaponBase11UpdateHandsEv"
				"CTFWeaponBase::Energy_GetMaxEnergy" "_ZNK13CTFWeaponBase19Energy_GetMaxEnergyEv"
				"CTFWeaponBase::Energy_Recharge" "_ZN13CTFWeaponBase15Energy_RechargeEv"
				"CTFWeaponBase::IsEnergyWeapon" "_ZNK13CTFWeaponBase14IsEnergyWeaponEv"
				"CTFWeaponBase::Energy_GetShotCost" "_ZNK13CTFWeaponBase18Energy_GetShotCostEv"
				"CTFWeaponBase::ApplyFireDelay" "_ZNK13CTFWeaponBase14ApplyFireDelayEf"
				"CTFWeaponBase::Misfire" "_ZN13CTFWeaponBase7MisfireEv"
				"CTFWeaponBase::CheckReloadMisfire" "_ZN13CTFWeaponBase18CheckReloadMisfireEv"
				"CTFWeaponBase::GetParticleColor" "_ZN13CTFWeaponBase16GetParticleColorEi"
				"CTFWeaponBase::GetTFWpnData" "_ZNK13CTFWeaponBase12GetTFWpnDataEv"
				"CTFWeaponBase::StartEffectBarRegen" "_ZN13CTFWeaponBase19StartEffectBarRegenEv"
				"CTFWeaponBase::ItemHolsterFrame" "_ZN13CTFWeaponBase16ItemHolsterFrameEv"
				"CTFWeaponBase::GetInitialAfterburnDuration" "_ZNK13CTFWeaponBase27GetInitialAfterburnDurationEv"
				"CTFWeaponBase::GetAfterburnRateOnHit" "_ZNK13CTFWeaponBase21GetAfterburnRateOnHitEv"
				"CTFWeaponBase::IsPassiveWeapon" "_ZNK13CTFWeaponBase15IsPassiveWeaponEv"
				"CTFWeaponBase::AutoFiresFullClip" "_ZNK13CTFWeaponBase17AutoFiresFullClipEv"
				"CTFWeaponBase::SendWeaponAnim" "_ZN13CTFWeaponBase14SendWeaponAnimEi"
				"CTFWeaponBase::GetMaxHealthMod" "_ZN13CTFWeaponBase15GetMaxHealthModEv"
				"CTFWeaponBase::InternalGetEffectBarRechargeTime" "_ZN13CTFWeaponBase32InternalGetEffectBarRechargeTimeEv"
				"CTFWeaponBase::GetEffectBarProgress" "_ZN13CTFWeaponBase20GetEffectBarProgressEv"
				"CTFWeaponBase::GetActivityWeaponRole" "_ZNK13CTFWeaponBase21GetActivityWeaponRoleEv"
				"CTFWeaponBase::GetViewModelWeaponRole" "_ZN13CTFWeaponBase22GetViewModelWeaponRoleEv"
				"CTFWeaponBase::OnActiveStateChanged" "_ZN13CTFWeaponBase20OnActiveStateChangedEi"
				"CTFWeaponBase::CanHolster" "_ZNK13CTFWeaponBase10CanHolsterEv"
				"CTFWeaponBase::GetSkin" "_ZN13CTFWeaponBase7GetSkinEv"
				"CTFWeaponBase::WeaponReset" "_ZN13CTFWeaponBase11WeaponResetEv"


				"CTFWeaponBaseGun::DoFireEffects"        "_ZN16CTFWeaponBaseGun13DoFireEffectsEv"
				"CTFWeaponBaseGun::FireProjectile"       "_ZN16CTFWeaponBaseGun14FireProjectileEP9CTFPlayer"
				"CTFWeaponBaseGun::RemoveProjectileAmmo" "_ZN16CTFWeaponBaseGun20RemoveProjectileAmmoEP9CTFPlayer"
				"CTFWeaponBaseGun::ShouldPlayFireAnim"   "_ZN16CTFWeaponBaseGun18ShouldPlayFireAnimEv"
				"CTFWeaponBaseGun::UpdatePunchAngles"    "_ZN16CTFWeaponBaseGun17UpdatePunchAnglesEP9CTFPlayer"
				"CTFWeaponBaseGun::FireRocket" "_ZN16CTFWeaponBaseGun10FireRocketEP9CTFPlayeri"
				"CTFWeaponBaseGun::FireFlameRocket" "_ZN16CTFWeaponBaseGun15FireFlameRocketEP9CTFPlayer"
				"CTFWeaponBaseGun::FireArrow" "_ZN16CTFWeaponBaseGun9FireArrowEP9CTFPlayer16ProjectileType_t"
				"CTFWeaponBaseGun::FireFlare" "_ZN16CTFWeaponBaseGun9FireFlareEP9CTFPlayer"
				"CTFWeaponBaseGun::FireJar" "_ZN16CTFWeaponBaseGun7FireJarEP9CTFPlayer"
				"CTFWeaponBaseGun::FireNail" "_ZN16CTFWeaponBaseGun8FireNailEP9CTFPlayeri"
				"CTFWeaponBaseGun::FirePipeBomb" "_ZN16CTFWeaponBaseGun12FirePipeBombEP9CTFPlayeri"
				"CTFWeaponBaseGun::GetProjectileDamage" "_ZN16CTFWeaponBaseGun19GetProjectileDamageEv"
				"CTFWeaponBaseGun::GetCustomProjectileModel" "_ZN16CTFWeaponBaseGun24GetCustomProjectileModelEP17CAttribute_String"
				"CTFWeaponBaseGun::GetProjectileSpeed" "_ZN16CTFWeaponBaseGun18GetProjectileSpeedEv"
				"CTFWeaponBaseGun::GetProjectileGravity" "_ZN16CTFWeaponBaseGun20GetProjectileGravityEv"
				"CTFWeaponBaseGun::GetWeaponProjectileType" "_ZNK16CTFWeaponBaseGun23GetWeaponProjectileTypeEv"
				"CTFWeaponBaseGun::ModifyProjectile" "_ZN16CTFWeaponBaseGun16ModifyProjectileEP11CBaseEntity"
				"CTFWeaponBaseGun::FireEnergyBall" "_ZN16CTFWeaponBaseGun14FireEnergyBallEP9CTFPlayerb"
				"CTFWeaponBaseGun::PrimaryAttack" "_ZN16CTFWeaponBaseGun13PrimaryAttackEv"
				"CTFWeaponBaseGun::ZoomIn" "_ZN16CTFWeaponBaseGun6ZoomInEv"
				"CTFWeaponBaseGun::GetAmmoPerShot" "_ZN16CTFWeaponBaseGun14GetAmmoPerShotEv"

				"CTFWeaponInvis::CleanupInvisibilityWatch" "_ZN14CTFWeaponInvis24CleanupInvisibilityWatchEv"

				"CTFWeaponBuilder::StartPlacement" "_ZN16CTFWeaponBuilder14StartPlacementEv"
				"CTFWeaponBuilder::StopPlacement" "_ZN16CTFWeaponBuilder13StopPlacementEv"

				"CWeaponMedigun::SecondaryAttack" "_ZN14CWeaponMedigun15SecondaryAttackEv"
				"CWeaponMedigun::CycleResistType" "_ZN14CWeaponMedigun15CycleResistTypeEv"
				"CWeaponMedigun::FindAndHealTargets" "_ZN14CWeaponMedigun18FindAndHealTargetsEv"
				"CWeaponMedigun::Deploy" "_ZN14CWeaponMedigun6DeployEv"
				"CWeaponMedigun::PrimaryAttack" "_ZN14CWeaponMedigun13PrimaryAttackEv"

				"CTFWeaponFlameBall::FireProjectile" "_ZN18CTFWeaponFlameBall14FireProjectileEP9CTFPlayer"

				"CFlagDetectionZone::EntityIsFlagCarrier" "_ZN18CFlagDetectionZone19EntityIsFlagCarrierEP11CBaseEntity"

				"CBaseProjectile::CanCollideWithTeammates" "_ZNK15CBaseProjectile23CanCollideWithTeammatesEv"

				"CBaseObject::FindBuildPointOnPlayer" "_ZN11CBaseObject22FindBuildPointOnPlayerEP9CTFPlayerP11CBasePlayerRfR6Vector"
				"CBaseObject::AttachObjectToObject" "_ZN11CBaseObject20AttachObjectToObjectEP11CBaseEntityiR6Vector"
				"CBaseObject::FindNearestBuildPoint" "_ZN11CBaseObject21FindNearestBuildPointEP11CBaseEntityP11CBasePlayerRfR6Vectorb"
				"CBaseObject::MustBeBuiltOnAttachmentPoint" "_ZNK11CBaseObject28MustBeBuiltOnAttachmentPointEv"
				"CBaseObject::IsHostileUpgrade" "_ZN11CBaseObject16IsHostileUpgradeEv"


				"CObjectSapper::GetSapperModelName" "_ZN13CObjectSapper18GetSapperModelNameE13SapperModel_tPKc"
				"CObjectSapper::GetSapperSoundName" "_ZN13CObjectSapper18GetSapperSoundNameEv"
				"CObjectSapper::UpdateOnRemove" "_ZN13CObjectSapper14UpdateOnRemoveEv"

				"CTFBaseRocket::GetWeaponID" "_ZNK13CTFBaseRocket11GetWeaponIDEv"
				"CTFBaseRocket::GetRadius" "_ZN13CTFBaseRocket9GetRadiusEv"
				"CTFBaseRocket::Destroy" "_ZN13CTFBaseRocket7DestroyEbb"
				"CTFBaseRocket::Create" "_ZN13CTFBaseRocket6CreateEP11CBaseEntityPKcRK6VectorRK6QAngleS1_"


				"CTFProjectile_Flare::Explode_Air" "_ZN19CTFProjectile_Flare11Explode_AirEP10CGameTraceib"
				"CTFProjectile_Flare::GetDamageType" "_ZN19CTFProjectile_Flare13GetDamageTypeEv"

				"CTFProjectile_Arrow::GetWeaponID" "_ZNK19CTFProjectile_Arrow11GetWeaponIDEv"

				"CTFProjectile_Cleaver::GetDamage" "_ZN21CTFProjectile_Cleaver9GetDamageEv"

				"CTFProjectile_ThrowableBreadMonster::GetDamage" "_ZN35CTFProjectile_ThrowableBreadMonster9GetDamageEv"

				"CTFProjectile_ThrowableRepel::GetDamage" "_ZN28CTFProjectile_ThrowableRepel9GetDamageEv"

				"CTFProjectile_ThrowableBrick::GetDamage" "_ZN28CTFProjectile_ThrowableBrick9GetDamageEv"

				"CTFStunBall::GetDamage" "_ZN11CTFStunBall9GetDamageEv"

				"CTFBall_Ornament::Explode" "_ZN16CTFBall_Ornament7ExplodeEP10CGameTracei"
				"CTFBall_Ornament::PipebombTouch" "_ZN16CTFBall_Ornament13PipebombTouchEP11CBaseEntity"

				"CTFPointWeaponMimic::InputFireMultiple" "_ZN19CTFPointWeaponMimic17InputFireMultipleER11inputdata_t"
				"CTFPointWeaponMimic::InputFireOnce" "_ZN19CTFPointWeaponMimic13InputFireOnceER11inputdata_t"

				"CTFWeaponBaseGrenadeProj::Destroy" "_ZN24CTFWeaponBaseGrenadeProj7DestroyEbb"

				"CTeamRoundTimer::InputSetTime" "_ZN15CTeamRoundTimer12InputSetTimeER11inputdata_t"

				"CTFCompoundBow::Reload" "_ZN14CTFCompoundBow6ReloadEv"

				"CTFPipebombLauncher::Deploy" "_ZN19CTFPipebombLauncher6DeployEv"
				"CTFPipebombLauncher::FireProjectile" "_ZN19CTFPipebombLauncher14FireProjectileEP9CTFPlayer"

				"CItem::ItemTouch" "_ZN5CItem9ItemTouchEP11CBaseEntity"

				"CTFBaseBoss::GetCurrencyValue" "_ZN11CTFBaseBoss16GetCurrencyValueEv"

				"CTFTankBoss::GetCurrencyValue" "_ZN11CTFTankBoss16GetCurrencyValueEv"

				"CBeam::BeamCreate" "_ZN5CBeam10BeamCreateEPKcf"
				"CBeam::EntsInit" "_ZN5CBeam8EntsInitEP11CBaseEntityS1_"

				"CSprite::SpriteCreate" "_ZN7CSprite12SpriteCreateEPKcRK6Vectorb"

				"CPointPush::PushThink" "_ZN10CPointPush9PushThinkEv"


				"CAmmoPack::Precache" "_ZN9CAmmoPack8PrecacheEv"
				"CBaseFilter::InputTestActivator" "_ZN11CBaseFilter18InputTestActivatorER11inputdata_t"
				"CBaseFilter::PassesDamageFilter" "_ZN11CBaseFilter18PassesDamageFilterERK15CTakeDamageInfo"
				"CBaseFilter::PassesDamageFilterImpl" "_ZN11CBaseFilter22PassesDamageFilterImplERK15CTakeDamageInfo"
				"CBaseFilter::PassesFilter" "_ZN11CBaseFilter12PassesFilterEP11CBaseEntityS1_"
				"CBaseFilter::PassesFilterImpl" "_ZN11CBaseFilter16PassesFilterImplEP11CBaseEntityS1_"
				"CBaseFlex::AddSceneEvent" "_ZN9CBaseFlex13AddSceneEventEP12CChoreoSceneP12CChoreoEventP11CBaseEntity"
				"CBaseFlex::ProcessSceneEvents" "_ZN9CBaseFlex18ProcessSceneEventsEv"
				"CBaseGrenade::GetThrower" "_ZN12CBaseGrenade10GetThrowerEv"
				"CBaseGrenade::SetDamage" "_ZN12CBaseGrenade9SetDamageEf"
				"CBaseGrenade::SetThrower" "_ZN12CBaseGrenade10SetThrowerEP20CBaseCombatCharacter"
				"CBaseGrenade::GetDamageRadius" "_ZN12CBaseGrenade15GetDamageRadiusEv"
				"CBaseMultiplayerPlayer::ShouldRunRateLimitedCommand [str]" "_ZN22CBaseMultiplayerPlayer27ShouldRunRateLimitedCommandEPKc"
				"CBaseObject::CanBeUpgraded" "_ZN11CBaseObject13CanBeUpgradedEP9CTFPlayer"
				"CBaseObject::DetonateObject" "_ZN11CBaseObject14DetonateObjectEv"
				"CBaseObject::FindSnapToBuildPos" "_ZN11CBaseObject18FindSnapToBuildPosEPS_"
				"CBaseObject::FinishedBuilding" "_ZN11CBaseObject16FinishedBuildingEv"
				"CBaseObject::GetMaxHealthForCurrentLevel" "_ZN11CBaseObject27GetMaxHealthForCurrentLevelEv"
				"CBaseObject::GetMaxUpgradeLevel" "_ZN11CBaseObject18GetMaxUpgradeLevelEv"
				"CBaseObject::GetMiniBuildingStartingHealth" "_ZN11CBaseObject29GetMiniBuildingStartingHealthEv"
				"CBaseObject::HasSapper" "_ZN11CBaseObject9HasSapperEv"
				"CBaseObject::InitializeMapPlacedObject" "_ZN11CBaseObject25InitializeMapPlacedObjectEv"
				"CBaseObject::OnTakeDamage" "_ZN11CBaseObject12OnTakeDamageERK15CTakeDamageInfo"
				"CBaseObject::SetHealth" "_ZN11CBaseObject9SetHealthEf"
				"CBaseObject::SetPlasmaDisabled" "_ZN11CBaseObject17SetPlasmaDisabledEf"
				"CBaseObject::ShouldQuickBuild" "_ZN11CBaseObject16ShouldQuickBuildEv"
				"CBaseObject::StartBuilding" "_ZN11CBaseObject13StartBuildingEP11CBaseEntity"
				"CBaseObject::StartPlacement" "_ZN11CBaseObject14StartPlacementEP9CTFPlayer"
				"CBaseObject::StartUpgrading" "_ZN11CBaseObject14StartUpgradingEv"
				"CBaseObject::UpdateOnRemove" "_ZN11CBaseObject14UpdateOnRemoveEv"
				"CBaseProjectile::~CBaseProjectile [D2]" "_ZN15CBaseProjectileD2Ev"
				"CBaseProjectile::CollideWithTeammatesThink" "_ZN15CBaseProjectile25CollideWithTeammatesThinkEv"
				"CBaseProjectile::Destroy" "_ZN15CBaseProjectile7DestroyEbb"
				"CBaseProjectile::GetCollideWithTeammatesDelay" "_ZNK15CBaseProjectile28GetCollideWithTeammatesDelayEv"
				"CBaseProjectile::GetProjectileType" "_ZNK15CBaseProjectile17GetProjectileTypeEv"
				"CBaseProjectile::SetLauncher" "_ZN15CBaseProjectile11SetLauncherEP11CBaseEntity"
				"CBaseProjectile::Spawn" "_ZN15CBaseProjectile5SpawnEv"
				"CBaseServerVehicle::GetDriver" "_ZN18CBaseServerVehicle9GetDriverEv"
				"CBaseServerVehicle::GetExitAnimToUse" "_ZN18CBaseServerVehicle16GetExitAnimToUseER6VectorRb"
				"CBaseServerVehicle::GetVehicleEnt" "_ZN18CBaseServerVehicle13GetVehicleEntEv"
				"CBaseServerVehicle::HandleEntryExitFinish" "_ZN18CBaseServerVehicle21HandleEntryExitFinishEbb"
				"CBaseServerVehicle::HandlePassengerEntry" "_ZN18CBaseServerVehicle20HandlePassengerEntryEP20CBaseCombatCharacterb"
				"CBaseServerVehicle::HandlePassengerExit" "_ZN18CBaseServerVehicle19HandlePassengerExitEP20CBaseCombatCharacter"
				"CBaseServerVehicle::IsPassengerUsingStandardWeapons" "_ZN18CBaseServerVehicle31IsPassengerUsingStandardWeaponsEi"
				"CBaseServerVehicle::IsPassengerVisible" "_ZN18CBaseServerVehicle18IsPassengerVisibleEi"
				"CBaseServerVehicle::ItemPostFrame" "_ZN18CBaseServerVehicle13ItemPostFrameEP11CBasePlayer"
				"CBaseServerVehicle::SetupMove" "_ZN18CBaseServerVehicle9SetupMoveEP11CBasePlayerP8CUserCmdP11IMoveHelperP9CMoveData"
				"CBaseTrigger::Activate" "_ZN12CBaseTrigger8ActivateEv"
				"CBaseTrigger::EndTouch" "_ZN12CBaseTrigger8EndTouchEP11CBaseEntity"
				"CBaseTrigger::InputEndTouch" "_ZN12CBaseTrigger13InputEndTouchER11inputdata_t"
				"CBaseTrigger::InputStartTouch" "_ZN12CBaseTrigger15InputStartTouchER11inputdata_t"
				"CBaseTrigger::StartTouch" "_ZN12CBaseTrigger10StartTouchEP11CBaseEntity"
				"CBaseViewModel::DestroyControlPanels" "_ZN14CBaseViewModel20DestroyControlPanelsEv"
				"CBaseViewModel::SetControlPanelsActive" "_ZN14CBaseViewModel22SetControlPanelsActiveEb"
				"CBaseViewModel::SetWeaponModel" "_ZN14CBaseViewModel14SetWeaponModelEPKcP17CBaseCombatWeapon"
				"CBaseViewModel::SpawnControlPanels" "_ZN14CBaseViewModel18SpawnControlPanelsEv"
				"CCaptureFlag::Drop" "_ZN12CCaptureFlag4DropEP9CTFPlayerbbb"
				"CCaptureFlag::FlagTouch" "_ZN12CCaptureFlag9FlagTouchEP11CBaseEntity"
				"CCaptureFlag::GetMaxReturnTime" "_ZN12CCaptureFlag16GetMaxReturnTimeEv"
				"CCaptureFlag::PickUp" "_ZN12CCaptureFlag6PickUpEP9CTFPlayerb"
				"CCaptureZone::Capture" "_ZN12CCaptureZone7CaptureEP11CBaseEntity"
				"CCaptureZone::ShimTouch" "_ZN12CCaptureZone9ShimTouchEP11CBaseEntity"
				"CCollisionProperty::MarkPartitionHandleDirty" "_ZN18CCollisionProperty24MarkPartitionHandleDirtyEv"
				"CCollisionProperty::SetSurroundingBoundsType" "_ZN18CCollisionProperty24SetSurroundingBoundsTypeE23SurroundingBoundsType_tPK6VectorS3_"
				"CCurrencyPack::AffectedByRadiusCollection" "_ZNK13CCurrencyPack26AffectedByRadiusCollectionEv"
				"CCurrencyPack::DistributedBy" "_ZN13CCurrencyPack13DistributedByEP11CBasePlayer"
				"CCurrencyPack::MyTouch" "_ZN13CCurrencyPack7MyTouchEP11CBasePlayer"
				"CCurrencyPack::SetAmount" "_ZN13CCurrencyPack9SetAmountEf"
				"CCurrencyPack::Spawn" "_ZN13CCurrencyPack5SpawnEv"
				"CDynamicProp::Spawn" "_ZN12CDynamicProp5SpawnEv"
				"CEconEntity::DebugDescribe" "_ZN11CEconEntity13DebugDescribeEv"
				"CEconEntity::GetAttributeContainer" "_ZN11CEconEntity21GetAttributeContainerEv"
				"CEconEntity::GetAttributeManager" "_ZN11CEconEntity19GetAttributeManagerEv"
				"CEconEntity::GiveTo" "_ZN11CEconEntity6GiveToEP11CBaseEntity"
				"CEconEntity::ReapplyProvision" "_ZN11CEconEntity16ReapplyProvisionEv"
				"CEconEntity::UpdateModelToClass" "_ZN11CEconEntity18UpdateModelToClassEv"
				"CEconEntity::UpdateOnRemove" "_ZN11CEconEntity14UpdateOnRemoveEv"
				"CEconItem::AddDynamicAttributeInternal" "_ZN9CEconItem27AddDynamicAttributeInternalEv"
				"CEconItemAttribute::CEconItemAttribute [C1]" "_ZN18CEconItemAttributeC1Ev"
				"CEconItemAttribute::GetStaticData" "_ZNK18CEconItemAttribute13GetStaticDataEv"
				"CEconItemDefinition::BInitFromKV" "_ZN19CEconItemDefinition11BInitFromKVEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE"
				"CEconItemDefinition::BInitVisualBlockFromKV" "_ZN19CEconItemDefinition22BInitVisualBlockFromKVEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE"
				"CEconItemSchema::BInitAttributes" "_ZN15CEconItemSchema15BInitAttributesEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE"
				"CEconItemSchema::GetAttributeDefinition" "_ZNK15CEconItemSchema22GetAttributeDefinitionEi"
				"CEconItemSchema::GetAttributeDefinitionByName [non-const]" "_ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc"
				"CEconItemSchema::GetAttributeDefinitionByName" "_ZNK15CEconItemSchema28GetAttributeDefinitionByNameEPKc"
				"CEconItemSchema::GetAttributeDefinitionByName" "_ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc"
				"CEconItemSchema::GetEquipRegionBitMaskByName" "_ZNK15CEconItemSchema27GetEquipRegionBitMaskByNameEPKc"
				"CEconItemSchema::GetItemDefinition" "_ZNK15CEconItemSchema17GetItemDefinitionEi"
				"CEconItemSchema::GetItemDefinitionByName [const]" "_ZNK15CEconItemSchema23GetItemDefinitionByNameEPKc"
				"CEconItemSchema::GetItemDefinitionByName" "_ZN15CEconItemSchema23GetItemDefinitionByNameEPKc"
				"CEconItemSchema::ItemTesting_CreateTestDefinition" "_ZN15CEconItemSchema32ItemTesting_CreateTestDefinitionEiiP9KeyValues"
				"CEconItemSchema::Reset" "_ZN15CEconItemSchema5ResetEv"
				"CEconItemView::CEconItemView [C1]" "_ZN13CEconItemViewC1Ev"
				"CEconItemView::GetItemDefIndex" "_ZNK13CEconItemView15GetItemDefIndexEv"
				"CEconItemView::GetSOCData" "_ZNK13CEconItemView10GetSOCDataEv"
				"CEconItemView::GetStaticData" "_ZNK13CEconItemView13GetStaticDataEv"
				"CEconItemView::GetStyle" "_ZNK13CEconItemView8GetStyleEv"
				"CEconItemView::Init" "_ZN13CEconItemView4InitEiiij"
				"CEconItemView::IterateAttributes" "_ZNK13CEconItemView17IterateAttributesEP26IEconItemAttributeIterator"
				"CEntityFactory<CEnvEntityMaker>::Create" "_ZN14CEntityFactoryI15CEnvEntityMakerE6CreateEPKc"
				"CEntityFactory<CEnvShake>::Create" "_ZN14CEntityFactoryI9CEnvShakeE6CreateEPKc"
				"CEntityFactory<CEnvViewPunch>::Create" "_ZN14CEntityFactoryI13CEnvViewPunchE6CreateEPKc"
				"CEntityFactory<CFuncNavAvoid>::Create" "_ZN14CEntityFactoryI13CFuncNavAvoidE6CreateEPKc"
				"CEntityFactory<CFuncNavPrefer>::Create" "_ZN14CEntityFactoryI14CFuncNavPreferE6CreateEPKc"
				"CEntityFactory<CFuncNavPrerequisite>::Create" "_ZN14CEntityFactoryI20CFuncNavPrerequisiteE6CreateEPKc"
				"CEntityFactory<CGameText>::Create" "_ZN14CEntityFactoryI9CGameTextE6CreateEPKc"
				"CEntityFactory<CPathTrack>::Create" "_ZN14CEntityFactoryI10CPathTrackE6CreateEPKc"
				"CEntityFactory<CPointClientCommand>::Create" "_ZN14CEntityFactoryI19CPointClientCommandE6CreateEPKc"
				"CEntityFactory<CPointEntity>::Create" "_ZN14CEntityFactoryI12CPointEntityE6CreateEPKc"
				"CEntityFactory<CPointHurt>::Create" "_ZN14CEntityFactoryI10CPointHurtE6CreateEPKc"
				"CEntityFactory<CPointNavInterface>::Create" "_ZN14CEntityFactoryI18CPointNavInterfaceE6CreateEPKc"
				"CEntityFactory<CPointPopulatorInterface>::Create" "_ZN14CEntityFactoryI24CPointPopulatorInterfaceE6CreateEPKc"
				"CEntityFactory<CPointServerCommand>::Create" "_ZN14CEntityFactoryI19CPointServerCommandE6CreateEPKc"
				"CEntityFactory<CRagdollMagnet>::Create" "_ZN14CEntityFactoryI14CRagdollMagnetE6CreateEPKc"
				"CEntityFactory<CTeamplayRoundWin>::Create" "_ZN14CEntityFactoryI17CTeamplayRoundWinE6CreateEPKc"
				"CEntityFactory<CTFBotHint>::Create" "_ZN14CEntityFactoryI10CTFBotHintE6CreateEPKc"
				"CEntityFactory<CTFBotHintSentrygun>::Create" "_ZN14CEntityFactoryI19CTFBotHintSentrygunE6CreateEPKc"
				"CEntityFactory<CTFBotHintTeleporterExit>::Create" "_ZN14CEntityFactoryI24CTFBotHintTeleporterExitE6CreateEPKc"
				"CEntityFactory<CTFForceRespawn>::Create" "_ZN14CEntityFactoryI15CTFForceRespawnE6CreateEPKc"
				"CEntityFactory<CTFHudNotify>::Create" "_ZN14CEntityFactoryI12CTFHudNotifyE6CreateEPKc"
				"CEntityFactory<CTrainingAnnotation>::Create" "_ZN14CEntityFactoryI19CTrainingAnnotationE6CreateEPKc"
				"CEntityFactory<CTriggerHurt>::Create" "_ZN14CEntityFactoryI12CTriggerHurtE6CreateEPKc"
				"CEntityFactory<CTriggerMultiple>::Create" "_ZN14CEntityFactoryI16CTriggerMultipleE6CreateEPKc"
				"CEnvEntityMaker::InputForceSpawn" "_ZN15CEnvEntityMaker15InputForceSpawnER11inputdata_t"
				"CEnvEntityMaker::InputForceSpawnAtEntityOrigin" "_ZN15CEnvEntityMaker29InputForceSpawnAtEntityOriginER11inputdata_t"
				"CEnvEntityMaker::SpawnEntity" "_ZN15CEnvEntityMaker11SpawnEntityE6Vector6QAngle"
				"CFuncIllusionary::Spawn" "_ZN16CFuncIllusionary5SpawnEv"
				"CFuncNavCost::HasTag" "_ZNK12CFuncNavCost6HasTagEPKc"
				"CFuncRotating::InputStartBackward" "_ZN13CFuncRotating18InputStartBackwardER11inputdata_t"
				"CFuncRotating::InputStartForward" "_ZN13CFuncRotating17InputStartForwardER11inputdata_t"
				"CFuncRotating::InputStop" "_ZN13CFuncRotating9InputStopER11inputdata_t"
				"CFuncRotating::SetTargetSpeed" "_ZN13CFuncRotating14SetTargetSpeedEf"
				"CGameText::KeyValue" "_ZN9CGameText8KeyValueEPKcS1_"
				"CGameUI::Deactivate" "_ZN7CGameUI10DeactivateEP11CBaseEntity"
				"CHalloweenBaseBoss::SpawnBossAtPos" "_ZN18CHalloweenBaseBoss14SpawnBossAtPosE17HalloweenBossTypeRK6VectoriP11CBaseEntity"
				"CHeadlessHatman [D2]" "_ZN15CHeadlessHatmanD2Ev"
				"CHeadlessHatman::OnTakeDamage_Alive" "_ZN15CHeadlessHatman18OnTakeDamage_AliveERK15CTakeDamageInfo"
				"CHeadlessHatman::Spawn" "_ZN15CHeadlessHatman5SpawnEv"
				"CLaserDot::Create" "_ZN9CLaserDot6CreateERK6VectorP11CBaseEntityb"
				"CMannVsMachineUpgradeManager::LoadUpgradesFileFromPath" "_ZN28CMannVsMachineUpgradeManager24LoadUpgradesFileFromPathEPKc"
				"CObjectDispenser::DispenseAmmo" "_ZN16CObjectDispenser12DispenseAmmoEP9CTFPlayer"
				"CObjectDispenser::DispenseMetal" "_ZN16CObjectDispenser13DispenseMetalEP9CTFPlayer"
				"CObjectDispenser::DispenseThink" "_ZN16CObjectDispenser13DispenseThinkEv"
				"CObjectDispenser::GetAvailableMetal" "_ZNK16CObjectDispenser17GetAvailableMetalEv"
				"CObjectDispenser::GetDispenserRadius" "_ZN16CObjectDispenser18GetDispenserRadiusEv"
				"CObjectDispenser::GetHealRate" "_ZNK16CObjectDispenser11GetHealRateEv"
				"CObjectDispenser::SetModel" "_ZN16CObjectDispenser8SetModelEPKc"
				"CObjectSapper::ApplyRoboSapper" "_ZN13CObjectSapper15ApplyRoboSapperEP9CTFPlayerfi"
				"CObjectSapper::ApplyRoboSapperEffects" "_ZN13CObjectSapper22ApplyRoboSapperEffectsEP9CTFPlayerf"
				"CObjectSapper::IsParentValid" "_ZN13CObjectSapper13IsParentValidEv"
				"CObjectSapper::IsValidRoboSapperTarget" "_ZN13CObjectSapper23IsValidRoboSapperTargetEP9CTFPlayer"
				"CObjectSapper::Spawn" "_ZN13CObjectSapper5SpawnEv"
				"CObjectSentrygun::Attack" "_ZN16CObjectSentrygun6AttackEv"
				"CObjectSentrygun::EmitSentrySound" "_ZN16CObjectSentrygun15EmitSentrySoundEPKc"
				"CObjectSentrygun::FindTarget" "_ZN16CObjectSentrygun10FindTargetEv"
				"CObjectSentrygun::FireRocket" "_ZN16CObjectSentrygun10FireRocketEv"
				"CObjectSentrygun::FirstSpawn" "_ZN16CObjectSentrygun10FirstSpawnEv"
				"CObjectSentrygun::FoundTarget" "_ZN16CObjectSentrygun11FoundTargetEP11CBaseEntityRK6Vectorb"
				"CObjectSentrygun::GetTurretAngles" "_ZNK16CObjectSentrygun15GetTurretAnglesEv"
				"CObjectSentrygun::MakeDisposableBuilding" "_ZN16CObjectSentrygun22MakeDisposableBuildingEP9CTFPlayer"
				"CObjectSentrygun::MakeScaledBuilding" "_ZN16CObjectSentrygun18MakeScaledBuildingEP9CTFPlayer"
				"CObjectSentrygun::SentryRotate" "_ZN16CObjectSentrygun12SentryRotateEv"
				"CObjectSentrygun::SentryThink" "_ZN16CObjectSentrygun11SentryThinkEv"
				"CObjectSentrygun::SetModel" "_ZN16CObjectSentrygun8SetModelEPKc"
				"CObjectSentrygun::Spawn" "_ZN16CObjectSentrygun5SpawnEv"
				"CObjectSentrygun::StartUpgrading" "_ZN16CObjectSentrygun14StartUpgradingEv"
				"CObjectSentrygun::ValidTargetPlayer" "_ZN16CObjectSentrygun17ValidTargetPlayerEP9CTFPlayerRK6VectorS4_"
				"CObjectTeleporter::DeterminePlaybackRate" "_ZN17CObjectTeleporter21DeterminePlaybackRateEv"
				"CObjectTeleporter::PlayerCanBeTeleported" "_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer"
				"CObjectTeleporter::RecieveTeleportingPlayer" "_ZN17CObjectTeleporter24RecieveTeleportingPlayerEP9CTFPlayer"
				"CObjectTeleporter::SetModel" "_ZN17CObjectTeleporter8SetModelEPKc"
				"CObjectTeleporter::TeleporterSend" "_ZN17CObjectTeleporter14TeleporterSendEP9CTFPlayer"
				"CObjectTeleporter::TeleporterThink" "_ZN17CObjectTeleporter15TeleporterThinkEv"
				"CObjectTeleporter::TeleporterTouch" "_ZN17CObjectTeleporter15TeleporterTouchEP11CBaseEntity"
				"CPathTrack::GetNext" "_ZN10CPathTrack7GetNextEv"
				"CItem::ComeToRest" "_ZN5CItem10ComeToRestEv"
				"CPointPopulatorInterface::InputChangeBotAttributes" "_ZN24CPointPopulatorInterface24InputChangeBotAttributesER11inputdata_t"
				"CPointTeleport::Activate" "_ZN14CPointTeleport8ActivateEv"
				"CPopulationManager::IsValidPopfile" "_ZN18CPopulationManager14IsValidPopfileE10CUtlString"
				"CPropVehicleDriveable::CanExitVehicle" "_ZN21CPropVehicleDriveable14CanExitVehicleEP11CBaseEntity"
				"CPropVehicleDriveable::DriveVehicle" "_ZN21CPropVehicleDriveable12DriveVehicleEfP8CUserCmdii"
				"CPropVehicleDriveable::PassengerShouldReceiveDamage" "_ZN21CPropVehicleDriveable28PassengerShouldReceiveDamageER15CTakeDamageInfo"
				"CPropVehicleDriveable::Spawn" "_ZN21CPropVehicleDriveable5SpawnEv"
				"CPropVehicleDriveable::TraceAttack" "_ZN21CPropVehicleDriveable11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator"
				"CPropVehicleDriveable::Use" "_ZN21CPropVehicleDriveable3UseEP11CBaseEntityS1_8USE_TYPEf"
				"CSmokeStack::KeyValue" "_ZN11CSmokeStack8KeyValueEPKcS1_"
				"CSniperDot::Create" "_ZN10CSniperDot6CreateERK6VectorP11CBaseEntityb"
				"CSoundEnt::Initialize" "_ZN9CSoundEnt10InitializeEv"
				"CSpellPickup::ItemCanBeTouchedByPlayer" "_ZN12CSpellPickup24ItemCanBeTouchedByPlayerEP11CBasePlayer"
				"CTargetChangeGravity::InputChangeGrav" "_ZN20CTargetChangeGravity15InputChangeGravER11inputdata_t"
				"CTargetChangeGravity::InputResetGrav" "_ZN20CTargetChangeGravity14InputResetGravER11inputdata_t"
				"CTeam::AddPlayer" "_ZN5CTeam9AddPlayerEP11CBasePlayer"
				"CTeam::RemovePlayer" "_ZN5CTeam12RemovePlayerEP11CBasePlayer"
				"CTeamControlPointMaster::PointLastContestedAt" "_ZN23CTeamControlPointMaster20PointLastContestedAtEi"
				"CTFAmmoPack::Create" "_ZN11CTFAmmoPack6CreateERK6VectorRK6QAngleP11CBaseEntityPKc"
				"CTFAmmoPack::InitAmmoPack" "_ZN11CTFAmmoPack12InitAmmoPackEP9CTFPlayerP13CTFWeaponBaseibbf"
				"CTFBall_Ornament::Create" "_ZN16CTFBall_Ornament6CreateERK6VectorRK6QAngleP11CBaseEntity"
				"CTFBaseBoss::OnTakeDamage" "_ZN11CTFBaseBoss12OnTakeDamageERK15CTakeDamageInfo"
				"CTFBaseBoss::ResolvePlayerCollision" "_ZN11CTFBaseBoss22ResolvePlayerCollisionEP9CTFPlayer"
				"CTFBaseBoss::Touch" "_ZN11CTFBaseBoss5TouchEP11CBaseEntity"
				"CTFBaseBoss::UpdateCollisionBounds" "_ZN11CTFBaseBoss21UpdateCollisionBoundsEv"
				"CTFBaseProjectile::FlyThink" "_ZN17CTFBaseProjectile8FlyThinkEv"
				"CTFBaseProjectile::GetDamage" "_ZN17CTFBaseProjectile9GetDamageEv"
				"CTFBaseProjectile::GetDamageType" "_ZN17CTFBaseProjectile13GetDamageTypeEv"
				"CTFBaseProjectile::PhysicsSolidMaskForEntity" "_ZNK17CTFBaseProjectile25PhysicsSolidMaskForEntityEv"
				"CTFBaseProjectile::SetDamage" "_ZN17CTFBaseProjectile9SetDamageEf"
				"CTFBaseProjectile::SetScorer" "_ZN17CTFBaseProjectile9SetScorerEP11CBaseEntity"
				"CTFBaseProjectile::Spawn" "_ZN17CTFBaseProjectile5SpawnEv"
				"CTFBaseRocket::CheckForStunOnImpact" "_ZN13CTFBaseRocket20CheckForStunOnImpactEP9CTFPlayer"
				"CTFBaseRocket::Explode" "_ZN13CTFBaseRocket7ExplodeEP10CGameTraceP11CBaseEntity"
				"CTFBaseRocket::GetOwnerPlayer" "_ZNK13CTFBaseRocket14GetOwnerPlayerEv"
				"CTFBaseRocket::RocketTouch" "_ZN13CTFBaseRocket11RocketTouchEP11CBaseEntity"
				"CTFBaseRocket::SetDamage" "_ZN13CTFBaseRocket9SetDamageEf"
				"CTFBat_Giftwrap::GetWeaponID" "_ZNK15CTFBat_Giftwrap11GetWeaponIDEv"
				"CTFBat_Wood::SecondaryAttack" "_ZN11CTFBat_Wood15SecondaryAttackEv"
				"CTFBonesaw::GetWeaponID" "_ZNK10CTFBonesaw11GetWeaponIDEv"
				"CTFBot::GetNextSpawnClassname" "_ZNK6CTFBot21GetNextSpawnClassnameEv"
				"CTFBotHintEngineerNest::DetonateStaleNest" "_ZN22CTFBotHintEngineerNest17DetonateStaleNestEv"
				"CTFBotHintEngineerNest::HintTeleporterThink" "_ZN22CTFBotHintEngineerNest19HintTeleporterThinkEv"
				"CTFBotHintEngineerNest::IsStaleNest" "_ZNK22CTFBotHintEngineerNest11IsStaleNestEv"
				"CTFBotMvMEngineerHintFinder::FindHint" "_ZN27CTFBotMvMEngineerHintFinder8FindHintEbbP7CHandleI22CTFBotHintEngineerNestE"
				"CTFBotProxy::CTFBotProxy [C1]" "_ZN11CTFBotProxyC1Ev"
				"CTFChargedSMG::SecondaryAttack" "_ZN13CTFChargedSMG15SecondaryAttackEv"
				"CTFCleaver::CreateJarProjectile" "_ZN10CTFCleaver19CreateJarProjectileERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo"
				"CTFCompoundBow::GetChargeMaxTime" "_ZN14CTFCompoundBow16GetChargeMaxTimeEv"
				"CTFCompoundBow::GetCurrentCharge" "_ZN14CTFCompoundBow16GetCurrentChargeEv"
				"CTFCompoundBow::GetProjectileDamage" "_ZN14CTFCompoundBow19GetProjectileDamageEv"
				"CTFCompoundBow::GetProjectileSpeed" "_ZN14CTFCompoundBow18GetProjectileSpeedEv"
				"CTFCompoundBow::LaunchGrenade" "_ZN14CTFCompoundBow13LaunchGrenadeEv"
				"CTFCrossbow::GetProjectileSpeed" "_ZN11CTFCrossbow18GetProjectileSpeedEv"
				"CTFDroppedWeapon::Create" "_ZN16CTFDroppedWeapon6CreateEP9CTFPlayerRK6VectorRK6QAnglePKcPK13CEconItemView"
				"CTFDroppedWeapon::InitDroppedWeapon" "_ZN16CTFDroppedWeapon17InitDroppedWeaponEP9CTFPlayerP13CTFWeaponBasebb"
				"CTFDroppedWeapon::InitPickedUpWeapon" "_ZN16CTFDroppedWeapon18InitPickedUpWeaponEP9CTFPlayerP13CTFWeaponBase"
				"CTFFists::Punch" "_ZN8CTFFists5PunchEv"
				"CTFFists::SecondaryAttack" "_ZN8CTFFists15SecondaryAttackEv"
				"CTFFlameEntity::Create" "_ZN14CTFFlameEntity6CreateERK6VectorRK6QAngleP11CBaseEntityfifbb"
				"CTFFlameEntity::OnCollide" "_ZN14CTFFlameEntity9OnCollideEP11CBaseEntity"
				"CTFFlameEntity::RemoveFlame" "_ZN14CTFFlameEntity11RemoveFlameEv"
				"CTFFlameEntity::Spawn" "_ZN14CTFFlameEntity5SpawnEv"
				"CTFFlameManager::BCanBurnEntityThisFrame" "_ZNK15CTFFlameManager23BCanBurnEntityThisFrameEP11CBaseEntity"
				"CTFFlameManager::GetFlameDamageScale" "_ZNK15CTFFlameManager19GetFlameDamageScaleEPK10tf_point_tP9CTFPlayer"
				"CTFFlameManager::OnCollide" "_ZN15CTFFlameManager9OnCollideEP11CBaseEntityi"
				"CTFFlameManager::ShouldCollide" "_ZNK15CTFFlameManager13ShouldCollideEP11CBaseEntity"
				"CTFFlameThrower::FireAirBlast" "_ZN15CTFFlameThrower12FireAirBlastEi"
				"CTFFlameThrower::GetDeflectionRadius" "_ZNK15CTFFlameThrower19GetDeflectionRadiusEv"
				"CTFFlameThrower::GetFlameOriginPos" "_ZN15CTFFlameThrower17GetFlameOriginPosEv"
				"CTFFlameThrower::GetMuzzlePosHelper" "_ZN15CTFFlameThrower18GetMuzzlePosHelperEb"
				"CTFFlameThrower::PrimaryAttack" "_ZN15CTFFlameThrower13PrimaryAttackEv"
				"CTFFlareGun_Revenge::Deploy" "_ZN19CTFFlareGun_Revenge6DeployEv"
				"CTFFlareGun_Revenge::Holster" "_ZN19CTFFlareGun_Revenge7HolsterEP17CBaseCombatWeapon"
				"CTFGasManager::OnCollide" "_ZN13CTFGasManager9OnCollideEP11CBaseEntityi"
				"CTFGrapplingHook::GetProjectileSpeed" "_ZN16CTFGrapplingHook18GetProjectileSpeedEv"
				"CTFGrapplingHook::ItemPostFrame" "_ZN16CTFGrapplingHook13ItemPostFrameEv"
				"CTFGrenadeLauncher::SecondaryAttack" "_ZN18CTFGrenadeLauncher15SecondaryAttackEv"
				"CTFGrenadePipebombProjectile::Create" "_ZN28CTFGrenadePipebombProjectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfoif"
				"CTFGrenadePipebombProjectile::IsDeflectable" "_ZN28CTFGrenadePipebombProjectile13IsDeflectableEv"
				"CTFGrenadePipebombProjectile::OnTakeDamage" "_ZN28CTFGrenadePipebombProjectile12OnTakeDamageERK15CTakeDamageInfo"
				"CTFGrenadePipebombProjectile::PipebombTouch" "_ZN28CTFGrenadePipebombProjectile13PipebombTouchEP11CBaseEntity"
				"CTFGrenadePipebombProjectile::SetPipebombMode" "_ZN28CTFGrenadePipebombProjectile15SetPipebombModeEi"
				"CTFGrenadePipebombProjectile::StickybombTouch" "_ZN28CTFGrenadePipebombProjectile15StickybombTouchEP11CBaseEntity"
				"CTFGrenadePipebombProjectile::DetonateStickies" "_ZN28CTFGrenadePipebombProjectile16DetonateStickiesEv"
				"CTFGrenadePipebombProjectile::VPhysicsCollision" "_ZN28CTFGrenadePipebombProjectile17VPhysicsCollisionEiP21gamevcollisionevent_t"
				"CTFJar::CreateJarProjectile" "_ZN6CTFJar19CreateJarProjectileERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo"
				"CTFJar::FireJar" "_ZN6CTFJar7FireJarEP9CTFPlayer"
				"CTFJar::TossJarThink" "_ZN6CTFJar12TossJarThinkEv"
				"CTFJarGas::CreateJarProjectile" "_ZN9CTFJarGas19CreateJarProjectileERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo"
				"CTFJarMilk::CreateJarProjectile" "_ZN10CTFJarMilk19CreateJarProjectileERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo"
				"CTFKnife::CanPerformBackstabAgainstTarget" "_ZN8CTFKnife31CanPerformBackstabAgainstTargetEP9CTFPlayer"
				"CTFKnife::DisguiseOnKill" "_ZN8CTFKnife14DisguiseOnKillEv"
				"CTFKnife::GetMeleeDamage" "_ZN8CTFKnife14GetMeleeDamageEP11CBaseEntityPiS2_"
				"CTFKnife::IsBehindAndFacingTarget" "_ZN8CTFKnife23IsBehindAndFacingTargetEP9CTFPlayer"
				"CTFLaserPointer::CreateLaserDot" "_ZN15CTFLaserPointer14CreateLaserDotEv"
				"CTFMechanicalArm::ShockAttack" "_ZN16CTFMechanicalArm11ShockAttackEv"
				"CTFMedigunShield::Create" "_ZN16CTFMedigunShield6CreateEP9CTFPlayer"
				"CTFMedigunShield::RemoveShield" "_ZN16CTFMedigunShield12RemoveShieldEv"
				"CTFMedigunShield::ShieldThink" "_ZN16CTFMedigunShield11ShieldThinkEv"
				"CTFMedigunShield::ShieldTouch" "_ZN16CTFMedigunShield11ShieldTouchEP11CBaseEntity"
				"CTFMedigunShield::UpdateShieldPosition" "_ZN16CTFMedigunShield20UpdateShieldPositionEv"
				"CTFMinigun::AttackEnemyProjectiles" "_ZN10CTFMinigun22AttackEnemyProjectilesEv"
				"CTFMinigun::CanHolster" "_ZNK10CTFMinigun10CanHolsterEv"
				"CTFMinigun::ItemPostFrame" "_ZN10CTFMinigun13ItemPostFrameEv"
				"CTFMinigun::SecondaryAttack" "_ZN10CTFMinigun15SecondaryAttackEv"
				"CTFMinigun::SetWeaponState" "_ZN10CTFMinigun14SetWeaponStateE14MinigunState_t"
				"CTFMinigun::SharedAttack" "_ZN10CTFMinigun12SharedAttackEv"
				"CTFMinigun::WindDown" "_ZN10CTFMinigun8WindDownEv"
				"CTFMinigun::WindUp" "_ZN10CTFMinigun6WindUpEv"
				"CTFObjectiveResource::DecrementMannVsMachineWaveClassCount" "_ZN20CTFObjectiveResource36DecrementMannVsMachineWaveClassCountE8string_tj"
				"CTFPipebombLauncher::DetonateRemotePipebombs" "_ZN19CTFPipebombLauncher23DetonateRemotePipebombsEb"
				"CTFPipebombLauncher::SecondaryAttack" "_ZN19CTFPipebombLauncher15SecondaryAttackEv"
				"CTFPistol_ScoutPrimary::Push" "_ZN22CTFPistol_ScoutPrimary4PushEv"
				"CTFPistol_ScoutSecondary::GetDamageType" "_ZNK24CTFPistol_ScoutSecondary13GetDamageTypeEv"
				"CTFPlayer::RemoveAmmo" "_ZN9CTFPlayer10RemoveAmmoEii"
				"CTFPlayerResource::SetPlayerClassWhenKilled" "_ZN17CTFPlayerResource24SetPlayerClassWhenKilledEii"
				"CTFPlayerResource::UpdateConnectedPlayer" "_ZN17CTFPlayerResource21UpdateConnectedPlayerEiP11CBasePlayer"
				"CTFPlayerResource::UpdateDisconnectedPlayer" "_ZN17CTFPlayerResource24UpdateDisconnectedPlayerEi"
				"CTFPlayerShared::Disguise" "_ZN15CTFPlayerShared8DisguiseEiiP9CTFPlayerb"
				"CTFPlayerShared::OnAddBalloonHead" "_ZN15CTFPlayerShared16OnAddBalloonHeadEv"
				"CTFPlayerShared::OnAddHalloweenTiny" "_ZN15CTFPlayerShared18OnAddHalloweenTinyEv"
				"CTFPlayerShared::OnAddMVMBotRadiowave" "_ZN15CTFPlayerShared20OnAddMVMBotRadiowaveEv"
				"CTFPlayerShared::OnRemoveHalloweenTiny" "_ZN15CTFPlayerShared21OnRemoveHalloweenTinyEv"
				"CTFPlayerShared::PulseRageBuff" "_ZN15CTFPlayerShared13PulseRageBuffENS_13ERageBuffSlotE"
				"CTFPointWeaponMimic::~CTFPointWeaponMimic [D0]" "_ZN19CTFPointWeaponMimicD0Ev"
				"CTFPointWeaponMimic::~CTFPointWeaponMimic [D2]" "_ZN19CTFPointWeaponMimicD2Ev"
				"CTFPointWeaponMimic::Fire" "_ZN19CTFPointWeaponMimic4FireEv"
				"CTFPointWeaponMimic::GetFiringAngles" "_ZNK19CTFPointWeaponMimic15GetFiringAnglesEv"
				"CTFPointWeaponMimic::Spawn" "_ZN19CTFPointWeaponMimic5SpawnEv"
				"CTFPowerup::DropSingleInstance" "_ZN10CTFPowerup18DropSingleInstanceER6VectorP20CBaseCombatCharacterff"
				"CTFPowerup::GetLifeTime" "_ZN10CTFPowerup11GetLifeTimeEv"
				"CTFPowerup::Spawn" "_ZN10CTFPowerup5SpawnEv"
				"CTFPowerup::ValidTouch" "_ZN10CTFPowerup10ValidTouchEP11CBasePlayer"
				"CTFPowerupBottle::ReapplyProvision" "_ZN16CTFPowerupBottle16ReapplyProvisionEv"
				"CTFProjectile_Arrow::ArrowTouch" "_ZN19CTFProjectile_Arrow10ArrowTouchEP11CBaseEntity"
				"CTFProjectile_Arrow::BreakArrow" "_ZN19CTFProjectile_Arrow10BreakArrowEv"
				"CTFProjectile_Arrow::CanHeadshot" "_ZN19CTFProjectile_Arrow11CanHeadshotEv"
				"CTFProjectile_Arrow::CheckSkyboxImpact" "_ZN19CTFProjectile_Arrow17CheckSkyboxImpactEP11CBaseEntity"
				"CTFProjectile_Arrow::Create" "_ZN19CTFProjectile_Arrow6CreateERK6VectorRK6QAngleff16ProjectileType_tP11CBaseEntityS8_"
				"CTFProjectile_Arrow::CreateTrail" "_ZN19CTFProjectile_Arrow11CreateTrailEv"
				"CTFProjectile_Arrow::FadeOut" "_ZN19CTFProjectile_Arrow7FadeOutEi"
				"CTFProjectile_Arrow::IsDeflectable" "_ZN19CTFProjectile_Arrow13IsDeflectableEv"
				"CTFProjectile_Arrow::SetScorer" "_ZN19CTFProjectile_Arrow9SetScorerEP11CBaseEntity"
				"CTFProjectile_Arrow::Spawn" "_ZN19CTFProjectile_Arrow5SpawnEv"
				"CTFProjectile_Arrow::StrikeTarget" "_ZN19CTFProjectile_Arrow12StrikeTargetEP13mstudiobbox_tP11CBaseEntity"
				"CTFProjectile_BallOfFire::Burn" "_ZN24CTFProjectile_BallOfFire4BurnEP11CBaseEntity"
				"CTFProjectile_BallOfFire::RocketTouch" "_ZN24CTFProjectile_BallOfFire11RocketTouchEP11CBaseEntity"
				"CTFProjectile_Cleaver::Create" "_ZN21CTFProjectile_Cleaver6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfoi"
				"CTFProjectile_EnergyBall::CanHeadshot" "_ZN24CTFProjectile_EnergyBall11CanHeadshotEv"
				"CTFProjectile_EnergyBall::Explode" "_ZN24CTFProjectile_EnergyBall7ExplodeEP10CGameTraceP11CBaseEntity"
				"CTFProjectile_EnergyBall::IsDeflectable" "_ZN24CTFProjectile_EnergyBall13IsDeflectableEv"
				"CTFProjectile_EnergyBall::SetScorer" "_ZN24CTFProjectile_EnergyBall9SetScorerEP11CBaseEntity"
				"CTFProjectile_EnergyRing::CanHeadshot" "_ZN24CTFProjectile_EnergyRing11CanHeadshotEv"
				"CTFProjectile_EnergyRing::Create" "_ZN24CTFProjectile_EnergyRing6CreateEP16CTFWeaponBaseGunRK6VectorRK6QAngleffP11CBaseEntityS9_S2_S2_b"
				"CTFProjectile_EnergyRing::GetInitialVelocity" "_ZN24CTFProjectile_EnergyRing18GetInitialVelocityEv"
				"CTFProjectile_EnergyRing::ProjectileTouch" "_ZN24CTFProjectile_EnergyRing15ProjectileTouchEP11CBaseEntity"
				"CTFProjectile_EnergyRing::ShouldPenetrate" "_ZNK24CTFProjectile_EnergyRing15ShouldPenetrateEv"
				"CTFProjectile_Flare::Explode" "_ZN19CTFProjectile_Flare7ExplodeEP10CGameTraceP11CBaseEntity"
				"CTFProjectile_Flare::IsDeflectable" "_ZN19CTFProjectile_Flare13IsDeflectableEv"
				"CTFProjectile_Flare::PerformCustomPhysics" "_ZN19CTFProjectile_Flare20PerformCustomPhysicsEP6VectorS1_P6QAngleS3_"
				"CTFProjectile_Flare::SendDeathNotice" "_ZN19CTFProjectile_Flare15SendDeathNoticeEv"
				"CTFProjectile_Flare::SetScorer" "_ZN19CTFProjectile_Flare9SetScorerEP11CBaseEntity"
				"CTFProjectile_GrapplingHook::CanHeadshot" "_ZN27CTFProjectile_GrapplingHook11CanHeadshotEv"
				"CTFProjectile_GrapplingHook::HookTarget" "_ZN27CTFProjectile_GrapplingHook10HookTargetEP11CBaseEntity"
				"CTFProjectile_HealingBolt::CanHeadshot" "_ZN25CTFProjectile_HealingBolt11CanHeadshotEv"
				"CTFProjectile_Jar::Create" "_ZN17CTFProjectile_Jar6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo"
				"CTFProjectile_Jar::Explode" "_ZN17CTFProjectile_Jar7ExplodeEP10CGameTracei"
				"CTFProjectile_JarGas::Create" "_ZN20CTFProjectile_JarGas6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo"
				"CTFProjectile_JarMilk::Create" "_ZN21CTFProjectile_JarMilk6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterRK13CTFWeaponInfo"
				"CTFProjectile_MechanicalArmOrb::CheckForProjectiles" "_ZN30CTFProjectile_MechanicalArmOrb19CheckForProjectilesEv"
				"CTFProjectile_Rocket::Create" "_ZN20CTFProjectile_Rocket6CreateEP11CBaseEntityRK6VectorRK6QAngleS1_S1_"
				"CTFProjectile_Rocket::IsDeflectable" "_ZN20CTFProjectile_Rocket13IsDeflectableEv"
				"CTFProjectile_Rocket::SetScorer" "_ZN20CTFProjectile_Rocket9SetScorerEP11CBaseEntity"
				"CTFProjectile_Rocket::Spawn" "_ZN20CTFProjectile_Rocket5SpawnEv"
				"CTFProjectile_SentryRocket::Create" "_ZN26CTFProjectile_SentryRocket6CreateERK6VectorRK6QAngleP11CBaseEntityS7_"
				"CTFProjectile_Throwable::GetAngularImpulse" "_ZN23CTFProjectile_Throwable17GetAngularImpulseEv"
				"CTFProjectile_Throwable::GetVelocityVector" "_ZN23CTFProjectile_Throwable17GetVelocityVectorERK6VectorS2_S2_f"
				"CTFProjectile_ThrowableRepel::SetCustomPipebombModel" "_ZN28CTFProjectile_ThrowableRepel22SetCustomPipebombModelEv"
				"CTFRaygun::GetProjectileSpeed" "_ZN9CTFRaygun18GetProjectileSpeedEv"
				"CTFRevolver::CanFireCriticalShot" "_ZN11CTFRevolver19CanFireCriticalShotEbP11CBaseEntity"
				"CTFRevolver::Deploy" "_ZN11CTFRevolver6DeployEv"
				"CTFRevolver::GetDamageType" "_ZNK11CTFRevolver13GetDamageTypeEv"
				"CTFRevolver::Holster" "_ZN11CTFRevolver7HolsterEP17CBaseCombatWeapon"
				"CTFRobotArm::Smack" "_ZN11CTFRobotArm5SmackEv"
				"CTFScatterGun::ApplyPostHitEffects" "_ZN13CTFScatterGun19ApplyPostHitEffectsERK15CTakeDamageInfoP9CTFPlayer"
				"CTFShotgun_Revenge::Deploy" "_ZN18CTFShotgun_Revenge6DeployEv"
				"CTFShotgun_Revenge::Holster" "_ZN18CTFShotgun_Revenge7HolsterEP17CBaseCombatWeapon"
				"CTFShotgunBuildingRescue::GetProjectileSpeed" "_ZN24CTFShotgunBuildingRescue18GetProjectileSpeedEv"
				"CTFSMG::GetDamageType" "_ZNK6CTFSMG13GetDamageTypeEv"
				"CTFSniperRifle::ApplyChargeSpeedModifications" "_ZN14CTFSniperRifle29ApplyChargeSpeedModificationsERf"
				"CTFSniperRifle::CanFireCriticalShot" "_ZN14CTFSniperRifle19CanFireCriticalShotEbP11CBaseEntity"
				"CTFSniperRifle::CreateSniperDot" "_ZN14CTFSniperRifle15CreateSniperDotEv"
				"CTFSniperRifle::ExplosiveHeadShot" "_ZN14CTFSniperRifle17ExplosiveHeadShotEP9CTFPlayerS1_"
				"CTFSniperRifle::GetDamageType" "_ZNK14CTFSniperRifle13GetDamageTypeEv"
				"CTFSniperRifle::ItemPostFrame" "_ZN14CTFSniperRifle13ItemPostFrameEv"
				"CTFSniperRifle::SniperRifleChargeRateMod" "_ZN14CTFSniperRifle24SniperRifleChargeRateModEv"
				"CTFSniperRifleClassic::GetDamageType" "_ZNK21CTFSniperRifleClassic13GetDamageTypeEv"
				"CTFSniperRifleClassic::ItemPostFrame" "_ZN21CTFSniperRifleClassic13ItemPostFrameEv"
				"CTFSniperRifleDecap::GetCount" "_ZN19CTFSniperRifleDecap8GetCountEv"
				"CTFSniperRifleDecap::SniperRifleChargeRateMod" "_ZN19CTFSniperRifleDecap24SniperRifleChargeRateModEv"
				"CTFSodaPopper::SecondaryAttack" "_ZN13CTFSodaPopper15SecondaryAttackEv"
				"CTFSpellBook::RollNewSpell" "_ZN12CTFSpellBook12RollNewSpellEib"
				"CTFSpellBook::SetSelectedSpell" "_ZN12CTFSpellBook16SetSelectedSpellEi"
				"CTFStickBomb::Smack" "_ZN12CTFStickBomb5SmackEv"
				"CTFStunBall::ApplyBallImpactEffectOnVictim" "_ZN11CTFStunBall29ApplyBallImpactEffectOnVictimEP11CBaseEntity"
				"CTFStunBall::Create" "_ZN11CTFStunBall6CreateERK6VectorRK6QAngleP11CBaseEntity"
				"CTFSword::GetSwordHealthMod" "_ZN8CTFSword17GetSwordHealthModEv"
				"CTFSword::GetSwordSpeedMod" "_ZN8CTFSword16GetSwordSpeedModEv"
				"CTFTankBoss::Event_Killed" "_ZN11CTFTankBoss12Event_KilledERK15CTakeDamageInfo"
				"CTFTankBoss::Explode" "_ZN11CTFTankBoss7ExplodeEv"
				"CTFTankBoss::GetBodyInterface" "_ZNK11CTFTankBoss16GetBodyInterfaceEv"
				"CTFTankBoss::Spawn" "_ZN11CTFTankBoss5SpawnEv"
				"CTFTankBoss::TankBossThink" "_ZN11CTFTankBoss13TankBossThinkEv"
				"CTFTankBoss::UpdateOnRemove" "_ZN11CTFTankBoss14UpdateOnRemoveEv"
				"CTFTankBoss::UpdatePingSound" "_ZN11CTFTankBoss15UpdatePingSoundEv"
				"CTFTankDestruction::Spawn" "_ZN18CTFTankDestruction5SpawnEv"
				"CTFTeam::AddPlayer" "_ZN7CTFTeam9AddPlayerEP11CBasePlayer"
				"CTFTeam::RemovePlayer" "_ZN7CTFTeam12RemovePlayerEP11CBasePlayer"
				"CTFTeam::SetTeamLeader" "_ZN7CTFTeam13SetTeamLeaderEP11CBasePlayer"
				"CTFWeaponBaseGrenadeProj::Explode" "_ZN24CTFWeaponBaseGrenadeProj7ExplodeEP10CGameTracei"
				"CTFWeaponBaseGrenadeProj::GetWeaponID" "_ZNK24CTFWeaponBaseGrenadeProj11GetWeaponIDEv"
				"CTFWeaponBaseGrenadeProj::InitGrenade" "_ZN24CTFWeaponBaseGrenadeProj11InitGrenadeERK6VectorS2_P20CBaseCombatCharacterRK13CTFWeaponInfo"
				"CTFWeaponBaseGrenadeProj::SetDetonateTimerLength" "_ZN24CTFWeaponBaseGrenadeProj22SetDetonateTimerLengthEf"
				"CTFWeaponBaseMelee::DoSwingTrace" "_ZN18CTFWeaponBaseMelee12DoSwingTraceER10CGameTrace"
				"CTFWeaponBaseMelee::DoSwingTraceInternal" "_ZN18CTFWeaponBaseMelee20DoSwingTraceInternalER10CGameTracebP10CUtlVectorIS0_10CUtlMemoryIS0_iEE"
				"CTFWeaponBaseMelee::GetSmackTime" "_ZN18CTFWeaponBaseMelee12GetSmackTimeEi"
				"CTFWeaponBaseMelee::GetSwingRange" "_ZN18CTFWeaponBaseMelee13GetSwingRangeEv"
				"CTFWeaponBaseMelee::Holster" "_ZN18CTFWeaponBaseMelee7HolsterEP17CBaseCombatWeapon"
				"CTFWeaponBaseMelee::OnSwingHit" "_ZN18CTFWeaponBaseMelee10OnSwingHitER10CGameTrace"
				"CTFWeaponBaseMelee::SecondaryAttack" "_ZN18CTFWeaponBaseMelee15SecondaryAttackEv"
				"CTFWeaponBaseMelee::Smack" "_ZN18CTFWeaponBaseMelee5SmackEv"
				"CTFWeaponBaseMelee::Swing" "_ZN18CTFWeaponBaseMelee5SwingEP9CTFPlayer"
				"CTFWrench::Smack" "_ZN9CTFWrench5SmackEv"
				"CTFWeaponBuilder::CanDeploy" "_ZN16CTFWeaponBuilder9CanDeployEv"
				"CTFWeaponBuilder::GetViewModel" "_ZNK16CTFWeaponBuilder12GetViewModelEi"
				"CTFWeaponBuilder::SetSubType" "_ZN16CTFWeaponBuilder10SetSubTypeEi"
				"CTFWeaponBuilder::StartBuilding" "_ZN16CTFWeaponBuilder13StartBuildingEv"
				"CTFWeaponInvis::ActivateInvisibilityWatch" "_ZN14CTFWeaponInvis25ActivateInvisibilityWatchEv"
				"CTFWeaponInvis::GetViewModel" "_ZNK14CTFWeaponInvis12GetViewModelEi"
				"CTFWearable::CanEquip" "_ZN11CTFWearable8CanEquipEP11CBaseEntity"
				"CTFWearable::Equip" "_ZN11CTFWearable5EquipEP11CBasePlayer"
				"CTFWearableDemoShield::DoCharge" "_ZN21CTFWearableDemoShield8DoChargeEP9CTFPlayer"
				"CTFWearableDemoShield::DoSpecialAction" "_ZN21CTFWearableDemoShield15DoSpecialActionEP9CTFPlayer"
				"CTFWearableDemoShield::EndSpecialAction" "_ZN21CTFWearableDemoShield16EndSpecialActionEP9CTFPlayer"
				"~CTriggerCamera [D0]" "_ZN14CTriggerCameraD0Ev"
				"~CTriggerCamera [D2]" "_ZN14CTriggerCameraD2Ev"
				"CTriggerCamera::Disable" "_ZN14CTriggerCamera7DisableEv"
				"CTriggerCamera::Enable" "_ZN14CTriggerCamera6EnableEv"
				"CTriggerCatapult::OnLaunchedVictim" "_ZN16CTriggerCatapult16OnLaunchedVictimEP11CBaseEntity"
				"CTriggerHurt::HurtEntity" "_ZN12CTriggerHurt10HurtEntityEP11CBaseEntityf"
				"CTriggerIgnite::BurnEntities" "_ZN14CTriggerIgnite12BurnEntitiesEv"
				"CTriggerIgnite::IgniteEntity" "_ZN14CTriggerIgnite12IgniteEntityEP11CBaseEntity"
				"CUpgrades::~CUpgrades [D0]" "_ZN9CUpgradesD0Ev"
				"CUpgrades::~CUpgrades [D2]" "_ZN9CUpgradesD2Ev"
				"CUpgrades::ApplyUpgradeToItem" "_ZN9CUpgrades18ApplyUpgradeToItemEP9CTFPlayerP13CEconItemViewiibb"
				"CUpgrades::EndTouch" "_ZN9CUpgrades8EndTouchEP11CBaseEntity"
				"CUpgrades::GetUpgradeAttributeName" "_ZNK9CUpgrades23GetUpgradeAttributeNameEi"
				"CUpgrades::GrantOrRemoveAllUpgrades" "_ZN9CUpgrades24GrantOrRemoveAllUpgradesEP9CTFPlayerbb"
				"CUpgrades::PlayerPurchasingUpgrade" "_ZN9CUpgrades23PlayerPurchasingUpgradeEP9CTFPlayeriibbb"
				"CUpgrades::Spawn" "_ZN9CUpgrades5SpawnEv"
				"CUpgrades::UpgradeTouch" "_ZN9CUpgrades12UpgradeTouchEP11CBaseEntity"
				"CVoteController::IsValidVoter" "_ZN15CVoteController12IsValidVoterEP11CBasePlayer"
				"CVoteController::RegisterIssue" "_ZN15CVoteController13RegisterIssueEP10CBaseIssue"
				"CVoteController::Spawn" "_ZN15CVoteController5SpawnEv"
				"CWeaponMedigun::AddCharge" "_ZN14CWeaponMedigun9AddChargeEf"
				"CWeaponMedigun::AllowedToHealTarget" "_ZN14CWeaponMedigun19AllowedToHealTargetEP11CBaseEntity"
				"CWeaponMedigun::GetHealRate" "_ZN14CWeaponMedigun11GetHealRateEv"
				"CWeaponMedigun::GetTargetRange" "_ZN14CWeaponMedigun14GetTargetRangeEv"
				"CWeaponMedigun::HealTargetThink" "_ZN14CWeaponMedigun15HealTargetThinkEv"
				"CWeaponMedigun::RemoveHealingTarget" "_ZN14CWeaponMedigun19RemoveHealingTargetEb"
				"CWeaponMedigun::StartHealingTarget" "_ZN14CWeaponMedigun18StartHealingTargetEP11CBaseEntity"

				"IBaseObjectAutoList::m_IBaseObjectAutoListAutoList" "_ZN19IBaseObjectAutoList29m_IBaseObjectAutoListAutoListE"
				"IBaseProjectileAutoList::m_IBaseProjectileAutoListAutoList" "_ZN23IBaseProjectileAutoList33m_IBaseProjectileAutoListAutoListE"
				"ICaptureFlagAutoList::m_ICaptureFlagAutoListAutoList" "_ZN20ICaptureFlagAutoList30m_ICaptureFlagAutoListAutoListE"
				"ICaptureZoneAutoList::m_ICaptureZoneAutoListAutoList" "_ZN20ICaptureZoneAutoList30m_ICaptureZoneAutoListAutoListE"
				"ICurrencyPackAutoList::m_ICurrencyPackAutoListAutoList" "_ZN21ICurrencyPackAutoList31m_ICurrencyPackAutoListAutoListE"
				"IDroppedWeaponAutoList::m_IDroppedWeaponAutoListAutoList" "_ZN22IDroppedWeaponAutoList32m_IDroppedWeaponAutoListAutoListE"
				"ILocomotion::IsPotentiallyTraversable" "_ZNK11ILocomotion24IsPotentiallyTraversableERK6VectorS2_NS_16TraverseWhenTypeEPf"
				"ITFBotHintEntityAutoList::m_ITFBotHintEntityAutoListAutoList" "_ZN24ITFBotHintEntityAutoList34m_ITFBotHintEntityAutoListAutoListE"
				"ITFFlameEntityAutoList::m_ITFFlameEntityAutoListAutoList" "_ZN22ITFFlameEntityAutoList32m_ITFFlameEntityAutoListAutoListE"

				"NextBotCombatCharacter [D0]" "_ZN22NextBotCombatCharacterD0Ev"
				"NextBotCombatCharacter [D2]" "_ZN22NextBotCombatCharacterD2Ev"
			}
		}
	}

}
sigsegv/fugue.txt · Sigsegv TF2 내부 데이터 · 9개 항목

Fugue 후킹/호환 계층이 사용하는 엔진 함수

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsCTFPlayer::PlayerRunCommand
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Player Run Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper
addrsCTFGameMovement::PreventBunnyJumping
Games/#default/sigsegv/addrs
CTFGameMovement 클래스의 ‘Prevent Bunny Jumping’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFGameMovement19PreventBunnyJumpingEv
addrsCGameMovement::Accelerate
Games/#default/sigsegv/addrs
CGameMovement 클래스의 ‘Accelerate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CGameMovement10AccelerateER6Vectorff
addrsCGameMovement::AirAccelerate
Games/#default/sigsegv/addrs
CGameMovement 클래스의 ‘Air Accelerate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CGameMovement13AirAccelerateER6Vectorff
addrsCBaseCombatCharacter::SetAmmoCount
Games/#default/sigsegv/addrs
CBaseCombatCharacter 클래스의 ‘Set Ammo Count’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN20CBaseCombatCharacter12SetAmmoCountEii
addrsCTFPowerupBottle::Use
Games/#default/sigsegv/addrs
CTFPowerupBottle 클래스의 ‘Use’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFPowerupBottle3UseEv
addrsCTFPowerupBottle::AllowedToUse
Games/#default/sigsegv/addrs
CTFPowerupBottle 클래스의 ‘Allowed To Use’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFPowerupBottle12AllowedToUseEv
addrsCTFPowerupBottle::GetNumCharges
Games/#default/sigsegv/addrs
CTFPowerupBottle 클래스의 ‘Get Num Charges’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK16CTFPowerupBottle13GetNumChargesEv
addrsCTFPowerupBottle::SetNumCharges
Games/#default/sigsegv/addrs
CTFPowerupBottle 클래스의 ‘Set Num Charges’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFPowerupBottle13SetNumChargesEh
원본 파일 전체 보기
"Games" {
	"#default" {
		"#supported"
		{
			engine "tf2"
			engine "css"
			engine "ep1"
			engine "ep2"
			engine "hl2dm"
			engine "dods"
			engine "sdk2013"
			engine "l4d"
			engine "nd"
			engine "l4d2"
			engine "blade"
			engine "insurgency"
			engine "contagion"
			engine "bms"
			engine "doi"
			engine "pkvii"
		}
		
		"sigsegv" {
			"addrs" {
                "CTFPlayer::PlayerRunCommand" {
                    type "sym"
                    sym "_ZN9CTFPlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper"
                }
                "CTFGameMovement::PreventBunnyJumping" {
                    type "sym"
                    sym "_ZN15CTFGameMovement19PreventBunnyJumpingEv"
                }
                "CGameMovement::Accelerate" {
                    type "sym"
                    sym "_ZN13CGameMovement10AccelerateER6Vectorff"
                }
                "CGameMovement::AirAccelerate" {
                    type "sym"
                    sym "_ZN13CGameMovement13AirAccelerateER6Vectorff"
                }
                "CBaseCombatCharacter::SetAmmoCount" {
                    type "sym"
                    sym "_ZN20CBaseCombatCharacter12SetAmmoCountEii"
                }
                "CTFPowerupBottle::Use" {
                    type "sym"
                    sym "_ZN16CTFPowerupBottle3UseEv"
                }
                "CTFPowerupBottle::AllowedToUse" {
                    type "sym"
                    sym "_ZN16CTFPowerupBottle12AllowedToUseEv"
                }
                "CTFPowerupBottle::GetNumCharges" {
                    type "sym"
                    sym "_ZNK16CTFPowerupBottle13GetNumChargesEv"
                }
                "CTFPowerupBottle::SetNumCharges" {
                    type "sym"
                    sym "_ZN16CTFPowerupBottle13SetNumChargesEh"
                }
            }
        }
    }
}
sigsegv/globals.txt · Sigsegv TF2 내부 데이터 · 0개 항목

게임 규칙, 내비게이션, MvM 관리자 등 전역 객체 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
직접 호출 항목 없이 파일 선택·지원 범위만 정의합니다.
원본 파일 전체 보기
// globals

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
			engine "css"
			engine "ep1"
			engine "ep2"
			engine "hl2dm"
			engine "dods"
			engine "sdk2013"
			engine "l4d"
			engine "nd"
			engine "l4d2"
			engine "blade"
			engine "insurgency"
			engine "contagion"
			engine "bms"
			engine "doi"
			engine "pkvii"
		}
		
		"sigsegv"
		{
			"addrs_group"
			{
				"[common]"
				{
					type "sym"
					lib  "server"
				}
				
				"gpGlobals" "gpGlobals"
				
				"debugoverlay" "debugoverlay"
				
				"usermessages" "usermessages"
				
				"TheNavMesh"  "TheNavMesh"
				"TheNavAreas" "TheNavAreas"
				
				"g_pObjectiveResource" "g_pObjectiveResource"
				
				"CGameRulesProxy::s_pGameRulesProxy" "_ZN15CGameRulesProxy17s_pGameRulesProxyE"
				
				"g_hUpgradeEntity" "g_hUpgradeEntity"
				
				"g_MannVsMachineUpgrades" "g_MannVsMachineUpgrades"
				
				"g_hControlPointMasters" "g_hControlPointMasters"
				
				"g_pPopulationManager" "g_pPopulationManager"
				
//				"s_pszNextPopfile" "s_pszNextPopfile"
				
				"lagcompensation" "lagcompensation"
				
				"s_pTokenBuf" "_ZL11s_pTokenBuf"
				
				"g_aTeamNames"  "g_aTeamNames"
				"g_aTeamColors" "g_aTeamColors"

				"g_aClassNames"                    "g_aClassNames"
				"g_aPlayerClassNames"              "g_aPlayerClassNames"
				"g_aPlayerClassNames_NonLocalized" "g_aPlayerClassNames_NonLocalized"
				"g_aRawPlayerClassNames"           "g_aRawPlayerClassNames"
				"g_aRawPlayerClassNamesShort"      "g_aRawPlayerClassNamesShort"
				
				"g_aWeaponNames" "g_aWeaponNames"
				
				"g_szLoadoutStrings"           "g_szLoadoutStrings"
				"g_szLoadoutStringsForDisplay" "g_szLoadoutStringsForDisplay"
				
				"g_szBotModels"                "g_szBotModels"
				"g_szBotBossModels"            "g_szBotBossModels"
				"g_szPlayerRobotModels"        "g_szPlayerRobotModels"
				"g_szBotBossSentryBusterModel" "g_szBotBossSentryBusterModel"
				
				"s_TankModel"     "_ZL11s_TankModel"
				"s_TankModelRome" "_ZL15s_TankModelRome"
				
				"g_szRomePromoItems_Hat"  "g_szRomePromoItems_Hat"
				"g_szRomePromoItems_Misc" "g_szRomePromoItems_Misc"
				
				"g_TeamVisualSections" "g_TeamVisualSections"
				
				"s_TFTeamManager" "s_TFTeamManager"
				
				"g_EventQueue" "g_EventQueue"
				"g_voteController" "g_voteController"

				"g_TETFParticleEffect" "_ZL20g_TETFParticleEffect"
				"g_pFullFileSystem" "g_pFullFileSystem"

				"CSceneEntity::m_pcvSndMixahead" "_ZN12CSceneEntity16m_pcvSndMixaheadE"

				"DT_TFPlayer::g_SendTable" "_ZN11DT_TFPlayer11g_SendTableE"
				"DT_CSPlayer::g_SendTable" "_ZN11DT_CSPlayer11g_SendTableE"
				"g_CTFPlayer_ClassReg" "_ZL20g_CTFPlayer_ClassReg"
				"g_CCSPlayer_ClassReg" "_ZL20g_CCSPlayer_ClassReg"
				"g_CBaseAnimating_ClassReg" "_ZL25g_CBaseAnimating_ClassReg"
				"g_CBasePlayer_ClassReg" "_ZL22g_CBasePlayer_ClassReg"
				"g_CBaseCombatCharacter_ClassReg" "_ZL31g_CBaseCombatCharacter_ClassReg"
				"g_CBaseCombatWeapon_ClassReg" "_ZL28g_CBaseCombatWeapon_ClassReg"
				
				"g_MedigunEffects" "g_MedigunEffects"
				"g_pMonsterResource" "g_pMonsterResource"
				
				"CBaseEntity::m_nPredictionRandomSeed" "_ZN11CBaseEntity23m_nPredictionRandomSeedE"
				"CBaseEntity::m_nPredictionRandomSeedServer" "_ZN11CBaseEntity29m_nPredictionRandomSeedServerE"
				"g_RecipientFilterPredictionSystem" "_ZL33g_RecipientFilterPredictionSystem"
				
				"g_pPlayerResource" "g_pPlayerResource"
				"g_EntityListPool" "g_EntityListPool"
				"g_DeleteList" "_ZL12g_DeleteList"
				"g_bDisableEhandleAccess" "g_bDisableEhandleAccess"
				"s_RemoveImmediateSemaphore" "_ZL26s_RemoveImmediateSemaphore"
				"g_WorldEntity" "_ZL13g_WorldEntity"
				"DT_TFPlayerResource::g_SendTable" "_ZN19DT_TFPlayerResource11g_SendTableE"
				"DT_PlayerResource::g_SendTable" "_ZN17DT_PlayerResource11g_SendTableE"
				"DT_TFObjectiveResource::g_SendTable" "_ZN22DT_TFObjectiveResource11g_SendTableE"
				"s_lastTeleporter" "_ZL16s_lastTeleporter"
				"g_pParticleSystemMgr" "_ZL19s_ParticleSystemMgr"
				"g_pParticleSystemQuery" "g_pParticleSystemQuery"
				"g_pszMPConcepts" "g_pszMPConcepts"
				"CNavArea::m_masterMarker" "_ZN8CNavArea14m_masterMarkerE"
				"CNavArea::m_openList" "_ZN8CNavArea10m_openListE"
				"g_SentGameRulesMasks" "g_SentGameRulesMasks"
				"CNavArea::s_nCurrVisTestCounter" "_ZN8CNavArea21s_nCurrVisTestCounterE"
				"g_LagCompensationManager" "_ZL24g_LagCompensationManager"
				"s_SteamGameServerAPIContext" "_ZL27s_SteamGameServerAPIContext"
				"s_acttableMelee" "s_acttableMelee"
				"g_TFClassViewVectors" "g_TFClassViewVectors"
				"PackRatios" "PackRatios"

				"CBaseEntity::m_pPredictionPlayer" "_ZN11CBaseEntity19m_pPredictionPlayerE"
				"g_pScriptVM" "g_pScriptVM"
				"g_GameStringPool" "_ZL16g_GameStringPool"
				"steamgameserverapicontext" "steamgameserverapicontext"
				"gEntList" "gEntList"
			}
			
			"addrs_group"
			{
				"[common]"
				{
					type "sym"
					lib  "engine"
				}
				"g_PropTypeFns" "g_PropTypeFns"
				
				"g_MapListMgr" "_ZL12g_MapListMgr"
				"g_FrameSnapshotManager" "_ZL22g_FrameSnapshotManager"
				"g_SharedEdictChangeInfo" "g_SharedEdictChangeInfo"
				"g_FreeEdicts" "_ZL12g_FreeEdicts"
				"hltv" "hltv"
				"s_StaticPropMgr" "_ZL15s_StaticPropMgr"
				"modelloader" "modelloader"
				"VTable for CStaticProp" "_ZTV11CStaticProp"
				"g_BSPData" "g_BSPData"
				"g_HostState" "_ZL11g_HostState"
				"s_Steam3Server" "_ZL14s_Steam3Server"
				"g_bUseFakeIP" "g_bUseFakeIP"
				"g_nFakeIP" "g_nFakeIP"
				"g_arFakePorts" "g_arFakePorts"
			}
			"addrs_group"
			{
				"[common]"
				{
					type "sym"
					lib  "dedicated"
				}
				"g_threadid" "_ZL10g_threadid"
			}
			
		}
	}
}
sigsegv/misc.txt · Sigsegv TF2 내부 데이터 · 735개 항목

게임 규칙·아이템·피해·파티클 등 여러 TF2 내부 함수의 종합 목록

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsCalcDistanceToLineSegment
Games/#default/sigsegv/addrs
엔진 항목 ‘Calc Distance To Line Segment’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z25CalcDistanceToLineSegmentRK6VectorS1_S1_Pf
addrsCreateEntityByName
Games/#default/sigsegv/addrs
엔진 항목 ‘Create Entity By Name’을 찾거나 호출하기 위한 addrs 데이터입니다.type = func ebpprologue unistr
sym = _Z18CreateEntityByNamePKci
unistr = CreateEntityByName( %s, %d ) - CreateEdict failed.
addrsTranslateWeaponEntForClass
Games/#default/sigsegv/addrs
엔진 항목 ‘Translate Weapon Ent For Class’을 찾거나 호출하기 위한 addrs 데이터입니다.type = func ebpprologue uniref
sym = _Z26TranslateWeaponEntForClassPKci
uniref = pszWpnEntTranslationList
addrsCTFGameRules::PushAllPlayersAway
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Push All Players Away’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules18PushAllPlayersAwayERK6VectorffiP10CUtlVectorIP9CTFPlayer10CUtlMemoryIS5_iEE
addrsCFuncNavCost::IsApplicableTo
Games/#default/sigsegv/addrs
CFuncNavCost 클래스의 ‘Is Applicable To’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func ebpprologue unistr
sym = _ZNK12CFuncNavCost14IsApplicableToEP20CBaseCombatCharacter
unistr = mission_sniper
addrsCBulletPenetrateEnum::EnumEntity
Games/#default/sigsegv/addrs
CBulletPenetrateEnum 클래스의 ‘Enum Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN20CBulletPenetrateEnum10EnumEntityEP13IHandleEntity
vtable = .?AVCBulletPenetrateEnum@@
idx = 0x00
addrsCAttributeManager::AttribHookValue<int>
Games/#default/sigsegv/addrs
CAttributeManager 클래스의 ‘Attrib Hook Value<int>’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = pattern
sym = _ZN17CAttributeManager15AttribHookValueIiEET_S1_PKcPK11CBaseEntityP10CUtlVectorIPS4_10CUtlMemoryIS8_iEEb
seg = text
seek = 558bec83ec248b0d8cc26a105333db895ddc895de08b4108895df0895df45785c0743e6894106f1068b8106f106890806c10683c1e92106a7768c8106f10535353538d4ddc5150
mask = ffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffff00000000ff00000000ff00000000ff00000000ffffff00000000ffffffffffffffffff
addrsCAttributeManager::AttribHookValue<float>
Games/#default/sigsegv/addrs
CAttributeManager 클래스의 ‘Attrib Hook Value<float>’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = pattern
sym = _ZN17CAttributeManager15AttribHookValueIfEET_S1_PKcPK11CBaseEntityP10CUtlVectorIPS4_10CUtlMemoryIS8_iEEb
seg = text
seek = 558bec83ec288b0d8cc26a105333db895dd8895ddc8b4108895dec895df05685c0743e6894106f1068b8106f106890806c1068481e92106a7768c8106f10535353538d4dd85150
mask = ffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffff00000000ff00000000ff00000000ff00000000ffffff00000000ffffffffffffffffff
addrsCAttributeManager::ApplyAttributeFloatWrapper
Games/#default/sigsegv/addrs
CAttributeManager 클래스의 ‘Apply Attribute Float Wrapper’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CAttributeManager26ApplyAttributeFloatWrapperEfP11CBaseEntity8string_tP10CUtlVectorIS1_10CUtlMemoryIS1_iEE
addrsCBaseServer::BroadcastMessage1
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘Broadcast Message1’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN11CBaseServer16BroadcastMessageER11INetMessagebb
lib = engine
addrsCBaseServer::BroadcastMessage2
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘Broadcast Message2’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN11CBaseServer16BroadcastMessageER11INetMessageR16IRecipientFilter
lib = engine
addrsSVC_UserMessage::WriteToBuffer
Games/#default/sigsegv/addrs
SVC_UserMessage 클래스의 ‘Write To Buffer’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = fixed
sym = _ZN15SVC_UserMessage13WriteToBufferER8bf_write
addr = 0x1da230
build = 3283568
lib = engine
addrsSVC_UserMessage::ReadFromBuffer
Games/#default/sigsegv/addrs
SVC_UserMessage 클래스의 ‘Read From Buffer’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = fixed
sym = _ZN15SVC_UserMessage14ReadFromBufferER7bf_read
addr = 0x1d5920
build = 3283568
lib = engine
addrsCMannVsMachineStats::SendUpgradesToPlayer
Games/#default/sigsegv/addrs
CMannVsMachineStats 클래스의 ‘Send Upgrades To Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN19CMannVsMachineStats20SendUpgradesToPlayerEP9CTFPlayerP10CUtlVectorI12CUpgradeInfo10CUtlMemoryIS3_iEE
addrsEvaluateConditional
Games/#default/sigsegv/addrs
엔진 항목 ‘Evaluate Conditional’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z19EvaluateConditionalPKc
addrsUTIL_GetListenServerHost
Games/#default/sigsegv/addrs
엔진 항목 ‘UTIL Get Listen Server Host’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z24UTIL_GetListenServerHostv
addrsCDemoPlayer::ReadPacket
Games/#default/sigsegv/addrs
CDemoPlayer 클래스의 ‘Read Packet’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func ebpprologue unistr
sym = _ZN11CDemoPlayer10ReadPacketEv
unistr = Tried to read a demo message with no demo file\n
lib = engine
addrsCHLTVServer::ReadCompeleteDemoFile
Games/#default/sigsegv/addrs
CHLTVServer 클래스의 ‘Read Compelete Demo File’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = fixed
sym = _ZN11CHLTVServer21ReadCompeleteDemoFileEv
addr = 0x19c2b0
build = 3283568
lib = engine
addrsCDemoRecorder::RecordStringTables
Games/#default/sigsegv/addrs
CDemoRecorder 클래스의 ‘Record String Tables’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN13CDemoRecorder18RecordStringTablesEv
vtable = .?AVCDemoRecorder@@
idx = 0x0d
lib = engine
addrsCHLTVDemoRecorder::RecordStringTables
Games/#default/sigsegv/addrs
CHLTVDemoRecorder 클래스의 ‘Record String Tables’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN17CHLTVDemoRecorder18RecordStringTablesEv
vtable = .?AVCHLTVDemoRecorder@@
idx = 0x0d
lib = engine
addrsCReplayDemoRecorder::RecordStringTables
Games/#default/sigsegv/addrs
CReplayDemoRecorder 클래스의 ‘Record String Tables’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN19CReplayDemoRecorder18RecordStringTablesEv
vtable = .?AVCReplayDemoRecorder@@
idx = 0x0d
lib = engine
addrsCTFGameRules::PlayerKilled
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Player Killed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules12PlayerKilledEP11CBasePlayerRK15CTakeDamageInfo
addrsCTFGameRules::ShouldDropSpellPickup
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Should Drop Spell Pickup’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules21ShouldDropSpellPickupEv
addrsCTFGameRules::DropSpellPickup
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Drop Spell Pickup’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK12CTFGameRules15DropSpellPickupERK6Vectori
addrsCTFGameRules::IsUsingSpells
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Is Using Spells’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK12CTFGameRules13IsUsingSpellsEv
addrsKeyValues::LoadFromFile
Games/#default/sigsegv/addrs
KeyValues 클래스의 ‘Load From File’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9KeyValues12LoadFromFileEP15IBaseFileSystemPKcS3_b
addrsKeyValues::MergeBaseKeys
Games/#default/sigsegv/addrs
KeyValues 클래스의 ‘Merge Base Keys’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9KeyValues13MergeBaseKeysER10CUtlVectorIPS_10CUtlMemoryIS1_iEE
addrsKeyValues::RecursiveMergeKeyValues
Games/#default/sigsegv/addrs
KeyValues 클래스의 ‘Recursive Merge Key Values’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9KeyValues23RecursiveMergeKeyValuesEPS_
addrsKeyValues::LoadFromBuffer
Games/#default/sigsegv/addrs
KeyValues 클래스의 ‘Load From Buffer’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9KeyValues14LoadFromBufferEPKcR10CUtlBufferP15IBaseFileSystemS1_
addrsCUserMessages::LookupUserMessage
Games/#default/sigsegv/addrs
CUserMessages 클래스의 ‘Lookup User Message’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CUserMessages17LookupUserMessageEPKc
addrsCUserMessages::Register
Games/#default/sigsegv/addrs
CUserMessages 클래스의 ‘Register’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CUserMessages8RegisterEPKci
addrsclear_debug_overlays
Games/#default/sigsegv/addrs
엔진 항목 ‘clear debug overlays’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _ZL20clear_debug_overlaysRK8CCommand
addrsConColorMsg
Games/#default/sigsegv/addrs
엔진 항목 ‘Con Color Msg’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z11ConColorMsgRK5ColorPKcz
lib = tier0
addrsCTFGameRules::RadiusDamage
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Radius Damage’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules12RadiusDamageER19CTFRadiusDamageInfo
addrsCEntitySphereQuery::CEntitySphereQuery [C1]
Games/#default/sigsegv/addrs
CEntitySphereQuery 클래스의 ‘CEntity Sphere Query’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CEntitySphereQueryC1ERK6Vectorfi
addrsCTFRadiusDamageInfo::ApplyToEntity
Games/#default/sigsegv/addrs
CTFRadiusDamageInfo 클래스의 ‘Apply To Entity’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN19CTFRadiusDamageInfo13ApplyToEntityEP11CBaseEntity
addrsCMultiplayRules::VoiceCommand
Games/#default/sigsegv/addrs
CMultiplayRules 클래스의 ‘Voice Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CMultiplayRules12VoiceCommandEP22CBaseMultiplayerPlayerii
addrsUTIL_EntitiesInSphere
Games/#default/sigsegv/addrs
엔진 항목 ‘UTIL Entities In Sphere’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z21UTIL_EntitiesInSphereRK6VectorfP20CFlaggedEntitiesEnum
addrsDispatchParticleEffect [overload 1]
Games/#default/sigsegv/addrs
엔진 항목 ‘Dispatch Particle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22DispatchParticleEffectPKc20ParticleAttachment_tP11CBaseEntityS0_b
addrsDispatchParticleEffect [overload 2]
Games/#default/sigsegv/addrs
엔진 항목 ‘Dispatch Particle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22DispatchParticleEffectPKc20ParticleAttachment_tP11CBaseEntityib
addrsDispatchParticleEffect [overload 3]
Games/#default/sigsegv/addrs
엔진 항목 ‘Dispatch Particle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22DispatchParticleEffectPKc6Vector6QAngleP11CBaseEntity
addrsDispatchParticleEffect [overload 4]
Games/#default/sigsegv/addrs
엔진 항목 ‘Dispatch Particle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22DispatchParticleEffectPKc6VectorS1_6QAngleP11CBaseEntity
addrsDispatchParticleEffect [overload 5]
Games/#default/sigsegv/addrs
엔진 항목 ‘Dispatch Particle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22DispatchParticleEffecti6VectorS_6QAngleP11CBaseEntity
addrsDispatchParticleEffect [overload 6]
Games/#default/sigsegv/addrs
엔진 항목 ‘Dispatch Particle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22DispatchParticleEffectPKc20ParticleAttachment_tP11CBaseEntityS0_6VectorS4_bb
addrsDispatchParticleEffect [overload 7]
Games/#default/sigsegv/addrs
엔진 항목 ‘Dispatch Particle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22DispatchParticleEffectPKc6Vector6QAngleS1_S1_bP11CBaseEntityi
addrsStopParticleEffects
Games/#default/sigsegv/addrs
엔진 항목 ‘Stop Particle Effects’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z19StopParticleEffectsP11CBaseEntity
addrsIGameSystem::Add
Games/#default/sigsegv/addrs
IGameSystem 클래스의 ‘Add’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = pattern
sym = _ZN11IGameSystem3AddEPS_
seg = text
seek = 558bec518b1514d58b108b0d0cd58b10568bf28d42013bc17e142bd1b908d58b104252e8d89c1c008b1514d58b10a108d58b1042891514d58b102bd64aa318d58b1085d27e1d8d0cb08d04950000000050518d410450e8055b4200a108d58b1083c40c8d04b08b750885c0740289306a0068b0de8f1068c4dd8f106a0056e81170420083c41485c074118d45fc8975fc50b91cd58b10e835981c005e8be55dc3
mask = ffffffffffff00000000ffff00000000ffffffffffffffffff00ffffff00000000ffffff00000000ffff00000000ff00000000ffffff00000000ffffffff00000000ffffff00ffffffffffffffffffffffffffffffffff00000000ff00000000ffffffffffffffffffffffff00ffffffffff00000000ff00000000ffffffff00000000ffffffffffff00ffffffffffffffff00000000ff00000000ffffffffff
addrsIGameSystem::Remove
Games/#default/sigsegv/addrs
IGameSystem 클래스의 ‘Remove’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = pattern
sym = _ZN11IGameSystem6RemoveEPS_
seg = text
seek = 558bec51568d4508b9b8148c1050e81dbb0a008b75086a00689020901068a41f90106a0056e84aed420083c41485c074118d45fc8975fc50b9cc148c10e8eeba0a005e8be55dc3
mask = ffffffffffffffffff00000000ffff00000000ffffffffffff00000000ff00000000ffffffff00000000ffffffffffffffffffffffffffffff00000000ff00000000ffffffffff
addrsnet_blocksize
Games/#default/sigsegv/addrs
엔진 항목 ‘net blocksize’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = net_blocksize
lib = engine
addrsnet_maxroutable
Games/#default/sigsegv/addrs
엔진 항목 ‘net maxroutable’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = net_maxroutable
lib = engine
addrssv_maxroutable
Games/#default/sigsegv/addrs
엔진 항목 ‘sv maxroutable’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _ZL14sv_maxroutable
lib = engine
addrsNET_SendPacket
Games/#default/sigsegv/addrs
엔진 항목 ‘NET Send Packet’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z14NET_SendPacketP11INetChanneliRK8netadr_sPKhiP8bf_writeb
lib = engine
addrsNET_SendLong
Games/#default/sigsegv/addrs
엔진 항목 ‘NET Send Long’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z12NET_SendLongP11INetChanneliiPKciPK8sockaddrii
lib = engine
addrsNET_SendTo
Games/#default/sigsegv/addrs
엔진 항목 ‘NET Send To’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z10NET_SendTobiPKciPK8sockaddrii
lib = engine
addrsCNetChan::GetMaxRoutablePayloadSize
Games/#default/sigsegv/addrs
CNetChan 클래스의 ‘Get Max Routable Payload Size’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN8CNetChan25GetMaxRoutablePayloadSizeEv
lib = engine
addrsWeaponID_IsSniperRifle
Games/#default/sigsegv/addrs
엔진 항목 ‘Weapon ID Is Sniper Rifle’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22WeaponID_IsSniperRiflei
addrsWeaponID_IsSniperRifleOrBow
Games/#default/sigsegv/addrs
엔진 항목 ‘Weapon ID Is Sniper Rifle Or Bow’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z27WeaponID_IsSniperRifleOrBowi
addrsCTFGameRules::ApplyOnDamageAliveModifyRules
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Apply On Damage Alive Modify Rules’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules29ApplyOnDamageAliveModifyRulesERK15CTakeDamageInfoP11CBaseEntityRNS_20DamageModifyExtras_tE
addrsNextBotTraversableTraceFilter::ShouldHitEntity
Games/#default/sigsegv/addrs
NextBot AI의 ‘Should Hit Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN29NextBotTraversableTraceFilter15ShouldHitEntityEP13IHandleEntityi
addrsGetItemSchema
Games/#default/sigsegv/addrs
엔진 항목 ‘Get Item Schema’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z13GetItemSchemav
addrsCTFGameRules::CanUpgradeWithAttrib
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Can Upgrade With Attrib’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules20CanUpgradeWithAttribEP9CTFPlayeritP22CMannVsMachineUpgrades
addrsCTFGameRules::GetCostForUpgrade
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Get Cost For Upgrade’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules17GetCostForUpgradeEP22CMannVsMachineUpgradesiiP9CTFPlayer
addrsCTFGameRules::GetUpgradeTier
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Get Upgrade Tier’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules14GetUpgradeTierEi
addrsCTFGameRules::IsUpgradeTierEnabled
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Is Upgrade Tier Enabled’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules20IsUpgradeTierEnabledEP9CTFPlayerii
addrsCMannVsMachineStats::GetUpgradeSpending
Games/#default/sigsegv/addrs
CMannVsMachineStats 클래스의 ‘Get Upgrade Spending’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN19CMannVsMachineStats18GetUpgradeSpendingEP9CTFPlayer
addrsCMannVsMachineStats::GetBottleSpending
Games/#default/sigsegv/addrs
CMannVsMachineStats 클래스의 ‘Get Bottle Spending’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN19CMannVsMachineStats17GetBottleSpendingEP9CTFPlayer
addrsCMannVsMachineStats::GetBuyBackSpending
Games/#default/sigsegv/addrs
CMannVsMachineStats 클래스의 ‘Get Buy Back Spending’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN19CMannVsMachineStats18GetBuyBackSpendingEP9CTFPlayer
addrsCMannVsMachineStats::ResetUpgradeSpending
Games/#default/sigsegv/addrs
CMannVsMachineStats 클래스의 ‘Reset Upgrade Spending’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN19CMannVsMachineStats20ResetUpgradeSpendingEP9CTFPlayer
addrsCGameRules::GetViewVectors
Games/#default/sigsegv/addrs
CGameRules 클래스의 ‘Get View Vectors’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK10CGameRules14GetViewVectorsEv
addrsCTraceFilterSimple::ShouldHitEntity
Games/#default/sigsegv/addrs
CTraceFilterSimple 클래스의 ‘Should Hit Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CTraceFilterSimple15ShouldHitEntityEP13IHandleEntityi
addrsSendProxy_UInt8ToInt32
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy UInt8 To Int32’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22SendProxy_UInt8ToInt32PK8SendPropPKvS3_P8DVariantii
addrsCTFGameRules::PlayerReadyStatus_UpdatePlayerState
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Player Ready Status Update Player State’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules35PlayerReadyStatus_UpdatePlayerStateEP9CTFPlayerb
addrsCTFGameRules::PlayerReadyStatus_HaveMinPlayersToEnable
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Player Ready Status Have Min Players To Enable’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules40PlayerReadyStatus_HaveMinPlayersToEnableEv
addrsCTFGameRules::ClientDisconnected
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Client Disconnected’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules18ClientDisconnectedEP7edict_t
addrsCMannVsMachineStats::RoundEvent_WaveEnd
Games/#default/sigsegv/addrs
CMannVsMachineStats 클래스의 ‘Round Event Wave End’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN19CMannVsMachineStats18RoundEvent_WaveEndEb
addrsCRConClient::SendResponse
Games/#default/sigsegv/addrs
CRConClient 클래스의 ‘Send Response’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = pattern
sym = _ZN11CRConClient12SendResponseER10CUtlBufferb
seg = text
seek = 558bec807d0c00538bd9742f807b70007529e819e9ffff8d4b34e8118dfdff85c07e5c8b45088d8ba4000000ff701cff30e8ba0019005b5dc20800
mask = ffffffffffffffffffffff00ffffffffff00ff00000000ffffffff00000000ffffff00ffffffffffffffffffffffffffffff00000000ffffffffff
lib = engine
addrsCRConClient::BuildResponse
Games/#default/sigsegv/addrs
CRConClient 클래스의 ‘Build Response’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = pattern
sym = _ZN11CRConClient13BuildResponseER10CUtlBuffer23ServerDataRequestType_tPKcS4_
seg = text
seek = 558bec568b7508578bf96a00f646150175098bcee867f31100eb0e682c652f1056e84a15190083c40c
mask = ffffffffffffffffffffffffffffffffff00ffffff00000000ff00ff00000000ffff00000000ffffff
lib = engine
addrsCServerRemoteAccess::SendVProfData
Games/#default/sigsegv/addrs
CServerRemoteAccess 클래스의 ‘Send VProf Data’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN19CServerRemoteAccess13SendVProfDataEjbPvi
lib = engine
addrsWriteRemoteVProfData
Games/#default/sigsegv/addrs
엔진 항목 ‘Write Remote VProf Data’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z20WriteRemoteVProfDatav
lib = engine
addrsCVProfRecorder::Record_WriteTimings_R
Games/#default/sigsegv/addrs
CVProfRecorder 클래스의 ‘Record Write Timings R’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14CVProfRecorder21Record_WriteTimings_REPK10CVProfNode
lib = engine
addrsCVProfNode::MarkFrame
Games/#default/sigsegv/addrs
CVProfNode 클래스의 ‘Mark Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN10CVProfNode9MarkFrameEv
lib = tier0
addrsVProfRecord_Snapshot
Games/#default/sigsegv/addrs
엔진 항목 ‘VProf Record Snapshot’을 찾거나 호출하기 위한 addrs 데이터입니다.type = pattern
sym = _Z20VProfRecord_Snapshotv
seg = text
seek = a19cf3651083f801750ab9a0d96510e9dcfaffff83f8027517803dc4f3651000750e6a006affb9a0d96510e8c0f1ffffc3
mask = ff00000000ffffffffffff00000000ff00000000ffffffffffffff00000000ffffffffffffffff00000000ff00000000ff
lib = engine
addrsVProfRecord_StartOrStop
Games/#default/sigsegv/addrs
엔진 항목 ‘VProf Record Start Or Stop’을 찾거나 호출하기 위한 addrs 데이터입니다.type = pattern
sym = _Z23VProfRecord_StartOrStopv
seg = text
seek = 803d04913c100074288b0d60052f10ff810c10000083b90c10000001750c81c118100000ff1544062f10c60504913c1000803d05913c100074218b0d60052f10ff890c100000750c81c118100000ff1540062f10c60505913c1000c3
mask = ffff00000000ffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffff00000000ffff00000000ffffff00000000ffffffffff00000000ffffffffffffffffffffffffffffffff00000000ffff00000000ffff
lib = engine
addrsCTFGameMovement::ProcessMovement
Games/#default/sigsegv/addrs
CTFGameMovement 클래스의 ‘Process Movement’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFGameMovement15ProcessMovementEP11CBasePlayerP9CMoveData
addrsCUtlConstStringBase<char>::Set
Games/#default/sigsegv/addrs
CUtlConstStringBase<char> 클래스의 ‘Set’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN19CUtlConstStringBaseIcE3SetEPKc
addrsV_vsnprintfRet
Games/#default/sigsegv/addrs
엔진 항목 ‘V vsnprintf Ret’을 찾거나 호출하기 위한 addrs 데이터입니다.type = pattern
sym = _Z14V_vsnprintfRetPciPKcS_Pb
seg = text
seek = 558bec568b750c57ff75148b7d08ff75105657e8003601008b551883c41085d2741385c078083bc67d0433c9eb05b901000000880a85c078043bc67c07c64437ff008bc65f5e5dc3
mask = ffffffffffffffffffffffffffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
addrsCRecipientFilter::RemoveRecipientsByPVS
Games/#default/sigsegv/addrs
CRecipientFilter 클래스의 ‘Remove Recipients By PVS’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CRecipientFilter21RemoveRecipientsByPVSERK6Vector
addrsSV_ReplicateConVarChange
Games/#default/sigsegv/addrs
엔진 항목 ‘SV Replicate Con Var Change’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z24SV_ReplicateConVarChangePK6ConVarPKc
lib = engine
addrsCTraceFilterDeflection::ShouldHitEntity
Games/#default/sigsegv/addrs
CTraceFilterDeflection 클래스의 ‘Should Hit Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN22CTraceFilterDeflection15ShouldHitEntityEP13IHandleEntityi
addrsCLagCompensationManager::StartLagCompensation
Games/#default/sigsegv/addrs
CLagCompensationManager 클래스의 ‘Start Lag Compensation’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN23CLagCompensationManager20StartLagCompensationEP11CBasePlayerP8CUserCmd
addrsCLagCompensationManager::FinishLagCompensation
Games/#default/sigsegv/addrs
CLagCompensationManager 클래스의 ‘Finish Lag Compensation’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN23CLagCompensationManager21FinishLagCompensationEP11CBasePlayer
addrsPhysics_RunThinkFunctions
Games/#default/sigsegv/addrs
엔진 항목 ‘Physics Run Think Functions’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z25Physics_RunThinkFunctionsb
addrsPhysics_SimulateEntity
Games/#default/sigsegv/addrs
엔진 항목 ‘Physics Simulate Entity’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22Physics_SimulateEntityP11CBaseEntity
addrsCTFGameRules::CalcDominationAndRevenge
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Calc Domination And Revenge’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules24CalcDominationAndRevengeEP9CTFPlayerP11CBaseEntityS1_bPi
addrsCNetChan::SendNetMsg
Games/#default/sigsegv/addrs
CNetChan 클래스의 ‘Send Net Msg’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN8CNetChan10SendNetMsgER11INetMessagebb
lib = engine
addrsFindHullIntersection
Games/#default/sigsegv/addrs
엔진 항목 ‘Find Hull Intersection’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z20FindHullIntersectionRK6VectorR10CGameTraceS1_S1_P11CBaseEntity
addrsCGameRules::ShouldCollide
Games/#default/sigsegv/addrs
CGameRules 클래스의 ‘Should Collide’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN10CGameRules13ShouldCollideEii
addrsPassServerEntityFilter
Games/#default/sigsegv/addrs
엔진 항목 ‘Pass Server Entity Filter’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22PassServerEntityFilterPK13IHandleEntityS1_
addrsStandardFilterRules
Games/#default/sigsegv/addrs
엔진 항목 ‘Standard Filter Rules’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z19StandardFilterRulesP13IHandleEntityi
addrsIsSpaceToSpawnHere
Games/#default/sigsegv/addrs
엔진 항목 ‘Is Space To Spawn Here’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z18IsSpaceToSpawnHereRK6Vector
addrsTeleportNearVictim
Games/#default/sigsegv/addrs
엔진 항목 ‘Teleport Near Victim’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z18TeleportNearVictimP6CTFBotP9CTFPlayeri
addrsCPackedStore::OpenFile
Games/#default/sigsegv/addrs
CPackedStore 클래스의 ‘Open File’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CPackedStore8OpenFileEPKc
lib = dedicated
addrsCBaseFileSystem::FileExists
Games/#default/sigsegv/addrs
CBaseFileSystem 클래스의 ‘File Exists’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CBaseFileSystem10FileExistsEPKcS1_
lib = dedicated
addrsCBaseFileSystem::LoadKeyValues
Games/#default/sigsegv/addrs
CBaseFileSystem 클래스의 ‘Load Key Values’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CBaseFileSystem13LoadKeyValuesER9KeyValuesN11IFileSystem22KeyValuesPreloadType_tEPKcS5_
lib = dedicated
addrsCTFGameRules::SetNextMvMPopfile
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Set Next Mv MPopfile’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules17SetNextMvMPopfileEPKc
addrsCTFGameMovement::CheckStuck
Games/#default/sigsegv/addrs
CTFGameMovement 클래스의 ‘Check Stuck’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFGameMovement10CheckStuckEv
addrsSetDebugBits
Games/#default/sigsegv/addrs
엔진 항목 ‘Set Debug Bits’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z12SetDebugBitsP11CBasePlayerPKci
addrsGetNextCommandEntity
Games/#default/sigsegv/addrs
엔진 항목 ‘Get Next Command Entity’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z20GetNextCommandEntityP11CBasePlayerPKcP11CBaseEntity
addrsDrawAllDebugOverlays
Games/#default/sigsegv/addrs
엔진 항목 ‘Draw All Debug Overlays’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z20DrawAllDebugOverlaysv
addrsCTFGameRules::FPlayerCanTakeDamage
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘FPlayer Can Take Damage’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules20FPlayerCanTakeDamageEP11CBasePlayerP11CBaseEntityRK15CTakeDamageInfo
addrsCTFGameRules::GetCurrentMatchGroup
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Get Current Match Group’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK12CTFGameRules20GetCurrentMatchGroupEv
addrsMapEntity_ParseAllEntities
Games/#default/sigsegv/addrs
엔진 항목 ‘Map Entity Parse All Entities’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z26MapEntity_ParseAllEntitiesPKcP16IMapEntityFilterb
addrsMapEntity_ParseEntity
Games/#default/sigsegv/addrs
엔진 항목 ‘Map Entity Parse Entity’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z21MapEntity_ParseEntityRP11CBaseEntityPKcP16IMapEntityFilter
addrsMapEntity_ParseToken
Games/#default/sigsegv/addrs
엔진 항목 ‘Map Entity Parse Token’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z20MapEntity_ParseTokenPKcPc
addrsCTFGameRules::DropHalloweenSoulPack
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Drop Halloween Soul Pack’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules21DropHalloweenSoulPackEiRK6VectorP11CBaseEntityi
addrsSVC_CmdKeyValues::Process
Games/#default/sigsegv/addrs
SVC_CmdKeyValues 클래스의 ‘Process’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN16SVC_CmdKeyValues7ProcessEv
vtable = .?AVSVC_CmdKeyValues@@
idx = 0x03
lib = engine
addrsCL_TakeSnapshotAndSwap
Games/#default/sigsegv/addrs
엔진 항목 ‘CL Take Snapshot And Swap’을 찾거나 호출하기 위한 addrs 데이터입니다.type = func ebpprologue unistr
sym = _Z22CL_TakeSnapshotAndSwapv
unistr = CL_TakeSnapshotAndSwap
lib = engine
addrsCVideoMode_Common::TakeSnapshotTGA
Games/#default/sigsegv/addrs
CVideoMode_Common 클래스의 ‘Take Snapshot TGA’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = func ebpprologue nonunistr knownvtidx
sym = _ZN17CVideoMode_Common15TakeSnapshotTGAEPKc
str = Couldn't write bitmap data snapshot to file %s.\n
vtable = .?AVCVideoMode_Common@@
idx = 0x18
lib = engine
addrsCTFGameRules::IsPVEModeControlled
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Is PVEMode Controlled’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK12CTFGameRules19IsPVEModeControlledEP11CBaseEntity
addrsSendProxy_LengthTable
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy Length Table’을 찾거나 호출하기 위한 addrs 데이터입니다.type = pattern
sym = _Z21SendProxy_LengthTablePK8SendPropPKvS3_P20CSendProxyRecipientsi
seg = text
seek = 558bec8b45088b404cff7014ff70108b4008ff750cffd08b451083c40c5dc3
mask = ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
addrsCon_ColorPrint
Games/#default/sigsegv/addrs
엔진 항목 ‘Con Color Print’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z15Con_ColorPrintfRK5ColorPKcz
lib = engine
addrsAllocPooledString
Games/#default/sigsegv/addrs
엔진 항목 ‘Alloc Pooled String’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z17AllocPooledStringPKc
addrsAllocPooledString_StaticConstantStringPointer
Games/#default/sigsegv/addrs
엔진 항목 ‘Alloc Pooled String Static Constant String Pointer’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z45AllocPooledString_StaticConstantStringPointerPKc
addrsFindPooledString
Games/#default/sigsegv/addrs
엔진 항목 ‘Find Pooled String’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z16FindPooledStringPKc
addrsGameStringSystem
Games/#default/sigsegv/addrs
엔진 항목 ‘Game String System’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z16GameStringSystemv
addrsCEventQueue::AddEvent [EventQueuePrioritizedEvent_t *]
Games/#default/sigsegv/addrs
CEventQueue 클래스의 ‘Add Event’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN11CEventQueue8AddEventEP28EventQueuePrioritizedEvent_t
addrsCEventQueue::ServiceEvents
Games/#default/sigsegv/addrs
CEventQueue 클래스의 ‘Service Events’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN11CEventQueue13ServiceEventsEv
addrsCTFGameRules::BetweenRounds_Start
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Between Rounds Start’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules19BetweenRounds_StartEv
addrstf_mvm_popfile
Games/#default/sigsegv/addrs
엔진 항목 ‘tf mvm popfile’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _ZL14tf_mvm_popfileRK8CCommand
addrsCTeamplayRoundBasedRules::State_Enter
Games/#default/sigsegv/addrs
CTeamplayRoundBasedRules 클래스의 ‘State Enter’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN24CTeamplayRoundBasedRules11State_EnterE22gamerules_roundstate_t
addrsCTeamplayRoundBasedRules::State_Leave
Games/#default/sigsegv/addrs
CTeamplayRoundBasedRules 클래스의 ‘State Leave’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN24CTeamplayRoundBasedRules11State_LeaveEv
addrsGetWeaponId
Games/#default/sigsegv/addrs
엔진 항목 ‘Get Weapon Id’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z11GetWeaponIdPKc
addrsWeaponIdToAlias
Games/#default/sigsegv/addrs
엔진 항목 ‘Weapon Id To Alias’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z15WeaponIdToAliasi
addrsCTFGameRules::ApplyOnDamageModifyRules
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Apply On Damage Modify Rules’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules24ApplyOnDamageModifyRulesER15CTakeDamageInfoP11CBaseEntityb
addrsCTakeDamageInfo::CTakeDamageInfo [C1 | overload 5]
Games/#default/sigsegv/addrs
CTakeDamageInfo 클래스의 ‘CTake Damage Info’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTakeDamageInfoC1EP11CBaseEntityS1_S1_RK6VectorS4_fiiPS2_
addrsCTraceFilterSimple::CTraceFilterSimple [C1]
Games/#default/sigsegv/addrs
CTraceFilterSimple 클래스의 ‘CTrace Filter Simple’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CTraceFilterSimpleC1EPK13IHandleEntityiPFbPS0_iE
addrsPointInRespawnRoom
Games/#default/sigsegv/addrs
엔진 항목 ‘Point In Respawn Room’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z18PointInRespawnRoomPK11CBaseEntityRK6Vectorb
addrsIsTakingTriggerHurtDamageAtPoint
Games/#default/sigsegv/addrs
엔진 항목 ‘Is Taking Trigger Hurt Damage At Point’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z32IsTakingTriggerHurtDamageAtPointRK6Vector
addrsCheckValveSignature
Games/#default/sigsegv/addrs
엔진 항목 ‘Check Valve Signature’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z19CheckValveSignaturePKvjS0_j
addrsCTeamplayRoundBasedRules::GetMinTimeWhenPlayerMaySpawn
Games/#default/sigsegv/addrs
CTeamplayRoundBasedRules 클래스의 ‘Get Min Time When Player May Spawn’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN24CTeamplayRoundBasedRules28GetMinTimeWhenPlayerMaySpawnEP11CBasePlayer
addrsCTeamplayRoundBasedRules::GetNextRespawnWave
Games/#default/sigsegv/addrs
CTeamplayRoundBasedRules 클래스의 ‘Get Next Respawn Wave’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN24CTeamplayRoundBasedRules18GetNextRespawnWaveEiP11CBasePlayer
addrsCMultiPlayerAnimState::OnNewModel
Games/#default/sigsegv/addrs
CMultiPlayerAnimState 클래스의 ‘On New Model’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CMultiPlayerAnimState10OnNewModelEv
addrsCTFGameRules::GetTeamAssignmentOverride
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Get Team Assignment Override’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules25GetTeamAssignmentOverrideEP9CTFPlayerib
addrsCStudioHdr::GetNumPoseParameters
Games/#default/sigsegv/addrs
CStudioHdr 클래스의 ‘Get Num Pose Parameters’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK10CStudioHdr20GetNumPoseParametersEv
addrsCStudioHdr::pPoseParameter
Games/#default/sigsegv/addrs
CStudioHdr 클래스의 ‘p Pose Parameter’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN10CStudioHdr14pPoseParameterEi
addrsCTFGameRules::ClientCommandKeyValues
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Client Command Key Values’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules22ClientCommandKeyValuesEP7edict_tP9KeyValues
addrsCPlayerMove::StartCommand
Games/#default/sigsegv/addrs
CPlayerMove 클래스의 ‘Start Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN11CPlayerMove12StartCommandEP11CBasePlayerP8CUserCmd
addrsCTFGameRules::DistributeCurrencyAmount
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Distribute Currency Amount’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules24DistributeCurrencyAmountEiP9CTFPlayerbbb
addrsCon_NPrintf
Games/#default/sigsegv/addrs
엔진 항목 ‘Con NPrintf’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z11Con_NPrintfiPKcz
lib = engine
addrsIVEngineServer::Con_NPrintf
Games/#default/sigsegv/addrs
IVEngineServer 클래스의 ‘Con NPrintf’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14CVEngineServer11Con_NPrintfEiPKcz
lib = engine
addrsIVEngineServer::Con_NXPrintf
Games/#default/sigsegv/addrs
IVEngineServer 클래스의 ‘Con NXPrintf’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14CVEngineServer12Con_NXPrintfEPK12con_nprint_sPKcz
lib = engine
addrsCTeamplayRoundBasedRules::State_Transition
Games/#default/sigsegv/addrs
CTeamplayRoundBasedRules 클래스의 ‘State Transition’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN24CTeamplayRoundBasedRules16State_TransitionE22gamerules_roundstate_t
addrsUTIL_GetHolidayForString
Games/#default/sigsegv/addrs
엔진 항목 ‘UTIL Get Holiday For String’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z24UTIL_GetHolidayForStringPKc
addrsUTIL_IsHolidayActive
Games/#default/sigsegv/addrs
엔진 항목 ‘UTIL Is Holiday Active’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z20UTIL_IsHolidayActivei
addrsCon_DebugLog
Games/#default/sigsegv/addrs
엔진 항목 ‘Con Debug Log’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z12Con_DebugLogPKcz
lib = engine
addrsCanScatterGunKnockBack
Games/#default/sigsegv/addrs
엔진 항목 ‘Can Scatter Gun Knock Back’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22CanScatterGunKnockBackP13CTFWeaponBaseff
addrsCheckMedicResist
Games/#default/sigsegv/addrs
엔진 항목 ‘Check Medic Resist’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym regex
sym = _ZL16CheckMedicResist7ETFCondS_P9CTFPlayerfRfbS2_\\.isra\\..*
addrsCTFItem::GetItemID
Games/#default/sigsegv/addrs
CTFItem 클래스의 ‘Get Item ID’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK7CTFItem9GetItemIDEv
addrsCTFGameRules::FlagsMayBeCapped
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Flags May Be Capped’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules16FlagsMayBeCappedEv
addrsCTFGameRules::SetWinningTeam
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Set Winning Team’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules14SetWinningTeamEiibbbb
addrsCTFGameRules::FireGameEvent
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Fire Game Event’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules13FireGameEventEP10IGameEvent
addrsCSteamID::Render [static]
Games/#default/sigsegv/addrs
CSteamID 클래스의 ‘Render’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN8CSteamID6RenderEy
addrsCSteamID::Render [member]
Games/#default/sigsegv/addrs
CSteamID 클래스의 ‘Render’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CSteamID6RenderEv
addrsCTFItemDefinition::GetLoadoutSlot
Games/#default/sigsegv/addrs
CTFItemDefinition 클래스의 ‘Get Loadout Slot’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK17CTFItemDefinition14GetLoadoutSlotEi
addrsItemGeneration
Games/#default/sigsegv/addrs
엔진 항목 ‘Item Generation’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z14ItemGenerationv
addrsCTFGameRules::SetCustomUpgradesFile
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Set Custom Upgrades File’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules21SetCustomUpgradesFileER11inputdata_t
addrsCollectPlayers<CTFPlayer>
Games/#default/sigsegv/addrs
엔진 항목 ‘Collect Players<CTFPlayer>’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z14CollectPlayersI9CTFPlayerEiP10CUtlVectorIPT_10CUtlMemoryIS3_iEEibb
addrsDataTable_Warning
Games/#default/sigsegv/addrs
엔진 항목 ‘Data Table Warning’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z17DataTable_WarningPKcz
lib = engine
addrsCopyStringAttributeValueToCharPointerOutput
Games/#default/sigsegv/addrs
엔진 항목 ‘Copy String Attribute Value To Char Pointer Output’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z43CopyStringAttributeValueToCharPointerOutputPK17CAttribute_StringPPKc
addrsCServerGameDLL::ServerActivate
Games/#default/sigsegv/addrs
CServerGameDLL 클래스의 ‘Server Activate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14CServerGameDLL14ServerActivateEP7edict_tii
addrsCMapListManager::RefreshList
Games/#default/sigsegv/addrs
CMapListManager 클래스의 ‘Refresh List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CMapListManager11RefreshListEv
lib = engine
addrsCMapListManager::GetMapCount
Games/#default/sigsegv/addrs
CMapListManager 클래스의 ‘Get Map Count’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK15CMapListManager11GetMapCountEv
lib = engine
addrsCMapListManager::IsMapValid
Games/#default/sigsegv/addrs
CMapListManager 클래스의 ‘Is Map Valid’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK15CMapListManager10IsMapValidEi
lib = engine
addrsCMapListManager::GetMapName
Games/#default/sigsegv/addrs
CMapListManager 클래스의 ‘Get Map Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK15CMapListManager10GetMapNameEi
lib = engine
addrsCbuf_Execute
Games/#default/sigsegv/addrs
엔진 항목 ‘Cbuf Execute’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z12Cbuf_Executev
lib = engine
addrsPrecachePointTemplates
Games/#default/sigsegv/addrs
엔진 항목 ‘Precache Point Templates’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22PrecachePointTemplatesv
addrsCEventQueue::AddEvent
Games/#default/sigsegv/addrs
CEventQueue 클래스의 ‘Add Event’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN11CEventQueue8AddEventEPKcS1_9variant_tfP11CBaseEntityS4_i
addrsTE_TFParticleEffect
Games/#default/sigsegv/addrs
엔진 항목 ‘TE TFParticle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z19TE_TFParticleEffectR16IRecipientFilterfPKc6Vector6QAngleP11CBaseEntity20ParticleAttachment_t
addrsTE_TFParticleEffectComplex
Games/#default/sigsegv/addrs
엔진 항목 ‘TE TFParticle Effect Complex’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z26TE_TFParticleEffectComplexR16IRecipientFilterfPKc6Vector6QAngleP31te_tf_particle_effects_colors_tP38te_tf_particle_effects_control_point_tP11CBaseEntity20ParticleAttachment_tS3_
addrsTE_TFParticleEffect [No attachment]
Games/#default/sigsegv/addrs
엔진 항목 ‘TE TFParticle Effect’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z19TE_TFParticleEffectR16IRecipientFilterfPKc6VectorS3_6QAngleP11CBaseEntity
addrsDoTeleporterOverride
Games/#default/sigsegv/addrs
엔진 항목 ‘Do Teleporter Override’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z20DoTeleporterOverrideP11CBaseEntityR6Vectorb
addrsCTFGameRules::OnPlayerSpawned
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘On Player Spawned’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules15OnPlayerSpawnedEP9CTFPlayer
addrsCBaseIssue::CBaseIssue
Games/#default/sigsegv/addrs
CBaseIssue 클래스의 ‘CBase Issue’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN10CBaseIssueC1EPKc
addrsUserMessageBegin
Games/#default/sigsegv/addrs
엔진 항목 ‘User Message Begin’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z16UserMessageBeginR16IRecipientFilterPKc
addrsMessageWriteString
Games/#default/sigsegv/addrs
엔진 항목 ‘Message Write String’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z18MessageWriteStringPKc
addrsCPlayerInventory::GetInventoryItemByItemID
Games/#default/sigsegv/addrs
CPlayerInventory 클래스의 ‘Get Inventory Item By Item ID’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CPlayerInventory24GetInventoryItemByItemIDEyPi
addrsCSchemaFieldHandle<CEconItemDefinition>::CSchemaFieldHandle
Games/#default/sigsegv/addrs
CSchemaFieldHandle<CEconItemDefinition> 클래스의 ‘CSchema Field Handle’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CSchemaFieldHandleI19CEconItemDefinitionEC1EPKc
addrsCSchemaFieldHandle<CEconItemDefinition>::CSchemaFieldHandle2
Games/#default/sigsegv/addrs
CSchemaFieldHandle<CEconItemDefinition> 클래스의 ‘CSchema Field Handle2’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CSchemaFieldHandleI19CEconItemDefinitionEC2EPKc
addrsCTraceFilterIgnoreFriendlyCombatItems::ShouldHitEntity
Games/#default/sigsegv/addrs
CTraceFilterIgnoreFriendlyCombatItems 클래스의 ‘Should Hit Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN37CTraceFilterIgnoreFriendlyCombatItems15ShouldHitEntityEP13IHandleEntityi
addrsCTFGameRules::ClientConnected
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Client Connected’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules15ClientConnectedEP7edict_tPKcS3_Pci
addrsPrecacheParticleSystem
Games/#default/sigsegv/addrs
엔진 항목 ‘Precache Particle System’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22PrecacheParticleSystemPKc
addrsCTeamplayRoundBasedRules::SetForceMapReset
Games/#default/sigsegv/addrs
CTeamplayRoundBasedRules 클래스의 ‘Set Force Map Reset’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN24CTeamplayRoundBasedRules16SetForceMapResetEb
addrsCGameEventManager::CreateEvent
Games/#default/sigsegv/addrs
CGameEventManager 클래스의 ‘Create Event’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CGameEventManager11CreateEventEPKcb
addrsCGameEventManager::FireEventIntern
Games/#default/sigsegv/addrs
CGameEventManager 클래스의 ‘Fire Event Intern’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CGameEventManager15FireEventInternEP10IGameEventbb
addrsReadEncryptedKVFile
Games/#default/sigsegv/addrs
엔진 항목 ‘Read Encrypted KVFile’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z19ReadEncryptedKVFileP11IFileSystemPKcPKhb
addrsCTFGameMovement::CheckJumpButton
Games/#default/sigsegv/addrs
CTFGameMovement 클래스의 ‘Check Jump Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFGameMovement15CheckJumpButtonEv
addrsTE_TFExplosion
Games/#default/sigsegv/addrs
엔진 항목 ‘TE TFExplosion’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z14TE_TFExplosionR16IRecipientFilterfRK6VectorS3_iiiii
addrsGetParticleSystemIndex
Games/#default/sigsegv/addrs
엔진 항목 ‘Get Particle System Index’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22GetParticleSystemIndexPKc
addrsUTIL_SetSize
Games/#default/sigsegv/addrs
엔진 항목 ‘UTIL Set Size’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z12UTIL_SetSizeP11CBaseEntityRK6VectorS3_
addrsTE_DispatchEffect
Games/#default/sigsegv/addrs
엔진 항목 ‘TE Dispatch Effect’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z17TE_DispatchEffectR16IRecipientFilterfRK6VectorPKcRK11CEffectData
addrsCTempEntsSystem::DispatchEffect
Games/#default/sigsegv/addrs
CTempEntsSystem 클래스의 ‘Dispatch Effect’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTempEntsSystem14DispatchEffectER16IRecipientFilterfRK6VectorPKcRK11CEffectData
addrsCRecipientFilter::IgnorePredictionCull
Games/#default/sigsegv/addrs
CRecipientFilter 클래스의 ‘Ignore Prediction Cull’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK16CRecipientFilter20IgnorePredictionCullEv
addrsCMatchInfo::GetNumActiveMatchPlayers
Games/#default/sigsegv/addrs
CMatchInfo 클래스의 ‘Get Num Active Match Players’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK10CMatchInfo24GetNumActiveMatchPlayersEv
addrsCTFGCServerSystem::PreClientUpdate
Games/#default/sigsegv/addrs
CTFGCServerSystem 클래스의 ‘Pre Client Update’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CTFGCServerSystem15PreClientUpdateEv
addrsCTFGameRules::PlayerReadyStatus_ShouldStartCountdown
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Player Ready Status Should Start Countdown’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules38PlayerReadyStatus_ShouldStartCountdownEv
addrsDispatchEffect
Games/#default/sigsegv/addrs
엔진 항목 ‘Dispatch Effect’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z14DispatchEffectPKcRK11CEffectDataR16CRecipientFilter
addrsUTIL_HudMessage
Games/#default/sigsegv/addrs
엔진 항목 ‘UTIL Hud Message’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z15UTIL_HudMessageP11CBasePlayerRK14hudtextparms_sPKc
addrsCTFBotVision::UpdatePotentiallyVisibleNPCVector
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update Potentially Visible NPCVector’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFBotVision33UpdatePotentiallyVisibleNPCVectorEv
addrsCTFGameRules::ShouldRespawnQuickly
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Should Respawn Quickly’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules20ShouldRespawnQuicklyEP11CBasePlayer
addrsTE_PlayerAnimEvent
Games/#default/sigsegv/addrs
엔진 항목 ‘TE Player Anim Event’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z18TE_PlayerAnimEventP11CBasePlayer17PlayerAnimEvent_ti
addrsCBaseTempEntity::Create
Games/#default/sigsegv/addrs
CBaseTempEntity 클래스의 ‘Create’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CBaseTempEntity6CreateER16IRecipientFilterf
addrsCBaseTempEntity::GetServerClass
Games/#default/sigsegv/addrs
CBaseTempEntity 클래스의 ‘Get Server Class’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CBaseTempEntity14GetServerClassEv
addrsCAttributeList::SetRuntimeAttributeValue
Games/#default/sigsegv/addrs
CAttributeList 클래스의 ‘Set Runtime Attribute Value’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14CAttributeList24SetRuntimeAttributeValueEPK28CEconItemAttributeDefinitionf
addrsTF_IsHolidayActive
Games/#default/sigsegv/addrs
엔진 항목 ‘TF Is Holiday Active’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z18TF_IsHolidayActivei
addrsApplyUpgrade_Default
Games/#default/sigsegv/addrs
엔진 항목 ‘Apply Upgrade Default’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _ZL20ApplyUpgrade_DefaultRK22CMannVsMachineUpgradesP9CTFPlayerP13CEconItemViewib
addrsGetUpgradeStepData
Games/#default/sigsegv/addrs
엔진 항목 ‘Get Upgrade Step Data’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z18GetUpgradeStepDataP9CTFPlayeriiRiRb
addrsCVGUILocalizationProvider::ConvertLoccharToANSI
Games/#default/sigsegv/addrs
CVGUILocalizationProvider 클래스의 ‘Convert Locchar To ANSI’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK25CVGUILocalizationProvider20ConvertLoccharToANSIEPKwPci
addrsCItemGeneration::SpawnItem [defIndex]
Games/#default/sigsegv/addrs
CItemGeneration 클래스의 ‘Spawn Item’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CItemGeneration9SpawnItemEiRK6VectorRK6QAngleiiPKc
addrsPropDynamic_CollidesWithGrenades
Games/#default/sigsegv/addrs
엔진 항목 ‘Prop Dynamic Collides With Grenades’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z32PropDynamic_CollidesWithGrenadesP11CBaseEntity
addrsCBaseClient::SendNetMsg
Games/#default/sigsegv/addrs
CBaseClient 클래스의 ‘Send Net Msg’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CBaseClient10SendNetMsgER11INetMessageb
addrsCMannVsMachineStats::PlayerEvent_Upgraded
Games/#default/sigsegv/addrs
CMannVsMachineStats 클래스의 ‘Player Event Upgraded’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN19CMannVsMachineStats20PlayerEvent_UpgradedEP9CTFPlayertthsb
addrsCMannVsMachineStats::NotifyTargetPlayerEvent
Games/#default/sigsegv/addrs
CMannVsMachineStats 클래스의 ‘Notify Target Player Event’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN19CMannVsMachineStats23NotifyTargetPlayerEventEP9CTFPlayerj19eMannVsMachineEventi
addrsstatic_attrib_t::BInitFromKV_SingleLine
Games/#default/sigsegv/addrs
static_attrib_t 클래스의 ‘BInit From KV Single Line’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15static_attrib_t22BInitFromKV_SingleLineEPKcP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS5_iEEb
addrsCTraceFilterObject::ShouldHitEntity
Games/#default/sigsegv/addrs
CTraceFilterObject 클래스의 ‘Should Hit Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CTraceFilterObject15ShouldHitEntityEP13IHandleEntityi
addrsToTFBot
Games/#default/sigsegv/addrs
엔진 항목 ‘To TFBot’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z7ToTFBotP11CBaseEntity
addrsCGameClient::ShouldSendMessages
Games/#default/sigsegv/addrs
CGameClient 클래스의 ‘Should Send Messages’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CGameClient18ShouldSendMessagesEv
addrsSV_ComputeClientPacks
Games/#default/sigsegv/addrs
엔진 항목 ‘SV Compute Client Packs’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z21SV_ComputeClientPacksiPP11CGameClientP14CFrameSnapshot
addrsCHLTVServer::RunFrame
Games/#default/sigsegv/addrs
CHLTVServer 클래스의 ‘Run Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CHLTVServer8RunFrameEv
addrsCGameServer::SetHibernating
Games/#default/sigsegv/addrs
CGameServer 클래스의 ‘Set Hibernating’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CGameServer14SetHibernatingEb
addrsCHLTVServer::StartMaster
Games/#default/sigsegv/addrs
CHLTVServer 클래스의 ‘Start Master’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CHLTVServer11StartMasterEP11CGameClient
addrsCBaseServer::CreateFakeClient
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘Create Fake Client’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CBaseServer16CreateFakeClientEPKc
addrsCBaseClient::ShouldSendMessages
Games/#default/sigsegv/addrs
CBaseClient 클래스의 ‘Should Send Messages’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CBaseClient18ShouldSendMessagesEv
addrsCClientFrameManager::DeleteClientFrames
Games/#default/sigsegv/addrs
CClientFrameManager 클래스의 ‘Delete Client Frames’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN19CClientFrameManager18DeleteClientFramesEi
addrsCServerGameEnts::CheckTransmit
Games/#default/sigsegv/addrs
CServerGameEnts 클래스의 ‘Check Transmit’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CServerGameEnts13CheckTransmitEP18CCheckTransmitInfoPKti
addrsSendTable_CalcDelta
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Table Calc Delta’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z19SendTable_CalcDeltaPK9SendTablePKviS3_iPiii
addrsCAttributeManager::GetGlobalCacheVersion
Games/#default/sigsegv/addrs
CAttributeManager 클래스의 ‘Get Global Cache Version’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK17CAttributeManager21GetGlobalCacheVersionEv
addrsCAttributeManager::ClearCache
Games/#default/sigsegv/addrs
CAttributeManager 클래스의 ‘Clear Cache’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CAttributeManager10ClearCacheEv
addrsCAttributeManager::~CAttributeManager [D2]
Games/#default/sigsegv/addrs
CAttributeManager 클래스의 ‘~CAttribute Manager’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CAttributeManagerD2Ev
addrsCAttributeManager::~CAttributeManager [D0]
Games/#default/sigsegv/addrs
CAttributeManager 클래스의 ‘~CAttribute Manager’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CAttributeManagerD0Ev
addrsCAttributeManager::ApplyAttributeFloat
Games/#default/sigsegv/addrs
CAttributeManager 클래스의 ‘Apply Attribute Float’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CAttributeManager19ApplyAttributeFloatEfP11CBaseEntity8string_tP10CUtlVectorIS1_10CUtlMemoryIS1_iEE
addrsSV_PackEntity
Games/#default/sigsegv/addrs
엔진 항목 ‘SV Pack Entity’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZL13SV_PackEntityiP7edict_tP11ServerClassP14CFrameSnapshot
addrsCEngine::Frame
Games/#default/sigsegv/addrs
CEngine 클래스의 ‘Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN7CEngine5FrameEv
addrs_Host_RunFrame_Server
Games/#default/sigsegv/addrs
엔진 항목 ‘Host Run Frame Server’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z21_Host_RunFrame_Serverb
addrs_Host_RunFrame
Games/#default/sigsegv/addrs
엔진 항목 ‘Host Run Frame’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z14_Host_RunFramef
addrsFX_FireBullets
Games/#default/sigsegv/addrs
엔진 항목 ‘FX Fire Bullets’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z14FX_FireBulletsP13CTFWeaponBaseiRK6VectorRK6QAngleiiiffb
addrsFindAttribute_UnsafeBitwiseCast<uint, float, CAttributeList>
Games/#default/sigsegv/addrs
엔진 항목 ‘Find Attribute Unsafe Bitwise Cast<uint, float, CAttribute List>’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z31FindAttribute_UnsafeBitwiseCastIjf14CAttributeListEbPKT1_PK28CEconItemAttributeDefinitionPT0_
addrsFindAttribute_UnsafeBitwiseCast<uint, float, CTFItemDefinition>
Games/#default/sigsegv/addrs
엔진 항목 ‘Find Attribute Unsafe Bitwise Cast<uint, float, CTFItem Definition>’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z31FindAttribute_UnsafeBitwiseCastIjf17CTFItemDefinitionEbPKT1_PK28CEconItemAttributeDefinitionPT0_
addrsINextBotComponent::GetBot
Games/#default/sigsegv/addrs
NextBot AI의 ‘Get Bot’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK17INextBotComponent6GetBotEv
addrsINextBotComponent::Upkeep
Games/#default/sigsegv/addrs
NextBot AI의 ‘Upkeep’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17INextBotComponent6UpkeepEv
addrsCTFGameRules::GetKillingWeaponName
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Get Killing Weapon Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules20GetKillingWeaponNameERK15CTakeDamageInfoP9CTFPlayerPi
addrsCHLTVServer::IsTVRelay
Games/#default/sigsegv/addrs
CHLTVServer 클래스의 ‘Is TVRelay’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CHLTVServer9IsTVRelayEv
addrsCServerGameDLL::SetServerHibernation
Games/#default/sigsegv/addrs
CServerGameDLL 클래스의 ‘Set Server Hibernation’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14CServerGameDLL20SetServerHibernationEb
addrsCTFGCServerSystem::SetHibernation
Games/#default/sigsegv/addrs
CTFGCServerSystem 클래스의 ‘Set Hibernation’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CTFGCServerSystem14SetHibernationEb
addrsCAttributeManager::OnAttributeValuesChanged
Games/#default/sigsegv/addrs
CAttributeManager 클래스의 ‘On Attribute Values Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CAttributeManager24OnAttributeValuesChangedEv
addrsCAttributeContainer::OnAttributeValuesChanged
Games/#default/sigsegv/addrs
CAttributeContainer 클래스의 ‘On Attribute Values Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN19CAttributeContainer24OnAttributeValuesChangedEv
addrsCAttributeContainerPlayer::OnAttributeValuesChanged
Games/#default/sigsegv/addrs
CAttributeContainerPlayer 클래스의 ‘On Attribute Values Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN25CAttributeContainerPlayer24OnAttributeValuesChangedEv
addrsTE_MetalSparks
Games/#default/sigsegv/addrs
엔진 항목 ‘TE Metal Sparks’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z14TE_MetalSparksR16IRecipientFilterfPK6VectorS3_
addrsCTFGameRules::CleanUpMap
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Clean Up Map’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules10CleanUpMapEv
addrsCBaseEntityOutput::FireOutput
Games/#default/sigsegv/addrs
기본 엔티티의 ‘Fire Output’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f
addrsCRC_File
Games/#default/sigsegv/addrs
엔진 항목 ‘CRC File’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z8CRC_FilePjPKc
addrsUTIL_PlayerDecalTrace
Games/#default/sigsegv/addrs
엔진 항목 ‘UTIL Player Decal Trace’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z21UTIL_PlayerDecalTraceP10CGameTracei
addrsTE_PlayerDecal
Games/#default/sigsegv/addrs
엔진 항목 ‘TE Player Decal’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z14TE_PlayerDecalR16IRecipientFilterfPK6Vectorii
addrsCBaseClient::FillUserInfo
Games/#default/sigsegv/addrs
CBaseClient 클래스의 ‘Fill User Info’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CBaseClient12FillUserInfoER13player_info_s
addrsCBaseServer::UserInfoChanged
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘User Info Changed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CBaseServer15UserInfoChangedEi
addrsGetClassIndexFromString
Games/#default/sigsegv/addrs
엔진 항목 ‘Get Class Index From String’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z23GetClassIndexFromStringPKci
addrsCParallelProcessor<PackWork_t>::Run
Games/#default/sigsegv/addrs
CParallelProcessor<PackWork_t> 클래스의 ‘Run’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN18CParallelProcessorI10PackWork_t21CFuncJobItemProcessorIS0_EE3RunEPS0_jiP11IThreadPool
addrsCFrameSnapshotManager::GetPreviouslySentPacket
Games/#default/sigsegv/addrs
CFrameSnapshotManager 클래스의 ‘Get Previously Sent Packet’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN21CFrameSnapshotManager23GetPreviouslySentPacketEii
addrsCVEngineServer::GetChangeAccessor
Games/#default/sigsegv/addrs
CVEngineServer 클래스의 ‘Get Change Accessor’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN14CVEngineServer17GetChangeAccessorEPK7edict_t
addrsPackWork_t::Process
Games/#default/sigsegv/addrs
PackWork_t 클래스의 ‘Process’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN10PackWork_t7ProcessERS_
addrsCFrameSnapshotManager::UsePreviouslySentPacket
Games/#default/sigsegv/addrs
CFrameSnapshotManager 클래스의 ‘Use Previously Sent Packet’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN21CFrameSnapshotManager23UsePreviouslySentPacketEP14CFrameSnapshotii
addrsCFrameSnapshotManager::CreatePackedEntity
Games/#default/sigsegv/addrs
CFrameSnapshotManager 클래스의 ‘Create Packed Entity’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN21CFrameSnapshotManager18CreatePackedEntityEP14CFrameSnapshoti
addrsCBaseEdict::GetChangeAccessor
Games/#default/sigsegv/addrs
CBaseEdict 클래스의 ‘Get Change Accessor’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN10CBaseEdict17GetChangeAccessorEv
addrsCHLTVDemoRecorder::StartRecording
Games/#default/sigsegv/addrs
CHLTVDemoRecorder 클래스의 ‘Start Recording’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN17CHLTVDemoRecorder14StartRecordingEPKcb
addrsCHLTVDemoRecorder::StopRecording
Games/#default/sigsegv/addrs
CHLTVDemoRecorder 클래스의 ‘Stop Recording’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN17CHLTVDemoRecorder13StopRecordingEv
addrsCClientFrameManager::CountClientFrames
Games/#default/sigsegv/addrs
CClientFrameManager 클래스의 ‘Count Client Frames’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN19CClientFrameManager17CountClientFramesEv
addrsCClientFrameManager::RemoveOldestFrame
Games/#default/sigsegv/addrs
CClientFrameManager 클래스의 ‘Remove Oldest Frame’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN19CClientFrameManager17RemoveOldestFrameEv
addrsCHLTVServer::RestoreTick
Games/#default/sigsegv/addrs
CHLTVServer 클래스의 ‘Restore Tick’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CHLTVServer11RestoreTickEi
addrsSendTable_Encode
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Table Encode’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z16SendTable_EncodePK9SendTablePKvP8bf_writeiP10CUtlMemoryI20CSendProxyRecipientsiEb
addrsCDatatableStack::Init
Games/#default/sigsegv/addrs
CDatatableStack 클래스의 ‘Init’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN15CDatatableStack4InitEb
addrsCMultiPlayerAnimState::AddToGestureSlot
Games/#default/sigsegv/addrs
CMultiPlayerAnimState 클래스의 ‘Add To Gesture Slot’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CMultiPlayerAnimState16AddToGestureSlotEi8Activityb
addrsCAnimationLayer::StudioFrameAdvance
Games/#default/sigsegv/addrs
CAnimationLayer 클래스의 ‘Studio Frame Advance’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CAnimationLayer18StudioFrameAdvanceEfP14CBaseAnimating
addrsAllocChangeFrameList
Games/#default/sigsegv/addrs
엔진 항목 ‘Alloc Change Frame List’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z20AllocChangeFrameListii
addrsCMultiPlayerAnimState::RestartGesture
Games/#default/sigsegv/addrs
CMultiPlayerAnimState 클래스의 ‘Restart Gesture’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CMultiPlayerAnimState14RestartGestureEi8Activityb
addrsPackEntities_Normal
Games/#default/sigsegv/addrs
엔진 항목 ‘Pack Entities Normal’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z19PackEntities_NormaliPP11CGameClientP14CFrameSnapshot
addrsCAttributeManager::ClearCache [clone]
Games/#default/sigsegv/addrs
CAttributeManager 클래스의 ‘Clear Cache’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym regex
sym = _ZN17CAttributeManager10ClearCacheEv\\.part\\..*
addrsSV_EnsureInstanceBaseline
Games/#default/sigsegv/addrs
엔진 항목 ‘SV Ensure Instance Baseline’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z25SV_EnsureInstanceBaselineP11ServerClassiPKvi
addrsPackedEntity::GetPropsChangedAfterTick
Games/#default/sigsegv/addrs
PackedEntity 클래스의 ‘Get Props Changed After Tick’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN12PackedEntity24GetPropsChangedAfterTickEiPii
addrsSendTable_WriteAllDeltaProps
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Table Write All Delta Props’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z28SendTable_WriteAllDeltaPropsPK9SendTablePKviS3_iiP8bf_write
addrsSendTable_WritePropList
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Table Write Prop List’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z23SendTable_WritePropListPK9SendTablePKviP8bf_writeiPKii
addrsCBaseServer::WriteDeltaEntities
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘Write Delta Entities’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CBaseServer18WriteDeltaEntitiesEP11CBaseClientP12CClientFrameS3_R8bf_write
addrsCBaseServer::UncompressPackedEntity
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘Uncompress Packed Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CBaseServer22UncompressPackedEntityEP12PackedEntityRi
addrsSendTable_CullPropsFromProxies
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Table Cull Props From Proxies’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z30SendTable_CullPropsFromProxiesPK9SendTablePKiiiPK20CSendProxyRecipientsiS6_iPii
addrsCCommandBuffer::AddText
Games/#default/sigsegv/addrs
CCommandBuffer 클래스의 ‘Add Text’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN14CCommandBuffer7AddTextEPKci
addrsCHLTVServer::UpdateTick
Games/#default/sigsegv/addrs
CHLTVServer 클래스의 ‘Update Tick’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CHLTVServer10UpdateTickEv
addrsCNetworkStringTableContainer::EnableRollback
Games/#default/sigsegv/addrs
CNetworkStringTableContainer 클래스의 ‘Enable Rollback’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN28CNetworkStringTableContainer14EnableRollbackEb
addrsCNetworkStringTable::RestoreTick
Games/#default/sigsegv/addrs
CNetworkStringTable 클래스의 ‘Restore Tick’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN19CNetworkStringTable11RestoreTickEi
addrsCNetworkStringTable::UpdateMirrorTable
Games/#default/sigsegv/addrs
CNetworkStringTable 클래스의 ‘Update Mirror Table’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN19CNetworkStringTable17UpdateMirrorTableEi
addrsSendProxy_SendHealersDataTable
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy Send Healers Data Table’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z30SendProxy_SendHealersDataTablePK8SendPropPKvS3_P20CSendProxyRecipientsi
addrsSendProxy_SendPredictableId
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy Send Predictable Id’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _ZL27SendProxy_SendPredictableIdPK8SendPropPKvS3_P20CSendProxyRecipientsi_0
addrsCTFBotSquad::Leave
Games/#default/sigsegv/addrs
TF2 봇의 ‘Leave’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN11CTFBotSquad5LeaveEP6CTFBot
addrsCTFBotSquad::ShouldSquadLeaderWaitForFormation
Games/#default/sigsegv/addrs
TF2 봇의 ‘Should Squad Leader Wait For Formation’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK11CTFBotSquad33ShouldSquadLeaderWaitForFormationEv
addrsJarExplode
Games/#default/sigsegv/addrs
엔진 항목 ‘Jar Explode’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z10JarExplodeiP9CTFPlayerP11CBaseEntityS2_RK6Vectorif7ETFCondfPKcS8_
addrsCTFInventoryManager::GetBaseItemForClass
Games/#default/sigsegv/addrs
CTFInventoryManager 클래스의 ‘Get Base Item For Class’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN19CTFInventoryManager19GetBaseItemForClassEii
addrsCPlayerInventory::GetItemByPosition
Games/#default/sigsegv/addrs
CPlayerInventory 클래스의 ‘Get Item By Position’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CPlayerInventory17GetItemByPositionEiPi
addrsCheckChatText
Games/#default/sigsegv/addrs
엔진 항목 ‘Check Chat Text’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z13CheckChatTextP11CBasePlayerPc
addrsHost_Say
Games/#default/sigsegv/addrs
엔진 항목 ‘Host Say’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z8Host_SayP7edict_tRK8CCommandb
addrsCEyeballBossApproachTarget::Update
Games/#default/sigsegv/addrs
CEyeballBossApproachTarget 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN26CEyeballBossApproachTarget6UpdateEP12CEyeballBossf
addrsCEyeballBossLaunchRockets::Update
Games/#default/sigsegv/addrs
CEyeballBossLaunchRockets 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN25CEyeballBossLaunchRockets6UpdateEP12CEyeballBossf
addrsCHLTVClient::ExecuteStringCommand
Games/#default/sigsegv/addrs
CHLTVClient 클래스의 ‘Execute String Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CHLTVClient20ExecuteStringCommandEPKc
addrsCHLTVClient::SpawnPlayer
Games/#default/sigsegv/addrs
CHLTVClient 클래스의 ‘Spawn Player’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CHLTVClient11SpawnPlayerEv
addrsCHLTVServer::ConnectClient
Games/#default/sigsegv/addrs
CHLTVServer 클래스의 ‘Connect Client’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CHLTVServer13ConnectClientER8netadr_siiiiPKcS3_S3_i
addrsCHLTVServer::Shutdown
Games/#default/sigsegv/addrs
CHLTVServer 클래스의 ‘Shutdown’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CHLTVServer8ShutdownEv
addrsCTFGameRules::BetweenRounds_Think
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Between Rounds Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules19BetweenRounds_ThinkEv
addrsCSchemaAttributeType_Default::ConvertStringToEconAttributeValue
Games/#default/sigsegv/addrs
CSchemaAttributeType_Default 클래스의 ‘Convert String To Econ Attribute Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK28CSchemaAttributeType_Default34BConvertStringToEconAttributeValueEPK28CEconItemAttributeDefinitionPKcP22attribute_data_union_tb
addrsSpawnHierarchicalList
Games/#default/sigsegv/addrs
엔진 항목 ‘Spawn Hierarchical List’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z21SpawnHierarchicalListiP19HierarchicalSpawn_tb
addrsCCollisionProperty::SetSolidFlags
Games/#default/sigsegv/addrs
CCollisionProperty 클래스의 ‘Set Solid Flags’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CCollisionProperty13SetSolidFlagsEi
addrsCGlobalEntityList::FindEntityByName
Games/#default/sigsegv/addrs
CGlobalEntityList 클래스의 ‘Find Entity By Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CGlobalEntityList16FindEntityByNameEP11CBaseEntityPKcS1_S1_S1_P17IEntityFindFilter
addrsCHeadlessHatmanAttack::RecomputeHomePosition
Games/#default/sigsegv/addrs
CHeadlessHatmanAttack 클래스의 ‘Recompute Home Position’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CHeadlessHatmanAttack21RecomputeHomePositionEv
addrsTE_TFBlood
Games/#default/sigsegv/addrs
엔진 항목 ‘TE TFBlood’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z10TE_TFBloodR16IRecipientFilterfRK6VectorS3_i
addrsCEngineSoundServer::PrecacheSound
Games/#default/sigsegv/addrs
CEngineSoundServer 클래스의 ‘Precache Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN18CEngineSoundServer13PrecacheSoundEPKcbb
addrsUTIL_ParticleTracer
Games/#default/sigsegv/addrs
엔진 항목 ‘UTIL Particle Tracer’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z19UTIL_ParticleTracerPKcRK6VectorS3_iib
addrsCalculateMeleeDamageForce
Games/#default/sigsegv/addrs
엔진 항목 ‘Calculate Melee Damage Force’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z25CalculateMeleeDamageForceP15CTakeDamageInfoRK6VectorS3_f
addrsCHeadlessHatmanAttack::AttackTarget
Games/#default/sigsegv/addrs
CHeadlessHatmanAttack 클래스의 ‘Attack Target’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CHeadlessHatmanAttack12AttackTargetEP15CHeadlessHatmanP20CBaseCombatCharacterf
addrsParseKeyvalue
Games/#default/sigsegv/addrs
엔진 항목 ‘Parse Keyvalue’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z13ParseKeyvaluePvP17typedescription_tiPKcS3_
addrsCBaseEntityOutput::ParseEventAction
Games/#default/sigsegv/addrs
기본 엔티티의 ‘Parse Event Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CBaseEntityOutput16ParseEventActionEPKc
addrsvariant_t::Set
Games/#default/sigsegv/addrs
variant_t 클래스의 ‘Set’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9variant_t3SetE11_fieldtypesPv
addrsvariant_t::SetOther
Games/#default/sigsegv/addrs
variant_t 클래스의 ‘Set Other’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9variant_t8SetOtherEPv
addrsvariant_t::Convert
Games/#default/sigsegv/addrs
variant_t 클래스의 ‘Convert’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9variant_t7ConvertE11_fieldtypes
addrsCreateSpellSpawnZombie
Games/#default/sigsegv/addrs
엔진 항목 ‘Create Spell Spawn Zombie’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22CreateSpellSpawnZombieP20CBaseCombatCharacterRK6Vectori
addrsENTINDEX
Games/#default/sigsegv/addrs
엔진 항목 ‘ENTINDEX’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z8ENTINDEXP11CBaseEntity
addrsCTraceFilterSimple::CTraceFilterSimple
Games/#default/sigsegv/addrs
CTraceFilterSimple 클래스의 ‘CTrace Filter Simple’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CTraceFilterSimpleC2EPK13IHandleEntityiPFbPS0_iE
addrsCTFGameMovement::PlayerSolidMask
Games/#default/sigsegv/addrs
CTFGameMovement 클래스의 ‘Player Solid Mask’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFGameMovement15PlayerSolidMaskEb
addrsCMannVsMachineChangeChallengeIssue::ExecuteCommand
Games/#default/sigsegv/addrs
CMannVsMachineChangeChallengeIssue 클래스의 ‘Execute Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN34CMannVsMachineChangeChallengeIssue14ExecuteCommandEv
addrsCTFGameRules::LoadMapCycleFile
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Load Map Cycle File’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules16LoadMapCycleFileEv
addrsCTFPlayerInventory::GetItemInLoadout
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Item In Loadout’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CTFPlayerInventory16GetItemInLoadoutEii
addrsUTIL_PlayerBySteamID
Games/#default/sigsegv/addrs
엔진 항목 ‘UTIL Player By Steam ID’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z20UTIL_PlayerBySteamIDRK8CSteamID
addrsCCollisionProperty::SetCollisionBounds
Games/#default/sigsegv/addrs
CCollisionProperty 클래스의 ‘Set Collision Bounds’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CCollisionProperty18SetCollisionBoundsERK6VectorS2_
addrsUTIL_StringToVector
Games/#default/sigsegv/addrs
엔진 항목 ‘UTIL String To Vector’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z19UTIL_StringToVectorPfPKc
addrsCCollisionProperty::SetSolid
Games/#default/sigsegv/addrs
CCollisionProperty 클래스의 ‘Set Solid’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CCollisionProperty8SetSolidE11SolidType_t
addrsCGameStringPool::LevelShutdownPostEntity
Games/#default/sigsegv/addrs
CGameStringPool 클래스의 ‘Level Shutdown Post Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CGameStringPool23LevelShutdownPostEntityEv
addrsCPlayerMove::SetupMove
Games/#default/sigsegv/addrs
CPlayerMove 클래스의 ‘Setup Move’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN11CPlayerMove9SetupMoveEP11CBasePlayerP8CUserCmdP11IMoveHelperP9CMoveData
addrsGetPlayerClassData
Games/#default/sigsegv/addrs
엔진 항목 ‘Get Player Class Data’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z18GetPlayerClassDataj
addrsCalculatePhysicsImpactDamage
Games/#default/sigsegv/addrs
엔진 항목 ‘Calculate Physics Impact Damage’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z28CalculatePhysicsImpactDamageiP21gamevcollisionevent_tRK19impactdamagetable_tfbRib
addrsCBaseEntityOutput::DeleteAllElements
Games/#default/sigsegv/addrs
기본 엔티티의 ‘Delete All Elements’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CBaseEntityOutput17DeleteAllElementsEv
addrsInstancedScriptedScene
Games/#default/sigsegv/addrs
엔진 항목 ‘Instanced Scripted Scene’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22InstancedScriptedSceneP9CBaseFlexPKcP7CHandleI11CBaseEntityEfbP11AI_ResponsebP16IRecipientFilter
addrsStopScriptedScene
Games/#default/sigsegv/addrs
엔진 항목 ‘Stop Scripted Scene’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z17StopScriptedSceneP9CBaseFlex7CHandleI11CBaseEntityE
addrsCPhysicsHook::FindOrAddVehicleScript
Games/#default/sigsegv/addrs
CPhysicsHook 클래스의 ‘Find Or Add Vehicle Script’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CPhysicsHook22FindOrAddVehicleScriptEPKcP15vehicleparams_tP15vehiclesounds_t
addrsCAttributeList::NotifyManagerOfAttributeValueChanges
Games/#default/sigsegv/addrs
CAttributeList 클래스의 ‘Notify Manager Of Attribute Value Changes’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14CAttributeList36NotifyManagerOfAttributeValueChangesEv
addrsCAttributeList::SetRuntimeAttributeRefundableCurrency
Games/#default/sigsegv/addrs
CAttributeList 클래스의 ‘Set Runtime Attribute Refundable Currency’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14CAttributeList37SetRuntimeAttributeRefundableCurrencyEPK28CEconItemAttributeDefinitioni
addrsCEventQueue::CancelEvents
Games/#default/sigsegv/addrs
CEventQueue 클래스의 ‘Cancel Events’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN11CEventQueue12CancelEventsEP11CBaseEntity
addrsV_snprintf
Games/#default/sigsegv/addrs
엔진 항목 ‘V snprintf’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z10V_snprintfPciPKcz
addrsClassCanBuild
Games/#default/sigsegv/addrs
엔진 항목 ‘Class Can Build’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z13ClassCanBuildii
addrsGetParticleSystemNameFromIndex
Games/#default/sigsegv/addrs
엔진 항목 ‘Get Particle System Name From Index’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z30GetParticleSystemNameFromIndexi
addrsCEventQueue::AddEvent [CBaseEntity]
Games/#default/sigsegv/addrs
CEventQueue 클래스의 ‘Add Event’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN11CEventQueue8AddEventEP11CBaseEntityPKc9variant_tfS1_S1_i
addrsCM_EntityString
Games/#default/sigsegv/addrs
엔진 항목 ‘CM Entity String’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z15CM_EntityStringv
addrsCServerGameDLL::LevelInit
Games/#default/sigsegv/addrs
CServerGameDLL 클래스의 ‘Level Init’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14CServerGameDLL9LevelInitEPKcS1_S1_S1_bb
addrsCSpawnLocation::FindSpawnLocation
Games/#default/sigsegv/addrs
CSpawnLocation 클래스의 ‘Find Spawn Location’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14CSpawnLocation17FindSpawnLocationER6Vector
addrsCSoundEmitterSystemBase::AddSoundsFromFile
Games/#default/sigsegv/addrs
CSoundEmitterSystemBase 클래스의 ‘Add Sounds From File’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
lib = soundemittersystem
sym = _ZN23CSoundEmitterSystemBase17AddSoundsFromFileEPKcbbb
addrsCSoundEmitterSystemBase::InitSoundInternalParameters
Games/#default/sigsegv/addrs
CSoundEmitterSystemBase 클래스의 ‘Init Sound Internal Parameters’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = soundemittersystem
sym = _ZN23CSoundEmitterSystemBase27InitSoundInternalParametersEPKcP9KeyValuesR24CSoundParametersInternal
addrsCEventAction::CEventAction [C2]
Games/#default/sigsegv/addrs
CEventAction 클래스의 ‘CEvent Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CEventActionC2EPKc
addrsCQuestItemTracker::FireGameEvent
Games/#default/sigsegv/addrs
CQuestItemTracker 클래스의 ‘Fire Game Event’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CQuestItemTracker13FireGameEventEP10IGameEvent
addrsCBaseServer::GetCPUUsage
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘Get CPUUsage’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CBaseServer11GetCPUUsageEv
addrsCGlobalEntityList::NumberOfEntities
Games/#default/sigsegv/addrs
CGlobalEntityList 클래스의 ‘Number Of Entities’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CGlobalEntityList16NumberOfEntitiesEv
addrsCTFGameMovement::ToggleParachute
Games/#default/sigsegv/addrs
CTFGameMovement 클래스의 ‘Toggle Parachute’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFGameMovement15ToggleParachuteEv
addrsCTFGameMovement::HandleDuckingSpeedCrop
Games/#default/sigsegv/addrs
CTFGameMovement 클래스의 ‘Handle Ducking Speed Crop’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFGameMovement22HandleDuckingSpeedCropEv
addrsCTFGameMovement::FullWalkMove
Games/#default/sigsegv/addrs
CTFGameMovement 클래스의 ‘Full Walk Move’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFGameMovement12FullWalkMoveEv
addrsCTFGameMovement::GetAirSpeedCap
Games/#default/sigsegv/addrs
CTFGameMovement 클래스의 ‘Get Air Speed Cap’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFGameMovement14GetAirSpeedCapEv
addrsCAttributeManager::ProvideTo
Games/#default/sigsegv/addrs
CAttributeManager 클래스의 ‘Provide To’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CAttributeManager9ProvideToEP11CBaseEntity
addrsCAttributeManager::StopProvidingTo
Games/#default/sigsegv/addrs
CAttributeManager 클래스의 ‘Stop Providing To’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CAttributeManager15StopProvidingToEP11CBaseEntity
addrsCServerGameClients::GetPlayerLimits
Games/#default/sigsegv/addrs
CServerGameClients 클래스의 ‘Get Player Limits’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK18CServerGameClients15GetPlayerLimitsERiS0_S0_
addrsCBaseServer::GetFreeClient
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘Get Free Client’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CBaseServer13GetFreeClientER8netadr_s
addrsCBaseServer::CreateNewClient
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘Create New Client’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CBaseServer15CreateNewClientEi
addrsSV_ActivateServer
Games/#default/sigsegv/addrs
엔진 항목 ‘SV Activate Server’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z17SV_ActivateServerv
addrsSetupMaxPlayers
Games/#default/sigsegv/addrs
엔진 항목 ‘Setup Max Players’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z15SetupMaxPlayersi
addrsHost_Changelevel
Games/#default/sigsegv/addrs
엔진 항목 ‘Host Changelevel’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z16Host_ChangelevelbPKcS0_
addrsCGameServer::SpawnServer
Games/#default/sigsegv/addrs
CGameServer 클래스의 ‘Spawn Server’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CGameServer11SpawnServerEPKcS1_S1_
addrsHost_NewGame
Games/#default/sigsegv/addrs
엔진 항목 ‘Host New Game’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z12Host_NewGamePcbbPKcS1_b
addrsCLagCompensationManager::FrameUpdatePostEntityThink
Games/#default/sigsegv/addrs
CLagCompensationManager 클래스의 ‘Frame Update Post Entity Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN23CLagCompensationManager26FrameUpdatePostEntityThinkEv
addrsSendProxy_PlayerList
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy Player List’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z20SendProxy_PlayerListPK8SendPropPKvS3_P8DVariantii
addrsSendProxyArrayLength_PlayerArray
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy Array Length Player Array’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z32SendProxyArrayLength_PlayerArrayPKvi
addrsCCvar::FindVar
Games/#default/sigsegv/addrs
CCvar 클래스의 ‘Find Var’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
lib = vstdlib
sym = _ZNK5CCvar7FindVarEPKc
addrsCGameMovement::GetPointContentsCached
Games/#default/sigsegv/addrs
CGameMovement 클래스의 ‘Get Point Contents Cached’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CGameMovement22GetPointContentsCachedERK6Vectori
addrsCTFGameRules::GetTaggedConVarList
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Get Tagged Con Var List’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules19GetTaggedConVarListEP9KeyValues
addrsCBaseServer::RecalculateTags
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘Recalculate Tags’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CBaseServer15RecalculateTagsEv
addrsCGameMovement::CheckStuck
Games/#default/sigsegv/addrs
CGameMovement 클래스의 ‘Check Stuck’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CGameMovement10CheckStuckEv
addrsCTFGameStats::ResetPlayerStats
Games/#default/sigsegv/addrs
CTFGameStats 클래스의 ‘Reset Player Stats’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameStats16ResetPlayerStatsEP9CTFPlayer
addrsCTFGameStats::ResetKillHistory
Games/#default/sigsegv/addrs
CTFGameStats 클래스의 ‘Reset Kill History’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameStats16ResetKillHistoryEP9CTFPlayer
addrsCTFGameStats::IncrementStat
Games/#default/sigsegv/addrs
CTFGameStats 클래스의 ‘Increment Stat’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameStats13IncrementStatEP9CTFPlayer12TFStatType_ti
addrsCTFGameStats::SendStatsToPlayer
Games/#default/sigsegv/addrs
CTFGameStats 클래스의 ‘Send Stats To Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameStats17SendStatsToPlayerEP9CTFPlayerb
addrsCTFGameStats::AccumulateAndResetPerLifeStats
Games/#default/sigsegv/addrs
CTFGameStats 클래스의 ‘Accumulate And Reset Per Life Stats’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameStats30AccumulateAndResetPerLifeStatsEP9CTFPlayer
addrsCTFGameStats::Event_PlayerConnected
Games/#default/sigsegv/addrs
CTFGameStats 클래스의 ‘Event Player Connected’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameStats21Event_PlayerConnectedEP11CBasePlayer
addrsCTFGameStats::Event_PlayerDisconnectedTF
Games/#default/sigsegv/addrs
CTFGameStats 클래스의 ‘Event Player Disconnected TF’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameStats26Event_PlayerDisconnectedTFEP9CTFPlayer
addrsCTFGameStats::Event_PlayerLeachedHealth
Games/#default/sigsegv/addrs
CTFGameStats 클래스의 ‘Event Player Leached Health’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameStats25Event_PlayerLeachedHealthEP9CTFPlayerbf
addrsCTFGameStats::TrackKillStats
Games/#default/sigsegv/addrs
CTFGameStats 클래스의 ‘Track Kill Stats’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameStats14TrackKillStatsEP11CBasePlayerS1_
addrsCTFGameStats::FindPlayerStats
Games/#default/sigsegv/addrs
CTFGameStats 클래스의 ‘Find Player Stats’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameStats15FindPlayerStatsEP11CBasePlayer
addrsCTFGameStats::Event_PlayerEarnedKillStreak
Games/#default/sigsegv/addrs
CTFGameStats 클래스의 ‘Event Player Earned Kill Streak’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameStats28Event_PlayerEarnedKillStreakEP9CTFPlayer
addrsCServerGameClients::ClientActive
Games/#default/sigsegv/addrs
CServerGameClients 클래스의 ‘Client Active’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CServerGameClients12ClientActiveEP7edict_tb
addrsClientActive
Games/#default/sigsegv/addrs
엔진 항목 ‘Client Active’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z12ClientActiveP7edict_tb
addrsCVoiceGameMgr::ClientConnected
Games/#default/sigsegv/addrs
CVoiceGameMgr 클래스의 ‘Client Connected’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CVoiceGameMgr15ClientConnectedEP7edict_t
addrsCHLTVDirector::BuildActivePlayerList
Games/#default/sigsegv/addrs
CHLTVDirector 클래스의 ‘Build Active Player List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CHLTVDirector21BuildActivePlayerListEv
addrsCTFGCServerSystem::ClientDisconnected
Games/#default/sigsegv/addrs
CTFGCServerSystem 클래스의 ‘Client Disconnected’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CTFGCServerSystem18ClientDisconnectedE8CSteamID
addrsConVar::GetName
Games/#default/sigsegv/addrs
ConVar 클래스의 ‘Get Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6ConVar7GetNameEv
addrsCVoiceGameMgrHelper::CanPlayerHearPlayer
Games/#default/sigsegv/addrs
CVoiceGameMgrHelper 클래스의 ‘Can Player Hear Player’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN19CVoiceGameMgrHelper19CanPlayerHearPlayerEP11CBasePlayerS1_Rb
addrsCVoiceGameMgrHelper::ClientCommand
Games/#default/sigsegv/addrs
CVoiceGameMgrHelper 클래스의 ‘Client Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CVoiceGameMgr13ClientCommandEP11CBasePlayerRK8CCommand
addrsCTeamplayRoundBasedRules::State_Enter_PREROUND
Games/#default/sigsegv/addrs
CTeamplayRoundBasedRules 클래스의 ‘State Enter PREROUND’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN24CTeamplayRoundBasedRules20State_Enter_PREROUNDEv
addrsCBaseClient::FireGameEvent
Games/#default/sigsegv/addrs
CBaseClient 클래스의 ‘Fire Game Event’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CBaseClient13FireGameEventEP10IGameEvent
addrsConCommandBase::GetName
Games/#default/sigsegv/addrs
ConCommandBase 클래스의 ‘Get Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK14ConCommandBase7GetNameEv
addrsCTFGameRules::PowerupModeKillCountCompare
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Powerup Mode Kill Count Compare’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules27PowerupModeKillCountCompareEv
addrsCTFGameRules::PowerupModeInitKillCountTimer
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Powerup Mode Init Kill Count Timer’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules29PowerupModeInitKillCountTimerEv
addrsCTFGameMovement::CheckWater
Games/#default/sigsegv/addrs
CTFGameMovement 클래스의 ‘Check Water’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFGameMovement10CheckWaterEv
addrsSV_BroadcastVoiceData
Games/#default/sigsegv/addrs
엔진 항목 ‘SV Broadcast Voice Data’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _Z21SV_BroadcastVoiceDataP7IClientiPcx
addrsCSteam3Server::SendUpdatedServerDetails
Games/#default/sigsegv/addrs
CSteam3Server 클래스의 ‘Send Updated Server Details’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN13CSteam3Server24SendUpdatedServerDetailsEv
addrsCVoiceGameMgr::UpdateMasks
Games/#default/sigsegv/addrs
CVoiceGameMgr 클래스의 ‘Update Masks’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CVoiceGameMgr11UpdateMasksEv
addrsCTFGameRules::RoundCleanupShouldIgnore
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Round Cleanup Should Ignore’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules24RoundCleanupShouldIgnoreEP11CBaseEntity
addrsCTFGameRules::ShouldCreateEntity
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Should Create Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules18ShouldCreateEntityEPKc
addrsCServerGameClients::ClientPutInServer
Games/#default/sigsegv/addrs
CServerGameClients 클래스의 ‘Client Put In Server’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CServerGameClients17ClientPutInServerEP7edict_tPKc
addrsDispatchSpawn
Games/#default/sigsegv/addrs
엔진 항목 ‘Dispatch Spawn’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z13DispatchSpawnP11CBaseEntityb
addrsSendProxy_StringT_To_String
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy String T To String’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z27SendProxy_StringT_To_StringPK8SendPropPKvS3_P8DVariantii
addrsSendProxy_StringToString
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy String To String’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z24SendProxy_StringToStringPK8SendPropPKvS3_P8DVariantii
addrsSendProxy_VectorXYToVectorXY
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy Vector XYTo Vector XY’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z28SendProxy_VectorXYToVectorXYPK8SendPropPKvS3_P8DVariantii
addrsSendProxy_QAngles
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy QAngles’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z17SendProxy_QAnglesPK8SendPropPKvS3_P8DVariantii
addrsSendProxy_Color32ToInt
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy Color32 To Int’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22SendProxy_Color32ToIntPK8SendPropPKvS3_P8DVariantii
addrsSendProxy_EHandleToInt
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy EHandle To Int’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22SendProxy_EHandleToIntPK8SendPropPKvS3_P8DVariantii
addrsSendProxy_IntAddOne
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy Int Add One’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z19SendProxy_IntAddOnePK8SendPropPKvS3_P8DVariantii
addrsSendProxy_ShortAddOne
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy Short Add One’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z21SendProxy_ShortAddOnePK8SendPropPKvS3_P8DVariantii
addrsCTraceFilterEntity::ShouldHitEntity
Games/#default/sigsegv/addrs
CTraceFilterEntity 클래스의 ‘Should Hit Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CTraceFilterEntity15ShouldHitEntityEP13IHandleEntityi
addrsCCollisionEvent::ShouldCollide
Games/#default/sigsegv/addrs
CCollisionEvent 클래스의 ‘Should Collide’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CCollisionEvent13ShouldCollideEP14IPhysicsObjectS1_PvS2_
addrsCTFTankBossBody::GetSolidMask
Games/#default/sigsegv/addrs
CTFTankBossBody 클래스의 ‘Get Solid Mask’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK15CTFTankBossBody12GetSolidMaskEv
addrsCNetChan::SendDatagram
Games/#default/sigsegv/addrs
CNetChan 클래스의 ‘Send Datagram’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN8CNetChan12SendDatagramEP8bf_write
addrsCTFGameRules::SendWinPanelInfo
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Send Win Panel Info’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules16SendWinPanelInfoEb
addrsCTFGameRules::BroadcastSound
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Broadcast Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules14BroadcastSoundEiPKciP11CBasePlayer
addrsUTIL_ScreenShake
Games/#default/sigsegv/addrs
엔진 항목 ‘UTIL Screen Shake’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z16UTIL_ScreenShakeRK6Vectorffff14ShakeCommand_tb
addrsGetKilleaterWeaponFromDamageInfo
Games/#default/sigsegv/addrs
엔진 항목 ‘Get Killeater Weapon From Damage Info’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z32GetKilleaterWeaponFromDamageInfoPK15CTakeDamageInfo
addrsCTeamplayRules::PlayerKilled
Games/#default/sigsegv/addrs
CTeamplayRules 클래스의 ‘Player Killed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14CTeamplayRules12PlayerKilledEP11CBasePlayerRK15CTakeDamageInfo
addrsCMultiplayRules::HaveAllPlayersSpeakConceptIfAllowed
Games/#default/sigsegv/addrs
CMultiplayRules 클래스의 ‘Have All Players Speak Concept If Allowed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CMultiplayRules35HaveAllPlayersSpeakConceptIfAllowedEiiPKc
addrsCBaseServer::GetClassBaseline
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘Get Class Baseline’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN11CBaseServer16GetClassBaselineEP11ServerClassPPKvPi
addrsCNetworkStringTableContainer::DirectUpdate
Games/#default/sigsegv/addrs
CNetworkStringTableContainer 클래스의 ‘Direct Update’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
lib = engine
sym = _ZN28CNetworkStringTableContainer12DirectUpdateEi
addrsCServerNetworkProperty::AttachEdict
Games/#default/sigsegv/addrs
CServerNetworkProperty 클래스의 ‘Attach Edict’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN22CServerNetworkProperty11AttachEdictEP7edict_t
addrsGetKilleaterWeaponFromDamageInfo::CTakeDamageInfo
Games/#default/sigsegv/addrs
GetKilleaterWeaponFromDamageInfo 클래스의 ‘CTake Damage Info’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _Z32GetKilleaterWeaponFromDamageInfoPK15CTakeDamageInfo
addrsEconItemInterface_OnOwnerKillEaterEvent_Batched
Games/#default/sigsegv/addrs
엔진 항목 ‘Econ Item Interface On Owner Kill Eater Event Batched’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z47EconItemInterface_OnOwnerKillEaterEvent_BatchedP18IEconItemInterfaceP9CTFPlayerS2_18kill_eater_event_ti
addrsOnBotTeleported
Games/#default/sigsegv/addrs
엔진 항목 ‘On Bot Teleported’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z15OnBotTeleportedP6CTFBot
addrsEconItemInterface_OnOwnerKillEaterEvent
Games/#default/sigsegv/addrs
엔진 항목 ‘Econ Item Interface On Owner Kill Eater Event’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z39EconItemInterface_OnOwnerKillEaterEventP18IEconItemInterfaceP9CTFPlayerS2_18kill_eater_event_ti
addrsCTFGameRules::FlPlayerFallDamage
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Fl Player Fall Damage’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules18FlPlayerFallDamageEP11CBasePlayer
addrsCGameMovement::CheckFalling
Games/#default/sigsegv/addrs
CGameMovement 클래스의 ‘Check Falling’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CGameMovement12CheckFallingEv
addrsCTFGameMovement::GrapplingHookMove
Games/#default/sigsegv/addrs
CTFGameMovement 클래스의 ‘Grappling Hook Move’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFGameMovement17GrapplingHookMoveEv
addrsCTFGameRules::CanPlayerUseRespec
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Can Player Use Respec’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules18CanPlayerUseRespecEP9CTFPlayer
addrsCTFGameRules::IsCompetitiveMode
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Is Competitive Mode’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK12CTFGameRules17IsCompetitiveModeEv
addrsCVEngineServer::PlaybackTempEntity
Games/#default/sigsegv/addrs
CVEngineServer 클래스의 ‘Playback Temp Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN14CVEngineServer18PlaybackTempEntityER16IRecipientFilterfPKvPK9SendTablei
addrsCNetworkStringTableContainer::CreateStringTable
Games/#default/sigsegv/addrs
CNetworkStringTableContainer 클래스의 ‘Create String Table’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN28CNetworkStringTableContainer17CreateStringTableEPKciii
addrsCNetworkStringTable::DeleteAllStrings
Games/#default/sigsegv/addrs
CNetworkStringTable 클래스의 ‘Delete All Strings’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN19CNetworkStringTable16DeleteAllStringsEv
addrsCNetworkStringTable::AddString
Games/#default/sigsegv/addrs
CNetworkStringTable 클래스의 ‘Add String’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN19CNetworkStringTable9AddStringEbPKciPKv
addrsCParticleSystemMgr::UncacheAllParticleSystems
Games/#default/sigsegv/addrs
CParticleSystemMgr 클래스의 ‘Uncache All Particle Systems’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CParticleSystemMgr25UncacheAllParticleSystemsEv
addrsParseParticleEffects
Games/#default/sigsegv/addrs
엔진 항목 ‘Parse Particle Effects’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z20ParseParticleEffectsbb
addrsCParticleSystemMgr::GetParticleSystemCount
Games/#default/sigsegv/addrs
CParticleSystemMgr 클래스의 ‘Get Particle System Count’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CParticleSystemMgr22GetParticleSystemCountEv
addrsCParticleSystemMgr::CParticleSystemMgr
Games/#default/sigsegv/addrs
CParticleSystemMgr 클래스의 ‘CParticle System Mgr’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CParticleSystemMgrC2Ev
addrsCParticleSystemMgr::~CParticleSystemMgr
Games/#default/sigsegv/addrs
CParticleSystemMgr 클래스의 ‘~CParticle System Mgr’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CParticleSystemMgrD2Ev
addrsCParticleSystemMgr::Init
Games/#default/sigsegv/addrs
CParticleSystemMgr 클래스의 ‘Init’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CParticleSystemMgr4InitEP20IParticleSystemQuery
addrsCServerNetworkProperty::GetEdict
Games/#default/sigsegv/addrs
CServerNetworkProperty 클래스의 ‘Get Edict’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK22CServerNetworkProperty8GetEdictEv
addrsCServerNetworkProperty::GetEntityHandle
Games/#default/sigsegv/addrs
CServerNetworkProperty 클래스의 ‘Get Entity Handle’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN22CServerNetworkProperty15GetEntityHandleEv
addrsCServerNetworkProperty::GetServerClass
Games/#default/sigsegv/addrs
CServerNetworkProperty 클래스의 ‘Get Server Class’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN22CServerNetworkProperty14GetServerClassEv
addrsCServerNetworkProperty::GetBaseEntity
Games/#default/sigsegv/addrs
CServerNetworkProperty 클래스의 ‘Get Base Entity’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN22CServerNetworkProperty13GetBaseEntityEv
addrsCServerNetworkProperty::GetBaseNetworkable
Games/#default/sigsegv/addrs
CServerNetworkProperty 클래스의 ‘Get Base Networkable’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN22CServerNetworkProperty18GetBaseNetworkableEv
addrsCServerNetworkProperty::GetClassName
Games/#default/sigsegv/addrs
CServerNetworkProperty 클래스의 ‘Get Class Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK22CServerNetworkProperty12GetClassNameEv
addrsCServerNetworkProperty::GetPVSInfo
Games/#default/sigsegv/addrs
CServerNetworkProperty 클래스의 ‘Get PVSInfo’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN22CServerNetworkProperty10GetPVSInfoEv
addrsCServerNetworkProperty::AreaNum
Games/#default/sigsegv/addrs
CServerNetworkProperty 클래스의 ‘Area Num’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK22CServerNetworkProperty7AreaNumEv
addrsCCollisionProperty::GetEntityHandle
Games/#default/sigsegv/addrs
CCollisionProperty 클래스의 ‘Get Entity Handle’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN18CCollisionProperty15GetEntityHandleEv
addrsCCollisionProperty::GetSolid
Games/#default/sigsegv/addrs
CCollisionProperty 클래스의 ‘Get Solid’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK18CCollisionProperty8GetSolidEv
addrsCCollisionProperty::GetSolidFlags
Games/#default/sigsegv/addrs
CCollisionProperty 클래스의 ‘Get Solid Flags’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK18CCollisionProperty13GetSolidFlagsEv
addrsCTFConditionList::_Add
Games/#default/sigsegv/addrs
CTFConditionList 클래스의 ‘Add’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFConditionList4_AddE7ETFCondfP9CTFPlayerP11CBaseEntity
addrsCTFConditionList::_Remove
Games/#default/sigsegv/addrs
CTFConditionList 클래스의 ‘Remove’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFConditionList7_RemoveE7ETFCondb
addrsGEconItemSchema
Games/#default/sigsegv/addrs
엔진 항목 ‘GEcon Item Schema’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z15GEconItemSchemav
addrsGetFileWeaponInfoFromHandle
Games/#default/sigsegv/addrs
엔진 항목 ‘Get File Weapon Info From Handle’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z27GetFileWeaponInfoFromHandlet
addrsCStaticPropMgr::IsStaticProp
Games/#default/sigsegv/addrs
CStaticPropMgr 클래스의 ‘Is Static Prop’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZNK14CStaticPropMgr12IsStaticPropEP13IHandleEntity
addrsINextBot::GetDebugIdentifier
Games/#default/sigsegv/addrs
NextBot AI의 ‘Get Debug Identifier’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8INextBot18GetDebugIdentifierEv
addrsCStaticProp::GetEntityHandle
Games/#default/sigsegv/addrs
CStaticProp 클래스의 ‘Get Entity Handle’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN11CStaticProp15GetEntityHandleEv
addrsCStaticProp::GetRefEHandle
Games/#default/sigsegv/addrs
CStaticProp 클래스의 ‘Get Ref EHandle’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZNK11CStaticProp13GetRefEHandleEv
addrsCStaticPropMgr::GetStaticProp
Games/#default/sigsegv/addrs
CStaticPropMgr 클래스의 ‘Get Static Prop’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN14CStaticPropMgr13GetStaticPropEP13IHandleEntity
addrsCStaticProp::Init
Games/#default/sigsegv/addrs
CStaticProp 클래스의 ‘Init’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN11CStaticProp4InitEiR16StaticPropLump_tP7model_t
addrsCSpatialPartition::CreateHandle
Games/#default/sigsegv/addrs
CSpatialPartition 클래스의 ‘Create Handle’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN17CSpatialPartition12CreateHandleEP13IHandleEntity
addrsCStaticPropMgr::GetStaticPropIndex
Games/#default/sigsegv/addrs
CStaticPropMgr 클래스의 ‘Get Static Prop Index’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZNK14CStaticPropMgr18GetStaticPropIndexEP13IHandleEntity
addrsCStaticPropMgr::LevelShutdown
Games/#default/sigsegv/addrs
CStaticPropMgr 클래스의 ‘Level Shutdown’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN14CStaticPropMgr13LevelShutdownEv
addrsCStaticPropMgr::LevelInit
Games/#default/sigsegv/addrs
CStaticPropMgr 클래스의 ‘Level Init’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN14CStaticPropMgr9LevelInitEv
addrsUTIL_PlayerByIndex
Games/#default/sigsegv/addrs
엔진 항목 ‘UTIL Player By Index’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z18UTIL_PlayerByIndexi
addrsCModelInfoServer::RegisterDynamicModel
Games/#default/sigsegv/addrs
CModelInfoServer 클래스의 ‘Register Dynamic Model’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN16CModelInfoServer20RegisterDynamicModelEPKcb
addrsCMDLCache::BeginLock
Games/#default/sigsegv/addrs
CMDLCache 클래스의 ‘Begin Lock’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = datacache
type = sym
sym = _ZN9CMDLCache9BeginLockEv
addrsCMDLCache::EndLock
Games/#default/sigsegv/addrs
CMDLCache 클래스의 ‘End Lock’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = datacache
type = sym
sym = _ZN9CMDLCache7EndLockEv
addrsCModelLoader::FlushDynamicModels
Games/#default/sigsegv/addrs
CModelLoader 클래스의 ‘Flush Dynamic Models’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN12CModelLoader18FlushDynamicModelsEv
addrsCThreadLocalBase::Get
Games/#default/sigsegv/addrs
CThreadLocalBase 클래스의 ‘Get’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.lib = tier0
type = sym
sym = _ZNK16CThreadLocalBase3GetEv
addrsCTakeDamageInfo::Init
Games/#default/sigsegv/addrs
CTakeDamageInfo 클래스의 ‘Init’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTakeDamageInfo4InitEP11CBaseEntityS1_S1_RK6VectorS4_S4_fii
addrsCAttributeManager::AddProvider
Games/#default/sigsegv/addrs
CAttributeManager 클래스의 ‘Add Provider’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CAttributeManager11AddProviderEP11CBaseEntity
addrsCAttributeManager::RemoveProvider
Games/#default/sigsegv/addrs
CAttributeManager 클래스의 ‘Remove Provider’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CAttributeManager14RemoveProviderEP11CBaseEntity
addrsCAttributeManager::ApplyAttributeStringWrapper
Games/#default/sigsegv/addrs
CAttributeManager 클래스의 ‘Apply Attribute String Wrapper’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CAttributeManager27ApplyAttributeStringWrapperE8string_tP11CBaseEntityS0_P10CUtlVectorIS2_10CUtlMemoryIS2_iEE
addrsCAttributeManager::ApplyAttributeString
Games/#default/sigsegv/addrs
CAttributeManager 클래스의 ‘Apply Attribute String’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CAttributeManager20ApplyAttributeStringE8string_tP11CBaseEntityS0_P10CUtlVectorIS2_10CUtlMemoryIS2_iEE
addrsCServerDatatableStack::RecurseAndCallProxies
Games/#default/sigsegv/addrs
CServerDatatableStack 클래스의 ‘Recurse And Call Proxies’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN21CServerDatatableStack21RecurseAndCallProxiesEP9CSendNodePh
addrsCTFGameRules::SetupOnRoundStart
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Setup On Round Start’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules17SetupOnRoundStartEv
addrsCSingleUserRecipientFilter::CSingleUserRecipientFilter
Games/#default/sigsegv/addrs
CSingleUserRecipientFilter 클래스의 ‘CSingle User Recipient Filter’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN26CSingleUserRecipientFilterC2EPK11CBasePlayer
addrsSendProxy_AngleToFloat
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy Angle To Float’을 찾거나 호출하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _Z22SendProxy_AngleToFloatPK8SendPropPKvS3_P8DVariantii
addrsSendProxy_Empty
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy Empty’을 찾거나 호출하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZL15SendProxy_EmptyPK8SendPropPKvS3_P8DVariantii
addrsScript_StringToFile
Games/#default/sigsegv/addrs
엔진 항목 ‘Script String To File’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _ZL19Script_StringToFilePKcS0_
addrsCHLTVClient::SendSnapshot
Games/#default/sigsegv/addrs
CHLTVClient 클래스의 ‘Send Snapshot’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN11CHLTVClient12SendSnapshotEP12CClientFrame
addrsCHLTVServer::BroadcastLocalChat
Games/#default/sigsegv/addrs
CHLTVServer 클래스의 ‘Broadcast Local Chat’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN11CHLTVServer18BroadcastLocalChatEPKcS1_
addrsCBaseClient::Disconnect
Games/#default/sigsegv/addrs
CBaseClient 클래스의 ‘Disconnect’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN11CBaseClient10DisconnectEPKcz
addrsCBaseClient::ActivatePlayer
Games/#default/sigsegv/addrs
CBaseClient 클래스의 ‘Activate Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN11CBaseClient14ActivatePlayerEv
addrsCBaseClient::OnSignonStateFull
Games/#default/sigsegv/addrs
CBaseClient 클래스의 ‘On Signon State Full’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN11CBaseClient17OnSignonStateFullEv
addrsCTFGameRules::DeathNotice
Games/#default/sigsegv/addrs
TF2 게임 규칙의 ‘Death Notice’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameRules11DeathNoticeEP11CBasePlayerRK15CTakeDamageInfoPKc
addrsCTriggerMoved::EnumElement
Games/#default/sigsegv/addrs
CTriggerMoved 클래스의 ‘Enum Element’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN13CTriggerMoved11EnumElementEP13IHandleEntity
addrsCStaticPropMgr::IsStaticProp (CBaseHandle)
Games/#default/sigsegv/addrs
CStaticPropMgr 클래스의 ‘Is Static Prop (CBase Handle)’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZNK14CStaticPropMgr12IsStaticPropE11CBaseHandle
addrsCPlayer::IsSourceTV
Games/#default/sigsegv/addrs
CPlayer 클래스의 ‘Is Source TV’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.lib = sourcemodcore
type = sym
sym = _ZNK7CPlayer10IsSourceTVEv
addrsCPlayer::GetIClient
Games/#default/sigsegv/addrs
CPlayer 클래스의 ‘Get IClient’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.lib = sourcemodcore
type = sym
sym = _ZNK7CPlayer10GetIClientEv
addrsPlayerManager::OnClientPutInServer
Games/#default/sigsegv/addrs
PlayerManager 클래스의 ‘On Client Put In Server’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.lib = sourcemodcore
type = sym
sym = _ZN13PlayerManager19OnClientPutInServerEP7edict_tPKc
addrsCPlayer::GetEdict
Games/#default/sigsegv/addrs
CPlayer 클래스의 ‘Get Edict’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.lib = sourcemodcore
type = sym
sym = _ZN7CPlayer8GetEdictEv
addrsPlayerManager::GetPlayerByIndex
Games/#default/sigsegv/addrs
PlayerManager 클래스의 ‘Get Player By Index’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.lib = sourcemodcore
type = sym
sym = _ZNK13PlayerManager16GetPlayerByIndexEi
addrsLookupWeaponInfoSlot
Games/#default/sigsegv/addrs
엔진 항목 ‘Lookup Weapon Info Slot’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z20LookupWeaponInfoSlotPKc
addrsUTIL_PlayerBulletTrace
Games/#default/sigsegv/addrs
엔진 항목 ‘UTIL Player Bullet Trace’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _ZL22UTIL_PlayerBulletTraceRK6VectorS1_S1_jP12ITraceFilterP10CGameTrace_constprop_737
addrsCSchemaAttributeType_String::BConvertStringToEconAttributeValue
Games/#default/sigsegv/addrs
CSchemaAttributeType_String 클래스의 ‘BConvert String To Econ Attribute Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK27CSchemaAttributeType_String34BConvertStringToEconAttributeValueEPK28CEconItemAttributeDefinitionPKcP22attribute_data_union_tb
addrsCNetChan::IsFileInWaitingList
Games/#default/sigsegv/addrs
CNetChan 클래스의 ‘Is File In Waiting List’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN8CNetChan19IsFileInWaitingListEPKc
addrsCStdMemAlloc::Alloc
Games/#default/sigsegv/addrs
CStdMemAlloc 클래스의 ‘Alloc’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN12CStdMemAlloc5AllocEj
sym64 = _ZN12CStdMemAlloc5AllocEm
vtable = .?AVCStdMemAlloc@@
idx = 0x01
lib = tier0
addrsCServerPlugin::OnQueryCvarValueFinished
Games/#default/sigsegv/addrs
CServerPlugin 클래스의 ‘On Query Cvar Value Finished’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN13CServerPlugin24OnQueryCvarValueFinishedEiP7edict_t21EQueryCvarValueStatusPKcS4_
addrsSendCvarValueQueryToClient
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Cvar Value Query To Client’을 찾거나 호출하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _Z26SendCvarValueQueryToClientP7IClientPKcb
addrsCBaseServer::RejectConnection
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘Reject Connection’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN11CBaseServer16RejectConnectionERK8netadr_siPKc
addrsCBaseServer::CheckProtocol
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘Check Protocol’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN11CBaseServer13CheckProtocolER8netadr_sii
addrsCServerPlugin::ClientSettingsChanged
Games/#default/sigsegv/addrs
CServerPlugin 클래스의 ‘Client Settings Changed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN13CServerPlugin21ClientSettingsChangedEP7edict_t
addrsCGameRules::IsConnectedUserInfoChangeAllowed
Games/#default/sigsegv/addrs
CGameRules 클래스의 ‘Is Connected User Info Change Allowed’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN10CGameRules32IsConnectedUserInfoChangeAllowedEP11CBasePlayer
addrsCNetChan::SetFileTransmissionMode
Games/#default/sigsegv/addrs
CNetChan 클래스의 ‘Set File Transmission Mode’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN8CNetChan23SetFileTransmissionModeEb
addrsCSteam3Server::OnLogonSuccess
Games/#default/sigsegv/addrs
CSteam3Server 클래스의 ‘On Logon Success’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN13CSteam3Server14OnLogonSuccessEP23SteamServersConnected_t
addrsCCommandBuffer::Compact
Games/#default/sigsegv/addrs
CCommandBuffer 클래스의 ‘Compact’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN14CCommandBuffer7CompactEv
addrsCEconItemAttributeIterator_ApplyAttributeString::OnIterateAttributeValue
Games/#default/sigsegv/addrs
CEconItemAttributeIterator_ApplyAttributeString 클래스의 ‘On Iterate Attribute Value’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN47CEconItemAttributeIterator_ApplyAttributeString23OnIterateAttributeValueEPK28CEconItemAttributeDefinitionRK17CAttribute_String
addrsCAttributeIterator_GetTypedAttributeValue::OnIterateAttributeValue
Games/#default/sigsegv/addrs
CAttributeIterator_GetTypedAttributeValue 클래스의 ‘On Iterate Attribute Value’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN41CAttributeIterator_GetTypedAttributeValueI17CAttribute_StringS0_E23OnIterateAttributeValueEPK28CEconItemAttributeDefinitionRKS0_
addrsCOM_CompressBuffer_LZSS
Games/#default/sigsegv/addrs
엔진 항목 ‘COM Compress Buffer LZSS’을 찾거나 호출하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _Z23COM_CompressBuffer_LZSSPKvjPjj
addrsCOM_CompressBuffer_Snappy
Games/#default/sigsegv/addrs
엔진 항목 ‘COM Compress Buffer Snappy’을 찾거나 호출하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _Z25COM_CompressBuffer_SnappyPKvjPjj
addrsCOM_BufferToBufferDecompress
Games/#default/sigsegv/addrs
엔진 항목 ‘COM Buffer To Buffer Decompress’을 찾거나 호출하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _Z28COM_BufferToBufferDecompressPvPjPKvj
addrsCOM_GetUncompressedSize
Games/#default/sigsegv/addrs
엔진 항목 ‘COM Get Uncompressed Size’을 찾거나 호출하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _Z23COM_GetUncompressedSizePKvj
addrsCBaseServer::CheckPassword
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘Check Password’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN11CBaseServer13CheckPasswordER8netadr_sPKcS3_
addrsCBaseServer::ConnectClient
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘Connect Client’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN11CBaseServer13ConnectClientER8netadr_siiiiPKcS3_S3_i
addrsCTFGameStats::Event_PlayerFiredWeapon
Games/#default/sigsegv/addrs
CTFGameStats 클래스의 ‘Event Player Fired Weapon’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFGameStats23Event_PlayerFiredWeaponEP9CTFPlayerb
addrsMsg [vscript]
Games/#default/sigsegv/addrs
엔진 항목 ‘Msg’을 찾거나 호출하기 위한 addrs 데이터입니다.lib = vscript
type = sym
sym = Msg
addrsMsg
Games/#default/sigsegv/addrs
엔진 항목 ‘Msg’을 찾거나 호출하기 위한 addrs 데이터입니다.lib = tier0
type = sym
sym = Msg
addrsLog
Games/#default/sigsegv/addrs
엔진 항목 ‘Log’을 찾거나 호출하기 위한 addrs 데이터입니다.lib = tier0
type = sym
sym = Log
addrsSQVM::Call
Games/#default/sigsegv/addrs
SQVM 클래스의 ‘Call’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = vscript
type = sym
sym64 = _ZN4SQVM4CallER11SQObjectPtrxxS1_y
sym = _ZN4SQVM4CallER11SQObjectPtriiS1_j
addrsCSquirrelVM::PrintFunc
Games/#default/sigsegv/addrs
CSquirrelVM 클래스의 ‘Print Func’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = vscript
type = sym
sym64 = _ZN11CSquirrelVM9PrintFuncEP4SQVMPKcz
sym = _ZN11CSquirrelVM9PrintFuncEP4SQVMPKcz
addrsCTestScriptMgr::CheckPoint
Games/#default/sigsegv/addrs
CTestScriptMgr 클래스의 ‘Check Point’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN14CTestScriptMgr10CheckPointEPKc
addrsTFMapsWorkshop
Games/#default/sigsegv/addrs
엔진 항목 ‘TFMaps Workshop’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z14TFMapsWorkshopv
addrsCTFMapsWorkshop::GetMapName
Games/#default/sigsegv/addrs
CTFMapsWorkshop 클래스의 ‘Get Map Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFMapsWorkshop10GetMapNameEyR10CUtlString
addrsCTFMapsWorkshop::FindOrCreateMapByNames
Games/#default/sigsegv/addrs
CTFMapsWorkshop 클래스의 ‘Find Or Create Map By Names’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFMapsWorkshop21FindOrCreateMapByNameEPKc
addrsCTFWorkshopMap::GetLocalFile
Games/#default/sigsegv/addrs
CTFWorkshopMap 클래스의 ‘Get Local File’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14CTFWorkshopMap12GetLocalFileER10CUtlString
addrsCTFWorkshopMap::OnUGCItemInstalled
Games/#default/sigsegv/addrs
CTFWorkshopMap 클래스의 ‘On UGCItem Installed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14CTFWorkshopMap18OnUGCItemInstalledEP15ItemInstalled_t
addrsCTFMapsWorkshop::AddMap
Games/#default/sigsegv/addrs
CTFMapsWorkshop 클래스의 ‘Add Map’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFMapsWorkshop6AddMapEy
addrsCTFMapsWorkshop::Steam_OnUGCItemInstalled
Games/#default/sigsegv/addrs
CTFMapsWorkshop 클래스의 ‘Steam On UGCItem Installed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFMapsWorkshop24Steam_OnUGCItemInstalledEP15ItemInstalled_t
addrsCTFMapsWorkshop::PrepareLevelResources
Games/#default/sigsegv/addrs
CTFMapsWorkshop 클래스의 ‘Prepare Level Resources’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFMapsWorkshop21PrepareLevelResourcesEPcjS0_j
sym64 = _ZN15CTFMapsWorkshop21PrepareLevelResourcesEPcmS0_m
addrsCDownloadListGenerator::OnResourcePrecachedFullPath
Games/#default/sigsegv/addrs
CDownloadListGenerator 클래스의 ‘On Resource Precached Full Path’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN22CDownloadListGenerator27OnResourcePrecachedFullPathEPcPKc
addrsCVEngineServer::FindMap
Games/#default/sigsegv/addrs
CVEngineServer 클래스의 ‘Find Map’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN14CVEngineServer7FindMapEPci
addrsCTFMapsWorkshop::Refresh
Games/#default/sigsegv/addrs
CTFMapsWorkshop 클래스의 ‘Refresh’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFMapsWorkshop7RefreshEv
addrsCGameClient::FileDenied
Games/#default/sigsegv/addrs
CGameClient 클래스의 ‘File Denied’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZThn4_N11CGameClient10FileDeniedEPKcj
sym64 = _ZThn8_N11CGameClient10FileDeniedEPKcj
addrsCGameClient::FileReceived
Games/#default/sigsegv/addrs
CGameClient 클래스의 ‘File Received’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZThn4_N11CGameClient12FileReceivedEPKcj
sym64 = _ZThn8_N11CGameClient12FileReceivedEPKcj
addrsCNetChan::HandleUpload
Games/#default/sigsegv/addrs
CNetChan 클래스의 ‘Handle Upload’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN8CNetChan12HandleUploadEPNS_15dataFragments_sEP18INetChannelHandler
addrsCNetChan::IsValidFileForTransfer
Games/#default/sigsegv/addrs
CNetChan 클래스의 ‘Is Valid File For Transfer’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN8CNetChan22IsValidFileForTransferEPKc
addrsSV_Frame
Games/#default/sigsegv/addrs
엔진 항목 ‘SV Frame’을 찾거나 호출하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _Z8SV_Frameb
addrsCBaseServer::RunFrame
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘Run Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN11CBaseServer8RunFrameEv
addrseditline_threadproc
Games/#default/sigsegv/addrs
엔진 항목 ‘editline threadproc’을 찾거나 호출하기 위한 addrs 데이터입니다.lib = dedicated
type = sym
sym = _ZL19editline_threadprocPv
addrsTE_BeamRingPoint
Games/#default/sigsegv/addrs
엔진 항목 ‘TE Beam Ring Point’을 찾거나 호출하기 위한 addrs 데이터입니다.lib = server
type = sym
sym = _Z16TE_BeamRingPointR16IRecipientFilterfRK6Vectorffiiiiffifiiiiii
addrsCDeltaBitsReader::ReadNextPropIndex
Games/#default/sigsegv/addrs
CDeltaBitsReader 클래스의 ‘Read Next Prop Index’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN16CDeltaBitsReader17ReadNextPropIndexEv
addrsCGlobalEntityList::FindEntityByClassname
Games/#default/sigsegv/addrs
CGlobalEntityList 클래스의 ‘Find Entity By Classname’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = pattern
sym = _ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKcP17IEntityFindFilter
seg = text
seek = 558bec5356578bf98b4d0885c974158b01ff50088b3081e6ff0f00004603f68b34f7eb068bb70400010085f674318b5d0c8b3e85ff75106880a47010ff1574f26a1083c404eb11395f5c741c538bcfe8ac9ffaff84c075108b760c85f675d25f5e33c05b5dc208008bc75f5e5b5dc20800
mask = ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff00000000ffffffffffffffffffffffffffff00000000ffff00000000ffffffffffffffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
addrsCTeamplayRoundBasedRules::BroadcastSound
Games/#default/sigsegv/addrs
CTeamplayRoundBasedRules 클래스의 ‘Broadcast Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN24CTeamplayRoundBasedRules14BroadcastSoundEiPKciP11CBasePlayer
addrsCBaseProjectile::IsDestroyable
Games/#default/sigsegv/addrs
CBaseProjectile 클래스의 ‘Is Destroyable’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CBaseProjectile13IsDestroyableEb
addrsCBaseServer::GetClient
Games/#default/sigsegv/addrs
CBaseServer 클래스의 ‘Get Client’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.lib = engine
type = sym
sym = _ZN11CBaseServer9GetClientEi
addrs_groupUTIL_GetCommandClient
Games/#default/sigsegv/addrs_group
엔진 항목 ‘UTIL Get Command Client’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _Z21UTIL_GetCommandClientv
addrs_groupUTIL_GetCommandClientIndex
Games/#default/sigsegv/addrs_group
엔진 항목 ‘UTIL Get Command Client Index’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _Z26UTIL_GetCommandClientIndexv
addrs_groupUTIL_IsCommandIssuedByServerAdmin
Games/#default/sigsegv/addrs_group
엔진 항목 ‘UTIL Is Command Issued By Server Admin’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _Z33UTIL_IsCommandIssuedByServerAdminv
addrs_groupUTIL_PrecacheOther
Games/#default/sigsegv/addrs_group
엔진 항목 ‘UTIL Precache Other’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _Z18UTIL_PrecacheOtherPKcS0_
addrs_groupUTIL_Remove [IServerNetworkable *]
Games/#default/sigsegv/addrs_group
엔진 항목 ‘UTIL Remove’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _Z11UTIL_RemoveP18IServerNetworkable
addrs_groupUTIL_Remove [CBaseEntity *]
Games/#default/sigsegv/addrs_group
엔진 항목 ‘UTIL Remove’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _Z11UTIL_RemoveP11CBaseEntity
addrs_groupCTFTeamManager::GetTeam
Games/#default/sigsegv/addrs_group
CTFTeamManager 클래스의 ‘Get Team’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN14CTFTeamManager7GetTeamEi
addrs_groupCTFTeamManager::IsValidTeam
Games/#default/sigsegv/addrs_group
CTFTeamManager 클래스의 ‘Is Valid Team’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN14CTFTeamManager11IsValidTeamEi
addrs_groupCGameRules::DefaultFOV
Games/#default/sigsegv/addrs_group
CGameRules 클래스의 ‘Default FOV’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN10CGameRules10DefaultFOVEv
addrs_groupCTeamplayRules::SetStalemate
Games/#default/sigsegv/addrs_group
CTeamplayRules 클래스의 ‘Set Stalemate’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN14CTeamplayRules12SetStalemateEibb
addrs_groupCTeamplayRules::SetWinningTeam
Games/#default/sigsegv/addrs_group
CTeamplayRules 클래스의 ‘Set Winning Team’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN14CTeamplayRules14SetWinningTeamEiibbbb
addrs_groupCTFGameRules::CTFGameRules [C1]
Games/#default/sigsegv/addrs_group
TF2 게임 규칙의 ‘CTFGame Rules’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CTFGameRulesC1Ev
addrs_groupCTFGameRules::GetAssister
Games/#default/sigsegv/addrs_group
TF2 게임 규칙의 ‘Get Assister’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN12CTFGameRules11GetAssisterEP11CBasePlayerS1_P11CBaseEntity
addrs_groupCTFGameRules::GetBonusRoundTime
Games/#default/sigsegv/addrs_group
TF2 게임 규칙의 ‘Get Bonus Round Time’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN12CTFGameRules17GetBonusRoundTimeEb
addrs_groupCEyeballBossIdle::OnStart
Games/#default/sigsegv/addrs_group
CEyeballBossIdle 클래스의 ‘On Start’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN16CEyeballBossIdle7OnStartEP12CEyeballBossP6ActionIS0_E
=
addrs_group_ZN16CEyeballBossIdle7OnStartEP12CEyeballBossP6ActionIS0_E
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN16 CEyeball Boss Idle7 On Start EP12 CEyeball Boss P6 Action IS0 E’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCEyeballBossIdle::Update
Games/#default/sigsegv/addrs_group
CEyeballBossIdle 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN16CEyeballBossIdle6UpdateEP12CEyeballBossf
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN16 CEyeball Boss Idle6 Update EP12 CEyeball Bossf’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCEyeballBossDead::Update
Games/#default/sigsegv/addrs_group
CEyeballBossDead 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN16CEyeballBossDead6UpdateEP12CEyeballBossf
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN16 CEyeball Boss Dead6 Update EP12 CEyeball Bossf’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCZombieBehavior::OnKilled
Games/#default/sigsegv/addrs_group
CZombieBehavior 클래스의 ‘On Killed’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN15CZombieBehavior8OnKilledEP7CZombieRK15CTakeDamageInfo
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN15 CZombie Behavior8 On Killed EP7 CZombie RK15 CTake Damage Info’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCZombiePathCost::operator()
Games/#default/sigsegv/addrs_group
CZombiePathCost 클래스의 ‘operator()’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. =
addrs_group_ZNK15CZombiePathCostclEP8CNavAreaS1_PK10CNavLadderPK13CFuncElevatorf
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZNK15 CZombie Path Costcl EP8 CNav Area S1 PK10 CNav Ladder PK13 CFunc Elevatorf’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCTeamplayRoundBasedRules::SetTeamRespawnWaveTime
Games/#default/sigsegv/addrs_group
CTeamplayRoundBasedRules 클래스의 ‘Set Team Respawn Wave Time’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN24CTeamplayRoundBasedRules22SetTeamRespawnWaveTimeEif
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN24 CTeamplay Round Based Rules22 Set Team Respawn Wave Time Eif’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCAttributeList::GetAttributeByID
Games/#default/sigsegv/addrs_group
CAttributeList 클래스의 ‘Get Attribute By ID’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. =
addrs_group_ZNK14CAttributeList16GetAttributeByIDEi
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZNK14 CAttribute List16 Get Attribute By IDEi’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCAttributeList::GetAttributeByName
Games/#default/sigsegv/addrs_group
CAttributeList 클래스의 ‘Get Attribute By Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. =
addrs_group_ZNK14CAttributeList18GetAttributeByNameEPKc
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZNK14 CAttribute List18 Get Attribute By Name EPKc’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCAttributeList::IterateAttributes
Games/#default/sigsegv/addrs_group
CAttributeList 클래스의 ‘Iterate Attributes’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. =
addrs_group_ZNK14CAttributeList17IterateAttributesEP26IEconItemAttributeIterator
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZNK14 CAttribute List17 Iterate Attributes EP26 IEcon Item Attribute Iterator’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCAttributeList::AddAttribute
Games/#default/sigsegv/addrs_group
CAttributeList 클래스의 ‘Add Attribute’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN14CAttributeList12AddAttributeEP18CEconItemAttribute
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN14 CAttribute List12 Add Attribute EP18 CEcon Item Attribute’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCAttributeList::RemoveAttribute
Games/#default/sigsegv/addrs_group
CAttributeList 클래스의 ‘Remove Attribute’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN14CAttributeList15RemoveAttributeEPK28CEconItemAttributeDefinition
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN14 CAttribute List15 Remove Attribute EPK28 CEcon Item Attribute Definition’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCAttributeList::RemoveAttributeByIndex
Games/#default/sigsegv/addrs_group
CAttributeList 클래스의 ‘Remove Attribute By Index’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN14CAttributeList22RemoveAttributeByIndexEi
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN14 CAttribute List22 Remove Attribute By Index Ei’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCAttributeList::DestroyAllAttributes
Games/#default/sigsegv/addrs_group
CAttributeList 클래스의 ‘Destroy All Attributes’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN14CAttributeList20DestroyAllAttributesEv
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN14 CAttribute List20 Destroy All Attributes Ev’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCAttributeManager::IsProvidingTo
Games/#default/sigsegv/addrs_group
CAttributeManager 클래스의 ‘Is Providing To’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. =
addrs_group_ZNK17CAttributeManager13IsProvidingToEP11CBaseEntity
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZNK17 CAttribute Manager13 Is Providing To EP11 CBase Entity’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCPlayerInventory::DumpInventoryToConsole
Games/#default/sigsegv/addrs_group
CPlayerInventory 클래스의 ‘Dump Inventory To Console’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN16CPlayerInventory22DumpInventoryToConsoleEb
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN16 CPlayer Inventory22 Dump Inventory To Console Eb’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCPlayerInventory::GetMaxItemCount
Games/#default/sigsegv/addrs_group
CPlayerInventory 클래스의 ‘Get Max Item Count’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. =
addrs_group_ZNK16CPlayerInventory15GetMaxItemCountEv
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZNK16 CPlayer Inventory15 Get Max Item Count Ev’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCTFInventoryManager::GetInventoryForPlayer
Games/#default/sigsegv/addrs_group
CTFInventoryManager 클래스의 ‘Get Inventory For Player’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN19CTFInventoryManager21GetInventoryForPlayerERK8CSteamID
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN19 CTFInventory Manager21 Get Inventory For Player ERK8 CSteam ID’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupGetLoadoutPositionName
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Get Loadout Position Name’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_group_Z22GetLoadoutPositionName19loadout_positions_t
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Z22 Get Loadout Position Name19loadout positions t’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupGetLoadoutPositionByName
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Get Loadout Position By Name’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_group_Z24GetLoadoutPositionByNamePKc
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Z24 Get Loadout Position By Name PKc’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupInventoryManager
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Inventory Manager’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_group_Z16InventoryManagerv
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Z16 Inventory Managerv’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupTFInventoryManager
Games/#default/sigsegv/addrs_group
엔진 항목 ‘TFInventory Manager’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_group_Z18TFInventoryManagerv
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Z18 TFInventory Managerv’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCGameMovement::FullNoClipMove
Games/#default/sigsegv/addrs_group
CGameMovement 클래스의 ‘Full No Clip Move’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN13CGameMovement14FullNoClipMoveEff
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN13 CGame Movement14 Full No Clip Move Eff’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCGameMovement::ResetGetPointContentsCache
Games/#default/sigsegv/addrs_group
CGameMovement 클래스의 ‘Reset Get Point Contents Cache’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN13CGameMovement26ResetGetPointContentsCacheEv
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN13 CGame Movement26 Reset Get Point Contents Cache Ev’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCGameMovement::PlayerMove
Games/#default/sigsegv/addrs_group
CGameMovement 클래스의 ‘Player Move’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN13CGameMovement10PlayerMoveEv
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN13 CGame Movement10 Player Move Ev’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCLagCompensationManager::BacktrackPlayer
Games/#default/sigsegv/addrs_group
CLagCompensationManager 클래스의 ‘Backtrack Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN23CLagCompensationManager15BacktrackPlayerEP11CBasePlayerf
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN23 CLag Compensation Manager15 Backtrack Player EP11 CBase Playerf’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupSelectWeightedSequence
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Select Weighted Sequence’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_group_Z22SelectWeightedSequenceP10CStudioHdrii
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Z22 Select Weighted Sequence P10 CStudio Hdrii’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCTraceFilterIgnorePlayers::ShouldHitEntity
Games/#default/sigsegv/addrs_group
CTraceFilterIgnorePlayers 클래스의 ‘Should Hit Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN25CTraceFilterIgnorePlayers15ShouldHitEntityEP13IHandleEntityi
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN25 CTrace Filter Ignore Players15 Should Hit Entity EP13 IHandle Entityi’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupTE_PhysicsProp
Games/#default/sigsegv/addrs_group
엔진 항목 ‘TE Physics Prop’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_group_Z14TE_PhysicsPropR16IRecipientFilterfiiRK6VectorRK6QAngleS3_ii
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Z14 TE Physics Prop R16 IRecipient Filterfii RK6 Vector RK6 QAngle S3 ii’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupTE_BreakModel
Games/#default/sigsegv/addrs_group
엔진 항목 ‘TE Break Model’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_group_Z13TE_BreakModelR16IRecipientFilterfRK6VectorRK6QAngleS3_S3_iiifi
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Z13 TE Break Model R16 IRecipient Filterf RK6 Vector RK6 QAngle S3 S3 iiifi’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupTE_BeamLaser
Games/#default/sigsegv/addrs_group
엔진 항목 ‘TE Beam Laser’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_group_Z12TE_BeamLaserR16IRecipientFilterfiiiiiifffifiiiii
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Z12 TE Beam Laser R16 IRecipient Filterfiiiiiifffifiiiii’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupTE_BeamPoints
Games/#default/sigsegv/addrs_group
엔진 항목 ‘TE Beam Points’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_group_Z13TE_BeamPointsR16IRecipientFilterfPK6VectorS3_iiiifffifiiiii
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Z13 TE Beam Points R16 IRecipient Filterf PK6 Vector S3 iiiifffifiiiii’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupIgnoreActorsTraceFilterFunction
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Ignore Actors Trace Filter Function’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_group_Z31IgnoreActorsTraceFilterFunctionP13IHandleEntityi
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Z31 Ignore Actors Trace Filter Function P13 IHandle Entityi’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCKickIssue::RequestCallVote
Games/#default/sigsegv/addrs_group
CKickIssue 클래스의 ‘Request Call Vote’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN10CKickIssue15RequestCallVoteEiPKcR20vote_create_failed_tRi
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN10 CKick Issue15 Request Call Vote Ei PKc R20vote create failed t Ri’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupUTIL_SetOrigin
Games/#default/sigsegv/addrs_group
엔진 항목 ‘UTIL Set Origin’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_group_Z14UTIL_SetOriginP11CBaseEntityRK6Vectorb
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Z14 UTIL Set Origin P11 CBase Entity RK6 Vectorb’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupUTIL_TraceEntity
Games/#default/sigsegv/addrs_group
엔진 항목 ‘UTIL Trace Entity’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = [IHandleEntity]
addrs_group
Games/#default/sigsegv/addrs_group
엔진 항목 ‘’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _Z16UTIL_TraceEntityP11CBaseEntityRK6VectorS3_jPK13IHandleEntityiP10CGameTrace
= _ZNK13CEconItemView16GetAnimationSlotEv
= _ZNK13CEconItemView7GetSkinEib
= _ZNK13CEconItemView21GetPlayerDisplayModelEii
= _ZNK19CEconItemDefinition19GetActivityOverrideEi8Activity
= _ZNK19CEconItemDefinition17IterateAttributesEP26IEconItemAttributeIterator
= _ZN15CVoteController11TryCastVoteEiPKc
= _ZN15CCollisionEvent13PostCollisionEP17vcollisionevent_t
= _Z14TE_FireBulletsiRK6VectorRK6QAngleiiifb
= _ZN22CServerNetworkProperty7IsInPVSEPK18CCheckTransmitInfo
= _ZN14CServerGameDLL11DLLShutdownEv
= _Z17ClientData_UpdateP11CBasePlayer
= _Z19GetCurrentSkyCamerav
= _Z17VScriptServerInitv
= _Z16VScriptRunScriptPKcP9HSCRIPT__b
= _ZN14CServerGameDLL27GetServerBrowserMapOverrideEv
= _ZNK5CTeam13GetNumPlayersEv
= _ZNK5CTeam13GetTeamNumberEv
= _ZNK12CTFGameRules15DropSpellPickupERK6Vectori\\.part\\..*
= _ZN15CTFPlayerShared17UpdateChargeMeterEv\\.part\\..*
= _ZN9CTFPlayer9AddObjectEP11CBaseObject\\.part\\..*
= _ZN13CGameMovement12CheckFallingEv\\.part\\..*
= _ZN15CTFPlayerShared20PulseMedicRadiusHealEv\\.part\\..*
= _ZN15CVoteController11TryCastVoteEiPKc\\.part\\..*
… 외 19개
addrs_group
Games/#default/sigsegv/addrs_group
엔진 항목 ‘’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = CEconItemView::GetAnimationSlot
addrs_group
Games/#default/sigsegv/addrs_group
엔진 항목 ‘’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = CEconItemView::GetSkin
= CEconItemView::GetPlayerDisplayModel
= CEconItemDefinition::IterateAttributes
= VScriptRunScript
= CServerGameDLL::GetServerBrowserMapOverride
= CTeam::GetNumPlayers
= CTeam::GetPlayer
= CTeam::GetTeamNumber
= CBaseObject::FindBuildPointOnPlayer
= PassServerEntityFilter
= CObjectTeleporter::PlayerCanBeTeleported
= CVoteController::IsValidVoter
= CTriggerIgnite::BurnEntities
= CWeaponMedigun::CycleResistType
= CBaseAnimatingOverlay::FastRemoveLayer
= CTFPlayer::CanBuild
= CUpgrades::PlayerPurchasingUpgrade
= CTFBotMainAction::Dodge
= CObjectSapper::ApplyRoboSapperEffects
= CMultiPlayerAnimState::RestartGesture
= CPopulationManager::Initialize
= CTFPlayer::ItemsMatch
= CFuncNavCost::IsApplicableTo
= Float_CompareDeltas
… 외 11개
addrs_group
Games/#default/sigsegv/addrs_group
엔진 항목 ‘’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = CEconItemDefinition::GetActivityOverride
= CVoteController::TryCastVote
= CCollisionEvent::PostCollision
= TE_FireBullets
= CServerNetworkProperty::IsInPVS
= CServerGameDLL::Shutdown
= ClientData_Update
= GetCurrentSkyCamera
= VScriptServerInit
= CTeam::GetName
= CBasePlayer::GetInVehicle
= CBaseClient::SetName
= CGameClient::SetupPackInfo
= CParallelProcessor<CGameClient
addrs_group
Games/#default/sigsegv/addrs_group
엔진 항목 ‘’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZNK5CTeam7GetNameEv
addrs_group
Games/#default/sigsegv/addrs_group
엔진 항목 ‘’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZNK5CTeam9GetPlayerEi
addrs_group }
Games/#default/sigsegv/addrs_group
엔진 항목 ‘}’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = addrs_group
addrs_group {
Games/#default/sigsegv/addrs_group
엔진 항목 ‘{’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = [common]
= [common]
= CCSBot::IsVisible
addrs_group { type
Games/#default/sigsegv/addrs_group
엔진 항목 ‘{ type’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = sym
= sym
= sym
= sym
= sym
addrs_groupregex
Games/#default/sigsegv/addrs_group
엔진 항목 ‘regex’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = lib
addrs_groupserver
Games/#default/sigsegv/addrs_group
엔진 항목 ‘server’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = }
addrs_groupCTFGameRules::DropSpellPickup
Games/#default/sigsegv/addrs_group
TF2 게임 규칙의 ‘Drop Spell Pickup’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group_ZN11CBaseObject22FindBuildPointOnPlayerEP9CTFPlayerP11CBasePlayerRfR6Vector\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN11 CBase Object22 Find Build Point On Player EP9 CTFPlayer P11 CBase Player Rf R6 Vector\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCTFPlayerShared::UpdateChargeMeter
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Update Charge Meter’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group_Z22PassServerEntityFilterPK13IHandleEntityS1_\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Z22 Pass Server Entity Filter PK13 IHandle Entity S1 \\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCTFPlayer::AddObject
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Add Object’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN17 CObject Teleporter21 Player Can Be Teleported EP9 CTFPlayer\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCGameMovement::CheckFalling
Games/#default/sigsegv/addrs_group
CGameMovement 클래스의 ‘Check Falling’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group_ZN15CVoteController12IsValidVoterEP11CBasePlayer\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN15 CVote Controller12 Is Valid Voter EP11 CBase Player\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCTFPlayerShared::PulseMedicRadiusHeal
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Pulse Medic Radius Heal’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group_ZN14CTriggerIgnite12BurnEntitiesEv\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN14 CTrigger Ignite12 Burn Entities Ev\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCVoteController::TryCastVote
Games/#default/sigsegv/addrs_group
CVoteController 클래스의 ‘Try Cast Vote’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group_ZN14CWeaponMedigun15CycleResistTypeEv\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN14 CWeapon Medigun15 Cycle Resist Type Ev\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCUpgrades::ApplyUpgradeToItem
Games/#default/sigsegv/addrs_group
CUpgrades 클래스의 ‘Apply Upgrade To Item’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group_ZN21CBaseAnimatingOverlay15FastRemoveLayerEi\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN21 CBase Animating Overlay15 Fast Remove Layer Ei\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCTFGameRules::CalcDominationAndRevenge
Games/#default/sigsegv/addrs_group
TF2 게임 규칙의 ‘Calc Domination And Revenge’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group_ZN9CTFPlayer8CanBuildEii\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN9 CTFPlayer8 Can Build Eii\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCTriggerHurt::HurtEntity
Games/#default/sigsegv/addrs_group
CTriggerHurt 클래스의 ‘Hurt Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group_ZN9CUpgrades23PlayerPurchasingUpgradeEP9CTFPlayeriibbb\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN9 CUpgrades23 Player Purchasing Upgrade EP9 CTFPlayeriibbb\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCTFKnife::CanPerformBackstabAgainstTarget
Games/#default/sigsegv/addrs_group
CTFKnife 클래스의 ‘Can Perform Backstab Against Target’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group_ZN16CTFBotMainAction5DodgeEP6CTFBot\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN16 CTFBot Main Action5 Dodge EP6 CTFBot\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCTFPlayerShared::UpdateCloakMeter
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Update Cloak Meter’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group_ZN13CObjectSapper22ApplyRoboSapperEffectsEP9CTFPlayerf\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN13 CObject Sapper22 Apply Robo Sapper Effects EP9 CTFPlayerf\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCTFPlayerShared::UpdateEnergyDrinkMeter
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Update Energy Drink Meter’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group_ZN21CMultiPlayerAnimState14RestartGestureEi8Activityb\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN21 CMulti Player Anim State14 Restart Gesture Ei8 Activityb\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCGameMovement::GetPointContentsCached
Games/#default/sigsegv/addrs_group
CGameMovement 클래스의 ‘Get Point Contents Cached’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group_ZN18CPopulationManager10InitializeEv\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN18 CPopulation Manager10 Initialize Ev\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCTFPlayerShared::SetItemChargeMeter
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Set Item Charge Meter’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group_ZN9CTFPlayer10ItemsMatchEP19TFPlayerClassData_tP13CEconItemViewS3_P13CTFWeaponBase\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN9 CTFPlayer10 Items Match EP19 TFPlayer Class Data t P13 CEcon Item View S3 P13 CTFWeapon Base\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCTFRadiusDamageInfo::ApplyToEntity
Games/#default/sigsegv/addrs_group
CTFRadiusDamageInfo 클래스의 ‘Apply To Entity’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group_ZNK12CFuncNavCost14IsApplicableToEP20CBaseCombatCharacter\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZNK12 CFunc Nav Cost14 Is Applicable To EP20 CBase Combat Character\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCEconItemSchema::GetItemDefinitionByName
Games/#default/sigsegv/addrs_group
CEconItemSchema 클래스의 ‘Get Item Definition By Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group_ZN11CBasePlayer12GetInVehicleEP14IServerVehiclei\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN11 CBase Player12 Get In Vehicle EP14 IServer Vehiclei\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCTFGameMovement::ToggleParachute
Games/#default/sigsegv/addrs_group
CTFGameMovement 클래스의 ‘Toggle Parachute’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group }
Games/#default/sigsegv/addrs_group
엔진 항목 ‘}’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = addrs_group
addrs_group lib
Games/#default/sigsegv/addrs_group
엔진 항목 ‘lib’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = engine
= engine
addrs_group }
Games/#default/sigsegv/addrs_group
엔진 항목 ‘}’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = Int_CompareDeltas
addrs_group
Games/#default/sigsegv/addrs_group
엔진 항목 ‘’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _Z17Int_CompareDeltasPK8SendPropP7bf_readS3_
= _Z19Float_CompareDeltasPK8SendPropP7bf_readS3_
= _Z22VectorXY_CompareDeltasPK8SendPropP7bf_readS3_
= _Z19Array_CompareDeltasPK8SendPropP7bf_readS3_
= _Z20Vector_CompareDeltasPK8SendPropP7bf_readS3_
= _Z20String_CompareDeltasPK8SendPropP7bf_readS3_
= _Z19Int64_CompareDeltasPK8SendPropP7bf_readS3_
= _ZN11CBaseClient7SetNameEPKc
addrs_group*>::Run
Games/#default/sigsegv/addrs_group
*> 클래스의 ‘Run’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN18CParallelProcessorIP11CGameClient21CFuncJobItemProcessorIS1_EE3RunEPS1_jiP11IThreadPool
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN18 CParallel Processor IP11 CGame Client21 CFunc Job Item Processor IS1 EE3 Run EPS1 ji P11 IThread Pool’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCBaseServer::FillServerInfo
Games/#default/sigsegv/addrs_group
CBaseServer 클래스의 ‘Fill Server Info’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN11CBaseServer14FillServerInfoER14SVC_ServerInfo
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN11 CBase Server14 Fill Server Info ER14 SVC Server Info’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCGameServer::SendClientMessages
Games/#default/sigsegv/addrs_group
CGameServer 클래스의 ‘Send Client Messages’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN11CGameServer18SendClientMessagesEb
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN11 CGame Server18 Send Client Messages Eb’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCGameServer::RemoveClientFromGame
Games/#default/sigsegv/addrs_group
CGameServer 클래스의 ‘Remove Client From Game’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN11CGameServer20RemoveClientFromGameEP11CBaseClient
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN11 CGame Server20 Remove Client From Game EP11 CBase Client’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCVEngineServer::BuildEntityClusterList
Games/#default/sigsegv/addrs_group
CVEngineServer 클래스의 ‘Build Entity Cluster List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN14CVEngineServer22BuildEntityClusterListEP7edict_tP9PVSInfo_t
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN14 CVEngine Server22 Build Entity Cluster List EP7edict t P9 PVSInfo t’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCVEngineServer::CheckAreasConnected
Games/#default/sigsegv/addrs_group
CVEngineServer 클래스의 ‘Check Areas Connected’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN14CVEngineServer19CheckAreasConnectedEii
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN14 CVEngine Server19 Check Areas Connected Eii’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCMapReslistGenerator::RunFrame
Games/#default/sigsegv/addrs_group
CMapReslistGenerator 클래스의 ‘Run Frame’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN20CMapReslistGenerator8RunFrameEv
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN20 CMap Reslist Generator8 Run Frame Ev’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupHost_ShowIPCCallCount
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Host Show IPCCall Count’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_group_Z21Host_ShowIPCCallCountv
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Z21 Host Show IPCCall Countv’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupHost_CheckDumpMemoryStats
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Host Check Dump Memory Stats’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_group_Z25Host_CheckDumpMemoryStatsv
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Z25 Host Check Dump Memory Statsv’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCUtlMemoryPool::Alloc
Games/#default/sigsegv/addrs_group
CUtlMemoryPool 클래스의 ‘Alloc’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = [engine]
addrs_group_ZN14CUtlMemoryPool4FreeEPv
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN14 CUtl Memory Pool4 Free EPv’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCFrameSnapshotManager::GetPackedEntity
Games/#default/sigsegv/addrs_group
CFrameSnapshotManager 클래스의 ‘Get Packed Entity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. =
addrs_group_ZN21CFrameSnapshotManager15GetPackedEntityEP14CFrameSnapshoti
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZN21 CFrame Snapshot Manager15 Get Packed Entity EP14 CFrame Snapshoti’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupSV_DetermineUpdateType
Games/#default/sigsegv/addrs_group
엔진 항목 ‘SV Determine Update Type’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_group_ZL22SV_DetermineUpdateTypeR16CEntityWriteInfo
Games/#default/sigsegv/addrs_group
엔진 항목 ‘ZL22 SV Determine Update Type R16 CEntity Write Info’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupInvalidateSharedEdictChangeInfo
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Invalidate Shared Edict Change Info’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_group_Z32InvalidateSharedEdictChangeInfosv
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Z32 Invalidate Shared Edict Change Infosv’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = }
addrs_groupaddrs_group
Games/#default/sigsegv/addrs_group
엔진 항목 ‘addrs group’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = {
addrs_groupsym
Games/#default/sigsegv/addrs_group
엔진 항목 ‘sym’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = regex
addrs_group }
Games/#default/sigsegv/addrs_group
엔진 항목 ‘}’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = Host_ShowIPCCallCount
addrs_group_Z21Host_ShowIPCCallCountv\\.part\\..*
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Z21 Host Show IPCCall Countv\\.part\\..*’을 찾거나 호출하기 위한 addrs_group 데이터입니다. =
addrs_groupCHLTVDemoRecorder::StopRecording
Games/#default/sigsegv/addrs_group
CHLTVDemoRecorder 클래스의 ‘Stop Recording’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = [clone]
addrs_group } } }
Games/#default/sigsegv/addrs_group
엔진 항목 ‘} } }’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = #default
addrs_group {
Games/#default/sigsegv/addrs_group
엔진 항목 ‘{’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = #supported
addrs_group { engine
Games/#default/sigsegv/addrs_group
엔진 항목 ‘{ engine’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = css
addrs_group engine
Games/#default/sigsegv/addrs_group
엔진 항목 ‘engine’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = ep1
= ep2
= hl2dm
= dods
= sdk2013
= l4d
= nd
= l4d2
= blade
= insurgency
= contagion
= bms
= doi
= pkvii
addrs_group }
Games/#default/sigsegv/addrs_group
엔진 항목 ‘}’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = sigsegv
addrs_group {
Games/#default/sigsegv/addrs_group
엔진 항목 ‘{’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = addrs
addrs_group sym
Games/#default/sigsegv/addrs_group
엔진 항목 ‘sym’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZNK6CCSBot9IsVisibleEP9CCSPlayerbPh
= _ZNK6CCSBot15GetPartPositionEP9CCSPlayerNS_15VisiblePartTypeE
= _ZN6CCSBot23FindMostDangerousThreatEv
addrs_group }
Games/#default/sigsegv/addrs_group
엔진 항목 ‘}’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = CCSBot::GetPartPosition
= CCSBot::FindMostDangerousThreat
원본 파일 전체 보기
// miscellaneous

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
			engine "css"
			engine "ep1"
			engine "ep2"
			engine "hl2dm"
			engine "dods"
			engine "sdk2013"
			engine "l4d"
			engine "nd"
			engine "l4d2"
			engine "blade"
			engine "insurgency"
			engine "contagion"
			engine "bms"
			engine "doi"
			engine "pkvii"
		}

		"sigsegv"
		{
			"addrs"
			{


				"CalcDistanceToLineSegment"
				{
					type "sym"
					sym  "_Z25CalcDistanceToLineSegmentRK6VectorS1_S1_Pf"
				}

				"CreateEntityByName"
				{
					type   "func ebpprologue unistr"
					sym    "_Z18CreateEntityByNamePKci"
					unistr "CreateEntityByName( %s, %d ) - CreateEdict failed."
				}

				"TranslateWeaponEntForClass"
				{
					type   "func ebpprologue uniref"
					sym    "_Z26TranslateWeaponEntForClassPKci"
					uniref "pszWpnEntTranslationList"
				}
				"CTFGameRules::PushAllPlayersAway"
				{
					type "sym"
					sym  "_ZN12CTFGameRules18PushAllPlayersAwayERK6VectorffiP10CUtlVectorIP9CTFPlayer10CUtlMemoryIS5_iEE"
				}

				"CFuncNavCost::IsApplicableTo"
				{
					type   "func ebpprologue unistr"
					sym    "_ZNK12CFuncNavCost14IsApplicableToEP20CBaseCombatCharacter"
					unistr "mission_sniper"
					// alt: "mission_spy"
					// alt: "mission_sentry_buster"
				}

				"CBulletPenetrateEnum::EnumEntity"
				{
					type   "func knownvtidx"
					sym    "_ZN20CBulletPenetrateEnum10EnumEntityEP13IHandleEntity"
					vtable ".?AVCBulletPenetrateEnum@@"
					idx    "0x00"
				}

				"CAttributeManager::AttribHookValue<int>"
				{
					type "pattern"
					sym  "_ZN17CAttributeManager15AttribHookValueIiEET_S1_PKcPK11CBaseEntityP10CUtlVectorIPS4_10CUtlMemoryIS8_iEEb"
					seg  "text"
					seek "558bec83ec248b0d8cc26a105333db895ddc895de08b4108895df0895df45785c0743e6894106f1068b8106f106890806c10683c1e92106a7768c8106f10535353538d4ddc5150"
					mask "ffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffff00000000ff00000000ff00000000ff00000000ffffff00000000ffffffffffffffffff"
				}
				"CAttributeManager::AttribHookValue<float>"
				{
					type "pattern"
					sym  "_ZN17CAttributeManager15AttribHookValueIfEET_S1_PKcPK11CBaseEntityP10CUtlVectorIPS4_10CUtlMemoryIS8_iEEb"
					seg  "text"

					seek "558bec83ec288b0d8cc26a105333db895dd8895ddc8b4108895dec895df05685c0743e6894106f1068b8106f106890806c1068481e92106a7768c8106f10535353538d4dd85150"
					mask "ffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffff00000000ff00000000ff00000000ff00000000ffffff00000000ffffffffffffffffff"
				}
				"CAttributeManager::ApplyAttributeFloatWrapper"
				{
					type "sym"
					sym  "_ZN17CAttributeManager26ApplyAttributeFloatWrapperEfP11CBaseEntity8string_tP10CUtlVectorIS1_10CUtlMemoryIS1_iEE"
				}

				"CBaseServer::BroadcastMessage1"
				{
					type "sym"
					sym  "_ZN11CBaseServer16BroadcastMessageER11INetMessagebb"
					lib  "engine"
				}
				"CBaseServer::BroadcastMessage2"
				{
					type "sym"
					sym  "_ZN11CBaseServer16BroadcastMessageER11INetMessageR16IRecipientFilter"
					lib  "engine"
				}

				"SVC_UserMessage::WriteToBuffer"
				{
					type  "fixed"
					sym   "_ZN15SVC_UserMessage13WriteToBufferER8bf_write"
					addr  "0x1da230"
					build "3283568"
					lib   "engine"
				}
				"SVC_UserMessage::ReadFromBuffer"
				{
					type  "fixed"
					sym   "_ZN15SVC_UserMessage14ReadFromBufferER7bf_read"
					addr  "0x1d5920"
					build "3283568"
					lib   "engine"
				}

				"CMannVsMachineStats::SendUpgradesToPlayer"
				{
					type "sym"
					sym  "_ZN19CMannVsMachineStats20SendUpgradesToPlayerEP9CTFPlayerP10CUtlVectorI12CUpgradeInfo10CUtlMemoryIS3_iEE"
				}

				"EvaluateConditional"
				{
					type "sym"
					sym  "_Z19EvaluateConditionalPKc"
				}

				"UTIL_GetListenServerHost"
				{
					type "sym"
					sym  "_Z24UTIL_GetListenServerHostv"
				}

				"[engine] CUtlBuffer::EnsureCapacity"
				{
					type  "fixed"
					sym   "_ZN10CUtlBuffer14EnsureCapacityEi"
					addr  "0x251b60"
					build "3283568"
					lib   "engine"
				}
				"[engine] bf_read::bf_read"
				{
					type  "fixed"
					sym   "_ZN7bf_readC1EPKcPKvii"
					addr  "0x253610"
					build "3283568"
					lib   "engine"
				}
				"[engine] bf_write::bf_write"
				{
					type  "fixed"
					sym   "_ZN8bf_writeC1EPvii"
					addr  "0x253690"
					build "3283568"
					lib   "engine"
				}

				"CDemoPlayer::ReadPacket"
				{
					type   "func ebpprologue unistr"
					sym    "_ZN11CDemoPlayer10ReadPacketEv"
					unistr "Tried to read a demo message with no demo file\n"
					lib    "engine"
				}
				"CHLTVServer::ReadCompeleteDemoFile"
				{
					type  "fixed"
					sym   "_ZN11CHLTVServer21ReadCompeleteDemoFileEv"
					addr  "0x19c2b0"
					build "3283568"
					lib   "engine"
				}
				"CDemoRecorder::RecordStringTables"
				{
					type   "func knownvtidx"
					sym    "_ZN13CDemoRecorder18RecordStringTablesEv"
					vtable ".?AVCDemoRecorder@@"
					idx    "0x0d"
					lib    "engine"
				}
				"CHLTVDemoRecorder::RecordStringTables"
				{
					type   "func knownvtidx"
					sym    "_ZN17CHLTVDemoRecorder18RecordStringTablesEv"
					vtable ".?AVCHLTVDemoRecorder@@"
					idx    "0x0d"
					lib    "engine"
				}
				"CReplayDemoRecorder::RecordStringTables"
				{
					type   "func knownvtidx"
					sym    "_ZN19CReplayDemoRecorder18RecordStringTablesEv"
					vtable ".?AVCReplayDemoRecorder@@"
					idx    "0x0d"
					lib    "engine"
				}

				"CTFGameRules::PlayerKilled"
				{
					type "sym"
					sym  "_ZN12CTFGameRules12PlayerKilledEP11CBasePlayerRK15CTakeDamageInfo"
				}
				"CTFGameRules::ShouldDropSpellPickup"
				{
					type "sym"
					sym  "_ZN12CTFGameRules21ShouldDropSpellPickupEv"
				}
				"CTFGameRules::DropSpellPickup"
				{
					type "sym"
					sym  "_ZNK12CTFGameRules15DropSpellPickupERK6Vectori"
				}
				"CTFGameRules::IsUsingSpells"
				{
					type "sym"
					sym  "_ZNK12CTFGameRules13IsUsingSpellsEv"
				}

				"KeyValues::LoadFromFile"
				{
					type "sym"
					sym  "_ZN9KeyValues12LoadFromFileEP15IBaseFileSystemPKcS3_b"
				}
				"KeyValues::MergeBaseKeys"
				{
					type "sym"
					sym  "_ZN9KeyValues13MergeBaseKeysER10CUtlVectorIPS_10CUtlMemoryIS1_iEE"
				}
				"KeyValues::RecursiveMergeKeyValues"
				{
					type "sym"
					sym  "_ZN9KeyValues23RecursiveMergeKeyValuesEPS_"
				}
				"KeyValues::LoadFromBuffer"
				{
					type "sym"
					sym  "_ZN9KeyValues14LoadFromBufferEPKcR10CUtlBufferP15IBaseFileSystemS1_"
				}


				"CUserMessages::LookupUserMessage"
				{
					type "sym"
					sym  "_ZN13CUserMessages17LookupUserMessageEPKc"
				}
				"CUserMessages::Register"
				{
					type "sym"
					sym  "_ZN13CUserMessages8RegisterEPKci"
				}

				"clear_debug_overlays"
				{
					type "sym"
					sym  "_ZL20clear_debug_overlaysRK8CCommand"
				}

				"ConColorMsg"
				{
					type "sym"
					sym  "_Z11ConColorMsgRK5ColorPKcz"
					lib  "tier0"
				}

				"CTFGameRules::RadiusDamage"
				{
					type "sym"
					sym  "_ZN12CTFGameRules12RadiusDamageER19CTFRadiusDamageInfo"
				}
				"CEntitySphereQuery::CEntitySphereQuery [C1]"
				{
					type "sym"
					sym  "_ZN18CEntitySphereQueryC1ERK6Vectorfi"
				}
				"CTFRadiusDamageInfo::ApplyToEntity"
				{
					type "sym"
					sym  "_ZN19CTFRadiusDamageInfo13ApplyToEntityEP11CBaseEntity"
				}



				"CMultiplayRules::VoiceCommand"
				{
					type "sym"
					sym  "_ZN15CMultiplayRules12VoiceCommandEP22CBaseMultiplayerPlayerii"
				}

				"UTIL_EntitiesInSphere"
				{
					type "sym"
					sym  "_Z21UTIL_EntitiesInSphereRK6VectorfP20CFlaggedEntitiesEnum"
				}

				"DispatchParticleEffect [overload 1]"
				{
					type "sym"
					sym  "_Z22DispatchParticleEffectPKc20ParticleAttachment_tP11CBaseEntityS0_b"
				}
				"DispatchParticleEffect [overload 2]"
				{
					type "sym"
					sym  "_Z22DispatchParticleEffectPKc20ParticleAttachment_tP11CBaseEntityib"
				}
				"DispatchParticleEffect [overload 3]"
				{
					type "sym"
					sym  "_Z22DispatchParticleEffectPKc6Vector6QAngleP11CBaseEntity"
				}
				"DispatchParticleEffect [overload 4]"
				{
					type "sym"
					sym  "_Z22DispatchParticleEffectPKc6VectorS1_6QAngleP11CBaseEntity"
				}
				"DispatchParticleEffect [overload 5]"
				{
					type "sym"
					sym  "_Z22DispatchParticleEffecti6VectorS_6QAngleP11CBaseEntity"
				}
				"DispatchParticleEffect [overload 6]"
				{
					type "sym"
					sym  "_Z22DispatchParticleEffectPKc20ParticleAttachment_tP11CBaseEntityS0_6VectorS4_bb"
				}
				"DispatchParticleEffect [overload 7]"
				{
					type "sym"
					sym  "_Z22DispatchParticleEffectPKc6Vector6QAngleS1_S1_bP11CBaseEntityi"
				}
				"StopParticleEffects"
				{
					type "sym"
					sym  "_Z19StopParticleEffectsP11CBaseEntity"
				}

				"IGameSystem::Add"
				{
					type  "pattern"
					sym   "_ZN11IGameSystem3AddEPS_"
					seg   "text"
					seek  "558bec518b1514d58b108b0d0cd58b10568bf28d42013bc17e142bd1b908d58b104252e8d89c1c008b1514d58b10a108d58b1042891514d58b102bd64aa318d58b1085d27e1d8d0cb08d04950000000050518d410450e8055b4200a108d58b1083c40c8d04b08b750885c0740289306a0068b0de8f1068c4dd8f106a0056e81170420083c41485c074118d45fc8975fc50b91cd58b10e835981c005e8be55dc3"
					mask  "ffffffffffff00000000ffff00000000ffffffffffffffffff00ffffff00000000ffffff00000000ffff00000000ff00000000ffffff00000000ffffffff00000000ffffff00ffffffffffffffffffffffffffffffffff00000000ff00000000ffffffffffffffffffffffff00ffffffffff00000000ff00000000ffffffff00000000ffffffffffff00ffffffffffffffff00000000ff00000000ffffffffff"
				}
				"IGameSystem::Remove"
				{
					type "pattern"
					sym  "_ZN11IGameSystem6RemoveEPS_"
					seg  "text"
					seek "558bec51568d4508b9b8148c1050e81dbb0a008b75086a00689020901068a41f90106a0056e84aed420083c41485c074118d45fc8975fc50b9cc148c10e8eeba0a005e8be55dc3"
					mask "ffffffffffffffffff00000000ffff00000000ffffffffffff00000000ff00000000ffffffff00000000ffffffffffffffffffffffffffffff00000000ff00000000ffffffffff"
				//	seek "558bec51568bf18d45fc50b908d58b108975fcc706387a6d10e8a29708006a0068b0de8f1068c4dd8f106a0056e8f271420083c41485c074118d45fc8975fc50b91cd58b10e8769708005e8be55dc3"
				//	mask "ffffffffffffffffffffffff00000000ffffffffff00000000ff00000000ffffff00000000ff00000000ffffffff00000000ffffffffffff00ffffffffffffffff00000000ff00000000ffffffffff"
				}

				"net_blocksize"
				{
					type "sym"
					sym  "net_blocksize"
					lib  "engine"
				}
				"net_maxroutable"
				{
					type "sym"
					sym  "net_maxroutable"
					lib  "engine"
				}
				"sv_maxroutable"
				{
					type "sym"
					sym  "_ZL14sv_maxroutable"
					lib  "engine"
				}
				"NET_SendPacket"
				{
					type "sym"
					sym  "_Z14NET_SendPacketP11INetChanneliRK8netadr_sPKhiP8bf_writeb"
					lib  "engine"
				}
				"NET_SendLong"
				{
					type "sym"
					sym  "_Z12NET_SendLongP11INetChanneliiPKciPK8sockaddrii"
					lib  "engine"
				}
				"NET_SendTo"
				{
					type "sym"
					sym  "_Z10NET_SendTobiPKciPK8sockaddrii"
					lib  "engine"
				}
				"CNetChan::GetMaxRoutablePayloadSize"
				{
					type "sym"
					sym  "_ZN8CNetChan25GetMaxRoutablePayloadSizeEv"
					lib  "engine"
				}

				"WeaponID_IsSniperRifle"
				{
					type "sym"
					sym  "_Z22WeaponID_IsSniperRiflei"
				}
				"WeaponID_IsSniperRifleOrBow"
				{
					type "sym"
					sym  "_Z27WeaponID_IsSniperRifleOrBowi"
				}

				"CTFGameRules::ApplyOnDamageAliveModifyRules"
				{
					type "sym"
					sym  "_ZN12CTFGameRules29ApplyOnDamageAliveModifyRulesERK15CTakeDamageInfoP11CBaseEntityRNS_20DamageModifyExtras_tE"
				}

				"NextBotTraversableTraceFilter::ShouldHitEntity"
				{
					type "sym"
					sym  "_ZN29NextBotTraversableTraceFilter15ShouldHitEntityEP13IHandleEntityi"
				}

				"GetItemSchema"
				{
					type "sym"
					sym  "_Z13GetItemSchemav"
				}
				"CTFGameRules::CanUpgradeWithAttrib"
				{
					type "sym"
					sym  "_ZN12CTFGameRules20CanUpgradeWithAttribEP9CTFPlayeritP22CMannVsMachineUpgrades"
				}
				"CTFGameRules::GetCostForUpgrade"
				{
					type "sym"
					sym  "_ZN12CTFGameRules17GetCostForUpgradeEP22CMannVsMachineUpgradesiiP9CTFPlayer"
				}
				"CTFGameRules::GetUpgradeTier"
				{
					type "sym"
					sym  "_ZN12CTFGameRules14GetUpgradeTierEi"
				}
				"CTFGameRules::IsUpgradeTierEnabled"
				{
					type "sym"
					sym  "_ZN12CTFGameRules20IsUpgradeTierEnabledEP9CTFPlayerii"
				}

				"CMannVsMachineStats::GetUpgradeSpending"
				{
					type "sym"
					sym  "_ZN19CMannVsMachineStats18GetUpgradeSpendingEP9CTFPlayer"
				}
				"CMannVsMachineStats::GetBottleSpending"
				{
					type "sym"
					sym  "_ZN19CMannVsMachineStats17GetBottleSpendingEP9CTFPlayer"
				}
				"CMannVsMachineStats::GetBuyBackSpending"
				{
					type "sym"
					sym  "_ZN19CMannVsMachineStats18GetBuyBackSpendingEP9CTFPlayer"
				}
				"CMannVsMachineStats::ResetUpgradeSpending"
				{
					type "sym"
					sym  "_ZN19CMannVsMachineStats20ResetUpgradeSpendingEP9CTFPlayer"
				}

				"CGameRules::GetViewVectors"
				{
					type "sym"
					sym  "_ZNK10CGameRules14GetViewVectorsEv"
				}



				"CTraceFilterSimple::ShouldHitEntity"
				{
					type "sym"
					sym  "_ZN18CTraceFilterSimple15ShouldHitEntityEP13IHandleEntityi"
				}

				"SendProxy_UInt8ToInt32"
				{
					type "sym"
					sym  "_Z22SendProxy_UInt8ToInt32PK8SendPropPKvS3_P8DVariantii"
				}

				"CTFGameRules::PlayerReadyStatus_UpdatePlayerState"
				{
					type "sym"
					sym  "_ZN12CTFGameRules35PlayerReadyStatus_UpdatePlayerStateEP9CTFPlayerb"
				}
				"CTFGameRules::PlayerReadyStatus_HaveMinPlayersToEnable"
				{
					type "sym"
					sym  "_ZN12CTFGameRules40PlayerReadyStatus_HaveMinPlayersToEnableEv"
				}

				"CTFGameRules::ClientDisconnected"
				{
					type "sym"
					sym  "_ZN12CTFGameRules18ClientDisconnectedEP7edict_t"
				}

//				"CTeamplayRoundBasedRules::GetAllPlayersLobbyInfo"
//				{
//					type "sym"
//					sym  "_ZN24CTeamplayRoundBasedRules22GetAllPlayersLobbyInfoER10CUtlVectorI17LobbyPlayerInfo_t10CUtlMemoryIS1_iEEb"
//				}

				"CMannVsMachineStats::RoundEvent_WaveEnd"
				{
					type "sym"
					sym  "_ZN19CMannVsMachineStats18RoundEvent_WaveEndEb"
				}



//				"CRConClient::SendCmd"
//				{
//					type "pattern"
//					sym  "_ZN11CRConClient7SendCmdEPKc"
//					seg  "text"
//					seek "558bec83ec30538bd956578d4b34e8dd86fdff85c07f336a018d7b5c578d4b34e84baf070085c079216a008bcf"
//					mask "ffffffffffffffffffffffffffffff00000000ffffff00ffffffffffffffffffff00000000ffffff00ffffffff"
//					lib  "engine"
//				}

				"CRConClient::SendResponse"
				{
					type "pattern"
					sym  "_ZN11CRConClient12SendResponseER10CUtlBufferb"
					seg  "text"
					seek "558bec807d0c00538bd9742f807b70007529e819e9ffff8d4b34e8118dfdff85c07e5c8b45088d8ba4000000ff701cff30e8ba0019005b5dc20800"
					mask "ffffffffffffffffffffff00ffffffffff00ff00000000ffffffff00000000ffffff00ffffffffffffffffffffffffffffff00000000ffffffffff"
					lib  "engine"
				}
				"CRConClient::BuildResponse"
				{
					type "pattern"
					sym  "_ZN11CRConClient13BuildResponseER10CUtlBuffer23ServerDataRequestType_tPKcS4_"
					seg  "text"
					seek "558bec568b7508578bf96a00f646150175098bcee867f31100eb0e682c652f1056e84a15190083c40c"
					mask "ffffffffffffffffffffffffffffffffff00ffffff00000000ff00ff00000000ffff00000000ffffff"
					lib  "engine"
				}

				"CServerRemoteAccess::SendVProfData"
				{
					type "sym"
					sym  "_ZN19CServerRemoteAccess13SendVProfDataEjbPvi"
					lib  "engine"
				}

				"WriteRemoteVProfData"
				{
					type "sym"
					sym  "_Z20WriteRemoteVProfDatav"
					lib  "engine"
				}

				"CVProfRecorder::Record_WriteTimings_R"
				{
					type "sym"
					sym  "_ZN14CVProfRecorder21Record_WriteTimings_REPK10CVProfNode"
					lib  "engine"
				}

				"CVProfNode::MarkFrame"
				{
					type "sym"
					sym  "_ZN10CVProfNode9MarkFrameEv"
					lib  "tier0"
				}

				"VProfRecord_Snapshot"
				{
					type "pattern"
					sym  "_Z20VProfRecord_Snapshotv"
					seg  "text"
					seek "a19cf3651083f801750ab9a0d96510e9dcfaffff83f8027517803dc4f3651000750e6a006affb9a0d96510e8c0f1ffffc3"
					mask "ff00000000ffffffffffff00000000ff00000000ffffffffffffff00000000ffffffffffffffff00000000ff00000000ff"
					lib  "engine"
				}

				"VProfRecord_StartOrStop"
				{
					type "pattern"
					sym  "_Z23VProfRecord_StartOrStopv"
					seg  "text"
					seek "803d04913c100074288b0d60052f10ff810c10000083b90c10000001750c81c118100000ff1544062f10c60504913c1000803d05913c100074218b0d60052f10ff890c100000750c81c118100000ff1540062f10c60505913c1000c3"
					mask "ffff00000000ffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffff00000000ffff00000000ffffff00000000ffffffffff00000000ffffffffffffffffffffffffffffffff00000000ffff00000000ffff"
					lib  "engine"

					// WARNING:
					// the windows pattern is actually for VProfExport_StartOrStop

					// also, this is broken after the Feb 2017 toolchain update
					// (why the hell is VProfRecord_StartOrStop in two noncontiguous chunks in the win build? WHY?)
				}

				"CTFGameMovement::ProcessMovement"
				{
					type "sym"
					sym  "_ZN15CTFGameMovement15ProcessMovementEP11CBasePlayerP9CMoveData"
				}

				"CUtlConstStringBase<char>::Set"
				{
					type "sym"
					sym  "_ZN19CUtlConstStringBaseIcE3SetEPKc"
				}

//				"GlobalAttrModifier_TFHalloweenAttribHookMunger"
//				{
//					type   "func ebpprologue unistr"
//					sym    "_ZL46GlobalAttrModifier_TFHalloweenAttribHookMungerPKcP19CUtlConstStringBaseIcE"
//					unistr "%s__halloween"
//				}

//				"GlobalAttrModifier_MvMAttribHookMunger"
//				{
//					type   "func ebpprologue unistr"
//					sym    "_ZL38GlobalAttrModifier_MvMAttribHookMungerPKcP19CUtlConstStringBaseIcE"
//					unistr "%s__mvm"
//				}

				"V_vsnprintfRet"
				{
					type "pattern"
					sym  "_Z14V_vsnprintfRetPciPKcS_Pb"
					seg  "text"
					seek "558bec568b750c57ff75148b7d08ff75105657e8003601008b551883c41085d2741385c078083bc67d0433c9eb05b901000000880a85c078043bc67c07c64437ff008bc65f5e5dc3"
					mask "ffffffffffffffffffffffffffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
				}

				"CRecipientFilter::RemoveRecipientsByPVS"
				{
					type "sym"
					sym  "_ZN16CRecipientFilter21RemoveRecipientsByPVSERK6Vector"
				}

				"SV_ReplicateConVarChange"
				{
					type "sym"
					sym  "_Z24SV_ReplicateConVarChangePK6ConVarPKc"
					lib  "engine"
				}

				"CTraceFilterDeflection::ShouldHitEntity"
				{
					type "sym"
					sym  "_ZN22CTraceFilterDeflection15ShouldHitEntityEP13IHandleEntityi"
				}

				"CLagCompensationManager::StartLagCompensation"
				{
					type "sym"
					sym  "_ZN23CLagCompensationManager20StartLagCompensationEP11CBasePlayerP8CUserCmd"
				}
				"CLagCompensationManager::FinishLagCompensation"
				{
					type "sym"
					sym  "_ZN23CLagCompensationManager21FinishLagCompensationEP11CBasePlayer"
				}

				"Physics_RunThinkFunctions"
				{
					type "sym"
					sym  "_Z25Physics_RunThinkFunctionsb"
				}

				"Physics_SimulateEntity"
				{
					type "sym"
					sym  "_Z22Physics_SimulateEntityP11CBaseEntity"
				}

				"CTFGameRules::CalcDominationAndRevenge"
				{
					type "sym"
					sym  "_ZN12CTFGameRules24CalcDominationAndRevengeEP9CTFPlayerP11CBaseEntityS1_bPi"
				}

				"CNetChan::SendNetMsg"
				{
					type "sym"
					sym  "_ZN8CNetChan10SendNetMsgER11INetMessagebb"
					lib  "engine"
				}

				"FindHullIntersection"
				{
					type "sym"
					sym  "_Z20FindHullIntersectionRK6VectorR10CGameTraceS1_S1_P11CBaseEntity"
				}

				"CGameRules::ShouldCollide"
				{
					type "sym"
					sym  "_ZN10CGameRules13ShouldCollideEii"
				}

				"PassServerEntityFilter"
				{
					type "sym"
					sym  "_Z22PassServerEntityFilterPK13IHandleEntityS1_"
				}

				"StandardFilterRules"
				{
					type "sym"
					sym  "_Z19StandardFilterRulesP13IHandleEntityi"
				}

				"IsSpaceToSpawnHere"
				{
					type "sym"
					sym  "_Z18IsSpaceToSpawnHereRK6Vector"
				}

				"TeleportNearVictim"
				{
					type "sym"
					sym  "_Z18TeleportNearVictimP6CTFBotP9CTFPlayeri"
				}

				"CPackedStore::OpenFile"
				{
					type "sym"
					sym  "_ZN12CPackedStore8OpenFileEPKc"
					lib  "dedicated"
					// it's in dedicated_srv.so on ServerLinux
					// but in filesystem_stdio.* elsewhere
				}

				"CBaseFileSystem::FileExists"
				{
					type "sym"
					sym  "_ZN15CBaseFileSystem10FileExistsEPKcS1_"
					lib  "dedicated"
					// it's in dedicated_srv.so on ServerLinux
					// but in filesystem_stdio.* elsewhere
				}

				"CBaseFileSystem::LoadKeyValues"
				{
					type "sym"
					sym  "_ZN15CBaseFileSystem13LoadKeyValuesER9KeyValuesN11IFileSystem22KeyValuesPreloadType_tEPKcS5_"
					lib  "dedicated"
				}

				"CTFGameRules::SetNextMvMPopfile"
				{
					type "sym"
					sym  "_ZN12CTFGameRules17SetNextMvMPopfileEPKc"
				}

				"CTFGameMovement::CheckStuck"
				{
					type "sym"
					sym  "_ZN15CTFGameMovement10CheckStuckEv"
				}

				"SetDebugBits"
				{
					type "sym"
					sym  "_Z12SetDebugBitsP11CBasePlayerPKci"
				}

				"GetNextCommandEntity"
				{
					type "sym"
					sym  "_Z20GetNextCommandEntityP11CBasePlayerPKcP11CBaseEntity"
				}

				"DrawAllDebugOverlays"
				{
					type "sym"
					sym  "_Z20DrawAllDebugOverlaysv"
				}

				"CTFGameRules::FPlayerCanTakeDamage"
				{
					type "sym"
					sym  "_ZN12CTFGameRules20FPlayerCanTakeDamageEP11CBasePlayerP11CBaseEntityRK15CTakeDamageInfo"
				}

				"CTFGameRules::GetCurrentMatchGroup"
				{
					type "sym"
					sym  "_ZNK12CTFGameRules20GetCurrentMatchGroupEv"
				}

				"MapEntity_ParseAllEntities"
				{
					type "sym"
					sym  "_Z26MapEntity_ParseAllEntitiesPKcP16IMapEntityFilterb"
				}
				"MapEntity_ParseEntity"
				{
					type "sym"
					sym  "_Z21MapEntity_ParseEntityRP11CBaseEntityPKcP16IMapEntityFilter"
				}
				"MapEntity_ParseToken"
				{
					type "sym"
					sym  "_Z20MapEntity_ParseTokenPKcPc"
				}

				"CTFGameRules::DropHalloweenSoulPack"
				{
					type "sym"
					sym  "_ZN12CTFGameRules21DropHalloweenSoulPackEiRK6VectorP11CBaseEntityi"
				}

				"SVC_CmdKeyValues::Process"
				{
					type   "func knownvtidx"
					sym    "_ZN16SVC_CmdKeyValues7ProcessEv"
					vtable ".?AVSVC_CmdKeyValues@@"
					idx    "0x03"
					lib    "engine"
				}
				"CL_TakeSnapshotAndSwap"
				{
					type   "func ebpprologue unistr"
					sym    "_Z22CL_TakeSnapshotAndSwapv"
					unistr "CL_TakeSnapshotAndSwap"
					lib    "engine"
				}

				"CVideoMode_Common::TakeSnapshotTGA"
				{
					type   "func ebpprologue nonunistr knownvtidx"
					sym    "_ZN17CVideoMode_Common15TakeSnapshotTGAEPKc"
					str    "Couldn't write bitmap data snapshot to file %s.\n"
					vtable ".?AVCVideoMode_Common@@"
					idx    "0x18"
					lib    "engine"
				}
				"CTFGameRules::IsPVEModeControlled"
				{
					type "sym"
					sym  "_ZNK12CTFGameRules19IsPVEModeControlledEP11CBaseEntity"
				}


				"SendProxy_LengthTable"
				{
					type "pattern"
					sym  "_Z21SendProxy_LengthTablePK8SendPropPKvS3_P20CSendProxyRecipientsi"
					seg  "text"
					seek "558bec8b45088b404cff7014ff70108b4008ff750cffd08b451083c40c5dc3"
					mask "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
				}
				"Con_ColorPrint"
				{
					type "sym"
					sym  "_Z15Con_ColorPrintfRK5ColorPKcz"
					lib  "engine"
				}

				"AllocPooledString"
				{
					type "sym"
					sym  "_Z17AllocPooledStringPKc"
				}
				"AllocPooledString_StaticConstantStringPointer"
				{
					type "sym"
					sym  "_Z45AllocPooledString_StaticConstantStringPointerPKc"
				}
				"FindPooledString"
				{
					type "sym"
					sym  "_Z16FindPooledStringPKc"
				}
				"GameStringSystem"
				{
					type "sym"
					sym  "_Z16GameStringSystemv"
				}

				"CEventQueue::AddEvent [EventQueuePrioritizedEvent_t *]"
				{
					type "sym"
					sym  "_ZN11CEventQueue8AddEventEP28EventQueuePrioritizedEvent_t"
				}

				"CEventQueue::ServiceEvents"
				{
					type "sym"
					sym  "_ZN11CEventQueue13ServiceEventsEv"
				}

				"CTFGameRules::BetweenRounds_Start"
				{
					type "sym"
					sym  "_ZN12CTFGameRules19BetweenRounds_StartEv"
				}

				"tf_mvm_popfile"
				{
					type "sym"
					sym  "_ZL14tf_mvm_popfileRK8CCommand"
				}

				"CTeamplayRoundBasedRules::State_Enter"
				{
					type "sym"
					sym  "_ZN24CTeamplayRoundBasedRules11State_EnterE22gamerules_roundstate_t"
				}

				"CTeamplayRoundBasedRules::State_Leave"
				{
					type "sym"
					sym  "_ZN24CTeamplayRoundBasedRules11State_LeaveEv"
				}

				"GetWeaponId"
				{
					type "sym"
					sym  "_Z11GetWeaponIdPKc"
				}
				"WeaponIdToAlias"
				{
					type "sym"
					sym  "_Z15WeaponIdToAliasi"
				}

				"CTFGameRules::ApplyOnDamageModifyRules"
				{
					type "sym"
					sym  "_ZN12CTFGameRules24ApplyOnDamageModifyRulesER15CTakeDamageInfoP11CBaseEntityb"
				}
				"CTakeDamageInfo::CTakeDamageInfo [C1 | overload 5]"
				{
					type "sym"
					sym  "_ZN15CTakeDamageInfoC1EP11CBaseEntityS1_S1_RK6VectorS4_fiiPS2_"
				}

				"CTraceFilterSimple::CTraceFilterSimple [C1]"
				{
					type "sym"
					sym  "_ZN18CTraceFilterSimpleC1EPK13IHandleEntityiPFbPS0_iE"
				}
				"PointInRespawnRoom"
				{
					type "sym"
					sym  "_Z18PointInRespawnRoomPK11CBaseEntityRK6Vectorb"
				}
				"IsTakingTriggerHurtDamageAtPoint"
				{
					type "sym"
					sym  "_Z32IsTakingTriggerHurtDamageAtPointRK6Vector"
				}
				"CheckValveSignature"
				{
					type "sym"
					sym  "_Z19CheckValveSignaturePKvjS0_j"
				}

				"CTeamplayRoundBasedRules::GetMinTimeWhenPlayerMaySpawn"
				{
					type "sym"
					sym  "_ZN24CTeamplayRoundBasedRules28GetMinTimeWhenPlayerMaySpawnEP11CBasePlayer"
				}

				"CTeamplayRoundBasedRules::GetNextRespawnWave"
				{
					type "sym"
					sym  "_ZN24CTeamplayRoundBasedRules18GetNextRespawnWaveEiP11CBasePlayer"
				}

				"CMultiPlayerAnimState::OnNewModel"
				{
					type "sym"
					sym  "_ZN21CMultiPlayerAnimState10OnNewModelEv"
				}

				"CTFGameRules::GetTeamAssignmentOverride"
				{
					type "sym"
					sym  "_ZN12CTFGameRules25GetTeamAssignmentOverrideEP9CTFPlayerib"
				}

				"CStudioHdr::GetNumPoseParameters"
				{
					type "sym"
					sym  "_ZNK10CStudioHdr20GetNumPoseParametersEv"
				}

				"CStudioHdr::pPoseParameter"
				{
					type "sym"
					sym  "_ZN10CStudioHdr14pPoseParameterEi"
				}

				"CTFGameRules::ClientCommandKeyValues"
				{
					type "sym"
					sym  "_ZN12CTFGameRules22ClientCommandKeyValuesEP7edict_tP9KeyValues"
				}

				"CPlayerMove::StartCommand"
				{
					type "sym"
					sym  "_ZN11CPlayerMove12StartCommandEP11CBasePlayerP8CUserCmd"
				}

				"CTFGameRules::DistributeCurrencyAmount"
				{
					type "sym"
					sym  "_ZN12CTFGameRules24DistributeCurrencyAmountEiP9CTFPlayerbbb"
				}

				"Con_NPrintf"
				{
					type "sym"
					sym  "_Z11Con_NPrintfiPKcz"
					lib  "engine"
				}
				"IVEngineServer::Con_NPrintf"
				{
					type "sym"
					sym  "_ZN14CVEngineServer11Con_NPrintfEiPKcz"
					lib  "engine"
				}
				"IVEngineServer::Con_NXPrintf"
				{
					type "sym"
					sym  "_ZN14CVEngineServer12Con_NXPrintfEPK12con_nprint_sPKcz"
					lib  "engine"
				}

				"CTeamplayRoundBasedRules::State_Transition"
				{
					type "sym"
					sym  "_ZN24CTeamplayRoundBasedRules16State_TransitionE22gamerules_roundstate_t"
				}

				"UTIL_GetHolidayForString"
				{
					type "sym"
					sym  "_Z24UTIL_GetHolidayForStringPKc"
				}

				"UTIL_IsHolidayActive"
				{
					type "sym"
					sym  "_Z20UTIL_IsHolidayActivei"
				}



				"Con_DebugLog"
				{
					type "sym"
					sym  "_Z12Con_DebugLogPKcz"
					lib  "engine"
				}

				"CanScatterGunKnockBack"
				{
					type "sym"
					sym  "_Z22CanScatterGunKnockBackP13CTFWeaponBaseff"
				}

				"CheckMedicResist"
				{
					type "sym regex"
					sym  "_ZL16CheckMedicResist7ETFCondS_P9CTFPlayerfRfbS2_\\.isra\\..*"
				}
				"CTFItem::GetItemID"
				{
					type "sym"
					sym  "_ZNK7CTFItem9GetItemIDEv"
				}

				"CTFGameRules::FlagsMayBeCapped"
				{
					type "sym"
					sym  "_ZN12CTFGameRules16FlagsMayBeCappedEv"
				}



				"CTFGameRules::SetWinningTeam"
				{
					type "sym"
					sym  "_ZN12CTFGameRules14SetWinningTeamEiibbbb"
				}

				"CTFGameRules::FireGameEvent"
				{
					type "sym"
					sym  "_ZN12CTFGameRules13FireGameEventEP10IGameEvent"
				}

				"CSteamID::Render [static]"
				{
					type "sym"
					sym  "_ZN8CSteamID6RenderEy"
				}
				"CSteamID::Render [member]"
				{
					type "sym"
					sym  "_ZNK8CSteamID6RenderEv"
				}

				"CTFItemDefinition::GetLoadoutSlot"
				{
					type "sym"
					sym  "_ZNK17CTFItemDefinition14GetLoadoutSlotEi"
				}
				"ItemGeneration"
				{
					type "sym"
					sym  "_Z14ItemGenerationv"
				}
				"CTFGameRules::SetCustomUpgradesFile"
				{
					type "sym"
					sym  "_ZN12CTFGameRules21SetCustomUpgradesFileER11inputdata_t"
				}
				"CollectPlayers<CTFPlayer>"
				{
					type "sym"
					sym  "_Z14CollectPlayersI9CTFPlayerEiP10CUtlVectorIPT_10CUtlMemoryIS3_iEEibb"
				}
				"DataTable_Warning"
				{
					type "sym"
					sym  "_Z17DataTable_WarningPKcz"
					lib  "engine"
				}

				"CopyStringAttributeValueToCharPointerOutput"
				{
					type "sym"
					sym  "_Z43CopyStringAttributeValueToCharPointerOutputPK17CAttribute_StringPPKc"
				}
				"CServerGameDLL::ServerActivate"
				{
					type "sym"
					sym  "_ZN14CServerGameDLL14ServerActivateEP7edict_tii"
				}

				"CMapListManager::RefreshList"
				{
					type "sym"
					sym  "_ZN15CMapListManager11RefreshListEv"
					lib  "engine"
				}
				"CMapListManager::GetMapCount"
				{
					type "sym"
					sym  "_ZNK15CMapListManager11GetMapCountEv"
					lib  "engine"
				}
				"CMapListManager::IsMapValid"
				{
					type "sym"
					sym  "_ZNK15CMapListManager10IsMapValidEi"
					lib  "engine"
				}
				"CMapListManager::GetMapName"
				{
					type "sym"
					sym  "_ZNK15CMapListManager10GetMapNameEi"
					lib  "engine"
				}

				"Cbuf_Execute"
				{
					type "sym"
					sym  "_Z12Cbuf_Executev"
					lib  "engine"
				}
				"PrecachePointTemplates"
				{
					type "sym"
					sym  "_Z22PrecachePointTemplatesv"
				}



				"CEventQueue::AddEvent"
				{
					type "sym"
					sym  "_ZN11CEventQueue8AddEventEPKcS1_9variant_tfP11CBaseEntityS4_i"
				}



				"TE_TFParticleEffect"
				{
					type "sym"
					sym  "_Z19TE_TFParticleEffectR16IRecipientFilterfPKc6Vector6QAngleP11CBaseEntity20ParticleAttachment_t"
				}
				"TE_TFParticleEffectComplex"
				{
					type "sym"
					sym  "_Z26TE_TFParticleEffectComplexR16IRecipientFilterfPKc6Vector6QAngleP31te_tf_particle_effects_colors_tP38te_tf_particle_effects_control_point_tP11CBaseEntity20ParticleAttachment_tS3_"
				}
				"TE_TFParticleEffect [No attachment]"
				{
					type "sym"
					sym  "_Z19TE_TFParticleEffectR16IRecipientFilterfPKc6VectorS3_6QAngleP11CBaseEntity"
				}

				"DoTeleporterOverride"
				{
					type "sym"
					sym  "_Z20DoTeleporterOverrideP11CBaseEntityR6Vectorb"
				}
				"CTFGameRules::OnPlayerSpawned"
				{
					type "sym"
					sym  "_ZN12CTFGameRules15OnPlayerSpawnedEP9CTFPlayer"
				}

				"CBaseIssue::CBaseIssue"
				{
					type "sym"
					sym  "_ZN10CBaseIssueC1EPKc"
				}
				"UserMessageBegin"
				{
					type "sym"
					sym  "_Z16UserMessageBeginR16IRecipientFilterPKc"
				}
				"MessageWriteString"
				{
					type "sym"
					sym  "_Z18MessageWriteStringPKc"
				}


				"CPlayerInventory::GetInventoryItemByItemID"
				{
					type "sym"
					sym  "_ZN16CPlayerInventory24GetInventoryItemByItemIDEyPi"
				}
				"CSchemaFieldHandle<CEconItemDefinition>::CSchemaFieldHandle"
				{
					type "sym"
					sym  "_ZN18CSchemaFieldHandleI19CEconItemDefinitionEC1EPKc"
				}
				"CSchemaFieldHandle<CEconItemDefinition>::CSchemaFieldHandle2"
				{
					type "sym"
					sym  "_ZN18CSchemaFieldHandleI19CEconItemDefinitionEC2EPKc"
				}

				"CTraceFilterIgnoreFriendlyCombatItems::ShouldHitEntity"
				{
					type "sym"
					sym  "_ZN37CTraceFilterIgnoreFriendlyCombatItems15ShouldHitEntityEP13IHandleEntityi"
				}
				"CTFGameRules::ClientConnected"
				{
					type "sym"
					sym  "_ZN12CTFGameRules15ClientConnectedEP7edict_tPKcS3_Pci"
				}

				"PrecacheParticleSystem"
				{
					type "sym"
					sym  "_Z22PrecacheParticleSystemPKc"
				}
				"CTeamplayRoundBasedRules::SetForceMapReset"
				{
					type "sym"
					sym  "_ZN24CTeamplayRoundBasedRules16SetForceMapResetEb"
				}
				"CGameEventManager::CreateEvent"
				{
					type "sym"
					sym  "_ZN17CGameEventManager11CreateEventEPKcb"
				}
				"CGameEventManager::FireEventIntern"
				{
					type "sym"
					sym  "_ZN17CGameEventManager15FireEventInternEP10IGameEventbb"
				}
				"ReadEncryptedKVFile"
				{
					type "sym"
					sym  "_Z19ReadEncryptedKVFileP11IFileSystemPKcPKhb"
				}

				"CTFGameMovement::CheckJumpButton"
				{
					type "sym"
					sym  "_ZN15CTFGameMovement15CheckJumpButtonEv"
				}

				"TE_TFExplosion"
				{
					type "sym"
					sym  "_Z14TE_TFExplosionR16IRecipientFilterfRK6VectorS3_iiiii"
				}
				"GetParticleSystemIndex"
				{
					type "sym"
					sym  "_Z22GetParticleSystemIndexPKc"
				}
				"UTIL_SetSize"
				{
					type "sym"
					sym  "_Z12UTIL_SetSizeP11CBaseEntityRK6VectorS3_"
				}

				"TE_DispatchEffect"
				{
					type "sym"
					sym  "_Z17TE_DispatchEffectR16IRecipientFilterfRK6VectorPKcRK11CEffectData"
				}
				"CTempEntsSystem::DispatchEffect"
				{
					type "sym"
					sym  "_ZN15CTempEntsSystem14DispatchEffectER16IRecipientFilterfRK6VectorPKcRK11CEffectData"
				}
				"CRecipientFilter::IgnorePredictionCull"
				{
					type "sym"
					sym  "_ZNK16CRecipientFilter20IgnorePredictionCullEv"
				}
				"CMatchInfo::GetNumActiveMatchPlayers"
				{
					type "sym"
					sym  "_ZNK10CMatchInfo24GetNumActiveMatchPlayersEv"
				}
				"CTFGCServerSystem::PreClientUpdate"
				{
					type "sym"
					sym  "_ZN17CTFGCServerSystem15PreClientUpdateEv"
				}
				"CTFGameRules::PlayerReadyStatus_ShouldStartCountdown"
				{
					type "sym"
					sym  "_ZN12CTFGameRules38PlayerReadyStatus_ShouldStartCountdownEv"
				}

				"DispatchEffect"
				{
					type "sym"
					sym  "_Z14DispatchEffectPKcRK11CEffectDataR16CRecipientFilter"
				}
				"UTIL_HudMessage"
				{
					type "sym"
					sym  "_Z15UTIL_HudMessageP11CBasePlayerRK14hudtextparms_sPKc"
				}

				"CTFBotVision::UpdatePotentiallyVisibleNPCVector"
				{
					type "sym"
					sym  "_ZN12CTFBotVision33UpdatePotentiallyVisibleNPCVectorEv"
				}

				"CTFGameRules::ShouldRespawnQuickly"
				{
					type "sym"
					sym  "_ZN12CTFGameRules20ShouldRespawnQuicklyEP11CBasePlayer"
				}
				"TE_PlayerAnimEvent"
				{
					type "sym"
					sym  "_Z18TE_PlayerAnimEventP11CBasePlayer17PlayerAnimEvent_ti"
				}
				"CBaseTempEntity::Create"
				{
					type "sym"
					sym  "_ZN15CBaseTempEntity6CreateER16IRecipientFilterf"
				}
				"CBaseTempEntity::GetServerClass"
				{
					type "sym"
					sym  "_ZN15CBaseTempEntity14GetServerClassEv"
				}
				"CAttributeList::SetRuntimeAttributeValue"
				{
					type "sym"
					sym  "_ZN14CAttributeList24SetRuntimeAttributeValueEPK28CEconItemAttributeDefinitionf"
				}
				"TF_IsHolidayActive"
				{
					type "sym"
					sym  "_Z18TF_IsHolidayActivei"
				}

				"ApplyUpgrade_Default"
				{
					type "sym"
					sym  "_ZL20ApplyUpgrade_DefaultRK22CMannVsMachineUpgradesP9CTFPlayerP13CEconItemViewib"
				}


				"GetUpgradeStepData"
				{
					type "sym"
					sym  "_Z18GetUpgradeStepDataP9CTFPlayeriiRiRb"
				}
				"CVGUILocalizationProvider::ConvertLoccharToANSI"
				{
					type "sym"
					sym  "_ZNK25CVGUILocalizationProvider20ConvertLoccharToANSIEPKwPci"
				}

				"CItemGeneration::SpawnItem [defIndex]"
				{
					type "sym"
					sym  "_ZN15CItemGeneration9SpawnItemEiRK6VectorRK6QAngleiiPKc"
				}

				"PropDynamic_CollidesWithGrenades"
				{
					type "sym"
					sym  "_Z32PropDynamic_CollidesWithGrenadesP11CBaseEntity"
				}

				"CBaseClient::SendNetMsg"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CBaseClient10SendNetMsgER11INetMessageb"
				}
				"CMannVsMachineStats::PlayerEvent_Upgraded"
				{
					type "sym"
					sym  "_ZN19CMannVsMachineStats20PlayerEvent_UpgradedEP9CTFPlayertthsb"
				}
				"CMannVsMachineStats::NotifyTargetPlayerEvent"
				{
					type "sym"
					sym  "_ZN19CMannVsMachineStats23NotifyTargetPlayerEventEP9CTFPlayerj19eMannVsMachineEventi"
				}

				"static_attrib_t::BInitFromKV_SingleLine"
				{
					type "sym"
					sym  "_ZN15static_attrib_t22BInitFromKV_SingleLineEPKcP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS5_iEEb"
				}


				"CTraceFilterObject::ShouldHitEntity"
				{
					type "sym"
					sym  "_ZN18CTraceFilterObject15ShouldHitEntityEP13IHandleEntityi"
				}
				"ToTFBot"
				{
					type "sym"
					sym  "_Z7ToTFBotP11CBaseEntity"
				}
				"CGameClient::ShouldSendMessages"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CGameClient18ShouldSendMessagesEv"
				}
				"SV_ComputeClientPacks"
				{
					type "sym"
					lib  "engine"
					sym  "_Z21SV_ComputeClientPacksiPP11CGameClientP14CFrameSnapshot"
				}
				"CHLTVServer::RunFrame"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CHLTVServer8RunFrameEv"
				}
				"CGameServer::SetHibernating"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CGameServer14SetHibernatingEb"
				}
				"CHLTVServer::StartMaster"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CHLTVServer11StartMasterEP11CGameClient"
				}
				"CBaseServer::CreateFakeClient"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CBaseServer16CreateFakeClientEPKc"
				}
				"CBaseClient::ShouldSendMessages"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CBaseClient18ShouldSendMessagesEv"
				}
				"CClientFrameManager::DeleteClientFrames"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN19CClientFrameManager18DeleteClientFramesEi"
				}

				"CServerGameEnts::CheckTransmit"
				{
					type "sym"
					sym  "_ZN15CServerGameEnts13CheckTransmitEP18CCheckTransmitInfoPKti"
				}
				"SendTable_CalcDelta"
				{
					type "sym"
					lib  "engine"
					sym  "_Z19SendTable_CalcDeltaPK9SendTablePKviS3_iPiii"
				}

				"CAttributeManager::GetGlobalCacheVersion"
				{
					type "sym"
					sym  "_ZNK17CAttributeManager21GetGlobalCacheVersionEv"
				}
				"CAttributeManager::ClearCache"
				{
					type "sym"
					sym  "_ZN17CAttributeManager10ClearCacheEv"
				}
				"CAttributeManager::~CAttributeManager [D2]"
				{
					type "sym"
					sym  "_ZN17CAttributeManagerD2Ev"
				}
				"CAttributeManager::~CAttributeManager [D0]"
				{
					type "sym"
					sym  "_ZN17CAttributeManagerD0Ev"
				}
				"CAttributeManager::ApplyAttributeFloat"
				{
					type "sym"
					sym  "_ZN17CAttributeManager19ApplyAttributeFloatEfP11CBaseEntity8string_tP10CUtlVectorIS1_10CUtlMemoryIS1_iEE"
				}

				"SV_PackEntity"
				{
					type "sym"
					lib  "engine"
					sym  "_ZL13SV_PackEntityiP7edict_tP11ServerClassP14CFrameSnapshot"
				}
				"CEngine::Frame"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN7CEngine5FrameEv"
				}
				"_Host_RunFrame_Server"
				{
					type "sym"
					lib  "engine"
					sym  "_Z21_Host_RunFrame_Serverb"
				}
				"_Host_RunFrame"
				{
					type "sym"
					lib  "engine"
					sym  "_Z14_Host_RunFramef"
				}

				"FX_FireBullets"
				{
					type "sym"
					sym  "_Z14FX_FireBulletsP13CTFWeaponBaseiRK6VectorRK6QAngleiiiffb"
				}
				"FindAttribute_UnsafeBitwiseCast<uint, float, CAttributeList>"
				{
					type "sym"
					sym  "_Z31FindAttribute_UnsafeBitwiseCastIjf14CAttributeListEbPKT1_PK28CEconItemAttributeDefinitionPT0_"
				}
				"FindAttribute_UnsafeBitwiseCast<uint, float, CTFItemDefinition>"
				{
					type "sym"
					sym  "_Z31FindAttribute_UnsafeBitwiseCastIjf17CTFItemDefinitionEbPKT1_PK28CEconItemAttributeDefinitionPT0_"
				}

				"INextBotComponent::GetBot"
				{
					type "sym"
					sym  "_ZNK17INextBotComponent6GetBotEv"
				}
				"INextBotComponent::Upkeep"
				{
					type "sym"
					sym  "_ZN17INextBotComponent6UpkeepEv"
				}
				"CTFGameRules::GetKillingWeaponName"
				{
					type "sym"
					sym  "_ZN12CTFGameRules20GetKillingWeaponNameERK15CTakeDamageInfoP9CTFPlayerPi"
				}

				"CHLTVServer::IsTVRelay"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CHLTVServer9IsTVRelayEv"
				}
				"CServerGameDLL::SetServerHibernation"
				{
					type "sym"
					sym  "_ZN14CServerGameDLL20SetServerHibernationEb"
				}
				"CTFGCServerSystem::SetHibernation"
				{
					type "sym"
					sym  "_ZN17CTFGCServerSystem14SetHibernationEb"
				}

				"CAttributeManager::OnAttributeValuesChanged"
				{
					type "sym"
					sym  "_ZN17CAttributeManager24OnAttributeValuesChangedEv"
				}
				"CAttributeContainer::OnAttributeValuesChanged"
				{
					type "sym"
					sym  "_ZN19CAttributeContainer24OnAttributeValuesChangedEv"
				}
				"CAttributeContainerPlayer::OnAttributeValuesChanged"
				{
					type "sym"
					sym  "_ZN25CAttributeContainerPlayer24OnAttributeValuesChangedEv"
				}
				"TE_MetalSparks"
				{
					type "sym"
					sym  "_Z14TE_MetalSparksR16IRecipientFilterfPK6VectorS3_"
				}

				"CTFGameRules::CleanUpMap"
				{
					type "sym"
					sym  "_ZN12CTFGameRules10CleanUpMapEv"
				}

				"CBaseEntityOutput::FireOutput"
				{
					type "sym"
					sym  "_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
				}
				"CRC_File"
				{
					type "sym"
					lib  "engine"
					sym  "_Z8CRC_FilePjPKc"
				}

				"UTIL_PlayerDecalTrace"
				{
					type "sym"
					sym  "_Z21UTIL_PlayerDecalTraceP10CGameTracei"
				}
				"TE_PlayerDecal"
				{
					type "sym"
					sym  "_Z14TE_PlayerDecalR16IRecipientFilterfPK6Vectorii"
				}
				"CBaseClient::FillUserInfo"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CBaseClient12FillUserInfoER13player_info_s"
				}
				"CBaseServer::UserInfoChanged"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CBaseServer15UserInfoChangedEi"
				}
				"GetClassIndexFromString"
				{
					type "sym"
					sym  "_Z23GetClassIndexFromStringPKci"
				}
				"CParallelProcessor<PackWork_t>::Run"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN18CParallelProcessorI10PackWork_t21CFuncJobItemProcessorIS0_EE3RunEPS0_jiP11IThreadPool"
				}
				"CFrameSnapshotManager::GetPreviouslySentPacket"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN21CFrameSnapshotManager23GetPreviouslySentPacketEii"
				}
				"CVEngineServer::GetChangeAccessor"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN14CVEngineServer17GetChangeAccessorEPK7edict_t"
				}
				"PackWork_t::Process"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN10PackWork_t7ProcessERS_"
				}
				"CFrameSnapshotManager::UsePreviouslySentPacket"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN21CFrameSnapshotManager23UsePreviouslySentPacketEP14CFrameSnapshotii"
				}
				"CFrameSnapshotManager::CreatePackedEntity"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN21CFrameSnapshotManager18CreatePackedEntityEP14CFrameSnapshoti"
				}
				"CBaseEdict::GetChangeAccessor"
				{
					type "sym"
					sym  "_ZN10CBaseEdict17GetChangeAccessorEv"
				}
				"CHLTVDemoRecorder::StartRecording"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN17CHLTVDemoRecorder14StartRecordingEPKcb"
				}
				"CHLTVDemoRecorder::StopRecording"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN17CHLTVDemoRecorder13StopRecordingEv"
				}
				"CClientFrameManager::CountClientFrames"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN19CClientFrameManager17CountClientFramesEv"
				}
				"CClientFrameManager::RemoveOldestFrame"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN19CClientFrameManager17RemoveOldestFrameEv"
				}
				"CHLTVServer::RestoreTick"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CHLTVServer11RestoreTickEi"
				}
				"SendTable_Encode"
				{
					type "sym"
					lib  "engine"
					sym  "_Z16SendTable_EncodePK9SendTablePKvP8bf_writeiP10CUtlMemoryI20CSendProxyRecipientsiEb"
				}
				"CDatatableStack::Init"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN15CDatatableStack4InitEb"
				}
				"CMultiPlayerAnimState::AddToGestureSlot"
				{
					type "sym"
					sym  "_ZN21CMultiPlayerAnimState16AddToGestureSlotEi8Activityb"
				}
				"CAnimationLayer::StudioFrameAdvance"
				{
					type "sym"
					sym  "_ZN15CAnimationLayer18StudioFrameAdvanceEfP14CBaseAnimating"
				}

				"AllocChangeFrameList"
				{
					type "sym"
					lib  "engine"
					sym  "_Z20AllocChangeFrameListii"
				}
				"CMultiPlayerAnimState::RestartGesture"
				{
					type "sym"
					sym  "_ZN21CMultiPlayerAnimState14RestartGestureEi8Activityb"
				}
				"PackEntities_Normal"
				{
					type "sym"
					lib  "engine"
					sym  "_Z19PackEntities_NormaliPP11CGameClientP14CFrameSnapshot"
				}
				"CAttributeManager::ClearCache [clone]"
				{
					type "sym regex"
					sym  "_ZN17CAttributeManager10ClearCacheEv\\.part\\..*"
				}
				"SV_EnsureInstanceBaseline"
				{
					type "sym"
					lib  "engine"
					sym  "_Z25SV_EnsureInstanceBaselineP11ServerClassiPKvi"
				}
				"PackedEntity::GetPropsChangedAfterTick"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN12PackedEntity24GetPropsChangedAfterTickEiPii"
				}
				"SendTable_WriteAllDeltaProps"
				{
					type "sym"
					lib  "engine"
					sym  "_Z28SendTable_WriteAllDeltaPropsPK9SendTablePKviS3_iiP8bf_write"
				}
				"SendTable_WritePropList"
				{
					type "sym"
					lib  "engine"
					sym  "_Z23SendTable_WritePropListPK9SendTablePKviP8bf_writeiPKii"
				}
				"CBaseServer::WriteDeltaEntities"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CBaseServer18WriteDeltaEntitiesEP11CBaseClientP12CClientFrameS3_R8bf_write"
				}
				"CBaseServer::UncompressPackedEntity"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CBaseServer22UncompressPackedEntityEP12PackedEntityRi"
				}
				"SendTable_CullPropsFromProxies"
				{
					type "sym"
					lib  "engine"
					sym  "_Z30SendTable_CullPropsFromProxiesPK9SendTablePKiiiPK20CSendProxyRecipientsiS6_iPii"
				}
				"CCommandBuffer::AddText"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN14CCommandBuffer7AddTextEPKci"
				}
				"CHLTVServer::UpdateTick"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CHLTVServer10UpdateTickEv"
				}
				"CNetworkStringTableContainer::EnableRollback"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN28CNetworkStringTableContainer14EnableRollbackEb"
				}
				"CNetworkStringTable::RestoreTick"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN19CNetworkStringTable11RestoreTickEi"
				}
				"CNetworkStringTable::UpdateMirrorTable"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN19CNetworkStringTable17UpdateMirrorTableEi"
				}

				"SendProxy_SendHealersDataTable"
				{
					type "sym"
					sym  "_Z30SendProxy_SendHealersDataTablePK8SendPropPKvS3_P20CSendProxyRecipientsi"
				}
				"SendProxy_SendPredictableId"
				{
					type "sym"
					sym  "_ZL27SendProxy_SendPredictableIdPK8SendPropPKvS3_P20CSendProxyRecipientsi_0"
				}

				"CTFBotSquad::Leave"
				{
					type "sym"
					sym  "_ZN11CTFBotSquad5LeaveEP6CTFBot"
				}
				"CTFBotSquad::ShouldSquadLeaderWaitForFormation"
				{
					type "sym"
					sym  "_ZNK11CTFBotSquad33ShouldSquadLeaderWaitForFormationEv"
				}
				"JarExplode"
				{
					type "sym"
					sym  "_Z10JarExplodeiP9CTFPlayerP11CBaseEntityS2_RK6Vectorif7ETFCondfPKcS8_"
				}
				"CTFInventoryManager::GetBaseItemForClass"
				{
					type "sym"
					sym  "_ZN19CTFInventoryManager19GetBaseItemForClassEii"
				}
				"CPlayerInventory::GetItemByPosition"
				{
					type "sym"
					sym  "_ZN16CPlayerInventory17GetItemByPositionEiPi"
				}
				"CheckChatText"
				{
					type "sym"
					sym  "_Z13CheckChatTextP11CBasePlayerPc"
				}
				"Host_Say"
				{
					type "sym"
					sym  "_Z8Host_SayP7edict_tRK8CCommandb"
				}

				"CEyeballBossApproachTarget::Update"
				{
					type "sym"
					sym  "_ZN26CEyeballBossApproachTarget6UpdateEP12CEyeballBossf"
				}
				"CEyeballBossLaunchRockets::Update"
				{
					type "sym"
					sym  "_ZN25CEyeballBossLaunchRockets6UpdateEP12CEyeballBossf"
				}
				"CHLTVClient::ExecuteStringCommand"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CHLTVClient20ExecuteStringCommandEPKc"
				}
				"CHLTVClient::SpawnPlayer"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CHLTVClient11SpawnPlayerEv"
				}
				"CHLTVServer::ConnectClient"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CHLTVServer13ConnectClientER8netadr_siiiiPKcS3_S3_i"
				}
				"CHLTVServer::Shutdown"
				{
					type "sym"
					lib  "engine"
					sym  "_ZN11CHLTVServer8ShutdownEv"
				}

				"CTFGameRules::BetweenRounds_Think"
				{
					type "sym"
					sym  "_ZN12CTFGameRules19BetweenRounds_ThinkEv"
				}
				"CSchemaAttributeType_Default::ConvertStringToEconAttributeValue"
				{
					type "sym"
					sym  "_ZNK28CSchemaAttributeType_Default34BConvertStringToEconAttributeValueEPK28CEconItemAttributeDefinitionPKcP22attribute_data_union_tb"
				}



				"SpawnHierarchicalList"
				{
					type "sym"
					sym  "_Z21SpawnHierarchicalListiP19HierarchicalSpawn_tb"
				}


				"CCollisionProperty::SetSolidFlags"
				{
					type "sym"
					sym  "_ZN18CCollisionProperty13SetSolidFlagsEi"
				}

				"CGlobalEntityList::FindEntityByName"
				{
					type "sym"
					sym  "_ZN17CGlobalEntityList16FindEntityByNameEP11CBaseEntityPKcS1_S1_S1_P17IEntityFindFilter"
				}
				"CHeadlessHatmanAttack::RecomputeHomePosition"
				{
					type "sym"
					sym  "_ZN21CHeadlessHatmanAttack21RecomputeHomePositionEv"
				}
				"TE_TFBlood"
				{
					type "sym"
					sym  "_Z10TE_TFBloodR16IRecipientFilterfRK6VectorS3_i"
				}

				"CEngineSoundServer::PrecacheSound"
				{
					lib "engine"
					type "sym"
					sym  "_ZN18CEngineSoundServer13PrecacheSoundEPKcbb"
				}
				"UTIL_ParticleTracer"
				{
					type "sym"
					sym  "_Z19UTIL_ParticleTracerPKcRK6VectorS3_iib"
				}
				"CalculateMeleeDamageForce"
				{
					type "sym"
					sym  "_Z25CalculateMeleeDamageForceP15CTakeDamageInfoRK6VectorS3_f"
				}
				"CHeadlessHatmanAttack::AttackTarget"
				{
					type "sym"
					sym  "_ZN21CHeadlessHatmanAttack12AttackTargetEP15CHeadlessHatmanP20CBaseCombatCharacterf"
				}

				"ParseKeyvalue"
				{
					type "sym"
					sym  "_Z13ParseKeyvaluePvP17typedescription_tiPKcS3_"
				}
				"CBaseEntityOutput::ParseEventAction"
				{
					type "sym"
					sym  "_ZN17CBaseEntityOutput16ParseEventActionEPKc"
				}
				"variant_t::Set"
				{
					type "sym"
					sym  "_ZN9variant_t3SetE11_fieldtypesPv"
				}
				"variant_t::SetOther"
				{
					type "sym"
					sym  "_ZN9variant_t8SetOtherEPv"
				}
				"variant_t::Convert"
				{
					type "sym"
					sym  "_ZN9variant_t7ConvertE11_fieldtypes"
				}
				"CreateSpellSpawnZombie"
				{
					type "sym"
					sym  "_Z22CreateSpellSpawnZombieP20CBaseCombatCharacterRK6Vectori"
				}
				"ENTINDEX"
				{
					type "sym"
					sym  "_Z8ENTINDEXP11CBaseEntity"
				}
				"CTraceFilterSimple::CTraceFilterSimple"
				{
					type "sym"
					sym  "_ZN18CTraceFilterSimpleC2EPK13IHandleEntityiPFbPS0_iE"
				}
				"CTFGameMovement::PlayerSolidMask"
				{
					type "sym"
					sym  "_ZN15CTFGameMovement15PlayerSolidMaskEb"
				}

				"CMannVsMachineChangeChallengeIssue::ExecuteCommand"
				{
					type "sym"
					sym  "_ZN34CMannVsMachineChangeChallengeIssue14ExecuteCommandEv"
				}
				"CTFGameRules::LoadMapCycleFile"
				{
					type "sym"
					sym  "_ZN12CTFGameRules16LoadMapCycleFileEv"
				}

				"CTFPlayerInventory::GetItemInLoadout"
				{
					type "sym"
					sym  "_ZN18CTFPlayerInventory16GetItemInLoadoutEii"
				}
				"UTIL_PlayerBySteamID"
				{
					type "sym"
					sym  "_Z20UTIL_PlayerBySteamIDRK8CSteamID"
				}

				"CCollisionProperty::SetCollisionBounds"
				{
					type "sym"
					sym  "_ZN18CCollisionProperty18SetCollisionBoundsERK6VectorS2_"
				}
				"UTIL_StringToVector"
				{
					type "sym"
					sym  "_Z19UTIL_StringToVectorPfPKc"
				}
				"CCollisionProperty::SetSolid"
				{
					type "sym"
					sym  "_ZN18CCollisionProperty8SetSolidE11SolidType_t"
				}

				"CGameStringPool::LevelShutdownPostEntity"
				{
					type "sym"
					sym  "_ZN15CGameStringPool23LevelShutdownPostEntityEv"
				}
				"CPlayerMove::SetupMove"
				{
					type "sym"
					sym  "_ZN11CPlayerMove9SetupMoveEP11CBasePlayerP8CUserCmdP11IMoveHelperP9CMoveData"
				}
				"GetPlayerClassData"
				{
					type "sym"
					sym  "_Z18GetPlayerClassDataj"
				}
				"CalculatePhysicsImpactDamage"
				{
					type "sym"
					sym  "_Z28CalculatePhysicsImpactDamageiP21gamevcollisionevent_tRK19impactdamagetable_tfbRib"
				}
				"CBaseEntityOutput::DeleteAllElements"
				{
					type "sym"
					sym  "_ZN17CBaseEntityOutput17DeleteAllElementsEv"
				}
				"InstancedScriptedScene"
				{
					type "sym"
					sym  "_Z22InstancedScriptedSceneP9CBaseFlexPKcP7CHandleI11CBaseEntityEfbP11AI_ResponsebP16IRecipientFilter"
				}
				"StopScriptedScene"
				{
					type "sym"
					sym  "_Z17StopScriptedSceneP9CBaseFlex7CHandleI11CBaseEntityE"
				}

				"CPhysicsHook::FindOrAddVehicleScript"
				{
					type "sym"
					sym  "_ZN12CPhysicsHook22FindOrAddVehicleScriptEPKcP15vehicleparams_tP15vehiclesounds_t"
				}

				"CAttributeList::NotifyManagerOfAttributeValueChanges"
				{
					type "sym"
					sym  "_ZN14CAttributeList36NotifyManagerOfAttributeValueChangesEv"
				}
				"CAttributeList::SetRuntimeAttributeRefundableCurrency"
				{
					type "sym"
					sym  "_ZN14CAttributeList37SetRuntimeAttributeRefundableCurrencyEPK28CEconItemAttributeDefinitioni"
				}
				"CEventQueue::CancelEvents"
				{
					type "sym"
					sym  "_ZN11CEventQueue12CancelEventsEP11CBaseEntity"
				}
				"V_snprintf"
				{
					type "sym"
					sym  "_Z10V_snprintfPciPKcz"
				}
				"ClassCanBuild"
				{
					type "sym"
					sym  "_Z13ClassCanBuildii"
				}
				"GetParticleSystemNameFromIndex"
				{
					type "sym"
					sym  "_Z30GetParticleSystemNameFromIndexi"
				}
				"CEventQueue::AddEvent [CBaseEntity]"
				{
					type "sym"
					sym  "_ZN11CEventQueue8AddEventEP11CBaseEntityPKc9variant_tfS1_S1_i"
				}

				"CM_EntityString"
				{
					type "sym"
					lib "engine"
					sym  "_Z15CM_EntityStringv"
				}
				"CServerGameDLL::LevelInit"
				{
					type "sym"
					sym  "_ZN14CServerGameDLL9LevelInitEPKcS1_S1_S1_bb"
				}
				"CSpawnLocation::FindSpawnLocation"
				{
					type "sym"
					sym  "_ZN14CSpawnLocation17FindSpawnLocationER6Vector"
				}
				"CSoundEmitterSystemBase::AddSoundsFromFile"
				{
					type "sym"
					lib "soundemittersystem"
					sym  "_ZN23CSoundEmitterSystemBase17AddSoundsFromFileEPKcbbb"
				}
				"CSoundEmitterSystemBase::InitSoundInternalParameters"
				{
					type "sym"
					lib "soundemittersystem"
					sym  "_ZN23CSoundEmitterSystemBase27InitSoundInternalParametersEPKcP9KeyValuesR24CSoundParametersInternal"
				}


				"CEventAction::CEventAction [C2]"
				{
					type "sym"
					sym  "_ZN12CEventActionC2EPKc"
				}

				"CQuestItemTracker::FireGameEvent"
				{
					type "sym"
					sym  "_ZN17CQuestItemTracker13FireGameEventEP10IGameEvent"
				}
				"CBaseServer::GetCPUUsage"
				{
					type "sym"
					lib "engine"
					sym  "_ZN11CBaseServer11GetCPUUsageEv"
				}
				"CGlobalEntityList::NumberOfEntities"
				{
					type "sym"
					sym  "_ZN17CGlobalEntityList16NumberOfEntitiesEv"
				}
				"CTFGameMovement::ToggleParachute"
				{
					type "sym"
					sym  "_ZN15CTFGameMovement15ToggleParachuteEv"
				}
				"CTFGameMovement::HandleDuckingSpeedCrop"
				{
					type "sym"
					sym  "_ZN15CTFGameMovement22HandleDuckingSpeedCropEv"
				}
				"CTFGameMovement::FullWalkMove"
				{
					type "sym"
					sym  "_ZN15CTFGameMovement12FullWalkMoveEv"
				}
				"CTFGameMovement::GetAirSpeedCap"
				{
					type "sym"
					sym  "_ZN15CTFGameMovement14GetAirSpeedCapEv"
				}

				"CAttributeManager::ProvideTo"
				{
					type "sym"
					sym  "_ZN17CAttributeManager9ProvideToEP11CBaseEntity"
				}
				"CAttributeManager::StopProvidingTo"
				{
					type "sym"
					sym  "_ZN17CAttributeManager15StopProvidingToEP11CBaseEntity"
				}

				"CServerGameClients::GetPlayerLimits"
				{
					type "sym"
					sym  "_ZNK18CServerGameClients15GetPlayerLimitsERiS0_S0_"
				}
				"CBaseServer::GetFreeClient"
				{
					type "sym"
					lib "engine"
					sym  "_ZN11CBaseServer13GetFreeClientER8netadr_s"
				}
				"CBaseServer::CreateNewClient"
				{
					type "sym"
					lib "engine"
					sym  "_ZN11CBaseServer15CreateNewClientEi"
				}
				"SV_ActivateServer"
				{
					type "sym"
					lib "engine"
					sym  "_Z17SV_ActivateServerv"
				}

				"SetupMaxPlayers"
				{
					type "sym"
					lib "engine"
					sym  "_Z15SetupMaxPlayersi"
				}
				"Host_Changelevel"
				{
					type "sym"
					lib "engine"
					sym  "_Z16Host_ChangelevelbPKcS0_"
				}
				"CGameServer::SpawnServer"
				{
					type "sym"
					lib "engine"
					sym  "_ZN11CGameServer11SpawnServerEPKcS1_S1_"
				}
				"Host_NewGame"
				{
					type "sym"
					lib "engine"
					sym  "_Z12Host_NewGamePcbbPKcS1_b"
				}
				"CLagCompensationManager::FrameUpdatePostEntityThink"
				{
					type "sym"
					sym  "_ZN23CLagCompensationManager26FrameUpdatePostEntityThinkEv"
				}
				"SendProxy_PlayerList"
				{
					type "sym"
					sym  "_Z20SendProxy_PlayerListPK8SendPropPKvS3_P8DVariantii"
				}
				"SendProxyArrayLength_PlayerArray"
				{
					type "sym"
					sym  "_Z32SendProxyArrayLength_PlayerArrayPKvi"
				}
				"CCvar::FindVar"
				{
					type "sym"
					lib "vstdlib"
					sym  "_ZNK5CCvar7FindVarEPKc"
				}
				"CGameMovement::GetPointContentsCached"
				{
					type "sym"
					sym  "_ZN13CGameMovement22GetPointContentsCachedERK6Vectori"
				}
				"CTFGameRules::GetTaggedConVarList"
				{
					type "sym"
					sym  "_ZN12CTFGameRules19GetTaggedConVarListEP9KeyValues"
				}
				"CBaseServer::RecalculateTags"
				{
					type "sym"
					lib "engine"
					sym  "_ZN11CBaseServer15RecalculateTagsEv"
				}
				"CGameMovement::CheckStuck"
				{
					type "sym"
					sym  "_ZN13CGameMovement10CheckStuckEv"
				}
				"CTFGameStats::ResetPlayerStats"
				{
					type "sym"
					sym  "_ZN12CTFGameStats16ResetPlayerStatsEP9CTFPlayer"
				}
				"CTFGameStats::ResetKillHistory"
				{
					type "sym"
					sym  "_ZN12CTFGameStats16ResetKillHistoryEP9CTFPlayer"
				}
				"CTFGameStats::IncrementStat"
				{
					type "sym"
					sym  "_ZN12CTFGameStats13IncrementStatEP9CTFPlayer12TFStatType_ti"
				}
				"CTFGameStats::SendStatsToPlayer"
				{
					type "sym"
					sym  "_ZN12CTFGameStats17SendStatsToPlayerEP9CTFPlayerb"
				}
				"CTFGameStats::AccumulateAndResetPerLifeStats"
				{
					type "sym"
					sym  "_ZN12CTFGameStats30AccumulateAndResetPerLifeStatsEP9CTFPlayer"
				}
				"CTFGameStats::Event_PlayerConnected"
				{
					type "sym"
					sym  "_ZN12CTFGameStats21Event_PlayerConnectedEP11CBasePlayer"
				}
				"CTFGameStats::Event_PlayerDisconnectedTF"
				{
					type "sym"
					sym  "_ZN12CTFGameStats26Event_PlayerDisconnectedTFEP9CTFPlayer"
				}
				"CTFGameStats::Event_PlayerLeachedHealth"
				{
					type "sym"
					sym  "_ZN12CTFGameStats25Event_PlayerLeachedHealthEP9CTFPlayerbf"
				}
				"CTFGameStats::TrackKillStats"
				{
					type "sym"
					sym  "_ZN12CTFGameStats14TrackKillStatsEP11CBasePlayerS1_"
				}
				"CTFGameStats::FindPlayerStats"
				{
					type "sym"
					sym  "_ZN12CTFGameStats15FindPlayerStatsEP11CBasePlayer"
				}
				"CTFGameStats::Event_PlayerEarnedKillStreak"
				{
					type "sym"
					sym  "_ZN12CTFGameStats28Event_PlayerEarnedKillStreakEP9CTFPlayer"
				}


				"CServerGameClients::ClientActive"
				{
					type "sym"
					sym  "_ZN18CServerGameClients12ClientActiveEP7edict_tb"
				}
				"ClientActive"
				{
					type "sym"
					sym  "_Z12ClientActiveP7edict_tb"
				}


				"CVoiceGameMgr::ClientConnected"
				{
					type "sym"
					sym  "_ZN13CVoiceGameMgr15ClientConnectedEP7edict_t"
				}

				"CHLTVDirector::BuildActivePlayerList"
				{
					type "sym"
					sym  "_ZN13CHLTVDirector21BuildActivePlayerListEv"
				}
				"CTFGCServerSystem::ClientDisconnected"
				{
					type "sym"
					sym  "_ZN17CTFGCServerSystem18ClientDisconnectedE8CSteamID"
				}
				"ConVar::GetName"
				{
					type "sym"
					sym  "_ZNK6ConVar7GetNameEv"
				}
				"CVoiceGameMgrHelper::CanPlayerHearPlayer"
				{
					type "sym"
					sym  "_ZN19CVoiceGameMgrHelper19CanPlayerHearPlayerEP11CBasePlayerS1_Rb"
				}
				"CVoiceGameMgrHelper::ClientCommand"
				{
					type "sym"
					sym  "_ZN13CVoiceGameMgr13ClientCommandEP11CBasePlayerRK8CCommand"
				}
				"CTeamplayRoundBasedRules::State_Enter_PREROUND"
				{
					type "sym"
					sym  "_ZN24CTeamplayRoundBasedRules20State_Enter_PREROUNDEv"
				}
				"CBaseClient::FireGameEvent"
				{
					type "sym"
					lib "engine"
					sym  "_ZN11CBaseClient13FireGameEventEP10IGameEvent"
				}
				"ConCommandBase::GetName"
				{
					type "sym"
					sym  "_ZNK14ConCommandBase7GetNameEv"
				}
				"CTFGameRules::PowerupModeKillCountCompare"
				{
					type "sym"
					sym  "_ZN12CTFGameRules27PowerupModeKillCountCompareEv"
				}
				"CTFGameRules::PowerupModeInitKillCountTimer"
				{
					type "sym"
					sym  "_ZN12CTFGameRules29PowerupModeInitKillCountTimerEv"
				}
				"CTFGameMovement::CheckWater"
				{
					type "sym"
					sym  "_ZN15CTFGameMovement10CheckWaterEv"
				}
				"SV_BroadcastVoiceData"
				{
					type "sym"
					lib "engine"
					sym  "_Z21SV_BroadcastVoiceDataP7IClientiPcx"
				}
				"CSteam3Server::SendUpdatedServerDetails"
				{
					type "sym"
					lib "engine"
					sym  "_ZN13CSteam3Server24SendUpdatedServerDetailsEv"
				}
				"CVoiceGameMgr::UpdateMasks"
				{
					type "sym"
					sym  "_ZN13CVoiceGameMgr11UpdateMasksEv"
				}

				"CTFGameRules::RoundCleanupShouldIgnore"
				{
					type "sym"
					sym  "_ZN12CTFGameRules24RoundCleanupShouldIgnoreEP11CBaseEntity"
				}
				"CTFGameRules::ShouldCreateEntity"
				{
					type "sym"
					sym  "_ZN12CTFGameRules18ShouldCreateEntityEPKc"
				}
				"CServerGameClients::ClientPutInServer"
				{
					type "sym"
					sym  "_ZN18CServerGameClients17ClientPutInServerEP7edict_tPKc"
				}
				"DispatchSpawn"
				{
					type "sym"
					sym  "_Z13DispatchSpawnP11CBaseEntityb"
				}
				"SendProxy_StringT_To_String"
				{
					type "sym"
					sym  "_Z27SendProxy_StringT_To_StringPK8SendPropPKvS3_P8DVariantii"
				}
				"SendProxy_StringToString"
				{
					type "sym"
					sym  "_Z24SendProxy_StringToStringPK8SendPropPKvS3_P8DVariantii"
				}
				"SendProxy_VectorXYToVectorXY"
				{
					type "sym"
					sym  "_Z28SendProxy_VectorXYToVectorXYPK8SendPropPKvS3_P8DVariantii"
				}
				"SendProxy_QAngles"
				{
					type "sym"
					sym  "_Z17SendProxy_QAnglesPK8SendPropPKvS3_P8DVariantii"
				}
				"SendProxy_Color32ToInt"
				{
					type "sym"
					sym  "_Z22SendProxy_Color32ToIntPK8SendPropPKvS3_P8DVariantii"
				}
				"SendProxy_EHandleToInt"
				{
					type "sym"
					sym  "_Z22SendProxy_EHandleToIntPK8SendPropPKvS3_P8DVariantii"
				}
				"SendProxy_IntAddOne"
				{
					type "sym"
					sym  "_Z19SendProxy_IntAddOnePK8SendPropPKvS3_P8DVariantii"
				}
				"SendProxy_ShortAddOne"
				{
					type "sym"
					sym  "_Z21SendProxy_ShortAddOnePK8SendPropPKvS3_P8DVariantii"
				}
				"CTraceFilterEntity::ShouldHitEntity"
				{
					type "sym"
					sym  "_ZN18CTraceFilterEntity15ShouldHitEntityEP13IHandleEntityi"
				}
				"CCollisionEvent::ShouldCollide"
				{
					type "sym"
					sym  "_ZN15CCollisionEvent13ShouldCollideEP14IPhysicsObjectS1_PvS2_"
				}
				"CTFTankBossBody::GetSolidMask"
				{
					type "sym"
					sym  "_ZNK15CTFTankBossBody12GetSolidMaskEv"
				}
				"CNetChan::SendDatagram"
				{
					type "sym"
					lib "engine"
					sym  "_ZN8CNetChan12SendDatagramEP8bf_write"
				}
				"CTFGameRules::SendWinPanelInfo"
				{
					type "sym"
					sym  "_ZN12CTFGameRules16SendWinPanelInfoEb"
				}
				"CTFGameRules::BroadcastSound"
				{
					type "sym"
					sym  "_ZN12CTFGameRules14BroadcastSoundEiPKciP11CBasePlayer"
				}
				"UTIL_ScreenShake"
				{
					type "sym"
					sym  "_Z16UTIL_ScreenShakeRK6Vectorffff14ShakeCommand_tb"
				}
				"GetKilleaterWeaponFromDamageInfo"
				{
					type "sym"
					sym  "_Z32GetKilleaterWeaponFromDamageInfoPK15CTakeDamageInfo"
				}
				"CTeamplayRules::PlayerKilled"
				{
					type "sym"
					sym  "_ZN14CTeamplayRules12PlayerKilledEP11CBasePlayerRK15CTakeDamageInfo"
				}
				"CMultiplayRules::HaveAllPlayersSpeakConceptIfAllowed"
				{
					type "sym"
					sym  "_ZN15CMultiplayRules35HaveAllPlayersSpeakConceptIfAllowedEiiPKc"
				}

				"CBaseServer::GetClassBaseline"
				{
					type "sym"
					lib "engine"
					sym  "_ZN11CBaseServer16GetClassBaselineEP11ServerClassPPKvPi"
				}
				"CNetworkStringTableContainer::DirectUpdate"
				{
					type "sym"
					lib "engine"
					sym  "_ZN28CNetworkStringTableContainer12DirectUpdateEi"
				}
				"CServerNetworkProperty::AttachEdict"
				{
					type "sym"
					sym  "_ZN22CServerNetworkProperty11AttachEdictEP7edict_t"
				}
				"GetKilleaterWeaponFromDamageInfo::CTakeDamageInfo"
				{
					type "sym"
					sym  "_Z32GetKilleaterWeaponFromDamageInfoPK15CTakeDamageInfo"
				}
				"EconItemInterface_OnOwnerKillEaterEvent_Batched"
				{
					type "sym"
					sym  "_Z47EconItemInterface_OnOwnerKillEaterEvent_BatchedP18IEconItemInterfaceP9CTFPlayerS2_18kill_eater_event_ti"
				}
				"OnBotTeleported"
				{
					type "sym"
					sym  "_Z15OnBotTeleportedP6CTFBot"
				}
				"EconItemInterface_OnOwnerKillEaterEvent"
				{
					type "sym"
					sym  "_Z39EconItemInterface_OnOwnerKillEaterEventP18IEconItemInterfaceP9CTFPlayerS2_18kill_eater_event_ti"
				}
				"CTFGameRules::FlPlayerFallDamage"
				{
					type "sym"
					sym  "_ZN12CTFGameRules18FlPlayerFallDamageEP11CBasePlayer"
				}
				"CGameMovement::CheckFalling"
				{
					type "sym"
					sym  "_ZN13CGameMovement12CheckFallingEv"
				}
				"CTFGameMovement::GrapplingHookMove"
				{
					type "sym"
					sym  "_ZN15CTFGameMovement17GrapplingHookMoveEv"
				}

				"CTFGameRules::CanPlayerUseRespec"
				{
					type "sym"
					sym  "_ZN12CTFGameRules18CanPlayerUseRespecEP9CTFPlayer"
				}
				"CTFGameRules::IsCompetitiveMode"
				{
					type "sym"
					sym  "_ZNK12CTFGameRules17IsCompetitiveModeEv"
				}
				"CVEngineServer::PlaybackTempEntity"
				{
					lib "engine"
					type "sym"
					sym  "_ZN14CVEngineServer18PlaybackTempEntityER16IRecipientFilterfPKvPK9SendTablei"
				}
				"CNetworkStringTableContainer::CreateStringTable"
				{
					lib "engine"
					type "sym"
					sym  "_ZN28CNetworkStringTableContainer17CreateStringTableEPKciii"
				}
				"CNetworkStringTable::DeleteAllStrings"
				{
					lib "engine"
					type "sym"
					sym  "_ZN19CNetworkStringTable16DeleteAllStringsEv"
				}
				"CNetworkStringTable::AddString"
				{
					lib "engine"
					type "sym"
					sym  "_ZN19CNetworkStringTable9AddStringEbPKciPKv"
				}
				"CParticleSystemMgr::UncacheAllParticleSystems"
				{
					type "sym"
					sym  "_ZN18CParticleSystemMgr25UncacheAllParticleSystemsEv"
				}
				"ParseParticleEffects"
				{
					type "sym"
					sym  "_Z20ParseParticleEffectsbb"
				}
				"CParticleSystemMgr::GetParticleSystemCount"
				{
					type "sym"
					sym  "_ZN18CParticleSystemMgr22GetParticleSystemCountEv"
				}
				"CParticleSystemMgr::CParticleSystemMgr"
				{
					type "sym"
					sym  "_ZN18CParticleSystemMgrC2Ev"
				}
				"CParticleSystemMgr::~CParticleSystemMgr"
				{
					type "sym"
					sym  "_ZN18CParticleSystemMgrD2Ev"
				}
				"CParticleSystemMgr::Init"
				{
					type "sym"
					sym  "_ZN18CParticleSystemMgr4InitEP20IParticleSystemQuery"
				}
				"CServerNetworkProperty::GetEdict"
				{
					type "sym"
					sym  "_ZNK22CServerNetworkProperty8GetEdictEv"
				}
				"CServerNetworkProperty::GetEntityHandle"
				{
					type "sym"
					sym  "_ZN22CServerNetworkProperty15GetEntityHandleEv"
				}
				"CServerNetworkProperty::GetServerClass"
				{
					type "sym"
					sym  "_ZN22CServerNetworkProperty14GetServerClassEv"
				}
				"CServerNetworkProperty::GetBaseEntity"
				{
					type "sym"
					sym  "_ZN22CServerNetworkProperty13GetBaseEntityEv"
				}
				"CServerNetworkProperty::GetBaseNetworkable"
				{
					type "sym"
					sym  "_ZN22CServerNetworkProperty18GetBaseNetworkableEv"
				}
				"CServerNetworkProperty::GetClassName"
				{
					type "sym"
					sym  "_ZNK22CServerNetworkProperty12GetClassNameEv"
				}
				"CServerNetworkProperty::GetPVSInfo"
				{
					type "sym"
					sym  "_ZN22CServerNetworkProperty10GetPVSInfoEv"
				}
				"CServerNetworkProperty::AreaNum"
				{
					type "sym"
					sym  "_ZNK22CServerNetworkProperty7AreaNumEv"
				}

				"CCollisionProperty::GetEntityHandle"
				{
					type "sym"
					sym  "_ZN18CCollisionProperty15GetEntityHandleEv"
				}
				"CCollisionProperty::GetSolid"
				{
					type "sym"
					sym  "_ZNK18CCollisionProperty8GetSolidEv"
				}
				"CCollisionProperty::GetSolidFlags"
				{
					type "sym"
					sym  "_ZNK18CCollisionProperty13GetSolidFlagsEv"
				}
				"CTFConditionList::_Add"
				{
					type "sym"
					sym  "_ZN16CTFConditionList4_AddE7ETFCondfP9CTFPlayerP11CBaseEntity"
				}
				"CTFConditionList::_Remove"
				{
					type "sym"
					sym  "_ZN16CTFConditionList7_RemoveE7ETFCondb"
				}
				"GEconItemSchema"
				{
					type "sym"
					sym  "_Z15GEconItemSchemav"
				}
				"GetFileWeaponInfoFromHandle"
				{
					type "sym"
					sym  "_Z27GetFileWeaponInfoFromHandlet"
				}
				"CStaticPropMgr::IsStaticProp"
				{
					lib "engine"
					type "sym"
					sym  "_ZNK14CStaticPropMgr12IsStaticPropEP13IHandleEntity"
				}
				"INextBot::GetDebugIdentifier"
				{
					type "sym"
					sym  "_ZNK8INextBot18GetDebugIdentifierEv"
				}
				"CStaticProp::GetEntityHandle"
				{
					lib "engine"
					type "sym"
					sym  "_ZN11CStaticProp15GetEntityHandleEv"
				}
				"CStaticProp::GetRefEHandle"
				{
					lib "engine"
					type "sym"
					sym  "_ZNK11CStaticProp13GetRefEHandleEv"
				}
				"CStaticPropMgr::GetStaticProp"
				{
					lib "engine"
					type "sym"
					sym  "_ZN14CStaticPropMgr13GetStaticPropEP13IHandleEntity"
				}
				"CStaticProp::Init"
				{
					lib "engine"
					type "sym"
					sym  "_ZN11CStaticProp4InitEiR16StaticPropLump_tP7model_t"
				}
				"CSpatialPartition::CreateHandle"
				{
					lib "engine"
					type "sym"
					sym  "_ZN17CSpatialPartition12CreateHandleEP13IHandleEntity"
				}
				"CStaticPropMgr::GetStaticPropIndex"
				{
					lib "engine"
					type "sym"
					sym  "_ZNK14CStaticPropMgr18GetStaticPropIndexEP13IHandleEntity"
				}
				"CStaticPropMgr::LevelShutdown"
				{
					lib "engine"
					type "sym"
					sym  "_ZN14CStaticPropMgr13LevelShutdownEv"
				}
				"CStaticPropMgr::LevelInit"
				{
					lib "engine"
					type "sym"
					sym  "_ZN14CStaticPropMgr9LevelInitEv"
				}
				"UTIL_PlayerByIndex"
				{
					type "sym"
					sym  "_Z18UTIL_PlayerByIndexi"
				}
				"CModelInfoServer::RegisterDynamicModel"
				{
					lib "engine"
					type "sym"
					sym  "_ZN16CModelInfoServer20RegisterDynamicModelEPKcb"
				}
				"CMDLCache::BeginLock"
				{
					lib "datacache"
					type "sym"
					sym  "_ZN9CMDLCache9BeginLockEv"
				}
				"CMDLCache::EndLock"
				{
					lib "datacache"
					type "sym"
					sym  "_ZN9CMDLCache7EndLockEv"
				}
				"CModelLoader::FlushDynamicModels"
				{
					lib "engine"
					type "sym"
					sym  "_ZN12CModelLoader18FlushDynamicModelsEv"
				}
				"CThreadLocalBase::Get"
				{
					lib "tier0"
					type "sym"
					sym  "_ZNK16CThreadLocalBase3GetEv"
				}
				"CTakeDamageInfo::Init"
				{
					type "sym"
					sym  "_ZN15CTakeDamageInfo4InitEP11CBaseEntityS1_S1_RK6VectorS4_S4_fii"
				}
				"CAttributeManager::AddProvider"
				{
					type "sym"
					sym  "_ZN17CAttributeManager11AddProviderEP11CBaseEntity"
				}
				"CAttributeManager::RemoveProvider"
				{
					type "sym"
					sym  "_ZN17CAttributeManager14RemoveProviderEP11CBaseEntity"
				}
				"CAttributeManager::ApplyAttributeStringWrapper"
				{
					type "sym"
					sym  "_ZN17CAttributeManager27ApplyAttributeStringWrapperE8string_tP11CBaseEntityS0_P10CUtlVectorIS2_10CUtlMemoryIS2_iEE"
				}
				"CAttributeManager::ApplyAttributeString"
				{
					type "sym"
					sym  "_ZN17CAttributeManager20ApplyAttributeStringE8string_tP11CBaseEntityS0_P10CUtlVectorIS2_10CUtlMemoryIS2_iEE"
				}
				"CServerDatatableStack::RecurseAndCallProxies"
				{
					lib "engine"
					type "sym"
					sym  "_ZN21CServerDatatableStack21RecurseAndCallProxiesEP9CSendNodePh"
				}
				"CTFGameRules::SetupOnRoundStart"
				{
					type "sym"
					sym  "_ZN12CTFGameRules17SetupOnRoundStartEv"
				}
				"CSingleUserRecipientFilter::CSingleUserRecipientFilter"
				{
					type "sym"
					sym  "_ZN26CSingleUserRecipientFilterC2EPK11CBasePlayer"
				}
				"SendProxy_AngleToFloat"
				{
					lib "engine"
					type "sym"
					sym  "_Z22SendProxy_AngleToFloatPK8SendPropPKvS3_P8DVariantii"
				}
				"SendProxy_Empty"
				{
					lib "engine"
					type "sym"
					sym  "_ZL15SendProxy_EmptyPK8SendPropPKvS3_P8DVariantii"
				}
				"Script_StringToFile"
				{
					type "sym"
					sym  "_ZL19Script_StringToFilePKcS0_"
				}
				"CHLTVClient::SendSnapshot"
				{
					lib "engine"
					type "sym"
					sym  "_ZN11CHLTVClient12SendSnapshotEP12CClientFrame"
				}
				"CHLTVServer::BroadcastLocalChat"
				{
					lib "engine"
					type "sym"
					sym  "_ZN11CHLTVServer18BroadcastLocalChatEPKcS1_"
				}
				"CBaseClient::Disconnect"
				{
					lib "engine"
					type "sym"
					sym  "_ZN11CBaseClient10DisconnectEPKcz"
				}
				"CBaseClient::ActivatePlayer"
				{
					lib "engine"
					type "sym"
					sym  "_ZN11CBaseClient14ActivatePlayerEv"
				}
				"CBaseClient::OnSignonStateFull"
				{
					lib "engine"
					type "sym"
					sym  "_ZN11CBaseClient17OnSignonStateFullEv"
				}
				"CTFGameRules::DeathNotice"
				{
					type "sym"
					sym  "_ZN12CTFGameRules11DeathNoticeEP11CBasePlayerRK15CTakeDamageInfoPKc"
				}
				"CTriggerMoved::EnumElement"
				{
					lib "engine"
					type "sym"
					sym  "_ZN13CTriggerMoved11EnumElementEP13IHandleEntity"
				}
				"CStaticPropMgr::IsStaticProp (CBaseHandle)"
				{
					lib "engine"
					type "sym"
					sym  "_ZNK14CStaticPropMgr12IsStaticPropE11CBaseHandle"
				}
				"CPlayer::IsSourceTV"
				{
					lib "sourcemodcore"
					type "sym"
					sym  "_ZNK7CPlayer10IsSourceTVEv"
				}
				"CPlayer::GetIClient"
				{
					lib "sourcemodcore"
					type "sym"
					sym  "_ZNK7CPlayer10GetIClientEv"
				}
				"PlayerManager::OnClientPutInServer"
				{
					lib "sourcemodcore"
					type "sym"
					sym  "_ZN13PlayerManager19OnClientPutInServerEP7edict_tPKc"
				}
				"CPlayer::GetEdict"
				{
					lib "sourcemodcore"
					type "sym"
					sym  "_ZN7CPlayer8GetEdictEv"
				}
				"PlayerManager::GetPlayerByIndex"
				{
					lib "sourcemodcore"
					type "sym"
					sym  "_ZNK13PlayerManager16GetPlayerByIndexEi"
				}
				"LookupWeaponInfoSlot"
				{
					type "sym"
					sym  "_Z20LookupWeaponInfoSlotPKc"
				}

				"UTIL_PlayerBulletTrace"
				{
					type "sym"
					sym  "_ZL22UTIL_PlayerBulletTraceRK6VectorS1_S1_jP12ITraceFilterP10CGameTrace_constprop_737"
				}
				"CSchemaAttributeType_String::BConvertStringToEconAttributeValue"
				{
					type "sym"
					sym  "_ZNK27CSchemaAttributeType_String34BConvertStringToEconAttributeValueEPK28CEconItemAttributeDefinitionPKcP22attribute_data_union_tb"
				}
				"CNetChan::IsFileInWaitingList"
				{
					lib "engine"
					type "sym"
					sym  "_ZN8CNetChan19IsFileInWaitingListEPKc"
				}
				"CStdMemAlloc::Alloc"
				{
					type   "func knownvtidx"
					sym    "_ZN12CStdMemAlloc5AllocEj"
					sym64  "_ZN12CStdMemAlloc5AllocEm"
					vtable ".?AVCStdMemAlloc@@"
					idx    "0x01"
					lib    "tier0"
				}

				"CServerPlugin::OnQueryCvarValueFinished"
				{
					lib "engine"
					type "sym"
					sym  "_ZN13CServerPlugin24OnQueryCvarValueFinishedEiP7edict_t21EQueryCvarValueStatusPKcS4_"
				}

				"SendCvarValueQueryToClient"
				{
					lib "engine"
					type "sym"
					sym  "_Z26SendCvarValueQueryToClientP7IClientPKcb"
				}

				"CBaseServer::RejectConnection"
				{
					lib "engine"
					type "sym"
					sym  "_ZN11CBaseServer16RejectConnectionERK8netadr_siPKc"
				}

				"CBaseServer::CheckProtocol"
				{
					lib "engine"
					type "sym"
					sym  "_ZN11CBaseServer13CheckProtocolER8netadr_sii"
				}

				"CServerPlugin::ClientSettingsChanged"
				{
					lib "engine"
					type "sym"
					sym  "_ZN13CServerPlugin21ClientSettingsChangedEP7edict_t"
				}
				"CGameRules::IsConnectedUserInfoChangeAllowed"
				{
					type "sym"
					sym  "_ZN10CGameRules32IsConnectedUserInfoChangeAllowedEP11CBasePlayer"
				}

				"CNetChan::SetFileTransmissionMode"
				{
					lib "engine"
					type "sym"
					sym  "_ZN8CNetChan23SetFileTransmissionModeEb"
				}

				"CSteam3Server::OnLogonSuccess"
				{
					lib "engine"
					type "sym"
					sym  "_ZN13CSteam3Server14OnLogonSuccessEP23SteamServersConnected_t"
				}

				"CCommandBuffer::Compact"
				{
					lib "engine"
					type "sym"
					sym  "_ZN14CCommandBuffer7CompactEv"
				}

				"CEconItemAttributeIterator_ApplyAttributeString::OnIterateAttributeValue"
				{
					type "sym"
					sym  "_ZN47CEconItemAttributeIterator_ApplyAttributeString23OnIterateAttributeValueEPK28CEconItemAttributeDefinitionRK17CAttribute_String"
				}

				"CAttributeIterator_GetTypedAttributeValue::OnIterateAttributeValue"
				{
					type "sym"
					sym  "_ZN41CAttributeIterator_GetTypedAttributeValueI17CAttribute_StringS0_E23OnIterateAttributeValueEPK28CEconItemAttributeDefinitionRKS0_"
				}

				"COM_CompressBuffer_LZSS"
				{
					lib "engine"
					type "sym"
					sym  "_Z23COM_CompressBuffer_LZSSPKvjPjj"
				}

				"COM_CompressBuffer_Snappy"
				{
					lib "engine"
					type "sym"
					sym  "_Z25COM_CompressBuffer_SnappyPKvjPjj"
				}

				"COM_BufferToBufferDecompress"
				{
					lib "engine"
					type "sym"
					sym  "_Z28COM_BufferToBufferDecompressPvPjPKvj"
				}

				"COM_GetUncompressedSize"
				{
					lib "engine"
					type "sym"
					sym  "_Z23COM_GetUncompressedSizePKvj"
				}

				"CBaseServer::CheckPassword"
				{
					lib "engine"
					type "sym"
					sym  "_ZN11CBaseServer13CheckPasswordER8netadr_sPKcS3_"
				}

				"CBaseServer::ConnectClient"
				{
					lib "engine"
					type "sym"
					sym  "_ZN11CBaseServer13ConnectClientER8netadr_siiiiPKcS3_S3_i"
				}

				"CTFGameStats::Event_PlayerFiredWeapon"
				{
					type "sym"
					sym  "_ZN12CTFGameStats23Event_PlayerFiredWeaponEP9CTFPlayerb"
				}

				"Msg [vscript]"
				{
					lib "vscript"
					type "sym"
					sym  "Msg"
				}

				"Msg"
				{
					lib "tier0"
					type "sym"
					sym  "Msg"
				}

				"Log"
				{
					lib "tier0"
					type "sym"
					sym  "Log"
				}

				"SQVM::Call"
				{
					lib "vscript"
					type "sym"
					sym64  "_ZN4SQVM4CallER11SQObjectPtrxxS1_y"
					sym  "_ZN4SQVM4CallER11SQObjectPtriiS1_j"
				}

				"CSquirrelVM::PrintFunc"
				{
					lib "vscript"
					type "sym"
					sym64  "_ZN11CSquirrelVM9PrintFuncEP4SQVMPKcz"
					sym  "_ZN11CSquirrelVM9PrintFuncEP4SQVMPKcz"
				}

				"CTestScriptMgr::CheckPoint"
				{
					lib "engine"
					type "sym"
					sym  "_ZN14CTestScriptMgr10CheckPointEPKc"
				}

				"TFMapsWorkshop"
				{
					type "sym"
					sym  "_Z14TFMapsWorkshopv"
				}
				"CTFMapsWorkshop::GetMapName"
				{
					type "sym"
					sym  "_ZN15CTFMapsWorkshop10GetMapNameEyR10CUtlString"
				}
				"CTFMapsWorkshop::FindOrCreateMapByNames"
				{
					type "sym"
					sym  "_ZN15CTFMapsWorkshop21FindOrCreateMapByNameEPKc"
				}
				"CTFWorkshopMap::GetLocalFile"
				{
					type "sym"
					sym  "_ZN14CTFWorkshopMap12GetLocalFileER10CUtlString"
				}
				"CTFWorkshopMap::OnUGCItemInstalled"
				{
					type "sym"
					sym  "_ZN14CTFWorkshopMap18OnUGCItemInstalledEP15ItemInstalled_t"
				}
				"CTFMapsWorkshop::AddMap"
				{
					type "sym"
					sym  "_ZN15CTFMapsWorkshop6AddMapEy"
				}
				"CTFMapsWorkshop::Steam_OnUGCItemInstalled"
				{
					type "sym"
					sym  "_ZN15CTFMapsWorkshop24Steam_OnUGCItemInstalledEP15ItemInstalled_t"
				}
				"CTFMapsWorkshop::PrepareLevelResources"
				{
					type "sym"
					sym  "_ZN15CTFMapsWorkshop21PrepareLevelResourcesEPcjS0_j"
					sym64 "_ZN15CTFMapsWorkshop21PrepareLevelResourcesEPcmS0_m"
				}
				"CDownloadListGenerator::OnResourcePrecachedFullPath"
				{
					lib "engine"
					type "sym"
					sym  "_ZN22CDownloadListGenerator27OnResourcePrecachedFullPathEPcPKc"
				}
				"CVEngineServer::FindMap"
				{
					lib "engine"
					type "sym"
					sym  "_ZN14CVEngineServer7FindMapEPci"
				}
				"CTFMapsWorkshop::Refresh"
				{
					type "sym"
					sym  "_ZN15CTFMapsWorkshop7RefreshEv"
				}
				"CGameClient::FileDenied"
				{
					lib "engine"
					type "sym"
					sym  "_ZThn4_N11CGameClient10FileDeniedEPKcj"
					sym64  "_ZThn8_N11CGameClient10FileDeniedEPKcj"
				}
				"CGameClient::FileReceived"
				{
					lib "engine"
					type "sym"
					sym  "_ZThn4_N11CGameClient12FileReceivedEPKcj"
					sym64  "_ZThn8_N11CGameClient12FileReceivedEPKcj"
				}
				"CNetChan::HandleUpload"
				{
					lib "engine"
					type "sym"
					sym  "_ZN8CNetChan12HandleUploadEPNS_15dataFragments_sEP18INetChannelHandler"
				}
				"CNetChan::IsValidFileForTransfer"
				{
					lib "engine"
					type "sym"
					sym  "_ZN8CNetChan22IsValidFileForTransferEPKc"
				}
				"SV_Frame"
				{
					lib "engine"
					type "sym"
					sym  "_Z8SV_Frameb"
				}
				"CBaseServer::RunFrame"
				{
					lib "engine"
					type "sym"
					sym  "_ZN11CBaseServer8RunFrameEv"
				}
				"editline_threadproc"
				{
					lib "dedicated"
					type "sym"
					sym  "_ZL19editline_threadprocPv"
				}
				"TE_BeamRingPoint"
				{
					lib "server"
					type "sym"
					sym  "_Z16TE_BeamRingPointR16IRecipientFilterfRK6Vectorffiiiiffifiiiiii"
				}
				"CDeltaBitsReader::ReadNextPropIndex"
				{
					lib "engine"
					type "sym"
					sym  "_ZN16CDeltaBitsReader17ReadNextPropIndexEv"
				}

				"CGlobalEntityList::FindEntityByClassname"
				{
					type "pattern"
					sym  "_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKcP17IEntityFindFilter"
					seg  "text"
					seek "558bec5356578bf98b4d0885c974158b01ff50088b3081e6ff0f00004603f68b34f7eb068bb70400010085f674318b5d0c8b3e85ff75106880a47010ff1574f26a1083c404eb11395f5c741c538bcfe8ac9ffaff84c075108b760c85f675d25f5e33c05b5dc208008bc75f5e5b5dc20800"
					mask "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff00000000ffffffffffffffffffffffffffff00000000ffff00000000ffffffffffffffffffffffffffff00000000ffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
				}
				"CTeamplayRoundBasedRules::BroadcastSound"
				{
					type "sym"
					sym  "_ZN24CTeamplayRoundBasedRules14BroadcastSoundEiPKciP11CBasePlayer"
				}
				"CBaseProjectile::IsDestroyable"
				{
					type "sym"
					sym  "_ZN15CBaseProjectile13IsDestroyableEb"
				}
				"CBaseServer::GetClient"
				{
					lib "engine"
					type "sym"
					sym  "_ZN11CBaseServer9GetClientEi"
				}

			}
			"addrs_group"
			{
				"[common]"
				{
					type "sym"
					lib  "server"
				}


				"UTIL_GetCommandClient"              "_Z21UTIL_GetCommandClientv"
				"UTIL_GetCommandClientIndex"         "_Z26UTIL_GetCommandClientIndexv"
				"UTIL_IsCommandIssuedByServerAdmin"  "_Z33UTIL_IsCommandIssuedByServerAdminv"
				"UTIL_PrecacheOther"                 "_Z18UTIL_PrecacheOtherPKcS0_"
				"UTIL_Remove [IServerNetworkable *]" "_Z11UTIL_RemoveP18IServerNetworkable"
				"UTIL_Remove [CBaseEntity *]"        "_Z11UTIL_RemoveP11CBaseEntity"

				"CTFTeamManager::GetTeam"     "_ZN14CTFTeamManager7GetTeamEi"
				"CTFTeamManager::IsValidTeam" "_ZN14CTFTeamManager11IsValidTeamEi"

				"CGameRules::DefaultFOV"   "_ZN10CGameRules10DefaultFOVEv"

				"CTeamplayRules::SetStalemate"   "_ZN14CTeamplayRules12SetStalemateEibb"
				"CTeamplayRules::SetWinningTeam" "_ZN14CTeamplayRules14SetWinningTeamEiibbbb"

				"CTFGameRules::CTFGameRules [C1]" "_ZN12CTFGameRulesC1Ev"
				"CTFGameRules::GetAssister" "_ZN12CTFGameRules11GetAssisterEP11CBasePlayerS1_P11CBaseEntity"
				"CTFGameRules::GetBonusRoundTime" "_ZN12CTFGameRules17GetBonusRoundTimeEb"

				"CEyeballBossIdle::OnStart" "_ZN16CEyeballBossIdle7OnStartEP12CEyeballBossP6ActionIS0_E
				"CEyeballBossIdle::OnStart" "_ZN16CEyeballBossIdle7OnStartEP12CEyeballBossP6ActionIS0_E"
				"CEyeballBossIdle::Update"  "_ZN16CEyeballBossIdle6UpdateEP12CEyeballBossf"

				"CEyeballBossDead::Update" "_ZN16CEyeballBossDead6UpdateEP12CEyeballBossf"

				"CZombieBehavior::OnKilled" "_ZN15CZombieBehavior8OnKilledEP7CZombieRK15CTakeDamageInfo"
				"CZombiePathCost::operator()" "_ZNK15CZombiePathCostclEP8CNavAreaS1_PK10CNavLadderPK13CFuncElevatorf"

				"CTeamplayRoundBasedRules::SetTeamRespawnWaveTime" "_ZN24CTeamplayRoundBasedRules22SetTeamRespawnWaveTimeEif"

				"CAttributeList::GetAttributeByID"       "_ZNK14CAttributeList16GetAttributeByIDEi"
				"CAttributeList::GetAttributeByName"     "_ZNK14CAttributeList18GetAttributeByNameEPKc"
				"CAttributeList::IterateAttributes"      "_ZNK14CAttributeList17IterateAttributesEP26IEconItemAttributeIterator"
				"CAttributeList::AddAttribute"           "_ZN14CAttributeList12AddAttributeEP18CEconItemAttribute"
				"CAttributeList::RemoveAttribute"        "_ZN14CAttributeList15RemoveAttributeEPK28CEconItemAttributeDefinition"
				"CAttributeList::RemoveAttributeByIndex" "_ZN14CAttributeList22RemoveAttributeByIndexEi"
				"CAttributeList::DestroyAllAttributes"   "_ZN14CAttributeList20DestroyAllAttributesEv"

				"CAttributeManager::IsProvidingTo" "_ZNK17CAttributeManager13IsProvidingToEP11CBaseEntity"

				"CPlayerInventory::DumpInventoryToConsole" "_ZN16CPlayerInventory22DumpInventoryToConsoleEb"
				"CPlayerInventory::GetMaxItemCount"        "_ZNK16CPlayerInventory15GetMaxItemCountEv"

				"CTFInventoryManager::GetInventoryForPlayer" "_ZN19CTFInventoryManager21GetInventoryForPlayerERK8CSteamID"

				"GetLoadoutPositionName"   "_Z22GetLoadoutPositionName19loadout_positions_t"
				"GetLoadoutPositionByName" "_Z24GetLoadoutPositionByNamePKc"

				"InventoryManager"   "_Z16InventoryManagerv"
				"TFInventoryManager" "_Z18TFInventoryManagerv"

				"CGameMovement::FullNoClipMove" "_ZN13CGameMovement14FullNoClipMoveEff"
				"CGameMovement::ResetGetPointContentsCache" "_ZN13CGameMovement26ResetGetPointContentsCacheEv"
				"CGameMovement::PlayerMove" "_ZN13CGameMovement10PlayerMoveEv"

				"CLagCompensationManager::BacktrackPlayer" "_ZN23CLagCompensationManager15BacktrackPlayerEP11CBasePlayerf"

				"SelectWeightedSequence" "_Z22SelectWeightedSequenceP10CStudioHdrii"
				"CTraceFilterIgnorePlayers::ShouldHitEntity" "_ZN25CTraceFilterIgnorePlayers15ShouldHitEntityEP13IHandleEntityi"

				"TE_PhysicsProp" "_Z14TE_PhysicsPropR16IRecipientFilterfiiRK6VectorRK6QAngleS3_ii"
				"TE_BreakModel" "_Z13TE_BreakModelR16IRecipientFilterfRK6VectorRK6QAngleS3_S3_iiifi"
				"TE_BeamLaser" "_Z12TE_BeamLaserR16IRecipientFilterfiiiiiifffifiiiii"
				"TE_BeamPoints" "_Z13TE_BeamPointsR16IRecipientFilterfPK6VectorS3_iiiifffifiiiii"

				"IgnoreActorsTraceFilterFunction" "_Z31IgnoreActorsTraceFilterFunctionP13IHandleEntityi"
				"CKickIssue::RequestCallVote" "_ZN10CKickIssue15RequestCallVoteEiPKcR20vote_create_failed_tRi"

				"UTIL_SetOrigin" "_Z14UTIL_SetOriginP11CBaseEntityRK6Vectorb"
				"UTIL_TraceEntity [IHandleEntity]" "_Z16UTIL_TraceEntityP11CBaseEntityRK6VectorS3_jPK13IHandleEntityiP10CGameTrace"


				"CEconItemView::GetAnimationSlot" "_ZNK13CEconItemView16GetAnimationSlotEv"
				"CEconItemView::GetSkin" "_ZNK13CEconItemView7GetSkinEib"
				"CEconItemView::GetPlayerDisplayModel" "_ZNK13CEconItemView21GetPlayerDisplayModelEii"

				"CEconItemDefinition::GetActivityOverride" "_ZNK19CEconItemDefinition19GetActivityOverrideEi8Activity"
				"CEconItemDefinition::IterateAttributes" "_ZNK19CEconItemDefinition17IterateAttributesEP26IEconItemAttributeIterator"

				"CVoteController::TryCastVote" "_ZN15CVoteController11TryCastVoteEiPKc"

				"CCollisionEvent::PostCollision" "_ZN15CCollisionEvent13PostCollisionEP17vcollisionevent_t"

				"TE_FireBullets" "_Z14TE_FireBulletsiRK6VectorRK6QAngleiiifb"

				"CServerNetworkProperty::IsInPVS" "_ZN22CServerNetworkProperty7IsInPVSEPK18CCheckTransmitInfo"

				"CServerGameDLL::Shutdown" "_ZN14CServerGameDLL11DLLShutdownEv"

				"ClientData_Update" "_Z17ClientData_UpdateP11CBasePlayer"

				"GetCurrentSkyCamera" "_Z19GetCurrentSkyCamerav"

				"VScriptServerInit" "_Z17VScriptServerInitv"
				"VScriptRunScript" "_Z16VScriptRunScriptPKcP9HSCRIPT__b"
				"CServerGameDLL::GetServerBrowserMapOverride" "_ZN14CServerGameDLL27GetServerBrowserMapOverrideEv"

				"CTeam::GetName"       "_ZNK5CTeam7GetNameEv"
				"CTeam::GetNumPlayers" "_ZNK5CTeam13GetNumPlayersEv"
				"CTeam::GetPlayer"     "_ZNK5CTeam9GetPlayerEi"
				"CTeam::GetTeamNumber" "_ZNK5CTeam13GetTeamNumberEv"
			}

			"addrs_group"
			{
				"[common]"
				{
					type "sym regex"
					lib  "server"
				}

				// Those functions are not worth using in detours over the original functions as of 24.04.2024
				// "CBaseTrigger::StartTouch [clone]" "_ZN12CBaseTrigger10StartTouchEP11CBaseEntity\\.part\\..*"
				// "UTIL_PlayerByIndex [clone]" "_Z18UTIL_PlayerByIndexi\\.part\\..*"
				// "CTFPlayerShared::Burn [clone]" "_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef\\.part\\..*"
				// "CTFGameRules::PlayerReadyStatus_UpdatePlayerState [clone]" "_ZN12CTFGameRules35PlayerReadyStatus_UpdatePlayerStateEP9CTFPlayerb\\.part\\..*"
				// "CTFGameRules::CanUpgradeWithAttrib [clone]" "_ZN12CTFGameRules20CanUpgradeWithAttribEP9CTFPlayeritP22CMannVsMachineUpgrades\\.part\\..*"
				// "Script_StringToFile [clone]" "_ZL19Script_StringToFilePKcS0_\\.part\\..*"
				// "GetNextCommandEntity [clone]" "_Z20GetNextCommandEntityP11CBasePlayerPKcP11CBaseEntity\\.part\\..*"
				// "VScriptRunScript [clone]" _Z16VScriptRunScriptPKcP9HSCRIPT__b

				"CTFGameRules::DropSpellPickup [clone]" "_ZNK12CTFGameRules15DropSpellPickupERK6Vectori\\.part\\..*"
				"CBaseObject::FindBuildPointOnPlayer [clone]" "_ZN11CBaseObject22FindBuildPointOnPlayerEP9CTFPlayerP11CBasePlayerRfR6Vector\\.part\\..*"
				"CTFPlayerShared::UpdateChargeMeter [clone]" "_ZN15CTFPlayerShared17UpdateChargeMeterEv\\.part\\..*"
				"PassServerEntityFilter [clone]" "_Z22PassServerEntityFilterPK13IHandleEntityS1_\\.part\\..*"
				"CTFPlayer::AddObject [clone]" "_ZN9CTFPlayer9AddObjectEP11CBaseObject\\.part\\..*"
				"CObjectTeleporter::PlayerCanBeTeleported [clone]" "_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer\\.part\\..*"
				"CGameMovement::CheckFalling [clone]" "_ZN13CGameMovement12CheckFallingEv\\.part\\..*"
				"CVoteController::IsValidVoter [clone]" "_ZN15CVoteController12IsValidVoterEP11CBasePlayer\\.part\\..*"
				"CTFPlayerShared::PulseMedicRadiusHeal [clone]" "_ZN15CTFPlayerShared20PulseMedicRadiusHealEv\\.part\\..*"
				"CTriggerIgnite::BurnEntities [clone]" "_ZN14CTriggerIgnite12BurnEntitiesEv\\.part\\..*"
				"CVoteController::TryCastVote [clone]" "_ZN15CVoteController11TryCastVoteEiPKc\\.part\\..*"
				"CWeaponMedigun::CycleResistType [clone]" "_ZN14CWeaponMedigun15CycleResistTypeEv\\.part\\..*"
				"CUpgrades::ApplyUpgradeToItem [clone]" "_ZN9CUpgrades18ApplyUpgradeToItemEP9CTFPlayerP13CEconItemViewiibb\\.part\\..*"
				"CBaseAnimatingOverlay::FastRemoveLayer [clone]" "_ZN21CBaseAnimatingOverlay15FastRemoveLayerEi\\.part\\..*"
				"CTFGameRules::CalcDominationAndRevenge [clone]" "_ZN12CTFGameRules24CalcDominationAndRevengeEP9CTFPlayerP11CBaseEntityS1_bPi\\.part\\..*"
				"CTFPlayer::CanBuild [clone]" "_ZN9CTFPlayer8CanBuildEii\\.part\\..*"
				"CTriggerHurt::HurtEntity [clone]" "_ZN12CTriggerHurt10HurtEntityEP11CBaseEntityf\\.part\\..*"
				"CUpgrades::PlayerPurchasingUpgrade [clone]" "_ZN9CUpgrades23PlayerPurchasingUpgradeEP9CTFPlayeriibbb\\.part\\..*"
				"CTFKnife::CanPerformBackstabAgainstTarget [clone]" "_ZN8CTFKnife31CanPerformBackstabAgainstTargetEP9CTFPlayer\\.part\\..*"
				"CTFBotMainAction::Dodge [clone]" "_ZN16CTFBotMainAction5DodgeEP6CTFBot\\.part\\..*"
				"CTFPlayerShared::UpdateCloakMeter [clone]" "_ZN15CTFPlayerShared16UpdateCloakMeterEv\\.part\\..*"
				"CObjectSapper::ApplyRoboSapperEffects [clone]" "_ZN13CObjectSapper22ApplyRoboSapperEffectsEP9CTFPlayerf\\.part\\..*"
				"CTFPlayerShared::UpdateEnergyDrinkMeter [clone]" "_ZN15CTFPlayerShared22UpdateEnergyDrinkMeterEv\\.part\\..*"
				"CMultiPlayerAnimState::RestartGesture [clone]" "_ZN21CMultiPlayerAnimState14RestartGestureEi8Activityb\\.part\\..*"
				"CGameMovement::GetPointContentsCached [clone]" "_ZN13CGameMovement22GetPointContentsCachedERK6Vectori\\.part\\..*"
				"CPopulationManager::Initialize [clone]" "_ZN18CPopulationManager10InitializeEv\\.part\\..*"
				"CTFPlayerShared::SetItemChargeMeter [clone]" "_ZN15CTFPlayerShared18SetItemChargeMeterE19loadout_positions_tf\\.part\\..*"
				"CTFPlayer::ItemsMatch [clone]" "_ZN9CTFPlayer10ItemsMatchEP19TFPlayerClassData_tP13CEconItemViewS3_P13CTFWeaponBase\\.part\\..*"
				"CTFRadiusDamageInfo::ApplyToEntity [clone]" "_ZN19CTFRadiusDamageInfo13ApplyToEntityEP11CBaseEntity\\.part\\..*"
				"CFuncNavCost::IsApplicableTo [clone]" "_ZNK12CFuncNavCost14IsApplicableToEP20CBaseCombatCharacter\\.part\\..*"
				"CEconItemSchema::GetItemDefinitionByName [clone]" "_ZN15CEconItemSchema23GetItemDefinitionByNameEPKc\\.part\\..*"

				"CBasePlayer::GetInVehicle [clone]" "_ZN11CBasePlayer12GetInVehicleEP14IServerVehiclei\\.part\\..*"
				"CTFGameMovement::ToggleParachute [clone]" "_ZN15CTFGameMovement15ToggleParachuteEv\\.part\\..*"
			}
			"addrs_group"
			{
				"[common]"
				{
					type "sym"
					lib  "engine"
				}

				"Int_CompareDeltas"	"_Z17Int_CompareDeltasPK8SendPropP7bf_readS3_"
				"Float_CompareDeltas"	"_Z19Float_CompareDeltasPK8SendPropP7bf_readS3_"
				"VectorXY_CompareDeltas"	"_Z22VectorXY_CompareDeltasPK8SendPropP7bf_readS3_"
				"Array_CompareDeltas"	"_Z19Array_CompareDeltasPK8SendPropP7bf_readS3_"
				"Vector_CompareDeltas"	"_Z20Vector_CompareDeltasPK8SendPropP7bf_readS3_"
				"String_CompareDeltas"	"_Z20String_CompareDeltasPK8SendPropP7bf_readS3_"
				"Int64_CompareDeltas"	"_Z19Int64_CompareDeltasPK8SendPropP7bf_readS3_"

				"CBaseClient::SetName"	"_ZN11CBaseClient7SetNameEPKc"
				"CBaseClient::UpdateSendState" "_ZN11CBaseClient15UpdateSendStateEv"
				"CBaseClient::SendSnapshot" "_ZN11CBaseClient12SendSnapshotEP12CClientFrame"
				"CBaseClient::UpdateAcknowledgedFramecount" "_ZN11CBaseClient28UpdateAcknowledgedFramecountEi"

				"CGameClient::SetupPackInfo" "_ZN11CGameClient13SetupPackInfoEP14CFrameSnapshot"
				"CGameClient::SetupPrevPackInfo" "_ZN11CGameClient17SetupPrevPackInfoEv"
				"CGameClient::GetSendFrame" "_ZN11CGameClient12GetSendFrameEv"

				"CParallelProcessor<CGameClient *>::Run" "_ZN18CParallelProcessorIP11CGameClient21CFuncJobItemProcessorIS1_EE3RunEPS1_jiP11IThreadPool"

				"CBaseServer::FillServerInfo" "_ZN11CBaseServer14FillServerInfoER14SVC_ServerInfo"

				"CGameServer::SendClientMessages" "_ZN11CGameServer18SendClientMessagesEb"
				"CGameServer::RemoveClientFromGame" "_ZN11CGameServer20RemoveClientFromGameEP11CBaseClient"

				"CVEngineServer::BuildEntityClusterList" "_ZN14CVEngineServer22BuildEntityClusterListEP7edict_tP9PVSInfo_t"
				"CVEngineServer::CheckAreasConnected" "_ZN14CVEngineServer19CheckAreasConnectedEii"

				"CMapReslistGenerator::RunFrame" "_ZN20CMapReslistGenerator8RunFrameEv"

				"Host_ShowIPCCallCount" "_Z21Host_ShowIPCCallCountv"
				"Host_CheckDumpMemoryStats" "_Z25Host_CheckDumpMemoryStatsv"

				"CUtlMemoryPool::Alloc [engine]" "_ZN14CUtlMemoryPool5AllocEv"
				"CUtlMemoryPool::Free [engine]" "_ZN14CUtlMemoryPool4FreeEPv"

				"CFrameSnapshotManager::GetPackedEntity" "_ZN21CFrameSnapshotManager15GetPackedEntityEP14CFrameSnapshoti"

				"SV_DetermineUpdateType" "_ZL22SV_DetermineUpdateTypeR16CEntityWriteInfo"

				"InvalidateSharedEdictChangeInfo" "_Z32InvalidateSharedEdictChangeInfosv"

			}
			"addrs_group"
			{
				"[common]"
				{
					type "sym regex"
					lib  "engine"
				}
				// "CDownloadListGenerator::OnResourcePrecachedFullPath [clone]" "_ZN22CDownloadListGenerator27OnResourcePrecachedFullPathEPcPKc\\.part\\..*"

				"Host_ShowIPCCallCount [clone]" "_Z21Host_ShowIPCCallCountv\\.part\\..*"
				"CHLTVDemoRecorder::StopRecording [clone]" "_ZN17CHLTVDemoRecorder13StopRecordingEv\\.part\\..*"

			}
		}
	}
	"#default"
	{
		"#supported"
		{
			engine "css"
			engine "ep1"
			engine "ep2"
			engine "hl2dm"
			engine "dods"
			engine "sdk2013"
			engine "l4d"
			engine "nd"
			engine "l4d2"
			engine "blade"
			engine "insurgency"
			engine "contagion"
			engine "bms"
			engine "doi"
			engine "pkvii"
		}
		"sigsegv"
		{
			"addrs"
			{
				"CCSBot::IsVisible"
				{
					type "sym"
					sym  "_ZNK6CCSBot9IsVisibleEP9CCSPlayerbPh"
				}
				"CCSBot::GetPartPosition"
				{
					type "sym"
					sym  "_ZNK6CCSBot15GetPartPositionEP9CCSPlayerNS_15VisiblePartTypeE"
				}
				"CCSBot::FindMostDangerousThreat"
				{
					type "sym"
					sym  "_ZN6CCSBot23FindMostDangerousThreatEv"
				}

			}

		}
	}

}
sigsegv/nav.txt · Sigsegv TF2 내부 데이터 · 40개 항목

내비게이션 메시와 NavArea 경로 계산 함수

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsCNavMesh::GetNavArea [vec]
Games/#default/sigsegv/addrs
CNavMesh 클래스의 ‘Get Nav Area’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = func ebpprologue vprof
sym = _ZNK8CNavMesh10GetNavAreaERK6Vectorf
v_name = CNavMesh::GetNavArea
v_group = NextBot
addrsCNavMesh::GetNavArea [ent]
Games/#default/sigsegv/addrs
CNavMesh 클래스의 ‘Get Nav Area’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CNavMesh10GetNavAreaEP11CBaseEntityif
addrsCNavMesh::GetNearestNavArea [vec]
Games/#default/sigsegv/addrs
CNavMesh 클래스의 ‘Get Nearest Nav Area’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CNavMesh17GetNearestNavAreaERK6Vectorbfbbi
addrsCNavMesh::GetNearestNavArea [ent]
Games/#default/sigsegv/addrs
CNavMesh 클래스의 ‘Get Nearest Nav Area’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CNavMesh17GetNearestNavAreaEP11CBaseEntityif
addrsCNavMesh::GetGroundHeight
Games/#default/sigsegv/addrs
CNavMesh 클래스의 ‘Get Ground Height’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CNavMesh15GetGroundHeightERK6VectorPfPS0_
addrsCNavMesh::Load
Games/#default/sigsegv/addrs
CNavMesh 클래스의 ‘Load’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN8CNavMesh4LoadEv
addrsCNavMesh::BeginGeneration
Games/#default/sigsegv/addrs
CNavMesh 클래스의 ‘Begin Generation’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN8CNavMesh15BeginGenerationEb
addrsCTFNavMesh::CollectBuiltObjects
Games/#default/sigsegv/addrs
CTFNavMesh 클래스의 ‘Collect Built Objects’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN10CTFNavMesh19CollectBuiltObjectsEP10CUtlVectorIP11CBaseObject10CUtlMemoryIS2_iEEi
addrsCTFNavMesh::RecomputeInternalData
Games/#default/sigsegv/addrs
CTFNavMesh 클래스의 ‘Recompute Internal Data’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN10CTFNavMesh21RecomputeInternalDataEv
addrsCNavArea::GetExtent
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Get Extent’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CNavArea9GetExtentEP6Extent
addrsCNavArea::GetClosestPointOnArea
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Get Closest Point On Area’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CNavArea21GetClosestPointOnAreaEPK6VectorPS0_
addrsCNavArea::ComputeAdjacentConnectionHeightChange
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Compute Adjacent Connection Height Change’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CNavArea37ComputeAdjacentConnectionHeightChangeEPKS_
addrsCNavArea::ClearAllNavCostEntities
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Clear All Nav Cost Entities’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN8CNavArea23ClearAllNavCostEntitiesEv
addrsCNavArea::Shift
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Shift’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN8CNavArea5ShiftERK6Vector
addrsCNavArea::DrawFilled
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Draw Filled’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CNavArea10DrawFilledEiiiifbf
addrsCNavArea::GetZ [float float]
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Get Z’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CNavArea4GetZEff
addrsCNavArea::IsPotentiallyVisible
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Is Potentially Visible’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CNavArea20IsPotentiallyVisibleEPKS_
addrsCNavArea::Contains
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Contains’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CNavArea8ContainsERK6Vector
addrsCNavArea::IsOverlapping
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Is Overlapping’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CNavArea13IsOverlappingERK6Vectorf
addrsCNavArea::ResetPotentiallyVisibleAreas
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Reset Potentially Visible Areas’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN8CNavArea28ResetPotentiallyVisibleAreasEv
addrsCNavArea::ClearSearchLists
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Clear Search Lists’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN8CNavArea16ClearSearchListsEv
addrsCNavArea::AddToOpenList
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Add To Open List’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN8CNavArea13AddToOpenListEv
addrsCNavArea::IsBlocked
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Is Blocked’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CNavArea9IsBlockedEib
addrsCNavArea::RemoveFromOpenList
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Remove From Open List’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZN8CNavArea18RemoveFromOpenListEv
addrsCNavArea::IsPotentiallyVisibleToTeam
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Is Potentially Visible To Team’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CNavArea26IsPotentiallyVisibleToTeamEi
addrsCNavArea::CollectAdjacentAreas
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Collect Adjacent Areas’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CNavArea20CollectAdjacentAreasEP10CUtlVectorIPS_10CUtlMemoryIS1_iEE
addrsCNavArea::IsCompletelyVisible
Games/#default/sigsegv/addrs
내비게이션 영역의 ‘Is Completely Visible’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8CNavArea19IsCompletelyVisibleEPKS_
addrsCTFNavArea::IsBlocked
Games/#default/sigsegv/addrs
CTFNavArea 클래스의 ‘Is Blocked’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK10CTFNavArea9IsBlockedEib
vtable = .?AVCTFNavArea@@
idx = 0x11
addrsCTFNavArea::IsValidForWanderingPopulation
Games/#default/sigsegv/addrs
CTFNavArea 클래스의 ‘Is Valid For Wandering Population’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK10CTFNavArea29IsValidForWanderingPopulationEv
addrsCTFNavArea::GetCombatIntensity
Games/#default/sigsegv/addrs
CTFNavArea 클래스의 ‘Get Combat Intensity’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK10CTFNavArea18GetCombatIntensityEv
addrsCTFNavArea::GetNextIncursionArea
Games/#default/sigsegv/addrs
CTFNavArea 클래스의 ‘Get Next Incursion Area’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK10CTFNavArea20GetNextIncursionAreaEi
addrsCTFNavArea::AddPotentiallyVisibleActor
Games/#default/sigsegv/addrs
CTFNavArea 클래스의 ‘Add Potentially Visible Actor’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN10CTFNavArea26AddPotentiallyVisibleActorEP20CBaseCombatCharacter
addrsCTFNavArea::MakeNewTFMarker
Games/#default/sigsegv/addrs
CTFNavArea 클래스의 ‘Make New TFMarker’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN10CTFNavArea15MakeNewTFMarkerEv
addrsCTFNavArea::TFMark
Games/#default/sigsegv/addrs
CTFNavArea 클래스의 ‘TFMark’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN10CTFNavArea6TFMarkEv
addrsCTFNavArea::IsTFMarked
Games/#default/sigsegv/addrs
CTFNavArea 클래스의 ‘Is TFMarked’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK10CTFNavArea10IsTFMarkedEv
addrsNavAreaTravelDistance<CTFBotPathCost>
Games/#default/sigsegv/addrs
엔진 항목 ‘Nav Area Travel Distance<CTFBot Path Cost>’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z21NavAreaTravelDistanceI14CTFBotPathCostEfP8CNavAreaS2_RT_f
addrsNavAreaBuildPath<CTFBotPathCost>
Games/#default/sigsegv/addrs
엔진 항목 ‘Nav Area Build Path<CTFBot Path Cost>’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z16NavAreaBuildPathI14CTFBotPathCostEbP8CNavAreaS2_PK6VectorRT_PS2_fib
addrsISearchSurroundingAreasFunctor::IterateAdjacentAreas
Games/#default/sigsegv/addrs
ISearchSurroundingAreasFunctor 클래스의 ‘Iterate Adjacent Areas’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN30ISearchSurroundingAreasFunctor20IterateAdjacentAreasEP8CNavAreaS1_f
addrsPath::Compute<CTFBotPathCost> [ent]
Games/#default/sigsegv/addrs
Path 클래스의 ‘Compute<CTFBot Path Cost>’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN4Path7ComputeI14CTFBotPathCostEEbP8INextBotP20CBaseCombatCharacterRT_fb
addrsPath::Compute<CTFBotPathCost> [vec]
Games/#default/sigsegv/addrs
Path 클래스의 ‘Compute<CTFBot Path Cost>’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN4Path7ComputeI14CTFBotPathCostEEbP8INextBotRK6VectorRT_fbb
원본 파일 전체 보기
// nav

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
			engine "css"
			engine "ep1"
			engine "ep2"
			engine "hl2dm"
			engine "dods"
			engine "sdk2013"
			engine "l4d"
			engine "nd"
			engine "l4d2"
			engine "blade"
			engine "insurgency"
			engine "contagion"
			engine "bms"
			engine "doi"
			engine "pkvii"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"CNavMesh::GetNavArea [vec]"
				{
					type    "func ebpprologue vprof"
					sym     "_ZNK8CNavMesh10GetNavAreaERK6Vectorf"
					v_name  "CNavMesh::GetNavArea"
					v_group "NextBot"
				}
				"CNavMesh::GetNavArea [ent]"
				{
					type "sym"
					sym  "_ZNK8CNavMesh10GetNavAreaEP11CBaseEntityif"
				}
				"CNavMesh::GetNearestNavArea [vec]"
				{
					type "sym"
					sym  "_ZNK8CNavMesh17GetNearestNavAreaERK6Vectorbfbbi"
				}
				"CNavMesh::GetNearestNavArea [ent]"
				{
					type "sym"
					sym  "_ZNK8CNavMesh17GetNearestNavAreaEP11CBaseEntityif"
				}
//				"CNavMesh::CollectAreasOverlappingExtent<CTFNavArea>"
//				{
//					type "sym"
//					sym  "_ZN8CNavMesh29CollectAreasOverlappingExtentI10CTFNavAreaEEvRK6ExtentP10CUtlVectorIPT_10CUtlMemoryIS7_iEE"
//				}
				"CNavMesh::GetGroundHeight"
				{
					type "sym"
					sym  "_ZNK8CNavMesh15GetGroundHeightERK6VectorPfPS0_"
				}
				"CNavMesh::Load"
				{
					type "sym"
					sym  "_ZN8CNavMesh4LoadEv"
				}
				"CNavMesh::BeginGeneration"
				{
					type "sym"
					sym  "_ZN8CNavMesh15BeginGenerationEb"
				}
				
				"CTFNavMesh::CollectBuiltObjects"
				{
					type "sym"
					sym  "_ZN10CTFNavMesh19CollectBuiltObjectsEP10CUtlVectorIP11CBaseObject10CUtlMemoryIS2_iEEi"
				}
				"CTFNavMesh::RecomputeInternalData"
				{
					type "sym"
					sym  "_ZN10CTFNavMesh21RecomputeInternalDataEv"
				}
				
				"CNavArea::GetExtent"
				{
					type "sym"
					sym  "_ZNK8CNavArea9GetExtentEP6Extent"
				}
				"CNavArea::GetClosestPointOnArea"
				{
					type "sym"
					sym  "_ZNK8CNavArea21GetClosestPointOnAreaEPK6VectorPS0_"
				}
				"CNavArea::ComputeAdjacentConnectionHeightChange"
				{
					type "sym"
					sym  "_ZNK8CNavArea37ComputeAdjacentConnectionHeightChangeEPKS_"
				}
				"CNavArea::ClearAllNavCostEntities"
				{
					type "sym"
					sym  "_ZN8CNavArea23ClearAllNavCostEntitiesEv"
				}
				"CNavArea::Shift"
				{
					type "sym"
					sym  "_ZN8CNavArea5ShiftERK6Vector"
				}
				"CNavArea::DrawFilled"
				{
					type "sym"
					sym  "_ZNK8CNavArea10DrawFilledEiiiifbf"
				}
				"CNavArea::GetZ [float float]"
				{
					type "sym"
					sym  "_ZNK8CNavArea4GetZEff"
				}
				"CNavArea::IsPotentiallyVisible"
				{
					type "sym"
					sym  "_ZNK8CNavArea20IsPotentiallyVisibleEPKS_"
				}
				"CNavArea::Contains"
				{
					type "sym"
					sym  "_ZNK8CNavArea8ContainsERK6Vector"
				}
				"CNavArea::IsOverlapping"
				{
					type "sym"
					sym  "_ZNK8CNavArea13IsOverlappingERK6Vectorf"
				}
				"CNavArea::ResetPotentiallyVisibleAreas"
				{
					type "sym"
					sym  "_ZN8CNavArea28ResetPotentiallyVisibleAreasEv"
				}
				"CNavArea::ClearSearchLists"
				{
					type "sym"
					sym  "_ZN8CNavArea16ClearSearchListsEv"
				}
				"CNavArea::AddToOpenList"
				{
					type "sym"
					sym  "_ZN8CNavArea13AddToOpenListEv"
				}
				"CNavArea::IsBlocked"
				{
					type "sym"
					sym  "_ZNK8CNavArea9IsBlockedEib"
				}
				"CNavArea::RemoveFromOpenList"
				{
					type "sym"
					sym  "_ZN8CNavArea18RemoveFromOpenListEv"
				}
				"CNavArea::IsPotentiallyVisibleToTeam"
				{
					type "sym"
					sym  "_ZNK8CNavArea26IsPotentiallyVisibleToTeamEi"
				}
				"CNavArea::CollectAdjacentAreas"
				{
					type "sym"
					sym  "_ZNK8CNavArea20CollectAdjacentAreasEP10CUtlVectorIPS_10CUtlMemoryIS1_iEE"
				}
				"CNavArea::IsCompletelyVisible"
				{
					type "sym"
					sym  "_ZNK8CNavArea19IsCompletelyVisibleEPKS_"
				}
				
				"CTFNavArea::IsBlocked"
				{
					type   "func knownvtidx"
					sym    "_ZNK10CTFNavArea9IsBlockedEib"
					vtable ".?AVCTFNavArea@@"
					idx    "0x11"
				}
				"CTFNavArea::IsValidForWanderingPopulation"
				{
					type "sym"
					sym  "_ZNK10CTFNavArea29IsValidForWanderingPopulationEv"
				}
				"CTFNavArea::GetCombatIntensity"
				{
					type "sym"
					sym  "_ZNK10CTFNavArea18GetCombatIntensityEv"
				}
				"CTFNavArea::GetNextIncursionArea"
				{
					type "sym"
					sym  "_ZNK10CTFNavArea20GetNextIncursionAreaEi"
				}
				"CTFNavArea::AddPotentiallyVisibleActor"
				{
					type "sym"
					sym  "_ZN10CTFNavArea26AddPotentiallyVisibleActorEP20CBaseCombatCharacter"
				}
				"CTFNavArea::MakeNewTFMarker"
				{
					type "sym"
					sym  "_ZN10CTFNavArea15MakeNewTFMarkerEv"
				}
				"CTFNavArea::TFMark"
				{
					type "sym"
					sym  "_ZN10CTFNavArea6TFMarkEv"
				}
				"CTFNavArea::IsTFMarked"
				{
					type "sym"
					sym  "_ZNK10CTFNavArea10IsTFMarkedEv"
				}
				
				"NavAreaTravelDistance<CTFBotPathCost>"
				{
					type "sym"
					sym  "_Z21NavAreaTravelDistanceI14CTFBotPathCostEfP8CNavAreaS2_RT_f"
				}
				
				"NavAreaBuildPath<CTFBotPathCost>"
				{
					type "sym"
					sym  "_Z16NavAreaBuildPathI14CTFBotPathCostEbP8CNavAreaS2_PK6VectorRT_PS2_fib"
				}
				
				"ISearchSurroundingAreasFunctor::IterateAdjacentAreas"
				{
					type "sym"
					sym  "_ZN30ISearchSurroundingAreasFunctor20IterateAdjacentAreasEP8CNavAreaS1_f"
				}
				
				"Path::Compute<CTFBotPathCost> [ent]"
				{
					type "sym"
					sym  "_ZN4Path7ComputeI14CTFBotPathCostEEbP8INextBotP20CBaseCombatCharacterRT_fb"
				}
				"Path::Compute<CTFBotPathCost> [vec]"
				{
					type "sym"
					sym  "_ZN4Path7ComputeI14CTFBotPathCostEEbP8INextBotRK6VectorRT_fbb"
				}
			}
		}
	}
}
sigsegv/NextBotBehavior.txt · Sigsegv TF2 내부 데이터 · 199개 항목

NextBot AI의 NextBotBehavior 인터페이스와 가상 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsBehavior<CTFBot>::FirstContainedResponder
Games/#default/sigsegv/addrs
TF2 봇의 ‘First Contained Responder’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8BehaviorI6CTFBotE23FirstContainedResponderEv
addrsAction<CTFBot>::~Action [D2]
Games/#default/sigsegv/addrs
TF2 봇의 ‘~Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotED2Ev
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x00
addrsAction<CTFBot>::FirstContainedResponder [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘First Contained Responder’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK6ActionI6CTFBotE23FirstContainedResponderEv
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x01
addrsAction<CTFBot>::NextContainedResponder [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘Next Contained Responder’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK6ActionI6CTFBotE22NextContainedResponderEP22INextBotEventResponder
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x02
addrsAction<CTFBot>::OnLeaveGround [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Leave Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE13OnLeaveGroundEP11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x03
addrsAction<CTFBot>::OnLandOnGround [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Land On Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE14OnLandOnGroundEP11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x04
addrsAction<CTFBot>::OnContact [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Contact’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE9OnContactEP11CBaseEntityP10CGameTrace
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x05
addrsAction<CTFBot>::OnMoveToSuccess [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Move To Success’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE15OnMoveToSuccessEPK4Path
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x06
addrsAction<CTFBot>::OnMoveToFailure [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Move To Failure’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE15OnMoveToFailureEPK4Path17MoveToFailureType
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x07
addrsAction<CTFBot>::OnStuck [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE7OnStuckEv
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x08
addrsAction<CTFBot>::OnUnStuck [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Un Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE9OnUnStuckEv
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x09
addrsAction<CTFBot>::OnPostureChanged [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Posture Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE16OnPostureChangedEv
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x0a
addrsAction<CTFBot>::OnAnimationActivityComplete [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Animation Activity Complete’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE27OnAnimationActivityCompleteEi
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x0b
addrsAction<CTFBot>::OnAnimationActivityInterrupted [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Animation Activity Interrupted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE30OnAnimationActivityInterruptedEi
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x0c
addrsAction<CTFBot>::OnAnimationEvent [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Animation Event’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE16OnAnimationEventEP11animevent_t
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x0d
addrsAction<CTFBot>::OnIgnite [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Ignite’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE8OnIgniteEv
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x0e
addrsAction<CTFBot>::OnInjured [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Injured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE9OnInjuredERK15CTakeDamageInfo
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x0f
addrsAction<CTFBot>::OnKilled [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE8OnKilledERK15CTakeDamageInfo
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x10
addrsAction<CTFBot>::OnOtherKilled [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Other Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE13OnOtherKilledEP20CBaseCombatCharacterRK15CTakeDamageInfo
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x11
addrsAction<CTFBot>::OnSight [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE7OnSightEP11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x12
addrsAction<CTFBot>::OnLostSight [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Lost Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE11OnLostSightEP11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x13
addrsAction<CTFBot>::OnSound [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Sound’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE7OnSoundEP11CBaseEntityRK6VectorP9KeyValues
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x14
addrsAction<CTFBot>::OnSpokeConcept [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Spoke Concept’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE14OnSpokeConceptEP20CBaseCombatCharacterPKcP11AI_Response
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x15
addrsAction<CTFBot>::OnWeaponFired [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Weapon Fired’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x16
addrsAction<CTFBot>::OnNavAreaChanged [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Nav Area Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE16OnNavAreaChangedEP8CNavAreaS3_
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x17
addrsAction<CTFBot>::OnModelChanged [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Model Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE14OnModelChangedEv
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x18
addrsAction<CTFBot>::OnPickUp [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Pick Up’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE8OnPickUpEP11CBaseEntityP20CBaseCombatCharacter
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x19
addrsAction<CTFBot>::OnDrop [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Drop’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE6OnDropEP11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x1a
addrsAction<CTFBot>::OnActorEmoted [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Actor Emoted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE13OnActorEmotedEP20CBaseCombatCharacteri
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x1b
addrsAction<CTFBot>::OnCommandAttack [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Command Attack’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE15OnCommandAttackEP11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x1c
addrsAction<CTFBot>::OnCommandApproach(vec) [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Command Approach(vec)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE17OnCommandApproachERK6Vectorf
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x1d
addrsAction<CTFBot>::OnCommandApproach(ent) [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Command Approach(ent)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE17OnCommandApproachEP11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x1e
addrsAction<CTFBot>::OnCommandRetreat [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Command Retreat’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE16OnCommandRetreatEP11CBaseEntityf
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x1f
addrsAction<CTFBot>::OnCommandPause [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Command Pause’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE14OnCommandPauseEf
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x20
addrsAction<CTFBot>::OnCommandResume [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Command Resume’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE15OnCommandResumeEv
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x21
addrsAction<CTFBot>::OnCommandString [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Command String’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE15OnCommandStringEPKc
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x22
addrsAction<CTFBot>::OnShoved [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Shoved’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE8OnShovedEP11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x23
addrsAction<CTFBot>::OnBlinded [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Blinded’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE9OnBlindedEP11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x24
addrsAction<CTFBot>::OnTerritoryContested [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Territory Contested’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE20OnTerritoryContestedEi
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x25
addrsAction<CTFBot>::OnTerritoryCaptured [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Territory Captured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE19OnTerritoryCapturedEi
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x26
addrsAction<CTFBot>::OnTerritoryLost [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Territory Lost’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE15OnTerritoryLostEi
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x27
addrsAction<CTFBot>::OnWin [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Win’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE5OnWinEv
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x28
addrsAction<CTFBot>::OnLose [INER]
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Lose’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE6OnLoseEv
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x29
addrsAction<CTFBot>::IsNamed
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Named’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK6ActionI6CTFBotE7IsNamedEPKc
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x2b
addrsAction<CTFBot>::GetFullName
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Full Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK6ActionI6CTFBotE11GetFullNameEv
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x2c
addrsAction<CTFBot>::OnStart
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Start’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE7OnStartEPS0_PS1_
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x2d
addrsAction<CTFBot>::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE6UpdateEPS0_f
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x2e
addrsAction<CTFBot>::OnEnd
Games/#default/sigsegv/addrs
TF2 봇의 ‘On End’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE5OnEndEPS0_PS1_
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x2f
addrsAction<CTFBot>::OnSuspend
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Suspend’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE9OnSuspendEPS0_PS1_
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x30
addrsAction<CTFBot>::OnResume
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Resume’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE8OnResumeEPS0_PS1_
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x31
addrsAction<CTFBot>::InitialContainedAction
Games/#default/sigsegv/addrs
TF2 봇의 ‘Initial Contained Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE22InitialContainedActionEPS0_
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x32
addrsAction<CTFBot>::OnLeaveGround
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Leave Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE13OnLeaveGroundEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x33
addrsAction<CTFBot>::OnLandOnGround
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Land On Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE14OnLandOnGroundEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x34
addrsAction<CTFBot>::OnContact
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Contact’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE9OnContactEPS0_P11CBaseEntityP10CGameTrace
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x35
addrsAction<CTFBot>::OnMoveToSuccess
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Move To Success’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE15OnMoveToSuccessEPS0_PK4Path
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x36
addrsAction<CTFBot>::OnMoveToFailure
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Move To Failure’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE15OnMoveToFailureEPS0_PK4Path17MoveToFailureType
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x37
addrsAction<CTFBot>::OnStuck
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE7OnStuckEPS0_
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x38
addrsAction<CTFBot>::OnUnStuck
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Un Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE9OnUnStuckEPS0_
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x39
addrsAction<CTFBot>::OnPostureChanged
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Posture Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE16OnPostureChangedEPS0_
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x3a
addrsAction<CTFBot>::OnAnimationActivityComplete
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Animation Activity Complete’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE27OnAnimationActivityCompleteEPS0_i
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x3b
addrsAction<CTFBot>::OnAnimationActivityInterrupted
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Animation Activity Interrupted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE30OnAnimationActivityInterruptedEPS0_i
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x3c
addrsAction<CTFBot>::OnAnimationEvent
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Animation Event’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE16OnAnimationEventEPS0_P11animevent_t
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x3d
addrsAction<CTFBot>::OnIgnite
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Ignite’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE8OnIgniteEPS0_
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x3e
addrsAction<CTFBot>::OnInjured
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Injured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE9OnInjuredEPS0_RK15CTakeDamageInfo
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x3f
addrsAction<CTFBot>::OnKilled
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE8OnKilledEPS0_RK15CTakeDamageInfo
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x40
addrsAction<CTFBot>::OnOtherKilled
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Other Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE13OnOtherKilledEPS0_P20CBaseCombatCharacterRK15CTakeDamageInfo
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x41
addrsAction<CTFBot>::OnSight
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE7OnSightEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x42
addrsAction<CTFBot>::OnLostSight
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Lost Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE11OnLostSightEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x43
addrsAction<CTFBot>::OnSound
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Sound’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE7OnSoundEPS0_P11CBaseEntityRK6VectorP9KeyValues
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x44
addrsAction<CTFBot>::OnSpokeConcept
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Spoke Concept’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE14OnSpokeConceptEPS0_P20CBaseCombatCharacterPKcP11AI_Response
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x45
addrsAction<CTFBot>::OnWeaponFired
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Weapon Fired’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE13OnWeaponFiredEPS0_P20CBaseCombatCharacterP17CBaseCombatWeapon
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x46
addrsAction<CTFBot>::OnNavAreaChanged
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Nav Area Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE16OnNavAreaChangedEPS0_P8CNavAreaS4_
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x47
addrsAction<CTFBot>::OnModelChanged
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Model Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE14OnModelChangedEPS0_
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x48
addrsAction<CTFBot>::OnPickUp
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Pick Up’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE8OnPickUpEPS0_P11CBaseEntityP20CBaseCombatCharacter
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x49
addrsAction<CTFBot>::OnDrop
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Drop’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE6OnDropEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x4a
addrsAction<CTFBot>::OnActorEmoted
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Actor Emoted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE13OnActorEmotedEPS0_P20CBaseCombatCharacteri
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x4b
addrsAction<CTFBot>::OnCommandAttack
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Command Attack’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE15OnCommandAttackEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x4c
addrsAction<CTFBot>::OnCommandApproach(vec)
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Command Approach(vec)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE17OnCommandApproachEPS0_RK6Vectorf
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x4d
addrsAction<CTFBot>::OnCommandApproach(ent)
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Command Approach(ent)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE17OnCommandApproachEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x4e
addrsAction<CTFBot>::OnCommandRetreat
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Command Retreat’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE16OnCommandRetreatEPS0_P11CBaseEntityf
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x4f
addrsAction<CTFBot>::OnCommandPause
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Command Pause’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE14OnCommandPauseEPS0_f
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x50
addrsAction<CTFBot>::OnCommandResume
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Command Resume’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE15OnCommandResumeEPS0_
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x51
addrsAction<CTFBot>::OnCommandString
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Command String’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE15OnCommandStringEPS0_PKc
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x52
addrsAction<CTFBot>::OnShoved
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Shoved’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE8OnShovedEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x53
addrsAction<CTFBot>::OnBlinded
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Blinded’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE9OnBlindedEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x54
addrsAction<CTFBot>::OnTerritoryContested
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Territory Contested’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE20OnTerritoryContestedEPS0_i
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x55
addrsAction<CTFBot>::OnTerritoryCaptured
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Territory Captured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE19OnTerritoryCapturedEPS0_i
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x56
addrsAction<CTFBot>::OnTerritoryLost
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Territory Lost’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE15OnTerritoryLostEPS0_i
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x57
addrsAction<CTFBot>::OnWin
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Win’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE5OnWinEPS0_
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x58
addrsAction<CTFBot>::OnLose
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Lose’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI6CTFBotE6OnLoseEPS0_
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x59
addrsAction<CTFBot>::IsAbleToBlockMovementOf
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Able To Block Movement Of’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK6ActionI6CTFBotE23IsAbleToBlockMovementOfEPK8INextBot
vtable = .?AV?$Action@VCTFBot@@@@
idx = 0x5a
addrsAction<CTFBot>::ApplyResult
Games/#default/sigsegv/addrs
TF2 봇의 ‘Apply Result’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym regex
sym = _ZN6ActionI6CTFBotE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E
sym64 = _ZN6ActionI6CTFBotE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E\\.isra\\..*
addrsAction<CTFBot>::InvokeOnEnd
Games/#default/sigsegv/addrs
TF2 봇의 ‘Invoke On End’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym regex
sym = _ZN6ActionI6CTFBotE11InvokeOnEndEPS0_P8BehaviorIS0_EPS1_
addrsAction<CTFBot>::InvokeOnResume
Games/#default/sigsegv/addrs
TF2 봇의 ‘Invoke On Resume’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6ActionI6CTFBotE14InvokeOnResumeEPS0_P8BehaviorIS0_EPS1_
addrsAction<CTFBot>::BuildDecoratedName [clone]
Games/#default/sigsegv/addrs
TF2 봇의 ‘Build Decorated Name’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym regex
sym = _ZNK6ActionI6CTFBotE18BuildDecoratedNameEPcPKS1_\\.isra\\..*
addrsAction<CTFBot>::DebugString
Games/#default/sigsegv/addrs
TF2 봇의 ‘Debug String’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6ActionI6CTFBotE11DebugStringEv
addrsAction<CTFBot>::PrintStateToConsole
Games/#default/sigsegv/addrs
TF2 봇의 ‘Print State To Console’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6ActionI6CTFBotE19PrintStateToConsoleEv
addrsAction<CZombie>::~Action [D2]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘~Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieED2Ev
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x00
addrsAction<CZombie>::FirstContainedResponder [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘First Contained Responder’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK6ActionI7CZombieE23FirstContainedResponderEv
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x01
addrsAction<CZombie>::NextContainedResponder [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘Next Contained Responder’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK6ActionI7CZombieE22NextContainedResponderEP22INextBotEventResponder
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x02
addrsAction<CZombie>::OnLeaveGround [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Leave Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE13OnLeaveGroundEP11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x03
addrsAction<CZombie>::OnLandOnGround [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Land On Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE14OnLandOnGroundEP11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x04
addrsAction<CZombie>::OnContact [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Contact’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE9OnContactEP11CBaseEntityP10CGameTrace
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x05
addrsAction<CZombie>::OnMoveToSuccess [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Move To Success’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE15OnMoveToSuccessEPK4Path
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x06
addrsAction<CZombie>::OnMoveToFailure [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Move To Failure’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE15OnMoveToFailureEPK4Path17MoveToFailureType
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x07
addrsAction<CZombie>::OnStuck [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE7OnStuckEv
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x08
addrsAction<CZombie>::OnUnStuck [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Un Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE9OnUnStuckEv
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x09
addrsAction<CZombie>::OnPostureChanged [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Posture Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE16OnPostureChangedEv
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x0a
addrsAction<CZombie>::OnAnimationActivityComplete [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Animation Activity Complete’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE27OnAnimationActivityCompleteEi
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x0b
addrsAction<CZombie>::OnAnimationActivityInterrupted [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Animation Activity Interrupted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE30OnAnimationActivityInterruptedEi
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x0c
addrsAction<CZombie>::OnAnimationEvent [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Animation Event’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE16OnAnimationEventEP11animevent_t
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x0d
addrsAction<CZombie>::OnIgnite [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Ignite’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE8OnIgniteEv
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x0e
addrsAction<CZombie>::OnInjured [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Injured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE9OnInjuredERK15CTakeDamageInfo
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x0f
addrsAction<CZombie>::OnKilled [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE8OnKilledERK15CTakeDamageInfo
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x10
addrsAction<CZombie>::OnOtherKilled [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Other Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE13OnOtherKilledEP20CBaseCombatCharacterRK15CTakeDamageInfo
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x11
addrsAction<CZombie>::OnSight [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE7OnSightEP11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x12
addrsAction<CZombie>::OnLostSight [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Lost Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE11OnLostSightEP11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x13
addrsAction<CZombie>::OnSound [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Sound’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE7OnSoundEP11CBaseEntityRK6VectorP9KeyValues
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x14
addrsAction<CZombie>::OnSpokeConcept [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Spoke Concept’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE14OnSpokeConceptEP20CBaseCombatCharacterPKcP11AI_Response
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x15
addrsAction<CZombie>::OnWeaponFired [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Weapon Fired’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x16
addrsAction<CZombie>::OnNavAreaChanged [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Nav Area Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE16OnNavAreaChangedEP8CNavAreaS3_
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x17
addrsAction<CZombie>::OnModelChanged [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Model Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE14OnModelChangedEv
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x18
addrsAction<CZombie>::OnPickUp [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Pick Up’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE8OnPickUpEP11CBaseEntityP20CBaseCombatCharacter
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x19
addrsAction<CZombie>::OnDrop [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Drop’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE6OnDropEP11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x1a
addrsAction<CZombie>::OnActorEmoted [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Actor Emoted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE13OnActorEmotedEP20CBaseCombatCharacteri
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x1b
addrsAction<CZombie>::OnCommandAttack [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Command Attack’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE15OnCommandAttackEP11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x1c
addrsAction<CZombie>::OnCommandApproach(vec) [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Command Approach(vec)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE17OnCommandApproachERK6Vectorf
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x1d
addrsAction<CZombie>::OnCommandApproach(ent) [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Command Approach(ent)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE17OnCommandApproachEP11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x1e
addrsAction<CZombie>::OnCommandRetreat [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Command Retreat’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE16OnCommandRetreatEP11CBaseEntityf
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x1f
addrsAction<CZombie>::OnCommandPause [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Command Pause’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE14OnCommandPauseEf
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x20
addrsAction<CZombie>::OnCommandResume [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Command Resume’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE15OnCommandResumeEv
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x21
addrsAction<CZombie>::OnCommandString [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Command String’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE15OnCommandStringEPKc
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x22
addrsAction<CZombie>::OnShoved [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Shoved’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE8OnShovedEP11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x23
addrsAction<CZombie>::OnBlinded [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Blinded’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE9OnBlindedEP11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x24
addrsAction<CZombie>::OnTerritoryContested [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Territory Contested’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE20OnTerritoryContestedEi
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x25
addrsAction<CZombie>::OnTerritoryCaptured [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Territory Captured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE19OnTerritoryCapturedEi
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x26
addrsAction<CZombie>::OnTerritoryLost [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Territory Lost’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE15OnTerritoryLostEi
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x27
addrsAction<CZombie>::OnWin [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Win’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE5OnWinEv
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x28
addrsAction<CZombie>::OnLose [INER]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Lose’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE6OnLoseEv
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x29
addrsAction<CZombie>::IsNamed
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘Is Named’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK6ActionI7CZombieE7IsNamedEPKc
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x2b
addrsAction<CZombie>::GetFullName
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘Get Full Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK6ActionI7CZombieE11GetFullNameEv
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x2c
addrsAction<CZombie>::OnStart
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Start’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE7OnStartEPS0_PS1_
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x2d
addrsAction<CZombie>::Update
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE6UpdateEPS0_f
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x2e
addrsAction<CZombie>::OnEnd
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On End’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE5OnEndEPS0_PS1_
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x2f
addrsAction<CZombie>::OnSuspend
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Suspend’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE9OnSuspendEPS0_PS1_
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x30
addrsAction<CZombie>::OnResume
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Resume’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE8OnResumeEPS0_PS1_
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x31
addrsAction<CZombie>::InitialContainedAction
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘Initial Contained Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE22InitialContainedActionEPS0_
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x32
addrsAction<CZombie>::OnLeaveGround
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Leave Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE13OnLeaveGroundEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x33
addrsAction<CZombie>::OnLandOnGround
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Land On Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE14OnLandOnGroundEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x34
addrsAction<CZombie>::OnContact
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Contact’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE9OnContactEPS0_P11CBaseEntityP10CGameTrace
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x35
addrsAction<CZombie>::OnMoveToSuccess
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Move To Success’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE15OnMoveToSuccessEPS0_PK4Path
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x36
addrsAction<CZombie>::OnMoveToFailure
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Move To Failure’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE15OnMoveToFailureEPS0_PK4Path17MoveToFailureType
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x37
addrsAction<CZombie>::OnStuck
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE7OnStuckEPS0_
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x38
addrsAction<CZombie>::OnUnStuck
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Un Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE9OnUnStuckEPS0_
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x39
addrsAction<CZombie>::OnPostureChanged
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Posture Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE16OnPostureChangedEPS0_
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x3a
addrsAction<CZombie>::OnAnimationActivityComplete
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Animation Activity Complete’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE27OnAnimationActivityCompleteEPS0_i
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x3b
addrsAction<CZombie>::OnAnimationActivityInterrupted
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Animation Activity Interrupted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE30OnAnimationActivityInterruptedEPS0_i
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x3c
addrsAction<CZombie>::OnAnimationEvent
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Animation Event’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE16OnAnimationEventEPS0_P11animevent_t
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x3d
addrsAction<CZombie>::OnIgnite
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Ignite’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE8OnIgniteEPS0_
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x3e
addrsAction<CZombie>::OnInjured
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Injured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE9OnInjuredEPS0_RK15CTakeDamageInfo
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x3f
addrsAction<CZombie>::OnKilled
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE8OnKilledEPS0_RK15CTakeDamageInfo
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x40
addrsAction<CZombie>::OnOtherKilled
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Other Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE13OnOtherKilledEPS0_P20CBaseCombatCharacterRK15CTakeDamageInfo
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x41
addrsAction<CZombie>::OnSight
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE7OnSightEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x42
addrsAction<CZombie>::OnLostSight
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Lost Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE11OnLostSightEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x43
addrsAction<CZombie>::OnSound
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Sound’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE7OnSoundEPS0_P11CBaseEntityRK6VectorP9KeyValues
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x44
addrsAction<CZombie>::OnSpokeConcept
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Spoke Concept’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE14OnSpokeConceptEPS0_P20CBaseCombatCharacterPKcP11AI_Response
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x45
addrsAction<CZombie>::OnWeaponFired
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Weapon Fired’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE13OnWeaponFiredEPS0_P20CBaseCombatCharacterP17CBaseCombatWeapon
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x46
addrsAction<CZombie>::OnNavAreaChanged
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Nav Area Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE16OnNavAreaChangedEPS0_P8CNavAreaS4_
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x47
addrsAction<CZombie>::OnModelChanged
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Model Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE14OnModelChangedEPS0_
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x48
addrsAction<CZombie>::OnPickUp
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Pick Up’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE8OnPickUpEPS0_P11CBaseEntityP20CBaseCombatCharacter
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x49
addrsAction<CZombie>::OnDrop
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Drop’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE6OnDropEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x4a
addrsAction<CZombie>::OnActorEmoted
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Actor Emoted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE13OnActorEmotedEPS0_P20CBaseCombatCharacteri
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x4b
addrsAction<CZombie>::OnCommandAttack
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Command Attack’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE15OnCommandAttackEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x4c
addrsAction<CZombie>::OnCommandApproach(vec)
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Command Approach(vec)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE17OnCommandApproachEPS0_RK6Vectorf
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x4d
addrsAction<CZombie>::OnCommandApproach(ent)
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Command Approach(ent)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE17OnCommandApproachEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x4e
addrsAction<CZombie>::OnCommandRetreat
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Command Retreat’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE16OnCommandRetreatEPS0_P11CBaseEntityf
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x4f
addrsAction<CZombie>::OnCommandPause
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Command Pause’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE14OnCommandPauseEPS0_f
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x50
addrsAction<CZombie>::OnCommandResume
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Command Resume’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE15OnCommandResumeEPS0_
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x51
addrsAction<CZombie>::OnCommandString
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Command String’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE15OnCommandStringEPS0_PKc
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x52
addrsAction<CZombie>::OnShoved
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Shoved’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE8OnShovedEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x53
addrsAction<CZombie>::OnBlinded
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Blinded’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE9OnBlindedEPS0_P11CBaseEntity
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x54
addrsAction<CZombie>::OnTerritoryContested
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Territory Contested’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE20OnTerritoryContestedEPS0_i
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x55
addrsAction<CZombie>::OnTerritoryCaptured
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Territory Captured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE19OnTerritoryCapturedEPS0_i
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x56
addrsAction<CZombie>::OnTerritoryLost
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Territory Lost’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE15OnTerritoryLostEPS0_i
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x57
addrsAction<CZombie>::OnWin
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Win’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE5OnWinEPS0_
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x58
addrsAction<CZombie>::OnLose
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘On Lose’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN6ActionI7CZombieE6OnLoseEPS0_
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x59
addrsAction<CZombie>::IsAbleToBlockMovementOf
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘Is Able To Block Movement Of’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK6ActionI7CZombieE23IsAbleToBlockMovementOfEPK8INextBot
vtable = .?AV?$Action@VCZombie@@@@
idx = 0x5a
addrsAction<CZombie>::ApplyResult
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘Apply Result’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym regex
sym = _ZN6ActionI7CZombieE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E
sym64 = _ZN6ActionI7CZombieE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E\\.isra\\..*
addrsAction<CZombie>::InvokeOnEnd
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘Invoke On End’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6ActionI7CZombieE11InvokeOnEndEPS0_P8BehaviorIS0_EPS1_
addrsAction<CZombie>::InvokeOnResume
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘Invoke On Resume’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6ActionI7CZombieE14InvokeOnResumeEPS0_P8BehaviorIS0_EPS1_
addrsAction<CZombie>::BuildDecoratedName [clone]
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘Build Decorated Name’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym regex
sym = _ZNK6ActionI7CZombieE18BuildDecoratedNameEPcPKS1_\\.isra\\..*
addrsAction<CZombie>::DebugString
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘Debug String’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6ActionI7CZombieE11DebugStringEv
addrsAction<CZombie>::PrintStateToConsole
Games/#default/sigsegv/addrs
Action<CZombie> 클래스의 ‘Print State To Console’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6ActionI7CZombieE19PrintStateToConsoleEv
addrsCZombieIntention::CZombieIntention
Games/#default/sigsegv/addrs
CZombieIntention 클래스의 ‘CZombie Intention’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CZombieIntentionC2EP7CZombie
addrsCZombieIntention::Reset
Games/#default/sigsegv/addrs
CZombieIntention 클래스의 ‘Reset’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CZombieIntention5ResetEv
addrsCZombieIntention::Update
Games/#default/sigsegv/addrs
CZombieIntention 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CZombieIntention6UpdateEv
addrsCZombieIntention::~CZombieIntention
Games/#default/sigsegv/addrs
CZombieIntention 클래스의 ‘~CZombie Intention’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CZombieIntentionD2Ev
addrsCBotNPCArcherIntention::CBotNPCArcherIntention
Games/#default/sigsegv/addrs
CBotNPCArcherIntention 클래스의 ‘CBot NPCArcher Intention’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CBotNPCArcher22CBotNPCArcherIntentionC2EPS_
addrsCBotNPCArcherIntention::Reset
Games/#default/sigsegv/addrs
CBotNPCArcherIntention 클래스의 ‘Reset’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CBotNPCArcher22CBotNPCArcherIntention5ResetEv
원본 파일 전체 보기
// NextBotBehavior

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"Behavior<CTFBot>::FirstContainedResponder"
				{
					type   "sym"
					sym    "_ZNK8BehaviorI6CTFBotE23FirstContainedResponderEv"
				}
				
				"Action<CTFBot>::~Action [D2]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotED2Ev"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x00"
				}
				"Action<CTFBot>::FirstContainedResponder [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZNK6ActionI6CTFBotE23FirstContainedResponderEv"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x01"
				}
				"Action<CTFBot>::NextContainedResponder [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZNK6ActionI6CTFBotE22NextContainedResponderEP22INextBotEventResponder"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x02"
				}
				"Action<CTFBot>::OnLeaveGround [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE13OnLeaveGroundEP11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x03"
				}
				"Action<CTFBot>::OnLandOnGround [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE14OnLandOnGroundEP11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x04"
				}
				"Action<CTFBot>::OnContact [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE9OnContactEP11CBaseEntityP10CGameTrace"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x05"
				}
				"Action<CTFBot>::OnMoveToSuccess [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE15OnMoveToSuccessEPK4Path"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x06"
				}
				"Action<CTFBot>::OnMoveToFailure [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE15OnMoveToFailureEPK4Path17MoveToFailureType"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x07"
				}
				"Action<CTFBot>::OnStuck [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE7OnStuckEv"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x08"
				}
				"Action<CTFBot>::OnUnStuck [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE9OnUnStuckEv"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x09"
				}
				"Action<CTFBot>::OnPostureChanged [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE16OnPostureChangedEv"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x0a"
				}
				"Action<CTFBot>::OnAnimationActivityComplete [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE27OnAnimationActivityCompleteEi"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x0b"
				}
				"Action<CTFBot>::OnAnimationActivityInterrupted [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE30OnAnimationActivityInterruptedEi"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x0c"
				}
				"Action<CTFBot>::OnAnimationEvent [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE16OnAnimationEventEP11animevent_t"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x0d"
				}
				"Action<CTFBot>::OnIgnite [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE8OnIgniteEv"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x0e"
				}
				"Action<CTFBot>::OnInjured [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE9OnInjuredERK15CTakeDamageInfo"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x0f"
				}
				"Action<CTFBot>::OnKilled [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE8OnKilledERK15CTakeDamageInfo"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x10"
				}
				"Action<CTFBot>::OnOtherKilled [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE13OnOtherKilledEP20CBaseCombatCharacterRK15CTakeDamageInfo"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x11"
				}
				"Action<CTFBot>::OnSight [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE7OnSightEP11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x12"
				}
				"Action<CTFBot>::OnLostSight [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE11OnLostSightEP11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x13"
				}
				"Action<CTFBot>::OnSound [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE7OnSoundEP11CBaseEntityRK6VectorP9KeyValues"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x14"
				}
				"Action<CTFBot>::OnSpokeConcept [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE14OnSpokeConceptEP20CBaseCombatCharacterPKcP11AI_Response"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x15"
				}
				"Action<CTFBot>::OnWeaponFired [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x16"
				}
				"Action<CTFBot>::OnNavAreaChanged [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE16OnNavAreaChangedEP8CNavAreaS3_"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x17"
				}
				"Action<CTFBot>::OnModelChanged [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE14OnModelChangedEv"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x18"
				}
				"Action<CTFBot>::OnPickUp [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE8OnPickUpEP11CBaseEntityP20CBaseCombatCharacter"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x19"
				}
				"Action<CTFBot>::OnDrop [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE6OnDropEP11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x1a"
				}
				"Action<CTFBot>::OnActorEmoted [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE13OnActorEmotedEP20CBaseCombatCharacteri"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x1b"
				}
				"Action<CTFBot>::OnCommandAttack [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE15OnCommandAttackEP11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x1c"
				}
				"Action<CTFBot>::OnCommandApproach(vec) [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE17OnCommandApproachERK6Vectorf"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x1d"
				}
				"Action<CTFBot>::OnCommandApproach(ent) [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE17OnCommandApproachEP11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x1e"
				}
				"Action<CTFBot>::OnCommandRetreat [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE16OnCommandRetreatEP11CBaseEntityf"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x1f"
				}
				"Action<CTFBot>::OnCommandPause [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE14OnCommandPauseEf"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x20"
				}
				"Action<CTFBot>::OnCommandResume [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE15OnCommandResumeEv"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x21"
				}
				"Action<CTFBot>::OnCommandString [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE15OnCommandStringEPKc"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x22"
				}
				"Action<CTFBot>::OnShoved [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE8OnShovedEP11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x23"
				}
				"Action<CTFBot>::OnBlinded [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE9OnBlindedEP11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x24"
				}
				"Action<CTFBot>::OnTerritoryContested [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE20OnTerritoryContestedEi"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x25"
				}
				"Action<CTFBot>::OnTerritoryCaptured [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE19OnTerritoryCapturedEi"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x26"
				}
				"Action<CTFBot>::OnTerritoryLost [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE15OnTerritoryLostEi"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x27"
				}
				"Action<CTFBot>::OnWin [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE5OnWinEv"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x28"
				}
				"Action<CTFBot>::OnLose [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE6OnLoseEv"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x29"
				}
				"Action<CTFBot>::IsNamed"
				{
					type   "func knownvtidx"
					sym    "_ZNK6ActionI6CTFBotE7IsNamedEPKc"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x2b"
				}
				"Action<CTFBot>::GetFullName"
				{
					type   "func knownvtidx"
					sym    "_ZNK6ActionI6CTFBotE11GetFullNameEv"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x2c"
				}
				"Action<CTFBot>::OnStart"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE7OnStartEPS0_PS1_"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x2d"
				}
				"Action<CTFBot>::Update"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE6UpdateEPS0_f"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x2e"
				}
				"Action<CTFBot>::OnEnd"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE5OnEndEPS0_PS1_"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x2f"
				}
				"Action<CTFBot>::OnSuspend"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE9OnSuspendEPS0_PS1_"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x30"
				}
				"Action<CTFBot>::OnResume"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE8OnResumeEPS0_PS1_"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x31"
				}
				"Action<CTFBot>::InitialContainedAction"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE22InitialContainedActionEPS0_"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x32"
				}
				"Action<CTFBot>::OnLeaveGround"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE13OnLeaveGroundEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x33"
				}
				"Action<CTFBot>::OnLandOnGround"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE14OnLandOnGroundEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x34"
				}
				"Action<CTFBot>::OnContact"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE9OnContactEPS0_P11CBaseEntityP10CGameTrace"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x35"
				}
				"Action<CTFBot>::OnMoveToSuccess"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE15OnMoveToSuccessEPS0_PK4Path"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x36"
				}
				"Action<CTFBot>::OnMoveToFailure"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE15OnMoveToFailureEPS0_PK4Path17MoveToFailureType"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x37"
				}
				"Action<CTFBot>::OnStuck"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE7OnStuckEPS0_"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x38"
				}
				"Action<CTFBot>::OnUnStuck"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE9OnUnStuckEPS0_"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x39"
				}
				"Action<CTFBot>::OnPostureChanged"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE16OnPostureChangedEPS0_"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x3a"
				}
				"Action<CTFBot>::OnAnimationActivityComplete"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE27OnAnimationActivityCompleteEPS0_i"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x3b"
				}
				"Action<CTFBot>::OnAnimationActivityInterrupted"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE30OnAnimationActivityInterruptedEPS0_i"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x3c"
				}
				"Action<CTFBot>::OnAnimationEvent"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE16OnAnimationEventEPS0_P11animevent_t"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x3d"
				}
				"Action<CTFBot>::OnIgnite"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE8OnIgniteEPS0_"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x3e"
				}
				"Action<CTFBot>::OnInjured"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE9OnInjuredEPS0_RK15CTakeDamageInfo"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x3f"
				}
				"Action<CTFBot>::OnKilled"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE8OnKilledEPS0_RK15CTakeDamageInfo"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x40"
				}
				"Action<CTFBot>::OnOtherKilled"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE13OnOtherKilledEPS0_P20CBaseCombatCharacterRK15CTakeDamageInfo"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x41"
				}
				"Action<CTFBot>::OnSight"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE7OnSightEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x42"
				}
				"Action<CTFBot>::OnLostSight"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE11OnLostSightEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x43"
				}
				"Action<CTFBot>::OnSound"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE7OnSoundEPS0_P11CBaseEntityRK6VectorP9KeyValues"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x44"
				}
				"Action<CTFBot>::OnSpokeConcept"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE14OnSpokeConceptEPS0_P20CBaseCombatCharacterPKcP11AI_Response"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x45"
				}
				"Action<CTFBot>::OnWeaponFired"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE13OnWeaponFiredEPS0_P20CBaseCombatCharacterP17CBaseCombatWeapon"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x46"
				}
				"Action<CTFBot>::OnNavAreaChanged"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE16OnNavAreaChangedEPS0_P8CNavAreaS4_"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x47"
				}
				"Action<CTFBot>::OnModelChanged"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE14OnModelChangedEPS0_"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x48"
				}
				"Action<CTFBot>::OnPickUp"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE8OnPickUpEPS0_P11CBaseEntityP20CBaseCombatCharacter"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x49"
				}
				"Action<CTFBot>::OnDrop"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE6OnDropEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x4a"
				}
				"Action<CTFBot>::OnActorEmoted"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE13OnActorEmotedEPS0_P20CBaseCombatCharacteri"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x4b"
				}
				"Action<CTFBot>::OnCommandAttack"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE15OnCommandAttackEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x4c"
				}
				"Action<CTFBot>::OnCommandApproach(vec)"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE17OnCommandApproachEPS0_RK6Vectorf"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x4d"
				}
				"Action<CTFBot>::OnCommandApproach(ent)"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE17OnCommandApproachEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x4e"
				}
				"Action<CTFBot>::OnCommandRetreat"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE16OnCommandRetreatEPS0_P11CBaseEntityf"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x4f"
				}
				"Action<CTFBot>::OnCommandPause"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE14OnCommandPauseEPS0_f"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x50"
				}
				"Action<CTFBot>::OnCommandResume"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE15OnCommandResumeEPS0_"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x51"
				}
				"Action<CTFBot>::OnCommandString"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE15OnCommandStringEPS0_PKc"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x52"
				}
				"Action<CTFBot>::OnShoved"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE8OnShovedEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x53"
				}
				"Action<CTFBot>::OnBlinded"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE9OnBlindedEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x54"
				}
				"Action<CTFBot>::OnTerritoryContested"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE20OnTerritoryContestedEPS0_i"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x55"
				}
				"Action<CTFBot>::OnTerritoryCaptured"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE19OnTerritoryCapturedEPS0_i"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x56"
				}
				"Action<CTFBot>::OnTerritoryLost"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE15OnTerritoryLostEPS0_i"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x57"
				}
				"Action<CTFBot>::OnWin"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE5OnWinEPS0_"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x58"
				}
				"Action<CTFBot>::OnLose"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI6CTFBotE6OnLoseEPS0_"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x59"
				}
				"Action<CTFBot>::IsAbleToBlockMovementOf"
				{
					type   "func knownvtidx"
					sym    "_ZNK6ActionI6CTFBotE23IsAbleToBlockMovementOfEPK8INextBot"
					vtable ".?AV?$Action@VCTFBot@@@@"
					idx    "0x5a"
				}
				
				"Action<CTFBot>::ApplyResult"
				{
					type "sym regex"
					sym  "_ZN6ActionI6CTFBotE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E"
					sym64  "_ZN6ActionI6CTFBotE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E\\.isra\\..*"
				}
				//"Action<CTFBot>::InvokeOnEnd"
				//{
				//	type "fixed"
				//	addr  "0x19c2b0"
				//	//type "sym"
				//	//sym  "_ZN6ActionI6CTFBotE11InvokeOnEndEPS0_P8BehaviorIS0_EPS1__part_249"
				//}
				"Action<CTFBot>::InvokeOnEnd"
				{
					type "sym regex"
					sym  "_ZN6ActionI6CTFBotE11InvokeOnEndEPS0_P8BehaviorIS0_EPS1_"
				}
				"Action<CTFBot>::InvokeOnResume"
				{
					type "sym"
					sym  "_ZN6ActionI6CTFBotE14InvokeOnResumeEPS0_P8BehaviorIS0_EPS1_"
				}
				"Action<CTFBot>::BuildDecoratedName [clone]"
				{
					type "sym regex"
					sym  "_ZNK6ActionI6CTFBotE18BuildDecoratedNameEPcPKS1_\\.isra\\..*"
				}
				"Action<CTFBot>::DebugString"
				{
					type "sym"
					sym  "_ZNK6ActionI6CTFBotE11DebugStringEv"
				}
				"Action<CTFBot>::PrintStateToConsole"
				{
					type "sym"
					sym  "_ZNK6ActionI6CTFBotE19PrintStateToConsoleEv"
				}
				"Action<CZombie>::~Action [D2]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieED2Ev"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x00"
				}
				"Action<CZombie>::FirstContainedResponder [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZNK6ActionI7CZombieE23FirstContainedResponderEv"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x01"
				}
				"Action<CZombie>::NextContainedResponder [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZNK6ActionI7CZombieE22NextContainedResponderEP22INextBotEventResponder"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x02"
				}
				"Action<CZombie>::OnLeaveGround [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE13OnLeaveGroundEP11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x03"
				}
				"Action<CZombie>::OnLandOnGround [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE14OnLandOnGroundEP11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x04"
				}
				"Action<CZombie>::OnContact [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE9OnContactEP11CBaseEntityP10CGameTrace"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x05"
				}
				"Action<CZombie>::OnMoveToSuccess [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE15OnMoveToSuccessEPK4Path"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x06"
				}
				"Action<CZombie>::OnMoveToFailure [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE15OnMoveToFailureEPK4Path17MoveToFailureType"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x07"
				}
				"Action<CZombie>::OnStuck [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE7OnStuckEv"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x08"
				}
				"Action<CZombie>::OnUnStuck [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE9OnUnStuckEv"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x09"
				}
				"Action<CZombie>::OnPostureChanged [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE16OnPostureChangedEv"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x0a"
				}
				"Action<CZombie>::OnAnimationActivityComplete [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE27OnAnimationActivityCompleteEi"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x0b"
				}
				"Action<CZombie>::OnAnimationActivityInterrupted [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE30OnAnimationActivityInterruptedEi"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x0c"
				}
				"Action<CZombie>::OnAnimationEvent [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE16OnAnimationEventEP11animevent_t"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x0d"
				}
				"Action<CZombie>::OnIgnite [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE8OnIgniteEv"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x0e"
				}
				"Action<CZombie>::OnInjured [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE9OnInjuredERK15CTakeDamageInfo"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x0f"
				}
				"Action<CZombie>::OnKilled [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE8OnKilledERK15CTakeDamageInfo"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x10"
				}
				"Action<CZombie>::OnOtherKilled [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE13OnOtherKilledEP20CBaseCombatCharacterRK15CTakeDamageInfo"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x11"
				}
				"Action<CZombie>::OnSight [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE7OnSightEP11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x12"
				}
				"Action<CZombie>::OnLostSight [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE11OnLostSightEP11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x13"
				}
				"Action<CZombie>::OnSound [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE7OnSoundEP11CBaseEntityRK6VectorP9KeyValues"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x14"
				}
				"Action<CZombie>::OnSpokeConcept [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE14OnSpokeConceptEP20CBaseCombatCharacterPKcP11AI_Response"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x15"
				}
				"Action<CZombie>::OnWeaponFired [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x16"
				}
				"Action<CZombie>::OnNavAreaChanged [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE16OnNavAreaChangedEP8CNavAreaS3_"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x17"
				}
				"Action<CZombie>::OnModelChanged [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE14OnModelChangedEv"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x18"
				}
				"Action<CZombie>::OnPickUp [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE8OnPickUpEP11CBaseEntityP20CBaseCombatCharacter"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x19"
				}
				"Action<CZombie>::OnDrop [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE6OnDropEP11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x1a"
				}
				"Action<CZombie>::OnActorEmoted [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE13OnActorEmotedEP20CBaseCombatCharacteri"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x1b"
				}
				"Action<CZombie>::OnCommandAttack [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE15OnCommandAttackEP11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x1c"
				}
				"Action<CZombie>::OnCommandApproach(vec) [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE17OnCommandApproachERK6Vectorf"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x1d"
				}
				"Action<CZombie>::OnCommandApproach(ent) [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE17OnCommandApproachEP11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x1e"
				}
				"Action<CZombie>::OnCommandRetreat [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE16OnCommandRetreatEP11CBaseEntityf"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x1f"
				}
				"Action<CZombie>::OnCommandPause [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE14OnCommandPauseEf"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x20"
				}
				"Action<CZombie>::OnCommandResume [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE15OnCommandResumeEv"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x21"
				}
				"Action<CZombie>::OnCommandString [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE15OnCommandStringEPKc"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x22"
				}
				"Action<CZombie>::OnShoved [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE8OnShovedEP11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x23"
				}
				"Action<CZombie>::OnBlinded [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE9OnBlindedEP11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x24"
				}
				"Action<CZombie>::OnTerritoryContested [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE20OnTerritoryContestedEi"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x25"
				}
				"Action<CZombie>::OnTerritoryCaptured [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE19OnTerritoryCapturedEi"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x26"
				}
				"Action<CZombie>::OnTerritoryLost [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE15OnTerritoryLostEi"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x27"
				}
				"Action<CZombie>::OnWin [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE5OnWinEv"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x28"
				}
				"Action<CZombie>::OnLose [INER]"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE6OnLoseEv"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x29"
				}
				"Action<CZombie>::IsNamed"
				{
					type   "func knownvtidx"
					sym    "_ZNK6ActionI7CZombieE7IsNamedEPKc"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x2b"
				}
				"Action<CZombie>::GetFullName"
				{
					type   "func knownvtidx"
					sym    "_ZNK6ActionI7CZombieE11GetFullNameEv"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x2c"
				}
				"Action<CZombie>::OnStart"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE7OnStartEPS0_PS1_"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x2d"
				}
				"Action<CZombie>::Update"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE6UpdateEPS0_f"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x2e"
				}
				"Action<CZombie>::OnEnd"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE5OnEndEPS0_PS1_"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x2f"
				}
				"Action<CZombie>::OnSuspend"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE9OnSuspendEPS0_PS1_"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x30"
				}
				"Action<CZombie>::OnResume"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE8OnResumeEPS0_PS1_"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x31"
				}
				"Action<CZombie>::InitialContainedAction"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE22InitialContainedActionEPS0_"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x32"
				}
				"Action<CZombie>::OnLeaveGround"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE13OnLeaveGroundEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x33"
				}
				"Action<CZombie>::OnLandOnGround"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE14OnLandOnGroundEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x34"
				}
				"Action<CZombie>::OnContact"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE9OnContactEPS0_P11CBaseEntityP10CGameTrace"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x35"
				}
				"Action<CZombie>::OnMoveToSuccess"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE15OnMoveToSuccessEPS0_PK4Path"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x36"
				}
				"Action<CZombie>::OnMoveToFailure"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE15OnMoveToFailureEPS0_PK4Path17MoveToFailureType"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x37"
				}
				"Action<CZombie>::OnStuck"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE7OnStuckEPS0_"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x38"
				}
				"Action<CZombie>::OnUnStuck"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE9OnUnStuckEPS0_"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x39"
				}
				"Action<CZombie>::OnPostureChanged"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE16OnPostureChangedEPS0_"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x3a"
				}
				"Action<CZombie>::OnAnimationActivityComplete"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE27OnAnimationActivityCompleteEPS0_i"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x3b"
				}
				"Action<CZombie>::OnAnimationActivityInterrupted"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE30OnAnimationActivityInterruptedEPS0_i"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x3c"
				}
				"Action<CZombie>::OnAnimationEvent"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE16OnAnimationEventEPS0_P11animevent_t"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x3d"
				}
				"Action<CZombie>::OnIgnite"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE8OnIgniteEPS0_"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x3e"
				}
				"Action<CZombie>::OnInjured"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE9OnInjuredEPS0_RK15CTakeDamageInfo"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x3f"
				}
				"Action<CZombie>::OnKilled"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE8OnKilledEPS0_RK15CTakeDamageInfo"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x40"
				}
				"Action<CZombie>::OnOtherKilled"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE13OnOtherKilledEPS0_P20CBaseCombatCharacterRK15CTakeDamageInfo"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x41"
				}
				"Action<CZombie>::OnSight"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE7OnSightEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x42"
				}
				"Action<CZombie>::OnLostSight"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE11OnLostSightEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x43"
				}
				"Action<CZombie>::OnSound"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE7OnSoundEPS0_P11CBaseEntityRK6VectorP9KeyValues"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x44"
				}
				"Action<CZombie>::OnSpokeConcept"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE14OnSpokeConceptEPS0_P20CBaseCombatCharacterPKcP11AI_Response"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x45"
				}
				"Action<CZombie>::OnWeaponFired"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE13OnWeaponFiredEPS0_P20CBaseCombatCharacterP17CBaseCombatWeapon"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x46"
				}
				"Action<CZombie>::OnNavAreaChanged"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE16OnNavAreaChangedEPS0_P8CNavAreaS4_"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x47"
				}
				"Action<CZombie>::OnModelChanged"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE14OnModelChangedEPS0_"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x48"
				}
				"Action<CZombie>::OnPickUp"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE8OnPickUpEPS0_P11CBaseEntityP20CBaseCombatCharacter"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x49"
				}
				"Action<CZombie>::OnDrop"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE6OnDropEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x4a"
				}
				"Action<CZombie>::OnActorEmoted"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE13OnActorEmotedEPS0_P20CBaseCombatCharacteri"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x4b"
				}
				"Action<CZombie>::OnCommandAttack"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE15OnCommandAttackEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x4c"
				}
				"Action<CZombie>::OnCommandApproach(vec)"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE17OnCommandApproachEPS0_RK6Vectorf"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x4d"
				}
				"Action<CZombie>::OnCommandApproach(ent)"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE17OnCommandApproachEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x4e"
				}
				"Action<CZombie>::OnCommandRetreat"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE16OnCommandRetreatEPS0_P11CBaseEntityf"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x4f"
				}
				"Action<CZombie>::OnCommandPause"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE14OnCommandPauseEPS0_f"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x50"
				}
				"Action<CZombie>::OnCommandResume"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE15OnCommandResumeEPS0_"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x51"
				}
				"Action<CZombie>::OnCommandString"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE15OnCommandStringEPS0_PKc"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x52"
				}
				"Action<CZombie>::OnShoved"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE8OnShovedEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x53"
				}
				"Action<CZombie>::OnBlinded"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE9OnBlindedEPS0_P11CBaseEntity"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x54"
				}
				"Action<CZombie>::OnTerritoryContested"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE20OnTerritoryContestedEPS0_i"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x55"
				}
				"Action<CZombie>::OnTerritoryCaptured"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE19OnTerritoryCapturedEPS0_i"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x56"
				}
				"Action<CZombie>::OnTerritoryLost"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE15OnTerritoryLostEPS0_i"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x57"
				}
				"Action<CZombie>::OnWin"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE5OnWinEPS0_"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x58"
				}
				"Action<CZombie>::OnLose"
				{
					type   "func knownvtidx"
					sym    "_ZN6ActionI7CZombieE6OnLoseEPS0_"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x59"
				}
				"Action<CZombie>::IsAbleToBlockMovementOf"
				{
					type   "func knownvtidx"
					sym    "_ZNK6ActionI7CZombieE23IsAbleToBlockMovementOfEPK8INextBot"
					vtable ".?AV?$Action@VCZombie@@@@"
					idx    "0x5a"
				}
				
				"Action<CZombie>::ApplyResult"
				{
					type "sym regex"
					sym  "_ZN6ActionI7CZombieE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E"
					sym64 "_ZN6ActionI7CZombieE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E\\.isra\\..*"
				}
				//"Action<CZombie>::InvokeOnEnd"
				//{
				//	type "fixed"
				//	addr  "0x19c2b0"
				//	//type "sym"
				//	//sym  "_ZN6ActionI7CZombieE11InvokeOnEndEPS0_P8BehaviorIS0_EPS1__part_249"
				//}
				"Action<CZombie>::InvokeOnEnd"
				{
					type "sym"
					sym  "_ZN6ActionI7CZombieE11InvokeOnEndEPS0_P8BehaviorIS0_EPS1_"
				}
				"Action<CZombie>::InvokeOnResume"
				{
					type "sym"
					sym  "_ZN6ActionI7CZombieE14InvokeOnResumeEPS0_P8BehaviorIS0_EPS1_"
				}
				"Action<CZombie>::BuildDecoratedName [clone]"
				{
					type "sym regex"
					sym  "_ZNK6ActionI7CZombieE18BuildDecoratedNameEPcPKS1_\\.isra\\..*"
				}
				"Action<CZombie>::DebugString"
				{
					type "sym"
					sym  "_ZNK6ActionI7CZombieE11DebugStringEv"
				}
				"Action<CZombie>::PrintStateToConsole"
				{
					type "sym"
					sym  "_ZNK6ActionI7CZombieE19PrintStateToConsoleEv"
				}
				"CZombieIntention::CZombieIntention"
				{
					type "sym"
					sym  "_ZN16CZombieIntentionC2EP7CZombie"
				}
				"CZombieIntention::Reset"
				{
					type "sym"
					sym  "_ZN16CZombieIntention5ResetEv"
				}
				"CZombieIntention::Update"
				{
					type "sym"
					sym  "_ZN16CZombieIntention6UpdateEv"
				}
				"CZombieIntention::~CZombieIntention"
				{
					type "sym"
					sym  "_ZN16CZombieIntentionD2Ev"
				}
				"CBotNPCArcherIntention::CBotNPCArcherIntention"
				{
					type "sym"
					sym  "_ZN13CBotNPCArcher22CBotNPCArcherIntentionC2EPS_"
				}
				"CBotNPCArcherIntention::Reset"
				{
					type "sym"
					sym  "_ZN13CBotNPCArcher22CBotNPCArcherIntention5ResetEv"
				}
				
			}
		}
	}
}
sigsegv/NextBotBodyInterface.txt · Sigsegv TF2 내부 데이터 · 27개 항목

NextBot AI의 NextBotBodyInterface 인터페이스와 가상 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
addrs_groupIBody::IsHeadSteady
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Is Head Steady’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK5IBody12IsHeadSteadyEv
addrs_groupIBody::GetHeadSteadyDuration
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Get Head Steady Duration’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK5IBody21GetHeadSteadyDurationEv
addrs_groupIBody::ClearPendingAimReply
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Clear Pending Aim Reply’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN5IBody20ClearPendingAimReplyEv
addrs_groupIBody::SetDesiredPosture
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Set Desired Posture’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN5IBody17SetDesiredPostureENS_11PostureTypeE
addrs_groupIBody::GetDesiredPosture
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Get Desired Posture’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK5IBody17GetDesiredPostureEv
addrs_groupIBody::IsDesiredPosture
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Is Desired Posture’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK5IBody16IsDesiredPostureENS_11PostureTypeE
addrs_groupIBody::GetActualPosture
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Get Actual Posture’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK5IBody16GetActualPostureEv
addrs_groupIBody::IsActualPosture
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Is Actual Posture’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK5IBody15IsActualPostureENS_11PostureTypeE
addrs_groupIBody::GetHeadAimSubjectLeadTime
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Get Head Aim Subject Lead Time’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK5IBody25GetHeadAimSubjectLeadTimeEv
addrs_groupIBody::GetActivity
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Get Activity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK5IBody11GetActivityEv
addrs_groupIBody::IsActivity
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Is Activity’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK5IBody10IsActivityE8Activity
addrs_groupIBody::StartActivity
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Start Activity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN5IBody13StartActivityE8Activityj
addrs_groupIBody::GetEyePosition
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Get Eye Position’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK5IBody14GetEyePositionEv
addrs_groupIBody::GetViewVector
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Get View Vector’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK5IBody13GetViewVectorEv
addrs_groupIBody::GetHullHeight
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Get Hull Height’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK5IBody13GetHullHeightEv
addrs_groupIBody::GetHullWidth
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Get Hull Width’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK5IBody12GetHullWidthEv
addrs_groupIBody::GetStandHullHeight
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Get Stand Hull Height’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK5IBody18GetStandHullHeightEv
addrs_groupIBody::GetCrouchHullHeight
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Get Crouch Hull Height’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK5IBody19GetCrouchHullHeightEv
addrs_groupIBody::GetHullMaxs
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Get Hull Maxs’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK5IBody11GetHullMaxsEv
addrs_groupIBody::GetHullMins
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Get Hull Mins’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK5IBody11GetHullMinsEv
addrs_groupIBody::Update
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN5IBody6UpdateEv
addrs_groupIBody::IsHeadAimingOnTarget
Games/#default/sigsegv/addrs_group
IBody 클래스의 ‘Is Head Aiming On Target’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK5IBody20IsHeadAimingOnTargetEv
addrs_groupCBotNPCBody::GetSolidMask
Games/#default/sigsegv/addrs_group
CBotNPCBody 클래스의 ‘Get Solid Mask’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK11CBotNPCBody12GetSolidMaskEv
addrs_groupCBotNPCBody::AimHeadTowards [Vector]
Games/#default/sigsegv/addrs_group
CBotNPCBody 클래스의 ‘Aim Head Towards’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBotNPCBody14AimHeadTowardsERK6VectorN5IBody18LookAtPriorityTypeEfP13INextBotReplyPKc
addrs_groupCBotNPCBody::AimHeadTowards [CBaseEntity *]
Games/#default/sigsegv/addrs_group
CBotNPCBody 클래스의 ‘Aim Head Towards’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBotNPCBody14AimHeadTowardsEP11CBaseEntityN5IBody18LookAtPriorityTypeEfP13INextBotReplyPKc
addrs_groupCBotNPCBody::CBotNPCBody
Games/#default/sigsegv/addrs_group
CBotNPCBody 클래스의 ‘CBot NPCBody’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN11CBotNPCBodyC2EP8INextBot
addrs_groupPlayerBody::GetEntity
Games/#default/sigsegv/addrs_group
PlayerBody 클래스의 ‘Get Entity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN10PlayerBody9GetEntityEv
원본 파일 전체 보기
// NextBotBodyInterface

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				
			}
			
			"addrs_group"
			{
				"[common]"
				{
					type "sym"
					lib  "server"
				}
				"IBody::IsHeadSteady" "_ZNK5IBody12IsHeadSteadyEv"
				"IBody::GetHeadSteadyDuration" "_ZNK5IBody21GetHeadSteadyDurationEv"
				"IBody::ClearPendingAimReply" "_ZN5IBody20ClearPendingAimReplyEv"
				"IBody::SetDesiredPosture" "_ZN5IBody17SetDesiredPostureENS_11PostureTypeE"
				"IBody::GetDesiredPosture" "_ZNK5IBody17GetDesiredPostureEv"
				"IBody::IsDesiredPosture" "_ZNK5IBody16IsDesiredPostureENS_11PostureTypeE"
				"IBody::GetActualPosture" "_ZNK5IBody16GetActualPostureEv"
				"IBody::IsActualPosture" "_ZNK5IBody15IsActualPostureENS_11PostureTypeE"
				"IBody::GetHeadAimSubjectLeadTime" "_ZNK5IBody25GetHeadAimSubjectLeadTimeEv"
				"IBody::GetActivity" "_ZNK5IBody11GetActivityEv"
				"IBody::IsActivity" "_ZNK5IBody10IsActivityE8Activity"
				"IBody::StartActivity" "_ZN5IBody13StartActivityE8Activityj"
				"IBody::GetEyePosition" "_ZNK5IBody14GetEyePositionEv"
				"IBody::GetViewVector" "_ZNK5IBody13GetViewVectorEv"
				"IBody::GetHullHeight" "_ZNK5IBody13GetHullHeightEv"
				"IBody::GetHullWidth" "_ZNK5IBody12GetHullWidthEv"
				"IBody::GetStandHullHeight" "_ZNK5IBody18GetStandHullHeightEv"
				"IBody::GetCrouchHullHeight" "_ZNK5IBody19GetCrouchHullHeightEv"
				"IBody::GetHullMaxs" "_ZNK5IBody11GetHullMaxsEv"
				"IBody::GetHullMins" "_ZNK5IBody11GetHullMinsEv"
				"IBody::Update" "_ZN5IBody6UpdateEv"
				"IBody::IsHeadAimingOnTarget" "_ZNK5IBody20IsHeadAimingOnTargetEv"
				

				"CBotNPCBody::GetSolidMask" "_ZNK11CBotNPCBody12GetSolidMaskEv"
				"CBotNPCBody::AimHeadTowards [Vector]" "_ZN11CBotNPCBody14AimHeadTowardsERK6VectorN5IBody18LookAtPriorityTypeEfP13INextBotReplyPKc"
				"CBotNPCBody::AimHeadTowards [CBaseEntity *]" "_ZN11CBotNPCBody14AimHeadTowardsEP11CBaseEntityN5IBody18LookAtPriorityTypeEfP13INextBotReplyPKc"
				"CBotNPCBody::CBotNPCBody" "_ZN11CBotNPCBodyC2EP8INextBot"
				
				"PlayerBody::GetEntity" "_ZN10PlayerBody9GetEntityEv"
			}
		}
	}
}
sigsegv/NextBotChasePath.txt · Sigsegv TF2 내부 데이터 · 3개 항목

NextBot AI의 NextBotChasePath 인터페이스와 가상 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsChasePath::~ChasePath [D2]
Games/#default/sigsegv/addrs
ChasePath 클래스의 ‘~Chase Path’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9ChasePathD2Ev
addrsChasePath::~ChasePath [D0]
Games/#default/sigsegv/addrs
ChasePath 클래스의 ‘~Chase Path’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9ChasePathD0Ev
addrsChasePath::Update
Games/#default/sigsegv/addrs
ChasePath 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9ChasePath6UpdateEP8INextBotP11CBaseEntityRK9IPathCostP6Vector
원본 파일 전체 보기
// NextBotChasePath

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"ChasePath::~ChasePath [D2]"
				{
					type "sym"
					sym  "_ZN9ChasePathD2Ev"
				}
				"ChasePath::~ChasePath [D0]"
				{
					type "sym"
					sym  "_ZN9ChasePathD0Ev"
				}
				"ChasePath::Update"
				{
					type "sym"
					sym  "_ZN9ChasePath6UpdateEP8INextBotP11CBaseEntityRK9IPathCostP6Vector"
				}
			}
		}
	}
}
sigsegv/NextBotContextualQueryInterface.txt · Sigsegv TF2 내부 데이터 · 8개 항목

NextBot AI의 NextBotContextualQueryInterface 인터페이스와 가상 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsIContextualQuery::ShouldPickUp
Games/#default/sigsegv/addrs
IContextualQuery 클래스의 ‘Should Pick Up’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK16IContextualQuery12ShouldPickUpEPK8INextBotP11CBaseEntity
vtable = .?AVIContextualQuery@@
idx = 0x01
addrsIContextualQuery::ShouldHurry
Games/#default/sigsegv/addrs
IContextualQuery 클래스의 ‘Should Hurry’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK16IContextualQuery11ShouldHurryEPK8INextBot
vtable = .?AVIContextualQuery@@
idx = 0x02
addrsIContextualQuery::ShouldRetreat
Games/#default/sigsegv/addrs
IContextualQuery 클래스의 ‘Should Retreat’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK16IContextualQuery13ShouldRetreatEPK8INextBot
vtable = .?AVIContextualQuery@@
idx = 0x03
addrsIContextualQuery::ShouldAttack
Games/#default/sigsegv/addrs
IContextualQuery 클래스의 ‘Should Attack’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK16IContextualQuery12ShouldAttackEPK8INextBotPK12CKnownEntity
vtable = .?AVIContextualQuery@@
idx = 0x04
addrsIContextualQuery::IsHindrance
Games/#default/sigsegv/addrs
IContextualQuery 클래스의 ‘Is Hindrance’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK16IContextualQuery11IsHindranceEPK8INextBotP11CBaseEntity
vtable = .?AVIContextualQuery@@
idx = 0x05
addrsIContextualQuery::SelectTargetPoint
Games/#default/sigsegv/addrs
IContextualQuery 클래스의 ‘Select Target Point’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK16IContextualQuery17SelectTargetPointEPK8INextBotPK20CBaseCombatCharacter
vtable = .?AVIContextualQuery@@
idx = 0x06
addrsIContextualQuery::IsPositionAllowed
Games/#default/sigsegv/addrs
IContextualQuery 클래스의 ‘Is Position Allowed’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK16IContextualQuery17IsPositionAllowedEPK8INextBotRK6Vector
vtable = .?AVIContextualQuery@@
idx = 0x07
addrsIContextualQuery::SelectMoreDangerousThreat
Games/#default/sigsegv/addrs
IContextualQuery 클래스의 ‘Select More Dangerous Threat’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK16IContextualQuery25SelectMoreDangerousThreatEPK8INextBotPK20CBaseCombatCharacterPK12CKnownEntityS8_
vtable = .?AVIContextualQuery@@
idx = 0x08
원본 파일 전체 보기
// NextBotContextualQueryInterface

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
//				"IContextualQuery::~IContextualQuery [D0]"
//				{
//					type "sym"
//					sym  "_ZN16IContextualQueryD0Ev"
//				}
//				"IContextualQuery::~IContextualQuery [D2]"
//				{
//					type   "func knownvtidx"
//					sym    "_ZN16IContextualQueryD2Ev"
//					vtable ".?AVIContextualQuery@@"
//					idx    "0x00"
//				}
				"IContextualQuery::ShouldPickUp"
				{
					type   "func knownvtidx"
					sym    "_ZNK16IContextualQuery12ShouldPickUpEPK8INextBotP11CBaseEntity"
					vtable ".?AVIContextualQuery@@"
					idx    "0x01"
				}
				"IContextualQuery::ShouldHurry"
				{
					type   "func knownvtidx"
					sym    "_ZNK16IContextualQuery11ShouldHurryEPK8INextBot"
					vtable ".?AVIContextualQuery@@"
					idx    "0x02"
				}
				"IContextualQuery::ShouldRetreat"
				{
					type   "func knownvtidx"
					sym    "_ZNK16IContextualQuery13ShouldRetreatEPK8INextBot"
					vtable ".?AVIContextualQuery@@"
					idx    "0x03"
				}
				"IContextualQuery::ShouldAttack"
				{
					type   "func knownvtidx"
					sym    "_ZNK16IContextualQuery12ShouldAttackEPK8INextBotPK12CKnownEntity"
					vtable ".?AVIContextualQuery@@"
					idx    "0x04"
				}
				"IContextualQuery::IsHindrance"
				{
					type   "func knownvtidx"
					sym    "_ZNK16IContextualQuery11IsHindranceEPK8INextBotP11CBaseEntity"
					vtable ".?AVIContextualQuery@@"
					idx    "0x05"
				}
				"IContextualQuery::SelectTargetPoint"
				{
					type   "func knownvtidx"
					sym    "_ZNK16IContextualQuery17SelectTargetPointEPK8INextBotPK20CBaseCombatCharacter"
					vtable ".?AVIContextualQuery@@"
					idx    "0x06"
				}
				"IContextualQuery::IsPositionAllowed"
				{
					type   "func knownvtidx"
					sym    "_ZNK16IContextualQuery17IsPositionAllowedEPK8INextBotRK6Vector"
					vtable ".?AVIContextualQuery@@"
					idx    "0x07"
				}
				"IContextualQuery::SelectMoreDangerousThreat"
				{
					type   "func knownvtidx"
					sym    "_ZNK16IContextualQuery25SelectMoreDangerousThreatEPK8INextBotPK20CBaseCombatCharacterPK12CKnownEntityS8_"
					vtable ".?AVIContextualQuery@@"
					idx    "0x08"
				}
			}
		}
	}
}
sigsegv/NextBotEventResponderInterface.txt · Sigsegv TF2 내부 데이터 · 41개 항목

NextBot AI의 NextBotEventResponderInterface 인터페이스와 가상 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsINextBotEventResponder::FirstContainedResponder
Games/#default/sigsegv/addrs
NextBot AI의 ‘First Contained Responder’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK22INextBotEventResponder23FirstContainedResponderEv
vtable = .?AVINextBotEventResponder@@
idx = 0x01
addrsINextBotEventResponder::NextContainedResponder
Games/#default/sigsegv/addrs
NextBot AI의 ‘Next Contained Responder’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK22INextBotEventResponder22NextContainedResponderEPS_
vtable = .?AVINextBotEventResponder@@
idx = 0x02
addrsINextBotEventResponder::OnLeaveGround
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Leave Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder13OnLeaveGroundEP11CBaseEntity
vtable = .?AVINextBotEventResponder@@
idx = 0x03
addrsINextBotEventResponder::OnLandOnGround
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Land On Ground’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder14OnLandOnGroundEP11CBaseEntity
vtable = .?AVINextBotEventResponder@@
idx = 0x04
addrsINextBotEventResponder::OnContact
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Contact’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder9OnContactEP11CBaseEntityP10CGameTrace
vtable = .?AVINextBotEventResponder@@
idx = 0x05
addrsINextBotEventResponder::OnMoveToSuccess
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Move To Success’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder15OnMoveToSuccessEPK4Path
vtable = .?AVINextBotEventResponder@@
idx = 0x06
addrsINextBotEventResponder::OnMoveToFailure
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Move To Failure’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder15OnMoveToFailureEPK4Path17MoveToFailureType
vtable = .?AVINextBotEventResponder@@
idx = 0x07
addrsINextBotEventResponder::OnStuck
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder7OnStuckEv
vtable = .?AVINextBotEventResponder@@
idx = 0x08
addrsINextBotEventResponder::OnUnStuck
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Un Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder9OnUnStuckEv
vtable = .?AVINextBotEventResponder@@
idx = 0x09
addrsINextBotEventResponder::OnPostureChanged
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Posture Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder16OnPostureChangedEv
vtable = .?AVINextBotEventResponder@@
idx = 0x0a
addrsINextBotEventResponder::OnAnimationActivityComplete
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Animation Activity Complete’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder27OnAnimationActivityCompleteEi
vtable = .?AVINextBotEventResponder@@
idx = 0x0b
addrsINextBotEventResponder::OnAnimationActivityInterrupted
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Animation Activity Interrupted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder30OnAnimationActivityInterruptedEi
vtable = .?AVINextBotEventResponder@@
idx = 0x0c
addrsINextBotEventResponder::OnAnimationEvent
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Animation Event’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder16OnAnimationEventEP11animevent_t
vtable = .?AVINextBotEventResponder@@
idx = 0x0d
addrsINextBotEventResponder::OnIgnite
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Ignite’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder8OnIgniteEv
vtable = .?AVINextBotEventResponder@@
idx = 0x0e
addrsINextBotEventResponder::OnInjured
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Injured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder9OnInjuredERK15CTakeDamageInfo
vtable = .?AVINextBotEventResponder@@
idx = 0x0f
addrsINextBotEventResponder::OnKilled
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder8OnKilledERK15CTakeDamageInfo
vtable = .?AVINextBotEventResponder@@
idx = 0x10
addrsINextBotEventResponder::OnOtherKilled
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Other Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder13OnOtherKilledEP20CBaseCombatCharacterRK15CTakeDamageInfo
vtable = .?AVINextBotEventResponder@@
idx = 0x11
addrsINextBotEventResponder::OnSight
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder7OnSightEP11CBaseEntity
vtable = .?AVINextBotEventResponder@@
idx = 0x12
addrsINextBotEventResponder::OnLostSight
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Lost Sight’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder11OnLostSightEP11CBaseEntity
vtable = .?AVINextBotEventResponder@@
idx = 0x13
addrsINextBotEventResponder::OnSound
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Sound’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder7OnSoundEP11CBaseEntityRK6VectorP9KeyValues
vtable = .?AVINextBotEventResponder@@
idx = 0x14
addrsINextBotEventResponder::OnSpokeConcept
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Spoke Concept’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder14OnSpokeConceptEP20CBaseCombatCharacterPKcP11AI_Response
vtable = .?AVINextBotEventResponder@@
idx = 0x15
addrsINextBotEventResponder::OnWeaponFired
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Weapon Fired’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon
vtable = .?AVINextBotEventResponder@@
idx = 0x16
addrsINextBotEventResponder::OnNavAreaChanged
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Nav Area Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder16OnNavAreaChangedEP8CNavAreaS1_
vtable = .?AVINextBotEventResponder@@
idx = 0x17
addrsINextBotEventResponder::OnModelChanged
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Model Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder14OnModelChangedEv
vtable = .?AVINextBotEventResponder@@
idx = 0x18
addrsINextBotEventResponder::OnPickUp
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Pick Up’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder8OnPickUpEP11CBaseEntityP20CBaseCombatCharacter
vtable = .?AVINextBotEventResponder@@
idx = 0x19
addrsINextBotEventResponder::OnDrop
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Drop’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder6OnDropEP11CBaseEntity
vtable = .?AVINextBotEventResponder@@
idx = 0x1a
addrsINextBotEventResponder::OnActorEmoted
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Actor Emoted’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder13OnActorEmotedEP20CBaseCombatCharacteri
vtable = .?AVINextBotEventResponder@@
idx = 0x1b
addrsINextBotEventResponder::OnCommandAttack
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Command Attack’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder15OnCommandAttackEP11CBaseEntity
vtable = .?AVINextBotEventResponder@@
idx = 0x1c
addrsINextBotEventResponder::OnCommandApproach(vec)
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Command Approach(vec)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder17OnCommandApproachERK6Vectorf
vtable = .?AVINextBotEventResponder@@
idx = 0x1d
addrsINextBotEventResponder::OnCommandApproach(ent)
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Command Approach(ent)’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder17OnCommandApproachEP11CBaseEntity
vtable = .?AVINextBotEventResponder@@
idx = 0x1e
addrsINextBotEventResponder::OnCommandRetreat
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Command Retreat’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder16OnCommandRetreatEP11CBaseEntityf
vtable = .?AVINextBotEventResponder@@
idx = 0x1f
addrsINextBotEventResponder::OnCommandPause
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Command Pause’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder14OnCommandPauseEf
vtable = .?AVINextBotEventResponder@@
idx = 0x20
addrsINextBotEventResponder::OnCommandResume
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Command Resume’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder15OnCommandResumeEv
vtable = .?AVINextBotEventResponder@@
idx = 0x21
addrsINextBotEventResponder::OnCommandString
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Command String’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder15OnCommandStringEPKc
vtable = .?AVINextBotEventResponder@@
idx = 0x22
addrsINextBotEventResponder::OnShoved
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Shoved’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder8OnShovedEP11CBaseEntity
vtable = .?AVINextBotEventResponder@@
idx = 0x23
addrsINextBotEventResponder::OnBlinded
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Blinded’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder9OnBlindedEP11CBaseEntity
vtable = .?AVINextBotEventResponder@@
idx = 0x24
addrsINextBotEventResponder::OnTerritoryContested
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Territory Contested’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder20OnTerritoryContestedEi
vtable = .?AVINextBotEventResponder@@
idx = 0x25
addrsINextBotEventResponder::OnTerritoryCaptured
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Territory Captured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder19OnTerritoryCapturedEi
vtable = .?AVINextBotEventResponder@@
idx = 0x26
addrsINextBotEventResponder::OnTerritoryLost
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Territory Lost’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder15OnTerritoryLostEi
vtable = .?AVINextBotEventResponder@@
idx = 0x27
addrsINextBotEventResponder::OnWin
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Win’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder5OnWinEv
vtable = .?AVINextBotEventResponder@@
idx = 0x28
addrsINextBotEventResponder::OnLose
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Lose’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN22INextBotEventResponder6OnLoseEv
vtable = .?AVINextBotEventResponder@@
idx = 0x29
원본 파일 전체 보기
// NextBotEventResponderInterface

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
//				"INextBotEventResponder::~INextBotEventResponder [D0]"
//				{
//					type "sym"
//					sym  "_ZN22INextBotEventResponderD0Ev"
//				}
//				"INextBotEventResponder::~INextBotEventResponder [D2]"
//				{
//					type   "func knownvtidx"
//					sym    "_ZN22INextBotEventResponderD2Ev"
//					vtable ".?AVINextBotEventResponder@@"
//					idx    "0x00"
//				}
				"INextBotEventResponder::FirstContainedResponder"
				{
					type   "func knownvtidx"
					sym    "_ZNK22INextBotEventResponder23FirstContainedResponderEv"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x01"
				}
				"INextBotEventResponder::NextContainedResponder"
				{
					type   "func knownvtidx"
					sym    "_ZNK22INextBotEventResponder22NextContainedResponderEPS_"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x02"
				}
				"INextBotEventResponder::OnLeaveGround"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder13OnLeaveGroundEP11CBaseEntity"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x03"
				}
				"INextBotEventResponder::OnLandOnGround"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder14OnLandOnGroundEP11CBaseEntity"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x04"
				}
				"INextBotEventResponder::OnContact"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder9OnContactEP11CBaseEntityP10CGameTrace"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x05"
				}
				"INextBotEventResponder::OnMoveToSuccess"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder15OnMoveToSuccessEPK4Path"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x06"
				}
				"INextBotEventResponder::OnMoveToFailure"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder15OnMoveToFailureEPK4Path17MoveToFailureType"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x07"
				}
				"INextBotEventResponder::OnStuck"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder7OnStuckEv"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x08"
				}
				"INextBotEventResponder::OnUnStuck"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder9OnUnStuckEv"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x09"
				}
				"INextBotEventResponder::OnPostureChanged"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder16OnPostureChangedEv"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x0a"
				}
				"INextBotEventResponder::OnAnimationActivityComplete"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder27OnAnimationActivityCompleteEi"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x0b"
				}
				"INextBotEventResponder::OnAnimationActivityInterrupted"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder30OnAnimationActivityInterruptedEi"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x0c"
				}
				"INextBotEventResponder::OnAnimationEvent"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder16OnAnimationEventEP11animevent_t"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x0d"
				}
				"INextBotEventResponder::OnIgnite"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder8OnIgniteEv"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x0e"
				}
				"INextBotEventResponder::OnInjured"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder9OnInjuredERK15CTakeDamageInfo"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x0f"
				}
				"INextBotEventResponder::OnKilled"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder8OnKilledERK15CTakeDamageInfo"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x10"
				}
				"INextBotEventResponder::OnOtherKilled"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder13OnOtherKilledEP20CBaseCombatCharacterRK15CTakeDamageInfo"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x11"
				}
				"INextBotEventResponder::OnSight"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder7OnSightEP11CBaseEntity"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x12"
				}
				"INextBotEventResponder::OnLostSight"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder11OnLostSightEP11CBaseEntity"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x13"
				}
				"INextBotEventResponder::OnSound"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder7OnSoundEP11CBaseEntityRK6VectorP9KeyValues"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x14"
				}
				"INextBotEventResponder::OnSpokeConcept"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder14OnSpokeConceptEP20CBaseCombatCharacterPKcP11AI_Response"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x15"
				}
				"INextBotEventResponder::OnWeaponFired"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x16"
				}
				"INextBotEventResponder::OnNavAreaChanged"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder16OnNavAreaChangedEP8CNavAreaS1_"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x17"
				}
				"INextBotEventResponder::OnModelChanged"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder14OnModelChangedEv"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x18"
				}
				"INextBotEventResponder::OnPickUp"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder8OnPickUpEP11CBaseEntityP20CBaseCombatCharacter"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x19"
				}
				"INextBotEventResponder::OnDrop"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder6OnDropEP11CBaseEntity"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x1a"
				}
				"INextBotEventResponder::OnActorEmoted"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder13OnActorEmotedEP20CBaseCombatCharacteri"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x1b"
				}
				"INextBotEventResponder::OnCommandAttack"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder15OnCommandAttackEP11CBaseEntity"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x1c"
				}
				"INextBotEventResponder::OnCommandApproach(vec)"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder17OnCommandApproachERK6Vectorf"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x1d"
				}
				"INextBotEventResponder::OnCommandApproach(ent)"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder17OnCommandApproachEP11CBaseEntity"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x1e"
				}
				"INextBotEventResponder::OnCommandRetreat"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder16OnCommandRetreatEP11CBaseEntityf"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x1f"
				}
				"INextBotEventResponder::OnCommandPause"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder14OnCommandPauseEf"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x20"
				}
				"INextBotEventResponder::OnCommandResume"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder15OnCommandResumeEv"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x21"
				}
				"INextBotEventResponder::OnCommandString"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder15OnCommandStringEPKc"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x22"
				}
				"INextBotEventResponder::OnShoved"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder8OnShovedEP11CBaseEntity"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x23"
				}
				"INextBotEventResponder::OnBlinded"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder9OnBlindedEP11CBaseEntity"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x24"
				}
				"INextBotEventResponder::OnTerritoryContested"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder20OnTerritoryContestedEi"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x25"
				}
				"INextBotEventResponder::OnTerritoryCaptured"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder19OnTerritoryCapturedEi"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x26"
				}
				"INextBotEventResponder::OnTerritoryLost"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder15OnTerritoryLostEi"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x27"
				}
				"INextBotEventResponder::OnWin"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder5OnWinEv"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x28"
				}
				"INextBotEventResponder::OnLose"
				{
					type   "func knownvtidx"
					sym    "_ZN22INextBotEventResponder6OnLoseEv"
					vtable ".?AVINextBotEventResponder@@"
					idx    "0x29"
				}
			}
		}
	}
}
sigsegv/NextBotIntentionInterface.txt · Sigsegv TF2 내부 데이터 · 0개 항목

NextBot AI의 NextBotIntentionInterface 인터페이스와 가상 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
직접 호출 항목 없이 파일 선택·지원 범위만 정의합니다.
원본 파일 전체 보기
// NextBotIntentionInterface

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				
			}
		}
	}
}
sigsegv/NextBotInterface.txt · Sigsegv TF2 내부 데이터 · 5개 항목

NextBot AI의 NextBotInterface 인터페이스와 가상 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsINextBot::Update
Games/#default/sigsegv/addrs
NextBot AI의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN8INextBot6UpdateEv
addrsINextBot::DisplayDebugText
Games/#default/sigsegv/addrs
NextBot AI의 ‘Display Debug Text’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8INextBot16DisplayDebugTextEPKc
addrsINextBot::Upkeep
Games/#default/sigsegv/addrs
NextBot AI의 ‘Upkeep’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN8INextBot6UpkeepEv
addrsINextBot::IsRangeLessThan
Games/#default/sigsegv/addrs
NextBot AI의 ‘Is Range Less Than’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8INextBot15IsRangeLessThanEP11CBaseEntityf
addrsINextBot::IsRangeGreaterThan
Games/#default/sigsegv/addrs
NextBot AI의 ‘Is Range Greater Than’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK8INextBot18IsRangeGreaterThanERK6Vectorf
원본 파일 전체 보기
// NextBotInterface

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"INextBot::Update"
				{
					type "sym"
					sym  "_ZN8INextBot6UpdateEv"
				}
				"INextBot::DisplayDebugText"
				{
					type "sym"
					sym  "_ZNK8INextBot16DisplayDebugTextEPKc"
				}
				"INextBot::Upkeep"
				{
					type "sym"
					sym  "_ZN8INextBot6UpkeepEv"
				}
				"INextBot::IsRangeLessThan"
				{
					type "sym"
					sym  "_ZNK8INextBot15IsRangeLessThanEP11CBaseEntityf"
				}
				"INextBot::IsRangeGreaterThan"
				{
					type "sym"
					sym  "_ZNK8INextBot18IsRangeGreaterThanERK6Vectorf"
				}
				
			}
		}
	}
}
sigsegv/NextBotKnownEntity.txt · Sigsegv TF2 내부 데이터 · 19개 항목

NextBot AI의 NextBotKnownEntity 인터페이스와 가상 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsCKnownEntity::Destroy
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Destroy’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN12CKnownEntity7DestroyEv
vtable = .?AVCKnownEntity@@
idx = 0x01
addrsCKnownEntity::UpdatePosition
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Update Position’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN12CKnownEntity14UpdatePositionEv
vtable = .?AVCKnownEntity@@
idx = 0x02
addrsCKnownEntity::GetEntity
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Get Entity’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK12CKnownEntity9GetEntityEv
vtable = .?AVCKnownEntity@@
idx = 0x03
addrsCKnownEntity::GetLastKnownPosition
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Get Last Known Position’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK12CKnownEntity20GetLastKnownPositionEv
vtable = .?AVCKnownEntity@@
idx = 0x04
addrsCKnownEntity::HasLastKnownPositionBeenSeen
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Has Last Known Position Been Seen’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK12CKnownEntity28HasLastKnownPositionBeenSeenEv
vtable = .?AVCKnownEntity@@
idx = 0x05
addrsCKnownEntity::MarkLastKnownPositionAsSeen
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Mark Last Known Position As Seen’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN12CKnownEntity27MarkLastKnownPositionAsSeenEv
vtable = .?AVCKnownEntity@@
idx = 0x06
addrsCKnownEntity::GetLastKnownArea
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Get Last Known Area’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK12CKnownEntity16GetLastKnownAreaEv
vtable = .?AVCKnownEntity@@
idx = 0x07
addrsCKnownEntity::GetTimeSinceLastKnown
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Get Time Since Last Known’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK12CKnownEntity21GetTimeSinceLastKnownEv
vtable = .?AVCKnownEntity@@
idx = 0x08
addrsCKnownEntity::GetTimeSinceBecameKnown
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Get Time Since Became Known’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK12CKnownEntity23GetTimeSinceBecameKnownEv
vtable = .?AVCKnownEntity@@
idx = 0x09
addrsCKnownEntity::UpdateVisibilityStatus
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Update Visibility Status’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN12CKnownEntity22UpdateVisibilityStatusEb
vtable = .?AVCKnownEntity@@
idx = 0x0a
addrsCKnownEntity::IsVisibleInFOVNow
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Is Visible In FOVNow’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK12CKnownEntity17IsVisibleInFOVNowEv
vtable = .?AVCKnownEntity@@
idx = 0x0b
addrsCKnownEntity::IsVisibleRecently
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Is Visible Recently’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK12CKnownEntity17IsVisibleRecentlyEv
vtable = .?AVCKnownEntity@@
idx = 0x0c
addrsCKnownEntity::GetTimeSinceBecameVisible
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Get Time Since Became Visible’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK12CKnownEntity25GetTimeSinceBecameVisibleEv
vtable = .?AVCKnownEntity@@
idx = 0x0d
addrsCKnownEntity::GetTimeWhenBecameVisible
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Get Time When Became Visible’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK12CKnownEntity24GetTimeWhenBecameVisibleEv
vtable = .?AVCKnownEntity@@
idx = 0x0e
addrsCKnownEntity::GetTimeSinceLastSeen
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Get Time Since Last Seen’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK12CKnownEntity20GetTimeSinceLastSeenEv
vtable = .?AVCKnownEntity@@
idx = 0x0f
addrsCKnownEntity::WasEverVisible
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Was Ever Visible’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK12CKnownEntity14WasEverVisibleEv
vtable = .?AVCKnownEntity@@
idx = 0x10
addrsCKnownEntity::IsObsolete
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Is Obsolete’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK12CKnownEntity10IsObsoleteEv
vtable = .?AVCKnownEntity@@
idx = 0x11
addrsCKnownEntity::operator==
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘operator==’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK12CKnownEntityeqERKS_
vtable = .?AVCKnownEntity@@
idx = 0x12
addrsCKnownEntity::Is
Games/#default/sigsegv/addrs
CKnownEntity 클래스의 ‘Is’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZNK12CKnownEntity2IsEP11CBaseEntity
vtable = .?AVCKnownEntity@@
idx = 0x13
원본 파일 전체 보기
// NextBotKnownEntity

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
			engine "css"
			engine "ep1"
			engine "ep2"
			engine "hl2dm"
			engine "dods"
			engine "sdk2013"
			engine "l4d"
			engine "nd"
			engine "l4d2"
			engine "blade"
			engine "insurgency"
			engine "contagion"
			engine "bms"
			engine "doi"
			engine "pkvii"
		}
		
		"sigsegv"
		{
			"addrs"
			{
//				"CKnownEntity::~CKnownEntity [D0]"
//				{
//					type "sym"
//					sym  "_ZN12CKnownEntityD0Ev"
//				}
//				"CKnownEntity::~CKnownEntity [D1]"
//				{
//					type "sym"
//					sym  "_ZN12CKnownEntityD1Ev"
//				}
//				"CKnownEntity::~CKnownEntity [D2]"
//				{
//					type   "func knownvtidx"
//					sym    "_ZN12CKnownEntityD2Ev"
//					vtable ".?AVCKnownEntity@@"
//					idx    "0x00"
//				}
				"CKnownEntity::Destroy"
				{
					type   "func knownvtidx"
					sym    "_ZN12CKnownEntity7DestroyEv"
					vtable ".?AVCKnownEntity@@"
					idx    "0x01"
				}
				"CKnownEntity::UpdatePosition"
				{
					type   "func knownvtidx"
					sym    "_ZN12CKnownEntity14UpdatePositionEv"
					vtable ".?AVCKnownEntity@@"
					idx    "0x02"
				}
				"CKnownEntity::GetEntity"
				{
					type   "func knownvtidx"
					sym    "_ZNK12CKnownEntity9GetEntityEv"
					vtable ".?AVCKnownEntity@@"
					idx    "0x03"
				}
				"CKnownEntity::GetLastKnownPosition"
				{
					type   "func knownvtidx"
					sym    "_ZNK12CKnownEntity20GetLastKnownPositionEv"
					vtable ".?AVCKnownEntity@@"
					idx    "0x04"
				}
				"CKnownEntity::HasLastKnownPositionBeenSeen"
				{
					type   "func knownvtidx"
					sym    "_ZNK12CKnownEntity28HasLastKnownPositionBeenSeenEv"
					vtable ".?AVCKnownEntity@@"
					idx    "0x05"
				}
				"CKnownEntity::MarkLastKnownPositionAsSeen"
				{
					type   "func knownvtidx"
					sym    "_ZN12CKnownEntity27MarkLastKnownPositionAsSeenEv"
					vtable ".?AVCKnownEntity@@"
					idx    "0x06"
				}
				"CKnownEntity::GetLastKnownArea"
				{
					type   "func knownvtidx"
					sym    "_ZNK12CKnownEntity16GetLastKnownAreaEv"
					vtable ".?AVCKnownEntity@@"
					idx    "0x07"
				}
				"CKnownEntity::GetTimeSinceLastKnown"
				{
					type   "func knownvtidx"
					sym    "_ZNK12CKnownEntity21GetTimeSinceLastKnownEv"
					vtable ".?AVCKnownEntity@@"
					idx    "0x08"
				}
				"CKnownEntity::GetTimeSinceBecameKnown"
				{
					type   "func knownvtidx"
					sym    "_ZNK12CKnownEntity23GetTimeSinceBecameKnownEv"
					vtable ".?AVCKnownEntity@@"
					idx    "0x09"
				}
				"CKnownEntity::UpdateVisibilityStatus"
				{
					type   "func knownvtidx"
					sym    "_ZN12CKnownEntity22UpdateVisibilityStatusEb"
					vtable ".?AVCKnownEntity@@"
					idx    "0x0a"
				}
				"CKnownEntity::IsVisibleInFOVNow"
				{
					type   "func knownvtidx"
					sym    "_ZNK12CKnownEntity17IsVisibleInFOVNowEv"
					vtable ".?AVCKnownEntity@@"
					idx    "0x0b"
				}
				"CKnownEntity::IsVisibleRecently"
				{
					type   "func knownvtidx"
					sym    "_ZNK12CKnownEntity17IsVisibleRecentlyEv"
					vtable ".?AVCKnownEntity@@"
					idx    "0x0c"
				}
				"CKnownEntity::GetTimeSinceBecameVisible"
				{
					type   "func knownvtidx"
					sym    "_ZNK12CKnownEntity25GetTimeSinceBecameVisibleEv"
					vtable ".?AVCKnownEntity@@"
					idx    "0x0d"
				}
				"CKnownEntity::GetTimeWhenBecameVisible"
				{
					type   "func knownvtidx"
					sym    "_ZNK12CKnownEntity24GetTimeWhenBecameVisibleEv"
					vtable ".?AVCKnownEntity@@"
					idx    "0x0e"
				}
				"CKnownEntity::GetTimeSinceLastSeen"
				{
					type   "func knownvtidx"
					sym    "_ZNK12CKnownEntity20GetTimeSinceLastSeenEv"
					vtable ".?AVCKnownEntity@@"
					idx    "0x0f"
				}
				"CKnownEntity::WasEverVisible"
				{
					type   "func knownvtidx"
					sym    "_ZNK12CKnownEntity14WasEverVisibleEv"
					vtable ".?AVCKnownEntity@@"
					idx    "0x10"
				}
				"CKnownEntity::IsObsolete"
				{
					type   "func knownvtidx"
					sym    "_ZNK12CKnownEntity10IsObsoleteEv"
					vtable ".?AVCKnownEntity@@"
					idx    "0x11"
				}
				"CKnownEntity::operator=="
				{
					type   "func knownvtidx"
					sym    "_ZNK12CKnownEntityeqERKS_"
					vtable ".?AVCKnownEntity@@"
					idx    "0x12"
				}
				"CKnownEntity::Is"
				{
					type   "func knownvtidx"
					sym    "_ZNK12CKnownEntity2IsEP11CBaseEntity"
					vtable ".?AVCKnownEntity@@"
					idx    "0x13"
				}
			}
		}
	}
}
sigsegv/NextBotLocomotionInterface.txt · Sigsegv TF2 내부 데이터 · 26개 항목

NextBot AI의 NextBotLocomotionInterface 인터페이스와 가상 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsILocomotion::TraceHull
Games/#default/sigsegv/addrs
ILocomotion 클래스의 ‘Trace Hull’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym regex
sym = _ZNK11ILocomotion9TraceHullERK6VectorS2_S2_S2_jP12ITraceFilterP10CGameTrace\\.isra\\..*
addrsCTFBaseBossLocomotion::FaceTowards
Games/#default/sigsegv/addrs
CTFBaseBossLocomotion 클래스의 ‘Face Towards’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CTFBaseBossLocomotion11FaceTowardsERK6Vector
addrsCTFBaseBossLocomotion::GetStepHeight
Games/#default/sigsegv/addrs
CTFBaseBossLocomotion 클래스의 ‘Get Step Height’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK21CTFBaseBossLocomotion13GetStepHeightEv
addrsCZombieLocomotion::GetRunSpeed
Games/#default/sigsegv/addrs
CZombieLocomotion 클래스의 ‘Get Run Speed’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK17CZombieLocomotion11GetRunSpeedEv
addrsCHeadlessHatmanLocomotion::GetRunSpeed
Games/#default/sigsegv/addrs
CHeadlessHatmanLocomotion 클래스의 ‘Get Run Speed’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK25CHeadlessHatmanLocomotion11GetRunSpeedEv
addrsCHeadlessHatmanLocomotion::ShouldCollideWith
Games/#default/sigsegv/addrs
CHeadlessHatmanLocomotion 클래스의 ‘Should Collide With’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK25CHeadlessHatmanLocomotion17ShouldCollideWithEPK11CBaseEntity
addrsCMerasmusLocomotion::GetRunSpeed
Games/#default/sigsegv/addrs
CMerasmusLocomotion 클래스의 ‘Get Run Speed’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK19CMerasmusLocomotion11GetRunSpeedEv
addrsCEyeballBossLocomotion::Approach
Games/#default/sigsegv/addrs
CEyeballBossLocomotion 클래스의 ‘Approach’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN22CEyeballBossLocomotion8ApproachERK6Vectorf
addrsILocomotion::StuckMonitor
Games/#default/sigsegv/addrs
ILocomotion 클래스의 ‘Stuck Monitor’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN11ILocomotion12StuckMonitorEv
addrsPlayerLocomotion::GetDesiredSpeed
Games/#default/sigsegv/addrs
PlayerLocomotion 클래스의 ‘Get Desired Speed’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK16PlayerLocomotion15GetDesiredSpeedEv
addrs_groupNextBotGroundLocomotion::GetGroundNormal
Games/#default/sigsegv/addrs_group
NextBot AI의 ‘Get Ground Normal’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK23NextBotGroundLocomotion15GetGroundNormalEv
addrs_groupNextBotGroundLocomotion::GetMaxAcceleration
Games/#default/sigsegv/addrs_group
NextBot AI의 ‘Get Max Acceleration’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK23NextBotGroundLocomotion18GetMaxAccelerationEv
addrs_groupNextBotGroundLocomotion::GetGravity
Games/#default/sigsegv/addrs_group
NextBot AI의 ‘Get Gravity’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK23NextBotGroundLocomotion10GetGravityEv
addrs_groupNextBotGroundLocomotion::NextBotGroundLocomotion
Games/#default/sigsegv/addrs_group
NextBot AI의 ‘Next Bot Ground Locomotion’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN23NextBotGroundLocomotionC2EP8INextBot
addrs_groupNextBotGroundLocomotion::GetMaxDeceleration
Games/#default/sigsegv/addrs_group
NextBot AI의 ‘Get Max Deceleration’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK23NextBotGroundLocomotion18GetMaxDecelerationEv
addrs_groupNextBotGroundLocomotion::IsOnGround
Games/#default/sigsegv/addrs_group
NextBot AI의 ‘Is On Ground’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK23NextBotGroundLocomotion10IsOnGroundEv
addrs_groupNextBotGroundLocomotion::DetectCollision
Games/#default/sigsegv/addrs_group
NextBot AI의 ‘Detect Collision’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN23NextBotGroundLocomotion15DetectCollisionEP10CGameTraceRiRK6VectorS5_S5_S5_
addrs_groupNextBotGroundLocomotion::Approach
Games/#default/sigsegv/addrs_group
NextBot AI의 ‘Approach’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN23NextBotGroundLocomotion8ApproachERK6Vectorf
addrs_groupNextBotGroundLocomotion::Update
Games/#default/sigsegv/addrs_group
NextBot AI의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN23NextBotGroundLocomotion6UpdateEv
addrs_groupNextBotGroundLocomotion::GetMaxYawRate
Games/#default/sigsegv/addrs_group
NextBot AI의 ‘Get Max Yaw Rate’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK23NextBotGroundLocomotion13GetMaxYawRateEv
addrs_groupNextBotGroundLocomotion::GetMaxJumpHeight
Games/#default/sigsegv/addrs_group
NextBot AI의 ‘Get Max Jump Height’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK23NextBotGroundLocomotion16GetMaxJumpHeightEv
addrs_groupNextBotGroundLocomotion::GetDeathDropHeight
Games/#default/sigsegv/addrs_group
NextBot AI의 ‘Get Death Drop Height’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK23NextBotGroundLocomotion18GetDeathDropHeightEv
addrs_groupNextBotGroundLocomotion::GetWalkSpeed
Games/#default/sigsegv/addrs_group
NextBot AI의 ‘Get Walk Speed’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK23NextBotGroundLocomotion12GetWalkSpeedEv
addrs_groupNextBotGroundLocomotion::ClimbUpToLedge
Games/#default/sigsegv/addrs_group
NextBot AI의 ‘Climb Up To Ledge’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN23NextBotGroundLocomotion14ClimbUpToLedgeERK6VectorS2_PK11CBaseEntity
addrs_groupNextBotGroundLocomotion::ApplyAccumulatedApproach
Games/#default/sigsegv/addrs_group
NextBot AI의 ‘Apply Accumulated Approach’ 공격·피해 또는 효과를 실행하기 위한 addrs_group 데이터입니다. = _ZN23NextBotGroundLocomotion24ApplyAccumulatedApproachEv
addrs_groupGroundLocomotionCollisionTraceFilter::ShouldHitEntity
Games/#default/sigsegv/addrs_group
GroundLocomotionCollisionTraceFilter 클래스의 ‘Should Hit Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN36GroundLocomotionCollisionTraceFilter15ShouldHitEntityEP13IHandleEntityi
원본 파일 전체 보기
// NextBotLocomotionInterface

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"ILocomotion::TraceHull"
				{
					type "sym regex"
					sym  "_ZNK11ILocomotion9TraceHullERK6VectorS2_S2_S2_jP12ITraceFilterP10CGameTrace\\.isra\\..*"
				}
				
				"CTFBaseBossLocomotion::FaceTowards"
				{
					type "sym"
					sym  "_ZN21CTFBaseBossLocomotion11FaceTowardsERK6Vector"
				}
				"CTFBaseBossLocomotion::GetStepHeight"
				{
					type "sym"
					sym  "_ZNK21CTFBaseBossLocomotion13GetStepHeightEv"
				}
				"CZombieLocomotion::GetRunSpeed"
				{
					type "sym"
					sym  "_ZNK17CZombieLocomotion11GetRunSpeedEv"
				}
				"CHeadlessHatmanLocomotion::GetRunSpeed"
				{
					type "sym"
					sym  "_ZNK25CHeadlessHatmanLocomotion11GetRunSpeedEv"
				}
				"CHeadlessHatmanLocomotion::ShouldCollideWith"
				{
					type "sym"
					sym  "_ZNK25CHeadlessHatmanLocomotion17ShouldCollideWithEPK11CBaseEntity"
				}
				"CMerasmusLocomotion::GetRunSpeed"
				{
					type "sym"
					sym  "_ZNK19CMerasmusLocomotion11GetRunSpeedEv"
				}
				"CEyeballBossLocomotion::Approach"
				{
					type "sym"
					sym  "_ZN22CEyeballBossLocomotion8ApproachERK6Vectorf"
				}
				"ILocomotion::StuckMonitor"
				{
					type "sym"
					sym  "_ZN11ILocomotion12StuckMonitorEv"
				}
				"PlayerLocomotion::GetDesiredSpeed"
				{
					type "sym"
					sym  "_ZNK16PlayerLocomotion15GetDesiredSpeedEv"
				}

			}
			"addrs_group"
			{
				"[common]"
				{
					type "sym"
					lib  "server"
				}
				"NextBotGroundLocomotion::GetGroundNormal" "_ZNK23NextBotGroundLocomotion15GetGroundNormalEv" 
				"NextBotGroundLocomotion::GetMaxAcceleration" "_ZNK23NextBotGroundLocomotion18GetMaxAccelerationEv" 
				"NextBotGroundLocomotion::GetGravity" "_ZNK23NextBotGroundLocomotion10GetGravityEv" 
				"NextBotGroundLocomotion::NextBotGroundLocomotion" "_ZN23NextBotGroundLocomotionC2EP8INextBot"
				"NextBotGroundLocomotion::GetMaxDeceleration" "_ZNK23NextBotGroundLocomotion18GetMaxDecelerationEv"
				"NextBotGroundLocomotion::IsOnGround" "_ZNK23NextBotGroundLocomotion10IsOnGroundEv" 
				"NextBotGroundLocomotion::DetectCollision" "_ZN23NextBotGroundLocomotion15DetectCollisionEP10CGameTraceRiRK6VectorS5_S5_S5_" 
				"NextBotGroundLocomotion::Approach" "_ZN23NextBotGroundLocomotion8ApproachERK6Vectorf" 
				"NextBotGroundLocomotion::Update" "_ZN23NextBotGroundLocomotion6UpdateEv" 
				"NextBotGroundLocomotion::GetMaxYawRate" "_ZNK23NextBotGroundLocomotion13GetMaxYawRateEv"
				"NextBotGroundLocomotion::GetMaxJumpHeight" "_ZNK23NextBotGroundLocomotion16GetMaxJumpHeightEv"
				"NextBotGroundLocomotion::GetDeathDropHeight" "_ZNK23NextBotGroundLocomotion18GetDeathDropHeightEv"
				"NextBotGroundLocomotion::GetWalkSpeed" "_ZNK23NextBotGroundLocomotion12GetWalkSpeedEv"
				"NextBotGroundLocomotion::ClimbUpToLedge" "_ZN23NextBotGroundLocomotion14ClimbUpToLedgeERK6VectorS2_PK11CBaseEntity"
				"NextBotGroundLocomotion::ApplyAccumulatedApproach" "_ZN23NextBotGroundLocomotion24ApplyAccumulatedApproachEv"
				
				"GroundLocomotionCollisionTraceFilter::ShouldHitEntity" "_ZN36GroundLocomotionCollisionTraceFilter15ShouldHitEntityEP13IHandleEntityi"
				
			}
		}
	}
}
sigsegv/NextBotManager.txt · Sigsegv TF2 내부 데이터 · 5개 항목

NextBot AI의 NextBotManager 인터페이스와 가상 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsTheNextBots
Games/#default/sigsegv/addrs
엔진 항목 ‘The Next Bots’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z11TheNextBotsv
addrsNextBotManager::CollectAllBots
Games/#default/sigsegv/addrs
NextBot AI의 ‘Collect All Bots’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14NextBotManager14CollectAllBotsEP10CUtlVectorIP8INextBot10CUtlMemoryIS2_iEE
addrsNextBotManager::Update
Games/#default/sigsegv/addrs
NextBot AI의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14NextBotManager6UpdateEv
addrsNextBotManager::ShouldUpdate
Games/#default/sigsegv/addrs
NextBot AI의 ‘Should Update’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14NextBotManager12ShouldUpdateEP8INextBot
addrsNextBotManager::OnWeaponFired
Games/#default/sigsegv/addrs
NextBot AI의 ‘On Weapon Fired’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN14NextBotManager13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon
원본 파일 전체 보기
// NextBotManager

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
			engine "css"
			engine "ep1"
			engine "ep2"
			engine "hl2dm"
			engine "dods"
			engine "sdk2013"
			engine "l4d"
			engine "nd"
			engine "l4d2"
			engine "blade"
			engine "insurgency"
			engine "contagion"
			engine "bms"
			engine "doi"
			engine "pkvii"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"TheNextBots"
				{
					type "sym"
					sym  "_Z11TheNextBotsv"
				}
				
				"NextBotManager::CollectAllBots"
				{
					type "sym"
					sym  "_ZN14NextBotManager14CollectAllBotsEP10CUtlVectorIP8INextBot10CUtlMemoryIS2_iEE"
				}

				"NextBotManager::Update"
				{
					type "sym"
					sym  "_ZN14NextBotManager6UpdateEv"
				}
				
				"NextBotManager::ShouldUpdate"
				{
					type "sym"
					sym  "_ZN14NextBotManager12ShouldUpdateEP8INextBot"
				}
				
				"NextBotManager::OnWeaponFired"
				{
					type "sym"
					sym  "_ZN14NextBotManager13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon"
				}
			}
		}
	}
}
sigsegv/NextBotPath.txt · Sigsegv TF2 내부 데이터 · 5개 항목

NextBot AI의 NextBotPath 인터페이스와 가상 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsPath::IsValid
Games/#default/sigsegv/addrs
Path 클래스의 ‘Is Valid’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK4Path7IsValidEv
addrsPath::BuildTrivialPath
Games/#default/sigsegv/addrs
Path 클래스의 ‘Build Trivial Path’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN4Path16BuildTrivialPathEP8INextBotRK6Vector
addrsPath::ComputePathDetails
Games/#default/sigsegv/addrs
Path 클래스의 ‘Compute Path Details’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN4Path18ComputePathDetailsEP8INextBotRK6Vector
addrsPath::Optimize
Games/#default/sigsegv/addrs
Path 클래스의 ‘Optimize’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN4Path8OptimizeEP8INextBot
addrsPath::PostProcess
Games/#default/sigsegv/addrs
Path 클래스의 ‘Post Process’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN4Path11PostProcessEv
원본 파일 전체 보기
// NextBotPath

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"Path::IsValid"
				{
					type "sym"
					sym  "_ZNK4Path7IsValidEv"
				}
//				"Path::Compute<CTFBotPathCost> [goal]"
//				{
//					type  "fixed"
//					sym   "_ZN4Path7ComputeI14CTFBotPathCostEEbP8INextBotRK6VectorRT_fb"
//					addr  "0x4e3ab0"
//					build "3283568"
//				}
//				"Path::Compute<CTFBotPathCost> [subject]"
//				{
//					type "sym"
//					sym  "_ZN4Path7ComputeI14CTFBotPathCostEEbP8INextBotP20CBaseCombatCharacterRT_fb"
//				}
				"Path::BuildTrivialPath"
				{
					type "sym"
					sym  "_ZN4Path16BuildTrivialPathEP8INextBotRK6Vector"
				}
				"Path::ComputePathDetails"
				{
					type "sym"
					sym  "_ZN4Path18ComputePathDetailsEP8INextBotRK6Vector"
				}
				"Path::Optimize"
				{
					type "sym"
					sym  "_ZN4Path8OptimizeEP8INextBot"
				}
				"Path::PostProcess"
				{
					type "sym"
					sym  "_ZN4Path11PostProcessEv"
				}
			}
		}
	}
}
sigsegv/NextBotPathFollow.txt · Sigsegv TF2 내부 데이터 · 12개 항목

NextBot AI의 NextBotPathFollow 인터페이스와 가상 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsPathFollower::PathFollower [C1]
Games/#default/sigsegv/addrs
AI 경로 추적기의 ‘Path Follower’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12PathFollowerC1Ev
addrsPathFollower::PathFollower [C2]
Games/#default/sigsegv/addrs
AI 경로 추적기의 ‘Path Follower’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12PathFollowerC2Ev
addrsPathFollower::~PathFollower [D1]
Games/#default/sigsegv/addrs
AI 경로 추적기의 ‘~Path Follower’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12PathFollowerD1Ev
addrsPathFollower::~PathFollower [D0]
Games/#default/sigsegv/addrs
AI 경로 추적기의 ‘~Path Follower’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12PathFollowerD0Ev
addrsPathFollower::~PathFollower [D2]
Games/#default/sigsegv/addrs
AI 경로 추적기의 ‘~Path Follower’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12PathFollowerD2Ev
addrsPathFollower::Update
Games/#default/sigsegv/addrs
AI 경로 추적기의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12PathFollower6UpdateEP8INextBot
addrsPathFollower::Invalidate
Games/#default/sigsegv/addrs
AI 경로 추적기의 ‘Invalidate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12PathFollower10InvalidateEv
addrsPathFollower::SetMinLookAheadDistance
Games/#default/sigsegv/addrs
AI 경로 추적기의 ‘Set Min Look Ahead Distance’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12PathFollower23SetMinLookAheadDistanceEf
addrsPathFollower::FindBlocker
Games/#default/sigsegv/addrs
AI 경로 추적기의 ‘Find Blocker’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12PathFollower11FindBlockerEP8INextBot
addrsPathFollower::Avoid
Games/#default/sigsegv/addrs
AI 경로 추적기의 ‘Avoid’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZZN12PathFollower5AvoidEP8INextBotRK6VectorS4_S4_E6tm_fmt
addrsPathFollower::Climbing
Games/#default/sigsegv/addrs
AI 경로 추적기의 ‘Climbing’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZZN12PathFollower8ClimbingEP8INextBotPKN4Path7SegmentERK6VectorS8_fE6tm_fmt
addrsPathFollower::Climbing0
Games/#default/sigsegv/addrs
AI 경로 추적기의 ‘Climbing0’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZZN12PathFollower8ClimbingEP8INextBotPKN4Path7SegmentERK6VectorS8_fE6tm_fmt_0
원본 파일 전체 보기
// NextBotPathFollower

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"PathFollower::PathFollower [C1]"
				{
					type "sym"
					sym  "_ZN12PathFollowerC1Ev"
				}
				"PathFollower::PathFollower [C2]"
				{
					type "sym"
					sym  "_ZN12PathFollowerC2Ev"
				}
				"PathFollower::~PathFollower [D1]"
				{
					type "sym"
					sym  "_ZN12PathFollowerD1Ev"
				}
				"PathFollower::~PathFollower [D0]"
				{
					type "sym"
					sym  "_ZN12PathFollowerD0Ev"
				}
				"PathFollower::~PathFollower [D2]"
				{
					type "sym"
					sym  "_ZN12PathFollowerD2Ev"
				}
				
				"PathFollower::Update"
				{
					type "sym"
					sym  "_ZN12PathFollower6UpdateEP8INextBot"
				}
				"PathFollower::Invalidate"
				{
					type "sym"
					sym  "_ZN12PathFollower10InvalidateEv"
				}
				"PathFollower::SetMinLookAheadDistance"
				{
					type "sym"
					sym  "_ZN12PathFollower23SetMinLookAheadDistanceEf"
				}
				"PathFollower::FindBlocker"
				{
					type "sym"
					sym  "_ZN12PathFollower11FindBlockerEP8INextBot"
				}
				"PathFollower::Avoid"
				{
					type "sym"
					sym  "_ZZN12PathFollower5AvoidEP8INextBotRK6VectorS4_S4_E6tm_fmt"
				}
				"PathFollower::Climbing"
				{
					type "sym"
					sym  "_ZZN12PathFollower8ClimbingEP8INextBotPKN4Path7SegmentERK6VectorS8_fE6tm_fmt"
				}
				"PathFollower::Climbing0"
				{
					type "sym"
					sym  "_ZZN12PathFollower8ClimbingEP8INextBotPKN4Path7SegmentERK6VectorS8_fE6tm_fmt_0"
				}
			}
		}
	}
}
sigsegv/NextBotPlayer.txt · Sigsegv TF2 내부 데이터 · 33개 항목

NextBot AI의 NextBotPlayer 인터페이스와 가상 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsNextBotPlayer<CTFPlayer>::PhysicsSimulate
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Physics Simulate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE15PhysicsSimulateEv
addrsNextBotPlayer<CTFPlayer>::Update
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE6UpdateEv
addrsNextBotPlayer<CTFPlayer>::IsFakeClient
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Is Fake Client’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK13NextBotPlayerI9CTFPlayerE12IsFakeClientEv
addrsNextBotPlayer<CTFPlayer>::IsBot
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Is Bot’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK13NextBotPlayerI9CTFPlayerE5IsBotEv
addrsNextBotPlayer<CTFPlayer>::PressFireButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Press Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE15PressFireButtonEf
addrsNextBotPlayer<CTFPlayer>::ReleaseFireButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Release Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE17ReleaseFireButtonEv
addrsNextBotPlayer<CTFPlayer>::PressAltFireButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Press Alt Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE18PressAltFireButtonEf
addrsNextBotPlayer<CTFPlayer>::ReleaseAltFireButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Release Alt Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE20ReleaseAltFireButtonEv
addrsNextBotPlayer<CTFPlayer>::PressMeleeButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Press Melee Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE16PressMeleeButtonEf
addrsNextBotPlayer<CTFPlayer>::ReleaseMeleeButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Release Melee Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE18ReleaseMeleeButtonEv
addrsNextBotPlayer<CTFPlayer>::PressSpecialFireButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Press Special Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE22PressSpecialFireButtonEf
addrsNextBotPlayer<CTFPlayer>::ReleaseSpecialFireButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Release Special Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE24ReleaseSpecialFireButtonEv
addrsNextBotPlayer<CTFPlayer>::PressUseButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Press Use Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE14PressUseButtonEf
addrsNextBotPlayer<CTFPlayer>::ReleaseUseButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Release Use Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE16ReleaseUseButtonEv
addrsNextBotPlayer<CTFPlayer>::PressReloadButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Press Reload Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE17PressReloadButtonEf
addrsNextBotPlayer<CTFPlayer>::ReleaseReloadButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Release Reload Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE19ReleaseReloadButtonEv
addrsNextBotPlayer<CTFPlayer>::PressForwardButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Press Forward Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE18PressForwardButtonEf
addrsNextBotPlayer<CTFPlayer>::ReleaseForwardButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Release Forward Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE20ReleaseForwardButtonEv
addrsNextBotPlayer<CTFPlayer>::PressBackwardButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Press Backward Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE19PressBackwardButtonEf
addrsNextBotPlayer<CTFPlayer>::ReleaseBackwardButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Release Backward Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE21ReleaseBackwardButtonEv
addrsNextBotPlayer<CTFPlayer>::PressLeftButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Press Left Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE15PressLeftButtonEf
addrsNextBotPlayer<CTFPlayer>::ReleaseLeftButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Release Left Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE17ReleaseLeftButtonEv
addrsNextBotPlayer<CTFPlayer>::PressRightButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Press Right Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE16PressRightButtonEf
addrsNextBotPlayer<CTFPlayer>::ReleaseRightButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Release Right Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE18ReleaseRightButtonEv
addrsNextBotPlayer<CTFPlayer>::PressJumpButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Press Jump Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE15PressJumpButtonEf
addrsNextBotPlayer<CTFPlayer>::ReleaseJumpButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Release Jump Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE17ReleaseJumpButtonEv
addrsNextBotPlayer<CTFPlayer>::PressCrouchButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Press Crouch Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE17PressCrouchButtonEf
addrsNextBotPlayer<CTFPlayer>::ReleaseCrouchButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Release Crouch Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE19ReleaseCrouchButtonEv
addrsNextBotPlayer<CTFPlayer>::PressWalkButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Press Walk Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE15PressWalkButtonEf
addrsNextBotPlayer<CTFPlayer>::ReleaseWalkButton
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Release Walk Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE17ReleaseWalkButtonEv
addrsNextBotPlayer<CTFPlayer>::SetButtonScale
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Set Button Scale’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13NextBotPlayerI9CTFPlayerE14SetButtonScaleEff
addrsNextBotPlayer<CTFPlayer>::GetEntity
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Entity’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK13NextBotPlayerI9CTFPlayerE9GetEntityEv
addrsNextBotCreatePlayerBot<CTFBot>
Games/#default/sigsegv/addrs
엔진 항목 ‘Next Bot Create Player Bot<CTFBot>’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z22NextBotCreatePlayerBotI6CTFBotEPT_PKcb
원본 파일 전체 보기
// NextBotPlayer

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"NextBotPlayer<CTFPlayer>::PhysicsSimulate"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE15PhysicsSimulateEv"
				}
				"NextBotPlayer<CTFPlayer>::Update"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE6UpdateEv"
				}
				"NextBotPlayer<CTFPlayer>::IsFakeClient"
				{
					type "sym"
					sym  "_ZNK13NextBotPlayerI9CTFPlayerE12IsFakeClientEv"
				}
				"NextBotPlayer<CTFPlayer>::IsBot"
				{
					type "sym"
					sym  "_ZNK13NextBotPlayerI9CTFPlayerE5IsBotEv"
				}
				
				"NextBotPlayer<CTFPlayer>::PressFireButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE15PressFireButtonEf"
				}
				"NextBotPlayer<CTFPlayer>::ReleaseFireButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE17ReleaseFireButtonEv"
				}
				"NextBotPlayer<CTFPlayer>::PressAltFireButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE18PressAltFireButtonEf"
				}
				"NextBotPlayer<CTFPlayer>::ReleaseAltFireButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE20ReleaseAltFireButtonEv"
				}
				"NextBotPlayer<CTFPlayer>::PressMeleeButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE16PressMeleeButtonEf"
				}
				"NextBotPlayer<CTFPlayer>::ReleaseMeleeButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE18ReleaseMeleeButtonEv"
				}
				"NextBotPlayer<CTFPlayer>::PressSpecialFireButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE22PressSpecialFireButtonEf"
				}
				"NextBotPlayer<CTFPlayer>::ReleaseSpecialFireButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE24ReleaseSpecialFireButtonEv"
				}
				"NextBotPlayer<CTFPlayer>::PressUseButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE14PressUseButtonEf"
				}
				"NextBotPlayer<CTFPlayer>::ReleaseUseButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE16ReleaseUseButtonEv"
				}
				"NextBotPlayer<CTFPlayer>::PressReloadButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE17PressReloadButtonEf"
				}
				"NextBotPlayer<CTFPlayer>::ReleaseReloadButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE19ReleaseReloadButtonEv"
				}
				"NextBotPlayer<CTFPlayer>::PressForwardButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE18PressForwardButtonEf"
				}
				"NextBotPlayer<CTFPlayer>::ReleaseForwardButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE20ReleaseForwardButtonEv"
				}
				"NextBotPlayer<CTFPlayer>::PressBackwardButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE19PressBackwardButtonEf"
				}
				"NextBotPlayer<CTFPlayer>::ReleaseBackwardButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE21ReleaseBackwardButtonEv"
				}
				"NextBotPlayer<CTFPlayer>::PressLeftButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE15PressLeftButtonEf"
				}
				"NextBotPlayer<CTFPlayer>::ReleaseLeftButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE17ReleaseLeftButtonEv"
				}
				"NextBotPlayer<CTFPlayer>::PressRightButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE16PressRightButtonEf"
				}
				"NextBotPlayer<CTFPlayer>::ReleaseRightButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE18ReleaseRightButtonEv"
				}
				"NextBotPlayer<CTFPlayer>::PressJumpButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE15PressJumpButtonEf"
				}
				"NextBotPlayer<CTFPlayer>::ReleaseJumpButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE17ReleaseJumpButtonEv"
				}
				"NextBotPlayer<CTFPlayer>::PressCrouchButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE17PressCrouchButtonEf"
				}
				"NextBotPlayer<CTFPlayer>::ReleaseCrouchButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE19ReleaseCrouchButtonEv"
				}
				"NextBotPlayer<CTFPlayer>::PressWalkButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE15PressWalkButtonEf"
				}
				"NextBotPlayer<CTFPlayer>::ReleaseWalkButton"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE17ReleaseWalkButtonEv"
				}
				"NextBotPlayer<CTFPlayer>::SetButtonScale"
				{
					type "sym"
					sym  "_ZN13NextBotPlayerI9CTFPlayerE14SetButtonScaleEff"
				}
				"NextBotPlayer<CTFPlayer>::GetEntity"
				{
					type "sym"
					sym  "_ZNK13NextBotPlayerI9CTFPlayerE9GetEntityEv"
				}
				"NextBotCreatePlayerBot<CTFBot>"
				{
					type "sym"
					sym  "_Z22NextBotCreatePlayerBotI6CTFBotEPT_PKcb"
				}
			}
		}
	}
}
sigsegv/NextBotPlayerBody.txt · Sigsegv TF2 내부 데이터 · 3개 항목

NextBot AI의 NextBotPlayerBody 인터페이스와 가상 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsPlayerBody::GetMaxHeadAngularVelocity
Games/#default/sigsegv/addrs
PlayerBody 클래스의 ‘Get Max Head Angular Velocity’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK10PlayerBody25GetMaxHeadAngularVelocityEv
addrsPlayerBody::GetHullWidth
Games/#default/sigsegv/addrs
PlayerBody 클래스의 ‘Get Hull Width’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK10PlayerBody12GetHullWidthEv
addrsPlayerBody::Upkeep
Games/#default/sigsegv/addrs
PlayerBody 클래스의 ‘Upkeep’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN10PlayerBody6UpkeepEv
원본 파일 전체 보기
// NextBotPlayerBody

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"PlayerBody::GetMaxHeadAngularVelocity"
				{
					type "sym"
					sym  "_ZNK10PlayerBody25GetMaxHeadAngularVelocityEv"
				}
				"PlayerBody::GetHullWidth"
				{
					type "sym"
					sym  "_ZNK10PlayerBody12GetHullWidthEv"
				}
				"PlayerBody::Upkeep"
				{
					type "sym"
					sym  "_ZN10PlayerBody6UpkeepEv"
				}
			}
		}
	}
}
sigsegv/NextBotPlayerLocomotion.txt · Sigsegv TF2 내부 데이터 · 4개 항목

NextBot AI의 NextBotPlayerLocomotion 인터페이스와 가상 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsPlayerLocomotion::Update
Games/#default/sigsegv/addrs
PlayerLocomotion 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16PlayerLocomotion6UpdateEv
addrsPlayerLocomotion::Jump
Games/#default/sigsegv/addrs
PlayerLocomotion 클래스의 ‘Jump’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16PlayerLocomotion4JumpEv
addrsPlayerLocomotion::Approach
Games/#default/sigsegv/addrs
PlayerLocomotion 클래스의 ‘Approach’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16PlayerLocomotion8ApproachERK6Vectorf
addrsPlayerLocomotion::IsOnGround
Games/#default/sigsegv/addrs
PlayerLocomotion 클래스의 ‘Is On Ground’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK16PlayerLocomotion10IsOnGroundEv
원본 파일 전체 보기
// NextBotPlayerLocomotion

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"PlayerLocomotion::Update"
				{
					type "sym"
					sym  "_ZN16PlayerLocomotion6UpdateEv"
				}
				"PlayerLocomotion::Jump"
				{
					type "sym"
					sym  "_ZN16PlayerLocomotion4JumpEv"
				}
				"PlayerLocomotion::Approach"
				{
					type "sym"
					sym  "_ZN16PlayerLocomotion8ApproachERK6Vectorf"
				}
				"PlayerLocomotion::IsOnGround"
				{
					type "sym"
					sym  "_ZNK16PlayerLocomotion10IsOnGroundEv"
				}
			}
		}
	}
}
sigsegv/NextBotVisionInterface.txt · Sigsegv TF2 내부 데이터 · 9개 항목

NextBot AI의 NextBotVisionInterface 인터페이스와 가상 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsIVision::Update
Games/#default/sigsegv/addrs
IVision 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN7IVision6UpdateEv
addrsIVision::UpdateKnownEntities
Games/#default/sigsegv/addrs
IVision 클래스의 ‘Update Known Entities’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN7IVision19UpdateKnownEntitiesEv
addrsIVision::AddKnownEntity
Games/#default/sigsegv/addrs
IVision 클래스의 ‘Add Known Entity’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN7IVision14AddKnownEntityEP11CBaseEntity
addrsIVision::ForgetEntity
Games/#default/sigsegv/addrs
IVision 클래스의 ‘Forget Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN7IVision12ForgetEntityEP11CBaseEntity
addrsIVision::ForgetAllKnownEntities
Games/#default/sigsegv/addrs
IVision 클래스의 ‘Forget All Known Entities’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN7IVision22ForgetAllKnownEntitiesEv
addrsIVision::IsLineOfSightClear
Games/#default/sigsegv/addrs
IVision 클래스의 ‘Is Line Of Sight Clear’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK7IVision18IsLineOfSightClearERK6Vector
addrsIVision::IsAbleToSee
Games/#default/sigsegv/addrs
IVision 클래스의 ‘Is Able To See’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZZNK7IVision11IsAbleToSeeEP11CBaseEntityNS_20FieldOfViewCheckTypeEP6VectorE6tm_fmt
addrsIVision::IsAbleToSee2
Games/#default/sigsegv/addrs
IVision 클래스의 ‘Is Able To See2’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK7IVision11IsAbleToSeeEP11CBaseEntityNS_20FieldOfViewCheckTypeEP6Vector
addrsIVision::IsLineOfSightClearToEntity
Games/#default/sigsegv/addrs
IVision 클래스의 ‘Is Line Of Sight Clear To Entity’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK7IVision26IsLineOfSightClearToEntityEPK11CBaseEntityP6Vector
원본 파일 전체 보기
// NextBotVisionInterface

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"IVision::Update"
				{
					type "sym"
					sym  "_ZN7IVision6UpdateEv"
				}
				"IVision::UpdateKnownEntities"
				{
					type "sym"
					sym  "_ZN7IVision19UpdateKnownEntitiesEv"
				}
				"IVision::AddKnownEntity"
				{
					type "sym"
					sym  "_ZN7IVision14AddKnownEntityEP11CBaseEntity"
				}
				"IVision::ForgetEntity"
				{
					type "sym"
					sym  "_ZN7IVision12ForgetEntityEP11CBaseEntity"
				}
				"IVision::ForgetAllKnownEntities"
				{
					type "sym"
					sym  "_ZN7IVision22ForgetAllKnownEntitiesEv"
				}
				"IVision::IsLineOfSightClear"
				{
					type "sym"
					sym  "_ZNK7IVision18IsLineOfSightClearERK6Vector"
				}
				"IVision::IsAbleToSee"
				{
					type "sym"
					sym  "_ZZNK7IVision11IsAbleToSeeEP11CBaseEntityNS_20FieldOfViewCheckTypeEP6VectorE6tm_fmt"
				}
				"IVision::IsAbleToSee2"
				{
					type "sym"
					sym  "_ZNK7IVision11IsAbleToSeeEP11CBaseEntityNS_20FieldOfViewCheckTypeEP6Vector"
				}
				"IVision::IsLineOfSightClearToEntity"
				{
					type "sym"
					sym  "_ZNK7IVision26IsLineOfSightClearToEntityEPK11CBaseEntityP6Vector"
				}
			}
		}
	}
}
sigsegv/population.txt · Sigsegv TF2 내부 데이터 · 96개 항목

MvM PopulationManager와 웨이브 처리 데이터

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsFireEvent
Games/#default/sigsegv/addrs
엔진 항목 ‘Fire Event’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym regex
sym = _ZL9FireEventP9EventInfoPKc\\.part\\..*
addrs_groupCPopulationManager::CPopulationManager [C1]
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘CPopulation Manager’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManagerC1Ev
addrs_groupCPopulationManager::~CPopulationManager [D0]
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘~CPopulation Manager’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManagerD0Ev
addrs_groupCPopulationManager::~CPopulationManager [D2]
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘~CPopulation Manager’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManagerD2Ev
addrs_groupCPopulationManager::AddRespecToPlayer
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Add Respec To Player’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager17AddRespecToPlayerEP9CTFPlayer
addrs_groupCPopulationManager::AllocateBots
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Allocate Bots’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager12AllocateBotsEv
addrs_groupCPopulationManager::ClearCheckpoint
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Clear Checkpoint’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager15ClearCheckpointEv
addrs_groupCPopulationManager::CollectMvMBots
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Collect Mv MBots’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager14CollectMvMBotsEP10CUtlVectorIP9CTFPlayer10CUtlMemoryIS2_iEE
addrs_groupCPopulationManager::CycleMission
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Cycle Mission’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager12CycleMissionEv
addrs_groupCPopulationManager::FindCheckpointSnapshot [CTFPlayer *]
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Find Checkpoint Snapshot’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZNK18CPopulationManager22FindCheckpointSnapshotEP9CTFPlayer
addrs_groupCPopulationManager::FindDefaultPopulationFileShortNames
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Find Default Population File Short Names’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager35FindDefaultPopulationFileShortNamesER10CUtlVectorI10CUtlString10CUtlMemoryIS1_iEE
addrs_groupCPopulationManager::FindOrAddPlayerUpgradeHistory [CTFPlayer *]
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Find Or Add Player Upgrade History’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager29FindOrAddPlayerUpgradeHistoryEP9CTFPlayer
addrs_groupCPopulationManager::GetCurrentWave
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Get Current Wave’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager14GetCurrentWaveEv
addrs_groupCPopulationManager::GetNumRespecsAvailableForPlayer
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Get Num Respecs Available For Player’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager31GetNumRespecsAvailableForPlayerEP9CTFPlayer
addrs_groupCPopulationManager::GetPlayerUpgradeHistory
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Get Player Upgrade History’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager23GetPlayerUpgradeHistoryEP9CTFPlayer
addrs_groupCPopulationManager::Initialize
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Initialize’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager10InitializeEv
addrs_groupCPopulationManager::JumpToWave
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Jump To Wave’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager10JumpToWaveEjf
addrs_groupCPopulationManager::LoadMvMMission
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Load Mv MMission’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager14LoadMvMMissionEP9KeyValues
addrs_groupCPopulationManager::OnCurrencyCollected
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘On Currency Collected’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager19OnCurrencyCollectedEibb
addrs_groupCPopulationManager::Parse
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager5ParseEv
addrs_groupCPopulationManager::PostInitialize
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Post Initialize’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager14PostInitializeEv
addrs_groupCPopulationManager::RemovePlayerAndItemUpgradesFromHistory
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Remove Player And Item Upgrades From History’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager38RemovePlayerAndItemUpgradesFromHistoryEP9CTFPlayer
addrs_groupCPopulationManager::RemoveRespecFromPlayer
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Remove Respec From Player’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager22RemoveRespecFromPlayerEP9CTFPlayer
addrs_groupCPopulationManager::ResetMap
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Reset Map’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager8ResetMapEv
addrs_groupCPopulationManager::ResetRespecPoints
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Reset Respec Points’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager17ResetRespecPointsEv
addrs_groupCPopulationManager::RestoreCheckpoint
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Restore Checkpoint’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager17RestoreCheckpointEv
addrs_groupCPopulationManager::RestorePlayerCurrency
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Restore Player Currency’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager21RestorePlayerCurrencyEv
addrs_groupCPopulationManager::SetCheckpoint
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Set Checkpoint’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager13SetCheckpointEi
addrs_groupCPopulationManager::SetNumRespecsForPlayer
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Set Num Respecs For Player’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager22SetNumRespecsForPlayerEP9CTFPlayeri
addrs_groupCPopulationManager::Spawn
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager5SpawnEv
addrs_groupCPopulationManager::Update
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager6UpdateEv
addrs_groupCPopulationManager::UpdateObjectiveResource
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Update Objective Resource’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager23UpdateObjectiveResourceEv
addrs_groupCPopulationManager::WaveEnd
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Wave End’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager7WaveEndEb
addrs_groupCPopulationManager::AdjustMinPlayerSpawnTime
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Adjust Min Player Spawn Time’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager24AdjustMinPlayerSpawnTimeEv
addrs_groupCPopulationManager::PauseSpawning
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Pause Spawning’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager13PauseSpawningEv
addrs_groupCPopulationManager::UnpauseSpawning
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Unpause Spawning’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager15UnpauseSpawningEv
addrs_groupCPopulationManager::StartCurrentWave
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Start Current Wave’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager16StartCurrentWaveEv
addrs_groupCPopulationManager::IsInEndlessWaves
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Is In Endless Waves’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager16IsInEndlessWavesEv
addrs_groupCPopulationManager::GetPopulationFilename
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Get Population Filename’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager21GetPopulationFilenameEv
addrs_groupCPopulationManager::SetPopulationFilename
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Set Population Filename’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager21SetPopulationFilenameEPKc
addrs_groupCPopulationManager::GetPlayerCurrencySpent
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Get Player Currency Spent’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager22GetPlayerCurrencySpentEP9CTFPlayer
addrs_groupCPopulationManager::FindOrAddPlayerUpgradeHistory
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Find Or Add Player Upgrade History’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager29FindOrAddPlayerUpgradeHistoryE8CSteamID
addrs_groupCPopulationManager::FindPopulationFileByShortName
Games/#default/sigsegv/addrs_group
CPopulationManager 클래스의 ‘Find Population File By Short Name’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN18CPopulationManager29FindPopulationFileByShortNameEPKcR10CUtlString
addrs_groupCMissionPopulator::~CMissionPopulator [D0]
Games/#default/sigsegv/addrs_group
CMissionPopulator 클래스의 ‘~CMission Populator’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CMissionPopulatorD0Ev
addrs_groupCMissionPopulator::~CMissionPopulator [D2]
Games/#default/sigsegv/addrs_group
CMissionPopulator 클래스의 ‘~CMission Populator’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CMissionPopulatorD2Ev
addrs_groupCMissionPopulator::Parse
Games/#default/sigsegv/addrs_group
CMissionPopulator 클래스의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN17CMissionPopulator5ParseEP9KeyValues
addrs_groupCMissionPopulator::Update
Games/#default/sigsegv/addrs_group
CMissionPopulator 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CMissionPopulator6UpdateEv
addrs_groupCMissionPopulator::UpdateMission
Games/#default/sigsegv/addrs_group
CMissionPopulator 클래스의 ‘Update Mission’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CMissionPopulator13UpdateMissionEN6CTFBot11MissionTypeE
addrs_groupCMissionPopulator::UpdateMissionDestroySentries
Games/#default/sigsegv/addrs_group
CMissionPopulator 클래스의 ‘Update Mission Destroy Sentries’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN17CMissionPopulator28UpdateMissionDestroySentriesEv
addrs_groupCWave::~CWave [D0]
Games/#default/sigsegv/addrs_group
CWave 클래스의 ‘~CWave’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN5CWaveD0Ev
addrs_groupCWave::~CWave [D2]
Games/#default/sigsegv/addrs_group
CWave 클래스의 ‘~CWave’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN5CWaveD2Ev
addrs_groupCWave::ActiveWaveUpdate
Games/#default/sigsegv/addrs_group
CWave 클래스의 ‘Active Wave Update’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN5CWave16ActiveWaveUpdateEv
addrs_groupCWave::AddClassType
Games/#default/sigsegv/addrs_group
CWave 클래스의 ‘Add Class Type’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN5CWave12AddClassTypeE8string_tij
addrs_groupCWave::ForceFinish
Games/#default/sigsegv/addrs_group
CWave 클래스의 ‘Force Finish’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN5CWave11ForceFinishEv
addrs_groupCWave::IsDoneWithNonSupportWaves
Games/#default/sigsegv/addrs_group
CWave 클래스의 ‘Is Done With Non Support Waves’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN5CWave25IsDoneWithNonSupportWavesEv
addrs_groupCWave::Parse
Games/#default/sigsegv/addrs_group
CWave 클래스의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN5CWave5ParseEP9KeyValues
addrs_groupCWave::WaveCompleteUpdate
Games/#default/sigsegv/addrs_group
CWave 클래스의 ‘Wave Complete Update’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN5CWave18WaveCompleteUpdateEv
addrs_groupCWaveSpawnPopulator::~CWaveSpawnPopulator [D0]
Games/#default/sigsegv/addrs_group
CWaveSpawnPopulator 클래스의 ‘~CWave Spawn Populator’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CWaveSpawnPopulatorD0Ev
addrs_groupCWaveSpawnPopulator::~CWaveSpawnPopulator [D2]
Games/#default/sigsegv/addrs_group
CWaveSpawnPopulator 클래스의 ‘~CWave Spawn Populator’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CWaveSpawnPopulatorD2Ev
addrs_groupCWaveSpawnPopulator::Parse
Games/#default/sigsegv/addrs_group
CWaveSpawnPopulator 클래스의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CWaveSpawnPopulator5ParseEP9KeyValues
addrs_groupCWaveSpawnPopulator::SetState
Games/#default/sigsegv/addrs_group
CWaveSpawnPopulator 클래스의 ‘Set State’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN19CWaveSpawnPopulator8SetStateENS_17InternalStateTypeE
addrs_groupCWaveSpawnPopulator::Update
Games/#default/sigsegv/addrs_group
CWaveSpawnPopulator 클래스의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN19CWaveSpawnPopulator6UpdateEv
addrs_groupCWaveSpawnPopulator::GetCurrencyAmountPerDeath
Games/#default/sigsegv/addrs_group
CWaveSpawnPopulator 클래스의 ‘Get Currency Amount Per Death’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN19CWaveSpawnPopulator25GetCurrencyAmountPerDeathEv
addrs_groupCWaveSpawnPopulator::m_reservedPlayerSlotCount
Games/#default/sigsegv/addrs_group
CWaveSpawnPopulator 클래스의 ‘m reserved Player Slot Count’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN19CWaveSpawnPopulator25m_reservedPlayerSlotCountE
addrs_groupIPopulationSpawner::GetClassIcon
Games/#default/sigsegv/addrs_group
IPopulationSpawner 클래스의 ‘Get Class Icon’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN18IPopulationSpawner12GetClassIconEi
addrs_groupIPopulationSpawner::HasAttribute
Games/#default/sigsegv/addrs_group
IPopulationSpawner 클래스의 ‘Has Attribute’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN18IPopulationSpawner12HasAttributeEN6CTFBot13AttributeTypeEi
addrs_groupIPopulationSpawner::IsMiniBoss
Games/#default/sigsegv/addrs_group
IPopulationSpawner 클래스의 ‘Is Mini Boss’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN18IPopulationSpawner10IsMiniBossEi
addrs_groupIPopulationSpawner::ParseSpawner
Games/#default/sigsegv/addrs_group
IPopulationSpawner 클래스의 ‘Parse Spawner’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN18IPopulationSpawner12ParseSpawnerEP10IPopulatorP9KeyValues
addrs_groupCTankSpawner::~CTankSpawner [D0]
Games/#default/sigsegv/addrs_group
CTankSpawner 클래스의 ‘~CTank Spawner’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CTankSpawnerD0Ev
addrs_groupCTankSpawner::~CTankSpawner [D2]
Games/#default/sigsegv/addrs_group
CTankSpawner 클래스의 ‘~CTank Spawner’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CTankSpawnerD2Ev
addrs_groupCTankSpawner::GetClassIcon
Games/#default/sigsegv/addrs_group
CTankSpawner 클래스의 ‘Get Class Icon’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN12CTankSpawner12GetClassIconEi
addrs_groupCTankSpawner::IsMiniBoss
Games/#default/sigsegv/addrs_group
CTankSpawner 클래스의 ‘Is Mini Boss’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN12CTankSpawner10IsMiniBossEi
addrs_groupCTankSpawner::Parse
Games/#default/sigsegv/addrs_group
CTankSpawner 클래스의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN12CTankSpawner5ParseEP9KeyValues
addrs_groupCTankSpawner::Spawn
Games/#default/sigsegv/addrs_group
CTankSpawner 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN12CTankSpawner5SpawnERK6VectorP10CUtlVectorI7CHandleI11CBaseEntityE10CUtlMemoryIS6_iEE
addrs_groupCTFBotSpawner::~CTFBotSpawner [D0]
Games/#default/sigsegv/addrs_group
TF2 봇의 ‘~CTFBot Spawner’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFBotSpawnerD0Ev
addrs_groupCTFBotSpawner::~CTFBotSpawner [D2]
Games/#default/sigsegv/addrs_group
TF2 봇의 ‘~CTFBot Spawner’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFBotSpawnerD2Ev
addrs_groupCTFBotSpawner::Parse
Games/#default/sigsegv/addrs_group
TF2 봇의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFBotSpawner5ParseEP9KeyValues
addrs_groupCTFBotSpawner::Spawn
Games/#default/sigsegv/addrs_group
TF2 봇의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN13CTFBotSpawner5SpawnERK6VectorP10CUtlVectorI7CHandleI11CBaseEntityE10CUtlMemoryIS6_iEE
addrs_groupCTFBotSpawner::ParseEventChangeAttributes
Games/#default/sigsegv/addrs_group
TF2 봇의 ‘Parse Event Change Attributes’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CTFBotSpawner26ParseEventChangeAttributesEP9KeyValues
addrs_groupCSquadSpawner::~CSquadSpawner [D0]
Games/#default/sigsegv/addrs_group
CSquadSpawner 클래스의 ‘~CSquad Spawner’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CSquadSpawnerD0Ev
addrs_groupCSquadSpawner::~CSquadSpawner [D2]
Games/#default/sigsegv/addrs_group
CSquadSpawner 클래스의 ‘~CSquad Spawner’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CSquadSpawnerD2Ev
addrs_groupCSquadSpawner::GetClassIcon
Games/#default/sigsegv/addrs_group
CSquadSpawner 클래스의 ‘Get Class Icon’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN13CSquadSpawner12GetClassIconEi
addrs_groupCSquadSpawner::IsMiniBoss
Games/#default/sigsegv/addrs_group
CSquadSpawner 클래스의 ‘Is Mini Boss’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN13CSquadSpawner10IsMiniBossEi
addrs_groupCSquadSpawner::HasAttribute
Games/#default/sigsegv/addrs_group
CSquadSpawner 클래스의 ‘Has Attribute’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN13CSquadSpawner12HasAttributeEN6CTFBot13AttributeTypeEi
addrs_groupCSquadSpawner::Parse
Games/#default/sigsegv/addrs_group
CSquadSpawner 클래스의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN13CSquadSpawner5ParseEP9KeyValues
addrs_groupCSquadSpawner::Spawn
Games/#default/sigsegv/addrs_group
CSquadSpawner 클래스의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs_group 데이터입니다. = _ZN13CSquadSpawner5SpawnERK6VectorP10CUtlVectorI7CHandleI11CBaseEntityE10CUtlMemoryIS6_iEE
addrs_groupCRandomChoiceSpawner::GetClassIcon
Games/#default/sigsegv/addrs_group
CRandomChoiceSpawner 클래스의 ‘Get Class Icon’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN20CRandomChoiceSpawner12GetClassIconEi
addrs_groupCRandomChoiceSpawner::IsMiniBoss
Games/#default/sigsegv/addrs_group
CRandomChoiceSpawner 클래스의 ‘Is Mini Boss’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN20CRandomChoiceSpawner10IsMiniBossEi
addrs_groupCRandomChoiceSpawner::HasAttribute
Games/#default/sigsegv/addrs_group
CRandomChoiceSpawner 클래스의 ‘Has Attribute’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZN20CRandomChoiceSpawner12HasAttributeEN6CTFBot13AttributeTypeEi
addrs_groupCRandomChoiceSpawner::Parse
Games/#default/sigsegv/addrs_group
CRandomChoiceSpawner 클래스의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN20CRandomChoiceSpawner5ParseEP9KeyValues
addrs_groupCRandomChoiceSpawner::GetClass
Games/#default/sigsegv/addrs_group
CRandomChoiceSpawner 클래스의 ‘Get Class’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN20CRandomChoiceSpawner8GetClassEi
addrs_groupCRandomChoiceSpawner::GetHealth
Games/#default/sigsegv/addrs_group
CRandomChoiceSpawner 클래스의 ‘Get Health’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN20CRandomChoiceSpawner9GetHealthEi
addrs_groupCSpawnLocation::Parse
Games/#default/sigsegv/addrs_group
CSpawnLocation 클래스의 ‘Parse’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN14CSpawnLocation5ParseEP9KeyValues
addrs_groupParseDynamicAttributes
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Parse Dynamic Attributes’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZL22ParseDynamicAttributesRN6CTFBot23EventChangeAttributes_tEP9KeyValues
addrs_groupParseEvent
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Parse Event’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _ZL10ParseEventP9KeyValues
addrs_groupMannVsMachineStats_GetAcquiredCredits
Games/#default/sigsegv/addrs_group
엔진 항목 ‘Mann Vs Machine Stats Get Acquired Credits’을 찾거나 호출하기 위한 addrs_group 데이터입니다. = _Z37MannVsMachineStats_GetAcquiredCreditsib
원본 파일 전체 보기
// population

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"FireEvent"
				{
					type "sym regex"
					sym "_ZL9FireEventP9EventInfoPKc\\.part\\..*"
				}
			}
			"addrs_group"
			{
				"[common]"
				{
					type "sym"
					lib  "server"
				}
				
				"CPopulationManager::CPopulationManager [C1]"                     "_ZN18CPopulationManagerC1Ev"
				"CPopulationManager::~CPopulationManager [D0]"                    "_ZN18CPopulationManagerD0Ev"
				"CPopulationManager::~CPopulationManager [D2]"                    "_ZN18CPopulationManagerD2Ev"
				"CPopulationManager::AddRespecToPlayer"                           "_ZN18CPopulationManager17AddRespecToPlayerEP9CTFPlayer"
				"CPopulationManager::AllocateBots"                                "_ZN18CPopulationManager12AllocateBotsEv"
				"CPopulationManager::ClearCheckpoint"                             "_ZN18CPopulationManager15ClearCheckpointEv"
				"CPopulationManager::CollectMvMBots"                              "_ZN18CPopulationManager14CollectMvMBotsEP10CUtlVectorIP9CTFPlayer10CUtlMemoryIS2_iEE"
				"CPopulationManager::CycleMission"                                "_ZN18CPopulationManager12CycleMissionEv"
				"CPopulationManager::FindCheckpointSnapshot [CTFPlayer *]"        "_ZNK18CPopulationManager22FindCheckpointSnapshotEP9CTFPlayer"
				"CPopulationManager::FindDefaultPopulationFileShortNames"         "_ZN18CPopulationManager35FindDefaultPopulationFileShortNamesER10CUtlVectorI10CUtlString10CUtlMemoryIS1_iEE"
				"CPopulationManager::FindOrAddPlayerUpgradeHistory [CTFPlayer *]" "_ZN18CPopulationManager29FindOrAddPlayerUpgradeHistoryEP9CTFPlayer"
				"CPopulationManager::GetCurrentWave"                              "_ZN18CPopulationManager14GetCurrentWaveEv"
				"CPopulationManager::GetNumRespecsAvailableForPlayer"             "_ZN18CPopulationManager31GetNumRespecsAvailableForPlayerEP9CTFPlayer"
				"CPopulationManager::GetPlayerUpgradeHistory"                     "_ZN18CPopulationManager23GetPlayerUpgradeHistoryEP9CTFPlayer"
				"CPopulationManager::Initialize"                                  "_ZN18CPopulationManager10InitializeEv"
				"CPopulationManager::JumpToWave"                                  "_ZN18CPopulationManager10JumpToWaveEjf"
				"CPopulationManager::LoadMvMMission"                              "_ZN18CPopulationManager14LoadMvMMissionEP9KeyValues"
				"CPopulationManager::OnCurrencyCollected"                         "_ZN18CPopulationManager19OnCurrencyCollectedEibb"
				"CPopulationManager::Parse"                                       "_ZN18CPopulationManager5ParseEv"
				"CPopulationManager::PostInitialize"                              "_ZN18CPopulationManager14PostInitializeEv"
				"CPopulationManager::RemovePlayerAndItemUpgradesFromHistory"      "_ZN18CPopulationManager38RemovePlayerAndItemUpgradesFromHistoryEP9CTFPlayer"
				"CPopulationManager::RemoveRespecFromPlayer"                      "_ZN18CPopulationManager22RemoveRespecFromPlayerEP9CTFPlayer"
				"CPopulationManager::ResetMap"                                    "_ZN18CPopulationManager8ResetMapEv"
				"CPopulationManager::ResetRespecPoints"                           "_ZN18CPopulationManager17ResetRespecPointsEv"
				"CPopulationManager::RestoreCheckpoint"                           "_ZN18CPopulationManager17RestoreCheckpointEv"
				"CPopulationManager::RestorePlayerCurrency"                       "_ZN18CPopulationManager21RestorePlayerCurrencyEv"
				"CPopulationManager::SetCheckpoint"                               "_ZN18CPopulationManager13SetCheckpointEi"
				"CPopulationManager::SetNumRespecsForPlayer"                      "_ZN18CPopulationManager22SetNumRespecsForPlayerEP9CTFPlayeri"
				"CPopulationManager::Spawn"                                       "_ZN18CPopulationManager5SpawnEv"
				"CPopulationManager::Update"                                      "_ZN18CPopulationManager6UpdateEv"
				"CPopulationManager::UpdateObjectiveResource"                     "_ZN18CPopulationManager23UpdateObjectiveResourceEv"
				"CPopulationManager::WaveEnd"                                     "_ZN18CPopulationManager7WaveEndEb"
				"CPopulationManager::AdjustMinPlayerSpawnTime"                    "_ZN18CPopulationManager24AdjustMinPlayerSpawnTimeEv"
				"CPopulationManager::PauseSpawning"                               "_ZN18CPopulationManager13PauseSpawningEv"
				"CPopulationManager::UnpauseSpawning"                             "_ZN18CPopulationManager15UnpauseSpawningEv"
				"CPopulationManager::StartCurrentWave"                            "_ZN18CPopulationManager16StartCurrentWaveEv"
				"CPopulationManager::IsInEndlessWaves"                            "_ZN18CPopulationManager16IsInEndlessWavesEv"
				"CPopulationManager::GetPopulationFilename"                       "_ZN18CPopulationManager21GetPopulationFilenameEv"
				"CPopulationManager::SetPopulationFilename"                       "_ZN18CPopulationManager21SetPopulationFilenameEPKc"
				"CPopulationManager::GetPlayerCurrencySpent"                      "_ZN18CPopulationManager22GetPlayerCurrencySpentEP9CTFPlayer"
				"CPopulationManager::FindOrAddPlayerUpgradeHistory"               "_ZN18CPopulationManager29FindOrAddPlayerUpgradeHistoryE8CSteamID"
				"CPopulationManager::FindPopulationFileByShortName"               "_ZN18CPopulationManager29FindPopulationFileByShortNameEPKcR10CUtlString"
				
				
				"CMissionPopulator::~CMissionPopulator [D0]"      "_ZN17CMissionPopulatorD0Ev"
				"CMissionPopulator::~CMissionPopulator [D2]"      "_ZN17CMissionPopulatorD2Ev"
				"CMissionPopulator::Parse"                        "_ZN17CMissionPopulator5ParseEP9KeyValues"
				"CMissionPopulator::Update"                       "_ZN17CMissionPopulator6UpdateEv"
				"CMissionPopulator::UpdateMission"                "_ZN17CMissionPopulator13UpdateMissionEN6CTFBot11MissionTypeE"
				"CMissionPopulator::UpdateMissionDestroySentries" "_ZN17CMissionPopulator28UpdateMissionDestroySentriesEv"
				
				"CWave::~CWave [D0]"               "_ZN5CWaveD0Ev"
				"CWave::~CWave [D2]"               "_ZN5CWaveD2Ev"
				"CWave::ActiveWaveUpdate"          "_ZN5CWave16ActiveWaveUpdateEv"
				"CWave::AddClassType"              "_ZN5CWave12AddClassTypeE8string_tij"
				"CWave::ForceFinish"               "_ZN5CWave11ForceFinishEv"
				"CWave::IsDoneWithNonSupportWaves" "_ZN5CWave25IsDoneWithNonSupportWavesEv"
				"CWave::Parse"                     "_ZN5CWave5ParseEP9KeyValues"
				"CWave::WaveCompleteUpdate"        "_ZN5CWave18WaveCompleteUpdateEv"
				
				"CWaveSpawnPopulator::~CWaveSpawnPopulator [D0]" "_ZN19CWaveSpawnPopulatorD0Ev"
				"CWaveSpawnPopulator::~CWaveSpawnPopulator [D2]" "_ZN19CWaveSpawnPopulatorD2Ev"
				"CWaveSpawnPopulator::Parse"                     "_ZN19CWaveSpawnPopulator5ParseEP9KeyValues"
				"CWaveSpawnPopulator::SetState"                  "_ZN19CWaveSpawnPopulator8SetStateENS_17InternalStateTypeE"
				"CWaveSpawnPopulator::Update"                    "_ZN19CWaveSpawnPopulator6UpdateEv"
				"CWaveSpawnPopulator::GetCurrencyAmountPerDeath" "_ZN19CWaveSpawnPopulator25GetCurrencyAmountPerDeathEv"
				"CWaveSpawnPopulator::m_reservedPlayerSlotCount" "_ZN19CWaveSpawnPopulator25m_reservedPlayerSlotCountE"
				

				"IPopulationSpawner::GetClassIcon" "_ZN18IPopulationSpawner12GetClassIconEi"
				"IPopulationSpawner::HasAttribute" "_ZN18IPopulationSpawner12HasAttributeEN6CTFBot13AttributeTypeEi"
				"IPopulationSpawner::IsMiniBoss"   "_ZN18IPopulationSpawner10IsMiniBossEi"
				"IPopulationSpawner::ParseSpawner" "_ZN18IPopulationSpawner12ParseSpawnerEP10IPopulatorP9KeyValues"
				
				
				"CTankSpawner::~CTankSpawner [D0]" "_ZN12CTankSpawnerD0Ev"
				"CTankSpawner::~CTankSpawner [D2]" "_ZN12CTankSpawnerD2Ev"
				"CTankSpawner::GetClassIcon"       "_ZN12CTankSpawner12GetClassIconEi"
				"CTankSpawner::IsMiniBoss"         "_ZN12CTankSpawner10IsMiniBossEi"
				"CTankSpawner::Parse"              "_ZN12CTankSpawner5ParseEP9KeyValues"
				"CTankSpawner::Spawn"              "_ZN12CTankSpawner5SpawnERK6VectorP10CUtlVectorI7CHandleI11CBaseEntityE10CUtlMemoryIS6_iEE"
				
				"CTFBotSpawner::~CTFBotSpawner [D0]"        "_ZN13CTFBotSpawnerD0Ev"
				"CTFBotSpawner::~CTFBotSpawner [D2]"        "_ZN13CTFBotSpawnerD2Ev"
				"CTFBotSpawner::Parse"                      "_ZN13CTFBotSpawner5ParseEP9KeyValues"
				"CTFBotSpawner::Spawn"                      "_ZN13CTFBotSpawner5SpawnERK6VectorP10CUtlVectorI7CHandleI11CBaseEntityE10CUtlMemoryIS6_iEE"
				"CTFBotSpawner::ParseEventChangeAttributes" "_ZN13CTFBotSpawner26ParseEventChangeAttributesEP9KeyValues"
				
				"CSquadSpawner::~CSquadSpawner [D0]"        "_ZN13CSquadSpawnerD0Ev"
				"CSquadSpawner::~CSquadSpawner [D2]"        "_ZN13CSquadSpawnerD2Ev"
				"CSquadSpawner::GetClassIcon" "_ZN13CSquadSpawner12GetClassIconEi"
				"CSquadSpawner::IsMiniBoss"   "_ZN13CSquadSpawner10IsMiniBossEi"
				"CSquadSpawner::HasAttribute" "_ZN13CSquadSpawner12HasAttributeEN6CTFBot13AttributeTypeEi"
				"CSquadSpawner::Parse" "_ZN13CSquadSpawner5ParseEP9KeyValues"
				"CSquadSpawner::Spawn" "_ZN13CSquadSpawner5SpawnERK6VectorP10CUtlVectorI7CHandleI11CBaseEntityE10CUtlMemoryIS6_iEE"
				
				"CRandomChoiceSpawner::GetClassIcon" "_ZN20CRandomChoiceSpawner12GetClassIconEi"
				"CRandomChoiceSpawner::IsMiniBoss"   "_ZN20CRandomChoiceSpawner10IsMiniBossEi"
				"CRandomChoiceSpawner::HasAttribute" "_ZN20CRandomChoiceSpawner12HasAttributeEN6CTFBot13AttributeTypeEi"
				"CRandomChoiceSpawner::Parse"        "_ZN20CRandomChoiceSpawner5ParseEP9KeyValues"
				"CRandomChoiceSpawner::GetClass"     "_ZN20CRandomChoiceSpawner8GetClassEi"
				"CRandomChoiceSpawner::GetHealth"    "_ZN20CRandomChoiceSpawner9GetHealthEi"
				
				
				"CSpawnLocation::Parse" "_ZN14CSpawnLocation5ParseEP9KeyValues"
				
				"ParseDynamicAttributes" "_ZL22ParseDynamicAttributesRN6CTFBot23EventChangeAttributes_tEP9KeyValues"
				"ParseEvent" "_ZL10ParseEventP9KeyValues"

				"MannVsMachineStats_GetAcquiredCredits" "_Z37MannVsMachineStats_GetAcquiredCreditsib"
			}
		}
	}
}
sigsegv/tfbot.txt · Sigsegv TF2 내부 데이터 · 69개 항목

CTFBot의 전투·대상 선택·행동 함수

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsCTFBot::~CTFBot [D0]
Games/#default/sigsegv/addrs
TF2 봇의 ‘~CTFBot’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBotD0Ev
addrsCTFBot::~CTFBot [D2]
Games/#default/sigsegv/addrs
TF2 봇의 ‘~CTFBot’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBotD2Ev
addrsCTFBot::GetLocomotionInterface
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Locomotion Interface’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot22GetLocomotionInterfaceEv
addrsCTFBot::GetBodyInterface
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Body Interface’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot16GetBodyInterfaceEv
addrsCTFBot::GetVisionInterface
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Vision Interface’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot18GetVisionInterfaceEv
addrsCTFBot::GetIntentionInterface
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Intention Interface’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot21GetIntentionInterfaceEv
addrsCTFBot::PressFireButton
Games/#default/sigsegv/addrs
TF2 봇의 ‘Press Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot15PressFireButtonEf
addrsCTFBot::PressAltFireButton
Games/#default/sigsegv/addrs
TF2 봇의 ‘Press Alt Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot18PressAltFireButtonEf
addrsCTFBot::PressSpecialFireButton
Games/#default/sigsegv/addrs
TF2 봇의 ‘Press Special Fire Button’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot22PressSpecialFireButtonEf
addrsCTFBot::SetMission
Games/#default/sigsegv/addrs
TF2 봇의 ‘Set Mission’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot10SetMissionENS_11MissionTypeEb
addrsCTFBot::GetDesiredPathLookAheadRange
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Desired Path Look Ahead Range’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot28GetDesiredPathLookAheadRangeEv
addrsCTFBot::AddItem
Games/#default/sigsegv/addrs
TF2 봇의 ‘Add Item’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = func ebpprologue unistr
sym = _ZN6CTFBot7AddItemEPKc
unistr = CTFBotSpawner::AddItemToBot: Invalid item %s.\n
addrsCTFBot::OpportunisticallyUseWeaponAbilities
Games/#default/sigsegv/addrs
TF2 봇의 ‘Opportunistically Use Weapon Abilities’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot35OpportunisticallyUseWeaponAbilitiesEv
addrsCTFBot::PushRequiredWeapon
Games/#default/sigsegv/addrs
TF2 봇의 ‘Push Required Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot18PushRequiredWeaponEP13CTFWeaponBase
addrsCTFBot::PopRequiredWeapon
Games/#default/sigsegv/addrs
TF2 봇의 ‘Pop Required Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot17PopRequiredWeaponEv
addrsCTFBot::EquipRequiredWeapon
Games/#default/sigsegv/addrs
TF2 봇의 ‘Equip Required Weapon’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot19EquipRequiredWeaponEv
addrsCTFBot::ShouldFireCompressionBlast
Games/#default/sigsegv/addrs
TF2 봇의 ‘Should Fire Compression Blast’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot26ShouldFireCompressionBlastEv
addrsCTFBot::GetEventChangeAttributes
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Event Change Attributes’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot24GetEventChangeAttributesEPKc
addrsCTFBot::OnEventChangeAttributes
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Event Change Attributes’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot23OnEventChangeAttributesEPKNS_23EventChangeAttributes_tE
addrsCTFBot::AddEventChangeAttributes
Games/#default/sigsegv/addrs
TF2 봇의 ‘Add Event Change Attributes’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot24AddEventChangeAttributesEPKNS_23EventChangeAttributes_tE
addrsCItemGeneration::GenerateRandomItem
Games/#default/sigsegv/addrs
CItemGeneration 클래스의 ‘Generate Random Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CItemGeneration18GenerateRandomItemEP22CItemSelectionCriteriaRK6VectorRK6QAnglePKc
addrsCItemGeneration::GenerateItemFromScriptData
Games/#default/sigsegv/addrs
CItemGeneration 클래스의 ‘Generate Item From Script Data’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CItemGeneration26GenerateItemFromScriptDataEPK13CEconItemViewRK6VectorRK6QAnglePKc
addrsCItemGeneration::SpawnItem
Games/#default/sigsegv/addrs
CItemGeneration 클래스의 ‘Spawn Item’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CItemGeneration9SpawnItemEPK13CEconItemViewRK6VectorRK6QAnglePKc
addrsCTFBot::StartIdleSound
Games/#default/sigsegv/addrs
TF2 봇의 ‘Start Idle Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot14StartIdleSoundEv
addrsCTFBot::IsLineOfFireClear_vec
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Line Of Fire Clear vec’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = fixed
sym = _ZNK6CTFBot17IsLineOfFireClearERK6Vector
addr = 0x4d56e0
build = 3283568
addrsCTFBot::IsLineOfFireClear_ent
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Line Of Fire Clear ent’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot17IsLineOfFireClearEP11CBaseEntity
addrsCTFBot::IsLineOfFireClear_vec_vec
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Line Of Fire Clear vec vec’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot17IsLineOfFireClearERK6VectorS2_
addrsCTFBot::IsLineOfFireClear_vec_ent
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Line Of Fire Clear vec ent’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot17IsLineOfFireClearERK6VectorP11CBaseEntity
addrsCTFBot::ChangeTeam
Games/#default/sigsegv/addrs
TF2 봇의 ‘Change Team’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot10ChangeTeamEibbb
addrsCTFBot::IsSuspectedSpy
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Suspected Spy’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot14IsSuspectedSpyEP9CTFPlayer
addrsCTFBot::SuspectSpy
Games/#default/sigsegv/addrs
TF2 봇의 ‘Suspect Spy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot10SuspectSpyEP9CTFPlayer
addrsCTFBot::StopSuspectingSpy
Games/#default/sigsegv/addrs
TF2 봇의 ‘Stop Suspecting Spy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot17StopSuspectingSpyEP9CTFPlayer
addrsCTFBot::IsKnownSpy
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Known Spy’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot10IsKnownSpyEP9CTFPlayer
addrsCTFBot::RealizeSpy
Games/#default/sigsegv/addrs
TF2 봇의 ‘Realize Spy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot10RealizeSpyEP9CTFPlayer
addrsCTFBot::ForgetSpy
Games/#default/sigsegv/addrs
TF2 봇의 ‘Forget Spy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot9ForgetSpyEP9CTFPlayer
addrsCTFBot::GetFlagCaptureZone
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Flag Capture Zone’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot18GetFlagCaptureZoneEv
addrsCTFBot::CTFBotIntention::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot15CTFBotIntention6UpdateEv
addrsCTFBot::SuspectedSpyInfo_t::Suspect
Games/#default/sigsegv/addrs
TF2 봇의 ‘Suspect’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot18SuspectedSpyInfo_t7SuspectEv
addrsCTFBot::SuspectedSpyInfo_t::IsCurrentlySuspected
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Currently Suspected’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot18SuspectedSpyInfo_t20IsCurrentlySuspectedEv
addrsCTFBot::SuspectedSpyInfo_t::TestForRealizing
Games/#default/sigsegv/addrs
TF2 봇의 ‘Test For Realizing’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot18SuspectedSpyInfo_t16TestForRealizingEv
addrsCTFBot::DelayedThreatNotice
Games/#default/sigsegv/addrs
TF2 봇의 ‘Delayed Threat Notice’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot19DelayedThreatNoticeE7CHandleI11CBaseEntityEf
addrsCTFBot::GetBotType
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Bot Type’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot10GetBotTypeEv
addrsCTFBot::GetLastKnownArea
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Last Known Area’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot16GetLastKnownAreaEv
addrsCTFBot::GetTimeLeftToCapture
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Time Left To Capture’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot20GetTimeLeftToCaptureEv
addrsCTFBot::Touch
Games/#default/sigsegv/addrs
TF2 봇의 ‘Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot5TouchEP11CBaseEntity
addrsCTFBot::EquipLongRangeWeapon
Games/#default/sigsegv/addrs
TF2 봇의 ‘Equip Long Range Weapon’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot20EquipLongRangeWeaponEv
addrsCTFBot::GetDesiredAttackRange
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Desired Attack Range’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot21GetDesiredAttackRangeEv
addrsCTFBot::AvoidPlayers
Games/#default/sigsegv/addrs
TF2 봇의 ‘Avoid Players’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot12AvoidPlayersEP8CUserCmd
addrsCTFBot::Event_Killed
Games/#default/sigsegv/addrs
TF2 봇의 ‘Event Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot12Event_KilledERK15CTakeDamageInfo
addrsCTFBot::GetFlagToFetch
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Flag To Fetch’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot14GetFlagToFetchEv
addrsCTFBot::Spawn
Games/#default/sigsegv/addrs
TF2 봇의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot5SpawnEv
addrsCTFBot::EquipBestWeaponForThreat
Games/#default/sigsegv/addrs
TF2 봇의 ‘Equip Best Weapon For Threat’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot24EquipBestWeaponForThreatEPK12CKnownEntity
addrsCTFBot::SelectRandomReachableEnemy
Games/#default/sigsegv/addrs
TF2 봇의 ‘Select Random Reachable Enemy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot26SelectRandomReachableEnemyEv
addrsCTFBot::ShouldAutoJump
Games/#default/sigsegv/addrs
TF2 봇의 ‘Should Auto Jump’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot14ShouldAutoJumpEv
addrsCTFBot::ClearTags
Games/#default/sigsegv/addrs
TF2 봇의 ‘Clear Tags’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot9ClearTagsEv
addrsCTFBot::OnWeaponFired
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Weapon Fired’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon
addrsCTFBot::ShouldGib
Games/#default/sigsegv/addrs
TF2 봇의 ‘Should Gib’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot9ShouldGibERK15CTakeDamageInfo
addrsCTFBot::DrawDebugTextOverlays
Games/#default/sigsegv/addrs
TF2 봇의 ‘Draw Debug Text Overlays’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot21DrawDebugTextOverlaysEv
addrsCTFBotPathCost::operator()
Games/#default/sigsegv/addrs
TF2 봇의 ‘operator()’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK14CTFBotPathCostclEP8CNavAreaS1_PK10CNavLadderPK13CFuncElevatorf
addrsCTFBot::IsBarrageAndReloadWeapon
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Barrage And Reload Weapon’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot24IsBarrageAndReloadWeaponEP13CTFWeaponBase
addrsCTFBot::TransientlyConsistentRandomValue
Games/#default/sigsegv/addrs
TF2 봇의 ‘Transiently Consistent Random Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot32TransientlyConsistentRandomValueEfi
addrsCTFBot::GetNearestKnownSappableTarget
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Nearest Known Sappable Target’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot29GetNearestKnownSappableTargetEv
addrsCTFBot::IsDormantWhenDead
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Dormant When Dead’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot17IsDormantWhenDeadEv
addrsCTFBot::PhysicsSimulate
Games/#default/sigsegv/addrs
TF2 봇의 ‘Physics Simulate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot15PhysicsSimulateEv
addrsCTFBot::IsExplosiveProjectileWeapon
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Explosive Projectile Weapon’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK6CTFBot27IsExplosiveProjectileWeaponEP13CTFWeaponBase
addrsCTFBot::UpdateOnRemove
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot14UpdateOnRemoveEv
addrsCTFBot::UpdateLookingAroundForEnemies
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update Looking Around For Enemies’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot29UpdateLookingAroundForEnemiesEv
addrsCTFBot::LeaveSquad
Games/#default/sigsegv/addrs
TF2 봇의 ‘Leave Squad’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot10LeaveSquadEv
addrsCTFBot::HasTag
Games/#default/sigsegv/addrs
TF2 봇의 ‘Has Tag’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN6CTFBot6HasTagEPKc
원본 파일 전체 보기
// tfbot

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"CTFBot::~CTFBot [D0]"
				{
					type "sym"
					sym  "_ZN6CTFBotD0Ev"
				}
				"CTFBot::~CTFBot [D2]"
				{
					type "sym"
					sym  "_ZN6CTFBotD2Ev"
				}
				
				"CTFBot::GetLocomotionInterface"
				{
					type "sym"
					sym  "_ZNK6CTFBot22GetLocomotionInterfaceEv"
				}
				"CTFBot::GetBodyInterface"
				{
					type "sym"
					sym  "_ZNK6CTFBot16GetBodyInterfaceEv"
				}
				"CTFBot::GetVisionInterface"
				{
					type "sym"
					sym  "_ZNK6CTFBot18GetVisionInterfaceEv"
				}
				"CTFBot::GetIntentionInterface"
				{
					type "sym"
					sym  "_ZNK6CTFBot21GetIntentionInterfaceEv"
				}
				
				"CTFBot::PressFireButton"
				{
					type "sym"
					sym  "_ZN6CTFBot15PressFireButtonEf"
				}
				"CTFBot::PressAltFireButton"
				{
					type "sym"
					sym  "_ZN6CTFBot18PressAltFireButtonEf"
				}
				"CTFBot::PressSpecialFireButton"
				{
					type "sym"
					sym  "_ZN6CTFBot22PressSpecialFireButtonEf"
				}
				
				"CTFBot::SetMission"
				{
					type "sym"
					sym  "_ZN6CTFBot10SetMissionENS_11MissionTypeEb"
				}
				
				"CTFBot::GetDesiredPathLookAheadRange"
				{
					type "sym"
					sym  "_ZNK6CTFBot28GetDesiredPathLookAheadRangeEv"
				}
				
				"CTFBot::AddItem"
				{
					type   "func ebpprologue unistr"
					sym    "_ZN6CTFBot7AddItemEPKc"
					unistr "CTFBotSpawner::AddItemToBot: Invalid item %s.\n"
				}
				
				"CTFBot::OpportunisticallyUseWeaponAbilities"
				{
					type "sym"
					sym  "_ZN6CTFBot35OpportunisticallyUseWeaponAbilitiesEv"
				}
				"CTFBot::PushRequiredWeapon"
				{
					type "sym"
					sym  "_ZN6CTFBot18PushRequiredWeaponEP13CTFWeaponBase"
				}
				"CTFBot::PopRequiredWeapon"
				{
					type "sym"
					sym  "_ZN6CTFBot17PopRequiredWeaponEv"
				}
				"CTFBot::EquipRequiredWeapon"
				{
					type "sym"
					sym  "_ZN6CTFBot19EquipRequiredWeaponEv"
				}
				
				"CTFBot::ShouldFireCompressionBlast"
				{
					type "sym"
					sym  "_ZN6CTFBot26ShouldFireCompressionBlastEv"
				}
				
				"CTFBot::GetEventChangeAttributes"
				{
					type "sym"
					sym  "_ZNK6CTFBot24GetEventChangeAttributesEPKc"
				}
				"CTFBot::OnEventChangeAttributes"
				{
					type "sym"
					sym  "_ZN6CTFBot23OnEventChangeAttributesEPKNS_23EventChangeAttributes_tE"
				}
				"CTFBot::AddEventChangeAttributes"
				{
					type "sym"
					sym  "_ZN6CTFBot24AddEventChangeAttributesEPKNS_23EventChangeAttributes_tE"
				}
				"CItemGeneration::GenerateRandomItem"
				{
					type "sym"
					sym  "_ZN15CItemGeneration18GenerateRandomItemEP22CItemSelectionCriteriaRK6VectorRK6QAnglePKc"
				}
				"CItemGeneration::GenerateItemFromScriptData"
				{
					type "sym"
					sym  "_ZN15CItemGeneration26GenerateItemFromScriptDataEPK13CEconItemViewRK6VectorRK6QAnglePKc"
				}
				"CItemGeneration::SpawnItem"
				{
					type "sym"
					sym  "_ZN15CItemGeneration9SpawnItemEPK13CEconItemViewRK6VectorRK6QAnglePKc"
				}
				"CTFBot::StartIdleSound"
				{
					type "sym"
					sym  "_ZN6CTFBot14StartIdleSoundEv"
				}
				"CTFBot::IsLineOfFireClear_vec"
				{
					type "fixed"
					sym  "_ZNK6CTFBot17IsLineOfFireClearERK6Vector"
					addr  "0x4d56e0"
					build "3283568"
				}
				"CTFBot::IsLineOfFireClear_ent"
				{
					type "sym"
					sym  "_ZNK6CTFBot17IsLineOfFireClearEP11CBaseEntity"
				}
				"CTFBot::IsLineOfFireClear_vec_vec"
				{
					type "sym"
					sym  "_ZNK6CTFBot17IsLineOfFireClearERK6VectorS2_"
				}
				"CTFBot::IsLineOfFireClear_vec_ent"
				{
					type "sym"
					sym  "_ZNK6CTFBot17IsLineOfFireClearERK6VectorP11CBaseEntity"
				}
				
				"CTFBot::ChangeTeam"
				{
					type "sym"
					sym  "_ZN6CTFBot10ChangeTeamEibbb"
				}
				
				"CTFBot::IsSuspectedSpy"
				{
					type "sym"
					sym  "_ZN6CTFBot14IsSuspectedSpyEP9CTFPlayer"
				}
				"CTFBot::SuspectSpy"
				{
					type "sym"
					sym  "_ZN6CTFBot10SuspectSpyEP9CTFPlayer"
				}
				"CTFBot::StopSuspectingSpy"
				{
					type "sym"
					sym  "_ZN6CTFBot17StopSuspectingSpyEP9CTFPlayer"
				}
				
				"CTFBot::IsKnownSpy"
				{
					type "sym"
					sym  "_ZNK6CTFBot10IsKnownSpyEP9CTFPlayer"
				}
				"CTFBot::RealizeSpy"
				{
					type "sym"
					sym  "_ZN6CTFBot10RealizeSpyEP9CTFPlayer"
				}
				"CTFBot::ForgetSpy"
				{
					type "sym"
					sym  "_ZN6CTFBot9ForgetSpyEP9CTFPlayer"
				}
				
				"CTFBot::GetFlagCaptureZone"
				{
					type "sym"
					sym  "_ZNK6CTFBot18GetFlagCaptureZoneEv"
				}
				
				"CTFBot::CTFBotIntention::Update"
				{
					type "sym"
					sym  "_ZN6CTFBot15CTFBotIntention6UpdateEv"
				}
				
				"CTFBot::SuspectedSpyInfo_t::Suspect"
				{
					type "sym"
					sym  "_ZN6CTFBot18SuspectedSpyInfo_t7SuspectEv"
				}
				"CTFBot::SuspectedSpyInfo_t::IsCurrentlySuspected"
				{
					type "sym"
					sym  "_ZN6CTFBot18SuspectedSpyInfo_t20IsCurrentlySuspectedEv"
				}
				"CTFBot::SuspectedSpyInfo_t::TestForRealizing"
				{
					type "sym"
					sym  "_ZN6CTFBot18SuspectedSpyInfo_t16TestForRealizingEv"
				}
				
				"CTFBot::DelayedThreatNotice"
				{
					type "sym"
					sym  "_ZN6CTFBot19DelayedThreatNoticeE7CHandleI11CBaseEntityEf"
				}
				
				"CTFBot::GetBotType"
				{
					type "sym"
					sym  "_ZNK6CTFBot10GetBotTypeEv"
				}
				
				"CTFBot::GetLastKnownArea"
				{
					type "sym"
					sym  "_ZNK6CTFBot16GetLastKnownAreaEv"
				}
				
				"CTFBot::GetTimeLeftToCapture"
				{
					type "sym"
					sym  "_ZNK6CTFBot20GetTimeLeftToCaptureEv"
				}
				
				"CTFBot::Touch"
				{
					type "sym"
					sym  "_ZN6CTFBot5TouchEP11CBaseEntity"
				}
				
				"CTFBot::EquipLongRangeWeapon"
				{
					type "sym"
					sym  "_ZN6CTFBot20EquipLongRangeWeaponEv"
				}
				
				"CTFBot::GetDesiredAttackRange"
				{
					type "sym"
					sym  "_ZNK6CTFBot21GetDesiredAttackRangeEv"
				}
				
				"CTFBot::AvoidPlayers"
				{
					type "sym"
					sym  "_ZN6CTFBot12AvoidPlayersEP8CUserCmd"
				}
				
				"CTFBot::Event_Killed"
				{
					type "sym"
					sym  "_ZN6CTFBot12Event_KilledERK15CTakeDamageInfo"
				}
				
				"CTFBot::GetFlagToFetch"
				{
					type "sym"
					sym  "_ZNK6CTFBot14GetFlagToFetchEv"
				}
				
				"CTFBot::Spawn"
				{
					type "sym"
					sym  "_ZN6CTFBot5SpawnEv"
				}
				
				"CTFBot::EquipBestWeaponForThreat"
				{
					type "sym"
					sym  "_ZN6CTFBot24EquipBestWeaponForThreatEPK12CKnownEntity"
				}
				
				"CTFBot::SelectRandomReachableEnemy"
				{
					type "sym"
					sym  "_ZN6CTFBot26SelectRandomReachableEnemyEv"
				}
				
				"CTFBot::ShouldAutoJump"
				{
					type "sym"
					sym  "_ZN6CTFBot14ShouldAutoJumpEv"
				}
				
				"CTFBot::ClearTags"
				{
					type "sym"
					sym  "_ZN6CTFBot9ClearTagsEv"
				}
				
				"CTFBot::OnWeaponFired"
				{
					type "sym"
					sym  "_ZN6CTFBot13OnWeaponFiredEP20CBaseCombatCharacterP17CBaseCombatWeapon"
				}
				
				"CTFBot::ShouldGib"
				{
					type "sym"
					sym  "_ZN6CTFBot9ShouldGibERK15CTakeDamageInfo"
				}
				
				"CTFBot::DrawDebugTextOverlays"
				{
					type "sym"
					sym  "_ZN6CTFBot21DrawDebugTextOverlaysEv"
				}
				
				"CTFBotPathCost::operator()"
				{
					type "sym"
					sym  "_ZNK14CTFBotPathCostclEP8CNavAreaS1_PK10CNavLadderPK13CFuncElevatorf"
				}

				"CTFBot::IsBarrageAndReloadWeapon"
				{
					type "sym"
					sym  "_ZNK6CTFBot24IsBarrageAndReloadWeaponEP13CTFWeaponBase"
				}
				"CTFBot::TransientlyConsistentRandomValue"
				{
					type "sym"
					sym  "_ZNK6CTFBot32TransientlyConsistentRandomValueEfi"
				}
				"CTFBot::GetNearestKnownSappableTarget"
				{
					type "sym"
					sym  "_ZN6CTFBot29GetNearestKnownSappableTargetEv"
				}
				"CTFBot::IsDormantWhenDead"
				{
					type "sym"
					sym  "_ZNK6CTFBot17IsDormantWhenDeadEv"
				}
				"CTFBot::PhysicsSimulate"
				{
					type "sym"
					sym  "_ZN6CTFBot15PhysicsSimulateEv"
				}
				"CTFBot::IsExplosiveProjectileWeapon"
				{
					type "sym"
					sym  "_ZNK6CTFBot27IsExplosiveProjectileWeaponEP13CTFWeaponBase"
				}
				"CTFBot::UpdateOnRemove"
				{
					type "sym"
					sym  "_ZN6CTFBot14UpdateOnRemoveEv"
				}
				"CTFBot::UpdateLookingAroundForEnemies"
				{
					type "sym"
					sym  "_ZN6CTFBot29UpdateLookingAroundForEnemiesEv"
				}
				"CTFBot::LeaveSquad"
				{
					type "sym"
					sym  "_ZN6CTFBot10LeaveSquadEv"
				}
				"CTFBot::HasTag"
				{
					type "sym"
					sym  "_ZN6CTFBot6HasTagEPKc"
				}
			}
		}
	}
}
sigsegv/tfbot_behavior.txt · Sigsegv TF2 내부 데이터 · 83개 항목

TFBot 행동 트리의 개별 행동 클래스 함수

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsCTFBotMainAction::~CTFBotMainAction [D0]
Games/#default/sigsegv/addrs
TF2 봇의 ‘~CTFBot Main Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFBotMainActionD0Ev
addrsCTFBotMainAction::~CTFBotMainAction [D2]
Games/#default/sigsegv/addrs
TF2 봇의 ‘~CTFBot Main Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFBotMainActionD2Ev
addrsCTFBotMainAction::OnStart
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Start’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFBotMainAction7OnStartEP6CTFBotP6ActionIS0_E
addrsCTFBotMainAction::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFBotMainAction6UpdateEP6CTFBotf
addrsCTFBotMainAction::FireWeaponAtEnemy
Games/#default/sigsegv/addrs
TF2 봇의 ‘Fire Weapon At Enemy’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFBotMainAction17FireWeaponAtEnemyEP6CTFBot
addrsCTFBotMainAction::ShouldAttack
Games/#default/sigsegv/addrs
TF2 봇의 ‘Should Attack’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK16CTFBotMainAction12ShouldAttackEPK8INextBotPK12CKnownEntity
addrsCTFBotMainAction::ShouldHurry
Games/#default/sigsegv/addrs
TF2 봇의 ‘Should Hurry’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK16CTFBotMainAction11ShouldHurryEPK8INextBot
addrsCTFBotMainAction::OnOtherKilled
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Other Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFBotMainAction13OnOtherKilledEP6CTFBotP20CBaseCombatCharacterRK15CTakeDamageInfo
addrsCTFBotMainAction::SelectMoreDangerousThreat
Games/#default/sigsegv/addrs
TF2 봇의 ‘Select More Dangerous Threat’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK16CTFBotMainAction25SelectMoreDangerousThreatEPK8INextBotPK20CBaseCombatCharacterPK12CKnownEntityS8_
addrsCTFBotMainAction::SelectMoreDangerousThreatInternal
Games/#default/sigsegv/addrs
TF2 봇의 ‘Select More Dangerous Threat Internal’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK16CTFBotMainAction33SelectMoreDangerousThreatInternalEPK8INextBotPK20CBaseCombatCharacterPK12CKnownEntityS8_
addrsCTFBotMainAction::OnContact
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Contact’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFBotMainAction9OnContactEP6CTFBotP11CBaseEntityP10CGameTrace
addrsCTFBotMainAction::OnStuck
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFBotMainAction7OnStuckEP6CTFBot
addrsCTFBotMainAction::OnInjured
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Injured’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFBotMainAction9OnInjuredEP6CTFBotRK15CTakeDamageInfo
addrsCTFBotMainAction::InitialContainedAction
Games/#default/sigsegv/addrs
TF2 봇의 ‘Initial Contained Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFBotMainAction22InitialContainedActionEP6CTFBot
addrsCTFBotMainAction::Dodge
Games/#default/sigsegv/addrs
TF2 봇의 ‘Dodge’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFBotMainAction5DodgeEP6CTFBot
addrsCTFBotMainAction::SelectCloserThreat
Games/#default/sigsegv/addrs
TF2 봇의 ‘Select Closer Threat’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK16CTFBotMainAction18SelectCloserThreatEP6CTFBotPK12CKnownEntityS4_
addrsCTFBotScenarioMonitor::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CTFBotScenarioMonitor6UpdateEP6CTFBotf
addrsCTFBotScenarioMonitor::DesiredScenarioAndClassAction
Games/#default/sigsegv/addrs
TF2 봇의 ‘Desired Scenario And Class Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CTFBotScenarioMonitor29DesiredScenarioAndClassActionEP6CTFBot
addrsCTFBotScenarioMonitor::InitialContainedAction
Games/#default/sigsegv/addrs
TF2 봇의 ‘Initial Contained Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CTFBotScenarioMonitor22InitialContainedActionEP6CTFBot
addrsCTFBotMvMEngineerTeleportSpawn::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = func ebpprologue unistr knownvtidx
sym = _ZN30CTFBotMvMEngineerTeleportSpawn6UpdateEP6CTFBotf
unistr = teleported_mvm_bot
vtable = .?AVCTFBotMvMEngineerTeleportSpawn@@
idx = 0x2e
addrsCTFBotMvMEngineerIdle::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CTFBotMvMEngineerIdle6UpdateEP6CTFBotf
addrs~CTFBotMvMEngineerIdle [D0]
Games/#default/sigsegv/addrs
엔진 항목 ‘~CTFBot Mv MEngineer Idle’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CTFBotMvMEngineerIdleD0Ev
addrs~CTFBotMvMEngineerIdle [D1]
Games/#default/sigsegv/addrs
엔진 항목 ‘~CTFBot Mv MEngineer Idle’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CTFBotMvMEngineerIdleD1Ev
addrs~CTFBotMvMEngineerIdle [D2]
Games/#default/sigsegv/addrs
엔진 항목 ‘~CTFBot Mv MEngineer Idle’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CTFBotMvMEngineerIdleD2Ev
addrsCTFBotMvMEngineerBuildSentryGun::CTFBotMvMEngineerBuildSentryGun [C1]
Games/#default/sigsegv/addrs
TF2 봇의 ‘CTFBot Mv MEngineer Build Sentry Gun’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN31CTFBotMvMEngineerBuildSentryGunC1EP19CTFBotHintSentrygun
addrsCTFBotMvMEngineerBuildSentryGun::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = func ebpprologue unistr knownvtidx
sym = _ZN31CTFBotMvMEngineerBuildSentryGun6UpdateEP6CTFBotf
unistr = Built a sentry
vtable = .?AVCTFBotMvMEngineerBuildSentryGun@@
idx = 0x2e
addrsCTFBotMvMEngineerBuildTeleportExit::CTFBotMvMEngineerBuildTeleportExit [C1]
Games/#default/sigsegv/addrs
TF2 봇의 ‘CTFBot Mv MEngineer Build Teleport Exit’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN34CTFBotMvMEngineerBuildTeleportExitC1EP24CTFBotHintTeleporterExit
addrsCTFBotMvMEngineerBuildTeleportExit::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = func ebpprologue unistr knownvtidx
sym = _ZN34CTFBotMvMEngineerBuildTeleportExit6UpdateEP6CTFBotf
unistr = Engineer.MVM_AutoBuildingTeleporter02
vtable = .?AVCTFBotMvMEngineerBuildTeleportExit@@
idx = 0x2e
addrsCTFBotMissionSuicideBomber::OnStart
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Start’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN26CTFBotMissionSuicideBomber7OnStartEP6CTFBotP6ActionIS0_E
vtable = .?AVCTFBotMissionSuicideBomber@@
idx = 0x2d
addrsCTFBotMissionSuicideBomber::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN26CTFBotMissionSuicideBomber6UpdateEP6CTFBotf
vtable = .?AVCTFBotMissionSuicideBomber@@
idx = 0x2e
addrsCTFBotMissionSuicideBomber::OnStuck
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Stuck’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN26CTFBotMissionSuicideBomber7OnStuckEP6CTFBot
vtable = .?AVCTFBotMissionSuicideBomber@@
idx = 0x38
addrsCTFBotMissionSuicideBomber::OnKilled
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = func knownvtidx
sym = _ZN26CTFBotMissionSuicideBomber8OnKilledEP6CTFBotRK15CTakeDamageInfo
vtable = .?AVCTFBotMissionSuicideBomber@@
idx = 0x40
addrsCTFBotMissionSuicideBomber::StartDetonate
Games/#default/sigsegv/addrs
TF2 봇의 ‘Start Detonate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func ebpprologue unistr
sym = _ZN26CTFBotMissionSuicideBomber13StartDetonateEP6CTFBotbb
unistr = MvM.SentryBusterSpin
addrsCTFBotMissionSuicideBomber::Detonate
Games/#default/sigsegv/addrs
TF2 봇의 ‘Detonate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func ebpprologue unistr
sym = _ZN26CTFBotMissionSuicideBomber8DetonateEP6CTFBot
unistr = mvm_sentrybuster_killed
addrsCTFBotSeekAndDestroy::CTFBotSeekAndDestroy [C1]
Games/#default/sigsegv/addrs
TF2 봇의 ‘CTFBot Seek And Destroy’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN20CTFBotSeekAndDestroyC1Ef
addrsCTFBotMedicHeal::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFBotMedicHeal6UpdateEP6CTFBotf
addrsCTFBotMedicHeal::SelectPatient
Games/#default/sigsegv/addrs
TF2 봇의 ‘Select Patient’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFBotMedicHeal13SelectPatientEP6CTFBotP9CTFPlayer
addrsCTFBotSniperLurk::ShouldAttack
Games/#default/sigsegv/addrs
TF2 봇의 ‘Should Attack’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK16CTFBotSniperLurk12ShouldAttackEPK8INextBotPK12CKnownEntity
addrsCTFBotSniperLurk::SelectMoreDangerousThreat
Games/#default/sigsegv/addrs
TF2 봇의 ‘Select More Dangerous Threat’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK16CTFBotSniperLurk25SelectMoreDangerousThreatEPK8INextBotPK20CBaseCombatCharacterPK12CKnownEntityS8_
addrsCTFBotEngineerBuild::InitialContainedAction
Games/#default/sigsegv/addrs
TF2 봇의 ‘Initial Contained Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN19CTFBotEngineerBuild22InitialContainedActionEP6CTFBot
addrsCTFBotGetAmmo::IsPossible
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Possible’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CTFBotGetAmmo10IsPossibleEP6CTFBot
addrsCTFBotGetHealth::IsPossible
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Possible’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFBotGetHealth10IsPossibleEP6CTFBot
addrsCTFBotUseItem::OnStart
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Start’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CTFBotUseItem7OnStartEP6CTFBotP6ActionIS0_E
addrsCTFBotUseItem::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CTFBotUseItem6UpdateEP6CTFBotf
addrsCTFBotUseItem::OnEnd
Games/#default/sigsegv/addrs
TF2 봇의 ‘On End’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CTFBotUseItem5OnEndEP6CTFBotP6ActionIS0_E
addrsCTFBotTacticalMonitor::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CTFBotTacticalMonitor6UpdateEP6CTFBotf
addrsCTFBotTacticalMonitor::OnCommandString
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Command String’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CTFBotTacticalMonitor15OnCommandStringEP6CTFBotPKc
addrsCTFBotTacticalMonitor::InitialContainedAction
Games/#default/sigsegv/addrs
TF2 봇의 ‘Initial Contained Action’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CTFBotTacticalMonitor22InitialContainedActionEP6CTFBot
addrsCTFBotTacticalMonitor::OnNavAreaChanged
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Nav Area Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CTFBotTacticalMonitor16OnNavAreaChangedEP6CTFBotP8CNavAreaS3_
addrsCTFBotTacticalMonitor::AvoidBumpingEnemies
Games/#default/sigsegv/addrs
TF2 봇의 ‘Avoid Bumping Enemies’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CTFBotTacticalMonitor19AvoidBumpingEnemiesEP6CTFBot
addrsCTFBotSpyAttack::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFBotSpyAttack6UpdateEP6CTFBotf
addrsCTFBotStickybombSentrygun::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN25CTFBotStickybombSentrygun6UpdateEP6CTFBotf
addrsCTFBotFetchFlag::CTFBotFetchFlag [C1]
Games/#default/sigsegv/addrs
TF2 봇의 ‘CTFBot Fetch Flag’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFBotFetchFlagC1Eb
addrsCTFBotFetchFlag::OnStart
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Start’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFBotFetchFlag7OnStartEP6CTFBotP6ActionIS0_E
addrsCTFBotFetchFlag::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFBotFetchFlag6UpdateEP6CTFBotf
addrsCTFBotDeliverFlag::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CTFBotDeliverFlag6UpdateEP6CTFBotf
addrsCTFBotAttackFlagDefenders::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN25CTFBotAttackFlagDefenders6UpdateEP6CTFBotf
addrsCTFBotAttack::CTFBotAttack [C1]
Games/#default/sigsegv/addrs
TF2 봇의 ‘CTFBot Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFBotAttackC1Ev
addrsCTFBotPushToCapturePoint::CTFBotPushToCapturePoint [C1]
Games/#default/sigsegv/addrs
TF2 봇의 ‘CTFBot Push To Capture Point’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN24CTFBotPushToCapturePointC1EP6ActionI6CTFBotE
addrsCTFBotPushToCapturePoint::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN24CTFBotPushToCapturePoint6UpdateEP6CTFBotf
addrsCTFBotDead::OnStart
Games/#default/sigsegv/addrs
TF2 봇의 ‘On Start’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN10CTFBotDead7OnStartEP6CTFBotP6ActionIS0_E
addrsCTFBotUseItem::CTFBotUseItem [C1]
Games/#default/sigsegv/addrs
TF2 봇의 ‘CTFBot Use Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CTFBotUseItemC1EP13CTFWeaponBase
addrsCTFBotUseItem::~CTFBotUseItem [D2]
Games/#default/sigsegv/addrs
TF2 봇의 ‘~CTFBot Use Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CTFBotUseItemD2Ev
addrsCTFBotDeliverFlag::UpgradeOverTime
Games/#default/sigsegv/addrs
TF2 봇의 ‘Upgrade Over Time’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CTFBotDeliverFlag15UpgradeOverTimeEP6CTFBot
addrsCTFBotMainAction::SelectTargetPoint
Games/#default/sigsegv/addrs
TF2 봇의 ‘Select Target Point’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK16CTFBotMainAction17SelectTargetPointEPK8INextBotPK20CBaseCombatCharacter
addrsCTFBotDead::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN10CTFBotDead6UpdateEP6CTFBotf
addrsCTFBotSpySap::CTFBotSpySap [C1]
Games/#default/sigsegv/addrs
TF2 봇의 ‘CTFBot Spy Sap’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFBotSpySapC1EP11CBaseObject
addrsCTFBotSpySap::CTFBotSpySap [C2]
Games/#default/sigsegv/addrs
TF2 봇의 ‘CTFBot Spy Sap’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFBotSpySapC2EP11CBaseObject
addrsCTFBotEscortFlagCarrier::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN23CTFBotEscortFlagCarrier6UpdateEP6CTFBotf
addrsGetBotEscortCount
Games/#default/sigsegv/addrs
엔진 항목 ‘Get Bot Escort Count’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z17GetBotEscortCounti
addrsCTFBotTacticalMonitor::ShouldOpportunisticallyTeleport
Games/#default/sigsegv/addrs
TF2 봇의 ‘Should Opportunistically Teleport’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK21CTFBotTacticalMonitor31ShouldOpportunisticallyTeleportEP6CTFBot
addrsCTFBotTacticalMonitor::FindNearbyTeleporter
Games/#default/sigsegv/addrs
TF2 봇의 ‘Find Nearby Teleporter’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN21CTFBotTacticalMonitor20FindNearbyTeleporterEP6CTFBot
addrsCTFBotMainAction::GetHealerOfThreat
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Healer Of Threat’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK16CTFBotMainAction17GetHealerOfThreatEPK12CKnownEntity
addrsIIntention::IsHindrance
Games/#default/sigsegv/addrs
IIntention 클래스의 ‘Is Hindrance’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK10IIntention11IsHindranceEPK8INextBotP11CBaseEntity
addrsCTFBotEscortSquadLeader::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN23CTFBotEscortSquadLeader6UpdateEP6CTFBotf
addrsCTFBotEscortSquadLeader::OnEnd
Games/#default/sigsegv/addrs
TF2 봇의 ‘On End’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN23CTFBotEscortSquadLeader5OnEndEP6CTFBotP6ActionIS0_E
addrsCTFBotEscortSquadLeader::~CTFBotEscortSquadLeader [D0]
Games/#default/sigsegv/addrs
TF2 봇의 ‘~CTFBot Escort Squad Leader’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN23CTFBotEscortSquadLeaderD0Ev
addrsCTFBotEscortSquadLeader::~CTFBotEscortSquadLeader [D2]
Games/#default/sigsegv/addrs
TF2 봇의 ‘~CTFBot Escort Squad Leader’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN23CTFBotEscortSquadLeaderD2Ev
addrsCTFBotDeliverFlag::OnEnd
Games/#default/sigsegv/addrs
TF2 봇의 ‘On End’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN17CTFBotDeliverFlag5OnEndEP6CTFBotP6ActionIS0_E
addrsCTFBotSpyInfiltrate::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN19CTFBotSpyInfiltrate6UpdateEP6CTFBotf
addrsCTFBotMedicHeal::IsVisibleToEnemy
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Visible To Enemy’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK15CTFBotMedicHeal16IsVisibleToEnemyEP6CTFBotRK6Vector
addrsCTFBotAttack::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFBotAttack6UpdateEP6CTFBotf
addrsCTFBotSpyLurk::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CTFBotSpyLurk6UpdateEP6CTFBotf
원본 파일 전체 보기
// tfbot/behavior

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"CTFBotMainAction::~CTFBotMainAction [D0]"
				{
					type "sym"
					sym  "_ZN16CTFBotMainActionD0Ev"
				}
				"CTFBotMainAction::~CTFBotMainAction [D2]"
				{
					type "sym"
					sym  "_ZN16CTFBotMainActionD2Ev"
				}
				"CTFBotMainAction::OnStart"
				{
					type "sym"
					sym  "_ZN16CTFBotMainAction7OnStartEP6CTFBotP6ActionIS0_E"
				}
				"CTFBotMainAction::Update"
				{
					type "sym"
					sym  "_ZN16CTFBotMainAction6UpdateEP6CTFBotf"
				}
				"CTFBotMainAction::FireWeaponAtEnemy"
				{
					type "sym"
					sym  "_ZN16CTFBotMainAction17FireWeaponAtEnemyEP6CTFBot"
				}
				"CTFBotMainAction::ShouldAttack"
				{
					type "sym"
					sym  "_ZNK16CTFBotMainAction12ShouldAttackEPK8INextBotPK12CKnownEntity"
				}
				"CTFBotMainAction::ShouldHurry"
				{
					type "sym"
					sym  "_ZNK16CTFBotMainAction11ShouldHurryEPK8INextBot"
				}
				"CTFBotMainAction::OnOtherKilled"
				{
					type "sym"
					sym  "_ZN16CTFBotMainAction13OnOtherKilledEP6CTFBotP20CBaseCombatCharacterRK15CTakeDamageInfo"
				}
				"CTFBotMainAction::SelectMoreDangerousThreat"
				{
					type "sym"
					sym  "_ZNK16CTFBotMainAction25SelectMoreDangerousThreatEPK8INextBotPK20CBaseCombatCharacterPK12CKnownEntityS8_"
				}
				"CTFBotMainAction::SelectMoreDangerousThreatInternal"
				{
					type "sym"
					sym  "_ZNK16CTFBotMainAction33SelectMoreDangerousThreatInternalEPK8INextBotPK20CBaseCombatCharacterPK12CKnownEntityS8_"
				}
				"CTFBotMainAction::OnContact"
				{
					type "sym"
					sym  "_ZN16CTFBotMainAction9OnContactEP6CTFBotP11CBaseEntityP10CGameTrace"
				}
				"CTFBotMainAction::OnStuck"
				{
					type "sym"
					sym  "_ZN16CTFBotMainAction7OnStuckEP6CTFBot"
				}
				"CTFBotMainAction::OnInjured"
				{
					type "sym"
					sym  "_ZN16CTFBotMainAction9OnInjuredEP6CTFBotRK15CTakeDamageInfo"
				}
				"CTFBotMainAction::InitialContainedAction"
				{
					type "sym"
					sym  "_ZN16CTFBotMainAction22InitialContainedActionEP6CTFBot"
				}
				"CTFBotMainAction::Dodge"
				{
					type "sym"
					sym  "_ZN16CTFBotMainAction5DodgeEP6CTFBot"
				}
				"CTFBotMainAction::SelectCloserThreat"
				{
					type "sym"
					sym  "_ZNK16CTFBotMainAction18SelectCloserThreatEP6CTFBotPK12CKnownEntityS4_"
				}
				
				"CTFBotScenarioMonitor::Update"
				{
					type "sym"
					sym  "_ZN21CTFBotScenarioMonitor6UpdateEP6CTFBotf"
				}
				"CTFBotScenarioMonitor::DesiredScenarioAndClassAction"
				{
					type "sym"
					sym  "_ZN21CTFBotScenarioMonitor29DesiredScenarioAndClassActionEP6CTFBot"
				}
				"CTFBotScenarioMonitor::InitialContainedAction"
				{
					type "sym"
					sym  "_ZN21CTFBotScenarioMonitor22InitialContainedActionEP6CTFBot"
				}
				
				"CTFBotMvMEngineerTeleportSpawn::Update"
				{
					type   "func ebpprologue unistr knownvtidx"
					sym    "_ZN30CTFBotMvMEngineerTeleportSpawn6UpdateEP6CTFBotf"
					unistr "teleported_mvm_bot"
					// alt: "Engineer.MVM_BattleCry07"
					// alt: "Announcer.MVM_First_Engineer_Teleport_Spawned"
					// alt: "Announcer.MVM_Another_Engineer_Teleport_Spawned"
					// alt: "Cannot teleport to hint as m_hintEntity is NULL"
					vtable ".?AVCTFBotMvMEngineerTeleportSpawn@@"
					idx    "0x2e"
				}
				
				"CTFBotMvMEngineerIdle::Update"
				{
					type "sym"
					sym  "_ZN21CTFBotMvMEngineerIdle6UpdateEP6CTFBotf"
				}
				"~CTFBotMvMEngineerIdle [D0]"
				{
					type "sym"
					sym  "_ZN21CTFBotMvMEngineerIdleD0Ev"
				}
				"~CTFBotMvMEngineerIdle [D1]"
				{
					type "sym"
					sym  "_ZN21CTFBotMvMEngineerIdleD1Ev"
				}
				"~CTFBotMvMEngineerIdle [D2]"
				{
					type "sym"
					sym  "_ZN21CTFBotMvMEngineerIdleD2Ev"
				}
				"CTFBotMvMEngineerBuildSentryGun::CTFBotMvMEngineerBuildSentryGun [C1]"
				{
					type "sym"
					sym  "_ZN31CTFBotMvMEngineerBuildSentryGunC1EP19CTFBotHintSentrygun"
				}
				"CTFBotMvMEngineerBuildSentryGun::Update"
				{
					type   "func ebpprologue unistr knownvtidx"
					sym    "_ZN31CTFBotMvMEngineerBuildSentryGun6UpdateEP6CTFBotf"
					unistr "Built a sentry"
					// alt: "Placing sentry"
					vtable ".?AVCTFBotMvMEngineerBuildSentryGun@@"
					idx    "0x2e"
				}
				
				"CTFBotMvMEngineerBuildTeleportExit::CTFBotMvMEngineerBuildTeleportExit [C1]"
				{
					type "sym"
					sym  "_ZN34CTFBotMvMEngineerBuildTeleportExitC1EP24CTFBotHintTeleporterExit"
				}
				"CTFBotMvMEngineerBuildTeleportExit::Update"
				{
					type   "func ebpprologue unistr knownvtidx"
					sym    "_ZN34CTFBotMvMEngineerBuildTeleportExit6UpdateEP6CTFBotf"
					unistr "Engineer.MVM_AutoBuildingTeleporter02"
					vtable ".?AVCTFBotMvMEngineerBuildTeleportExit@@"
					idx    "0x2e"
				}
				
				"CTFBotMissionSuicideBomber::OnStart"
				{
					type   "func knownvtidx"
					sym    "_ZN26CTFBotMissionSuicideBomber7OnStartEP6CTFBotP6ActionIS0_E"
					vtable ".?AVCTFBotMissionSuicideBomber@@"
					idx    "0x2d"
				}
				"CTFBotMissionSuicideBomber::Update"
				{
					type   "func knownvtidx"
					sym    "_ZN26CTFBotMissionSuicideBomber6UpdateEP6CTFBotf"
					vtable ".?AVCTFBotMissionSuicideBomber@@"
					idx    "0x2e"
				}
//				"CTFBotMissionSuicideBomber::OnEnd"
//				{
//					type   "func knownvtidx"
//					sym    "_ZN26CTFBotMissionSuicideBomber5OnEndEP6CTFBotP6ActionIS0_E"
//					vtable ".?AVCTFBotMissionSuicideBomber@@"
//					idx    "0x2f"
//				}
				"CTFBotMissionSuicideBomber::OnStuck"
				{
					type   "func knownvtidx"
					sym    "_ZN26CTFBotMissionSuicideBomber7OnStuckEP6CTFBot"
					vtable ".?AVCTFBotMissionSuicideBomber@@"
					idx    "0x38"
				}
				"CTFBotMissionSuicideBomber::OnKilled"
				{
					type   "func knownvtidx"
					sym    "_ZN26CTFBotMissionSuicideBomber8OnKilledEP6CTFBotRK15CTakeDamageInfo"
					vtable ".?AVCTFBotMissionSuicideBomber@@"
					idx    "0x40"
				}
				"CTFBotMissionSuicideBomber::StartDetonate"
				{
					type   "func ebpprologue unistr"
					sym    "_ZN26CTFBotMissionSuicideBomber13StartDetonateEP6CTFBotbb"
					unistr "MvM.SentryBusterSpin" // two strings exist with different case
				}
				"CTFBotMissionSuicideBomber::Detonate"
				{
					type   "func ebpprologue unistr"
					sym    "_ZN26CTFBotMissionSuicideBomber8DetonateEP6CTFBot"
					unistr "mvm_sentrybuster_killed"
				}
				
				"CTFBotSeekAndDestroy::CTFBotSeekAndDestroy [C1]"
				{
					type "sym"
					sym  "_ZN20CTFBotSeekAndDestroyC1Ef"
				}
				
//				"CTFBotMedicHeal::CTFBotMedicHeal [C1]"
//				{
//					type "sym"
//					sym  "_ZN15CTFBotMedicHealC1Ev"
//				}
				"CTFBotMedicHeal::Update"
				{
					type "sym"
					sym  "_ZN15CTFBotMedicHeal6UpdateEP6CTFBotf"
				}
				"CTFBotMedicHeal::SelectPatient"
				{
					type "sym"
					sym  "_ZN15CTFBotMedicHeal13SelectPatientEP6CTFBotP9CTFPlayer"
				}
				
//				"CTFBotSniperLurk::CTFBotSniperLurk [C1]"
//				{
//					type "sym"
//					sym  "_ZN16CTFBotSniperLurkC1Ev"
//				}
				"CTFBotSniperLurk::ShouldAttack"
				{
					type "sym"
					sym  "_ZNK16CTFBotSniperLurk12ShouldAttackEPK8INextBotPK12CKnownEntity"
				}
				"CTFBotSniperLurk::SelectMoreDangerousThreat"
				{
					type "sym"
					sym  "_ZNK16CTFBotSniperLurk25SelectMoreDangerousThreatEPK8INextBotPK20CBaseCombatCharacterPK12CKnownEntityS8_"
				}
				
				"CTFBotEngineerBuild::InitialContainedAction"
				{
					type "sym"
					sym  "_ZN19CTFBotEngineerBuild22InitialContainedActionEP6CTFBot"
				}
				
				"CTFBotGetAmmo::IsPossible"
				{
					type "sym"
					sym  "_ZN13CTFBotGetAmmo10IsPossibleEP6CTFBot"
				}
				
				"CTFBotGetHealth::IsPossible"
				{
					type "sym"
					sym  "_ZN15CTFBotGetHealth10IsPossibleEP6CTFBot"
				}
				
				"CTFBotUseItem::OnStart"
				{
					type "sym"
					sym  "_ZN13CTFBotUseItem7OnStartEP6CTFBotP6ActionIS0_E"
				}
				"CTFBotUseItem::Update"
				{
					type "sym"
					sym  "_ZN13CTFBotUseItem6UpdateEP6CTFBotf"
				}
				"CTFBotUseItem::OnEnd"
				{
					type "sym"
					sym  "_ZN13CTFBotUseItem5OnEndEP6CTFBotP6ActionIS0_E"
				}
				
				"CTFBotTacticalMonitor::Update"
				{
					type "sym"
					sym  "_ZN21CTFBotTacticalMonitor6UpdateEP6CTFBotf"
				}
				"CTFBotTacticalMonitor::OnCommandString"
				{
					type "sym"
					sym  "_ZN21CTFBotTacticalMonitor15OnCommandStringEP6CTFBotPKc"
				}
				"CTFBotTacticalMonitor::InitialContainedAction"
				{
					type "sym"
					sym  "_ZN21CTFBotTacticalMonitor22InitialContainedActionEP6CTFBot"
				}
				"CTFBotTacticalMonitor::OnNavAreaChanged"
				{
					type "sym"
					sym  "_ZN21CTFBotTacticalMonitor16OnNavAreaChangedEP6CTFBotP8CNavAreaS3_"
				}
				"CTFBotTacticalMonitor::AvoidBumpingEnemies"
				{
					type "sym"
					sym  "_ZN21CTFBotTacticalMonitor19AvoidBumpingEnemiesEP6CTFBot"
				}
				"CTFBotSpyAttack::Update"
				{
					type "sym"
					sym  "_ZN15CTFBotSpyAttack6UpdateEP6CTFBotf"
				}
				
				"CTFBotStickybombSentrygun::Update"
				{
					type "sym"
					sym  "_ZN25CTFBotStickybombSentrygun6UpdateEP6CTFBotf"
				}
				
				"CTFBotFetchFlag::CTFBotFetchFlag [C1]"
				{
					type "sym"
					sym  "_ZN15CTFBotFetchFlagC1Eb"
				}
				"CTFBotFetchFlag::OnStart"
				{
					type "sym"
					sym  "_ZN15CTFBotFetchFlag7OnStartEP6CTFBotP6ActionIS0_E"
				}
				"CTFBotFetchFlag::Update"
				{
					type "sym"
					sym  "_ZN15CTFBotFetchFlag6UpdateEP6CTFBotf"
				}
				
				"CTFBotDeliverFlag::Update"
				{
					type "sym"
					sym  "_ZN17CTFBotDeliverFlag6UpdateEP6CTFBotf"
				}
				
				"CTFBotAttackFlagDefenders::Update"
				{
					type "sym"
					sym  "_ZN25CTFBotAttackFlagDefenders6UpdateEP6CTFBotf"
				}
				
				"CTFBotAttack::CTFBotAttack [C1]"
				{
					type "sym"
					sym  "_ZN12CTFBotAttackC1Ev"
				}
				
				"CTFBotPushToCapturePoint::CTFBotPushToCapturePoint [C1]"
				{
					type "sym"
					sym  "_ZN24CTFBotPushToCapturePointC1EP6ActionI6CTFBotE"
				}
				"CTFBotPushToCapturePoint::Update"
				{
					type "sym"
					sym  "_ZN24CTFBotPushToCapturePoint6UpdateEP6CTFBotf"
				}
				
				"CTFBotDead::OnStart"
				{
					type "sym"
					sym  "_ZN10CTFBotDead7OnStartEP6CTFBotP6ActionIS0_E"
				}
				
				"CTFBotUseItem::CTFBotUseItem [C1]"
				{
					type "sym"
					sym  "_ZN13CTFBotUseItemC1EP13CTFWeaponBase"
				}
				"CTFBotUseItem::~CTFBotUseItem [D2]"
				{
					type "sym"
					sym  "_ZN13CTFBotUseItemD2Ev"
				}
				"CTFBotDeliverFlag::UpgradeOverTime"
				{
					type "sym"
					sym  "_ZN17CTFBotDeliverFlag15UpgradeOverTimeEP6CTFBot"
				}
				"CTFBotMainAction::SelectTargetPoint"
				{
					type "sym"
					sym  "_ZNK16CTFBotMainAction17SelectTargetPointEPK8INextBotPK20CBaseCombatCharacter"
				}
				"CTFBotDead::Update"
				{
					type "sym"
					sym  "_ZN10CTFBotDead6UpdateEP6CTFBotf"
				}
				"CTFBotSpySap::CTFBotSpySap [C1]"
				{
					type "sym"
					sym  "_ZN12CTFBotSpySapC1EP11CBaseObject"
				}
				"CTFBotSpySap::CTFBotSpySap [C2]"
				{
					type "sym"
					sym  "_ZN12CTFBotSpySapC2EP11CBaseObject"
				}
				"CTFBotEscortFlagCarrier::Update"
				{
					type "sym"
					sym  "_ZN23CTFBotEscortFlagCarrier6UpdateEP6CTFBotf"
				}
				"GetBotEscortCount"
				{
					type "sym"
					sym  "_Z17GetBotEscortCounti"
				}
				"CTFBotTacticalMonitor::ShouldOpportunisticallyTeleport"
				{
					type "sym"
					sym  "_ZNK21CTFBotTacticalMonitor31ShouldOpportunisticallyTeleportEP6CTFBot"
				}
				"CTFBotTacticalMonitor::FindNearbyTeleporter"
				{
					type "sym"
					sym  "_ZN21CTFBotTacticalMonitor20FindNearbyTeleporterEP6CTFBot"
				}
				"CTFBotMainAction::GetHealerOfThreat"
				{
					type "sym"
					sym  "_ZNK16CTFBotMainAction17GetHealerOfThreatEPK12CKnownEntity"
				}
				"IIntention::IsHindrance"
				{
					type "sym"
					sym  "_ZNK10IIntention11IsHindranceEPK8INextBotP11CBaseEntity"
				}
				"CTFBotEscortSquadLeader::Update"
				{
					type "sym"
					sym  "_ZN23CTFBotEscortSquadLeader6UpdateEP6CTFBotf"
				}
				"CTFBotEscortSquadLeader::OnEnd"
				{
					type "sym"
					sym  "_ZN23CTFBotEscortSquadLeader5OnEndEP6CTFBotP6ActionIS0_E"
				}
				"CTFBotEscortSquadLeader::~CTFBotEscortSquadLeader [D0]"
				{
					type "sym"
					sym  "_ZN23CTFBotEscortSquadLeaderD0Ev"
				}
				"CTFBotEscortSquadLeader::~CTFBotEscortSquadLeader [D2]"
				{
					type "sym"
					sym  "_ZN23CTFBotEscortSquadLeaderD2Ev"
				}
				"CTFBotDeliverFlag::OnEnd"
				{
					type "sym"
					sym  "_ZN17CTFBotDeliverFlag5OnEndEP6CTFBotP6ActionIS0_E"
				}
				"CTFBotSpyInfiltrate::Update"
				{
					type "sym"
					sym  "_ZN19CTFBotSpyInfiltrate6UpdateEP6CTFBotf"
				}
				"CTFBotMedicHeal::IsVisibleToEnemy"
				{
					type "sym"
					sym  "_ZNK15CTFBotMedicHeal16IsVisibleToEnemyEP6CTFBotRK6Vector"
				}
				"CTFBotAttack::Update"
				{
					type "sym"
					sym  "_ZN12CTFBotAttack6UpdateEP6CTFBotf"
				}
				"CTFBotSpyLurk::Update"
				{
					type "sym"
					sym  "_ZN13CTFBotSpyLurk6UpdateEP6CTFBotf"
				}
			}
		}
	}
}
sigsegv/tfbot_body.txt · Sigsegv TF2 내부 데이터 · 1개 항목

TFBot 몸 방향/조준 제어

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsCTFBotBody::GetHeadAimTrackingInterval
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Head Aim Tracking Interval’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK10CTFBotBody26GetHeadAimTrackingIntervalEv
원본 파일 전체 보기
// tfbot_body

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"CTFBotBody::GetHeadAimTrackingInterval"
				{
					type "sym"
					sym  "_ZNK10CTFBotBody26GetHeadAimTrackingIntervalEv"
				}
			}
		}
	}
}
sigsegv/tfbot_locomotion.txt · Sigsegv TF2 내부 데이터 · 4개 항목

TFBot 이동·점프·지형 통과 제어

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsCTFBotLocomotion::Approach
Games/#default/sigsegv/addrs
TF2 봇의 ‘Approach’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFBotLocomotion8ApproachERK6Vectorf
addrsCTFBotLocomotion::IsEntityTraversable
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Entity Traversable’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK16CTFBotLocomotion19IsEntityTraversableEP11CBaseEntityN11ILocomotion16TraverseWhenTypeE
addrsCTFBotLocomotion::GetRunSpeed
Games/#default/sigsegv/addrs
TF2 봇의 ‘Get Run Speed’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK16CTFBotLocomotion11GetRunSpeedEv
addrsCTFBotLocomotion::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN16CTFBotLocomotion6UpdateEv
원본 파일 전체 보기
// tfbot_locomotion

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"CTFBotLocomotion::Approach"
				{
					type "sym"
					sym  "_ZN16CTFBotLocomotion8ApproachERK6Vectorf"
				}
				"CTFBotLocomotion::IsEntityTraversable"
				{
					type "sym"
					sym  "_ZNK16CTFBotLocomotion19IsEntityTraversableEP11CBaseEntityN11ILocomotion16TraverseWhenTypeE"
				}
				"CTFBotLocomotion::GetRunSpeed"
				{
					type "sym"
					sym  "_ZNK16CTFBotLocomotion11GetRunSpeedEv"
				}
				"CTFBotLocomotion::Update"
				{
					type "sym"
					sym  "_ZN16CTFBotLocomotion6UpdateEv"
				}
			}
		}
	}
}
sigsegv/tfbot_vision.txt · Sigsegv TF2 내부 데이터 · 4개 항목

TFBot 시야와 대상 인식 제어

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsCTFBotVision::Update
Games/#default/sigsegv/addrs
TF2 봇의 ‘Update’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFBotVision6UpdateEv
addrsCTFBotVision::CollectPotentiallyVisibleEntities
Games/#default/sigsegv/addrs
TF2 봇의 ‘Collect Potentially Visible Entities’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN12CTFBotVision33CollectPotentiallyVisibleEntitiesEP10CUtlVectorIP11CBaseEntity10CUtlMemoryIS2_iEE
addrsCTFBotVision::IsIgnored
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Ignored’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK12CTFBotVision9IsIgnoredEP11CBaseEntity
addrsCTFBotVision::IsVisibleEntityNoticed
Games/#default/sigsegv/addrs
TF2 봇의 ‘Is Visible Entity Noticed’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK12CTFBotVision22IsVisibleEntityNoticedEP11CBaseEntity
원본 파일 전체 보기
// tfbot_vision

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}
		
		"sigsegv"
		{
			"addrs"
			{
				"CTFBotVision::Update"
				{
					type "sym"
					sym  "_ZN12CTFBotVision6UpdateEv"
				}
				"CTFBotVision::CollectPotentiallyVisibleEntities"
				{
					type "sym"
					sym  "_ZN12CTFBotVision33CollectPotentiallyVisibleEntitiesEP10CUtlVectorIP11CBaseEntity10CUtlMemoryIS2_iEE"
				}
				"CTFBotVision::IsIgnored"
				{
					type "sym"
					sym  "_ZNK12CTFBotVision9IsIgnoredEP11CBaseEntity"
				}
				"CTFBotVision::IsVisibleEntityNoticed"
				{
					type "sym"
					sym  "_ZNK12CTFBotVision22IsVisibleEntityNoticedEP11CBaseEntity"
				}
			}
		}
	}
}
sigsegv/tfplayer.txt · Sigsegv TF2 내부 데이터 · 224개 항목

CTFPlayer의 피해, 이동, 도발, 음성, 무기, 부활 등 핵심 함수

종류엔진 키/함수기능 설명실제 값·호출 규격
addrsCTFPlayer::ApplyAbsVelocityImpulse
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Apply Abs Velocity Impulse’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = func ebpprologue unistr
sym = _ZN9CTFPlayer23ApplyAbsVelocityImpulseERK6Vector
unistr = mult_aiming_knockback_resistance
addrsCTFPlayer::ApplyGenericPushbackImpulse
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Apply Generic Pushback Impulse’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer27ApplyGenericPushbackImpulseERK6VectorPS_
addrsCTFPlayer::ApplyPushFromDamage
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Apply Push From Damage’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer19ApplyPushFromDamageERK15CTakeDamageInfo6Vector
addrsCTFPlayer::IsMiniBoss
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Is Mini Boss’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer10IsMiniBossEv
addrsCTFPlayer::IsPlayerClass
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Is Player Class’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer13IsPlayerClassEi
addrsCTFPlayer::ShouldGib
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Should Gib’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = func ebpprologue unistr
sym = _ZN9CTFPlayer9ShouldGibERK15CTakeDamageInfo
unistr = crit_kill_will_gib
addrsCTFPlayer::SpeakConceptIfAllowed
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Speak Concept If Allowed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func ebpprologue unistr
sym = _ZN9CTFPlayer21SpeakConceptIfAllowedEiPKcPcjP16IRecipientFilter
sym64 = _ZN9CTFPlayer21SpeakConceptIfAllowedEiPKcPcmP16IRecipientFilter
unistr = disguiseclass:%s
addrsCTFPlayer::TFPlayerThink
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘TFPlayer Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = func ebpprologue unistr
sym = _ZN9CTFPlayer13TFPlayerThinkEv
unistr = Heal Target: ClipSize Data Limit Exceeded: %d (max 500)\n
addrsCTFPlayer::Taunt
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Taunt’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer5TauntE8taunts_ti
addrsCTFPlayer::FireBullet
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Fire Bullet’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = func ebpprologue unistr
sym = _ZN9CTFPlayer10FireBulletEP13CTFWeaponBaseRK17FireBulletsInfo_tbii
unistr = penetration_damage_penalty
addrsCTFPlayer::ForceChangeTeam
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Force Change Team’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer15ForceChangeTeamEib
addrsCTFPlayer::ForceRespawn
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Force Respawn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer12ForceRespawnEv
addrsCTFPlayer::StartBuildingObjectOfType
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Start Building Object Of Type’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer25StartBuildingObjectOfTypeEii
addrsCTFPlayer::GetLoadoutItem
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Loadout Item’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer14GetLoadoutItemEiib
addrsCTFPlayer::HandleCommand_JoinClass
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Handle Command Join Class’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer23HandleCommand_JoinClassEPKcb
addrsCTFPlayer::HandleCommand_JoinTeam
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Handle Command Join Team’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer22HandleCommand_JoinTeamEPKc
addrsCTFPlayer::HandleCommand_JoinTeam_NoMenus
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Handle Command Join Team No Menus’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer30HandleCommand_JoinTeam_NoMenusEPKc
addrsCTFPlayer::IsReadyToPlay
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Is Ready To Play’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer13IsReadyToPlayEv
addrsCTFPlayer::GetAutoTeam
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Auto Team’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer11GetAutoTeamEi
addrsCTFPlayer::ShouldDropAmmoPack
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Should Drop Ammo Pack’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer18ShouldDropAmmoPackEv
addrsCTFPlayer::Event_Killed
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Event Killed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer12Event_KilledERK15CTakeDamageInfo
addrsCTFPlayer::TeleportEffect
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Teleport Effect’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer14TeleportEffectEv
addrsCTFPlayer::HasTheFlag
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Has The Flag’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer10HasTheFlagEP11ETFFlagTypei
addrsCTFPlayer::CanBuild
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Can Build’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer8CanBuildEii
addrsCTFPlayer::ManageRegularWeapons
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Manage Regular Weapons’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer20ManageRegularWeaponsEP19TFPlayerClassData_t
addrsCTFPlayer::ReapplyPlayerUpgrades
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Reapply Player Upgrades’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer21ReapplyPlayerUpgradesEv
addrsCTFPlayer::ReapplyItemUpgrades
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Reapply Item Upgrades’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer19ReapplyItemUpgradesEP13CEconItemView
addrsCTFPlayer::RememberUpgrade
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Remember Upgrade’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer15RememberUpgradeEiP13CEconItemViewiib
addrsCTFPlayer::ForgetFirstUpgradeForItem
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Forget First Upgrade For Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer25ForgetFirstUpgradeForItemEP13CEconItemView
addrsCTFPlayer::CreateFeignDeathRagdoll
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Create Feign Death Ragdoll’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer23CreateFeignDeathRagdollERK15CTakeDamageInfobbb
addrsCTFPlayer::MedicGetChargeLevel
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Medic Get Charge Level’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer19MedicGetChargeLevelEPP13CTFWeaponBase
addrsCTFPlayer::DoTauntAttack
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Do Taunt Attack’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer13DoTauntAttackEv
addrsCTFPlayer::TeamFortress_CalculateMaxSpeed
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Team Fortress Calculate Max Speed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer30TeamFortress_CalculateMaxSpeedEb
addrsCTFPlayer::OnTakeDamage
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘On Take Damage’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer12OnTakeDamageERK15CTakeDamageInfo
addrsCTFPlayer::UpdateModel
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Update Model’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer11UpdateModelEv
addrsCTFPlayer::GetOverrideStepSound
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Override Step Sound’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer20GetOverrideStepSoundEPKc
addrsCTFPlayer::GetSceneSoundToken
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Scene Sound Token’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer18GetSceneSoundTokenEv
addrsCTFPlayer::Weapon_OwnsThisID
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Weapon Owns This ID’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer17Weapon_OwnsThisIDEi
addrsCTFPlayer::GetObjectOfType
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Object Of Type’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer15GetObjectOfTypeEii
addrsCTFPlayer::GetDesiredHandScale
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Desired Hand Scale’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer19GetDesiredHandScaleEv
addrsCTFPlayer::GetDesiredHeadScale
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Desired Head Scale’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer19GetDesiredHeadScaleEv
addrsCTFPlayer::GetDesiredTorsoScale
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Desired Torso Scale’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer20GetDesiredTorsoScaleEv
addrsCTFPlayer::GetHandScaleSpeed
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Hand Scale Speed’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer17GetHandScaleSpeedEv
addrsCTFPlayer::GetHeadScaleSpeed
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Head Scale Speed’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer17GetHeadScaleSpeedEv
addrsCTFPlayer::GetTorsoScaleSpeed
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Torso Scale Speed’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer18GetTorsoScaleSpeedEv
addrsCTFPlayer::PlayTauntRemapInputScene
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Play Taunt Remap Input Scene’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer24PlayTauntRemapInputSceneEv
addrsCTFPlayer::FindPartnerTauntInitiator
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Find Partner Taunt Initiator’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer25FindPartnerTauntInitiatorEv
addrsCTFPlayer::WantsLagCompensationOnEntity
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Wants Lag Compensation On Entity’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer28WantsLagCompensationOnEntityEPK11CBasePlayerPK8CUserCmdPK7CBitVecILi2048EE
addrsCTFPlayer::GetMaxAmmo
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Max Ammo’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer10GetMaxAmmoEii
addrsCTFPlayer::CreateRagdollEntity [args]
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Create Ragdoll Entity’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer19CreateRagdollEntityEbbbbbbbbib
addrsCTFPlayer::ClientCommand
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Client Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer13ClientCommandERK8CCommand
addrsCTFPlayer::StateEnter
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘State Enter’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer10StateEnterEi
addrsCTFPlayer::StateEnterACTIVE
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘State Enter ACTIVE’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer16StateEnterACTIVEEv
addrsCTFPlayer::StateLeave
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘State Leave’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer10StateLeaveEv
addrsCTFPlayer::SetHudHideFlags
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Set Hud Hide Flags’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer15SetHudHideFlagsEi
addrsCTFPlayer::RemoveHudHideFlags
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Remove Hud Hide Flags’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer18RemoveHudHideFlagsEi
addrsCTFPlayer::GiveNamedItem
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Give Named Item’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer13GiveNamedItemEPKciPK13CEconItemViewb
addrsCTFPlayer::GiveDefaultItems
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Give Default Items’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer16GiveDefaultItemsEv
addrsCTFPlayer::DropAmmoPack
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Drop Ammo Pack’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer12DropAmmoPackERK15CTakeDamageInfobb
addrsCTFPlayer::OnKilledOther_Effects
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘On Killed Other Effects’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer21OnKilledOther_EffectsEP11CBaseEntityRK15CTakeDamageInfo
addrsCTFPlayer::TakeHealth
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Take Health’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer10TakeHealthEfi
addrsCTFPlayer::AddCustomAttribute
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Add Custom Attribute’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer18AddCustomAttributeEPKcff
addrsCTFPlayer::RemoveCustomAttribute
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Remove Custom Attribute’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer21RemoveCustomAttributeEPKc
addrsCTFPlayer::RemoveAllCustomAttributes
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Remove All Custom Attributes’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer25RemoveAllCustomAttributesEv
addrsCTFPlayer::OnNavAreaChanged
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘On Nav Area Changed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer16OnNavAreaChangedEP8CNavAreaS1_
addrsCTFPlayer::EndPurchasableUpgrades
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘End Purchasable Upgrades’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer22EndPurchasableUpgradesEv
addrsCTFPlayer::Weapon_GetWeaponByType
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Weapon Get Weapon By Type’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer22Weapon_GetWeaponByTypeEi
addrsCTFPlayer::GetEquippedWearableForLoadoutSlot
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Equipped Wearable For Loadout Slot’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer33GetEquippedWearableForLoadoutSlotEi
addrsCTFPlayer::CanHearAndReadChatFrom
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Can Hear And Read Chat From’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer22CanHearAndReadChatFromEP11CBasePlayer
addrsCTFPlayer::DeathSound
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Death Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer10DeathSoundERK15CTakeDamageInfo
addrsCTFPlayer::SpyDeadRingerDeath
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Spy Dead Ringer Death’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer18SpyDeadRingerDeathERK15CTakeDamageInfo
addrsCTFPlayer::GetNumObjects
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Num Objects’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer13GetNumObjectsEii
addrsCTFPlayer::DoClassSpecialSkill
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Do Class Special Skill’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer19DoClassSpecialSkillEv
addrsCTFPlayer::CanAttack
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Can Attack’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer9CanAttackEi
addrsCTFPlayer::ChangeTeam
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Change Team’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer10ChangeTeamEibbb
addrsCTFPlayer::ItemIsAllowed
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Item Is Allowed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer13ItemIsAllowedEP13CEconItemView
addrsCTFPlayer::IsAllowedToPickUpFlag
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Is Allowed To Pick Up Flag’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer21IsAllowedToPickUpFlagEv
addrsCTFPlayer::ModifyOrAppendCriteria::kSlotCriteriaName
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘k Slot Criteria Name’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZZN9CTFPlayer22ModifyOrAppendCriteriaER14AI_CriteriaSetE17kSlotCriteriaName
addrsCTFPlayerShared::AddCond
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Add Cond’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity
addrsCTFPlayerShared::RemoveCond
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Remove Cond’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared10RemoveCondE7ETFCondb
addrsCTFPlayerShared::InCond
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘In Cond’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK15CTFPlayerShared6InCondE7ETFCond
addrsCTFPlayerShared::StunPlayer
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Stun Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer
addrsCTFPlayerShared::OnConditionAdded
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘On Condition Added’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared16OnConditionAddedE7ETFCond
addrsCTFPlayerShared::OnConditionRemoved
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘On Condition Removed’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared18OnConditionRemovedE7ETFCond
addrsCTFPlayerShared::IsInvulnerable
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Is Invulnerable’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK15CTFPlayerShared14IsInvulnerableEv
addrsCTFPlayerShared::ModifyRage
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Modify Rage’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared10ModifyRageEf
addrsCTFPlayerShared::SetRageMeter
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Set Rage Meter’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared12SetRageMeterEf
addrsCTFPlayerShared::GetConditionsBits
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Conditions Bits’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym regex
sym = _ZNK15CTFPlayerShared17GetConditionsBitsER7CBitVecILi[[:digit:]]{3}EE
addrsCTFPlayerShared::GetConditionDuration
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Condition Duration’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK15CTFPlayerShared20GetConditionDurationE7ETFCond
addrsCTFPlayerShared::GetConditionProvider
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Condition Provider’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK15CTFPlayerShared20GetConditionProviderE7ETFCond
addrsCTFPlayerShared::GetDisguiseTeam
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Disguise Team’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK15CTFPlayerShared15GetDisguiseTeamEv
addrsCTFPlayerShared::IsStealthed
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Is Stealthed’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK15CTFPlayerShared11IsStealthedEv
addrsCTFPlayerShared::GetPercentInvisible
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Percent Invisible’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK15CTFPlayerShared19GetPercentInvisibleEv
addrsCTFPlayerShared::RadiusCurrencyCollectionCheck
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Radius Currency Collection Check’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared29RadiusCurrencyCollectionCheckEv
addrsCTFPlayerShared::IsControlStunned
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Is Control Stunned’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared16IsControlStunnedEv
addrsCTFPlayerShared::IsLoserStateStunned
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Is Loser State Stunned’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK15CTFPlayerShared19IsLoserStateStunnedEv
addrsCTFPlayerShared::RadiusSpyScan
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Radius Spy Scan’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared13RadiusSpyScanEv
addrsCTFPlayerShared::GetActiveTFWeapon
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Active TFWeapon’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK15CTFPlayerShared17GetActiveTFWeaponEv
addrsCTFPlayerShared::MakeBleed
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Make Bleed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi
addrsCTFPlayerShared::OnRemovePhase
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘On Remove Phase’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared13OnRemovePhaseEv
addrsCTFPlayerClassShared::SetCustomModel
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Set Custom Model’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN20CTFPlayerClassShared14SetCustomModelEPKcb
addrsCTFPlayerSharedUtils::GetEconItemViewByLoadoutSlot
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Econ Item View By Loadout Slot’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN20CTFPlayerSharedUtils28GetEconItemViewByLoadoutSlotEP9CTFPlayeriPP11CEconEntity
addrsCTFPlayerShared::SetRevengeCrits
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Set Revenge Crits’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared15SetRevengeCritsEi
addrsCTFPlayerShared::SetChargeEffect
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Set Charge Effect’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared15SetChargeEffectE20medigun_charge_typesbbRK16MedigunEffects_tfP9CTFPlayer
addrsCTFPlayerShared::PulseMedicRadiusHeal
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Pulse Medic Radius Heal’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared20PulseMedicRadiusHealEv
addrsCTFPlayerShared::TestAndExpireChargeEffect
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Test And Expire Charge Effect’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared25TestAndExpireChargeEffectE20medigun_charge_types
addrsCTFPlayerShared::GetMaxBuffedHealth
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Max Buffed Health’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared18GetMaxBuffedHealthEbb
addrsCTFPlayerShared::OnRemoveTaunting
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘On Remove Taunting’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared16OnRemoveTauntingEv
addrsCTFPlayerShared::CalculateObjectCost
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Calculate Object Cost’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared19CalculateObjectCostEP9CTFPlayeri
addrsCTFPlayerMove::StartCommand
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Start Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CTFPlayerMove12StartCommandEP11CBasePlayerP8CUserCmd
addrsCTFPlayerMove::SetupMove
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Setup Move’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN13CTFPlayerMove9SetupMoveEP11CBasePlayerP8CUserCmdP11IMoveHelperP9CMoveData
addrsCTFPlayer::InputSetCustomModel
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Input Set Custom Model’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer19InputSetCustomModelER11inputdata_t
addrsCTFPlayer::PainSound
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Pain Sound’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer9PainSoundERK15CTakeDamageInfo
addrsCTFPlayer::UseActionSlotItemPressed
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Use Action Slot Item Pressed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer24UseActionSlotItemPressedEv
addrsCTFPlayer::UseActionSlotItemReleased
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Use Action Slot Item Released’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer25UseActionSlotItemReleasedEv
addrsCTFPlayer::GetEntityForLoadoutSlot
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Entity For Loadout Slot’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer23GetEntityForLoadoutSlotEib
addrsCTFPlayerShared::Burn
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Burn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef
addrsCTFPlayer::DoAnimationEvent
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Do Animation Event’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer16DoAnimationEventE17PlayerAnimEvent_ti
addrsCTFPlayer::CanAirDash
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Can Air Dash’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer10CanAirDashEv
addrsHandleRageGain
Games/#default/sigsegv/addrs
엔진 항목 ‘Handle Rage Gain’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z14HandleRageGainP9CTFPlayerjff
addrsCTFPlayer::GetAttributeList
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Attribute List’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer16GetAttributeListEv
addrsCTFPlayer::IsAllowedToTaunt
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Is Allowed To Taunt’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer16IsAllowedToTauntEv
addrsCTFPlayer::PlaySpecificSequence
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Play Specific Sequence’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer20PlaySpecificSequenceEPKc
addrsCTFPlayer::ModifyOrAppendCriteria
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Modify Or Append Criteria’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer22ModifyOrAppendCriteriaER14AI_CriteriaSet
addrsSendProxy_PlayerObjectList
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy Player Object List’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z26SendProxy_PlayerObjectListPK8SendPropPKvS3_P8DVariantii
addrsSendProxyArrayLength_PlayerObjects
Games/#default/sigsegv/addrs
엔진 항목 ‘Send Proxy Array Length Player Objects’을 찾거나 호출하기 위한 addrs 데이터입니다.type = sym
sym = _Z34SendProxyArrayLength_PlayerObjectsPKvi
addrsCTFPlayer::GetObjectCount
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Object Count’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer14GetObjectCountEv
addrsCTFPlayer::GetObject
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Object’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer9GetObjectEi
addrsCTFPlayer::StartedBuildingObject
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Started Building Object’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer21StartedBuildingObjectEi
addrsCTFPlayer::AddObject
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Add Object’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer9AddObjectEP11CBaseObject
addrsCTFPlayer::Touch
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Touch’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer5TouchEP11CBaseEntity
addrsCTFPlayer::StateTransition
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘State Transition’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer15StateTransitionEi
addrsCTFPlayer::RemoveCurrency
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Remove Currency’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer14RemoveCurrencyEi
addrsCTFPlayer::ShouldTransmit
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Should Transmit’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer14ShouldTransmitEPK18CCheckTransmitInfo
addrsCTFPlayer::GetAttributeManager
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Attribute Manager’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer19GetAttributeManagerEv
addrsCTFPlayer::UpdateOnRemove
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Update On Remove’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer14UpdateOnRemoveEv
addrsCTFPlayer::PlayTauntSceneFromItem
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Play Taunt Scene From Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView
addrsCTFPlayer::CanMoveDuringTaunt
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Can Move During Taunt’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer18CanMoveDuringTauntEv
addrsCTFPlayer::RegenThink
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Regen Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer10RegenThinkEv
addrsCTFPlayer::ParseSharedTauntDataFromEconItemView
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Parse Shared Taunt Data From Econ Item View’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer36ParseSharedTauntDataFromEconItemViewEPK13CEconItemView
addrsCTFPlayer::CancelTaunt
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Cancel Taunt’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer11CancelTauntEv
addrsCTFPlayer::IsAllowedToInitiateTauntWithPartner
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Is Allowed To Initiate Taunt With Partner’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer35IsAllowedToInitiateTauntWithPartnerEPK13CEconItemViewPci
addrsCTFPlayer::InputIgnitePlayer
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Input Ignite Player’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer17InputIgnitePlayerER11inputdata_t
addrsCTFPlayer::RemoveObject
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Remove Object’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer12RemoveObjectEP11CBaseObject
addrsCTFPlayer::Spawn
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Spawn’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer5SpawnEv
addrsCTFPlayer::InspectButtonPressed
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Inspect Button Pressed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer20InspectButtonPressedEv
addrsCTFPlayer::CheckInstantLoadoutRespawn
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Check Instant Loadout Respawn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer26CheckInstantLoadoutRespawnEv
addrsCTFPlayer::ForceRegenerateAndRespawn
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Force Regenerate And Respawn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer25ForceRegenerateAndRespawnEv
addrsCTFPlayer::GiveAmmo
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Give Ammo’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer8GiveAmmoEiib11EAmmoSource
addrsCTFPlayer::DropCurrencyPack
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Drop Currency Pack’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer16DropCurrencyPackE17CurrencyRewards_tibP11CBasePlayer
addrsCTFPlayer::ManageBuilderWeapons
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Manage Builder Weapons’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer20ManageBuilderWeaponsEP19TFPlayerClassData_t
addrsCTFPlayer::IsReadyToSpawn
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Is Ready To Spawn’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer14IsReadyToSpawnEv
addrsCTFPlayer::ShouldGainInstantSpawn
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Should Gain Instant Spawn’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer22ShouldGainInstantSpawnEv
addrsCTFPlayer::OnTakeDamage_Alive
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘On Take Damage Alive’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo
addrsCTFPlayer::PickupWeaponFromOther
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Pickup Weapon From Other’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer21PickupWeaponFromOtherEP16CTFDroppedWeapon
addrsCTFPlayer::BeginPurchasableUpgrades
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Begin Purchasable Upgrades’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer24BeginPurchasableUpgradesEv
addrsCTFPlayer::Regenerate
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Regenerate’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer10RegenerateEb
addrsCTFPlayer::ItemsMatch
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Items Match’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer10ItemsMatchEP19TFPlayerClassData_tP13CEconItemViewS3_P13CTFWeaponBase
addrsCTFPlayer::PlayScene
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Play Scene’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer9PlaySceneEPKcfP11AI_ResponseP16IRecipientFilter
addrsCTFPlayer::TryToPickupBuilding
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Try To Pickup Building’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer19TryToPickupBuildingEv
addrsCTFPlayerShared::UpdateChargeMeter
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Update Charge Meter’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared17UpdateChargeMeterEv
addrsCTFPlayer::EndClassSpecialSkill
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘End Class Special Skill’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer20EndClassSpecialSkillEv
addrsCTFPlayer::GetMaxHealthForBuffing
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Max Health For Buffing’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer22GetMaxHealthForBuffingEv
addrsCTFPlayer::DetonateObjectOfType
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Detonate Object Of Type’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer20DetonateObjectOfTypeEiib
addrsCTFPlayerClassShared::CanBuildObject
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Can Build Object’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN20CTFPlayerClassShared14CanBuildObjectEi
addrsCTFPlayer::RemoveAllOwnedEntitiesFromWorld
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Remove All Owned Entities From World’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer31RemoveAllOwnedEntitiesFromWorldEb
addrsCTFPlayerClassShared::GetHandModelName
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Hand Model Name’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK20CTFPlayerClassShared16GetHandModelNameEi
addrsCTFPlayer::GetPassiveWeapons
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Passive Weapons’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer17GetPassiveWeaponsER10CUtlVectorIP13CTFWeaponBase10CUtlMemoryIS2_iEE
addrsCTFPlayer::TeamFortress_SetSpeed
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Team Fortress Set Speed’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer21TeamFortress_SetSpeedEv
addrsCTFPlayer::PrecacheMvM
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Precache Mv M’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer11PrecacheMvMEv
addrsCTFPlayer::PostThink
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Post Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer9PostThinkEv
addrsCTFPlayer::CreateViewModel
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Create View Model’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer15CreateViewModelEi
addrsCTFPlayer::ClearTauntAttack
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Clear Taunt Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer16ClearTauntAttackEv
addrsCTFPlayer::ApplyPunchImpulseX
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Apply Punch Impulse X’ 공격·피해 또는 효과를 실행하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer18ApplyPunchImpulseXEf
addrsCTFPlayer::HandleAnimEvent
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Handle Anim Event’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer15HandleAnimEventEP11animevent_t
addrsCTFPlayerShared::IsPlayerDominated
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Is Player Dominated’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared17IsPlayerDominatedEi
addrsCTFPlayerShared::IsPlayerDominatingMe
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Is Player Dominating Me’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared20IsPlayerDominatingMeEi
addrsCTFPlayerShared::SetPlayerDominated
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Set Player Dominated’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared18SetPlayerDominatedEP9CTFPlayerb
addrsCTFPlayerShared::SetPlayerDominatingMe
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Set Player Dominating Me’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared21SetPlayerDominatingMeEP9CTFPlayerb
addrsCTFPlayer::UpdateExpression
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Update Expression’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer16UpdateExpressionEv
addrsCTFPlayerShared::ConditionGameRulesThink
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Condition Game Rules Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared23ConditionGameRulesThinkEv
addrsCTFPlayer::GetOpposingTFTeam
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Opposing TFTeam’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer17GetOpposingTFTeamEv
addrsCTFPlayerShared::FadeInvis
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Fade Invis’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared9FadeInvisEf
addrsCTFPlayerShared::UpdateCloakMeter
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Update Cloak Meter’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared16UpdateCloakMeterEv
addrsCTFPlayer::SetOffHandWeapon
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Set Off Hand Weapon’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer16SetOffHandWeaponEP13CTFWeaponBase
addrsCTFPlayer::HolsterOffHandWeapon
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Holster Off Hand Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer20HolsterOffHandWeaponEv
addrsCTFPlayer::TraceAttack
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Trace Attack’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator
addrsCTFPlayerShared::IsCritBoosted
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Is Crit Boosted’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK15CTFPlayerShared13IsCritBoostedEv
addrsCTFPlayerShared::CTFPlayerShared
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘CTFPlayer Shared’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerSharedC2Ev
addrsCTFPlayerShared::SelfBurn
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Self Burn’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared8SelfBurnEf
addrsCTFPlayerShared::GetCarryingRuneType
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Carrying Rune Type’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK15CTFPlayerShared19GetCarryingRuneTypeEv
addrsCTFPlayer::GetRuneHealthBonus
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Rune Health Bonus’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer18GetRuneHealthBonusEv
addrsCTFPlayer::GetMaxHealth
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Get Max Health’ 값이나 대상을 조회하기 위한 addrs 데이터입니다.type = sym
sym = _ZNK9CTFPlayer12GetMaxHealthEv
addrsCTFPlayer::CanDisguise
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Can Disguise’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer11CanDisguiseEv
addrsCTFPlayer::CanGoInvisible
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Can Go Invisible’ 조건 또는 가능 여부를 판정하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer14CanGoInvisibleEb
addrsCTFPlayer::ClearDisguiseWeaponList
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Clear Disguise Weapon List’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer23ClearDisguiseWeaponListEv
addrsCTFPlayerShared::DetermineDisguiseWeapon
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Determine Disguise Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared23DetermineDisguiseWeaponEb
addrsCTFPlayerShared::DetermineDisguiseWearables
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Determine Disguise Wearables’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared26DetermineDisguiseWearablesEv
addrsCTFPlayer::CreateDisguiseWeaponList
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Create Disguise Weapon List’ 대상이나 아이템을 생성·추가하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer24CreateDisguiseWeaponListEPS_
addrsCTFPlayerShared::RemoveDisguiseWeapon
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Remove Disguise Weapon’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared20RemoveDisguiseWeaponEv
addrsCTFPlayerShared::SetScoutHypeMeter
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Set Scout Hype Meter’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared17SetScoutHypeMeterEf
addrsCTFPlayerShared::UpdateEnergyDrinkMeter
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Update Energy Drink Meter’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared22UpdateEnergyDrinkMeterEv
addrsCTFPlayerShared::OnRemoveStunned
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘On Remove Stunned’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN15CTFPlayerShared15OnRemoveStunnedEv
addrsCTFPlayer::ValidateWeapons
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Validate Weapons’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer15ValidateWeaponsEP19TFPlayerClassData_tb
addrsCTFPlayer::OnTauntSucceeded
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘On Taunt Succeeded’ 해당 이벤트를 수신·처리하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer16OnTauntSucceededEPKcii
addrsCTFPlayer::StopTaunt
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Stop Taunt’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer9StopTauntEb
addrsCTFPlayer::DropFlag
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Drop Flag’ 대상이나 상태를 제거하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer8DropFlagEb
addrsCTFPlayer::SetGrapplingHookTarget
Games/#default/sigsegv/addrs
TF2 플레이어의 ‘Set Grappling Hook Target’ 상태나 값을 설정·갱신하기 위한 addrs 데이터입니다.type = sym
sym = _ZN9CTFPlayer22SetGrapplingHookTargetEP11CBaseEntityb
addrs_groupCTFPlayer::RemoveInvisibility
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Remove Invisibility’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN9CTFPlayer18RemoveInvisibilityEv
addrs_groupCTFPlayer::CheckBlockBackstab
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Check Block Backstab’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN9CTFPlayer18CheckBlockBackstabEPS_
addrs_groupCTFPlayer::RemoveOwnedProjectiles
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Remove Owned Projectiles’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN9CTFPlayer22RemoveOwnedProjectilesEv
addrs_groupCTFPlayer::MaybeDrawRailgunBeam
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Maybe Draw Railgun Beam’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN9CTFPlayer20MaybeDrawRailgunBeamEP16IRecipientFilterP13CTFWeaponBaseRK6VectorS6_
addrs_groupCTFPlayer::RemoveAllWeapons
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Remove All Weapons’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN9CTFPlayer16RemoveAllWeaponsEv
addrs_groupCTFPlayerShared::SetDefaultItemChargeMeters
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Set Default Item Charge Meters’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN15CTFPlayerShared26SetDefaultItemChargeMetersEv
addrs_groupCTFPlayerShared::SetItemChargeMeter
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Set Item Charge Meter’ 상태나 값을 설정·갱신하기 위한 addrs_group 데이터입니다. = _ZN15CTFPlayerShared18SetItemChargeMeterE19loadout_positions_tf
addrs_groupCTFPlayerShared::Heal
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Heal’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15CTFPlayerShared4HealEP11CBaseEntityfffbP9CTFPlayer
addrs_groupCTFPlayerShared::StopHealing
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Stop Healing’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15CTFPlayerShared11StopHealingEP11CBaseEntity
addrs_groupCTFPlayerShared::FindHealerIndex
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Find Healer Index’ 값이나 대상을 조회하기 위한 addrs_group 데이터입니다. = _ZN15CTFPlayerShared15FindHealerIndexEP11CBaseEntity
addrs_groupCTFPlayerShared::CanRecieveMedigunChargeEffect
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Can Recieve Medigun Charge Effect’ 조건 또는 가능 여부를 판정하기 위한 addrs_group 데이터입니다. = _ZNK15CTFPlayerShared29CanRecieveMedigunChargeEffectE20medigun_charge_types
addrs_groupCTFPlayerShared::OnAddTeleported
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘On Add Teleported’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN15CTFPlayerShared15OnAddTeleportedEv
addrs_groupCTFPlayerShared::OnRemoveTeleported
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘On Remove Teleported’ 해당 이벤트를 수신·처리하기 위한 addrs_group 데이터입니다. = _ZN15CTFPlayerShared18OnRemoveTeleportedEv
addrs_groupCTFPlayerShared::RemoveAllCond
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Remove All Cond’ 대상이나 상태를 제거하기 위한 addrs_group 데이터입니다. = _ZN15CTFPlayerShared13RemoveAllCondEv
addrs_groupCTFPlayerShared::RecalculatePlayerBodygroups
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Recalculate Player Bodygroups’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15CTFPlayerShared27RecalculatePlayerBodygroupsEv
addrs_groupCTFPlayerShared::ConditionThink
Games/#default/sigsegv/addrs_group
TF2 플레이어의 ‘Condition Think’ 해당 엔진 동작을 호출하거나 훅하기 위한 addrs_group 데이터입니다. = _ZN15CTFPlayerShared14ConditionThinkEv
원본 파일 전체 보기
// tfplayer

"Games"
{
	"#default"
	{
		"#supported"
		{
			engine "tf2"
		}

		"sigsegv"
		{
			"addrs"
			{
				"CTFPlayer::ApplyAbsVelocityImpulse"
				{
					type   "func ebpprologue unistr"
					sym    "_ZN9CTFPlayer23ApplyAbsVelocityImpulseERK6Vector"
					unistr "mult_aiming_knockback_resistance"
				}
				"CTFPlayer::ApplyGenericPushbackImpulse"
				{
					type "sym"
					sym  "_ZN9CTFPlayer27ApplyGenericPushbackImpulseERK6VectorPS_"
				}
				"CTFPlayer::ApplyPushFromDamage"
				{
					type "sym"
					sym  "_ZN9CTFPlayer19ApplyPushFromDamageERK15CTakeDamageInfo6Vector"
				}
				"CTFPlayer::IsMiniBoss"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer10IsMiniBossEv"
				}
				"CTFPlayer::IsPlayerClass"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer13IsPlayerClassEi"
				}
				"CTFPlayer::ShouldGib"
				{
					type   "func ebpprologue unistr"
					sym    "_ZN9CTFPlayer9ShouldGibERK15CTakeDamageInfo"
					unistr "crit_kill_will_gib"
				}
				"CTFPlayer::SpeakConceptIfAllowed"
				{
					type   "func ebpprologue unistr"
					sym    "_ZN9CTFPlayer21SpeakConceptIfAllowedEiPKcPcjP16IRecipientFilter"
					sym64  "_ZN9CTFPlayer21SpeakConceptIfAllowedEiPKcPcmP16IRecipientFilter"
					unistr "disguiseclass:%s"
				}
				"CTFPlayer::TFPlayerThink"
				{
					// weird function with dual ebx/ebp frame pointers for 16-byte alignment
					type   "func ebpprologue unistr"
					sym    "_ZN9CTFPlayer13TFPlayerThinkEv"
					unistr "Heal Target: ClipSize Data Limit Exceeded: %d (max 500)\n"
					// alt: "disguise_as_dispenser_on_crouch"
					// alt: "#TF_Powerup_Supernova_Deploy"
					// alt: "respawn_ghost"
					// alt: "reviver"
					// alt: "sticky_jump_landed"
					// alt: "rocket_jump_landed"
					// alt: "head_scale"
					// alt: "torso_scale"
					// alt: "hand_scale"
				}
				"CTFPlayer::Taunt"
				{
					type "sym"
					sym  "_ZN9CTFPlayer5TauntE8taunts_ti"
				}
				"CTFPlayer::FireBullet"
				{
					type   "func ebpprologue unistr"
					sym    "_ZN9CTFPlayer10FireBulletEP13CTFWeaponBaseRK17FireBulletsInfo_tbii"
					unistr "penetration_damage_penalty"
				}
				"CTFPlayer::ForceChangeTeam"
				{
					type "sym"
					sym  "_ZN9CTFPlayer15ForceChangeTeamEib"
				}
				"CTFPlayer::ForceRespawn"
				{
					type "sym"
					sym  "_ZN9CTFPlayer12ForceRespawnEv"
				}

				"CTFPlayer::StartBuildingObjectOfType"
				{
					type "sym"
					sym  "_ZN9CTFPlayer25StartBuildingObjectOfTypeEii"
				}

				"CTFPlayer::GetLoadoutItem"
				{
					type "sym"
					sym  "_ZN9CTFPlayer14GetLoadoutItemEiib"
				}

				"CTFPlayer::HandleCommand_JoinClass"
				{
					type "sym"
					sym  "_ZN9CTFPlayer23HandleCommand_JoinClassEPKcb"
				}
				"CTFPlayer::HandleCommand_JoinTeam"
				{
					type "sym"
					sym  "_ZN9CTFPlayer22HandleCommand_JoinTeamEPKc"
				}
				"CTFPlayer::HandleCommand_JoinTeam_NoMenus"
				{
					type "sym"
					sym  "_ZN9CTFPlayer30HandleCommand_JoinTeam_NoMenusEPKc"
				}
				"CTFPlayer::IsReadyToPlay"
				{
					type "sym"
					sym  "_ZN9CTFPlayer13IsReadyToPlayEv"
				}
				"CTFPlayer::GetAutoTeam"
				{
					type "sym"
					sym  "_ZN9CTFPlayer11GetAutoTeamEi"
				}

				"CTFPlayer::ShouldDropAmmoPack"
				{
					type "sym"
					sym  "_ZN9CTFPlayer18ShouldDropAmmoPackEv"
				}

				"CTFPlayer::Event_Killed"
				{
					type "sym"
					sym  "_ZN9CTFPlayer12Event_KilledERK15CTakeDamageInfo"
				}

				"CTFPlayer::TeleportEffect"
				{
					type "sym"
					sym  "_ZN9CTFPlayer14TeleportEffectEv"
				}

				"CTFPlayer::HasTheFlag"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer10HasTheFlagEP11ETFFlagTypei"
				}

				"CTFPlayer::CanBuild"
				{
					type "sym"
					sym  "_ZN9CTFPlayer8CanBuildEii"
				}

				"CTFPlayer::ManageRegularWeapons"
				{
					type "sym"
					sym  "_ZN9CTFPlayer20ManageRegularWeaponsEP19TFPlayerClassData_t"
				}

				"CTFPlayer::ReapplyPlayerUpgrades"
				{
					type "sym"
					sym  "_ZN9CTFPlayer21ReapplyPlayerUpgradesEv"
				}
				"CTFPlayer::ReapplyItemUpgrades"
				{
					type "sym"
					sym  "_ZN9CTFPlayer19ReapplyItemUpgradesEP13CEconItemView"
				}
				"CTFPlayer::RememberUpgrade"
				{
					type "sym"
					sym  "_ZN9CTFPlayer15RememberUpgradeEiP13CEconItemViewiib"
				}
				"CTFPlayer::ForgetFirstUpgradeForItem"
				{
					type "sym"
					sym  "_ZN9CTFPlayer25ForgetFirstUpgradeForItemEP13CEconItemView"
				}

				"CTFPlayer::CreateFeignDeathRagdoll"
				{
					type "sym"
					sym  "_ZN9CTFPlayer23CreateFeignDeathRagdollERK15CTakeDamageInfobbb"
				}

				"CTFPlayer::MedicGetChargeLevel"
				{
					type "sym"
					sym  "_ZN9CTFPlayer19MedicGetChargeLevelEPP13CTFWeaponBase"
				}

				"CTFPlayer::DoTauntAttack"
				{
					type "sym"
					sym  "_ZN9CTFPlayer13DoTauntAttackEv"
				}

				"CTFPlayer::TeamFortress_CalculateMaxSpeed"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer30TeamFortress_CalculateMaxSpeedEb"
				}

				"CTFPlayer::OnTakeDamage"
				{
					type "sym"
					sym  "_ZN9CTFPlayer12OnTakeDamageERK15CTakeDamageInfo"
				}

				"CTFPlayer::UpdateModel"
				{
					type "sym"
					sym  "_ZN9CTFPlayer11UpdateModelEv"
				}

				"CTFPlayer::GetOverrideStepSound"
				{
					type "sym"
					sym  "_ZN9CTFPlayer20GetOverrideStepSoundEPKc"
				}

				"CTFPlayer::GetSceneSoundToken"
				{
					type "sym"
					sym  "_ZN9CTFPlayer18GetSceneSoundTokenEv"
				}

				"CTFPlayer::Weapon_OwnsThisID"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer17Weapon_OwnsThisIDEi"
				}

				"CTFPlayer::GetObjectOfType"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer15GetObjectOfTypeEii"
				}

				"CTFPlayer::GetDesiredHandScale"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer19GetDesiredHandScaleEv"
				}
				"CTFPlayer::GetDesiredHeadScale"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer19GetDesiredHeadScaleEv"
				}
				"CTFPlayer::GetDesiredTorsoScale"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer20GetDesiredTorsoScaleEv"
				}

				"CTFPlayer::GetHandScaleSpeed"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer17GetHandScaleSpeedEv"
				}
				"CTFPlayer::GetHeadScaleSpeed"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer17GetHeadScaleSpeedEv"
				}
				"CTFPlayer::GetTorsoScaleSpeed"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer18GetTorsoScaleSpeedEv"
				}

				"CTFPlayer::PlayTauntRemapInputScene"
				{
					type "sym"
					sym  "_ZN9CTFPlayer24PlayTauntRemapInputSceneEv"
				}

				"CTFPlayer::FindPartnerTauntInitiator"
				{
					type "sym"
					sym  "_ZN9CTFPlayer25FindPartnerTauntInitiatorEv"
				}

				"CTFPlayer::WantsLagCompensationOnEntity"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer28WantsLagCompensationOnEntityEPK11CBasePlayerPK8CUserCmdPK7CBitVecILi2048EE"
				}

				"CTFPlayer::GetMaxAmmo"
				{
					type "sym"
					sym  "_ZN9CTFPlayer10GetMaxAmmoEii"
				}

				"CTFPlayer::CreateRagdollEntity [args]"
				{
					type "sym"
					sym  "_ZN9CTFPlayer19CreateRagdollEntityEbbbbbbbbib"
				}

				"CTFPlayer::ClientCommand"
				{
					type "sym"
					sym  "_ZN9CTFPlayer13ClientCommandERK8CCommand"
				}

				"CTFPlayer::StateEnter"
				{
					type "sym"
					sym  "_ZN9CTFPlayer10StateEnterEi"
				}

				"CTFPlayer::StateEnterACTIVE"
				{
					type "sym"
					sym  "_ZN9CTFPlayer16StateEnterACTIVEEv"
				}

				"CTFPlayer::StateLeave"
				{
					type "sym"
					sym  "_ZN9CTFPlayer10StateLeaveEv"
				}

				"CTFPlayer::SetHudHideFlags"
				{
					type "sym"
					sym  "_ZN9CTFPlayer15SetHudHideFlagsEi"
				}

				"CTFPlayer::RemoveHudHideFlags"
				{
					type "sym"
					sym  "_ZN9CTFPlayer18RemoveHudHideFlagsEi"
				}

				"CTFPlayer::GiveNamedItem"
				{
					type "sym"
					sym  "_ZN9CTFPlayer13GiveNamedItemEPKciPK13CEconItemViewb"
				}

				"CTFPlayer::GiveDefaultItems"
				{
					type "sym"
					sym  "_ZN9CTFPlayer16GiveDefaultItemsEv"
				}

				"CTFPlayer::DropAmmoPack"
				{
					type "sym"
					sym  "_ZN9CTFPlayer12DropAmmoPackERK15CTakeDamageInfobb"
				}

				"CTFPlayer::OnKilledOther_Effects"
				{
					type "sym"
					sym  "_ZN9CTFPlayer21OnKilledOther_EffectsEP11CBaseEntityRK15CTakeDamageInfo"
				}

				"CTFPlayer::TakeHealth"
				{
					type "sym"
					sym  "_ZN9CTFPlayer10TakeHealthEfi"
				}

				"CTFPlayer::AddCustomAttribute"
				{
					type "sym"
					sym  "_ZN9CTFPlayer18AddCustomAttributeEPKcff"
				}
				"CTFPlayer::RemoveCustomAttribute"
				{
					type "sym"
					sym  "_ZN9CTFPlayer21RemoveCustomAttributeEPKc"
				}
				"CTFPlayer::RemoveAllCustomAttributes"
				{
					type "sym"
					sym  "_ZN9CTFPlayer25RemoveAllCustomAttributesEv"
				}

				"CTFPlayer::OnNavAreaChanged"
				{
					type "sym"
					sym  "_ZN9CTFPlayer16OnNavAreaChangedEP8CNavAreaS1_"
				}

				"CTFPlayer::EndPurchasableUpgrades"
				{
					type "sym"
					sym  "_ZN9CTFPlayer22EndPurchasableUpgradesEv"
				}

				"CTFPlayer::Weapon_GetWeaponByType"
				{
					type "sym"
					sym  "_ZN9CTFPlayer22Weapon_GetWeaponByTypeEi"
				}

				"CTFPlayer::GetEquippedWearableForLoadoutSlot"
				{
					type "sym"
					sym  "_ZN9CTFPlayer33GetEquippedWearableForLoadoutSlotEi"
				}

				"CTFPlayer::CanHearAndReadChatFrom"
				{
					type "sym"
					sym  "_ZN9CTFPlayer22CanHearAndReadChatFromEP11CBasePlayer"
				}

				"CTFPlayer::DeathSound"
				{
					type "sym"
					sym  "_ZN9CTFPlayer10DeathSoundERK15CTakeDamageInfo"
				}

				"CTFPlayer::SpyDeadRingerDeath"
				{
					type "sym"
					sym  "_ZN9CTFPlayer18SpyDeadRingerDeathERK15CTakeDamageInfo"
				}

				"CTFPlayer::GetNumObjects"
				{
					type "sym"
					sym  "_ZN9CTFPlayer13GetNumObjectsEii"
				}

				"CTFPlayer::DoClassSpecialSkill"
				{
					type "sym"
					sym  "_ZN9CTFPlayer19DoClassSpecialSkillEv"
				}

				"CTFPlayer::CanAttack"
				{
					type "sym"
					sym  "_ZN9CTFPlayer9CanAttackEi"
				}

				"CTFPlayer::ChangeTeam"
				{
					type "sym"
					sym  "_ZN9CTFPlayer10ChangeTeamEibbb"
				}

				"CTFPlayer::ItemIsAllowed"
				{
					type "sym"
					sym  "_ZN9CTFPlayer13ItemIsAllowedEP13CEconItemView"
				}

				"CTFPlayer::IsAllowedToPickUpFlag"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer21IsAllowedToPickUpFlagEv"
				}

				"CTFPlayer::ModifyOrAppendCriteria::kSlotCriteriaName"
				{
					type "sym"
					sym  "_ZZN9CTFPlayer22ModifyOrAppendCriteriaER14AI_CriteriaSetE17kSlotCriteriaName"
				}

				"CTFPlayerShared::AddCond"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity"
				}
				"CTFPlayerShared::RemoveCond"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared10RemoveCondE7ETFCondb"
				}
				"CTFPlayerShared::InCond"
				{
					type "sym"
					sym  "_ZNK15CTFPlayerShared6InCondE7ETFCond"
				}
				"CTFPlayerShared::StunPlayer"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer"
				}
				"CTFPlayerShared::OnConditionAdded"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared16OnConditionAddedE7ETFCond"
				}
				"CTFPlayerShared::OnConditionRemoved"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared18OnConditionRemovedE7ETFCond"
				}
				"CTFPlayerShared::IsInvulnerable"
				{
					type "sym"
					sym  "_ZNK15CTFPlayerShared14IsInvulnerableEv"
				}
				"CTFPlayerShared::ModifyRage"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared10ModifyRageEf"
				}
				"CTFPlayerShared::SetRageMeter"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared12SetRageMeterEf"
				}
				"CTFPlayerShared::GetConditionsBits"
				{
					type "sym regex"
					sym  "_ZNK15CTFPlayerShared17GetConditionsBitsER7CBitVecILi[[:digit:]]{3}EE"
				}
				"CTFPlayerShared::GetConditionDuration"
				{
					type "sym"
					sym  "_ZNK15CTFPlayerShared20GetConditionDurationE7ETFCond"
				}
				"CTFPlayerShared::GetConditionProvider"
				{
					type "sym"
					sym  "_ZNK15CTFPlayerShared20GetConditionProviderE7ETFCond"
				}
				"CTFPlayerShared::GetDisguiseTeam"
				{
					type "sym"
					sym  "_ZNK15CTFPlayerShared15GetDisguiseTeamEv"
				}
				"CTFPlayerShared::IsStealthed"
				{
					type "sym"
					sym  "_ZNK15CTFPlayerShared11IsStealthedEv"
				}
				"CTFPlayerShared::GetPercentInvisible"
				{
					type "sym"
					sym  "_ZNK15CTFPlayerShared19GetPercentInvisibleEv"
				}
				"CTFPlayerShared::RadiusCurrencyCollectionCheck"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared29RadiusCurrencyCollectionCheckEv"
				}
				"CTFPlayerShared::IsControlStunned"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared16IsControlStunnedEv"
				}
				"CTFPlayerShared::IsLoserStateStunned"
				{
					type "sym"
					sym  "_ZNK15CTFPlayerShared19IsLoserStateStunnedEv"
				}
				"CTFPlayerShared::RadiusSpyScan"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared13RadiusSpyScanEv"
				}
				"CTFPlayerShared::GetActiveTFWeapon"
				{
					type "sym"
					sym  "_ZNK15CTFPlayerShared17GetActiveTFWeaponEv"
				}

				"CTFPlayerShared::MakeBleed"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi"
				}

				"CTFPlayerShared::OnRemovePhase"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared13OnRemovePhaseEv"
				}

				"CTFPlayerClassShared::SetCustomModel"
				{
					type "sym"
					sym  "_ZN20CTFPlayerClassShared14SetCustomModelEPKcb"
				}

				"CTFPlayerSharedUtils::GetEconItemViewByLoadoutSlot"
				{
					type "sym"
					sym  "_ZN20CTFPlayerSharedUtils28GetEconItemViewByLoadoutSlotEP9CTFPlayeriPP11CEconEntity"
				}

				"CTFPlayerShared::SetRevengeCrits"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared15SetRevengeCritsEi"
				}

				"CTFPlayerShared::SetChargeEffect"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared15SetChargeEffectE20medigun_charge_typesbbRK16MedigunEffects_tfP9CTFPlayer"
				}

				"CTFPlayerShared::PulseMedicRadiusHeal"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared20PulseMedicRadiusHealEv"
				}

				"CTFPlayerShared::TestAndExpireChargeEffect"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared25TestAndExpireChargeEffectE20medigun_charge_types"
				}

				"CTFPlayerShared::GetMaxBuffedHealth"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared18GetMaxBuffedHealthEbb"
				}

				"CTFPlayerShared::OnRemoveTaunting"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared16OnRemoveTauntingEv"
				}

				"CTFPlayerShared::CalculateObjectCost"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared19CalculateObjectCostEP9CTFPlayeri"
				}
				"CTFPlayerMove::StartCommand"
				{
					type "sym"
					sym  "_ZN13CTFPlayerMove12StartCommandEP11CBasePlayerP8CUserCmd"
				}
				"CTFPlayerMove::SetupMove"
				{
					type "sym"
					sym  "_ZN13CTFPlayerMove9SetupMoveEP11CBasePlayerP8CUserCmdP11IMoveHelperP9CMoveData"
				}
				"CTFPlayer::InputSetCustomModel"
				{
					type "sym"
					sym  "_ZN9CTFPlayer19InputSetCustomModelER11inputdata_t"
				}
				"CTFPlayer::PainSound"
				{
					type "sym"
					sym  "_ZN9CTFPlayer9PainSoundERK15CTakeDamageInfo"
				}
				"CTFPlayer::UseActionSlotItemPressed"
				{
					type "sym"
					sym  "_ZN9CTFPlayer24UseActionSlotItemPressedEv"
				}
				"CTFPlayer::UseActionSlotItemReleased"
				{
					type "sym"
					sym  "_ZN9CTFPlayer25UseActionSlotItemReleasedEv"
				}
				"CTFPlayer::GetEntityForLoadoutSlot"
				{
					type "sym"
					sym  "_ZN9CTFPlayer23GetEntityForLoadoutSlotEib"
				}
				"CTFPlayerShared::Burn"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef"
				}
				"CTFPlayer::DoAnimationEvent"
				{
					type "sym"
					sym  "_ZN9CTFPlayer16DoAnimationEventE17PlayerAnimEvent_ti"
				}
				"CTFPlayer::CanAirDash"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer10CanAirDashEv"
				}
				"HandleRageGain"
				{
					type "sym"
					sym  "_Z14HandleRageGainP9CTFPlayerjff"
				}
				"CTFPlayer::GetAttributeList"
				{
					type "sym"
					sym  "_ZN9CTFPlayer16GetAttributeListEv"
				}
				"CTFPlayer::IsAllowedToTaunt"
				{
					type "sym"
					sym  "_ZN9CTFPlayer16IsAllowedToTauntEv"
				}
				"CTFPlayer::PlaySpecificSequence"
				{
					type "sym"
					sym  "_ZN9CTFPlayer20PlaySpecificSequenceEPKc"
				}
				"CTFPlayer::ModifyOrAppendCriteria"
				{
					type "sym"
					sym  "_ZN9CTFPlayer22ModifyOrAppendCriteriaER14AI_CriteriaSet"
				}
				"SendProxy_PlayerObjectList"
				{
					type "sym"
					sym  "_Z26SendProxy_PlayerObjectListPK8SendPropPKvS3_P8DVariantii"
				}
				"SendProxyArrayLength_PlayerObjects"
				{
					type "sym"
					sym  "_Z34SendProxyArrayLength_PlayerObjectsPKvi"
				}
				"CTFPlayer::GetObjectCount"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer14GetObjectCountEv"
				}
				"CTFPlayer::GetObject"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer9GetObjectEi"
				}
				"CTFPlayer::StartedBuildingObject"
				{
					type "sym"
					sym  "_ZN9CTFPlayer21StartedBuildingObjectEi"
				}
				"CTFPlayer::AddObject"
				{
					type "sym"
					sym  "_ZN9CTFPlayer9AddObjectEP11CBaseObject"
				}
				"CTFPlayer::Touch"
				{
					type "sym"
					sym  "_ZN9CTFPlayer5TouchEP11CBaseEntity"
				}
				"CTFPlayer::StateTransition"
				{
					type "sym"
					sym  "_ZN9CTFPlayer15StateTransitionEi"
				}
				"CTFPlayer::RemoveCurrency"
				{
					type "sym"
					sym  "_ZN9CTFPlayer14RemoveCurrencyEi"
				}
				"CTFPlayer::ShouldTransmit"
				{
					type "sym"
					sym  "_ZN9CTFPlayer14ShouldTransmitEPK18CCheckTransmitInfo"
				}
				"CTFPlayer::GetAttributeManager"
				{
					type "sym"
					sym  "_ZN9CTFPlayer19GetAttributeManagerEv"
				}
				"CTFPlayer::UpdateOnRemove"
				{
					type "sym"
					sym  "_ZN9CTFPlayer14UpdateOnRemoveEv"
				}
				"CTFPlayer::PlayTauntSceneFromItem"
				{
					type "sym"
					sym  "_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView"
				}
				"CTFPlayer::CanMoveDuringTaunt"
				{
					type "sym"
					sym  "_ZN9CTFPlayer18CanMoveDuringTauntEv"
				}
				"CTFPlayer::RegenThink"
				{
					type "sym"
					sym  "_ZN9CTFPlayer10RegenThinkEv"
				}
				"CTFPlayer::ParseSharedTauntDataFromEconItemView"
				{
					type "sym"
					sym  "_ZN9CTFPlayer36ParseSharedTauntDataFromEconItemViewEPK13CEconItemView"
				}
				"CTFPlayer::CancelTaunt"
				{
					type "sym"
					sym  "_ZN9CTFPlayer11CancelTauntEv"
				}
				"CTFPlayer::IsAllowedToInitiateTauntWithPartner"
				{
					type "sym"
					sym  "_ZN9CTFPlayer35IsAllowedToInitiateTauntWithPartnerEPK13CEconItemViewPci"
				}
				"CTFPlayer::InputIgnitePlayer"
				{
					type "sym"
					sym  "_ZN9CTFPlayer17InputIgnitePlayerER11inputdata_t"
				}
				"CTFPlayer::RemoveObject"
				{
					type "sym"
					sym  "_ZN9CTFPlayer12RemoveObjectEP11CBaseObject"
				}
				"CTFPlayer::Spawn"
				{
					type "sym"
					sym  "_ZN9CTFPlayer5SpawnEv"
				}
				"CTFPlayer::InspectButtonPressed"
				{
					type "sym"
					sym  "_ZN9CTFPlayer20InspectButtonPressedEv"
				}
				"CTFPlayer::CheckInstantLoadoutRespawn"
				{
					type "sym"
					sym  "_ZN9CTFPlayer26CheckInstantLoadoutRespawnEv"
				}
				"CTFPlayer::ForceRegenerateAndRespawn"
				{
					type "sym"
					sym  "_ZN9CTFPlayer25ForceRegenerateAndRespawnEv"
				}
				"CTFPlayer::GiveAmmo"
				{
					type "sym"
					sym  "_ZN9CTFPlayer8GiveAmmoEiib11EAmmoSource"
				}
				"CTFPlayer::DropCurrencyPack"
				{
					type "sym"
					sym  "_ZN9CTFPlayer16DropCurrencyPackE17CurrencyRewards_tibP11CBasePlayer"
				}
				"CTFPlayer::ManageBuilderWeapons"
				{
					type "sym"
					sym  "_ZN9CTFPlayer20ManageBuilderWeaponsEP19TFPlayerClassData_t"
				}
				"CTFPlayer::IsReadyToSpawn"
				{
					type "sym"
					sym  "_ZN9CTFPlayer14IsReadyToSpawnEv"
				}
				"CTFPlayer::ShouldGainInstantSpawn"
				{
					type "sym"
					sym  "_ZN9CTFPlayer22ShouldGainInstantSpawnEv"
				}
				"CTFPlayer::OnTakeDamage_Alive"
				{
					type "sym"
					sym  "_ZN9CTFPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo"
				}
				"CTFPlayer::PickupWeaponFromOther"
				{
					type "sym"
					sym  "_ZN9CTFPlayer21PickupWeaponFromOtherEP16CTFDroppedWeapon"
				}
				"CTFPlayer::BeginPurchasableUpgrades"
				{
					type "sym"
					sym  "_ZN9CTFPlayer24BeginPurchasableUpgradesEv"
				}
				"CTFPlayer::Regenerate"
				{
					type "sym"
					sym  "_ZN9CTFPlayer10RegenerateEb"
				}
				"CTFPlayer::ItemsMatch"
				{
					type "sym"
					sym  "_ZN9CTFPlayer10ItemsMatchEP19TFPlayerClassData_tP13CEconItemViewS3_P13CTFWeaponBase"
				}
				"CTFPlayer::PlayScene"
				{
					type "sym"
					sym  "_ZN9CTFPlayer9PlaySceneEPKcfP11AI_ResponseP16IRecipientFilter"
				}
				"CTFPlayer::TryToPickupBuilding"
				{
					type "sym"
					sym  "_ZN9CTFPlayer19TryToPickupBuildingEv"
				}
				"CTFPlayerShared::UpdateChargeMeter"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared17UpdateChargeMeterEv"
				}
				"CTFPlayer::EndClassSpecialSkill"
				{
					type "sym"
					sym  "_ZN9CTFPlayer20EndClassSpecialSkillEv"
				}
				"CTFPlayer::GetMaxHealthForBuffing"
				{
					type "sym"
					sym  "_ZN9CTFPlayer22GetMaxHealthForBuffingEv"
				}
				"CTFPlayer::DetonateObjectOfType"
				{
					type "sym"
					sym  "_ZN9CTFPlayer20DetonateObjectOfTypeEiib"
				}
				"CTFPlayerClassShared::CanBuildObject"
				{
					type "sym"
					sym  "_ZN20CTFPlayerClassShared14CanBuildObjectEi"
				}
				"CTFPlayer::RemoveAllOwnedEntitiesFromWorld"
				{
					type "sym"
					sym  "_ZN9CTFPlayer31RemoveAllOwnedEntitiesFromWorldEb"
				}
				"CTFPlayerClassShared::GetHandModelName"
				{
					type "sym"
					sym  "_ZNK20CTFPlayerClassShared16GetHandModelNameEi"
				}
				"CTFPlayer::GetPassiveWeapons"
				{
					type "sym"
					sym  "_ZN9CTFPlayer17GetPassiveWeaponsER10CUtlVectorIP13CTFWeaponBase10CUtlMemoryIS2_iEE"
				}
				"CTFPlayer::TeamFortress_SetSpeed"
				{
					type "sym"
					sym  "_ZN9CTFPlayer21TeamFortress_SetSpeedEv"
				}
				"CTFPlayer::PrecacheMvM"
				{
					type "sym"
					sym  "_ZN9CTFPlayer11PrecacheMvMEv"
				}
				"CTFPlayer::PostThink"
				{
					type "sym"
					sym  "_ZN9CTFPlayer9PostThinkEv"
				}
				"CTFPlayer::CreateViewModel"
				{
					type "sym"
					sym  "_ZN9CTFPlayer15CreateViewModelEi"
				}
				"CTFPlayer::ClearTauntAttack"
				{
					type "sym"
					sym  "_ZN9CTFPlayer16ClearTauntAttackEv"
				}
				"CTFPlayer::ApplyPunchImpulseX"
				{
					type "sym"
					sym  "_ZN9CTFPlayer18ApplyPunchImpulseXEf"
				}
				"CTFPlayer::HandleAnimEvent"
				{
					type "sym"
					sym  "_ZN9CTFPlayer15HandleAnimEventEP11animevent_t"
				}
				"CTFPlayerShared::IsPlayerDominated"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared17IsPlayerDominatedEi"
				}
				"CTFPlayerShared::IsPlayerDominatingMe"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared20IsPlayerDominatingMeEi"
				}
				"CTFPlayerShared::SetPlayerDominated"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared18SetPlayerDominatedEP9CTFPlayerb"
				}
				"CTFPlayerShared::SetPlayerDominatingMe"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared21SetPlayerDominatingMeEP9CTFPlayerb"
				}
				"CTFPlayer::UpdateExpression"
				{
					type "sym"
					sym  "_ZN9CTFPlayer16UpdateExpressionEv"
				}
				"CTFPlayerShared::ConditionGameRulesThink"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared23ConditionGameRulesThinkEv"
				}
				"CTFPlayer::GetOpposingTFTeam"
				{
					type "sym"
					sym  "_ZN9CTFPlayer17GetOpposingTFTeamEv"
				}
				"CTFPlayerShared::FadeInvis"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared9FadeInvisEf"
				}
				"CTFPlayerShared::UpdateCloakMeter"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared16UpdateCloakMeterEv"
				}
				"CTFPlayer::SetOffHandWeapon"
				{
					type "sym"
					sym  "_ZN9CTFPlayer16SetOffHandWeaponEP13CTFWeaponBase"
				}
				"CTFPlayer::HolsterOffHandWeapon"
				{
					type "sym"
					sym  "_ZN9CTFPlayer20HolsterOffHandWeaponEv"
				}
				"CTFPlayer::TraceAttack"
				{
					type "sym"
					sym  "_ZN9CTFPlayer11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator"
				}
				"CTFPlayerShared::IsCritBoosted"
				{
					type "sym"
					sym  "_ZNK15CTFPlayerShared13IsCritBoostedEv"
				}
				"CTFPlayerShared::CTFPlayerShared"
				{
					type "sym"
					sym  "_ZN15CTFPlayerSharedC2Ev"
				}
				"CTFPlayerShared::SelfBurn"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared8SelfBurnEf"
				}
				"CTFPlayerShared::GetCarryingRuneType"
				{
					type "sym"
					sym  "_ZNK15CTFPlayerShared19GetCarryingRuneTypeEv"
				}
				"CTFPlayer::GetRuneHealthBonus"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer18GetRuneHealthBonusEv"
				}
				"CTFPlayer::GetMaxHealth"
				{
					type "sym"
					sym  "_ZNK9CTFPlayer12GetMaxHealthEv"
				}
				"CTFPlayer::CanDisguise"
				{
					type "sym"
					sym  "_ZN9CTFPlayer11CanDisguiseEv"
				}
				"CTFPlayer::CanGoInvisible"
				{
					type "sym"
					sym  "_ZN9CTFPlayer14CanGoInvisibleEb"
				}
				"CTFPlayer::ClearDisguiseWeaponList"
				{
					type "sym"
					sym  "_ZN9CTFPlayer23ClearDisguiseWeaponListEv"
				}
				"CTFPlayerShared::DetermineDisguiseWeapon"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared23DetermineDisguiseWeaponEb"
				}
				"CTFPlayerShared::DetermineDisguiseWearables"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared26DetermineDisguiseWearablesEv"
				}
				"CTFPlayer::CreateDisguiseWeaponList"
				{
					type "sym"
					sym  "_ZN9CTFPlayer24CreateDisguiseWeaponListEPS_"
				}
				"CTFPlayerShared::RemoveDisguiseWeapon"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared20RemoveDisguiseWeaponEv"
				}
				"CTFPlayerShared::SetScoutHypeMeter"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared17SetScoutHypeMeterEf"
				}
				"CTFPlayerShared::UpdateEnergyDrinkMeter"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared22UpdateEnergyDrinkMeterEv"
				}
				"CTFPlayerShared::OnRemoveStunned"
				{
					type "sym"
					sym  "_ZN15CTFPlayerShared15OnRemoveStunnedEv"
				}
				"CTFPlayer::ValidateWeapons"
				{
					type "sym"
					sym  "_ZN9CTFPlayer15ValidateWeaponsEP19TFPlayerClassData_tb"
				}
				"CTFPlayer::OnTauntSucceeded"
				{
					type "sym"
					sym  "_ZN9CTFPlayer16OnTauntSucceededEPKcii"
				}
				"CTFPlayer::StopTaunt"
				{
					type "sym"
					sym  "_ZN9CTFPlayer9StopTauntEb"
				}
				"CTFPlayer::DropFlag"
				{
					type "sym"
					sym  "_ZN9CTFPlayer8DropFlagEb"
				}
				"CTFPlayer::SetGrapplingHookTarget"
				{
					type "sym"
					sym  "_ZN9CTFPlayer22SetGrapplingHookTargetEP11CBaseEntityb"
				}


			//	"GetTFConditionName"
			//	{
			//		type "sym"
			//		sym  "_Z18GetTFConditionName7ETFCond"
			//	}
			//	"GetTFConditionFromName"
			//	{
			//		type "sym"
			//		sym  "_Z22GetTFConditionFromNamePKc"
			//	}
			}

			"addrs_group"
			{
				"[common]"
				{
					type "sym"
					lib  "server"
				}

				"CTFPlayer::RemoveInvisibility" "_ZN9CTFPlayer18RemoveInvisibilityEv"
				"CTFPlayer::CheckBlockBackstab" "_ZN9CTFPlayer18CheckBlockBackstabEPS_"
				"CTFPlayer::RemoveOwnedProjectiles" "_ZN9CTFPlayer22RemoveOwnedProjectilesEv"
				"CTFPlayer::MaybeDrawRailgunBeam" "_ZN9CTFPlayer20MaybeDrawRailgunBeamEP16IRecipientFilterP13CTFWeaponBaseRK6VectorS6_"
				"CTFPlayer::RemoveAllWeapons" "_ZN9CTFPlayer16RemoveAllWeaponsEv"

				"CTFPlayerShared::SetDefaultItemChargeMeters" "_ZN15CTFPlayerShared26SetDefaultItemChargeMetersEv"
				"CTFPlayerShared::SetItemChargeMeter"         "_ZN15CTFPlayerShared18SetItemChargeMeterE19loadout_positions_tf"
				"CTFPlayerShared::Heal"                       "_ZN15CTFPlayerShared4HealEP11CBaseEntityfffbP9CTFPlayer"
				"CTFPlayerShared::StopHealing"                "_ZN15CTFPlayerShared11StopHealingEP11CBaseEntity"
				"CTFPlayerShared::FindHealerIndex"            "_ZN15CTFPlayerShared15FindHealerIndexEP11CBaseEntity"
				"CTFPlayerShared::CanRecieveMedigunChargeEffect" "_ZNK15CTFPlayerShared29CanRecieveMedigunChargeEffectE20medigun_charge_types"
				"CTFPlayerShared::OnAddTeleported" "_ZN15CTFPlayerShared15OnAddTeleportedEv"
				"CTFPlayerShared::OnRemoveTeleported" "_ZN15CTFPlayerShared18OnRemoveTeleportedEv"
				"CTFPlayerShared::RemoveAllCond" "_ZN15CTFPlayerShared13RemoveAllCondEv"
				"CTFPlayerShared::RecalculatePlayerBodygroups" "_ZN15CTFPlayerShared27RecalculatePlayerBodygroupsEv"
				"CTFPlayerShared::ConditionThink" "_ZN15CTFPlayerShared14ConditionThinkEv"
			}
		}
	}
}
sm-tf2.games.txt · TF2 플러그인 · 32개 항목

SourceMod TF2 확장의 클래스 변경, 재생성, 조건, 도발 등 핵심 TF2 오프셋

종류엔진 키/함수기능 설명실제 값·호출 규격
SignaturesBurn
Games/tf/Signatures
엔진 항목 ‘Burn’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x51\x56\x8B\xF1\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x01\x8B
windows64 = \x40\x53\x41\x54\x41\x56\x48\x83\xEC\x60
linux = @_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef
linux64 = @_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef
SignaturesRemoveDisguise
Games/tf/Signatures
엔진 항목 ‘Remove Disguise’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x56\x8B\xF1\x57\xF7\x86\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x17\x8B
windows64 = \x48\x89\x5C\x24\x10\x57\x48\x83\xEC\x40\xF7\x81\xF0\x00\x00\x00\x00\x00\x02\x00
linux = @_ZN15CTFPlayerShared14RemoveDisguiseEv
linux64 = @_ZN15CTFPlayerShared14RemoveDisguiseEv
SignaturesDisguise
Games/tf/Signatures
엔진 항목 ‘Disguise’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\xF9\x8B\x8F\x8C\x01\x00\x00
windows64 = \x40\x53\x55\x56\x57\x41\x54\x48\x81\xEC\x80\x00\x00\x00
linux = @_ZN15CTFPlayerShared8DisguiseEiiP9CTFPlayerb
linux64 = @_ZN15CTFPlayerShared8DisguiseEiiP9CTFPlayerb
SignaturesRegenerate
Games/tf/Signatures
엔진 항목 ‘Regenerate’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x83\xEC\x44\x53\x56\x57\x8B\xF9
windows64 = \x48\x8B\xC4\x88\x50\x10\x48\x81\xEC\xD8\x00\x00\x00
linux = @_ZN9CTFPlayer10RegenerateEb
linux64 = @_ZN9CTFPlayer10RegenerateEb
SignaturesAddCondition
Games/tf/Signatures
엔진 항목 ‘Add Condition’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x83\xEC\x2A\x57\x8B\xF9\x8B\x8F\x2A\x2A\x2A\x2A\x85\xC9\x0F\x84\x2A\x2A\x2A\x2A\x8B\x01\x8B
windows64 = \x48\x89\x5C\x24\x18\x48\x89\x7C\x24\x20\x41\x56\x48\x83\xEC\x40
linux = @_ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity
linux64 = @_ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity
SignaturesRemoveCondition
Games/tf/Signatures
엔진 항목 ‘Remove Condition’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x83\xEC\x2A\x53\x8B\x5D\x2A\x57\x53\x8B\xF9\xE8
windows64 = \x40\x53\x57\x41\x56\x48\x83\xEC\x20\x45\x0F\xB6\xF0
linux = @_ZN15CTFPlayerShared10RemoveCondE7ETFCondb
linux64 = @_ZN15CTFPlayerShared10RemoveCondE7ETFCondb
SignaturesSetPowerplayEnabled
Games/tf/Signatures
엔진 항목 ‘Set Powerplay Enabled’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x80\x7D\x08\x00\x56\x57\x8B\xF9
windows64 = \x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x48\x8D\x99\x60\x28\x00\x00
linux = @_ZN9CTFPlayer19SetPowerplayEnabledEb
linux64 = @_ZN9CTFPlayer19SetPowerplayEnabledEb
SignaturesSetInWaitingForPlayers
Games/tf/Signatures
엔진 항목 ‘Set In Waiting For Players’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x85\x2A\x2A\x2A\x2A
windows64 = \x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x0F\xB6\xFA\x48\x8B\xD9\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x85\x2A\x2A\x2A\x2A
linux = @_ZN24CTeamplayRoundBasedRules22SetInWaitingForPlayersEb
linux64 = @_ZN24CTeamplayRoundBasedRules22SetInWaitingForPlayersEb
SignaturesStunPlayer
Games/tf/Signatures
엔진 항목 ‘Stun Player’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x83\xEC\x2A\x57\x8B\xF9\x8B\x87\x2A\x2A\x2A\x2A\x40\x3D
windows64 = \x40\x57\x41\x57\x48\x81\xEC\x98\x00\x00\x00
linux = @_ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer
linux64 = @_ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer
SignaturesMakeBleed
Games/tf/Signatures
엔진 항목 ‘Make Bleed’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x83\xEC\x10\x53\x8B\xD9\x89\x5D\xF8\x8B\x8B\x8C\x01\x00\x00
windows64 = \x40\x56\x41\x55\x41\x57
linux = @_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi
linux64 = @_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi
SignaturesIsPlayerInDuel
Games/tf/Signatures
엔진 항목 ‘Is Player In Duel’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x83\xEC\x08\x81\x65\xFC\xFF\xFF\x0F\xFF\x8D\x45\xF8\x8B\x4D\x08\xC6\x45\xFF\x00\x81\x65\xFC\x00\x00\xF0\xFF\x50\xC7\x45\xF8\x00\x00\x00\x00\xE8\x2A\x2A\x2A\x2A\x84\xC0\x75\x2A
windows64 = \x48\x83\xEC\x28\x81\x64\x24\x3C\xFF\xFF\x0F\xFF
linux = @_Z21DuelMiniGame_IsInDuelP9CTFPlayer
linux64 = @_Z21DuelMiniGame_IsInDuelP9CTFPlayer
SignaturesCanPlayerBeTeleported
Games/tf/Signatures
엔진 항목 ‘Can Player Be Teleported’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x53\x56\x57\x8B\x7D\x08\x8B\xD9\x85\xFF\x0F\x84\x2A\x2A\x2A\x2A
windows64 = \x48\x89\x5C\x24\x08\x48\x89\x74\x24\x10\x57\x48\x83\xEC\x20\x48\x8B\xFA\x48\x8B\xF1\x48\x85\xD2\x0F\x84\x2A\x2A\x2A\x2A\x45\x33\xC0
linux = @_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer.part.0
linux64 = @_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer.part.0
SignaturesCanPlayerTeleport
Games/tf/Signatures
엔진 항목 ‘Can Player Teleport’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x53\x56\x57\x8B\x7D\x08\x8B\xD9\x85\xFF\x0F\x84\x2A\x2A\x2A\x2A
windows64 = \x48\x89\x5C\x24\x08\x48\x89\x74\x24\x10\x57\x48\x83\xEC\x20\x48\x8B\xFA\x48\x8B\xF1\x48\x85\xD2\x0F\x84\x2A\x2A\x2A\x2A\x45\x33\xC0
linux = @_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer
linux64 = @_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer
SignaturesIsHolidayActive
Games/tf/Signatures
엔진 항목 ‘Is Holiday Active’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\x78\x30\x00\x74\x04\x32\xC0
linux = @_Z18TF_IsHolidayActivei
linux64 = @_Z18TF_IsHolidayActivei
OffsetsForceRespawn
Games/tf/Offsets
엔진 항목 ‘Force Respawn’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 337
windows64 = 337
linux = 338
linux64 = 338
OffsetsRemoveWearable
Games/tf/Offsets
엔진 항목 ‘Remove Wearable’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 440
windows64 = 440
linux = 441
linux64 = 441
OffsetsCalcIsAttackCriticalHelper
Games/tf/Offsets
엔진 항목 ‘Calc Is Attack Critical Helper’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 401
windows64 = 401
linux = 408
linux64 = 408
OffsetsCalcIsAttackCriticalHelperNoCrits
Games/tf/Offsets
엔진 항목 ‘Calc Is Attack Critical Helper No Crits’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 402
windows64 = 402
linux = 409
linux64 = 409
OffsetsIsHolidayActive
Games/tf/Offsets
엔진 항목 ‘Is Holiday Active’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows = 139
windows64 = 139
linux = 140
linux64 = 140
KeysTFHoliday_Birthday
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_Birthday’. = 1
KeysTFHoliday_Halloween
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_Halloween’. = 2
KeysTFHoliday_Christmas
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_Christmas’. = 3
KeysTFHoliday_CommunityUpdate
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_CommunityUpdate’. = 4
KeysTFHoliday_EndOfTheLine
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_EndOfTheLine’. = 5
KeysTFHoliday_ValentinesDay
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_ValentinesDay’. = 6
KeysTFHoliday_MeetThePyro
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_MeetThePyro’. = 7
KeysTFHoliday_FullMoon
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_FullMoon’. = 8
KeysTFHoliday_HalloweenOrFullMoon
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_HalloweenOrFullMoon’. = 9
KeysTFHoliday_HalloweenOrFullMoonOrValentines
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_HalloweenOrFullMoonOrValentines’. = 10
KeysTFHoliday_AprilFools
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_AprilFools’. = 11
KeysTFHoliday_Soldier
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_Soldier’. = 12
KeysTFHoliday_Summer
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘TFHoliday_Summer’. = 13
원본 파일 전체 보기
/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your SourceMod install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after SM's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 */

"Games"
{
	"tf"
	{
		"Signatures"
		{
			"Burn"
			{
				/* CTFPlayerShared::Burn (No clone.)*/
				/* String : -> "afterburn_immunity"*/
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x51\x56\x8B\xF1\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x01\x8B"
				"windows64"	"\x40\x53\x41\x54\x41\x56\x48\x83\xEC\x60"
				"linux"		"@_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef"
				"linux64"	"@_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef"
			}
			"RemoveDisguise"
			{
				/* CTFPlayerShared::RemoveDisguise*/
				/* String : "reveal_disguised_victim_on_hit", follow the xref, RemoveDisguise is the subroutine that's called if the return value of CALL_ATTRIB_HOOK_INT( iRevealDisguisedSpyOnHit, reveal_disguised_victim_on_hit ); was true */
				
				"library"	"server"
				"windows"	"\x56\x8B\xF1\x57\xF7\x86\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x17\x8B"
				"windows64"	"\x48\x89\x5C\x24\x10\x57\x48\x83\xEC\x40\xF7\x81\xF0\x00\x00\x00\x00\x00\x02\x00"
				"linux"		"@_ZN15CTFPlayerShared14RemoveDisguiseEv"
				"linux64"	"@_ZN15CTFPlayerShared14RemoveDisguiseEv"
			}
			"Disguise"
			{
				/* CTFPlayerShared::Disguise */
				/* String : "mod_disguise_consumes_cloak" */
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\xF9\x8B\x8F\x8C\x01\x00\x00"
				"windows64"	"\x40\x53\x55\x56\x57\x41\x54\x48\x81\xEC\x80\x00\x00\x00"
				"linux"		"@_ZN15CTFPlayerShared8DisguiseEiiP9CTFPlayerb"
				"linux64"	"@_ZN15CTFPlayerShared8DisguiseEiiP9CTFPlayerb"
			}
			"Regenerate"
			{
				/* CTFPlayer::Regenerate */
				/* String : "item_meter_resupply_denied" -> subroutine with string "player_regenerate"*/
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x44\x53\x56\x57\x8B\xF9"
				"windows64"	"\x48\x8B\xC4\x88\x50\x10\x48\x81\xEC\xD8\x00\x00\x00"
				"linux"		"@_ZN9CTFPlayer10RegenerateEb"
				"linux64"	"@_ZN9CTFPlayer10RegenerateEb"
			}
			"AddCondition"
			{
				/* CTFPlayerShared::AddCond */
				/* String: "#TF_HALLOWEEN_MERASMUS_YOU_ARE_BOMB" -> walk back the graph, right before there should two subroutines call (CTFPlayerShared::AddCond) with 0x20 & 0x35 as parameter */
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x57\x8B\xF9\x8B\x8F\x2A\x2A\x2A\x2A\x85\xC9\x0F\x84\x2A\x2A\x2A\x2A\x8B\x01\x8B"
				"windows64"	"\x48\x89\x5C\x24\x18\x48\x89\x7C\x24\x20\x41\x56\x48\x83\xEC\x40"
				"linux"		"@_ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity"
				"linux64"	"@_ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity"
			}
			"RemoveCondition"
			{
				/* CTFPlayerShared::RemoveCond */
				/* String: "damage_prevented" */
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x53\x8B\x5D\x2A\x57\x53\x8B\xF9\xE8"
				"windows64"	"\x40\x53\x57\x41\x56\x48\x83\xEC\x20\x45\x0F\xB6\xF0"
				"linux"		"@_ZN15CTFPlayerShared10RemoveCondE7ETFCondb"
				"linux64"	"@_ZN15CTFPlayerShared10RemoveCondE7ETFCondb"
			}
			"SetPowerplayEnabled"
			{
				/* CTFPlayer::SetPowerplayEnabled */
				/* String: "scenes/player/pyro/low/1485.vcd" -> Main fuction -> That main function again.*/
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x80\x7D\x08\x00\x56\x57\x8B\xF9"
				"windows64"	"\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x48\x8D\x99\x60\x28\x00\x00"
				"linux"		"@_ZN9CTFPlayer19SetPowerplayEnabledEb"
				"linux64"	"@_ZN9CTFPlayer19SetPowerplayEnabledEb"
			}
			"SetInWaitingForPlayers"
			{
				/* CTeamplayRoundBasedRules::SetInWaitingForPlayers */
				/* Locate "mp_waitingforplayers_time" convar. It's used in the only subroutine with no strings */
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x85\x2A\x2A\x2A\x2A"
				"windows64"	"\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x0F\xB6\xFA\x48\x8B\xD9\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x85\x2A\x2A\x2A\x2A"
				"linux"		"@_ZN24CTeamplayRoundBasedRules22SetInWaitingForPlayersEb"
				"linux64"	"@_ZN24CTeamplayRoundBasedRules22SetInWaitingForPlayersEb"
			}
			"StunPlayer"
			{
				/* CTFPlayerShared::StunPlayer */
				/* String: "player_stunned" */
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x57\x8B\xF9\x8B\x87\x2A\x2A\x2A\x2A\x40\x3D"
				"windows64"	"\x40\x57\x41\x57\x48\x81\xEC\x98\x00\x00\x00"
				"linux"		"@_ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer"
				"linux64"	"@_ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer"
			}
			"MakeBleed"
			{
				/* CTFPlayerShared::MakeBleed */
				/* String: "InputBleedPlayer"/"BleedPlayer" follow to the input subroutine (CTFPlayer::InputBleedPlayer), MakeBleed is the last called subroutine.*/
				"library" 	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x10\x53\x8B\xD9\x89\x5D\xF8\x8B\x8B\x8C\x01\x00\x00"
				"windows64"	"\x40\x56\x41\x55\x41\x57"
				"linux"		"@_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi"
				"linux64"	"@_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi"
			}
			"IsPlayerInDuel"
			{
				/* DuelMiniGame_IsInDuel */
				/* String: "CTFPlayer::ForceChangeTeam( %d ) - invalid team index.\n", follow the xref, go back to the top of the subroutine, DuelMiniGame_IsInDuel is the subroutine that is called with 3 arguments and a constant value of 1.*/
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x08\x81\x65\xFC\xFF\xFF\x0F\xFF\x8D\x45\xF8\x8B\x4D\x08\xC6\x45\xFF\x00\x81\x65\xFC\x00\x00\xF0\xFF\x50\xC7\x45\xF8\x00\x00\x00\x00\xE8\x2A\x2A\x2A\x2A\x84\xC0\x75\x2A"
				"windows64"	"\x48\x83\xEC\x28\x81\x64\x24\x3C\xFF\xFF\x0F\xFF"
				"linux"		"@_Z21DuelMiniGame_IsInDuelP9CTFPlayer"
				"linux64"	"@_Z21DuelMiniGame_IsInDuelP9CTFPlayer"
			}
			"CanPlayerBeTeleported"
			{
				/* String: "bidirectional_teleport" follow the xref, pick the function that doesn't involve another attribute, follow the graph view after 2 virtual function call, the first subroutine call is CanPlayerTeleport*/
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x53\x56\x57\x8B\x7D\x08\x8B\xD9\x85\xFF\x0F\x84\x2A\x2A\x2A\x2A"
				"windows64"	"\x48\x89\x5C\x24\x08\x48\x89\x74\x24\x10\x57\x48\x83\xEC\x20\x48\x8B\xFA\x48\x8B\xF1\x48\x85\xD2\x0F\x84\x2A\x2A\x2A\x2A\x45\x33\xC0"
				
				// Recent updates altered where the teleport check was called in Linux systems.
				"linux"		"@_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer.part.0"
				"linux64"	"@_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer.part.0"
			}
			
			// Obsolete
			"CanPlayerTeleport"
			{
				/* String: "bidirectional_teleport" follow the xref, pick the function that doesn't involve another attribute, follow the graph view after 2 virtual function call, the first subroutine call is CanPlayerTeleport*/
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x53\x56\x57\x8B\x7D\x08\x8B\xD9\x85\xFF\x0F\x84\x2A\x2A\x2A\x2A"
				"windows64"	"\x48\x89\x5C\x24\x08\x48\x89\x74\x24\x10\x57\x48\x83\xEC\x20\x48\x8B\xFA\x48\x8B\xF1\x48\x85\xD2\x0F\x84\x2A\x2A\x2A\x2A\x45\x33\xC0"
				"linux"		"@_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer"
				"linux64"	"@_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer"
			}
			
			// Obsolete
			"IsHolidayActive"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\x78\x30\x00\x74\x04\x32\xC0"
				"linux"		"@_Z18TF_IsHolidayActivei"
				"linux64"	"@_Z18TF_IsHolidayActivei"
			}
		}
		"Offsets"
		{
			// CBasePlayer
			"ForceRespawn"
			{
				"windows"	"337"
				"windows64"	"337"
				"linux"		"338"
				"linux64"	"338"
			}
			"RemoveWearable"
			{
				"windows"	"440"
				"windows64"	"440"
				"linux"		"441"
				"linux64"	"441"
			}

			// CTFWeaponBase
			"CalcIsAttackCriticalHelper"
			{
				"windows"	"401"
				"windows64"	"401"
				"linux"		"408"
				"linux64"	"408"
			}
			"CalcIsAttackCriticalHelperNoCrits"
			{
				"windows"	"402"
				"windows64"	"402"
				"linux"		"409"
				"linux64"	"409"
			}
			
			// CTFGameRules::IsHolidayActive
			"IsHolidayActive"
			{
				"windows"	"139"
				"windows64"	"139"
				"linux"		"140"
				"linux64"	"140"
			}
		}
	}
	
	/*
	 * TF2 Holiday index values. Formerly SM TFHoliday enum.
	 */
	"tf"
	{
		"Keys"
		{
			"TFHoliday_Birthday"		"1"
			"TFHoliday_Halloween"		"2"
			"TFHoliday_Christmas"		"3"
			"TFHoliday_CommunityUpdate"	"4"
			"TFHoliday_EndOfTheLine"	"5"
			"TFHoliday_ValentinesDay"	"6"
			"TFHoliday_MeetThePyro"		"7"
			"TFHoliday_FullMoon"		"8"
			"TFHoliday_HalloweenOrFullMoon"				"9"
			"TFHoliday_HalloweenOrFullMoonOrValentines"	"10"
			"TFHoliday_AprilFools"		"11"
			"TFHoliday_Soldier"			"12"
			"TFHoliday_Summer"			"13"
		}
	}
}
tf2.attribute_support.txt · TF2 플러그인 · 45개 항목

TF2 커스텀 어트리뷰트 지원 확장이 속성값·무기·플레이어 계산을 훅하는 데이터

종류엔진 키/함수기능 설명실제 값·호출 규격
FunctionsCBaseCombatWeapon::SendWeaponAnim()
Games/tf/Functions
전투 무기의 ‘Send Weapon Anim()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다.offset = CBaseCombatWeapon::SendWeaponAnim()
hooktype = entity
return = bool
this = entity
arguments.activity.type = int
FunctionsCBaseEntity::GetDamage()
Games/tf/Functions
기본 엔티티의 ‘Get Damage()’ 값이나 대상을 조회하기 위한 Functions 데이터입니다.offset = CBaseEntity::GetDamage()
hooktype = entity
return = float
this = entity
FunctionsCBaseGrenade::GetDamageRadius()
Games/tf/Functions
CBaseGrenade 클래스의 ‘Get Damage Radius()’ 값이나 대상을 조회하기 위한 Functions 데이터입니다.offset = CBaseGrenade::GetDamageRadius()
hooktype = entity
return = float
this = entity
FunctionsCTFBaseRocket::Explode()
Games/tf/Functions
CTFBaseRocket 클래스의 ‘Explode()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다.offset = CTFBaseRocket::Explode()
hooktype = entity
return = void
this = entity
arguments.trace.type = int
arguments.target.type = cbaseentity
FunctionsCTFGrenadePipebombProjectile::Detonate()
Games/tf/Functions
CTFGrenadePipebombProjectile 클래스의 ‘Detonate()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다.signature = CTFGrenadePipebombProjectile::Detonate()
callconv = thiscall
this = entity
return = void
FunctionsCTFPlayer::Regenerate()
Games/tf/Functions
TF2 플레이어의 ‘Regenerate()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다.signature = CTFPlayer::Regenerate()
callconv = thiscall
this = entity
return = void
arguments.refill_health_ammo.type = bool
FunctionsCTFPlayer::CanAirDash()
Games/tf/Functions
TF2 플레이어의 ‘Can Air Dash()’ 조건 또는 가능 여부를 판정하기 위한 Functions 데이터입니다.signature = CTFPlayer::CanAirDash()
callconv = thiscall
this = entity
return = bool
FunctionsCTFPlayer::TeamFortress_CalculateMaxSpeed().HXj78K8CTTI
Games/tf/Functions
TF2 플레이어의 ‘Team Fortress Calculate Max Speed().HXj78 K8 CTTI’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다.signature = CTFPlayer::TeamFortress_CalculateMaxSpeed()
callconv = thiscall
this = entity
return = float
arguments.ignore_special_ability.type = bool
FunctionsCTFPlayerShared::ApplyAttributeToPlayer()
Games/tf/Functions
TF2 플레이어의 ‘Apply Attribute To Player()’ 공격·피해 또는 효과를 실행하기 위한 Functions 데이터입니다.signature = CTFPlayerShared::ApplyAttributeToPlayer()
callconv = thiscall
this = address
return = void
arguments.name.type = charptr
arguments.value.type = float
FunctionsCTFPlayerShared::RemoveAttributeFromPlayer()
Games/tf/Functions
TF2 플레이어의 ‘Remove Attribute From Player()’ 대상이나 상태를 제거하기 위한 Functions 데이터입니다.signature = CTFPlayerShared::RemoveAttributeFromPlayer()
callconv = thiscall
this = address
return = void
arguments.name.type = charptr
FunctionsCTFWeaponBase::GetInitialAfterburnDuration()
Games/tf/Functions
TF2 무기의 ‘Get Initial Afterburn Duration()’ 값이나 대상을 조회하기 위한 Functions 데이터입니다.offset = CTFWeaponBase::GetInitialAfterburnDuration()
hooktype = entity
return = float
this = entity
FunctionsCTFWeaponBase::IsViewModelFlipped()
Games/tf/Functions
TF2 무기의 ‘Is View Model Flipped()’ 조건 또는 가능 여부를 판정하기 위한 Functions 데이터입니다.signature = CTFWeaponBase::IsViewModelFlipped()
callconv = thiscall
this = entity
return = bool
FunctionsCTFWeaponBaseGun::FireJar()
Games/tf/Functions
TF2 무기의 ‘Fire Jar()’ 공격·피해 또는 효과를 실행하기 위한 Functions 데이터입니다.offset = CTFWeaponBaseGun::FireJar()
hooktype = entity
return = bool
this = entity
arguments.player.type = cbaseentity
FunctionsCTFWeaponBaseGun::GetProjectileSpeed()
Games/tf/Functions
TF2 무기의 ‘Get Projectile Speed()’ 값이나 대상을 조회하기 위한 Functions 데이터입니다.offset = CTFWeaponBaseGun::GetProjectileSpeed()
hooktype = entity
return = float
this = entity
FunctionsCTFWeaponBaseGun::ZoomIn()
Games/tf/Functions
TF2 무기의 ‘Zoom In()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다.signature = CTFWeaponBaseGun::ZoomIn()
callconv = thiscall
return = void
this = entity
FunctionsCTFWeaponBaseGrenadeProj::InitGrenade(int float)
Games/tf/Functions
TF2 무기의 ‘Init Grenade(int float)’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다.signature = CTFWeaponBaseGrenadeProj::InitGrenade(int float)
callconv = thiscall
return = void
this = entity
arguments.velocity.type = vectorptr
arguments.ang_vel.type = vectorptr
arguments.owner.type = cbaseentity
arguments.damage.type = int
arguments.radius.type = float
FunctionsCTFWeaponBaseMelee::OnSwingHit()
Games/tf/Functions
TF2 무기의 ‘On Swing Hit()’ 해당 이벤트를 수신·처리하기 위한 Functions 데이터입니다.signature = CTFWeaponBaseMelee::OnSwingHit()
callconv = thiscall
return = bool
this = entity
arguments.trace.type = objectptr
FunctionsCTFPlayer::Event_Killed().EfE70Msax8M
Games/tf/Functions
TF2 플레이어의 ‘Event Killed().Ef E70 Msax8 M’ 해당 이벤트를 수신·처리하기 위한 Functions 데이터입니다.signature = CTFPlayer::Event_Killed().EfE70Msax8M
callconv = thiscall
return = void
this = entity
arguments.info.type = objectptr
FunctionsCTFPlayer::CreateRagdollEntity()
Games/tf/Functions
TF2 플레이어의 ‘Create Ragdoll Entity()’ 대상이나 아이템을 생성·추가하기 위한 Functions 데이터입니다.signature = CTFPlayer::CreateRagdollEntity()
callconv = thiscall
return = void
this = entity
arguments.gib.type = bool
arguments.burning.type = bool
arguments.electrocuted.type = bool
arguments.onground.type = bool
arguments.cloaked.type = bool
arguments.gold_ragdoll.type = bool
arguments.ice_ragdoll.type = bool
arguments.become_ash.type = bool
arguments.damagecustom.type = int
arguments.crit_on_hard_hit.type = bool
OffsetsCBaseCombatWeapon::IsBaseCombatWeapon()
Games/tf/Offsets
전투 무기의 ‘Is Base Combat Weapon()’ 조건 또는 가능 여부를 판정하기 위한 Offsets 데이터입니다.windows = 92
linux = 93
OffsetsCBaseCombatWeapon::SendWeaponAnim()
Games/tf/Offsets
전투 무기의 ‘Send Weapon Anim()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 250
linux = 256
OffsetsCBaseEntity::GetDamage()
Games/tf/Offsets
기본 엔티티의 ‘Get Damage()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다.windows = 135
linux = 136
OffsetsCBaseGrenade::GetDamageRadius()
Games/tf/Offsets
CBaseGrenade 클래스의 ‘Get Damage Radius()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다.windows = 242
linux = 243
OffsetsCBasePlayer::Weapon_ShootPosition()
Games/tf/Offsets
기본 플레이어의 ‘Weapon Shoot Position()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 276
linux = 277
OffsetsCTFBaseRocket::Explode()
Games/tf/Offsets
CTFBaseRocket 클래스의 ‘Explode()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 240
linux = 241
OffsetsCTFWeaponBase::GetInitialAfterburnDuration()
Games/tf/Offsets
TF2 무기의 ‘Get Initial Afterburn Duration()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다.windows = 459
linux = 466
OffsetsCTFWeaponBase::GetAfterburnRateOnHit()
Games/tf/Offsets
TF2 무기의 ‘Get Afterburn Rate On Hit()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다.windows = 460
linux = 467
OffsetsCTFWeaponBase::InternalGetEffectBarRechargeTime()
Games/tf/Offsets
TF2 무기의 ‘Internal Get Effect Bar Recharge Time()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 466
linux = 473
OffsetsCTFWeaponBaseGrenadeProj::InitGrenade(int float)
Games/tf/Offsets
TF2 무기의 ‘Init Grenade(int float)’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 244
linux = 246
OffsetsCTFWeaponBaseGun::FireJar()
Games/tf/Offsets
TF2 무기의 ‘Fire Jar()’ 공격·피해 또는 효과를 실행하기 위한 Offsets 데이터입니다.windows = 479
linux = 486
OffsetsCTFWeaponBaseGun::GetProjectileSpeed()
Games/tf/Offsets
TF2 무기의 ‘Get Projectile Speed()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다.windows = 484
linux = 491
OffsetsCGameTrace::m_pEnt
Games/tf/Offsets
CGameTrace 클래스의 ‘m p Ent’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 76
linux = 76
OffsetsCTakeDamageInfo::m_hWeapon
Games/tf/Offsets
CTakeDamageInfo 클래스의 ‘m h Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 44
linux = 44
SignaturesCTFGrenadePipebombProjectile::Detonate()
Games/tf/Signatures
CTFGrenadePipebombProjectile 클래스의 ‘Detonate()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN28CTFGrenadePipebombProjectile8DetonateEv
windows = \x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\xEC\x20\xF3\x0F\x10\x40\x0C
SignaturesCTFPlayer::Regenerate()
Games/tf/Signatures
TF2 플레이어의 ‘Regenerate()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN9CTFPlayer10RegenerateEb
windows = \x55\x8B\xEC\x83\xEC\x44\x53\x56\x57\x8B\xF9\x8B\x07
SignaturesCTFPlayer::CanAirDash()
Games/tf/Signatures
TF2 플레이어의 ‘Can Air Dash()’ 조건 또는 가능 여부를 판정하기 위한 Signatures 데이터입니다.library = server
linux = @_ZNK9CTFPlayer10CanAirDashEv
windows = \x55\x8B\xEC\x83\xEC\x08\x53\x57\x8B\xF9\x8B\x87\x2A\x2A\x00\x00\xA9\x00\x00\x04\x00
SignaturesCTFPlayer::Event_Killed().EfE70Msax8M
Games/tf/Signatures
TF2 플레이어의 ‘Event Killed().Ef E70 Msax8 M’ 해당 이벤트를 수신·처리하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN9CTFPlayer12Event_KilledERK15CTakeDamageInfo
windows = \x55\x8B\xEC\x81\xEC\x2A\x02\x00\x00\x53\x56\x8B\x75\x08\x8B\xD9\x57
SignaturesCTFPlayer::TeamFortress_CalculateMaxSpeed()
Games/tf/Signatures
TF2 플레이어의 ‘Team Fortress Calculate Max Speed()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZNK9CTFPlayer30TeamFortress_CalculateMaxSpeedEb
windows = \x55\x8B\xEC\x83\xEC\x18\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A
SignaturesCTFPlayerShared::ApplyAttributeToPlayer()
Games/tf/Signatures
TF2 플레이어의 ‘Apply Attribute To Player()’ 공격·피해 또는 효과를 실행하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN15CTFPlayerShared22ApplyAttributeToPlayerEPKcf
windows = \x55\x8B\xEC\x56\xFF\x75\x08\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x8B\xC8\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\x8E\x2A\x01\x00\x00\xD9\x45\x0C
SignaturesCTFPlayerShared::RemoveAttributeFromPlayer()
Games/tf/Signatures
TF2 플레이어의 ‘Remove Attribute From Player()’ 대상이나 상태를 제거하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN15CTFPlayerShared25RemoveAttributeFromPlayerEPKc
windows = \x55\x8B\xEC\x56\xFF\x75\x08\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x8B\xC8\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\x8E\x8C\x2A\x00\x00\x81\xC1\x84\x12\x00\x00
SignaturesCTFWeaponBase::IsViewModelFlipped()
Games/tf/Signatures
TF2 무기의 ‘Is View Model Flipped()’ 조건 또는 가능 여부를 판정하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN13CTFWeaponBase18IsViewModelFlippedEv
windows = \x56\x57\x6A\x00\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x6A\x00\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x83\xC4\x14\x85\xF6\x74\x2A\x8B\x16
SignaturesCTFWeaponBaseGrenadeProj::InitGrenade(int float)
Games/tf/Signatures
TF2 무기의 ‘Init Grenade(int float)’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN24CTFWeaponBaseGrenadeProj11InitGrenadeERK6VectorS2_P20CBaseCombatCharacterif
windows = \x55\x8B\xEC\x53\x8B\x5D\x08\x56\x8B\xF1\x57\x6A\x00
SignaturesCTFWeaponBaseGun::ZoomIn()
Games/tf/Signatures
TF2 무기의 ‘Zoom In()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN16CTFWeaponBaseGun6ZoomInEv
windows = \x56\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x85\xF6\x74\x2A\x8B\x16\x8B\xCE\xFF\xB7\x2A\x2A\x00\x00
SignaturesCTFWeaponBaseMelee::OnSwingHit()
Games/tf/Signatures
TF2 무기의 ‘On Swing Hit()’ 해당 이벤트를 수신·처리하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN18CTFWeaponBaseMelee10OnSwingHitER10CGameTrace
windows = \x55\x8B\xEC\x81\xEC\x50\x01\x00\x00\x53\x56\x57\x8B\xD9
SignaturesCTFPlayer::CreateRagdollEntity()
Games/tf/Signatures
TF2 플레이어의 ‘Create Ragdoll Entity()’ 대상이나 아이템을 생성·추가하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN9CTFPlayer19CreateRagdollEntityEbbbbbbbbib
windows = \x2A\x2A\x2A\x2A\x2A\x2A\x8B\xF9\x8B\x8F\x8C\x12\x00\x00
원본 파일 전체 보기
"Games"
{
	"tf"
	{
		"Functions"
		{
			"CBaseCombatWeapon::SendWeaponAnim()"
			{
				"offset"		"CBaseCombatWeapon::SendWeaponAnim()"
				"hooktype"		"entity"
				"return"		"bool"
				"this"			"entity"
				"arguments"
				{
					"activity"
					{
						"type"	"int"
					}
				}
			}
			"CBaseEntity::GetDamage()"
			{
				"offset"		"CBaseEntity::GetDamage()"
				"hooktype"		"entity"
				"return"		"float"
				"this"			"entity"
			}
			"CBaseGrenade::GetDamageRadius()"
			{
				"offset"		"CBaseGrenade::GetDamageRadius()"
				"hooktype"		"entity"
				"return"		"float"
				"this"			"entity"
			}
			"CTFBaseRocket::Explode()"
			{
				"offset"		"CTFBaseRocket::Explode()"
				"hooktype"		"entity"
				"return"		"void"
				"this"			"entity"
				"arguments"
				{
					"trace"
					{
						"type"	"int"
					}
					"target"
					{
						"type"	"cbaseentity"
					}
				}
			}
			"CTFGrenadePipebombProjectile::Detonate()"
			{
				"signature"		"CTFGrenadePipebombProjectile::Detonate()"
				"callconv"		"thiscall"
				"this"			"entity"
				"return"		"void"
			}
			"CTFPlayer::Regenerate()"
			{
				"signature"		"CTFPlayer::Regenerate()"
				"callconv"		"thiscall"
				"this"			"entity"
				"return"		"void"
				"arguments"
				{
					"refill_health_ammo"
					{
						"type"	"bool"
					}
				}
			}
			"CTFPlayer::CanAirDash()"
			{
				"signature"		"CTFPlayer::CanAirDash()"
				"callconv"		"thiscall"
				"this"			"entity"
				"return"		"bool"
			}
			"CTFPlayer::TeamFortress_CalculateMaxSpeed().HXj78K8CTTI"
			{
				"signature"		"CTFPlayer::TeamFortress_CalculateMaxSpeed()"
				"callconv"		"thiscall"
				"this"			"entity"
				"return"		"float"
				"arguments"
				{
					"ignore_special_ability"
					{
						"type"	"bool"
					}
				}
			}
			"CTFPlayerShared::ApplyAttributeToPlayer()"
			{
				"signature"		"CTFPlayerShared::ApplyAttributeToPlayer()"
				"callconv"		"thiscall"
				"this"			"address"
				"return"		"void"
				"arguments"
				{
					"name"
					{
						"type"	"charptr"
					}
					"value"
					{
						"type"	"float"
					}
				}
			}
			"CTFPlayerShared::RemoveAttributeFromPlayer()"
			{
				"signature"		"CTFPlayerShared::RemoveAttributeFromPlayer()"
				"callconv"		"thiscall"
				"this"			"address"
				"return"		"void"
				"arguments"
				{
					"name"
					{
						"type"	"charptr"
					}
				}
			}
			"CTFWeaponBase::GetInitialAfterburnDuration()"
			{
				"offset"		"CTFWeaponBase::GetInitialAfterburnDuration()"
				"hooktype"		"entity"
				"return"		"float"
				"this"			"entity"
			}
			"CTFWeaponBase::IsViewModelFlipped()"
			{
				"signature"		"CTFWeaponBase::IsViewModelFlipped()"
				"callconv"		"thiscall"
				"this"			"entity"
				"return"		"bool"
			}
			"CTFWeaponBaseGun::FireJar()"
			{
				"offset"		"CTFWeaponBaseGun::FireJar()"
				"hooktype"		"entity"
				"return"		"bool"
				"this"			"entity"
				"arguments"
				{
					"player"
					{
						"type"	"cbaseentity"
					}
				}
			}
			"CTFWeaponBaseGun::GetProjectileSpeed()"
			{
				"offset"		"CTFWeaponBaseGun::GetProjectileSpeed()"
				"hooktype"		"entity"
				"return"		"float"
				"this"			"entity"
			}
			"CTFWeaponBaseGun::ZoomIn()"
			{
				"signature"		"CTFWeaponBaseGun::ZoomIn()"
				"callconv"		"thiscall"
				"return"		"void"
				"this"			"entity"
			}
			"CTFWeaponBaseGrenadeProj::InitGrenade(int float)"
			{
				"signature"		"CTFWeaponBaseGrenadeProj::InitGrenade(int float)"
				"callconv"		"thiscall"
				"return"		"void"
				"this"			"entity"
				"arguments"
				{
					"velocity"
					{
						"type"	"vectorptr"
					}
					"ang_vel"
					{
						"type"	"vectorptr"
					}
					"owner"
					{
						"type"	"cbaseentity"
					}
					"damage"
					{
						"type"	"int"
					}
					"radius"
					{
						"type"	"float"
					}
				}
			}
			"CTFWeaponBaseMelee::OnSwingHit()"
			{
				"signature"		"CTFWeaponBaseMelee::OnSwingHit()"
				"callconv"		"thiscall"
				"return"		"bool"
				"this"			"entity"
				"arguments"
				{
					"trace"
					{
						"type"	"objectptr"
					}
				}
			}
			"CTFPlayer::Event_Killed().EfE70Msax8M"
			{
				"signature"		"CTFPlayer::Event_Killed().EfE70Msax8M"
				"callconv"		"thiscall"
				"return"		"void"
				"this"			"entity"
				"arguments"
				{
					"info"
					{
						"type"	"objectptr"
					}
				}
			}
			"CTFPlayer::CreateRagdollEntity()"
			{
				"signature"		"CTFPlayer::CreateRagdollEntity()"
				"callconv"		"thiscall"
				"return"		"void"
				"this"			"entity"
				"arguments"
				{
					"gib"
					{
						"type"	"bool"
					}
					"burning"
					{
						"type"	"bool"
					}
					"electrocuted"
					{
						"type"	"bool"
					}
					"onground"
					{
						"type"	"bool"
					}
					"cloaked"
					{
						"type"	"bool"
					}
					"gold_ragdoll"
					{
						"type"	"bool"
					}
					"ice_ragdoll"
					{
						"type"	"bool"
					}
					"become_ash"
					{
						"type"	"bool"
					}
					"damagecustom"
					{
						"type"	"int"
					}
					"crit_on_hard_hit"
					{
						"type"	"bool"
					}
				}
			}
		}
		"MemPatches"
		{
			"CTFPlayer::CanAirDash()::PatchRequiredDeployTime"
			{
				"signature"		"CTFPlayer::CanAirDash()"
				"linux"
				{
					"offset"	"CAh"
					"verify"	"\xC1\x0F\x2F\x05\x2A\x2A\x2A\x2A"
					"patch"		"\xC1\x0F\x2F\x05\x00\x00\x00\x00"
				}
				"windows"
				{
					"offset"	"A2h"
					"verify"	"\xF3\x0F\x10\x2A\x2A\x2A\x2A\x2A"
					"patch"		"\xF3\x0F\x10\x00\x00\x00\x00\x00"
				}
				"preserve"	"\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF"
			}
		}
		"Offsets"
		{
			"CBaseCombatWeapon::IsBaseCombatWeapon()"
			{
				"windows"	"92"
				"linux"		"93"
			}
			"CBaseCombatWeapon::SendWeaponAnim()"
			{
				"windows"	"250"
				"linux"		"256"
			}
			"CBaseEntity::GetDamage()"
			{
				"windows"		"135"
				"linux"			"136"
			}
			"CBaseGrenade::GetDamageRadius()"
			{
				"windows"	"242"
				"linux"		"243"
			}
			"CBasePlayer::Weapon_ShootPosition()"
			{
				"windows"	"276"
				"linux"		"277"
			}
			"CTFBaseRocket::Explode()"
			{
				"windows"	"240"
				"linux"		"241"
			}
			"CTFWeaponBase::GetInitialAfterburnDuration()"
			{
				"windows"	"459"
				"linux"		"466"
			}
			"CTFWeaponBase::GetAfterburnRateOnHit()"
			{
				"windows"	"460"
				"linux"		"467"
			}
			"CTFWeaponBase::InternalGetEffectBarRechargeTime()"
			{
				"windows"	"466"
				"linux"		"473"
			}
			"CTFWeaponBaseGrenadeProj::InitGrenade(int float)"
			{
				"windows"	"244"
				"linux"		"246"
			}
			"CTFWeaponBaseGun::FireJar()"
			{
				"windows"	"479"
				"linux"		"486"
			}
			"CTFWeaponBaseGun::GetProjectileSpeed()"
			{
				"windows"	"484"
				"linux"		"491"
			}
			
			"CGameTrace::m_pEnt"
			{
				"windows"	"76"
				"linux"		"76"
			}
			"CTakeDamageInfo::m_hWeapon"
			{
				"windows"	"44"
				"linux"		"44"
			}
		}
		"Signatures"
		{
			"CTFGrenadePipebombProjectile::Detonate()"
			{
				// semi-unique x-ref to string 'stickybomb_fizzle_time'
				// function does not contain 'grenade_no_bounce' (that's VPhysicsCollision)
				"library"	"server"
				"linux"		"@_ZN28CTFGrenadePipebombProjectile8DetonateEv"
				"windows"	"\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\xEC\x20\xF3\x0F\x10\x40\x0C"
			}
			"CTFPlayer::Regenerate()"
			{
				// unique x-ref to string 'player_regenerate'
				"library"	"server"
				"linux"		"@_ZN9CTFPlayer10RegenerateEb"
				"windows"	"\x55\x8B\xEC\x83\xEC\x44\x53\x56\x57\x8B\xF9\x8B\x07"
			}
			"CTFPlayer::CanAirDash()"
			{
				// unique x-ref to string 'set_scout_doublejump_disabled'
				"library"	"server"
				"linux"		"@_ZNK9CTFPlayer10CanAirDashEv"
				"windows"	"\x55\x8B\xEC\x83\xEC\x08\x53\x57\x8B\xF9\x8B\x87\x2A\x2A\x00\x00\xA9\x00\x00\x04\x00"
			}
			"CTFPlayer::Event_Killed().EfE70Msax8M"
			{
				// unique x-ref to string 'mvm_sniper_headshot_currency'
				"library"	"server"
				"linux"		"@_ZN9CTFPlayer12Event_KilledERK15CTakeDamageInfo"
				"windows"	"\x55\x8B\xEC\x81\xEC\x2A\x02\x00\x00\x53\x56\x8B\x75\x08\x8B\xD9\x57"
			}
			"CTFPlayer::TeamFortress_CalculateMaxSpeed()"
			{
				// contains unique string "mult_player_aiming_movespeed"
				"library"	"server"
				"linux"		"@_ZNK9CTFPlayer30TeamFortress_CalculateMaxSpeedEb"
				"windows"	"\x55\x8B\xEC\x83\xEC\x18\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A"
			}
			"CTFPlayerShared::ApplyAttributeToPlayer()"
			{
				// we use this to avoid stomping on the signature for CTFPlayer::AddCustomAttribute
				"library"	"server"
				"linux"		"@_ZN15CTFPlayerShared22ApplyAttributeToPlayerEPKcf"
				"windows"	"\x55\x8B\xEC\x56\xFF\x75\x08\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x8B\xC8\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\x8E\x2A\x01\x00\x00\xD9\x45\x0C"
			}
			"CTFPlayerShared::RemoveAttributeFromPlayer()"
			{
				// we use this to avoid stomping on the signature for CTFPlayer::RemoveCustomAttribute
				// really should've been backported to 1.10 fgsfds
				"library"	"server"
				"linux"		"@_ZN15CTFPlayerShared25RemoveAttributeFromPlayerEPKc"
				"windows"	"\x55\x8B\xEC\x56\xFF\x75\x08\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x8B\xC8\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\x8E\x8C\x2A\x00\x00\x81\xC1\x84\x12\x00\x00"
			}
			"CTFWeaponBase::IsViewModelFlipped()"
			{
				// unique bytes '8B 16 8B CE 8B 92 ? ? ? ? FF D2 84 C0 74 ? 8A 87 ? ? ? ?' on Windows
				"library"	"server"
				"linux"		"@_ZN13CTFWeaponBase18IsViewModelFlippedEv"
				"windows"	"\x56\x57\x6A\x00\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x6A\x00\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x83\xC4\x14\x85\xF6\x74\x2A\x8B\x16"
			}
			"CTFWeaponBaseGrenadeProj::InitGrenade(int float)"
			{
				// unique instance where 3EE66666h gets moved to 'ebp' on Windows
				"library"	"server"
				"linux"		"@_ZN24CTFWeaponBaseGrenadeProj11InitGrenadeERK6VectorS2_P20CBaseCombatCharacterif"
				"windows"	"\x55\x8B\xEC\x53\x8B\x5D\x08\x56\x8B\xF1\x57\x6A\x00"
			}
			"CTFWeaponBaseGun::ZoomIn()"
			{
				"library"	"server"
				"linux"		"@_ZN16CTFWeaponBaseGun6ZoomInEv"
				"windows"	"\x56\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x85\xF6\x74\x2A\x8B\x16\x8B\xCE\xFF\xB7\x2A\x2A\x00\x00"
			}
			"CTFWeaponBaseMelee::OnSwingHit()"
			{
				"library"	"server"
				"linux"		"@_ZN18CTFWeaponBaseMelee10OnSwingHitER10CGameTrace"
				"windows"	"\x55\x8B\xEC\x81\xEC\x50\x01\x00\x00\x53\x56\x57\x8B\xD9"
			}
			"CTFPlayer::CreateRagdollEntity()"
			{
				"library"	"server"
				"linux"		"@_ZN9CTFPlayer19CreateRagdollEntityEbbbbbbbbib"
				"windows"	"\x2A\x2A\x2A\x2A\x2A\x2A\x8B\xF9\x8B\x8F\x8C\x12\x00\x00"
			}
		}
	}
}
tf2.attributes.txt · TF2 플러그인 · 21개 항목

TF2Attributes가 속성 목록과 런타임 속성을 읽고 수정하는 함수 주소

종류엔진 키/함수기능 설명실제 값·호출 규격
OffsetsCAttributeManager::OnAttributeValuesChanged
Games/tf/Offsets
CAttributeManager 클래스의 ‘On Attribute Values Changed’ 해당 이벤트를 수신·처리하기 위한 Offsets 데이터입니다.windows = 13
linux = 14
mac = 14
OffsetsCAttributeManager::ApplyAttributeStringWrapper
Games/tf/Offsets
CAttributeManager 클래스의 ‘Apply Attribute String Wrapper’ 공격·피해 또는 효과를 실행하기 위한 Offsets 데이터입니다.windows = 15
OffsetsISchemaAttributeTypeBase::BConvertStringToEconAttributeValue
Games/tf/Offsets
ISchemaAttributeTypeBase 클래스의 ‘BConvert String To Econ Attribute Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 4
linux = 5
OffsetsISchemaAttributeTypeBase::InitializeNewEconAttributeValue
Games/tf/Offsets
ISchemaAttributeTypeBase 클래스의 ‘Initialize New Econ Attribute Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 7
linux = 8
OffsetsISchemaAttributeTypeBase::UnloadEconAttributeValue
Games/tf/Offsets
ISchemaAttributeTypeBase 클래스의 ‘Unload Econ Attribute Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 8
linux = 9
OffsetsISchemaAttributeTypeBase::BSupportsGame...
Games/tf/Offsets
ISchemaAttributeTypeBase 클래스의 ‘BSupports Game...’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 10
linux = 11
SignaturesCEconItemSchema::GetItemDefinition
Games/tf/Signatures
CEconItemSchema 클래스의 ‘Get Item Definition’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x56\x8B\xF1\x8D\x45\x08\x57\x50\x8D\x8E\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0
linux = @_ZN15CEconItemSchema17GetItemDefinitionEi
mac = @_ZN15CEconItemSchema17GetItemDefinitionEi
SignaturesCEconItemView::GetSOCData
Games/tf/Signatures
경제 아이템 데이터의 ‘Get SOCData’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
windows = \x56\x8B\xF1\x8B\x46\x2A\x85\xC0\x75\x2A\xE8\x2A\x2A\x2A\x2A\xFF\x76\x20\x8B\xC8\x8B\x10\xFF\x52\x44\x85\xC0\x74\x2A\xFF\x76\x14\x8B\xC8\xFF\x76\x10\xE8\x2A\x2A\x2A\x2A\x5E
linux = @_ZNK13CEconItemView10GetSOCDataEv
mac = @_ZNK13CEconItemView10GetSOCDataEv
SignaturesGEconItemSchema
Games/tf/Signatures
엔진 항목 ‘GEcon Item Schema’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \xE8\x2A\x2A\x2A\x2A\x83\xC0\x04\xC3
linux = @_Z15GEconItemSchemav
mac = @_Z15GEconItemSchemav
SignaturesCEconItemSchema::GetAttributeDefinition
Games/tf/Signatures
CEconItemSchema 클래스의 ‘Get Attribute Definition’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x83\xEC\x2A\x53\x56\x8B\xD9\x8D\x2A\x2A\x57
linux = @_ZN15CEconItemSchema22GetAttributeDefinitionEi
mac = @_ZN15CEconItemSchema22GetAttributeDefinitionEi
SignaturesCEconItemSchema::GetAttributeDefinitionByName
Games/tf/Signatures
CEconItemSchema 클래스의 ‘Get Attribute Definition By Name’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x83\xEC\x14\x53\x8B\x5D\x08\x56\x57\x8B\xF9\x85\xDB
linux = @_ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc
mac = @_ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc
SignaturesCAttributeList::RemoveAttribute
Games/tf/Signatures
CAttributeList 클래스의 ‘Remove Attribute’ 대상이나 상태를 제거하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x51\x53\x8B\xD9\x56\x33\xF6\x8B\x43\x10\x89\x45\xFC\x85\xC0\x7E\x2A\x57\x33\xFF
linux = @_ZN14CAttributeList15RemoveAttributeEPK28CEconItemAttributeDefinition
mac = @_ZN14CAttributeList15RemoveAttributeEPK28CEconItemAttributeDefinition
SignaturesCAttributeList::SetRuntimeAttributeValue
Games/tf/Signatures
CAttributeList 클래스의 ‘Set Runtime Attribute Value’ 상태나 값을 설정·갱신하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x83\xEC\x2A\x33\x2A\x53\x8B\xD9\x56\x57\x8B\x2A\x2A\x8B\x2A\x2A
linux = @_ZN14CAttributeList24SetRuntimeAttributeValueEPK28CEconItemAttributeDefinitionf
mac = @_ZN14CAttributeList24SetRuntimeAttributeValueEPK28CEconItemAttributeDefinitionf
SignaturesCAttributeList::GetAttributeByID
Games/tf/Signatures
CAttributeList 클래스의 ‘Get Attribute By ID’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x51\x8B\xC1\x53\x56\x33\xF6\x89\x45\xFC\x8B\x58\x10
linux = @_ZNK14CAttributeList16GetAttributeByIDEi
mac = @_ZNK14CAttributeList16GetAttributeByIDEi
SignaturesCAttributeList::DestroyAllAttributes
Games/tf/Signatures
CAttributeList 클래스의 ‘Destroy All Attributes’ 대상이나 상태를 제거하기 위한 Signatures 데이터입니다.library = server
windows = \x56\x8B\xF1\x83\x7E\x10\x00\x74\x2A\xC7\x46\x10\x00\x00\x00\x00
linux = @_ZN14CAttributeList20DestroyAllAttributesEv
mac = @_ZN14CAttributeList20DestroyAllAttributesEv
SignaturesCAttributeManager::AttribHookValue<float>
Games/tf/Signatures
CAttributeManager 클래스의 ‘Attrib Hook Value<float>’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN17CAttributeManager15AttribHookValueIfEET_S1_PKcPK11CBaseEntityP10CUtlVectorIPS4_10CUtlMemoryIS8_iEEb
windows = \x55\x8B\xEC\x83\xEC\x0C\x8B\x0D\x2A\x2A\x2A\x2A\x53\x56\x57\x33\xF6\x33\xFF\x89\x75\xF4\x89\x7D\xF8\x8B\x41\x08\x85\xC0\x74\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x6A\x6B
SignaturesCAttributeManager::AttribHookValue<int>
Games/tf/Signatures
CAttributeManager 클래스의 ‘Attrib Hook Value<int>’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN17CAttributeManager15AttribHookValueIiEET_S1_PKcPK11CBaseEntityP10CUtlVectorIPS4_10CUtlMemoryIS8_iEEb
windows = \x55\x8B\xEC\x83\xEC\x10\x8B\x0D\x2A\x2A\x2A\x2A\x53\x56\x57\x33\xFF\x33\xDB\x89\x7D\xF0\x89\x5D\xF4\x8B\x41\x08\x85\xC0\x74\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x6A\x6B
SignaturesCAttributeManager::ApplyAttributeStringWrapper
Games/tf/Signatures
CAttributeManager 클래스의 ‘Apply Attribute String Wrapper’ 공격·피해 또는 효과를 실행하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN17CAttributeManager27ApplyAttributeStringWrapperE8string_tP11CBaseEntityS0_P10CUtlVectorIS2_10CUtlMemoryIS2_iEE
SignaturesCTFPlayer::AddCustomAttribute
Games/tf/Signatures
TF2 플레이어의 ‘Add Custom Attribute’ 대상이나 아이템을 생성·추가하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\xF3\x0F\x10\x4D\x10\x83\xEC\x10
linux = @_ZN9CTFPlayer18AddCustomAttributeEPKcff
mac = @_ZN9CTFPlayer18AddCustomAttributeEPKcff
SignaturesCTFPlayer::RemoveCustomAttribute
Games/tf/Signatures
TF2 플레이어의 ‘Remove Custom Attribute’ 대상이나 상태를 제거하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x83\xEC\x10\x53\x56\x57\xFF\x75\x08
linux = @_ZN9CTFPlayer21RemoveCustomAttributeEPKc
mac = @_ZN9CTFPlayer21RemoveCustomAttributeEPKc
SignaturesCopyStringAttributeValueToCharPointerOutput
Games/tf/Signatures
엔진 항목 ‘Copy String Attribute Value To Char Pointer Output’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x8B\x45\x08\x8B\x48\x10
linux = @_Z43CopyStringAttributeValueToCharPointerOutputPK17CAttribute_StringPPKc
mac = @_Z43CopyStringAttributeValueToCharPointerOutputPK17CAttribute_StringPPKc
원본 파일 전체 보기
"Games"
{
	/* Team Fortress 2 */
	"tf"
	{
		"Offsets"
		{
			"CAttributeManager::OnAttributeValuesChanged"
			{
				"windows"	"13"
				"linux"		"14"
				"mac"		"14"
			}
			"CAttributeManager::ApplyAttributeStringWrapper"
			{
				// linux uses a signature
				"windows"	"15"
			}
			"ISchemaAttributeTypeBase::BConvertStringToEconAttributeValue"
			{
				"windows"	"4"
				"linux"		"5"
			}
			"ISchemaAttributeTypeBase::InitializeNewEconAttributeValue"
			{
				"windows"	"7"
				"linux"		"8"
			}
			"ISchemaAttributeTypeBase::UnloadEconAttributeValue"
			{
				"windows"	"8"
				"linux"		"9"
			}
			"ISchemaAttributeTypeBase::BSupportsGame..."
			{
				// "ISchemaAttributeTypeBase::BSupportsGameplayModificationAndNetworking()"
				"windows"	"10"
				"linux"		"11"
			}
		}
		"Signatures"
		{
			"CEconItemSchema::GetItemDefinition"	//(int), returns CEconItemDefinition*
			{
				"library"			"server"
				"windows"			"\x55\x8B\xEC\x56\x8B\xF1\x8D\x45\x08\x57\x50\x8D\x8E\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0"
				"linux"				"@_ZN15CEconItemSchema17GetItemDefinitionEi"
				"mac"				"@_ZN15CEconItemSchema17GetItemDefinitionEi"
			}
			"CEconItemView::GetSOCData"	//(), returns CEconItem*
			{
				"library"			"server"
				"windows"			"\x56\x8B\xF1\x8B\x46\x2A\x85\xC0\x75\x2A\xE8\x2A\x2A\x2A\x2A\xFF\x76\x20\x8B\xC8\x8B\x10\xFF\x52\x44\x85\xC0\x74\x2A\xFF\x76\x14\x8B\xC8\xFF\x76\x10\xE8\x2A\x2A\x2A\x2A\x5E"
				"linux"				"@_ZNK13CEconItemView10GetSOCDataEv"
				"mac"				"@_ZNK13CEconItemView10GetSOCDataEv"
			}
			"GEconItemSchema"	//static?
			{
				"library"			"server"
				"windows"			"\xE8\x2A\x2A\x2A\x2A\x83\xC0\x04\xC3"
				"linux"				"@_Z15GEconItemSchemav"
				"mac"				"@_Z15GEconItemSchemav"
			}
			"CEconItemSchema::GetAttributeDefinition"	//(int), returns CEconItemAttributeDefinition*
			{
				"library"			"server"
				"windows"			"\x55\x8B\xEC\x83\xEC\x2A\x53\x56\x8B\xD9\x8D\x2A\x2A\x57"
				"linux"				"@_ZN15CEconItemSchema22GetAttributeDefinitionEi"
				"mac"				"@_ZN15CEconItemSchema22GetAttributeDefinitionEi"
			}
			"CEconItemSchema::GetAttributeDefinitionByName"	//(const char*), returns CEconItemAttributeDefinition*
			{
				"library"			"server"
				"windows"			"\x55\x8B\xEC\x83\xEC\x14\x53\x8B\x5D\x08\x56\x57\x8B\xF9\x85\xDB"
				"linux"				"@_ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc"
				"mac"				"@_ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc"
			}
			"CAttributeList::RemoveAttribute" //(CEconItemAttributeDefinition*), returns CEconItemAttributeDefinition*
			{
				"library"			"server"
				"windows"			"\x55\x8B\xEC\x51\x53\x8B\xD9\x56\x33\xF6\x8B\x43\x10\x89\x45\xFC\x85\xC0\x7E\x2A\x57\x33\xFF"
				"linux"				"@_ZN14CAttributeList15RemoveAttributeEPK28CEconItemAttributeDefinition"
				"mac"				"@_ZN14CAttributeList15RemoveAttributeEPK28CEconItemAttributeDefinition"
			}
			"CAttributeList::SetRuntimeAttributeValue" //(CEconItemAttributeDefinition*, float), returns void
			{
				"library"			"server"
				"windows"			"\x55\x8B\xEC\x83\xEC\x2A\x33\x2A\x53\x8B\xD9\x56\x57\x8B\x2A\x2A\x8B\x2A\x2A"
				"linux"				"@_ZN14CAttributeList24SetRuntimeAttributeValueEPK28CEconItemAttributeDefinitionf"
				"mac"				"@_ZN14CAttributeList24SetRuntimeAttributeValueEPK28CEconItemAttributeDefinitionf"
			}
			"CAttributeList::GetAttributeByID" //(int), returns CEconAttribute*
			{
				"library"			"server"
				"windows"			"\x55\x8B\xEC\x51\x8B\xC1\x53\x56\x33\xF6\x89\x45\xFC\x8B\x58\x10"
				"linux"				"@_ZNK14CAttributeList16GetAttributeByIDEi"
				"mac"				"@_ZNK14CAttributeList16GetAttributeByIDEi"
			}
			"CAttributeList::DestroyAllAttributes" //(), returns int
			{
				"library"			"server"
				"windows"			"\x56\x8B\xF1\x83\x7E\x10\x00\x74\x2A\xC7\x46\x10\x00\x00\x00\x00"
				"linux"				"@_ZN14CAttributeList20DestroyAllAttributesEv"
				"mac"				"@_ZN14CAttributeList20DestroyAllAttributesEv"
			}
			"CAttributeManager::AttribHookValue<float>"
			{
				// (float value, string_t attrClass, CBaseEntity* ent, CUtlVector<CBaseEntity*> *reentrant, bool const_str)
				// called in unique x-ref to "ubercharge_ammo" on Windows
				"library"			"server"
				"linux"				"@_ZN17CAttributeManager15AttribHookValueIfEET_S1_PKcPK11CBaseEntityP10CUtlVectorIPS4_10CUtlMemoryIS8_iEEb"
				"windows"			"\x55\x8B\xEC\x83\xEC\x0C\x8B\x0D\x2A\x2A\x2A\x2A\x53\x56\x57\x33\xF6\x33\xFF\x89\x75\xF4\x89\x7D\xF8\x8B\x41\x08\x85\xC0\x74\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x6A\x6B"
			}
			"CAttributeManager::AttribHookValue<int>"
			{
				// (int value, string_t attrClass, CBaseEntity* ent, CUtlVector<CBaseEntity*> *reentrant, bool const_str)
				// called in unique x-ref to "mod_max_primary_clip_override" on Windows
				"library"			"server"
				"linux"				"@_ZN17CAttributeManager15AttribHookValueIiEET_S1_PKcPK11CBaseEntityP10CUtlVectorIPS4_10CUtlMemoryIS8_iEEb"
				"windows"			"\x55\x8B\xEC\x83\xEC\x10\x8B\x0D\x2A\x2A\x2A\x2A\x53\x56\x57\x33\xFF\x33\xDB\x89\x7D\xF0\x89\x5D\xF4\x8B\x41\x08\x85\xC0\x74\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x6A\x6B"
			}
			"CAttributeManager::ApplyAttributeStringWrapper"
			{
				// uses a hidden pointer, which ends up looking something like this monstrosity:
				// (string_t* returnValue, CAttributeManager* this, string_t input, CBaseEntity* initiator, string_t classname, CUtlVector<CBaseEntity*>* entityList), returns string_t
				// windows uses a (mostly) standard calling convention so we use the vtable call for that
				"library"			"server"
				"linux"				"@_ZN17CAttributeManager27ApplyAttributeStringWrapperE8string_tP11CBaseEntityS0_P10CUtlVectorIS2_10CUtlMemoryIS2_iEE"
			}
			"CTFPlayer::AddCustomAttribute" //(const char*, float, float), returns void
			{
				"library"			"server"
				"windows"			"\x55\x8B\xEC\xF3\x0F\x10\x4D\x10\x83\xEC\x10"
				"linux"				"@_ZN9CTFPlayer18AddCustomAttributeEPKcff"
				"mac"				"@_ZN9CTFPlayer18AddCustomAttributeEPKcff"
			}
			"CTFPlayer::RemoveCustomAttribute" //(const char*), returns void
			{
				// called with x-ref string "hidden maxhealth non buffed"
				"library"			"server"
				"windows"			"\x55\x8B\xEC\x83\xEC\x10\x53\x56\x57\xFF\x75\x08"
				"linux"				"@_ZN9CTFPlayer21RemoveCustomAttributeEPKc"
				"mac"				"@_ZN9CTFPlayer21RemoveCustomAttributeEPKc"
			}
			"CopyStringAttributeValueToCharPointerOutput" //(CAttribute_String*, char**), returns void
			{
				// called from CAttributeIterator_GetTypedAttributeValue<CAttribute_String, char const*>::OnIterateAttributeValue
				// which on Windows has a unique bytesig `55 8B EC 56 8B F1 8B 46 04 3B 45 08 75 ? FF 76 08`
				"library"			"server"
				"windows"			"\x55\x8B\xEC\x8B\x45\x08\x8B\x48\x10"
				"linux"				"@_Z43CopyStringAttributeValueToCharPointerOutputPK17CAttribute_StringPPKc"
				"mac"				"@_Z43CopyStringAttributeValueToCharPointerOutputPK17CAttribute_StringPPKc"
			}
		}
	}
}
tf2.custom_weapons_x.txt · TF2 플러그인 · 4개 항목

Custom Weapons X가 커스텀 무기를 생성하고 엔티티 스폰을 감지하는 함수

종류엔진 키/함수기능 설명실제 값·호출 규격
FunctionsCTFPlayer::GetLoadoutItem()
Games/tf/Functions
TF2 플레이어의 ‘Get Loadout Item()’ 값이나 대상을 조회하기 위한 Functions 데이터입니다.signature = CTFPlayer::GetLoadoutItem()
callconv = thiscall
return = int
this = entity
arguments.player_class.type = int
arguments.loadout_position.type = int
arguments.unknown_bool.type = bool
FunctionsCTFPlayer::ManageRegularWeapons()
Games/tf/Functions
TF2 플레이어의 ‘Manage Regular Weapons()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Functions 데이터입니다.signature = CTFPlayer::ManageRegularWeapons()
callconv = thiscall
return = void
this = entity
arguments.class_data.type = int
SignaturesCTFPlayer::GetLoadoutItem()
Games/tf/Signatures
TF2 플레이어의 ‘Get Loadout Item()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN9CTFPlayer14GetLoadoutItemEiib
windows = \x55\x8B\xEC\x83\xEC\x10\x53\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A
SignaturesCTFPlayer::ManageRegularWeapons()
Games/tf/Signatures
TF2 플레이어의 ‘Manage Regular Weapons()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN9CTFPlayer20ManageRegularWeaponsEP19TFPlayerClassData_t
windows = \x55\x8B\xEC\x83\xEC\x6C\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x8D\x8F\x2A\x1A\x00\x00
원본 파일 전체 보기
"Games"
{
	"tf"
	{
		"Functions"
		{
			"CTFPlayer::GetLoadoutItem()"
			{
				"signature"		"CTFPlayer::GetLoadoutItem()"
				"callconv"		"thiscall"
				"return"		"int" // CEconItemView*
				"this"			"entity"
				"arguments"
				{
					"player_class"
					{
						"type"	"int"
					}
					"loadout_position"
					{
						"type"	"int"
					}
					"unknown_bool"
					{
						"type"	"bool"
					}
				}
			}
			"CTFPlayer::ManageRegularWeapons()"
			{
				"signature"		"CTFPlayer::ManageRegularWeapons()"
				"callconv"		"thiscall"
				"return"		"void"
				"this"			"entity"
				"arguments"
				{
					"class_data"
					{
						"type"	"int"
					}
				}
			}
		}
		"Signatures"
		{
			"CTFPlayer::GetLoadoutItem()"
			{
				// unique xref "#Item_BlacklistedInMatch"
				"library"		"server"
				"linux"			"@_ZN9CTFPlayer14GetLoadoutItemEiib"
				"windows"		"\x55\x8B\xEC\x83\xEC\x10\x53\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A"
			}
			"CTFPlayer::ManageRegularWeapons()"
			{
				// semi-unique xref "PlayerLoadoutUpdated"
				"library"		"server"
				"linux"			"@_ZN9CTFPlayer20ManageRegularWeaponsEP19TFPlayerClassData_t"
				"windows"		"\x55\x8B\xEC\x83\xEC\x6C\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x8D\x8F\x2A\x1A\x00\x00"
			}
		}
	}
}
tf2.econ_data.txt · TF2 플러그인 · 52개 항목

SM-TFEconData가 아이템 스키마, 로드아웃 슬롯, 장착 영역과 경제 아이템을 읽는 데이터

종류엔진 키/함수기능 설명실제 값·호출 규격
SignaturesGEconItemSchema()
Games/tf/Signatures
엔진 항목 ‘GEcon Item Schema()’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
linux = @_Z15GEconItemSchemav
windows = \xE8\x2A\x2A\x2A\x2A\x83\xC0\x04\xC3
SignaturesCEconItemSchema::GetItemDefinition()
Games/tf/Signatures
CEconItemSchema 클래스의 ‘Get Item Definition()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN15CEconItemSchema17GetItemDefinitionEi
windows = \x55\x8B\xEC\x56\x8B\xF1\x8D\x45\x08\x50\x8D\x8E\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0
SignaturesCEconItemSchema::GetAttributeDefinition()
Games/tf/Signatures
CEconItemSchema 클래스의 ‘Get Attribute Definition()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN15CEconItemSchema22GetAttributeDefinitionEi
windows = \x55\x8B\xEC\x56\x8B\xF1\x8D\x45\x08\x50\x8D\x8E\xBC\x01\x00\x00
SignaturesCEconItemSchema::GetAttributeDefinitionByName()
Games/tf/Signatures
CEconItemSchema 클래스의 ‘Get Attribute Definition By Name()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc
windows = \x55\x8B\xEC\x83\xEC\x1C\x83\x7D\x08\x00
SignaturesCTFItemSchema::GetMasterMapDefByName()
Games/tf/Signatures
CTFItemSchema 클래스의 ‘Get Master Map Def By Name()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
linux = @_ZNK13CTFItemSchema21GetMasterMapDefByNameEPKc
windows = \x55\x8B\xEC\x53\x56\x57\x8B\xF9\x33\xF6\x39\xB7\x60\x06\x00\x00
SignaturesTranslateWeaponEntForClass()
Games/tf/Signatures
엔진 항목 ‘Translate Weapon Ent For Class()’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
linux = @_Z26TranslateWeaponEntForClassPKci
windows = \x55\x8B\xEC\x53\x8B\x5D\x08\x56\x57\x85\xDB\x74\x2A\x33\xFF
SignaturesKeyValues::GetString()
Games/tf/Signatures
KeyValues 클래스의 ‘Get String()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN9KeyValues9GetStringEPKcS1_
windows = \x55\x8B\xEC\x81\xEC\x40\x02\x00\x00\x53\x8B\x5D\x08
SignaturesKeyValues::FindKey()
Games/tf/Signatures
KeyValues 클래스의 ‘Find Key()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN9KeyValues7FindKeyEPKcb
windows = \x55\x8B\xEC\x81\xEC\x04\x01\x00\x00\x56\x8B\x75\x08\x57\x8B\xF9
SignaturesGetProtoScriptObjDefManager()
Games/tf/Signatures
엔진 항목 ‘Get Proto Script Obj Def Manager()’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
linux = @_Z27GetProtoScriptObjDefManagerv
windows = \xA1\x2A\x2A\x2A\x2A\x85\xC0\x0F\x85\x2A\x2A\x2A\x2A\x53
SignaturesIProtoBufScriptObjectDefinition::GetDefIndex()
Games/tf/Signatures
IProtoBufScriptObjectDefinition 클래스의 ‘Get Def Index()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
linux = @_ZNK31IProtoBufScriptObjectDefinition11GetDefIndexEv
windows = \xE8\x5B\x00\x00\x00\x8B\x40\x24\xC3
OffsetsCEconItemDefinition::m_pKeyValues
Games/tf/Offsets
CEconItemDefinition 클래스의 ‘m p Key Values’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 4
windows = 4
OffsetsCEconItemDefinition::m_u8MinLevel
Games/tf/Offsets
CEconItemDefinition 클래스의 ‘m u8 Min Level’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 17
windows = 17
OffsetsCEconItemDefinition::m_u8MaxLevel
Games/tf/Offsets
CEconItemDefinition 클래스의 ‘m u8 Max Level’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 18
windows = 18
OffsetsCEconItemDefinition::m_u8ItemQuality
Games/tf/Offsets
CEconItemDefinition 클래스의 ‘m u8 Item Quality’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 19
windows = 19
OffsetsCEconItemDefinition::m_si8ItemRarity
Games/tf/Offsets
CEconItemDefinition 클래스의 ‘m si8 Item Rarity’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 21
windows = 21
OffsetsCEconItemDefinition::m_AttributeList
Games/tf/Offsets
CEconItemDefinition 클래스의 ‘m Attribute List’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 28
windows = 28
OffsetsCEconItemDefinition::m_pszLocalizedItemName
Games/tf/Offsets
CEconItemDefinition 클래스의 ‘m psz Localized Item Name’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 52
windows = 52
OffsetsCEconItemDefinition::m_pszItemClassname
Games/tf/Offsets
CEconItemDefinition 클래스의 ‘m psz Item Classname’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 208
windows = 208
OffsetsCEconItemDefinition::m_pszItemName
Games/tf/Offsets
CEconItemDefinition 클래스의 ‘m psz Item Name’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 220
windows = 220
OffsetsCEconItemDefinition::m_bBaseItem
Games/tf/Offsets
CEconItemDefinition 클래스의 ‘m b Base Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 230
windows = 230
OffsetsCEconItemDefinition::m_bitsEquipRegionGroups
Games/tf/Offsets
CEconItemDefinition 클래스의 ‘m bits Equip Region Groups’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 304
windows = 304
OffsetsCEconItemDefinition::m_bitsEquipRegionConflicts
Games/tf/Offsets
CEconItemDefinition 클래스의 ‘m bits Equip Region Conflicts’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 308
windows = 308
OffsetsCTFItemDefinition::m_iDefaultItemSlot
Games/tf/Offsets
CTFItemDefinition 클래스의 ‘m i Default Item Slot’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 400
windows = 400
OffsetsCTFItemDefinition::m_aiItemSlot
Games/tf/Offsets
CTFItemDefinition 클래스의 ‘m ai Item Slot’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 512
windows = 512
OffsetsCEconItemDefinition::m_aiItemSlot
Games/tf/Offsets
CEconItemDefinition 클래스의 ‘m ai Item Slot’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 512
windows = 512
OffsetsCEconItemAttributeDefinition::m_pKeyValues
Games/tf/Offsets
CEconItemAttributeDefinition 클래스의 ‘m p Key Values’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 0
windows = 0
OffsetsCEconItemAttributeDefinition::m_iAttributeDefinitionIndex
Games/tf/Offsets
CEconItemAttributeDefinition 클래스의 ‘m i Attribute Definition Index’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 4
windows = 4
OffsetsCEconItemAttributeDefinition::m_bHidden
Games/tf/Offsets
CEconItemAttributeDefinition 클래스의 ‘m b Hidden’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 12
windows = 12
OffsetsCEconItemAttributeDefinition::m_bIsInteger
Games/tf/Offsets
CEconItemAttributeDefinition 클래스의 ‘m b Is Integer’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 14
windows = 14
OffsetsCEconItemAttributeDefinition::m_pszAttributeName
Games/tf/Offsets
CEconItemAttributeDefinition 클래스의 ‘m psz Attribute Name’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 48
windows = 48
OffsetsCEconItemAttributeDefinition::m_pszAttributeClass
Games/tf/Offsets
CEconItemAttributeDefinition 클래스의 ‘m psz Attribute Class’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 52
windows = 52
OffsetsCEconItemQualityDefinition::m_iValue
Games/tf/Offsets
CEconItemQualityDefinition 클래스의 ‘m i Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 0
windows = 0
OffsetsCEconItemQualityDefinition::m_pszName
Games/tf/Offsets
CEconItemQualityDefinition 클래스의 ‘m psz Name’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 4
windows = 4
OffsetsCEconItemRarityDefinition::m_iValue
Games/tf/Offsets
CEconItemRarityDefinition 클래스의 ‘m i Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 0
windows = 0
OffsetsCEconItemRarityDefinition::m_pszName
Games/tf/Offsets
CEconItemRarityDefinition 클래스의 ‘m psz Name’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 8
windows = 8
OffsetsCEconItemSchema::m_ItemRarities
Games/tf/Offsets
CEconItemSchema 클래스의 ‘m Item Rarities’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 124
windows = 124
OffsetsCEconItemSchema::m_iLastValidRarity
Games/tf/Offsets
CEconItemSchema 클래스의 ‘m i Last Valid Rarity’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 152
windows = 152
OffsetsCEconItemSchema::m_ItemQualities
Games/tf/Offsets
CEconItemSchema 클래스의 ‘m Item Qualities’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 160
windows = 160
OffsetsCEconItemSchema::m_ItemList
Games/tf/Offsets
CEconItemSchema 클래스의 ‘m Item List’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 232
windows = 232
OffsetsCEconItemSchema::m_nItemCount
Games/tf/Offsets
CEconItemSchema 클래스의 ‘m n Item Count’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 252
windows = 252
OffsetsCEconItemSchema::m_AttributeMap
Games/tf/Offsets
CEconItemSchema 클래스의 ‘m Attribute Map’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 448
windows = 448
OffsetsCEconItemSchema::m_EquipRegions
Games/tf/Offsets
CEconItemSchema 클래스의 ‘m Equip Regions’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 968
windows = 968
OffsetsCEconItemSchema::m_ParticleSystemTree
Games/tf/Offsets
CEconItemSchema 클래스의 ‘m Particle System Tree’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 876
windows = 876
OffsetsCEconItemSchema::m_CosmeticUnusualEffectList
Games/tf/Offsets
CEconItemSchema 클래스의 ‘m Cosmetic Unusual Effect List’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 908
windows = 908
OffsetsCEconItemSchema::m_WeaponUnusualEffectList
Games/tf/Offsets
CEconItemSchema 클래스의 ‘m Weapon Unusual Effect List’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 928
windows = 928
OffsetsCEconItemSchema::m_TauntUnusualEffectList
Games/tf/Offsets
CEconItemSchema 클래스의 ‘m Taunt Unusual Effect List’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 948
windows = 948
OffsetsCTFItemSchema::m_ItemSlotNames
Games/tf/Offsets
CTFItemSchema 클래스의 ‘m Item Slot Names’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 1432
windows = 1432
Offsetsattachedparticlesystem_t::m_pszParticleSystem
Games/tf/Offsets
attachedparticlesystem_t 클래스의 ‘m psz Particle System’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 12
windows = 12
Offsetsattachedparticlesystem_t::m_iAttributeValue
Games/tf/Offsets
attachedparticlesystem_t 클래스의 ‘m i Attribute Value’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 24
windows = 24
OffsetsCProtoBufScriptObjectDefinitionManager::m_PaintList
Games/tf/Offsets
CProtoBufScriptObjectDefinitionManager 클래스의 ‘m Paint List’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 268
windows = 268
Offsetssizeof(static_attrib_t)
Games/tf/Offsets
엔진 항목 ‘sizeof(static attrib t)’을 찾거나 호출하기 위한 Offsets 데이터입니다.linux = 8
windows = 8
Offsetssizeof(CEconItemAttributeDefinition)
Games/tf/Offsets
엔진 항목 ‘sizeof(CEcon Item Attribute Definition)’을 찾거나 호출하기 위한 Offsets 데이터입니다.linux = 68
windows = 68
원본 파일 전체 보기
"Games"
{
	"tf"
	{
		"Signatures"
		{
			"GEconItemSchema()"
			{
				// taken straight from tf2attributes
				// on windows: from unique x-ref "Glitched Circuit Board", disassemble next function called
				// function is called twice in that function
				"library"	"server"
				"linux"		"@_Z15GEconItemSchemav"
				"windows"	"\xE8\x2A\x2A\x2A\x2A\x83\xC0\x04\xC3"
			}
			"CEconItemSchema::GetItemDefinition()"
			{
				// taken straight from tf2attributes
				// called in branch before unique x-ref "Item definition index %d in achievement reward %s was not found"
				"library"	"server"
				"linux"		"@_ZN15CEconItemSchema17GetItemDefinitionEi"
				"windows"	"\x55\x8B\xEC\x56\x8B\xF1\x8D\x45\x08\x50\x8D\x8E\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0"
			}
			"CEconItemSchema::GetAttributeDefinition()"
			{
				// taken straight from tf2attributes
				// called at some point after unique x-ref to "static_attrs"
				"library"			"server"
				"linux"				"@_ZN15CEconItemSchema22GetAttributeDefinitionEi"
				"windows"			"\x55\x8B\xEC\x56\x8B\xF1\x8D\x45\x08\x50\x8D\x8E\xBC\x01\x00\x00"
			}
			"CEconItemSchema::GetAttributeDefinitionByName()"
			{
				// taken straight from tf2attributes
				// has unique x-ref string "CEconItemSchema::GetAttributeDefinitionByName", even on Windows
				"library"			"server"
				"linux"				"@_ZN15CEconItemSchema28GetAttributeDefinitionByNameEPKc"
				"windows"			"\x55\x8B\xEC\x83\xEC\x1C\x83\x7D\x08\x00"
			}
			"CTFItemSchema::GetMasterMapDefByName()"
			{
				// called in block containing xref "Invalid NextMap list, substituting current map"
				"library"	"server"
				"linux"		"@_ZNK13CTFItemSchema21GetMasterMapDefByNameEPKc"
				"windows"	"\x55\x8B\xEC\x53\x56\x57\x8B\xF9\x33\xF6\x39\xB7\x60\x06\x00\x00"
			}
			"TranslateWeaponEntForClass()"
			{
				// get x-ref to structure containing string "saxxy"
				"library"	"server"
				"linux"		"@_Z26TranslateWeaponEntForClassPKci"
				"windows"	"\x55\x8B\xEC\x53\x8B\x5D\x08\x56\x57\x85\xDB\x74\x2A\x33\xFF"
			}
			
			"KeyValues::GetString()"
			{
				// contains semi-unique x-ref "%lld" (in the windows version there's two refs to it in the function)
				"library"	"server"
				"linux"		"@_ZN9KeyValues9GetStringEPKcS1_"
				"windows"	"\x55\x8B\xEC\x81\xEC\x40\x02\x00\x00\x53\x8B\x5D\x08"
			}
			"KeyValues::FindKey()"
			{
				// first call in KeyValues::GetString()
				"library"	"server"
				"linux"		"@_ZN9KeyValues7FindKeyEPKcb"
				"windows"	"\x55\x8B\xEC\x81\xEC\x04\x01\x00\x00\x56\x8B\x75\x08\x57\x8B\xF9"
			}
			
			"GetProtoScriptObjDefManager()"
			{
				// start from CQuestDefinition::BPostDataLoaded() with xref "Invalid loaner item name %s in %d: %s"
				// first call in third block of first loop in function (contains `sizeof(CProtoBufScriptObjectDefinitionManager)`)
				// the windows signature here wildcards the size and checks for the subsequent "call" opcode
				"library"	"server"
				"linux"		"@_Z27GetProtoScriptObjDefManagerv"
				"windows"	"\xA1\x2A\x2A\x2A\x2A\x85\xC0\x0F\x85\x2A\x2A\x2A\x2A\x53"
			}
			"IProtoBufScriptObjectDefinition::GetDefIndex()"
			{
				// called before xref "Tracking objective: %d\n" in CQuestItemTracker::Spew()
				// offset into header is hardcoded on windows (last 0x24 byte)
				"library"	"server"
				"linux"		"@_ZNK31IProtoBufScriptObjectDefinition11GetDefIndexEv"
				"windows"	"\xE8\x5B\x00\x00\x00\x8B\x40\x24\xC3"
			}
		}
		
		"Offsets"
		{
			"CEconItemDefinition::m_pKeyValues"
			{
				// in CEconItemDefinition::GetDefinitionString()
				"linux"		"4"
				"windows"	"4"
			}
			"CEconItemDefinition::m_u8MinLevel"
			{
				// in CEconItemDefinition::RollItemLevel()
				"linux"		"17"
				"windows"	"17"
			}
			"CEconItemDefinition::m_u8MaxLevel"
			{
				// in CEconItemDefinition::RollItemLevel()
				"linux"		"18"
				"windows"	"18"
			}
			"CEconItemDefinition::m_u8ItemQuality"
			{
				"linux"		"19"
				"windows"	"19"
			}
			"CEconItemDefinition::m_si8ItemRarity"
			{
				// byte read in IEconItemInterface::GetRarity()
				"linux"		"21"
				"windows"	"21"
			}
			"CEconItemDefinition::m_AttributeList"
			{
				"linux"		"28"
				"windows"	"28"
			}
			"CEconItemDefinition::m_pszLocalizedItemName"
			{
				// set near x-ref "Test Item %d"
				"linux"		"52"
				"windows"	"52"
			}
			"CEconItemDefinition::m_pszItemClassname"
			{
				// x-ref "item_class" in CEconItemDefinition::BInitFromKV()
				"linux"		"208"
				"windows"	"208"
			}
			"CEconItemDefinition::m_pszItemName"
			{
				// offset before call to strcmp/V_stricmp in CEconItemSchema::GetItemDefinitionByName()
				"linux"		"220"
				"windows"	"220"
			}
			"CEconItemDefinition::m_bBaseItem"
			{
				// x-ref "baseitem" in CEconItemDefinition::BInitFromKV()
				"linux"		"230"
				"windows"	"230"
			}
			"CEconItemDefinition::m_bitsEquipRegionGroups"
			{
				// result of CEconItemSchema::GetEquipRegionBitMaskByName() call
				// or'd after CEconItemSchema::GetEquipRegionBitMaskByName() call in ::BInitFromKV
				"linux"		"304"
				"windows"	"304"
			}
			"CEconItemDefinition::m_bitsEquipRegionConflicts"
			{
				// result of CEconItemSchema::GetEquipRegionMaskByName() call
				// or'd after CEconItemSchema::GetEquipRegionBitMaskByName() call in ::BInitFromKV
				"linux"		"308"
				"windows"	"308"
			}
			
			"CTFItemDefinition::m_iDefaultItemSlot"
			{
				"linux"		"400"
				"windows"	"400"
			}
			"CTFItemDefinition::m_aiItemSlot"
			{
				// array mapping class indices to item slots (-1 if not valid for class)
				// x-ref "used_by_classes" in CTFItemDefinition::BInitFromKV()
				// offset in second-to-last block before loop
				"linux"		"512"
				"windows"	"512"
			}
			
			// DEPRECATED: this is present as a transitional period for backwards compatibility.
			// this will be removed at some point
			"CEconItemDefinition::m_aiItemSlot"
			{
				"linux"		"512"
				"windows"	"512"
			}
			
			"CEconItemAttributeDefinition::m_pKeyValues"
			{
				// set in CEconItemAttributeDefinition::BInitFromKV() after KeyValues::MakeCopy()
				"linux"		"0"
				"windows"	"0"
			}
			"CEconItemAttributeDefinition::m_iAttributeDefinitionIndex"
			{
				"linux"		"4"
				"windows"	"4"
			}
			"CEconItemAttributeDefinition::m_bHidden"
			{
				"linux"		"12"
				"windows"	"12"
			}
			"CEconItemAttributeDefinition::m_bIsInteger"
			{
				"linux"		"14"
				"windows"	"14"
			}
			"CEconItemAttributeDefinition::m_pszAttributeName"
			{
				"linux"		"48"
				"windows"	"48"
			}
			"CEconItemAttributeDefinition::m_pszAttributeClass"
			{
				"linux"		"52"
				"windows"	"52"
			}
			
			"CEconItemQualityDefinition::m_iValue"
			{
				// refer to CEconItemQualityDefinition::BInitFromKV()
				"linux"		"0"
				"windows"	"0"
			}
			"CEconItemQualityDefinition::m_pszName"
			{
				"linux"		"4"
				"windows"	"4"
			}
			
			"CEconItemRarityDefinition::m_iValue"
			{
				// refer to CEconItemRarityDefinition::BInitFromKV()
				"linux"		"0"
				"windows"	"0"
			}
			"CEconItemRarityDefinition::m_pszName"
			{
				"linux"		"8"
				"windows"	"8"
			}
			
			"CEconItemSchema::m_ItemRarities"
			{
				// offset into `ebx` in CEconItemSchema::GetRarityDefinition() on linux
				"linux"		"124"
				"windows"	"124"
			}
			"CEconItemSchema::m_iLastValidRarity"
			{
				// offset into `ecx` inside second block within CEconItemSchema::GetRarityDefinitionByMapIndex() on linux
				"linux"		"152"
				"windows"	"152"
			}
			"CEconItemSchema::m_ItemQualities"
			{
				// CUtlRBTree<...>
				// offset into `ebx` in CEconItemSchema::GetQualityDefinition() on linux
				"linux"		"160"
				"windows"	"160"
			}
			"CEconItemSchema::m_ItemList"
			{
				// CUtlVector (?) with struct (int defindex, CEconItemDefinition*, int unknown)
				// in CEconItemSchema::GetItemDefinitionByName(), dereferenced inside loop
				"linux"		"232"
				"windows"	"232"
			}
			"CEconItemSchema::m_nItemCount"
			{
				// in CEconItemSchema::GetItemDefinitionByName(), in the beginning block
				// this doesn't line up with the usual CUtlVector struct /shrug
				"linux"		"252"
				"windows"	"252"
			}
			"CEconItemSchema::m_AttributeMap"
			{
				// accessed in loop at CEconItemSchema::GetAttributeDefinitionByName
				"linux"		"448"
				"windows"	"448"
			}
			"CEconItemSchema::m_EquipRegions"
			{
				// the smaller of the two offsets in CEconItemSchema::GetEquipRegionIndexByName()
				"linux"		"968"
				"windows"	"968"
			}
			"CEconItemSchema::m_ParticleSystemTree"
			{
				// a CUtlRBTree instance
				// the underlying map's ::Insert function is accessed close to the end of ::BInitAttributeControlledParticleSystems()
				// subtract by 4 to get the offset of the CUtlRBTree itself
				"linux"		"876"
				"windows"	"876"
			}
			"CEconItemSchema::m_CosmeticUnusualEffectList"
			{
				// a CUtlVector, referenced in CEconItemSchema::BInitAttributeControlledParticleSystems()
				// we specify the offsets of all three lists in case any offset changes independently
				// (e.g., Valve adds a new list in between one of the others, for some weird reason)
				"linux"		"908"
				"windows"	"908"
			}
			"CEconItemSchema::m_WeaponUnusualEffectList"
			{
				// a CUtlVector, referenced in CEconItemSchema::BInitAttributeControlledParticleSystems()
				"linux"		"928"
				"windows"	"928"
			}
			"CEconItemSchema::m_TauntUnusualEffectList"
			{
				// a CUtlVector, referenced in CEconItemSchema::BInitAttributeControlledParticleSystems()
				"linux"		"948"
				"windows"	"948"
			}
			
			"CTFItemSchema::m_ItemSlotNames"
			{
				// used in CTFItemDefinition::BInitFromKV() in the same block that "head" and "misc" are referenced
				// on Windows, "misc" is a unique subroutine x-ref
				"linux"		"1432"
				"windows"	"1432"
			}
			
			// attachedparticlesystem_t is initialized in CEconItemSchema::BInitAttributeControlledParticleSystems()
			"attachedparticlesystem_t::m_pszParticleSystem"
			{
				"linux"		"12"
				"windows"	"12"
			}
			"attachedparticlesystem_t::m_iAttributeValue"
			{
				"linux"		"24"
				"windows"	"24"
			}
			
			"CProtoBufScriptObjectDefinitionManager::m_PaintList"
			{
				// some sort of struct of size 0x10 with a CPaintKitDefinition* at 0x0C
				// offset in block before CPaintKitDefinition::CanApplyToItem() call in CTFItemDefinition::GetValidPaintkits()
				"linux"		"268"
				"windows"	"268"
			}
			
			"sizeof(static_attrib_t)"
			{
				// used for iterating over the attribute list
				"linux"		"8"
				"windows"	"8"
			}
			"sizeof(CEconItemAttributeDefinition)"
			{
				// used for iterating over the attribute map
				// this does not include the members of the map itself
				"linux"		"68"
				"windows"	"68"
			}
		}
	}
}
tf2.econ_dynamic.txt · TF2 플러그인 · 2개 항목

동적으로 갱신되는 TF2 경제 스키마와 아이템 정의 접근 함수

종류엔진 키/함수기능 설명실제 값·호출 규격
SignaturesGEconItemSchema()
Games/tf/Signatures
엔진 항목 ‘GEcon Item Schema()’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
linux = @_Z15GEconItemSchemav
linux64 = @_Z15GEconItemSchemav
windows = \xE8\x2A\x2A\x2A\x2A\x83\xC0\x04\xC3
windows64 = \x48\x83\xEC\x28\xE8\x2A\x2A\x2A\x2A\x48\x83\xC0\x08
SignaturesCEconItemAttributeDefinition::BInitFromKV()
Games/tf/Signatures
CEconItemAttributeDefinition 클래스의 ‘BInit From KV()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN28CEconItemAttributeDefinition11BInitFromKVEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE
linux64 = @_ZN28CEconItemAttributeDefinition11BInitFromKVEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE
windows = \x55\x8B\xEC\x83\xEC\x0C\x53\x56\x8B\xF1\x8B\x4D\x08
windows64 = \x48\x89\x5C\x24\x2A\x48\x89\x74\x24\x2A\x48\x89\x7C\x24\x2A\x55\x41\x56\x41\x57\x48\x8B\xEC\x48\x83\xEC\x2A\x48\x8B\xD9
원본 파일 전체 보기
"Games"
{
	"tf"
	{
		"Signatures"
		{
			"GEconItemSchema()"
			{
				// taken straight from tf2attributes
				"library"	"server"
				"linux"		"@_Z15GEconItemSchemav"
				"linux64"	"@_Z15GEconItemSchemav"
				"windows"	"\xE8\x2A\x2A\x2A\x2A\x83\xC0\x04\xC3"
				"windows64"	"\x48\x83\xEC\x28\xE8\x2A\x2A\x2A\x2A\x48\x83\xC0\x08"
			}
			"CEconItemAttributeDefinition::BInitFromKV()"
			{
				"library"	"server"
				"linux"		"@_ZN28CEconItemAttributeDefinition11BInitFromKVEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE"
				"linux64"	"@_ZN28CEconItemAttributeDefinition11BInitFromKVEP9KeyValuesP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE"
				"windows"	"\x55\x8B\xEC\x83\xEC\x0C\x53\x56\x8B\xF1\x8B\x4D\x08"
				"windows64"	"\x48\x89\x5C\x24\x2A\x48\x89\x74\x24\x2A\x48\x89\x7C\x24\x2A\x55\x41\x56\x41\x57\x48\x8B\xEC\x48\x83\xEC\x2A\x48\x8B\xD9"
			}
		}
	}
}
tf2.items.nosoop.txt · TF2 플러그인 · 2개 항목

TF2Items 계열에서 아이템 뷰와 GiveNamedItem을 연결하는 데이터

종류엔진 키/함수기능 설명실제 값·호출 규격
OffsetsGiveNamedItem
Games/tf/Offsets
엔진 항목 ‘Give Named Item’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows64 = 486
linux64 = 493
SignaturesGetLoadoutItem
Games/tf/Signatures
엔진 항목 ‘Get Loadout Item’을 찾거나 호출하기 위한 Signatures 데이터입니다.windows = \x55\x8B\xEC\x83\xEC\x10\x53\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A
windows64 = \x48\x89\x5C\x24\x08\x48\x89\x6C\x24\x10\x48\x89\x74\x24\x18\x44\x88\x4C\x24\x20\x57\x41\x54
linux = @_ZN9CTFPlayer14GetLoadoutItemEiib
linux64 = @_ZN9CTFPlayer14GetLoadoutItemEiib
원본 파일 전체 보기
"Games"
{
	"tf"
	{
		"Offsets"
		{
			"GiveNamedItem"
			{
				// offset copy here just so it doesn't get stomped by SM autoupdate
				"windows64"	"486"
				"linux64"	"493"
			}
		}
		"Signatures"
		{
			"GetLoadoutItem"
			{
				"windows"		"\x55\x8B\xEC\x83\xEC\x10\x53\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A"
				"windows64"		"\x48\x89\x5C\x24\x08\x48\x89\x6C\x24\x10\x48\x89\x74\x24\x18\x44\x88\x4C\x24\x20\x57\x41\x54"
				"linux"			"@_ZN9CTFPlayer14GetLoadoutItemEiib"
				"linux64"		"@_ZN9CTFPlayer14GetLoadoutItemEiib"
			}
		}
	}
}
tf2.items.txt · TF2 플러그인 · 1개 항목

TF2Items 확장의 GiveNamedItem 가상 함수 오프셋

종류엔진 키/함수기능 설명실제 값·호출 규격
OffsetsGiveNamedItem
Games/tf/Offsets
엔진 항목 ‘Give Named Item’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows64 = 487
windows = 487
linux = 494
linux64 = 494
원본 파일 전체 보기
"Games"
{
	"tf"
	{
		"Offsets"
		{
			"GiveNamedItem"
			{
				"windows64" "487"
				"windows"   "487"
				"linux"     "494"
				"linux64"   "494"
			}
		}
	}
}
tf2.items.txt.bak-20260817 · 백업/비활성 · 1개 항목

서버 배포본에 포함되어 있지만 TF2 실행에서는 선택되지 않는 다른 Source 게임용 데이터

종류엔진 키/함수기능 설명실제 값·호출 규격
OffsetsGiveNamedItem
Games/tf/Offsets
엔진 항목 ‘Give Named Item’을 찾거나 호출하기 위한 Offsets 데이터입니다.windows64 = 487
windows = 487
linux = 494
linux64 = 494
원본 파일 전체 보기
"Games"
{
	"tf"
	{
		"Offsets"
		{
			"GiveNamedItem"
			{
				"windows64" "487"
				"windows"   "487"
				"linux"     "494"
				"linux64"   "494"
			}
		}
	}
}
tf2.tauntem.txt · TF2 플러그인 · 1개 항목

TauntEm 플러그인이 플레이어 도발을 실행하는 내부 함수

종류엔진 키/함수기능 설명실제 값·호출 규격
SignaturesCTFPlayer::PlayTauntSceneFromItem
Games/tf/Signatures
TF2 플레이어의 ‘Play Taunt Scene From Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
windows = \x53\x8B\xDC\x83\xEC\x08\x83\xE4\xF0\x83\xC4\x04\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\x81\xEC\x98\x01\x00\x00\x56\x8B\x73\x08
linux = @_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView
mac = @_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView
원본 파일 전체 보기
"Games"
{
	/* Team Fortress 2 */
	"tf"
	{
		"Signatures"
		{
			"CTFPlayer::PlayTauntSceneFromItem"
			{
				"library"			"server"
				"windows"			"\x53\x8B\xDC\x83\xEC\x08\x83\xE4\xF0\x83\xC4\x04\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\x81\xEC\x98\x01\x00\x00\x56\x8B\x73\x08"
				"linux"				"@_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView"
				"mac"				"@_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView"
			}
		}
	}
}

tf2.tauntem.txt.bak-20260817 · 백업/비활성 · 1개 항목

서버 배포본에 포함되어 있지만 TF2 실행에서는 선택되지 않는 다른 Source 게임용 데이터

종류엔진 키/함수기능 설명실제 값·호출 규격
SignaturesCTFPlayer::PlayTauntSceneFromItem
Games/tf/Signatures
TF2 플레이어의 ‘Play Taunt Scene From Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x81\xEC\x0C\x01\x00\x00\x53\x8B\x5D\x08\x57\x8B
linux = @_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView
mac = @_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView
원본 파일 전체 보기
"Games"
{
	/* Team Fortress 2 */
	"tf"
	{
		"Signatures"
		{
			"CTFPlayer::PlayTauntSceneFromItem"
			{
				"library"			"server"
				"windows"			"\x55\x8B\xEC\x81\xEC\x0C\x01\x00\x00\x53\x8B\x5D\x08\x57\x8B"
				"linux"				"@_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView"
				"mac"				"@_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView"
			}
		}
	}
}
tf2.tauntem.txt.bak-boss-import-20260817 · 백업/비활성 · 1개 항목

서버 배포본에 포함되어 있지만 TF2 실행에서는 선택되지 않는 다른 Source 게임용 데이터

종류엔진 키/함수기능 설명실제 값·호출 규격
SignaturesCTFPlayer::PlayTauntSceneFromItem
Games/tf/Signatures
TF2 플레이어의 ‘Play Taunt Scene From Item’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x81\xEC\x0C\x01\x00\x00\x53\x8B\x5D\x08\x57\x8B
linux = @_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView
mac = @_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView
원본 파일 전체 보기
"Games"
{
	/* Team Fortress 2 */
	"tf"
	{
		"Signatures"
		{
			"CTFPlayer::PlayTauntSceneFromItem"
			{
				"library"			"server"
				"windows"			"\x55\x8B\xEC\x81\xEC\x0C\x01\x00\x00\x53\x8B\x5D\x08\x57\x8B"
				"linux"				"@_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView"
				"mac"				"@_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView"
			}
		}
	}
}
tf2.utils.nosoop.txt · TF2 플러그인 · 54개 항목

TF2Utils가 플레이어 공유 상태, 무기, 아이템, 조건과 글로벌 주소를 다루는 종합 데이터

종류엔진 키/함수기능 설명실제 값·호출 규격
Addressesg_aConditionNames
Games/tf/Addresses
엔진 항목 ‘g a Condition Names’을 찾거나 호출하기 위한 Addresses 데이터입니다.signature = GetTFConditionName()
linux.read = 16
windows.read = 20
Addresses&TF_COND_LAST
Games/tf/Addresses
엔진 항목 ‘&TF COND LAST’을 찾거나 호출하기 위한 Addresses 데이터입니다.linux.signature = CTFPlayerShared::PulseRageBuff()
linux.offset = 496
windows.signature = CTFPlayerShared::RemoveAllCond()
windows.offset = 161
Addressesoffsetof(CTFPlayer::m_aObjects)
Games/tf/Addresses
TF2 플레이어의 ‘m a Objects)’ 해당 엔진 동작을 호출하거나 훅하기 위한 Addresses 데이터입니다.linux.signature = CTFPlayer::GetObject()
linux.offset = 18
windows.signature = CTFPlayer::AddObject()
windows.offset = 53
Addressesoffsetof(CTFPlayer::m_flRespawnTimeOverride)
Games/tf/Addresses
TF2 플레이어의 ‘m fl Respawn Time Override)’ 해당 엔진 동작을 호출하거나 훅하기 위한 Addresses 데이터입니다.signature = CTFPlayer::IsReadyToSpawn()
linux.offset = 108
windows.offset = 129
Addressesg_LagCompensationManager
Games/tf/Addresses
엔진 항목 ‘g Lag Compensation Manager’을 찾거나 호출하기 위한 Addresses 데이터입니다.linux.signature = g_LagCompensationManager
windows.signature = CTFWeaponBaseMelee::Smack()
windows.read = 27
windows.read = 0
Addressesoffsetof(CTFPlayer::m_pCurrentCommand)
Games/tf/Addresses
TF2 플레이어의 ‘m p Current Command)’ 해당 엔진 동작을 호출하거나 훅하기 위한 Addresses 데이터입니다.signature = CTFWeaponBaseMelee::Smack()
linux.offset = 52
windows.offset = 35
KeysDOTDamageTypes
Games/tf/Keys
플러그인이 실제 netprop/datamap 또는 설정값을 찾을 때 사용하는 키 ‘DOTDamageTypes’. = 03 08 11 22
OffsetsCBaseCombatCharacter::Weapon_Switch()
Games/tf/Offsets
CBaseCombatCharacter 클래스의 ‘Weapon Switch()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 275
linux = 276
OffsetsCBaseCombatCharacter::Weapon_ShootPosition()
Games/tf/Offsets
CBaseCombatCharacter 클래스의 ‘Weapon Shoot Position()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.windows = 276
linux = 277
OffsetsCBaseCombatWeapon::GetSlot()
Games/tf/Offsets
전투 무기의 ‘Get Slot()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다.windows = 334
linux = 340
OffsetsCBaseEntity::GetMaxHealth()
Games/tf/Offsets
기본 엔티티의 ‘Get Max Health()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다.windows = 123
linux = 124
OffsetsCBaseEntity::IsBaseCombatWeapon()
Games/tf/Offsets
기본 엔티티의 ‘Is Base Combat Weapon()’ 조건 또는 가능 여부를 판정하기 위한 Offsets 데이터입니다.windows = 92
linux = 93
OffsetsCBaseEntity::IsWearable()
Games/tf/Offsets
기본 엔티티의 ‘Is Wearable()’ 조건 또는 가능 여부를 판정하기 위한 Offsets 데이터입니다.windows = 93
linux = 94
OffsetsCBaseEntity::TakeHealth()
Games/tf/Offsets
기본 엔티티의 ‘Take Health()’ 공격·피해 또는 효과를 실행하기 위한 Offsets 데이터입니다.windows = 66
linux = 67
OffsetsCTFWeaponBase::CanAttack()
Games/tf/Offsets
TF2 무기의 ‘Can Attack()’ 조건 또는 가능 여부를 판정하기 위한 Offsets 데이터입니다.windows = 428
linux = 435
OffsetsCTFWeaponBase::GetMaxClip1()
Games/tf/Offsets
TF2 무기의 ‘Get Max Clip1()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다.windows = 325
linux = 331
OffsetsCTFWeaponBase::GetWeaponID()
Games/tf/Offsets
TF2 무기의 ‘Get Weapon ID()’ 값이나 대상을 조회하기 위한 Offsets 데이터입니다.windows = 382
linux = 388
OffsetsCTFPlayer::EquipWearable()
Games/tf/Offsets
TF2 플레이어의 ‘Equip Wearable()’ 대상이나 아이템을 생성·추가하기 위한 Offsets 데이터입니다.windows = 439
linux = 440
OffsetsCTFPlayer::m_hMyWearables
Games/tf/Offsets
TF2 플레이어의 ‘m h My Wearables’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 3848
windows = 3824
OffsetsCTFPlayer::m_flLastDamageTime
Games/tf/Offsets
TF2 플레이어의 ‘m fl Last Damage Time’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 8980
windows = 8972
OffsetsCTFPlayerShared::m_pOuter
Games/tf/Offsets
TF2 플레이어의 ‘m p Outer’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 396
windows = 396
OffsetsCTFPlayerShared::m_ConditionData
Games/tf/Offsets
TF2 플레이어의 ‘m Condition Data’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 8
windows = 8
OffsetsCTFPlayerShared::m_flBurnDuration
Games/tf/Offsets
TF2 플레이어의 ‘m fl Burn Duration’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 516
windows = 516
OffsetsCTFPlayerShared::m_BleedList
Games/tf/Offsets
TF2 플레이어의 ‘m Bleed List’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 520
windows = 520
OffsetsTFCondInfo_t::m_flDuration
Games/tf/Offsets
TFCondInfo_t 클래스의 ‘m fl Duration’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 8
windows = 8
OffsetsTFCondInfo_t::m_hProvider
Games/tf/Offsets
TFCondInfo_t 클래스의 ‘m h Provider’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 12
windows = 12
Offsetssizeof(TFCondInfo_t)
Games/tf/Offsets
엔진 항목 ‘sizeof(TFCond Info t)’을 찾거나 호출하기 위한 Offsets 데이터입니다.linux = 20
windows = 20
OffsetsBleedStruct_t::m_hAttacker
Games/tf/Offsets
BleedStruct_t 클래스의 ‘m h Attacker’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 0
windows = 0
OffsetsBleedStruct_t::m_hWeapon
Games/tf/Offsets
BleedStruct_t 클래스의 ‘m h Weapon’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 4
windows = 4
OffsetsBleedStruct_t::m_flNextTickTime
Games/tf/Offsets
BleedStruct_t 클래스의 ‘m fl Next Tick Time’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 8
windows = 8
OffsetsBleedStruct_t::m_flExpireTime
Games/tf/Offsets
BleedStruct_t 클래스의 ‘m fl Expire Time’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 12
windows = 12
OffsetsBleedStruct_t::m_nDamage
Games/tf/Offsets
BleedStruct_t 클래스의 ‘m n Damage’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 16
windows = 16
OffsetsBleedStruct_t::m_bPermanent
Games/tf/Offsets
BleedStruct_t 클래스의 ‘m b Permanent’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 20
windows = 20
OffsetsBleedStruct_t::m_nCustomDamageType
Games/tf/Offsets
BleedStruct_t 클래스의 ‘m n Custom Damage Type’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 24
windows = 24
Offsetssizeof(BleedStruct_t)
Games/tf/Offsets
엔진 항목 ‘sizeof(Bleed Struct t)’을 찾거나 호출하기 위한 Offsets 데이터입니다.linux = 28
windows = 28
OffsetsCEconWearable::m_bAlwaysValid
Games/tf/Offsets
CEconWearable 클래스의 ‘m b Always Valid’ 해당 엔진 동작을 호출하거나 훅하기 위한 Offsets 데이터입니다.linux = 1476
windows = 1464
SignaturesCTFPlayerShared::IsImmuneToPushback()
Games/tf/Signatures
TF2 플레이어의 ‘Is Immune To Pushback()’ 조건 또는 가능 여부를 판정하기 위한 Signatures 데이터입니다.library = server
linux = @_ZNK15CTFPlayerShared18IsImmuneToPushbackEv
windows = \x56\x8B\xF1\x6A\x1C
SignaturesCTFPlayerShared::Burn()
Games/tf/Signatures
TF2 플레이어의 ‘Burn()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef
windows = \x55\x8B\xEC\x51\x56\x8B\xF1\x8B\x8E\x2A\x01\x00\x00
SignaturesCTFPlayer::AddObject()
Games/tf/Signatures
TF2 플레이어의 ‘Add Object()’ 대상이나 아이템을 생성·추가하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x51\x53\x56\x57\x8B\x7D\x08\x8B\xD9\x85\xFF\x74\x2A\x8B\x07\x8B\xCF\xFF\x50\x08\x8B\x00\xEB\x2A\x83\xC8\xFF\x33\xF6\x89\x45\xFC\x39\xB3\x2A\x23\x00\x00
SignaturesCTFPlayer::GetEntityForLoadoutSlot()
Games/tf/Signatures
TF2 플레이어의 ‘Get Entity For Loadout Slot()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
windows = \x55\x8B\xEC\x51\x53\x56\x8B\x75\x08\x8B\xC1
linux = @_ZN9CTFPlayer23GetEntityForLoadoutSlotEib
mac = @_ZN9CTFPlayer23GetEntityForLoadoutSlotEib
SignaturesCTFPlayer::GetMaxAmmo()
Games/tf/Signatures
TF2 플레이어의 ‘Get Max Ammo()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN9CTFPlayer10GetMaxAmmoEii
windows = \x55\x8B\xEC\x8B\x45\x0C\x53\x8B\xD9
SignaturesCTFPlayer::TeamFortress_SetSpeed()
Games/tf/Signatures
TF2 플레이어의 ‘Team Fortress Set Speed()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN9CTFPlayer21TeamFortress_SetSpeedEv
windows = \x55\x8B\xEC\x83\xEC\x24\xA1\x2A\x2A\x2A\x2A\x56\x8B\xF1\x89\x75\xF0
SignaturesCTFPlayer::GetObject()
Games/tf/Signatures
TF2 플레이어의 ‘Get Object()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
linux = @_ZNK9CTFPlayer9GetObjectEi
SignaturesCTFPlayer::IsReadyToSpawn()
Games/tf/Signatures
TF2 플레이어의 ‘Is Ready To Spawn()’ 조건 또는 가능 여부를 판정하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN9CTFPlayer14IsReadyToSpawnEv
windows = \x56\x8B\xF1\x57\x80\xBE\x2A\x2A\x00\x00\x00\x0F\x85\x2A\x00\x00\x00\x8B
SignaturesCTFPlayerShared::GetMaxBuffedHealth()
Games/tf/Signatures
TF2 플레이어의 ‘Get Max Buffed Health()’ 값이나 대상을 조회하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN15CTFPlayerShared18GetMaxBuffedHealthEbb
windows = \x55\x8B\xEC\x83\xEC\x14\x53\x8B\xD9\x56\x57\x8B\x8B\x2A\x01\x00\x00
SignaturesCTFPlayerShared::MakeBleed()
Games/tf/Signatures
TF2 플레이어의 ‘Make Bleed()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi
windows = \x55\x8B\xEC\x83\xEC\x10\x53\x8B\xD9\x89\x5D\x2A\x8B\x8B
SignaturesCTFPlayerShared::PulseRageBuff()
Games/tf/Signatures
TF2 플레이어의 ‘Pulse Rage Buff()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN15CTFPlayerShared13PulseRageBuffENS_13ERageBuffSlotE
SignaturesCTFPlayerShared::RemoveAllCond()
Games/tf/Signatures
TF2 플레이어의 ‘Remove All Cond()’ 대상이나 상태를 제거하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN15CTFPlayerShared13RemoveAllCondEv
windows = \x55\x8B\xEC\x83\xEC\x2A\x53\x56\x8B\xF1\x57\x8D\x9E\xE0\x00\x00\x00
SignaturesGetTFConditionName()
Games/tf/Signatures
엔진 항목 ‘Get TFCondition Name()’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
linux = @_Z18GetTFConditionName7ETFCond
windows = \x55\x8B\xEC\x8B\x45\x08\x3D\x2A\x00\x00\x00\x73\x0D
SignaturesPointInRespawnRoom()
Games/tf/Signatures
엔진 항목 ‘Point In Respawn Room()’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
linux = @_Z18PointInRespawnRoomPK11CBaseEntityRK6Vectorb
windows = \x55\x8B\xEC\x53\x33\xDB\x56\x57
SignaturesCLagCompensationManager::StartLagCompensation()
Games/tf/Signatures
CLagCompensationManager 클래스의 ‘Start Lag Compensation()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN23CLagCompensationManager20StartLagCompensationEP11CBasePlayerP8CUserCmd
linux64 = @_ZN23CLagCompensationManager20StartLagCompensationEP11CBasePlayerP8CUserCmd
windows = \x55\x8B\xEC\x83\xEC\x28\x57\x8B\xF9\x89\x7D\xE4
windows64 = \x40\x55\x57\x41\x55\x48\x81\xEC\xA0\x00\x00\x00
SignaturesCLagCompensationManager::FinishLagCompensation()
Games/tf/Signatures
CLagCompensationManager 클래스의 ‘Finish Lag Compensation()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN23CLagCompensationManager21FinishLagCompensationEP11CBasePlayer
linux64 = @_ZN23CLagCompensationManager21FinishLagCompensationEP11CBasePlayer
windows = \x55\x8B\xEC\x83\xEC\x44\x8B\x15\x2A\x2A\x2A\x2A\x53\x56\x33\xF6
windows64 = \x4C\x8B\xDC\x49\x89\x4B\x08\x53\x48\x81\xEC\xD0\x00\x00\x00
SignaturesCTFWeaponBaseMelee::Smack()
Games/tf/Signatures
TF2 무기의 ‘Smack()’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN18CTFWeaponBaseMelee5SmackEv
windows = \x55\x8B\xEC\x83\xEC\x74\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x89\x45\xF8\x85\xC0
Signaturesg_LagCompensationManager
Games/tf/Signatures
엔진 항목 ‘g Lag Compensation Manager’을 찾거나 호출하기 위한 Signatures 데이터입니다.library = server
linux = @_ZL24g_LagCompensationManager
원본 파일 전체 보기
"Games"
{
	"tf"
	{
		"Addresses"
		{
			"g_aConditionNames"
			{
				"signature"		"GetTFConditionName()"
				"linux"
				{
					"read"		"16"
				}
				"windows"
				{
					"read"		"20"
				}
			}
			"&TF_COND_LAST"
			{
				// GetTFConditionName() uses a different value for comparisons on each platform,
				// so we can't just reuse that function
				"linux"
				{
					"signature"	"CTFPlayerShared::PulseRageBuff()"
					"offset"	"496"
				}
				"windows"
				{
					"signature"	"CTFPlayerShared::RemoveAllCond()"
					"offset"	"161"
				}
			}
			"offsetof(CTFPlayer::m_aObjects)"
			{
				"linux"
				{
					"signature"		"CTFPlayer::GetObject()"
					"offset"		"18"
				}
				"windows"
				{
					"signature"		"CTFPlayer::AddObject()"
					"offset"		"53"
				}
			}
			"offsetof(CTFPlayer::m_flRespawnTimeOverride)"
			{
				"signature"		"CTFPlayer::IsReadyToSpawn()"
				"linux"
				{
					"offset"	"108"
				}
				"windows"
				{
					"offset"	"129"
				}
			}
			"g_LagCompensationManager"
			{
				"linux"
				{
					"signature"	"g_LagCompensationManager"
				}
				"windows"
				{
					"signature"	"CTFWeaponBaseMelee::Smack()"
					"read"		"27"
					"read"		"0"
				}
			}
			"offsetof(CTFPlayer::m_pCurrentCommand)"
			{
				"signature"		"CTFWeaponBaseMelee::Smack()"
				"linux"
				{
					"offset"	"52"
				}
				"windows"
				{
					"offset"	"35"
				}
			}
		}
		"Keys"
		{
			// space-separated set of hex values corresponding to damage types that are 'damage over time'
			// the game inlines this functionality so we'll have to implement this ourselves
			// 0x03 = TF_CUSTOM_BURNING
			// 0x08 = TF_CUSTOM_BURNING_FLARE
			// 0x11 = TF_CUSTOM_BURNING_ARROW
			// 0x22 = TF_CUSTOM_BLEEDING
			"DOTDamageTypes"		"03 08 11 22"
		}
		"Offsets"
		{
			// virtual offsets
			"CBaseCombatCharacter::Weapon_Switch()"
			{
				"windows"	"275"
				"linux"		"276"
			}
			"CBaseCombatCharacter::Weapon_ShootPosition()"
			{
				"windows"	"276"
				"linux"		"277"
			}
			"CBaseCombatWeapon::GetSlot()"
			{
				"windows"	"334"
				"linux"		"340"
			}
			"CBaseEntity::GetMaxHealth()"
			{
				"windows"	"123"
				"linux"		"124"
			}
			"CBaseEntity::IsBaseCombatWeapon()"
			{
				"windows"	"92"
				"linux"		"93"
			}
			"CBaseEntity::IsWearable()"
			{
				"windows"	"93"
				"linux"		"94"
			}
			"CBaseEntity::TakeHealth()"
			{
				"windows"	"66"
				"linux"		"67"
			}
			"CTFWeaponBase::CanAttack()"
			{
				"windows"	"428"
				"linux"		"435"
			}
			"CTFWeaponBase::GetMaxClip1()"
			{
				"windows"	"325"
				"linux"		"331"
			}
			"CTFWeaponBase::GetWeaponID()"
			{
				"windows"	"382"
				"linux"		"388"
			}
			"CTFPlayer::EquipWearable()"
			{
				"windows"	"439"
				"linux"		"440"
			}
			
			// member offsets
			// any resemblance to the names present in official game code is purely coincidental
			// (this excludes names visible via sendprops and symbols, of course)
			"CTFPlayer::m_hMyWearables"
			{
				// CUtlVector<EHandle>, currently offsetof(m_flMaxSpeed) - 0x14
				"linux"		"3848"
				"windows"	"3824"
			}
			"CTFPlayer::m_flLastDamageTime"
			{
				"linux"		"8980"
				"windows"	"8972"
			}
			"CTFPlayerShared::m_pOuter"
			{
				// checked in CTFPlayerShared::HasDemoShieldEquipped()
				"linux"		"396"
				"windows"	"396"
			}
			"CTFPlayerShared::m_ConditionData"
			{
				"linux"		"8"
				"windows"	"8"
			}
			"CTFPlayerShared::m_flBurnDuration"
			{
				// after unique xref to string "mult_wpn_burntime"
				"linux"		"516"
				"windows"	"516"
			}
			"CTFPlayerShared::m_BleedList"
			{
				// in MakeBleed
				"linux"		"520"
				"windows"	"520"
			}
			
			"TFCondInfo_t::m_flDuration"
			{
				"linux"		"8"
				"windows"	"8"
			}
			"TFCondInfo_t::m_hProvider"
			{
				"linux"		"12"
				"windows"	"12"
			}
			
			"sizeof(TFCondInfo_t)"
			{
				"linux"		"20"
				"windows"	"20"
			}
			
			"BleedStruct_t::m_hAttacker"
			{
				"linux"		"0"
				"windows"	"0"
			}
			"BleedStruct_t::m_hWeapon"
			{
				"linux"		"4"
				"windows"	"4"
			}
			"BleedStruct_t::m_flNextTickTime"
			{
				"linux"		"8"
				"windows"	"8"
			}
			"BleedStruct_t::m_flExpireTime"
			{
				"linux"		"12"
				"windows"	"12"
			}
			"BleedStruct_t::m_nDamage"
			{
				"linux"		"16"
				"windows"	"16"
			}
			"BleedStruct_t::m_bPermanent"
			{
				"linux"		"20"
				"windows"	"20"
			}
			"BleedStruct_t::m_nCustomDamageType"
			{
				"linux"		"24"
				"windows"	"24"
			}
			"sizeof(BleedStruct_t)"
			{
				"linux"		"28"
				"windows"	"28"
			}
			
			"CEconWearable::m_bAlwaysValid"
			{
				// CEconWearable ctor
				"linux"		"1476"
				"windows"	"1464"
			}
		}
		"Signatures"
		{
			"CTFPlayerShared::IsImmuneToPushback()"
			{
				// contains unique ref to string "spunup_push_force_immunity"
				"library"	"server"
				"linux"		"@_ZNK15CTFPlayerShared18IsImmuneToPushbackEv"
				"windows"	"\x56\x8B\xF1\x6A\x1C"
			}
			"CTFPlayerShared::Burn()"
			{
				// contains unique ref to string "afterburn_immunity"
				"library"	"server"
				"linux"		"@_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef"
				"windows"	"\x55\x8B\xEC\x51\x56\x8B\xF1\x8B\x8E\x2A\x01\x00\x00"
			}
			"CTFPlayer::AddObject()"
			{
				// we only use this to get offsetof(CTFPlayer::m_aObjects) on Windows
				"library"		"server"
				"windows"		"\x55\x8B\xEC\x51\x53\x56\x57\x8B\x7D\x08\x8B\xD9\x85\xFF\x74\x2A\x8B\x07\x8B\xCF\xFF\x50\x08\x8B\x00\xEB\x2A\x83\xC8\xFF\x33\xF6\x89\x45\xFC\x39\xB3\x2A\x23\x00\x00"
			}
			"CTFPlayer::GetEntityForLoadoutSlot()"
			{
				// called a few blocks after function with unique x-ref string "enable_misc2_noisemaker"
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x51\x53\x56\x8B\x75\x08\x8B\xC1"
				"linux"		"@_ZN9CTFPlayer23GetEntityForLoadoutSlotEib"
				"mac"		"@_ZN9CTFPlayer23GetEntityForLoadoutSlotEib"
			}
			"CTFPlayer::GetMaxAmmo()"
			{
				"library"		"server"
				"linux"			"@_ZN9CTFPlayer10GetMaxAmmoEii"
				"windows"		"\x55\x8B\xEC\x8B\x45\x0C\x53\x8B\xD9"
			}
			"CTFPlayer::TeamFortress_SetSpeed()"
			{
				// function is x-ref to CTFPlayer::TeamFortress_CalculateMaxSpeed
				"library"		"server"
				"linux"			"@_ZN9CTFPlayer21TeamFortress_SetSpeedEv"
				"windows"		"\x55\x8B\xEC\x83\xEC\x24\xA1\x2A\x2A\x2A\x2A\x56\x8B\xF1\x89\x75\xF0"
			}
			"CTFPlayer::GetObject()"
			{
				// we only use this to get offsetof(CTFPlayer::m_aObjects) on Linux
				"library"	"server"
				"linux"		"@_ZNK9CTFPlayer9GetObjectEi"
			}
			"CTFPlayer::IsReadyToSpawn()"
			{
				// Windows signature can be found with a bytescan of "83 BE ?? ?? 00 00 03 5E"
				// (conditional setter at the end of the function)
				// we only use this to get offsetof(CTFPlayer::m_flRespawnTimeOverride)
				"library"	"server"
				"linux"		"@_ZN9CTFPlayer14IsReadyToSpawnEv"
				"windows"	"\x56\x8B\xF1\x57\x80\xBE\x2A\x2A\x00\x00\x00\x0F\x85\x2A\x00\x00\x00\x8B"
			}
			"CTFPlayerShared::GetMaxBuffedHealth()"
			{
				// unique xref to call containing unique xref string "add_maxhealth"
				"library"		"server"
				"linux"			"@_ZN15CTFPlayerShared18GetMaxBuffedHealthEbb"
				"windows"		"\x55\x8B\xEC\x83\xEC\x14\x53\x8B\xD9\x56\x57\x8B\x8B\x2A\x01\x00\x00"
			}
			"CTFPlayerShared::MakeBleed()"
			{
				// copied from sm-tf2.games
				"library"		"server"
				"linux"			"@_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi"
				"windows"		"\x55\x8B\xEC\x83\xEC\x10\x53\x8B\xD9\x89\x5D\x2A\x8B\x8B"
			}
			"CTFPlayerShared::PulseRageBuff()"
			{
				// only used for offsetof(TF_COND_LAST) on Linux
				"library"		"server"
				"linux"			"@_ZN15CTFPlayerShared13PulseRageBuffENS_13ERageBuffSlotE"
			}
			"CTFPlayerShared::RemoveAllCond()"
			{
				// first non-virtual call after semi-unique xref to "Player.Spawn"
				"library"		"server"
				"linux"			"@_ZN15CTFPlayerShared13RemoveAllCondEv"
				"windows"		"\x55\x8B\xEC\x83\xEC\x2A\x53\x56\x8B\xF1\x57\x8D\x9E\xE0\x00\x00\x00"
			}
			"GetTFConditionName()"
			{
				"library"		"server"
				"linux"			"@_Z18GetTFConditionName7ETFCond"
				"windows"		"\x55\x8B\xEC\x8B\x45\x08\x3D\x2A\x00\x00\x00\x73\x0D"
			}
			"PointInRespawnRoom()"
			{
				"library"		"server"
				"linux"			"@_Z18PointInRespawnRoomPK11CBaseEntityRK6Vectorb"
				"windows"		"\x55\x8B\xEC\x53\x33\xDB\x56\x57"
			}
			"CLagCompensationManager::StartLagCompensation()"
			{
				// "Trying to start a new lag compensation "
				"library"	"server"
				"linux"		"@_ZN23CLagCompensationManager20StartLagCompensationEP11CBasePlayerP8CUserCmd"
				"linux64"	"@_ZN23CLagCompensationManager20StartLagCompensationEP11CBasePlayerP8CUserCmd"
				"windows"	"\x55\x8B\xEC\x83\xEC\x28\x57\x8B\xF9\x89\x7D\xE4"
				"windows64"	"\x40\x55\x57\x41\x55\x48\x81\xEC\xA0\x00\x00\x00"
			}
			"CLagCompensationManager::FinishLagCompensation()"
			{
				// "FinishLagCompensation"
				"library"	"server"
				"linux"		"@_ZN23CLagCompensationManager21FinishLagCompensationEP11CBasePlayer"
				"linux64"	"@_ZN23CLagCompensationManager21FinishLagCompensationEP11CBasePlayer"
				"windows"	"\x55\x8B\xEC\x83\xEC\x44\x8B\x15\x2A\x2A\x2A\x2A\x53\x56\x33\xF6"
				"windows64"	"\x4C\x8B\xDC\x49\x89\x4B\x08\x53\x48\x81\xEC\xD0\x00\x00\x00"
			}
			"CTFWeaponBaseMelee::Smack()"
			{
				// "medic_bonesaw_hits"
				"library"	"server"
				"linux"		"@_ZN18CTFWeaponBaseMelee5SmackEv"
				"windows"	"\x55\x8B\xEC\x83\xEC\x74\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x89\x45\xF8\x85\xC0"
			}
			"g_LagCompensationManager"
			{
				"library"	"server"
				"linux"	"@_ZL24g_LagCompensationManager"
			}
		}
	}
}
vip_mobster_boss.txt · TF2 플러그인 · 1개 항목

VIP Mobster 보스 플러그인이 TF2 음성 콘셉트를 재생하기 위한 함수

종류엔진 키/함수기능 설명실제 값·호출 규격
SignaturesCTFPlayer::HandleTauntCommand
Games/tf/Signatures
TF2 플레이어의 ‘Handle Taunt Command’ 해당 엔진 동작을 호출하거나 훅하기 위한 Signatures 데이터입니다.library = server
linux = @_ZN9CTFPlayer18HandleTauntCommandEi
원본 파일 전체 보기
"Games"
{
    "tf"
    {
        "Signatures"
        {
            "CTFPlayer::HandleTauntCommand"
            {
                "library" "server"
                "linux"   "@_ZN9CTFPlayer18HandleTauntCommandEi"
            }
        }
    }
}

TF2에서 선택되지 않는 다른 게임용 파일 122개

SourceMod 배포판은 여러 Source 게임을 함께 지원하므로 서버에 존재합니다. TF2는 master.games의 게임/엔진 조건에 따라 이 파일들을 읽지 않습니다.

유지보수 주의: 게임 업데이트 뒤 잘못된 시그니처는 기능 초기화 실패를, 잘못된 오프셋은 서버 크래시를 일으킬 수 있습니다. SourceMod 기본 파일은 직접 수정하지 말고 gamedata/custom 오버라이드를 사용하는 편이 안전합니다.